[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


File: Magus Hunter Quest.png (513 KB, 792x639)
513 KB
513 KB PNG
The year is 2089, and on the surface, this world seems just the same as ours. If you look more closely though, you will find psychics, mages, mythological monsters and more, all hidden from the general populace.
You are an agent of the Order of the Magus Hunters, the organisation keeping this secret from the rest of the world. They are troubleshooters, police, military and assassins all in one, and all so that the world can be safe.

>Setting pastebin: http://pastebin.com/Xh4sitqv
>Characters & rules pastebin: http://pastebin.com/YdgkmvcD
>Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Magus%Hunter%20Quest
>Twitter: @QuestSuperVisor

The options are a guideline, not an absolute, which is why I will always include a Write in option. I may occasionally forget to add it but feel free to do so anyway. Some options I list are good, some are bad, most won’t be really awesome. I leave it up to you to find ways to do that.
Also feel free to ask things if they’re not entirely clear. I reserve the right to dodge the issue if it’s done for plot reasons, but otherwise I’ll gladly provide more information.
>>
>Last time on Magus Hunter Quest: you finish the R&R room, are called by HQ about a Cerebrum scholar joining you, start working on the shooting range and have technobabble spouted at you. Eventually you have a board game evening when the cerebrum guest arrives and is revealed to be your father, who barely acknowledges your existence it seems. After being told your mind isn’t the thing changing but everything else is, you witnessed a verbal sparring match between Milly and your father.

“Well people, let’s see what we’re going to do today. Cellar is off-limits for obvious reasons. You tell them.”

You set up the schedule for the morning, but before everyone leaves, you take Milly aside. “What was all that about your sisters?”

You can tell she’s uncomfortable about it, and after a short silence, she replies her usual line. “Oculus business.”

Well, you didn’t expect much more, but you at least tried…

>1. Continue working on the shooting range (20% so far)
>2. Start a new room (specify what kind).
>3. Train together.
>4. Look into where the magical energy from the circle is lead to.
>5. Patrol the neighbourhood and see if you can find anything about the drugs.
>6. Write in.
>>
I haven't run the numbers on the crit thing yet. I have a paper due on monday, so I've been more focussed on that. Also why I won't be doing a thread tomorrow after all.
>>
>>39402894
>5.
Get a feel for the surroundings while we're at it?
>>
>>39402894
5. Patrol the neighbourhood and see if you can find anything about the drugs.
6. Liase with the local police department's narcotics division. Keep things unofficial for now.
>>
>>39402987
>>39403170
Writing.
>>
>>39402894
>>1. Continue working on the shooting range (20% so far)
>>
>>39403274
Roll me a mind check for perception during patrol.
>>
Rolled 14 (1d100)

>>39403295
>>
File: 1397845793100.jpg (366 KB, 1480x811)
366 KB
366 KB JPG
Rolled 21 (1d100)

>>39403295
>>
Rolled 42 (1d100)

>>39403295
>>
Rolled 79 (1d100)

>>39403295
>>
>>39403310
>>39403322
>>39403329
You are officially blind.

The rest of the team had some better rolls though.
>>
Oh, sweet. I binge read the archive for this just yesterday. Nice quest OP.
>>
You decided you’ve been cramped up in the mansion for too long, and you go on patrol with the team. Your father won’t need you anyway.

You split up with Katherine, Blake and Raphael taking the car and the rest of you ride in the minivan again. With Nathan driving, you spend your time looking up the local narcotic division. You keep your mind’s eye open though, but you don’t sense anything during the ride. You’re too absorbed in your other work.

After some digging, you find that the local police doesn’t have its own drug squad, it simply has a a few teams of investigators, and if they stumble upon something big enough they pass it on to London itself who sends in a team. You try to find some more about both the drug squads and the local investigators, but the police has done their best to keep their personnel’s privacy intact. Most personal information about them has been scrubbed, as is standard practice to protect them and their families.

“Sir.” Liam brings you back to the real world. “There’s something going on there.”


You’re standing in front of a red light, and Liam points to the side in a small alley between buildings. You can see a fight, but you can’t make out much more than a few punks beating on more punks.

>1. Step in, get both groups away from each other with whatever you have to.
>2. Step in and separate them, but be careful not to use any mystical abilities.
>3. Let it be, you’re not police.
>4. write in.
>>
>>39403490
Thank you. I do my best. It's already going very differently than I imagined.

Thanks to lucky rolls I've implemented the "dream stuff" much earlier than I was planning to, and last night you rolled a 90+ to actually get a dream and Milly rolled a 99 on the analysing.
>>
>>39403599
4. Get closer, see what happens once one group wins. Be prepared to step in (non-magically).

No need to interrupt them, not our problem. If they are fighting over samples of drug itself, better there be freed standing we have to deal with. We could obviously take them, but it's better if we reveal the minimal force.
>>
>>39403599
>4. Report it to the police, wait until they arrive and step in if things escalate before the police shows up.
>>
>>39403623
Based artificial nerd girl
>>
>>39403652
Hmm. About just letting the cops deal...we have covers as random govt agents, yeah? Maybe we should just pull those, tell the cops we are here from London, and ask what they know about this drug?
>>
>>39403733
Sure.
>>
>>39403646
Try and take position from which we can see more.
>>
>>39403646
>>39403757

>>39403652


If I'm reading this correctly, I'm seeing "get closer, but don;t interfere unless something strange is going on"?

(Or is >>39403733 a vote for calling the cops on this fight too?)

I'll start writing in a few minutes, so I'll still read it if you reply to this.
>>
>>39403866
I think it boils down to what you said plus calling the cops and questioning everybody afterwards.
>>
>>39403909
Yeah, this. Didn't consider the cops when I wrote the first write-in.
>>
>>39403866
I don't mind calling the cops as we watch (>>39403757)
>>
>>39403866
call the cops but monitor scene.
>>
>>39403968
>>39403961
>>39403923
>>39403909
Ok, writing.
>>
“Liam, call the cops on this, will you? Nathan, park us somewhere. I’d like to at least observe them.” You say.

A few minutes later your mini-van is parked one street ahead, and you’re standing on an intersection between the alley the fight is in and another small alley that ended up right where you parked. They’re close enough to hear and understand now, and you can make out that it’s pretty much a gang of six beating up two kids from a rival gang.

Suddenly, one of the six pulls a knife, and the two crawl back a bit. You hear one of them shout something. “Alright you fuckers asked for this!” He grabs something in his pocket and swallows it. You instantly feel a spike of magical energy surge from him. Is that the “wizzie”?

From what you can sense, he seems to be going through some kind of artificial awakening, and lightning starts to run across his body as he starts to float. The gang of six stumbles back, and the kid’s companion is cheering him on.


>You have with you: Nathan and Liam. Katherine, Blake and Raphael are on their way.
>Step in now? Y/N

>If Yes:
>1. Contain the awakening kid’s powers while the rest of the team subdues the others.
>2. Everyone take down the awakening kid.
>3. Write in.
>>
>>39404168
>Y
>1. Contain the awakening kid’s powers while the rest of the team subdues the others.
>>
>>39404168
Well then.

Y
1.
>>
>>39404168
Seems like we've our work cut out for us.
Y
>1.
>>
>>39404168
Y
>1. Contain the awakening kid’s powers while the rest of the team subdues the others.
>>
>>39404168
Y
1

We are omnipresent. Nothing may hide from our watchful eye.

Or, that's what we want our enemies to think.
>>
>>39404168
>Y
>1
>>
>>39404183
>>39404215
>>39404231
>>39404252
>>39404256
>>39404265
Hivemind is in effect.
Roll me a mind check. 1d100, best of first three.
>>
Rolled 49 (1d100)

>>39404289
>>
Rolled 52 (1d100)

>>39404289
rollin
>>
Rolled 96 (1d100)

>>39404289
>>
>>39404289
>mfw Nathan rolled a 94 on his melee check and Liam a 95 for his ranged.

And before you ask, yes, they have non-lethal weapons on them.
>>
>>39404334
>>39404336
Oh wow, that makes for an interesting row.

Success, writing.
>>
>>39404336
well with 90+ all round we've got this shit.
>>
>>39404334
>>39404336
So... I think we handled it?
>>
>>39404336
I was mistaken, Nathan also rolled ranged, not melee.
>>
>>39404358
When the police get here, go with the "We're part of a national taskforce, following up tips on this new drug called "wizzie"" story.
Should we offer to meet them after shift at a pub, purely unofficial, to "fill them in" on the stuff?
Let them feel like they're being included, while only giving them a sanitized version?
>>
>>39404430
The issue with that is that there is no 'sanitized version' of 'dude started shooting lightning out of his dick'
>>
>>39404467
it's psychoactive and causes mass hallucinations/ makes the user more compliant to suggestion.
>>
>>39404511
Believe me, I tried to get that to work.
And it could.
Except for the part where these cops probably aren't taking it.
If they ever see a case of it, any logical explanation will get blown out of the water.
>>
>>39404467
>cocaine's a hell of a drug
>>
>>39404549
ok so the drugs active ingredient is an aerosol that is released when the capsule is broken. everyone around the imbider becomes more compliant to suggestion causing the user who believes it to give him power to convince others around him he has these powers which fuels his own belief.
>>
>>39404602
Yeah, that sounds great - right up until the first officer sees a thug shoot lightning out of his dick.

Or worse, someone gets hit by dick lightning. Now there is physical evidence.
>>
You nod to Liam and Nathan. They know what to do. You walk into the alley straight for the group of gangers. From the look of things the six aren’t easily scared as they produce more knives. You do hear one of them say something sounding a bit like “crap, it’s a wizzer”.

You’re practically standing next to them before they notice you. On your way there you’ve been siphoning off as much of the wild-running magic as you could. The moment the punks notice you, Nathan and Liam each shoot three times. About a second after being hit, the six hostile punks collaps as the stunner darts short out their nerve system for a while without doing any permanent damage.

You focus on the lightning kid. Why’d it have to be lightning though? That’s more of a pyrokinetic’s area of expertise. You try to physically restrain him with your telekinesis, and you enter his mind. What you find isn’t pretty. The instant burst of magic is running wild and frying much of his mind. It’s a mind weakened by previous substance abuse you find, and is in fact so weak that if you don’t act, he might not survive.

You work fast, trying to both fortify his mind, shunt the magic out and make him lose consciousness. It takes a minute or so, by which Nathan and Liam have calmly taken hold of sparky’s companion without acting threatening. Good, anything else might have set off your current quandary. Eventually, he drops to the floor. His mind is somewhat in working order, and the magic is ebbing away.

There’s one thing you worry about though. Magic and psychic powers give some kind of rush, even to you. You’re used to it, and it feels like a second nature to you. However, you know fully well that if you suddenly lost those powers, you’d go insane. You’d try to get them back in whatever way you could. You immediately see how something like this Wizzie or Wizzer could work as an illegal drug. And it’s terrifying.
>>
You call Raphael to let them know you have things under control and that they can resume their tour, and not much later the police show up. A bunch of uniforms are accompanied by an older man and his younger sidekick.

>How do you proceed? Unless anyone has any different idea’s you’ll take out your government “secret agent” badge anyway.
>1. Explain them everything, including the magic drug.
>2. Refrain from mentioning the mystical.
>3. Ask about this drug called “wizzie”.
>4. Write in.
>>
>>39404631
at that point the cop is introduced to the proper authorities via a "join us or get mindwiped"
>>
>>39404669
>4. Write in
Explain you are part of a special drug squad and ask if they know anything about 'wizzie'.
>>
>>39404669
2.
Do mention, after pulling out our government badge, that we're part of a taskforce tracking down rumors of this new drug called wizzie.
See if the old detective recognizes the badge, and what it means.
>>
>>39404669
3, then 2.

See what they know, then fill them in on our job.
>>
>>39404669
>2. Refrain from mentioning the mystical.
let's confiscate the kid that took the drug and his buddy for our own interrogation.
>>
>>39404669
>3. Ask about this drug called “wizzie”.
>>
>>39404676
Wizzer is a gateway drug... to one hell of a ride!
Join the Order today!
>>
>>39404669
>3 and 2

It would be good if we could take the kid for interrogation. Not sure how well our cover will make this possible though.
>>
>>39404723
>>39404735
>>39404745
>>39404758
>>39404776
>>39404829
So pretty much 3 then 2. Writing.
>>
>>39404669
>that show
It eludes me how is it possible that anyone's still living in that town.
>>
>>39404958
Midsomer is an area, there's about 70 towns in it. Still, I've wondered the same thing myself.
>>
“Good morning gentlemen. My name is Michael Weston, I’m from the Order.” You whip out your badge. It says ‘Order 31’ and enough credentials to let policemen know you’re official. “These are my associates Nathan Brown and Liam O’connel.”

The older inspector nods at you. “Detective Chief Inspector Tom Nettles. This is Sergeant Benjamin Hughes. I take it you’re the ones who called in this gang fight?”

“Yes we are. Now, before we get to business, I’d like to ask you a few questions, if that’s ok with you?” You give him an amiable smile.

DCI Nettles gives out a short laugh. “That’s usually my line. Fair enough, as long as my men can take those people into custody in the mean time.”

“Very well, only, that one not just yet, if I may.” You point to the guy that took a wizzie. “I’ll explain in a moment.”

Nettles nods, signals his men and gestures forward to take a walk. You join him and fire away. “I’ll get straight to the point. What do you know about a drug named ‘wizzie’?”

“Ah, that blasted thing. It’s been popping up around the area in the bast few weeks. We haven’t been able to get our hands on anything, but gang violence has been escalating because of it. From what I’ve heard it’s supposed to pump up the user so much that he can achieve impossible feats. Makes them ignore their body’s limits or something I suppose. I must say we’ve only seen the aftermaths so far, and they’re usually not pretty.”

Well, in a way he’s right, but it doesn’t seem he’s aware of the mystical element. “So,” he continues, “I suppose that makes you part of this special drug squad I’ve heard rumours about? I can’t say I’ve heard of Order 31 before, but the badge looks legit. I suppose your people have permits for those weapons too?”
>>
>1. Indeed. We’re just a small team, but we’re here to battle this drug.”
>2. It’s just one of our duties, but yes, battling this drug is one of them.
>3. We were here on unrelated business but stepped in as we saw the fight get out of hand.
>4. Write in.
>>
>>39405199
>2. It’s just one of our duties, but yes, battling this drug is one of them.
let the implication be that the drug is just part of something larger which your not allowed to speak of (which it is really)
>>
>>39405199
2.
>>
>>39405199
>2. It’s just one of our duties, but yes, battling this drug is one of them.
Include that we weren't told that it had been hitting the streets this badly in this area.
"We have a dedicated analyst; if you forward all of the incidents that involved wizzie so far, we can try to map out where it's getting peddled from."
>>
>>39405174
>2. It’s just one of our duties, but yes, battling this drug is one of them.

>Order 31
noice
>>
>>39405285
This
>>
>>39405285
and please keep our involvement in this matter private even among your peers.
>>
Actually, wouldn't this be a good time to tell the local PD that we're setting up a shooting range at our local HQ, so that they know to not be alarmed if they get reports of guns being fired from our place?
>>
>>39405174
This: >>39405285 and explain what the drug looks like to them.
>>
>>39405357
Very good point, anon. Let's file the proper paperwork and have the Order speed it through so it wont bother them (this also helps in case someone attacks us).
>>
>>39405357
nah no sense in letting outsiders know our location.
>>
>>39405394
As long as we get the proper permits, we can fob it off as a rich man's estate. People will come looking anyways, might as well have a good cover-story.
>>
>>39405357
I believe I've addressed this before, but you're far away enough from pretty much anything else that that shouldn't be an issue. Not to mention that there's a forest, so some gunfire wouldn't be out of the ordinary for a local lord hunting on his private property.

Anyway...
>>39405241
>>39405268
>>39405285
>>39405288
>>39405313
>>39405337
>>39405372
Pretty clear. Writing.

Btw, you don't know what the drug looks like either. You only saw the guy swallow something but you could see what.
>>
“It’s just one of our duties, but yes, battling this drug is one of them.” You tell him. “And you’ll find that we have all the necessary permits for our gear.”

You clear your throat and continue. ”I hadn’t been told it’d been hitting the streets so badly in this area though. How many incidents are we talking about here?”

“At least five dead, a dozen wounded. All in the more urban areas. The countryside itself seems to be spared. For now.” Nettles tells you.

“We have a dedicated analyst in the team; if you forward all of the incidents that involved wizzie so far, we can try to map out where it's getting peddled from.” You offer.

“That would be a great help. I’ll have to run it by my superiors myself, but I think that shouldn’t be a problem. I have sent several urgings to London for help from vice, but from what I can tell they’ve got their hands full. Any help you give saves us a lot of time and resources.”

At this point you’ve walked around the block and are arriving back at the crime scene. All the punks are gone already aside from sparky, he’s sitting against a wall, still unconscious and flanked by Liam, Nathan, Sergeant Hughes and two uniforms.

“Now, from our talk I can piece together the scenario here.” Nettles tells you. “I saw the gang markings, so it was six of the ‘Laughing heads’ against two ‘Rimmers’, as they call themselves. Rimmers get beat up, one of them decides he’s had enough and takes a wizzie. At that point you stepped it. I must ask though, how did you subdue him? From what I’ve heard most things stop working against them. One of the more gruesome crime scenes had an neural stunner lying around. Didn’t seem to have done them much good.”

>1. Change subject (to what?)
>2. Tell him you’re trained to deal with situations like this, evade the question.
>3. Come clean about your psychic powers.
>4. Write in.
>>
>>39405753
>2. Tell him you’re trained to deal with situations like this, evade the question.
Appear apologetic, some things we can't divulge.
>>
>>39405753
this >>39405815
>>
>>39405815
Sounds good let's go with this, maybe imply experimental tech
>>
>>39405815
>>39405885
>>39405895
Writing.
>>
“We’re trained to deal with situations like this. I’m not entirely at liberty to say.” You tell him.

“Ah yes, putting the ‘secret’ in ‘secret service’. I see. Very well then.” Nettles says. He tries to say something else but your com goes off.

“Yes Raphael?”

“We’ve found something interesting. I detected some magic coming from a warehouse, about half an hour drive away from where you are now. We’ll wait for you to get here while we scout the place out.” He tells you.

“Very well, I’ll be there as soon as I can.” You say and lay in the com.

You walk back to your isolated detainee, where Nettles is too now.

“So, did you have any plans with him?” He asks, nodding at the unconscious ganger.

>1. If at all possible I would like to detain and question him ourselves before we hand him over to you.
>2. I just want to ask him a few questions here. After that he’s all yours.
>3. Not really, you can have him.
>4. Write in.
>>
>>39406138
That warehouse is probably better lead than the ganger and we'll have to get him to Oculus (presumably) to interrogate, right?
Could the cop take him into custody and Order send someone to interview him later?
>>
>>39406138
>1. If at all possible I would like to detain and question him ourselves before we hand him over to you.
Get the boy picked up by a Cerebrum team to work him over, before letting the local boys have him.
>>
>>39406219
That would be perfectly possible. You can call Lilliana to get that sorted out.
>>
>>39406219
>>39406235
So... If this is it for votes I'll have to call a tiebreaker soon.
>>
Rolled 1 (1d2)

>>39406420
Ok, rolling tiebreaker.
1: >>39406219
2: >>39406235
>>
>>39406512
>>39406420
>>39406219
Writing.
>>
“I would like to have him interviewed by a team of my own organisation. Would that be possible to do once you have him in custody?” you ask.

“I don’t see why not.” Nettles responds.

“Of course, I doubt that when they do you’d be allowed to listen in. They’ll probably give you a report with all the pieces you are allowed to know.” You tell him.

“Yes, yes, secret service and all that. Fine.”

You exchange contact information and head back to your mini-van. On the way to Raphael’s location, you call Lilliana and inform her of what just happened.

“This sounds a lot more serious than I’ve heard in-house. I’ll try to find out more and urge the higher-ups to take direct action. And I’ll send a team to interrogate him. I’ll let you know about it the moment I have the report on my desk.” Your arbitrator tells you.

“Thank you ma’am.”

Not much later, you arrive in a more industrial area. There’s a garage on the way there, and it seems Raphael has found some sort of old abandoned factory next to a dried up riverbed. The warehouse is somewhere in the back of the terrain.

“Ah, good to have you here sir.” Blake tells you when you arrive. The three of them are standing next to a concrete wall. “The warehouse is right around the corner here, but there’s a few windows so we don’t want to be seen until we go in. We’ve avoided being spotted so far.”

“There’s not really much to see.” Raphael takes the word. “There’s one route to the doors that should keep us from being seen the longest.” He points at a crude drawing on a tablet to let you follow the plan.

“We don’t know how many people are inside, but there’s definitely some kind of magical item or creature there.” He finishes.
>>
>1. Follow the plan, take the covert route and enter the building as fast as you can when you come into visual range.
>2. Walk towards the warehouse in plain view and call out to whoever is in there.
>3. Scan the warehouse yourself.
>4. Write in.
>>
Seems thread has died down?
>>
>>39406776
I wonder if we should contact HQ before we move in, in case it's some oculus/cerebrum op.

Also, do we have some means of turning person invisible? An invisible Raphael could be a handy scout with his wings.

>Scan the wareouse yourself
>>
>>39406776
>3. Scan the warehouse yourself.

one of the major quest just started up
>>
>>39406776
>3. Scan the warehouse yourself.
>>
>>39406776
>3. Scan the warehouse yourself.
>>
>>39406776
>3. Scan the warehouse yourself.
if everything checks out
>1. Follow the plan, take the covert route and enter the building as fast as you can when you come into visual range.
>>
>>39406776
>3
>1
>>
>>39406906
No, but that is not outside of the realm of possibilities for further study for Raphael.

Maybe you might even be able to partially bend light if you become strong enough. So far no one has expressed interest in pushing yourself in that way though.
>>
>>39406906
>>39406957
>>39406988
>>39407000
>>39407003
>>39407036
Very well, roll me a mind check.
>>
Rolled 91 (1d100)

>>39407067
>>
Rolled 23 (1d100)

>>39407067
>>
Rolled 12 (1d100)

>>39407067

>>39407045
Problem with bending light is that it would leave him in the dark. I guess he could use alternative means of navigation then, magical ones.
>>
>>39407081
>>39407096
>>39407129
That's a clear success, writing.

What is it with you and your party rolling 90+ all the time?
>>
>>39407210
>All the time
This felt too close for comfort tbh.
>>
“Wait a moment, let me check it out myself.” You tell the rest of the team.

You reach out your mind to the warehouse, careful not to trip any magical alarms. And there are magical alarms. Traps even. Good thing you managed to dodge them. You can tell that they’re mostly there to prevent mystical entry, and won’t prevent or trigger on mundane entrances. Once past them, you suddenly detect masses of magical signatures, coming from a myriad of magical items and trinkets. There’s a few magical critters here and there, but nothing sentient. There’s only one sentient in the warehouse, and he’s as magical as can get. You can’t identify what exactly he is, but he’s definitely some kind of mystical creature. Humanoid though.

You relay the information to your team. “So, do we go ahead with the plan sir?” Raphael asks you.

>1. Yes. Whatever is in there is very good with magic, we have to be carefully.
>2. No, we can just approach it. The defences won’t stop us from simply walking in.
>3. Write in.
>>
>>39407283
>1. Yes. Whatever is in there is very good with magic, we have to be carefully.
>>
>>39407283
>carefully.
I really have to start proofreading.
>>
>>39407283
>Call the HQ
This seems big.

Tell them what we found, where we found it and depending on what they tell us go ahead with the plan or wait for backup. But in either case we need to tell them.
>>
>>39407283
>1. Yes. Whatever is in there is very good with magic, we have to be carefully.
>>
>>39407283
>1. Yes. Whatever is in there is very good with magic, we have to be carefully.
No reason to not be careful
>>
>>39407404
this
>>
File: doompaul_inevitable.png (287 KB, 636x693)
287 KB
287 KB PNG
>>39407370
>>39407404
>>39407411
>>39407412
>>39407468
Going in it is.
Prepare your anus.
>>
File: 1348740764386.png (250 KB, 935x648)
250 KB
250 KB PNG
>>39407605
RIP in peace, team Weston
>>
You approach the warehouse slowly and carefully, and the moment you get near a window, you rush ahead and open the door. It’s not even locked. When you enter, you see nothing. The warehouse is empty. Except for…

In the middle of the room stands a tiny little man. “Welcome to Grebin’s Empor- Oh, you don’t look like customers.”

You’re a bit baffled. “Customers?”

“Oh dear. You found this place by accident? Well you can’t be mundanes, I warded the place against them. Well, now that you’re here, could I interest you in some fine magical wares? Guaranteed not to have been stolen!”

>1. “You’re… A black market dealer?”
>2. “What exactly are you? A gnome?”
>3. “I sensed a LOT of magical items in here, where are they?”
>4. Write in.
>>
>>39407688
>"You're a... black market dealer?"
Swell
>"What sort of wares do you have?"

Maybe we can learn something about the drug from him, but somehow I have feeling he's not the dealer we're looking for...
>>
>>39407688
>4. Write in.
"Well, look here. I'd actually very much to purchase goods, but, well, I'm a bit under observation, as it were. You ARE properly licensed, right?"
Act as if we honestly do want to buy stuff, but we're an ex-con trying to go straight and so we have to make sure that everything we do is above board.
>>
>>39407688
>4. Write in.
you are aware that trading magical items to "mundanes" is illegal correct? You are under arrest for suspicion of unlicensed trading of controlled materials and substances.
>>
>>39407770
Oh and be alert in case this was a trap.
>Around gnomes watch your stones
>>
>>39407770
>>39407789
>>39407813
So, the threeway tie strikes again.
>>
>>39407605
I really hate QM's who doom paul and antagonise players.
>>
>>39407688
>>39407789
this, see what info we can get from him before shit goes sideways
>>
>>39407969
It was just this once, I promise. I couldn't resist.
>>
>>39407906
Time to break out the TIE Defender pic.
>>
>>39408073
Actually, tie has been broken already.

>>39407999
>>39407789
If that's the case, I'll need a soul roll for the bluff. 1d100, best of first two.
>>
Rolled 89 (1d100)

>>39408098
roll
>>
File: 1355385934291.jpg (197 KB, 754x1024)
197 KB
197 KB JPG
Rolled 36 (1d100)

>>39408098
Smooth as a cucumber.
>>
Rolled 96 (1d100)

>>39408098
Rollin rollin rollin
>>
>>39408129
I thought the phrase was 'cool as a cucumber'?
>>
>>39408116
>>39408129
Smooth as a newborn goblin's...
Actually there's nothing smooth about a goblin in any stage of its life. This went ok though.
>>
>>39408157
I suppose that was a -60 penalty from the RNG from the botched phrase.
>>
>>39408134
Wasted a good roll
>>
>>39408176
I don't think 4chan's rng has a pre-genereated stack of random numbers it hands out one after another.
>>
>>39408270
well it kind of does seeing as its seed generator is based on post time, so its not random at all.
>>
"Well, look here. I'd actually very much to purchase goods, but, well, I'm a bit under observation, as it were. You ARE properly licensed, right?" You bluff.

“Oh absolutely!” The… creature tells you. “Do you want to see it? Here you go!”

He pulls something out of thin air and shows it to you. Of course, you’re not a license inspector, you have no idea whether this thing is legit or not. He doesn’t really give you the chance to inspect it closely though, as he put it back into thin air where it vanishes again.

“By the way,” Grebin says,”what’s with the goon squad?”

“Well, a man can’t be too careful nowadays.” You reply.

“Hmm, true that. So, what is it you’re looking for? I’ve got Sylvian Bark, good for any kind of garden, Minoan gold, more ectoplasma than your could ever need (or want, eugh), enchanted accessoires of all kinds! For the collectors, I even have some Fae seeds. There may be more interesting items for sale, but those are only for my… Very good customers.” He grins. You take the time to examine him. He’s a short, stout man, around a meter high. Lacks a beard, so no dwarf. Probably not a halfling or gnome, he’s got the wrong proportions for them. You’re not entirely sure what that does make him.

“So, what’ll it be?” He asks in a proper British accent.

>1. Do you have any… Wizzie?
>2. Hmm, what was that about… (inquire about specific product).
>3. You don’t seem to have much that interests me really.
>4. Write in.
>>
>>39408377
>3. You don’t seem to have much that interests me really.
>1. Do you have any… Wizzie?
>>
>>39408377
>2. Hmm, what was that about… (inquire about specific product).
Sylvian Bark. get the guy talking and discreetly guide the conversation towards recent customers.
>>
>>39408377
(in-character knowledge)
What use do these things have? Anything we can't requisition from the Order e-shop? And what currency does he accept?

I guess we could buy some trivial stuff and make smalltalk about how there's talk of fucked up drug in the streets, how rare honest businessmen are these days etc. and see his reaction
>>
>>39408471
this
>>
>>39408377
how does the order fell about this sort of thing?
>>
>>39408471
A lot of what he tells you about is magic kitch, and you wouldn't know half of it either. You do know that Sylvian bark makes plants grow better and faster.
>>
>>39408586
Eh, in that case buy some for the garden unless something more interesting comes up.
>>
>>39408565
Actual licensed traders are... condoned. They accept the fact that there are magical creatures living amongst humans that have different needs, and though they would prefer to control all the trade in magical goods they know it's not possible to do so without creating a huge black market. Generally humans stick to the order and magical creatures go to traders like these.
>>
>>39408607
>>39408586
Oh right, currency. Most of the time they accept British pounds too, the goblin banks have some complex form of currency exchange rates that hardly anyone that's not a goblin understands. They're probably getting a pretty good profit margin from it so paying in pounds makes things more expensive. Generally accepted forms of currencies in the magical trade are gold, silver and gemstones. There's lots of haggling involved.
>>
>>39408627
I say we don't make much fuss now maybe buy a few inconsequential things, and then immediatly check with the order about any licensed traders in the area after we leave. Either he's legit and no point in bothering him, or he's dirty and thus should be observed in the hopes he leads us to a bigger fish.
>>
>>39408707
>>39408607
>>39408530
>>39408471
Ok, writing.
>>
>>39408752
I missed some posts linking there. Oh well. You're pretty much buying Sylvian bark and making small talk.
>>
“Hmm, how much for that Sylvian bark?” You ask.

He looks at you for a moment. “In pounds? 200 per kilo. You know how the goblins are these days, driving the exchange rates crazy. It’ll cost you less in gold or gems. I’m telling you, there should be some other kind of bank agency to break their monopoly, but ever since the kobold’s went under they’ve got it all in their grubby little green hands.”

“Couldn’t agree more. Say, how much of that stuff would you need for say, an acre of land?” You ask.

“About a kilo and a half, if you want it done properly.” You can tell he’s exaggerating.

“I’ll go for a kilo then. I can always come back if I need more.”

“That you can.” He walks with you for a few steps, then reaches over a space as empty as the next one, careful not to touch it, and pulls back a bag from nowhere and hands it to you. ” You’re always welcome at Grebin’s Emporium for Magical Goods and Services!” He tells you enthusiastically as you pay him.

“Oh, services? What is it that you do then?”

“Oh, lots of things. I’ve got plenty of connections. You want something done? I can get it done for you. At a price of course.” He smiles a merchant’s smile. Trying to get you to spend as much as possible.

“Good to hear. It’s hard to find an honest businessman these days.” You tell him. He nods vigorously. “I mean, there’s all this stuff about drugs on the streets too now.”

“Oh by the Fae’s Gold you don’t have to tell me about it. It’s bad for business, I’m telling you. I’ve had my clientele drop to lower numbers than I’ve seen for years. I even heard of a kobold taking the damn thing. They say he simply exploded. How stupid could you be, taking something that’s supposed to induce an awakening if you’re already magical yourself…”
>>
>1. Ask him about some examples of his services.
>2. Ask him about the warehouse. It looks empty but there’s definitely stuff in here.
>3. Ask him about some of his other wares, get a better idea of the kind of things he has for sale.
>4. Say goodbye and exit. You’ll be checking with HQ whether or not there’s a licensed trader living around here.
>5. Write in.
>>
>>39408985
>1. Ask him about some examples of his services.
>3. Ask him about some of his other wares, get a better idea of the kind of things he has for sale.
then
>4. Say goodbye and exit. You’ll be checking with HQ whether or not there’s a licensed trader living around here.
>>
>>39408968
>3. Ask him about some of his other wares, get a better idea of the kind of things he has for sale.
Ask if he anything good for protection.
"Like I said earlier, it's been getting dangerous recently, and yeah, we just saw the aftermath of a gang-fight that had that drug used. Nasty stuff, really."
>>
>>39408985
>1. Ask him about some examples of his services.
They might come in handy.
>3. Ask him about some of his other wares, get a better idea of the kind of things he has for sale.
and
>4. Say goodbye and exit. You’ll be checking with HQ whether or not there’s a licensed trader living around here.
although it might pay to keep him unmolested, he could prove source of interesting rumours.
>>
>>39409022
>>39409039
>>39409168
Writing. Last post for today.
>>
>>39409168
Second this
>>
>>39408985
Whatever we do, we should start haggling. Not haggling is suspicious.
>>
“So those services, what exactly do you do? I mean, I could get my roof fixed, but I can get a carpenter for that.”


“Oh you know, you need some enchantments placed, or a ghost exorcised. I’ve know someone who can cast a hallucination spell on you so you can have the most erotic adventure of your life!” He winks at you. “That last one’s really popular.”

“I see. And what more do you sell here?” You ask.

“Oh, all kinds of things.” He proceeds to list more items than you knew there were magical goods. Mostly more kitch, more things you don’t know what they’re for, and a bunch of things that would be handy household appliances. He even tells you about some magical pets. “Now Wyrmlings may look similar, but they’re of course not actual dragons. Not nearly as big and they have not been proven to be sentient,” He stresses the ‘proven’, “so it’s not illegal to keep.”

“Well, do you have anything for protection?” You ask. “Like I said earlier, it's been getting dangerous recently, and yeah, we just saw the aftermath of a gang-fight that had that drug used. Nasty stuff, really.”

“Ooh, yeah that’s not pretty. Tell you what, and don’t tell anyone I told you this. I think I could get my hands on some actual Fae warding stones. All from before the war of course! Only actual artifacts sold here, not stolen or looted goods!” He’s a bit too zealous in adding that.

“I think I might have to save up for that though, it can’t be cheap.” You tell him.

“Ah, very well. I’ll take a look around and see what I can scrounge up for you.”

“Well, thanks for the Sylvian Bark. I’m sure I’ll be back for other things.”

“Always happy to see a satisfied customer!” Grebin smiles at you.
>>
You exit the warehouse followed by the rest of the team, and you send a quick text to Lilliana asking if any legit traders live around the place. You get a reply before you even reach your cars.

“There’s one, yes, Grebin, a Leprechaun trader. We’re pretty sure he’s got some under the counter business, but we can’t afford the manpower to keep an eye on him and he’s not been a problem so far.”

With that, you return to the mansion and have lunch. Thankfully your father seems to have eaten already.

>What shall you do in the afternoon?
>1. Continue working on the shooting range (20% so far)
>2. Start a new room (specify what kind).
>3. Train together.
>4. Look into where the magical energy from the circle is lead to.
>5. Patrol some more.
>6. Write in.
>>
>>39409560
Forgot to include:
>7. Let Milly analyse the drug incident data.

>>39409282
Ah yes, I forgot to include that. I'll just go ahead and say you did that in between the banter and got the price down a bit.
>>
With that the thread comes to an end. Next thread could be Tuesday or Wednessday, but I've got a pretty busy weel coming up with some presentations at school, so I might have to postpone it to friday. I'll keep you informed over twitter.
>>
>>39409560
>1. Continue working on the shooting range (20% so far)
>7. Let Milly analyse the drug incident data.
>>
>>39409560
I say 1 Continue working on the shooting range (20% so far)

It keeps up around the house in the event something comes up. And slightly because hitting the shooting range might (and I have to stress might) bug the man we believe to be our father
>>
>>39409560
>1. Continue working on the shooting range (20% so far)
>7. Let Milly analyse the drug incident data.

thanks for the thread Supervisor, I'm glad my sleep cycle was sufficiently fucked that I could make the thread
>>
Isn't the picture in OP the guy from Burn Notice?
>>
>>39409648
unlikely. any half decent wizard/researcher figures out a way to either silence or dampen unwanted outside noise.
>>
>>39409688
a shadowrun version yes
>>
>>39408968
can we test out the bark on something small?
>>
>>39409737
what does the bark even do?
>>
>>39409753
>>39408586
>>
>>39409688
Or so I've been told. I've never seen the series. I got the picture out of a shadowrun thread on /tg/ itself.
>>
>>39409708
yeah, hence the might. But remember, like gifts. It's the thought that counts!



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.