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/tg/ - Traditional Games


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You take a deep breath as you step out into the final intersection. The air is fouled with smoke from oil lamps and rust. People are nearby. The distress signal is on the other side of a collapsed building. It hadn’t moved in the past thirty hours you’d been tracking it, so you’re probably walking to a corpse. Most of the city is still standing, but the nearby windows have been broken; plenty of places for people to hide with line of sight on you. Good news is that there’s no fog wall nearby, so you’ll only have to deal with humans.

You reach behind your back and adjust your sword, a solid six feet of steel wrapped in a dead man’s clothes, to keep it clear of the revolver strapped to your hip. Overkill for humans, but will scare most people off.

Ducking your head under the broken glass and exposed rebar, you start walking through the toppled building. At one point, the loose chunks of concrete had been pulled into a barricade, but that had been smashed apart into an easy path for you to follow out the other side of the building. A voice shouts out as soon as you step outside. “There’s nothing here for scavengers. Leave now.”

You sigh and put your hands on your hip, pushing your coat open enough to draw your revolver cleanly. “I’m a Safeguard you dipshit. Did you think no one was going to come for the body in here?” you shout back as you look around the clearing. Half a dozen buildings have clustered around the small plaza you’re in. And hooded heads are appearing in each of them, more than a few with the glint of scopes.
>>
“The Safeguard have no authority here,” the man shouts back. He’s standing in the open now, walked up the far side of a ruined freight truck that acted as the centerpiece to the plaza.

“I have authority everywhere,” you declare. Light flashes in the corner of your eye, giving you barely enough time to think before a lead ball rips through your brow, knocking your head back like you’d been slugged. You stagger back and wipe the blood out of your eye as the man racks another round into his gun. The others are taking aim as well.

>Shoot the bastard who tagged you
>Retreat into the buildings, clean up in melee
>Rush through the leader and to the distress beacon
>Write In

>Health : 87/100
>Regeneration time : (psi)^((health-100)/100) ~ 1.25 hours of recovery

>Dodge Rate : 60%

>Firearm Accuracy (IMPAIRED!!) : 35%
>>Revolver : +10%, 6 shots
>>>Ammunition : Low

>Sword Skill : 80%
>>Two-Hander : ++dmg, 2 swings

>Serum (INACTIVE) : XXX/XXX
>>XXXXX : XXXX
>>XXXX : XXX, XXXXX, XxXXXXXX
>>
>>39739126
>>Retreat into the buildings, clean up in melee
Holy stats, Batman
>>
>>39739246

Seconding, let's get under cover before launching the counter offensive
>>
>>39739246
>Holy stats, Batman
I'm not going to religiously tie myself to them. I recognize that I pulled these out of my ass at 10 pm.

It's actually much more straightforward than it looks though.

X shots/swings is how many attacks per turn you'll take. Dodge is just their chance to hit you. Health is self explanatory. The %'s are your accuracy at hitting on each attack, d100s of course.

You probably won't have to worry too much about recovery time.
>>
>>39739319

Sounds good to me. I like some crunch for questing anyways. Don't feel the need to update endlessly on them all the time though, I'm sure we'll ask you directly when we think it will matter.
>>
Rolled 29, 32, 17, 15 = 93 (4d100)

>>39739285
>>39739246
Sure, I need two d100's, whether you both roll one, or one rolls two, I don't really care. First two are your attacks. Also, it's roll under. So, you need to roll under 80 to hit (and overkill)
>>
Rolled 40 (1d100)

>>39739408

Rolling for one then.
>>
Rolled 23 (1d100)

>>39739408
Somebody call for a slice and dice?
>>
>>39739408
So they absolutely wreck mr MC?

They need to roll under a 60 to hit, right?

Brutal.
>>
>>39739655
other way around, they do dick all. You have a 60% chance to dodge their attacks, you dodged all 4.
>>
>>39739692
So for us it's roll under, but they have roll over?

Okay then.

I guess Mr MC is the matrix.
>>
>>39739692
I get a strong bloodborne vibe from this...

That's not a bad thing.
>>
You turn and dash back into the building as a salvo of rifle rounds rip through the rubble you had been standing on. As you duck between floors turned walls, and make your way around the edge of the plaza, you reach behind yourself and pull your sword free. A skylight becomes your door as you dive through it, rolling to your feet and continuing on to the tenant building next to you.

“We are under the divine protection of Maliel. We do not bend to the safeguards for your flimsy protection,” the leader shouts as you bounce from staircase to staircase. “You should flee while you can, but I sincerely invite you to become part of our shrine, Puppet.”

When you reach the top of the building, you find the man hiding in the corner next to the window with the rifle shaking in his hands. He takes a wild shot at you, the bullet going wide. Your sword cleaves down on him, shattering the rifle and digging through the wall behind him before removing his arm from his body and crushing him. “That what you did to the other guy?” you shout as you kick the body out the window.

Another of them tries to be a hero, charging around the corner with a sawed off shotgun. Six feet of steel and about three feet of arm give you plenty of range to slice through him before he can get a proper shot off at you.

“See how the Safeguard charged with protecting us, wastes no time in ending our lives? This is the farce that Maliel will save us from!” the leader shouts, but you see him retreating down the other side of the truck and out of sight from you. “Believe not in their corruption, my brothers!”

“I don’t have to protect criminals,” you shout back.

>Sweep through the buildings towards the distress beacon
>Shoot who you can see and march on through the middle
>Get to cover and take your time
>Write In
>>
>>39739730
Technically he was rolling our dodge for us. And we rolled under on all of them.

Also, we just took a bullet to the face. I doubt we're entirely human.
>>
>>39739846
'Course not, you're a Safeguard.

I should be able to satisfactorily explain the fluff via updates
>>
>>39739822
>Sweep through the buildings towards the distress beacon

We could tango with these assholes all day, let's cut to our mark here and see if we can still salvage this.
>>
>>39739822
>Sweep through the buildings towards the distress beacon
Duty first.
>>
>>39739890
Is this quest based off of the BLAME! setting?
>>
>>39739822
>Sweep through the buildings towards the distress beacon
With 35% accuracy, CQC seems to be the best option.
In other words: RIP AND TEAR!
>>
>>39739895
I agree.
>>
>>39739952
it's 45%

>>39739940
I take inspiration from many places
>>
Rolled 78, 65, 32 = 175 (3d100)

Roll me another attack then.
>>
Rolled 10, 9 = 19 (2d10)

>>39740022
Oh, those are some hits
>>
Rolled 28 (1d100)

>>39740043

Aye aye.
>>
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>>39739822
>Your sword cleaves down on him, shattering the rifle and digging through the wall behind him before removing his arm from his body and crushing him.

Holy fucking shit!

My face fucking when!

I feel like I should bust out the math to see exactly how much force that would take, a fucking lot is my estimate.

>Sweep through the buildings towards the distress beacon
>>
>>39740043
Yeoch

>Health : 68/100
>Regeneration time : ~ 1.75 hours of recovery

>Sword (IMPAIRED!!)

>>39740069
Force depends on the material the wall is made from. I should have noted that the outer walls of the buildings are made of steel reinforced concrete, but the inner walls are just Construction Foam sprayed into shape.
>>
Rolled 90 (1d100)

>>39740043
>>
>>39740122
>Force depends on the material the wall is made from

Not only that, but the force needed to both cleave a mans' arm off and split a rifle?

Cutting a gun, or shattering one, even, isn't easy.
>>
You take a step back from the window and tug out the electric compass, tapping it back online to check the direction of the distress beacon. Seems to be below ground, must be a basement in the building the leader is running towards. The rapid fire report of a sub-machine gun catches you off guard, and a rain of bullets rips through the Construction Foam floor beneath your feet. The bullets rip through your arms, spraying blood across the room before the floor collapses under your weight, dropping you down a floor.

You snarl as you land face to face with the man who had shot you. Blood spills out of your forearms as you tighten your grip on the blade. The injury took a toll on your strength. You only managed to crack the wall you hit the man into, rather than outright break it.

As more gunfire comes down on your position, you duck and run, heading after the Leader. The cultists had laid out a number of improvised bridges, making moving from building to building relatively easy, all the way to the main building. As soon as you’re inside, you realize the interior had been carved out, into a massive opening, arched up to the ceiling like a cathedral vault.

Your nose wrinkles as soon as you breathe in the foul stench. They had been using macrovermin to collect the blood for their ridiculous rituals. But that wasn’t the only corpse in the room. A man almost seven feet tall, if he still had his head anyways, is impaled against the far wall by what must be a demon horn. The leader is just below you, but when you jump down, trying to use the weight of your fall to crush him, he skips aside, dancing back towards his altar.

“This is a temple to Maliel, this will be your tomb Safeguard,” he announces, and you can hear a number of people running just outside the building. Seems he still has about three allies.

Then your compass beeps. Weather change; fog wall incoming.

>Retreat
>Offensive (Revolver)
>Offensive (Blade)
>Warn them of the fog
>Write In
>>
We broke our blade?
>>
>>39740438
>Offensive (Revolver)
position ourselves to get the drop on the leader's allies when they come in.
>>
Oh and by your Sword being impaired, that's a hit to damage, not accuracy. Enough to kill a human still.
>>
>>39740489

Shoot the cult leader in the face please.
>>
>>39740468
No, they shot us in the arm.
>>
>>39740438
>Offensive (Revolver)
>>
>>39740438
>Offensive (Revolver)
BLAM, MOFUCKA!
>>
Rolled 82, 25, 1 = 108 (3d100)

BLAM it is, six attack rolls please
>>
Rolled 15 (1d100)

>>39740575

I'll roll again if we don't get 6 rolls.
>>
Rolled 87, 80, 98 = 265 (3d100)

>>39740575
BLAM.
>>
Rolled 74 (1d100)

>>39740575
>>
Rolled 85 (1d100)

>>39740575
[pew pew intensifies]
>>
Rolled 8 (1d10)

>>39740594
If this were any other quest...
>>
>>39740594
Or no BLAM, I guess...
Dammit, why can't I get those in other quests?
>>
>>39740594

I'm pretty sure this is proof that /tg/ dice are evil.
>>
>>39740709
Did we really need proof at this point?
>>
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>>39740709
They enjoy our pain.
>>
You roll your eyes and pull out your revolver. In blind faith to an imagined god, the leader just holds his arms out as his men swarm into the room. The first shot goes true and punches a hole through his cheek, dropping him and shutting his ass up. You duck back into the entrance as his comrades storm in above you. You empty your chamber but hit nothing but wall. They’re luckier than you though, catching you in the thigh with a grazing round when you switch from foam to concrete.

“Your leader’s dead. I have no business with you if you have none with me,” you shout out to them. You know some of them are going to insist on revenge, but one of them might flake off at this point. Worth trying.

You stow your blade on your back and start reloading as you let them think it over. When you glance back into the room, you get a good spot on where the two gunman are, third is either above you or gone. The way they’ve taken cover, the easiest way to flank is just charging in through the center. Dangerous, but good pay off. Playing it safe has its advantages of course, but time is of the essence now.

>Flank them
>Play it safe
>Write in.

>Health : 60/100
>>
>>39740825
>Flank them
who dares wins
>>
>>39740825

>Write-In

Yell that a Fog Wall is coming in. If they don't heed our words, Charge and Flank and cleave them in twain with our sword.
>>
>>39740875

This is best option. Let them know that we're on a damn time table here.
>>
>>39740875
They're a floor above you, sword is not an option.
>>
>>39740916

Can we use our leg strength to jump up there?
>>
>>39740825
>Flank
One man pincer maneuver
Well...
Less pincer, more blade

Speaking of which, let's cut these fuckers.
>>
So I take it a Fog Wall is either something you dont want to breathe, or filled with something right fierce.

And I take it our revolver is just a "normal" gun, not some extra large caliber or anything?
>>
>>39740929
Not currently.
>>
>>39740916
>>39740946
Oh, well then, never mind about the cutting.

>>39740929
We were literally just shot in the leg.
>>
>>39740950
>please be .357, please be .357
>>
>>39740950
It's a six round .45 unless you can convince me of something particularly cooler.
>>
>>39740875

Well let's just do this but run out for shooting action instead of chopping.
>>
>>39740987
maybe?
>>
Rolled 18, 3 = 21 (2d100)

Give me a round of BLAMing then
>>
Rolled 61 (1d100)

>>39741023

Rolling for headshots.
>>
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>>39740987
It's a revolver right? so .357/.44/35 special would be more like it. There is also Pic related
>>
>>39741048
>>39740987
Heres a caliber comparison for this beast.
>>
Rolled 39 (1d100)

>>39741023
I'll be sure to not take up half the rolls with my terrible luck.
>>
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>>39740987
Does this setting have a mildly western theme going? If not I love me some of this
>>
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>>39741048

Fuck forgot pic.
>>
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>>39741099
>>
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>>39741096
>>39741096
>western theme going?
Wasn't really planning on it.

>>39741099
Now that's just excessive.

All in favor?
>>
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>>39740987
Get on my level you scrubs
>>
>>39741134
So in favor.
The more lead the better.
>>
>>39741134
the 500 is only five shots though.
>>
Rolled 39, 12, 91, 13 = 155 (4d100)

>>39741023
BLAM BLAM BLAM BLAM
>>
>>39741177
So we get a bigger gun. The more Dakka the better.
>>
>>39741134
I know everyone else will say "yes please", but I just don't really like the .500 and things that size. They're just not as fun to shoot, and harder, too.
>>
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>>39741134
Pfeifer Zeliska, fires .600 Nitro Express
>>
>>39741220
>Safeguard
We've been shot a half dozen times and are still going strong. I think we can handle dakka.
>>
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>>39741224
gun in question
>>
>>39741240
>I think we can handle dakka.
see>>39741224
>>
>>39741240
I wouldn't want us to go up against .50BMG
>>
>>39741240
The other problem is that .500 and larger rounds for the handguns are very uncommon, you could find .44 .45 and .357 like nobodies business, but finding .500 rounds or other nitro express rounds will take more searching, and you wont find them in bulk outside of production facilities.
>>
>>39741243
Christ that's scary.

Captcha, that brick is not sushi. What are you doing.
>>
>>39741284
>Christ that's scary
Exactly, we could kill a fucking rhino with it.
>>
all in favor of Pfeifer Zeliska?
>>
>>39741346
Aye
>>
“God damn it, I do not have time for this shit. Fog is coming, and every single one of you needs to get to shelter,” you shout as you slam the cylinder back into place. Bullets bite into the concrete next to your face as a response. Shaking your head, you duck around the corner, sprinting till the edge of the altar pit. You dive over the edge and your coat tails get a few new holes before you hit the ground.

Rising up, you turn and blast both of the gunmen out of their holes. When the echo of your shots quiets down, you hear the patter of a man running away from you, and nothing moving closer to you. You sigh and relax, loading fresh bullets in as you walk over to the corpse. Your compass starts beeping when it detects the proximity to the distress beacon. Simultaneously, the corpse’s compass starts beeping as well.

Standing under the impaled body, your each up to grab the compass. But no sooner does your hand brush against the corpse than it moves. Its hand lunges down, grabbing onto your wrist until you rip your hand back reflexively. “Fucking hell, you still alive?”

>Rip the horn out and get him to safety
>Rip the horn out but keep your distance
>Abandon him to return with more time
>Write In
>>
>>39741346
I say if ammo is a concern, we stick with normal caliber bullets.

If not, something more ergonomic than that shitty Pfeifer Zeliska. That design looks like it belongs in the wild west.
>>
>>39741378
the design doesn't matter, all that matters is .600 Nitro
>>
>>39741377
Wait wait, the headless corpse is still moving?

Fuck, is that our cousin or some shit?

>Rip the horn out but keep your distance
>>
>>39741377
>Rip the horn out and get him to safety
let's be the good guy.
>>
>>39741377
>Rip the horn out but keep your distance
>>
>>39741377
>Rip the horn out and get him to safety
I'd say to ask questions but...
>>
>>39741377
http://vocaroo.com/i/s04ztZCg1Eeo
>>
>>39741400
You must not fire guns too often.

I've fired a .500 nitro, my fucking arm, and more so, I nearly lost my grip on the thing, and it had an ergonomic grip and modern design.

That pfeifer would slip and slide like a motherfucker, and even if you have superhuman strength, it will still kick and rock, and the design does not help at all, so recoil would be annoying as fuck.

Don't be blinded by something as silly as "muh overcaliber". Come on, anon.
>>
>>39741377

Uhh, Are Possessions possible in this setting?

Cause if so, I don't wanna help him aside from ripping the horn out.
>>
>>39741455
Single Action Army? simple, recoil isn't too bad, ammo cheap-ish.
>>
>>39741503

Can we just say its a generic .44 and leave it at that?
>>
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>>39741516
fair enough.
>>
>>39741516
Shhh, let the /k/ run its course. It'll be over soon.
>>
>>39741471
Safeguards are supposed to be immune to possession. But cultists always have a knack for fucking with what you know.

>http://vocaroo.com/i/s04ztZCg1Eeo
A bit posh, but neat none the less.
>>
>>39741503
single action is nice for the hammer drop but otherwise too slow compared to any double action.

And recoil is always bad, plus a single action forces you to manually cock the damn thing which makes aiming take longer as well if you dont have the rhythm down

This is all speculation, though.
>>
>>39741556
Jesus Christ, is nothing good enough? let's get a fucking Hi-Point for all I care!
>>
>>39741534
heh, I don't even /k/, I'm not a "gun nut", I just had to put up with my father showing off his gun collection for so long that I picked up a few things.

He has lost guns around his house, before, and by god his knives. I dont know why he needs so many.

And now you know more than anyone cared about, grats.
>>
>>39741594
Honestly, just a double action .45 or .44 is fine.

A revolver is nice overall, the only real negative is the low capacity, but they are rather stable in every other way. (Modern ones, at least.)

And if we had a semi instead of a revolver I'd be biased towards the 1911, love that gun, don't know why.
>>
>>39741646
>1911
my nigga
>>
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>>39741660
"My gentleman of colour!"

Unrelated, if this had a more western theme, holy fuck, this fuckin' guy would be awesome to meet.
>>
>>39741703
>this fuckin' guy would be awesome to meet.
Do it OP, please.
>>
The broken end of the horn is low enough that you’re able to reach up and grab hold of it. The thing is long like a spear, twisted around itself for support. More likely to be a Wyvern’s tail spike than a horn. Careful to not break it off again, you yank it straight back to pop it out of the concrete. The body slides off the wall and hits the ground with a wet flop, spraying blood out of the chest wound and neck.

You take a few steps back, hanging on to the horn as you check your compass. Fifteen minutes to get to shelter, or get your shit together to fight. When you look up, you immediately jump back, bringing the horn to bear. The body’s blood is jumping and twisting across his wounds, quickly sealing the injury as though he’d just taken a hit of Serum, but there’s no way his body would have been left with any capsules.

At the rate he’s regenerating, he’ll be on his feet in just a few minutes. If this turns into a fight, you’ll probably be forced to pop your own capsule just to keep up, and getting caught in the fog without a capsule is a death sentence.

>Give him the benefit of the doubt, wait it out
>Cap him while he can’t move and book it
>Write in
>>
>>39741546

I had no idea we were British.
>>
>>39741743
>Give him the benefit of the doubt, wait it out
>>
>>39741743
>Give him the benefit of the doubt, wait it out
this guy could be useful.
>>
>>39741743
>>Give him the benefit of the doubt, wait it out

He's totally our cousin.

That's my headcanon.
>>
>>39741787
Let's just hope his head doesn't grow into a cannon.
>>
>>39741919
>"Sup, my face is a gun."

>"I can see that, we need to leave. Er, actually, how are you talking?"

>"Bang."
>>
You can hear the winds starting to pick up as the fog bank starts to approach. But the man is regenerating much faster than the fog is approaching. You lodge the horn in the ground, leaning it against a wall. You stand across from him with your arms crossed but just a few inches away from your holstered revolver. As you watch his head grow back from the stump on his neck, your lips reflexively curl back. You’ll just never get used to watching bone manifest out of flesh.

The man starts hacking and spitting bile out of his new mouth. Sucking in air as he gets on his hands and knees. His head is fully restored, if bald, by the time he looks up and sees you. “Who the hell are you?” he asks, wiping blood from his chin.

“Safeguard A79-delta,” you answer carefully.

The man stares at you. “Since when are we in three digits? Safeguard 9N, call me En. How long has it been?” he asks as he pushes himself up to his feet.

“Unclear, but a fog bank is going to be here in fifteen. We should vacate,” you respond, tapping your compass.

“Aren’t we supposed to go into those? Did that change while I was napping?” En asks as he checks his own compass.

“No one here worth protecting,” you respond, gesturing to the altar and rat skulls everywhere.

“Right, guess we’re in this together then. Got a weapon for me?”

>Toss him your sword
>Toss him the revolver
>Toss him the horn
>Tell him to scavenge
>Write In
>>
>>39742147
>>Toss him the horn
>Tell him to scavenge
"There may be a few corpses next to functioning weapons, give 'em a look if you're interested."
>>
>>39742147
>Toss him your sword
the sword is like a rock, and a gun is like paper.
>>
>>39742147
>>Toss him your sword
>>
>>39742147
>Toss him the horn
Ask him if he wants it first, tell him it was lodged in his sternum and the freaky people we're doing freaky things, so you know, his choice whether he wants it or not. If we're unsure about him we should not give him our weapons.
>>
>>39742147
>Toss him the horn
>Tell him to scavenge
>>
>>39742194
96% chance of a hit with the sword
Close to 97% with gun, plus the added chance of additional hits

Gun is objectively better, good call.
>>
>inb4 he talks shit about our gear being crude as fuck
>>
You mull it over before taking your sword off your back and tossing it over to him. “Know how to use it?”

En snatches the blade out of the air and gracefully twirls it through his hand. “Of course, you think I’m some kind of rookie or something?” he responds as he grabs the strips of cloth binding it and rips them off. The polished steel shines brilliantly in the overcast light and En whistles. “Not bad, not bad. I can work with this. Going to have to get a gun though.”

“The cultists had some toys,” you respond as you jerk your head at the exit and start walking.

“Safeguard guns.”

“You’ll have to keep your eye out, because I only have mine, and I’m almost out of ammo,” you respond as the two of you walk back into the plaza. “Alright, nearest shelter. One of these buildings had to be fabricated since the truck crashed, because there’s no way in for it. So shelter is likely to be in that direction. You wouldn’t happen to remember where it is, would you?”

En frowns and shakes his head. “Truth be told, I can’t really remember much of anything. Happens when you lose your head.”

>How did you regen anyways?
>Well, let’s get looking then
>Write In
>>
>>39742474
>How did you regen anyways?
>Well, let’s get looking then
talk to him while we walk/jog.
>>
>>39742474
>>How did you regen anyways?

Sounds like the earlier generations are even bigger badasses.
>>
>>39742474
>How did you regen anyways?
>>
“How the hell did you regen anyways? No way that should have been so fast,” you ask as you watch him start walking the perimeter of the plaza, inspecting the quality of the walls.

En stops and turns back to you. Then he shrugs. “Delayed regen I guess. Couldn’t heal until the horn was removed. Horn didn’t get removed until just now. It’s why I fucking hate Wyverns,” he explains. “By the way, the road paint leads under this building, let’s move,” he says, rapping his knuckles on a wall.

You nod and follow after him, at a fair distance. As soon as the two of you kick down the door leading out, your stomach drops. The presumed location of the shelter is directly in line with the rolling mass of white fog sliding across the city. The cloud wraps around buildings, welcoming them into its folds like a flood, and you can see the darting shadows within.

“Looking bad, man,” En comments.

>Sprint
>Reverse
>Write In
>>
Lurker here wanting more.

Keep it up OP.
>>
>>39742771
why lurk when you can vote?
>>
>>39742761
>>Sprint
>>
>>39742761
>Sprint
Or T-mobile, or AT&T, depends which one is faster in this area.
>>
>>39742800
Because my mobile can't do rolls. I would vote for this otherwise:

>Sprint
>>
>>39742761
>Sprint
>>
apologies for delay, got really hungry and started cooking. Will start writing now.
>>
Also, will anyone be upset if I retcon En's code to 3n instead of 9n? I'm making this up as I go afterall.
>>
>>39742959
But then he'll be two thirds the man he's supposed to be!

It's your story OP, do as you please.
>>
>>39742988
>two-thirds less than
>>
“Sprint,” you order before you take off running. En doesn’t hesitate to follow suit, and the two of you start sprinting down the moldering road. In the distance, you hear someone banging on some kind of metal plate, a rudimentary alarm system. Seems you two won’t be alone if you get to the shelter.

Using the alarm to navigate, the two of you fly down the road. Your injuries seem to be slowing you, but En makes sure to keep pace with you. Since you’re running towards the fog however, your time free of it is quickly dwindling. “We got Bats!” En shouts as you both notice dark, winged shapes flitting out of the fog in long sweeps across the rooftops.

“I fucking hate Bats,” you grumble as you pull out your revolver and check how much ammo you have left. Only twelve more after this. Better to get to shelter than to fight. You’ll have to crack your serum capsule if you get stuck outside. But the shelter is nearby.

The entrance is a squat bunker made of steel and reinforced with synthetic carbon structure plating. A relic of ages past kept in repair by adhoc plating. A half dozen people are running inside the shelter ahead of you, and you can see the alarm ringer abandon his post to sprint inside as well. And you see why as well.

A pack of bats are swooping overhead, following the lead of something much nastier, something that doesn’t normally leave the fog. A two headed drake lands in the clearing in front of the shelter just as you reach the area. And you can hear the gears moving inside to seal the shelter shut.

>Run and gun the bats, go for the shelter
>Engage the drake to keep it away from the shelter
>Pop your capsule early
>Write In
>>
>>39743144
>Engage the drake to keep it away from the shelter
>Pop your capsule early
We paladin this shit.
>>
>>39743144
>>Run and gun the bats, go for the shelter
They're locking the door, we need to get there asap.
>>
Hmm, 1:30 am sunday might be pushing it for the average reader. Are you guys going to sleep right about now?
>>
>>39743319
It's 10:40 here.
>>
>>39743319
It's 5:40 here. The only way I'm leaving is to get dinner.
>>
If there are any lurkers, you'd better speak up.
>>
>>39743561
"QM-from-another-quest" lurker here
>>
So, do you want me to just make a decision and push this along, or do I keep watching Game of Thrones?
>>
>>39743654
Push it till you're out of energy/will to continue or until all players are gone.
>>
Rolled 69, 91, 16, 25 = 201 (4d100)

>>39743670
BLAM! it is, give me an attack roll

(Your dodge)
>>
Rolled 4, 2 = 6 (2d4)

>>39743683
(Damage taken)
>>
Rolled 69, 84, 2, 56 = 211 (4d100)

>>39743683
>>
Rolled 77, 70, 65, 16, 46 = 274 (5d100)

>>39743689
(En's dodge)
>>
Rolled 1, 2, 2 = 5 (3d4)

>>39743707
Oh En, how you'll suffer.
>>
Rolled 49, 100 = 149 (2d100)

>>39743721
(En's attack)
>>
Rolled 7, 83 = 90 (2d100)

>>39743701
We are not very good with this whole "shooting" thing, are we?
>>
Rolled 5 (1d100)

>>39743734
(Drake's rebuttal)
>>
Rolled 2, 7, 9 = 18 (3d10)

>>39743774
Well, you /had/ a friend.
>>
>>39743760
Well, we got 2 decent hits.
>>
“They’re going to lock us out,” you say as you run past En, heading straight for the shelter. The Bats are flying through the air just over your head. Massive creatures, the size of a child but with seven foot wing spans and a maw of fangs that would make a dog wet itself. A few of them make passing attacks at you, slicing through your coat before you take pot shots at them, managing to kill two of them.

“We have to kill the drake first. They can let us in after,” En shouts as he sprints for the demon. One of the monster’s heads is buried in the shelter entrance as it snaps and claws at the closing gate, while the other is reared around to deal with the safeguard. En flicks the sword up from behind himself, arcing it through the air and brings it crashing down on the drake’s wing when it tries to swat at him with it. The bone cracks and breaks in to, eliciting a roar of pain from the one head, just as the other gets hold of the shelter gate.

Before he can capitalize on any progress, En’s tempo is interrupted when the tip of the sword catches in the ground. The drake has just enough time to snap down and grab him by the chest and wring him, before flinging him across the plaza. His body breaks through the wall and vanishes, as both heads turn to look at you, drawn by the sound of the revolver closing with fresh bullets.

>Shoot out the eyes
>Dive through the gap in the door
>Get distance, but deal with the bats
>Write In
>>
>>39743869
>Shoot out the eyes
4 eyes, 6 bullets.

At the very least take out one eye on each head, to eliminate proper depth perception.
>>
I think it's time to put a bookmark in this quest and open it up tomorrow.

Thoughts so far?
>>
>>39744006
Very enjoyable. As I said, I can't stop thinking of bloodborn.
Did that have any sway on your original idea?
>>
>>39744201
Haven't played it.
>>
>>39744201
Sagging eyelids and short responses aside, glad you enjoyed. I assume this thread will still be up tomorrow, so we'll see then.
>>
>>39744006
Anon late to the party here.

I can fucking dig it
>>
>>39744006
Pretty decent atmosphere. And enough story to have gained my curiosity if nothing else.
>>
got home late but this does have my attention. Look forward to your return
>>
Bump
>>
Morning.

I might have a throat infection apparently. That's lovely.
>>
>>39748137
Morning.

We should get started when a few more players show up.
>>
>>39748137
Oh.
How nice.

I'm in class for a while, I'll be able to join in around 5 hours.
>>
Monitoring with interest.
>>
So I have one player and two lurkers right now?
>>
>>39748771
Yup, I think we should wait for at least one more player.
>>
>>39748771
I'm around, but only because of the infinite wonders of coffee. Can't vouch for my participation
>>
Rolled 80, 38 = 118 (2d100)

>>39749390
>>39748971
Good enough, can I get your BLAM roll?

(note, this dodge roll is subject to change based on your aim)
>>
Rolled 54, 87, 69 = 210 (3d100)

>>39749432
Six shots, 45% chance right ? I'll do three
>>
>>39749457
It's funny, I forgot about my terrible luck.

Thanks for reminding me, dice
>>
Rolled 13, 91, 4 = 108 (3d100)

>>39749457
[pew pew noises]
>>
>>39749547
That will blind the head in the gate, enough that it'll miss you.
>>
The drake stares down at you as you raise your revolver up. You can see its nostrils flaring as it sniffs the air, trying to discern what you are that a human would stand against it. But right now, all it can smell is human sweat, and human blood.

When the other head snaps around at you, you’re forced to dive to the side, snapping your gun to bear and unloading three shots into it, but the bullets just gouge meaningless flesh wounds across the beast’s thick skull. The pain is enough to make it recoil, and give you time to fire on the head squeezing through the gate. One shot in each of its eyes blinds it, spraying the far wall with gore as the drake roars and whines in pain.

“Are you fucking nuts?” some civilian shouts from inside the gate. You ignore him and reload your revolver, final six shots. Not going to have many options after this.

The uninjured head begins to focus on you again, the drake’s throat rumbling with a guttural growl. But it has to swing it’s head back around when En lands on the ground again, one arm broken and the sword resting across his opposite shoulder. “Going to have to hit harder than that!” he shouts, but unless he’s regenerating again, it has to be bravado.

>Close in and coup de grace the blinded head
>Blind the other head
>Dive through the gate
>Write In
>>
>>39749741
>Close in and coup de grace the blinded head
We need to win ED some time, or he won't make it. Yell at him to can it and move his ass
>>
>>39749850
this
>>
Rolled 72 (1d100)

>>39749896
>>39749850
Alright, let's see that BLAM roll

(En's attack)
>>
Rolled 7, 37, 85 = 129 (3d100)

>>39749913
>>
Rolled 17 (1d100)

>>39749913
That'll hit.

(Drake attack on En)
>>
Rolled 78, 7, 54 = 139 (3d100)

>>39749919
>>
>>39749913
Quick question, how are we doing on ammo ?

>>39749929
God damn this overgrown lizard
>>
Rolled 65, 34 = 99 (2d100)

For expediency's sake...

>>39749939
You are now out of ammo and unable to fire your gun. Hope that the people in this shelter have some ammo for you.

Also, En dodged.
>>
>>39749954
Welp, we're it in up to the neck now. Hope these three hits were enough to get us to safety
>>
>>39749954
>You are now out of ammo
shit, time to pepper your angus!
>>
>>39750052
>>39750015
You realize that between you and En you did about 10 damage, right? And it only takes 1 to kill a human?
>>
En dashes straight at the beast, vaulting over the thick tail when it swings at him. With a twist of his body, he rips the sword around, cleaving straight into the Drake’s maw when it tries to grab him. The crash of steel on fang rings throughout the shelter in the instant before the bone breaks. The Drake’s rear head smashes into the ground as though it had been hit by a sledgehammer.

When the creature shudders and screams in pain, you sweep in below the other head. Shoving the end of your barrel beneath its mouth, you unload the last of your ammo straight up. Blood showers down on you as shot after shot drills into the demon’s skull. The neck finally goes limp and it starts falling to the side as you hear En rip the sword out of the ground, and smash it down again and again, till the other head is split straight in two.

The beast finally goes limp, the air in its body flowing out the bloody remnants of its necks with a sickening gurgle. “Get in the shelter En. We don’t have time,” you order as you stare past him, at the wall of fog reaching straight past the haze in the sky.

“Yeah, we’re a bit out of shape to take on more of these,” he responds, letting go of the sword to snap his arm back into position.

“Fuck it, get in here so we can close the damn gate!” the survivor shouts from inside the shelter. You both brush the blood off your bodies and hop through. You have to kick the drake’s limp claw off the gate to get it to close. Only one bat manages to get in, but that’s quickly dispatched by a salvo from riflemen in the back.

You can take a good look at the guy talking now. Scrawny kid in dirty rags that at one point might have been a sweatshirt. “Who the hell are you guys?”

“Safeguards,” you state, and his eyes go wide.

>You got food?
>You got ammo?
>You got a medic?
>Write In
>>
>>39750109
>You got ammo?
If these guys aren't exactly on the up and up we want to be able to defend ourselves.
>>
>>39750109
>You got ammo?
>>
>>39750109
>>You got ammo?
>>
>>39750109
>You got ammo?
>>
“You got ammo?” you ask as you open the cylinder on your revolver and let the spent casings clatter to the ground, practically the size of your finger and much larger than the toys the riflemen are playing with.

“Uh yeah, we have some. Found an old factory few weeks back, but nothing that big,” the kid stammers out as he shrinks away from the two of you. He’s tall for a kid, maybe almost six feet, but he’s still enveloped in your shadows. His eyes light up, and he quickly starts talking again. “But there was one case we couldn’t get in to. You might be interested in that!”

You glance at En and he shrugs. “Show us,” you order, and the kid promptly nods and starts walking away so fast he’s practically jogging. The two of you stride after him, marching past the four would be defenders. They’re all clutching their guns so tight you can see the barrel shaking.

The kid leads you deeper into the shelter, past the redundancy blast doors, and in to the living area. Few dozen, maybe a hundred people are in here. Shelter seems to be being used as a main living point. Half a dozen tables are packed with people and some kind of foul smelling food. The surest sign of stable civilization is here as well, a stocked bar.

Despite being their saviors, you can feel the uncertain eyes on your back all the way to the armory. “This thing,” the kid offers, pointing to a steel crate with the locks half melted and the control panel glitching out.

“The fuck did you do to it?”

“Uh, well,” the kid responds, his eyes darting around the room for help. “We figured we could use what was inside. So we tried to cut it open,” he explains as you take your compass off your hip and plug it into the receptacle for the Safeguard crate. The panel lights up, and you plant your thumb down on it. Looks like a thumb print scan, actually cuts you to gene test your blood.

1/2
>>
>>39750409
Despite the slagging, the locks pop open as soon as it’s done reading you. The hinges are jammed though, till En comes over with a crowbar he found, and rips the top off. Both of you grin as you look at the contents

>Revoler Ammo : Decent
>Shotgun Acquired : +20%, +dmg, 2 shots, ammo Low
>Fragmentation Grenade : 100%, Exploding Shots (-10%), Ammo 3

Choose a loadout scheme

>Question about the weapon factory
>Get food
>There a doc here?
>Write In
>>
>>39750427
>Choose a loadout scheme
take it all, we should be prepared to take on anything.
>Question about the weapon factory
>>
>>39750427
>Choice between pistol and shotgun
That other anon's right, this is bloodborne

Anyway, I vote we stick with the pistol for now and let our pal Eddie have fun with the shotgun. Two grenades for us one for him.

>Get food
>There a doc here?
Remember guys, we're still pretty damn damaged
>>
>>39750467
And as an addentum to that, locate the closest piece of reinforced rebar, and keep it as a makeshift club until we can get our hands on something better
>>
>>39750467
>Eddie
It's En.
>>
>>39750583
His nickname is now Eddie.
>>
>>39750467
>>39750446
You two want to come to a bit of an agreement so I can move on?
>>
>>39750704
First anon you quoted here. I'm aite with whatever, just think we should at least see a doc
>>
>>39750467
Let Eddie keep the sword, we take the gats, and split the grenades?
>>
>>39750747
Sure. Let's just get those bullets out of our system, we can ask about weapons while we get to a doc
>>
>Health : 54/100
>Regeneration time : ~ 58.4 hours

>Dodge Rate : 60%

>Firearm Accuracy (IMPAIRED!!) : 35%
>>Revolver : +10%, 6 shots
>>>Ammunition : Decent
>>Shotgun : +20%, +dmg, 2 shots
>>>Ammnition : Low

>Sword Skill : 80%
!>>Two-Hander : (+)(+)dmg, 2 swings
>>Rebar : 2 swings

>Explosives
>>Fragmentation Grenade : 100%, Exploding Shots (-10%)
>>>Ammunition : 2

>Serum (INACTIVE) : XXX/XXX
>>XXXXX : XXXX
>>XXXX : XXX, XXXXX, XxXXXXXX
>>
Satisfied with your new armaments, you and En nod and leave the armory. “Kid, there a medic here? We’re pretty beat up,” you ask as you walk back towards the bar.

“Ms Anderson knows a bit about medicine, she might be willing to take a look. I think I saw her at Bill’s bar,” the kid responds as you return to the main clearing.

You smirk. “Great, was going there anyways. All that fighting made me hungry.”

“Safeguard’s aren’t supposed to drink,” En states, watching you out of the corner of his eye. A glare more piercing than everyone else in the room combined.

“Not a rule I was ever taught,” you respond as you dig into your coat pocket and pull out a half crushed cigarette and stick it in your mouth. As soon as you light it, you hear the winds above you pick up. Dust is grinding across the ceiling as the fog rolls overhead, and you can hear the scratching of claws at the plating on the outside. But nothing heavy has touched down.

“Ms Anderson! Can you give these men some help?” the kid shouts to a middle aged woman slumped over on the bar. She drearily sits up, brushing the hair out of her face to look at the two of you.

“I don’t help Safeguards. Keep the supplies for people actually about to die.”

>Demand she treat you
>Get a drink first
>Ask how she knows the Safeguards
>Write In
>>
>>39751064
>Ask how she knows the Safeguards
>>
>>39751064
>Ask her to just do some basic first aid, removing bullets and putting bones back in place
I assume we can just regenerate the rest later. Settle for some water.
>>
Sorry guys, but something came up, I"m going to have to take a short break.
>>
>>39751064
I'll back this guy >>39751148
>>
>>39751148
Agreed, along with asking how she knows safeguards.
>>
>>39752227
Well, we are eight foot tall space marines wielding oversized weaponry, with obvious fresh injuries all over. Since rumors of that drake kill have to be spreading already, it's not surprising an intelligent doctor would figure it out, even if she is half drunk

Honestly, I don't think this question needs to be asked
>>
>>39752321
I mean the regeneration, and the fact that she's so willing to outright refuse someone who can snap her in two with their bare hands.
>>
>>39752321
>>39752396

We should ask, but let's point out that we're a small army with fresh ammo and weaponry. We can defend this entire base if we get patched up. Not to mention that she might find it useful to have a favor owed by two superhuman law enforcement types.

If nothing else point out we just killed a fucking Dragon that was going to eat a few people, that ought to be worth something.
>>
Back now.

Will remind you that it's your job to protect these people.
>>
You frown, then walk up next to her, taking the seat right next to her at the bar. En takes the one on the opposite side of her. “We got injured protecting these people. I think you owe us both some first aid,” you state, looming over her.

“Look, we’re appreciative of your work, but we aren’t very fond of Safeguards when it’s been half a year since we’ve seen the last one. We’ve been protecting ourselves here in Old Town,” the bartender says as he sets down the tankard he’d been cleaning, to walk over to you. You scoff. This must be the twelfth Old Town you’d been in since you became a Safeguard.

“You don’t protect yourselves from that,” En says, pointing at the ceiling. The two of you can hear the scratching of thick claws along the plates, the rending of rusted sheet metal. Whether the commoners can is another matter. “You hide in your holes that we made for you. Like you are right now. So you’re obligated to quarter us.”

“Foods on the table. Medicine is at discretion of supply,” Bill states, leaning on the counter to stare back at Matt. Strong man, years of manual labor under his belt and scars from fighting. Some of them reach all the way from his face to the back of his head, must be why he keeps it shaved, save for his mustache. Must be a respected guy in here.

“I see bullet wounds. Don’t think drakes have thumbs to shoot, so where’d you get those?” Ms Anderson demands, poking one of the holes in your arm.

>Truth
>Lie
>Brush it off
>Write In
>>
>>39753119

>Truth

"Rescuing him from some kind of cultists. I don't think they were friends of yours. Some nonsense about Maliel?"

Hopefully this fella is not on the pro-cultist spectrum.
>>
>>39753230

Point to Eddie when we say "him" if that wasn't clear from my original post, sorry.
>>
>>39753119
>Truth
>>
“This guy,” pointing to En, “got himself into a little altercation with some guys up the street. Was crucified as part of some fucked up altar to a made up god. They didn’t want to free him, and we got into an altercation.”

Bill’s lips press into a thin line before he speaks up. “So you killed Weiland and his boys?”

“They shot me, so yeah,” you state.

Ms Anderson shakes her head and finishes her previously forgotten drink. “Told you you should have dealt with Weiland sooner. Guess that explains why Thomas was the only one to come back from that way when the alarm went up.”

“What was I supposed to do? Say ‘thanks for showing us the weapons factory, now I’m going to use these to kill you?’ It’s regrettable, but this was probably for the best,” Bill responds as he reaches down to get himself a flask and swig out of it.

“None of it changes the fact that I need medical attention. And water.”

Ms Anderson slams her drink down and scowls. “Why don’t you start by not smoking?”

You take one long drag, then grind the cigarette out on the counter in front of her. Blowing the smoke out in her face. “It doesn’t cost you supplies to dig bullets out of my arms.”

“Fine, you cry baby,” she responds, standing up from the bar and walking off but making no motion for you to follow. The bartender puts a tankard of water down in front of you, and you down it in the time it takes for him to look away and back again.

>Question about Weiland
>Question about the weapons factory
>Question about Ms. Anderson
>Write In
>>
>>39753622
>Question about Weiland
whats was his deal?
>>
>>39753622
>Question about Weiland
>>
“So what’s the deal with Weiland?” you ask as he pours you another tankard of water, which vanishes almost as quickly. “Don’t suppose you remember?” you ask En.

The other Safeguard shakes his head. “I don’t remember shit. Should probably get back in contact with Command once the fog passes.”

“Weiland was an outsider. Like you two he showed up with a fog wall right on his heels. We couldn’t throw him out, so he started integrating. Made nice with some of us. Apparently he came from a number of miles away. Took that truck to get here, fleeing a different demon attack. Must have been far, because no one here knows of a shelter in that direction,” Bill explains, glancing around the room at the civilians watching the two of you.

“First thing he did was start talking about this cache he know of. The people back at his shelter had been researching the old weapons. The big guns you Safeguards have every once in a while. Eventually we went to check it out, was the same place we got that cache box. It was only after that that he started meeting with people in secret. Bringing them together in dark faith. But I guess the only thing that came of it was getting himself killed,” the bartender finishes as a heavy leather bag drops onto the counter.

Ms Anderson is back. “Take off your clothes.”

>Have her start with En
>Cooperate with her
>Write In
>>
>>39754119
>>Cooperate with her

Ask though if En wants to go first
>>
>>39754119
>Have her start with En
>Cooperate with her
Might as well do both, though En was more severely hurt than we were.
>>
Rolled 8, 7 = 15 (2d10)

(healing)
>>
>Health : 69/100
>Regeneration time : ~ 15.5 hours

You nod and take your coat off. The thing’s in tatters, might be time to find a new one. And En needs something to wear. Problem for another time. You roll your bloody sleeve up to your shoulder as your medic pins her hair back and digs out a pair of clamps and forceps from her back. “This is disgusting. It’s already scabbed over. Won’t you get cysts if it heals like this?” she asks as she starts picking at the dried blood over the wounds in your left arm.

“If I don’t keep it punctured, I might,” you respond, drinking more water till you can actually feel your blood pressure returning. Then she gets the clamp inside one of your bullet holes, ripping it open before realizing the bullets had come from beneath you. Twisting your arm around to compare entrance to exit wounds, she quickly identifies the ones that are still imbedded and digs them out, practically scratching against your bones. It hurts.

By the time she’s done cleaning out your arms, En had gotten a plateful of rat stew and devoured it. She quickly sets about realigning his bones, leaving you with directions to a shower. Which you quickly realize is just a broken water pipe they’d attached a gate to. Still, the water is cold and cleans you up well enough. Gives you time to consider your options

>Rest until the gates come down
>Try to contact Command through the fog
>Inspect the shelter
>Write In
>>
>>39754819
>Inspect the shelter
>Rest until the gates come down
>>
>>39754819
>Try to contact Command through the fog
and when that fails
>Rest until the gates come down
>>
So, EST just hit dinner time roughly, more players should be coming in, right?
>>
>>39754819
>Inspect the shelter
to see if there is anything you can do to help them. I'm sure Safeguards are at least passingly familiar with how shelters are built and what should be working.
Then,
>Rest until the gates come down
Trying to contact Command will be a crapshoot if this fog is heavy enough.
>>
Cleaned up and significantly less bloody, you get dressed again, as En takes his turn under the spout. The fog will likely be here for another day, and no sense in going out there, so this shelter is going to be your home until then, so you decide to take a lap through it. Several wings have been turned into long term residential areas. A few wings for storage of food crates, in one spot you even find half an assembly to aqua farm, but it seems to have been abandoned.

The shelter isn’t too large, and wasn’t a military one, so there’s not much to it. Everything was safe and boring until you decided to check the lower levels. The blast door is locked in place, and welded shut, with concrete barricades laying in front of the entrance. No one from Old Town is even near the door.

Pressing your ear to it, you can hear the faint sound of something sloshing through water. Something is alive down there. Most likely a demon. Not good to leave them trapped; they come for their kin. You’ll have to do something about this.

>Get En, break in to the lower levels
>Get an explanation out of Bill
>Wait till you’ve rested
>Write In
>>
>>39755339
>Get an explanation out of Bill
>Wait till you’ve rested
>>
>>39755339
>Get an explanation out of Bill
>Wait till you’ve rested

It's been this way for a while, we can put it off a bit longer.
>>
>>39755339
>Get an explanation out of Bill
>Wait till you’ve rested
>>
“You’ve got quite the skeleton in your closet,” you say as you sit down at the bar again. Bill raises an eyebrow, but when he assesses your stare, he nods. “How long has it been down there?”

The bald man glances around and walks over to you, leaning his elbows on the counter to bring his head closer to yours. “Years. Don’t mess with it. It’s been down there since I was a kid. Not doing anyone any harm. Not like it can get through that door,” Bill responds quietly.

“That’s not the danger. The danger is if it ever feels like calling in help. They won’t wait for fog cover to come for it. No warning, quiet as an empty wind. And they’ll eat everyone here. And I won’t be around to stop them when it calls,” you snarl back at him.

“So what, we should let you go down and try to kill it? I’ll swallow you whole and come for us and then we won’t have anywhere to run. We lose the shelter, we all die,” Bill snaps back.

You grunt and shove off the bar, walking to one of the unoccupied rooms. En joins you soon enough and you catch him up before you both turn in for rest. When you finally get up, you can tell the fog is dying down. More importantly, the strength is back in your arms and your brow is healed. En was already awake. “What’s the plan?”

>Contact Command
>Deal with the basement
>Investigate the weapons factory
>Write In
>>
>Health : 76/100
>Regeneration time : ~ 7 hours

>Dodge Rate : 60%

>Firearm Accuracy : 50%
>>Revolver : +10%, 6 shots
>>>Ammunition : Decent
>>Shotgun : +20%, +dmg, 2 shots
>>>Ammnition : Low

>Sword Skill : 80%
!>>Two-Hander : ++dmg, 2 swings
>>Rebar : 2 swings

>Explosives
>>Fragmentation Grenade : 100%, Exploding Shots (-10%)
>>>Ammunition : 2

>Serum (INACTIVE) : XXX/XXX
>>XXXXX : XXXX
>>XXXX : XXX, XXXXX, XxXXXXXX
>>
>>39755655
>Contact Command

Do this first, we'll probably want to deal with the Demon afterwards. Between us and En we should be able to take it.
>>
>>39755655
>Contact Command
>>
>>39755672
I've been meaning to ask, is the shotgun loaded with buckshot or slugs?
>>
>>39756147
It's called Varmit Shot nowadays
>>
“Time to call command, way too much shit has gone down here. Most of all, you,” you respond as you get off the cot and stand back up. En rolls his eyes, but nods and follows you. Most of the people in the shelter are still asleep, they must have stayed up well after you collapsed. Makes maneuvering less of a pain when there’s no one aware to stop you.

The two of you snake across the stairs and catwalks of the shelter, making your way to the door control room, where there should still be a radio line to above ground. The same kid who held the door for you is on duty now. He doesn’t say anything as the two of you walk in and rip off the shielding panel to access the radio line. But he does ask what you’re doing when you plug the exposed wire into your compass. “Making a call with my compass,” you answer as you watch the device search for a signal.

“What the hell’s a compass?”

“It helps you find your way in the City.”

“Does that mean you can get out?”

“There is no ‘out’,” you answer just before it finally connects to Command. “Do you read? This is Safeguard A79-delta, requesting council. Do you read?”

“There’s static, but we read you Delta. We have fog in your location, what’s your status?” the synthetic voice responded.

“Holed up in a shelter with the locals. We got a demon in the basement, cultists hunting Safeguards outside, fog on our heads, and I just dug out a relic. Do you know a Safeguard 3N?” you explain. You lick your lips and glance at En when the response doesn’t come. “Did you read that, Command?”

“Is this line open or private, Delta?”

“Open. He’s standing right next to me anyways,” you respond, your hand going to your revolver as En casually stretches his hand near the handle of his sword.

1/2
>>
>>39756413
“3N is a Class Omega Safeguard, if that’s really him. Keep an eye on him. Support is en route. As always, use your discretion on how to act. Two more serum capsules will be sent to you. Command out,” the voice responds before terminating the connection.

You match En’s stare. Then he speaks up, “The fuck is Class Omega?”

>Wait for support
>Deal with the demon first
>Write In
>>
>>39756424
>Deal with the demon first

Let's take out the trash.
>>
>>39756424
Honestly though.
The fuck is Class Omega?
>>
>>39756424
>>Deal with the demon first
What could go wrong
>>39756507
I'm guessing it's some sort of early safeguard with stronger abilities hence the quick regen when we freed him
>>
>>39756424
>Deal with the demon first
>>
“I don’t know, but while I still have you, we’re going to go kill that demon in the basement. Fog should be clear in thirty; more than enough time to tear the door down,” you respond, yanking the cable out of your compass. You jerk your head back towards the lower floors and you both start heading out, though you let En take the lead.

“Hold on, you’re going to do what?” the kid demands as you walk back out on the catwalks.

“Our jobs,” you state firmly. Fifteen minutes later, the two of you are taking turns ripping a side door down with a crowbar. The welding here was shoddier. Perhaps the demon is too large to fit through this door. Braced up against the wall, you’ve only managed to pry a corner free, but the more it opens up, the easier it gets.

Bill and company come to stop you when you’ve gotten it about half open. They came armed. “What do you think you’re doing?” you demand, letting En continue the work.

“I ask the same of you. Why stick your dick in something as dangerous as this? Dangerous to everyone here you’re supposed to protect? Leaving it alone works. Who’s to say your plan will? For our own safety, we have to stop you,” he declares, through his rag tag militia is considerably less confident than him.

>Intimidate
>Persuade
>Delay
>Write In
>>
I'm kind of endlessly running atm, and will be for the near future, so I'm just going to ask now. Things going enjoyably, or should I work on anything?
>>
>>39756757
>Delay
we'll show them results to persuade them after.
>>39756833
I'm loving the atmosphere so far. Feels tense and dire, and I like it. I wish to learn more about the setting soon though; I got a lot of questions.
>>
>>39756757
>Persuade
if it doesn't work we can try something else
>>
>>39756757
>>Persuade
>>Write In
"I suggest being somewhere else when we open this"
>>
>>39756757
>Persuade

One day, maybe tomorrow maybe decades from now, if the Demon lives, it will summon a tide of its brethren to this shelter. Would they rather face it now with two Safeguard, or wait for certain death.
>>
Rolled 21 (1d100)

Well, let's see how good En is at tearing a door down
>>
“Look you idiots. You have a time bomb in your basement and you can’t see the timer. It’s going to go off one day, and you’re all going to get killed if someone isn’t here to protect you from the hell that will be called down. And we’re here right now. So we’re going to go down there and set it off while we can handle it.

“Or, we leave it as is, and wait for more of you to show up. Or go back to our armament collecting until we’re strong enough ourselves. Or maybe we just relocate to another shelter all together. There are plenty of better options here that you’re ignoring. This is the problem with you Safeguards,” Bill shouts back at you. “You only see things as objects to be killed, force to be applied. You don’t think outside of the guns in your hands.”

“You obviously haven’t seen a horde called before. I have. Trust me, you do everything you can to prevent that from happening,” you state. Behind you, you hear En grunt, metal strain, and then the final welding finally snaps clean off, throwing the door wide open. You glance back at the dark tunnel, and back to Bill. “You still planning on getting in my way? Because you seem to be alone,” you comment, nodding towards his militia fleeing back to the main room.

1/2
>>
>>39757258
Bill scowls and spits on the ground before leaving as well. “Right-o,” En says, dusting himself off and tossing the bent crowbar aside. “After me then, I guess.” You nod and unholster your revolver as the two of you start walking down. The lower floors of the shelter aren’t for normal use. They’re an integrated bunker system that was originally intended to link the shelters together. But time and damage has cut them off from one another, sometimes leaving massive caverns where the Builders had gotten stuck and confused. Beneath Old Town is one such cavern, and it’s flooded waist deep. The light from the shelter is gone, leaving the two of you only the weak glow of your compasses. “You see anything?”

“Must be beneath the water,” you respond, taking one slow step into the abyss.

>Fuck it, bomb the water
>Proceed with caution
>Search the walls for a light source
>Write In
>>
>>39757273
>>Search the walls for a light source
>>
>>39757273
>Search the walls for a light source
>>
>>39757273
>Search the walls for a light source
>>
>>39757273

>Search the walls for lighting.

Lighting would help us as much as it hurts the demon, it probably hasn't seen light in years. Good tactical benefit.

Best strategy might be to lure the creature up towards the door. Wrestling in the water with an unknown creature seems like a good way to die.
>>
Rolled 49 (1d100)

(It's attack)
>>
Rolled 21, 53 = 74 (2d100)

>>39757465
(En's)
>>
“I don’t like being blind, give me a sec,” you whisper. En nods and draws his sword. He’s standing a few feet in front of you, the water coming up to his waist. His head’s swiveling from side to side, trying to spot whatever was making so much noise.

The edge of the cavern has a lip carved out of the earth, sturdy enough for you to stand on and follow the wall around. The cavern is mostly stone, but steel reinforcement is spread around to support the ceiling above. Soon enough, you find a bundle of power cables as thick as your leg, and manage to follow it over to a generator. You reaffirm your grip on your gun before flipping the switch on the generator. The device makes a substantial clank as it comes to life, and a moment later, blinding blue light floods the chamber.

You flinch back and shield your eyes as you try to scan the room. The cavern is about the size of an apartment, but completely open save for the water. And on the far side, you can see a body slumped against the wall.

You don’t see the demon until it leaps out of the water in front of En. At least nine feet at the shoulder, with three canine heads, the demon appears to be a Cerberus, but something is off about it. Perhaps a mutation from the isolation. Whatever it is, En is able to easily evade its claws despite the water, and cleave down on the beast’s exposed legs. Two of the heads yelp as sinew snaps across the demon’s legs and blood spills into the water.

“Something’s wrong. Even normal humans should have been able to kill this,” En shouts.

>Keep distance with pistol
>Close in with En, shotgun
>Circle the room to flank it
>Write In
>>
>>39757590
>Keep distance with pistol
>>
>>39757590
>Close in with En, shotgun
>>
>>39757683
this.
>>
>>39757590

"Keep your distance! I don't think that this is the real monster!"

We have the high ground and lots of ammo, let's hold our location for now. We can always retreat back into the bunker and pump rounds into the water below now that the lights are on.
>>
>>39757708
I'm assuming this is a pistol vote?
>>
>>39756912
>I'm loving the atmosphere so far. Feels tense and dire, and I like it. I wish to learn more about the setting soon though; I got a lot of questions.
At this point, feel free to just start asking questions.
>>
>>39757798
Who the hell is Command?
>>
>>39757815
The one's who create and distribute Serum. The most effective weapon against demons. They coordinate the Safeguards. Though you haven't had face to face contact with them in years.
>>
>>39757774

Yes!
>>
>>39757883
What is Serum?
>>
>>39757798
wth is are we? i get a Safegaurd but is that like a bioweapon, some undead solider, or super race?

is the whole world gone to hell or are we just stuck in the one city that is, and why can't we leave it?

Whats with the fog walls and demons and have they always been around? and can demons live/spawn outside of fog walls?
>>
>>39757921

Seems like magic healing juice, although I wonder if it plays a role in our transformation to a Safeguard. Seems safe to say that there was some kind of witcher-style transformation process for applicants.
>>
>>39757921
Your trump card.

That's all I'm going to say on that.

>>39757933
Someone who survived using Serum. Most people don't, and Serum is expensive, which is why there are so few Safeguards.

You have no idea what happened to the rest of the world. But you've been travelling for years and haven't gotten out of the city. Never met anyone who's gotten out either. There effectively is no 'out'

Fog walls are scientifically unexplained, but they play host to the demons. The scientist scratches his head here. The engineer says keep your fucking head down if there's fog. Demons don't typically leave the fog. Exceptions exist : coming for trapped demons.
>>
>>39757994
one last one. Are shelters just super reinforced holes int eh ground/building/whatever or is there something special to them?
>>
>>39758128
the former
>>
Rolled 61, 65 = 126 (2d100)

I'm just going to call it for Pistol, because I'm fairly certain expected damage is higher for it, so can I get a BLAM roll here?

(En's attack)
>>
Rolled 31, 58, 30, 40, 87, 91 = 337 (6d100)

>>39758287
>>
Rolled 8, 43, 2 = 53 (3d100)

>>39758287
(It's attack)
>>
That was an incredibly fortuitous combat.

So it goes.
>>
“Keep your distance, this probably isn’t the real monster,” you shout as you step back from the light and take aim. The beast is so massive that hitting it is almost trivial. Your first four shots take out its lung with ease as it bounds through the water towards En, making wild, snapping attack at him. One swipe of the sword removes the center snout, opening the beast up to get impaled through the brain.

En grunts and rips the sword out, letting the Cerberus drop into the bloody water. “Well that went well.”

“Strangely so,” you comment, reloading your gun and watching the carcass. Both of you watch and listen for a moment. Blood is still pumping out with every heartbeat, but it’s not moving and missing a third of its brain.

Then the body shakes and En shouts, “Shit, it’s regenerating!”

>Bomb it
>Impale it with the rebar
>Blast out its other head
>Write In
>>
>>39758484
>Bomb it.
And by bomb it I mean jam a grenade down its throat.

Also does anyone know where the fog comes from? Did it just appear one day? Do you remember a world without demons?
>>
>>39758484
>Write In
shove a grenade in its mouth.
>>
>>39758566
>>39758574

Sounds like a good plan to me.

Unless this is one of those "Hercules and the Hydra" situations and all the little pieces turn into monsters as well.
>>
File: 1426136833343.gif (1.71 MB, 444x250)
1.71 MB
1.71 MB GIF
>>39758606
>all the little pieces turn into monsters as well.
>MFW
>>
>>39758606
If that's the case then the only way is to nuke it from orbit kill it with fire.
>>
>>39758621
>pets

>a bad thing.

I'm kidding.
>>
>>39758641
let's do it.
>>
Alright, roll me d100, lots of them.
>>
Rolled 40, 5, 82, 77 = 204 (4d100)

>>39758780

Rawling for an explosion.
>>
Rolled 62, 38, 28, 8, 17, 62 = 215 (6d100)

>>39758780
>>
File: Torgue_Explosions.jpg (81 KB, 500x283)
81 KB
81 KB JPG
Rolled 37, 13, 55, 46, 30 = 181 (5d100)

>>39758780
*makes electric guitar noises with mouth*
>>
>>39758814
Alright hold on, while I'm writing, someone run the numbers on expected damage from the fragmentation grenade, because I think I made it way weak compared to the sword. And I might need to make it 5% depreciation.
>>
Rolled 92 (1d100)

(En is going to help)
>>
File: 653657637637.gif (946 KB, 500x250)
946 KB
946 KB GIF
>>39758920
>>
>>39758877
Is do it, if I fully understood the damage system.

What does "explosive round (-10%) mean?
And do we throw two nades in a round? How does the shrapnel and blast radius work?
>>
>>39758877

I'd do the math but frankly I don't understand the mechanics in this quest.

I really like this quest so far though, thanks for running.
>>
>>39758877
3.66 expected damage is not as high as I want it, so I'm switching the depreciation to 5%

Which is to say you just did 9 damage

>>39759054
You have 100% chance to deal the first point. 95% to do the next, 90% the next, 85% the next and so on, until you miss one.
>>
>>39759080
Well what does our gun and sword do in terms of damage?

Thee are Safeguard type grenades, right?

Maybe some cross reference between real world explosives and handguns would help?
>>
>>39759105
Revolver is 1 dmg, 6 shots at 60% accuracy but prone to accuracy impairment.
Shotgun is 2 dmg (1 base, +dmg modifier) at 70% accuracy but only 2 shots.
Sword is 3 dmg (1 base, ++dmg modifier) at 80% accuracy, but prone to damage impairment

Explosives explode in dice.
>>
>>39759135
Huh.
Much more straightforward than I expected.
>>
“Well I guess that explains why it’s still alive,” you shout as you jump into the water with En. You holster your rifle and grab one of your grenades off your hip. “Not many options on how to deal with this.”

“Shit man, give me some fucking space if you’re going to do that,” En says as he jumps back out of the water, well away from the body of the Cerberus. You grimace and pull the pin on the grenade, priming the explosive within. En’s stab gave you a nice hole to shove the thing inside of. Punching through it’s broken skull, you release the handle and yank your hand back.

You step back and shield your face as the explosion goes off. The skull and flesh of the demon absorbs most of the explosion, but the shockwave is still enough to knock you off your feet and into the water as bits of bone slice through your coat. The back of your head cracks against the stone ground, leaving your skull ringing and disoriented.

You groan, a mute whine in your ear drums. “What the fuck are they putting in these things? Fucking Banshees?” you shout as you try to regain your senses. When you get a look at the body again, all three heads have been removed and most of its shoulders are gone. You just shake your head and sit your ass on the edge of the cavern till the ringing in your head goes away.

“Dude, check it,” En says as he holds out something in front of your face. Some kind of ball on the end of a rope or something. Then it twists around and realize he’s holding a skull by the spinal cord. And the eyes are still in it, and moving.

>Guess we found the real demon
>Finding all kinds of weird shit lately, aren’t I?
>Figure it out later, we should get the civvies down here to burn the Cerberus
>Write In
>>
Alright, I'm going to take a break to play some vidya real fast. Will update more tonight though.
>>
>>39759198
>Finding all kinds of weird shit lately, aren’t I?
>>
>>39759198
>>Guess we found the real demon

Ever run into it before?
>>
>>39759198
>Finding all kinds of weird shit lately, aren’t I?
>>
>>39759198

"I'm getting a really weird vibe about the last couple days...can we make sure that there are no more surprises down here?"

Let's get some civvies down here and then scout this basement out a little to make sure that things are settled.
>>
Oh, if this 404's, I'll make a new one
>>
>>39760323
I'll archive it for you what tags/description do you want?
>>
>>39760432
I'm honestly drawing a blank. I'm sure whatever you come up with will be fine. As long as you name it Safeguard Quest and don't obviously troll it.
>>
>>39760323
Heres what I got so far

Description: We go towards a distress beacon free a fellow Safeguard destroy a cult and some Monsters

Tags: Safeguard Quest, QM KC's Mouthwash, Collective Game, Post Apocalyptic, Scifi
>>
>>39760492
great/10
>>
>>39760605
Allright here it is
http://suptg.thisisnotatrueending.com/archive.html?tags=Safeguard%20Quest
>>
Just saw this on suptg, I'm really digging it. Cool combat/damage system that makes the player feel powerful, cool setting too. Getting a Metro 2033/Dragon Age: Origins/Stalker/Bloodborne vibe.

I hope you get a schedule and twitter set up and continue this quest.
>>
>>39761178
>schedule
Is "constant" considered a schedule?
>>
>>39761178
Huh.
I've never seen somebody find a quest from suptg, and go on to look for it on tg. Usually it's the other way...

Captcha:
That abomination with 5 "fish fillets" is not, by any stretch of the imagination, a hamburger.
>>
>>39761226
At some point life happens, and then you have to start scheduling a thread every few days.

However cool It'd be for this to be permanently constant, that hasn't worked before.
>>
>>39761226
If you get a twitter handle you could just run daily like the republic commando quest, I'm assuming you'll need to sleep at some point. I dunno, I like my shit segmented. Plus it'll let you stay near the top of the board.

>>39761232
I noticed it was newly listed and 4chanx has a search bar.
>>
“Man, I’m finding all kinds of weird shit lately. What the fuck is this?” you ask as En drops the skull into your hands. The flesh on the skull is still moist, rubbing off like greasy wax but trying to cling on. If the skull still had a jaw, you have to wonder if it’d be trying to say something right now. Shaking it in your hand, you’re rather certain there’s a brain still in it.

“The master for the guard dog I guess. Let’s take it outside and work on it properly,” En responds. “Support should be coming soon, right?”

You roll your eyes and stand up. “Soon is a relative statement. Took me four days to find your beacon, no idea how long you were there before I heard it. If I thought they were going to be here any time soon, I would have waited before coming down here.”

En laughs. “I guess some things never change. Here, give me a hand dragging this thing up,” he says, motioning towards the Cerberus corpse. You nod, and each grab one of the fore legs. Hauling it up the steps is a squeeze, but with the center chest destroyed, the body collapses easy enough.

By the time you make it back to the main floor, you’re greeted by a small militia. “Fuck off,” you order as the two of you drag the corpse up to the main plaza. “And open the damn doors, fog’s gone.”

>Take Old Town supplies to torch the body
>Just impale it in place
>Write In
>>
>>39761369
>Take Old Town supplies to torch the body
>>
>>39761369
>Take Old Town supplies to torch the body
They'll be totally understanding, I'm sure of it.
>>
>>39761369
What are the usual methods/consequences to monster corpse disposal?
>If no big worry just impale the fucker
>>
>>39761448
It varies. Use your own discretion, as command says.
>>
Is this Blame!-lite?
>>
>>39761463
If I said yes?
>>
>>39761369
Given the amount of fur on the fucker, it shouldn't take much more than a torch to light it up like a bonfire.

Gotta love natural tinder. Though, that does depend on physiology of the creature itself...
>>
>>39761491
There's too much blood in a body to burn it without accelerant. Why do you think it takes like, 8 m^3 of wood to cremate someone? And, it's still wet from the water.
>>
>>39761479
Not him, but I love it because Nihei's shit is fucking amazing.
>>
>>39761479
That would be good.
>>
The two of you dump the body at the front gate, leaving a massive blood trail. The civilians are busy staring at it and the two of you. Some are impressed, some are still bad mouthing you for trying. It doesn’t matter, you have no reason to stick around here. Returning to the aqua farm, you look around at the various vats. They’re in a language you don’t know, but universal warning labels let you find the fertilizer cask easily enough.

When you walk back out with the cask over your shoulder, someone finally comes out and confronts you. An old man walking with a cane breaks out of the crowd to stand in your way. “Just what do you think you’re doing? That isn’t for you to take. That’s an emergency failsafe for us.”

“If I don’t torch that body pretty soon, it’ll get back up. This is the most convenient accelerant. You’ll have to get more after I leave,” you respond as you walk past him. “Hell, you might even be able to find some down in the basement. Seems like the kind of supply that would still be down there.”

Ms. Anderson says nothing at all to you, surprisingly enough. Though you don’t see Bill anywhere. Regardless, when you return to the front gate, the blast door is slowly descending. En had gone about shattering the spine in a few places, to slow it down some more. You’ll probably have to leave after that. When you rap your knuckles on the cask, En nods and wipes the sword off, storing it on his back and grabbing the cerberus’ leg again.

1/2
>>
The bones are all that’s left of the two headed Drake you killed yesterday. Covered in bite marks from the bats, and who knows what else. Makes dragging the body the last of the distance easier than it might have been though. The fertilizer spills out across the beast’s fur, quickly soaking in. You make a point of making a trail a good distance back from the body before lighting it. The fertilizer goes up like a fireball, before starting a slow burn that should turn the entire body to ash.

As the two of you sit down to watch the bonfire, you pull the skull out of your waist bag and look at it again. You’ve never seen a demon with a human skull before. But humans don’t survive becoming a skull.

>Toss it in the fire too
>Keep it hidden, figure it out away from the shelter
>Write In
>>
>>39761727
>Toss it in the fire too
>>
>>39761727
>Keep it hidden, figure it out away from the shelter
>Carve everything out of the skull. Leave only the bone to keep
>>
>>39761727
>Keep it hidden, figure it out away from the shelter

It's special for some reason, we should keep it and see what we could learn. Steal some fertilizer if any's left over though, just in case we need to burn it.
>>
>>39761727
>Keep it hidden, figure it out away from the shelter
Inb4 it brainjacks us while we sleep
>>
Page 10.
>>
>>39762036
>Introducing Mori before Cibo
What kind of mad man do you think I am?

Also, this next update will be the end for tonight. Throat infection is getting pretty nasty so I'm just going to sleep and will open this up again when I get around to it tomorrow.
>>
File: image.jpg (184 KB, 620x877)
184 KB
184 KB JPG
>>39757994
>There effectively is no 'out'
>>
“I’m going to take a look into this later, but let’s get out of here,” you say as you stuff the skull back into your pouch, next to all your ammo. The burning fur smells absolutely terrible, but no demon should be able to recover from this.

“Will our, well I guess it’s your backup be able to find us?” En asks, walking over to you from the far side of the Cerberus.

“Should be able to. If nothing else the supply drone will sniff us out. You got the directions to that destroyed shelter, right? We should probably clear that out and get it working again. Travelers will need it eventually,” you explain as you stand up adjust your tattered coat.

“Same direction the fog wall came from. Easy enough. Gunna be a walk though,” En responds, jerking his thumb over his shoulder.

“We got time.”

>Meanwhile
An alert starts beeping loudly on the screen next to Mina. She practically falls out of her seat to twist around and read it, throwing aside the disintegrating novel she had been perusing. Her eyes narrow down as she reads it again. Her lips mouth the words, but she can't believe them. “Mikael is alive? Fucking how? It’s been like, twenty years,” she mumbles before ripping the command stick out of the monitor and jumping to her feet. She waits only long enough to put on her weapon belts before running downstairs and getting on her motorbike.

>Thread 1 done
See you tomorrow
>>
>>39762256
Thanks for running boss. What time should we head in? And do you have a twitter or something?
>>
>>39762256
This thread was awesome. Please get a twitter. If nothing else, I can lurk at work until I get home around 7PM PST.
>>
>>39762292
Don't know, and no. Shouldn't be too hard to find it though.

>>39762315
I'll get around to it.
>>
>>39762256
Thanks for the quest. Here's hoping the weapon's factory is on our way.



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