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Previous Threads can be read here: http://suptg.thisisnotatrueending.com/archive.html?tags=Exiler

When we last left our princess we defused and sent away an adventurer party who we after a bounty on our heads, sent alcohol and warriors lead by our Dwarf Military leader to help the Dwarven kingdom of Cravenwood Mountain fight a necromancer that had overtaken their halls, and turned away an inquisitorial paladin's inquiry as to the orthodoxy of our clerics.

Skills:
>Moderate Military Tactics
>Advanced Leadership
>Advanced Swordsmanship
>Advanced Horse riding
>Expert Court Etiquette

Resources:
>1 Purebreed Hourse
>3 mules
>1 Cart
>5 peasants
>5 Barmaids
>20 farmers
>70 warriors
>10 clerics
>2 Bandit Lords
>18 rangers
>1 Head Cleric
>1 Elf Ranger Trainer
>1 Ratfolk Trade Adviser
>2 wooden forts, 1 heavily trapped
>1 Small Forest Castle
>1 tavern
>4000 gold
>somewhat stable food income

Currently you await word of your squad of 20 warriors and Dwarf general's success or death. What shall you do in the meantime?

>Create New Law
>Construct a building
>Raid
>Hire someone
>Train someone
>Meet with an outside group
>Attack an outside group
>Other?
>>
>>39799283
>>Construct a building
Church to praise the forgotten gods
Call it The Reformed Angelic Church

No one dictates how we rule our kingdom
>>
>>39799283
>>Hire someone
Mage.
>>
>>39799283
>Meet with an outside group
Talk with the church, explain cleric too busy dealing with evil undead to get in line with church policy, that she wants to amend that. Ask for reconciliation for the cleric, also express interest in destroying more undead an acknowledging the church officially in our kingdom. The whole basis of this is to nip the heretic crisis in the bud, as well as getting help, and possibly reward for, dealing with undead. Consult with Ratfolk adviser on expanding economy. Do not send cleric to do own negotiating.
>>
>>39799283
reposting from last thread:

Ask our cleric if they can make "cosmetic" changes to their faith.

Instead of "worshipping", we "remember" and "respect" the dead gods. All the rituals change some minor wordings to reflect this.


>Train clerics and buy medicine/medical supplies
>>
>>39799283

Add this >>39799361
to >>39799357
>>
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Meanwhile as you ponder and delegate in your throne room. Shilvile, one of your more handsome and human second in commands comes into the hall.

"Princess Lumora I, er, I mean your highness...since you're now the defacto ruler of your own sovereign nation I felt it necessary for maps to show as such. So I worked with some of our rangers, and drew a map displaying the new Kingdom of Treeline in all it's glory." He says presenting you with the map.

Indeed, in red dotted line in the central northern forest was your newly established borders. The star representing your castle as it's capital. To the East laid Steelport, the breadbasket and secondary metal supplier of the continent, down south was the Steaming wildlands filled with natives and dragons, to the west of that was the Kingdom of the Elves, Mondshire, and lastly the western mountains of Cravenwood. The necromancers claim of those lands lined out as well.
>>
>>39799497
Well now that we have a map, maybe establish a port for shipping? Export lumber and all that?
>>
>>39799522
No point to that yet really. Also piss the druids and treants off.
>>
>>39799522
Getting a port would be nice, eventually. We don't have enough trade coming through to justify it.
>>39799497
Also, when we begin to expand we could take the wildlands. Doesn't look like there are any claims on it, and we could use the resources in it.
>>
>>39799497
Wow, that necromancer is really messing up the dwarven territory.

I notice there is a dragon in the southwest end of the mountains. Have the dwarves enlisted its aid?

>>39799522
That can wait for later, but it opens a lot of paths:

>Access to yellow area while bypassing mountains
>Transport dwarven metal to eastern port

But that is definitely much farther down the line, after the Necromancer AT LEAST.
>>
Ignoring my first post, about baiting the church, maybe we should try to establish some kind of diplomacy with the church.
>>
>>39799283
>Hire someone
Hire a mage.

>Construct a building
Expand the brewery.
>>
>>39799283
>>Hire someone

A mage we need artillery.
>>
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>>39799497

"Some other points of interest.."Says Shilvile. "I bet you're wondering about this circular location in the center of the continent with a large cathedral in the center. That was constructed roughly before you were kidnapped all that time ago so you didn't receive word of this but the Angelic Church claimed this area as holy land and the kingdoms that owned the land conceded it in exchange for a yearly regiment of paladins to serve each kingdom." You nod acknowledging this. You also recognize the Sands of Grainswallow, the desert beyond the mountains to the north. From your history lectures back in childhood you know that it was once the home to an ancient kingdom now laid in ruin and filled with monsters. Only nomadic tribes dare make a living there.

You notice the vague shape of the mermen hordes in the western sea, and the frozen waste to the south west whose name has long been lost to time.

The jungle island to the south east is a new discovery to your knowledge...but judging by the dragon and dinosaur symbols in the thick jungle, it sounds like a tough one to learn about.

>>39799662
>>39799361
>>39799490

>Hire a mage

"This is great work, Shilvile. Now for your next mission, get me a mage. We can't continue onward forever without some insight into the magic of the world."

"Alright but what kind of mage?"

>General Mage
>Specific Wizard School (Write in)
>Specific Elemental Magician (Write in)
>A Witch
>A Druid
>Other
>>
>>39799841
>General Mage
or
>A Druid
>>
>>39799841
>>General Mage

Better have a mage who knows a little about a lot of things then a mage who knows a lot about only one thing
>>
>>39799841
>Specific Elemental Magician
Metalmancer
>>
>>39799841
>General Mage
>>39799864
We can always consult our druid friends for our druid needs.
>>
>>39799841
>Specific Wizard School (Write in)
Enchantment
>>
>>39799841
>General Mage
>>
>>39799841
>General Mage
Get a generalist first.
>>
>>39799841
>I notice there is a dragon in the southwest end of the mountains. Have the dwarves enlisted its aid?


>Specific Wizard School (Write in)
Floramancy

We need to speed up this tree growth to fortress-tier and get the Ents to recover in less than a year.
>>
>>39799841
>A Druid
We should start up a grove or circle within our kingdom too, and have the existing druids help
>General Mage
>>
>>39799993
>>39799948
>>39799887
We can become a tree hugging kingdom with the druids! Filled with hippies and green eco houses and veggies!
>>
>>39799841
>General Mage
>>
>>39799948
You ask about your court and you find that the southwest mountain dragon is that of an elder red dragon who has laid dormant for a hundred years, last awoke he scorched the entire mountain range.

>>39799910
>>39799947
>>39799887
>>39799874
>>39799864

You tell Shilvile you need a general mage. You can't really afford to specialize your magic interest right now, or so you rationalize. He nods and goes off to quest for a mage worthy, and cheap enough for your royal court.

Not long after he leaves one of your watchers on the wall comes in with a parchment. "A message from the front lines of the battle against the necromancer your highness!"

You immediately open the parchment and read inside. What fate befall your men on the field of battle?

(Roll best of 3 1d20's for result)
>>
Rolled 12 (1d20)

>>39800111
>>
Rolled 16 (1d20)

>>39800111
oh god oh god oh god
>>
Rolled 13 (1d20)

>>39800111
Improvaizen is running, so don't be disappointed by bad luck.
>>
Rolled 17 (1d20)

>>39800111
>>
Rolled 5 (1d20)

>>39800111
>>
Rolled 3 (1d6)

>>39800133
>16
>A Good Success!

"Dear Princess

I write to you with good news. Our men, along with mercenary's, and the greater Cravenwood army. Have managed to push back the scourge of undead all the way back to the entrance of the Dwarven Halls. We were able to sing tales of glory with the alcohol you provided...sadly not all of us made it. We lost (1d6) of our warriors. All of our Rangers remain untouched, and yours truly, though banged up a bit, hasn't a scratch on me.

Sincerely Haroldnarl"
>>
Rolled 2 (1d6)

>>39800268
>>
You put the parchment down, relieved, in a bitter sweet way. But how should you respond to this news?

>Send more alcohol
>Send more men
>Send nothing and wait to see what happens
>Other
>>
>>39800328
>>Send more men
Do we have clerics out there yet?
>>
>>39800328
>Send more alcohol
>Send more men
Replacement warriors, and 4 Clerics.
>Publicly honor the warriors who fell, and if they had any family, provide a small cash stipend
>>
>>39800328
>Send more alcohol
>Send 8 Clerics and 3 warriors
>Go with them
>>
>>39800328
>>39800347
Going with this
>>
>>39800328
>>39800347
I'll get behind this
>>
>>39800328
I wish we had witches, they could really be great spies for us.

>Send more alcohol
We can afford to stretch our forces too thin, alcohol is a very different story.
>>
>>39800347
>if they had any family, provide a small cash stipend
We should probably codify this.
One of the basic principles of the Art of War is to make the soldiers feel that their performance in battle, and their service, is properly rewarded.
>>
>>39800388
Good call

on a side note, we still need to make laws and lay out the bases of the kingdom. Right now we're not much more than a ragtag bunch of people calling themselves a kingdom.
>>
>>39800448
>not much more than a ragtag bunch of people calling themselves a kingdom
We're also apparently the second-largest contributor of soldiers to the Allied Forces fighting against the Lich.
>>
>>39800485
>second-largest contributor of soldiers
But anon, the only other group are mercenaries.
>>
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>Send more alcohol
>Send more men
Replacement warriors, and 4 Clerics.
>Publicly honor the warriors who fell, and if they had any family, provide a small cash stipend

You send 3 replacement warriors (With the 3 dead you now have 67 total) and send 8 of your clerics. That should provide enough healing and holy support for your troops. The Tavern works round the clock to churn out enough alcohol to send out with them.

Before they head out you give an impassioned speech about their lose, but in equal measure the glory and honor they achieved.

You make sure the families of these men are well compensated.
>lose 150 gold (Total 3850)
>>39800388
>>39800448

As one of your first acts of law you codify stipends for the families of dead soldiers.

Meanwhile Shilvile returns from his quest for mages.

"Your majesty I'm going to be honest. I couldn't find a whole lot of mages. It's almost like people don't trust former bandit lords or something. Anyway I have three candidates for you."

>Spelljammer Stu, an elderly mage with jars of jam strapped to him for reasons he won't discuss. (500 gold)

>Madam Liona, the great and powerful, an egotisical mage dressed in only the finest robes. (1,050 gold)

>Terry Wandsmith, young humble and studious man from a long line of mages. (1,000)
>>
>>39800646
Typo *send 4 of your clerics
>>
>>39800646
>>Terry Wandsmith, young humble and studious man from a long line of mages. (1,000)
Let's, uh... give this guy a shot.
>>
>>39800646
>Terry Wandsmith, young humble and studious man from a long line of mages. (1,000)
The problem with Stu, is that he's either crazy, powerful enough to only act crazy, or he's powerful AND crazy.
I'd like a solid magical defense before trying him out.
>>
>>39800646
>Spelljammer Stu, an elderly mage with jars of jam strapped to him for reasons he won't discuss. (500 gold)

Jars of delicious jam, what could go wrong?
>>
>>39800646
>Spelljammer Stu, an elderly mage with jars of jam strapped to him for reasons he won't discuss. (500 gold)

Liona will be more trouble than she's worth and Terry seems too good to be true almost like he wants us to take him, almost like spy.
>>
>>39800646
>Terry Wandsmith, young humble and studious man from a long line of mages. (1,000)

Honestly I think he would fit us the best.
>>
>>39800646
can we get both Jammer and Wandsmith, every young mage needs an older mentor but mostly I'm waiting for the day Terry starts walking around with a jar of jam
>>
>>39800646
>Terry Wandsmith, young humble and studious man from a long line of mages. (1,000)
>>
>>39800723
YES THIS, I SUPPORT THIS for the jam jars
>>
>>39800723
(With enough support, sure, you can afford it.)
>>
>>39800723
You know what I can DEFINITELY get behind this.
>>
>>39800723
Praise be to the jam jars
>>
>>39800723
Jam Jar did nothing wrong.
>>
>>39800646
Stu and terry but only if we can convince stu to start making jam jars so that we might export them to other nations and or for use in war against the undead
>>
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>>39800723
>>39800734
>>39800743
>>39800757
>>39800768
>>39800787
>>39800802

You shrug your shoulders that Stu is worth the price and get both him and Terry to join your court as your court mages.

Madam Liona storms out of your castle with grave insult. "No one denies the greatness of Madam Liona the great and powerful!" You hear in the distance.

You ask stu if he'd be willing to make jam jars for exportation. To which his response is to open a jar of jam and begin to slather it's contents on his face. He then turns to Terry and says "Follow me boy! We'll make beautiful magic together. I may even show you the secrets of the jam one day." Terry nods nervously. "Okay, but mind if I study other magic while we do that." To which Stu shrugs his shoulder before making a large jar disappear up his nose.

>lose 1,500 gold (total 2,350 gold)
>>
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>>39800948
>You ask stu if he'd be willing to make jam jars for exportation. To which his response is to open a jar of jam and begin to slather it's contents on his face. He then turns to Terry and says "Follow me boy! We'll make beautiful magic together. I may even show you the secrets of the jam one day." Terry nods nervously. "Okay, but mind if I study other magic while we do that." To which Stu shrugs his shoulder before making a large jar disappear up his nose.
this was a smart decision that couldn't possibly go wrong
>>
>>39800948
>"No one denies the greatness of Madam Liona the great and powerful!"
Man, I hope we didn't end up creating a magical adversary.

>2,350 gold
We need to get some exports going and start bringing in an income.
>>
Well after that weirdness settles down and the mages make their home in one of the private rooms in the basement of the castle as their private lab. A few days pass somewhat peacefully, that is until you hear the rabble of a very large number of carts and people outside. You travel outside to find one of your guards run immediately towards you. "You highness, your highness!" He says running towards you out of breath.

"There's a large convoy of rat folk here, at least a few hundred. They claim they're refugees seeking sanctuary and new home here. There leader, a woman, an alchemist. Wishes to speak to you on their behalf."

>Speak with her in private in your throne/court room
>Speak with her inside your court yard
>Speak with her outside the castle walls
>Speak with her atop the castle walls
>Speak down to her from the castle walls
>Tell them all to move on to somewhere else
>Have the convoy fired upon
>Other
>>
>>39801119
>>Speak with her inside your court yard
>>
>>39801119
>Speak with her in private in your throne/court room
>Other
Get our Financial Advisor in here.

We need to start meeting people in our throne room. We're a sovereign kingdom, dammit, and that means meeting people in a proper place.
>>
>>39801119
>>Speak with her inside your court yard
>>
>>39801119
>Speak with her in private in your throne/court room

we ARE a ruler now we might as well act like it.
>>
>>39801119
>Speak with her in private in your throne/court room

>Other
We need to lay down the laws while the kingdom is still young, the larger the population the larger the problem will become. Host a council to discuss the laws, send invitations to the druids and merchants as well.
>>
>>39801131
>>39801160
>>39801162
>>39801172
court yard with relevent advisors and our two wizards
>>
>>39801119
>>Speak with her inside your court yard
>>
>>39801222
Why the courtyard instead of the throne room?
Why in the front lawn instead of in the meeting room?
Why do you want to continue to appear to be a ragtag bunch of pretenders instead of a legitimate national leader?
>>
>>39801222
>our two wizards
Wandsmith is fine, but Stu is fucking crazy. Why would you let him out of the lab?
Do you like looking like a fool?
>>
>>39801119
Our financial ratling from last time, bring hime here and consult him.
>>
>>39801252
>>39801274
I didn't notice that option and I'm not one to care for pomp and circumstance bullshit, also as far as leaving a crazy ass wizard to his own devices I'd rather see if he's just regular crazy, fucking insane, or best crazy.
>>
>>39801327
>I'm not one to care for pomp and circumstance bullshit
So instead of bringing a person into a meeting room, you instead keep them outside?
Sure, it cuts through the bullshit and tells the ratlings that we don't think of them as people, and that's why we're meeting with them on our front lawn instead of in our throne room.

Not caring for pomp and circumstance? More like you're a rude and inconsiderate host, unprofessional, and someone who doesn't follow proper etiquette because it's simply inconvenient.
>>
>>39801222
I disagree, bring only our ratling advisor and the sane wizard along with us.
that jam guy might do something weird and humiliate our name.
>>
>>39801373
>we're meeting with them on our front lawn instead of in our throne room.
Nah, it's more like conducting a meeting in the lobby instead of inviting people to a conference room.
Still sends a message of not caring about the ratlings, though.
>>
>>39801222
The only reason I can see us going to the courtyard is to personally welcome them into the Throne Room.

We literally just hired the two wizards, let them settle in. These are ratfolk refugees, not elemental refugees.
Get the relevant advisers though.
>>
>>39801373
fair enough court room it is, and to be fair I realize Stu is an incident waiting to happen.
>>
>>39801373
I agree with this guy, but for people voting to bring the jam wizard with us,
would you please think? he's quite a madman. How could he help with this situation?
>>
>>39801474
>throne room

I'm a bit of an idiot
>>
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>>Speak with her inside your court yard
>Speak with her in private in your throne/court room

You tell the guards to let her in.
You figure you should have advisers for this but can't settle on which ones to bring in, it's to late though as the Rat folk quickly runs in only to stop abruptly. Clearly to surprised to see you there. She kneels immediately. "S-sorry your highness, I hope I was not disturbing any work in your court yard."

"It is of no worry, it's not everyday we have so many guest come by. Please, come, we'll discuss this further in the throne room."

You have Basalton, you're rat folk trade adviser join in on the conversation.

The lady ratfolk begins to speak.

"Your majesty, I was not lying when I told them we were refugee's. We all used to work in the farm villages and run the trade routes so the dwarves could stay in their mountain. With them pushed out, the dwarves have pushed us out to make room for themselves. The elves treat us rat folk like second class citizens and the humans of Steelgate have enough trouble finding work in their own lands. I have with me the entirety of my clan, Clan Craftail, the last 200 of us. Of them 100 are farmers, 50 are merchants, the rest untrained workers waiting for a chance...I, I besiege you, we have no where else to go." She says trying not to choke on her tears.

>Allow them all to say
>Allow only the farmers to stay
>Allow only the merchants to stay
>Allow only the untrained peasants to stay
>Turn them all away
>Kill her
>Kill the whole clan
>Other
>>
>>39801621
>Allow them all to say
MORE. FARMS.
ASAP.
>>
>>39801621
>>39801632
Also, I forgot to mention, on which field do these ratfolk excel in? As in ratial traits I mean, for specialized work.
>>
>>39801621
>Allow them all to say

We were forced out of our home too.
And it couldn't hurt to have more farmers.
And more merchants.
And another 50 Ratfolk artisans or something.

Once we kill the Necromancer, we could set up a trade with the Dwarves. Alcohol and food in return for stone and metals.
>>
>>39801632
We could mark aside areas where they could themselves farm, if they are capable.
>>
>>39801621
>Allow them all to say
Farms.
We'll need to send at least 10 to the druids, see if the Ratfolk can learn the druid's ways.
We'll need plant magic to keep crop production high enough to feed everyone.
>>
>>39801621
>Allow them all to stay

Also
>Other
Start sending invitations to the druids and merchants for a council regarding laws. We just got a huge population boost, it will come with problems. let the rat lady be present as well.
>>
>>39801621
>Allow them all to say
more citizens more taxes, more farms, more trade
>>
>>39801621
>Allow them all to say

Yay subjects to tax! seriously we need these farmers we can support the dwarfs with food that they need.
>>
>>39801662
We don't have taxation implemented yet, hopefully soon
>>
>>39801679
i know but we will be taxing them eventually
>>
>>39801660
This guy gets it.
also, not only we need farms ofr ratfolk, we need to support the dorfs too.
Other 50 ratfolk can help with general things, like hauling, while farmers gotta TILL EVERYTHING.
I mean, in their allocated grounds.
>>
>>39801621
>>Allow them all to say
Will the untrained be willing to become clerics/rangers/warriors?
>>
>>39801621
I don't know if anyone else has seen the picture, but she's kind of cute.

>>39801660
Anyways, I agree with this guy. With our population getting larger, we need to start implementing some laws, making some law-enforcers, maybe start on some light taxes?
>>
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>>39801717
Well they said so.
>the rest untrained workers waiting for a chance..
Yup. Willing unemployed Workforce.
>>
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>>39801646
They are natural masters of barter and trade, more in it for the most interesting or useful items then coins

>>39801717
Indeed, what else are peasants good for after all?

>>Allow them all to say

"Thank you my liege, thank you! You will not regret this. We are forever in your debt." She says before running off to tell her clan. "This will be a great boon to trade and production my liege...though this will make rat folk the majority race of the kingdom. Some people may not approve, but that is a social issue more then an economic one."

>Gain 100 farmers
>Gain 50 Merchants
>Gain 50 Peasants

The Rat folk begin construction immediately and with much consultation and argument with the druids they build many new farms and a create a market square outside your entrance.
>Gain Market Square
>Abundant food Income
>>
>>39801847
>with much consultation and argument with the druids

Can we not become a forest kingdom? I'm pretty sure we can somehow fit trees almost everywhere beside the roads and buildings and maybe even make housings in trees with the help of druids.
>>
After several weeks of coordinating these new developments till their completion things start to finally calm down again.

As soon as you begin to worry about your forces in Cravenwood it isn't long before a report arrives from the front.

You open the battle report and receive the war news...

(Rolls, best of first 3 1d20's)
>>
Rolled 4 (1d20)

>>39801901
>>
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>>39801847
>with much consultation and argument with the druids
>>
Rolled 6 (1d20)

>>39801901
>>
Rolled 8, 15, 17 = 40 (3d20)

>>39801847
>Abundant food Income
this is good to hear.
More brewing and cooking.
dorfs moght need more supplies.
and those phesants...
>train 5 mages, 5 clerics, 5 rangers, 5 druids.
gotta have more of this and that.

>>39801901
Rolling
>>
Rolled 11 (1d20)

>>39801901
When can we send out them invitations to make a council to discuss them laws?
>>
Rolled 18 (1d20)

>>39801901
Oh no!
>>
>>39801906
>>39801914
>>39801919
We're boned.
>>
Rolled 12 (1d20)

>>39801919
Oops, wrong dice!
Rolled 3 instead of 1
>>
>>39801921
Why must you be too late...
>>
>>39801935
Because the seed is time-based, and if people had waited longer the results would have been better.
>>
>>39801906
>>39801914
>>39801920

>11
>Slightly above average success!

"Dear Princess Lumora

"We're won! By the angels and old gods we've won! The paladins of the Angelic Church finally arrived and with co-ordination of our clerics we were able to wipe away the undead menace. Cravenwood belongs to the Dwarves! ...unfortunately victory does not come without a price. The Necromancer himself, The King of Ivory as he called himself, escaped to parts unknown...and there is no war without causality. Our warriors protected the rest of our ranks with courage beyond measure. Sacrificing themselves so the clerics and rangers could do their jobs. We lost (1d10+5) that day. May the angels give them rest as we plan to when we come home.

Signed. Haroldnarl"
>>
>>39802084
missed your dice there.
>>
Rolled 8 + 5 (1d10 + 5)

Whoops forgot to roll
>>
>>39802084
Well, we would have had to eventually roll low someday.
Now that the dorfs are free, let's start up the trade
>>
>>39802084
>>39802104
We lost 16 Warriors in all.
And as much as we need to start making laws, we need to talk with our head Cleric and get this heretic business sorted out.

Fucking Church.
>>
>>39802104
Ouch looks like all of them.

Time to build a statue in the marketplace in their honor.
>>
>>39802121
A statue of a bunch of warriors, standing on a small mountain of bones, fighting off skeletons?
>>
>>39801847
>>39801908
>Jam expert
>most forms of jam come from things that grow on vines
>have farmers work with druids to create rope bridges from vines
>rangers and druids now have an easily navigable system of paths from which to better defend the forest
>farms can now be used to either supplying the army or helping a kingdom

Does anyone see anything wrong with this?
>>
>>39802135
Yup that sounds about right.
>>
>>39802152
Yes. Fire is typically used in warfare.
>>
>>39802152
Looks nice, I'm supporting this.
There's this(>>39802120) problem, and this(>>39802121) work rhat needs to be done too.
also, so how are the dorfs now? Is their region stable now?
>>
Out of the 20 warriors sent only 4 manage to come home.
>Lose 4 warriors (Total 50)
>Gained 4 Veteran warriors

The others come home safe and sound.

It will cost 800 coin to pay stipends to the family's of the deceased.

>Revoke previous solider death stipend
>Pay the stipend
>>
>>39802195
Which is a GREAT motivator for the druids.
>>39802213
>Pay the stipend
No exeptions.
We really need to export foodstuffs to the dorfs now, we need more dosh.
>>
>>39802213
>>Pay the stipend
Why is the stipend so fucking high though?
>>
>>39802213
>Pay the stipend

>>39802228
50 gold per soldier's family. We lost 16 men.
War is an expensive thing when you want to do it right.

>>39802121
>>39802135
>pic related
>>
>>39802213
>Pay the stipend
Could we also get a current treasury count whenever we need to pay something?

>>39802223
Agree with this, we need to set up some trade to get income going. And we should start up that council meeting for law-making and stuff. And deal with the whole 'Church thinks our Cleric is a heretic' business.

>>39802228
We did lose 16 out of 20 Warriors, those are some catastrophic casualties.
>>
>>39802273
Rethinking that, we lost 80% of our melee units.
god danm, they fought bravely.
>>
>>39802273
>we need to set up some trade to get income going.
For now, we should start trading supplies with the dorfs.
you know, our excess food (and alchohol from said excess food).
Our newly aquired ratfolk traders would help here.
>>
>>39802319
>alchohol
Alcohol.
I should better be sleeping right now.
>>
>>39802213
>>Gained 4 Veteran warriors
Make those 4 fuckers the 1st Honor/Royal Guards of the Realm.
>>
>>39802374
Nope..we have our bandit lords, remember?
Make the vets train up rookies. Duh.
>>
>>39802374
The 1st Honor Guards of Treeline, "The Skullcrushers"
Yeah?

>>39802380
Our Bandit Lords are more like generals/special units, rather than a squad or group of warriors.
>>
>>39802213
>Pay the stipend

The survivors are vets now, get them to train the rest.
>>
>>39802406
>Our Bandit Lords are more like generals/special units, rather than a squad or group of warriors.
But we could make more capable warriors if we used them in the training, right?
Also, nott like we have been in danger until now.
let's train up more foot solders before we can allocate soms of them into our personal guards.
>>
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332 KB
332 KB JPG
>>39802228
(Unless I'm mathing wrong, it's 50 gold per solider, 16x50=800)

>>39802206
The Cravendwood Mountain kingdom has suffered great loss in the hundreds, and in a feudal world help comes at a cost. Fortunately the dwarves have about two centuries of stockpiled wealth to make such comebacks possible in short time.

In the meantime a great feast is held in the tavern and market square. Tales of glory are told, music is played, and spirits rejoice. You even get suckered in to partake in some of the debauchery.

After a load drinking and eating, you make it to your bed chambers late in the night. But instead of dreams of peace, you see visions of war, of death, of skulls piled high and rivers of blood. Then everything goes black and you see a man, no, a skeleton. Wearing formal attire better suited to an aristocrats ball then her nightmares.

"Well, well, if it isn't the little princess that could...I hope your happy. You're on a long list of people who will be receiving a nightmare from me tonight. Lot easier to do when you're incorporeal waiting for your phylactery to reform your body...I just wish I could've made you all understand. Tsk, tsk, I'm not the bad guy here. I was try to save you all. Things are not well out there in the cosmos my friend let me tell you. Without their masters tugging at their leashes it's only a matter of time before the angels,devils and demons start fighting over the pie that is our realm, starting with this continent first. That's why I wanted everyone dead."
He says as he steps closer to you, you find yourself unable to move. "There's much worse fates then death..." He says as he starts to squeeze your neck, his eye sockets glowing red. You wake in cold sweat in your bed chambers...just a dream, a nightmare, a vision?
>>
(The stipend was paid btw. Current gold:1550)

(Anyway that's it for me tonight. This was a blast. If you want to know when the next thread is follow me here: https://twitter.com/codemastergames
and thanks for playing!)
>>
>>39802460
>>39802420
I agree with using the vets to train up new recruits, we should also have our resident alchemist work with the druids in coming up with a concoction that can suppress fires with out harming their forest.
>>
>>39802460
In peace time, yeah, I would make the Vets train the rookies. Leading wargames and stuff.
In wartime I was thinking that they would be used as Shocktroops, or infantry in another special role.

They would not be in our personal retinue unless we had an excess of Veteran soldiers, that being said there is never such a thing as an excess. We're capable of holding our own in a fight, and our bodyguards are more likely to be which ever soldiers are closest.

>>39802475
The Ivory King seems like an asshole. Even if he meant good, killing everyone is not the 'good guy' way to do it.
If what he suggests is true, then we should hold a meeting with everyone, the Dwarves of Cravenwood included, to discuss this matter. The Dragon and Witches included.
>>
>>39802475
This guy... what?
Exile, what was the history of this land and of the gods again?
>>
>>39802553
From what I remember, the Old Gods destroyed themselves. However, worshiping them still allows usage of their holy powers, such as healing and stuff.

I don't think we were told why they were destroyed.
>>
>>39802535
The big problem is that most people, and most kingdoms, support the Church, and by extension, the Angels.
Especially the dwarves of Cravenwood, since the Church helped them get their homes back.

You need better evidence than the testimonial of a self-admitted mass murderer planning complete genocide.
>>
>>39802581
See, the reason I'm confused of is this:
>Without their masters tugging at their leashes it's only a matter of time before the angels,devils and demons start fighting over the pie that is our realm, starting with this continent first. That's why I wanted everyone dead.
So, the gods killed themselves, but left their lesser servants to their own beings?
>>
>>39802553
What you know is that the old gods destroyed themselves to get rid of their opposing force counterparts, leaving only the angels, demons, and devils left to run the afterlife. This lead to the formation of the Angelic Church as the dominant religion in the land. As for why the armies of the nine hells and seven heavens would choose your continent in particular instead of the several known and unknown continents of the world is unknown to you.
>>
>>39802600
Thanks for clearjng that up.
...should I archive this thread?
>>
>>39802609
Nope, in the process of doing so myself.
>>
>>39802609
>>39802623
I must apologize, I have been indisposed since the third thread. Real Life has sorta kicked me in the balls. Only just caught up, and being in Australia does not help for time zone shenanigans!
>>
>>39802581
Maybe some mail instead of a meeting then?
I want to at least notify the people around us of what is the possible reason for The Ivory King's attack. The Dwarves of Cravenwood especially, since it was their place that was attacked.
The Dragon because we might need a Dragon helping us fight these Angels and Demons if they ever do come. And the Druids because we're bros with them.

We don't need to convince them that this is the reason, and that it will happen. Just tell them its a possible reason, to put the idea in their heads.
>>
>>39802636
This thread was running in the middle of class, but I managed dor some updates, as this quest is slow enough.
>>39802641
What I was thinking was to just sent a message of what happened in our dream last night to the dorfs, the dragon, and the druids and any other who we are familiar with.
>>
>>39802641
If nothing else than to at least confirm that we weren't the only ones who had the dream.
>>
>>39802641
You know, we could just change our religion to the druid's beliefs. That way we both become treehuggers and independent of the divine forces
>>
>>39802641
>Just tell them its a possible reason, to put the idea in their heads.
From what the Ivory King said, that's unnecessary.
He's sending a nightmare to every single leader of the alliance that fought him, anyone that helped to defeat him is getting visited tonight, and being told not only did they fuck up because now the continent is going to become a major magical warzone, but that he's still out there, just getting his new body together.
>>
Thread Archived.

>>39802636
(Thanks for joining us again!)
>>
>>39802677
We just want to make sure that he is right though. Doesn't hurt to check, right?
>>
>>39802662
Yeah, sending some mail makes more sense now that I think about it some more. Something like a status update.

>>39802670
If there were others who had the dream, then the others know that shit might go down.

>>39802673
If a war of demons and angels shows up on our doorstop, I don't think a difference of religion is going to stop them from doing war on our land.

>>39802677
Ohh, yeah. I must have forgotten that part after glossing over it, sorry. Anyways with the letters we're going to send, we can start talking about it and what we're going to do about it.
>>
>>39802717
We'll have wEEd son, we sit back and relax with our bros and watch the thing blow over
>>
>>39802475
See, this is why I wanted to personally lead our force.
>>
>>39799283
Is it called princess of exile because she exiles everyone?
>>
>>39804680
Nope, she was usurped by her brother and exiled for being "fake".
>>
>>39804702
Isn't that princess in exile then. My autism is telling me this is wrong.
>>
>>39804772
She's also accepted anyone and everyone who has been evicted(exiled) from their homes or just could not stand living there anymore.



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