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/tg/ - Traditional Games


File: lizardopimg2.png (187 KB, 640x428)
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You raced your new friend back to the witch's house with all the speed that carrying four and a half corpses would allow. Which isn't much speed. BUt that's fine since you also patched up the majority of her injuries as best you could with the nothing you had on hand. You arrive to find the witch exiting the area behind her house that she described as her garden, ignoring the actual garden to the right of her house. For some reason she always looks a little beat up after gardening.

At any rate Gretchen the Witch notices you immediately and helps sort the half-elf from among the other corpses you dragged back to her house and immediately carries her inside. Then she comes back and digs through Aldera's bag, producing a jar of something thick and colorful which she takes back inside with her.

On her third appearance she gets the story from you and after hearing that only murder turkeys were involved she appears to stop caring.

>Ask if Aldera will be okay
>Ask where her smokehouse is, this is a lot of jerk bird-reptile to jerk
>Ask about why she has two gardens
>Dig into the murder turkeys, you haven't eaten yet today and the ones you don't eat will keep a bit longer
>Other?
>>
>>39810564
Places I say things (like imminent threads): https://twitter.com/Predhack

The story to now: http://suptg.thisisnotatrueending.com/archive.html?tags=Re:%20Lizard%20EX%20Quest

Character sheet: http://pastebin.com/dLa1ayJX (UPDATED)

Today there was a lizard running back in forth in the box at the top of the tg board. Auspicious
>>
>>39810564
>Ask if Aldera will be okay
>Ask where her smokehouse is, this is a lot of jerk bird-reptile to jerk
>>
>>39810564
>Ask if Aldera will be okay
>Ask where her smokehouse is, this is a lot of jerk bird-reptile to jerk
>>
>>39810564
>Ask if Aldera will be okay
>>
>>39810564
>Ask if Aldera will be okay
>>Ask where her smokehouse is, this is a lot of jerk bird-reptile to jerk
>>
>>39810564
>Ask if Aldera will be okay
>Ask where her smokehouse is, this is a lot of jerk bird-reptile to jerk
>>
>>39810564
>>Ask if Aldera will be okay
>>Ask where her smokehouse is, this is a lot of jerk bird-reptile to jerk
>>
>>39810564
Words
>writing of them
>>
It never ceases to amuse me that we got blessings from the god of the sun and the god of rogues, even though our sneaking is hampered by our BRIGHT GLOWING, we must have sneaked real good to counteract that.
>>
>>39810854
The witch takes the bag you were holding onto for Aldera, making you wonder why she didn't just do that in the first place.

"Will she be okay?" you ask, wooried about your new friend. You really hope that your friends getting the stuffing knocked out of them on their first trip with you isn't a trend.

Gretchen hums then what you said registers and she looks up at you. "Huh? Oh, Aldera is fine. She apparently forgot to tell you she brought a couple potions with her. Sloppy really. It would've saved you some worry and her some blood loss if she'd told you.

"She was kind of unconscious," you tell Gretchen.

"When you left? You should always inform your party memebers about what you can do, it improves efficiency and lowers casualties," she says in a tone halfway between lecturing and apathetic. "She's sleeping it off now but she'll be fine once she wakes up. IF you want to get rid of those corpses the smoke hut is beneath a trapdoor by that tree." She points at a tree and you notice the tree has a chimney sticking out of its branches.

"Why is everything underground?" you idly wonder aloud.

"I like a clean and tidy yard, but I also need workspace. I've got a dwarf in my employ so the logical solution was obvious," Gretchen answers, still digging through Aldera's bag. "Oh, and if you don't want the skin and teeth from those things do you mind if I take them? I have a use for them."

You consider that.

>What's a potion?
>Where do you get potion?
>Why would I want the skin and teeth?
>Alright, let's get jerking jerks
>Other?
>>
>>39811146
>Why would I want the skin and teeth?
>Alright, let's get jerking jerks
>>
>>39811146
>"If you'll help me cook them, sure."
>>
>>39811146
>>What's a potion?
>Why would I want the skin and teeth?
>Alright, let's get jerking jerks
>>
>>39811146
>Alright, let's get jerking jerks
remember to save some for Aldera, she did help... kinda. well she got beaten up over it so I say that earns her something at least.
>>
>>39811146
>What's a potion?
>Where do you get potion?
>Why would I want the skin and teeth?
>Alright, let's get jerking jerks
>>
>>39811146
>What's a potion?
>Why would I want the skin and teeth?
>>
>>39811146
What and Why
>writing
>>
>>39811402
"Why would I want teeth and skins?"

she looks shocked. "Oh right, you're very young. Well the skins can be made into leather that's fairly nice, and the teeth are... Well, what do you know about lizard currency?"

You're not sure you know what "currency" is. You query your brain. CURRENCY CAN BE EXCHANGED FOR GOODS AND SERVICES! So it's a valuable thing like food or tools? OR AN OBJECT A GROUP HAS AGREED HAS VALUE! You consider the last time you rifled through auntie's things. She had a couple shiny things but nothing that stood out. The only things she carried in any numbers was her bag of rocks and her bag of teeth. You're going to go out on a limb and guess...

"Teeth?" you ask for confirmation.

Gretchen nods. "You need to get them marked, but as far as I'm aware lizards use teeth, and sometimes, though I'm not sure when, claws, as currency."

"Who marks it?" you ask?

She takes a tooth that has markings burned into it out of her pocket and shows it to you. "It was... one of these two lines... There's some methodology your people use for marking things. There's usually two or three bands with lizard scratched symbols in them."

You read the tooth and see a pair of names on it. One of them, the bottom one neat the tip, is your dad's name. Interesting.

You look back at the house and think for a bit before turning back to Gretchen. "What's a potion do?"
[1/2]
>>
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>>39811854
[2/2]
"Potions are drinks that have magic or near-magic effects. The most common ones you'll find are healing potions. They're usually made using alchemy and require very little magical talent to make."

That explains a lot. You thank Gretchen and start dragging the corpses over to the spot where the smokehouse is apparently hidden. Upon opening the trapdoor, which is easy once you spend five minutes finding the stupid thing, you find a well stocked smokehouse. YOu do as auntie taught you, skinning and cleaning the meat prepare the murder turkeys for long term storage. You eat about half of one while you work though. You're hungry. You lay the skin and teeth aside.

By the time you're done it's very late in the afternoon and the meat will have to finish smoking overnight. You have the rest of the day to your own devices.

>Explore the witch's garden
>Explore the nearby swamp
>Go bother the witch
>Go bother the half-elf half-dwarf
>Delve the depths of the earth, seek the HelfHdorf's dad
>Other?
>>
>>39811878
>Go bother the half-elf half-dwarf
should see how she's doing
>>
>>39811878
Go bother the witch about theaching US how to make potions
>>
>>39811878
>>Go bother the half-elf half-dwarf
>>
>>39811878
>Go bother the half-elf half-dwarf
>>
>>39811878
>Delve the depths of the earth, seek the HelfHdorf's dad
>>
>>39811878
Visitation hours start now.
>writing
>>
>>39812113
You find Gretchen in her not-garden gardening. Well gardening is being done. She's mostly shouting at a couple of bundles of branches that appear animated by magic and are doing the dirty work for her. She says they start making mistakes as soon as she takes her eyes off them so they don't really save her any time. They just keep her from having to get her hands dirty. She gives you directions to Aldera's room which is, surprisingly, not underground, and you leave her to directing her stupid faggots.

The inside of the witch's house is surprisingly bare. You vaguely recall she expects it be burnt down so she doesn't keep anything valuable up here. Still it's a pretty homey feeling building. You find the room Gretchen pointed you toward. The door that's got various mining equipment stacked around it and has a disturbing amount of dirt on its handle is across from the one you want. You poke your head in and see Aldera suddenly pull a blanket up over herself then relax when she sees it's you.

"Do you live in a <livestock building>?" she asks annoyed.

"I live in a house," you inform her.

"And I suppose that your house just doesn't have any doors," she says skeptcially.

"Nope," you chirp, nodding in agreement.

She sighs and then appears to give up. "Nevermind then. What can I do for you?"

Aldera looks healthy now. The places where she had long slashes before are now just angry red lines, and she's sitting mending the holes in her clothes. It's very obliging of her not to wear quite so many while she does so. It let's you get a good view of all the places she was cut before.

>Do you know how to make potions? Is it hard?
>Sorry about the you getting pounced thing
>Other question <specify>
>Just checking on you. BYE
>Other?
>>
>>39812424
>Sorry about the you getting pounced thing
>>
>>39812424
>>Do you know how to make potions? Is it hard?
>Sorry about the you getting pounced thing
>>
>>39812424
>Sorry about the you getting pounced thing
>Do you know how to make potions? Is it hard?
>>
>>39812424
>Do you know how to make potions? Is it hard?
>Sorry about the you getting pounced thing
>>
>>39812424
>writing
>>
>>39812654
You try to figure out how to word an apology for the murder turkey thing but she starts first.

"Sorry," she says sheepishly, "I really should have been paying better attention. I should've realized three was too few and been looking out for more of them."

You disagree. "I told you I found them, that was my fault. I should have looked harder."

You both continue trying to one up the other can claim culpability. After a few minutes there's a break in the arguing and you both realize what you're doing and crack up a bit. You sit in amusement and laugh a bit at your own antics.

"Well," Aldera says, wiping a mirthful tear from her eye, "I should still have told you I was bringing potions. I don't think you can claim any of the credit for that."

You nod. "It would have been good to know," you agree, "Where did you get those anyway? Did you make them?"

She nods. "Gretchen does some alchemy work sometimes. THe swamp is full of stuff that can be used for reagents if you can identify its properties and process it properly."

"That sounds hard."

"It can be hard. And when it isn't hard it's always time consuming and expensive. A lot of the refinement and reduction has to be done in glass. Then you have to be super careful cleaning stuff so you don't have anything transfer. Really unless the ingredients you're using are magical or pure in their raw form, alchemy can be a huge pain."

You nod. "My spit makes good scab stuff when we mix it with the powder."
[1/2]
>>
>>39813167
[2/2]
"I heard about that!" she says with excitement, "Gretchen said that it's actually a really good clotting agent but you guys don't produce much saliva. And it only works really well on lizards. Unless you dilute and reduce it it's just mildly poisonous to most things."

You blink. This is the first you've heard of being poisonous at all. And you say so.

"I'm not surprised," Aldera says, "Your people tend to be slightly hardier where poisons and the like are concerned. It's why you're better at living in the swamp than most other races. You're practically living in a poison bath and you don't notice because the poisons that'd make me sick to my stomach don't even make you itch. And what doesn't kill you, you've managed to turn into medicines for what will."

>Ask about? <specify>
>It's getting late, you should sleep since you'll probably head home tomorrow
>Other?
>>
>>39813198
>It's getting late, you should sleep since you'll probably head home tomorrow
>>
>>39813198
>It's getting late, you should sleep since you'll probably head home tomorrow
Get better.
>>
>>39813198
Huh, thats a thing, also that reminds me, I've noticed that it appears our mind and what came with it (I'm assuming genetic memory), is actually acting as a separate system from our ""self"", we had to actively go and draw up knowledge on currency despite the fact that we should have passively known the concept if it was there. This has interesting implications overall. It also suggests that the whole soul transfer thing might actually overwrite data to begin with, which would explain why we still keep so many passive iguana behaviors and identification methods despite them having limited to no practical use, as the ""normal"" behavior would have been overwritten.

Granted this might all be wrong.
>>
>>39812424

>Incompetent animated bundle of sticks
>stupid faggots

Top kek
>>
>>39813198
Time for bed
>writing
>>
>>39813476
You discuss lizard biology for a while longer, your first aid knowledge carrying you through the conversation, and before long you notice that the sun apppears to ahve set out side. You thank Aldera again for her help with the turkey thing and tell her to feel better. And you wander off to find Gretchen and inquire about a bed.

You find her in the kitchen of her house, and after asking about a place to sleep she stares at you like you just grew a second head. You did not though, once the thought occured you checked.

"I... hadn't thought of that," she finally says. "I don't suppose you'd be willing to go back in the h-"

"No more holes please," you politely interrupt.

"Hm. Well I suppose we can whip up something," she mumbles.

"Something" ends up being a hammock hung between the rafters of the main room of the house. Gretchen is apologetic about it but you're quietly pleased. You'd considered sleeping in trees previously but you didn't really want to do anything that birdlike. A hammock though is definitely not bird like. You imagine a bird trying to lie in a hammock and catch a case of the giggles as you picture it trying to get out with no arms and its weaves stuck in the netting. It's also surprisingly comfy.

Before you go to sleep the witch checks your temperature. You've been stopping to vent mana all day when you get the chance. It still takes a couple minutes to work but Gretchen tells you it's paying off. Based on your temperature she thinks you have plenty of time before you need to worry about overloading and turning into a firey mass of sun, as long as you keep up the mana venting.

You wake up the next morning from dreams about mice that shoot lightning fighting giant rock snakes. It was an odd dream since you're pretty sure rock snakes wouldn't care about ligtning in the slightest.
[1/2]
>>
>>39813964
[2/2]
Either away you're awake for the day, greeting the sun as is only proper. Two hours and an extra long mana venting and basking session later, you check in on your meat and find that Aldera's Dad apparently finished jerking it for you overnight. You thought you'd have to actually hang around the witch's place waiting for the smoking part of jerking it to be done.

>Time to go home
>Time to go not-home <specify where>
>Say goodbye to <specify>
>Get last minute advice from <specify> about <specify>
>other?

I miss word captchas
>>
>>39813990
>>Time to go home

Show off to the Fam that we fabulous now
>>
>>39813990
>Say goodbye to <specify>
offer half the meat to Aldera she did help us kill them and got injured in the process
>Time to go home
>>
>>39813990
Gretchen would the wizard be able to help me more with my issue?
>>
>>39813990
>Time to go home
>>
>>39813990
Seconding >>39814055
>>
>>39813964
Pokemon reference?
>>
>>39813990
Bye bye
>Writing

>>39814101
I- I don't know what you're talking about.
>>
>>39814245
>I- I don't know what you're talking about.
If it wasn't about pokemon Freud would like to talk to you about these stone snakes
>>
>>39814245
You burst into Aldera's room again to say goodbye, hauling two corpses worth of meat with you. Aldera responds by screaming for some reason and throwing things at you. Once she calms down she gently takes you by the hand, leads you back to her door, then slams your hand against it loudly many times.

"That's called knocking. You should do it before you enter a room," she says, annoyed.

You nod understanding. "I'm goings home so I broughts you your half of the meat. I'm giving the skin and bones to Gretchen though, I hope that's okay."

Aldera shrugs. "I'm fine. So you're leaving?"

You nod. "Gotta get home before mom gets worried."

"Weren't they expecting you to be in the hole for another two days or so?"

That had not occurred to you. You've still got a plan though so you'll stick to it. "Still should head home." You shrug.

"Okay, have a safe trip. Feel free to come and visit. Gretchen liked having someone else to be superior to."

You nod and make your way out. Gretchen is in the door heading out to her garden, judging by the leather armor, so you stop to tell her where you left her cut of the murder turkeys. Though it occurs to you to ask, "Do you think that wizard in the town nearby can help with my magic?"

She shrugs, "Dunno, never met him. Though if he's better at enchanting than me he might be able to whip you up something if you pay him. If you have anymore problems though feel free to consult with me. You're an alright enough lizard. Not like that Sarissa," she finishes with a growl.

It's probably best you not comment on that, so you don't. You confirm the directions you got and make your way back out into the swamp.

>Straight line best line
>Find a lizard path and follow it
>Forge your own path, a path of bird murder
>Other?
>>
>>39814525
>Forge your own path, a path of bird murder
Its the lizard way.
>>
>>39814525
>>Straight line best line
>>
>>39814525
>Straight line best line
>Forge your own path, a path of bird murder
>>
>>39814525
>Forge your own path, a path of bird murder
Maybe smaller birds this time around, though.

Anyway, off to get our internal mana control fixed/controlled.
>>
>>39814525
Carve a bloody straight line

Gimme 4d10 to find birds
>>
Rolled 38, 71, 18, 87 = 214 (4d100)

>>39814837
BLOOD FOR THE BLOOD GOD!
>>
>>39814851
Those are d100s. I said d10. No birds for you
>>
Rolled 5, 9, 7, 4 = 25 (4d10)

>>39814837
>>
Rolled 1, 10, 10, 6 = 27 (4d10)

>>39814837
>>
Rolled 1, 6, 9, 3 = 19 (4d10)

>>39814837
>>
>>39814893
Okay good I can write now
>writing
Also roll me a d100 best of three
>>
>>39814903
heh
>>
Rolled 78 (1d100)

>>39814923
Blood for the blood god?
>>
Rolled 53 (1d100)

>>39814923
>>
Rolled 17 (1d100)

>>39814923
>>
Rolled 25 (1d100)

>>39814923
>>
>>39814923
There's no sense dilly dallying on your way home, unless there are birds to be punished for the crime of existing. Sadly today is a bad day for birds. Apparently being bigger has the downside that birds see you coming a lot easier, even with your glow turned off and your scales colored to match the swamp.

It's a reasonably good day for alligators though. No less than three times alligators slightly larger than you jumped out of the water to try and bite you. Luckily you adhered to Auntie's ancient knowledge and spent a lot of time not going near water til you checked it. And then most of the time you just passed over it using trees, since you're big enough to do that and standing in the sunlight you feel like moving fast not wading around in the mucky water.

Birds do appear once though. At one point in your journey you're stoped by a swam of little blue birds that apparently thought they were funny. You spent a couple minutes knocking them out of the air with tail and your bag of various jerked meats. In the end you killed or injured enough birds to serve as lunch.

Other than that your trip home is fairly quiet. You see signs of larger things moving around the swamp and again heed auntie's advice to steer clear of trouble. Specifically the trouble you'd get in if things went south and you arrived home beat up again.

The sun is in the late afternoon sky as you finally find your way back into home ground. Marked with the usual things, mom's rock pile, mom's house, mom's giant body splayed across the ground soaking up sun. Normal stuff.

>Hey
>Sneak, we need to sneak up on mom, it's a thing
>Sneak into the house, don't bug mom if she's basking, that's rude
>Other?
>>
>>39815312
>>Sneak, we need to sneak up on mom, it's a thing
>>
>>39815312
>>Sneak, we need to sneak up on mom, it's a thing
>>
>>39815312
>Sneak, we need to sneak up on mom, it's a thing
>Hey
>>
>>39815312
>Sneak, we need to sneak up on mom, it's a thing
>And then 'Hey'
>>
>>39815312
>Sneak, we need to sneak up on mom, it's a thing
>Hey
>>
>>39815312
>Sneak, we need to sneak up on mom, it's a thing
>Hey

We say "Hey" right in her ear
>>
>>39815312
>Sneak, we need to sneak up on mom, it's a thing
>Hey
>>
>>39815312
Sneak up on the sneak breaker.
Gimme a d100 best of 3
>>
Rolled 17 (1d100)

>>39815565
We invisible now.
>>
Rolled 48 (1d100)

>>39815565
>>
Rolled 11 (1d100)

>>39815565
>>
Rolled 10 (1d100)

>>39815565
>>
wow the dice are upset about something
>>
Rolled 83 (1d100)

>>39815565
>>
Rolled 4 (1d100)

>>39815582>>39815628
>>39815658

Wow, fuck you dice gods
>>
>>39815565
You guys make me so very happy
>writing
>>
>>39815713
You carefully put down your encumberances and tune your coloration. Mom's eyes are closed but you're not going to let that make you get complacent. You move forward in full stealth, going to all fours to distribute your weight better and avoid making a lot of noise. You avoid pitfall and trap alike, you nearly upset yourself into a watery pit in your path but you remain vigilant.

Mom hasn't moved. Except her tail which swept out of your line of sight as you moved. Into the shade... When she's basking. You here a gross shlucking sound and look up in time to catch sight of a massive ball of mud coming out of the sky. You catch a glimpse of the tail that launched it, then everything goes brown.

You claw your way out of the mud. Mom has her chinned propped up on one hand and she's looking at you with faint amusement. You slump over, half buried in mud still.

"Hey."

Things to discuss
>Visiting wizard
>Tooth money
>How're the sib?
>I'm bigger now
>Where's everybody?
>Other? <specify>
>>
>>39815965
>Things to discuss
>>Visiting wizard
>>Tooth money
>>How're the sib?
>>I'm bigger now
>>Where's everybody?

Start writing little lizard slave
>>
>>39815965
>Visiting wizard
>Tooth money
>How're the sib?
>I'm bigger now
>Where's everybody?
>>
>>39815965
>Visiting wizard
>>Tooth money
>>How're the sib?
>>I'm bigger now
>>Where's everybody?

A crepe is not bread captcha.
>>
>>39815965
>>I'm bigger now
>>Where's everybody?
Lets not torture our resident Lamb and start simple.
>>
Where'd all the lizard folk go?
>>
>>39815965
>>Tooth money
>I'm bigger now
>>
>>39815965
Ah the "We don't want more than one more update tonight" option. I see how it is.
>writing
>>
>>39815965
>>Visiting wizard
>>Tooth money
>>How're the sib?
>>I'm bigger now
>>Where's everybody?
>>
>>39816292
"Good afternoon Sunny." Mom whispers, "You're backs earlier than expected."

"I'm bigger," you explain. Rather Gretchen explained it was probably the evolution that helped get you out of the hole faster. She seemed like she was spitballing.

"I saw that," Mom agrees, sounding super pleased, "You're doings very well."

"But your eyes were closed," you grumble. You have no idea how she caught you.

"I saw when you climbeds out of the mud," Mom explains, "Now come here I wants to see you clean." She sweeps her tail and you tumble into the shallow pit you dodged earlier. You start to climb out and you feel a massive hand shove you back down. You're not going to drown anytime soon but you're still annoyed as the fingers scrub you clean before lifting you bodily out of the water.

"Ah, you're a patterned lizard," Mom says surprised.

"No," you disagree, shaking to try and get the water off, and out of your ears, "I'm a sun... sun... sun something." You can't remember you just know it had something to do with the sun. You can't actually recall where you heard it. Gretchen?

"I sees." She rubs your head then helps wipe the excess water off you. "Can you does special things?"

You nod and then demonstrate by adjusting your coloration until you're the light brown and gold color that you were when you woke up. Mom looks very impressed and expresses surprise that you control it. You try to think of something else you can show her but come up short. You feel like there's something else but you're not sure what.

"So you are betters now?" mom asks, "You won't gets sick from your magic?"

You shake your head. "It's hard to fix. Gotta be careful or it'll happen again."

Mom frowns at that but can't seem to think of anything to say.

You look around and realize you haven't heard any noises and no one came out to find out what all the commotion was.

"Did Kuru and auntie takes everyone somewhere?" you ask
[1/?]
>>
>>39817079

"No, they're off find things to do with themselves," Mom says. "Kuru and Sarissa vanished off to wherever it is they go this morning after Sarissa got back from another of her random jaunts into the swamp." You know where she was on that jaunt. She was sneaking into a hole to visit you, but you let auntie keep her mystery.

"And the others?"

"Well the older two of your brothers are off hunting. I think Shun wants to beat some sense into Din before he causes more trouble. Jho has magic like your dad so he's learning that. And your sister is off learnings some things from a nearby healer. The beach healer saids she wanted to teach someone and your sister said she'd be willings to go learn from her. So she's getting the basics down while she finishes growing. Ah, but your other sister. She is havings trouble. I don't know that she has found what she wants to do. The healer said she was not suited to the task and he would not teach her." Mom tells you. You nod. You're pretty sure Koma will have a problem finding something to do that involves sleeping all the time.

"Do you have to pays for her to learn from the healer?" you ask, "I have teeth." You dig up the bag of teeth from the murder turkeys. Mom looks at them and then has you explain where they came from. She's an excellent listener, being amused when you turned the ambush on the turkeys, then letting out a small "oh dear" when the fourth murder turkey pounced on Aldera. You keep her on the edge of her seat through the whole telling.

[2/3]
>>
>>39817098
When you finish she sifts through the teeth, again displaying that disturbing level of dexterity despite her size, and she pulls out the 16 biggest fangs from the bag as she explains, "If you wants to have them turned into burnt teeth you can only use the four biggest teeth from the things you killed. And they musts be shaped like this." She shows you the canine shaped teeth and sets them aside. "The priests are the only ones allowed to marks teeth, so there aren't too many. Otherwise the hunters would have too much. The biggers the better. Since your dad is a priest I can make him marks all mine. I will have him marks these for you."

You bob your head gratefully and look at the sun. It's dipping low, it won't be long before dark. You know other lizards stay up later but for some reason, especially the last couple days, you just feel like you have more energy during the day.

"Gretchen suggested I talks to the wizard in town about my magic. Can I go visits them?" you ask.

"If you want," Mom agrees, "Though if you wait a couple days the lizards dealing with the fishmen wills be back and you can trade teeth for the plant they bring back. We sells it to the town for small items. You can saves someone a trip and maybe pick up some things for yourself. You are probably going to need things." She leans down and whispers more conspiratorially, "Some things the people in town make better than us." She returns to her upright position, or as upright as she can get without her head being too far away to hear her whispering. "But if you wants to go sooner that's fine too."

You think about it.
>Go sooner, you want this done.
>You can spare a couple days, Gretchen said you it'd take a lot longer for you to build up again
>What's this about fishmen?
>Other questions for mom? <good questions>
>Other?
>>
>>39817127
>You can spare a couple days, Gretchen said you it'd take a lot longer for you to build up again
>What's this about fishmen?
>>
>>39817127
>You can spare a couple days, Gretchen said you it'd take a lot longer for you to build up again
>What's this about fishmen?
>Other questions for mom? <Can you teach me to fight better?>
>>
>>39817127
>>You can spare a couple days, Gretchen said you it'd take a lot longer for you to build up again
>>What's this about fishmen?
>>
>>39817127
>>Go sooner, you want this done.
>You can spare a couple days, Gretchen said you it'd take a lot longer for you to build up again
>What's this about fishmen?
>>
>>39817127
>>You can spare a couple days, Gretchen said you it'd take a lot longer for you to build up again
>>What's this about fishmen?
>>
>>39817231
Anon that's a realm of quantum lizard physics I don't feel like stating up, sorry

>>39817127
It'll keep
>writing
>>
>>39817293
you mean no time travel?
>>
>Not wanting to defy lizard god's physics

You disappoint me.
>>
>>39817293
It's probably safe to assume that the wizard isn't going anywhere for a couple days. Unless he's one of those adventuring types that drop all responisiblities at the first scent of adventure that auntie told you about. Apparently they sometimes wander into the swamp looking for... something, then die. But if he's a staple the town wizard is probably not that sort.

"What's a fishman?" you ask.

"Sahaguin," mom says with a note of disgust, "They are things with faces like fish. As smart as a lizard of the flow and twice as ugly. The ocean is full of food for proper deserving lizard's but the fishmen refuse to die or go away. Sometimes they come and try to take back our section of ocean or even a bit of land. But they are not so strong as a lizard on land, though they are stronger in water. They were making noise botherings the mer while I was gone and some lizards went to shut them up." She finishes explaining with a slap of her tail that shakes the ground.

You blink understanding. "I think I will wait to go to town then."

Mom nods.

"Can you teach me to fight?" you ask her

She considers this then shakes her head sadly. "Maybe if you get bigger or stronger. Fighting is hard for me to do gently."

>See if you can go fight these fishmen. It'll be a good experience
>Go see the sister who isn't doing anything and see if you can find her something to do
>You'll take whatever training mom can give. (even if it hurts)
>Try to find auntie and Kuru
>Other?

>>39817329
>>39817327
>>39817231
Alright, you asked for it.
META-IGUANA CHALLENGE UNLOCKED: I DON'T HAVE TIME FOR THIS
Complete the challenge for experience and a swell prize. This challenge has started elsewhere. You'll have to figure out the nature of it yourself through clues in story. MIGHT TAKE A WHILE
>>
>>39817630
>See if you can go fight these fishmen. It'll be a good experience

If we can't find one of those we can probably find a bird or two.

Yes I regret nothing!
>>
>>39817630
>>See if you can go fight these fishmen. It'll be a good experience
>>
>>39817630
>Go see the sister who isn't doing anything and see if you can find her something to do
>>
>>39817630
>See if you can go fight these fishmen. It'll be a good experience
>>
>>39817630
>See if you can go fight these fishmen. It'll be a good experience
>Go see the sister who isn't doing anything and see if you can find her something to do
Murder fish with sis.
>>
>>39817630
Sure, let's pick on fish people. That's not racist
>writing
>>
>>39817883
Indeed. It's specist.
>>
>>39817630
xD But lamb, What if I tell you, We will have already completed it by yesterday?

Time travel son.
>>
>>39817883
"Can I go fight the fishmen? It sounds interesting."

Mom laughs a bit at that, "Sure. If you stick to the little ones you'd probably be fine. They're-" She stops then seems to think for a bit.

"I don't actually know where they're fighting though," mom says after some though, "Kuru and Sarissa usually keep track of that."

You feel a bit toyed with at that.

>Give finding Kuru and auntie a shot, it's late but possible
>Just go visit sis. You've got jerky. No one can sleep through jerky. Maybe the dynamic duo will be back in the morning.
>Go track down the brothers, it's late and you'd prefer not to repeat last time.
>Other?

>>39817947
You can't complete it yesterday you completed the thing that caused it yesterday.
>>
>>39818038
>Just go visit sis. You've got jerky. No one can sleep through jerky. Maybe the dynamic duo will be back in the morning.
>>
>>39818038
>Just go visit sis. You've got jerky. No one can sleep through jerky. Maybe the dynamic duo will be back in the morning.
>>
>>39818038
>Give finding Kuru and auntie a shot, it's late but possible
>>
>>39818038
>Just go visit sis. You've got jerky. No one can sleep through jerky. Maybe the dynamic duo will be back in the morning.

Wakey wakey eggs and bakey~
>>
>>39818038
Time to go see what sis is up to.
>writing
>>
>>39818297
You head inside, mom shadowing you. You hope she doesn't want your jerky. You have a lot of jerky but it's only a lot for not-mom sized people. As mom settles down to resume napping indoors you sneak into the next room. Instead of finding a sleeping Koma you find a bored looking Min. She apparently stole someone's rock collection and has built an impressive tiny edifice. Though the bowl of mud next to her suggests she cheated during the stacking process.

"Hey," you greet her.

She looks at you bored and returns your hey.

"Where's Koma?" you ask. She was supposed to be in here dreaming about not doing anything ever. For some reason though what you said just depresses your sister more. You can almost see a cloud hanging over her head. You offer her some jerky but she just ignores it. She must be having a bad day...

"She's getting lessons from a healer," Min groans, "He says she has 'the nose of true pharmacologist and the patient eye of a healer.'" She just seems more annoyed with each word. "She's just happy to do something where she doesn't have to move much."

>Didn't you want to learn that stuff too?
>So... what's going on in here? Anything fun?
>Sit in awkward silence until you're saved
>Say something <write in>
>Do other thing? <write in>
>>
>>39818522
>Sit in awkward silence until you're saved
>>
>>39818522
>So... what's going on in here? Anything fun?
Lets not draw attention to the obvious sore spot
>>
>>39818522
>>So... what's going on in here? Anything fun?
>>
>>39818522
>So... what's going on in here? Anything fun?
Wanna hunt birds?
>>
>>39818522
Alrighty.
>writing
>>
>>39818755
Your eyes dart around looking for something to talk about. She's clearly in a bad mood and you really don't want to make it worse. You notice your hand. No your being bigger is no good it might be bragging. You settle on her rock pile.

"Nice rocks," you say weakly.

She glares at its then looks at you like she knows you're struggling. Crap, you can handle this. You've fought birds twice your size you can survive this. Wait, that's it!

"Want to go kill some birds," you ask uncertainly.

She looks at you like you just grew a second head. Then she stops and considers it before standing up. "Yes. Yes I want to kill something. Let's go."

She starts to march past you but you recall it's getting dark. You can hear the rest of the family arriving in the next room.

>Get Mom's permission, exit out the front.
>Through the window, while she's distracted!
>Other?
>>
>>39818839
>>Through the window, while she's distracted!
>>
>>39818839
>Through the window, while she's distracted!

FREEDOM!
>>
>>39818839
>Through the window, while she's distracted!
Leave a note in the rocks.
>>
>>39818839
DEFENESTRATE YOURSELF WITH ALACRITY!
>writing
>>
>>39819030
You stop Min then write a quick message with the remaining rocks.

b rit bak

Then you run out of rocks and figure they'll have to make do with the poorly spelled thing you left. If only there was some way to abbreviate further. EIther way you gather up your sister and lead her in a rousing game of "sneak out the back before mom notices you're missing."

No sooner do your feet touch mud than you hear mom's speaking voice from inside the house, to the complaint of anyone sitting nearby. "I DON'T KNOW WHERE YOU TWO ARE GOING BUT IF YOU AREN'T BACK WHILE THERE'S FOOD YOU HAVE TO FEED YOURSELVES."

You're starting to wonder why you waste time trying to evade her. Anyway, the night is young and you've a younger sister to introduce to the joys of bird death.

>That's it for tonight. Thanks for coming you guys. HOpe you enjoyed it.
>Next thread will be Saturday as I continue in my vain attempt to stand in somewhat for REQM's quest til they get back
>I'll be around for whatever you guys feel like yelling about. Hopefully on subject yelling
>>
>>39819141
Thanks for running. How close are our sibs to evo ing?
>>
>>39819360
You haven't done a great job dragging them into life threatening circumstances. They're all a ways back. Jin and Shun are leading though since they've been doing solo adventures and/or were dragged on yours.
>>
>>39819527
So what does min think of our change?
>>
>>39819141
thanks for running
>>
>>39819546
She is surprised but rather too tied up in her own stuff to care right now.

>>39819688
>>39819360
Thanks for coming!



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