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File: House & DominionNWQ.jpg (28 KB, 810x425)
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For House & Dominion: Neeran War Quest

http://houseanddominion.wikia.com/wiki/House_%26_Dominion_Complete_Archive
http://suptg.thisisnotatrueending.com/archive.html?tags=House%20and%20Dominion

You are Sonia Reynard, a General in the Factions Alliance Fleet and a Knight Commander of the House of Jerik-Dremine!

It is the year 4030 and the Neeran have launched their latest offensive. Crossing a gap between their space and Faction Territory and launching raids against less heavily defended colonies. The raiding fleets advanced towards the Centri Cluster, causing plenty of damage to Terran and Dominion territory in the process. Now they're splitting up, either heading for home or making a final run into the Centri Cluster itself.

You've been given a chance to lead the Jerik-Dremine Expeditionary Fleet and have been promoted to Knight Commander. It's the last step on the road to becoming a Baron. If you can pull this off and make a profit in the process you have little doubt you'll get the position you've been striving for.

Despite depleting most of the House SP Torpedo stockpile you were issued early on, you've secured a deal with the Terrans to replace most of them. Trading salvage from Neeran Heavy Cruisers your people destroyed or crippled is a minor blow to the fleets finances but a boon to the House in the long term. The newer model torpedoes you've picked up will shred most Faction warships if they lack newer armor.

After assisting House Urtanim with repelling an attack on a key world you've turned your fleet towards a new objective. You'll join the Alliance and Terran forces preparing to head off the retreating enemy fleets. To get home the Neeran will have to cut through a section or Terran space that has already been hard hit.
>>
For House and Dominion!

Also, would HESH ammo be feasible for our 20mm rifle? The Neeran commando shrugging off the hits from our rifle with some kind of bio armor got me thinking, HESH should be able to cause significant internal injuries, even if future armour doesn't spall into the tissue underneath.
>>
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Before that you've been faced with a much bigger problem. A small enemy fleet has intercepted yours while at FTL and attempted to board your Heavy Carrier. Attempts to protect the key fleet vessels resulted in most of the Neeran warships being damaged or destroyed, though it came at the cost of an EC-K and its crew.

Despite these efforts some of them managed to get through and Majestic was boarded. A Medium Cruiser ramming the starboard flank while a Battlecruiser landed boarding pods near the main sublight engines. Given your distance out from the next Navigation Relay any interruption in the FTL systems could cause far more damage than setting off the occasional fusion reactor.

Majestic has 22 FTL drive cores. The main 4 are aft towards the sublight drives. The rest are secondaries scattered through the ship in case the mains fail.

While most of the your Marines focused on Neeran troops pouring forth from the Medium you lead a time of your elite troops to the aft sections. Over a series of engagements your people forced enemy troops into a prepared killzone while wiping out the stragglers. It was also a chance to see how your new suit of power armor held up to fighting Neeran.

You may have pulled your fair share of acrobatics with your older Recon suit but that was a far cry from the high mobility combat you and your bodyguards just went through. Battling Neeran themselves continues to be a trying experience and the suit of Medium jump jet armor is now damaged. With it offline you've switched back to Recon mode.

The aft sections are now clear and marines are closing in on the remaining enemy positions.

Captcha, I've seen enough food for a lifetime. Please stop.
>>
>>39849883
>The aft sections are now clear and marines are closing in on the remaining enemy positions.

We should probably implement fail-safes around important stuff in the aft section of the ship like that one marine did when we had to deal with Neeran infiltrators on our training station. Who knows if any hostiles simply went into hiding.

>Remaining Neeran forces

Can't we just offer those guys to surrender? It's pretty obvious they won't win this.
>>
>>39849883
>Remaining Neeran forces

Are these guys just straight fucked, or can we take prisoners? It's pretty clear they're prooobably not gonna make it.
>>
With guards posted and new perimeters set up around the aft drive cores you head back to your LST.

Your suit HUD can give you plenty of data but it's not quite the same as a proper holographic command display. Secure data shows the locations of friendly forces and enemy held sections. Estimates on the numbers of enemy troops place them at less than 200, but with more than 30 Neeran left.

>>39849958
>>39849988
You contact General Rna.
"General, is there any chance we can ask for their surrender? I'd rather not lose any more people and we could get valuable intel out of them."

"We can try sir. Our troops are pushing into the occupied sections of the ship but their commander, or another high ranking officer, launched a blitz attack and captured one of the secondary drive cores. I'd like to retake it as quickly as possible and that might preclude an immediate ceasefire."

Dammit. "What can they do from there?"
"Not much with the primary drives secure. One moment sir."

The General mutes audio then returns a few seconds later. "Commander one of my aids is suggesting we just blow that section before they can try anything tricky. It will damage the ship certainly but we don't know what they're up to."


[ ] Put out ceasefire/surrender requests
[ ] Blow up that section and its drive core
[ ] Take your recon team in to scout / neutralize drive core
[ ] Other
>>
>>39850211
>[ ] Other

Let the Commander/Captain of the ship decide. They should be the person most capable of of evaluatomg the situation properly.
>>
>>39850211

>> [ ] Take your recon team in to scout / neutralize drive core

Seems like we're best equipped to handle the immediate issue, blowing the ship up seems damned drastic.
>>
>>39850211
>[ ] Put out ceasefire/surrender requests

Doesn't seem like it needs to be a separate option. We can easily do the other choices as well while going with this.
>>
>>39850675

Agreed.
>>
>>39850675
>>39850740
>Doesn't seem like it needs to be a separate option. We can easily do the other choices as well while going with this.
It would be difficult to infiltrate a section while it is being destroyed by a torpedo. As it would involve placing yourself inside the blast radius of a torpedo.

>>39850293
"Get me the captain of the Mejestic."

With his slightly shorter than average height Akamu Goodwin looks like he could have been a clone of Napoléon Bonaparte. He was given the position thanks more to his familiarity with Logistics than carrier operations.

"Before we do anything else I'd like your opinion captain. It's your ship."
"My opinion is that I'd like these Neeran off my ship as soon as possible sir. Other than that saving the bay from damage would be my secondary priority. The less resources that need to be taken away from fixing the rest of the fleet the better.
And commander, if you hadn't been made aware there are still enemy ships lurking at the edges of our detection range. I'm concerned we'll be facing an attack shortly after reversion."


You put out the call for the enemy to surrender.
Any convincing argument or speech you'd like to given them?
>>
>>39850950

>You put out the call for the enemy to surrender...

“Cease all activity immediately, lay your weapons on the ground, and stand with your hands placed behind your head. Inability to cooperate with these orders will result in the forfeiture of your life. Lay your weapons down, or you will be shot. I repeat, lay your weapons down, or you will be shot. This can be handled peaceably; you do not need to throw your lives away unnecessarily. I repeat, you do not need to throw your lives away unnecessarily.”
>>
>>39850950
>Any convincing argument or speech you'd like to given them?

They'll be treated fairly as POWs, there's no way to retreat for them. Ever course of action other than surrendering, or a fortunate wound during combat will mean death for them.

They don't need to throw their lives away, if they surrender they will live to see the end of this conflict and to return to their families and homes once this war is over.
>>
You tell Rna to keep up the pressure then order coms to begin broadcasting.

The psychological warfare you've asked the coms and operations officers to maintain while fighting the main concentration has hopefully met with some success.

"This is Knight Commander Sonia Reynard to the remaining Neeran forces aboard. There's nowhere to retreat. Cease all activity immediately, lay your weapons on the ground, and stand with your hands placed behind your head. Inability to cooperate with these orders will result in the forfeiture of your life. Lay your weapons down, or you will be shot. I repeat, lay your weapons down, or you will be shot. This can be handled peaceably; you do not need to throw your lives away unnecessarily. I repeat, you do not need to throw your lives away unnecessarily.
You'll be treated fairly as POWs and allowed to return to your homes once this war is over.”

Once it's been transmitted you have it looped followed with a translation in case they don't have translators built into their gear.

It takes a few minutes but there are results.
"Several pockets have surrendered. Mostly regular troops. I'm not sure if Spikers can put down their weapons easily, my people don't fight them often. A few Neeran officers have fled into areas they still control. My people are retransmitting the surrender message from their suits in areas where the systems have been hacked.
We'll keep advancing."
"Be careful."

Once your teams are patched up and have rearmed most are deployed to help tackle the remaining sections.

"Energy spike from the captured drive core!"

"What the hell are they hoping to do?" you mutter while looking at the readings. One of the navigators confirms that they won't be able to simply pop that section back into real space. The surrounding fields would prevent it.

"This is Serth, does anyone else remember our escape from Yineput III?"
"Which part?"
"The part where we pulsed the planetary shields from the ground."
>>
For House and Dominion I did not know this way today edition!
>>
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You remember it knocked out the other shields protecting the planet and opened a hole large enough for your shuttles and LST's to reach low orbit for pickup. Well... upper atmosphere.

"They fixed that Mike, and besides this is a drive core not a shield."
"If they're making a giant fuckoff EMP with it what's the difference?" He belatedly adds. "Sir!"


You teams are closing in on the drive core now. You could have them keep fighting their way in but faster this will result in casualties. Try to pull them back far enough to use a small warhead on that section.
One of your marines points out a salvage tug in the bay. It's equipped with an E-beam to cut through hull to make recovery easier.
Your LST is also a tough example of its type, built by the Ruling House for use by their elite troops. It might be able to ram its way through a few bulkheads.

[ ] Troops double time it!
[ ] Pull troops back, configure small warhead
[ ] Use Tug to cut opening to drive core
[ ] Dynamic entry with LST
[ ] Tug + dynamic entry
>>
>>39851998
>[ ] Tug + dynamic entry
This sounds like the most fun option involving the most amount of startled Neerans.
>>
>>39851998

>Tug + dynamic entry

Breach and clear, motherfuckers.
>>
>>39851998
>[ ] Pull troops back, configure small warhead
>>
>>39852069
In addition to that: there's also a chance we'll run into 30 Neerans if we're really unlucky, that's as many as six fives. And that is terrible.
>>
>>39852126

Damn, good point.
>>
>>39851919
>I did not know this way today edition!
Posted on the wiki 2 days ago. Should I get a twitter?
I'm worried it would be 1 more thing to forget to update. I've been forgetting a lot of things this week so I'm a little concerned about that.

Also linked this thread from wiki main page.


>>39852126
"General, I've had a terrible thought. Tell me there aren't currently 30 Neeran protecting that drive core."

"We've killed a few. One or two just surrendered but they're not very big or tough. There are reports of some still conducting a fighting retreat. So no, there are not 30 protecting the drive core. Yet."

>>39852069
>>39852126
>>39852338
Are these 3 different votes?
>>
>>39852490

I'm sticking with Tug + dynamic entry.
>>
>>39852490
>In addition to that: there's also a chance we'll run into 30 Neerans if we're really unlucky, that's as many as six fives. And that is terrible.

>>39852069
>>39852126
Both are me. Sorry for not making that clear, TSTG.
>>
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>>39852553
>Sorry for not making that clear, TSTG.
No problem.

So it looks like we're 2 and 2. Anyone else?
>>
>>39852043
>>39852050
>>39852524
I count 3 but I may be counting funny.
>>
>>39853088
I was counting
>>39852338
as another vote.

To break stalemate I am voting Pull troops back, configure small warhead.

If there are objections by all means state them.

Roll 1d100 for evacuating the area.
>>
Rolled 20 (1d100)

>>39853272
No objections here, you breaking ties is good for the momentum of the quest.
>>
Rolled 3 (1d100)

>>39853272
>Roll 1d100 for evacuating the area.

My captcha was sushi.
>>
Rolled 98 (1d100)

>>39853272

I'm >>39853088, wasn't too clear on my vote. Was going to side with this, sorry 'bout that.
>>
>>39853272

Blargh, wrong number, sorry Madman.

I'm >>39852338, sorry.
>>
>>39853463
You are our lord and savior with that roll. Thank you and never clean those dices.
>>
"I need a torpedo reconfigured with a minimum yield warhead and an armor piercing casing."

You're a little worried by how long it takes to get hold of a suitable warhead but it's more time for the troops to fall back.
"If you can set the sections behind you to vent their atmosphere then seal the blast doors behind you."

A few of the Neeran try to harry the retreating troops but they're few in number and none of the tougher opponents follow.

Energy output levels from the core are becoming worrisome when a Type 4 exits one of the cargo transfer corridors and streaks across the main bay, a pair of torpedoes in it's launch racks. Buzzing your LST, the pilot puts the fighter's engines in full reverse, decelerating while lining up the shot.

"Torpedo away!"

The inner hull dents into a small crater around the impact point. Four seconds later a jet of flame erupts from the hole, impacting the LST's forward shield. The transport's ops officer directs the shields forward to keep most of the energy and radiation from scattering through the bay, minimizing collateral damage.

The Majestic's captain contacts you once the last remnants of the explosion have faded.

"We detected automatic activation of the emergency teleporters in the destroyed section when the warhead went off.
The nearby Neeran ships have dropped back out of sensor range."

It takes a few hours to get teams to sweep the damaged sections but it's soon confirmed that any remaining combatants have either surrendered or were killed in the blast.
>>
>>39854316

Nice move, everyone.
>>
"I think it's a safe assumption those V2's were either staying nearby to monitor our fleet or to act as teleport receiver platforms. We've seen plenty of evidence that they have the necessary technology."
Daska points out at the staff meeting a day out from your destination.

"We don't know that was the case." points out Tama. "They could have just as easily told their boarding teams they had receivers to help their morale. None of them would know for sure until it was too late."

Kharbos pulls up a diagram.
"I've looked at captured examples. The V2 type attack cruiser does not have much excess space if equipped with ECM support. If they had receiver systems they would have been limited in number."

"Anything useful from interrogating the prisoners?" Alex asks.

You shake your head. "The prisoners are doing the Name, rank, serial number thing or their equivilant to it."

Damage to Majestic will take several days to repair once the fleet drops out of FTL. They'll still be able to relocate on short notice and it shouldn't impact operations. Any damage to repair systems will be fixed in another day.

>Anything you want to discuss with before your arrival?
>>
>>39855483
nope
>>
>>39855483
>Anything you want to discuss with before your arrival?

Do we have intel on potential fleets to link up with? What's the situation in that cluster.

Anyway, people wanted a shot at loads of salvage and this is probably it. So they better come up with decent deployment plans because I don't feel like doing their work for them.
>>
>>39855483
Find out who's EX-K got cored between two galaxies.

Write up all of the crews that conducted intercept for an appropriate citation for what could very well have been deadly for more crews.

things to discuss?

See if any of our people can't convince a prisoner or two to give us instructions/guidance for making a working Neeran emergency teleporter, in exchange for taking a message back to their command for us.
>>
Will have to cut my own time here short, dead tired from 12 hours of work and got to get up for another 12 hour shift in a new hours. Will try to post from work in about 16 hours or so.
>>
>>39849414
FOR HOUSE AND DOMINION

i forgot it was on today edition
>>
>>39855483
Torture/information extraction from the prisoners?
>>
>Do we have intel on potential fleets to link up with?

An alliance fleet group is protecting the nav satation. Groups of Neeran ships have been conducting round the clock raids on it on other facilities for the past 4 days. All of the secondary facilities are now out of commision as of 3 hours before the meeting.

There are multiple Alliance fleets in the region the most powerful of which is Admiral Chen's main battlegroup with a few dozen Assault corvette Wings. Supposedly he's been trying to keep the more elite units in reserve for the return of the Neeran main forces.
That's not to mean they aren't keeping busy, just showing up in a system is enough to cause most Neeran fleets to retreat.

You pass along a request for direct combat assets for your group when it arrives.

>Find out who's EX-K got cored between two galaxies.

Hafza Kader (MIA)
One of your veterans. But then again, most of your people are veterans at this point.

Those missing and the survivors have all been nominated for suitably heroic medals.

>See if any of our people can't convince a prisoner or two to give us instructions/guidance for making a working Neeran emergency teleporter, in exchange for taking a message back to their command for us.
There is only one prisoner who may have the know-how, that captured Neeran engineer. Assuming he could be convinced to do it, your intel people are adamant that he not be allowed to escape.

You can overrule them, you're the Knight Commander here.
>>
>>39856569
>Assuming he could be convinced to do it, your intel people are adamant that he not be allowed to escape.

I agree. That guy is way too important to let go. Don't extend the offer to him.
>>
>>39856569
Well I was going to just throw the nukes into said emergency teleporter anyway... and, you know. Lie. But screw it, I don't want to get blamed for letting the Engineer escape while everyone hopes to convert him using friendship or something. And it will be so much more fun to think of how to torture a Neeran!

oh, about that Engineer.

Did we capture enough stuff to make our own versions of those sentry guns he was making? I recall that our Recon folks were knocking out a good deal of his.

And did we by any chance manage to not destroy ALL of the repulsor tech that one Neeran was using? Or get a good recording of his cry of agony? That could be a fun psychological warfare transmission.
>>
>>39856569
Can we get some of our engineering guys to take a quick look at our plasma pistol? Just a quick inspection, don't want them to accidentally screw it up by dismantling it.
>>
>>39856749
>Did we capture enough stuff to make our own versions of those sentry guns he was making? I recall that our Recon folks were knocking out a good deal of his.
Intel has recovered the remains of a micro fabricator system he was using to build most of the equipment. While heavily damaged having been shot with a plasma pistol it's possible Alliance R&D could get some use out of it.
The sentry guns are fairly basic but enough scraps have survived to reverse engineer them.

>And did we by any chance manage to not destroy ALL of the repulsor tech that one Neeran was using?
Samples and remains of the dead Neeran have been placed in stasis for analysis. They've been thoroughly scanned and documented as per protocol.

>Or get a good recording of his cry of agony? That could be a fun psychological warfare transmission.
Saved.

>>39856846
>Can we get some of our engineering guys to take a quick look at our plasma pistol? Just a quick inspection, don't want them to accidentally screw it up by dismantling it.
Your weapons maintenance techs tell you that from their diagnostics it seems like a few parts have fused solid or have simply broken. Even if they could duplicate them within tolerance there's no way they could swap them out with the gun in its current state.

"You know this weapon is a real prestige piece sir. You may not want to let people in the Dominion know it's broken."
Only your bodyguards and a few techs are aware your pistol is out of action.

>What say?
>>
>>39857193
Good point.
>>
>>39857193
"People will find out eventually as it is my most trusted weapon. But you have a good point there. This is not a secret but I do hope any of you don't mention anything about this issue."

We just have to carry it around like always but 'forget' its cell.
>>
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Your fleet drops out of FTL 100 million km from the nav station in a designated safe zone.

"Be advised, there are also Neeran fleet groups reverting in the region. They're trying to take advantage of the ongoing raids. Some have been actively assisting them before moving on."

"New FTL contacts aft" reports sensors just before the com goes off.

"Nav station to Reynard Fleet, you have hostiles incoming!"

A pair of Heavy Cruisers drop out of FTL a million km to port, and they're not alone. A heavy carrier, 6 mediums and two wings worth of wardrum class light cruisers are win them. Four squadrons of Attack Frigates round out the group. Who know how many corvettes they might be carrying.

"Sensor's get me ID's on the mediums."

"Two of the Quad gun types, the other four are the newer fast mediums."

Those big gun mediums could do serious damage to Majestic. The Wardrum light cruisers with their 6 plasma cannons can throw out a tremendous amount of fire.

"Loading SP Torps!" Reports Alex

Torpedo batteries aboard Majestic and her escorts begin lobbing warheads towards the Neeran fleet knowing it will take time for them to arrive.
Your assault corvettes are still launching from their carrier ships.

>Your orders?

NOTE: Support ships designated as civilian for map purposes.
>>
>>39857193
"I-I'm aware of that. I trust you'll remain silent on this if anyone ever asks?"

Can we shoot a message of to Mr. Nxesi to see if he knows anyone who can repair it?
>>
>>39857944
>>Your orders?
Can we micro jump to the nav station? Are any of the friendly forces in the area able to assist?
>>
>>39857944
Can we have our strike cruisers knock out the guns on the medium and then use our own mediums to slug it out whilst the Majestic gets to safety? Wait, no, this is probably a bad plan.
>>
>>39857944
Focus on disabling those mediums while doing a fighting retreat towards the NE. Remember to cover the Majesty.
>>
Apparently my autocad files for the Neeran Wardrum and the Attack Frigate got wiped out. Luckily I still have the screen shots I took.


>>39858052
>Can we micro jump to the nav station?
The station will try to plot you a jump, but if the Neeran fleet moves up they'll block a direct jump. Majestic is still recharging and cooling her drive systems after the long jump and thus won't be able to make quick micro jumps. Minimum recharge time is 5 minutes.

>Are any of the friendly forces in the area able to assist?
There are two friendly squadrons of Assault corvettes on patrol. They are moving to assist using afterburners.

Other friendlies in the region have been alerted to the enemy presence and will assist if they can.

>>39858190
You could try to take out their guns using SP Torps yes.


What are your Rules of Engagement for SP Torpedoes? How many would you prefer crews use at most?
>>
>>39858436
>How many would you prefer crews use at most?
As many as required for the Majestic to survive with minimal damage. Our crews are veterans, they'll know when to use them.

>if the Neeran fleet moves up they'll block a direct jump

How much faster than our fleet are their capital ships? Would it be feasible to simply try to maintain distance and keep throwing torpedoes at them?
>>
>>39858436
How many SP volleys do we have?
>>
>>39858520
>How much faster than our fleet are their capital ships?
They're all much faster than your support elements. Especially the Transports and Majestic.
If it was just your warships you could pull this off.

>Would it be feasible to simply try to maintain distance and keep throwing torpedoes at them?
You could keep it up long enough to micro jump to another location in system, there's just not much to stop them from following and you'd need to charge for another jump to the station then.

>>39858547
>How many SP volleys do we have?
At least 9 Alliance torps. I need to recheck the second last thread to be sure.
>>
>>39858436
>You could keep it up long enough to micro jump to another location in system,

Would it also be possible to simply jump to Admiral Chen's fleet, or any other allied fleet of sufficient size?
>>
>>39858763
Most can't be done in a single jump, the rest are small units that you'd be endangering or are moving around too much to bring you near them easily.

Chen's fleet will require 3 jumps to reach.

You could put out an emergency distress signal, not just a request for assistance. These are normal reserved for high priorities or fleets that will be wiped out if help doesn't respond. It's questionable if you're in such dire straits.
>>
>>39859136
Well, that's unfortunate. Let's hope some additional reinforcements will show up.

Anyway, I'd probably suggest moving away from the enemy fleet on a course that forces them to choose between either blocking our jump to the nav station, or closing in on us.

Moving north-east on the map you posted should accomplish that.
>>
>>39859136
I say we jump to the nav station, 3 jumps is quite a big risk with their firepower. They will have at least some defenses available. Don't forget to tell the patrols our plan.

As for SP usage 3 volleys + 1 reserve should be enough. Any more and we won't have much for future battles.
>>
If it was not clear you have enough SP Torpedoes to completely destroy the enemy fleet several times over. It's a question of if you want to save them for the really big battles that you came here for.

Let's get your general intentions out of the way, then we can work on the details.

Fight or flight?

[ ] Try for micro jump to station (may be blocked depending on actions)
[ ] Use 2 jumps to reach station (may be pursued depending on actions)
[ ] Pull back main fleet, kill all hostiles with strike wings
[ ] Jump to a nearby small friendly unit
[ ] Emergency distress signal
>>
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>>39859341
>Anyway, I'd probably suggest moving away from the enemy fleet on a course that forces them to choose between either blocking our jump to the nav station, or closing in on us.
>Moving north-east on the map you posted should accomplish that.

1 for that.

[ ] Try for micro jump to station (may be blocked depending on actions)
>>
>>39859382
I don't want really big battles, I came here to loot stragglers.

:o
>>
>>39859382
>[ ] Use 2 jumps to reach station (may be pursued depending on actions)
Do we have any Neeren SoS beacons? Activate it after our first jump and see if they pursue? Try to make it seem like their boarding parties are still active.

If not
>[ ] Try for micro jump to station (may be blocked depending on actions)
>>
>>39859524
>Neeren SoS beacons
Would would we accomplish by doing that?
>>
>>39859571
To notify to the fleet that their boarding parties were still active in our Majestic and still working towards making an EMP out of one of our drive cores.

Thus it gives more weight onto the choice of whether to pursue us or not. They would have to assume multiple scenarios rather than just a simple few.
>>
>>39859765
Unless the Neerans who teleported away landed on any nearby ships with receivers.

Anyway, I'm off to bed guys. Don't get anybody on our side killed.
>>
>>39859524
>Do we have any Neeren SoS beacons? Activate it after our first jump and see if they pursue? Try to make it seem like their boarding parties are still active.
One of your prisoners does actually know how to do this. A Shallan (who tests show is not from Faction Shallan space) will fake a Neeran signal in return for the following: "Immunity, protection and a quarter million in cash."

>>39859517
>I don't want really big battles, I came here to loot stragglers.
Then I have to inform you that you may not have entirely thought through all the implications of this assignment.
>>
>>39860192
Fine by me. Which type of cash will be determined at a later date. I'm sure there's some nearly worthless pandora cluster currency we can pay him with if he doesn't do a good job.
>>
Talking to your intel people they inform you that the SOS plan can be modified to fit a number of different scenarios. They'll try to work out the best fit. Unless you're trying to draw them in so they can capture the Majestic voters should still try to pick one of the above plans here.

V
>>39859382
I will see you guys in the morning.
Shit I need to grab a mothers day card first thing.
>>
>>39860192
Can that quarter million be classified as an alliance expense?

Would he be willingly to divulge any other information such as any comm codes or anything else?
>>
>>39860525
>Can that quarter million be classified as an alliance expense?
If you want them to take the prisoner off your hands then yes.
>Would he be willingly to divulge any other information such as any comm codes or anything else?
Those would cost more than 250k but he's willing to offer them after the other conditions have been met.

Goodnight and make sure to vote!
>>
If we can mangle that fleet several times over, why not just form a battle line screening the majestic while it moves to safety.

If they move to engage unload on them starting with their heaviest assets, micro jump strike wings to flank positions, fire long range shots at them as they advance. If they get close we could even fire torpedos off to the sides and loiter and come in from behind them.

We dont need to fear a force like this. Especially if they dont even have a superheavy. Just form a screen and push majestic to safety while skirmishing at extreme ranges, if they close hammer them hard with everything
>>
>>39860466
Sleep well.
>>
bump
>>
>>39861585
We can mangle them if we go weapons free with our SPs, if we engage them conventionally it might be a bit hairier. That still seems like a good idea, I support it.
>>
bump
>>
Bump.
>>
>>39861585
The issue I see with staying at stand-off ranges is that they have two large ships with fixed-forward siege-styled guns. (8 of them!) and I believe plasma weapons are at the longer end of the range tables.

I don't think we've got any ships that can take a hit from all 8 of those guns, even if some shield overlapping is done.
>>
>>39859382
>If it was not clear you have enough SP Torpedoes to completely destroy the enemy fleet several times over.

I think a problem is that it's very hard to judge how ships compare to one another.

I look at the map and see they have more heavy cruisers, more medium cruisers, and more light cruisers, and that seems like a pretty bad situation.

And with SP spam, it won't be. But it's pretty hard to formulate a plan just going by that. How do our ships hold up to the enemy with SP torps, or only minimal use? I have no idea about that.

Maybe you could add a rough threat assessment to fleets (and possibly individual units or ship classes in the long run)? Something like: The Neeran fleet has a threat potential of 5000 points, your fleet is at 5000 points without SP torps, and 20000 with liberal SP usage.
>>
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>>39861585
>why not just form a battle line screening the majestic while it moves to safety.
You can do so, you certainly have the advantage in numbers. Just keep in mind that most of your ships are geared towards speed and maneuverability.


>>39869539
Because tactics dramatically affect your fleet's threat potential. Hence why I was going to stop using rolls entirely for most battles except for when Sonia needed them.

I created the unit types legend and map system specifically to make it easier but it looks like that failed completely.

I will concede that you haven't gone up against the Wardrum type in serious numbers before. They're the Neeran equivalent to the Centurion. They're meant to operate in massed formations, usually in wall formation to overlap their shields. This means they're vulnerable to faster moving more maneuverable ships that can get behind them and break their formations where their shields are down or weak.
This can be done with corvettes or starfighters.
>>
>>39870557
>I created the unit types legend and map system specifically to make it easier but it looks like that failed completely.

I think it gives a good idea what's going on strategically.

>They're the Neeran equivalent to the Centurion. They're meant to operate in massed formations, usually in wall formation to overlap their shields. This means they're vulnerable to faster moving more maneuverable ships that can get behind them and break their formations where their shields are down or weak.

I feel stuff like that would prove incredibly useful if it got added to the wiki.

It probably simplifies things a bit too much but it's still a lot more useful than knowing that a ship mounts weapon X exactly Y times without going into weapon placement and tracking capabilities.
>>
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>>39870684
>I feel stuff like that would prove incredibly useful if it got added to the wiki.
Probably.
Since the Neeran section needs so much work we could end the game after this battle and take suggestions on how to set up their wiki pages.

>>39870557
And since saying that they're in the middle of launching and thus are not displayed with the rest of your fleet seems to be an incomprehensible concept all you ships are now displayed as deployed.

You elite strike wings have 545 ships.
You also have starfighters.

The enemy has
144 War drum LCRS
48 Frigates
200 Corvettes at most
Not counting their heavier ships.

People seem to be in favour or a fighting retreat, covering the Carrier and support ships with your smaller fleet elements long enough for your SP Torpedoes to get some kills or for Majestic to jump.

[ ] Keep everyone together to help with shield wall, stay ready to jump.
[ ] Shield wall, but send some ships to make close strikes
[ ] Shield wall, send starfighters to make close strikes
[ ] All strike wings go full attack, draw fire away from Majestic
[ ] other
>>
>>39859462
This seems like a good first move so we can see how the enemy reacts before making additional plans. How long until the enemy is in effective range for their weapons?

>[ ] Shield wall, but send some ships to make close strikes
>[ ] Shield wall, send starfighters to make close strikes

These two combined?
>>
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Neeran Heavy Cruisers form up with the big gun mediums in between them. War drum types are assembling into wall formation above and below these ships.
The Heavy Carrier launches three wings of corvettes but they appear to be understrength.

Frigates and the fast mediums are spreading out.

>>39870806
Okay. How does 2 Wings, Mike's squadron and some of the starfighters sound for the close strikes?

You can add or subtract forces from it.

Would these guys be attacking one of the flanks, or straight up to try and act as a distraction for the heavier guns?
>>
>>39871042
>Okay. How does 2 Wings, Mike's squadron and some of the starfighters sound for the close strikes?

Sounds good to me. I think one type of battleship has a rather impressive torpedo loadout, could we have those perform micro jumps at maximum range to keep the enemy dodging incoming torpedoes from a variety of angles?

>Would these guys be attacking one of the flanks

I'd like to see if they can go after the engines on one of the heavy cruisers with SP torpedoes before the Neerans can get into firing range.
>>
>>39871123
>I think one type of battleship has a rather impressive torpedo loadout, could we have those perform micro jumps at maximum range to keep the enemy dodging incoming torpedoes from a variety of angles?

I'm not sure if you have the one you're thinking of. Some of the battlecruisers or fast battleships from your command squad could carry that out though.

>I'd like to see if they can go after the engines on one of the heavy cruisers with SP torpedoes before the Neerans can get into firing range.
You don't have a lot of time before that happens.
Which flank? Upper or lower?
>>
>>39871505
>Which flank? Upper or lower?

The one closer to the nav station seems like a sensible choice.

>I'm not sure if you have the one you're thinking of.

Found it on the wiki: Alderamin / Thuban class battleship. I think we have a few of those, right?
>>
>>39871575
>Alderamin / Thuban class battleship.
You did salvage one awhile back and tried to get it assigned to you on your previous deployment. It didn't get added to the fleet this time.
It's currently part of the home fleet while the Centri Cluster is under threat of attack. It wasn't part of the special equipment or ships anyone asked to have added to the fleet. Sorry.
>>
>>39871645
Ah, okay. Seems I mixed things up. Sorry.
>>
>>39871042
Posting from phone at work, so I can't see much of the maps.

Push the enemy's flank forces to threaten the flanks of their heavier ships in the central core. Don't let them shield wall us. SP torp wardrums when they try to wall.

Majestic and escorts will hand off their torps to attacking squadrons like we did vs Neeran gravity well ambush. Focus all of those torps on the heavies.

Star fighters are to scatter by squadron/flight as they see fit and threaten the enemy flanks. Attempt to coordinate roughly similar ranges to act as extra muscle for our attack wings or as a hammer to blast enemy heavy group with torps.

Authorize 3 SP torp volleys
>>
>>39871575
>>39871740
Focusing on the right flank it is.

>Majestic and escorts will hand off their torps to attacking squadrons like we did vs Neeran gravity well ambush.
Roll 1d100 for effectiveness
>>
Rolled 24 (1d100)

>>39871936
>Roll 1d100 for effectiveness

Rolling.

>Majestic and escorts will hand off their torps to attacking squadrons

They should probably keep a few, just in case something manages to slips through or more Neeran ships manage to jump in undetected.
>>
Rolled 28 (1d100)

>>39871936
Phone dice, go!
>>
Rolled 52 (1d100)

>>39871936
dice
>>
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While most of your fleet protects the all important support ships Mike heads off with two other Wings and some of the starfighters. More fighters could have been sent but then it would have been much more difficult to recover them and jump on short notice. The Escort Carriers are standing by for quick pickup and micro jumps as needed.

One of the fast battleships are sent out, micro jumping to different locations then back in to launch a few torpedoes. The two fleets are too close together to micro directly between them.

Mike's squadron throws on the afterburners and goes after the pair of closest fast mediums, acting as a distraction while a few bomber squadrons break away and target the larger ships. With Mike's flashy attack they barely have time to notice the incoming torpedoes before the warheads impact and cripple them. Turrets on both ships detach and pull back to help the Frigates but are swept over by the assault corvette wings before they can get far.

The Frigate crews seem to be a bit more cagey, pulling back but maintaining fire.

As the wings close in on the flank the Neeran corvettes move to help protect the heavier warships.

"Are they launching fighters to counter?"
"No sir, no sign of starfighter launch yet."

Meanwhile the big gun mediums have started to open fire. They're still out of effective range, the weapons fire from their plasma weapons unable to focus each shot enough to do real damage at this distance. That will change and the corvettes will need to start rotating their shield wall soon.
>>
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The fleet launches a torpedo volley in the general direction of the attacking strike wings. If they should be able to redirect them in flight once they're in a good position to light up the flank.

As they close in the enemy figures out what's going on and increases their ECM output. Corvettes and one Heavy Cruiser launch plasma balls, trying to throw the torpedoes off course and scramble locks. It's somewhat successful with close to half of the warheads going off course or detonating to avoid friendly fire.

Your starfighters scatter to aboid the stray weapons fire but most of the strike wings press on, guiding the remaining Torps on to their targets. Two dozen strike the aft sections of the closest Heavy, damaging the engines but not crippling it.
The remainder hit Wardrum types or the occasional corvette as they try to evade.

Some of the starfighters go after the Heavy Carrier lurking farther back as do an allied corvette squadron which has finally caught up. Some of the older Neeran corvettes pull back to help protect their carrier.

Meanwhile your fleet has begun taking a steady hail of weapons impacts. They're strong enough now that the corvette squardons are swapping out after every hit. Lorraine's ships are returning firing with their own plasma cannons now as are you.

Your pair of strike wings and fighters are in position to seriously mess with the enemy wall formation now if they can deal with the corvettes harassing them.

Do you want the farthest starfighter unit to kill the enemy Heavy Carrier while they have the opportunity, or order them to focus on the Neeran front line ships like was the original plan?
>>
>>39872834
>allied corvette squadron
Do these guys have torpedo launchers and SPs?
>>
>>39872914
>Do these guys have torpedo launchers and SPs?
Yes, 1 volley.
>>
>>39872977
Awesome! Would it be possible to have 1/3rd of our starfighters in the area support them against the incoming Neeran corvettes so that enough of them will manage to fire their torps on the carrier while the rest goes after the front line ships? Or would that be too few fighters to make an impact?
>>
>>39873111
>Or would that be too few fighters to make an impact?
We'll find out.

Split the fighter force, some of them help with the carrier and its escort, the remainder pull back and continue with their objective.

Any other opinions on this?
>>
>>39872834
Phone guy.

Take out the wall formations and front line forces. Put an SP torp volley into the carrier, then Hit the walls/heavies.

Put 2 more volleys into their front lines.

This should bring us to 4 volleys used?
>>
>>39873263
>Same guy who suggested the fighter split here

How much longer until the Majestic and the supply ships can jump to the nav station?
>>
>>39873325
>Put an SP torp volley into the carrier, then Hit the walls/heavies.

I think if the fighters fire them from that distance, there's the chance the old Neeran corvettes will simply suicide into the torps.
>>
>>39873370
I meant the attack wings. Star fighters are better off swarming the formations.

If we fire our older House SP torps at the Neeran carrier, let them suicide corvettes. That gives the allied squadron less enemy corvettes to deal with, and we can always send Mike, too?

We can't afford to let majestic take hits, so we must hit the front force unless we want losses to the defending wings.

But we can help our allies vs the carrier, too.
>>
>>39873486
I honestly think spending 4 volleys is too much, and we'll have to give the FA torps we don't use back to them, as well.
>>
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>>39873327
>How much longer until the Majestic and the supply ships can jump to the nav station?
When they reach the end of that green arrow. they can turn and jump.
Maybe a bit longer than the 5 minutes originally stated.

"Get me that starfighter force to the rear. Have two thirds of them pull back and deal with their main objectives. We need those wall formations dealt with ASAP."

Most of the starfighters turn back while the rest help the allied corvettes with the Heavy Carrier.

The corvette battle is becoming a melee. Any of your ships that have time fire into the nearby wall formation or the Mediums, while your main fleet continues to hammer them from the front.
Starfighters are lining up for a strike on the big gun ships but are having trouble with the amount of fire being thrown their way.

https://www.youtube.com/watch?v=cBrcuq5ZJDU

One of the enemy fast mediums trying to conduct a flanking maneuver on Majestic explodes seemingly without reason. The entire thing turned into a rapidly expanding fireball.

That ship could have been good salvage!

Flashing through the cloud of cooling gas appears the distinctive wedge shaped prow of the TCS Odyssey. A pair of heavily modified plasma weapons and a few other guns flank it's primary hull. Banking hard it turns towards the nearest concentration of enemy ships, phase cannons and torpedo launchers firining in every direction.
A pair of light torpedo batteries on it's dosal and ventral hull begin to one shot Frigates and corvettes that stray too close.

You sigh. "Looks like they upgraded the Odyssey again."
"They had to." Says Maybourne. "They just released a propaganda vid with the declassified specs."

The second medium goes up not long after.

"This is Odyssey to General Reynard, the Admiral has assigned us to your group for the rest of your deployment here. Were do you need us?"
>What say?
>>
>>39873594
"Good to have you Odyssey. Your presence is unexpected but nevertheless very appreciated. If you could shake up their war drum formations, you would allow the part of my fleet currently covering the carrier and transports to go on the offensive.

Oh, and before I forget - it's customary for ships in Dominion fleets to earn bonus payments for disabled hostiles. So, if possible, please try to leave them in larger pieces."
>>
"Good to have you Odyssey. Your presence is unexpected but nevertheless very appreciated. If you could shake up their war drum formations, you would allow the part of my fleet currently covering the carrier and transports to go on the offensive.

Oh, and before I forget - it's customary for ships in Dominion fleets to earn bonus payments for disabled hostiles. So, if possible, please try to leave them in larger pieces."

The captain of the other ship, Yevgeni Zev, bites back what probably would have been criticism for your system. Instead he pauses before acknowledging your request.
"We'll do what we can, but if the choice is between saving salvage or your people from death my orders follow the latter."

"Of course. Are there any more reinforcements on their way?"

"Admiral Chen has assigned more ships to your command. You'll have to go to them unfortunately. They're busy covering an evacuation."

Roll 3d20 for your people currently locked in combat
>>
>>39873594

"Reynard to Odyssey. If you can take the heat, we need some additional fire thrown at the wardrums and the enemy Heavy Cruiser. Our wings will move to cover as soon as possible."

Once Odyssey draws some enemy fire, half of our defensive wings move to press the attack?
>>
Rolled 10 (1d20)

>>39874200
>Roll 3d20 for your people currently locked in combat

1

>"We'll do what we can, but if the choice is between saving salvage or your people from death my orders follow the latter."

Awww, I expected the dossier the Terrans have on us to be clear in that regard. "Completely mercenary at times but tries to avoid allied losses whenever possible" or something like that.
>>
Rolled 10 (1d20)

>>39874292
2

Soup, burgers, steak, cake, wine. Can't we just pick bicycles or something?
>>
Rolled 12, 18, 8 = 38 (3d20)

>>39874200

of all the damned ships Chen sends to save us, it had to be Odyssey. I wonder if those guys we saved are still aboard?
>>
Rolled 4 (1d20)

>>39874332
3

>I wonder if those guys we saved are still aboard?
Do vacation days still accumulate while lost in hyper space? I'd guess those guys are set for life with centuries of pay.
>>
>>39874332
>Can't we just pick bicycles or something?
Or cars, jets, guns. Anything besides food really.


>>39874367
>I wonder if those guys we saved are still aboard?
It's been 7 years. This seems unlikely.

>>39874407
>Do vacation days still accumulate while lost in hyper space? I'd guess those guys are set for life with centuries of pay.
Not if their family are given their death benefits. Otherwise potentially yes after things have been checked over to make sure it wasn't part of some scheme.
>>
Going to do the 3rd set of dice in 5 minutes if nobody else shows up.

>It's been 7 years. This seems unlikely.
Whoa, I tend to forget we're moving in 6 month steps by now.
>>
Rolled 16, 14, 13 = 43 (3d20)

>>39874673
3rd set
>>
>>39874407
That was TCS Veona (or however it was spelled!). I was talking about the Odyssey crew we picked up on Tourta while looking for our own guys lost during that chase after the stolen V-torps.
>>
The fighters manage to fire off their torpedo volley more or less at the same time. A few of the fighters continue to close in an attempt to help guide their warheads in. The mix of SP and conventional torpeodes begin to impact while most fighters try to get as far away as possible.

Both of the big gun mediums shrug off hits that normally would have killed them outright a few years ago. They must be equipped with newer armor to protect against SP weapons. Eventually enough get through in less heavily protected areas such as the weapon emplacements, and shields fail. Day's Madeye squadron kills one of the damaged ships before it can raise shields again. The remaining torps finish off the other.

Not a moment too soon. You just lost a pair of corvettes to their heavy guns and several more will be undergoing repairs for the next day.

Drake manages to get her Wing through the opposition and into close quarters with the wall formations. Most are unable to bring shields to bear against them and soon they break and run.

Odyssey momentarily becomes a target for several Wardrum squadrons and is forced to break off. Instead it opens up on the least damaged Heavy, what look like E-beams slicing through it's shields and destroying generators. Eight plasma cannon shots then punch through the aft hull crippling the engines.

Mike and Felix are caught having to deal with the elite corvette units, both taking damage but few losses.
"Enemy is in full retreat."

Despirte the damage one of the Heavies manages to jump along with plenty of the Wardrums. Frigates hang back long enough to pick up a corvette each then jump out. The remaining ships surrender.
>>
Majestic and the support ships are able to microjump to the station where they'll be well protected by a pair of upgraded Mega's helping to guard it.

Several newer corvettes were recovered relatively intact. A few crews teleported off and failed to self destruct or stayed to surrender.

A Heavy cruiser and the enemy Heavy Carrier had their drives destroyed but are deffinitely salvageable. A team is being prepped to recover them. Your forces have a 50% claim on the carrier.

Did you want to trade the remains of the big gun mediums (mostly useless) and other salvage from the battle to buy it out?
Or would you like your fleet to get the cash for the salvage haul to help give the crews bonuses?
>>
>>39875620
>Did you want to trade the remains of the big gun mediums (mostly useless) and other salvage from the battle to buy it out?

What can our House actually do with a Neeran Heavy Carrier?
>>
>>39875620
First off...

send a shuttle over with a few bottles of booze for Odyssey. They certainly saved us when it came to that enemy flank.

Any intact emergency teleporters to salvage?

I'm gonna need a refresher on the Neeran Medium Carriers. I recall ideas that may apply to them.
>>
>>39875697
That is a bit of a question. They're not normally configured to carry faction ships but it could be done though at reduced numbers. They're also faster than ships like the Majestic.

It could be set up with more guns to act as a Heavy Cruiser or for troop transport similar to Dominion built heavies.

Overall it would be less vulnerable than the various smaller support ships your fleet bring along with it. On the flip side it's a bigger target.

It would not be repaired and crewed in time for this deployment.
>>
>>39875988
Can the House actually afford it? And more importantly, do they want it?

If I remember correctly, there's some restructuring going on in our military. Maybe forward the choice to Baron Archivald? He should know what our House needs in the carrier and fleet support department.

>Heavy cruiser talk
How's the construction on the design created by RI going?
>>
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Neeran Heavy Tanker/ Transport / Carrier hulls are 7600m long.

And I figured out where my subconscious picked up the general look of the ship. Imperial Strike Cruiser from XWA.

>>39876140
>Can the House actually afford it?
If you're paying for it with salvage yes. Unless you mean operations costs, then the answer might be more tricky.

>Maybe forward the choice to Baron Archivald?
You'll make sure to ask for his opinion. Ultimately it is your call. You could acquire the damn thing yourself which would give you a significant military advantage over the other Barons in the House since none of the biggest ships belong to any of them, just some of the Medium Cruisers.
>>
>>39875988
>>39876140

IIRC, we've added at least 1 of those Heavy Tanker/Cruisers to the J-D fleet (with an intact cloaking device!)

I'd be willing to use the scrapped Heavies to buy the carrier, after we've searched for emergency teleporters to snag for operation 'Candygram'.

With our lack of stable communications to the rear, we can always sell off the Medium at a later time for bonus pay. Or we might end up breaking some ships in a way that lets us fix up the ship easier. It could also be a potential way to recover a bunch of our salvage after operations here.

Out of curiosity, haven't we encountered Neeran Carriers that could be classified as salvage ships or otherwise used as part of salvage operations? It might be worth considering buying this wreck for RSS, though we'd be unable to approve it ourselves and until later.
>>
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>>39876485
The J-D fleet has a rebuilt Neeran Heavy Cruiser. You handed over a Heavy Carrier to the Alliance for R&D data and tons of cash that greatly enriched the House. Because of this your House has remained in a very good economic state.

>Out of curiosity, haven't we encountered Neeran Carriers that could be classified as salvage ships or otherwise used as part of salvage operations?

They normally use Heavy Transports, CX Transports,
or their more normal Carriers for salvage work. Large wrecks are towed back to a suitable shipyard or other safe zone to be rebuilt. Small wrecks are normally cut down and brought to a nearby Supercarrier.
Heavy Carriers do have the ability to build corvettes in the field but that programming was wiped before the crew surrendered. It should be possible to reload the data from other captured sources. The Alliance should have data like that, you have recovered a fair amount of it.
>>
>>39876468
>Unless you mean operations costs, then the answer might be more tricky.
Yeah, that's what I meant. Our House had trouble financing large ships in the past, and I'm not really sure if we're ready to invest in anything larger than medium cruisers at the moment.

>acquire the damn thing yourself which would give you a significant military advantage over the other Barons
While I like that idea in general, what can we use the ship for during peace times? I would guess the upkeep would be a bit too hit to have it simply sit around and look menacing.

Would it be usable as a temporary station? Could RSS use it in some way? Maybe as a mobily refinery and mining vessel?

Also, congrats to the corvette wing who shared the kill on the carrier. Are they Dominion or Terran?
>>
>>39876701
>Heavy Carriers do have the ability to build corvettes in the field but that programming was wiped before the crew surrendered.

Neat. Could these facilities be adapted to produce Dominion corvettes?
>>
I'd say sell it for now for more dosh. I mean we crippled another couple of them back in the other galaxy, even if we sold two of them. Financing such a large ship would also be problematic at the moment what with the economy not being super strong yet. The cash could help support further economic expansion for the House, and us! Also I am sure we can catch another fleet and get us some more Heavies to add to the list. With the Odyssey along with could maybe even try to cripple a Super.
>>
>>39876701
Personally, I think we should acquire this ship and potentially try to secure it for RSS/RTS.

As a transport/carrier, we should quickly trade for it to J-D and see if it wasn't carrying useful stuff the Neeran may have stolen during their raids or been carrying key replacement parts for things.

For a possible RSS/RTS buyout, we have Nai to look into the various systems, potential resale after repairs, and (if we can afford it) a potential second construction ship or other major fleet element. (though obviously I've been trying to champion space station construction branch of RSS for a while)

>>39876870
That is partly why I suggested 'secure it now, potentially sell off later'. We might capture more Heavies, or we might salvage only some chunks of Heavies that could be used to fix this one up. We can't really predict the future, only plan and hope to cover our bases as best we can.
>>
I'll add it to the next survey to go up.

>>39876776
>Would it be usable as a temporary station? Could RSS use it in some way? Maybe as a mobily refinery and mining vessel?
Potentially yes.

>Also, congrats to the corvette wing who shared the kill on the carrier. Are they Dominion or Terran?
Terran. They did take some losses but did okay.

>>39876800
>Neat. Could these facilities be adapted to produce Dominion corvettes?
With some work it could build older ones. There are some parts of the newer assault corvettes it wouldn't be able to handle.

>>39876140
>How's the construction on the design created by RI going?
There are some problems with the engines that are causing delays. Depending on what happens there may need to be adjustments made to the hull design to properly fit them and provide enough thrust. This is also causing a cascade of problems and delays for other equipment, most notably the heavy gun mounts.
>>
>>39877168
>This is also causing a cascade of problems and delays for other equipment
That's unfortunate. On the bright side, shouldn't Helios be willing to supply us with siege weapons again by now?
>>
>>39877442
>On the bright side, shouldn't Helios be willing to supply us with siege weapons again by now?
Your House maybe but not you. Fortunately the prototype is being sold to the Alliance they'll be able to get it the guns it needs. Probably Republic built ones.

My browser is acting up. Got a post ready give me a bit.
>>
>>39878099
>Your House maybe but not you.
Ouch. I thought we were only black listed for 12 months.
>>
>>39878144
we did kind of go back on our word to Helios in less than... what, 24 hours?
>>
>>39878303
Yeah, Sonia's brain seems to shut down for a day or two every two years when just the right combination of anons is playing.
>>
A few hours later you're contacted directly by Admiral Chen.

"Reynard right? Good, we need more Alliance units here. The fleets have been split between covering evacuations and hunting down Scorchers. Most of the Neeran Specials went towards the Centri cluster but not all of them. When the enemy retreats through here -and they will- we will have a limited window to inflict as many casualties as possible.

I noticed in your reports that your fleet's strike forces far outstrip it's support capacity. Normally a Heavy Carrier like your Majestic might support two assault corvette wings at most, not 5 plus mixed Wings."

You point out the Dominion's modified carrier designs intended to act as repair ships for assault corvettes.

"Yes. The Dominion has only been deploying them in small numbers usually, not basing the support of an entire carrier group off them. You will have to be very careful to protect them once the larger battles start up. I would offer you a few shield platforms for extra protection but none can be spared.
I'm assigning these to you instead."

You get your first good look at the rest of your fleet. A trio of heavily modified escort carriers are equipped with teleport receiver platforms. The hull is dotted by what look like missile or torpedo tubes. A receiver platform is at the bottom of each one. If a nuke appears inside the blast will take the path of least resistance; through a thin barrier and out into space.

An ACC class Super Carrier that can support more than 3 wings and can actually build most of the parts needed for Gamma class corvettes. Some ship sections have to be brought in pre-assembled but it looks like they keep a good stockpile.

Two Mega class supers that have been given an EX designation. Each is fitted with 6 prototype turrets and Republic Heavy Plasma cannons. These are not meant for hit and fade, they're meant to go head to head with Neeran Supers.
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Updated the wiki ships section with the Neeran Empire list. Which ones do you want articles done up on first? Yes I know their Faction needs an article.

Otherwise I'm looking for nickname suggestions.

Basic Starfighter / "Pointer"
Heavy Starfighter

>Corvettes
Light Attack ship / "Defender" Light corvette
Neeran Attack Corvette / "Ball"
Elite Attack corvette / "Ball Plus" / "Elite"
FTL Corvette / "Rabbit" / "Football"

>Frigates
"Pacifier" Attack Frigate
"Pacifier Plus" / "Packer" Attack Frigate

>Attack Cruisers (ACRS)
"Bulk Cruiser"
"Normandy"
"V2" - Support & ECM ship
"Corsair" - most common attack cruiser type
"Flipper" / "Platypus"

>Light Cruisers (LCRS)
"War Drum"

>Transports
CX Transport / Construction ship
BT -"Blockade Runner" / "Neeran Marauder"
"Dragon Boat"

BC "??"
BC (Spinal mount battleship?) BS "Spade"
Carrier

>Medium
Fast Medium
"Trireme" Medium
Big Gun / Quad Gun / Braw Bro Medium

>Heavy
Mining ship
Heavy Carrier / Tanker / Transport
Heavy Cruiser


>Super Heavy

Super Carrier [No nickname]
"Scorcher"
"Gun Cruiser" (Built out of crippled super carrier)
"Arbalest" Scrap cannon / Repulsor mass driver
"Cinquedea" Fast Super Heavy -Gunship
[Unknown Type] <- unconfirmed intel reports

Command Ship
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>>39878508
>anti-nuke precautions on the receiver ships

Decent for dealing with the air blast, but still doesn't help much with the fact that most of the high energy particles are trapped by your ship.

It does make me wonder if there isn't something more devastating we could have ride an emergency teleporter, now. Napalm projection devices that breach the door out before spraying sticky fire with its own oxidizer sound fun, but ultimately would be a localized terror weapon.

... what if we used the teleport capsules to bring a cluster of high yield torpedoes past the armor belt? rig a simple system to read the pod's sensors. If on a planet, disarm. If not on a planet, breach door, torps cold launch themselves from the pod. Possibly with some extra kick to help them gain speed.
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>>39880263
Your objective is to destroy the receiver system, damage, or destroy the ship?
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>>39878508
Niiiiicceee, 3 Supers added to the fleet. I hope they don't remember to take them back so we can bring them home or something.

>>39879983
>Which ones do you want articles done up on first?
Neeran Attack Corvette / "Ball"
"Corsair" - most common attack cruiser type
Heavy Carrier / Tanker / Transport
Heavy Cruiser
Carrier

I think the most common ships we face should be updated first seeing as... we face them the most!

I'm thinking you could call either of the Carrier types for "Hive" seeing as they usually contain enough Corvettes to swarm everyone and anything.

Basic Fighter could be "Wasp" and Heavy Fighter could be "Hornet". I mean Hornets are bigger and packs a meaner punch than Wasps, right? Also fits the swarm part from above suggestion.

Command ship could be "Apex"? I mean they are a bitch to kill and is the biggest kid on the block so to say. Might just be me being in a animal theme for the moment.
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>>39880535
It honestly depends on what intel we have on the Neeran teleporters.

If they're hiding their teleporters deeper in larger ships? nuke bundle is likely the best route.

If they're primarily doing something like the Factions ones? Trorpedo idea may be the best, hoping to spread the damage out from the one location.

Basically any plan should include at least 1 nuke that goes off last to take out at the very least an individual receiver.

I'm basically setting up a theoretical junkyard wars styled contest for the engineers, aren't I?
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>>39880835
>I'm basically setting up a theoretical junkyard wars styled contest for the engineers, aren't I?
I'm worried it would end up like this.
https://www.youtube.com/watch?v=k9YYbrZ4whY


Neeran Attack Corvette / "Ball"

One of the most well know ships of the Neeran Empire are their ubiquitous attack corvettes. Armed with a fusion plasma weapon, tough shields for its size and with good maneuverability these ships can be a fearsome presence to the unprepared.

The "Ball" is one of the rare instances of a disposable warship being found outside the Dominion. Where the Dominion might rely upon cloning or the Dro'all's higher rate of reproduction, the Neeran have reduced crew requirements of their ships to as few as possible. Most corvettes have a crew of 3, a pilot, engineer and weapons officer, though they can easily operate with just the pilot.

Thanks to small crews and generally superior weapons the Neeran seemingly have little concern for casualties knowing their enemy's will be far worse. When combined with ease of construction and more recent inclusion of emergency teleporter technology their Empire rarely has reason to back down from a conflict.

Weapons
The Neeran corvette relies upon a plasma weapon that is effectively made up of the entire ship. Fusion plasma that is generated for use by the main engine is diverted forward into the weapon then released from it's containment bottle. Normally this is in the form of a focused stream that is further accelerated by repulsors, similar to the engine system.

Another option is to generate an increasingly large containment bubble outside the hull into which more plasma is dumped. At some point the crew will then launch the plasma ball towards a target. These can be difficult to accurately direct and will suffer a loss in damage potential at range as the plasma cools. Because of this they're most often used as distractions, to blind targets, or for bombardment of near stationary vessels and platforms.
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>>39881797
History
Variations of the Ball type corvette were encountered after the Faction wars when the empire sent scouting forces into the newly established Nav Relays between the Pandora cluster and what is now Shallan space. Their engines and weapons were not as powerful, nor were their maneuvering thrusters, but they've remained largely unchanged.

A Republic modified Mega, the Stormhawk, was one of the first Faction ships to witness to plasma ball weapon use. They narrowly survived a surprise attack by 30 Neeran corvettes while hunting Kavarian Union remnants. Damage was severe enough that the ship spent the rest of the Neeran incursion conducting fighting retreats or covering evacuations.

In both incursions the Factions were forced to rely on superior firepower or SP weapons to defeat enemy corvettes.

When the Neeran began their more recent invasion of Shallan space it quickly became apparent that they had upgraded. All "ball" types encountered in the war thus far have been fitted with high maneuver drives and are built to be mass produced even more quickly than their predecessors.
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"Corsair" Attack Cruiser

Quickly becoming one of the more successful designs in the Neeran fleet is an attack cruiser which Faction forces have dubbed the Corsair. Fast and well armed these attack ships are well suited to hit and fade attacks and have earned the respect of alliance commanders and the ire of logistics personnel.

While still relatively cheap to produce compared to Facction designs it is a far cry from the disposable corvettes normally deployed by the Neeran. Intel and evidence largely agree that the class was designed by one of the Neeran client species, though it's difficult to be ccertain which one. Unlike other ships these will only rarely have Neeran commanders or officers aboard, being better suited to more modestly sized species.

While their maneuverability is adequate they lack high maneuver drives putting them at a disadvantage in larger battles.

Crew sizes vary, with as few as 20 reported on high risk missions up to 280 on longer deployments.

Weapons
4x spinal mount fusion cannons
4-6x spinal mount phase cannons
1-3x turreted weapon (Phase / pulse cannon turret)
??x missile / torpedo racks

The most dangerous weapons carried by the Corsair are it's 4 fusion plasma weapons, upgraded with Neeran tech. These weapons allow the ship to briefly come close to matching the firepower of a Neeran Battlecruier. Testing of captured examples have shown that the fusion cannons can only fire a limited number of shots before requiring a cool down and recharge period. While a liability their use in hit and fade operations makes the most of these shortcomings.

Secondary turreted weapons vary in type and placement. Most will have a single forward turret to assist in pursuit of more maneuverable targets.
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>>39882761
I really wish we had been able to locate a Corsair production line during our Maelstrom raids. Could you imagine if we'd gotten our hands on those and converted them to Factions controls?

(and, you know, not given away all of those damned ships? I guess it is worth asking if anything ever came of that)
>>
>I really wish we had been able to locate a Corsair production line
Alliance intel does not know where they're being produced. They've yet to locate production lines in Shallan space.
>I guess it is worth asking if anything ever came of that
Yes actually. The Shallan resistance in the region has forced the Neeran to expend considerable resources in efforts to hunt them down. The Alliance has reinforced them a few times with SP torpedo supplies but its now increasingly hard to get ships to them.

They're still conducting the occasional raid or other attack but they mostly focus on infiltration and ship theft now. Sometimes they'll knock over POW camps for extra personnel.
Think the last 25 minutes of The Great Escape. Or Red dawn, whichever.
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>Heavy Carrier / Tanker / Transport

The Neeran Heavy Carrier and transport series of ships is believed to have entered service due to a need for more support options beyond the Supercarriers and CX transports. In a transport role these ships can carry impressive amounts of supplies and are tough enough to shrug off most minor raids. When combined with the corvettes they usually carry it will generally require a concentrated effort to take these ships down with conventional weapons.

The heavier than expected armor for a transport is believed to have been a result of experience with fuel tanker accidents. It's current form allows them to shrug off most damage should fuel pods be detonated by weapons fire.
Experience in combating them has revealed a number of design flaws in the basic transport, specifically the placement of shield generators. Most ace crews can now reliably disable the shields of these vessels with just a few SP Torpedo hits.

Heavy Carrier version
Their weakness aside it rapidly became evident early in the invasion that the Neeran required a ship class somewhere between their general purpose corvette carriers and the much larger super carriers. There were several intermediary redesigns adding more corvette docking space and weaponry to existing ships.
Within a year of these early modifications being fielded a full fledged Heavy Carrier design was entering testing. This replaced the entire main cargo bay with enough docking space for 12 carriers worth of corvettes and added almost as many guns as some Heavy Cruiser variants. Additional armor and shields rounded out the package but so far some of old shield generators have been found to be just as easily located.

At maximum capacity the newer carrier can support 224 corvettes, with repair berths for Battleships and production to slowly replace lost ships.

>Cont
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>>39885173
All versions of the design include a set of forward cargo bays. These normally carry tugs or craft used to scoop hydrogen and helium from gas giants. The bays can themselves be reconfigured with larger bussard ramscoops to refuel within nebulae. This can also be attempted within the atmospheres of smaller gas giants but is not recommended.

Captcha. Captcha Please. stahp.
>>
Heavy Cruiser

The Current Neeran Heavy Cruiser design is a type of ship not encountered in the earlier incursions following the Faction Wars. There are signs elements were drawn from intermediate designs of that period which have not been seen since.

Most ships of the class sit somewhere around 8km in length though some shortened versions have been reported. The most common armarment is a minimum of thirty plasma weapons in addition to phase cannons. Most have considerably more.

Numerous modifications of the base design have been seen. More weaponry is a common one, but so are versions with additional corvette docks. A few specially modified for FTL intercept work have been reported by alliance rading fleets, often equipped with much longer range sensor arrays.

The role the class fills in combat is primarily that of an all gun warship. They're intended to break through formations and deal with larger faction ships like medium cruisers or larger if the corvettes or Battleships are insufficient. They have also seen extensive use taking Veckron Torpedo hits intended for more valuable Supers. Because of this it is becoming increasingly common for few of them to survive a protracted campaign.

Some believe that a shortage of heavy cruisers helped to accelerate new projects like the various Neeran Medium cruier types and the Heavy Carrier.
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>>39886580
I'm going to have to stop here for this week. Sorry there wasn't more going on. I will try to run a game next Saturday but starting a bit earlier. Not sure how successful I'll be on that front since I almost missed this weeks game.

Also fuck this captcha, I don't care if I'm broke I'm going to get a 4chan pass.
>>
>>39886658
Thanks as always, woulda been more active today if it wasnt mothersday.

Have a good week.
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>>39849414
damn I missed it, up to the part in the archives when you are retaking the lorento with help of total not vista ai versa. Glad to see you learned how to spell pretty. Keep up the quest!
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>>39886658
>Otherwise I'm looking for nickname suggestions.
Even if it was a short thread I'm glad you had the time to run H&D at all this week. Thanks man.
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>>39889802
Seconded
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>>39885499
>refuel within nebulae

oh my. That is some useful information to know. Especially if we can assume that the Neeran in this galaxy may be conducting refueling operations to ensure that forces withdrawing have enough fuel to escape home!

>>39889802
agreed.

Thanks for running, TSTG!

so many soup captchas
>>
Thanks. See you. (Please sage the thread.)

>>39888457
>with help of total not vista ai versa.


>"Versa" is a form of the Latin verb "vertere" and is a participle. "Vertere" means "to turn".
Versa's original avatar was glowing blue-white wheels within wheels. This was corrupted and taken by one of the other AI which took the spinning wheels within wheels form.

By the time you met Versa had switched it's avatar to a blue star with lots of spinning wheel like solar flares.
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>>39894484
Have we stayed in contact with Versa? I'd feel bad for not calling in years because of the time skips.
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>>39894589
You have been.

Loretto was transferred to a rear position in the NAV TAC 13 Relay where it was to be fitted with the newer prototype heavy plasma cannon turrets.

That relay was hit with a large offensive similar to the two relays near the Centri cluster. The Terrans have lost contact with their main fleet base in the region where the refit was taking place.
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>>39895002
Well, fuck. Did that happen recently?

Also, would it be possible to upload a map of the H&D universe to the wiki?
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>>39895212
>Well, fuck. Did that happen recently?
Yes. It's part of the same offensive you're fighting off now.

>Also, would it be possible to upload a map of the H&D universe to the wiki?
Good idea.
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>>39895500
Guess we'll have to save Versa along the way. Somehow...



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