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File: Map of Europa.jpg (98 KB, 874x602)
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>Twitter: @EuroWarQM
>Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=First%20Europan%20War%20Quest
>Pastebin: http://pastebin.com/40f05rLR

A few hundred soldiers have taken refuge inside the temple or the surrounding area. You drift in and out of sleep throughout the night, waiting for word of the reconnaissance team, but you receive none. Captain DuLac and you have decided to stay near the temple's entrance along with your squads in case of an enemy attack. Ernestine took the opportunity to fall asleep leaning against your back. You're not sure if she's really sleeping or if she's faking it, but you stay as still as you can do avoid disturbing her anyway.

"Maybe the reconnaissance team is just being delayed?" Karl asks, hoping to bring up the mood.

Vanessa shakes her head.

"With their orders, they should have withdrawn immediately if they were attacked," she says. "At the very least, they would have sent someone ahead to report while the rest of the team stayed behind to slow down the enemy. If they're still not back by now, then they must have been…"

"What does that mean for the rest of us?" William asks. "Is the general going to send out another reconnaissance team?"

"It's hard to say," Elsa says, slipping herself into the conversation. "We do need to find out what happened, but sending multiple squads to their deaths is just going to deplete our forces and lower morale."

>"We need to send someone out there."
>"It's better if we fortify our position."
>>
>>40077308
>>"It's better if we fortify our position."

If they are still alive then they'll come back to a good position. If they haven't made it then we will be better prepared for whatever it was that got them.
>>
>>40077308
>>"We need to send someone out there."
>>
>>40077308
>>"It's better if we fortify our position."
>>
>>40077308
>"It's better if we fortify our position."
>>
>>40077308
>"It's better if we fortify our position."
>>
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>>40077308
"It's better if we fortify our position," you say. "It's not like we're going anywhere anyway and we already have a decent idea of how the Empire does things. We might as well stay here and prepare for as long as we can."

"General Gunther agrees, Captain de Velde."

You look up and see Theimer walking towards you.

"'Evening, Theimer," you say. "Or night, or morning, or whenever the hell it is."

"No need for pleasantries," Theimer says. "You should see the state Belgen is in."

"Did something happen?" Elsa asks.

"Nothing you don't know about already," Theimer says. "The plan's been mostly finalized, but we still need a bit of time to work out the details with Gaul's people. You should see the General in a bit to receive your orders."

"Will do," you say.

Theimer nods and heads off to visit whoever the next officer on his list is.

"I suppose this is our time to shine," Jetje says. "No matter what, nothing will get through our shields."

"Your ability to stand there and get shot at is greatly appreciated," you say. "Ernestine, are you awake? I need to get going." You softly poke her in the ribs to get her attention.

"I'm awake," she says. "And if you poke me again, I'll poke you in the balls. And not in the way you like."

"Oh, so that's why you asked me about that," Elsa says. "I didn't know you were into that sort of thing, de Velde."

>"So long as it feels good."
>"Let's not talk about this anymore."
>"Please feel free to give Ernestine any advice you can think of."
>>
>>40077750
>"Please feel free to give Ernestine any advice you can think of."
"But i have to say, she is probably creative enough not to need it"
>>
>>40077750
>>"Please feel free to give Ernestine any advice you can think of."

I do enjoy surprises
>>
>>40077750
>>"Please feel free to give Ernestine any advice you can think of."
>>
>>40077750
>"Please feel free to give Ernestine any advice you can think of."
>>
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>>40077750
"Please feel free to give Ernestine any advice you can think of," you say. You stand up and brush the sand off your uniform so you can look at least a little bit presentable.

"I'll make a list when I have time," Elsa says.

"I can throw in some advice on what not to do," Nina says.

"Lousy boyfriends?" William says.

"No," Nina says. "Well, yes, but mostly I'm thinking about my nursing training. I've seen dicks stuck inside things you don't want to imagine."

"I'll take your word for it," you say. "Let's go."

The temple is bustling with activity now that the General has a plan. Crates of ammunitions are being moved to the front of the temples, as are a great number of empty bags. Sandbag fortifications are a lot easier to set up out here in the desert.

>(1/2)
>>
>>40077750
>"Let's not talk about this anymore."
>>
File: Belgen Gunther.png (141 KB, 193x373)
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>>40078185
General Gunther and the other commanding officers are gathered around a makeshift command post. You find a spot in the small crowd and wait for the general to begin.

"We're assuming that the reconnaissance team has been killed by Imperial forces," General Gunther says. "I don't like to act on guesses, but I won't waste any more lives on this. We'll prepare a defensive position around the temple and wait for an Imperial attack. If no attack comes within the next, then we'll reconsider our plans. Maybe the Imperials don't know where we are."

General Gunther places three small brass markers on the map in front of him. One is directly in front of the temple, one is a little farther away and one is off to the side.

"The temple itself will have two lines of defense," the General says. "The first line will be expected to draw the enemy into a fighting retreat and thin their forces. The second line of defense, however, will absolutely have to hold their ground. I will also deploy a third group to flank any advancing Imperial troops. There's a chance that the third group will be isolated or spotted by Imperials and attacked, but it will give us a tactical advantage we desperately need."

General Gunther then turns to you.

"Captain de Velde, you can pick your assignment first."

>"I'll take the primary defense line."
>"I'll take the secondary defense line."
>"I'll take the flanking position."
>>
>>40078208
>>"I'll take the flanking position."

We have a small flexible team that has dealt with being isolated before. We can handle it.
>>
>>40078208
>>"I'll take the flanking position."
>>
>>40078208
>>"I'll take the flanking position."
>>
>>40078208
>>"I'll take the primary defense line."
>>
>>40078208
>>"I'll take the flanking position."
>>
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>>40078208
"I'll take the flanking position," you say. Even if it's a little more dangerous, it's the kind of job you're used and if things work out, you'll be able to pick your engagement.

The rest of the commanders pick their assignments as well. DuLac goes for the primary defense line - probably so she can get to the killing faster - but a lot of people look relieved once the spots on the front lines fill up and they can pick the second defense line without even having to feel guilty about it.

"That's all for now," General Gunther says. "Good luck, and be careful."

You salute and return to your squad as the other captains get their own teams ready for a battle that might or might not happen.

"We're on flanking duty," you say. "We'll stay off to the side and wait for the right moment to put pressure on the Imperials."

"Same as usual, then," Jetje says.

"It's worked for us so far," Vanessa says. "If we time it right, we should be able to severely reduce friendly casualties."

"That's something to look forward to," Nina mumbles.

"Captain, there is a small matter I wanted to consult you about," Danielle says. "It's about the tank."

"What is it?" You ask.

"Theimer has some prototype armour for the tanks," Danielle says. "It has emplacements and cover for some infantry troops, so I could act as a mobile fortified position, but the tank's speed and mobility would be reduced a little."

"How could we use it?" You ask.

"Assuming you want to use it, I believe the best way would be to have you and Garcia ride on the tank," Danielle says. "Garcia can use the machine gun effectively, while the cover should keep you hidden."

>"Sounds interesting. We'll give it a try."
>"We'll pass. I'd rather have freedom of movement than cover."
>>
>>40078687
>"Sounds interesting. We'll give it a try."
>>
>>40078687
>"Sounds interesting. We'll give it a try."
It's worth at least one try, surely.
>>
>>40078687
>"Sounds interesting. We'll give it a try."
>>
>>40078687
>>"Sounds interesting. We'll give it a try."
>>
>>40078687
>>"Sounds interesting. We'll give it a try."
>>
>>40078687
"Sounds interesting," you say. "We'll give it a try."

"I'll have it taken care of right away, Captain," Danielle says.

You check your equipment while Danielle oversees the tank. It doesn't seem too complicated - just a few extra metal plates around the machine gun and the access hatch. The plates themselves are bolted or chained to small metal plates that are welded to the tank. That way, the armour can be taken off easily.

In under an hour, your squad has been gathered and the secondary defense line is well established, while troops are rolling and walking out to set up the primary defense line.

"I don't need to tell you how to do your jobs anymore, so I'll keep this brief," you say. "Our orders are to wait in the sidelines and provide support if necessary. We don't know what's coming, but we're not taking any chances. If things don't go according to plan, run straight back to the temple. Understood?"

You grab a blanket - the tank's armour is a lot harder and a lot less comfortable than the ground usually is - and hop onto the tank's improvised nest while Garcia takes over the machine gun emplacement. The tank takes point while the rest of the squad follows a short distance behind.

You reach your assigned area and take a look around. You can take position on top of a sand dune to get a good view of the area of operation and to react faster in case of an attack, but it will leave you exposed and easy to spot. Alternatively, you can have Moeller hide the tank behind some nearby rocks. It'll keep you hidden, but you don't be able to get to the battlefield as quickly.

>Take position on top of a sand dune.
>Hide behind the rock formation.
>>
>>40079205
>Take position on top of a sand dune.
>>
>>40079205
>Hide behind the rock formation
>>
>>40079205
>>Hide behind the rock formation.
>>
>>40079205
>>Hide behind the rock formation.
Best not to advertise our presence... what's a flanking maneuver if the enemy knows it is coming?
>>
>>40079205
>Hide behind the rock formation.
>>
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>>40079205
You open the tank's hatch to give your orders.

"Take position behind the rock formation," you say. "I want to maintain the element of surprise."

"Yes, sir."

Moeller relays your orders to her crew, while the rest of the squad follows along. You also manage to find a spot of shade, so you won't have to worry about heatstroke as much. Every precaution counts in the desert. The downside is that you don't have a view of the battlefield, but Kreuss is on watch in case anything does happen.

The sun arcs over the sky as you wait. Kreuss comes running back around noon.

"Incoming! Incoming!" She returns, panting, and takes a moment to recover. "There are Imperial troops incoming, but… but…"

"Kreuss, take a deep breath an tell me what's wrong."

"There are Gallian troops alongside the Imperials," she says.

You feel your guts wind into a knot.

"Are you sure?" You ask. "Could the Imperials have captured some of our equipment?"

"No, there's too many," Kreuss says. "As it is, we're badly outnumbered."

"If we go now, we'll be able to support our troops, but we won't be able to launch a surprise attack," Schreiner says. "Not to mention that without seeing the battlefield, we'll have difficulty timing our attack."

>"We're going now. We can't wait any longer."
>"We'll stay here for now. The flanking attack is crucial to the plan."
>"We'll relocate to the sand dunes. I need to see how the battle goes."
>>
>>40079767
>"We'll relocate to the sand dunes. I need to see how the battle goes."
>>
>>40079767
>>"We'll relocate to the sand dunes. I need to see how the battle goes."
>>
>>40079767
>>"We'll relocate to the sand dunes. I need to see how the battle goes."
>>
>>40079767
>>"We'll relocate to the sand dunes. I need to see how the battle goes."
>>
>>40079767
>>"We'll relocate to the sand dunes. I need to see how the battle goes."
>>
Relocation wins. Roll 4d6!
>>
Rolled 4, 2, 4, 3 = 13 (4d6)

>>40080036
Here comes the snow.
>>
Rolled 6, 3, 4, 5 = 18 (4d6)

>>40080036
>>
Rolled 3, 2, 5, 1 = 11 (4d6)

>>40080036
>>
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>>40079767
"We'll relocate to the sand dunes," you say. "I need to see how the battle's going."

"Yes, sir!"

Moeller takes the tank forward. You just stay behind the cover of the metal plates and keep your eye through your rifle's scope. Moeller takes position on one of the higher sand dunes and you confirm what Kreuss told you. There are indeed Gallian troops bearing the flag of the 33rd Infantry Battalion.

You think back to the Gallians who had been kidnapped by Imperials and brought to that Valkyrur temple. It seems you've found one of the people responsible for that.

"At least they're attacking us straight on," you say.

"How do you want to deal with this, Captain?" Moeller asks.

The hostile army hasn't spotted you yet, or else they don't care enough to attack you. Either way, you can still pull off a surprise attack. The primary defense line is wavering, but their position isn't critical yet. If you attack now, it should help stabilize their position and facilitate their inevitable retreat.

The question is who you should attack.

If you go in now, you'll be able to fend off the enemy's scout rush. The damage won't be significant, but it will stall the enemy's momentum. If you wait a little longer, you could attack the enemy tanks and cause greater damage, but the fight will be more difficult and the defense line might fall apart.

>"Head in now! We're going after the scouts!"
>"Hold for a moment! We'll wait for the tanks to move in."
>>
>>40080260
>"Hold for a moment! We'll wait for the tanks to move in."
>>
>>40080260
>"Head in now! We're going after the scouts!"
>>
>>40080260
>>"Hold for a moment! We'll wait for the tanks to move in."
>>
>"Hold for a moment! We'll wait for the tanks to move in."

The first defense line is meant to fold. Wait till they're overextended advancing, then strike.
>>
>>40080260
>>"Hold for a moment! We'll wait for the tanks to move in."
>>
Going for the tanks. Roll 4d6!
>>
Rolled 2, 5, 1, 5 = 13 (4d6)

>>40080478
>>
Rolled 2, 4, 6, 6 = 18 (4d6)

>>40080478
>>
Rolled 2, 5, 1, 6 = 14 (4d6)

>>40080478
>>
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>>40080260
"Hold for a moment!" You yell. "We'll wait for the enemy tanks to move in."

You wait, tense, for the enemy tanks to move into a position where you can attack them directly. The scouts continue their rush, and although their firepower is light, they can manoeuvre around the Gallian positions easily. The primary defense line begins to fall back as planned, but they're being pressured by the Imperials and the 33rd. This is going to be difficult for them.

However, as the enemy scouts distance themselves, the tanks come right in your line of fire.

"Attack!" You yell. "Attack now!"

Your tank fires at a small group of three Imperial tanks. The armor-penetrating shell goes through the side of one of the enemy tanks. It doesn't explode, but the enemy tank slows down and, after its momentum runs out, finally stops.

The other two tanks turn towards you as your squad charges down the side of the sand dunes.

>Hit the tanks with a mortar to block their line of sight.
>Scatter your squad to avoid the tank fire.
>Fire again to force the enemy tanks to move and spoil their aim.
>>
>>40080674
>Hit the tanks with a mortar to block their line of sight.
>>
>>40080674
>Scatter your squad to avoid the tank fire. Try and get modeler to fire at one of the remaining tanks before moving.
>>
I need a tiebreaker between
>Hit the tanks with a mortar to block their line of sight.
>Scatter your squad to avoid the tank fire.

Also, roll 4d6!
>>
Rolled 6, 4, 1, 1 = 12 (4d6)

>>40081009
>>Hit the tanks with a mortar to block their line of sight.
>>
Rolled 6, 5, 1, 4 = 16 (4d6)

>>40081009
>>
>>40081009
>>Hit the tanks with a mortar to block their line of sight.
>>
>>40081042
Mortar it is.
>>
Rolled 3, 5, 5, 5 = 18 (4d6)

>>40081009
>>
>>40081087
That's a +3, nice shot.
>>
>>40081109
Yep them mortar crews on point tonight.
>>
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>>40080674
"Moeller! Hit the front of the tanks with a mortar! We need to throw their aim off!"

The tank fires a mortar shell directly in front of the enemy tanks. It explodes, scattering sand and smoke everywhere. Tank shells fly out of the cloud, but they all cleanly fly over your heads. The smoke and sand cover dissipates just as you level with the tanks and prepare for another shot.

You could fight defensively and circle around the tanks, but it would make your next shot more difficult. You could also take an aggressive stance and charge directly at the tank while firing, but you'll be left in a very precarious position if you don't make a kill shot.

Fortunately, Nelson is in a position to hit the tanks from behind, if you provide him with a distraction to move just a bit farther. It'll require a bit of luck and precision, but if it works, the tanks will be flanked and won't have anywhere to run.

>Circle around the tanks while firing to maintain your defense.
>Take an aggressive approach and hit the tanks directly.
>Create an opportunity for Nelson to do some damage.
>>
>>40081239
>Create an opportunity for Nelson to do some damage.
>>
>>40081239
>>Create an opportunity for Nelson to do some damage.
>>
>>40081239
>>Create an opportunity for Nelson to do some damage.
>>
>>40081239
>Create an opportunity for Nelson to do some damage.
Are the scouts still in range of our rifle? Take a few out if they are.
>>
>>40081239
>>Create an opportunity for Nelson to do some damage.
>>
And Nelson will be doing his thing.

Roll 4d6 to see how well that works out.
>>
>>40081356
>>
Rolled 5, 2, 1, 1 = 9 (4d6)

>>40081356
>>
Rolled 1, 2, 6, 3 = 12 (4d6)

>>40081356
Time to rock.
>>
Rolled 5, 5, 2, 4 = 16 (4d6)

>>40081356
>>40081380
Let's try that again... Once more with feeling and less forgetting-how-to-roll.
>>
Rolled 3, 2, 6, 3 = 14 (4d6)

>>40081356
>>
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>>40081239
"Moeller, get their attention! Nelson, get ready!"

With all the yelling you need to do to be heard over the sound of the tank engines - not to mention the rest of the battlefield chaos - you'll be hoarse for days by the time this battle's over, but so long as you win, that'll be a small price to pay.

Moeller leads her tank right between the enemies and suddenly turns, sliding her tracks over the sand. The radiator at the back briefly enters the enemy's sights, but they don't have a chance to fire. Garcia does her part, using the machine gun to keep the enemy's attention firmly focused on you.

Nelson fires off one of his lances. It hits one of the tanks square in the back, destroying it almost immediately.

That leaves you with one tank that's just a few yards away from you.

>Move away before the tank can get a shot.
>Ram the tank! They won't be able to hit you if you're right next to them.
>>
>>40081568
>Ram the tank! They won't be able to hit you if you're right next to them.
>>
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>>40081568
>>Ram the tank! They won't be able to hit you if you're right next to them.
>>
>>40081568
>>Ram the tank! They won't be able to hit you if you're right next to them.

Drive me closer, etc, etc.

More seriously, I don't think trying to just get range will work to dodge their aim.
>>
>>40081568
>Ram the tank! They won't be able to hit you if you're right next to them.
>>
Ramming speed seems to be the clear favourite. Roll 4d6!
>>
>>40081568
>Write in!
>Ram the tank! They won't be able to hit you if you're right next to them.

BOARDING TIME! Get Garcia and call for grenades or Nelson to threaten em.
>>
Rolled 1, 2, 4, 1 = 8 (4d6)

>>40081757
>>
Rolled 6, 3, 1, 3 = 13 (4d6)

>>40081757
>>
Rolled 5, 1, 4, 4 = 14 (4d6)

>>40081757
>>
Rolled 1, 6, 3, 3 = 13 (4d6)

>>40081757
Ramming Speed BRACE FOR IMPACT!!!
>>
Well the dice goes do not like ramming speed.
>>
>>40081568
"Garcia, get down!" The shocktrooper immediately obeys your orders and ducks for cover as you peek your head through the tank's hatch. "Moeller, can you ram the enemy tank?"

"Yes, sir," she says. "I can't promise it'll do any damage, but it'll at least stall their movement."

"Then do it!"

The driver stomps on the peddle and your tank accelerates forward, soon slamming into the Imperial tank.

The Imperials bring their turret about to get a shot in, but they can't depress it enough. You quickly cover your ears as the Imperial tank fires a shell that bounces off the back armour of your own vehicle.

The slightly smaller size of your tank gives you the advantage. Your turret's barrel is lined up right with the enemy - if you penetrate the armour, it'll definitely kill or at the absolute minimum seriously injure the crew. On the other hand, you can bet on Nelson again and hope he can hit the tank's weak spot at the tank.

>Fire at the enemy tank.
>Leave it to Nelson.
>>
>>40081875
My rolls are not that much better.
>>
>>40081920
>Fire at the enemy tank. Nelson attack the last one!
>>
>>40081920
>Leave it to Nelson.

I don't like the idea of being danger close when the main gun fires into an enemy tank, but that's just me.
>>
>>40081920
>>Leave it to Nelson.
>>
>>40081950
Rolling offscreen? But really holy crapbaskets worse than us! Dice gods I love you again.
>>
>>40081920
>Fire at the enemy tank.
>>
>>40081983
Yeah, I like the suspense and it makes things easier if I need multiple rolls for whatever reason.
>>
>>40081920
>>Leave it to Nelson.
>>
And we're leaving this to Nelson. Roll 4d6!
>>
Rolled 4, 4, 4, 6 = 18 (4d6)

>>40082179
>>
Rolled 2, 3, 6, 6 = 17 (4d6)

>>40082179
>>
Rolled 2, 5, 1, 3 = 11 (4d6)

>>40082179
>>
Rolled 3, 2, 2, 3 = 10 (4d6)

>>40082179
>>
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>>40081920
"Moeller, get ready to pull us out," you say. "Trust that Nelson's got this."

And indeed he does.

A second lance flies out at the remaining tank and explodes when it strikes its radiator, which promptly explodes. The tank is rendered completely useless, regardless of whether or not the crew were able to survive.

"Everyone!" You yell. "We're getting out of here now!"

The rest of your squad, who had been staying a little farther away to intercept any infantry who might have tried to get into the fight, immediately rush to climb onto the tank.

"Excellent job, Nelson," you say. "Just as always."

"Thank you, sir," Nelson says. "I couldn't have done it without you."

You don't have a tough road ahead of you. Your attack threw the Imperial forces into just enough chaos to stall their attack on the primary defense line, who immediately upped the fight in their fighting retreat. You fire a few shouts to scatter the advance scouts, but you don't encounter any significant opposition on your way back.

The Gallian forces - the *loyal* Gallian forces - pull back to the temple to reinforce the secondary defense line. Your own tank continues a little further to line up for maintenance and you all disembark.

"Well that was… something," Schreiner says. "What are we going to do about the Gallian forces who joined the enemy, captain?"

>"I don't know, Schreiner."
>"There are no Gallians in that army. Not anymore."
>"Whether they're Gallian or Imperial won't make a difference. They're not leaving this desert."
>>
>>40082370
>"There are no Gallians in that army. Not anymore."
>>
>>40082370
>"Whether they're Gallian or Imperial won't make a difference. They're not leaving this desert."
>>
>>40082370
>"There are no Gallians in that army. Not anymore."

Maybe it was some form of hypnotism but however they got a hold of the these guys we can't afford to think of them as former comrades. They'll be trying to kill us as bad as any Imperial will.
>>
>>40082370
>>"There are no Gallians in that army. Not anymore."
>>
>>40082370
>>"Whether they're Gallian or Imperial won't make a difference. They're not leaving this desert."
>>
>>40082370

>"I don't know, Schreiner."
or
>"Whether they're Gallian or Imperial won't make a difference. They're not leaving this desert."

Not sure which yet...
>>
>>40082370
>Barious Desert Flanking Attack - Combat Report
>Three Tanks
>6900XP, 5800DCT

"There are no Gallians in that army, not anymore," you say. "And even if there are, it won't make a difference. They're not leaving this desert."

Your subordinates - aside from Garcia, who doesn't seem to care about the situation at all - look around nervously, not quite sure what to do with themselves. There's nothing you can say to magically make everything better and you know it.

You sigh and run your hand through your hair.

"The General must have heard by now, but I need to report anyway," you say. "We all made it back and that's all that matters for now. Take a break, but stay close by in case something happens."

"Yes, sir."

You turn around and stuff your hands in your pocket, hoping no one will notice how badly they're shaking. You take a deep breath to calm down and walk straight for the General to make your report.
>>
>>40082524
And that is all for today. The next thread will be next Wednesday at around 7PM EST. As always, thank you for playing and good night.
>>
>>40082552

This was the first time I stumbled on (another) Valkyria Chronicles quest.

Currently I'm going through the suptg archives of your game.
>>
>>40082552
Vive la France!
I mean, Gallia!
>>
Guys, more detailed of VC world exist?



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