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Welcome to Humans vs. Zombies Quest!

You are a college freshman about to embark on one of the most harrowing, adrenaline pumping, and potentially pivotal ten weeks of your life. You've read the rules of this NERF Heavy game of tag that spans your entire campus (except inside buildings to avoid disrupting classes) and are ready to play, meet new people, and become a legend in your own time. It is the night before Humans vs. Zombies starts, and you are all ready to begin playing. But...who are you?
>>
SELECT YOUR CHARACTER:

Chad
Class: Athlete
Traits: Strong, Fast
Special Skill: Parkour Enthusiast
Weaknesses: Not Sneaky, Not very smart

Emily
Class: Tactician
Traits: Smart, Stealthy
Weaknesses: Low Endurance, Difficulty with public speaking

Gus
Class: Squad Leader
Traits: Charismatic, Starts with Squad of friends.
Weaknesses: less money for Nerf Equipment, Increased Potential to become Notorious

Reggie:
Class: NERF Modder
Traits: Can Repair Jammed Weapons and build custom stuff, has Best Weaponry on the field
Weaknesses: No Charisma, Not Fast

James:
Class: Zombie
Traits:Fast, Original Zombie
Weaknesses: Melee only, Cannot play as a Human.
>>
>>40260500
>Emily
>Class: Tactician
>Traits: Smart, Stealthy
>Weaknesses: Low Endurance, Difficulty with public speaking
>>
>>40260500
>Gus
>Class: Squad Leader
>Traits: Charismatic, Starts with Squad of friends.
>Weaknesses: less money for Nerf Equipment, Increased Potential to become Notorious
>>
>>40260500
Reggie:
Class: NERF Modder
Traits: Can Repair Jammed Weapons and build custom stuff, has Best Weaponry on the field
Weaknesses: No Charisma, Not Fast
>>
>>40260652
>>40260665
>>40260596
Friends, who shall we choose? You have all voted for different characters.
>>
>>40260738
Roll for it?
>>
>>40260766
if no one changes their vote, or we don't get a tiebreaker in the next 4 minutes I will roll a d6.

1-2 will be Emily
3-4 will be Gus
5-6 will be Reggie.

Is this acceptable to everyone?
>>
>>40260824
Bueno.
>>
>>40260500
>Gus
>Class: Squad Leader
>Traits: Charismatic, Starts with Squad of friends.
>Weaknesses: less money for Nerf Equipment, Increased Potential to become Notorious
>>
Rolled 5 (1d6)

rolling!
>>
Reggie
>>
>>40260905
>>40260652

Two votes for Gus, just under the wire, so Gus we shall be!

Does this seem fair?
>>
>>40260942
Vote for reggie under the wire too tho
>>
well, considering the roll, and the second vote, I'll put it up to you guys: Gus or Reggie?
>>
>>40260959
Smart guy extraordinaire, rev up those reggies
>>
>>40260959
im good either way.
Considering the roll, Reggie wins.
>>
>>40260959
Reggie
>>
OK, so Reggie we shall be!

Reggie is a NERF Modder, so he has double the starting budget for Equipment.

Reggie, has a budget of $70. Darts are sold with the blasters to fill their provided clips. You can use whatever is left over in the game later on to go buy more gear, or for other things, if you are so inclined.

Available weapons are:

30 NERF darts costs $10
NERF Strongarm (Pump Action 6 Shot Revolver with a Rotating Barrel): $15
Bag of 100 Marshmellows: (Throwing Weapons) $10
NERF Stryfe: (Clip Blaster, Battery Powered, 2 Clips of 6) $20
NERF Alpha Elite: (Pump Action, Clip Blaster, 1 Clip of 12) $25
NERF Rapidstrike: (Clip Blaster, Battery Powered, 2 Clips of 12) $35
NERF Demolisher: (Clip Blaster, Battery Powered, Clip of ten, with attached Rocket Launcher.)
Extra 12 Clips: $10 Each
Customization equipment: $10 per custom project.
>>
>>40260959
Reggie.
>>
>>40261048
Demolisher costs $40, comes with three rockets.
>>
>>40261048
Rapid strike (25) with modifications (10).
That's my vote for one of the items on the list.
>>
>>40260500
You know flesh completely decomposes in a couple months, and the sun will cause the flesh from their bones to literally burst after a couple of days. Just move north where it's colder and zombies are not a problem.
>nerf or nothing quest
That was a dirty move, op.
>>
>>40260500
>tfw I play this every semester for real
>>
>>40261131
Sounds good
>>
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>>40261048
Wow. He calls himself a nerf modder and doesn't build his own custom pieces or buy magazines for $3 from private forums? What a sclub. Dumping some real guns.

And as an avid Mil-Simmer airsoft player and Ex-Nerf guy, range is king. Capacity and fire rate without precision means you just waste more ammo and money.
>>
>>40261231
>>40261132

Any other purchases? You can always go shopping later.

If not, here are the mods you can do to your Rapidstike. You can improve these mods with further purchases later:

-Flashlight: Mount a Flashlight on the front, so you can see better at night. Also, you can shine it in zombies eyes, but this is kind of a dick move. People will know where you are at night, though.

-Absurdly powerful batteries: These absurd lithium batteries will overclock your gun's engine, making it shoot twice as fast and longer lasting. However, if used too much, it has a chance to burn out.

-Air Restricter Removal: Removes the safety place on the blaster to increase the speed and power of your shots, giving you shots that are harder to dodge and go a bit farther. Might make the shots sting a little more on impact, however.

-Top Mounted Blowgun: make a blowpipe out of PVC to put on top of the blaster. Has a much longer range, but needs to be manually reloaded. you will need to buy ammo for this, as well, but it can fire mashmallows or darts.
>>
>>40261389
I salute you, sir. And this guy is still a novice, he has to have room to grow, you know?
>>
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>>40261428
Alright, but I heavily disapprove of motor based dart weaponry. Straight air pressure and breeches have more upgrade potential and don't sound like a walking chainsaw massacre. Motors are the plebian's easy way into performance.
>>
>>40261398
>-Air Restricter Removal: Removes the safety place on the blaster to increase the speed and power of your shots, giving you shots that are harder to dodge and go a bit farther. Might make the shots sting a little more on impact, however.
>>
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>>40261398
-Absurdly powerful batteries: These absurd lithium batteries will overclock your gun's engine, making it shoot twice as fast and longer lasting. However, if used too much, it has a chance to burn out.
-Air Restricter Removal: Removes the safety place on the blaster to increase the speed and power of your shots, giving you shots that are harder to dodge and go a bit farther. Might make the shots sting a little more on impact, however.

We're college students. We know how to take a sting.
>>
>>40261398
>-Air Restricter Removal: Removes the safety place on the blaster to increase the speed and power of your shots, giving you shots that are harder to dodge and go a bit farther. Might make the shots sting a little more on impact, however.
>>
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>>40261398
Ya'know what else we should do? Apply some paint and decals to our stuff. For style points.
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>>40261561
And with a little effort, we could emit an aura of professionalism that attracts followers and dissuades the attention of zombies. Sorta like the Romans, ya'know?
>>
>>40261490
>>40261543

For now, let's stick with this. You have 35 dollars left to spend on Nerf supplies. If we want to buy this

>>40261541 or this>>40261561

You can still do so, and you can still buy other things, too. This Mod will provide you with a +1 to every shot you fire.


For now, though, we seem ready to begin!
>>
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You are Reggie, and you have never been more ready for anything in your life. You love games, you always have. You like solving problems. And you like zombies. A Lot.

So when you noticed the HvZ flier in the Dining Common a few weeks ago, you knew you had to be prepared. You've spent the last week researching, preparing your arsenal, pondering a costume to wear to Missions, and pouring zombie media over yourself like a warm bath. Your room is dark, lit only by the glow of your Huge Battlestation monitor. You wonder where you roommate is, briefly, before deciding that you don't care. You have more important things to worry about than your roommate. It is currently 10:00 on Friday night. The game starts in two hours.

What do you want to do?

-Mod/Customize your gear further
-Re-Read the rules
-Check the game website
-Work on your Costume
-(Custom Option)
>>
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>>40261653
I'd recommend that we load up for bear. There's three types of people at these events: The ones that play a scout role and are highly athletic, disdaining heavy weaponry in favor of close quarters throwing stuff or small arms; heavily armed, slow moving people wearing hunting or tac gear who can keep a horde down by their lonesome but need to constantly resupply after an engagement; and lastly, people who have no idea what they're doing and die first.

We seem to be specced for the latter type. I'd recommend getting a military surplus 7.62 chest rig since 5.56 chest rigs can't hold Nerf Magazines. Then spending the rest of our money on ammo.

>>40261732
-Mod/Customize your gear further
Can't risk equipment failure.
>>
>>40261732
>-Mod/Customize your gear further
>-Re-Read the rules
please for the love of god let's not have any sort of ridiculous costume.
as much as i love hvz the idiot nerds who wear full mil surplus and shit are obnoxious and give the game a worse name than it deserves.
>>
>>40261732
>-Mod/Customize your gear further
>-Re-Read the rules
>>
>>40261732
-Re-Read the rules
-(Custom Option)
Paint gun tan
-Check the game website
>>
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>>40261778
But Anon. That's half the fun. Why hold back when your "guns" are essentially .50 cal equivalent orange and neon space-age box guns?
>>
>>40261778
yeah i've seen these guys at uni when we do it. most of us just get pants with deep pockets and put our mags and extra ammo there. Or in our carry bags one or the other.
>>
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>>40261833
Love these things for a couple of reasons.
1: the power, the semi auto action is a good addition and helps with pucker factor.
2: cause they can easily be modded to look like pic related. and i love that gun.
>>
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>>40261837
That sounds all good and well on paper and in your head, but think about it. What do zombies do? They run, unburdened and fast, faster than the average human burdened down as they are with weapons and darts, especially if they're holding equipment and ammunition in their main method of locomotion. In the best case scenario, you take seconds longer to reload, seconds that can literally mean life or death. Have you ever heard of the Tueller Drill? Gun vs Knife, Knife wins at 20 feet or less. http://en.wikipedia.org/wiki/Tueller_Drill Worst case scenario, you trip and fall, break your face, and that's the end of the game for you. I've seen it happen before.

With a cheap $10 7.62 chest rig, we keep ammo right next to our weapon and our hands. We keep equipment off our main method of locomotion. And we look fucking fabulous.
>>
>Mod/Customize gear further

Your eye drifts down to the blaster in your lap. Suddenly, you feel anxious about how good it is.

It must be improved. You are not read for combat yet.

Your options for Modding now are:

Paint Job- $5 (You can't paint the oragne tip for safety reasons, or paint it black, but anything else is fair game)

Flip Clip: Attach a second clip to your first, so when this clip is empty, you get a second full clip in a matter of seconds. Cost: $13.

Flashlight: $10

Absurdly Powerful Batteries: $10

Buy Tac Vest for Holding More Clips with easy access (6 slots): $20

Additional 18 Clip, no flip clip: $10

>>40261833
thanks for getting me the pic, Anon!
>>
>>40261966
forgot to mention the vest comes with 2 full clips, also.
>>
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>>40261966
Buy Tac Vest for Holding More Clips with easy access (6 slots): $20
Additional 18 Clip, no flip clip: $10

>About this mod: Flip Clip: Attach a second clip to your first, so when this clip is empty, you get a second full clip in a matter of seconds. Cost: $13.

Flexibility wins fights.

We could literally do that with duct tape. No need to *actually* buy Nerf's extension. That's just silly.
>>
>>40261966
Paint Job- $5 (You can't paint the oragne tip for safety reasons, or paint it black, but anything else is fair game)
Paint it tan
>>
>>40261938

And college students, already financially burdened and hampered by university restrictions on what we can use, see any item that could be considered military gear (got regs to follow against anything involving "SWAT" type gear, but we get the whole campus and grounds as our play area) cant use this stuff. No mil surp gear allowed... though we can trick the guns out so long as we don't paint over the orange parts. 50$ or up for this kind of gear also just feels like a waste, if we played more often than a week a year i might consider it.
>>
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>>40262121
As a Nerfer, I wouldn't dream of spending more than $20 for some gear. Military surplus gear, especially 7.62 since the cartridge was reduced in usage, looks fairly worn down and banged up. I'm talking about stuff from the Korean War, like pic related. I've never had problems using those rigs. It's only guys that wear plate carriers and riot gear that run into problems.
>>
>Tac Vest $20 + Additional Flip Clip
>Paint Job

You breathe a sigh of relief a you find the last of the gear you were looking for, in the back of your closet, under your pile of unwashed clothes.

You currently have 4 x 18 clips and a Tac vest, giving you 72 shots.

You finish up the last of your touches on your blasters' badass tan paint job, this, with your tactical vest, makes you feel like quite the operator. You are sure that people will be impressed by your gear.


>Re-Read the Rules:

You Log onto the website. 457 players...woah.

This is going to be amazing. You shiver with anticipation.

You read over the rules again. As you recalled, you have to wear a red bandanna on your arm, which you have ready. The game is starting at Midnight, at the Student Center.

There are a certain number of zombies that have already been selected, and these people are going to be out there looking for you. THey will be wearing their bandannas as headbands. If they tag you with a full hand contact, you will become a zombie too...but there are allegedly cures around that can bring you back. If you manage to shoot a zombie or hit them with a thrown dart, they will be unable to tag anyone for 5 minutes during missions, and ten outside of missions. There may be special zombies around, and human NPCS to help you, played by the Admin team.

You see there are some posts in the Human forums on the Website.

What do you want to do?
-Check out the Forum
-go to the meeting point early
-continue to Mod your weapons
-Custom Option
>>
>>40262202
-Check out the Forum
-Offer your expertise as a modder, technician, and support gunner.

Try to find a squad. Lone wolves get flanked and taken out easy peasy by even the most basically organized and led zombie packs. And lots of squads will put up with defending a slower member if they know that guy is holding 50% of their firepower and knows how to tech their equipment in case of failure.
>>
>>40262202
-Check out the Forum
-go to the meeting point early
>>
>>40262202
-Check out the Forum
Try to find a squad. Lone wolves get flanked and taken out easy peasy by even the most basically organized and led zombie packs. And lots of squads will put up with defending a slower member if they know that guy is holding 50% of their firepower and knows how to tech their equipment in case of failure.
>>
>>40262184
i never paid a dime, even for the guns early on, granted i have since i started but my first gun, the older version of the Rampage, i got from my brother for free. He was getting into airsoft and didn't want what he had. Which that one was the only functional survivor. I wanted to up performance a bit so i went to YouTube for mod and repair guides and eventually ran into channels like ol LordDraconical and Coop772 who did reviews along with their mod guides. Now I'm on an Elite Retaliator with the telescoping stock attachment, a site from another gun to that works pretty well and a custom front grip.

Modding, even appearance wise, can be additive man. Maybe its just the recognition even a half way decently modded gun can bring.
>>
>>40262390
I know how you feel man. I've always an un-resistible urge to take stuff apart. Computers, toys, cars; if it can stripped, I gotta see what's inside. I got tired of dealing with Nerf's monopoly on foam blasters though, so that's why I moved onto Airsoft. There's more options, but I still keep up with Nerf stuff. Can't really forgot your first sport.
>>
>check out the Forums

(10:40)

You see the forums are not that busy. You read through a thread about a couple of other nerf modders arguing whether or not the Demolisher is good or not. There seems to be no clear winner, but all sides begrudgingly agree rocket launchers are important against tank zombies.

There is another thread, wich is one post, which just says "BEWARE OF GRAHAM LANCE, ZOMBIE KING-20 KILLS LAST GAME"

finally, you are drawn to the squad recruitment subforum. There seem to be a bunch of squads but only four are currently recruiting. Each squad has its own thread, which includes their numbers, the squad leaders name or nickname, and a description.

The first squad thread is dedicated to the Action Bastards. They seem to be lead by a guy who in fact calls himself Action Bastard. They seem to be primarilly scouts, preferring to fight with throwing weapons. They are having a tryout for potential new Bastards at 11:30, in front of the Library.

The Next Sqaud is The Agency. They have a long winded, in RP post about how they are a secrect government agency, looking to destroy the zombie menace in this area. They have a solid 8 members, all with monikers like "Agent Carl" or "Agent Brad" . They are lead by "Agent X", and seem to have some 2 year veterans on their squad, but are looking for more agents at any time.

The third squad is Team Rekt, which has 6 members, and instead of a bio, has a heavily photoshopped picture of a man in an army jacket with a fist in the air and in his other hand a Strongarm, surrounded by what appears to be heads shaped as meteors coming down towards him. They seem to be a 6 person squad lead by "Butterballs". Admission is rolling.

The final squad is a small, all freshman one called "The Resistance". They have four members and are lead by a guy called gtghost. The only description is a friendly invite to any newcomers.
>>
>>40262648

What do you want to do?

>inquire with the Action Bastards
>inquire with the Agency
>inquire with Team Rekt
>inquire with The Resistance
>post in Modding thread
>go to the meeting point early
>custom option
>>
>>40262679
>The third squad is Team Rekt, which has 6 members, and instead of a bio, has a heavily photoshopped picture of a man in an army jacket with a fist in the air and in his other hand a Strongarm, surrounded by what appears to be heads shaped as meteors coming down towards him. They seem to be a 6 person squad lead by "Butterballs". Admission is rolling.
There's no fucking way we're not joining Team #REKT
>>
>>40262648
>inquire with The Resistance
>custom option
inquire about Graham Lance
>inquire with Team Rekt
>>
>>40262679
>inquire with The Resistance

Big egos lead to big casualties. We're not specced for scouting, and RP is, uh, silly. Innit? I like scrappy underdogs. They fight better.

Gonna go pick up my little sister. Be good, be chivalrous, call your hits, and don't die.
>>
>>40262679
Inquire with agency. They seem like a lot of fun, which is why you're here.
>>
>>40262679
>inquire with the Agency
Veterans are always good.
>>
>>40262679
>inquire with the Agency

Hey, as long as they keep it light, I'm down with having to use our lackluster charisma scores for a bit of roleplay. Might be good stress relief.
>>
(11:00)

>inquire with Team Rekt

You send a message to Butterablls. He responds in about 15 minutes with:

"Hey duder. We're always looking for another Reking ball on our team. If you are interested, meet us at the starting point at 11:30, and you can have a test run with us tonight. If you make it through, you are in, man!"

>inquire with The Resistance

You get a PM back within 5 minutes.

"Hi there! I'm Ghost :D We'd love to have you with us! Where are you on campus? We're up in Cherry Hill. If you want, you can meet the team up at our dorm, Tubman Hall! If not, we can meet you there too. Hope to see you soon buddy! "

You live in Central Verdant, a nearby residential area, in the lowest to the right dorm. Your dorm is called Helmsworth, by the way. You live on the second floor.

>Inquire with The Agency

You get an email almost as soon as it has been sent. "Application Received. Meet an Agent at the campus pond at 11:45. Come alone, and come armed. This document will delete itself in 10 seconds.

>Inquire about Graham Lance

You post in the Graham Lance thread about him, and get a few posts in reply. Apparently Graham is a Senior who has been playing as a zombie the entire time. He is spoken of as something between Otto von Bismark and an Anime villain. Apparently, he leads the horde, and last game, tagged over 20 people himself. He has long blonde hair and wears all black during the game, apparently.

What do you want to do?

>meet Team Rekt
>meet The Resistance
>meet The Agency
>Just go straight to the meeting point
>Custom Option
>>
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>>40262768
see you buddy, good advice, thanks for playing!

>>40263044

here is a shitty map of campus I made.
>>
>>40263044
Meet the agency.
>>
>>40263044
>meet The Resistance
>>
>>40263044
>meet The Resistance
fuck da agency
>>
>>40263044
>meet Team #REKT
the [s4s]quatch in me demands it.
But I guess if Team Rekt isn't happening, I wouldn't have problems with the Resistance.
>>
>>40263044
Rp in an rp? Sure, why not, let's become an agent.
>>
>>40263044
>meet The Agency
>>
>>40263044
>>meet The Resistance
>>
>>40263044
>meet The Resistance
>>
>>40263044
>meet The Resistance
>>
(11:20)

After some heavy debate, you decide to go meet the resistance. They aren't as big, you reckon, so they will be more likely to take you, and being less experienced, you might be able to make them do the things you want.

You grab your gear, and throw on your tac vest. You look at youself in the mirror. Your skin has finally cleared, not because of anything you are doing, your face is clear for the first time in a long time. Your brown hair is shaggy but not too messy, and your hazel eyes are not covered by your bangs. You clip your vest over the black t shirt and deep blue jeans you are wearing, before heading outside.

You hear a party happening somewhere on your floor, people drunkenly shouting to some rap song you don't know. You get outside and begin the short walk over to Tubman dorm. Cherry Hill is a tall cluster of four buildings, with a green circular divot in the center. It takes you about five minutes.

You get to the door, and see a fit looking blonde guy in a flannel shirt standing in the doorway with a bandanna around his arm. "Hey! You must be the new guy! I'm Ghost, but you can call me Gus."

Gus ushers you inside, and into a nearby lounge where four people with nerf gear are excitedly chattering.

"Hey everyone! The guy who responded to the ad is here!"

What do you want to do and say to these people?
>>
>>40263397
Howdy Folks! Im (name) but its my first time playing so do you mind offering me some tips about the game?
Also chit chat with each person to learn like their name, what they study. Just get to know em.
>>
>>40263452
This, but say "Hi, I'm Reggie and I mod Nerf guns."
>>
>>40263452
>>40263529

Either you or I can roll a d20-1 for Charisma to see how people respond to you.
>>
Rolled 7 + 1 (1d20 + 1)

>>40263545
one get
>>
>>40263397
Hey, my name is Reggie. I'll be your tech guy and support gunner. I'm handy with tools, so if you need a fix or upgrade hit me up.
>>
Rolled 4 - 1 (1d20 - 1)

>>40263545
What are the rules for rolling? Best of 3?
>>
Rolled 15 - 1 (1d20 - 1)

>>40263545
>>
Rolled 10 - 1 (1d20 - 1)

>>40263545
>>
Rolled 17 + 1 (1d20 + 1)

>>40263545
Wow you guys are rolling low. Watch this roll. Also double-----s
>>
>>40263553
>>40263568
>>40263573

Perfect. Yeah, thanks.
Result: Partial Failure.

"Nice to meet you Reggie! Woah, the fact that you mod Nerf guns is hella cool! You'll have to show me how to do that stuff later. Did you mod that beast? The paint job is wicked cool!"

The other people in your new squad introduce themselves one by one. The first person to approach you is a large, ripped asian man with a closely sheared haircut. "Hey buddy, my names' Hong. Welcome to the club, my brotha!" He attempts to give you a bear hug. "I'm kinesiology, myself." He appears to have a Stryfe blaster in each hand as his weapon setup.

The next person to introduce themselves is a stocky beareded guy. his brown beard covers most of his face, and he doesn't make eye contact. "Hey man, I'm Andrew. 'Sup." He has a bag of marshmallows and a pvc pipe blowgun. He sits back down, nodding a few more times at you.

A dude with a beanie covering his brown, wavy locks waves from across the room briefly "hey dude, I'm Max. Did you like...buy that vest or what?" He's smiles, briefly, and hoists his rifle, before turning back to the person he was previously talking to, a girl with a short brown pixie cut. She doesn't make eye contact when she talks to you. "Hi...my name is Julie, itsnicetomeetyou. I'm an Art History Major..."

It seems that in your squad, Gus and Hong definitely like you, and maybe Adam and Max, but they are harder to read. You've never been good with people.

"We are all noobs here, man, so any advice you have might be good, too!"

>talk to them more (you can specify people)
>work out a plan
>head to meeting point
>custom option
>>
>>40263740
>work out a plan
>>
>>40263740
>Offer to mod their stuff, but they'll still have to pay for parts.
>>
Work out a plan as you all head to the meeting point
>>
>>40263740
>Work out a plan.
Get their cell phone numbers.
>>
>>40263740
>>head to meeting point
>>
>>40263795
Gus and Hong both heavily approve. "Hell yeah dude! After this goes down, that would be awesome!"

>>40263793
>>40263803
>>40263801

You head towards the Campus Center. On the way there, You are given all of their cell phone numbers in case something goes wrong. You are suprised at this suggestion, as you hardly use your phone, but quickly everyone gives you their numbers and you enter them into your phone.

Cell Contact:
-Gus
-Julie
-Max
-Andrew
-Hong

On the way down, you all talk over some planning ideas. Hong suggests "Bros, we should move in a super agressive Flying V shape, to wipe out everything we come across. My man Reggie can be in the center, to lay down heavy fire."

Gus shakes his head. "No dude, then what if we get attacked from the sides? We should, like, circle the wagons, and all face a different direction, so we are safest. Andrew can stand in the center and watch our backs."

Andrew mumbles "Not that I mind being in the center, but how can we run away then?"

Man shrugs "I'll leave that to you Brainiacs. See ya there!" He throws his longboard to the ground, jumps on it, and races down the hill, zooming off ahead.

You all compare weaponry, if only to stave off the awkwardness on the walk down. It turns out that Gus has an Alpha Trooper which is a slam fire rifle with 19 shots, Hong has two Stryfes, 12 shots each, Andrew has a hundred Mashmallows, Julie has a Strongarm with 30 extra bullets and a bag of Marshmallows, and Max has the same rifle as you, but unmodified.

>Gus' Formation
>Hong's Formation
>Custom Formation
>Custom Action
>>
>>40264045
V form makes front guy to open and puts him in the way, lets use a Half moon formation instead.
>>
Half circle formation, heavy in the center of the circle watching the exposed back.
>>
>>40264045
Jokingly ask Julie what would make us look best if immortalized on a tapestry.
>>
>>40264172
no
god no
>>
>>40264172
She briefly smiles. "Well, then we would need to line up shoulder to shoulder, and get Gus on top of Hong's Shoulders, maybe. but that seems like a bad idea, right?" She looks away again. "I'm pretty nervous, actually."

"No worries Julie, we got you dude! I mean...pal?" Hong interjects patting her on the back.

"Hong, do you think you could even carry me like that" "BRUH, I KNOW I CAN!" "Wait no, don't" Gus and Hong begin running away from each other.

Andrew nods at them "They are roomies. I live with Max. 's alright, but these two are like...best friends, or something."

>>40264127
>>40264158

You suggest the circle idea, and Gus and Hong come running back. They agree to try it.

"But...Who is in the center, man? Who is gonna guard our back?"

>choose someone to guard the back

You make it to the Student Center, and find Max outside, flicking a cigarette to the ground, then crushing it. The Student Center is a tall, waffle-like building made of concrete, standing around 7 stories tall. The players are gathering in a lobby in the basement. Your squad heads down the stairs to see a large gathering of people, about 50 people or so, all with NERF guns and bandannas on their arms.

>What do you wanna do?
>>
>>40264223
Hey, Reggie would say something like that, I'll take it.
>>
>>40264348
How big are the marhmellows?
>>
>>40264348
Reggie guards the rear
Lets idly chat until gametime, maybe form a cooperative aliance between your group and others
>>
>>40264348
Get maps, mission objectives? Find out where supply caches and ammunition is stored.
>>
>>40264348
Andrew takes center with julie then Max on his right
To his left have hong, gus then us
the people on the wings watch the back and sides
>>
(11:50)


>>40264393
Smore sized, but not jumbo. You wouldn't want to use them for cocoa.

>>40264394
you continue to hash out your plan, but agree to have you and Max watch the back. "Hope you can keep up, army dude" Max says, glancing at Julie.

The room seems to mostly be broken down into small groups. You can clearly tell who The Agency is, because all of their members seem to be wearing suits and sunglasses. "How can they afford that?" Gus asks, staring in awe at their matching red ties.

"They go thrift shopping together, every fucking game."

While you were staring, a Dude in a black tac vest, covered in patches, holding some sort of minigun attached to an air tank on his back approaches you. "You Must be the Resistance. Name's Mike, but you can call me Nord. Most of these DEGENERATE FUCKS" he shouts at the mass of humans, and gets a few middle fingers and jeers in return "do, because they think my voice sounds like a viking or some shit. Anyways, welcome to the party. I'm something of the leader, here, so if you have any questions ask me. Stick close, don't listen to the Action Bastards, and you'll not get fucked over with the rest of them tonight. Be careful out there, the first mission is always a trap." He turns as if yo go back to his squad, before turning around and looking right at you. "Nice vest. Respect."

>Talk to The Agency
>Talk to Squad Mates
>Talk to Mike/Nord
>Try to find the Admins and learn about the mission
>Custom Option
>>
Talk to the agency
>>
>>40264651
>>Custom Option
wander around and see how many other groups there are
try to learn about each other group
oh and find out if players can kill one another just incase
>>
>>40264725
>>40264651
Supportan'.
>>
>>40264651
>Talk to Squad Mates
>>
>>40264781
Hong pats you on the back. "I guess Reggie here isn't the only one all decked out! Glad you are with us, dude."

Julie looks really nervous "What does he mean its a trap?! Are we fucked?" Max puts an arm around her shoulder. "Don't worry babe, I'll protect you out there, don't worry about it." "Don't call me babe, Max, it's demeaning and gross." "Awww, you love it." "No, No I don't" Gus worms his way between them "Guys, guys, we have five minutes till game start, lets stay focused, okay?"


>>40264725
You leave this potentially personal situation behind and stroll around the room, weighing the strengths of the gathered humans. There seems to be about 50 humans, 5 squads, and about 30 squadless humans milling around, much like you are. People from all walks of life, from jocks, to nerds, to girls, to normal looking people all seem to have gathered together to play this game. It almost makes you smile, except you see how shit most people's gear is.

The Agency cooly nods at you as you approach. They seem well armed and prepared for combat, despite their nice shoes and suits.

You assume the group of about 6 dudes in wifebeaters chanting something, vaguely reeking of alcohol are probably the action bastards. They seem to be in excellent shape, if slightly intoxicated.

Butterball intoduces himself to you by that name. His squad seems to be filled with nerdy, awkward fellows and a few girls, but they are mostly chilling, playing what appears to be Settlers of Catan on the floor. He says you are still welcome if yo make it through the night and your squad doesnt, shaking your hand with a sweaty palm and a friendly smile.

Mike's Squad seems to be moslty in tac gear and carrying absurd weapons. He stares you in the eye with no facial expression before saying "Watch out for your squad. They seem likely to get chumped, and when they do, they will go after you first. Make sure they get home safe, we don't need any more dead freshmen." cont
>>
>>40265016
As you begin making your way back to your Squad, two people come out of a doorway, and the room goes quiet. Both people are men. one is dressed like a caricature of a scientist, labcoat bowtie, goggles and all. The other has his hair shcoked up, a jean jacket vest on, and black jeans on his legs, with thick shades over his eyes. Both men have green arm bands. Admins. The game is about to begin.

"Wellllllcomeeee" one guy bellows, "to HvZ!" the other finishes, to a roaring cheer from the crowd. "I'm Dr. Science, and this here is Officer Jack Ace." We're here tonight because we've heard there is some sort of strange events happening in the woods just outside of campus. I'm happy so many have decided to join our investigation. Now, onwards and upwards!" He points dramatically to the exits while the other cricks his neck, mimicing an action star. "Tonight is an Escort Mission. Bring us to a set point in the woods, protect us for five minutes, and then, we can get out of there. Sound good?"

In response, everyone begins checking their gear and chattering, and all is chaos until Mike bellows "HUMANS, FORM UP!"

The Game is on.
>>
>>40265132
you gather your squad, and they fall into the prviously established half circle formation. You all leave the building, adrenaline building and begin the ten minute trek towards the woods. So far, no zombies in sight. How do you want to proceed?

>Next to Admins, to talk to them and learn more about the game
>In the Front, to see what is happening, but has risk
>In the middle, safe but no mobility
>In the Back, dangerous but essential
>side guard, not as dangerous but still has risk.
>side group, seperate from main pack to do operations
>>
>>40265236

Next to the Admins sounds like a huge whomping trap if I ever saw one.

Can we just stick to the Agency's location?
>>
>>40265261
Seconded
>>
>>40265236
>>side guard, not as dangerous but still has risk.
>>
>>40265236
>In the Back, dangerous but essential
>>
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>>40265236
>>40265261
I'll go with this. Following the vets is always good.

Also, last dart dump of the day. This here is the NTS, developed by Boltsniper Armaments. Shoots five rounds as fast lubed up Strong-arm, as hard as a Nite-Finder, and as accurately as a Lock-N-Load. The man who made it was the king of home-made Nerf weaponry, and ever since his disappearance, Nerfers are still trying to reverse engineer his designs. Armaments introduced the concept of Computer Aided Design parts and was the finest polycarbonate craftsman I ever saw.
>>
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>>40265446
It's the most complex plaster ever developed, and it's hardy American engineering puts our closest rivals, the Singaporeans, to shame.

I built one of Armament's rifles. And I know ever creating one of his pistols will be something far, far beyond me. It's internal complexity would make an HK gunsmith weep.
>>
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>>40265261
>>40265281
>>40265349

How does this look?

As you approach the Agency one agent nods at you. "Irregulars should stay back, let us handle this. Just make sure you stay alive, civilians."

You make your way onto the forest path. People are chattering nervously, thrumming wth energy, scanning the bushes that are beginning to line the trail into the woods carefully. These woods are very dark, it is proving difficult to see, though some people did bring flashlights.

Julie is getting very nervous, and is pressed right against andrew, who doesn't look any less nervous.

Roll Spot Check
Roll Tactics
3 rolls for each, if you please.

What do you want to do?
>Try to raise your Squad's morale through comfort
>Listen to what the Admins are saying
>Focus on being rearguard
>Custom Option
>>
Rolled 15 (1d20)

>>40265487
>Try to raise your Squad's morale through comfort
They're more afraid of you then you are of them. We've got guns, and we've got numbers. As long as keep our nerve, we'll survive.
>>
>>40265446
that is a thing of beauty, my friend.
>>
Rolled 4, 8 = 12 (2d20)

>>40265487
>>Focus on being rearguard
>Try to raise your Squad's morale through comfort
point out how they are just regular people like you and me. Although their hidden it should not be that hard to spot them early.
>>
Rolled 10, 14 = 24 (2d0000000020)

>>40265487
>>
Rolled 14, 15 = 29 (2d20)

>>40265487
>>
>>40265514
>>40265532
>>40265552

Morale Check: Passed!

"Yeah, you're right" Max laughs uneasily, clutching his rifle. "And they are probably a bunch of nerds, and can't run too fast, either, we'll be fine." Julie still looks worried, but seems to relax slightly.

Spot Check: Passed:
Tactics Check: Slightl Failure

You scan the area behind you intently. Its tough to see much, because of the darkness, and whatever antics the Action Bastards seem to be up to. (Right now, they seem to be hackysacking a Jumbo Marshmallow, or trying to)

But, looking at the brush here, it seems like a bad place for an ambush. You would make too much noise leaving the tall grass that lines both sides of the path. It would make more sense to hit you in a place more open, and easire to attack from all sides...

Like the clearning you enter, and then, stop in.

Dr. Science sits down on the ground in the direct center. "Yup, this is the place! Please guard me, while I attempt to do some science."

(5 minutes remaining)

The Humans form a circle of bodes around Dr, Science and Ace, aiming their blasters out into the darkness.

And off in the distance, thats when the shrieking started.

"THEY'RE HERE! EVERYONE WATCH YOURSELVES!"

In front of you about ten feet ahead, you can just about see a person, standing behind a tree. It might be a tough shot from here, but there, right there is Your first zombie.

What do you want to do?

>move up and engage
>wait for them to come to you
>take a shot.
>get Andrew to take the shot
>Spot check to try to find more
>>
>>40265751
>take a shot.
10 feet? Good lord. Tueller's gonna have a fucking heart attack.
>>
>>40265751
>Spot check to try to find more No moving out of the defense circle
>>
Call out the zombie's position to the group, scan for more but prep to fire if you get rushed.
>>
Rolled 14 (1d20)

>>40265751
>Spot check to try to find more
Check on squadies and point him out
>>
>>40265774
>roll to take a shot: d20+1

>>40265778
>>40265780
you two, roll please

>>40265796
>>40265780

"Do you guys see him, behind that tree?" Hong scans the treeline for a moment before shouting "HOLY SHIT I SEE ONE". causing everyone on this side of the line to stare where he is pointing. The zombie player roars in challenge. "Come and get me, Foolish Humans!"
>>
Rolled 19 + 1 (1d20 + 1)

>>40265960
Ten feet? Easy shot. Rapidstrikes are supposed to do 70, and our's has been suped up.
>>
Rolled 20 (1d20)

>>40265960
Rollin boss!
>>
Rolled 18 (1d20)

>>40265977
Well damn. That seems like it was anon. Seems like it was.

>>40265960
Rolling for spot?

>>40266004
Good show.
>>
Rolled 4 + 1 (1d20 + 1)

>>40265960
Take the shot
>>
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>>40266004
Suck it zed scum! I notice everything!!!
>>
Rolled 6 (1d20)

>>40265960
spot check as requested
>>
>>40265977
yeah, but you have to take into account darkness, cover and dart speed.

Still Reggie is no chump. You snap up your Rapidstrike and fire, planting your first dart straight into the Zombie's chest. he steps out from behind the tree and lowers his headband.

"Fuck yeah Reggie Nice shot!" Gus shouts. "First kill of the game baybeeee!"

Spot Check: Critical success. But you realize it isn't time to celebrate yet. There are another 6 zombies, gathered just to the left of your position, lining up, one behind the other. At their head, is a man with thick blonde hair.

You've read about this tactic online. You are about to witness a line charge, and at its head is Graham Lance.

They have not started moving yet, you caught them off guard. They appear to be aimed at the bulk of the agency, who are still looking at the zombie you shot.

>Call out a warning
>Take the Shot
>Alert just your squad
>Custom Option
>>
>>40266105
>Call out a warning
>Take the Shot
>>
>>40266105
>>Call out a warning

Let's see how the Agents handle themselves.
>>
>>40266105
>Call out a warning
lets watch the agents in action
>>
>>40266105
>>Call out a warning
>>Take the Shot
>>
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>>40266141
>>
>>40266261
What?
>>
>>40266261
????????????¿¿¿¿
>>
>>40266148
>>40266141

"Agency! Heads up! Line Charge coming your way!"

The agents swivel quickly and raise their blasters to shoot. As they turn, Graham Lance shouts "BRAINS" in a deep commanding howl, as he plunges forward. He is shot about 7 times, and peels off, but the next zombie is right behind him. As he peels off he seems to look right at you for a moment, smiles, and heads back into the woods.

Two agents open up with their automatic weapons, not stopping firing while two more break off, surrounding the line, firing their slam fire blasters to take them off from the side. This tacti creates a splinter in the line charge, by not letting the first zombie soak up the damage. As these two are now open targets, the last two charge each of them, only to have the rest of the agents open up on them, dropping them before they can get in a tag. The agents manage to break the line charge.

However, on the other side of the clearing, things did not seem to go so well. Team Rekt was distracted by the shouting behind them, and thus were not prepared for the 4 zombies who came out of the bushes quietly and leapt upon them. They lost 3 of their number to the attack, and the line on that side looks a lot less stable.

The action Bastards break from the back to go drive off the zombies, as all of the stunned zombies retreat back into the woods.

One of the Agents turns to you, the one who spoke to you earlier. "Thanks man, you saved our asses there. My name's Agent 23, but you can call me Kyle, if you want. Graham Lance is no joke."

(4 minutes left, zombies have 5 minute stun timers)
>>
Rolled 5 (1d20)

>>40266141
This. Here's a shot roll
>>
>>40266370
Reggie, no problem, let's keep shooting this isn't done yet.
>>
>>40266370
Expand the perimeter? Getting bunched up is bad and reduces lanes of fire, causing overlaps. Might be good for hordes, but we want full coverage against lighter zombies.
>>
>>40266370
Shot: Not successful:

You shot Graham Lance, a moment after he had already been stunned. Shots left in this clip: 10

What do you want to do?

>Recover Ammo
>Scan perimeter for more zombies
>talk to Kyle
>Talk to Squad
>Custom Option
>>
We should get the hell out of there.
>>
>>40266417
>>Scan perimeter for more zombies
>>talk to Kyle
>>
>>40266417
>Recover Ammo
>Scan perimeter for more zombies
>>
>>40266417
>Recover ammo, talk to squad about helping out Rekt.
>>
>>40266370
>Scan perimeter for more zombies
>Talk to Squad
Why so few zombas? I thought some four hundred people singed up and it seems we only have like fifty here at max.
>>
>>40266417
Holy crap. An unnatural 20 and it still failed? Lance must be some sort of unnatural ninja.

>>40266417
>talk to Kyle
Offer a team up?
>>
>>40266417
Scan. Recover if safe.
>>
>>40266407
"Right, Reggie, I'll remember that." Agent 23 goes back to checking the perimeter.

>>40266412
Roll a Charisma check to convince others to do this.

>>40266438
>>40266439
Spot Check Please

>>40266446
Gus shakes his head. "No way, dude, there are like 20 more humans between them and us, I'm not going to move around there! Let those guys fight" Hong retorts "No way bro, we gotta help our fellow man, The Agency has this" Max interjects "I hate to burst your bubble but there are only about...5 of us, we aren't going to make a huge difference trying to be heroes over there. "
>>
Rolled 4, 3 = 7 (2d20)

>>40266506
>>
Rolled 7 (1d20)

>>40266506
We've got other people watching, right?
>>
Rolled 2, 8 = 10 (2d20)

>>40266506
>>
Rolled 1 (1d20)

>>40266506
spot cheq
>>
Rolled 8 (1d20)

>>40266506
Rollin boss!
>>
>>40266452
>why so few zombies?

Kyle hears you ask this question "That was the first wave of attack. They know what our strengths and weaknesses are on the line now, and will pick at where they can get the most kills. Then, they'll stalk a group when they break off after the mission, or try to flee, and feed more then. Tonight is all about them building the horde, man. Don't forget, we are still in these goddam woods when the five minutes is up. Most players who aren't hardcore of Freshman don't show up to the first mission because of how much of a trap it is, usually."
>>
>>40266565
Ask what happens if you succeed missions or fail them
>>
Rolled 10, 18 = 28 (2d20)

>>40266506
spotty cha
>>
(for those curious, on most mundane checks, 10 or higher passes, for harder checks eg seeing someone hiding in pitch black darkness, the modifier is a little higher. 20 always succeeds, 1 always fails)

Spot Check: Slight Failure

Reggie scans the brushline, but you just can't quite make out any more zombies. You think if there are any zombies in the bushes, though, they are not going to attack right away, because they are probably crouching or lying down, or behind something.

Charisma: Failure

You try to covince your squad and the feelancers around you to push forward, but people just aren't quite willing to listen to you, yet. Max says to your face with fear in his eyes that this is a fucking stupid idea, and that he will stay close to everyone, thank you very much.

>>40266587

"Well, after tonight, if we succeed, we get rewards and bonuses. Tonight is mostly hype, weeding out the noobs, and pride on the line. If we win missions after tonight, Zombies might take longer to respawn, for example. or we might get a stock of cures to share amongst all of us. Sometimes, we get bonus NPCs or special missions to do with cool things like a vehicle section, or really powerful allies, and of we win the last mission, humans win the game! If we lose, the zombies get bonuses, better NPCs, and bonus missions. So we gotta win these missions while we can. "

You hear whooping from the woods. "Sounds like the Action Bastards found more zombies..."

(3 minutes left, 4 minutes until stunned zombies respawn)

>Reload weapon
>Attempt another Charisma check
>Move to edge of the brush to get a better view
>Talk to Mike
>Talk to Squad
>Talk to Kyle
>Custom Option
>>
>>40266752
>>Reload weapon
>Move to edge of the brush to get a better view
>>
>>40266752
>Reload weapon
>>
>>40266752
>Reload weapon
>Custom Option
squat like a slav and just stare at the brush
>>
Rolled 7 (1d20)

Reload, attempt another cha check.
>>
>>40266784
>>40266818

You switch out your clip for another full one. You now have 18 shots again, and 2 more untouched clips.

As you approach the edge of the brush, you are able to recover your ammo with little difficulty. Hong moves up with you, excited to get some action, and mad he hadn't gotten to shoot yet. Julie calls out, "guys, be careful..."

As you peer into the brush, you see two things. Off in the distance you can see the flashlights of the action bastards flail around as they seem to be fighting someone.

More pressingly, happen to see two zombies, in an area you could't see, previously, stacked up on the tree, waiting for something. They make eye contact with you, but haven't moved yet.

"What do you say Reggie do we get em?"

>take the shot/waste 'em
>let hong take the shot while you cover him
>you take the shot while hong covers you
>retreat, its a trap
>call out the position of the zombies
>Custom Option
>>
>>40266752
>reload weapon
>THEN move to the edge of the brush for a better veiw.
>>
>>40266973
>retreat, its a trap
>call out the position of the zombies
>>
>>40267008
This. Make sure you aren't flanked in your retreat tho.
>>
>>40267008
Fine. I'll vote for this.
>>
>>40267008
seconding. cover the retreat.
>>
>>40266973
>>retreat, its a trap
>>call out the position of the zombies
>>
>>40267008
>>40267035

"2 zombies behind this tree!"


Gus calls back "Got it! We're ready!"

"Hong, its a trap, lets get back to the others."

"But I have them in my sights, bro, can't we pop 'em and go?"

"there are obviously more, we'll need to deal with them later."

"...fine, lets go"

As you begin to back up, the two behind the tree, and two more that were lying on the ground about 12 feet away sprint towards you in attack! Your instinct was right, they were a honey pot.

Roll two attacks, please. Hong will also attack twice. Because your weapons are automatic, however, you can decide to fire more than once at each target.
>>
Rolled 5 (1d20)

>>40267150
>>
Rolled 16, 9 = 25 (2d20)

>>40267150
3 shots at both
>>
Rolled 19, 5 = 24 (2d20)

>>40267150
Rollin boss
>>
Rolled 6, 14 = 20 (2d20)

>>40267150
>>
Rolled 9, 9 = 18 (2d20)

>>40267165
>>40267193
>>40267195


You easily spent at least an hour every day this week shooting at a soda can in your dorm room, practicing for this moment. So, when it comes time to pick your shots, you snap 3 shots off at each of them. The first shot arcs over the zombies head, off into the woods, but the second plants directly into the zombie. One Zombie down.

Your third shot on the second zombie goes wide, but your fourth shot hits! Both of your two zombies are down, and you retreat to the line safely. You snap your last two shots toward Hong's zombies. But Hong...
>>
>>40267267
damn it hong. you had 1 job.
>>
>>40267267
Hong Manages to shoot one, but if not for your timely shot, would have been easily tagged.

"Shit dude, you saved me, thanks. I owe you one." Hong looks a little shaken, but then yells "SUPRISE MOTHERFUCKA! RESISTANCE IN THE HOUSE!"

"Way to make us a target, Hong." "Shut the fuck up Max I don't see you stepping up."

"...Science complete!! We are done here for the night, ladies and gentlemen. We will have another mission for you tomorrow. For now, I suggest you do your best to get home safely!"

With that, Dr. Science and Ace head back up the trail.

1 minute until zombie revival.

>follow the Admins
>break off and head home
>stick with the main group
>try to find other people going your way
>>
>>40267347
Stick with the agents. They pro as fuq.
>>
>>40267347
Suggest we just flat out run all the way outta these fukken woods.
If no then
>try to find other people going your way
>>
>>40267383
seconding. they've gone through this before.
>>
>>40267347
Agents know how it be.
>>
>>40267396
>run the fuck out of the woods
"Homie, I thought you would never ask." Max looks around wildly. "I've been in these woods for...nature walks? during the day time, and we are about 7 minutes of flat out running from Cherry Hills right now. We get there, we are probably safe. Let these fools deal with the zombies."

"But they might chase us" Gus interjects.

"we can outrun them."

Kyle hears you arguing and adds in, "Well, you can follow us if you want, we are heading as far as lower Central, if you want to stick with us. Its a bit out of the way and will make you a bigger target, though."

Keep in mind that you, Reggie, live in Upper Central and your squad lives in Cherry Hill, about 5 minutes uphill from there.

>go with agents
>fucking run
>stick with main human group
>custom option
>>
>>40267501
>stick with main human group

No routes allowed. More firepower is better, and we might be able to find people that live in our area.
>>
>>40267409
Thirdening.
>>
>>40267501
>go with agents
>>
>>40267501
Consensus seems agents
>>
>>40267527
Uh, I meant routing. Going on routes is fine. Ya'know, if you play RPGs for the romance options. Or are into dating sims. Or light novels.
>>
>>40267501
>stick with main human group
>>
>>40267501
>go with agents
>>
>>40267541
I watch TV for one fucking second, goddamnit.
>>
>>40267501
>>go with agents
it sounds close to where we live, which I might know if, idk, the buildings were named
>>
>>40267501
>Agents
>>
>>40267590
We've got a map ya'know. >>40263068
>>
>>40267555
>>40267563
>>40267541

"So uh, Kyle can we go with you?" "Sure thing Reggie. ANYONE HEADING TO LOWER CENTRAL, COME WITH US!"

You join forces with the Agency, and gain about 14 more humans in the process, you head one way up the trail, and the main pack heads the other way.

"Now, we are probably a target, so we should get to open ground as soon as possible."

You all head out at a light job from the clearing, heading deeper into the woods. Aparently, you will hit the road to the center of campus in about three minutes


But the zombies are active now.

How are you stacked up?
>every man for himself, front of the pack
>orderly squad formation, slow but steady
>use the randos as meatshields.
>custom Option

Also, roll Spot check, please
>>
>>40267698
I know, but it lacks something like a star to show where we live. And I am unsure if lower central is just the southest building in central or if its a whole differet set of buildings.

Buut I could just be bad with maps
>>
>>40267737
>>orderly squad formation, slow but steady
>>
Rolled 16 (1d20)

>>40267737
>>orderly squad formation, slow but steady
>>
Rolled 8 (1d20)

>>40267737
>orderly squad formation, slow but steady
>>
Rolled 17 (1d20)

>>40267737
>orderly squad formation, slow but steady
>>
Rolled 1 (1d20)

>>40267737
>orderly squad formation, slow but steady

On an unrelated note, how do people in these games normally handle dart cleanup?
>>
Squad formation and let the blueberries do whatever the hell they want.
>>
>>40267795
God fucking damn mate. Lay off the dice for a bit, yeah?
>>
Rolled 15 (1d20)

>>40267806
Forgot to roll
>>
>>40267745
I hope this helps, I am shit at art and tired.

>Orderly Squad, slow and Steady
You and the agents corrall the noobs into not losing thier shit, and move in an ordely formation back towards the street. But, this nearly breaks when you see what is folliwing behind you.

Approximately 16 zombies are trailing you, not, all active, and You think, maybe you see Graham Lance among them.

"We gotta get to clear ground if we wanna fight them, otherwise, we gotta hope we can move faster than them."

>>40267795
Scavengers come get them later for thier own use, and at the end of the game, admins wander around campus filling buckets with darts [/spoilers]

>>40267830
Sorry friend, First timer. I'll try to think of another way to do that in the future.

>Stand and Fight!
>Move to clearer Ground, then prepare for battle.
>Keep moving and hope they don't catch up
>Custom Option
>>
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90 KB JPG
>>40267912

Sorry, losing steam

>>40267830
Sorry friend, First timer. I'll try to think of another way to do that in the future.

>Stand and Fight!
>Move to clearer Ground, then prepare for battle.
>Keep moving and hope they don't catch up
>Custom Option
>>
>>40267929
Do what pardon?
>>
>>40267929
>Move to clearer Ground, then prepare for battle.
>>
>>40267929
>Move to clearer Ground, then prepare for battle.
>>
>>40267929
>Keep moving and hope they don't catch up
>>
>>40267929
>Move to clearer Ground, then prepare for battle.

We'll never outrun the bastards. We'll just die tired, fighting them on their own terms. Let's find a nice corner we dig down into.
>>
>>40267929
>Move to clearer Ground, then prepare for battle.
>>
>>40267929
Don't feel rushed OP.
>>
>>40267948
>>40267946


You manage to break out of the cover of the forest, standing on the grass by the edge of the library. Enough space to move around, enough open ground that you have a solid killing field. As good as you are going to get on short notice. Graham Lance and His zombies stand about 20 feet away.

"I AM NOT AN UNREASONABLE MAN, HUMANS. CHOOSE TWO SACRIFICES, AND THE REST OF YOU CAN GO."

"Fuck that" Hong mutters.

"OTHERWISE, DIRE HERE BY MY HAND AND JOIN ME ANYWAYS"

"aww, he's bluffing, if we stop them here, we can get home safe, thats most of the current horde." Kyle cocks his blaster. "Lets do this"

What do you want to do?

>Taunt Graham Lance
>Take the Shot
> Sacrifice two people
>leave everyone else to die
>Other Option
>>
>>40268030
How many zombies?
>>
>>40268030
>Taunt Graham Lance
>Take the Shot
>>
>>40268030
>Taunt Graham Lance
>Take the Shot
>>
>>40268030
>Max, you know what would hilarious? If someone mooned them. Right now. And then shouted for them to come and kiss your ass.

Gotta keep morale up.
>>
>>40268045
approximtely 16, including GRAHAM LANCE, ZOMBIE KING.

>>40268054
What do you want to say?
>>
>>40268081
>>40268085
This works.
>>
>>40268030
>Taunt Graham Lance
Tell him hes gunna break like a graham craker
>Take the Shot
>>
>>40268117
Fuckin' adorable, Anon.
>>
>>40268030
"Automatics take out the tough zeds. Everyone else runs interference on the rest. When the boss is out, mop up the rest."
>>
Rolled 17 (1d20)

>>40268081
Seconded. I'm guessing charisma check?
>>
>>40267929
>Move to clearer Ground, then prepare for battle.
>>
>>40268081
Max laughs really hard, harder than you expected. "Fuck yeah! Or like, tell them to bite it!"

>tell him he is gonna break like a Graham Cracker

"YOU ARE THE ONE WHO IS GOING TO BE BREAKING FOOLISH WHEL-" He is silenced by a single shot, hitting him in the chest, from your blaster.

(between these creative responses, and this roll, >>40268145 I'm willing to give you an automatic morale bonus for this check)

At this moment, the humans around you charge, all firing their weapons. Together, you make quick work of the zombies.

"HUMAN, I'LL REMEMBER THIS. TELL ME YOUR NAME, SO I CAN REMEMBER WHO YOU ARE."

>Tell Graham Lance your name is Reggie
>Come up with a cool nickname for the game
>Don't say anything
>leave before something else happens
>Shoot him again
>>
>>40268278
>Come up with a cool nickname for the game
>Shoot him again
>>
>>40268278
>Don't say anything
You'll have to do better than that to get anything out of me

>>40268294
Come on mate. That's just douchey. We won the night. Be magnanimous about it at least.
>>
>>40268278
>>Come up with a cool nickname for the game
Argent.
>>
>>40268278
>Don't say anything
>>
>>40268278
"They call me...REGINALD!"
>>
>>40268278
Don't say anything
haha no I'm not making myself a target.
>>
>>40268278
>"They call me...REGINALD!"
>>
>>40268278
"They call me _____!"
"What!?"
"I said they call me _____!"
>then leave
>>
>They call me...Reginald!

Julie cringes.

"WELL, MY YOUNG FRIEND, YOU HAVE A PRICE ON YOUR HEAD. I LOOK FORWARD TO SEEING YOU ON THE BATTLEFIELD TOMORROW." And with that, Graham Lance strides off.

"...Is that guy for real?" Max mutters."My friend, he's as real as they get out here." Kyle shakes his head. "Well, you guys certainly made a big entrance tonight. See you all tomorrow, if you make it."

And with this, you are able to safely get back home. No more zombies chase you tonight. You see your squad safely home, before getting back to your dorm room. You carefully set down your equipment for the night, and get some rest, excited for what the new day will bring.

-END DAY ONE OF HUMANS VS ZOMBIES QUEST-
>>
I hope you all enjoyed! If you have any comments about my performance, or what I can do better, or what you want more of, please let me know!

I plan to start this again tomorrow, at around 3:30 EST or so. If you liked this, look for me then!

Thank you so much for playing! I had a great time!
>>
That was awesome. Thanks for the quest.
>>
It was a lotta good somewhat silly fun. Thanks op
>>
>>40268499
Good game

Thanks for running man
>>
>>40268499
Archived on Suptg
>>
>>40268701
Link?
>>
>>40268810
http://suptg.thisisnotatrueending.com/archive.html?tags=HvZQuestMaster

Crap forgot to tag the quest name
>>
The nerf modders are the most boring players.



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