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/tg/ - Traditional Games


File: lizardopimg2.png (187 KB, 640x428)
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You're gaining a healthy respect for poison. With your mother that's not a terribly large surprise. You just wish you could lay the blame at the heeft of your being properly educated on the dangers of poison and such by your very poisonous mother. Less to do with watching poison slowly do its job in the belly of a giant crab. Poison that you're also having to avoid.

You opened a vein in the heart room that poured black death into it, narrowly escaping the place without suffering its rigors yourself. You had to exit via a tunnel you weren't sure where went and after exiting it you find yoursled in a remake of the gill room you were in earlier, this one slightly differnt in that the flesh of the room is notably unhealthy and pale, and there's a thick poison mist coating most of the lower area of it, leaking in from outside via the gill cones, which have stopped thrashing and thus seem to be keeping the poison level from rising much higher.

A long limbed crab, whose legs all appear to terminate in large pincers, stands in the middle of the gill room. Its legs reach out across the gill cones and associated veins intended to collect air for the crab. Each leg pinches into the flesh of the room, blocking off blood flow to other locations. Recalling the black vein from earlier the reason for this is obvious.

Oh and you're running out of air again after that jerk stone crab knocked the wind out of you.

>This room has a gas bladder too, refill air. Even if it is a little gray looking
>Attack that maintenance crab, the poison must flow
>Maybe leave the room of poisony death to its... poisony.. death
>Other?
>>
>>40282802
Places I say things (like imminent threads): https://twitter.com/Predhack

The story to now: http://suptg.thisisnotatrueending.com/archive.html?tags=Re:%20Lizard%20EX%20Quest

Character sheet: http://pastebin.com/dLa1ayJX

You can ask me questions in my off time here:
ask.fm/LambQM (only answered one question though)

I'm curious if people want Sunny to stay fairly humanoid or go more monstrous
>>
>>40282802
>Attack that maintenance crab, the poison must flow
>>
>>40282802
>Attack that maintenance crab, the poison must flow
>>
>>40282802
>Attack that maintenance crab, the poison must flow

He who controls the spice controls the universe.
>>
>>40282802
>>Attack that maintenance crab, the poison must flow
>>
>>40282802
>Attack that maintenance crab, the poison must flow
>>
>>40282802
Get him!
roll a d100
>>
Rolled 45 (1d100)

>>40283161
SHINE SUNNIVA!
>>
Rolled 61 (1d100)

>>40283161
>>
Rolled 79 (1d100)

>>40283161
>>
>>40283161
79
>Writing!
>>
Best not to waste the air you've got left. Better to use it on something valuable, like killing crab and letting mom's poison do its work.

Diving into the crab you notice it spotting you as you approach. Another leg-arm swings from out of sight and you have to dodge to avoid it, but manage without much trouble. Still you feel the need to complain about how many legs this thing has that it still has spares. Your dive terminates as you dig your claws into the front of the crab's shell and pull yourself around up on to its back. You see the attacking limb coming back for you again, and with it length and range of motion it can probably reach you.

>Go for the eyes
>Try to remove limbs
>Punch through the shell
>Just upset its balance and let it fall in the poison
>Other?
>>
>>40283403
>Just upset its balance and let it fall in the poison
>>
>>40283403
>>Just upset its balance and let it fall in the poison
>>
>>40283403
>>Try to remove limbs
>>
>>40283403
>Just upset its balance and let it fall in the poison
Then we go take care about the whole "lacking air" business.
>>
>>40283403
Roll a d100 please
>>
Rolled 99 (1d100)

>>40283506
>>
Rolled 18 (1d100)

>>40283506
>>
Rolled 68 (1d100)

>>40283506
SOLAR LIZARD!
>>
Rolled 10 (1d100)

>>40283506
>>40283516
Well, it's dead.
>>
>>40283516
Well, damn...
>>
>>40283516
99!
Writing
>>
That was the first time I've rolled for a quest in ages. Glad to see that the dice gods favoured me.
>>
>>40283589
The claw scythes down at you and you grab it in your hands before it can pinch anything you're particularly attached to. The surprising amount of force behind the jab though rocks the crab before it easily stabilizes itself. Apparently even all in a long line, this many legs offers for great control of where your body is.

That's fine though, you have a plan. You wrench the claw trying to jab you still with all your watery might, which seems like significantly less than you'd like. The crab tilts again, but this time before it rights itself you grab its shell with your claws and swing your tail as hard as you can, stabilizing yourself with your four claw holds. You're reward with a series of cracks as your tail smashes chitin. Not all of them broke but it was obviously enough as the arm trying to pinch you gives up and tries to move out to catch itself. YOu hold onto it for just a moment before leaping off the crab and swimming up and away from the black poison cloud as the crab teeters into it. After a moment it forces its way up again. Then it twitches and its legs seem to go out of its control and it falls again. This repeats a couple times as the crab tries to force broken and less responsive limbs into a semblance of order. Meanwhile you watch as the corrupting black presence of the poison spreads up the wall of the cavity, polluting the already pale flesh with its color, though it turns a healthier red first before graying.

You look up at the gas bladder in the area and see that it hasn't escaped the changes affecting the room. Its surface is turning a creeping black and while you're fairly sure the air inside won't be affected you have to pause to consider whether you want THIS air.

>Crack open that bag, BREATHE
>Crack it open but don't stick your face in that
>Bubble coral in gill room 1?
>Maybe its time to give this crab a miss, exit the crab the way you came in.
>Other?
>>
>>40283931
>Bubble coral in gill room 1?
>>
>>40283931
>>Crack it open but don't stick your face in that
>>
>>40283931
>>Bubble coral in gill room 1?
>>
>>40283931
>Bubble coral in gill room 1?
>>
File: crabmap.jpg (43 KB, 700x500)
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>>40283931
Forgot the shitty map
>>
>>40283931
To the other gill room!
>writing
>>
>>40284196
The gas bladder in this room, while tempting, is probably a bit too dangerous to actually screw with. Maybe if you find there's no are left in the other room. It's been a while, and this crab heals crazy quick. Maybe it's full again.

You swim to where you think this room overlaps the entrance room. The flesh of this wall looks even uglier than before and your find it parts readily uned the prompting of your sword. Using your claws on something that looks like the poison is all over it seems unwise. Unlike before the hole sits wide open, healing only very slowly. The muscle action that forced it to reseal earlier seemingly absent.

Backing up to give yourself some space you ram the hole at the fastest speed you can. The amount of poison in the wall may be minor, but it's still bleeding. You don't want any of that getting in you. You pass through the flesh-wrought portal and into the other room. Below the grey crabs continue their foamy vigil, slowly reinforcing the injury you bust open. They're about 3/4 of the way done with their work now.

You bypass them and swim over to the gill room. Here the wall is healthy and pink, and requires a bit more rapid squeezing to get through. But you manage it. You're disappointed though. The gas bladder doesn't look like it's healed at all. A trio of white crabs are pulling at the sheets of flesh that made it up trying to pull them together and seal them but their progress is slow. They work inch by inch with their repairs and they'll probably be some time.
[1/2]
>>
>>40284485
[2/2]
Still, you remember something else in here that was providing air. In fact it was providing air for the whole bag if you recall correctly. You swim over to the gill cone where a thick gas bladder feeding cable still dangles up in the water. Inside the translucent vein-netted shell of the gill cone you can see the sponge, oh yeah it was a sponge not coral, from earlier. After a moment the tentacle in the cone meant to cycle water thrashes and a few bubbles leak out of the sponge. They travel up the tube and up into the ceiling before you can catch them.

>Seal the end of the cable, maybe it'll accrue air fast enough to use
>This gill cone can't be that hard, bust it open and try to harvest the sponge
>Just try to catch the bubbles as they come
>Other?
>>
>>40284513
>This gill cone can't be that hard, bust it open and try to harvest the sponge
>>
>>40284513
>This gill cone can't be that hard, bust it open and try to harvest the sponge
>>
>>40284513
>This gill cone can't be that hard, bust it open and try to harvest the sponge
>>
>>40284513
>This gill cone can't be that hard, bust it open and try to harvest the sponge

Scorched earth.

Afterwards, I'm thinking that the flesh barrier leading to the brain will be weak enough to break through, so we can go deliver a coup de grace to it's brain.
>>
>>40284513
Alright I need 2d100
>>
Rolled 20, 24 = 44 (2d100)

>>40284765
Dice
>>
Rolled 76, 51 = 127 (2d100)

>>40284765
>>
Rolled 68, 32 = 100 (2d100)

>>40284765
>>
Rolled 2, 25 = 27 (2d100)

>>40284765
>>
Rolled 87, 89 = 176 (2d100)

>>40284765
Rollin for the sun!
>>
Fyi, if it coughs or sneezes, the force will completely disintegrate us and then some more. And clawing tbe insides of its lung may cause just that.
>>
>>40284794
76 51
>writing
>>
>>40284811
You rear up and jam your sword into the side of the gill cone. The material resists but is pliable enough. After a minute or two of work, with your air dwindling a bit faster than is healthy, you make a hole big enough to squeeze yourself through.

Hastily squeezing into it you begin chipping at the edges of the sponge where it's anchored itself to the walls of the gill cone. About halfway you plunge a little too deep and jab the thresher at the back and it does as it is wont to and thrashes. Water circulates around you and you brace to keep from being swept out of the gills. That'd be just embarassing.

Worryingly the thrashing did some serious damage to your sponge. You carefully pry at the remains when you see something glinting inside it. You can't quite reach it with all the sponge material around it but if you just finished the thresher's work you'd have a bunch of sponge bits and whatever the shiny thing encasing it is.

>Finish breaking open the sponge, get shiny
>Keep sponge as intact as possible. Loot later
>>
>>40284936
>Keep sponge as intact as possible. Loot later
>>
>>40284936
>Finish breaking open the sponge, get shiny
>>
>>40284936
>Keep sponge as intact as possible. Loot later
>>
>>40284936
>>Keep sponge as intact as possible. Loot later
Sup lamb
>>
>>40284936
Please no break air sponge
>writing

>>40285140
sup anon
>>
>>40285263
the air sponge is niiiiiiice
>>
>>40285263
While you do have something of an affection for shiny things, right now you think a sponge that makes air will help you out a bit more than a shiny object of unknown value. You're careful as you dislodge the rest of the sponge and pull it back out of the cone. You have to brace yourself again halfway through as the newly freed thresher starts churning water immediately. In fact the whole room appears to go into overdrive as soon as you're clear. You're pretty sure that has less to do with your sponge and more to do with the other gill room being hideously compromised by poison.
Mom's killing this crab slowly but surely you think to yourself. You better get your tail in gear if you don't want to steal your kill.

You examine your new sponge. The amount you have left is big enough to hold in your arms like a baby cow. Which is to say it's unwieldy to carry. Going through your flesh walls will be difficult. Still, free air. You give the sponge a shake and it lets out a paltry few bubbles. You shake it more vigorously and you see bubbles form in the crack where the shiny is and then escape out. You snap them up as quick as you can. Not much but you can work a little harder now. It takes a while but you manage to get the sponge to give up a full throat of air.

>Take the sponge along
>Leave it here, tucked someplace safe

>Go back to entrance room, check some stuff out there
>Look for another of those crab tunnels in here
>Go punch a hole in the poison gas bag real fast
>Do other thing? <Specify>
>>
>>40285451
>Leave it here, tucked someplace safe
>Hit the last room, steal something sharp stab an opening into the brain.
>>
>>40285451
TO THE BRAIN WALL

CUT THROUGH THAT WALL. Hopefully it is weakened enough by the poison.
>>
>>40285451
>Take the sponge along
>Go back to entrance room, check some stuff out there
Let's go for the grinding sound this time.
>>
>>40285451
>Leave it here, tucked someplace safe
this room is the furthest away from the poison... though we will have to come back for it if the poison gets this far and we still need an air source.

>Go punch a hole in the poison gas bag real fast
poison wasn't meant to be contained, it was meant to be free.
>>
>>40285451
>Take the sponge along
Try stuffing the sponge into our air sack for a rudimentary SCUBA.
>Do other thing <Brain time!>
>>
>>40285451
Alright pop the bag and then open your mouth and take a look at that brain
>writing
>>
>>40285451
I think the shiny is an air stone or something.
>>
>>40285725
I agree
>>
>>40285719
You press through the wall back into the entrance chamber. Which almost isn't anymore since the crabs bleow ahve nearly fully sealed it. They look like they're taking a break now though. They're such hard workers. It makes you proud to see such industrious and hard-working crabs in these days of capitalist crab entrepreneurs trying to steal every honest tooth a lizard makes. Manhandling your sponge through the rapidly healing, though not as rapidly as earlier, wall is a trick but you manage to get it through.

The gill room wall still hasn't fully healed from your last passage through it, but you're pretty sure you remember something about sponges being susceptible to poisons so you decide to leave it hidden on the safe side of the door for this next bit.

You squeeze into the poison room and find that the poison level has increased dramatically. The walls in the room no longer pulse with life. The gas bag above is still intact though, and from what you recall of the last one, when you broke it the crab got pissed. That's as good a reason as any to bust another.

You swim up, avoiding the leading edge of the poison cloud. You give it a firm poke with one claw and swiftly swim away. The bag, already stretched to its limit, bursts after a short while, immediately upsetting the poison cloud and nearly pulling you into it as the water is disturbed. You swim to get away from the cloud frantically and shove through the hole you came in without ceremony. You look back at your exit and see a trail of cloudy black water that apparently got pulled through by your speedy movement. It dissipates slowly.
[1/2]
>>
>>40286078
[2/2]
That was close. Then the crab shifts and you find the entire room tilting harshly before it crashes into something with a noise like god making a birdhouse. The sleeping gray crabs are sent tumbling and see a few crack open in the seal they were making. Then the grinding from bleow gets hideously loud and you feel the pressure that tells you someone is manipulating mana nearby. You're so inundated with the stuff yourself though that you can barely tell where the majority of it is concentrating. You think you pissed the crab off.

You look up and see that the scarring sealing you away from the brain has indeed thinned out a bit. Black veins pushing into its sides and giving it an unhealthy pallor. You pry at it a bit but can't get good leverage. Clawing at it works slightly better but it still heals incredibly quickly.

>Wait here, see if the brain gets opened to you
>Dig out that stupid shiny, maybe the sponge cake doens't make air
>The grinding just doubled in ferocity and you feel mana concentrating and firing off in bursts. Look into that.
>Go look for more crab tunnels
>Other?
>>
>>40286108
>The grinding just doubled in ferocity and you feel mana concentrating and firing off in bursts. Look into that.
probably should try and stop that if we can
>>
>>40286108
>Dig out that stupid shiny, maybe the sponge cake doens't make air
then
>The grinding just doubled in ferocity and you feel mana concentrating and firing off in bursts. Look into that.
>>
>>40286108
>try prying the shiny out.
>figure out where the mana concentration is occurring at.

Runaway mana can only ruin everything. Fortunately ruining everything is our goal!
>>
>>40286108
Digging stuff out then going down
>writing
>>
>>40286473
It's kind of bugging you. When you were filling up on air from the sponge all the bubbles formed in the crack where the shiny is. Now that could be because the sponge makes the bubbles in the most internal part its got, which is currently the crack. Or it could be the bubbles come from the bit of loot inside the sponge. You top off your air supply and play a hunch

Even with careful scraping you fail to keep the fairly tattered sponge in one piece. It takes barely any provocation for it to crack in half and open up. Inside though you do find a knife. It's a decent knife, the blade of it is about ten inches long it's double edged. There's an elemental rock like your fire stone inset into the knife. You scrape at it a bit and then flinch when the stone comes free and flls to the ground you quickly scrape the rest of the knife clean and try to reattach the fan-shaped rock and find that it clicks back on. Adhering by what's probably magic. Huh. Neat. The fan is about the same size as your fire stone. And the same size as the shovel that no one you ever met and who definitely doesn't exist gave you.

>Try stabbing something with it
>Try something magic with it <specify?>
>See if other stones will stick to it
>Other experiment <specify>
>Enough playing, it's a neat kinife we need to test our sponge for air
>Time to move on
>other?
>>
>>40286722
>Enough playing, it's a neat kinife we need to test our sponge for air
>>
>>40286722
>>Enough playing, it's a neat kinife we need to test our sponge for air
we can dick with it when we don't have to worry about running out of air
>>
>>40286722
>Enough playing, it's a neat kinife we need to test our sponge for air
>>
>>40286722
>writing shouldn't take long
>>
>>40286929
You put the knife aside for the moment and examine the spong. It looks fairly pitiful compared to when it was lodged inside the gill cone. You trace the parts where the knife was imbedded and see how the sponge grew up around it. Then you clap the two surviving pieces together and give them as vigorous a shake as you can. You're rewarded with nothing. The sponge just looks sad and broken still. No bubbles.

That's troubling.

>Okay maybe it's time to play with the knife now... <what do with knife?>
>Time to find a new air source! Go down to the grinding.
>Panic
>Other?
>>
>>40287000
>Okay maybe it's time to play with the knife now... <what do with knife?>
It's clearly magical. Try cutting the brain casing with it.
>>
>>40287000
>Okay maybe it's time to play with the knife now... <what do with knife?>
Stab brain wall
>>
>>40287000
>Okay maybe it's time to play with the knife now... <what do with knife?>

Take the stone out and suck on it?
>>
>>40287000
>Okay maybe it's time to play with the knife now... <what do with knife?>
find a way to get the knife to make air
>>
>>40287000
Gimme a d100 please
then
>writing
>>
Rolled 85 (1d100)

>>40287262
here you go
>>
Rolled 15 (1d100)

>>40287262
>>
Rolled 44 (1d100)

>>40287262
>>
Rolled 46 (1d100)

>>40287262
rolling
>>40287284
nice
>>
>>40287262
You pick up the knife and start trying things with it. You float up to the bit around the brain casing and stab the wall with it. Nothing of note happens. You stab a couple other spots to no effect though the crabs working on resealing the floor are now staring at you.

Ignoring them you remove the stone and toss it in your mouth. You suck a bit hoping for something. It remains a rock. A light airy rock with an interesting texture, but a rock. You begin to grow frustrated.

You fiddle with the knife more while trying to ignore the booming sounds from outside crab'thulu the grinding from inside. and the accompanying melody of magic flowing through the place on top of that.

Wait. Magic. Magic stone. If it's like the fire stone then it's probably not powerful enough to do anything on its own. You try forcing a tiny amount of mana into it. Carefully keeping it to the level that Gretchen told you would be safe for your fire stone. You're rewarded by a bubble the size of the witch's head swelling out of the stone and floating away. Huh. So that's how that works. Air problems solved.

>Test a stone with the knife and a little juice <which stone?>
>Y'know if you swallowed this into your throat pouch it might be easier to breathe with
>Time to move on
>Other?
>>
>>40287514
>Test a stone with the knife and a little juice <which stone?>
Fire stone.
Mini light saber.
>>
>>40287514
>Time to move on
ok we have air now, time to find out what all that magic is being built up for
>>
>>40287514
>Time to move on
We can do science when not inside a giant crab-monster-god.
>>
>>40287514
>>Test a stone with the knife and a little juice <which stone?>
Fire
>>
>>40287514
Alright a quick test then we go.
>writing
>>
>>40287686
But what if we can kill the crab-monster-god-mech with science?
>>
>>40287868
Taking out your fire stone you try to fit it to the knife and find it fits in the same groove the air stone did easily. It clicks slightly as it locks into place and holds firm. You look it over. Pretty cool. Then you feed it a trickle of mana.

The water around the knife explodes and you nearly drop it as the steam bubbles coming off it threaten to burn your hand. Then find out you're about as burn proof as anything you've ever seen. You can barely make you the blade of the knife within the ball of roiling bubbles but it looks like the blade has turned to a glowing red, hot enough to boil the water on contact. You cut off the mana flow. Getting the amount just right is sort of tricky and you were running out of unaspected mana to pump into it. Your pool is nearly jam packed with sun mana and Gretchen was fairly clear about not putting mana set to another element into the wrong type of stone if you liked keeping the stone. And your hand.

You tuck the knife into the sword belt from the skeleton, the loose holster serving adequately to keep track of the blade. The entrance to the grinding calls for you. The flesh here is nearly as tight as that of the brain wall, and you have to get your sword out to help saw a hole in it. It takes a significant amount of time but you finally force your way down into the next room.
[1/2]
>>
>>40288110
[2/2]
You're met by the sight of a handful of bright blue ice coated crabs busily scuttling around pillars of chitin and muscle. Blowing a fluid that freezes on contact with the water. Judging from the rate the pillars are dethawing you get the impression they're very hot. Adding to the scene though you see veins of brownish-black leading into the muscles and the muscles themselves turning an unhealthy shade.

You see a passage leading further up into the crab from here, and can feel mana concentrating there in the moments before Crab'thulu releases it in another spell. You spend an idle moment to worry about your mom and friends. It appears the crab is exerting itself heavily now, both physically and magically.

>Trash these pillars of crab strength <preferred method if any?>
>Murder his blue crabs <preferred method if any?>
>Press on to the mana site. The crabs seemed to ignore you if you didn't get in their way so far...
>Other?
>>
>>40288144
>Press on to the mana site. The crabs seemed to ignore you if you didn't get in their way so far...
>>
>>40288144
>Press on to the mana site. The crabs seemed to ignore you if you didn't get in their way so far...
>>
Man, we've been inside this crab for quite some time.
>>
>>40288144

Right well that's a sign if I ever needed one.

>I'm gonna call it here tonight. Sorry we didn't get much further but the end is very much in sight. Then you can go back to basking
>Next thread will definitely be Monday. I have no work. I can sleep however much I want beforehand.
>I'll be around til we fall off for any questions. Or complaints.

If you're wondering the crab is now having a much harder time moving, between mom's poison spreading and your damage to its gas bladders.

>>40288445
It's been about 30 minutes
>>
>>40288144
>Press on to the mana site. The crabs seemed to ignore you if you didn't get in their way so far...
>>
>>40288144
>Murder his blue crabs <Stabbing, make sure not to get hit by ice jets.>
>>
Hey guys, remember, putting sun aspected mana into non sun aspected magical stones or objects causes them to go boom. We can exploit the shit out of this by putting a bit of sun mana into his flow.
>>
>>40288624
Being INSIDE the death star during the trench run isn't a terribly smart idea.
>>
>>40288661
So long as we aren't DIRECTLY next to it when it goes boom we SHOULD be fine. We aren't trying to blow the crab up, just break his magical weapon.
>>
>>40288661
Isn't that what they did to the unfinished one?
>>
>>40288624
>>40288661
Just pump the sun mana into his eyes/gills/minicrabs.
>>
>>40287514
Air Stone Plus Fire Stone Equals Blowtorch.
>>
>>40289286
We're already running low on non-sun mana, and breathing is kinda important.

Maybe we can pump sun mana into the ice crabs, make them explode in not our face.
>>
>>40289025
Not how it works, we can release mana but can't focus it, those stones all act as a focus. We can use his focus points also but we can't create them ourselves.
>>
>>40289395
Remember, we ARE underwater. We can use our one ""Spell"" and let us immediately get put out by the water afterwards.
>>
>>40289395
You fill up with non-sun fairly quickly the issue is the longer you go without cleaning out the sun the less non-sun you have access to. Unless you deliberately stop it from converting
>>
>>40289944
Can we still purge our sun magic?
>>
>>40290138
You can empty completely but not selectively. But you can refill quickly enough and changing it to sun is a process you can probably figure out quickly as it's part of casting. Not one you've done before mind
>>
>>40290396
I was thinking for other utility reasons, either we can ruin magical things with sun magic or empty sun magic and actually use them as intended. Knowing us we'll go the route that breaks more stuff.
>>
>>40290396
We really need to learn some bloody sun spells, then. Because damn, that's crippling.

Like, we're designed to cast stupid powerful sun spells and everything else is weak or limited as shit, but the only sun spell we know is Flash.

Gotta fixit.
>>
>>40290666
We know two spells, flash and self destruct.
>>
>>40290666
I've been saying that for several threads.
We really need to actually train.
>>
>>40291033
Don't forget ember.

On ourselves
>>
>>40290628
If you meant the bit where you explode you can totally do that. You can also release it safely which is a much slower less explodey process



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