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File: Shane Morris.png (180 KB, 1185x1267)
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You are Shane Morris. You are, apparently, a wizard.

The last few months of your life have been filled to the brim with strange experiences, from being told you are a wizard, to actually having to proved to you, and being sent away to wizard boarding school. That being said there is a certain gravity to the fact that you have just had the strangest, and most unsettling experience of your life.

After becoming lost in the dungeons of Hogwarts on your way to Potions class you used some tricks taught to you in order to escape, but as you did so you turned back, and saw what was certainly a dead body, but which also definitely lifted its head off the floor and looked at you before a wall sealed the two of you off.

You hurry to the Potions classroom in somewhat of a daze.

“Mr. Morris, you're late.” Professor Ricimer says as you step into class.

>There was a dead guy!
>I got lost
>Other
>>
>>40330800

Previous threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Hogwarts%20Muggleborn%20Quest
>>
>>40330800
>>I got lost
>Other
Also ran into a zombie thing, Do I need to report it?
>>
>>40330800
>There was a dead guy!
>>
>>40330800
>There was a dead guy!
>>
“I saw a dead guy! In the halls there was a person just laying on the ground and it was all rotten but it looked at me!” You say.

Professor Ricimer looks a little unsettled but after a moment calms down. “I thought better of you Mr. Morris. 5 Points from Ravenclaw, and take your seat. I don't accept outrageous excuses in place of timeliness. Arrive on time from now on.”

You shuffle over to your seat next to Alex, your face pale.

“Did you really see something out there?” Alex whispers.

“Yeah.”

“Well what are we going to do?”

You feel a twinge of appreciation that Alex said 'we' and not 'you'.

>We go find it.
>No one will believe us anyway, just drop it.
>I don't want to be involved
>Other
>>
>>40331075
>We go find it.
>>
>>40330920
>>40330868
God damn it guys.

>>40331075
Find the defense against the dark arts teacher and ask about it.
>>
>>40331075
>>I don't want to be involved
>>
>>40331075
>We go find it.
Because no quest happens when you just drop things.
>>
>>40331075
>Other
>>40331116
Do this.
>>
>>40331075
>We go find it.
Pretending you didn't see the walking corpse is how the zombie apocalypse starts. Anyway, we know the fire-making charm, and zombies are afraid of fire (sometimes, maybe), we'll be fine probably.
>>
>>40331099
>>40331178
>>40331201
How about we use our ravenclaw wits and do this?>>40331116
>>
>>40331231
Eh, fair. Switching from >>40331099

>>40331201
Nope. The only way to defeat it is to grow its teeth.
>>
“We go find it.” You say. “But first we do our research.”

You wait until lunch, then you and Alex go up to the third floor where Professor Morse's office is.

“Hello?” You call out knocking on the door.

“Come in.”

You walk into an office stacked wall to wall with trophies, medals and awards. Mostly for military service but also for teaching, independent work and somethings you can't pronounce.

“What do you need boys?”

“Well,” You start. “I was wondering about death.” You can't really think of a better way to put it that doesn't make you sound like an aspiring necromancer. “Is there a way for magic to bring people back?”

She sighs. “No boys, and don't dwell on that thought overly much. Much better wizards than you have been defeated in that pursuit.” She points to a trophy shaped like a severed head on the wall, which reads “For Valorous Action During Raids Against the Cabal of Morrigan”

“Not even just their bodies?” You ask.

“What do you think that cabal did? Drop this. I don't want to hear about it ever again. The only reason I'm not already reporting you is because you're muggleborn and have no way of knowing. I have an eye on you.”

With that the conversation is clearly over, and the two of you shuffle out of the room.

“Well, that was a bust.” Alex says.

>Yeah, she seemed serious
>No, now we have a place to start
>Other
>>
>>40331075
>Other
Consult the DADA professor about it and do some research first.
>>
>>40331524
>No, now we have a place to start
Check the library for the Cabal of Morrigan.
>>
>>40331524
>No, now we have a place to start
Let's head to the library and learn more about the Cabal of Morrigan.
>>
>>40331547
That was the DADA professor.
>>
>>40331524
Good god, we made ourself look like Tom Riddle.
Why not tell her we saw a fucking zombie?
>>
>>40331569
note the post he linked. It was just a late vote.
>>
>>40331524
>No, now we have a place to start
>>
>>40330868
>>40330920
damn it you guys what did you expect.
>>
>>40331524
Remember kids, all staff at Hogwarts are either dumb assholes who will never admit a problem exists, or barmy assholes who know about the problems but leave them for students to solve because regular exposure to mortal danger produces superior wizards.

>No, now we have a place to start
Dang it we're gonna prove we saw a zombie, damn the horrible life/school/world/innocence ending consequences
>>
“No, Now we have a place to start.”

“Yeah, but now she's watching us, and we can't do any research without her finding out. You saw those trophies, she's some kind of super cop. There's no way we'll do anything she wont notice.”

As you stand there pondering, a Hufflepuff walking down the opposite corridor looks at you for a little bit too long to be coincidence, nods, and walks off. It's one of Linus's cronies, watching out for you. Which gives you an idea.

>Ask Linus for help
>Ask that Gryffindor, Sam for help
>Try to find the Maries and ask for help
>Other
>>
>>40331725
>Other
well it doesn't really matter if she knows. Hell it might be better this way if something actually dangerous happens.
>>
>>40331725
>Ask Linus for help

Linus help there are zambies and nobody believes me it's just like the first thirty minutes of my Murrikan zambie movies.
>>
>>40331825
I like the sound of this.
>>
>>40331825
Yep. Works for me.
>>
>>40331725
>Ask Linus for help
Make it clear that we saw a zombie, but no one takes us seriously. Tell him this is EXACTLY like in the movies.
>>
>>40331825
>>40331841
>>40331853
>>40331862
am I missing some joke here? This sounds stupid.
>>
>>40332004
Anons being retarded.
>>
You return to the Great Hall just in time to catch Linus. You tell him you need help with something, and need to talk with him as soon as classes are over.

You spend the rest of your classes in suspenseful silence.

At the end of History of Magic, two of Linus' friends arrive to escort you. You guys he really talks this seriously, either that or he's doing so well he can just command people on a whim. You don't know which is scarier.

They take you up to the fifth floor and around to a huge mirror hanging on the wall. One taps his wand to it and whispers something just barely inaudible. The glass dissolves and you are met with a sizable room into which have been moved couches, chairs, tables, games, and food. Looks like Linus has been busy building a club house.

You see him in the corner and make your way over.

Linus waits for the glass of the mirror to reform before speaking. You can see out into the hall from the back, and could conceivably tell if anyone was coming, or lurking about outside.

“What do you need? Are you in trouble?” He asks.

“I think we all might be, I got lost in the dungeons this morning, and right as I found my way out I saw a, well, like a zombie really.”

“Are you sure?”

“Yeah definitely. But none of the teachers believe me.”

“What do you need?”

“For starters, books.”

More Coming
>>
Linus sends out for the books you need on the Cabal of Morrigan. They come back and you dive in. Within only a few hours you have a lot better grasp on the situation. The 'zombie' is called an inferius, and you're less surprised the teachers don't believe you when you realize how difficult they are to create, and how dark the magic involved is. The Cabal itself was small, but there were hundreds of societies, cabals, covens and any other sort of gathering devoted to creating inferi over the years.

Sometimes, like the Cabal of Morrigan they only cause a little ruckus and a few deaths before the Aurors come down on them, but sometimes when a group is smart they can last hundreds of years, massing armies of the undead.

You're not sure what that thing in the dungeons was connected too, but it's finally sunk in, that whatever its purpose, it used to be a person. And now they're dead, and someone made them that way.

“So what now?” Linus asks as you and Alex finish explaining what you found, to the now raptly attendant room.

>We need to search the student registry for missing people
>We need to go back to the dungeons
>We need to lie low, keep our eyes open, and learn more
>Other
>>
>>40332223
>We need to lie low, keep our eyes open, and learn more
>>
>>40332223
>We need to lie low, keep our eyes open, and learn more
It's important for us to continue looking into this without getting caught.
>>
>>40332223
>We need to search the student registry for missing people
Hahahahahahahaahahahahaha! This is Hogwarts people have been going missing on a yearly basis every since it started!

So what we really need to do is lie low and keep our eyes open.
>>
>>40332062
>>40332067
>>40332223
See? Everything turned out all right.

>We need to search the student registry for missing people
>>
>>40332223
>Other
how much pull do you actually have? This is some really impressive shit you're pulling here. Hell this mirror thing can't be exactly a daily occurence for kids.
>>
“Now we wait. Whatever it is we're not going to deal with it until we know exactly what cards we have, and exactly what we're up against. Like what's with this club house? You've got to have some connections to get this set up. Can that help us?”

“Not really. This was all done by the people in this room and a few others. I heard some of the mirrors in the castle react to a code word and hide secret rooms so I just kinda gave the castle a once over looking for a good size one. Do you know how old the Inferius might have been?”

“Like how long ago it was made? No way to tell, none of the books even to begin to explain how they're made.”

“Hmm. Well then. Now we wait. Hear that guys?” He says to the room. “Keep your eyes open for this, but don't go looking for trouble. And I'd say keep your time in the dungeons to a minimum.”

The next few weeks pass quietly, even with you always on edge. Even since that day you feel like you're being watched all the time. You want to believe it's Professor Morse keeping her eye on you like she said.

Linus shows you the code word to get into the mirror, and you spend a lot of time there. You feel a bit safer surrounded by people, and most of them are really fun to hang out with.

During this time what do you do?

>Study [subject]
>Study [spell]
>Research [topic]
>Other
>>
>>40332609
>Study [subject]
Charms
>>
>>40332609
>Research [topic]
Inferi
>>
>>40332609
>Study [subject] Potions
>>
>>40332609
>Study [subject]
now this is going to sound edgy but
Dark Arts
we need a spell that only incapacitates instead of killing our target. Full Body Bind Curse is the answer.
>>
Study defense against the dark arts.
>>
>>40332721
I'm with this guy. Let's get real edgy up in here.
>>
>>40332609
>Study: Defence against the Dark Arts
Could be useful.
>>
>>40332609
>Study [subject]
Transfigurations
>>
>>40332820
wasn't really the point. the Bind Curse is the easiest non-lethal guaranteed win spell I've found in the book.
>>
>>40332895
Yeah I know.
>>
You've made a lot of progress so far, studying just about everything you can. Unfortunately you can't find any more information about inferi than what you've already been told in various history books. You have a suspicion that if that stuff is in the Hogwarts library at all, it's in the restricted section.

Today is the first Quidditch match of the season in Hogwarts and the entire castle is buzzing with excitement. Linus drags you and Alex to the pitch to watch, and you admit that you enjoyed it.

After the match one of the first year Ravenclaw girls comes bounding over to you.

More Coming
>>
“Hey, Shane?” She says. Evelyn is her name. “Have you seen Jenny? She told us we had to come watch the game, but then she never showed up.”

“No I haven't.” In fact you haven't seen Jenny since yesterday, which is odd since she's usually always one of the loudest people in the commonroom whenever you pass through.

“Hm, well thanks anyway, I'll go check with Professor Ricimer. She was supposed to be doing some extra credit work with him in the Potions room yesterday.”

Evelyn runs off and you don't think much about it. Until later that afternoon when she burst into the commonroom. “Jenny's missing!” The entire room was on her in a second. “Are you sure?” “What happened?” “Where was she last seen?”

“She was supposed to do some extra credit with Professor Ricimer yesterday in the dungeons but she never showed up. No one's seen her since yesterday.”

You start to get a sinking feeling that you know where Jenny is. What do you do?
>>
>>40333246
>Head towards the Potions classroom and try to get 'lost' again.
>>
>>40333246
alright this shit needs to end. go back to the DADA teacher tell her you saw an inferius. if she still doesn't listen we use Linus's pull to get some people to zombie removal squad the dungeons.
>>
>>40333246
Talk to professor Ricimer.
>>
>>40333246
Talk to the headmaster about the inferius. Maybe he will turn out to be a total bro like Dumb-le-door.
>>
>>40333246
Try talking to the charms professor about the possibility of their being an inferi in the dunegions and cite the whole thing with Jenny being missing
>>
Consensus seems to be talk to a teacher, but everyone wants someone different. Need a decision before I move forward.
>>
>>40333517
Might as well go for the head cheese
Headmaster.
>>
>>40333526
second
>>
>>40333517
Headmaster
>>
>>40333517
On the one hand, Professor Morse is the one who has the most experience fighting things like the inferi.
But she, like most other professors, are too wrapped up in their own stupidity to realize what's going on until far too late.

The Headmaster is the only one who seems to actually be competent, so let's go to them.
>>
You head out of the commonroom and into the corridor, you only have a general idea of where the Headmaster's office is, but you start running. You arrive at what you're pretty sure is the right place, but all you see is a dead end and a statue of a gargoyle.

“Headmaster Ector!” You yell. “I need to talk to you! Please its very important.” You wait, only silence.

Then at the same time, the gargoyle starts to slowly spin down into the floor, and you hear your name called from back the way you came. The Headmaster decends from a hidden staircase just as Professor Morse rounds the corner.

“Mr. Morris! What are you doing running around in the corridors? You know when someone is missing and...”

“Quiet, Professor. Please.” The Headmaster says. “Both of you into my office.” All three of you ascend the staircase to the Headmaster's office. The place is dark, humid and smells like medicine. Cauldrons are set out on every surface not occupied with paperwork, and all of them are bubbling madly.

More Coming.
>>
>>40333898
Would it be too much to hope to see a Headmaster dress down a Professor for gross incompetence in their given field of experience?
>>
“Now, Mr. Morris, say what you need to say, but make it quick.” The Headmaster says.

“When I was down in the dungeons a few weeks ago I saw an inferius, and I tried to tell Professor Ricimer but he wouldn't listen, and then I tried to ask Professor Morse, but I think she got the wrong idea, and now Jenny's missing and I think they might be connected.”

“Headmaster Mr. Morris came to me a few weeks ago asking about very dark magic. Lately he's been hanging out with a group of students with unclear motives who are following Mr. Parkinson. It seems very suspicious and...”

“Millicent, they're first years. If there is anything dangerous down there it is well beyond their capacity. Something tells me a simple search of the dungeons will not suffice if any part of this story is true. But search anyway, and block off the dungeons until further notice. Mr. Morris, leave it to us. You are both dismissed.”

You return to the commonroom cautiously optimistic. You're caution is rewarded when the dungeons are announced to be closed at dinner, and by morning, Jenny is still missing. In fact Jenny remains missing for a few days more and people are starting to lose hope. Someone has to do something.

>And it won't be you.
>And you'll need help
>And you're going to have to do this alone
>Other
>>
>>40333962
>And you'll need help
>>
>>40333962
>And it won't be you.
>>
>>40333962
>And it won't be you.
we're smart and people way more powerful than us are on it.
>>
And you'll need help.
By the way...what did we buy for our mail animal thing? Toad, owl, cat, rat?
>>
>>40333962
>And you'll need help
Everyone knows nothing gets done without a singular group of students taking care of everything.

And we're not gonna be hermione v. Troll.
>>
>>40333962
>And you're going to have to do this alone
Time to get a signature scar of our very own!
>>
>>40334005
not very IC there.
>>
>And you'll need help
>>
>>40334032
I was trying to make a joke.
Clearly it didn't turn out well.
>>
>>40334028
Yeah!
All the way across our throat!
WOOOOOOO!
>>
>>40333962
>And you'll need help
Have we learned anything in the days passed
>>
You've decided to do something about this. But you'll need help. You find Alex. “Tonight we're going to the dungeons, and we're going to save Jenny.”

“O-okay. I'm with you.” He says clearly nervous.

“I want to see if Linus'll help too. Lets go to the mirror room.” You start for the fifth floor but on the way Sam, Linus' cousin, the one that saved you from Dorner and Yates, stops you. He grabs you by the arm, turns you around and starts walking you the other way.

“Morse shut down the room, called it suspicious. Doesn't help that its against the rules to move furniture around like that. Anyway, what did you need? You've got that warpath sort of look so I'm assuming we're going to find the girl?”

“Yeah. Where's Linus?”

“Don't worry, I'll grab him. We've been talking about going too. Prep as best you can and we'll meet you by the statue of Girgorga the Trollfighter.” You thank him and go back to the commonroom.

You have a few hours to prepare.

>Try to cram study a new spell
>You have some money, if you could think of anything useful to buy
>Other
>>
Cram for a new spell. Something protective, maybe.
>>
>>40334266
>>40334306
These guys are years above us, right? They must know some potent offensive spells. Best for us to grab something defensive or supporting for them, maybe even from one of them.
>>
>>40334266
Cram for a new spell. Maybe Petrificus Totalus.
>>
>>40334348
No, Sam, Linus, and Alex are all in first year just like you.
>>
>>40334266
>Try to cram study a new spell
Ravenclaws gonna ravenclaw.
>>
>>40334266
Petrificus Totalus only takes 24 hours to learn.
>>
>>40334266
If we can, maybe the Stickfast Hex could be useful for running away from something, or helping prevent the target from dodging the spell of another member of the group?
>>
>>40334400
oh god help i'm retarded
>>
Roll 2d10 to cram, keep voting for what spell, no real consensus yet.
>>
>>40334266
>Try to cram study a new spell
>>
>>40334131
A pertinent question
>>
Rolled 2, 7 = 9 (2d10)

>>40334590
Petrificus Totalus
>>
Rolled 5, 2 = 7 (2d10)

>>40334590
>>
Rolled 9, 5 = 14 (2d10)

>>40334590
Petrificus Totalus
>>
Rolled 10, 5 = 15 (2d10)

>>40334590
Petrificus totalus.
>>
Rolled 1, 7 = 8 (2d10)

>>40334590
Petrificus Totalus
>>
Rolled 1, 1 = 2 (2d10)

>>40334590
Dice go!
Did those books we read about inferii mention anything useful against them?
>>
>>40334649
Well, fuck you too Criticus
>>
Rolled 3, 3 = 6 (2d10)

>>40334590
>Stickfast Hex
>>
We only need like three rolls you mongs
>>
Rolled 2, 7, 7, 6, 3, 7, 1, 10, 5, 3, 6, 1 = 58 (12d10)

>>40334803
Shhhhhh
>>
Rolled 5, 6 = 11 (2d10)

>>40334590
>>
Rolled 2, 9 = 11 (2d10)

>>40334803
The dice shall die when the dice decide.
>>
You start studying the full-body binding curse furiously, and while by the time you have to go you have the basics down, you've yet to actually get the chance to practice. You're going to be running blind on this spell.

You and Alex sneak as well as you can down the stairs. However as you do so you hear a noise behind you. You turn wildly to see Lom, your blood supremacist roommate. Fuck.

“You're sneaking out.” There's something missing from his voice, his smugness seems to be gone. “You're going to find Jenny aren't you?”

You nod, a bit confused.

“Look, go, I wont tell anyone. Jenny's my friend but...”

“But what?”

He draws in really close, so close that you draw your wand, thinking hes gonna attack you. “I can't help you, but the password is Huginn.” He whispers. “Bring her back, please.”

“What's going on?” You ask him, he clearly knows something he's not saying.

“You can't make me talk. Stop them, that's all you need to do.” And with that he returns to bed.

You'd love to stick around, but something tells you you need to hurry.

More Coming
>>
>>40334930
...Was Jenny muggle born?
>>
>>40334954
Nope.
>>
>>40334954
Great. Now we have a fucking 6th or 7th year blood supremacist running around inducting impressionable kids into a cult and the bastard has forbidden knowledge to boot.
>>
You and Alex traverse the corridors as quietly and as quickly as you can, keeping your wands unlit. You know that Morse is probably still watching you, and you just hope that whatever she's using doesn't have a built in alarm.

You arrive at the statue and Sam and Linus are already waiting. Linus motions for you to remain silent and take the lead. They all start to follow you down into the dungeons.

You try to follow the path you took the first day, even replicating the parts where you wandered in circles. Then you start tracing the final part of the path. Just as you see the entrance to the dungeons before you, you turn around and light your wand.

The light illuminates a pool of black liquid, in which, face down is a rotted corpse. It raises its head to look at the group, and then begins to speak.

“One is Life and One is Death, One is Right, One is Left. One is War and One is Peace, One is Victory the Other Defeat. This One is First, the Other Last, One is Seen, But Both are Black.”

“Huginn.” You say.

The liquid below the corpse begins to drain away, and the sluicing that slowly is revealed shifts, lowers, and tiers off into a set of stairs. Behind you you can hear a voice calling your name, it startles you, but you ignore it. You and you group descend the stairs into the black hole, and above you, the sluice closes back up.

End of Part 4
>>
>>40335113
Next part when?
>>
>>40335113
Thanks for running!
>>
>>40335206
Wednesday, also finally got my twitter shit together.

@Tiddlybum_HE will announce 10 minutes before the thread goes up.
>>
>>40335113
thanks for running
>>
>>40335259
All right, thanks for running.
>>
This system's pretty nifty, though I wonder how well it would work for a party of wizards. I imagine running a campaign with two or three players could work pretty well. Has anyone tried this system with a party before?
>>
So I know the thread's already over but... Have we really not spent either of our perks? And we've been here for months, right? Why haven't we spent those galleons on studying?
I may just be reading the character sheet wrong, but it says '2 perks', not '2 perks spent'. If we haven't already spent those, I recommend Free Tutoring (charms), and Well-Connected, both of which fit the character pretty well.
How many of us have actually read the system? We could be at Charms 1 or 2 right now.
>>
>>40340408
Free tutoring has been mentioned as a waste in the early periods. QM even mentioned that leveling from 0 to 1 is easier than 4 to 5.
>>
>>40340453
Then how about Don't Sweat the Small Stuff? It gives a permanent bonus rather than a one-time-deal. Just with the things we've gotten into already its obvious that Charms has to be our priority. It includes good offensive options that scale as well as real Dark Arts and has all of the wards besides.
Between three Intelligence, DSTSS and Well-connected, that's 150 (Charms 1 requirement) - 30 (Intelligence modifier) -20 (Well-connected) -20 more (2 galleons up to the Spirit cap) for a minimum of 80 hours of studying. With Power 1 and Intelligence 3 we can manage 34 hours a week. With DSTSS we can get 37, or 44 max.
Taking time out for homework, it can't reasonably take more than three weeks to learn a year's worth of Charms. Each successive point should take one to two additional weeks on top of the minimum three.
If we specialize, we can be a Charms prodigy by year's end. 4, maybe 5. Then we can start teaching our friends.
>>
Is there a pdf for the system somewhere?
>>
>>40341398
Look at the 1d4chan page for Harry Potter.



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