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File: Dungeon Lord Quest OP.jpg (220 KB, 1498x880)
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Last thread: http://suptg.thisisnotatrueending.com/archive/40607961/

Recap: A flight on the airship Queen Pearl brought us out West to Alaneasia, where we expect to make our new life. A quick jaunt out of town has led us to meet with our intended at a hotel just outside of the city.

************************************************************************

"Come in."

The voice is light and feminine. Come inside you do. Opening the door you are not surprised to discover all three of them waiting for you. What you are surprised to discover is that the hotel room seems a bit lived in, to put it mildly. Beds have been pushed to the side, and the table has been set in the center with a great map unfurled atop it. Armaments and empty beer steins sit openly around the room. There is a mood of guarded tension as you walk in, but it almost immediately evaporates.

The blonde elf is nearest the door. Pointed ears, blonde hair, blue eyes, cream colored complexion, and legs all the way up. Naked steel lies nearby, and you can feel the hum of low-level innate thaumaturgy from her. Next to catch your eye is the dark elf. Tall, pointed ears, white hair that contrasts dark skin, and red eyes that catch your own. She wears little and seems to be caught in a pose of naked hostility, as though you caught her mid-outburst without warning. From her you also feel the buzz of low-level thaumaturgy. The third woman is better looking than either of the other two though. Curved in the right places but slender. Red hair flowing over horns. Green eyes that smolder with energy. Forked tail and bat wings marking her. You don't need the hum of thaumaturgy or the whisper of innate sorcery to inform you that this is a succubus.

"Good evening, I hope that I haven't come at a bad time. I am, at present, the young Lord Amadeus Whitehorn, and if I am not mistaken you are my in fact my intended. How do you do?"

cont'd
>>
The first to respond is the Succubus, who seems to be less thrown by the sudden conclusion of whatever discussion previously held the floor.

"Good evening Lord Whitehorn. We have been preparing for your arrival. I am Abbigail Firemane, daughter of Lord Greymont Firemane. As to my companions...."

As if on cue the dark elf arises.

"I am Jessica Bleakstone, daughter of Lord Kepler Bleakstone. How do you do?"

"I am well, thank you. And you?"

You turn to the third of them, who rises.

"I am Samantha Windstrife, daughter of Lord Krytus Windstrife. Hello."

"Well I am pleased to make your joint acquaintance. You mentioned that you have been preparing?"

With that Jessica steps over to the table, where you notice that there are several spots on a map plotted out.

"We have been having a rousing discussion with regard to the merits of possible dungeon locations which we have scouted out. Perhaps you would care to weight in Lord."

You approach the table and consider the alternatives presented.

>The Sunken Inn
Once the Inn was a prominent establishment along the roadside, popular with travelers of all stripes. However a disturbance sank the inn mostly beneath the ground, leaving only a portion of the upstairs floor exposed and wiping out the nearby road, leading to its abandonment. The Inn had two aboveground stories, a large cellar, and a smaller subcellar, effectively giving the Sunken Inn four floors. Potential merits are that it is move-in ready and easily convertible as a lair with a minimum of effort. Traps are easily installed, there is enough room to house plenty of your progeny there for a time, and provisions should easily keep. The downside is that expansion of this starter lair is unlikely to be easy, and an early exodus may be required. Abbigail favors this lair.

cont'd
>>
>The Whispering Springs
Behind the pool of a small hot-spring in the area considered to be too small to be worth bathing in there is a small opening. Exploration of the opening reveals a passage, which leads down to a central chamber below. Underneath the central chamber is a secondary chamber with a pool in the center that leads down even further to the source of the springs, giving the lair three effective areas: the winding tunnel, the main chamber, and the source. Potential merits is that while not as readily convertible than the sunken in the underground is more easily dug, and additional chambers could be constructed out of larger chambers or dug out of the Earth. Downsides are that once past the chokepoint of the tunnel it doesn't offer many bells and whistles. Jessica favors this lair.

>The Lone Outpost
Deep within a thick copse of woods lies an old church. The walled grounds have been overrun with trees and shrubs, making them almost a maze. Further inside is a large cathedral which could house either an order of monks or a spawn of progeny. Deeper within is an inner sanctum that, with a little polish, could make an effective central chamber complete with a reliquary within which eggs could be stored safely. Potential merits are that it will hold as a dungeon capable of housing you and yours on its own for much longer than the others. Also worth considering is its status as a former waypoint along a smuggler's route before a crackdown resulted in most of the smuggling ring being wiped out. The downsides is that it doesn't have much in the way of natural defenses, and would require being staffed in full by monsters in order to make use of its man-made defenses. It is favored by Samantha.

These are the primary candidates for lairs that they have sighted. The rest are either indefensible, threatened by enemies, or simply too large to hold at this time.

>Choose one
>>
If there isn't a cave system beneath a redwood forest, I'm gonna be disappointed. I demand a tree fort for our elf waifu
>>
>>40627962
>>The Lone Outpost
>>
>>40627962
>The Whispering Springs
>>
I'm tossing my vote in for the Lone Outpost.
It's got the best growth potential at the moment, and population is something that we shouldn't have to much issue with seeing what we are.

If it does become an issue, we can always try to hire some smugglers etc with the remains of eggshells.
>>
Aw, no tree fort for elf waifu.

>>The Whispering Springs
The easiest to defend, and the easiest to expand. Plus, hot water for everyone.
>>
>>40627962
Do any of the three choices have other merits to consider, such as proximity to other dungeons/towns/human nobles?

Does that Lone Outpost have an easily expanded cellar or catacombs?
>>
>>40627962
Lone outpost.
>>
>>40628030

They seem to have been chosen for being distant, but not too distant, from human settlement. A day's travel to the nearest town or city from each.

The Lone Outpost does not seem to have cellars.
>>
>>40628020
The problem is, we have two elves. They aren't know for being fast breeders. A succubus might breed quickly, but they aren't good fighters
>>
(Also I have to pause for dinner for a second, wanted to throw the OP out there first for debate.)
>>
>>40628075
Could such cellars and lower levels of a dungeon be safely dug out in the area?

>>40628120
True, but we should be able to attract other monsters without to much time passing.
On the other hand, we've also got the succubus, who might be able to help us keep some normal humans in line to help staff things until we can populate it from our loins.
>>
>>40628185
I don't think we really want humans coming near our hideout. It sounds like a plot hook for adventurers

>hey, random group of heavily armed men! Go infiltrate my rival's fortress. Don't worry about sneaking in, he's opening it to the public. Seriously! It's in the newspaper. "Wanted. Mercenaries with little to no conscience. Must be willing to work for a inhuman monster lord".
>>
>>40628261
wait are we a guy or girl, the original thread made it seem like we were a dude but I don't know.
>>
>>40628261
Possible, but he did mention last thread that diplomacy and such between monster lords and human lords was a thing.
An enemy turned friend is just as defeated as one killed.

We'll have to see how it develops and what the local conditions are.

>>40628306
We're a dude, albino with horns, and with three wives to start.
>>
Frankly, I don't know what to vote. The Inn seems good, but the expension is a real problem. The Spring seems a good compromise, but there isn't much potential either. And we lack the forces to make use of the Outpost at its real potential.
>>
>>40628306
OP confirmed dude. Check the last part of the thread for a basic physical description

We are basically an albino guy with low level super strength and enhanced senses
>>
>>40628329
The spring could also serve as a mine. We are a smart monster, always diversify! This includes wives, profit generators, and armaments.
>>
>>40628366

>Let's turn the beautiful spring in industrial mining and crafting complex, using the water to power mills.

I can get behind that.

>>40627962

>The Whispering Springs
>>
>>40628410
WE CAN JUMPSTART STEAM POWER!

Get a dwarf up in here, and we can get a steam generator running from lava
>>
>>40627962
Backing:
>>40628366

Industry, ho!
>>
Back.

>>40628185

You cannot say for certain if they could be. Perhaps, perhaps not. It seems likely to be labor intensive compared to building above ground.
>>
>>40628458

>Not getting up a dwarf
>>
>>40628478
hmmm...

Switch to the Spring for me.
>>
Sounds like Spring won

Any plans on expansion? The mine/refinery/smithy should be one of the first things we do, as full plate armor for everyone would stop our kids from dying a bunch
>>
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After carefully considering the merits of each, you decide that the Whispering Spring is likely to be your best bet. While it is likely to be a low-level dungeon, you hope to make some upgrades at some point down the road. If there were nearby mineral veins it would be a stroke of sheer fortune.

So it begins, the planning, surveying, traveling, and of course the nuptials.

**********************************

>Roll 6d20 for me for mechanical reasons
>>
>>40628635
>Any plans on expansion?

We could trade with the human merchants (secretly, of course) and get loads of money. Plenty of metalic mundane items, like nails, can be worth a fortune when produced en masse.

Of course, we have to make our wives happy in the ways they want, but I think we're the kind of guy who think a pool full of money makes most people happy.
>>
>>40628712
dice+6d20
>>
>>40628635
A mine assumes that there's even metals there to get. Just because it's a cave doesn't mean there's iron ore veins; that's Great Leap Forward-tier retarded.
>>
Rolled 2, 13, 8, 18, 1, 7 = 49 (6d20)

>>40628712

Dice.
>>
Rolled 3, 16, 20, 14, 20, 6 = 79 (6d20)

>>40628712
>>
Rolled 16, 18, 2, 9, 16, 7 = 68 (6d20)

>>40628712
>>
Rolled 5, 10, 9, 18, 14, 2 = 58 (6d20)

>>40628732
>>40628712
I now commit sudoku
>>
Rolled 15, 3, 20, 6, 20, 12 = 76 (6d20)

>>40628712
>>
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>>40628769

I hope it's good
>>
Rolled 4, 7, 3, 17, 1, 5 = 37 (6d20)

>>40628712
Come on lady luck.
>>
wow the dice hate us.
>>
Rolled 8, 9, 12, 8, 13, 18 = 68 (6d20)

>>40628858

Not really.

Now, if my re-roll right now had better numbers, this would mean they hate us
>>
Rolled 12, 11, 17, 9, 10, 3 = 62 (6d20)

>>40628712
Rollin for industrialization
>>
>>40628893
nope.
>>
We should use our cooking talents to impress our wives.
>>
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>One month later

Marriage is, as you are discovering, a lot of work. Walking through the dark you sit down and rest on a rock next to the nest where you keep the eggs. You can hear the underground spring flowing nearby, and you look out across the pool at the center of the chamber towards the large tent which you have set up for planning operations. Marriage is a meeting of many disparate personalities having to make novel compromises. It is a dialogue about expectations and a redefinition of identity. It is also the source of a great deal of dehydration and chafing. Rubbing your sore crotch you take a swig of spring water and gaze fondly over your progeny.

For inexperienced females your elves have lain you exceptionally large clutches. Ten dark elf eggs of copper glisten in the darkness next to ten elf eggs. Nestled nearby are three copper succubus eggs. A small batch, to be sure, but more in line with what your conservative expectations were. The succubus eggs are tinted with what you think might be brass or bronze, but you cannot be certain. You have been promised by your females that any day now they expect to lay another clutch for you, and any day now the eggs are supposed to hatch. They come up past your knees in size now, almost to your waist. As soon as the hatch happens you intend to arrange for some renovations to the dungeons.

Something attracts your notice: one of the Dark Elf eggs just moved. You wonder if it was your imagination playing tricks on you, but it moves again. A brief cry summons your harem, who seem to always linger inexplicably within earshot. A mix of worry and hopeful expectation evaporates into awe as they see the rocking egg. The egg begins to shudder, and cracks form in the copper as the edge begins to break. With a sudden crack out springs a young but fully formed dark elf. She crawls nude from her eggshell, eyes adapting to the dark of the underground easily enough. Samantha is first to speak.

cont'd
>>
>>40629023
How about we throw away them instead when we get better ones?
>>
>>40629255

Nope.
>>
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"It's so beautiful..."

Over the next few hours the hatching continues, the elves, dark elves, and succubi all hatch within hours of one another. By the end of the hatching you have twenty three new mouths to feed and bodies to clothe. Perhaps now would be a wise time to call upon merchants.

*****************************************

Two days later and you have returned from the city having left instructions for contact with the guilds of the two merchants with whom you conversed on the Queen Pearl. In your absence it seems that some level of basic education has begun, and your daughters have gathered for themselves the makings of very basic clothing and armament. Mostly there are bows and arrows coupled with spears passed around. The succubi already show a preference for not utilizing weaponry, and don't seem willing to wear anything too homespun. They take after their mother in that.

*******************************************

By the time the first merchant arrives your wives have lain a second clutch of eggs. (We'll roll it later)

You meet the tall merchant outside of the lair and begin discussions. He has all manner of good to offer. You take a look at his menu.
>>
>>40629332
A request:
An easily/constantly updated image with the names/notes on our harem and what our current state and resources are?
>>
>>40629360

Maybe a relationship list as well?
>>
File: Dark_Elf.png (599 KB, 1356x902)
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Your money: 60,437 Zeni

Menu
>Steel swords or axes: 500 zeni per item
>Leather armor: 40 zeni per item
>Weekly provisions for one: 25 zeni per item
>Basic pressure trap (Darts for 5 uses included): 1,000 zeni
>Dart Reload: 100 zeni
>Basic pressure trap (Gas for two uses included): 2,000 zeni
>Gas reload: 500 zeni
>High class ball-gown: 2,500 zeni
>Ready-Install riddle door: 1,500 zeni
>Self-resetting pit trap: 3,500 zeni
>Knock-out poison: 300 zeni for enough for 100 darts or arrows
>Build-a-Barracks: 5,000 zeni
>Slave Collar: 1,000 zeni

His stock of these items is large, but not unlimited. Buy what you will, keeping in mind that word of your dungeon's presence may begin to circulate soon...
>>
>>40629595
>>Leather armor: 40 zeni per item
>Steel swords or axes: 500 zeni per item
>Weekly provisions for one: 25 zeni per item
>Build-a-Barracks: 5,000 zeni


and make it so that we have enough to outfit everyone and survive several months.
>>
>>40629595
Our first orders of business should be care and defense. How easy is it to feed everyone here, and do we have plans for doing so in the event of a siege?

On that note, I'd say get the riddle door, some knock out traps with gas/darts, food, then gear up with barracks and weapons/armor.
The ball gown is... a good idea. We can toss it on Abbigail in case of diplomatic situations.
>>
>>40629595
>>>Leather armor: 40 zeni per item
>Steel swords or axes: 500 zeni per item
>Weekly provisions for one: 25 zeni per item
>Build-a-Barracks: 5,000 zeni
>>
I probably should have mentioned that you ought to specify how many items...
>>
>>40629595
>Build-a-Barracks: 5,000 zeni
>Leather armor: 40 zeni per item x23
>Steel swords or axes: 500 zeni per item x10
>Self-resetting pit trap: 3,500 zeni
>Ready-Install riddle door: 1,500 zeni
>Basic pressure trap (Darts for 5 uses included): 1,000 zeni
>Dart Reload: 100 zeni x 5
>Knock-out poison: 300 zeni for enough for 100 darts or arrows
>Slave Collar: 1,000 zeni x5
The sleep poison seems useful as we get alot and can use it in bows as well.
We need to have a door with the pitfall right before it with a 30sec delay and written on the door 'Overthinking'
>>
>>40629764
I think it's a safe bet that we mean to equip pretty much all 23 of our children, our harem, and our self, just to be safe.
>>
>>40629595
Hmmm, thankful that we have the extra money
>Weekly provisions for one: 27X25X16
Four months provisions: 10800 Z
>Basic pressure trap (Darts for 5 uses included): 1000X5
15800 Z
>High class ball-gown: 2,500X1(for succubus)
18300 Z
>Self-resetting pit trap: 3,500X2
25300 Z
>Build-a-Barracks: 5,000X1
30300 Z

This look good? We can tack on reloads if we need to, I figured we would resupply after adventurers attacked
>>
>>40629595
>Steel swords or axes: 500 zeni per item 26
>Leather armor: 40 zeni per item 23
>Weekly provisions for one: 25 zeni per item 26
>High class ball-gown: 2,500 zeni 3
>Ready-Install riddle door: 1,500 zeni 2
>Self-resetting pit trap: 3,500 zeni 4
>Knock-out poison: 300 zeni for enough for 100 darts or arrows 4
>Build-a-Barracks: 5,000 zeni
>>
>>40629789
You forgot food.

I like the trap idea though, would work wonders.
>>
>>40629764
oh after everyone puts there suggestions up can you do a quick vote for what we get, to streamline things.
>>40629789
oh and I forgot to add that with the sleeping poison and collars together we can get slaves and/or ransom/sell adventurers or have them do our bidding.
>>40629884
sorry forgot the food.
>>
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>>40629789
>>
>>40629921
Beautiful trap anon.
10/10 would comp.
>>
>>40629670

>How easy is it to feed everyone here, and do we have plans for doing so in the event of a siege?

You can store a lot of provisions down here. No plans for fighting off an armed siege at the moment.
>>
>>40629840

I like this, though we should buy three ball-gown for our wives and a collar for ourselves. I'm sure our drow wife will like it, and our succubus wife too.
>>
>>40629907
>Steel swords or axes: 500 zeni per item
Do we really need these? Our offspring likes bows and spears
>Leather armor: 40 zeni per item
Would support this, 20 units sound good?
>Weekly provisions for one: 25 zeni per item
Four months for our current population should be good. That's 432 units
>Basic pressure trap (Darts for 5 uses included): 1,000 zeni
Two sound good?
>Dart Reload: 100 zeni
Let's get ten of these, just in case
>Basic pressure trap (Gas for two uses included): 2,000 zeni
Two traps are good?
>Gas reload: 500 zeni
Two reloads should last, depending on placement of the traps
>High class ball-gown: 2,500 zeni
Not urgent, but could be useful when we send a succubus to court
>Ready-Install riddle door: 1,500 zeni
Overthinking trap, 1
>Self-resetting pit trap: 3,500 zeni
Second part of the overthinking trap, 1
>Knock-out poison: 300 zeni for enough for 100 darts or arrows
1 will last us for a while
>Build-a-Barracks: 5,000 zeni
Mandatory, at least 1
>Slave Collar: 1,000 zeni
Wondering why it's so expensive, but 5 would be plenty

Thats 37400 total, feel free to add more stuff. That leaves 22600 Zeni to spend
>>
>>40630102

I forgot: our kids need weapons and armors, too.
>>
>>40630100
Make a note to in future see about starting a few chambers for fungus farming as an emergency food supply.

>>40630102
>collar for ourselves
We're on top here anon, if anything they would be the ones to enjoy wearing collars.
>>
>>40630102
>and a collar for ourselves
No
>>
>>40630111
Yes. I was thinking getting a few weapons (10 or less) so they could train and deal with small groups of intruders. That all seems good and roughly what I was thinking of.
>>
>>40630168
Oh and no wearing collar ourselves, its our dungeon, not theirs.
>>
Why does a ring of scrap metal cost more than a finely made weapon of war?
>>
>>40630193

I suppose the ring is magic in some way
>>
>>40630193
The slave collars may be enchanted with obedience geases?
This is a fantasy world, it's not impossible.
>>
>>40630193

Magic.
>>
As an experiment in democracy I'll let you work out a tally amongst yourselves. I'm curious to see how it goes.
>>
>>40630323
Care to tell us what kind of of magic?
>>
>>40630359
Sooooo your being lazy?
>>
>>40630359
Well I'll vote for this
>>
>>40630366

Low level thaumaturgy and very low level sorcery. Enough to render someone pliant but not enough for them to be much more than subdued while wearing it.
>>
OP, could you get a twitter? I almost forgot about the quest.
>>
>>40630111
>>40630418
oops I meant this. I think it includes the things most people want with some extras. In any case it doesn't break the bank.
>>
>>40630111

Winner by one vote.

>>40630518

I'll start one soon, probably tonight. Probably.

Post incoming.
>>
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>60,437
>-37400
>23,037 zeni remaining

Thanking the merchant you make your purchases.

>20x Leather armor
>Four months provisions
>2x dart trap
>10 dart reloads
>2x gas trap
>2x reload
>One high class ball-gown
>Riddle door
>Pit trap
>Knockout poison
>Build-a-Barracks
>5x slave collar

************************************************

Upon delivery you find that you have some decisions to make. Namely, the tunnel has what amounts to five sections that you could place one trap or ambush by your trips within. The main chamber has enough room, minus the barracks, for two traps or ambushes, and the source chamber isn't quite large enough to fit anything within.

Options to outfit Dungeon:
Pit trap
Riddle Door (Doesn't use up slot, demarcation)
Gas Trap (2)
Dart Trap (2)
Hit & Run Ambush (Assign monsters)
Melee (Assign monsters)

Monsters:
Dark Elf (10)
Elf (10)
Succubus (3)

>Tunnel: 5 Slots
>Chamber: 2 Slots
>Barracks: Free monsters are posted here
>Bottom Chamber: Boss Fight
>>
Assign as you please.
>>
>>40630807
>>40630830
>Tunnel
Gas trap at 2
Hit n run with Dark Elves at 3
Dart trap at 4 with Elves stationed there to use archery in support of 3, falling back when they do.
Riddle door with pit trap at 5
>Main Chamber
Gas trap and Dart trap
>>
>>40630807

Tunnel:
Riddle Door 1st to keep out most normal folks and acts as a final warning that beyond this door, there be monsters
Pit Trap
Dart Trap
Gas Trap
Hit and Run Ambush:
Dark Elf x2, Elf x2
Dart Trap

Main Chamber:
Gas Trap
Melee:
Dark Elf x 5, Elf x 5, Succubus x 3
>>
>>40630807
Have the first section trap free to lul them into a false sense of we're not gonna get wrecked. The second section has the door at the end with the pit infront of it. The pit should have a delay so it catches all the adventurers as they ponder the riddle. Then 2 succubus in the next room with knockout gas trap, keep them distracted while gas does its job (is that hit and run?). Then dart trap in the next. Is that five slots or only four? Then the 5 elf and 5 dark elf in the first chamber area (hit and run for elf, melee d. elf) then our last traps in the next. Then the other 5 elf and d. elf in the boss chamber with us, maybe with the last succubus
>>
>>40630807
So we assign only to Tunnel and Chamber at the moment?
>>
>>40631055

Yes.
>>
>>40630807
>>40630830
>Tunnel
Dart trap
Hit and Run (2 Elves, 2 Dark Elves)
Dart trap
Hit and Run (2 Elves, 2 Dark Elves, 1 Succubus)
Gas trap

>Chamber
Riddle Door
Pit trap
Melee (6 Elves, 6 Dark Elves, 2 Succubus)
>>
>>40631030
>>40631072
oh in that case 10 elf and d. elf in that one chamber instead of five of both and the succubus
>>
>>40630807
>Tunnel
First square: dart trap
Second square: empty
Third square: gas trap
Fourth square: empty
Fifth square: riddle door and pit trap on a 30 second delay
The riddle door is extremely deadly, overthinking will kill you

>Chamber
First square: dart trap
Second square: gas trap
This set up forces them to run through the gas trap, setting off the dart trap

Unsure where to put our troops, but succubii should be at the boss room entrance to seduce any attackers then coup de grace-ing them.
>>
>>40630983

This seems most sensible.
>>
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Post Incoming. Making a quick beer run first.
>>
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Shit, something has come up this evening. Need to go pick up a friend who is 30 minutes away by car and this might take most of the rest of the night. My bad guys.

What's about to go down is that the first adventuring party is about to show up and hit the Dungeon.
>>
>>40632031
Shit happens. Alright.
Could you at least make a twitter for easier participation?
>>
Thread archived
>>
Uh, it didn't drop off the board yet?



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