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File: House & DominionNWQ.jpg (28 KB, 810x425)
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For House & Dominion: Neeran War Quest

http://houseanddominion.wikia.com/wiki/House_%26_Dominion_Complete_Archive
http://suptg.thisisnotatrueending.com/archive.html?tags=House%20and%20Dominion

You are Sonia Reynard, a General in the Factions Alliance Fleet and a Knight Commander of the House of Jerik-Dremine!

It is the year 4030 and the Factions have beaten back the worst of latest Neeran offensive. Their raiding fleets caused extensive damage to the less heavily defended colonies near the Centri Cluster, hitting Terran and Dominion territory the hardest. The Alliance in turn inflicted heavy casualties on the retreating enemy fleets before they could leave Faction space.

With that accomplished your fleet spent the following week assisting with rescue efforts in the colonies. Plenty of people have been left homeless, their worlds shattered by orbital bombardments. You've decided you'll be providing economic assistance both to Terran and Dominion colonies. Perhaps it will give RSS a foothold in the region it can use later. Funding will go to help evacuation, rescue teams and medical support for the region. You'll also be setting up loaning mobile construction vehicles to rebuild infrastructure.

A few Planetary shields will also be sent along. They could be used to help with terraforming efforts or to protect against Neeran attacks if they come back through the region again.

With that accomplished your fleet picked up and moved on to its next objective. Your corvette forces were needed in the NAV TAC 13 Relay to clear out remaining enemy raiders. You've also been provided an opportunity to salvage weaponry from the local fleet base. This last bit has turned out to be more complicated than you would have hoped, but you're managing to keep your people safe.
>>
>>40714184
For Guild and Alliance!
>>
>>40714184
FOR HOUSE AND DOMINION
>>
In your efforts to search the Terran fleet base, recover valuable warheads and complete other objective's you've run unto a few snags. The constant energy drain on the ship and equipment is being handled, though the rate of drain from things like power cell armor can be concerning at times. Fusion reactors can stave of collapse of the energy reserves but the more power you put out from them the more is drained away.

Of the original 2000 Veckron Torpedoes that were once stored in the station magazines your were able to recover slightly less than 700 of them. Concerning to be certain, but there are signs that some of the warheads were evacuated at the last minute. Certainly the Alliance fleets in the region still hadn't finished recovery efforts everywhere yet when you arrived. They might turn up, or perhaps a crew jumped their ship into a star to prevent the capture of the weapons. It could be some time before you find out for certain what happened to them, if ever.

The appearance of an enemy HLV from subspace during your salvage operation was concerning. Without the assistance of a Neeran engineering and detection specialist going by the name of Dave you might not have been made aware of enemy troops closing on your salvage teams until it was too late. Salvage of the second magazine was accelerated and torpedoes were set to act as mines, taking out a significant number of enemies.

Your main team used the expedition's modified EC-K to locate, disable, then board the HLV. With it captured the Alliance may be able to reverse engineer Neeran subspace tech and solve some of the problems they've caused in this region.

With time to kill waiting for final repairs to the FTL, you and your marines set out on the next task of investigating the Remote Energy Assimilators. Having located one a marine disabled it, narrowly evading security measures that would have fried him.
>>
Before it could be retrieved another Neeran ship emerged from subspace, this time a Corvette. Arron destroyed it using SP Torpedoes then moved on to cutting the REA free of it's hiding place. The extra debris now floating around the station interior does not make for the safest working conditions but the damage controls teams are able to secure the device to the ventral hull.

"We're secure." Reports the DC team leader.
The shuttles land back in the bay and you're ready to go.

"Let's get out of here before anything else happens." You decide.

"Hold on, we need to plot a clear course out through the subspace mines." Linda cautions.

You turn to the navigator. "Well we were initially looking at approaching the station in real space before. It seems simple enough, head out at sublight until we're clear of most of the mines then jump, Right?"

"The courses of some of the mines have shifted." Ahmad informs you.

"How much?"
"Enough to be problematic."

You're exhausted after the approach and 24 hours of running around the station but still tell Arron to trade places and toss you some stims.

Maybourne hands you one. Apparently Arron isn't allowed access to them on his own.
Something about old data in his psych profile. You'll have to ask him or Kavos about that later.

Once clear of the station radiation is going to make things difficult once again. The crew can retreat deeper into the ship's interior for added protection if you decide to keep the shields down.
Raising them might provide added protection for the crew and the ship should you be struck by a mine in realspace but will drain more power.

Then there's the problem of the FTL drives themselves. When active and charging for a jump you'll probably be losing a lot of power, but at the same time it might let you jump more quickly. Keeping them offline until you're clear of the mines will save power but mean more time in system.
Then there are your high maneuver drives.
>>
In their current configuration you might be able to jump more quickly with them but if you jettison the extra plates you'll have greatly improved maneuverability. Enough to evade the subspace mines? You don't really know.

1) Shields
[ ] Up
[ ] Down

2) FTL
[ ] Charged / online
[ ] Offline until clear of minefield

3) High manuver drives
[ ] Keep extra drive plates
[ ] Jettison plates / increase mobility


How do you plan to escape the system?
>>
>>40714912
>[ ] Up ,Up,Down,Down,Left,Right,Left,Right
>[ ] Offline until clear of minefield
>[ ] Keep extra drive plates

We can always jettison the plates if necessary. What does the real space minefield look like?
>>
>>40714912
>1) Shields
>[x] Down

>2) FTL
>[x] Offline until clear of minefield

>3) High manuver drives
>[x] Keep extra drive plates

Are the mines orbiting in a pattern? Maybe a golden spiral with the center being the anchor point Linda identified?
>>
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>>40714962
>What does the real space minefield look like?
There isn't one as far as you can tell, but there is plenty of debris for several hundred kilometers surrounding the station.

>40615563
>We might try to get out that way by using our drones and PD to keep mines away from the ship. How dense is that field?
The Drones could be interesting. Not sure how successful they would be. Might need some modification.

>All options how to approach the station from last thread:
>Real space coming in through the minefield.
>Real space coming in near the larger objects.
These two are still viable
>Via subspace near one of the above.
Doesnt work because your alliance sleeper fleet system is busted.
>Insane FTL insertion plan.
You don't have enough room inside the station hull to get up to speed.

>>40715021
>Are the mines orbiting in a pattern? Maybe a golden spiral with the center being the anchor point Linda identified?
Linda identified that some of the subspace objects, which includes the mines, were orbiting that point.
>golden spiral
A few are in such a pattern. Not all of them but it could give you an advantage. We're not talking bullet hell mine density here.
>>
>>40715168
>. Not sure how successful they would be. Might need some modification.

Well, we have an engineering Neeran right here. Can Dave come up with something? Also, has he been able to salvage anything worthwhile from the HLV's computer systems?

>A few are in such a pattern.

What does our mathemagician say?
>>
Rolled 96 (1d100)

>>40715312
>Well, we have an engineering Neeran right here. Can Dave come up with something? Also, has he been able to salvage anything worthwhile from the HLV's computer systems?
Dave and Goering were working on the HLV's but Dave kept having to stop because of enemy troops.
They don't have anything immediately useful, just that the layer of subspace the Neeran have hidden things in is a different one from the Alliance equipment. Also they seem to think that most of the jamming may be coming from there.

Dave will get to work. Roll 1d100

>What does our mathemagician say?
Most of the subspace readings are difficult to detect because of the jamming. You can only see those closest to the station and if they've shifted course if will be different from the reading your took on the way in.
>>
Rolled 96 (1d100)

>>40715630
>Roll 1d100
Do we have to beat that 96?
>>
>>40715650
>>40715630
Nice dubs.

Is there any patterns in the debris field? Maybe there are rings where the mines are more effective?
>>
>>40715650
No. No you don't.

>>40715739
>Is there any patterns in the debris field?
It doesn't seem like it.

Discussing plans while watching nervously for more enemy contacts, both Berwari and Dave eventually get back to you with options.

Şivan has plotted a number of possible courses that should help you get through. He's also determined through looking at the previous recordings, and threattening the Terran subspace field specialist for more data, that the mines seem to be attracted to your drive core emissions.

"Keep the FTL powered down while we're in the minefield and they should be less difficult to get past. They still might track us but not as quickly."
You were already planning to keep them off, now you're doubly sure.

Dave has an idea. A number of Veckron warheads were broken or had their cores pulled but the casings were still recovered regardless.
"Strap the broken casings to the remaining starfighter drones, they should be enough to help detonate mines that get too close." He may be over simplifying things but that's not important right now.

What is important is that you have some added security now. 3 Drones can be fitted to act as interceptors to detonate or at least distract the mines should you need to.

Do you plan to keep your shields up or down?

Try to get through the mines as quickly as possible or as carefully as possible?
>>
>>40716035
>Do you plan to keep your shields up or down?
Up. Although we have to keep an eye on our energy levels. How far do we have to get away before the drain stops?

>Try to get through the mines as quickly as possible or as carefully as possible?
Carefully as possible.
>>
>>40716035
>Do you plan to keep your shields up or down?
Down.
Less energy being used and less signature for enemies to lock on to. I don't think the shields will deflect any mines and we have warning if an enemy ship starts to phase through to us.

Hang on, can't we rig the Neeran ship we captured to broadcast an IFF signal instead of the main ship's? The mines might not attack us that way.

>Try to get through the mines as quickly as possible or as carefully as possible?
Carefully.
>>
>Up
>Down
Waiting on that 3rd anon to tiebreak.

>>40716103
>How far do we have to get away before the drain stops?
Multiple AU. You'll be able to jump long before that.

>>40716161
>can't we rig the Neeran ship we captured to broadcast an IFF signal instead of the main ship's?
Does anyone else want to attempt this?
>>
>>40716200
>Does anyone else want to attempt this?
I'd prefer to keep any kind of IFF switched off unless we need it to save the ship.
>>
>>40716200
If we haven't had another vote in 12 minutes I'll flip for it.
>>
Rolled 2 (1d2)

>>40716416
Sorry was working on a thing.

1= shields
2= no shields
>>
"Slow and steady. All hands, follow radiation protocols same as before. Arron, call for brace positions if it looks like we're going to be hit."
"Copy that."

You keep the fusion drives at minimal power as you thrust forwards from the cover of the station, shields and weapons down. As soon as you're clear radiation levels begin to climb. Anyone not immediately busy is beginning to don their vacuum suits. They'll provide additional protection even if you'll already be in serious trouble if it gets to that point.

"Crews have been pulled back from the sublight engines. I'm transferring additional water to the tanks around the central sections."

You're approaching the first area where you may have difficulty slipping through the mines.

Do you want to keep the drones back until it looks like you're in trouble or preemptively take out mines to clear a path?
>>
>>40716945
Keep them in for now.
>>
>>40716945
>Do you want to keep the drones back until it looks like you're in trouble or preemptively take out mines to clear a path?

Let's keep them back until we need them.
>>
>>40716995
>>40717008
Roll 2d20
>>
Rolled 13, 14 = 27 (2d20)

>>40717034
>>
Rolled 3 (1d20)

>>40717034
>Roll 2d20
1
>>
Rolled 15, 3 = 18 (2d20)

>>40717034
>>
Rolled 8 (1d20)

>>40717062
2
>>
Rolled 14, 4 = 18 (2d20)

>>40717034
bones
>>
As before it's difficult to get a good reading on anything in the area still in subspace due to the jamming. Berwari was able to make estimates based on the changes to those closer to the station but he's still revising the route as you travel further away from it.

"Suggest you adjust heading thirty degrees starboard."

Following the Pirate's advice you increase thrust from the port side drive for a moment then cut engines waiting for the next maneuver. Most of the bridge crew seems to be remaining calm. Even Linda to an extent.

Your passage is causing the closer mines to change course slightly, but not as much as they must have been before. Especially the ones that struck you.

The pirate exhales in relief when one you pass doesn't track more than a few hundred meters in your direction,

"Was that one close?" you ask.

"Still eight or nine kilometers away. Close enough."

Arron grimaces. "Well you might want to hold onto your butt. The next set are going to be closer."

"Stand by drones."

"Our launch bays are prepped to quickly vent to help launch two of the drones." Replies Maybourne. "They're as ready as they will be."

Rolling with the thrusters instead of the main drives you avoid a chunk of debris slightly larger than your ship.

"Spike in the energy drain. There may be an REA inside that piece of debris."
"Log it for another expedition to look at."

A few mines do get closer than you would like but you're being careful and not rushing to make the gaps. This does mean you fail to reach a few of them but others are soon available.

"Cutting it a little close on this one." Arron points out.

Almost through, but it seems a few are moving faster than planned for.

"Launch drones."

The drone hurled out of the port side bay tumbles initially then corrects course straight into the closest approaching mine. There's a bright flash that destroys the drone, then the ship is hit by a blast wave.
>>
The shaking isn't severe, but more than you'd usually get from a large explosive going off at that distance.

"Subspace shockwave." Says Ahmad, answering your unspoken question. "That should not have happened."

Checking the instruments, the long range and FTL sensors are still clouded by jamming but you can see far enough to clear the last few mines.

"I think we're out. Ahmad, what was supposed to happen?"
"It was- not that. I need to talk to our Neeran engineer once we return to the fleet and see precisely what he did."

With enough distance to feel safe enough you order Linda and engineering to ready the FTL.

"Jump us out at minimum power."

Jumping like this is similar enough to travel in and around nav hazard zones and the same rules apply, put the minimum power necessary into the drive plates to achieve FTL. It takes a few thousand km distance to pull off the shortest jump possible. Not something you would have been able to do from within the hull of the station.

Reverting a light year away you stop to check for damage and recharge the capacitor banks before heading for your fleet.
>>
We made it! WOOOOOOO, everybody drink!

Shame we didn't get to the CC, another team will have to take care of that. We probably didn't have the time because the CC would either be blown to shit or locked down even tighter than the magazines were. It would have taken a long time to get in, and getting out would be complicated by the loose neeran skulking about.
>>
>>40717920
>Subspace shockwave
We could have used that against the focal point the enemy were orbiting, god damn.
>>
It takes a few days to check everyone out through quarantine to be certain no contaminants were brought back. Most of that is spent on debriefings and going over information recovered. The REA you recovered may have been damaged by radiation, the techs aren't sure yet and need time to look into it. The local radiation sources, or those a ship is exposed to during a jump could have caused damage to it so a second expedition will likely be mounted in the future to be certain.

Your fleet is doing well. Most of it has been either hunting raiders or conducting recovery work much like they had been doing in the previous Relays.

Most of a week later you're called in to a meeting with a dozen Alliance Flag officers, most 2 or more ranks above you. There seems to be people from most Factions present, including that same Norune guild officer who briefed you.

Firstly you're congratulated for recovering as many of the weapons as possible and the enemy tech by the admiralty. They're also happy you were able to bring your ship and crew back in one piece.

Based on your reports the Guild would like to lock down the entire system until the recovered pieces of technology have been looked into. R&D teams will try to develop counters to anything in the system before a concerted effort is put forward to clear the station.

The presence of the HLV, corvette and mines returning from subspace is especially concerning. Until the tech and reasons for deploying them become clear the Alliance has agreed to isolate the system save for additional minimalist recovery expeditions. Depending on the results they may even bring in gravity well generators and ring the system with them if it's believed to be a serious threat.

"General Reynard, if you had to pick one and only one reason for us to send teams back in there what would it be?"

[ ] There could be survivors
[ ] There could be more Veckron weapons
[ ] To secure Neeran Technology
[ ] To kick the Neeran out
[ ] Other
>>
>>40718589
>[ ] There could be more Veckron weapons
"I hate to say it, but a single Veckron torpedo will probably save more lives then there are survivors aboard that station."
>>
>>40718589
[x] To secure Neeran Technology
The enemy has the advantage in technology. It is very important that we neutralize this advantage.
>>
>>40718589
>[X] To kick the Neeran out
"As much as I'd like to rescue any potential survivors remaining on the station or recover what must be billions of Seni in salvage, we can't allow Neeran to have access to the site. Who knows what they're doing in subspace, they could be busy using teleporters to evacuate important technologies, prisoners, and information from that station. For all we know, they could be building another worm hole gate in sub space and jump in another fleet behind our fleets when we least expect it."

>various other stuff
Also, how's the marine who got close to the REA?
Did the survivors we managed to evactuate shed some light on what happened after the fleet pulled out?
How many v-torps are unaccounted for at this time?

>a dozen Alliance Flag officers, most 2 or more ranks above you
Has the FA started to invent additional ranks to keep Sonia interested?
>>
>>40718589
>[x] There could be more Veckron weapons
>[x] To secure more Neeran Technology

Let's be honest here, this is a perfect opportunity to grab a lot of their shit and secure a lot of ours. Denying them access to Veckron weapons is a primary goal, since they don't seem to be able to build them yet.

I feel like we missed something though. Can we ask if that station really was just a Veckron stockpile or if there was something more to it?
>>
>>40718723
>>40718589
I agree with the Veckrons being the most important but I would go with an OTHER choice here.

If they send a team back in and recover the CC computer it should be able to tell them exactly what happened to the other 1300 warheads we didn't find. Everything that happened on the station would be logged up until all power is lost because of the REAs. The CC is also the best chance they have of finding survivors.

A VERY close second to this would be to go back and recover an intact REA. We had to disable ours with explosives, but with the data gained from it they should be able to figure out how to deactivate one and steal it intact. Figuring out how to counter the REA is almost a prerequisite for winning this war because it's a big unknown factor. At least with the neeran subspace engine we have a faction equivalent.
>>
>>40718589
[x] Other
Really, we need to just investigate everything about the place more. Especially what's going on with the focal point they're orbiting, and how we can counter this if they start trying to do this in future.
>>
>>40718826
You get to pick one, and only one.
>Princes Of The Universe.mp3

>I feel like we missed something though. Can we ask if that station really was just a Veckron stockpile or if there was something more to it?

One of the Terrans answers.
"It was supposed to be a sanctuary. A hard point. A place people from the surrounding colonies could flee to. That it's shipyards and docking space could support most of the fleets in this relay in an emergency was an added bonus.
There are vulnerabilities to putting all your eggs in one basket but we thought we could pull it off with newer weapons tech."
He's not taking the loss of the station well, that's clear enough.

One of the Rovinar you may have seen during briefings for operation Typhoon takes over.
"I'm sorry General Reynard, if there were additional resources hidden at the station you've not been cleared to know of them at this time."

If there were not everyone in the Alliance Admiralty knows about it. It was a Terran station, they probably had manufacturing blocks for SP Torpedoes at the very least. You're not sure if they'd risk Veckron Torpedo construction in a heavily populated facility.
There was some old story of a failed veckron weapon production center in the Republic that blew up and killed everyone on the colony it was orbiting back in the Faction Wars. The Terrans don't seem like they'd take those risks with their civilians if at all possible. Or expect to survive an election if it was found out.

>>40718921
Counting this as an Other Vote: To secure Control center data on the site.
>>
>>40718589

>[X] To kick the Neeran out/secure Neeran Technology

I think >>40718804 has the ight of it, but the thing is if REAs are something the Neeran are using to fuck us up in a intentional way, like one would say use only the Vektron radiation to deny travel space , then its a combination of the two, since we need a counter yesterday while at the same time preventing them from capitalizing on this development until we are ready with a answer to it.
>>
>>40718921
agree.

>To secure Control center data on the site.
>>
>>40718589
We got most of the weapons that where in the stores and searching the place randomly for the rest just us not wort the risk. The tech however could prove invaluable and perhaps a counter could be developed.
>>
Looks like we have 3 votes for the control center/investigating the site more. 2 To secure Neeran Technology and 2 To kick the Neeran out.

Any others?
>>
>SP torpedo factory
POKERFACE.holo

I wouldn't be surprised if there WAS a factory like that on the station. But I'm sure the crew went to DEFCON1 and thoroughly scuttled it the moment the neeran fleet arrived.

Any vote for VT recovery is also a vote for the CC computer recovery. Without the computer logs they would have little chance of finding any remaining VTs unless they searched the entire station by hand.
>>
Veckron
>>40718723
>>40718826


Tech
>>40718797
>>40718826
>>40719269
>>40719616

Kick ass
>>40718804
>>40719269

Control Center
>>40719246
>>40719307

>>40719815
Am I missing something cause with multi votes that would be 4 for tech.
>>
>>40719815
Time for House and Survey!
>>
>>40719900
The post with 2 votes isn't counted as they didnt pick one and only one reason.
Every attempt to keep things "simple" in H&D always seems to backfire magnificently.

>[ ] There could be more Veckron weapons
>>40718723

>[ ] To secure Neeran Technology
>>40718797
>>40719616

>[ ] To kick the Neeran out
>>40718804
>>40719269

Other / CC
>>40718921
>>40719246
>>40719307 ("investigate everything" counts as control center)
>>
>>40720070
As the double-post voter I'll say >[x] To secure Neeran technology.

It just seemed a bit silly to only go back for one reason.
>>

>>40719269
Actually really I shouldn't have counted this one either.

If you really want a survey you guys can have it. Do you want one?

Ultimately you're going to end up being asked some variation of the following as a result.


"If we do send people back in it should be to secure the control center data. That could give us everything we need. When and how the Neeran set up their minefield and the surrounding objects, how many Veckron weapons were shipped off the station, everything."

A Dro'all General glances through your reports then back to you.

"You did consider sending a team to the control center yourself. Yet you ultimately chose not to. Given the importance you're placing on it now, why didnt you?"

>What say?
>>
>>40720195
"Because at the time we were ready to retake the control center, the Neeran boarding party had arrived. I didn't want to engage them in open combat with a more limited force at a power disadvantage, especially while Veckron recovery teams were still operating."
>>
>>40720195
"When we went in we went in as a fast response high-priority recovery unit with the intent of recovering Veckron warheads. Due to the many numbers of unknowns of this mission my first priority where to locate and extract the Veckron warheads. Before that objective could be completed enemy dropped in reinforcement which compromised the mission. We could probably have held of the enemy forces, at great losses, but as we had no way of gaining reinforcements ourselves and due to the value of the cargo I made the decision to recover what seemed most important and value and return to base. Thus we got the Neeran Energy device and left quickly. A decision that proved to be the better idea as an enemy Corvette dropped in. I suspect it was because the lack of communication with their HLV. If I had stayed it was likely that more enemy forces would eventually have come and compromised what I had gained for us so far."
>>
>>40720195
"We had been able to recover a significant amount of Victory-torpedoes, Neeran subspace technology, one of the REAs, and, in addition to that, had managed to obtain valuable sensor data.

After the Neeran corvette appeared I was worried the enemy would be sending a squad of them once the previous ship hadn't reported back after a set amount of time.

The environment within the station wreckage wouldn't have made engaging a group of Neeran ships highly problematic. Even if we had been able to defend from the next attack, the ship had been critically damaged and made it impossible for us to return.

Consdering the importance of what we had already recovered, I decided bringing back what we had would take priority."
>>
>>40720195
I think events just happened to play out that way.

We started the mission by making a beeline for the VT magazines as the primary objective. Sonia had to be there in order to unlock them so she couldn't have gone to the CC instead. When we were halfway through emptying magazine 2 the neeran LST arrived. We disabled and boarded the LST because we couldn't allow the risk of it escaping and warning the rest of the neeran that we were here.

After that we just kind of ran out of time. We investigated the REA because it was furthest from the neeran on the station. We only had a small team to work with because the rest of our manpower was covering the VT salvage team. When we disabled the REA the corvette showed up and once we destroyed it we didn't want to risk staying around. We scooped up the REA and then escaped while we were ahead.

We COULD have gone for the CC last but by then there were neeran in the central station (not to mention actively trying to board our ship) that could have complicated our exit. Also the neeran probably had some kind of monitoring set up on the CC that would have triggered another investigative response which would have been strike 3 as far as "ships they lost contact with". It just wasn't worth the risk.
>>
Inb4 they were going to promote us and the question was to see if we'd understand the strategic ramifications and priorities of the mision and we just answered the thing they least expected.
>>
>>40721022
It was part of a psych test, but not for an immediate promotion.


"Our priority was recovering Veckron warheads in as short a time span as possible. By the time we were ready to attempt sending a team to the control center, the Neeran boarding party had arrived. I didn't want to engage them in open combat with a more limited force at a power disadvantage.

I set about dealing with the initial source of enemy reinforcements, namely their HLV while trying to reduce their numbers with with mines. While we could probably have held off the enemy forces it would have been at great loss.

We'd secured Neeran subspace technology, and had enough time to go after one of the REAs. In addition to that we still had valuable sensor data and a significant amount of Victory-torpedoes aboard."

"I'm sorry, Victory torpedoes?" questions one of the Admirals.

You clear your throat and promise to come back to that topic.
"If I had stayed it was likely that more enemy forces would eventually have come and compromised what I had gained for us so far. Considering the importance of what we had already recovered, I decided bringing back what we had would take priority."

"That's fine General, some of use were merely interested in evaluating your command process. Now what is this about Victory torpedoes?"

[ ] Pitch your PR idea
[ ] It's just a nickname
>>
>>40721534
"It's a, uh, name I thought up for Veckron torpedoes sir. To help with crew morale and what-not."
>>
>>40721534
>"I'm sorry, Victory torpedoes?" questions one of the Admirals.
Yeeeesss, it is happening.

>[ ] It's just a nickname
"Veckron torpedo just sounds like such a mouthful to me. Now Victory torpedoes on the other hand has some real fire to it."
>>
>>40720195

It was an unacceptable risk to the primary and secondary objectives that could be completed, by our judgement of events as they unfolded.

The increasing Neeran activity on the station and the REAs made lingering an option that endangered the primary objective, and removed the option of sending forces with a contingency for evasion until a later pickup.
>>
>>40721534
What was the PR idea again? It had something to do with war bonds and morale boosting. People could sponsor a victory torpedo and would later get a notification of how many neeran faces it melted. Or something like that, not entirely a bad plan if you got actual PR people to do it instead of, y'know, us.
>>
>>40721717
>What was the PR idea again?
Propose calling them Victory torpedoes to help with morale.
>>
>>40721717
Something like that, but I think there was the psychological aspect behind it too. The enemy are literally fighting against Victory, imagine how that would play out in people's psyche.
>>
>>40721534
That was actually supposed to read "amount of V ictory -torpedoes" but the formatting at the code...

>[X] Pitch your PR idea
It's not really unusual to give weapon systems different names for civilian propaganda purposes. The US forces did it at some point during WW2 and many of the names are commonly used to refer the various vehicles today, while back then no soldier ever used them.

>Calling them Victory torpedoes also makes me chuckle every now and then..
>>
>>40721891
Like the US Liberty ships from WWII? That's the only example I can think of, I'm sure there were lots.

Drawing slogans and insults onto bombs and rockets that were later dumped onto the enemy was also pretty common on all sides in WWII. Hell they have catapult stones from greece with slurs carved into them.
>>
>>40722067
One example I could find quickly is the M36 Tank Destroyer. From wikipedia:
>The US Army assigned it the nickname Jackson in 1944, but this name did not see use during the war, and only became popular decades later in the 1970s.
>>
Cant tell if you guys are for or against using it for possible morale boosting efforts.

>>40721891
>but the formatting at the code..
Wouldn't have mattered, I mixed and matched from multiple posts.


"It's a, uh, name I thought up for Veckron torpedoes sir. To help with crew morale and what-not. Veckron torpedo just sounds like such a mouthful to me. Now Victory torpedoes on the other hand has some real fire to it."

The Human and Hune officers shrug or give mixed responses of, "I see." "Very well." "Fine."

The Rovinar Admiral comments about innaccurate weapon type designation potentially causing confusion in the heat of battle.

It might be a bit speciesist but you're unsurprised when the Kavarian Admiral asks if you think it would help boost direct civilian investment in the Alliance Fleet.

>What say?
>>
>>40722388
"One idea we had was to start a lottery where the winner is allowed to add an inscription of their choice on a v-torp. We'd publish pictures of the winning inscriptions and publicize what kind of enemy ship the torpedo hit or destroyed. Maybe a short video once the battle isn't classified any more. Perhaps even allow companies or wealthy individuals to have their logos or family crests painted on the casing if they donate enough.

It would probably best to first run some research which populations would react well to this, and which would consider it improper."
>>
>>40722388
>The Rovinar Admiral comments about innaccurate weapon type designation potentially causing confusion in the heat of battle.
I don't think it would be a problem, any one in position or with the authority to fire a Veckron already has the words "CHARGE VECKRON" burned into their brains to such degree that hearing the word "Victory" a lot isn't going to erase that.

It's mostly a PR thing, kind of like how B-17s used to be called Flying Fortresses by the press , but no one in the air force actually called them that while on a mission.

>It might be a bit speciesist but you're unsurprised when the Kavarian Admiral asks if you think it would help boost direct civilian investment in the Alliance Fleet.
That's half of the point. Veckrons have the power to turn entire battles, if you hand civilians a more direct connection to the weapons used in combat it could help evoke a sense of pride. Every time we torpedo some neeran super in the face someone could think "I helped do that" and or "SUCK IT XENOS", because really they did.

If not torpedoes specifically you could also allow people to sponsor newly built ships. Back in WW2 some of the ships used in the war were funded entirely by donation, the town or city that put up the money was in turn allowed to name the ship or have it named after them.
>>
While we are making suggestions we should mention the Warrels and some simple measures that could be taken to stop them from free-roaming faction facilities. I was only half joking with the image captchas, we could use a very simple version that a child would solve in seconds but an animal couldn't. Things like "Hit the red button then the blue button" or "Hit the circle button twice".

>>40718804
I looked for the picture of the FA officer ranks but I couldn't find it on the wiki. Anyone remember what thread that was from?
>>
>>40722388
If the hand it over to the appropriate PR people? I bet it would, it's a catchy name, even if it is a little ham-handed.

Our todo list:
>Ask our current mission
>Speak with Linda, get her contract fixed
>Speak with the two Neeran, they said they'd talk to us about the artifacts after the mission
>Go to Republic space, get our pistol fixed
>Visit Versa to see what she's working on
>Visit the Alliance place to see what the blueprint we gave them actually was.

Forgetting anything?
>>
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>>40722994
>. Anyone remember what thread that was from?
http://suptg.thisisnotatrueending.com/archive/29678589/
Post No.29684994
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>>40722997
Maybe check in on how the 20mm repulsor cannon design was going for the heavy power armour project? We also introduced that cheaper version of the mass rifle that didn't have all the frills but used the same quality materials.
>>
>>40722997
>Forgetting anything?
Versa portrait?

We should also hang out more with the crews on our ships. I think it's a great idea to spend a day among the crew, incognito of course, every now and then.
>>
>>40722388

Extra-crazy idea:

Everyone keeps careful track of V-torps, right? Why not do what some of those Russian crowd-funding things for the Donbas region are doing? "We funded a V-torp that blew up this Neeran Super!" with a capture of some sort after a period for classified status or something.
>>
>>40722997
>Forgetting anything?
Going through battle reports to make sure the right people get promoted and taking promising candidates under our wing, like Winifred did with Sonia.

See how Verilis Rah'ne is doing.

Some Terran units also performed very well, we should try to get them the recognition they deserve.

-The Terran corvette unit that helped disabling the first carrier
-Those Terrans who suicided their craft into hostiles about to crash into the Lance cruisers during our last big engagement
-Whoever was responsible for aiming the V-torp that managed to shoot off one of the scorcher's arms
-There are probably even more.
>>
>>40723214
>>40723132
>20mm
>Versa portrait?

Good additions. I figured we could do the Versa painting experience when we met up with her.
>>
>>40723342
>I figured we could do the Versa painting experience when we met up with her.

I was thinking we'd do a portrait of what her avatar looked like when we first met. I have no idea if AIs tend to modify their avatars as their personality changes with new experiences.

TSTG mentioned Versa has changed her avatar at least once.
>>
>>40723078
Thanks, my windows search couldn't even find the file despite knowing the exact file name.

>>40723438
>TSTG mentioned Versa has changed her avatar at least once.
Only because another AI had corrupted her old one.

>>40722600
>Lottery
>where the winner is allowed to add an inscription of their choice on a v-torp.
Maybe like some of those charitable lotteries IRL? The tickets are godawful expensive but most of the money is going to charity anyways so it's okay if the winner gets a million or two.

>That's half of the point. Veckrons have the power to turn entire battles, if you hand civilians a more direct connection to the weapons used in combat it could help evoke a sense of pride. Every time we torpedo some neeran super in the face someone could think "I helped do that" and or "SUCK IT XENOS", because really they did.

>>40722997
>If the hand it over to the appropriate PR people? I bet it would, it's a catchy name, even if it is a little ham-handed.

At least two of the admirals are on board with having PR people look into the concept.
"With the infrastructure damage from the latest set of attacks we're going to need a boost to our funding to make up for it. It might help pay for a few of the industrial platforms we'll need to help get those areas back on their feet."

>>40723253
>crowd-funding
>"We funded a V-torp that blew up this Neeran Super!" with a capture of some sort after a period for classified status or something.
You also propose this as an alternative idea.

It seems there are plenty of funding ideas put forward, enough than a few aids are called in to help with note taking.

The highest ranked officers all agree that you're effectively done here. You won't be called upon for subsequent expeditions to the station. "Pray that we don't need to."

You have plenty left to do, firstly sorting out what exactly you and your people will be getting for your part in this operation, then onto a long list of other things, like helping Linda out.
>>
>>40723567
>The highest ranked officers all agree that you're effectively done here.
Ah, we forgot to ask them what the estimates were on how many VT's made it back onboard allied ships.
>>
>>40723748
2/3rds roughly based on the fleet records they've been putting together. Plenty were used, while others remain unaccounted for.

>>40723567
Admiral Chen promised you compensation for salvage and recovery of valuable weapons. He probably hoped he could give you a couple of the no doubt somewhat damaged Heavy Plasma cannons and call it even. That option is right out since none were recovered.

Somewhere around 200 SP Torpedoes were accidentally salvaged by your teams and are certainly fair game, as are those in your magazines.


A few officers from Logistics sit down with you.

"So, each of those VTorps are worth, what a billion S?" you ask.

"On the black market they might be. According to our cost figures to acquire them from the Terrans and Rovinar they cost as much as certain model Medium Cruisers. Some of the weapons you brought back were missing their casings which decreases their value considerably, even if the most important pieces have made it back.

In light of the missing salvage Admiral Chen has authorized compensation totaling 520 million in value. Any SP warheads, upgrades or Neeran small arms are to be considered a bonus."

Not what you were hoping for. You ask how much the heavy plasma cannons would have been worth. Construction wise they might cost 250 million at the moment (expected to decrease) but next to no one can buy them so on the black market they might be worth far more.

Talking to Linda briefly you're told that she did get paid but isn't allowed to tell you how much until the transfer clears.

You are negotiating for payment to yourself, your crew and the House for participating in the recent expedition. What do you want? How would you divide up the spoils?
>>
>>40724360
>You are negotiating for payment to yourself, your crew and the House for participating in the recent expedition.

So, we get to pick stuff for 520 million from the Terran arsenal for the V-torps we brought back?
Do we get a rebate if we chose military hardware or industrial stuff instead of cash?

What are they willing to pay for the REA and HLV?
>>
>>40724360
See if we can bump it up to 600m, that's a nice round number.
200m for ourselves, 400m to split between the crews (there was about 200 crew members right?). The marine that went and turned the REA off gets 5m hazard pay.

We should also take our own compensation in the form of hiring out an alliance research team and getting them to develop all the spooky relics Svidur left us.
>>
>>40724627
I think your numbers are really off. The last payment we allowed ourselves to take was 4 million, and if I remember correctly the pay for a crewman on a military starship is 10k per year even with combat pay.
>>
Şivan Berwari is being paid 25 million (not from your money) most of which he plans to pay you to help get his ship back. That or he'll hire a team of mercenaries to do it for him.

>>40724568
You can get that amount in cash or hardware of equal value at cost.
No the hardware can't be Veckron weapons.

>What are they willing to pay for the REA and HLV?
Right, those should have added a bonus. Let's say +150 million.

So 670 million.

People who haven't been paid yet:

The House
Sonia
Arron
4x Bodyguards
150 Marines
300 crew
>>
>>40724796
>People who haven't been paid yet:
What's the annual salary for these people?

>You can get that amount in cash or hardware of equal value at cost.
What doe Lance Class Medium cruisers costs?
Same question for Punisher Class Heavy cruisers.
What's the price for a production license for modern GP torpedoes? They House can't produce anything decent iirc.

Do the Terrans produce any interesting terraforming equipment?
>>
>>40724360
>2/3rds roughly based on the fleet records they've been putting together. Plenty were used, while others remain unaccounted for.

Couldn't they have told us that before we went on the mission? If we had known there could be only a maximum of around 800 v-torps on the station we could have probably used our time spent searching for v-torps in odd places more efficiently.
>>
>>40725082
Given that they'd only just towed Versa back when we arrived, I guess it'd be a 'hard estimate' kinda thing.

>>40724874
What would upgrading the Devourer's FTL systems cost? We should make it ridiculously fast at FTL. Watcher speed FTL.
>>
>>40721603
>>40721534


"It's a, uh, name I thought up for Veckron torpedoes sir. To help with crew morale and what-not."

Pretty sure that Sonia did not have to come up with it.

V-Torps is probably a good abreviation considering the option for SP Torps, and then once you go to V Torps, no one is going to use Veckron. Victory Torpedoes has bot that moto sounding name as well as derogatory sarcasm from people in the know.

Its most likely what they are called by regular troops, that Sonia possibly still interacts on a personal basis on and off unlike high brass admirals who are almost certainly protocol all the time.
>>
>>40724874

House 50%
Sonia (smaller share?), Arron, Bodyguards, Officer crew 25%
General crew/marines 25%?

Assuming Cash, that is.

I'm sure others will come up with some licences, items or tech access that will turn this into less of a cash deal.
>>
>>40722997
>Practice using the energy converter.
>>
>>40725082
>Couldn't they have told us that before we went on the mission?
>records they've been putting together.

>>40725231
>What would upgrading the Devourer's FTL systems cost? We should make it ridiculously fast at FTL. Watcher speed FTL.
Attaching some nacelles like those used on the Dominion Fast Battleship would do the trick. Would not do much for its appearance and would probably reduce it's sublight performance. It could be done at any good quality shipyard.
Most of the best places to attach extra drive plates without seriously messing up the hull like that are used for additional armor around vital systems, or for your LST's docking point.

If you want a ship with faster FTL your best bet is one of the Excaliburs you own or an EC-K which you also produce.
>Note to self: Check RSS wiki for Attack cruiser yard.

>>40725339
>V-Torps is probably a good abreviation
Hence why it's already used.
>>
>>40725654
>"I must look like a damned Goa'uld lord using this thing." you mutter then resume contact with the ship.

Does it make our eyes glow when using it?
>>
>>40725654
Just normal search use, maybe against one of your camo'd bodyguards? Or to block/ absorb incoming energy like stun shots?

>>40725705
You know, with your eye implants that's just crazy enough to actually work as a means of bleeding off excess power. Not a lot mind you.
>>
>>40725673
>If you want a ship with faster FTL your best bet is one of the Excaliburs you own or an EC-K which you also produce.

So since it seems like Devourer really is at it's peak I'll vote for what >>40725606 suggested. Is that the typical split in payment? If there was an option just for 'Balanced' I'd vote for that.

This might be one for a survey whilst it's figured out.
>>
>>28010039
>but it would be fun to comment about how our current rate of combat damage and cybernetics gives us about 5 more years before we fully decide the flesh is weak and go full cybernetic

It's now 5 in-game years later and we've actually decreased the amount of cybernetics in Sonia's body. (We went with a cloned arm this time, right?) Just saying.
>>
>>40725805
>Just normal search use, maybe against one of your camo'd bodyguards? Or to block/ absorb incoming energy like stun shots?

I thought up a training regime for this actually. We have our Recon armor bodyguard (what was their name?) hide in a specific section of a ship, pick a spot and then not move from it. We have to hunt them down and stun them before they get the chance to stun us. We need to practice like this since it's a more realistic representation of a fight in the field. Do we have to hold the device when we scan? Practice trying to make it work without holding it.

Once we've got the scanning for cloaks figured out to a level we're proficient at, then we start small with the actual stuff. Light a candle, try to hold our hand in it as we turn the heat into sound. Then we eventually move up to stun rounds and actual gunshots and the like.
>>
>>40725887
>(We went with a cloned arm this time, right?)
Nope, just one that looks human-ish for the most part. It's why you need to use the converter device with your left hand because it's not compatible with your cybernetics.

If you had just gone ahead with shenanigans last episode you would have had a few problems with said arm.

Recon specialists:
Ella Rufaro, body double and bodyguard.
Valeri Fusaro Marine veteran and bodyguard.

>>40725913
>Do we have to hold the device when we scan?
Yes.
>Practice trying to make it work without holding it.
You've been warned by Dave and Sam that it will not work unless you're holding it.

>Once we've got the scanning for cloaks figured out to a level we're proficient at, then we start small with the actual stuff. Light a candle, try to hold our hand in it as we turn the heat into sound. Then we eventually move up to stun rounds and actual gunshots and the like.
Are you guys okay with attempting this training regimen? The memory imprints the Neeran duo gave you didn't really cover much past Neeran camo neutralization.
>>
>>40726325
>Are you guys okay with attempting this training regimen
Sure, we can at least try. We should make sure to do this in small steps, though. Woudln't want to break the device.

>The memory imprints the Neeran duo gave you didn't really cover much past Neeran camo neutralization.
Every Neeran after Svidur has been a complete disappointment. We probably met their Tesla-equivalent and now it's just downhill for them.
>>
Is there any of that reverse-engineered Neeran tech that we could gain access to as part of this payment? Though honestly I can't really keep track of any of it beyond 'captured a lot of reprocessing stuff, advances were supposedly made, nothing really seems to have come of it'

Or secure rights to set up tech that would improve the House's tech base in general?
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>>40726325
>Are you guys okay with attempting this training regimen?
Voting yes since I asked for it.

Since it's one-handed it's literally the perfect item to compliment the Plasma Pistol.

I regret not voting for shenanigans now, everything got so serious with mission planning I didn't realise it was comedy option.
>>
The marine who disabled the REA previously is fine, he was just hit with a lot of vibrations while in contact with it.

>>40725606
>House 50%
>Sonia (smaller share?), Arron, Bodyguards, Officer crew 25%
>General crew/marines 25%?
A vote for that.

>>40725812
>Is that the typical split in payment?
Normally under your command Marines are very well paid. They still will be with this split. It seems the officers will be getting a bit more than usual depending on what you and your bodyguards get.

House 50%= 335m

>Sonia (smaller share?), Arron, Bodyguards, Officer crew 25%
Average 4.6 million

>General crew/marines 25%?
Average 400k

Set aside bonuses from the officer's pay for some of the marines or other crew that performed exceptionally?
>>
>>40726591
>Set aside bonuses from the officer's pay for some of the marines or other crew that performed exceptionally?
Absoloutely. I'd be fine with reducing House share down to 40% to be honest. They're still getting a lot of money.
>>
This will have to go to a survey I guess, it's a pretty big decision. Thing is who is owed what in this situation? Everyone not under our command has already been paid separately. So what does that leave?

The entire crew including us gets mission pay and danger pay up front. Since it's more efficient to buy equipment at cost for salvage bucks we should place a call and see if the house forces/RSS need anything specific.
>>
>>40726679
>see if the house forces/RSS need anything specific.
Forbearance parts yes. Let's get that thing in on the Alliance super-tech gravy train.
>>
Hey TSTG I recall last session you mentioned that Phasing Lattice is harder than diamonds. Why don't they make armor out of this shit?
>>
>>40726725
Maybe the stuff is as brittle as diamonds as well?
>>
>>40726698
Remember that the House has to maintain all that super tech when it isn't in Alliance service.

And it may be practically impossible to replace if damaged, in the future. (like in a Dominion civil war)
>>
>>40726472
Newer rapid assembly systems are nearing completion of development. A few of the ACC's in this campaign were equipped with prototypes. They are Alliance ships not ones owned by the Terrans, which means even they don't have full access to that tech yet.

With them shipyards can be upgraded to LVL 4, though only a few ship designs can make use of them yet.

An additional tech decision regarding Dominion plasma weapons technology is to be made available this thread.

>>40726698
>Forbearance parts yes. Let's get that thing in on the Alliance super-tech gravy train.
How much money did you guys want to set aside?

>>40726679
>Thing is who is owed what in this situation? Everyone not under our command has already been paid separately. So what does that leave?

>>40726725
It's more expensive than basic hull armor and isn't produced in near the same quantities. The more coverage the harder it is to fix. It gets like maintaining the skin of a stealth fighter today. Only shooty instead of stealth.
There is one experimental ship I never got around to bringing back after the retcon. It could fit the bill.
>>40726754
Not as brittle as diamonds but still not the greatest either.
>>
>>40726921
>How much money did you guys want to set aside?

I think everything that doesn't go to the crew should be invested in tech instead. Give named characters a chance to browse the inventory as well.

>Set aside 500k for Linda, Dave, and Berwari each.
>>
>>40726921
>How much money did you guys want to set aside?
Do you have a list of stuff that the Forbearance would get depending on how much of the House's % of the money we pour into it?
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>>40724943
I'd still be interested in knowing this before deciding how to spend our credit.
>>
>>40727021
Why pay Berwari more? He already got his amount.
>>
>>40726921
I guess what I meant to say is how MUCH of a split is usually expected between knight and house? This time is also a little different because we volunteered for a special mission instead of regular combat operations.
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>>40727289
I read a book about Louis XI (15th century) a few months back and the guy gave gifts to everybody who helped him in whatever small way to secure their goodwill towards him.

It's a way to make sure Berwari remembers House Jerik-Dremine and Sonia in a good way, so if we'll need him in the future our request is a priority.

Even if we'll never have to deal with him again it will establish a reputation that J-D is highly generous when people do good work.
>>
>>40727428
And I forgot the Terran subspace specialist. He should probably be added to the 500k list too. If he isn't allowed to accept it offer him to donate it to a charity of his choice.
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>>40724943
>What's the annual salary for these people?
Knights get paid 50k a year by the House. Your bodyguards and Marines get 20 to 40k from the House before bonuses.
Average starship crew 10-15k

>What does Lance Class Medium cruisers costs?
155 million with upgrade packs
135 million new
121.5mil used / requiring upgrades
>Same question for Punisher Class Heavy cruisers.
Only the Terrans can get them but they're closer to a billion.
>What's the price for a production license for modern GP torpedoes? They House can't produce anything decent iirc.
GP's are the cheapest most basic you can get. The House produces them unlicensed because you captured the torpedo manufacturing from pirates.
A modern replacement, which you could only really get from the Kavarians would be... 20-30 million. Depends on the time scale you bought it for and size of the facility.

>Do the Terrans produce any interesting terraforming equipment?
Nothing your people don't already have. Rufaro's family were from Terran space and know all their tech.
There are those shields the Kavarians have which you've deployed on Rioja. I'll have to look up the price of them. The Terrans don't use them for fear of reliability issues.

>>40727331
Not unusual for a Knight to take a quarter or more of the payout, House to take half to a third. Varies by individual. Normally they're not splitting this much cash between such a small group.
>>
>>40727529
>>40725606

anon that suggested the split %s here.

If that is the case, we should cut the House back to 33%

It isn't like they're exempting what goes to everyone else from taxation, anyway, so they'll get their slice of the pie anyway. (Death and Taxes still the only certain thing in life!)

And it just results in a simple 33% for all three groups I suggested.
>>
>>40727529
Thank you. In that case I'd go with:
>House
40% for the House= 268 million S. I'd suggest our House should at least consider taking Lance Class Mediums for patrol and escort duty in House territory.

Let me think about crew payment after I had some sleep but we can easily afford to pay everybody involved in this 20x what they make in a year and likely still spend only around 100 million on it.
>>
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The faster Battlecruiser thing a few of you wanted, I've just remembered! There is a Battlecruiser / Fast Battleship design that I've been working on. Little bit off topic, I hope you don't mind.

I can't get it to look right in AutoCAD because of the required length, but it's supposed to be entering prototype stage around now.

It's based off this.
https://en.wikipedia.org/wiki/Boar_spear

The idea is that the bow section can be swapped between a sharper one mounting a medium plasma cannon like the Devourer has, or a wider forward hull like the Aries fast Battleship. One that has more torpedo launchers and heavy phase cannon arrays.

The wings can carry either additional direct fire weapons like spinal mount phase cannons, or be equipped with additional drive plates in nacelles that can be quickly swapped out. Then they'd be able to match higher FTL speeds of ships like the Excalibur or EC-K but with more firepower.
>>
>>40727935

>Nacelles with FTL

What bastard engineering team with unlimited Rare Element designs these things!? I bet they even eject in an emergency!

Seriously though, it seems like a silly thing to do when your enemies use beams of plasma that are good at pierce shields and potentially blow off an entire nacelle. And you can't really dodge.
>>
>>40727529
>A modern replacement, which you could only really get from the Kavarians would be... 20-30 million. Depends on the time scale you bought it for and size of the facility.

I'm surprised our House is still using the old stuff if a license is available at that price. Do modern warheads not make much of a difference against pirates and other low to mid level Houses?
>>
>>40727935
Looks cool as hell. What's the pricing for one and what's the license price for one?
>>
>>40728878
And is it one of those designs work with level 4 shipyards?
>>
Sorry having minor tech problems.
NOTE: Due to agreements between your House and the Alliance J-D will automatically get a few level 4 shipyard upgrades once they reach general production.

>>40728336
They're not going to sell licenses for them to just any House. You'd be buying via the Alliance.

>>40728111
>What bastard engineering team with unlimited Rare Element designs these things!?
Dominion. They did the same thing with the Dominon Battlecruiser / Fast Battleship. Another design I've yet to get looking right.


500k for each crewmember (including yourself) = 229m
Leaving 442 million for tech and upgrades / the House

Or
>>40727768
>40% for the House= 268 million S

Possible Forbearance upgrades:
Modern Aft sublight drive assembly 340m (Salvage rights: 120m + shipping)
Sublight Upgrades 40m
FTL Upgrades 20m
Neeran Medium guns + Turrets 120m
Flank torpedo batteries 5m (each)(Max of 8)
Reinforced Shields 50-100m
Long range sensor array 40m


LVL 4 shipyard upgrade 100m (Requires LVL3 yard) (Will upgrade 1 assembly line)
500x SP Torpedoes 5m (max of 2 lots)
GX Torpedoes 20-30m
>>
>>40729205
[x] 40% for the house, rest split between each crewmember

Upgrades:
[x] Sublight Upgrades 40m
[x] FTL Upgrades 20m
[x] Long Range Sensor Array 40m
[x] Reinforced Shields (Whatever 68m gets us)

[x] LVL4 Shipyard
>>
>>40729205
>Sorry having minor tech problems.
Ouch, I hope it's nothing serious.

>Due to agreements between your House and the Alliance J-D will automatically get a few level 4 shipyard upgrades once they reach general production.
That could be bad for business, we should definitely investigate.

>500x SP Torpedoes 5m
Wow, that's super cheap. I remember a time when we sold these for 2.5 million a piece.

>(Will upgrade 1 assembly line)
Which ship types can these build?

>Reinforced Shields
Slightly related: Can the shields on the AECs(?) survive scorcher hits or not?
>>
>>40729360
>>40729417
Still trying to sort how best to put this into a survey.

>Which ship types can these build?
At the moment Terran and Dominion Assault corvettes.

Some newer Republic ships and Kavarian attack cruisers will be next.
>>40728909
It's planned to be once it enters mass production.

>>40729417
>Slightly related: Can the shields on the AECs(?) survive scorcher hits or not?
Low power Scorcher shots, yes. They're the type used to target other warships usually. Overlapping planetary shields or shield platforms are required to stop full powered ones.

Shield platforms now available for purchase by anyone. Cost is 30 million for planetary governments in areas now considered "at risk" by the Alliance. 40 million for anyone else.
>>
>>40729823
>Some newer Republic ships and Kavarian attack cruisers will be next.
Will we be able to purchase licenses for these from the respective factions or through the FA when they become available?

Do 'Mad Eye' attack cruisers fall into the assault corvette category when it comes to level 4 yards? And how's the combat performance of that type so far?
>>
>>40729938
>Will we be able to purchase licenses for these from the respective factions or through the FA when they become available?
The newer EC-K model your House produces is compatible with Iratar's attack cruisers thanks to selling back the modified design specs. You'll be able to upgrade yours.

>Do 'Mad Eye' attack cruisers fall into the assault corvette category when it comes to level 4 yards?
No, they're attack cruisers despite using many of the same parts.
>And how's the combat performance of that type so far?
They're okay, crews assigned to them are usually good enough to keep them out of direct fighting, relying more on the longer range of their main gun. The increase in mass means they cant dodge like a corvette can so they're not as good at dogfighting and they cant mount afterburners just yet either.
It's a specialized design.
>>
>>40729205
Definitely want a level 4 yard. Best shields for the forbearance would be good. That's 200mil there. That's all I really want. The House gets the rest in cash to pay for other stuff.
>>
>>40730166
Are any of the upcoming Republic AC designs of interest to us?
>>
Survey up. Link on the wiki.

surveymonkey com/r/ YHDYQXJ


See you in the late morning. Need to run out and grab a card.
>>
>>40731296
Reading up the archives and holt shit mate 4 fucking year long quest??!! Also isn't Maybourne that shuttle pilot from the beggining?
>>
Man, I do not like any of the survey options. We are giving the grunts like 10 years worth of payment when 1 years worth of payment would probably have been sufficent to make them happy. Remember how excited the crew got before when we got them a 2-3k bonus way back.

Giving the grunts 50k each and the Officers 100k each would still make them very happy and and give us all that much more money for the House in both pure cash and equipment.
>>
>>40732214


Agreed, should be less
>>
>>40731296


Something like this:

House 33%, crew/marines x3 annual salary, specialist/officers/bodyguards x5 annual salary, excellent/exceptional performance or very dangerous work +x3 annual salary.
>>
>>40732106
>4 fucking year long quest??!!
There's been a lot of months on hiatus. A faster writer with more time on their hands would be done a long time ago.

>Also isn't Maybourne that shuttle pilot from the beggining?
Shuttle operations officer yes.

>>40732214
>Man, I do not like any of the survey options.
You're not the only one it would seem.

>We are giving the grunts like 10 years worth of payment when 1 years worth of payment would probably have been sufficent to make them happy.


>Giving the grunts 50k each and the Officers 100k each
>>40733400
You guys want me to put up a new survey whit this option added?
>>
>I have no idea which upgrades the House wants for Forbearance
They would take any upgrades to keep their investment alive longer.
>and how much of an improvement the various options actually are.
Let's try and fix that

>I'd be very grateful if we could handle them in a separate survey with additional info.
Be aware that's could take alot of extra time waiting for results from the first before the second can be posted.

>Also, if our House decides to take money instead of tech, give our knights the chance to buy the Mad Eye cruisers at production cost through the House.
Nothing stopping them from doing that.

>Modern Aft sublight drive assembly 340m
This replaces the old style aft sublight engines with an engine block used by the Faction Modified Mega and EX-Mega. It provides better sublight performance, much better since Forbearance is a shorter ship.

>Aft sublight drive assembly Salvage rights: 120m + shipping
The Alliance has lost plenty of ships in the latest offensive. Salvage one of the above.

>Sublight Upgrades 40m
Basic upgrades and modernisation to some of the sublight maneuvering drives.

>FTL Upgrades 20m
Forbearance is an old ship. Parts of it's FTL can be brought up to modern specs.

>Neeran Medium guns + Turrets 120m
Spinal mount guns taken from a Neeran Big Gun Medium Cruiser. They can be fitted to the same turrets used by the EX-Mega. They don't have the same punch as Heavy Plasma Cannons but the addition could be a welcome one. Forbearance mounts two of these already.

>2x/ 4x / 8x Flank torpedo batteries 10m/ 20m/ 40m
Newer Rapid firing torpedo batteries offer improved damage.

>Reinforced Shields 50m / 100m
Tougher shields than what the House currently has /Two tougher sets of shields.

>Long range sensor array 40m
These are the types of sensor arrays you salvaged and attached to a Republic Heavy Carrier in your 3rd Tour. They detect FTL traffic across several systems, most of a sector.
>>
>>40735238
Yes please, it seems like an excellent option and more than generous for the time span they earned it in.

If it makes the decision any quicker consider this a vote for >>40733400's suggestion.
>>
>>40735621
>>40733400
>>40733315
>>40732214
Okay, this is going to be option 4)

House 33%= 221.3m
crew/marines x3 annual salary
90k =35,100,000
specialist/officers/bodyguards x5 annual
200k =13,000,000
Total of 269.4m

Sonia/unassigned= 400.6m

Look good?
Be back in an hour. If there are any changes I'll make them then and put up the new survey.
>>
>>40735538
Modern Aft Sunlight Engine Salvage/120 mil
FTL Upgrades/20 mil
Reinforced Shields/50 mil
Long Range Sensor Array/40 mil

Max survivability gain while leaving the majority of the money left to the house to use at their discretion.

Forbearance will always have a fleet so its important that it can keep up with them and provide needed cover/Intel. With it's smaller size and modern engines/FTL (after the upgrades) it could be the surprisingly quick bitchsmack our house needs in it's inventory.
>>
>>40735793
I'd be fine doubling crew and officer pay to be honest.
>>
surveymonkey com/r/ 2WZPDWG
>>
>>40732214
to be fair, all of these grunts just participated in a raid that was probably more stupidly dangerous than anything we've done short of intercepting the Neeran Isolationist Super at FTL.

Give them a good pay day, offer to have some of our RSS/RLS people help them set up good savings/trusts so that they and their families (if applicable) can live comfortably instead of pulling an MC Hammer, and hope it helps the PTSD we've been slowly racking up.

In the end, the crew takes care of us, and we take care of the crew. Until we get a ship crewed by AI-networked crew-bots.

>>40735867
Sounds quite reasonable. I wonder if RSS has snagged a few jobs with the Alliance that could let us snag a lvl 4 upgrade for our corvette line?
>>
>>40736120

One vote more for this: >>40733400

Also, upgrades from here my vote: >>40735867
>>
Woo, 5 votes. While that's resolving itself let's take care of other things.

>Visit the Alliance place to see what the blueprint we gave them actually was.
Which blueprint? Please remind me, there are a lot of things floating around including the tech from the latest mission.

>Speak with Linda, get her contract fixed

She's not sure how much can be done. The guild rep you end up speaking to referrs to Linda as a valued and highly experienced navigator. People that are always in high demand, especially for high risk missions like the one you just went on. They won't force people to go on missions that are actually suicidal, and the pay for dangerous missions is quite high. Way higher than you were usually paid for things like that back before you were Knighted.

What do you want to tell them/ negotiate for?
>>
>>40737011
>Woo, 5 votes
Only just got the time to sneak in a little H&D time at work.
>>
>>40737011
>What do you want to tell them/ negotiate for?

What does Linda actually want beyond a vague 'no dangerous missions any more'? We should know that before we negotiate for anything.
>>
>>40737011
Er, 8 votes the same second I posted.

>>40737037
>What does Linda actually want beyond a vague 'no dangerous missions any more'?
That's about it really. If she can avoid wasting all of her money this time they won't be needed.
"I suppose charting missions of navigation hazards aren't TOO dangerous by comparison after having been through this. And if I ever become the captain of a ship I'll have to renegotiate my contract again but that should be a long time from now. I hope.
Away from the front lines and crazy missions should be fine."

You laugh. "Watch I get you assigned to the Smuggler's Run just in time for for a local House to pull another Coup attempt."
Linda is not laughing. "Sonia, don't even joke about that. Ever."
>>
>>40737011
>Which blueprint?
It was the one that we had the engineer look at, he said it was some type of unknown reactor. We gave it to the alliance for them to develop, two sessions ago you said it was mega-classified at the same level as Victory Torps.
>>
>>40737263
Considering how well she keeps her money together, she knows the guild will just bother her until she agrees regardless of what her contract says, right?

>>What do you want to tell them/ negotiate for?
>Away from the front lines and crazy missions should be fine."

Well, we should probably tell them what Linda wants and that she seems pretty serious about it. And how we can make it happen.

I'd honestly expect her psych profile to say something about Linda strongly disliking dangerous (and stressful?) situations, does the Guild not have one for her?
>>
well, I think I just found a solution to those shieldwall Neeran.

One of our marines at some point used a launcher that fired a sticky half-moon charge, right?

Those shields designed to stop our 20mm rounds via sloped armor can't stand up to a half-moon, so it is a question of how we can launch sticky half-moons (underslung 1-3 shot launcher as a quick fix?) or have a smaller 20mm round that is a sticky round with a shaped charge in the back end.

I'm willing to bet that a half-moon that hits the shield can blow clear through a shieldwall Neeran's shield and arm, and potentially even damage their torso. Or just stick to any Neeran's body to give them a shaped charge bad day.

a potential miniature version of the half-moon or a 20mm sticky round could even cause more damage due to failing to penetrate clean through the Neeran limb/torso or having a wider cone to the shaped charge.

>>40737011
All I know is that we need to arrange for Linda to have a financial planner/trust set up with at least some of her pay. I could have sworn this was brought up after she bought that castle.
>>
>>40737445
>One of our marines at some point used a launcher that fired a sticky half-moon charge, right?
Yep. They were using what is effectively a larger barrel version of this.
https://en.wikipedia.org/wiki/Milkor_MGL
Except it folds down like a mass effect weapon. (The ammunition does not fold, that would be bad.)

>>40737291
Thank you. If you plan on taking a trip to the Republic to get your pistol fixed you could stop off at the facility on the way.

There is also another project you may be interested in that could be looked into while passing bay also using reverse engineered Neeran tech.

>>40737403
>Considering how well she keeps her money together, she knows the guild will just bother her until she agrees regardless of what her contract says, right?
"Yes. I'm going to get help with my money this time though. Set up an allowance for myself, or trust fund. That should help out."
"How did you even spend all of your money?"
"Looking to the future now Sonia, not the past. Yep, moving forward with better goals and plans."
You roll your eyes. "Fine then."

>I'd honestly expect her psych profile to say something about Linda strongly disliking dangerous (and stressful?) situations, does the Guild not have one for her?
You ask to look this over and quest their decisions for selecting her for such a mission. It turns out that while her stress levels are not exactly healthy and they do want to avoid it long term, her performance actually improves under stress.

Get the lawyers to find her a safer assignment on the grounds that she might snap under stress of a mission like this in the future?
Or that she's done her fill of dangerous missions with the guild, Alliance and you?
>>
>>40737830
>Thank you. If you plan on taking a trip to the Republic to get your pistol fixed you could stop off at the facility on the way.
>There is also another project you may be interested in that could be looked into while passing bay also using reverse engineered Neeran tech.

Count me in, sounds like a Science & Engineering trip.
>>
>>40737830
>Or that she's done her fill of dangerous missions with the guild, Alliance and you?
I like this option more since saying she'll snap will damage her psych profile. If she ever decides to retire from Navigation, it might come back to bite her if a psyche eval finds it a problem.
>>
>>40737830
Maybe they could add a stipulation that she can't be forced to do combat missions?

She only seems to get really upset about things that involve fighting, while regular but still dangerous navigator work involving stuff like nav hazards only results in minor complaints during the mission.

>>40737263
>And if I ever become the captain of a ship I'll have to renegotiate my contract again but that should be a long time from now. I hope.
Didn't we actually refit a salvaged ship as a gift for her a few dozen threads ago?
>>
>>40737830
>Thank you. If you plan on taking a trip to the Republic to get your pistol fixed you could stop off at the facility on the way.
Yes please, I want to see what they've gotten out of our property and what kind of tech we can expect to gain from it. If we can produce supper efficient reactors or something like that then the money will rain on us.

>There is also another project you may be interested in that could be looked into while passing bay also using reverse engineered Neeran tech.
Yes as well. New stuff is always interesting.
>>
>>40737830
>If you plan on taking a trip to the Republic
We could also visit the company we invisted in.
>>
>>40737291
I don't think we gave that to anyone.
>>
>>40738017
>Didn't we actually refit a salvaged ship as a gift for her a few dozen threads ago?
Yes but you guys couldn't decide to sell or gift it to the Navigators, or to give it to Linda even though she would not have been able to captain it then.
Rather than having it sit around it has been leased to the Guild. The science sections that were removed from the ship were given to the Nai bio research teams as part of an earlier agreement.

>>40738109
Let me check. According to the excel R&D file it's around the cut off line in terms of votes. I don't really know for certain now if you did.

Conversations with the Neeran are coming up after the thing with Linda so we can hopefully sort this out once and for all.
>>
>>40738109
I'm pretty sure we spent a long time debating this and the reactor was the one thing we agreed upon because it seemed pretty harmless in comparison to some of the other ones. The cooling laser was going to make republic plasma weapons OP so we weren't giving that one away just yet. IIRC we were going to wait until the Dominion had their own plasma weapon lines set up and try integrate the cooling system there.
>>
>>40738163
So glad we didn't give Linda a ship. She isn't in danger of losing the land she owns, right?

Also, on the plasma pistol... Could Dave the Neeran look it over? Maybe we needed to maintain it more/differently, or he could help using some Neeran tech to repair it?

Or he might just enjoy it as an engineer. Never know if we might need a future Neeran contact, and it could be an excuse to learn what other Neeran thought of Svidur. (Besides his protige)
>>
>>40738163
>Nai bio research teams as part of an earlier agreement.
Have we heard anything from them recently? It seems that with this tour of duty over we can either try to find another mission to improve our status in the Alliance and the House political scene, or return home and try to consolidate our economic and political position.

The latter seems like a better idea, as we really should want to capitalize on the prestige we can get from leading such a huge fleet in such an important and successful series of engagements. Not to mention speaking to Mr. London about our business affairs.
>>
>>40738531
Can we keep hire Dave? He would have been super useful when EBON was being boarded as well.
>>
>>40738576
I think you mean Majestic.

>>40738163
Linda's negotiation is being added to the next survey along with a few other things.

You've been contact by R&D teams from the Dominion!
The Dominion Plasma weapons program has reached a turning point.

They still lack the range and damage of Republic weaponry. That is not going to change any time soon.

Thanks to technological advances in key areas the Dominion has more experience with, two possible R&D paths are now available. Only one can be researched at this time if it is to be put to use quickly.
Attempting to develop both at once will add years to the project.

Onboard recharge systems. With the right developments it should be possible for even smaller ships to refill the plasma weapon fuel cell while in the field. This would of course require more power but for a ship waiting between missions or standing by to rotate into combat it can be useful and reduce logistics strain.

Scaled down cannons. It should be possible to make Republic style plasma weapons small enough to fit 2 into a single turret. This would make up for the difference in damage between the designs.

This will be on the next survey unless there is overwhelming support for an option.
>>
>>40738613
>They still lack the range and damage of Republic weaponry.

How do they compare to the phase cannons and particle beams we already have?

>I think you mean Majestic.
Very likely, EBON was the first name that came to mind.
>>
>>40738613
>Scaled down cannons. It should be possible to make Republic style plasma weapons small enough to fit 2 into a single turret. This would make up for the difference in damage between the designs.

Not even up for discussion really. We could mount these on Corvettes for heavens sake and they would not even need to be spinal mounted any more.

Also if we continue develop the guns in this line we will eventually probably be able to fit them on Starfighters and then all hell will break lose.

In any case, scaled down cannons works in favor of the Dominion fleet strengths.
>>
>>40738613
So it is a choice between ease of logistics (which the republic has learned to deal with) or basically making a twin-linked plasma cannon to match a normal one?

I'd have to say that miniaturization is more valuable, as it will also let us deploy single guns on smaller ships?
>>
>>40738613
I think the question in both cases is: Would it work on corvettes?
>>
>>40738738
>How do they compare to the phase cannons and particle beams we already have?
Slightly shorter range than them but older plasma cannons had to deal with that too.

>>40738739
>We could mount these on Corvettes for heavens sake and they would not even need to be spinal mounted any more.
On a corvette they would still have to be spinal mounted.

Remember, it's intended for a pair to be fit into a turret needed for a single republic light plasma cannon. Certain battleships could carry 1-2 of those turrets with the right modification. If a new smaller turret was designed they could fit multiple single small gun turrets.

Mediums and larger would generally get the most use out of them.

>>40739037
You'd have to completely gut an assault corvette to spinal mount one but you could do it. A Frigate would be better.
>>
>>40738613
>Scaled down cannons
Hell yeah, mounting 2 in a single turret is cool, but mounting a single one on a Assault Corvette would be crazy.

What kind of plasma are they using btw? Republic Weps run on Iron I know, I figure they'd try a different type for their kind?

Can we see if they'll send us the specs for proposed fuel cells? 100% profit business venture right there if we set up a fuel cell factory on Rioja.
>>
>>40739128
Both options are really tempting.

Not having to rely on tankers, heavy carriers or bigger ships to refuel our plasma cannons would be incredibly useful as the Dominion seems to rely on having a lot of ships instead of good ones.

Being able to comfortably mount our plasma cannons on anything larger than a corvette would prove incredibly useful as well.

I'm undecided.
>>
>>40738613
>Scaled down cannons


This gets my vote
>>
>>40739281
I think that since we're already capable of logistically supporting our plasma weapon ships, potentially doubling their combat usefulness would be more valuable than improving their ability to operate independently.

I'm voting
>Scaled down cannons

Hopefully a few years down the line we'll end up with the improved resupply.
>>
>>40739363
>I think that since we're already capable of logistically supporting our plasma weapon ships, potentially doubling their combat usefulness would be more valuable than improving their ability to operate independently.

I think plasma doesn't really see wide spread use in the Dominion yet. Or at least it doesn't around J-D's power level.
>>
>>40739128
>>40738613
>Scaled Down Cannons
>>
>>40739446
>I think plasma doesn't really see wide spread use in the Dominion yet.

Which to me says that Dominion military planners don't see plasma as a resource-effective weapon system. Either one of the upgrades would probably make plasma a better investment, but as J-D already has good enough logistics to support plasma weaponry, we'll benefit more from increased plasma killpower than we would from easier logistics. That's my interpretation of the choice, at least.
>>
>>40739446
That is due to a lack of Dominion plasma tech. Republic is king of plasma.

This R&D was to give the Dominion native production of plasma cannons
>>
Looks like we're going with scaled down cannons.

And the winning vote for cash split is number 4.

4)House 33%= 221.3m
crew/marines x3 annual salary @ 90k =35,100,000
specialist/officers/bodyguards x5 annual @ 200k =13,000,000

Sonia/unassigned/upgrades= 400.6m
You've got 400 million to spend on the ship upgrades. Leftover cash may go to Sonia or the House. We'll see.

The 20mm weapon system your people were working on with the help of another company on Surakeh is finished and the prototype has been sent to undergo trials with the Alliance.
In response to the recent enemy offensive several parties are pushing to accelerate development of the new heavy power armor the Alliance ordered.

It looks a little bit like a contemptor dreadnought.

>Speak with the two Neeran, they said they'd talk to us about the artifacts after the mission
They would like to get hold of them but accept that may not be possible.
"You should consider the use of that map. The Alliance has been sending ships into that area of space lately to chart enemy activity and to pull out people with experience. Resistance fighters that can train others and later drop behind the lines.
There are bound to be missions headed to the Dyson sphere at some point. If we could recover more artifacts or find weapons and technology from there it could make it easier for us to recruit more of our people into the war effort."

"Isn't there a better way to get more of your people to bring fleets into the war?" you ask.

"We are working on that, but it's difficult." Answers Dave.

Sam attempts to explain. "Had the captured ship you once fought aboard made it into Republic space and attacked some of their worlds our people would have sent a larger force to assist by now. So far no enemy attacks have made it into the the Republic homeland so many feel they're safe."

Anything you want to say or discuss with them?
>>
>>40739851
How bad would it be if the other Neeran got their hands on this map? Also, they do know we probably need to develop REA countermeasures before we have an expedition to it right?
>>
>>40739851
What's the 'drive focusing' artifact? It's the only one we've never been able to full put a name to, just a concept of what it does.
>>
>>40739851
Would they be willing to explain the whole bio rector thing?
>>
>>40739851
>>40739851
So everyone we lost on that fucking op died to try and save civilian lives. But they fucked up the war effort?

Man, that is some "punch Neeran in the face and stop supporting the Alliance tier shit right there."

And I wanted to go full FA. Fucking shits
>>
>>40739851
Assuming Svidur is still alive, where would he be held?

And why was he the best one we've met so far.
>>
>>40739851
Did Svidur ever write a book, or publish other writings? It seems like something somebody like him would do.
>>
>>40740177
"If they don't have one already then very bad."

>they do know we probably need to develop REA countermeasures before we have an expedition to it right?
"Don't bring energy weapons or power armor, that's the easiest solution. And your arm."
"My arm?"
"Your cybernetic arm, it'll have to go."
"How is that a solution?"
"It's the easiest one by far."

Dyson Sphere Map
Neeran biological fusion reactor (R&D Status: in doubt )
Plasma weapon (R&D CONFIRMED)
Cooling laser
Micro E-beam (R&D CONFIRMED)
Man portable PPCDG/ lighting gun
Focusing system to amplify energy input (R&D CONFIRMED)
Energy conversion system
Tissue regeneration (R&D CONFIRMED)
Remote Energy assimilator technology (Underway without the need of this object)

>>40740221
>What's the 'drive focusing' artifact?
Looking at the secure project files you've been sent over the years it seems that some people don't really want you to to know too much about it.
Dave and Sam seem to get this impression when you ask them about it.
"Should we really be telling you about it? The whole Faction politics angle isn't one we're the best at." Dave admits.
"Speak for yourself. I understand it well enough." Sam counters. "If I tell you then you have to promise not to get pissed off or we could be in a bit of trouble with the Alliance."

Promise Y/N?
>>
>>40740496
Y
We probably wont be pissed of. We will be outraged instead. Also SPACE WIZARD!

Also when/if we go to the Republic could we bring with us the Cooling Laser? I want to at lest talk to the Republic about it and see if we can get a satisfying deal. Not saying we have to make a deal with them, just that it's a possibility that should be discussed.
>>
>>40740410
https://www.youtube.com/watch?v=me-WHitlw8A
You saved 9 maybe 10 billion people. Are you ashamed of that fact?

>And I wanted to go full FA. Fucking shits
What does that have to do with the Isolationists policies?


>>40740435
>Assuming Svidur is still alive, where would he be held?
Wherever he would be held it would not be an easy task for anyone over a long period of time. The only real solution would be in stasis.

>And why was he the best one we've met so far.
Because he was an old wiseguy who had been around the block a few times as they say. All of his "followers" that you've met are kids. Some are dangerously impatient to help make a difference. In a way they're much like those who went on to form the Neeran Empire but before the schism.

>>40740468
Neeran do have memory records. Svidur was a bit of a radical and spent most time abroad, but knew how to go about things to avoid causing excessive trouble for himself. And for others usually.
>>
>>40740496
Y
Sure, for these guys we'll promise. The pair of them seem pretty good. Not Svidur levels of cool, but pretty good.
>>
>>40740708
>Neeran do have memory records
Can other species use these?

>Promise Y/N?
"I promise the worst I'll get is upset. Or maybe displeased."

>Anything you want to say or discuss with them?
Would they be willing to join our fleet during our next tour of duty? What do they do between FA assignments?
>>
>>40740496
>"Drive focusing" artifact
Please don't tell me that's the technology employed in scorcher cannons.
>>
>>40740496
Promise.

We can always press the case that one of our people thinks the FA is violating agreements and withholding shit in a few weeks after we return home.
>>
>>40740496
>Y
So long as we're allowed to shout angrily and wave our arms around for a few minutes
>>
>>40740708
Phone hates typing spoilers.
8 or 9 billion vs Isolationists entering the war on a larger scale?

Sounds like we got 10s or 100s of millions killed in the long run
>>
>>40740708
>You saved 9 maybe 10 billion people.
It doesn't feel as rewarding because they were Neeran.
>>
>>40741119
They were planning to crash the ship into the Republic's capital planet. So we saved mostly Hune, not Neeran.
>>
>>40741149
Oh I guess that's not so bad then.
>>
>>40741119
I was expecting responses saying they didn't count as people because they were spess elves.

"I promise. At worst I'll just rant angrily for a few minutes and maybe wave my arms around."

The two of them don't seem entirely convinced but Sam gestures for Dave to speak.

"You removed the cores from Veckron warheads when you were aboard the station correct?"

"Yes." You remember the marble sized little balls your suit sensors told you were made of incredibly dense material. The same sort of blue green as subspace is rendered on visual sensors or when VTorps are charged.

"And this focusing system or amplifier?"

"It was similar to a drive core focusing system except more dense and..." And looked like it was made of the same material as those torpedo cores you pulled. Except bigger. A lot bigger. Large enough to fit a 10x10x10 cube full of those little marbles inside with room to spare.

>What say?
>>
>>40741119
>>40741149
>>40741245

Every time we find out the stupidity of the islolationist neeran majority, I add a notch to a bit of wood that says "I wish we could sacrifice these assholes and not cause the Republic to get destroyed"
>>
>>40741355
"Wow, now THAT is what I call a Victory Torpedo!"
>>
>>40741355
"I enlisted when I was 19 so tell me if I'm missing something... it's a Veckron bomb large enough to wreck an entire system?"
>>
>>40729205
>500x SP Torpedoes 5m (max of 2 lots)
>Several galaxies away members of the House Logistics Corps look up from their desks
>Did someone just say "yoink"?

>>40740496
>Dyson Sphere Map
Are we capable of comprehending this map or do we need to neeranize our brain some more?

>Neeran biological fusion reactor (R&D Status: in doubt )
Is the in doubt part because we would have to cut up living neeran and take their organs in order to make any headway on this?

>Plasma weapon (R&D CONFIRMED)
This was different from the dominion plasma program right?

>Cooling laser
How big was this one again? If we could shape it into a pistol or forearm gun we could have the perfect complement to our plasma pistol. Freeze living things, vapourize solid stuff.

>Micro E-beam (R&D CONFIRMED)
How is this one progressing?

>Man portable PPCDG/ lighting gun
IIRC we were going to work on this once once the house had a bit more experience with plasma.

>Focusing system to amplify energy input (R&D CONFIRMED)
Was this the drive focus system?

>Energy conversion system
If we can figure this one out it would be the perfect defense, you would need one hell of a surge protector to use it with though.

>Tissue regeneration (R&D CONFIRMED)
zombie apocalypse when?
>>
>>40741355
"So when Svidur told me to be careful about who I gave these items to... I really, really fucked up by giving the Factions Alliance a giant Veckron bomb thing?"

Facepalm?
>>
>>40741355
"Any idea why the FA felt like keeping this information away from me?"
>>
>>40741482
"It it were used as a conventional weapon." answers Sam.

"There are stories that our people could greatly augment their own personal energy output. With an item like that an experienced or powerful enough Neeran could theoretically destroy a starship. Or fool an enemy's sensors into thinking they had a fleet ten times their size."

"Could you do that?"
"No, I'm not old enough but Svidur probably could. With excessive use it would kill someone. Or so it's said. I wasn't even certain these were real."

"Any idea why the FA felt like keeping this information away from me?"

"You're from the Dominion. You might trace a means back to manufacturing Veckron weaponry."

I've got a thunder cell right on top of me so I have to shut down for a bit. I've also been invited for dinner by family so I wont be back for probably an hour and a half at the earliest.

Sounds like a time for MORE SURVEYS.
surveymonkey com/r/ C7PKLH8
>>
>>40741523
We didn't give them the bomb though. This might just be their own development.

>>40741789
>MORE SURVEYS.
Hooray!
>>
File: Yes to No.jpg (21 KB, 261x319)
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>>40741789
>You might trace a means back to manufacturing Veckron weaponry
My dick is diamonds
>>
>>40741789
https://www.youtube.com/watch?v=CdRo7okHCAc


Crazy Hass-Anne mode: Active
"Does that mean the FA will let me choose between a private fleet of super heavy cruisers or a small to medium sized galaxy for myself at some point in the future. Hell, I'd be willing to offer you guys the plans in return for one or two of your city ships."
>>
>>40741789
#NotAllHouses
Only the really crazy ones would actually try and get VT production underway.
>>
What did the Engineer one do to make that subspace shockwave bomb ?
>>
>>40741789
One more question for the Neeran.

Half their shit doesn't work with other races because it relies a lot upon then nerve system it seems. Is there any way to trick items into running whatever they do into electrical systems instead of biological?
>>
Rolled 10 (1d100)

Tried to post earlier then the lightning came back.
[lightning intensifies]

>>40741523
"I can't answer that for you. At least it's not an explosive on it's own and in that form it would be difficult for them to use."

>>40743004
>What did the Engineer one do to make that subspace shockwave bomb ?
"I charged the damaged casing with a spare core before the drones were launched. It must have triggered the mine while it was still in subspace. I believe the detonation propagated outwards through multiple subspace layers. Enough that it affected us in realspace."

"Neat." You wonder if it can be used against the other mines.

>>40742902
>Only the really crazy ones would actually try and get VT production underway.
Neutralising the crazy ones in a quick and efficient manner is always the trick.

>>40744721
>One more question for the Neeran.
>Half their shit doesn't work with other races because it relies a lot upon then nerve system it seems. Is there any way to trick items into running whatever they do into electrical systems instead of biological?
"The Krath have been helping the Alliance develop workarounds. Some of the technologies the Empire uses we've rarely seen or encountered before. There are some prototypes to help operate most equipment, but these artifacts are so rare that hasn't really been an opportunity to study related systems.
I'm not even certain if it's possible for some of them to work with faction tech assistance."

Not really what you wanted to hear.

"The converter you have will continue to function for you. Perhaps keep in practice with it."

That was a thing you'd wanted to ask them about.
"If I keep training with it, will I be able to convert more energy and hostile attacks into other forms?"

"We tried to tell you before, you'd need a compatible weapon for that and we don't have any." explains Sam. "If you try and block weapons fire with it you're going to kill yourself."
>>
>>40746076
And by "kill" he actually means "gains superpowers", right?
>>
>>40746076
>"If you try and block weapons fire with it you're going to kill yourself."
Not even stun shots?
>>
>>40746076
>Rolled 10 (1d100)
[panic]
So weapons fire is a no-go, can they give us a 'reasonably safe but it might sting a bit' limit?
>>
>>40746076
By "artifact weapon" they were referring to Svidurs staff right? Well we also have the cooling laser and the electroplasma gun, do those count? Could they teach us to use them?

>>40741355
>Large enough to fit a 10x10x10 cube full of those little marbles inside with room to spare.
I just realized that if you made a cube of that subspace marble stuff it would look a lot like the tesseract from marvel avengers.
>>
>>40746076
>All the awesome Neeran stuff doesn't work for other spieces
>Or just poorly at best

We should start building our weapons so that the triggers are too small for Neeran hands. And we should probably decrease the ceiling height on all future FA designed ships so the Neerans always hit their heads if they're forces to use one.

Seriously. Assholes.
>>
>>40746569
Death to all Neeran, good ones or bad.
>>
>Rotating Thunderstorms
>hail storm
Please go away. I don't want to have to stop the game again.

>>40746175
Carl: You're gonna die.avi
Apparently my grandfather said something disturbingly similar to this.

>>40746305
>So weapons fire is a no-go, can they give us a 'reasonably safe but it might sting a bit' limit?
>>40746231
>Not even stun shots?

"Maybe a stun shot. You might want to test that with a volunteer. Preferably with a medic nearby."

"If there is a solution to the problem I'm sure you'll work it out eventually. I think the Krath would be a big help to you."

>>40746451
>By "artifact weapon" they were referring to Svidurs staff right?
Yes but there are others. Some that humans could use.

>tesseract
Fortunately not, it just has similar volume.

>>40746569
>We should start building our weapons so that the triggers are too small for Neeran hands.
Done, for most of your small arms, especially pistols.
>>
>>40746076

Still wondering if Dave has any input on our plasma pistol, or just wants to look it over for his own engineering curiosity.

Is there anything that we could potentially get for Dave or Sam, as well? Some time to look over the Neeran combat equipment we recovered from the boarding attempt on Majestic? Keep an eye out for anything special they might be looking for?
>>
>>40746829
That's a good idea. When we fended them off the Majestic we captured a lot of specialist gear, like that psy shield bullet deflecting commando and the engineer.

Maybe these guys would like some of that/help us figure out how it works? Dave in particular could look over the engineer stuff.
>>
>>40747018
We should hire Dave and make force him to reverse engineer and figure out how we can produce all these cool items we keep on picking up. Reynard Cooling Solutions is a go.
>>
>Dave has any input on our plasma pistol, or just wants to look it over for his own engineering curiosity.
"Republic made? Interesting. I've heard about these but havent run into one yet. I think they're afraid we'll steal them and run home with it."
"It's broken unfortunately. Any insights?"
Getting your permission he disassembles a few pieces before coming to the same conclusion as your engineers.
"Some of the parts are fused. You're lucky, I would have expected a weapon this powerful to explode."
It was almost out of ammo, and the safeties prevented proper loading of another fuel cell.
"Did you have any warning?"
"It was taking longer to cool down than normal, but I was using it heavily at the time."
"Sounds like they need to add an alarm."

>>40746451
>Well we also have the cooling laser and the electroplasma gun, do those count? Could they teach us to use them?
"These are straightforward and should work quite easily. Uh, for us that is, directing them may be the hard part. Could we test fire them to find out?"

The three of you head to a firing range to test them. Sam makes a few attempts holding it differently eventually triggering it to emit a wide light beam that covers most of the range and the stand. A bolt of lightning arcs out, forking off in new paths a few times before one connects with the floor and blasts a chunk out of it.
"Let me try that again." Sam tells you once the worst of the ozone has cleared. This time the bolt clear the halfway mark before striking the floor.
"It takes some practice."
The two confer silently then Dave speaks up.

"These ones you could theoretically use with some technology to help out. I'm not sure how well. Loan me one of them and within three to four months I should have a prototype. I can't promise how well it will work."

"You're just going to use a city security handweapon aren't you." Sam points out.
>>
"It's not quite that simple." the engineer retorts then turns to you. "But yes. There is a security weapon that you may have encountered aboard one of our city ships before. They should be loosely compatible."

"Also because the Krath are working on them."
"You couldn't let me impress even one person could you."

>Do you want to send one of the devices with Dave? If so which one?

[ ] Cooling laser
[ ] Lightning gun
[ ] Sorry I'm going to hang onto these.
>>
>>40747619
>[x] Lightning gun

Lightning gun because the Cooling laser has way more potential as a development item.

Off the top of my head the cooling laser could:
Drastically increase weapon refire rates.
Reduce the size of cooling equipment in every single thing that needs to run cold.
Allow high-performance superconductors.
Assuming reactors use magnets, these could be cut in half by keeping them at near-zero temperatures.

The Cooling Laser might not be the flashiest items out of the lot but holy shit, the applications are staggering. Feed this thing power and it will keep whatever you point it at cold. That's perfect, honestly.
>>
>>40747619
>[ ] Sorry I'm going to hang onto these
Nope I'm sorry but the Sonia you are speaking to is not online at the moment. Lease hang up and try again.
>>
>>40747684
Don't forget we must keep the cooling laser from getting into republic hands at all costs. They would decimate us if they had it with their plasma tech.
>>
>>40747840
Oh, absolutely. I figure the time it will take for us to develop it to a state where we understand it and can produce it on a large scale, the Dominion plasma weapons will be more prolific, so the impact of it will be felt across all the factions instead of just the Republic become hella-OP beam spammers.
>>
>>40747619
[x] Lightning gun

>>40747684
Agreed, assuming it is energy efficient enough.

>>40747840
Most certainly agreed.
>>
>>40747619
If we decide to hand over one of the items, make him sign a contract.
>>
>[x] Lightning gun

>>40747684
To say nothing of the direct offensive uses of the laser. You could shoot down SP torpedoes by freezing them to the point they can't sustain fusion and the engines shut off. A cold laser pistol would also horribly fuck up anything organic or electronic. Kinda like getting the part of your body with your heart in it caught in stasis.

I think the cooling laser and energy converter are the most HAX of the artifacts so far, even if they aren't the most powerful the same way the subspace apocalypse stuff is. The converter could probably become the perfect defense, heat and radiation from energy weapons could be converted into electricity and shrugged off. Kinetic impacts could be turned upon themselves by converting the energy into reverse gravity. All sorts of crazy shit you could do with tech like that.

Also something just occurred to me about the REA. It drains energy over a huge area, that energy has to go somewhere. For lack of a better explanation I bet the REA stores the energy inside itself which means that REAs are staggeringly effective batteries. Batteries that are likely immune to drain from other REAs, we might be able to hook it up to our power armour.
>>
>>40747927
That or we just threaten him with death if any of this stuff a) doesn't turn up or b) we get some gimped, half assed version back and the real artifact has been re-possessed by the Neeran.
>>
>>40748125
I'm not really in favour of death threats until all other options have been exhausted.
>>
>>40748125
>>40748381
The contract can always include a vague one!
>>
>>40748430
Indefinite indentured servitude would probably also be enough of a threat considering how long Neerans live.
>>
3 votes for lightning gun
1 opposed
? number abstaining


>>40747018
>like that psy shield bullet deflecting commando
"I can do that." boasts Sam.
"Can you levitate and or halt a suit of jumpt jet armor hurtling towards you?"
The combat expert is considerably less certain of that.

>>40747927
>If we decide to hand over one of the items, make him sign a contract.
This is Sonia. Wait, no that's not necessarily a convincing
It will be done. Contracts prepared and copies locked away with you, the other party and a legal firm.

>>40748125
>That or we just threaten him with death if any of this stuff a) doesn't turn up or b) we get some gimped, half assed version back and the real artifact has been re-possessed by the Neeran.
You do make this abundantly clear. Also that you have Krath friends who will assist you in said efforts.


>AGP is up
Oh good, another distraction.
>>
>>40748473
>You do make this abundantly clear
Aww, I feel bad about doing that :o
>>
>>40748473
>>40748473
>"I can do that." boasts Sam.
Oh shit, I want to see that now.

I quite like these two now actually. How long have they been working for the alliance? Can they drink alcohol, and can they get drunk?
>>
>>40748473
Can either of them explain -how- the bullet deflecting works? Are they somehow replicating the action of repulsors with their physiology?

Are there any ways to counter it without another Neeran?


(and did we figure out what was up with the Neeran on that station? Dave asked to see the bodies due to his miscount and it was never mentioned again)
>>
>>40748646
>How long have they been working for the alliance?
Working along side them, not technically for them. About 3-4 years.
>Can they drink alcohol, and can they get drunk?
"No and yes."
"Well it's sort of yes and yes, but the two questions are unrelated."

>>40748649
>Can either of them explain -how- the bullet deflecting works? Are they somehow replicating the action of repulsors with their physiology?
"That would be the easiest way of explaining it, so yes. You know according to some theories of the laws of physics repulsors shouldn't even work?"

>Are there any ways to counter it without another Neeran?
Dave theorises that properly tuned and sufficiently powerful Repulsor weaponry could counter and overwhelm it.

>(and did we figure out what was up with the Neeran on that station? Dave asked to see the bodies due to his miscount and it was never mentioned again)

Some of them were just plain young, the majority had been cloned.
"It was like trying to scan for a baby. You need more of them before they show up."
You don't really follow that reasoning but fine.

"The good news is that while they're physically mature enough to fight they're not developed enough to use advanced skills like their commandos or infiltrators."

"How long will that take?"

"Years. Decades?"
>>
>>40749076
Will it be possible to use the Energy Converter to make sounds? So we could trick guards into thinking they're hearing walking sounds in a certain place, and play songs in a really wide area of influence to boost morale?

Also to make spooky whisper noises.
>>
>>40749076
Then why send them to fight in the first place? I can't really see a reason why they'd need lots of oversized standard infantry.
>>
>>40749076
So it can take 50 to 100 years just so that a neeran can TRAIN to become commando level? Dayum, that means that for every neeran we kill we could be taking centuries of experience off the table.

That's... not sustainable at all, no wonder they use so many fodder troops.
>>
>>40749076
Is this the first confirmed case of cloned Neeran? Or just the first we've personally encountered?

It seems odd that they would have young Neeran deployed on what should have been a high value deployment.

Even if they expected us to have a Neeran, wouldn't it have made more sense to have at least a few older ones to basically act as decoys or a sort of 'Neeran sense ECM'?
>>
I'd love to see that classified report on Imperial Neeran space because I can't make the slightest sense of anything our enemy has done after the initial few months of attacking Shallan space.
>>
>>40749382
First strike was likely intended to be a blitzkrieg, exploiting their (thwarted) mutual destruction of the Warlords fleets and the Factions Expeditionary Fleets. Likely would have gotten them at least a foothold in the Pandora Cluster and the relatively unexploited resources of Shallan space.

The attack into the PCCG was probably an attempt to regain momentum and damage the support infrastructure that provided logistics to our foothold in Shallan space. Resulted in mutual Fortification, iirc.

Was there another one against the Pandora Cluster while we were deployed to South Reach? Attempt to break the stalemate.

This attack was likely meant to steal some resources they hoped had been moved to the targeted relays by the earlier warlords raids, as iirc they were relatively weak in those regions. They also likely hoped to drive a wedge into fractures they know of in the Factions by threatening the Centari Cluster, as well as draw resources away from the main front.

I'm actually glad that the gravity well generator ship worked on the main front, rather than with us. Frankly, I don't think we could have fully exploited it without crippling losses, and hope to get some more details on the debut it made, some day.
>>
>>40749645
>mutual destruction of the Warlords fleets and the Factions Expeditionary Fleets

Did the factions ever manage to salvage any useful data or technology from the big jump gate the pirates were building?
>>
We're coming up to 250 posts. Enough to run H&D tomorrow I think.
>>40749775
Find out tomorrow.

>>40749234
Probably not but it would be amusing.

>>40749273
"They're still strong and can use heavier Neeran weaponry and equipment without the need for power armor."

>>40749311
>Is this the first confirmed case of cloned Neeran? Or just the first we've personally encountered?
The latter but its rare, or only been seen in some of their starfighter pilots.

>Even if they expected us to have a Neeran, wouldn't it have made more sense to have at least a few older ones to basically act as decoys or a sort of 'Neeran sense ECM'?
You make sure to put in a warning about this in a report to the Alliance for any subsequent teams sent to the station.


When checking mail you see there is a high priority message from some of the Alliance brass you saw at the last meeting.
Public demonstrations are at an all time high across Terran and Dominion space. Or at least their highest since the start of the war. At least one House has fallen to an internal coup since the Neeran fleets were turned back. Other coup attempts within a few Houses have failed. Two of them had been targeting Houses that were against the war effort and seem to have been backed by the Ruling House.

A second classified document warns you that the Shallan government is also on the verge of collapse. They'd been maintaining order through increasingly intense PR campaigns and heightened police powers. Most of their worlds are now under martial law after two systems switched sides during the recent offensive.
If you have assets in the region and want to get them out you're told to do so quietly, or transfer them officially to Alliance ownership so you can be compensated.
>>
>>40749913
Can we suggest to offer Rear Admiral Mezan the chance to join our House to our superiors?

A Shallan fleet or strike group could come in handy.

What exactly happens when their government collapses? Can we claim uninhabited systems as our own?
>>
>>40749913

I guess we need to determine the status of our modified House Transport, Frontline RSS team, and don't we have a contract with regards to those Shallan shipyard lines at the DHI facility?

Knowing what is up with our 'favorite' Shallan Admiral from our Maelstrom deployment might be worth investigating, as well. She or some of her crew might make fine additions to our growing businesses, our refugee centers, or even J-D.

Good night and thanks for running, just in case
>>
>>40749913
>A second classified document warns you that the Shallan government is also on the verge of collapse.
That's honestly rather sad. I liked the Shallans, every interaction we've had with them has proven to be enjoyable.

Welp that's enough posts for now, gotta save some for tomorrow.
>>
>>40749913
Make sure to evacuate whoever has access to their ship designs? Set them up with a few million Seni and some land in the Dominion, and in return we get the plans to build those awesome Shallan Medium Cruisers. And I'm sure they have other nice designs available we don't even know about yet.
>>
>>40749913
Do we have any assets in the region? Also, we should definitely pass on this information to J-D Intelligence if we think they might not have access to the report.
>>
>>40750185
That is actually a good thought. Especially if the company responsible for making them was owned by the Shallan Gov. With the current situation, their designs could potentially just sort of become IP 'freeware' with everyone that can get the information or production lines just saying 'fuck it' and doing what has been mentioned in several cases. Building the ships and ignoring any attempts to claim compensation/infringement or taking designs and incorporating them into others.

and bump
>>
>>40749913
So we have the Dominion civil war coming ever closer, honestly I don't think it will require much to make the dry bonefire that is the Dominion to start burning. We should probably start looking for where to stand.

I mean the House seems to stand with the Ruling House for now but I think that we should perhaps not stand with them when the time comes down to it. Mostly due to their weakness and inability to control the Dominion Houses from a position of great strength. None the less that is a discussion for later.

>A second classified document warns you that the Shallan government is also on the verge of collapse
This on the other hand is both bad and good. It's bad in the sense that if they fall then their military will become chaotic to say the lest. I am sure a good part of it will be gobbled up by the Alliance but who knows how many will desert, turn pirate, turn mercenary or straight up join the Empire.

However with their collapse then there may be incentive for the Dominion to send fleets to the front lines again. Seeing as with their collapse a lot of colonies will be without a government. Basically another PCCG but without anything holding them together. Now that could be grounds for Dominion Houses to take over and set up new territories in Shalla space. Perhaps the first Shallan Houses can be formed as well? Time till tell.

What we should do is try to gobble up as many skilled workers, scientists, engineers and similar that we can for ourselves. We have the money to support labs for the scientists so there will be no lack of work. We can also offer relative safety in our South Reach holdings, far away from the frontlines.

>>40752771
>sort of become IP 'freeware' with everyone that can get the information or production lines just saying 'fuck it'
Like this, I mean who is going to say no if whoever owns the design do no longer exist as a organization.

Also bump
>>
>>40754324
>Dominion snagging Shallan systems
Unless the situation with the Neeran front has drastically changed, I doubt that is wise or possible

>taking in Shallan refugees
Most certainly need to be more careful about this in light of two systems turning traitor.

>We have the money to support labs for the scientists
obligatory 'focus R&D work because it is expensive and do not go crazy' and 'bump'
>>
>Possibly more Shallans inbound
Perhaps we should throw some additional money at Plateau to set expand the necessary infrastructure?
>>
Sorry for not resuming sooner.

>>40750070
>Can we suggest to offer Rear Admiral Mezan the chance to join our House to our superiors?
This is unlikely to be accepted, but not impossible.

>What exactly happens when their government collapses?
The Shallan military or elements of it will probably either take direct control, begin ignoring the government or transfer control of their fleets to the Alliance.

>can we claim uninhabited systems as our own?
Within Shallan territory? No.

>>40750221
>Do we have any assets in the region?
Refugee evacuation transport(s) and Nikolov's RSS salvage team.

>Also, we should definitely pass on this information to J-D Intelligence if we think they might not have access to the report.
Done.

>>40750136
>I guess we need to determine the status of our modified House Transport, Frontline RSS team,
The transport is a regular with the evacuation convoys. They've scored two assisted kills against raiders. Transports like that will probably be fine, but then again yours is set up to be easily converted back into a carrier.
RSS will switch to taking only Alliance contracts. That should increase their security and prevent the Shallans from trying to hijack your well armed and upgraded escorts.

>and don't we have a contract with regards to those Shallan shipyard lines at the DHI facility?
Yes but there's not much they could do to change it other than make the situation worse for themselves. Expect any replacement government to request the contracts be extended to them. It's unlikely they'll try to move any yards out of the Pandora cluster while the war is still on.

>Knowing what is up with our 'favorite' Shallan Admiral from our Maelstrom deployment might be worth investigating, as well. She or some of her crew might make fine additions to our growing businesses, our refugee centers, or even J-D.
Mezan is now a full admiral and it's not likely she'll abandon the Shallan people now.
>>
>>40750171
>every interaction we've had with them has proven to be enjoyable.
Not everyone would agree with you when it comes to payment for setting up that resistance cell. Even if it did go on to be rather successful.

>>40750185
>Make sure to evacuate whoever has access to their ship designs?
Sure y-
>Set them up with a few million Seni and some land in the Dominion,
Uh.

>>>40752771
>With the current situation, their designs could potentially just sort of become IP 'freeware' with everyone that can get the information or production lines just saying 'fuck it' and doing what has been mentioned in several cases.

You've got two options along these lines. You could have teams attempt this, either just from RSS, your House or from all of your closest allied Houses.

Or you can send a message back to the Alliance brass with classified and high priority markers attached to it warning them that they should do something similar.

[ ] Sonia / RSS industrial espionage
[ ] House J-D attempts to Scoop them up
[ ] Closest Allied Houses help with the attempt
[ ] Classified / high priority message to Alliance
>>
>>40758913
>Not everyone would agree with you when it comes to payment for setting up that resistance cell. Even if it did go on to be rather successful.
To be honest I did not even expect payment for those ships at all when we gave them to the reistance in the Maelstrom. I only got upset about it when it was mentioned that the Shallans where screwing us over.

[X] Sonia / RSS industrial espionage
[X] House J-D attempts to Scoop them up

If we can get access to the Shallan Medium Cruiser design than I'd say it would be viable to invest in Medium Cruiser grade shipyard/shipyards. But yeah, it would be good if both we and the House had access to them. That way we can establish ourselves as a main producer of Shallan ships, and thereby binding us ever closer to the House as a vital organ for their military machine. But that also does not leave us as the sole supplier should something happen to our production centers.

And if the Earl wants to involve allied Houses in this he can always take that decision himself.

>>40758763
>This is unlikely to be accepted, but not impossible.
We totally need to do that. I liked Mezan.
>>
>>40758913
>[x] House J-D attempts to Scoop them up

Alternatively we could just try bribing the right people.
>>
I'd just like to say that I appreciate all of you and want you all to keep on keeping on. Good job.
>>
>>40758913
[X] House J-D attempts to Scoop them up
[X] Classified / high priority message to Alliance

Why_not_both.jpg, all we need to do is coordinate our efforts. We probably have different contacts and ways of accomplishing our goals available anyway.

>Mezan is now a full admiral
Neat. We should send a fruit basket and maybe some Type 6 attack bombers, or maybe SP torps. Whatever would more useful.

>Not everyone would agree with you when it comes to payment for setting up that resistance cell.
Nah, that's their goverment. Those tend to be unpleasant to deal with. The individual Shallans we met and their military units have been nice to deal with so far.

>Unrelated
-How's the Heavy Cruiser we designed coming along?
-How are House Veritas' units faring in FA service?
>>
>>40758913
[x] House J-D attempts to Scoop them up

So long as our company gets access the the designs.

>>40758763
>Mezan
It might be worth contacting Mezan privately anyway. While she and her people may not want to abandon the Shallan people, we should at least extend the offer out of respect, noting that it is likely to be declined. She or her crew may want to get family out, rather than themselves.
>>
>>40758913
>[ ] Sonia / RSS industrial espionage[ ] House J-D attempts to Scoop them up


Voting for these
>>
>>40758913
>[ ] House J-D attempts to Scoop them up
>>
>>40758913
>[X] Classified / high priority message to Alliance
>>
>>40759250
>J-D vs Alliance
>Why_not_both.jpg
Because it's a good way to get whoever your House sends arrested, or to generally piss off your House?

>>40759250
>-How's the Heavy Cruiser we designed coming along?
It's been 4-5 weeks. It's progressing as fast as expected since the initial delays. Total construction time is a bit longer than a year.
>-How are House Veritas' units faring in FA service?
They're mostly being assigned to helping Republic units still. Their modified design hauling the sublight phase cannon ships still performs well. They've lost a few but that's to be expected.
Word is that they're working on a project with Iratar, some type of gunship that's in the battleship to medium cruiser range.

For now it looks like support is for the House but voting remains open on it.

You still have access to Alliance facilities while you're here in this relay. Did you want to try and decrypt the remaining files you recovered from the Governor's office on Surakeh?
It's not possible to do so from House ships of facilities as you'd be immediately flagged by House intelligence for a potentially treasonous offense.
>>
>>40759631
Can we ask Dave for a hand in that? Either for access to a system under his log-in for it, or to access an isolated system for it? (with us cloaked, preferably)

If we're detected by the Alliance, we could get in shit due to using Alliance equipment for an internal Dominion affair.
>>
>>40759631
>Did you want to try and decrypt the remaining files you recovered from the Governor's office on Surakeh?
I'm kind of split on this since it could be dangerous for everyone involved.

[x] Not today
>>
>>40759631
>Did you want to try and decrypt the remaining files you recovered from the Governor's office on Surakeh?
I'd prefer not to. At least at the moment.

>Internal Dominion trouble
What do Daska and Alex think about this?
>>
>>40759631
>Did you want to try and decrypt the remaining files you recovered from the Governor's office on Surakeh?
I feel like we should hire some professional third party to do that instead of doing it ourselves right now, when we are not really prepared. Perhaps we can find one when we are in the Republic? Less chance of detection that far away from House territory, more so if we use a proxy to speak on our behalf.

>>40759195
Love you too anon. I aint quitting until TSTG drops down dead. And then only so I can resurrect him as undead TSTG.
>>
>>40759747
>Can we ask Dave for a hand in that?
"Is this a political thing? Because we're not really here for that."

>>40759974
>Internal Dominion trouble
>What do Daska and Alex think about this?
"Well you know what they say, may you live in interesting times." replies Alex.

Daska suggests all of you "Keep trying to make friends with as many Houses as possible and try not to burn any bridges. You never know when you migth need them."

"What about the demonstrations and protests?" You ask.
Daska shrugs. "Our House has put down protest movements and minor uprisings before. Most Houses are used to that sort of thing happening."
>>
>>40760144
>Dave
I'd call it moral. Or technical support in potentially solving murders. Svidur would probably call it "Trinkets" before going into a long-winded musing about philosophical ramifications of defying a social construct with good intentions.

I miss the space wizard.

But yeah, I get that no one wants to risk being caught accessing this shit, but we can't sit on these files forever if we expect to get any use out of them besides 'now we know' decades later. We just need access to something in a stand-alone mode with processing power that can afford to be wiped clean/destroyed after we finish with it.

... like say a ship's computer that has been salvaged and isn't connected to any communication nurnies and greebles
>>
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Looks like you're going to hold off for now at least.

There are a number of places to visit still. The farthest away from home is Republic space where your pistol can hopefully be repaired.

The Alliance has a number of special projects being conducted in the REP 1 Relay that you may want to look into on your way through.

Since your arrival here Versa has transferred to the TAC 4 Relay were R&D is taking place.

The House is anticipating the return of your Expeditionary fleet. Expect parades awards and promotions for everyone.

Deployment of your expeditionary fleet from here on could be problematic. There is no reason to deploy the whole fleet to Republic space and doing so would be wasteful of logistics resources and your people's time. You could set the fleet up in one of the Relays still experiencing raider activity. The Pandora cluster is also another option. While there are few raiders remaining there you could claim your actions are to protect the DHI owned and House operated shipyards and facilities there.
Another option might be to send the fleet home, albeit slowly, and head out with one of your Excalibur class, catching up at the last minute on the way back. This won't leave you much time.

One of your bodyguards could be sent to republic space with your pistol to get it fixed or you could hold off on everything until the fleet has returned home and you've presumably been promoted.
>>
>>40760733
>Deployment of your expeditionary fleet from here on could be problematic

I'd be in favor of getting rid of the raiders still present in the nav relays between the cetri and pandora clusters.
>>
>>40760733
Deploy to the NAV TAC between 3 and 4. We'll Search and Destroy some raiders there for a bit. Then head to get our Pistol repaired and on the way through there, visit the special projects base. When we've conducted our business in Republic space, we head back to the fleet and leave a few days earlier than would take us to get back and visit Versa, then head back to the capital in time for promotions and parades and what-not.

On the long journeys we practice the Convertor and painting and all the other things we do on long journeys.
>>
>>40760733

We should return home via Nav TAC 3 and 1. Hunt raiders, let our people rack up some additional salvage claims, and at NAV TAC 1 maybe give Daska or Alex a chance to get more large fleet experience while we EXCALIBUR off to visit Versa.

While I'd love to return home or run off to get our plasma pistol fixed up, frankly I feel that we're best off ensuring that raider activity along our logistics train to Pandora/Shallan space dies a horrible death before they inflict a heavy blow.

We have to think about the big picture.
>>
>>40760733
How about this. Fleet remains behind to deal with raiders for a while while we head the Special project site.

In the Pandora Cluster we could like send the gun in a package to the Republic for them to repair and they can mail it back.

Once we are done in the Special Project site we move to Nav Tac 4 and make a visit to Versa and the fleet makes it's way back to Nav Tac 1 where we will meet up with them and look into the Aliiance projects.

After that we go together back to to the Centri cluster and House space.

The counter raiding should buy us some time to get it together. Somewhere along the way I am sure we could decrypt the data.
>>
>>40760871
A)
You want Sonia to hold off on any side trips? Or just visit Versa like in plan C?

>>40760943
B)
>>40760947
C)
>>40760959
D)
Mad, I changed you plan so you're not mailing from the Pandora cluster because it's not the fastest route. I hope that's okay.
>>
>>40761313
>You want Sonia to hold off on any side trips? Or just visit Versa like in plan C?

Visiting Versa would be okay. I just don't feel comfortable leaving the fleet behind for a significant amount of time.

Or... how long would the trip to the republic take from nav tac3?
>>
>>40761313

It's okay, I've been working for 16 hours and coffee is the only thing keeping me up and running at this point so I am bound to make misstakes.

Also

[X] D
>>
>>40761313
[x] B
>>
>>40761418
>how long would the trip to the republic take from nav tac3?
11.5 days one way with your fastest ship. (Down from 19 days at average speeds.)
>>
>>40761591
Would being absent that long be considered acceptable as our fleet would just mop up raiding forces?
>>
>>40761673
Debatable, but you have subordinates for a reason. As another anon said it would be an opportunity for Daska or Alex to get more large fleet experience. Especially Alex, since Daska did lead a fleet to go capture that one colony.
I need to add that colony to the wiki.
>>
>>40761740
I'm okay with option B in that case.
>>
>>40761313
[x] D
>>
Reminder that we've never visited Republic Space and might be able to talk out some deals with the place we're getting the pistol repaired at.
>>
>>40761899
>>40762010
>>40761578
>>40761524

So its either B or D, and the two of them are almost interchangeable with the only difference being pistol mail or no pistol mail and have it Sonia do it personally.

I voted for D, because while we love the pistol, we should not be seen as wasting time or dragging our feet or indulging on a power trip since that could be used against us politically.

Going for the special projects can be excused, and visiting Vera is on the way so we don't have to excuse that.
>>
>>40761313
[X] B
>>
>>40762049
Also true. but if we go there we ought to have some kind of solid deal in hand when we return, or it may bite us.

The one thing I don't like is the Nova Bomb Veckron option. Like at all. It may be enough to fuck up FTL navigation for a small cluster or galaxy, if the effects are proportional to the regular ones.

Using it is all kinds of bad mojo alerts flaring.

I'd rather we consider developing a alternative for that thing, say something like Andromeda Nova Bombs, or perhaps get a in to the Veckron Weapons club, ensuring Dominion can build them through House JD.

This way we get into the big boys club on WMDs and perhaps can leverage that into a position on the development board to steer some Veckron related stuff into Hazard cleanup or navigation or something, to prevent or deal in some way with the navigation fallout.
>>
>>40762234
>or perhaps get a in to the Veckron Weapons club, ensuring Dominion can build them through House JD.
>Dominion on verge of civil war
>Let's teach them how to make super weapons!
I'm not sure the other Factions would be too thrilled with the idea of proliferation of WMD's.

>to steer some Veckron related stuff into Hazard cleanup or navigation or something, to prevent or deal in some way with the navigation fallout.
The only way the guild knows how to clean up those problems that you're aware of is time.

Anyone else? It looks like I have to stop in an hour so maybe not as much happening today as I'd hoped.
>>
Maybe we can figure out the mail or no mail bit once we've visited the special projects site? B and D both are the same except for mail/no mail.
>>
Equipment survey results.

20 FTL upgrades
40 Long range sensor array
10 Sp Torps x1000
40 Sublight upgrades
100 LVL 4 shipyard upgrade 100m (Requires LVL3 yard)
120 Aft sublight drive assembly Salvage right
40 8x Flank torpedo batteries
30 GX Torpedoes

390 spent
10.6 million remaining will be going to Sonia and probably a few bonuses.

The response from the House to your reports that your side trip will bring back more than 1200 newer model SP's is a positive one. There were concerns initially that sending so much of the House stockpile away with your fleet was a mistake but those numbers have been roughly doubled now.
Officially at least. They can't talk in the open about the CX transports you recovered more secretly. That should buy you some leeway if the other spoils don't.

GX Torpedoes will also be a great help, boosting the firepower of the House fleets, and potentially your allies. It will take time for the stockpiles of older warheads to be used up.

>>40762757
Sounds fair.

Alex will get some more Fleet command experience while you hop in one of the Excalibur and try to make best time to the main relay outside of Republic space.
>>
Sorry about the lack of reinforced shields, there wasn't enough cash left over to get it so the GX torpedoes were picked up instead. The House will have an easier time getting hold of the newer shields anyways even though they'll cost more.

You make sure that you've covered your ass before heading out, claiming (truthfully) that you need to visit certain highly classified Alliance projects in person to check on their development.

Aboard your ship you make sure to get in plenty of training. Fencing, hand to hand, using the Neeran device, Power armor drills, and plain old exercise. Whenever you're in contact with the fleet you make sure to go over reports and check on their status.

The time goes past quickly and soon you've arrived in the REP 1 Relay.

Which special project did you want to investigate?

>Focusing system to amplify energy input

>Neeran biological fusion reactor
(R&D Status of your diagrams: in doubt. You can change this by more solidly loaning them to the project.)

>Reverse engineering of Warlord artificial wormhole
>>
YOU DO NOT HAVE TIME TO VISIT ALL 3.
>>
>>40763385
Was this the place with the reactor classified at Veckron level? That was the one that always piqued my interest.
>>
>>40763385
>>40763385
>>Neeran biological fusion reactor
>>Reverse engineering of Warlord artificial wormhole

The FA wants to keep us away from the amplifying project and I'm fine with it.
>>
>>40763420
All 3 projects have similar levels of clearance. You have special access to the first.

Can get it for the second if your stuff is being used there.

The third you've been grated visitor clearance because of your raider fleet tactics and behind enemy lines work.


>Select all food.
>Image of fetus
Captcha, you're reaching all time lows.
>>
>>40763385
>>Neeran biological fusion reactor
Sonia wants lightning! Right? Still catching up at the Lat'Tham coup.
>>
>>40763385
[x] Focusing system

We were entrusted with the diagram. That comes with a duty to ensure they're not making a bomb. (if in doubt, the original wizard said it)
>>
I have to head out guys. See you next week.

I would appreciate it if someone archives, but if not it isn't such a bui deal since it seems like suptg can still download threads when they're gone into 4chan's archived state. I think.
>>
>>40763529
I was asking more if this was the place that we sent the blueprints to.

When we first opened the box of stuff Svidur gave we had an engineer look at one that he described as a Reactor. We sent the blueprints off to the factions alliance since it looked like the most harmless one. It's been listed on the wiki since December 2013 as 'Unknown Reactor'
>>
>>40763650
Thanks for running, see you on Saturday.

Take care!
>>
>>40763683
I believe that is now known as the 'Neeran bio reactor'.

>>40763650
Thanks for running!
>>
>>40763385
>Focusing system to amplify energy input
>>
While thread is in autosage, does anyone have input on the proposal for RSS/RLS wiki page reformat? pastebin.com/i27EdzwE

I'm hoping to make it easier to tell what assets we have by region, with the commander and general mission they're performing. Hopefully this will help when we go 'what can we call in to help with todays crazy plan?' and just generally get it updated. Possibly splitting the page into RSS, RLS and RTS pages.
>>
>>40763815
>I believe that is now known as the 'Neeran bio reactor'.
That would make sense, although I always thought the Reactor diagram and the Neeran diagram were entirely separate, or it seemed that way when we first had all the items looked at. I was hoping the reactor was going to be some new kind of hyper-efficient design.
>>
>>40764486
I like this redesign very much. We have a page for the anchorage now too, so it'd fit together quite nicely.
>>
>>40764519
Thanks. Any suggestions at all? Missing info? Useless info?
>>
>>40765015
Maybe swap out 'Operational Regions' to 'Operational Locations'? It would reduce a decent amount of clutter.
>>
>>40763683
>'Unknown Reactor
I haven't done a lot of work on that particular R&D page. Thanks to machine spirit for apparently trying to clean up the really messed up code. I've just added the tech category tag to it to make finding that page easier if someone wants to take a look at it.

Ultimately I just did up tech on an excel file on my PC and gave up trying to get it to show up properly on the wiki.

Sorry we haven't done more R&D page stuff but at least I semi-made up for it with being able to select a major project for Sonia through the time skip. In this case getting Dominion plasma weapon tech up to the point were research is making certain advances the Republic hasn't.

>>40764486
>>40765015
>>40765224
All I can suggest is trying to keep it simple.
>>
>>40765544
>Dominion plasma weapon
Are they using Copper instead of Iron like the republic by the way? Dominion plasma would be green beams that way.
>>
>>40765619
Putting additives into your weapon plasma to make the beam your favourite colour is so ridiculously opulent that the Dominion nobles would be all over it like white on rice.

WE NEED TO CORNER THE MARKET ON THIS ASAP.
>>
>>40765619
What do we need to use to make the beam purple?
>>
>>40765883
Reynard Munitions, now offering custom plasma colouring and decorative gold fuel cell casing.
>>
>>40765903
Potassium but at high temperatures it's more of a lilac colour though I'm sure there's a Potassium mix that makes it really purple.
>>
>>40765619
No, they were based off existing Republic tech as a shortcut since plenty of Houses have salvage Republic plasma cannons or employed mercenaries from the Republic in the years before the war.
Most of the newer longer ranged guns didn't leave the Republic during their civil war so a smaller number of modern examples were available for reverse engineering. The Devourer's main gun was top of the line so study of it and the modifications the gunnery crew have made aided Dominion research greatly.

>green beams
I've heard somewhere that Sol puts out more light in the green spectrum but that it's perceived as yellow/white light from the combination of the rest of the spectrum.

>>40765883
Find me a reliable list or diagram of plasma colours.

Blue/white is hydrogen/helium/oxygen fusion plasma as far as I know.
Republic plasma cannon beams should be red (but I've always mistakenly made them blue.)
Argon may or may not be light purple.
I don't know many.
>>
>>40765970
http://www.plasma.de/en/glossary/glossary-entry-486.html

http://www.personal.psu.edu/sdb229/Plasma%20ball%20colors.html

http://webmineral.com/help/FlameTest.shtml
>>
>>40765911
I can't wait to run into some noble who had his power armor 'upgraded' by the Dominion equivalent of west coast customs...

Also, has Mike's kid already been born?
>>
>>40765544
oh god, that page.

Time to go look at pretty Knight Class pictures to calm the PTSD of trying to find the broken bit of whatever the hell was causing that.

I blame the editor transition they were constantly messing with at the time, personally.

>>40765224
I'll see how that works out.

>>40765544
>keep it simple
Hopefully I'm just reorganizing how the information is presented, but if I try to reinvent the fusion reactor do smack me.
>>
>>40766058
Thanks. I'll make sure to look through these. Added a section to the plasma weapon wiki if you guys are serious about this.

http://houseanddominion.wikia.com/wiki/Plasma_Weapons#Plasma_Vanity_Project

>>40766118
>Also, has Mike's kid already been born?
No, you haven't been gone that long.

>>40766181
>oh god, that page.
Tell me about it. Please don't take it upon yourself to fix it unless you're really desperate for something to do.
>>
>>40766058
>>40765970
Not sure if the chemicals used to make fireworks would work for plasma. In theory it would colour the beam because these compounds produce certain colours when burned.

http://chemistry.about.com/od/fireworkspyrotechnics/a/fireworkcolors.htm

Firework Colourants

>Red
strontium salts, lithium salts lithium carbonate, Li2CO3
strontium carbonate, SrCO3 = bright red
>Orange
calcium salts
calcium chloride, CaCl2
calcium sulfate, CaSO4·xH2O, where x = 0,2,3,5
>Gold
incandescence of iron (with carbon), charcoal, or lampblack
>Yellow
sodium compounds
sodium nitrate, NaNO3
cryolite, Na3AlF6
>Electric White
white-hot metal, such as magnesium or aluminum
barium oxide, BaO
>Green
barium compounds + chlorine producer
barium chloride, BaCl+ = bright green
>Blue
copper compounds + chlorine producer
copper acetoarsenite (Paris Green), Cu3As2O3Cu(C2H3O2)2 = blue
copper (I) chloride, CuCl = turquoise blue
>Purple
mixture of strontium (red) and copper (blue) compounds
>Silver
burning aluminum, titanium, or magnesium powder or flakes
>>
What I've always been curious about is the differences between heating a gas or material to a plasma state vs when it's undergoing fusion.

I wonder if I should ask about this on one of the other boards.
>>
>>40766502
At fusion it will always ve pure white light, the colours you see are the elements involved both before and after the process discharging the energy they gained as electromagnetic radiation.

In >>40766058 the third link has light spectroscopy emission diagrams. These are used to analyse the light from other suns and thus their elemental proportions and thus their age.
>>
>>40766347
Really, the only solution I could come up with was to wipe out the page and build it again. I wish I had the time to do that.

Maybe one day I shall do what I never get to do in the game. Destroy the entire planet.
>>
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>>40766622
Thanks. I need to get back into reading science books and that. Mainly I tends to think of the colour of stars to compare to, but then they're fusing lots of different elements.

>>40766625
There was a reason I never linked that particular R&D page from anywhere else in the wiki.
>>
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>>40766772
http://www.handprint.com/ASTRO/specclass.html

I probably have enough free time right now to take classes on some of this stuff but lack the money, and whenever I have enough money I'm too busy working.
>>
Well it's been entertaining at least, see you guys next week!
Please give some thought to which special projects you want to visit.
>>
Thanks for running the quest this week TSTG.

>Please give some thought to which special projects you want to visit.
You know the answer to that. All of them
>>
>>40766772
Depending on what Iron oxidation state the Republic fuel cells use, they could have either Gold, Electric White/Blue, or even Red-Orange, by the way.
>>
If we melt down a drive plate and fire it out of a Plasma Cannon, will that get us a purple beam?



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