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/tg/ - Traditional Games


File: lizardopimg2c.jpg (40 KB, 639x426)
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Your light fills the night as you abandon your unfaithful hiding place and attack. The barely visible brain shudders in the air at your sudden appearance, it's dark form turns grey in your light before rapidly starting to fade out again. Bright blue energy begins to gather around the brain and extend toward you, but your claws meet brainflesh before it can reach very far, the light offering no resistance to your attack.

The brain's blue light flickers out suddenly, and for the second time it fades into easy visibility as your arm plunges easily into it. It's body is soft and with the force of your leap, fall, and slash you cut it nearly in two with a single strike. You land in a roll before coming to your feet. The remains of your victim hitting the ground nearby.

Light from the other brains begins to help you in lighting up the forest as they orient onto you. There are four of the body sized brain masses left. Either you miscounted them earlier at six, or Nytora is still moving around out there and took advantage of your distraction to do away with one.

You really hope these things are delicious.

>You have a sword you haven't used, maybe give it a whirl
>Have magic dagger will magic stab (fire stone equipped in dagger)
>Teeth and claws are good enough for mom, they're good enough for you
>Do something magicky <specify>
>Other idea <specify>
>>
>>41078669
Places I say things (like imminent threads): https://twitter.com/Predhack

The story to now: http://suptg.thisisnotatrueending.com/archive.html?tags=Lizard%20EX%20Quest

Character sheet: http://pastebin.com/dLa1ayJX

You can ask me questions in my off time here (Don't worry about actually doing it, I just use it to bother other QMs from stealth): ask.fm/LambQM
>>
>>41078669
>>Have magic dagger will magic stab (fire stone equipped in dagger)
>>
>>41078669
>Have magic dagger will magic stab (fire stone equipped in dagger)
>>
>>41078669
>Have magic dagger will magic stab (fire stone equipped in dagger)
we still have yet to make our nunchucks
>>
>>41078669
We're in a stabby mood.
Quick Vote
Change Stone?
Yes (Air)
Yes (Smokey the bear's shovel)
No (Fire)
>>
>>41079108
no I'm good
>>
>>41079108
>Yes (Smokey the bear's shovel)
>>
>>41079108
roll 2d100 while vote
>>
>>41079108
Nope.
>>
Rolled 97, 58 = 155 (2d100)

>>41079108

fire is good

>>41079139
May we be blessed with non lizard dice
>>
Rolled 26, 65 = 91 (2d100)

>>41079139
>>
Rolled 25, 44 = 69 (2d100)

>>41079139
>>41079108
so will we get crap rolls again while our twin gets all the good ones.
>>
>>41079159
First roll begs to differ anon.
>>
>>41079108
97 65
>writing
>>
>>41079202
You slip your dagger out of the belt loop you wrapped it in and try to give it a touch of mana to get it started. It ignites in flash and the blade becomes molten. Pleased, that the dagger isn't giving you trouble today you charge toward the spaced out brains.

The lead brain begins to float higher, the glowing energy you saw them use to take apart plants still spreading over it. It's quickly out of your range on the ground, but they made a mistake. This is a forest, and lizards climb like they walk. As you approach you shift course to put claw to tree and drag yourself into the air again. The eyes wedged in the cracks of the brain are oriented firmly on you as your light again forces away whatever camouflage the brains try to use.

Your dagger bites deep into the brain and slash through it as easily, or easier than your claws did the last one. The glow around it immediately stutters out as the body falls. There's a slight tingling on your scales where the glow touched you but a rapid inspection finds no visible damage.

The other brains are almost on you now and the next closest has risen even further into the air than the one you just killed. And it's completely coated in that blue-green light, which extends down from it like the tentacles of a jellyfish.

>Maybe this one missed the lesson about trees and lizards too. Charge up and through
>Throw dagger, these things are pretty fragile
>Behold the power of the forest!
>Other?
>>
>>41079428
>>Behold the power of the forest!
KAMEHAMEHA!
>>
>>41079428
>Behold the power of the forest!
>>
>>41079428
>Behold the power of the forest!
>>
>>41079444
You'll have to explain that one to me. I know my DBZ but not in anyway that relates to forests...
>>
>>41079428
>Behold the power of the forest!
>>
>>41079428
>Behold the power of the forest!
>>
>>41079428
Yes, I like this option
Roll 2d100
>>
Rolled 97, 82 = 179 (2d100)

>>41079598
We need spider dice!
>>
>>41079471
I don't either, but I don't know what power we're using either, hense shitposting.
>>
>>41079598
huh
>>
Rolled 73, 70 = 143 (2d100)

>>41079598
this time without me fucking up the roll
>>
Rolled 79, 48 = 127 (2d100)

>>41079598
JESUS TAKE THE WHEEL
>>
Rolled 43, 42 = 85 (2d100)

>>41079598
>>
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>>41079612
97 82
Spider dice indeed
>writing
>>
>>41079612
Spider dice, Spider dice,
They alwayrs roll really nice,
Can they swing from a web?
No they can't, but they're luck as hell
Look Out!
Here come Spider Dice
dun, dun ,dun, dun!
>>
>>41079704
10/10 would recommend for broadway
>>
>>41079782
It's definitely better than Spiderman: Turn Out the Dark.
>>
>>41079685
This brain apparently didn't learn the lesson its brother did about how easily you can move vertically when there are trees right next to things. Or maybe it did and those tentacles will do something horrible to you if you rush into them. Either way it's a moot point, you don't feel like climbing.

Flipping the dagger around in your hand you press the flat side of the blade into the trunk of the tree next to the brain. The blade is long enough that you burn nearly through it's full diameter. A large wedge of wood is gone in a couple heartbeats as the tree instantly succumbs to the molten dagger. Above the tentacles of the brain spread out, confirming your guess as to what they were for.

"Tree beam," you say, vaguely recalling a man in the window box saying something similar when he attacked. You know he was attacking something far away but you can't recall who what where or how.

With most of its support gone the tree immediately topples. Your aim was good. The carved section collapses and the tree falls straight onto the tentacled brain. The tentacles break up nearly instantly as the brain is forced to the ground and squashed by the tree.

You look up to the other two brains in time to see a lance of water shoot out of the trees and impale them both in one shot. The mass of gathered energy around them, nearly as deep now as you're tall, dissipates quickly and the brains slam into the ground.

Nytora reappears from the woods, sliding her sword into her scabbard. You exchange a look for a moment.

"I win," you tell her.

"You only killed two of them!" she protests.

"What? No. I got three as well, but mine were faster," you disagree.

"The tree got the third one, that doesn't count!"

"The tree totally counts, I'm the one who made it fall."

"Lucky hit."

The two of you squabble as you gather the remains of the more intact brains and drag them back to camp.

Trees totally count.
[1/2]
>>
>>41080096
[2/2]

Unfortunately the brains turn out to be some kind of fat. You enjoy a bit of fat in your meat but this is excessive. Luckily there's an organ sack attached to the bottom of them that has a few big juicy livers and hearts in them that make an adequate dinner, and leave enough left for a light breakfast. The eyes also fry up well.

When the subject of night watch comes up Nytora immediately volunteers to take the whole thing. After some back and forth about getting up early you finally agree to let her take the watch, if she agrees to be carried again. She stipulates no bags and you turn in.

You greet the dawn as it breaks, the sun rising over the ocean to the east. It's going to be a good day.

Then you load up all the crap you're going to be carrying, plus one sleeping lizard, and decide today is going to suck until you manage to get rid of either the lizard or the bale of green seaweed crap. Either way.

>Direct to town, let's get this over with
>Do something else you're in no hurry <swim? forest? specify what do>
>>
>>41080121
>Direct to town, let's get this over with
>>
>>41080121
>Direct to town, let's get this over with
>>
>>41080121
>Direct to town, let's get this over with
>>
>>41080121
MOVING ALONG
>writing
roll a d6 for shits and giggles
>>
Rolled 4 (1d6)

>>41080314
>>
Rolled 3 (1d6)

>>41080314
HWG
>>
Rolled 2 (1d6)

>>41080314
>>
>>41080314
You sigh and pick up all your crap. It's not going to get any lighter, and the sun isn't going to make you any stronger than you are right now. Which is a bit stronger than you'd otherwise be, and you're eternally grateful. You make sure to pencil in a bask later to express your gratitude for your sun given strength.

As you reach the spot where cliff meets beach you spot a ruined tower sticking out of the forest. Judging by the large stones laygin on the beach leading up into the woods it was once part of a larger structure. Or at least that's what your professional opinion as a novice lizard archaeologist says. You add that to the list of things for later.

The walk is long and boring. Especially since all the birds on the beach seem to instinctively fear you. Not that the impulse is incorrect, but some bird murder might take the edge off the drudgery. You spot a few birds out on the sea this morning, apparently fishing. Including one really large bird way the heck out there that you wouldn't mind murdering. You don't get a good look at it since the sun is in your way but it was at least your size. Maybe when you double back later it'll still be around.

Most of your trek is spent trying to decide if the brains count as birds. They look nothing like birds, but they were flying. And you did murder them so that also lends to the idea they might have been birds. That's two solid facts in favor of them being birds. You can't really write it off at this point.
[1/2]
>>
>>41080706
[2/2]
Finally the cliff recedes from the beaches and the land opens up a bit. Walking in sand for hours is surprisingly unfun and your muscles burn from doing it. You're grateful to get back on solid dirt. This side of the cliff wall appears to be mostly stony mountain scrub land up until it reaches the town, which is easily visible on account of its large stone walls. Said walls run up and down, covering the beach and out into the water a large ways. Past the ocean stretch of wall you can just see some wooden structures in the ocean. You forget the word for them but they service boats.

Outside the wall there's a large stone jetty that reaches into the sea quite a distance and connects with what is either a fake island or the tiniest one you've ever seen.

Oh, and there's a gate on the beach section of the wall. YOu almost miss it except for the man in armor sitting on a ledge that sits above and to the left of the gate, which is a large pair of double doors. The doors are flanked by statues of what you assume to be knights, each carries a tower shield. They may have one had a weapon in their other hand but said hand is missing, and their arm just ends in the bulk of a thick bracer/armguard.

As you approach the gate the guard calls out.

"Ho there. Whas yur busness?"

He's sitting on the ledge in front of a door that probably leads to the other side of the wall. His armor shines with the signs of diligent care and his nose shines with the signs of some kind of sad genetic anomalies. His moustache is also quite robust.

>I'm here to throw rocks
>It should be obvious I'm a purveyor of fine lizards
>I'm here to go through doors, these ones should do
>Don't be a smarmy git and state your business (and make me sad)
>Other comment <write-in>
>Ignore man climb wall
>Other thing <specify>
>>
>>41080733
>It should be obvious I'm a purveyor of fine lizards
>M-M-M-Meta Challenge!!
>>
>>41080733
>>It should be obvious I'm a purveyor of fine lizards
>>
>>41080733
>It should be obvious I'm a purveyor of fine lizards
but really
>Don't be a smarmy git and state your business (and make me sad)
You're not that smart are you tin man?
>>
>>41080733
>It should be obvious I'm a purveyor of fine lizards
Sup Lamb
>>
>>41080733
>It should be obvious I'm a purveyor of fine lizards
And we are the finest there is.
>>
>>41080733
We carry only the finest merchandise.
>writing
>>
>>41080832
Oh and not much, how're you?

>still writing, maybe eating some cereal real fast
>>
>>41080733
>It should be obvious I'm a purveyor of fine lizards
It's not entirely false seeing as we are here looking for someone to take a lizard off our hands.
>>
>>41080968
Dealing with some weird ass smell on public transportation.

>What kind of cereal?
>>
>>41080974
I'd like to point out there are only four options to deal with this situation, and the only good one leaves her still as our problem.

1. Finding some way to safely unsummon her (this kills the lizard clone)

2. Finding some way to let her remain stable long term (this prevents the horrific death but shes still our problem)

3. Let the enchantment run out as nature intended (nothing good can come of this, and we may become infected with dirty bird propaganda)

4. Kill her or get killed by her (seriously why?)
>>
>>41080938
"Business?" you ask. You were pretty sure you spoke plainspeech but his accent is odd.

"Yes, kint com inter tun widdut office shoe busness," he says.

You think you can parse that and decide to just assume you know what he's saying.

"Well, I'm obviously selling lizards," you tell him, pointing at Nytora where she's snoozing on top of the bale on top of you.

He casts a critical eye at you.

"We don't has no business wit' slavin' round 'ere," shiny nose tells you, "Unless you're... selling them... that way... I dun think y'll get much busness but y'd have to work 't out wif duh madams. They have a system y'see."

"What's going on?" Nytora asks sleepily from above you.

"Talking to a guard," you tell her.

"Oh," she looks around and spots the shiny man sitting above, "I want to throw rocks at him to see if he'll fall down."

"I got that urge too," you tell her.

"What are you talking to him for?" she asks.

"He was just telling me he thinks you're a prostitute," you tell her, "And an ugly one."

That seems to get the rest of the gears in her brain to speed. She glares at the man.

"Oy now, dat's not wot I said," he disagrees in the face of angry lizard. "I can't let choo through wiffout office shoe business."

"What's he saying?" Nytora asks.

You forgot she doesn't speak plainspeech. "Something about shoes? Says he wasn't saying you were a prostitute though."

She seems mollified and starts detaching herself from your back.

>Explain business
>Climb wall
>Throw rocks
>Other?

>>41081024
None since people decided to call me the moment I posted that... bastards.
>>
>>41081391
>Explain business
>>
>>41081391
>>Explain business
>Well you see, I am a master wizard who needs to meet with the mages guild.
>>
>>41081391
>Explain business
>>
>>41081391
>>Explain business
>>
>>41081391
>>Explain business
>Throw rocks
Watch as Nytora thinks about doing so.
>>
>>41081526
I'd be surprised if she doesn't join in.
>>
>>41081391
Tempted to throw rocks AND explain...
Votes don't support it...
>writing
>>
>>41081593
If anyone wants a chance for Nytora to really screw the pooch then they should roll a d100 now.
>>
Rolled 4 (1d100)

>>41081731
>>
Rolled 37 (1d100)

>>41081731
Uh oh!
>>
Rolled 82 (1d100)

>>41081731
>>
>>41081391
>>Explain business
Dem be the breaks
>>
>>41081731
"Seriously though," you tell him, "I'm sellings this." You point at the massive bale of plant stuff on your back. "You think I'm carryings it for my health?"

"I dun know wut you lizards do for you helf, but it's no business of mine," he tells you, "Is that all?"

You tilt your head and think. He seems to be getting irritated at the amount of time you're taking so you decide to help him pass the time.

"He just calleds you a prostitute again," you tell Nytora. That appears to answer some moral quandry she was having as she starts throwing rocks at him.

"Ow! Hey! Stop! Tell her to stop!"

"Oh yes!" you remember, "I am a mighty wizard and wish to speaks to people at your mage's guild."

"We aven't got a-"

A rock misses him and deflects off the wall, hitting him in the back of the head. He flinches away from the unexpected attack and slides off his ledge to crash to the ground in front of you in a clatter of armor. The both of you stare at him for a moment. The Nytora throws another rock at him.

You give her a look and she shrugs. You notice her arms are full of rocks. "Where did you gets all of those?" you ask her.

"Around," she shrugs again.

"Can I have some?" you ask.

She nods and splits her stone profits with you. You spend a minute tossing small stones at the comatose guard. Quality family time. He rouses after a long minute and you sigh deeply. That wasn't that big a fall. You've fallen from higher. You dived off of things to murder other things from higher, in fact. And he even landed in sand! You suspect he may be playing the ham, or however that turn of phrase went.

Crap now you're hungry. Maybe they have ham in town.

Slowly pulling himself to his feet shiny nose looks at the two of you blearily. Nytora cocks an arm back to throw a rock and you look at one in your own hand speculatively.

"Thas enuv of dat," he tells the both of you. "You're lucky I wasn't hurt." You give him an incredulous look.

"Where were we?" he asks.

[1/2]
>>
>>41082019
[2/2]
"Mage's guild," you remind him helpfully.

"Ah yes. We don't have anything like that. We've got the adventurer's guild and a local wizard."

You hear the sound of a distant explosion and look toward it's source. A tower that's close enough to the northern most corner of the wall to be almost part of it is belching smoke from one of the windows.

"Well, we 'ad a local wizard this mornin'. If 'is luck 'asn't finally run out 'e's still alive," the guard corrects himself as he looks at the tower.

"So can we go in now?" you ask him.

"Eh? Yeah, sure." he says. "Jus' gotta find a way to tell them to open the gate."

"How do you usually tell them?"

"I bang on the door and they open it.

>Bang on gate
>Get someone to climb and bang on door <you or Nytora>
>Just climb the wall, he said you could go in.
>Have molten knife, will molten gate
Other?
>>
>>41082038
>Get someone to climb and bang on door <you or Nytora>
nyotora, goooo!
>>
>>41082038
>>Bang on gate
Bang on the gate with our tai....Taiiiiilllllll!!!!*sob* Okay no just bang on the door.
>>
>>41082038
>>Get someone to climb and bang on door <you or Nytora>
Us.
>>
>>41082038
>>Bang on gate
>>
>>41082038
Righto
>writing shouldn't take long
>>
>>41082214
"Nytora, would you mind bangings on that door?" you ask pointing at the door.

She starts giving you a look of annoyance then realises you're still hauling the bale of fishmen seaweed and nods.

As she climbs up the wall with the same ease you climb up anything the guard makes an annoyed noise.

"Could she've just done that at any time?" he asks.

"Both of us could, yes," you tell him. It's just a wall. They can get much easier to climb but these are pretty easy as things go.

He grunts but allows this as Nytora bangs on the door. A short moment later the gates open. You recover Nytora and make your way through. The new guard doing a double take as shiny nose follows you through.

You bid farewell to the guard and his speech difficulties and head into the town proper. Behind you, you can hear the new guard asking the gate guard how he got down.

The town in front of you is rather short, buildings that go above two stories are quite rare. It's set out in a fairly sensible grid pattern that's utterly messed up by the need to work around the hills that the town builds up onto. There're half elves everywhere. The round eared people moivng up and around town on their various taks. Most of the people have even less pointy ears than Aldera. Possessing something closer to a merperson's ear. Can elves and merfolk breed? is that how this happened? So the bottom half is elf and the top have is merrow?

You consult with your brain and it's kind enough to inform you as tot he nature of humans . It also calls you a moron but you're fairly sure taht'd just mean it was insulting itself. Humans huh? That's a word you think you've heard. Neat.

Nytora sits in the middle of the street looking confused.

What to do first?

>Get rid of loot, it's heavy and Auntie told you where to go
>Get rid of loot but find your own place to sell it
>You have a gnereal idea where the wizard tower is, head there
>Ask around about Adventure's Guild
>other? <specify>
>>
>>41082457
>>Get rid of loot, it's heavy and Auntie told you where to go
>>
>>41082457
>Get rid of loot, it's heavy and Auntie told you where to go
>>
>>41082457
>Get rid of loot, it's heavy and Auntie told you where to go
And offer for Nytora to go ahead of us to the wizard if she wants.
>>
>>41082457
Cashing in loot
>writing
>>
>>41082457
>>Get rid of loot, it's heavy and Auntie told you where to go
Afterwards....
>Ask around about Adventure's Guild
>>
>>41082638
"If you want you can go talk to the wizard," you tell Nytora as you look around to gain your bearings, "I can sell this and catch up."

"Talk to the wizard." she says in an weird flat voice.

"Uh, yes?"

"The human wizard?"

"It may be an elf?"

"Who speaks a language I don't," she finishes, driving her point home.

"Ah, no that wouldn't work would it..."

She nods and follows as you head deeper into the town.

The store Auntie recommended it called The Racket. It takes you a while to puzzle out its location as Auntie's directions are nearly as bad as her drawings. The storefront advertises a wide variety of nice looking items from adventuring equipment to a couple medicinal tinctures, as well as some generally useful home items.

You walk in with Nytora, and take a look around. The store is not as nice inside. The displays are of a generally lower quality to that in the window and some of the items have a layer of dust on the that suggests they haven't been moved in some time. As you're looking around a fat balding man at the back of the store with a pointy barely there moustache rushes from behind the counter.

"No no no no no! No dirty lizards in my store. You will dirty up the floor!"

He moves to push you back out of the store.

>Let him push you out
>Protest and shove back
>Other?
>>
>>41083031
>>Let him push you out
So, plan B?
>>
>>41083031
>Other?
"Oh, I guess we'll just have to go sell these fine rare herbs elsewhere then. Im sure there some other business willing to trade..."
>>
>>41083031
>Protest and shove back
>>
>>41083031
Conflicting votes Guess I'll wait a bit longer.
>>
>>41083031
>Other?
>Would you rather we wash our feet first?
>>
>>41083031
>Protest and shove back
what an idiot, what kind of businessman turns away an entire species as potential customers? Especially when that species can acquire rare goods for him so sell.

Besides, we're not that dirty, we were walking in the same dirt every one of his other customers would have brought inside with their boots.
>>
>>41083086
seconding
>>
>>41083031
I'll make something of these
>writing
>>
You refuse to be moved and make it clear that you've got the stuff they always bring here, which he probably can't get from anyone else. He keeps pushing and looks over his shoulder to smile at an important looking person next to the counter before turning back to you and glaring. He pushes harder and you decide to let him push you for now.

"Later, and around the back," he hisses in a volume only you can probably hear. You vaguely recall auntie sugggesting you use the back door but she didn't really emphasise it so you'd honestly forgotten. It didn't seem important.

The two of you stumble into the street and the door to the shop slams behind you.

>Watch the merchant with his customer
>Talk to someone nearby about this cargo, this shop and potentially other shops
>You'll just come back later you suppose
>other?
>>
>>41083430
>>You'll just come back later you suppose
Wizard time?
>>
>>41083430
>Talk to someone nearby about this cargo, this shop and potentially other shops
Racism is not cool. Spread the word!
>>
>>41083430
>>You'll just come back later you suppose
>>
>>41083430
>Talk to someone nearby about this cargo, this shop and potentially other shops
We might as well kill a little time here and go to the wizard when not laden with seaweed.
>>
>>41083469
I... I don't think hes actually racist anon, In fact, I'm starting to question the legality of the unknown herbal substance on our backs.
>>
>>41083488
In retrospect, whenever Auntie's involved, "it's illegal" should probably be one of our first assumptions.
>>
>>41083488
That option also ascertains the legality of your herbal substances. If possible
>>
>>41083533
Its being used to make Stimutacs isn't it.
>>
>>41083430
>>You'll just come back later you suppose
Talk to the wizard about this whole "Time abberation that may or may not explode soon" problem we've been having.

Also, ask the wizard about the probably drugs we've got.
>>
>>41083430
Looks like we're going to see a wizard
>writing
>>
>>41083600
Is it the wonderful wizard of oz?
>>
>>41083600
Oh, we're off to see the wizard, the wonderful wizard of... wherever this happens to be!
>>
>>41083600
You turn to Nytora and find her inspecting her feet. From here they look pretty clean. Both of you are pretty clean, actually except a thin layer of salt on your scales from the dip you had in the ocean. Sand doesn't really stick to your feet and these streets are mostly cobblestone. She looks at you and then tilts her head as she considers.

"Maybe he thoughts your scale pattern was mud?" she ponders aloud.

You examine yourself and notice that your current coloration could be mistaken for mud on lighter colored scales. Something tells you that might not be it.

"Let's just go find the wizard," you grumble. You really didn't want to haul this bale around all over the place.

You spot a woman sort of meandering around and decide to get directions to the wizard's place. His tower is visible in some places, but directions are nice.

"Excuse us," you say to her, tapping her on the shoulder. She turns to face you and freezes, but doesn't scream or run away so there's that. "Can you tells us how to get to the place where the wizard is?"

She nods very slowly, unwilling to take her eyes off you and she points toward an intersection and indicates you turn left and head straight down.

"Maybe we should hits one of those bathing pools first," Nytora suggests, "Just to be safe."

"Bathing pools?" the woman asks faintly.

"We passeds a couple on the way here," you tell her, "Wide and full of spraying water."

"Those are fountains," she says slowly, "They're not for bathing. They're just decoration."

"So where do you bathe?" Nytora asks.

"Uhm, bathhouses?" she says, starting to relax from her weird stiffness, "There are a couple further up the hill. There's one near where you're going even."

That sounds interesting. Maybe something for later. Or now. No, later. Wizards now.

You thank her and she nods. Staring at you curiously as you walk away.

"So are we going to the bathhouse first?"

>Wizards first
>A bath does sound nice
>Actually kind of hungry
>Other?
>>
>>41084008
>A bath does sound nice
>>
>>41084008
>>Wizards first
Wizard, then weed, then food, then bath.
That is the best order.
>>
>>41084008
>>Wizards first
>>
>>41084008
>>Wizards first
I just remembered, literally 90% of peoples exposure to this race is by the river lizards, which are pretty much considered evil.
>>
>>41084008
>Wizards first
Given that his tower had some sort of explosion not too long ago, I'm guessing he's not much for cleanliness.
>>
>>41084008
Going to see a wizard? Why?
Because WIZARD!
>writing
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>>41084219
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>>41084424
Personally I'm just hoping we don't get an example of pic related.
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>>41084219
"I'd rather waits until we don't have to worry about losing this," you say, nudging your burden.

She looks at it and nods. "Yeah, that makes sense. So... wizard?"

"Wizard," you agree.

The two of you follow the directions the woman gave you, taking in the sights as you go. It seems like every corner has one of those statues with the tower shield and missing hand. It's kind of weird but they're really well made. As you walk you also see a cart getting pulled by self walking legs. Just... stone and metal legs that walk on their own. Your magic senses tell you they're magic but other than that you have no idea what you're looking at.

You also pass the bathhouse the woman mentioned, which is conveniently placed directly across from what smells like a restaurant. If the smell is anything to go by it'll be worth the visit.

As you approach the tower you notice that it's fairly ramshackle. Large sections of it appear newer than old ones and there're stacks of building materials under a small shelter next door to it. You get there just as a man in black clothes with white clothes under the black gets done talking to a burly worker.

The worker nods to you politely and walks away leaving you to talk to the man standing in the doorway to the tower. His hair is white and he has glass things on his face. Four-eyes, they're called, your elf when you were an iguana had them. He's a couple inches taller than you at full height too. You've had to walk at full height more often without your... tail.

You just remembered you didn't ask Gretchen about that tail potion. Dang it.

He looks at you with an expressionless face, expectant.

"May I help you?"

"We need to see a wizard."

"I see," he straightens his four-eyes, "which one did you wish to see?"

You blink. You didn't think there would be two wizards. The man seems to catch onto your problem.

"Perhaps if you could tell me what the issue is regarding?" he offers

What is the issue regarding?
>Write-in
>>
>>41084765
She is from a different reality and may go poof soon. We wants her not to go poof.
>>
>>41084765
"There was time stuff, and dimension stuff involved."
"Also, maybe explosions and/or stuff tearing out of reality."
>>
>>41084765
Just get whichever one best understands space-time shenanigans; I doubt I could do a good job of explaining it.
>>
>>41084765
I accidentally a time clone.

God damn it Captcha, pizza is too a salad.
>>
>>41084765
Uh, we can explain.
>writing
>>
>>41084979
Watch as the wizards eyes go from interest to anger to shock and then back to anger again.
>>
>>41084979
Also remember, slightly less pressing but no less serious is our own weird mana issue (and probably hers too, I assume excessive moon magic gives you something weird or another.
>>
>>41085304
Star magic, not moon.
There's probably some reason why we should care about the distinction.
>>
>>41085458
Well, so much for her becoming a werelizard. She'll probably randomly go super nova then if left alone, while we'd just bake and/or get every cancer ever.
>>
>>41084979
"Uh, whichever one is better at time and space magic?" you suggest, "This is my time clone, Nytora. She has problems."

The man blinks. You're rather underwhelmed by his response.

"Neither of the gentleman I work for are specialists in that area, however Mr. Lumen is the better generalist. Please follow me."

He turns and heads inside. You follow and Nytora comes alongside you.

As you're heading up you decide to get some further information.

"How many wizards are there?"

"Just the two, ma'am," he answers, leading you up into the tower, "Mr. Lumen is a known researched in the field and specializes in enchanting objects and a few other fields. Mr. Rascal is a maker of golems by trade, the overlap between their two fields allows them a great deal of flexibility in their joint projects. Though neither is as capable as the other in their respective fields."

You nod and you translate what's happening for Nytora, which you've been doing since you arrived in town. Her staring blankly at you got old really fast. She looks like she's about to ask you a question when you hear a sound from further upstairs. The man before you stops and you see a cloud of something billowing down the stairs toward you.

With adroit movement he opens a door on the side of the hallway and gestures for you to step in. Once you're inside he gestures for you to stand in one corner of the room, the one nearer the door, while he heads to the other. You have to grab Nytora and get her into position yourself. You see him cover his ears and crouch into the corner and do the same. Nytora mimics you. Something explodes outside the door and suddenly the door ceases to be in its frame and crosses the room in a crash.

[1/3]
>>
>>41085609
Blinking you cough as smoke leaks into the room, obscuring sight. Behind you Nytora is in similar condition. Then a wind starts blowing and the smoke fades away. You see the man in the black clothes walking around the room with a hand sized item of some kind that is sucking up the smoke.

"My apologies for the interruption, miss," he says as he finishes hoovering up all the grunge in the air, "Shall we continue?"

"Sunniva, maybe we should find a different wizard?" Nytora suggests, "This one explodes a lot."

"Let's just meet this one, maybe today is an off day," you tell her. "Besides it sounds like he's the most qualified wizard around.

Nytora shrugs but follows you as you resume step following the man. His device is kept in front of him, sucking up smoke as you produce through the choking halls and up the stairs.

At the top you find a metal door hanging off of one hinge leading into a lab of some kind. There are metal drawers and cabinets all over the room. The tables each have secure boxes on top that are locked closed, and everything in the room is covered in a thin layer of soot, except the wizard dumping water onto a table from thin air. He's dressed in a clean white coat and has a full beard that's streaked with white.

"Sir, a Miss Sunniva and Miss Nytora to see you," the man leading you announces.

"Oh, thank you Gerald," the wizard you assume to be Lumen says, cutting off the flow of water. "Good timing as always. Please let the Captain know I'll need a new sample of that stuff he brought. This bit was a little more reactive than expected."

"Very good sir," Gerald replies, "I'll see to having the room cleaned as well."
[2/3]
>>
>>41085640
[3/3]
"Good man," the wizard says, clapping the other man on the shoulder. Then he looks at you and an expression between confusion and curiosity enters his expression, "Uhm, Ladies, shall we adjourn to the parlor and you can tell me what your problem is?"

In short order you're led back DOWN the tower and into a well arranged room whose door and walls give you the impression it's reinforced to repel the damage that the rest of the tower suffers irregularly. Tea is set out, and while you're not a fan you're too hungry to turn down free food and drink at this point.

You explain the long version of what happened to the wizard. As you tell the story, stopping to explain what you're saying to Nytora and getting her input here and there, his expression fluctuates. When you tell him about the time wizard he appears interested and you catch sight of some recognition at the description you give. He frowns when he hears about Nytora's "summoning" and frowns harder when you explain what you discovered from the notes you took to Gretchen. Then he nearly cries when you tell him said notes were destroyed shortly after you finished them. You do produce a copy of the notes Gretchen made, which Nytora secured on her own initiative while you were distracted packing up.

He takes a moment to flip through the notes and nods in places as he does.

"So what are you looking for me to help with precisely? I'm afraid time magic is somewhat out of my realm," he tells you, "And since this isn't strictly speaking a full summon I can't just dismiss her back home."

>We want to get her home without dooming anyone's existence
>We'd like to get her a back up focus that hopefully won't break
>If you can just give us an estimate of how much time she has left that'd be fine too.
>Other? <write in. I like write ins>
>>
>>41085663
>We'd like to get her a back up focus that hopefully won't break
But if that is beyond your abilities
>If you can just give us an estimate of how much time she has left that'd be fine too.
Maybe we can find a someone more qualified if we have enough time.
>>
>>41085663

>We'd like to get her a back up focus that hopefully won't break
>If you can just give us an estimate of how much time she has left that'd be fine too.
>>
>>41085663
>>We'd like to get her a back up focus that hopefully won't break
>>If you can just give us an estimate of how much time she has left that'd be fine too.
>Other also we could use a solution to her weird magic and our own as well. If its not healthy for us its probably bad for her also.
>>
>>41085744
These.
>>
So, lets have a quick debate.

Is Nytora a construct or a creature?

An argument for both could be made under the circumstances, and the determination of this could effect our decision on the solution, if shes a construct who gives a fuck how shes dispelled so long as she gets dispelled, if shes a creature than she counts like every other talking creature and has to be classified as such by us in our solution.
>>
>>41085744
I'll back this.
>>
>>41085663
Options were chosen!
>writing

>>41085875
Interesting question
>>
>>41085875
I'm not sure this does matter, since even if she is a construct, she's one with a lizard's memories and personality, and so I still feel comfortable putting her in the "person" category.
>>
>>41085981
If shes a construct shes a construct designed to mimic the ideas of the actual one, shes a template put onto a magical object. She'd arguably be a non-sapient mimicking the function and ability of a sapient as opposed to actually being one.
>>
>>41085981
Adding onto my point at >>41086022, we could probably make a whole army out of summoned time clones of us. Would any of them actually be people or us? I'd imagine not.
>>
>>41086022
But then you get into the Chinese Box problem (the one with a perfect guide to Chinese responses) - is there any difference between a 'real' person and an indistinguishable replica?
>>
>>41085938
"Can you makes a back up focus?" you ask, "Or barrings that, just some idea how long she has before it all goes tail up?"

He considers it for a minute. "I will be honest with you here, I wouldn't know where to start to give you an estimate on the second thing. This is hilariously out of my field. Maybe after some extensive study of the focus in question but with it on your..." he struggles for a word for a moment, "Nytora's neck, that would be difficult. With a long study I may be able to make a similar focus, but it would be the same focus and would wear down as well. Not as quickly as her current one, but eventually it would fail. And that's assuming nothing changes about her situation. Honestly if we make a project of this I'd want to bring in my colleague Rascal to have a look at her. His specialty might give us some insight into what to expect considering her nature."

"Hm, so no?"

"Not no, just... not quickly," he tells you. "And as much as I'd like to say I could do this just out of the interesting things we might learn studying it, this project would probably require compensation to make work."

You translate all this for Nytora. She appears to ponder on it but doesn't add anything. She's got a shadow of that look she had after finding out she wasn't the same Nytora as she remembered being.

"I will say that with enough time I'm sure I could create another focus," he adds.

"We were plannings to sell this bale to a merchant here, but he told us to come back later," you say turning back to the wizard, "We're not actually sure what it is."

He looks at the bale of sea herb stuck in the corner and back at you. "May I have a look."

>Let him take a look
>Let's move on to YOUR problem now, maybe that'd take him less time
>Other questions about Nytora's problem <write in>
>Other?
>>
>>41086173
>>Let him take a look

Assuming he doesn't call the guard on us.

>>Let's move on to YOUR problem now, maybe that'd take him less time
>>
>>41086173
Adding onto my vote at >>41086216

>Other questions about Nytora's problem "Is there any way to figure out which of us is the evil twin?"
>>
>>41086173

>Let him take a look
>>
Huh, only two of us left currently?
>>
>>41086173
>Let him take a look
>>
>>41086292
Sorry anon, currently working, so I can't give the thread my whole attention.
>>
>>41086173
>>Let him take a look
"This is our first trip here and we don't know much about rules and customs and stuff."
>>
>>41086173
Let the wizard take a look wins.

Fun Fact: I mispell wizard as lizard half the time when writing this quest.

Less Fun fact:

>THREAD OVER. Thanks for coming guys. I appreciate your paying attention to this lizard
>Next thread... maybe Thursday. Keep an eye on the twitter
>Sticking around so people can ask questions, comment, or just call me a git.
>>
>>41086442
You're a git!

See you maybe thursday lamb!
>>
>>41086442
I apologize for the abrupt end but family is demanding my attention sooner than forecasted.

Starting next time with what that crap is according to a wizard.

>>41086375
Nice having you even if you can't be all in. I know about being in threads at work. Or while working.
>>
>>41086478
By the way, what is your opinion on the whole construct vs creature ethics debate?
>>
>>41086501
The indistinguishable fake is as valuable as the real thing because it has to try harder to be the real thing.

That's either my opinion or the opinion of a character in setting who hasn't shown up. Might meet that person soon. Dunno

>>41086474
Thanks for coming!
>>
>>41086442
Thanks for running (ya git!), but I'm also kind of disappointed our brain told us what a human is when it did. I was looking forward to calling them "landmerpeople."
>>
>>41086825
I really REALLY considered something like that. But I accuse myself of ripping off REQM enough as is without stealing all his running jokes.
>>
>>41086825
Interesting enough, our brain also called us an idiot, meaning our genetic memory is a partially-sentient entity of its own. Effectively, our mind acts as two separate minds working mostly seamlessly with one another.
>>
>>41086688
>That's either my opinion or the opinion of a character in setting who hasn't shown up.
Kaiki Deishu?
>>
>>41086911
>Kaiki Deishu
Nah, but I certainly thought of him.
>>
>>41086885
Genetic memory wishes you'd stop trying to figure out what a thing is based on iguana memories and thought patterns and just let it tell you.



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