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Earth has been conquered by Matryoshka Empire, a galactic empire of cybernetic machine-men called Cybots- beings capable of transforming from man to vehicle. Earth was swiftly conquered and became a occupied colony world of the empire, a totalitarian puppet government put into place to pacify and subjugate the population.

Generations have passed; both human and Cybot alike have become familiar, perhaps even comfortable, in their situation. Though humans still occupy the lowest rung of society, in most cases, both races are simply trying to do their jobs and live their lives.

On first contact, however, a special trait was found to be shared between the two races: a human and Cybot may form a binary link which bonds the two. Through cybernetic modifications, the two may share senses and energy, greatly enhancing their partner's natural abilities. These humans are held in higher regard than unbonded humans, but are seen by many as traitors to their world.

Players take the role of peacekeepers, stormtroopers, revolutionaries or thugs in this world. Will you maintain the peace found in the iron grip of the Empire, or attempt to buck their tyrannical rule and return Earth to human rule?
Matryoshka Partition is a homebrew setting about transforming robots. We've been looking at GURPs systems for playable systems, but could always use more hands!

Check out our previous thread here:
http://suptg.thisisnotatrueending.com/archive/41191889/

You can see some materials produced (including an excellent worldbuilding story with a dash of romance) in our Google Drive here:

>https://drive.google.com/open?id=0Bxm6D9KltYzHfm5tVWhENFJvdkMwTFFnQzdKOElDeUx0cGlnSmkzZm1qdmxZZjZ2XzVnUHc

Also provided are the PDFs of the game systems we're working with.

Join in and have fun!
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Protect and Serve by KittyD, a worldbuilding story from last thread.
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What would the usual targets of the terrorists be, anyway, seeking to disrupt the Cybot presence on Earth? What would be their methods?
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>>41241238

Think Xcom 2 >>41240938
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>>41241238
Last thread mentioned them jacking the killed, mindless husks of Cybots or even lobotomized Cybots to blend in with their surroundings.

Personally, I could see that being both horrifying and quite feasible. For one, they would then have external body armour to pilot and effectively commandeer, that doesn't have self-preservation kicking in. Lose a limb? That's just a loss of structural integrity, not a cause for system shock. All that space for processing power? Rig it with future-grade semtex for explosive deployment or even high-visibility suicide attacks.

As for the usual targets, anything with regards to human pacificiation and indoctrination, and preferably with high concentrations of non-human targets. Police centres, mecha-medical locales, binary bond cybersurgery stations, Imperial supply depots, Cybot construction yards.

Add a bit of high-mobility ground troops a la Titanfall for hit-and-run sneak attacks that seek to critically injure or destroy Cybots, coupled or not, and you've got yourself a unique blend of desperate attackers from almost any walk of life imaginable and highly-militarized terrorists that could destabilize the Earth/Matroyshka society one terrifying attack after another.

>>41241258
BRADFORD ACKBAR.
>>
>>41241477

Oh wow, yeah, human-cybot combat interactions would be very like titanfall, only with a much better titan ai.

God damn, i'd fucking love to play that as a video game. It'd be like GTA with giant robots.

Oh hey, i just thought of something. We've been focusing on what the cybot gains from bonding with a human. What if the human gains processing power and develops an almost preternatural mental response time? Then you could have the two interacting in complex combat scenarios with extremely complex physical maneuvers that require billionth-of-a-second reaction times and the ability to hard-compute physics like trajectory and mass and wind and whatnot, executing machine-perfect precision between the cybot and human. So even crazy shit like the human jumping off a building and being safely caught by a cybot in mid-transformation would be physically possible.

A training session might look like this, with a human on one side. https://www.youtube.com/watch?v=Y7k8TdyFdmA
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>>41241717
>GTA with giant robots

If this concept hadn't devolved into a robot emperium taking over the earth the use of disguises and hiding and being on the run would be great.

I always wanted to play a video game like that where I could play with human and bot players and hide among the game world disguised as an ice cream truck or an old RV bot.

Make use of customized hologram drivers to maximize disguise.
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>>41241778
>If this concept hadn't devolved into a robot emperium taking over the earth the use of disguises and hiding and being on the run would be great.

Disguises are still important. Even IRL police don't use obviously marked cars during stakeouts and such. You could have one of the best police cybots disguised as the equivalent of a beat-up dodge neon and all a scanner would tell you is that "yep, it's a cybot", if such scanners even exist or if they can't be easily countered.

That's just for crime. There would likely be terrorist cells, maybe even composed of willing cybots who want more autonomy in their society. Those Rebel bots would have an obvious need of disguises, which would further the arms race between scanners and countermeasures.

There's lots of wiggle room.
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>>41241855
I reckon. Would be fun to play a criminal on the run like that.

We got hologram drivers? I like the idea of the hologram driver reflecting the personality of the robot.
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>>41241884

>hard-light hologram avatars

That would open up a lot of... story options.
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>>41241855
Heck, the idea of the Matryoshka Imperium having their own share of problems in space could open up options for crack One-Zeroes to be deployed to crack down on dissenters or fringe groups.

And don't forget about Cybot deserters that perhaps just want to live their lives without being a cog in the war machine or to be on the radar, anyway.
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>>41241993
>>41241855

So... could I disguise myself as n old RV, be an old man robot living off the grid and on the run?

I don't know if there are even country towns or anything in this world, it all seems pretty chrome and metropolitan.
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>>41241914
You take your robo-smut and save it for the weekend...
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>>41242124

I have no idea what you're talking about~

I was thinking about fooling guards at checkpoints and whatnot, maybe even impersonating an important human to get through security.
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>>41242356
I can dig it.

>>41242124
Please. I won't start smutting that until we actually have a system and setting all ready in .pdf format for /tg/ (and tabletop) use. Even though I have plenty of ideas.
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you guys talked about these robots starting out as the servants for another race. Perhaps when a robot encompasses a human, some hidden features or tools are available to the robot.
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>>41243125
That could easily segue into the PC angle well. Unique upgrades and tools that differ between one another can be explained away that way.

Additionally, some details can best be nebulous, I think. Like the 'energy' between a One-Zero pairing, so too can the origins of the Cybots be mostly left for GMs to decide upon as is necessary for story or gameplay developments.
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>>41243125

https://en.wikipedia.org/wiki/Self-replicating_machine

This is what we mean. Basically at some point in the past, a space-faring race sent out machines capable of reaching other stars, probably at sub-light speeds, where they would then find a suitable clump of asteroids and begin to create more of themselves using various chemical and mechanical processes to convert the asteroid's useful materials. It would then send out more machines to do the same, resulting in an exponential expansion across any given galaxy in just under a few million years.

Why did the cybots evolve at all from that? Space is a bastard to electronics. Data loss, physical damage, radiation exposure, overheating, all sorts of shit can wreck a machine in space. Most of the crafts sent out would not survive. Maybe a handful of each generation would actually accomplish its goal. The ones that do survive would have randomized amounts of their Standard Template's missing, and thus a sort of natural selection would act on the ones that have a better chance of surviving, leaving a universe with many different worlds or colonies of primitive robotic life, and only one or two actual sapient species.

I've had all this headcannon made up for years now. It's great to finally find a use for it.
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>>41243394
Man the cultural clashes between organic and synthetic evolution would be fun to play out. Ideological differences between inner Empire and Humans on the importance of natural selection and entropic variation. I feel like the Cybots would be all "Darwin was right." Etc.

Also where's all the religious spooks in the middle of all this?
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>>41243394

>For example, the term "clanking replicator" was once used by Drexler to distinguish macroscale replicating systems from the microscopic nanorobots or "assemblers" that nanotechnology may make possible

Sounds like a slur.
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>>41243781
I can imagine a lot of spooks either were part of the initial subjugated, beat down populace, or learned to mellow out very quickly or clung all the harder to the 'last vestiges of humanity,' feeding back into adding allies for the antagonists of the setting.
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>>41243781
>Also where's all the religious spooks in the middle of all this?

>Von Neumann himself used the term universal constructor to describe such self-replicating machines.

The Caste of Univonn? A clergy dedicated to finding The Source; an original STC of their construction, which might have the home point still in its memory.

They would definitely be full adeptus mechanicus about it too. Any attempt to deter them would result in immediate "dissolution" of the offending party.
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>>41244194
>Machines, cast in the name of god, ye are worthy.
>>
So about the use of systems, I asked earlier, maybe some other folks that know their systems can answer:

>>41219444
>Am I right in seeing the Fuzion system to be similar to GURPS of 3d6, roll under, but being a whole lot less finicky about point distribution and spread?
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>>41245707
Did you, I dunno, read the rulebooks made available in the previous thread an compare for yourself?
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>>41246175
Well, sure, and the first part is mostly answered. But my experiences with GURPS are pretty much 'holy shit too much points, how to distribute best, what the fuck do I do' and I haven't touched Fuzion for actual gameplay yet, obviously.
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Dang. For all the worldbuilding and discussion last thread, the interest has really petered out. What a shame.
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>>41247490
Eh, I've noticed it's the most active at night my time and it's still the afternoon for me here, so maybe it'll pick up in a few hours
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>>41241778

Last thread introduced that there was a secondary Cybot sect operating in secret on Earth fighting for a free Earth
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So Cybots have a neural net style brain. How have attempts to integrate this with human tissue gone? Is there a faction that kills Cybots to harvest them for their blue box and other rare, high tech cybernetics?
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>>41246229
>>41245707


Well, GURPs has a complex creation system but simple gameplay. The main benefit is that there's lots of readymade parts we can swipe and plug in without having to write a whole new system.
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>>41249919

Well, we've established that there's been research into Beast Tech; this could've come from organic tissue integration,

As for harvesting, the anti-Cybot terrorists almost certainly indulge in that- either for useful mechanical parts or for trophies.

>>41241993
This is definitely the case. As we know, any kind of government has it's share of underground fringe elements.

It could be interesting if the PCs working for the Empire were given orders to deal with both militarized groups as well as peaceful protestors to drive home that though the empire may not always a bad place to live, it's still not free at all.

I just really like the idea of "evil occupying empire jobbers"

>>41242086
Very few; most metropolitan areas are expanded together megacities built to Cybot specifications (interweaving suspended roads, skyways, giant garages, etc,) and areas like the midwest would be reconfigured to airstrips or bases.

The mountains are probably the least-occupied places, since Cybots couldn't drive there.
>>
>terrorists

How about RUST?

Any names for the freedom-loving space cop cybots?
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From the last thread, I remember someone bringing up a soviet element to Cybot culture by having them be both workers and machines.

Seemed kinda ironic considering the IRL complications of mechanization in the working class.
>>
So how respected are humans in society? Somebody said previously said humans couldn't even vote unless they were a Zero One. Not sure if their an invisible majority and just ignored as Cybots go about their business, or if they're an integrated underclass and treated as disposable.

And what's daily life like? Assigned jobs, or is there a little more freedom? Though I'd wager it's more strict the closer to the seats of power you get, like North Korea
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>>41244194

>religious group based on finding the origins of Cybot race

love it
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So you're focusing on earth, right? Any space battles?
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bump
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>putting bumper stickers on your cybot waifu
>cybots competing over whose human is best
>cuddling up inside your zero-one on a cold day with the heat on
>riding around the city on a rainy night patrolling with your partner
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>>41251643

It's probably a weird mixture of White Man's Burden to uplift the poor squishies, a bit of awe because we resemble their long lost creators, probably a bit of distrust because we resemble their long-lost creators (who might have build them to be slaves) and generally kind of ambiguous and messed up.

>>41254138
>>cybots competing over whose human is best

There would definitely be some of that. In the Jim Crow South there was this really crazy social custom, jokingly called the "Pet Negro" system. Everyone was socially expected to support segregation and all, but actually being openly racist was seen as uncouth, uneducated, and worst of all disresputable. So upper class whites would establish their sensibility by having their own particular Black Friend, sometime a whole family, that they would hold up as a shining example of how great black folks could be.
"I'd support integration if all negros could be like Henry. I only oppose it because your average negro is lazy and bad and criminal and etc, but not my Henry He's going to be a doctor, you know.!"
And they would politely argue over whose black friend had a better job, went to a better school, drove a nicer car, and so forth. Your status as a white family depended a lot on them, so you'd set them up with that school, job, car, house, and everything, in order to impress the other white folks. The more you could do for him, the better. If Henry got into trouble with the law, you'd have to pull some strings to make it go away because that would hurt your standing.
And it went both ways, with black folks comparing whose white folks were better. They would watch their white patrons carefully and try to warn them off of doing anything that might cause a scandal, as their own fortunes were tied to the rise and fall of their patrons.
There were neighborhoods of middle and upper middle class blacks right smack in the Jim Crow south who owed their prosperity to this custom. It was really bizarre.
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>>41254440

Jeez, that is weird.

We have already established that the status of the human Zero Ones are tied to their parters' status. I think the difference is that in the One-Zero pairs actually share a bond beyond a social one (though I can see outsider humans viewing it as conditioning or even mind control since they're cybernetically altered for compatibility).
>>
http://youtu.be/xl4IqLfzHwg

THREAD THEME
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>>41254440

Somebody last thread posted about how service vehicles like busses or construction vehicles are considered respected members of society over the humans they transport, since the vehicles are the ones who guide and direct humanity through their lives.

Just think about it:
>construction vehicles build your house
>trains shuttle you to and from work
>trucks carry your food and goods to keep you alive and happy

Whereas the humans are just the ones doing the manual labor and pencil pushing for them. You can see how they'd easily fill the roles of the ruling class, especially in a semi-soviet government that places great emphasis on the worker. Class stratification based on labor roles kind of works.

Though didn't we say Cybot classes were size based? That could also play into it. Cars and Motorbikes can only move individuals, larger vans can carry more people or goods, limos carry and protect important people, APCs protect the populace, tanks protect the empire...
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>>41254793

transforming starships, stations, orbitals.
>>
So it's like Patlabor mixed with Dominion Tank Police mixed with Transformers?
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>>41255043

mixed with exo squad, mixed with titanfall, mixed with real science
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>>41255063

Mixed with waifus/husbandos
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>>41255167

Mixed with Starship Troopers
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>human cybot-aboos obsessed with cybot culture who idolize them, look at cybot girls, exclusively read cybot military manuals, and want a binary bonded partner

>cybots obsessed with human culture reading "classical human literature" (trashy romance novels), lusting after tiny fleshies, buying massively-oversized clothing, collecting and using oversized replicas of 20th century ballistic firearms (you can FEEL the bursts , man! It's so tactile!) and arguing on the internet about how they are the greatest weapons ever made
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>>41255535

I can see particularly obsessed Cybots taking on old-fashioned earth altmodes like tanks or muscle cars, or staging reenactment wargames/"training exercises" of Earth wars

>old general takes on a scaled-up Sherman tank altmode
>views Patton as a historical documentary
>exercises keep being "what about a rural mechanized war with entrenched foes and hedgerows?!" or "desert warfare in north Africa!" as his subordinates just shake their heads and go along with it.
>>
Love the worldbuilding. Still needs more crunch talk. Which, sadly, seems to be the more boring part.

Maybe folks with experience with Bubblegum Crisis could pitch in? Because outside of GURPS, the only point system I'm really familiar with is Mutants & Masterminds which can get really wonky w.r.t. scale of powers versus actual power level. Might just be inherent dodginess of d20 though.
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>>41255655

I really wanna get into crunch talk too, and won't be able to get any people interested in it until we start the discussion.

BGC has good ranged mechanics, and vehicular combat is built-in (check p48), which is a huge plus. Shooting is pretty easy since it's just LOS and range.

If you check the Hardsuit section you can see they're treated as gear (p72), and add stats to the wearer. I think we can safely add hardsuit functions to the Cybot PCs, giving them both stats and subsystems. Perhaps we can even consider the standard character sheet the Cybot's "frame" with inherent stats, and the Altmode could use the Hardsuit template (for added systems and gear.) the "Power" that determines the BGC mecha's time before powering down could be something like fatigue, so would monitor how long they could operate in battle without needing a recharge.

The Motorslaves also have separate stat functions in their different modes, which we can give to them as well. We can assume transformation is a standard action.

For humans we can use the standard sheet, and have skills for added bonuses when linked with their partners, like +10 to power or +1 to move.

Seems like an easy way to do it. Most difficult thing would be GMs adding in more skills, since they lack sourcebooks to pull from.

But yeah, Fusion seems like a painless system I'd say.
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>>41255655
>>41255988

Here's a hardsuit page...
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>>41256089

...and a motorslave. We can just combine the two.
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>>41256089
>>41256115

And I added the Character sheet to the drive.

So for the Cybot Altmodes we're looking at:

>weight
>power
>bonuses for both modes
>armor/structure
>weapons
>subsystems
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>>41255988
>>41256089
>>41256115
>>41256266


Nice. Was hoping to see something like this start up.
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>>41256266

Posted a mockup in the Drive.

Issues I can see:
>something to deal with structure and locations changing between transformation. Perhaps both modes have a crossover between modes? So each d10 point has one Location for both modes which swaps over, similar to the motorslave

>we can consider Sensors and Comm Range as subsystems
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>>41255988
>>41256089
>>41256115
>>41256266
Nice. Honestly, if the biggest concerns are only then skills and basically changing the sheets and contents about for Cybot/human character use, I think we can get quite far.
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>>41256610

Yeah it seems like the biggest issue are making content and clarifying things. I can't find any setting-neutral Fuzion books, and the majority of the BGC sourcebook is very setting specific.

But yeah, plugging in Transformation as a combat action seems the easiest thing, and all the gameplay stuff for the BGC book is on just a few pages- makes it perfect for just stripping out and replicating.
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>>41256662

Cyberpunk 3.0, son. Do you even google?

https://en.m.wikipedia.org/wiki/Fuzion#Games_that_use_Fuzion
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>>41256748

Nice. Found it.

Added Cyberpunk v3 and the Fuzion Core Rules to the Drive.
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>>41256988
>Cyberpunk V3
ACHTUNG
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So I built up an example altmode using the BGC Mecha and our spec sheet.

A couple notes:
>several things have Robot and Vehicle qualifiers. This is to note if that feature is available in that mode, and if it differs between them- note that in Features, the SPACE for passengers changes, and STRENGTH and LIFTING bonuses are unavailable in Vehicle mode. Also Subsystems can do this; this example gains Sensor range in Robot mode.

>The book explains hit areas (labeled Damage on our sheet) poorly. Each area has two HP types: Armor and Structure, with what you hit being dice roll based. I assigned each area to it's position in both modes, having them share HP. So if your arm is destroyed, two of your wheels are as well.

>the book has a feature early in the book about shared damage. Basically, when one area takes damage, it can be divided between parts for some mecha. We can use this for multi-hit parts like the chassis; when one of the chassi blocks is hit, damage is calculated by dividing it equally between all parts of the same name. Large parts like the torso will have large HP pools, which seems reasonable, as it would prevent that component from being disabled.

>some components have qualifiers in different modes; the Crew Cabin that becomes the legs is hollow in Vehicle mode, so has a "0 STR" modifier. Therefore, that part is disabled if it loses all armor in vehicle mode. Similarly, the wheels have no armor.

>multiple Wheels are in each "Wheel" block (the "x2".) So when the SDP is reduced below half, one wheel is considered destroyed.

>weapons have locations in either mode, and may be unavailable in one or the other

>The K/SDP is a rule regarding structures. Basically 50 SDP = 1K.

So yeah, it's actually pretty easy.

These'll be placed onto the Cybot Character sheets, who can just be regular characters at Superheroic point values.

We can assign CP values to the altmodes later to permit upgrades. It can just be assumed the inner chassis scale to its size.
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>>41258597

Oh yeah, and the blanks in the hit table are assumed to hit nothing.

Useful for, say, assuming a more compact altmode to become a smaller target.
>>
bump
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>>41256603
>>41258597
>>41258660

Nice! So what else is needed?

>>41258233
What's wrong with it?
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>>41258233
>>41260503
I don't get it either.
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>>41260530

I've only heard it's bad. Not sure if it's bad fluff or bad mechanics; if it's just bad fluff we could still use its gear and skills and ignore the rest.
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>>41250371
>areas like the midwest would be reconfigured to airstrips or bases
Not a good idea at ALL...
First is that it's a HUGE food producer for the rest of the World.
...Secondly, you do NOT want to pave over the entire North America Central Basin, because THAT IS A SHIT LOAD OF RUN-OFF TO DEAL WITH!

>>41254793
>Though didn't we say Cybot classes were size based? That could also play into it. Cars and Motorbikes can only move individuals, larger vans can carry more people or goods, limos carry and protect important people, APCs protect the populace, tanks protect the empire...
Speaking of the Sized-based Classing, since Cybots are able to grow in the first place, wouldn't size be a short-hand for Seniority as well as Status?
So young Cybots could be human-sized machines, and thus why they continued to have such integrated infrastructure to support smaller humaniods even after their creators went missing?
>>
>>41260801
Probably more like this. You'd also not want to build areas where military personnel can't go.

What would the purpose of a Dragonbot be, or is just that a breakaway republic that is sending in Infiltrators to start destabilizing the place.
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>>41260891
>What would the purpose of a Dragonbot be
...I only have pictures of lewd Robutts...
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>>41260969
Nuts, I thought it was part of that Beast group being described above.
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>>41260891
Fuck this scale btw
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>>41260891

That is way too tall. The robot is like four, maybe five times the size of the bike it's supposedly made from. I know sci fi media that isn't words on a page has a lot of trouble with mass-out-of-nowhere, but come on.
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>>41260891

If you look at it, Arcee'd only be about as big as her right leg. Tall for a human, but not THAT big.

Definitely not big enough for an internal mount in 'bot mode.


>What would the purpose of a Dragonbot be, or is just that a breakaway republic that is sending in Infiltrators to start destabilizing the place.

I think a group of Cybots with monstrous beast modes was pitched in the first thread. They were something like Cybot supremacists who work in secret.

I guess like the Sith with the Empire.
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>>41261316

Mass Shifting
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>>41261425

Don't get me started on that goofiness. It basically amounts to hanging a name on it, ignoring all the implications, and calling it a day.
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>>41261425
>Use me, starscream!
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>>41258597
>>41256603

Me again.

Posted a regular character sheet to the drive; I'm working under the assumption the average Cybot has 50-70 Stat Points, and humans 20-30, depending on training.

So each player would have 2 character sheets and 1 Altmode sheet if you weren't splitting roles.
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>>41261462

The comics has it being dangerous and energy-consuming as all fuck.
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>>41261485

ok
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>>41260801

>Speaking of the Sized-based Classing, since Cybots are able to grow in the first place, wouldn't size be a short-hand for Seniority as well as Status?

Probably a little of both. Their growth requires material resources, which someone of low status couldn't achieve, whereas a young Cybot with great potential would likely get huge fast.
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>>41260969

this thread needs lewder worldbuilding
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>>41261634
It's not even weekend yet.

Let's keep it for the /wst/, and even then, I'm not lewding until it's a setting proper.

>>41261609
More reason for PC excellence if the push comes to more mass. "Yup. You made the rank. Enjoy the additional bluebox processing."
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>>41261634
>this thread needs lewder worldbuilding
Hey the Size-hierarchy is already giving me ideas...

Not only could the 'bots see humans in the light of Neoteny, but man has always had a rather healthy respect for the huge.
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>>41261697

>a setting proper

Well, from what I'm seeing, it looks like our biggest issue right now is cataloguing. We've developed lots of pieces; now we need to string them together.

It's looking like a lot of the gruntwork's done if >>41261517 is right; the Fuzion ruleset looks like it'll do nicely. So then we just need to plug in the actual equipment and skills appropriate to the setting, a few templates and enemies, and we'll be gold.

I've seen /tg/ projects peter out long before this point; it seems like we're heading in a good direction. For being such a new project we've got a hell of a head start.
>>
I think people think this is a quest thread
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>>41261735
>>41261735

The size hierarchy is pretty brilliant actually; it restricts the player to weaker vehicles early on, and keeps them interacting with human-scale characters and problems.
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>>41261132
Sexy dragonbot is still a mass of military grade armor and synthmuscles, I can think of a few uses for a heavily armored bot, moreso if she has weapons to use

>>41261735
>Hey the Size-hierarchy is already giving me ideas...
I would be lying if I said I didn't want to hear more

>Not only could the 'bots see humans in the light of Neoteny, but man has always had a rather healthy respect for the huge.
That's actually a good point, if we take the idea that for the cybots small=young it could color a lot of their interaction with and views on humanity

>>41262235
That too
>>
>>41261930
>It's looking like a lot of the gruntwork's done if >>41261517 is right

Thanks, just doing what I can. I really like this project and want it to succeed.

Looking at the rules, I found a few things:

>according to the rules, mecha are immune to STUN. Depending on what people want, we can either ignore the rule entirely, or have only specialized weapons apply standard stun damage (so a Cybot would shrug off bullets but be staggered by a laser blast)

>there is a rule for Powered Armor which could apply to us: basically, any damage which peirces a mecha's armor is halved and applied to the user. This is kind of rough; in the Example Altmode sheet, a Hand-to-Hand punch deals 35 SDP of damage, so 2 punches to the torso (70DP) would deplete its armor, after which a third punch would deal 1/2 6d6 (max 36) damage to the human rider. A unit's HP is BODx5; one of the example humans in BGC has 6 BOD (30 Hit.) After 3 body blows the human would be dying. We could either change the value to 1/4, have the pierce rule only apply to the area housing the pilot (practical, as the rule is made for smaller powered armor,) or simply allow the Cybot to eject the rider when they are in danger.

>Humans are supposed to serve as boosters for Cybots; we can have their bonuses be Special Skills, or Cyberware added to Equipment.
>>
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>>41262793
>That's actually a good point, if we take the idea that for the cybots small=young it could color a lot of their interaction with and views on humanity
EXACTLY!
>"Humans are an immature species, it is our duty as their seniors in the Universe to guild them."

>I would be lying if I said I didn't want to hear more
Hell, not only do you have inherit size play between Cybot and human, what happens when humans start "enlarging" themselves as a symbol of their importance?
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>>41263092
Well it could be anything from weight gain to growing giant, as long as they are getting BIGGER...
>>
>>41263026

Platform shoes and80's shoulderpads/hair come back in style

>>41262993
Another addendum on armor: we will almost certainly use the pierce rule for Cybots, since otherwise you'd need to reduce BOTH Armor and SDP on a part to deal HP damage. Their higher HP pools will allow them to deal with it, however.
>>
>>41263026 #
>what happens when humans start "enlarging" themselves as a symbol of their importance?
And now I cease to be interested
I was hoping for robogiantess ideas, not fat ones
Though chubby robogiantess ideas are fine too


>>41263184
People getting big wouldn't really fit, though a beast mode like >>41260801 pic might
>>
>>41263026

didnt somebody draw how cybot's bellies pooch out when a human is inside them?
>>
>>41263224

>People getting big wouldn't really fit

probably not; a key element of the setting is humanity's subjugation and... Belittling.
>>
Let's bring it back down a bit.

Size is a show of rank, but I'd assume form ties in, right? Something like:

>Truck >Dumptruck >Earthmover

but they would still be outranked by somebot being

>Hummer >APC >Tank


At the same time, going from Transformers, really big, planet walking robots would have to be Combiners, so it would require a team to do so.
>>
>>41263315
I think, maybe we should decide on different eh... size categories? and base if off of that, though maybe military and civilian style cybots should belong to different branches of the same hierarchy

And I disagree about the combines, those may be more common but fuckhuge cybots should be a thing
>>
>>41263403
Size Categories for Land based Cybots

>Small
Motorcycles and Carts

>Medium
Cars and Vans and Trucks

Large
>Buses, Traincars, most Military vehicles

>Huge
See above and Combiners

For some reason, I want to limit a Tiny class to the Beast ones.


Wait, can I get a little more details about the beasts? I've only picked up small snippets here and there.
>>
>>41263315

>really big, planet walking robots would have to be Combiners, so it would require a team to do so.

not necessarily. There's things like Metroplex, who (in fist drafts of the movie) was big enough to be the entirety of the Autobot's Earth colony city.


>>41263403
Introducing Size classes will help with rules, as well. A base CP cost could be assigned to each class, then adjusted up or down a bit.
>>
>>41263224
>People getting big wouldn't really fit
>>41263280
>probably not; a key element of the setting is humanity's subjugation and... Belittling.
Which is why such Transhuman Tech would get cracked down on hard.
>>
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>>41263238
Yes, from the last thread
The red dot is about where the human's head would be

>>41261634
>>41261735
>>41263026
>>41263184
>>41263224
>>41263238
>>41263622
While I enjoy the idea giant sexy robutts, and I'd be lying if I said I didn't love the idea of earth being conquered by a race of kind yet condescending MILFbots and strict dominat military soldiergirlbots I agree with >>41261697 and >>41263315, let's focus on the crunch, we can lewd once it's done/we've gotten bored with it otherwise/the weekend end
>>
Question, I can see the value in sending a Metroplex to subjugate a planet, but if it has been generations, why would they still be shipped in/left on Earth?
>>
>>41261962

If somebody browses /tg/ and doesn't know what "homebrew" means, then son, I am disappoint.
>>
>>41263503

(bear with me; I'll be using Transformers terms below)

BGC sourcebook calls a car 1000 kg. This seems... wrong, but ok. A motorcycle is around 300 kg.

Assuming 300kg is the average for our "Scout" class, and 1000kg is the "Deluxe", then, using the same formula, 2700kg would be our "Voyagers," then 7300 for "Leaders."

Now personally, I don't like these numbers much, save for the two smallest ones; the sourcebook calls the APC around 4200kg itself. But I think weight levels are a good place to go. Especially because we could use it in lieu of individual weights for every vehicle template in our module.

Everything less than about 100kg would be the "Legion" class and mostly simple animal-like Cybots, used as tools. Only a few might be sentient.

>Wait, can I get a little more details about the beasts? I've only picked up small snippets here and there.

We haven't talked much about them; it was only suggested that there's ancient monster cult ones, and earth-beast ones developed on earth through secret unsanctioned projects.

Some escaped, and I think it was said that they're now anti-government, or teamed up with the Good Guy Cybots and are operating in secret.
>>
>>41263773

Earth's been a colony world for a while. For all we know it might even have been Earthforged.
>>
>>41263503
>Wait, can I get a little more details about the beasts? I've only picked up small snippets here and there.
I think small snippets are all we have

>>41263773
To hold the planet?
Though that raises the question of against what
>>
>>41260503
>>41260530
Cyberpunk V3 is legendarily shit in fluff, and personally, I think the system is pretty piss poor compared to its predecessor. Also they used dolls for all the pictures in the book.
>>
>>41264115

Some kind of galactic war effort, probably- aka Space Americans.

For simplicity's sake we'll only interact with other Cybots though. That might be all there is, but GMs can add in others if they like later.
>>
>>41264152

Eh, we really only needed it for perks and equipment and shit.

I saw an interesting Troops system we might look at later though; could be neat for big laser battles.
>>
>>41264184
The perks system in it is pretty bad though. There's nothing interesting about it, no perks that make me say "Neat-o"
>>
>>41264206

Well... we didn't have it at the time. That stuff ended up being identical to the BGC stuff we already had.

We'll end up piecemealing our own that work with the setting.
>>
If there's a topic you wanna talk/write about, here's some topics to consider:

>what is it?
>where did it come from?
>how does it work, or how does it differ from what we know?
>what can it do?
>are there examples?

If we get a couple paragraphs or so of each question for whatever we wanna throw in, we can fill out the fluff sections pretty fast.
>>
>>41264304
Speaking of which, once you guys manage that, I could maybe write up another bit of fluffy faction-y stuff like I did with Protect and Serve earlier.
>>
So on the topic of Skills and Talents, to get the obvious out of the way:

>Talents (only taken once; cannot be learned normally or taught)

>One-Zero - #partner: You have been paired with a human or Cybot partner, who must be specified. You are capable of interfacing with them provided the prober cybernetics.

>Transformation: You are capable of transforming to and from an alternate mode. Unless otherwise specified, this is considered a normal Action. (Cybots only)
>>
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>What is it?
"Beast-tech" Cybots are an exceptionally rare subtype of experimental Cybot. Rather than a Vehicle, their alternate mode is that of a machine-like animal.

>Where did it come from?
The technology referred to as "Beast-tech" was developed in secret by a cabal of Earthgov officials operating out of sight of the Empire. Intended as a means of synthesizing and integrating humanity's enhancing effects upon Cybot physiology, these robotic beasts proved to be unstable and savage. Though the experiments were supposedly ceased and the test subjects locked away, it has been rumored that a few subjects broke free of their bondage and escaped into the world at large.

>How does it work?
Beast Cybots function largely as normal Cybots; they maintain two alternate modes, one a bipedal humanoid, are capable of speech, binary bonding, weapon installations, undergoing subsystem upgrades, and most other features of average Cybots. Their altmodes appear as exaggerated mechanical versions of Earth species, often grossly out of scale with the creatures they are modeled after. Most are unsocialized and uncultured, and the instability of their mental state can bring out their feral nature. Also, due to their mostly unknown nature, they are incapable of upgrading their chassis into new altmodes.

They are capable of storing vastly more internal energy than their bretheren, lasting much longer between charges- indeed, they seem to be capable of generating it, occasionally leading to overloads and temporary system shutdowns- or in extreme cases, total meltdown.

On the rare occasion a Beast bonds with a Human, the human serves a very different function than with traditional Cybots: instead of an energy source, they find themselves serving as an energy regulator. They serve to control the dangerous amounts of power generated by their partners, as well as stabilize their mental state,

(Cont)
>>
>>41265325

>What can it do?
In addition to their incredible power generation capabilities, many Beast Cybots have powerful integrated weapon systems to burn off their massive stores of energy. These range from flamethrowers or elemental projectors to localized weather control systems.

>Examples

>Lion Cybot, car sized, allied with [unnamed space cops]. Flame control systems.
>Balances his untamed bestial nature with a fierce sense of pride.

>Panther cybot, car sized, no allegiance. Light-bending stealth capabilities.
>Left to his own devices, this Cybot has grown bitter and malicious, and hunts Cybots and humans alike for sport.

>hawk cybot, small jet sized, allied with isolated human-only community far outside Imperial territory. Weather control systems.
>Balancing her drive for freedom with a drive to protect her allies, this cybot is torn between the tiny world of her new family and the freedom (and incredible danger) of the outside world
>>
>>41265325
>>41265606

Just rewrite and plug in replacements for anything you don't like.
>>
>>41265325
>>41265606
>>41265648
I'm curious, would they be prevented from increasing in size? I think in the previous thread there was talk about the cybots having semi biological/nanotech components and might be able to grow by consuming raw materials, I was wondering if there would be a way to allow them to increase the size category or if they are limited to the one they are created that
>>
>>41265774
Probably not something you can do on the field. Closer to the Zentradi in Macross.
>>
>>41265774

I assumed they'd be unable to maintain an increased size since the tech is so different; they might be able to get additional plating and systems to bulk out and regulate power, but I'd imagine outside of dangerous black-market chop shops they'd be sort of stuck. Their parts aren't really off the shelf stuff.

But that's just my opinion; it's whatever everyone agrees on. You could have components reverse-engineered for a higher cost, or even have some working as government spetsnaz on the DL. I there's nothing really preventing a GM from just plugging in another altmode since the systems's designed for modularity.
>>
>>41265864
Well, if any of them could self upgrade to a larger size just by consuming enough materials, it would probably be the beast type ones

Though doing that would probably require a higher cost experience wise and probably something like a lot of materials and downtime while they do something like molt or build a cocoon something

>Sometimes I have no idea why my phone auto corrects things to what it does
>>
>>41265944
>>41265944

I could see them eating a bunch of old car parts and having to shed their plating and have new ones installed.

At worst you could just add some bonuses to armor or structure.
>>
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>combiner rules

>Uses highest Armor PD, Stats, and Skills of components
>+50%SDPs of each component added to highest
SDP bot.
>>
>>41265774
>>41265864
>>41265903
>>41265972
>>41266002
Given that the first thread suggested we keep the fluff fairly light and let the DM determine the details for himself, I'd say let that be an option crunch-wise, and let it be up to the DM if it's forbidden for fluff reasons. I'd actually be willing to allow it for cybots with vehicle modes that could conceivably be built for resource acquisition
BUT, it would be cheaper experience and time-wise to upgrade at a dedicated facility, not to mention the cost of buying the ability to self upgrade and potential plot hooks from having to gather enough materials

As a general rule I generally dislike NOT having crunch for an idea simply because it goes against the fluff unless the two are tied very closely together
>>
>>41266171

I mean, the way the system's structured there's no real way to prevent it, even if we tried. The way we're using altmodes it's as if they're an equipment loadout, so whatever the GM lets 'em use is fair game.
>>
>>41266407
I'll admit to not having a chance to read over the drive yet, I've been limited to my phone for pretty much the tire last day so my knowledge of the crunch we have so far is from the thread
>>
>>41266495

Yeah, I've only posted what needed to be tweaked.

Fuzion's a complete ruleset, so that's pretty much done, and BGC has a lot of stuff we're drawing from for content.

Mostly all we still need is setting-specific mechanics (like what I've been doing with the Armor and Transformation >>41258597), skills, perks equipment, subsystems... We could even salvage some stuff from the Transformers RPG PDF.

If you wanna help, you're welcome to lend a hand. I've been using a tablet and swapping between 3 docs and doing formatting is a pain.
>>
Are there other conquered Aliums?
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>>41266951

Might've been; none we're aware of. Might not have had any reason to keep them around...
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titzwing
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>>41265325
>>41265606
Seems like a bad idea to keep a failed weapons project around with the Lion one. The others make sense.
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>I'm not a robot

damn you captcha ;_;
>>
>>41267134
>pics of robo ladies
This and the thread the idea originated in is not helping my head cannon that all the cybots are sexy girl robutts
>>
>>41267361

The worldbuilding story >>41239974
hade a dudebot. Your head cannons, however, are free to fire upon whatever idea they'd like.

You can decide your version of the setting's destiny, my friend.
>>
>>41267418

After reading that, I really wanted some art. The metal frame with gelatinous components thing is hot as fuck.
>>
>>41267418
There were other stories, that was the longest though and the only one with a male robot

>>41267559
Check out last thread and/or last /wst/, there is plenty of that
>>
>>41267668

I don't remember any others? Reposts?
>>
>>41267683
Probably wouldn't fit the tone of the thread, given that most of them were from when the idea just migrated to its own thread from /wst/, actually I think I may be confusing him with some of the ideas that were tossed around on the /wst/ that led to the realization that this would make a great setting

Though there's probably been enough talk about sexy lady robots until we're done, what's left that's needed?
>>
>>41267726
I really should stop trusting auto correct
>>
>>41267726

>explanations of concepts and fluff
>Making format of sheets more usable
>defining how transformation really works; I got us started >>41258597
>working out how binary bonding plays- particularly stat boosts or shared skills
>adding meat to make game unique, including vehicle/altmode templates
>subsystems and equipment for modular character building
>add relevant skills
>test-drive creation and run example encounters

Also, the sheets in BGC:EX are much nicer. There's some rulefixes too, but I'm wary to use them since the standalone ruleset we have doesn't have them. There's a newer version that does, but I can't find it.
>>
Subsystems are basically Cybot powers and Equipment. Each has a price, and can function in either mode; subsystems that function in both modes are generally 1.5x the CP cost of a single-mode one.

Upon upgrade, you could either pass on Subsystems, refund a portion of the CP to the player, or simply take them away and make them start over.

>Headlights (Robot, Vehicle): The area 150m in front of you is illuminated. You take no darkness penalty for actions illuminated.

>Crisis Ejection System (Robot, Vehicle): A rider engaged in a cybernetic bond with you is immediately and safely ejected upon detecting critical lifesigns. If your rider is reduced to 0HP, they are ejected instantly to a more area, taking no more damage.

>360 Rotating Turret - [Weapon] (Robot, Vehicle): Select a weapon. A turret capable of rotating 360 degrees is installed on that weapon. It is capable of firing in any non-forward direction at a -2 Offensive penalty.
>>
>>41269071
>>working out how binary bonding plays- particularly stat boosts or shared skills
May be overpowered but I kinda like the idea it allows them to roll twice for things, maybe not everything but a lot of things
>>
>>41270197

Maybe, depending on Rider specs, they can reroll a single roll per encounter? Like maybe my rider has a perk to allow his partner to reroll a DEX check.

Rolling twice for actions would be OP as hell...HOWEVER, it would be sweet as a finishing move mechanic.

Speaking of pilots, here's some Equipment (cyberware is treated as equipment)

>Wireless Neural Uplink Cyware: Intended for maintaining a binary link with Cybots too small for an integrated rider system. Allows for uplinking with a binary bonded Cybot with a WNU Subsystem at full capacity within a 100m radius. Due to the strain of seperation, however, the link may be maintained for only a short time (x number of rounds.) The cost of this Cyberware includes the necessary Cybot subsystem. This Cyberware may be refitted to function as normal Wired Neural Uplink cyberware at no extra cost.
>>
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>>41269071

Forgot to post it.

By the way, there's a "universal firearm damage" list in the BGC rulebook... Lets...ignore that. A .22 pistol deals 3K damage (150SDP), while pistols later in the book deal 3d6 damage (18SDP).

No idea why this exists but...yeah.

A rundown of Money/CP:
>1CP = $100.
>1pt of Wealth= $100/week
>A car costs 5CP or $1,000
>a hardsuit costs 150CP
>>
had a thought on a more illicit sub system

the over-clocker, a secondary energy source though usually an old internal combustion engine the flowing energy accelerates and overclocks the cybots systems allowing for greater speed acuity and strength though these overclockers are highly addictive
>>
>>41271450

So something like +1 to Body and Combat checks but DC1-4 to RES while active (for x amount of minutes), with DC5-10 from withdrawals after non-use for a day.

Something like that.

This is good stuff. Keep 'em coming everyone.
>>
>>41271450
>>41271701

I made a shared document in the Drive for everyone to add their Options to.

Don't wory if all the crunch isn't in your idea yet; just get it out there and we can balance it out properly later once we've built up some stuff.

https://drive.google.com/open?id=1-8Syr_81NS2G8AxfVZF3uYmC5Xopbzo88L2aCytUoQY
>>
which form of motorized vehicle wud u fug

i want to rub a qt jet girl's glowing gelatinous tummy
>>
>>41271701
i'm not really familiar with systems enough to make suggestions for mechanics but I can share ideas.

>>41272730
>YFW qt shortstack littlebird she's small but her fondness of dakka makes up for it
>>
>>41272831

It's cool; I'm no expert either. Mostly just reading through the books, making notes, and subbing in what's necessary from different components.

But yeah, by all means, plug any and all ideas you've got. It can always be tweaked by others later, and you might have some excellent stuff- at worst it'll inspire focus others towards another step.
>>
>>41272993
what weapons do you see cybots using, lasers and plasma weapons or the superheated bullets and gauss weapons similiar to bayformers?

this is an important question it will influence how I suggest weapons
>>
>>41272730

City-bot. Or space station.

>you will never watch the sunset out the window of your penthouse apartment located between your waifu's tower-boobs
>you will never watch the sun go out curled up inside your sprawling galactic gf

S u f f e r i n g
>>
>>41273114

I think the ruling we brought up was that energy causes Stun to Cybots, and ballistics don't.

1pt of killing damage adds 1pt of stun; when Stun is 0 you're knocked out, not killed.

Fistfights do stun damage, ballistics do killing damage, and energy does both.
>>
>>41273174
That reminds me, did we decide on fuckhuge cyborgs binary bonding to one or many humans?
Both were suggested and while I'd prefer the former for PCs, I do like the idea of many being an option, probably with diminishing returns/lesser returns representing a weaker bond

Also
>>41272730
Pretty much what >>41273174 said, with most of her insides being glowing sensitive synthflesh or a loving but dominant MILFbot bomber plane girl
>>
>>41273174
>you will never ride on chopper gfs shoulders as she goes tromping through the forest with her propeller sword
>the two of you will never fly as high as you can and watch the sun dip beneath the horizon and watch the stars rise
>no chopper gf too play soothing music as you catch a few z's as she flies

hold me anon
>>
>>41273272

>Both were suggested and while I'd prefer the former for PCs, I do like the idea of many being an option, probably with diminishing returns/lesser returns representing a weaker bond

yeah, I like that too, and I think that was what was agreed on. Multiples have to be drugged or chromed out, but are good for servants or mass energy supplies, but offer poor augmentations

But one close bond can do the same, but better. It's just more difficult and requires the pair to be on the same wavelength.

And even though romance and/or lewdness gets brought up a lot, it doesn't have to just be that. Super Robot-style fighting spirit and fighting alongside your ro-bro can do it too.

>synthflesh

I like that term. I should grab the glossary from the previous thread.
>>
>>41273367
>Multiples have to be drugged or chromed out
Okay, this I don't like, it can be an option sure, but I kinda like the idea that if a cybot takes a form like a battleship, it can be crewed like a battleship with each crewmember acting as a weak bond
>>
>>41273271
alright this will mostly be cybot equipment

Heat Cannon a crude earth made gauss rifle that fires Heat shells at high velocity

beamer a rapidly rotating laser weapon that make up for it's minor damage potential by spamming shots at tousands per second

smart metal equipment a mixture of magnetic metals and nanites the " smart metal" is often used as utility item forming what ever a individual might need as long as it's a solid object using the materials of the often times bar shaped object
>>
>>41273442

Adding. Is the Beamer a handheld weapon or a mounted one?
>>
>>41273566
was meant to be a two hander though it is a short thing
>>
>>41273416

For certain warships, or as components of a warship.

Oh.

Maybe there are electronic warfare components that only organic minds are immune to, so humans are used as signal processors for ship to ship net traffic.

Has anyone read A Deepness in the Sky? I'm thinking of darker aspects of cybot society where drugged humans are used as cheap parallel processors.
>>
>>41273616

Yeah, that's what I was thinking. The particularly bad ones, anyway.

As >>41273416 said though, many are at least tolerant, if not a little protective, of humans. They may look down on us but aren't going to kill us outright for no reason.

There's evil elements, and they're definitely the bad guys, but most of the bad is just them doing their jobs. The fringe groups, though? They can't even be trusted with their own kind- like those Beast experiments.
>>
>>41273442

How high a tech should they have? I can imagine from chemical lasers, to X-ray and gamma lasers, to string field oscillators that generate force-carrier particles. Aka an anything gun. You want something to be heavy? point the gun. You want something to explode? set it to dispense however high an energy photon you can supply the power for, etc etc.

I can see larger ships using gravity well generators to create black holes that then are fed matter to discharge extremely high-energy x-rays from the resulting hawking decay.

Or a Wave Motion Gun, for short.

As for FTL tech, Stutter, Warp, Gate, or Fold?
>>
>>41273678

Would it be bad? Does morality apply outside of ones own species? Would cybots, when faced with their actions, compare what they're doing to some strawman of human livestock or agriculture? That could be a drama hook.
>>
>>41273716
>Does morality apply outside of ones own species?
Sets a bad precedence for the same reason doing horrible things to other subgroups in your own species does
>>
What if... the Emperor/Emperess of the Matryoshka Brain...

Is called the Grand Mal
>>
>>41273716

Some very well might, especially those who don't interact with fleshies. Others would be fucking disgusted.
>>
>>41273694

Considering they're a millions of year old race of machines with a galaxy spanning empire, probably mildly advanced.

At worst it can be a limited-availability gimmick weapon for a boss monster. Transformers gave everyone weird ass unique weapons.

Glass Gas, anyone?

But yeah, toss 'em in the doc. >>41272529
>>
>>41273174

there is a Space Station story on a certain other board in a mecha thread right now. Did you do this?
>>
>>41273836

No?
yes
>>
>>41273694
this is an important one that should be fielded to everyone and not just me

last I heard they had a Matryoshka sphere around the home system and that is pretty important in telling us where they sit.

they are a level two civilisation of synthetic organisms so they will be able to handle big energy concerns, and it is probably best to presume the core systems of their empire has gone full post scarcity while the edges are signifacantly less advances more because it takes forever to build a proper dyson sphere and wormhole to the correct planet using light that is centuries old and getting it at the correct pickup point so you don't sear the colony. so for the cybots tech across the empire is pretty schizophrenic, a mix of fucking science magic existing alongside or being forcibly married to what the locals/ colonitst can create for the first few centuries or so
>>
>>41273836
>there is a Space Station story on a certain other board in a mecha thread right now. Did you do this?
Not him, but link, NOW
>>
>>41273914

>>6291476

>anon wants to fug space station, complains about 0 rep in fetish world
>gets feels instead

I hope this becomes an ebin new fetish

>>
>>41273955
>6291476
Board?
>>
>>41273986

/d/, aka /tg/-lite
>>
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>>41273813

Oh yeah, unique artifacts would be expected from such a long lived species, as well as extremely rare forms of cybernetic life that are off-shoots of the cybots. Like a proto-cybot that got too close to a black hole, fell in, and then spent an ungodly amount of time inside the event horizon trying to evolve its way back out again, resulting in some unreal edlritch stardrive that can crawl out of a black hole.

And if we recall the Kzinti lesson, any sufficiently advanced stardrive is also a weapon of mass destruction.
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>>41274046

>Like a proto-cybot that got too close to a black hole, fell in, and then spent an ungodly amount of time inside the event horizon trying to evolve its way back out again, resulting in some unreal edlritch stardrive that can crawl out of a black hole.

nova prime?
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>>41273813
>>41273911
combine these two and we should be golden though no less fuzzy on where we stand and since we can't imagine what a class three Civ would have if it is sciency enough and can be reasonably balanced yes
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>>41274072

Singularitus Maximus,
Hazard Flag: Naraka
Type: Fluctuating Gravity Well

Terran codename :Uchuu Kaiju.
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>>41274092

They are exactly advanced enough to have interstellar travel and near-infinite technology while simultaneously dumb enough to decide to build giant purple griffins.
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>>41274145

Because they're still an evolved race. They have whims and issues and poorly wired facial nerves, just like everyone.
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>>41274145
because a child born on spinner three may never understand the majesty on supremacy of the bots of helia 1 so he tries to improve himself and he does so by imitating the local wildlife
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>>41274275

>go to a car museum
>lots of classic cars on display
>lunch whistle sounds
>all the cars transform into young looking cybots
>"Eh, it's a living"
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>>41274558
that is awesome and hilarious though I was going for a study nature type of thing since humans are the only if not one of a few species that has not been turbo killed
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>>41274704

They could hold a billion planets and still be spread incredibly thin in just one spiral arm. It's possible they're building the matrioshka brain just to keep up with the bureaucracy demands. I like the idea of other cybernetic races, species that are older than the cybots creators and arrived in a galaxy collision, etc etc. The more threats there are, the more adventures there are.
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>cybot cemetaries are huge monolithic parking garages, each vehicle restored and carefully cared for
>parked line after line, hundreds of stories high and even more going down
>dead silent
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>>41274822

I could see a cybot orbital being dedicated to that task.

Terminus Prime?
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>>41274822

Or it's like an Eldar Craftworld, but with Sparks instead of Souls.

>Venerable forefathers, light our darkest hour.
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>>41274890
>>41274868
>>41274822

>half kremlin, half vatican
>>
Optional Rules:

>some weapons and subsystems drain units of power from battery reserves

>the OHKO from a nat 10 is replaced with disabling or destroying subsystems

>Available Subsystems can be limited by scale, and assigned to parts- big Cybots can be loaded with gear, while small ones have limited capacity

These are all more complex than normal though
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>>41272730

Space battleship marylin monroe, going from system to system and playing the equivalent of USO shows to support the troops in stadiums retrofitted into concert halls to hold her, then going back to her orbital dressing room/space dock and manning the systems to polish her hull.
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>>41274822
Part of me absolutely loves such reverence of the dead in any kind of a setting.

...Except I don't quite see this work in modern sci-fi at all, as it's a waste of resources. Effigies, holographic commemorations, sure, but entire husks and recyclable components, too?

I mean I can get post-scarcity, but that's probably a thing for the core of the Empire, not fringes.

Which brings me to another thought altogether.

How far spread is humanity in the Matryoshkan Empire? We have established humanity to still be in their solar system, and to have been integrated into the Cybot society well enough that there's the whole bonding going on. But how far spread is binary bonding outside of Earth? Is it something the core of the Empire is even familiar with? Are they (evil slant starts here) wholesale transporting entire human populations against their will off-world for the core worlds to experiment with and experience binary-bonding too? Is the core far more detached from emotion and affection for these little carbon-based aliens?
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>so much rule talk
Awww yis. I might just start prepping for a Fuzion one-shot with the mates and see if they can dig the setting, or at least the game system. Might be able to provide feedback after. Not at all familiar with Fuzion otherwise, however, so I def need a week, two weeks to really read into it and get us started.

Idea:
Players play their own human PC's while an opposite/neighbouring player plays their binary bonded Cybot partner, oWoD Wraith-style. This allows for more roleplay and opposing characterisation of player characters, while still having everyone work together in a party/group/squad. So yes, that means a player plays both a human PC, and someone else's Cybot Zero-One partner.

Y/N ?
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>>41275764

They're definitely aware, but not necessarily understanding.

It takes modifications for bonding to fully take; even though it provides power it'd probably be seen as weird and distasteful to graft a lesser race to your body.
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>>41275839

I totally thought about pitching that idea! I figured it'd be overcomplicated- I didn't know Wraith did it. Cool.

I think we'd talked about just having PCs play both their 'umies and Bots to give them more agency, but that one's neat too.

Everybody agrees that you need to play a Cybot though; humans have so little to do besides support it'd be easy to manage one on the side.
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>>41275868
>tfw cybernetics may be a two-way street
>expensive as all fuck for the common working man and woman
>not every Cybot having the optimized interface either
>black-market jacking and connections being a thing
>just so humans can be species traitors and plug into their True Loves™
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>>41275922

>species traitors

There's a reason they call 'em Batteries
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>>41275908
To be specific, players played their Psyche portion of their individual Wraiths, while another played their Shadows - literal antagonists that are a part of their ghostly selves that only exist to see the Psyche of a Wraith fail and falter. Shadows are actually were statted and sheeted up, and each player is left absolutely unaware of their Shadow's innate and temporary attributes until they are revealed in play.

It was amazing. oWoD had a lot of issues, but Wraith was amazing.
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>>41275839

Yeah, I've been plugging at it all day.
>>
Features still needed:

>Binary Bond mechanic
>how enemys work
>A unit of value (sourcebook uses 10,000y as weekly spending money, with 1500y as a meal) for establishing costs for hardware
>establishing base point scores and how growth works, especially establishing scale
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>>41276359
Could keep costs mostly 1:1 with the Bubblegum Crisis book. Upgrades o hulls and weaponry too. Unless if any BGC veterans can pitch in with regards to cost/rewards disparity in the system.

No need to make homebrewing more difficult than it already is.
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>>41275839
See if it goes over, otherwise definitely Y.
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bump so it'll be here when I get off work
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>>41275922
You could have just said "common working man".

It covers everybody.
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>>41282929
Oh, right, totalitarian regime.

However could I -forget- about -that-.
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>>41276359

Could the unit of value be based on the amount of energy expended in the work involved? Pay would then also scale linearly with size and status.

I know an energy based economy wouldn't work, but an energy meritocracy?
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bump
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>>41282929
What about the common working bots?
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>>41286996
Exactly what I pointed out in >>41275922

I mean, what if you, the Cybot, are not up for binary bonding with a human by the planning bureau? You want to? Get back in line, Citizen, look at your number or take one, wait your turn, and you'll like it. The procedure's expensive, Citizen. And someone more capable (or more liked by the officials) gets precedence over your station, Citizen.

Because you don't have the resources or the energy or the clout to help get anyone the cybernetic surgery for the bonding. Even if she's your qt mechanic Cybot-aboo gf
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>>41277867

Yeah, I figured that'd work.

As for enemies, a simplified sheet combining the standard character and altmode ones for ease of creation and use seems like the best idea for enemy Cybot-types to allow for structural damage, while using another simpler one for single-HP block enemies (like drones.)

As for Cybot-Human integration, we can simply use >>41266102 rule; combined mode uses cybot's armor and combines both characters' HP, and combines the skills, using the highest total plus bonuses for cyberware and skills.

We can have this only last a number of rounds, or tie it to a check, or have it deal WILL damage to the human after each round or something.
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>>41287509

It's especially bad because, as we said before, bonding is a natural thing that can "spark" without mods, but actually making the connection takes modifications.

So you've got two people who now feel like half of them is missing, and bureaucracy or finance blocking the way.
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>>41287620

>two bros at the academy get split up due to being irresponsible
>attack happens
>cybot and human bros sneak out, swipe some illicit cyberware mods, and through hot-blooded tenacity turn the tide of the battle

fuck yeah
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>>41287660
>>41287509
Shit. Binary bonding writes half of the plot, apparently.

Yoink.
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>>41287705

Well yeah, it's basically just a stand in for love/friendship/brotherhood/whatever.

>can love bloom on the battlefield?
>because if it doesn't we might have to start operating; I'll go ahead and grab the cranial bore...
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bump
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Hey, I did that van girl last thread. Any requests for something else?
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It is the weekend.

You know what that means...
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Bump
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>>41287528

>combiner rules for one-zeroes

I like this. Should be easy; don't even have to do calculations. Just take the highest stat for checks.

Plus you'd have to build characters to complement each other, but still assume your characters would also operate alone occasionally, so you couldn't just give your Cybot zero INT or something.
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>>41287528
>>41291397

So tentatively damage would work like this:

>hits deal armor damage
>once damage is pierced, half of damage to SDP is taken by Cybot character
>link with human (takes one round, or maybe 3 actions, or one action if human is already inside)
>if human is inside, SDP Altmode damage is split between Cybot Character and Human Character (4 damage becomes 2SDP, 1HP and 1HP)
>use highest stat point for rolls; special Human skills or gear can add boosts while linked
>delinking could protect human from damage?

>10 rolls could either damage Cybot body or Human?
>>
Gear:

>Medical Pack/3500c/.33OP: used in the treatment of human wounds. Required for First Aid.

>Mechanic Toolkit/10000c/1OP: Specialized toolkit for repairing machines and Cybots. Required for Mechanical tasks.

Food Rations/10000c/1OP: One full week's worth of synthesized human nutrients.

Should provide a basis for monetary value.

Skills

>Technique Skill- AUTO DETAILING: The ability to paint, style and treat the finishes of vehicles and machines. (TECH)

>Control skill- UPLINK: The ability to maintain an uplink with a bonded partner. (WIL)
>>
Been quiet today
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>>41293661
gets louder later at night
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anyone know how we are going to customize our cybots when it comes to the alt-modes is it going to strictly be though sub systems or are there going to be perks as well?
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>>41293785

Should be pretty simple. See:

>>41256603
>>41258597

So altmodes get Subsystems (which are basically perks combined with gear) and weapons, and the stats and skills are on the character.

The idea is that you'd be able to swap out altmode sheets easily when you upgrade, and keep the same character sheet.
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>>41293943
>>41293785

Actually I think what you meant by "Perks" goes under features, but same thing; they're part of the "altmode" sheet.

I guess it's not really clear; maybe "Frame Sheet" would be clearer since it includes both modes.
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bump
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Other applicable rules from sourcebook that are easy to miss:

>7 Max to Stats (Base) for Humans

>endurance: "CON x 10: This Characteristic represents how long the character can expend energy, whether in physical endurance or in the use of a special ability (like a superpower or talent). It is spent in the same way as Hits or Stun points. When it runs out, you are exhausted and can- not do anything more except rest and recover. Generally, 1-2 points of effect, 1 minute or hour of time (or 1 point of “power” used) spends 1 END point. END returns whenever you take a Recover Action (pg. 154), which restores as much END as your REC (see above)."
>This can serve as a Cybot's "Energy;" instead of using the REC of the Cybot Character, you can use the Human Character.
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>>41295471
>>41291815
>>41291397
>>41287528


Nice! It seems like there's a bigger gameplay use for 'umies if they can boost skills and energy regen.

For the "1 point of power used," could that apply to energy weapons? If they don't have ammo, then the energy for laser spam could balance out with using simple bullets.
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>they like robots!
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>mean_girls.jpg

So where are the soft bits on Cybots?

I also had an idea...

porn mag, pop group, or nightclub called...

Matryoshka Dolls[/spoil]
>>
I just dropped in and an idea occurred to me.
Since humans and robots can bond, what if there was a human that could bond to any robot... and they hated robots?
They could fuck with systems and generally act as an angry terrorist whose entire life up to this point was being a plaything to these machines.
Always called in because he was the best 'tool' for the job, he/she eventually snapped, overrode their 'partner', and now works as the pseudo-psychic leader of those that resist Cybot occupation.
Possible 'it gets worse' reveal: they can kill Zero-Ones if close enough by frying their brains through their implants.
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>>41296479
>So where are the soft bits on Cybots?
Under the armor, mostly in the chest and head
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>>41296518

So there are Newtypes... But they work for the terrorists?

Could be fucking scary. Especially since the zombie-robot-rider terrorists probably can't do the stat boost thing, while the special ones like that guy could.
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>>41296526

No butts or stomachs?
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>>41296616
I said "Mostly"
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Suddenly, writefaggotry.

>>41296587
“Citizen, please stand down.”
Victor smirked at this from his seat on the broken concrete roof. “'Citizen'. Not 'Human'. So you can learn, after all.”
“Termination of an Imperial military officer is a class SS felony. Normally, this would entail your immediate termination. However, you-”
The man, still in his garish deep blue uniform from before, snarled and turned to face the behemoth requester, whose police build stood out on the skyline. “I what? I served you loyally, many years? Cut the shit. I'm useful to you.” He tapped two of his fingers against his skull. “This brain is useful to you.”
A human voice buzzed over Victor's radio. “Victor, come on. There's no use resisting arrest. Stop playing the emo and get back here.” The name displayed was Andrew Jabowski.
“Playing the emo?” Victor replied in disbelief. 'What the hell are you talking about?”
“Yeah. You act like we have it badly, when we don't. We're treated like people, Victor. We have jobs and get paid, free time and privacy. It's not like they own every second of our lives. I don't see how you keep forgetting that.”
Victor considered this for a second. He had watched his so-called partner's 'blue goo brain' fry as the machine screamed in agony, not knowing what was going on until it was over.
He had taken the seeming corpse, functioning only due to his own power, out here to retreat and think a while.
And now he was going back.
Back to the cramped quarters and forced drills, to the machines that treated him like a pet or barked incessant orders at him or even tried to come on to him sexually, even when he asked they stop.
Back to being a damn gear.
Andrew was a Gear.
Always turned, never turning.
“So what do you say? Coming back?”
Victor sighed. “Andrew, I'm not going to resist any longer. Open up a line to HQ, and get us both on it.”
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>>41296889

awwww yiissss
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>>41296889
Andrew sounded relieved. That may have been the thing Victor hated the most.
“That's great. HQ, we've got Victor. I think he's willing to listen to reason.”
“That's exactly right. I'm listening to reason. Are you hearing this, Command?” Victor's smile was pained.
“This is Captain Bertrol. Loud and clear.”
“Ah, good. Thank you for being a good example, Andrew.”
“Example of-”
There was a sudden howl of incoherent pain as Andrew's implants combusted under the sudden information surge Victor asserted into his race-traitor friend's systems.
The policebot was next, his mental barriers crushed before he had time to react. Simply put, Victor had connected their 'brains'... and forced his thoughts onto the machine.
It was now a blank slate.
A willing slave.
Perfect irony.
“No more resisting. Now... I fight.”
Surprisingly, command was taking this awfully well, even if they were a bit shocked. “What happened to reason?”
“Reason? Reason dictates that what goes around comes around, you clunking clods.”
The other end of the line was silent.
A ghoulish grin spread across Victor's face, his whole person seemingly transformed into what would become a leader of humans against oppression. “You can't un-evolve your neuronet, so as soon as I get access to any of your goons' systems, they're as good as mine.”
Victor sat down again, a little more comfortable than he had any right to be. “Reason says that you don't make a tool that's better at being you than you are. Back in the old days, humans used to talk about robots, machines like you, turning on their creators, humans like us.”
He chuckled maniacally. “And you know what the best part is?”
There was no response, again.
“The word 'robot' originally meant 'slave'. So... who's the robot now?”
Victor cut the line and picked up his helmet, drawing the police machine to him and tossing the race-traitor out before entering.
There was work to do. A war to be fought.
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>>41296518
>>41296889
>>41296994
>>41296889

Found a rule for this; gimmie a minute and I'll write it up. It's not tough.

We could use the same thing for the Hijackers except have it only apply to dead Cybots, too.
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>>41297257

Okay, actually, nothing needed to be changed.

Straight from the Psionics sourcebook:

>Mind Control
>Even more miscreant than mind reading, mind control is the ability to actually override a person's consciousness and take control of his body as if it were your own! To do this, the target must be within range. If he is not in visual range, the telepath must have a good mental image of what the person looks like and make a Mind Control Task Roll at -4. However, this penalty does not apply once he has locked on for the first time unless contact is lost, in which case the telepath must of course reconnect. The target may block the telepath if he know that the telepath is trying to take control (which is usually quite obvious, no perception roll is needed, he will know unless he is asleep or unconscious). This requires that the telepath must make a Task Roll against the defender, resolved as a normal. Once connected, the telepath can have a full or partial contact. With full contact, the telepath's body goes "to sleep" and he cannot control it, but has full control over his target. When in full contact, the telepath needs to make a Task Roll against the victim once every minute. If the telepath wins, he keeps control at no further END cost. If the victim wins, control is broken, and the telepath must try to reconnect, burning more END. Whether the victim can see what his body is doing, or if his mind is unconscious, is a game effect left up to the GM. With partial control, the telepath must make a Task Roll every Phase (3 seconds) against the target's roll, but still has partial control over his own body (all actions at -4). Like wise, he has a -4 to all actions he takes with the controlled target. The target my try to fight the telepath, as above."

Cont
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>>41297331

>less than res: Partial control, actions at -4
>10 greater than RES: partial control, actions at -2
>20 g. than RES: full control, or partial control with actions at -1
>30 g. than RES: full control, or partial with no penalty
Mental Control is a a specific skill or trait, and other Hijackers can use Mechanics checks.


I added the module to the drive. Also put up the MotorWarz module (which has vehicles fully statted out that can be plugged directly into Altmodes), and CyberTek (which has cyberware fully statted out)

So yeah, good shit. Seems like short of setting specific weapons and compiling a few setting specific rules we've got most stuff floating around now.
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>>41296889
>>41296994
>>41297257
>>41297331
>>41297395
>pic related
>filename related
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>>41296889

Does Victor have a last name?

Can it be Steel? Because Victor Steel is the most action movie name imaginable. Plus...irony.

I'm getting serious Silas from TF:P vibes from him.
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>>41298230
Eh, I'm sure some wouldn't like the idea of named characters- then again, if there's a rule for "there might be some bad dudes with augs that give them a fucked-up power who can be encounters" I can see it working.

The way it works >>41297331 >>41297395 it seems like PCs could even play them reasonably.

...if they're fucking monsters.

Might even say characters with an active link are immune to mindjacking to make it an imperative to stay linked when battling a mindjacker like that.
>>
I'm starting to compile rules:

https://docs.google.com/document/d/11OMNA-txbnDXgrhHiNhnPuLJxpzPy2rqAZWljPfUn_k/edit?usp=docslist_api
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Bottom
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bump
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>>41298819

Trying to work out how Frames work (Altmodes/Robot Modes); here's my early notes:

Frame Generation:
-choose size class of vehicle
-each size class has a set OP value, with some wiggle room up and down

-select the primary mode (robot body) of the appropriate size class. this mode is "free."
-select a vehicle of an equivalent size class, as long as you can afford the OP.
-each altmode has (10/18) Hit "Blocks," representing locations and features on the vehicle (including wheels, doors, etc)
-Each Block is assigned a KD/PD and SDP, as well as occasionally including modifiers (such as Wheels ignoring Armor in vehicle mode)
-Some also come standard with Features, which can include passenger capacity. These are treated as integrated subsystems, and cannot be removed or passed on to upgrades.


-Hit Blocks are mapped by the player to their primary form; the two parts mapped to one another will share the SDP and KD/PD of the Secondary mode.
-should the altmode have a modifier, such as 0KD, the base's KD/SDP is used instead.

-Features can be purchased at additional OP costs. Features can apply independently or uniquely to each mode; refer to the individual modifier.
-subsystems may be added, either for OP or money. Subsystems are applied to either or both modes, and are assigned to a part block (write-in the number). If a part is destroyed, all connected subsystems are destroyed as well.


*optional rule: on a critical hit, a subsystem attached to that part can "malfunction," and cease functioning until repaired.


*optional rule: you may choose to assign a second altmode in place of the humanoid template, taking the cost and stats of the most expensive one only. This would allow car/helicopter changers, beast/motorbikes, etc. Any inherent features of the primary form must be purchased as Additional Features.
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bump
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>>41299740
>>41300328
>>41302176
Come on, man. Least you could do was post a question. An idea. A suggestion. Samefag for all I care, man.

>

The golden glow is beautiful. Marigold’s lit with emergency signal lights and small fires across streets, shops, you name it, it’s burning. Hell, even the fucking fast food court has gone up in flames. By the sound of the chatter over the police frequencies, they’ve sent out three teams to disperse and arrest the protestors and rioters. That’s three less batteries and their masters to worry about for the op.

I keep the frequency open to listen in on police movement while he punches the gas of his husk. It speeds across the motorway urgently, but with practiced efficiency and direction. After all, I wouldn’t want to trip up any eyes on the road on the way to our destination when the police forces are distracted.

It’s a simple civilian transport vehicle, some basic clearances jacked from some construction bigwig, but with pretty much every centimetre of the Cybot’s insides stripped from its processing capabilities. Instead of soft plastics and nanomachine chains in solution making up neural pathways, thick articulating plates, retrograde surveillance systems and about three hundred kilos worth of semtex spread within the husk’s hull make up the dead machine’s body. And god knows I’ve travelled the route at least half a dozen times before. Now I’m live with three more jackers and a bunch of jets already on-scene, ready to deploy when the husks enter the target.

“Sheeeiiit maaan,” Dallas calls out over their secured channel, “I can’t believe those pups took to burning the damn McDonald’s down that quickly. Hoooly shit.”
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>>41302404
“Give them any reason, and the desperate will lash out,” Danny replies in kind, the eastern woman sounding tired. Admittedly, we all are. We had to be ready for any deployment. Couldn’t help it it was late, I guess. “Helps if they get riled up by the lost.”

“Just a bunch of inciters that know how to tell our story, really. They’ll be around to tell the tale again after tonight to another crowd,” Jowd pipes in.

“I’m sure we all would love to agree with each other here about how they ain’t the real victims,” I start, “but chatter off. Can’t get caught if we don’t talk much. And we only have so long for tactics.”

“Sheeeiiit.”

“Just fan out at Dawson unless if anything else happens. Marvin’s on north, Dallas on west, Danny on east, I’m south. Just like we’ve planned and approached the grounds before. This might be our last time,” Jowd repeats our instructions. We confirm, assent, and stay mostly quiet. The radio instead only bursts with little notes on spotted, out of vehicle form Cybots and the occasional chopper flying overhead. Hell, pretty much any vehicle could be a Cybot.

My thoughts mellow a little as I think back about Layton and Salt Lake City. The good memories. Before the machines claimed Salt Lake. Before we were lied to and driven out, and entire sweeps of the population were simply captured and entombed in their star-faring caskets to god-knows-where. Before the chaos of the evacuation ripped families apart, looters and rioters turning on their own communities and fellows, and before the ‘bots ripped into any human being with their boltguns and lasers. I want to think back about my boy. My wife. My family. My friends. I want to think back and hold on to their smiling faces and the good and the bad we had, trying to make the best of life under our so-called benefactors. Holidays, birthdays, watching my boy grow up, us all growing up.
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>>41302419
My thoughts can only so long linger until I remember how I lost my son in the crowd, until I see my father obliterated by a slug the size of his hand from a ‘bot, until everyone I knew and cared for was either dead or left for as much. I could see slews of Salt Lakers getting swept into transport crafts – ‘bots themselves. I could see those ships rise up into the great starship hovering high above Salt Lake. And I remember, in the night, how the ship split up and travelled into the dark of the night sky.

My thoughts turn to steel. I grip the steering wheel of the husk closer into my hands, my knuckles turning pale against it. My eyes scan the surveillance feeds for any traffic tailing us, until I can see the junction towards Dawson. Traffic’s light, but we already fan out across the road to split up at the intersection. My fingers reach out to the radio, flicking open our comm channels one more time.

“See you guys tomorrow at the offices.” There’s some relaxed laughter from across the radio from the other jacks riding their husks. But we all know this is it. We may not make it back. When the traffic lights hit green, we accelerate and go about our ways. I follow along with Dallas a moment longer, looking over at his obscured sports car husk. He turns a left, away from the mark and towards a parking lot. And I continue my way around our target.

The facility almost looks like a hospital or very low-set apartment complex. Usually after major construction efforts or a push from the centralized military body, whole crews of Cybot masters and their race-traitor batteries head out here to have their bodies reconfigured into some other purpose. Damaged units get carted off here for repairs and recovery. Plenty of space to manoeuvre in or to be carted off. But a structure built for open access is a weakness for breaking and entry. And with the police channels pulling in more resources to quell the riots downtown, we finally have our opening.
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>>41302459
The clouds begin to darken, and rain has already started to pour heavily. I look at my watch. T-minus two minutes until the jet-jockies rappel in to dispatch of security and let us in. I know where to look for. Plumes of smoke lift off from another tall building overhead towards the columnar structure of the reconfiguration station, landing either on the roof with expert precision or on lower levels due to weather. Our radios burst with activity from outside of us one last time.

“We’re in. Office crew, you are clear to go.”

I kick down the throttle and the gas, and roll down towards the entry towards the repair bays. The doors slide open overhead, and my husk blasts past a security checkpoint that’s been riddled with bullets. Somewhere ahead, I can hear screeching wheels and the first alarm claxons blaring. Can’t tell if it’s my mates or the ‘bots. Don’t care either. My arms grip into the armrests of my command station, my hands tightly fitting into the control gauntlets of my husk.

Metal clanks and whines around me as the husk is pulled upright. Everything feels unbalanced and claustrophobic. Plates of transparent aluminum and armoured steel twist and reassert around me, until the control logistics kick in. It’s still controlling a walker, sure. But at least I don’t have to worry about where to place a leg when the AI can figure that out.
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>>41302514
My vision reasserts itself around me, and I see the vehicles of my mates ahead from my peripherals already changing and transforming. Ahead of me, two absolutely aghast looking ‘bots peering over at what used to be one of their own. Now, it’s a lobotomized weapons platform. What use are two hands if you need a cannon? The simpler stabilizer offers little more than a brace and a means for me to guide the ammo belt into the feed, but I don’t need more. I let those tin cans know one full metal jacket after another. The slugs penetrate concrete and blast through one of their legs, forcing them to take cover as I walk around their cover and make my way towards the repair bays.

Danny and Dallas do much the same, their own husks fearlessly being guided to walk around engagements while providing suppression fire. Occasional ballistic shots hit their mark, but the additional armour plating protects us for the most part. I can hear Dallas screaming out over the radio, cheering and hooting with glee. Dallas calls out approach vectors of other security units, small Cybots that barely stand a chance against our retrofitted tank walkers.

I can see how some of the repair beds are swept aside when a particularly large vehicle bulldozes its way into the facility. Jowd is the first to contend with a literal army deployment unit, a broadly built tank with a frightening looking turret. It ignores Jowd’s fire, crashing into his husk and forcing him to disengage. The machine shifts and twists around him, however. Threads turn into dangerous crushing implements, and hands hold the useless limbs of Jowd’s husk until they tear the weapon system and the stabilizer limb off his husk.
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>>41302550
“Keep pushing!” he calls over radio. Then there’s nothing but static as he rigs his explosives in his husk to blow. Fire consumes the southern entranceway and storage section as Jowd disintegrates himself and millions of kilocredits worth of materiel in a blaze of retribution. For his family. For our people.

“For Jowd! For Victor! For RUST!” Danny calls, barrelling her husk through the next wave of security personnel. Dallas follows through, while I speed my own vehicle up the ramp. I take the opportunity to transform my husk back into its car shape, rolling out up the causeway of the facility’s northern section. It blasts and smashes through the failing security beams and lesser Cybots with ease. The cries of their panic joins Dallas’ maddened howls of bloodlust. They can’t stop that crazy son of a bitch unless they came with an army.

“Yeeeaaah boooy! Get fucked! Get fucked! RUUUST! Jooowd! Victooor! Yeah! Yeah! Get! Fucked! Get–!”

And then silence. Dallas is the first to pitch in with a scream of terror and pain.

“Dallas! NO!”

“Danny! What the fuck happened?!”

The woman sobs out a moment before she regains her composure. “It’s still alive! Marv, the tank’s still alive! It shot Dallas, cargo has gone off prematurely.” Another inhalation, followed by a sob. “I repeat, cargo’s gone off prematurely. Marv, we need to push for the primary shafts.”

Fuck.

“Fuck! How far are you up?”

“Not that far, third level.”

“Keep pushing,” I call over the comms to her while I continue my ascend to the primary lift shafts’ entrance level. “We need all the cargo we can get to bring the house down!”

“Yeah,” a distorted voice calls over to join us on our secured channel, “looks like we did right in not leaving the stage.” The jet jocky sergeant.
>>
>>41302574
“Can you provide cover fire?” I ask, rolling up towards the shafts’ entrance level. That’s where I reassert control over the husk’s motoric functions, forcing the dead Cybot to its feet. Two ceiling-mounted turrets unfold from in front of the lift’s doors, which quickly unload a stream of red hot light towards my husk. One quick shot from my cannon disables the left turret. The second turret, however, could sustain fire for about a second or two. It sears and cuts into the stabilizer limb, but the hull’s holding. At least until my second shot from the cannon blows the turret to smithereens and blasts the limb from my husk.

“Negative. Can blow up some support structures, slow it down. But when we’re out of charges, we’re out of here.” An explosive blast rattles my husk’s hull shortly after.

“Roger, keep buying me time,” Danny calls. “I’m approaching the level, Marv. Cover my six.” Another blast. And a groaning, inhuman voice howls so loudly it makes the hairs on my neck and arms stand on end.

“I’ll try, but the lift turrets weren’t deactivated. Lost the stabilizer arm. I’ll just be as likely to hit you.” Boom. Another blast, some plaster cracking and falling down on the ground.

At least at point blank range there is very little I can miss. Like the other turrets that open up from in front of the other lift shaft when I roll up towards it, shooting and destroying one, before I duck away. I can hear the wheels of Danny’s husk shriek. I pop out of cover, finding the turret lining itself up with Danny’s approach until it detects I’m closer. That’s half a second of realigning its sights. That’s all the time I needed to do the same and blast the thing apart myself.

Danny rights her husk up with a mechanical howl from her rig, steadying her walker until it’s stable. She approaches wearily, her gun aimed ahead towards the lift doors until she swivels her husk around to face her back.
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>>41302607
“Thanks for the support. Now what? Doors are closed, and I doubt the tank ‘bot will be kept back by some debris,” Danny asks.

“Lockdown override,” I answer. “You have your arm still. Pull the door open, and then get the other door open too.”

“Gotcha. Brace me, I’m pulling the doors open.”

Danny twists back towards the red main lift doors, lowering her gun arm to let her stabilizer limb act as a crowbar. She doesn’t need to use a lot of force to pry the doors open, and can quickly switch out towards using her handless arm too. My eyes keep to the ramp, my gun aimed ahead.

When Danny tracks towards the other shaft, however, I hear her scream in shock. And that inhuman bellowing is soon met with the sound of metal wrenching. A truly gargantuan metal hand smashes through Danny’s husk, punching her against the metal doors of the other lift. And I can see past the shafts this monstrous robot, this transformed tank just slinking and twisting in place, pinning and wrenching at her with his fist. I come around the shafts, screaming out. Shooting wildly. My shots mostly fail to connect. Those that do, barely dent the brute’s armour. I curse, I scream, I speed towards it with my cannon shooting into its center mass. It responds with a perfectly accurate yank of its free arm, pulling at my cannon until it wrenches the weapon from my husk.
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>>41302675
I stumble back, the husk trying to adapt to the immense change in mass the walker systems need to account for. They fail. I fall. My husk kicks its legs in an attempt to right itself, before I force to take manual control. It’s awkward as fuck. My arms are bleeding in the control gloves. The tank dashes towards me, lifting my gun arm overhead like a cudgel to smash into my husk’s legs’ actuators. Feet and ankles are crushed, but I still slink back, inching towards the doors. The tank asserts its barrel around its shoulders and braces it against its chest. It doesn’t shoot, however. It just turns its inhuman head back over its right shoulder when it hears a sound.

It’s Danny. Screaming and laughing. “For RUST!”

The brute stumbles back, bracing itself against the lift shafts to quickly turn towards where it left Danny’s husk. I take that opportunity as well, and kick back against the floor until my husk almost topples over into the other main shaft. My voice doesn’t even call out. I only hear the roar of fire and the explosives in the neighbouring shaft when Danny sets off her explosives in her fall.

I let go. I clench my hands. I think back a final time to my boy, my woman, my family, my friends. To detective Yowd. To Dallas, that crazy son of a bitch. To Danny.

For RUST, fire consumes me. For our people, the fire consumes their building. For our freedom, the fire will collapse their infrastructure. I hit the detonator, and then I am at peace.
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>>41302404
>>41302419
>>41302459
>>41302514
>>41302550
>>41302574
>>41302607
>>41302675
>>41302745


Yeeeeah!

It's a completely different side of the setting from the last one; from sweet, romantic, and personal, to intense action and fighting for your freedom. Interesting how both have the theme of serving and fighting for others. Guess they're both Protecting and Serving; just different things.

Also, RUST was my suggestion; super happy it got liked enough to be used!

Awesome story!
>>
>>41302887
Speaking of which. MELD is a shitty backronym.

Think we can do this with RUST too?

Also outstanding writing btw.
>>
>>41302997

We can Just leave it as a codename, like COBRA or MECH.
>>
So what about fleshing out Command and Homeworld, at least as much as PCs deal with them?

Like, those slave ships mean they're still doing awful shit to us.
>>
>>41303696
they are simply seeding humanity into other parts of the empire so that our unique abilities are easier to acquire does it mean they are being dicks about it hell yes those ships are essentially the slave ships of the colonial era
>>
>>41304014

Under the empire at large it seems like "head down, mouth shut" is kinda the way of life for organics
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>>41304060
yep when it comes to offworld officials and system governors the best way to survive is to just do your job and keep out of the way of the metal giants that can crush you.

on the street level things are a whole lot more muddled as past write-fagging has shown as the cybots need humanities cooperation to keep the planetary government running and our unique ability to bond with cybot partners to crate something greater causes a whole lot more interaction between organics and cybots than other partitions
>>
Hey! Just a reminder, but if you have some ideas for something you want to add, even simple ones, try answering these questions:

>what is it?
>where did it come from?
>how does it work, or how does it differ from what we know?
>what can it do?
>are there examples?

It'll help organize your thoughts, and give people lots more to work with

Also remember that we've got a drive for storing all our documents and images (posted in the OP.) If you make anything, drop it in! I think the stories are already in.
>>
shit the motherthread went to hell
i was hoping we could've gotten some art or something... or at least drummed up interest
>>
>>41304809
High development, rules being decided upon, an anon playing the game setting with their mates.

I'd say that's interest.

Shit, son, play the setting and/or system yourself, see how it clicks. Preferably without people going YOUR MAGICAL REALM.
>>
>>41304895

But anon-kun

i'm the one making all the rules :(
>>
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>>41304964
...Shit, therein lies the problem without tripping, I guess.

You've done us all proud, boy.
>>
So we're 20 away from autosage; thinking about what we want to focus on next thread might be smart.

Board's been moving fast.
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>>41304992
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>>41243394
A good analogy for why homogeneous self replicators would not persist is the same reason homogeneous 'green goo' does not currently cover the Earth: change allows for adaptation, which allows for specialisation. A specialised organism will out-compete a non-specialised organism in a specific ecological niche, driving further change.
This why 'grey goo' apocalypse scenarios are as moronic as 'aliens steal our water' plotlines. If your self-replicating nanomachines are built out of the same substances as cellular life is, then they need to outcompete life in niches that life has ALREADY spend billions of years adapting for. If the nanomachines do not compete (use different resources) then the 'apocalypse' is a bit of a nonissue.
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>>41305409

When you find yourself thinking this much into it, just remember the giant purple griffin.
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>>41305527
Jesus christ that's a blast from the past.
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>>41243125
>HUMANS ARE MINICONS, GET IN THE ROBOT!
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>>41254138
And at least one cybot changes his voice deliberately to sound like William Daniels.

Codename: Feeny.
>>
Bump
>>
>>41255535
>Old military bot uses a ridiculously huge 1911, with a Ma Deuce converted into a battle rifle.

>Really academic cybot types join "reenactment" communities "dressed up" as classic military vehicles.

Hot damn, I am ready to play this game.
>>
We're nearing bump limit. We should probably work out what to put in the next OP.

>>41306015

Basically, yeah.

>>41306136
...like Mr.Feeny?


...I don't think I get it.
>>
>>41255654
And then there's that Germanboo bot who decided to spend all his credits on a P-1000 Monster mod.
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>>41306357
>Giant Robot Nerds cosplaying as giant robots
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>>41306636
>giant weaboo Gundam robots forgoing their alt-modes
>>
>no altmode
What a bunch of weirdos!

>robots land in Japan
>meet the life-size Gundam
>>
>>41306366
Well it's a joke referencing both Knight Rider and Boy Meets World.
>>
>>41298230
Original writefag here.
Victor Steel is fine. As soon as the setting and system is set, I'll even stat him if you want.
Maybe Victor can namefag it up for some glorious propaganda of righteous resistance!
>>
>>41306636
>Do these Dai-Gurren glasses fit right?
>>
>>41306835
Bumpan
>>
>>41304964
And I'm very thankful for it
I don't have a very good head for rules, most of /tg/ doesn't



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