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File: Map of Europa.jpg (98 KB, 874x602)
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>Twitter: @EuroWarQM
>Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=First%20Europan%20War%20Quest
>Pastebin: http://pastebin.com/40f05rLR

You continue to force your way up the sand dune. The Imperials have the high ground, but sand doesn't make for a very strong foundation and their first line is beginning to collapse in several points. The Imperials have to choose between stopping you and stopping the other Gallian soldiers from breaking through. So far, they've decided to leave you alone and let the soldiers at the secondary defense line deal with you.

This puts you in a bit of a predicament. You're in a hurry to reach the top and deal with the man in charge, but if you move too quickly, the Imperials might reevaluate their priorities and turn their attention towards you. You need a plan that allows you to move forward without having to watch your back.

"I could use some suggestions," you say. "Something that prevents us from being surrounded."

"We can send the tank in first and clear out the remaining soldiers," Garcia says. "That would allow us to keep our pace."

"I'd rather slow down," Schreiner says. "Leifstel and I can defend while everyone else focuses on eliminating targets."

"We could just blow them up," Nelson says.

"I don't think an explosion is going to make all our problems go away, Nelson," you say.

"We just need to force the Imperials to back off for a bit," Nelson says. "We can rush ahead before they get their bearings. It'll be a little more dangerous than the other options, but if the Gallian forces break through, we should be fine. The wounded won't be able to fight back as much."

>"We'll send the tank ahead and pick off stragglers."
>"We'll slow down and fight defensively."
>"We'll blow up as many Imperials as we can and make a run for it."
>>
>>41549085
>>"We'll slow down and fight defensively."
>>
>>41549085
>>"We'll slow down and fight defensively."
>>
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>>41549085
"We'll slow down and fight defensively," you say. "The tank stays in front. Leifstel and Schreiner, cover our rear. Everyone else, stay in close formation! We can't defend too much ground."

Moeller slows the tank down on her own, both because of the slope and because of the Imperial stations set up in front of you. She fires several shells to break their fortifications and force them to scatter, but she's careful not to move too far away from you.

Leifstel and Schreiner have the back. Everyone stays crouched down behind them in order to stay behind cover and hide from bullets. Tightly packed as you are, you still can't cover everyone, but steady bursts of machine gun fire from Garcia and steady shots from Kreuss' rifle make it suicidal for anyone to try and flank you.

The Imperials slowly back away from you as you put more and more pressure on them. Below you, the Gallians begin to advance at a steadier rate. Stray bullets and the chaos of the battle force the Imperials to scatter more and more.

The Imperial defenses are thin enough that you might be able to force your way through, or you could send Kreuss ahead to flank the Imperial forces ahead. It'd be slower for her and more dangerous for her, but if you can pull it off, you'll be in a better tactical position.

>Resume your advance.
>Send Kreuss to flank the Imperials.
>>
>>41549694
>>Resume your advance.
>>
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>>41549694
"Resume our advance," you say. "Have Garcia clear as many soldiers as possible. Stroheim, use a few grenades to help her. Moeller's taking her tank uphill, so she'll need support."

"Yes, sir!"

Garcia charges in first. She fires her machine gun indiscriminately. You can't really see what's happening, but it doesn't look like there are a lot of casualties. The sustained fire does force the Imperials to force back, however. Stroheim throws a few grenades over the Imperial troops to force them to scatter in all directions instead of just slowly retreating up the hill.

Your progress is faster, but as you feared, some of the Imperials engage in a fighting retreat all the way back to their command post.

Said command post is protected primarily by fencers, engineers and scouts. Most of the scouts are still retreating, so you might be able to get them before they find cover behind the fencers. The engineers and the fencers are the usual: support units with ragnaid and mobile steel walls who can absorb bullets reasonably well.

"Looks like this is it, captain," Schreiner says. "How do you want to do this?"

>"Take out the scouts before they can find cover."
>"The scouts aren't a threat for now. Target the fencers and take out their defenses."
>"The scouts aren't a threat for now. Target the engineers before they become annoying."
>>
>>41550240
>>"The scouts aren't a threat for now. Target the fencers and take out their defenses."
>>
>>41550240
>>"The scouts aren't a threat for now. Target the engineers before they become annoying."
>>
Rolled 2 (1d2)

Looks like I need a tiebreaker roll.

1= Fencers
2= Engineers

And Captcha, no one outside of Britain would call those chips.
>>
>>41550601
Engineers it is. Roll 4d6!
>>
>>41550601
Well it may also ask to identify bread and display hamboigahs. Even though it has a separate question category for those.
>>
Rolled 3, 4, 4, 1 = 12 (4d6)

>>41550630
>>
Rolled 4, 4, 3, 2 = 13 (4d6)

>>41550630
This post is brought to you by waterfalls
>>
Rolled 1, 6, 3, 4 = 14 (4d6)

>>41550630
>>
File: dice gods.jpg (37 KB, 752x375)
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> 12
> 13
> 14

We have been blessed by the dice gods... maybe?
>>
File: Reinhard von Lohengramm.png (368 KB, 1200x998)
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>>41550240
"Take out the engineers!" You yell the order at the top of your lungs. The fencers and scouts will be annoying to deal with afterwards, but they at least they won't have grenades and first aid kits. You'll cope.

Your squad opens fire, trying to get bullets through the cracks of the fencer wall. It goes rather poorly. Fortunately for you, the protection makes the engineers a little careless. It looks like a few of them get shot on the arm or in the leg. Those aren't major injuries, but they will require immediate attention and the engineers will be out of the fight for at least a little bit. Long enough for you to deal with other threats, if all goes well.

That's when things go wrong.

"Chosen soldiers of the Empire!" A clear voice echoes across the desert, over even the sound of the battle. "This is the moment of your glory! Victory here will deplete what little remains of Gallia's effective forces! I, Duke Reinhard von Lohengramm, command you: Massacre the Gallians without mercy!"

The scouts form a flawless firing line right behind the fencers. This is going to be… complicated.

>Have Schreiner and Leifstel take the shots. They can get in position.
>Ignore them. Moeller's tank is about to roll over the Imperial defenses.
>Have your team take cover behind the tank. Scattering won't work here.
>>
>>41550929
>>Have your team take cover behind the tank. Scattering won't work here.
Uh oh.
>>
>>41550929
>Have your team take cover behind the tank. Scattering won't work here.
>>
Tank cover wins. Roll 4d6!
>>
Rolled 4, 4, 3, 3 = 14 (4d6)

>>41551269
Here comes the snow!
>>
Rolled 6, 4, 5, 5 = 20 (4d6)

>>41551269
>>
Rolled 1, 6, 6, 1 = 14 (4d6)

>>41551269
>>
>>41551331
Well, the dice gods really delivered on that one.
>>
>>41551377
Clearly, we are experts on Hiding Behind Gallian Tanks-skill.
>>
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>>41550929
"Take cover behind the tank and stick together!" You yell. "Scattering won't work here."

Your squad sidesteps to stay on the very edge of the tank's shadow for cover without placing themselves too far away; if they bunched up behind the tank, your counter-attack would be a lot slower.

The scouts open fire, but their bullets ineffectually bounce off the tank's armour. Better yet, some of the scouts break ranks in an attempt to get an angle on you and leave wide openings in the Imperial formation. It seems that the discipline of the "chosen soldiers of the Empire" is somewhat lacking.

The opening gives you more opportunities to counterattack. You could try to run off and slip through the cracks. That would render the Imperial defense completely useless, but it might take some time for your squad to regroup. You could also take out the scouts before they can scurry back behind the fencers, or you could keep going as you are now. It's just a matter of seconds before the tank rolls over the Imperials.

>Make a run for it and slip past the Imperials.
>Kill the scouts before they can fall back.
>Follow the tank into the Imperial command post.
>>
>>41551500
>>Kill the scouts before they can fall back.
Garcia!
>>
>>41551500
>Kill the scouts before they can fall back.
>>
>>41551500
>>Kill the scouts before they can fall back.
>>
>>41551500
>>Kill the scouts before they can fall back.
>>
>>41551500
>>Kill the scouts before they can fall back.

Yea not appreciating the tone of voice on that general
>>
Roll 4d6 to murder scouts!
>>
Rolled 1, 4, 5, 6 = 16 (4d6)

>>41551907
>>
Rolled 5, 4, 5, 2 = 16 (4d6)

>>41551907
headshot!
>>
Rolled 3, 4, 3, 4 = 14 (4d6)

>>41551907
>>
>>41551500
"Kill the scouts!" You yell. "Don't let them fall back!"

You raise your own rifle to fire on the retreating scouts. The rest of your squad follows suit. The fencers quickly realize what's happening and tighten their shield wall in order to block all your bullets. It also makes it all but impossible for the scouts to retreat.

With so many enemies around, it's difficult to keep track of everything. Garcia scores the most kills and a lot of scouts get shot in the back. A few of them even try to attack the fencers in order to get through. It doesn't work.

The tank rolls up to the top of the hill and the fencers take a few steps back to maintain their defense and prevent your squad from moving any farther. You know the enemy commander is somewhere around here, but you can't see it.

>Have Moeller attack the camp itself. That'll make them panic.
>Have Schreiner and Leifstel force their way through the Imperial fencers.
>Maintain a steady attack and increase the pressure on the fencers.
>>
>>41552203
>>Maintain a steady attack and increase the pressure on the fencers.
>>
>>41552203
>>Maintain a steady attack and increase the pressure on the fencers.
>>
>>41552203
>>Maintain a steady attack and increase the pressure on the fencers.
>>
Roll 4d6 to slowly grind the Imperials down.
>>
Rolled 1, 5, 6, 1 = 13 (4d6)

>>41552619
>>
Rolled 3, 5, 5, 5 = 18 (4d6)

>>41552619
>>
Rolled 6, 2, 3, 4 = 15 (4d6)

>>41552619
>>
>>41552659

Not bad
>>
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>>41552203
"We've got them cornered," you say. "Tighten the noose until they can't fall back anymore."

Easier said than done, but still manageable. You advance, pushing the Imperial soldiers back with bullets and the sheer bulk of your tank. Then you see a handful of other Gallian soldiers come up from the other sides of the hill. Victory is a slow yet inevitable process now. You just need to keep pushing until the Imperials have no where left to fall back.

The fencers quickly realize what's happening, but they can't do anything about it. They're forced to step over the still-wounded engineers and leave them out in the open. A few fencers fail to keep up and get shot from the side.

Then you hear the voice again and you can finally see the General Lohengramm behind the retreating soldiers.

"If I am to be defeated, then so be it!" Lohengramm yells. "Who shall claim the honour of slaying Duke Reinhard von Lohengramm? Come forth and answer my challenge!" He raises his sword high in the air.

>Try to snipe him.
>Have Leifstel answer his challenge.
>Have Schreiner answer his challenge.
>Just keep going like this.
>>
>>41552931
>Write in
Have Leifstel and Schreiner do rock paper scissor for it
>>
>>41552931
>>Try to snipe him.
>>
>>41552931
>>Try to snipe him.
>>
Roll 4d6 to snipe the final boss!
>>
Rolled 3, 3, 5, 3 = 14 (4d6)

>>41553345
>>
Rolled 2, 4, 1, 3 = 10 (4d6)

>>41553345
>>
Rolled 2, 4, 5, 4 = 15 (4d6)

>>41553345
>>
Rolled 6, 1, 4, 3 = 14 (4d6)

>>41553345
>>
>>41553345
"Let's see how long he keeps going."

You step away so the fencers won't see you adjusting your rifle. Lohengramm keeps monologuing while you get set up. Something to do about the historical glory of killing him? You're not really paying attention.

You slowly crawl up the tank and lie down on top of it, once again making sure to stay out of sight. You need to shuffle a bit to get your sights on Lohengramm, but it's not too difficult to get a shot. The distance is short. The wind is calm. There's no problem.

You just need to decide where you want the bullet to hit. A head shot would add insult to the lethal injury and would rudely interrupt his oration, but it might be better if you leave his face intact and show off his corpse. The Imperial soldiers might refuse to step down if they're not absolutely certain that he's dead.

You adjust your aim towards Lohengramm's chest and gently press the trigger.

Your shot cracks across the hill.

Lohengramm stops talking and stumbles a bit. A thin stream of blood flows from the wound on his chest.

"This is how you kill me?" He's still talking even with what's probably a fractured lung. "You Gallians know nothing of honour or warfare. We are the heralds of the gods. Even if we fail now, we will… we will…"

Lohengramm's breath finally fails and he falls to his knees.

>"Fall back! The mission is accomplished!"
>"We need to get his body! Charge!"
>>
>>41553728
>>"We need to get his body! Charge!"
>>
>>41553728
>>"We need to get his body! Charge!"
Do generals have a higher bounty on them?
>>
>>41553728
>>"We need to get his body! Charge!"

We also need to crush this army that is left
>>
>>41553728
A dead general will only break the army's morale if the soldiers know the general is dead. If Gallia can work out a deal to ransom the corpse back, all the better.

"We need to get his body!" You yell. "Charge!"

The Imperials, still reeling from their commander's death, can't react. The Gallians surge forward, morale at an all time high, and push through the Imperial fencers. Moeller leads the way for your squad, while Schreiner and Leifstel force the Imperials back. Soon, the Gallians are the ones with in a defensive circle, but the Imperials are in no shape to fight back.

You calmly walk forward and pick up Lohengramm's body.

You have a look around the command post. There's a flagpole you could probably use, or you could just tie the body to the back of your tank and have Moeller drive it around.

>Hang the corpse on the flagpole.
>Tie the corpse to the tank.
>Just take the corpse and leave.
>>
>>41554201
>>Just take the corpse and leave.
No need for disrespect.
>>
>>41554201
>>Just take the corpse and leave.

Seriously dragging the corpse around is what bit Achilles in the ass
>>
>>41554201
>Just take the corpse and leave.
>>
>>41554201
>>Just take the corpse and leave.
>>
roll
>>
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>>41554201
To hell with it. You're in a hurry to get back home. If the Imperials decide they want to stay in the desert for the next few weeks, clinging to the vain hope that their general is still alive, it's really not your problem.

You carefully put the body on top of the tank. You're not overtly displaying it, but anyone who looks will see it's there. It's a good enough compromise.

"Soldiers of Gallia, we have what we came for." You yell. "Fall back!"

The retreat is sorted out immediately. Your squad climbs on the tank and Gallian soldiers gather around you to provide cover. You immediately head back towards the Gallian headquarters. Scouts run to the other Gallian squads to update them on the plan. The Imperial soldiers, wounded and without their leadership, aren't in any position to pursue.

Night as fallen when you return to the Valkyrur temple, but people are still up. General Gunther is waiting for you at the temple's entrance. Wordlessly, you pick up Lohengramm's corpse and drop it right in front of him.

"It's done," you say. "It's over."

"Not quite yet," General Gunther says. "I don't think the Empire will have any more resources to waste on Gallia, but there will be negotiations and agreements to sort out." He offers one hand to help you climb down from the tank and smiles. "What do you say, captain? Can you handle one more battle."

"Yes, sir."

You take his hand and climb down. It's time to go home.
>>
>>41554765
And that is all for today. The epilogue thread will be next Wednesday at around 7PM EST, same as usual.

As always, thanks for playing and good night.
>>
>>41554798
Thanks for running
>>
>>41554798
Thanks for running.



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