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/tg/ - Traditional Games


File: exterminatorquesttitle.png (308 KB, 576x384)
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>>You are Vincent Esperanza. In a previous life you were a silver-tongued manipulator who conned corporate plutocrats out of their vast fortunes. When you were finally caught the American legal system sentenced you to 20 years behind bars. For two long years you lived on a knife's edge until your sentence was purchased by the Global Exterminators Corporation, aka GEC.

>After subjecting you to six months training, GEC sent you abroad to work in their understaffed Hong Kong branch HQ. In the libertarian free-for-all that is post-WW3 Hong Kong, you are tasked with exterminating the legions of mutant pests left behind by the untold thousands of chemical and biological munitions that were expended both here and on the mainland. Working for those who you once exploited is a bitter irony but you have no choice but to comply... at least until you can find a way to remove the bomb in your neck.

Last thread you received a job that sent you to a plastic toy manufacturing plant to clear out some shikoku wasps. The wasps turned out to be waterbottle sized and have swarmed the manufacturing floor of the factory. You located at least one nest and have retreated off the floor to a seemingly safe hallway.

Setting fluff:
>http://pastebin.com/gGMy1KsG
Character Sheet:
>http://pastebin.com/2gx5bYkw
Rules:
>http://pastebin.com/iJZVBT94
Threads are archived here:
>http://suptg.thisisnotatrueending.com/archive.html?tags=exterminator%20quest
Twitter:
@QMsimmons
>>
>>41649011
You go ahead and turn the lock on the double doors leading to the factory floor. You sure as hell don't want any of those wasps following you out here.

The building seems to be unoccupied aside from the wasps; it seems like the company decided to evacuate the place until your job is done. The downside to this is that there's no one to show you around. The upside is you can go wherever you want.

>search the locker room you passed through on the way here
>search the offices
>search the security room
>look for maintenance, you didn't see that on the way in here
>>
>>41649075
>search the security room
>>look for maintenance, you didn't see that on the way in here

Wanton disregard for ownership ho
>>
>>41649075
>>search the offices
>>search the security room
both of these
>>
>>41649127
You head back to the security room that you passed on the way here. Through a small window in the door you can see dozens of television screens displaying live feeds of different parts of the building, although you can't see what they're displaying very clearly.

The door itself is locked but you could try and break the window to turn the knob from the other side.

Looking around for maintenance offices, you find nothing on this floor but, after some exploration, you do locate a door to some kind of storage basement where you suspect the maintenance office is or was. Unfortunately, it's also locked.

>try and break the window to the security office (3d6 to beat an 8 and not hurt yourself, spend 2 STR/STA for a boost of +1)
>check out the offices
>check out the locker room
>>
>>41649184
Just so it's clear, I'm starting a new rolling policy. I'm always going to use 3 rolls of 3d6 to determine checks and if 2 of those rolls pass, the check is passed. If 3 pass, you do slightly better.

Samefagging the rolls is fine.
>>
Rolled 5, 2, 5 = 12 (3d6)

>>41649184
>>try and break the window to the security office (3d6 to beat an 8 and not hurt yourself, spend 2 STR/STA for a boost of +1)

goddammit captcha those are fries
>>
Rolled 3, 4, 6 = 13 (3d6)

>>41649184
>>
Rolled 5, 2, 4 = 11 (3d6)

>>41649184
>>try and break the window to the security office (3d6 to beat an 8 and not hurt yourself, spend 2 STR/STA for a boost of +1)
>>
>>41649298
>>41649251
>>41649239
>easy success

You bash the window with your elbow and the protective layering of your hazmat suit protects you from any serious damage. Reaching down you grab onto the long handle on the other side of the door and open it from the inside.

The room is dark aside from the screens but you can easily make out the security guards chair and the jacket hanging from it. You spot a ring of keys hanging from the pocket and grab it; you're not sure what any of these are for, but they might get you into that basement door.

You also find:
>1 can of pepper spray
>3 dollars and associated change

On the screens you can see everything throughout the building. What would you like to look at?

>take a second look at manufacturing floor overall
>manufacturing floor command deck
>manufacturing floor catwalks
>bathrooms
>locker room
>>
>>41649413
>>take a second look at manufacturing floor overall
>>manufacturing floor command deck
>manufacturing floor catwalks

Fuck it, do all the things.
>>
>>41649435
this
>>
>>41649435
>>41649454
>take a second look at the floor, then give everything else a skim

Writing, if my cat doesn't trample the keys...
>>
>>41649435
>>41649454
>>41649507

It was kind of hard to get a good look at the main manufacturing floor when you were in there, what with the giant vicious wasps flying everywhere. You opt to take a second look.

The ground floor is covered in huge machines, probably for the manufacturing of plastic toys. Watching them through the cams, you notice a large number of the wasps are crawling in and out of these things and have probably nested inside of them.

You also get a good look at the stairs leading to the first level of the catwalks, from where you might be able to reach the nest on the ceiling. Unfortunately, it seems to have collapsed underneath a fallen girder. What caused the girder to fall is not visible to you based on the angling of your cameras.

Fortunately, the first level of the catwalks is in good shape, as is its connection to the second level and the command deck, which you can see has a separate entrance built into it. Probably from the offices...

The deck itself is unfortunately in a state of disarray and it looks as though something may have been nesting in it from the amount of torn up paper piled up in the corners.

(1/2)
>>
>>41649635
Looking into the bathrooms, you're surprised to see large black puddles on the floor of the men's room. It seems like something is dripping down from the large ventilation ducts that run over it.

Finally, looking into the locker room, you see pretty much what you saw on the way in, though you do note that large ducts run through it as well, possibly the same ones that run through the men's room.

>gotta go to the men's room
>office time
>try those keys on the basement door
>locker room, try to climb into those ducts
>>
>>41649704
>>gotta go to the men's room
Fuck it gets deeper.
>>
>>41649704
>gotta go to the men's room
Gotta go potty
>>
>>41649783
>>41649757

You leave the security room and head down the hallway until you finally locate the men's room. The door is locked but, using the keys you found in the security office, you manage to find one that opens the door and step inside.

The bathroom is all white, with grey cubicles for the toilets. The puddle is over to the side, next to some well-used looking urinals. A single droplet hangs down from the ceiling from a long thread of fluid, suspended above the puddle.

>touch it
>splash some water on it
>don't touch it
>>
>>41649860
Oh, I suppose you could also try and:
>light it on fire with your lighter

or anything else you'd want to try.
>>
>>41649860
examine it from afar
>>
>>41649860
>light it on fire with your lighter
Even in careful cautious investigation, we mustPYROMANIA
>>
>>41649897
>>41649918
>wait, watch, then TRY AND CAST FIREBALL

Writing.
>>
>>41649940

You take a moment to observe the fluid. After what seems like an eternity, there is a single distant CLUNK from the ducts and the droplet finally lets go of the ceiling to join the rest of the puddle. You note that it doesn't really splash so much as it plops.

The next logical step is to try and light this shit on fire. You grab your GEC issue cigarette lighter from your pocket and flick it on. The tiny straining flame is a comfort all its own at times like this.

You get down on your hands and knees and try to light the puddle aflame. Not surprisingly, you are unsuccessful. The fluid sizzles and blackens where you touch it with the flame but seems otherwise unaffected.

What now?

>touch it
>apply water from the sink
>don't touch it
>>
>>41650013
>>apply water from the sink

And should find a way into the ducts.
>>
>>41650013
>>apply water from the sink
>>
>>41650055
>>41650062

>water
>try and find a way into the ducts

You turn on the water in the sinks and cover your hands with it. Then you spritz the puddle with water. Much to your surprise, the water droplets push away the viscous material of the puddle. Apparently it's uh, what's the word. Hydrophallic?

You look around for a way up into the ducts from here, but there's nothing you could easily climb on to reach them from here. Possibly if you found a ladder or something else to stack here...

>continue playing with the goo
>head to the offices
>check dat basement
>locker room
>write-in
>>
>>41650163
>>check dat basement
What horrors await.
>>
>>41650200

You walk to where you saw the basement entrance earlier. Fiddling with your keys, you try each one individually, but nothing seems to fit. Guess there must be another key around somewhere for this...

>offices
>locker room
>write-in
>>
>>41650278
>>offices
>>
>>41650308
Time to check out those offices. There's four of them in all, and each has its own subset of cubicles and managers offices.

>Marketing Department
>Engineering Department
>Accounting Department
>Floor Management Department
>>
>>41650413
>>Floor Management Department
I guess?
>>
>>41650445

The floor management department is actually pretty small for an active factory. There's about a dozen cubicles here and most of them have a hard hat hanging in them. There's a large map of the structure hanging from the wall and there's also an entrance to the command deck that you're able to unlock with your keys.

The floor is covered with papers and there is a whole in the ceiling panels which looks like it may have been chewed through...

>check out the hole
>head up to the command deck
>check the attached managers office
>examine the map
>>
>>41650558
>leave and go look through one of the other offices
>>
>>41650558
>>examine the map
>>check the attached managers office
Dammit where is that key.
>>
>>41650413
>Marketing Department
>>
>>41650596
+1
>>
>>41650705
>>41650679
>>41650596
>map, managers office, then head to marketing

Writing, had to grab fresh coffee
>>
Guys should we ask the boss man for Chemical supplies to stock our van with i mean hot damn mustard gas would come in handy here.
>>
>>41650747

The first thing you do is take a look at the map. the building is obviously dominated by the manufacturing floor, which takes up about 3/4ths of its total ground space. There's a clear diagram of the main hallway and the attached offices.. as well as a slightly less opaque set of lines showing how the ducts stretch throughout the building. It looks like they hit each of the offices, the locker room, the bathrooms, and lead both up to the command deck and down to what is mysteriously referred to here as the "maintenance floor".

Why exactly do they need a whole floor for maintenance, you wonder. It's also curiously left out of the map, though it is referred to...

(1/2)
>>
>>41650833
The next thing you do is check out the managers office for this department. There's some pictures of his wife and kids as well as one of those ubiquitous hard hats on the desk. You also see a post-it with the words "activation codes" written on it, which you pocket.

There's no computer, seems that was taken from here when they evacuated.

Walking out you hear some clanking noises... but it sounds like they're coming from below.

(2/3)
>>
>>41650915
The marketing department is just across the hall but it is much much more spacious, with maybe 30 to 40 cubicles in here. There's no hard hats here, just paper covered with hypothetical corporate logos and demographic notes. Unlike the floor management department, there is a vending machine in the corner which seems to be operational.

>check out managers office
>get something from the vending machine
>leave, check a different office
>write-in
>>
>>41650978
>>check out managers office

>get something from the vending machine

Then maybe
>Engineering
>>
>>41651008
You decide to check out the managers office, since the last one was so useful.

The desk here is even more barren than the previous one. It's covered with pages of notes about team synergy and branding. Opening up its many drawers you find several hundred pens, condoms, and, in the bottom drawer, a bottle of russian vodka and a bag of cocaine.

>take the condoms
>take the vodka
>take the cocaine
>take all
>>
>>41651070
>>take all
Hey maybe we'll need to hold some bio contaminant in rubber for some reason.

The biocontaminant is his penis.
>>
>>41651070
Note: I will be leaving briefly to make a pharmacy run for my mom. Should take no more than 20 minutes, so just try and keep the thread from dying entirely.
>>
>>41651070
>>take all
Time to packrat.
>>
>>41651155

Annnnd, it took 30 minutes. Well, I tried.

>>41651153
>>41651618
>take all

You shove everything you can in your bag. The condoms are all XL so you could probably use them as gloves or containers, though they still won't contain you. The vodka is written on in cyrillic, but a whiff confirms that its more or less gasoline.

The coke bag is unlabeled and you're tempted to take a hit now just for old times sake, but you opt to store it for the moment.

You walk out of the marketing managers office and take a look at the vending machine. At one point it may have contained hundreds upon hundreds of energy drinks, but it looks to be mostly empty now. All that's left is a bag of jerky and a bag of sour candy at the bottom. You could purchase them legitimately but then again...

>buy jerky ($3)
>buy sour candy ($2)
>break into the machine (three rolls of 3d6 to beat a 10 (the glass is slightly thicker than the security door window to prevent thievery). Remember I need three rolls and you can post more than one.)
>>
>>41651905
>>buy jerky ($3)
>>buy sour candy ($2)
>>
>>41651905
can't be bothered.
>>buy jerky ($3)
>buy sour candy ($2)
>>
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>>41651905
> The condoms are all XL so you could probably use them as gloves or containers, though they still won't contain you.

Jokes aside can we blame the American FDA's dumb law requiring one standard width even on 'larger' sizes.
>>
>>41651994
>>41651985
>spend 5 bucks to buy both

Carefully unfolding your bills, you push them into the machine. The bag of jerky and the bag of sour candy both fall out and you pick them up.

>Money: $2930

Your first observation is that the bag of jerky has a strong, rancid odor to it. It might still be good to eat, but you're not tempted to try.

The sour candy is partially melted, but seems to still be good.

>head straight to the engineering offices
>try and eat something or use something you've found so far
>>
>>41652107
Today is the day I finally give up and become a libertarian then.

>>41652120
Full list of shit you've picked up in this building:
>pepper spray
>activation codes
>vodka
>cocaine
>condoms
>suspicious jerky
>sour candy
>>
>>41652120
>>head straight to the engineering offices
>>
>>41652120
>>head straight to the engineering offices
>>
>>41652185
>engineering

The engineering office is secluded from the others, down at the end of a hallway by itself. Stepping inside, you're impressed to find standing wooden desks unconstrained by cubicles. There are probably hundreds of papers here but you can barely decipher whats on them, although it looks like some kind of organic chemistry. There's a leaking duct in here as well, but no other interesting damage to the room.

Finding nothing special on the desk's of the worker bees, you head straight for the managers office. Inside, there's a desk covered with manila folders, labeled "Prototype #1", "Prototype #2", and "Prototype #4". There's also a labcoat hanging from the cair, in which you find an ID tag and a single key... it looks like it might open the maintenance doors!

>head straight to maintenance
>check those folders
>write-in
>>
>>41652352
>>check those folders
Mad science.

...Toy science?
>>
>>41652352
>>check those folders
>>
>>41652422
>check 'em

You start to look through the files, trying to make sense of what these "prototypes" were for. There's a lot of confusing stuff here about polymer adhesion and grafting... and mentions of a carefully censored out third-party patron, who seems to have quite a need for results.

Eventually a picture of what was going on here begins to unfold of horrifying experiments that attempted to combine the flesh of living things with polymers, with the hope that the creatures could somehow be manipulated to create the polymer compounds themselves. The exact goal of the tests evades you, since plastic is not exactly difficult to come by.

Prototype #1 involved rats, most of which apparently did not survive the process. The exact nature of what was done to them seems unclear to you, but you do see an attached note about them getting loose somewhere in the building.

Prototype #2 was apparently a test to see if results could be achieved with plant life. They seem to have used some kind of exotic predatory plant for this purpose and it's not clear to you whether it succeeded or failed.

Prototype #4 was an attempt to produce some kind of specially armored reptile. It looks like they genetically modified some kind of already mutated sewer lizard that was bought in. The notes here have it listed as "Currently in captivity". You hope that's still true...

>head to maintenance
>other (write in)
>>
>>41652706
>>head to maintenance
>>
>>41652706
>head to maintenance
>>
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>>41652783
>>41652766
>maintenance run

It's yet another short walk down to the maintenance doors, where you fiddle for a moment with your new key before getting it open. Inside, you stumble straight into a collection of brooms, mops, and cleaning supplies before hitting a wall.

What the hell? You were sure there was some kind of secret lab here!

After fumbling around in the dark for a moment, you finally remember to turn your suits built-in LED headlight on. It helps you to locate a minute glass panel in the back wall of the closet. A brainwave hits you, and you wave the engineering managers ID card in front of it. Something beeps and the wall slides away, revealing a mysterious stairwell.

>head down it
>take a look at these cleaning supplies
>hey, there's a ladder in here too, ya dolt
>>
>>41653089
>>hey, there's a ladder in here too, ya dolt
hey we can check out the weird vents.

or the hole in that ceiling.
>>
>>41653089
>>take a look at these cleaning supplies
>>hey, there's a ladder in here too, ya dolt
>>
>>41653209
>>41653129

Hmm. It might help to take a quick look at the cleaning supplies to see if they might help you in your quest to cleanse this place.

You take a look around and find your old friends bleach and ammonia, as well as some industrial strength detergent. Nothing else too interesting though.

Just as interesting is the Tiny Goliath (tm) ladder sitting against the wall. This will give you more than enough height to climb into the ducts... or that hole in the floor management office's ceiling.

>check out the ducts (pick a room with ducts in it)
>check out that hole
>head down the stairs
>check out Accounting Office
>write-in
>>
>>41653325

>check out Accounting Office
Fine 100% this map
>>
>>41653414

Better check every corner, you think. You head down to the accounting office and take a look inside. It's by far the largest of the offices, and there's probably 50 or more cubicles in here. On the whole, this place is a mess. It looks like a horror movie took place and the victims bled spreadsheets...

The door to the managers office is already open. Odd.

>go in
>do something else
>>
>>41653530
>>go in
Wield ye tranq gun
>>
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>>41653566
You retrieve you trank gun from the bag and make sure that it's loaded. It is.

Creeping towards the door, you open it gently and peek inside to make sure there's nothing in there. There is.

An enormous muta-rat sits on the desk. It's about the size of a large cat and largely hairless, except for some growths along its spine. It seems to be chewing on some paper and hasn't noticed you yet.

>shoot it (roll 3d6 to beat an 8 to see if you hit, three successful rolls will benefit you here.)
>don't shoot it (get something else from your bag)
>back out
>>
Rolled 6, 6, 4 = 16 (3d6)

>>41653696
>>shoot it (roll 3d6 to beat an 8 to see if you hit, three successful rolls will benefit you here.)
>>
>>41653750
alright, give me two more.
>>
Rolled 6, 4, 6 = 16 (3d6)

>>41653781
>>
Rolled 1, 1, 4 = 6 (3d6)

>>41653781
>>
>>41653750
>>41653792
Geezus double 16s.
>>
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>>41653821
>>41653792
>>41653750

As you're lining up your shot, you realize that you've never actually fired this thing in the field before. Eh, hopefully this thing goes down quick..

Your first shot goes wide and the rat immediately turns in your direction and bares its' teeth. The second shot actually snaps and bounces off its hide as it bounds towards you. The third finally buries itself in the animals chest as it takes a flying leap at you, which you manage to avoid. It crashes into a pile of papers behind you and doesn't get up.

Your heart is practically thumping out of your chest!

>examine the rat
>take a look at whats left of the notes on the accounting managers desk
>fuck it, get out of here
>write-in
>>
>>41654047
>>take a look at whats left of the notes on the accounting managers desk

This is a much bigger job.
>>
>>41654047
>>examine the rat
>>take a look at whats left of the notes on the accounting managers desk
gonna head to bed now, good luck/good night
>>
>>41654151
>>41654094
>examine notes, then the rate

Writing.

>>41654151
Night, hopefully this thread can get some momentum going so you'll have something worth reading in the morning..
>>
Can we take one of the drawers from the desk and mix the bleach and Ammonia in it, in the Wasp filled room.?
>>
>>41654325
It's a giant factory area. Also is it even airtight.
>>
>>41654201

Maybe the accountant knew something... The accountant is always supposed to be the one who knows everything, right?

As it turns out, that's not the case here. From what you can make out of the remaining notes, the accountant is actually pretty pissed off about all these mysterious credits for "maintenance supplies" that keep showing up in the monthly expenses. Looks like they kept him in the dark, whoever "they" are.

Giving up, you head over to look at the rat. It's still breathing, so it looks like your tranquilizer dart worked as planned. You give it a thorough examination.

Externally, it appears to be normal except for the growths on its back. These take the appearance of a sort of black rot with two protruding rows of glassy "bulbs" that follow the spine. You touch one with a piece of paper and find that it is extremely adhesive, possible to the point of being impossible to remove. Actually the rot reminds you vaguely of the puddles you've been seeing around the building..

Feeling around the body a bit, you also discover that the creature has several bone-like plates underneath the skin. This is atypical and would explain why your second shot bounced off.

>do something with the muta-rat
>check out the ducts (pick a room with ducts in it)
>check out that hole in the floor management office
>head down the stairs to "maintenance"
>other
>>
>>41654392
Unlikely, not that it matters.

>>41654325
Unless you can get it circulating (possibly using explosives or heat), the mustard gas will likely stay close to the ground.
>>
>>41654400
>>do something with the muta-rat
What happens when it's covered in water?

>>41654400
>>check out that hole in the floor management office

Damn so many things to exterminate.
>>
>>41654508
>rat bath, grab a ladder and check out that hole

Writing. And yes, this structure has quite the ecosystem.
>>
>>41654575
You decide to test the effects of water on the rat's "rot" to see if it behaves the same way as the puddles did. After dragging it to the men's room, you get it wet with a little water from the sink. The rot washes right off, revealing what appears to be a layer of greenish... what do scientists call it? Sealia?

Been a long time since Microbio. Little hair like things that are soft to the touch and not sticky at all.

Your experiment complete, you head back to the maintenance "closet" to grab yourself a ladder and check out that hole in floor management.

(1/2)
>>
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>>41654705

Ladder in hand, its a surprisingly easy task to get it down to the floor management office. You have to hand it to the people at Tiny Goliath, they build a good ladder.

Setting it up in the office, you climb up with your haz-mat headlight turned on and try to see what you're getting into. It's not good. Everywhere you look are shredded up bits of paper and fecal waste, classic signs of muta-rat infestation. The space seems to be extensive and connected to others by holes chewed through the structure. What's more, you can hear the mewling of muta-rat young. There's been breeding among the test subjects!

>climb further in, look for a nest, try and find what this all connects to
>nu-uh, this is what bleach and ammonia is for
>activate your screecher box, see if you can provoke anything out of its shelter
>just back out
>write-in
>>
>>41654843
>>nu-uh, this is what bleach and ammonia is for
Ha that other anon wanted to do both wasps and rats.

And we got them.
>>
>>41654843
>>nu-uh, this is what bleach and ammonia is for
>>
>>41655052
>>41654938
>gas time

You grab a drawer from a desk and set iinside the hole. Then you run back and grab your bleach and ammonia. Pouring them both together within the drawer, it isn't long before gas begins to form visibly on the surface.

The cloud doesn't appear to be moving very quickly but you can already hear chittering from above. Might want to get moving...

>no way, stand your ground, your hazmat suit and your darts will protect you
>flee up to the command deck
>back it up out of here into the hallway
>>
>>41655150
>>back it up out of here into the hallway
>>
>>41655217
>hallway!

You head out into the hallway and close the door behind you.The gas was already drifting down into the room when you left. Just after you close the door you hear two loud thumps, as though at least two large muta-rats just dropped down into the room. Odd, you were expecting more...

>maintenance, head down the stairs
>head somewhere with ducts to climb into
>write-in
>>
>>41655293
>>head somewhere with ducts to climb into
Even more of the rat bastard. Gonna need more poison.
>>
>>41655349
>ducts

Shit, shit, shit. You left the ladder back in the floor management office you were just in and you're not sure the rats are dead just yet. Well, no biggie. You'll just wait until they are. Given the size of the room, it'll probably take about 15 minutes.

What do you want to do during that time?

>do some coke
>eat your candy
>try and stomach your jerky
>check on your rat in the bathroom
>do some kind of experiment with what you have in your inventory and the wasps on the main floor of the plant.
>>
Better check on that rat.
>>
>>41655486
>>41655486
>>do some kind of experiment with what you have in your inventory and the wasps on the main floor of the plant.
Uh, what are the activations codes TO.

Is it for something on that deck.
>>
>>41655558
The activation codes are presumably for some kind of machinery inside the plant (probably on the manufacturing floor, which would be operated from the command deck, which is only accessible through the room you just gassed and will be able to return to in about 15 minutes)

>>41655557
>check on your rodent buddy

The rat seems to be fine, laying right where you left him on the cold floor of an industrial bathroom. You note that the black "rot" has grown back over the green cilia on its back and that one of the glass "bulbs" on its back seems to be swelling up...

>poke the bulb
>do something else, you still have like 10 minutes left
>>
>>41655792
sorry for the slow updates by the way, I'm being run around by my family. It should stop right about now.
>>
>>41655792
>>poke the bulb
Uhoh.

Maybe cover the swollen bulb in a condom.
>>
>>41655855
You wrap the bulb in a condom, which conveniently becomes sealed by the adhesive black rot around the base of the bulb. Then you give the whole arrangement a good squeeze.

The bulb pops and withers inside the condom and it quickly becomes obvious that it penetrated much more deeply into the body of the muta-rat than you originally imagined. Whatever it releases seems to be gaseous, since the condom, uh, inflates and remains, uh, inflated.

>8 minutes left
>>
>>41655945
That's bad.

Damn look into the basement.
>>
>>41656073
>time to check the basement

Writing.
>>
>>41656104
With your headlamp already on, you descend down the stairs through the "maintenance closet"...

The lights are completely out in the first room you come to, and there seems to be no way to turn them back on. Fortunately, it seems to just be a kind of vestibule with two labeled doors for exits. One reads "Prototype Containment" and the other reads "Vivisection Laboratory".

Both doors are wide open, revealing further hallways which lead to their labeled destinations.

>vivisection lab
>prototype containment
>get out of here
>>
>>41656250
wide open. ominous.
>>vivisection lab
>>
>>41656320
Vivisection Lab. What is it with scientists and vivisecting these days anyway?

As you're making you way down the hallway, you hear a snuffling sound in the next room. Like some kind of large animal is moving about.

>turn your headlamp off
>ready your tranq gun
>prepare to run in with your screecher box
>ready something else
>back off
>>
>>41656416
>>ready something else
Do we have the bait?
These shits are armored.
>>
>>41656416
>>turn your headlamp off
Man if we got one of these into the wasps area they'd go crazy on it.
>>
>>41656494
nope, no bait left.
>>41656517
Reaching up to your neck, you press down on the button that shuts off your headlamp and continue your stealthy approach. Coming around the corner, you can see into the next room, which is illuminated only by flickering fluorescents.

Inside you can see the shadowy projection of a large creature with a tail against the wall, rooting through a smaller one.

>trank gun
>screecher box
>try and sneak closer, maybe see if there's an adjoining room you could barricade yourself in
>write-in
>>
>>41656616
>>write-in
If the screecher box made it run upstairs, would its path be likely to take it to the factory floor with the wasps?
>>
>>41656616
>>try and sneak closer, maybe see if there's an adjoining room you could barricade yourself in
With an opening too small for it to get through?
>>
>>41656686
It's possible the creature would start eating wasps if it made it to them.
>>
>>41656616
>>try and sneak closer, maybe see if there's an adjoining room you could barricade yourself in
>>
Rolled 1 (1d2)

>>41656715
>>41656686

Going to wait about 3 minutes for votes/changing of minds, then use whatever this coin flip says.
>>
>>41656771
>>41656715
sneak
>>41656686
screecher box

Looks like you're sneaking in.

>Roll me 3d6 three times to beat 12. Spend two nerves points to boost the roll.

>Current nerves [12/12]
>>
Rolled 3, 6, 2 + 1 = 12 (3d6 + 1)

>>41656908
boost
>>
Rolled 3, 6, 1 + 1 = 11 (3d6 + 1)

>>41656908
>>
>>41657024
The pressure!
>>
Rolled 2, 6, 6 + 1 = 15 (3d6 + 1)

>>41656908
oh fuck
>>
>>41657054
>>41657024
>>41656988
>decent success

With the creature occupied with devouring its prey, it's fairly easy to sneak into the middle of the room.

You make your way beaneath the cover of long operating tables arranged in rows. The true scale of the room hits you when you look to your right and see that it continues well into the distance. How many subjects did they have here? Weren't there just four prototypes?

The creature itself, you can see now, is quadrupedal, with long, muscular legs that face inwards, like a bulldogs. A tail extends out from its abdomen, angrily whipping itself back and forth at a length of about 4 feet long. The scales covering its body are grey and have an odd synthetic sheen to them.

The only part of it you can't see is its head, which is buried in the viscera of what looks like another large muta-rat.

You are about 15 feet from it and 30 feet from a door stairwell labeled "Lab Management".

>try and frighten it up the stairs with your screecher box
>shoot it with your trank gun
>try to sneak to lab management, hope its safe there
>try and befriend the creature with beef jerky treats
>write-in
>>
>>41657277
>>try and befriend the creature with beef jerky treats
Fuck, if this doesn't work we can flee to the wasps area.
>>
>>41657388
>ROLL 3d6 three times to beat a 10!
>>
Rolled 5, 5, 4 = 14 (3d6)

>>41657471
That is surprisingly easy looking.
>>
Rolled 1, 6, 1 = 8 (3d6)

>>41657471
>>
Rolled 4, 3, 6 = 13 (3d6)

>>41657471
Suspicious Jerky was worth the money then.
>>
>>41657566
>>41657533
>>41657496

>decent success

You reach into your bag and withdraw the rancid jerky, holding a piece out to the creature. It turns to face you, revealing a flattened, duck-like mouth. It hisses at first and takes a step towards you. You react by tossing a piece of jerky towards it, which it catches and devours. As it swallows, the hissing stops, but the creature is still coming towards you. It seems to like the treats but it might take your arm off to get at them. Time to run!

>roll me 3d6+1 three times to run back up the stairs with this thing following you. Beat a 12.
>>
Rolled 3, 2, 3 + 2 = 10 (3d6 + 2)

>>41657766
Haha welp.

Spend stamina to boost?
>>
Rolled 1, 1, 3 + 2 = 7 (3d6 + 2)

>>41657766
>>
>>41657797
Sure, but you can only spend to increase your roll by +1 at the moment (you will improve when you graduate from being a "rookie"). So technically, you just rolled a 9.
>>
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17 KB
17 KB JPG
Rolled 90 (1d100)

>>41657820
>>41657797
Oh dear.
>>
Rolled 1, 4, 6 + 1 = 12 (3d6 + 1)

>>41657766

>>41657838
It was already +1 before the boost, wasn't it.
>>
>>41657901
>>41657820
>>41657797

You do your best to haul ass up the stairs but the creature is faster. As awkward looking as its forward prpulsion is, it catches you in the hallway and tosses you over in the building's main hallway. You let go of the beef jerky and the world spins as you tumble over and over before sliding to a painful stop.

>Health-[6/9]

Groaning, you roll yourself over to see the creature snag your bag of jerky snacks and makes its way into the men's bathroom, where it will undoubtedly find your rat as well. Damn.

>wait for it to come out, try and scare it towards the manufacturing floor with the screecher
>open the door to the floor management office, unleashing mustard gas into the hallway
>barricade this thing in the bathroom and head into the basement
>write-in
>>
>>41657909
True, though it made no difference in the end. Mental failing on my part though, must be this shitty coffee.
>>
>>41658016
>>wait for it to come out, try and scare it towards the manufacturing floor with the screecher
>>
>>41658117
That's an easy one.

>Roll 3d6 to beat an 8, since you have the right positioning for a good surprise.
>>
Rolled 3, 6, 2 = 11 (3d6)

>>41658155
wasp
>>
Rolled 5, 6, 1 = 12 (3d6)

>>41658155
>>
Rolled 1, 2, 5 = 8 (3d6)

>>41658155
Dice can't surprise us this time.
>>
>>41658261
>>41658221
>>41658195
>really solid success

You decide to position yourself outside the bathroom door with your screecher box and prepare to get a little revenge on this thing by scaring it onto the main manufacturing floor of of the plant.

It ends up taking about a half an hour, but eventually you hear the creature begin to stir again, snuffling heavily. You watch as it sticks its snout out the door first, gore dripping from its maw. Inside the mouth you can see just endless rows of teeth, all pushing out and up towards the rims of the jaw. The two front legs follow and, just as it is about halfway out, you push the trigger button on your screecher.

The sound makes you clap your hands to your own ears but you can only imagine what the creature can hear on the numerous frequencies beyond human hearing that the screecher broadcasts on. It takes off down the hallway and you set off in hot pursuit, chasing it down, through the locker room and then down the final stretch past the security room towards the double doored entrance to the manufacturing floor.

You had closed it securely before but... oh never mind. Time to see if nature takes its course.

>watch from the security room
>head up to the command deck, watch from there
>forget watching, lets go check out that lab
>>
>>41658470
>>watch from the security room
>>
>>41658470
>>watch from the security room
Hah we learned our lesson.
>>
>>41658524

The security room is the closest option, so you opt to head there after making sure the doors are closed again.

Looking through the cameras, you watch as the liard reacts with confusion to its new surroundings, looking around and whipping its tail back and forth. The motion catches the eye of the wasps immediately, and within seconds the lizard is covered with them.

For a moment, this seems like it will be the end of your personal godzilla but it soon becomes clear that, try as they might, the wasps can't penetrate the creatures artificially hardened outer hide. It shakes them off and immediately begins eating those unfortunate enough to land on their backs. Then it begins moving towards the machines where the wasps have made some of their nests, looks like it plans on going to the source for even more food...

>keep watching
>get moving
>>
>>41658669
>>get moving
We gotta start on the last of the rats. They can't all be dead.
>>
>>41658669
>>get moving
>>
>>41658700
Confident that your new friend will take care of the wasps, you gather yourself and prepare to clear the building of any remaining inhabitants.

>head back into the floor management room, climb back into that hole
>actually, grab the ladder from that room and try climbing into some ducts
>no, that's stupid, lets check out that basement. We only saw a little of it before.
>>
>>41658896
>>41658896
>>no, that's stupid, lets check out that basement. We only saw a little of it before.
100% it is then
>>
>>41658915
>basement

Seems like the primary left to do is, in your mind, clear out that basement. You descend the saitrs once again, only to be caught once more at a crossroads.

>vivisection labs
>prototype containment
>>
>>41659006
>primary thing*
>stairs*

I'm getting sleepy, sorry.
>>
>>41659006
>>vivisection labs
Management.
>>
>>41659006
>>vivisection labs
>>
>>41659137
>vivisection, management office

Figuring that the primary threat down here has been dealt with, you head over into the vivisection labs again, this time with your helmet on.

You can see that the long silver operating tables are still covered with tools, though the surfaces are pristine. You are tempted to swipe a few scapels but maybe that can wait for the way out.

Focusing, you make your way to the stairwell labeled "Lab Management".

It's not a long climb, though the stairwell is a switchback. You arrive at a heavy llooking door and pull it open, only to find four figures cowering inside.

"Who the hell are you?!"

>END THREAD

I'm going to archive and stay to answer any questions. Next run time is most likely tomorrow around 4pm EST, though I encourage you to check my twitter for the most current info.

Also, vote for exterminator quest in the archives! We could really use a popularity boost.
>>
>>41659328
...You appear to have not tagged exterminator quest with 'exterminator quest.'
>>
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6 KB
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>>41659328
>http://suptg.thisisnotatrueending.com/archive.html?searchall=exterminator+quest

Archive page.

Sorry for ending now by the way. I do eventually hope to run until the bump limit but the caffeine seems to have stopped working and I have volunteer work tomorrow. Hopefully I can run as soon as I get home after that.
>>
>>41659447
Dammit, I knew I left out something. I guess I could... rearchive it?
>>
>>41659504
It doesn't work that way. Misarchist vandals are a danger for a reason.
>>
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>>41659532
>>41659504

Guess I'll just break down and cry.

At least I got the title right.



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