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File: Lamenters.jpg (21 KB, 355x347)
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You are Brother Antarius, sternguard veteran of the Lamenters space marine chapter. Due to your chapter's involvement in the Badab War, your chapter was sentenced to a hundred years of penitent crusade. Having barely survived the crusade, your chapter's fleet gathered to return to the Imperium and rebuild. Unfortunately, your ship suffered a major malfunction during the warp jump and was seperated from the fleet, landing centuries into the future. Only you and eight other marines survived, and there has been no sign of the rest of your chapter's fleet. With the fleet missing, it is now up to you and your surviving brothers to rebuild the chapter until the fleet can be located.

Having narrowly escaped death by exterminatus, you and 29 of the forge world's survivors were brought on board a Salamander battle barge, where the current Salamander chapter master, Ar'shun, informed you that your chapter has been MIA for over 300 years. While your surviving brothers were sent to be treated by Apothecaries, the ship set a course for the Salamander homeworld of Nocturne, where Ar'shun plans to fill you in on all that you've missed since the chapter's disappearance.

New to Lamenters Quest? Catch up on the old threads here:
http://suptg.thisisnotatrueending.com/archive.html?tags=Lamenters%20Quest
Character Sheet: http://pastebin.com/yVEjyc50
QM's twitter: @sparkthetgqm
Ask.fm: http://ask.fm/sparksqm
>>
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>>41816777
You sit in the Salamander's librarium, reading one of the many dataslates provided to you on the history of the Imperium between 012.M42, when your chapter's crusade came to an end, and 350.M42, the year you are now in. This dataslate is the last one you were given, and you are still somewhat overwhelmed by all that's happened since your chapter's disappearance.

Your curiosity as to what happened to Tu'shan, the Salamanders' chapter master back in your time, was answered when you stumbled across a dataslate detailing the events of the Third War for Armageddon. Towards the end of the war, Armageddon proved too dangerous for the remaining civilians located there, and Tu'shan motioned for their evacuation off the planet. During the evacuation, however, a large ork force suddenly descended on the evacuation site, endangering the evacuating citizens. Tu'shan adamantly refused to abandon the civilians, and set up a defensive line between the evacuating ships and the ork horde. The Marines Malevolent, unwilling to sacrifice it's marines for simple civilians, abandoned the Salamanders to deal with the orks themselves. Countless orks descended upon the Salamanders, but they would not retreat. Just as the last of the ships took off, however, Chapter Master Tu'Shan was finally overwhelmed and was killed in battle. The Salamanders finally fell back once the ships were gone, but not before retrieving their chapter master's body. First company captain Ar'shun was promoted to chapter master in lieu of Tu'shan's death. The Salamanders, greatly grieved by their chapter master's death but determined to avenge him, redoubled their efforts on Armageddon, helping to drive the greenskin menace off the planet. They succeeded, and the Third War for Armageddon ended in Imperial Victory. Ar'shun has been chapter master ever since.
>>
>>41816808
Far bigger things were recorded in these dataslates, however. While you pity the loss of their old chapter master and respect his noble sacrifice, your attention is drawn to the dataslates concerning the end of Abaddon's 13th Black Crusade, and the resulting aftermath. After losing significant ground to the forces of chaos, led personally by Abaddon the Despoiler, the defenders of Cadia received much needed reinforcements when the Legion of the Damned suddenly appeared to fight by their side. Though the mysterious legion's support was a tremendous asset to Cadia's defenders, it was not enough to completely tip the balance in the Imperium's favor. The Imperium finally managed to grasp victory from the jaws of defeat when the Warmaster Abaddon was critically injured in battle by the Space Wolves chapter master, Great Wolf Logan Grimnar. Grimnar, who was accompanied by 2 Terminator squads, a squad from the Legion of the Damned, and an unspecified amount of Cadian Shocktroopers, engaged Abaddon during a major chaos assault, wherin he managed to cleave both of Abaddon's arms off and forced him to retreat. Grimnar was horribly injured from the battle, but survived by entering Suspended Animation shortly after taking the warmaster's arms and forcing him to flee. The axe which he used to injured Abaddon, Morkai, was later sanctified and made into a sacred relic of the Space Wolves chapter. Of those that accompanied Grimnar to battle, only 2 terminators and 12 shocktroopers survived, many having to receive cybernetic replacements due to injuries sustained from the battle.
>>
>>41816828
With the Warmaster gone, Cadia's Lord Castellan Ursarkar E. Creed led a massive counterattack against the forces of chaos, slowly driving them back and eventually forcing them off the planet. Abaddon, weakened and seeking a way to replace his arms, was then supposedly confronted and killed by a rival chaos lord, who then usurped Abaddon and became the new Warmaster. The new Warmaster, wielding Abaddon's infamous blade, Drach'nyen, appeared in 243.M42, leading his first Black Crusade in which he wrested control of the Maelstrom Zone from the Imperium. Due to the Maelstrom's proximity to Segmentum Solar, in which Holy Terra lies, there is currently a crusade being led by multiple space marine chapters to take the Maelstrom Zone back. All this would be concerning enough on it's own, but it is who the new warmaster is that concerns you the most.

Huron Blackheart, formerly Lugft Huron. Once the chapter master of the Astral Claws and one of your chapters closest friends and allies, now leader of the Red Corsairs and the new Warmaster of chaos. Your chapter stood vigil over the Maelstrom Zone with them and the Mantis Warriors, forging bonds of brotherhood which you once thought would never be broken. Thus when Huron and the Astral Claws tried to secede from the Imperium in the Badab War, the Lamenters chose to stand by their side, not out of hatred for the Imperium but out of loyalty to the chapter that would stand by their side when many others wouldn't. It was not until after the Badab War that your chapter learned Huron had been corrupted by chaos, his chapter fleeing into the Maelstrom after their defeat and renaming themselves the Red Corsairs. It was only through a rare display of mercy from the High Lords of Terra that the Lamenters and Mantis Warriors were allowed to live, on the condition that they complete a century of penitent crusade without the right to recruit new marines, placing the chapter's survival in the Emperor's hands.
>>
>>41816851
Speaking of your chapter, you are not alone reading the Salamanders' dataslates. Your surviving brothers, finally healed and awoken by the Salamanders' apothecaries, are here learning of what's happened to the galaxy during your absence as well. The nine of you are the last known surviving Lamenters, the rest of your chapter's fleet still being MIA. You were not in the same squad as any of them, but you recognize them all.

To your left sits Uriel, the Calix Priest. The Calix Priesthood is the name your chapter has for what other Blood Angel chapters call the Sanguinary Priesthood. They all have exceptional control over the red thirst, and offer guidance to the chapter's brothers concerning the thirst. They also fill the role of apothecary in Blood Angel chapters. Uriel himself is a kind man who offers sound advice and has distinguished himself as a skilled healer and competent warrior. Like all Calix Priests, Uriel has exceptional control over the red thirst, but also knows when to unleash it on his foes. His left arm was replaced with a cybernetic one after he lost it in a battle with the Tau. The story you heard was that his arm was shot off by a Tau Battlesuit. Supposedly, Uriel entered a red thirst driven rage after losing his arm and charged the offending Tau. The story goes that he then leapt onto the battlesuit and tore a hole into it's cockpit with the chainblade on his Exsanguinator, pulling out the offending Tau and then tearing it apart. You were not there to see the battle where this allegedly took place, but you have seen Uriel fight while under the thirst's effects before. You don't doubt the story is true.
>>
>>41816861
Next to him sits Magron, the Techmarine. You know him to be a dutiful but rather grumpy individual, who has chastised more than one brother for damaging their equipment. Both of his hands have been replaced with bionic prosthetics to give him better control when working with the chapter's equipment. Each hand also has an interface which he says allows him to commune directly with a machine's spirit, allowing him to quickly identify and fix whatever problems a machine might have.

To Magron's left is Sepheran, the Chaplain. A zealous warrior even by Astartes standards, he is a skilled warrior who relishes doing the Emperor's work. When not in battle, he would tend to the chapter's spiritual health along with the other chaplains, offering them council on the red thirst and black rage in conjunction with the Calix Priests.

Next to Sepheran is Astramael, the Librarian. A powerful psyker of the rank of Codicer, many in your chapter believed he would be promoted to Epistolary once you returned from your crusade. Given the chapter's current state, that may not be for a long time now. A very confident individual, Astramael also possesses an eidetic memory, a fortunate quality given that your chapter's Librarium is missing along with the rest of the fleet. He has already mentioned that he plans to copy down all the information he has memorized from the chapter's Librarium once you all have been situated.
>>
>>41816885
Beside the librarian, three of your brothers sit close together. Tacitus the Devastator Marine, Elyas the Assault Marine, and Akriel the Tactical Marine. The three of them are the youngest of the group, although even the youngest, Tacitus, is over 100 years old, as your chapter was not allowed to recruit new marines during your penitent crusade. Tacitus you know as a very quiet individual, not prone to idle chatter but very protective of his brothers, a trait you find amusing considering his relative youth considered to most of the chapter. Elyas you know to be a competent warrior who often spent what little free time your chapter's schedule allowed training with other assault marines. Akriel is the one you know most, being the oldest out of the three. An intelligent individual well suited to being in a leadership position, he was a sergeant in his squad before the crash. A talented marksman and a decent warrior, you know he prefers to fight his enemies at range in order to reduce the risk of the thirst's haze poisoning his mind. Of all those here, he is the least willing to use the red thirst's power, though he has accidentally succumbed to it's influence before. His unwillingness to submit to the thirst is commendable, but you know that sometimes the harder you fight the thirst, the stronger it's control will be when it finally surfaces...
>>
>>41816907
Finally, to your right is Avitus, the Vanguard veteran. Of all those here, he is the one you know the most. He joined the chapter just two years after you, making him the second oldest marine here. Like you, he fought on Slaughterhouse III as a scout and came out of the battle a fully fledged marine. You have never been in the same squad as him, but being that both of you are from the Lamenters veteran company you are fairly well acquainted. You've seen him fight on the front lines of battle, shredding the Imperium's enemies with his Lightning Claws, the red thirst boosting his already considerable strength when faced with a difficult battle. You have often seen him speaking with Uriel before, likely about the red thirst, as assault and vanguard marines are the most prone to it's effects.

Just as you finish the last dataslate, you and your brothers receive a vox message from Ar'shun. “All Lamenters, report to the Shuttle Silos immediately.”

“Have they finally arrived?”

“Indeed, the ship just arrived.”
>>
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>>41816926
Returning the dataslates to the Librarians present there, you all make your way to the shuttle silo, where Ar'shun, the survivors of Fumarius IV, and someone you don't know are waiting. Though you do not know who this new person is, the badge on his armor bearing the mark of the Inquisition tells you what he is.

“So these are the surviving Lamenters then.” He says, arms behind his back as he looks over you all. “I don't suppose there's any more, are there?”

Ar'shun shakes his head. “These were all that survived, inquisitor.”

“Nine marines. It'll take forever to rebuild them back into something useful.” The inquisitor sighs. “Well, it will pay off later I suppose. Come on then, the shuttles are ready. We should arrive at your new homeworld in a few days.”

>”Homeworld? Our chapter is fleet based, where are our ships?”
>”What of the forge world's survivors?”
>”What can you tell us about the planet that's to become our homeworld?”
>Stay silent and follow the inquisitor
>Other
>>
>>41816943
>”What of the forge world's survivors?”
>>
>>41816943
>>”What of the forge world's survivors?”
>>”What can you tell us about the planet that's to become our homeworld?”
>>
>>41816943
>”What of the forge world's survivors?”
>”Homeworld? Our chapter is fleet based, where are our ships?”
After he explain why
>”What can you tell us about the planet that's to become our homeworld?”
>>
>>41816943
"What can you tel us about the planet that's to become our homeworld?"

"It's located here in Segmentum Ultima. There used to be another chapter located there, but fortunately for you they no longer need it or the fortress-monastery they left behind."

'No longer need it' You think to yourself. No chapter would ever willingly abandon their homeworld. Either something drastic happened which forced them to become a fleet based chapter, or the chapter that was once located there no longer exists. You know better than to try and force details out of an inquisitor though.

"I'll explain the finer details about the planet on our way there. We should be going now though, I have things to do and many places to be." The inquisitor says, already turning and walking towards a collection of shuttles meant to take you all to the inquisitor's ship.
>>
>>41817609
You look back to the forge world's survivors, standing to the side silently. It looks like there's something they want to ask, but are all too afraid to speak in an inquisitor's presence. You can take a guess at what they want to ask though, it's something you've been wondering yourself.

"What of the forge world's survivors?" You ask.

The inquisitor turns his head back to you. "What about them?"

"Their world was destroyed, where do they go from here?"

The inquisitor shrugs. "I don't know, take them with you and make them chapter serfs for all I care, I have better things to do than find a place to relocate them to."

You look over the 29 survivors of Fumarius IV. Some of them were trained PDF soldiers, others were simple workers in the forge world's many manufactorums. One is a techrpiest, who would surely be helpful to have with you, while two look to be no older than 8, although the boy might be a potential recruit in a couple years. You currently have no chapter serfs, they would be helpful to have with you as you rebuild your chapter. However, you know as well as anyone that misfortune tends to follow your chapter, bad things may happen to them should they come with you. The inquisitor may not be interested in relocating them, but perhaps they could stay here and become chapter serfs for the Salamanders.

>Take them with you
>Leave them with the Salamanders
>Other
>>
>>41817643
>>Leave them with the Salamanders
>>
>>41817643
Ask them what they wish to do, stay or go with us
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>>41817643
>Take them with you
>>
>>41817643
Offer them the choice, that's how the Lamenters roll.
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>>41817761

Backing this. These people weren't saved just to become Chapter serfs, let them choose their fate.
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>>41817643
Ask them what they want, allow them all to choose.
>>
Alright, I'm writing now.
>>
IRL just struck, I'll be back in a bit. Keep the thread alive while I'm out.
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>>41818138
will do, Lamenters a shit.

Should have done salamanders instead.
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>>41818556
you're shit
>>
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>>41818556
>>
Sorry about that, I'm back now. Give me a sec to pull up the sheet I save my update to.

>>41818556
I like both.
>>
>>41817643
You believe this is a decision the survivors should make for themselves, and so you decide to let them choose where to go.

"Inquisitor, may I have a moment to speak with the survivors?"

"If you make it quick."

The inquisitor leaves to wait by the shuttles, while you approach the group of survivors.

"I feel this is a decision you should all be able to make for yourselves." You tell them. "My chapter would benefit from having chapter serfs from a forge world come with us, but you should know first that we are no strangers to misfortune, and neither are our serfs. If that concerns you, I will see if the Salamanders will let you stay here as their serfs. They are an excellent chapter, they will treat you well. I'm sure they would be willing to relocate you themselves should you decide you don't want to become a serf. You've all survived the destruction of your world, it's up to you where to go from here. Take a minute to think before you make your decision."

With that, you give them some time to think. After a while, Callen, the PDF soldier who became a leader for the survivors while they were hiding from the orks, decides to go with your chapter. All but three of the remaining PDF soldiers choose to join you as well once Callen decides to. The techpriest seems conflicted between staying here, where there is ample technology but his services will not really be needed, and going with your chapter, where you will have to start from scratch but his services will be invaluable. Eventually, he decides on going with you. Surprisingly, the two children choose to go with your chapter as well. After voicing their decision, a woman who you saw throwing grenades from the back of the Trukk back on Fumarius IV changes her decision from staying with the Salamanders to going with your chapter as well. When everyone's decided, there are 13 who choose to go with you and 16 who choose to stay with the Salamanders or wait for relocation.
>>
>>41818667
You speak with Ar'shun, who agrees to accept the survivors as serfs and relocate those who wish to be relocated when he has time. With everyone decided, you, your brothers, and the 13 survivors who chose to go with you follow you to the shuttles, where the impatient inquisitor is waiting.

-------
+++TRANSMISSION: START+++
++Requesting data for relocation of space marine chapter++
++IDENTIFY CHAPTER AND CHAPTER STRENGTH++
++Lamenters, 9 marines strong++
++REQUEST DENIED. CHAPTER STRENGTH TOO LOW TO EXPEND RESOURCES ON RELOCATION. LOYALTY QUESTIONABLE, RECOMMEND EXTERMINATION++
++Addendum: Lamenters highly resistant to Red Thirst and Black Rage gene seed flaws. Potential cure may be found through research of geneseed++
++PROCESSING...REQUEST GRANTED. RETRIEVING DATA ON POTENTIAL HOMEWORLDS.++

>Select one of the following

Hive World - This planet is a major population center for the Imperium's citizens. Overpopulation and crime is common, gangs are a factor of everyday life in the lower hive, while the upper hive is ruled by a noble class and maintains a decent measure of control. Most people here work in factories, though a hive world's production will never match that of a forge world.
Pros: Children of the lower hives are no strangers to struggle and violence. Recruitment rate will be fast and new recruits will be of slightly higher quality.
Cons: Hive worlds are a prime breeding ground for chaos cults. Hive worlds are also dependent on imported resources, and thus will fall apart if supply lines are blockaded.
>>
>>41818702
Death World - This planet's ecosystem is highly dangerous and makes settlement difficult at best. Human populations on these planets are usually low, and the majority of the population's time will be spent trying to survive.
Pros: Death world inhabitants provide the highest quality recruits, as the deadly environment naturally weeds out the weak and tempers the strong.
Cons: While recruitment quality will be high, recruitment rates will be very slow due to the planet's small population. The planet's dangerous ecosystem will of course also be a negative factor.

Feral World - This planet is at or even below stone age levels of technology. A feral world's population will typically be slightly above a death world's, but much lower than a civilized or hive world's population. Tribal societies and primitive superstitions are the norm here, and modern technology is an alien concept to this planet's population.
Pros: The planet's natives are strong and hardy, providing top notch recruits. Planet itself is self-sufficient, making orbital blockades largely ineffective.
Cons: Low recruitment rates, although not as severe as a death world. It is not adviseable to show off modern technology to locals not being recruited. Chapter serfs will be hard to find as a result, and all equipment will need to be brought in from off world. Some tribal religions and superstitions can be dangerous, such as the practice of witchcraft and unknowing worship of chaos gods.
>>
>>41818702
>Hive World
>>
>>41818725
Feudal World - This planet's is at a medieval level of technology, the most advanced feudal worlds will have discovered black powder at best. Populations on feudal worlds tend to be lower than civilized and hive worlds, but are above the average death world or feral world's population. Warfare is common on feudal worlds, which are typically ruled by a ruling warrior class.
Pros: The planet's natives are no strangers to war. Recruit quality will be high and recruitment rates will be typical. Recruits will be familiar with melee combat and at least have a rudimentary knowledge of what a gun is.
Cons: While not as far behind on a technological level as a feral world, it is still not recommended to display modern technology to the general populace. Chapter serfs recruitment rate will be low, and will require time to train. As the populace is busy fighting amongst itself, it will be difficult to unite them against a larger threat should one show up. While superstitions are not as dangerous here as they are on a feral world, they can still carry dangerous ideas.

Civilized World - This planet is at a modern technological level by Imperial standards, yet has a lower population density than hive worlds and manages to stay self sufficient. Most civilized worlds have been unified under a Planetary Governor, making the planet peaceful for the most part. The population is grateful to have a space marine chapter stationed here, as this provides them with extra protection against invasion from the many enemies of the Imperium. Of course, if the general populace knew that there were only 9 marines, and that their chapter once fought against the Imperium's authority, this opinion might quickly change. Thankfully, most imperial citizens are not privy to such information, and only chapter serfs will be allowed into the chapter's fortress-monastery.
Pros: No inherent drawbacks. Recruitment rates and quality will be average.
Cons: No bonus to recruitment rates or quality.
>>
>>41818747
Shrine World - A specific subtype of Civilized World, this self-sufficient planet is home to a major shrine of the Ecclesiarchy, dedicated to one or more of the Imperium's saints. The Imperial cult has a very strong presence here, heretics are dealt with quickly and severely. Many pilgrims come to visit Shrine Worlds, providing the planet with a strong source of income. As the Emperor's angels of death, your chapter will be highly respected here, by those unfamiliar with your chapter's past at least. The general populace will not know, but the Ecclesiarchy will, and may have mixed views on your presence here.
Pros: The planet is full of eager recruits, both marine and serf, who will prove zealous in their duties and unwavering in their loyalty. Recruitment rate and quality will be above average, and most of the planet's population will think very highly of you so long as you do not do something to make them think otherwise. The Ecclesiarchy's presence here means you will have strong allies should you ever need to defend this world.
Cons: The planet's respect also comes with high expectations. In addition, the Ecclesiarchy is the dominant power here in all but name, and can prove either powerful allies or formidable enemies depending on your interaction with them. While most local chaos cults will be stomped out quickly by the Ecclesiarchy, a shrine world is a very tempting target for invasion from the forces of chaos.

That's the last one. In hindsight, should have indicated more options were coming.
>>
>>41818747
>Feudal World - This planet's is at a medieval level of technology, the most advanced feudal worlds will have discovered black powder at best. Populations on feudal worlds tend to be lower than civilized and hive worlds, but are above the average death world or feral world's population. Warfare is common on feudal worlds, which are typically ruled by a ruling warrior class.
>Pros: The planet's natives are no strangers to war. Recruit quality will be high and recruitment rates will be typical. Recruits will be familiar with melee combat and at least have a rudimentary knowledge of what a gun is.
>Cons: While not as far behind on a technological level as a feral world, it is still not recommended to display modern technology to the general populace. Chapter serfs recruitment rate will be low, and will require time to train. As the populace is busy fighting amongst itself, it will be difficult to unite them against a larger threat should one show up. While superstitions are not as dangerous here as they are on a feral world, they can still carry dangerous ideas.
>>
>>41818747
Civilized World
>>
>>41818747
>Feudal World
>>
>>41818747
>Feudal World -
>>
>>41818803
>>41818828

I'll back feudal world.

High quality recruits is most important, frankly. We need marines!
>>
>>41818702
Hive World.
>>
Sparks what happened to the templars?
>>
Backing feudal world
>>
>>41818842
Hope we go slighty Reasonable Marine and educate our new people on the danger of worshiping shits not meant to be worshiped.
>>
Feudal World it is then, writing now.

>>41818851
Still crusading, and doing a very good job of it. They're on bad terms with the Dark Angels chapter right now though. Currently, a large detachment of them are on crusade in the Maelstrom Zone.
>>
>>41818939
We should ask after the Mantis Warriors.
Gotta keep out brohood strong.
>>
Wow, Info dump galore.

>>41816828

Kek.
>>
>>41818769
++DATA RECIEVED. INFORMING PLANETARY GOVERNOR...+++

-------
When the inquisitor's ship exits the warp, you find yourself above a green planet with two moons. The Inquisitor informed you and your brothers about the planet that would become your homeworld before your arrival, a Feudal World called Heilos Prime. You are told that they have developed only enough to start producing gunpowder rifles, but that they will provide strong recruits. Apparently the world is divided into seven kingdoms located on a single megacontinent, which are almost constantly at war with each other. Their tithe provides the Imperium with soldiers, an Imperial Guard regiment known as the Sons of Heilos. They are capable soldiers, indicating that the planet will provide suitable recruits for your chapter.

"The planetary governor and his staff are located on a base on the planet's second moon." The inquisitor informs you. "For the most part, he will only be coming down planetside to collect tithes and keep the mutant and psyker populations down. Your fortress-monastery will be located here, on top of this mountain bordering the planet's seven factions. Shipments with equipment and gene seed will come every so often to resupply your chapter and observe your progress."

Yes, with most of your chapter missing along with all their equipment, your chapter is starved for equipment and gene seed. Supplies will come over time to restock your chapter, and a portion of your chapter's gene seed has been taken to Mars, where they are doing their best to produce more by harvesting them from criminals sent from Penal Worlds. You dislike the idea for multiple reasons, but it is the only way to ensure your chapter's survival.
>>
>>41819460
"Now that you're here, I must return to my other duties. The planetary governor has already been informed of your placement here, if you wish to speak with him I can have the shuttles take you there before taking you to the fortress-monastery."

>Speak with the Planetary Governor
>Head straight to the fortress-monastery and begin setting up
>>
>>41819232
Yeah, I know. Had to get it out of the way somehow, wish I found a better way to do so though.
>>
>>41819479
>>Speak with the Planetary Governor
>>
>>41819479
>Speak with the Planetary Governor
>>
Gonna go grab a sandwich, I'll start counting votes and writing once I get back.
>>
>>41819479
>Speak with the Planetary Governor
>>
>>41819479
>>Speak with the Planetary Governor
>>
>>41819479
>Speak with the Planetary Governor
this is very informative to me as someone not familiar with 40k. I was tied between Death World and Feudal, so this is cool.
>>
>>41819785
I was torn as well
>>
>>41819886
Strictly speaking, couldn't you have a death world with a feudal culture?

Base it off monster hunter or something.
>>
>>41819546
>>41819568
>>41819785

Best to make friends early on.
>>
>>41819926
I only learned this recently, but MH lore is apparently feudal+ TECH, but very, very sparsely populated.

These villages and towns are pretty much the ONLY populations. No real kingdoms due to the monster apocalypse that seemed to happen before and is kinda sorta still happening until now.
>>
>>41819926

Death Worlds are an exception in that their overall hostility to life overrides any cultural affections the populace may have. I think you're right, but a lasrifle won't protect you much better than a sword when you get ambushed by deathcrabs in the swamp.
>>
>>41819963
I would take a Lasrifle over a sword any day
>>
Wait, why is an astartes home world producing a tithe?
>>
>>41820006
Presumably because it has no Astartes on it.
>>
>>41820061

The Governor may not be pleased that he is about to be overshadowed.
>>
>>41820061
>"It's located here in Segmentum Ultima. There used to be another chapter located there, but fortunately for you they no longer need it or the fortress-monastery they left behind."
>>
>>41820073
There's only nine of us.
>>
>>41820087

I'm pretty sure it's been years since the old Chapter left, anon.

It's not like we're going to have to powerwash gore off the walls when we move in.
>>
>>41819479
"Take us to the planetary governor's base. If we are to live here, we must know who we are living with."

"Very well then. Take your serfs and head the the shuttle bay, feel free to keep the shuttles."

-------
A few moments later, you all arrive on Heilos Prime's second moon, where the planetary governor's base is located. Your shuttle docks outside the base, your brothers helmets secured and your serfs wearing life support suits. A squad of PDF troops allow you inside, the airlock closing behind you. The room pressurizes itself, the door into the base proper only opening once it's finished. You're met at the door by a man in decorated military garb, accompanied by a squad of soldiers and a man wearing the robes of an priest from the Ecclesiarchy.

"The inquisitor informed me that you were coming." The man in military garb states, arms behind his back. You hazard a guess that he is this planet's governor. "So you are the Lamenters then. I've already been given a dossier about your chapter and the state your in. Emperor willing, you'll do better than the last chapter that was stationed here."

The memory of the last chapter stationed here causes him to shake his head. "Anyways, as planetary governor it's my duty to help your chapter get back to strength. Is there anything you need to start setting up shop?"

>"What happened to the last chapter stationed here? Who were they?"
>"We need to know more about the planet and it's inhabitants. Tell us what you can."
>"We will need equipment to arm ourselves and set up defenses in the fortress-monastery."
>"Are there any threats this planet faces that we should be informed of?"
>Other
>>
>>41820143
>>"What happened to the last chapter stationed here? Who were they?"
>>"We need to know more about the planet and it's inhabitants. Tell us what you can."
Just a rough estimate of how likely we can expect chaos cults. We're going to have to be vigilant, but that'll happen after the first or so batch of recruits.

>>"Are there any threats this planet faces that we should be informed of?"
With our luck, they'll already be dug in, so we just need to be prepared.
>>
>>41820143
I'd bring up the tithe issue. Do we actually rule this place or not?
>>
>>41820143

All of the above?

Sorry to make you info dump again, OP.
>>
>>41820143
>"What happened to the last chapter stationed here? Who were they?"
>"We need to know more about the planet and it's inhabitants. Tell us what you can."
>"Are there any threats this planet faces that we should be informed of?"
>>
>>41820006
It didn't produce one when there were marines stationed on it. Once the marines were gone, the Imperium came knocking on their doors to remind them they now owe them tithes again.
>>41819926
Yeah, planets can have multiple classifications. Terra is both a Hive World and a Shrine World, for example. For the sake of simplicity here though, I cut it down to choosing one classification.
>>41819785
Glad to hear that anon. To be honest, I actually expected Feudal World to be the least picked option. I'm not at all let down that you guys chose it though.
>>
>>41820190
I can listen/read to Sparks all day
>>
>>41820143
>>"What happened to the last chapter stationed here? Who were they?"
>>"We need to know more about the planet and it's inhabitants. Tell us what you can."

Shouldn't we also formally introduce ourselves at this point and present our Chapter to this guy? We are going to be working on his patch from here on out.
>>
>>41820143
>"What happened to the last chapter stationed here? Who were they?"

While the others are relatively important, this takes precedent. We're not establishing anything yet with 10ish marines.
>>
>>41820143
Ughhhh is All and option?
>>
>>41820190
All of them of course
>>
>>41820206
I need to pass out, but before I do I gotta ask.

Is HSQ going to be weekly now with this taking up the Tuesday slot?
>>
>>41820143
"What happened to the last chapter stationed here? Who were they?"

"I'm sorry, but I was told it's a touchy issue and, frankly, I'm not one to go telling people secrets when the Inquisition tells me not to. All I can say is, they got a bit too big for their huge ceramite britches and made some poor decisions."

As you thought, the chapter previously stationed here did not leave of it's own accord. Whether they are still alive out there somewhere or wiped out completely, you don't know and possibly never will. Hearing the planetary governor speak, however, you notice a certain measure of informality not commonly shown to Astartes from people not of the Inquisition. Whether this is just a peculiar quirk of his or a sign of displeasure at your presence here, you're not sure yet.

"Very well then, I shall drop the subject. Our chapter will need equipment to arm ourselves, however, and to set up defenses in the fortress-monastery."

"Afraid I don't have much to give you, not much that an Astartes would want anyways. I've got some lasrifles and a couple flamers your serfs here could use, but not much else. You're in luck though, most of the fortress' defense are still online, you might have to fix or replace some of them though. It's last occupants had to leave in a hurry too, so some of their gear might still be down there. Never went to check, not worth risking my troops' necks over."
>>
>>41820817
"I see, that is fortunate for us then. We should be able to settle in fairly easily then once the next shipment of supplies arrives. What can you tell us about the planet's inhabitants though? We need to know more about them if we're to recruit from them."

The governor scratches his cheek. "Well, it's a feudal world so you can imagine what technology they have. There's seven kingdoms down there that are usually fighting each other, I stay out of it for the most part though. The people here used to have some...let's say "volatile" superstitions when my predecessor first arrived here, but the Ecclesiarch's missionaries have managed to stamp most of it out."

"Heilos Prime's people are now aware of the God-Emperor's glory." The priest affirms. Sepheran, the chaplain, nods approvingly at this information.

"Yeah, the planet's population all worship the Emperor now. Used to be they had a few superstitions about the Astartes that used to live here too. Had some sort of warrior's pilgrimage that would go up the mountain the fortress is on to try and speak with the marines there, I think that's how they got their recruits and serfs. Most of them stopped going after the old chapter left and they figured out no one was home, but a few people still go up there anyways, some warriors looking for some sort of enlightenment, some thieves looking to loot the place. Which reminds me, you might have a bit of a mess to clean up at the entrance, no one's gone in to pull the bodies out so they're probably still there."

So that is how the last chapter received it's recruits. Once word of your arrival at the fortress-monastery returns, you now know how you will find potential recruits.

"Anything else you need to know?"
>>
>>41820832
"Are there any threats this planet faces that we should be informed of?"

"Not much all things considered. Orks have shown up here before, but we dealt with them and the rest left when they realized there was nothing good to loot from here. Nothing a Greenskin would be interested in anyways. Most of the time the worst we have to deal with is the mutants and rogue psykers that sometimes show up. Course, we're in the same Segmentum as the Maelstrom Zone, so the sooner your chapter can get back to strength, the better." The governor snaps his fingers, like he just realized something. "Oh, right, probably should have introduced myself earlier. I am Governor Cromwell Glarson, apologies for not introducing myself earlier."

"Brother Antarius, Sternguard Veteran of the Lamenters chapter." You respond in kind. "These are my battle-brothers, Uriel, Magron, Sepheran, Astramael, Avitus, Tacitus, Akriel, and Elyas."

"A pleasure. Now before you go, I need to ask. What exactly are your plans when your chapter returns to strength?"

"What do you mean?"

"I mean what's going to happen concerning the planet's leadership." He states. You notice his tone is much more serious now then it was before, it seems he's worried he will lose control of the planet once you are back to strength.
>>
>>41820847
>Direct Rule - Your chapter's leader will become the Planetary Governor once you return to strength. The current governor will be forced to step down and be relocated to another planet. You will have full control over the planet, but this may distract your chapter from it's duties outside the planet. It also means that you will be held responsible for what happens on the planet, although judgement will be less harsh for an Astartes then for a normal human.
>Stewardship - Your chapter's leader may officially be ruler, but the Planetary Governor still runs the day-to-day operations of the planet. You are free to direct your focus outside the planet while still maintaining a level of control over the planet. The Governor will not like this, but he would prefer it over Direct Rule. The Planetary Governor will be held responsible for what happens on the planet, but failures will reflect poorly on you as well.
>Distant Rule - You relinquish control of the planet to the Planetary Governor, having no official control although your word will carry heavy impact. You are completely free to direct your focus to more important things while the governor deals with everything on-world. The planetary governor is completely responsible for what happens on the planet, and none of his failure will reflect on you. The governor will be pleased with this decision.
>>
>>41820577
No, HSQ is still going to be a bi-weekly thing. My schedule actually freed up quite a bit recently, so for a few months at least I'll be able to run Mondays, Tuesdays, Wednesdays, Fridays, and some Sundays unless stuff comes up on those days. As I stated in the first thread though, HSQ takes priority, so if I ever had to choose between HSQ and Lamenters Quest, I'd put Lamenters Quest on hiatus until HSQ ends or my schedule frees up.

Of course, this is all before accounting for when college starts again. Hopefully that won't fuck things up too bad.
>>
>>41820861
Stewardship, though we're much more hands on militarily
>>
>>41820861
Stewardship
>>
>>41820861
>Stewardship
>>
>>41820861
>>Stewardship - Your chapter's leader may officially be ruler, but the Planetary Governor still runs the day-to-day operations of the planet. You are free to direct your focus outside the planet while still maintaining a level of control over the planet. The Governor will not like this, but he would prefer it over Direct Rule. The Planetary Governor will be held responsible for what happens on the planet, but failures will reflect poorly on you as well.
is the goal, but for now
>Distant Rule - You relinquish control of the planet to the Planetary Governor, having no official control although your word will carry heavy impact. You are completely free to direct your focus to more important things while the governor deals with everything on-world. The planetary governor is completely responsible for what happens on the planet, and none of his failure will reflect on you. The governor will be pleased with this decision.
Give him one of those space marines glare and tell him that we're a pretty cool chapter, but we won't hesitate to show where the bear shit in the woods if it comes to that.
>>
>>41820861
>Distant Rule
I'd prefer stewardship over a deathworld.
>>
>>41820861
>Distant Rule
I don't think we know much about running a planet. What with tithes and ecclesiarchy and trade and etc.
>>
>>41820861
>Stewardship
>>
Calling it now, Stewarship it is.
>>41820997
Planets with an active Astartes chapter located on them don't owe tithes. Basically, your only job here on a Feudal World would be to keep the mutant and psyker head count down and keep the planet safe.
>>
>>41820861
"If you are worried you'll lose your position, you need not worry. We will need a measure of control over the planet if we are to make this our homeworld, but I know we are ill-equipped to govern the planet."

Governor Cromwell sighs. "A stewardship then. Great. Well, it's better than nothing, and having a chapter here will keep the planet safe. I suppose once your chapter's back on it's feet we'll start filling the paperwork the Administratum's gonna want. For now, you should probably head to the fortress, start getting set up. Here's the coordinates, try to stay above the clouds where you can, the natives tend to freak out when they see ships."
>>
Getting late here, gonna have to call it a thread here. Sorry not much happened, at least all the set up's out of the way now. Next Lamenters Quest will be Sunday, watch the twitter just in case though. I'll stick around a bit to answer questions if you have them, either about the threads themselves or about what's changed between the 41st and 42nd Millennium.

Thanks for playing folks. I know the thread was pretty short and not a lot happened, but I hope you all still enjoyed yourselves. Next thread will be more eventful.
>>
How long untill the Smurfs or one of their descendants pay us a visit?
>>
>>41821218
Thanks for the thread OP!
>>
im a bit worried about the existing superstitions, we should thoroughly root them out if they cant be completely integrated into the imperial creed
>>
Ayy thread's still up



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