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For House & Dominion: Civil War Quest

http://houseanddominion.wikia.com/wiki/House_%26_Dominion_Complete_Archive
http://suptg.thisisnotatrueending.com/archive.html?tags=House%20and%20Dominion

You are Sonia Reynard, a General in the Factions Alliance Fleet and a Knight Commander of the House of Jerik-Dremine!

Dreminth's manufacturing platforms were recently torpedoed, a blow that would have taken the House months to recover from. The terrorist attack was really the work of House Erid forces forces under the command of Baron Ukalah.
Having sold much of his House off to the Aries corporation in return for a modernised fleet and cutting edge technology, the Baron is determined to take Jerik-Dremine's outer colonies for himself.

Knight Captain Xisoth has convinced other nobles in House Erid to overthrow Ukalah with your help. In return for the rights to their holdings being respected they'll join your House.

Despite the risks and a current lack of Assault Corvettes this is an opportunity Baron Archivald and the Earl do not wish to pass up. It's a chance to reclaim most of the former House Dremine territories.

You've struck back at the hostile Baron using special forces to take back a stolen prototype starship, one that could make the most use of the cloaking technology you and Winifred are researching. With it back your House has gained a long term advantage, but one that won't have much impact on the current fleet strengths.

The Recon team you sent to disable Ukalah's Zeus class Heavy Cruiser was able to sabotage the main gun, giving your fleet a chance to cripple it in deep space. With it's torpedo launchers and batteries still active the ship was able to inflict significant damage upon your House fleet before it was disarmed.
>>
File: MAP Erid&J-D Space5.gif (15 KB, 694x599)
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15 KB GIF
While many have joined your side, some of the once neutral Erid nobles have sided with Ukalah. At the time of your withdrawal your two Houses fleets were evenly matched in terms of attack wings, but J-D still has more large warships. The converted Neeran Heavy Carrier with its ability to support field repairs, and two Medium cruisers which defected to your side could play an important role.

With the Barons arguing you've made your position known. Wait for 2 days for the arrival of forces from the Smuggler's Run and for Eldal, a Krath agent you've worked with before, to arrive to help with infiltration. That will give the House fleet 4 assault corvette wings to work with against the enemy's 3 to 6.

Serth's Dragoons and the mercenary squadron will continue to harass Erid logistics in Baron Ukalah's area of control. Hopefully it will be enough to stir up trouble and distract the Erid fleets enough to make them spread out.

Katherine Drake and Cristina Pozzi's wings are both under repair and for the moment reduced to squadron strength. While reduced they can still carry out the sort of work you've trained them so well in. Both will be hitting sensor installations, minor outposts and logistics along the right flank of Erid space. Securing and blacking out an invasion corridor to Alaior and its surrounding sector.

The best outcome would be capturing or killing the troublesome Baron, but driving him offworld would suffice. Without Alaior and it's shipyards the Baron will have few options, and may even be forced to attack Erid's former capital to secure its industry.

House Erid's official capital is still in neutral territory. Their Earl was stripped of power years ago and it has little military strength to offer but it's orbital defenses. At the moment that makes their Earl little more than a Planetary Governor since nearby systems are breaking away.
>>
>>42309750
In terms of our Ukalah problem, how illegal would it be to send a stealth battleship with some SPs into the Alaior system and blast Ukalah's mansion/fortress/whatever?
>>
>>42309750
Did any additional Erid forces defect to J-D since we disabled the Zeus? Or at least deserted the Baron's fleet?

>J-D allied Erid space
Any interesting production facilities there?

>>42238028
>The House has more completed hulls atm than the military grade engines needed to operate them.

Why not equip the ships best suited to it with the minimal amount of engines required, civilian or otherwise? Then we could dock them to our largest ships for FTLtransport, and deploy them as barely mobile defence platforms to protect our fleet around Alaior?

Erid has the mobility advantage in the upcoming battle anyway.
>>
>>42309810
We are in open war, but I think torpedoes are a big nono for planetary bombardment, they're more powerful than nukes. Even using point defense against ground targets in the warlords campaign was borderline. Regardless he's leading from ships and commanding fleets, he won't be in his mansion. The loss of the last s. battleship was bad though, and his mansion is in neutral house erid territory right now. All in all not worth it.
>>
>>42309892
That would likely take up alot of our resources to make useless platforms that can't evade. That was just hulls mind you, not all the other components that make a functional battle station. Transporting them out there is prohibitiviely expensive, both in using vessels that could be on the attack and crewing them.
>>
>I wrote this based on the least amount of ships both sides
>J-D has:
11x Attack Corvette speed
1x Attack Corvette armour

1x Endeavour Medium <- R
1x Eminence Medium
1x Kilo Medium
1x Neeran Fast Medium <- R
1x Lance Medium
1x Shukhant Medium
1x Sledge Hammer Medium <- R

2x Battlecruisers

3x Mixed Wings

2x Rapid response units

2x LCR squads

3x Carrier group
1x Ber'helum Carrier group
1x LTSC
1x Neeran Heavy Carrier

>Erid has:
5x Assault Corvette vets

6x Attack Corvette speed
3x Attack Corvette armour

2x FRG

2x ACRS squad
1x LCR squad

4x Carrier group

1x Eminence Medium
1x Kilo Medium

>Ideas:

We have several fast medium cruisers (those with an R next to them) with heavy spinal cannons that will probably fare rather poorly against the enemy corvette swarms. So I'd suggest we form then into one group which hunts down orbital defences and targets of opportunity with LCRs and fighters as escorts.

We've can't compete with the enemy ships when it comes to speed and manoeuvrability, so the best idea would probably be to form a semi-static battlegroup with overlapping firing arcs from the remaining large ships and build the remaining fleet around that group. Concentrating our ships in one area should at least help to counter the much better mobility of Erid's corvettes and frigates somewhat.

Can we dock the Lance or LTSC to the Heavy Carrier if required? We did something similar on our last FA deployment.

We're at a severe disadvantage when it comes to corvette-sized ships. If we have anybody in our fleet who served alongside a FA fleet that had to fight battles with a similar situation, now is probably the best time to ask for their advice.

Mike should also be able to provide some valuable input, as the Erid forces are in a position that his unit excels in.
>>
>>42309693
Is there a convenient 1d4chan page that summarizes what's happened in prior arcs?
>>
Sensor arrays near Alior are placed to detect hostiles inbound from other Houses, not from within the House. They still have respectable coverage.

Given your experience with raiding as well as hit and fade tactics the barons would like you to plan the attack on Alaior's surrounding sector before the main fleet arrives.


You have access to the following:

3x Medium Cruisers (Equipped for higher speed)
1x Gravity Well Generator
2x Carrier Groups

1x Battlecruiser SQ (Sonia's Command squad)
1x BC/Fast BS Squadron

4x Assault Corvette Wings
1x Mixed Attack Wing (1st)
9x Attack Corvette Wings

These are the maximum forces you can take. Taking all of them will result in the Heavy Carrier and troop transports lacking a large escort.


>>42309810
It depends. If the torpedo warhead was replaced with a kinetic payload that would probably be legal.

Just a normal SP warhead would produce a +30Mt explosion in the atmosphere resulting in a major violation of the Factions Treaty. War crimes charges for everyone!
>>
>>42310081

What is the story with that friendly terraforming colony, the purple sensor site (both stations?), and any enemy intel on what sort of garrison is left to protect this place?
>>
>>42309892
>Did any additional Erid forces defect to J-D since we disabled the Zeus? Or at least deserted the Baron's fleet?
No additional ships have changed sides but there are reports of desertion from the House Erid military.

>Any interesting production facilities there?
Just the basics really, but plenty of them. You're one of the most technologically advanced Houses in the Dominion.

>Why not equip the ships best suited to it with the minimal amount of engines required, civilian or otherwise?
I suppose they could be used to bluff.
In any real fight it would be a waste of ship crews and relatively expensive ship hulls. Completed Assault corvettes cost 6 million S.

Do you guys want to have a few set like that to help escort the main fleet?

>Still typing to answer other questions.
>>
>>42310081
>3x Medium Cruisers
Sonia's medium, Saputo's Endeavour, and the Eminence or Sledge?
>>
>>42309693
FOR HOUSE AND DOMINION
>>
>>42310374
What is our pilot/crew situation?

If we were to sack a few of these sites and secure engines, parts or even ships, would JD be able to field extra forces? Or would we just potentially be upgrading existing forces?
>>
>>42310374
>Do you guys want to have a few set like that to help escort the main fleet?
>Completed Assault corvettes cost 6 million S.

Using ACRVs that way seems like a waste. I thought with a bit of luck we might have hulls with multiple turrets or launchers available but in this situation it's probably not worth it.
>>
>>42310029
>>42201990
I used to write up pastebins every so often to make it easier for people to catch up.

http://pastebin.com/yX3uw7bq
This is the last one listed on the archive. It'll get you most of the way up through the Wing Commander section.

A Summary Page has now been created on the Wiki. When I get time I'll add to it.
http://houseanddominion.wikia.com/wiki/Summary_Page


>>42310004
>Can we dock the Lance or LTSC to the Heavy Carrier if required?
I suppose so, or at the very least extend shields. The Lance unfortunately for you is one of the 3 faster Mediums the House can spare for you atm. Baron Dreminth has acquired some modified upgrades for it, including more engines, shields, and LD plasma cannon turrets.

I suppose you could request the Eminence instead of the Lance.

The Sledge class that joined your side has upgraded armor, structure and weapons but not engines. It can keep pace with a Shukhant but not yours or Saputo's command ships.

>So I'd suggest we form then into one group which hunts down orbital defences and targets of opportunity with LCRs and fighters as escorts.
Certainly an option.

Roll for friendly crew recoveries from the last battle.
4d100
>>
Rolled 38, 40, 93, 69 = 240 (4d100)

>>42310593

inb4 someone is MIA for a year or so before Daska hugs them
>>
Rolled 93 (1d100)

>>42310593
>Baron Dreminth has acquired some modified upgrades for it, including more engines, shields, and LD plasma cannon turrets.
>LD plasma cannon turrets.
Oooooooooh

>I suppose you could request the Eminence instead of the Lance.
We'll most likely face corvettes and drones. So whichever is better suited to deal with these would be my choice.

>4d100
1
>>
Rolled 71 (1d100)

>>42310674
2
>>
Rolled 40 (1d100)

>>42310692
3
>>
Rolled 90, 79, 84, 18 = 271 (4d100)

>>42310593
>>
Rolled 49, 73, 6, 46 = 174 (4d100)

>>42310593
FOUR ONEHUNDREDS
>>
Rolled 96 (1d100)

>>42310759
4
>>
>>42310081
Do we have any information regarding the defences of the two systems with sensor relays?
>>
>>42310796
>93,79,84,96
bretty gud.

>>42309750
>The best outcome would be capturing or killing the troublesome Baron, but driving him offworld would suffice. Without Alaior and it's shipyards the Baron will have few options, and may even be forced to attack Erid's former capital to secure its industry.
Assuming he was on the heavy it would have been better to strike in the middle of that big battle, that might have been enough to get the heavy to surrender. Oh well, hindsight etc. With Eldal's help we should be able to have another go at capturing/offing the Baron, our bodyguards are okay at being sneeky breeky but they probably don't have the same experience as a "tier one" like us. So, capture would be ideal but a simple kill would also suffice. With the heavy pretty much crippled it remains to be seen where the Baron chooses to hole up.

Did we ever try and see if we could hire some of those specops clones involved in Bekka's kidnapping? Having a source of deniable JD assets was pretty much the reason why the clones got to live in the first place.
>>
>>42310674
>So whichever is better suited to deal with these would be my choice.
The Eminence has more starfighter carrying capability but less weapons coverage directly behind it.

>>42310458
>What is our pilot/crew situation?
>If we were to sack a few of these sites and secure engines, parts or even ships, would JD be able to field extra forces? Or would we just potentially be upgrading existing forces?

It would be a bit of both. You still have plenty of elite pilots that lack the newer ships they would be best using.

Rolled = 93, 79, 93, 96

While your recent battle may have taken place largely inside of enemy territory that doesn't seem to have posed many problems for the ship crews that used their emergency teleporters. Those Erid pilots that had defected to your side had little difficulty reaching spaceports. Even those from your own House seemed to be getting help from locals or officers Knight Xisoth sent to retrieve them.
Some have been arrested, you're not sure where they're being held or moved to yet. Any others still missing are presumed to be KIA.

>>42310950
Not yet. Intel has requested the remaining cloaked ship make a pass of either system but they've been busy with everything else.
There shouldn't be many if any starships.
>>
>>42311113
Have the Aries corvettes or the Aries attack cruisers we captured been cleared for deployment?

Anyway,
>>42310081
>I'd like to suggest we request:
2x Medium Cruiser (Sonia, Saputo)
1x Command Squad
1x BC Squad
2x Assault Corvette
1x Carrier group

And simply disable the sensor stations, starting with the system also house the A/CRV yard. Depending on how well and how fast that goes, we can decide to either link up with the remaining fleet, or continue our raids.
>>
>>42310239
>What is the story with that friendly terraforming colony,
It's a colony world undergoing terraforming. Minimal to no military value at present. Little in the way of defenses or manufacturing that could be used off world. Small population.

>the purple sensor site (both stations?), and any enemy intel on what sort of garrison is left to protect this place?
Precise garrison strengths are unknown following the launch of the Baron's fleet and battle. You know that troops were pulled from a few locations before the fleet launched.

>>42311096
>Did we ever try and see if we could hire some of those specops clones involved in Bekka's kidnapping?
I saw it suggested but the same or another anon countered that it might be a bad idea.

You haven't. Did you want to pass the suggestion on to intel since they would probably have a more reliable means of contacting them?

>>42311300
>Have the Aries corvettes or the Aries attack cruisers we captured been cleared for deployment?
They'll be cleared in time to help bolster the unit from the Run or the mixed wings as necessary.

1 vote for going after the northern most sensor array and shipyard first.

Anyone else agree or like to hit another target?
Is that force strength acceptable?
>>
>>42309693
FOR HOUSE AND DOMINION!
>>
>>42311475
>Did you want to pass the suggestion on to intel since they would probably have a more reliable means of contacting them?

Didn't we sign some kind of NDA? We should probably read through it before deciding who we want to contact.
>>
>>42310081

>Forces:
x2 Medium Cruiser (Sonia, Saputo)
x1 Command Squad (Sonia)
x1 Assault Corvette Wing
x1 Carrier Group (Ber'hulem)
X1 Gravity Well Generator (Ber'hulem)
x1 Mixed Wing
x2 Attack Corvette Wing

This should leave plenty of escorts, while also providing us with a solid hammer to swing at enemy targets. The A2 wings will bolster our numbers to help provide overwhelming swarm effect.

Gravity Well lets us trap any defense forces or hostile transports, or that Tanker group...


Are we being resupplied with more SP torps?
>>
Well this explains why I have not seen the thread appear. I was searching for it on /v/!

>>42311475
>Anyone else agree or like to hit another target?
>Is that force strength acceptable?

>3x Medium Cruisers (Equipped for higher speed)
>1x Battlecruiser SQ (Sonia's Command squad)
>1x BC/Fast BS Squadron
>1x Assault Corvette Wings
>1x Mixed Attack Wing (1st)
>4x Attack Corvette Wings
>1x Carrier Groups
Bigger is better.

Capturing both the sensor arrays should be priority along with the yards. With those in our hands we would have a much larger control of the area and can react accordingly.

So I'd say split up into two forces. One to come in from above and hit the that sensor and one from the right to hit the other one.

After that we can branch out and capture as the need calls for it.
>>
>>42311649
>Didn't we sign some kind of NDA?
Can't find that one specifically. I think you just agreed not to talk about it rather than signing anything.

>>42311698
>Are we being resupplied with more SP torps?
You have 70 SP Torpedoes Sonia owns and another 50 from the House. That is all that can be spared.

The Ber'helum Carrier force still have some SP's. They didn't fire all of them when disabling the Zeus.

>>42311767
And another.
Give me a few minutes and I'll try to work out a combo solution if nobody else does.
>>
>>42311921
If we didn't specifically sign an NDA then it couldn't hurt to ask I guess. We can use any of the experience or intel we can get at this point.
>>
I remembered the thing I wanted to add to the last survey... names for Sonias command ship.

Current forces of the strike fleet:
2x Medium Cruisers (Equipped for higher speed)
1x Carrier Group + 2 escort carriers so they can switch out for attacks as needed.

1x Battlecruiser SQ (Sonia's Command squad)
1x BC/Fast BS Squadron
1x Assault Corvette Wing
1x Mixed Attack Wing (1st)
2x Attack Corvette Wings

The Sensor arrays seem to be the first target. Please note that I've been listing wings at 6 squadron strength so you could easily split each wing in half if you wanted to attack multiple targets simultaneously. You were operating raids with half wing units for quite awhile.

[ ] Capture
[ ] Destroy
[ ] Attack both at same time
[ ] Capture both at same time
>>
>>42312689
I feel the decision really depends on the enemy forces in the respective sectors. If we can capture the array and the ACRV yard, I'm all for it. If the area is well defended, a fast strike to disable the array is probably the better option.
>>
>>42312689
>[ ] Capture both at same time

>Names
Aggravated Assault
First Strike
Rule Breaker
We Are Going to Hell "WAAAGH"
>>
>>42312789
>I feel the decision really depends on the enemy forces in the respective sectors.
You could split your force and let the respective commanders decide if they can be taken or not.
>>
>>42312902
I'd be okay with that as long as everybody remembers we can't afford to lose any ships.
Remind them we can't afford to lose any ships.
>>
>>42312902
yup
>>
>>42312792
>Aggravated Assault
We could shorten that to AGRO. It would fit with your naming convention for Mediums like with EBON.

>>42312931
>Remind them we can't afford to lose any ships.
Is that a reminder for the players?


"I'm just saying don't expect them to make a movie of Sink the Zeus! any time soon." You overhear Kaz tell Maybourne as you enter the command center.

"What was that about?" you ask.

"Nothing sir!" both reply, then quickly move to look busy. Maybe you should ask about that later.

You head to the fleet command and control console and check over details for your deployment.

"Sir?" the coms officer gets your attention. "We have a ship that's just arrived asking permission to send over a passenger."

"Who is it?"
"Jarato Eldal."

You have got to get more of your old crew back or transfer a few of them from Devourer. They would have recognised that name.

"He's free to come aboard. Have someone there to find him some quarters and offer a tour of the barracks, LST docks, anything he thinks he may need to know."

>Did you want to stop by and say hello or do anything else before departure?
>>
>>42313599
>We could shorten that to AGRO.
Archeologist recently discovered Jason suffered from dyslexia. I also managed to read iolcos as LOLcos at first while reading the wiki article...


>Did you want to stop by and say hello
Definitely. Bring a fruit basket, ask how things have been going for him since his promotion. Are promotions unpleasant for Krath (I think I remember they involve some physical upgrades or changes)? Would he be interested to spend a few days vacationing in the area if the Aries situation is resolved quickly?

>reminder
Maybe?
>>
>>42313599
Bring him up too the bridge! Bring apples! Ask if he wants to steer the ship!
>>
File: Spoiler Image (6 KB, 650x468)
6 KB
6 KB GIF
Sorry for the long delay.

Before I forget again, thanks to StupidSexyShallans for wiki editing this week.

>>42313817
I was actually thinking of a different Agro the horse and figured it would be close enough.
Also the fact that your ship will probably draw lots of fire in battle.


The raiding fleets are already out hitting targets by the time the reinforcements are ready to begin moving out with the fleet. Archivald's main force will follow shortly after your launch and try to track your progress.

Baron Dremine will remain behind at the station with a small force and fight a delaying action if attacked. They've brought in extra shield generators but that might not be enough.
"We'll warn you if it looks like Erid is trying to bring their fleet into the Outer colonies."

You hope mike is still causing plenty of trouble. Even with the over strength squadron some of them will need rest and repairs quite often to keep in top form. You've heard from discussions about the mercenaries that given the amount of work they're doing they either want a pay raise or or some replacement ships for the ones they've lost when this is all over.

Your fleet heads for the sensor array that also happens to be home to a shipyard. It's a binary system with a distant ice giant. Using the most recent intel it looks like the sensor array is around the giant planet making a slow FTL approach from the direction of the stars the best way to avoid detection.

The array is made up of two dozen large satellites in a combination of polar and geosynchronous orbits. All of them are controlled and coordinated by an outpost that looks like it started life as a medium defense platform. The shipyard and the occasional modular section have been attached to it allowing for more docking.

Intel believes the station is an old Terran torpedo platform but it's weapons could have easily been switched out.

What is your plan of attack?
>>
>>42315330
Hostile fleet presence?

In either case, blast off the lower section and try to spare the yard.
>>
>>42315330
>old Terran torpedo platform but it's weapons could have easily been switched out

Knock down the shields with long range cannon fire, demand their surrender, then send in fighters to take out the turrets?
>>
>>42315330
That was not supposed to be spoilered.

>>42315699
>Hostile fleet presence?
There may be two ships in dock, it's difficult to tell without giving away your position.
There are two other ships in system, one closer to the gas giant and one near the belt.

Maybourne points out that there's a good chance each of the satellites may be programmed to send out distress signals if they lose contact with the station.
>>
>>42315802
Sounds like a good plan to me.

Make sure that we're jamming any transmissions as well. Don't want them calling for reinforcements
>>
>>42315802
>Knock down the shields with long range cannon fire, demand their surrender, then send in fighters to take out the turrets?
>>42315866
>Make sure that we're jamming any transmissions as well. Don't want them calling for reinforcements

Did you want to send some of the attack corvettes to jam each of the sensor satellites?

Or just jump most of the fleet in closer to the main station?
>>
>>42316288
>Did you want to send some of the attack corvettes to jam each of the sensor satellites?
Sounds like a good idea. Low effort, high reward. They can destroy the satellites once we're finished with the station as well.

Might as well deny them to the enemy.
>>
>>42315802

The last time we did that, most of the enemy scuttled their stuff.

They'll certainly wipe all the useful data, and probably try to hide or emergency teleport any valuable personnel, too.

While they shoot at us.
>>
>>42316324
Simply frying the equipment on the station should keep the sensor network disabled for weeks, I think we'll just waste future J-D resources if we go after the satellites.

>>42316375
That was an elite squadron loyal to the baron. I doubt Erid has the manpower to put troops like that on way-off listening stations. I'm wouldn't be willing to bet if this station has emergency teleporters or not.

Anyway, it won't impact this situation in a negative way to ask them. If they're going to scuttle the station, they're going to do it. If they know nothing will happen to them if they hand it over, maybe they'll consider doing it.
>>
>>42316324
>They can destroy the satellites once we're finished with the station as well.
>Might as well deny them to the enemy.

[ ] Destroy yard and sensor array
[ ] Capture the yard but scuttle the sensor array
[ ] Try to capture both
>>
>>42316521
It is an Aries production facility. I'd presume they have at least some corporate security and corporate leadership at the yard.

If they don't own and control the entire site. Remember, this is their practice run at monopoly buying a government.
>>
>>42316528
[ ] Try to capture both
>>
>>42316528
>[ ] Try to capture both
>>
>>42316528
>[X] Capture the yard but scuttle the sensor array
Preferably while doing as little damage to the array itself as possible.
>>
>>42316528
[X] Capture the yard but scuttle the sensor array

I'd rather not risk finding out the station has a surprise for us and getting important ships damaged. We'll have a horrible time trying to make repairs.
>>
>>42316528
>[ ] Capture the yard but scuttle the sensor array
The yard is worth much more than the array, better to not risk it
>>
>>42316528
>[ ] Capture the yard but scuttle the sensor array
>>
Reynard Force A
1x Medium
12x BC (Command squad)

2x Escort carriers

36x assault corvette IV
36x Mixed attack ships
72x Attack Corvettes

"Let's capture the but scuttle the sensor array. Sensors are easier to replace."

"If we're going to knock out the sensor array we should disable the satellites at the same time. Some Houses have been testing using sensor arrays to double as long range com relays in an emergency to cut through jamming. Send two squadrons to deal with them?"

Otherwise it looks like your heavier ships (and the mixed squadrons?) will be jumping in at weapons range and bombarding the station until it's shields fail. Starfighters will get in close enough to disable the platform's defenses and then you'll board it provided they haven't surrendered first.

Sound good?
>>
>>42317193
Mixed squadrons and smaller ships should be divided up to disable the satellites and destroy the two ships in system.

If there are any left, have them support the main attack and chase down any ships that make a run for it?

Other than that, sounds good.
>>
Rolled 89 (1d100)

Roll 4d20
>>
Rolled 15, 15, 14, 6 = 50 (4d20)

>>42317611
>>
Rolled 14, 16, 19, 3 = 52 (4d20)

>>42317611
rolling bones.
>>
Rolled 12, 3, 5, 6 = 26 (4d20)

>>42317611
What could possibly go wrong!
>>
"Detail ships from the mixed wing to take out the sensors and other ships in system."

The rest of the fleet microjumps across the system, skirting as close to the gravity well from the binary stars as the older ships can manage.

On reversion the larger ships target the weapons arrays on the defense platform and open fire. Shields activate before any of the shots can strike home. This platform has had it's shields upgraded but your plasma weapons are a step above what they were intended to block.
The twin linked fire from the corvettes probably isn't helping.

A missile and torpedo barrage from the station doesn't seem to be accompanied with the decoy spam you've seen too much of lately. Several warheads are shot down before they impact your shields. Heavy phase cannon ships are well within your people's ability to counter. Smaller ships rotate out to let those with less damaged shields take a turn.

"Any response on coms?"
"No response to surrender requests sir."

A transport in dock that looks to be a Moli loaded with 4 corvettes detaches and moves under shield cover towards the ice giant. Getting clear of the back side of the station the transport dives for the atmosphere. The world's gravity well is probably weak enough that a transport could get back out but it would be a pain to track down.

As the station's shields fail and starfighters begin to take out weapons systems, attack squadrons on either flank move to intercept the transport.

Your larger ships begin to move in, launching LST's once it looks like the starfighters have finished with the worst of the weapon emplacements. Your troop transports go for the shipyard first, wanting to secure it before any damage can be done by the yard workers. It isn't until boots hit the deck that the station begins to transmit a surrender signal.

>Cont.
>>
The corvettes soon catch up to the transport and manage to get it to change course through brute force with their tractor beams. Eventually the transport crew relent and cut their engines signaling their surrender.

Surprisingly the mixed squadrons are having some trouble with some of their prey. Apparently one of the ships in system was a mining barge. Probably assigned to help supply materials to the shipyard. It dumped it's cargo then reversed the mining systems, hurling superheated rock at your ships and causing enough of a distraction for it to jump out.

[ ] Let it go
[ ] Send a flight in pursuit
[ ] Send a squadron in pursuit
>>
>>42318925
>[ ] Send a squadron in pursuit
>mining barge
>Barge
Do want.
>>
>>42318925
[x] Send a squadron in pursuit

Don't chase it into a known enemy sector, and don't bother attempting anything other than crippling it. Greed isn't allowed to get anyone killed today.

If possible, we need to get the captured yard secured and relocated to deep space ASAP, just in case that barge causes people to investigate this system.


This is trick 7 or so that barges have pulled off with those damned mining arrays, isn't it?
>>
>>42318925
>[X] Let it go
at least for now.
>>
>Mining Barge
If we were piloting the Devourer we could probably capture that in our sleep.

In this case I agree with crippling it, we have enough on our plate for a full capture. We can always drag it out into deep space and leave it there like we did that other time.
>>
>>42318925
[X] Squadron
>>
File: Spoiler Image (81 KB, 320x360)
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>>42319114
>This is trick 7 or so that barges have pulled off with those damned mining arrays, isn't it?
You have a ship with a giant weapon system designed to break down asteroids into their constituent parts and tractor said parts for processing.
I had a lot of time to think up said tricks while driving my mining barge back when I played eve online. Mining was boring but lucrative. Was very disappointed when I found out you couldn't reverse the beams and use them as plasma weapons.


So capture it or cripple it and leave for later recovery.

Roll 1d20 just in case it's needed.
>>
Rolled 12 (1d20)

>>42319352

And ideas for drones too, it seems!
>>
Rolled 18 (1d20)

>>42319352
swiggity swooty

captcha is wheelchairs, oh boy
>>
Rolled 4 (1d20)

>>42319352
Mining is still very boring sadly.
>>
>>42319479
>captcha is wheelchairs, oh boy
I hope that isn't a sign that something bad might happen to Sonia's knees again.


The squadron you send out are able to catch the fleeing mining barge before it can get too far. By the time they return to the system the station has been secured and the officers are trying to decide what to do with all of the prisoners. Eventually it's decided they'll be put aboard the barge and the transport and escorted back to friendly territory along with one of your Battlecruisers. It's suffering problems with a few of it's engines that weren't fully corrected by hasty repairs.

The rest of the station will be rigged with warheads from the station magazine in case anyone happens along and tries to retake it.

Saputo's unit reports in once it's safe to reduce jamming. They disabled or captured a number of tankers conducting refueling operations. Apparently they supply one of the other systems that has a poor gas giant.
They also made off with a number of sensor array sections, scooping them up and jumping them out of the system for later recovery.

What systems did you want to raid next?

If anyone was wondering about the Yard listed with "Transport" it's one producing Aries Atlas class transports, which you've seen can be refit to act as drone carriers. It's not known where Aries is producing most of their drones. Surface installations are known to be present on Alaior.
>>
>>42320076
The military station directly to our north. By taking it out we can proceed to the yard without a fear of imminent reinforcements.
>>
>>42320178
The one along the trade lane?
Did you want Saputo to hit it, Sonia's force, or both of you?
>>
>>42320076
Did we bring any Erid guys along with us? I'm kicking myself for forgetting to specify that when I made a point of asking what was up with the friendly world.

It might be worth checking in on them, as their positioning and 'rebellion' makes me wonder if there might not be a small enemy force in orbit on 'suppress by force' duty. And they may have random intel, as well?

>>42320178
I agree with this guy for the next target, though. That lone military station above Saputo's target seems like a nice target to hit with force.

And it is likely one of the more valuable bases to ensure destruction of, due to the trade lane.
>>
>>42320324
OVERWHELMING FORCE ALL THE TIME.

So, both.
>>
>>42320339
>Did we bring any Erid guys along with us?
A few.

>It might be worth checking in on them, as their positioning and 'rebellion' makes me wonder if there might not be a small enemy force in orbit on 'suppress by force' duty.
If you want to check it to be sure go ahead.
I don't know where you're getting rebellion from, unless you're planning to use it as a distraction to draw away enemy forces.

For terraforming colony info please see: >>42311475

3 votes for going after the military station/base along the trade lane.
>>
>>42320641
Well, it is marked in blue. Is it not a world aligned against the Baron/Aries?
>>
File: Mobile Bernal Base.gif (7 KB, 1180x530)
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>>42320688
It was intended to indicate non-hostile.
An LST, 20 marines in power cell armor and 10 starfighters could occupy the planet easily. If you wanted to inflict some terrorism it would be a good target.


With their sensors blinded you set up to disrupt trade through House Erid space, if it hasn't been already since the Zeus battle. Word about you deploying that gravity well generator must be getting around among the traders by now.

Another binary system, this one is made up of smaller orange and red dwarf stars. There are 4 ice giant worlds in system along with a few refueling platforms in system. The trade lane passes comfortably above the plane of the system by several AU but close enough for it to act as a dispatch point for patrol ships. Larger Houses tend to have some dedicated patrol assets to keep an eye on the trade lanes, especially those near the border.

Then you see the base.

"That's not a station it's a ship!"

It's a platform built around a modified Bernal Sphere. There are drive units at either end of the station, probably to let it relocate within system more easily with the movements of the gas giants. The Bernal sphere at the center is gimbaled so that it can remain pointed at the system's 2 stars regardless of course changes.

Modular docking arms are attached to either end of the station to support patrol ships and rescue craft.

Wait.

Rescue craft and salvage ships. RSS and the House lacks ships in the homeworlds capable of the more hazardous salvage operations at the moment.

From a military aspect there are what look to be 2 squadrons of Knight class cruisers, more light patrol corvettes and system patrol craft with one of the more common FTL refits.
You far outnumber this group but it will take time to secure the station if you plan to capture it, as would the other ships. Outright destroying the station would be bad for a number of reasons, not the least of which being the civilian casualties.
>>
>>42321612
>"That's not a station it's a ship!"
Would it be able to jump out of this system, because I think that this is an asset that the House could 100% use.

Regaddless, let's begin jamming and take out the local defence fleet.

That station would be easier to occupy without the civilian contingent, so I advocate broadcasting to all civilians that they should vacate the system ASAP.
>>
You could probably attack the base with half your current strength if you wanted to make it harder for the enemy to find out your force strengh. It would also let one of you keep hitting targets, especially if they created a distraction that would pull people away from investigating this base's sudden silence.

Then there's the handling of the base itself. Do you capture, cripple or destroy it?

And what of the starships here?


Should I toss this into an overnight survey?

>1) Force strength
[ ] Attack base with both Sonia and Saputo Fleets
[ ] Attack with just one of the fleets

>2) What do with the base
[ ] Capture
[ ] Cripple
[ ] Destroy

>3)
[ ] Scorched Earth
[ ] Salvage the salvage craft
[ ] Salvage anything you can carry away
>>
>>42321792
>Would it be able to jump out of this system, because I think that this is an asset that the House could 100% use.
It's most definitely a sublight only craft. It's doubtful it could ever be fitted for FTL.

>That station would be easier to occupy without the civilian contingent, so I advocate broadcasting to all civilians that they should vacate the system ASAP.
Would you be revealing your full force strength as intimidation? Only part of it, or none at all to be extra spooky?

Be aware that it would not take long for fleeing ships to reach the military/logistics base farther down the line.
>>
>>42321795
>[ ] Attack with just one of the fleets
>[ ] Cripple
>[ ] Salvage anything you can carry away
>>
>>42321612
>>42321795

So there is a modified version of a 16km sphere full of civilians at the center of this ship/base?

I'm tempted to just blow off the arms/engines of the base, hopefully breaking the whole thing into 2 intact ends and a sphere of civilians.

Would that fall under 'cripple', or 'destroy'?


[x] Attack with just one of the fleets
[x] Salvage anything you can carry away

The other fleet should either take a crack at raiding the Rare Element world's orbitals, or see about raiding the Military/Logistics asteroid base off the trade lanes.
>>
>>42322220
>So there is a modified version of a 16km sphere full of civilians at the center of this ship/base?
Well for starters the sphere isn't 16km, closer to 3km, so it's still larger than the Island One.

>I'm tempted to just blow off the arms/engines of the base, hopefully breaking the whole thing into 2 intact ends and a sphere of civilians.
>Would that fall under 'cripple', or 'destroy'?
You could probably knock out the docks and engines without wrecking the habitat section. Probably. So it would count as cripple.

See you guys in the morning.
>>
>>42321795
>[ ] Attack with just one of the fleets
>[ ] Cripple
>[ ] Salvage the salvage craft

We have better things to do than looting civilian stuff and should easily be able to convince the local forces to surrender.
>>
bump
>>
>>42321795
Attack with 1 fleet
Cripple/Shoot off arms try not to punch a hole in the sphere if possible.
Scorched Earth/ we can build whatever we destroy here later.
>>
What's the smallest ship class that can mount an LD plasma turret?
>>
>>42326395
a turret? likely a Medium for all practical purposes.

spinal mounts supposedly could fit on attack and light cruisers, iirc.
>>
>>42326395
A Neeran battleship if replacing the turret corvettes or one of the new Dominion Fast Battleships.

>>42325239
>>42323342
>>42322220
>>42322100

You tell Saputo to relocate to another target. You'll take care of this base and see about capturing the salvage craft at the very least. Really you plan to take anything you can carry away but you'll see how practical that can be first.

Each of the fleet elements are sent to jump in from different directions in an attempt to completely surround the patrol ships.

Roll 4d20
>>
Rolled 3 (1d20)

>>42327975
>Roll 4d20
1

Make sure to take extra caution around the station.
>>
Rolled 2 (1d20)

>>42328003
2

Also, has the House ever considered shifting the focus of their home fleet away from corvettes? It seems like a ship class that benifits a lot from individual skill compared to larger ships, so wouldn't corvettes or ships dedicated to turreted weapons be a more sensible choice for a fleet with less trained and experienced crews?
>>
Rolled 5 (1d20)

>>42328042
3
>>
Rolled 16 (1d20)

>>42328063
4

>>42328042
>so wouldn't corvettes
frigates, not corvettes
>>
Rolled 12, 13, 5, 1 = 31 (4d20)

>>42327975
dice!

>>42328042
Corvettes are the time-honored Dominion Doctrine. Cheap, low crew requirements, small and easily swarmable to overwhelm larger, more expensive ships.

Really, the biggest issue with corvettes is the new assault corvettes are damned expensive. A2s are still viable as swarms, though.
>>
Rolled 12, 14, 3, 4 = 33 (4d20)

>>42327975
>>
>>42328042
>>42328074
Most Frigates designs can't mount high maneuver drives. There are plans to expand an assault corvette hull into a frigate with additional turrets to act as support for larger ships.

The reason the House has maintained its numbers of older Faction and Smuggler Frigates is because they can easily be converted to act as transports or HLV's in a pinch.

>for a fleet with less trained and experienced crews?
You have crews because you've been keeping them alive over the years.

The Mark 5 Assault corvettes with the newest modifications needs a skeleton crew of 3. Helm, Gunner/Navigator, Engineer. It's part of the reason why Archivald responded favorably to Sonia's suggestions to change the training system.
>>
Most of your ships jump in at ideal distances from the station to ambush the patrol craft. Not all of them are quite in position. One of the mixed squadrons failed to account for some of the inbound and outbound traffic aligning to the FTL lane. Several transports and patrol ships are close enough to the FTL lane to turn back and jump before your closest ships can close on them.

"Looks like we're going to have to make this fast. Begin broadcasting demands for surrender or to evacuate via lifeboat."

The patrol craft attempt to protect the station long enough for the few docked transports to escape. Those ships that had been out of position earlier are still close enough to catch these ships before they can jump.

The station itself is quick to surrender, broadcasting surrender signals as soon as weapons fire starts up.
It seems none of the patrol craft have SP Torpedoes. What they do have they fire off non stop in an attempt to hold you back but you just plain have too many ships for them to do much against. Within a minute most of them are disabled or destroyed.

The Battlecruisers move in and grab the Salvage craft without difficulty. You are forced to disable a few of the transports that try to jump out.

"Transmit instructions on what parts of the station to evacuate first so we can shoot off those sections quickly."

Once you're sure they're evacuated ships begin to chop off the drive and docking sections. It will be a month before the station enters orbit of the gas giant it was aiming for. More than enough time to conduct repairs.

The mad scramble then begins to grab as much as possible before enemy reinforcements arrive. Salvage crtaft pick up the least damaged patrol ships or in one case a set of modular station sections. Four ships are dragged onto the support sections of your command ship and prepped for jump out.

"Enemy contacts! A Medium cruiser and three wings of assault corvettes,"

[ ] Get out
[ ] Grab more salvage before jump
[ ] Fight
>>
>>42329318
>[ ] Fight
Call in Saputo
Time to put them in a pincer and take out valuable ships. SP the Medium Cruiser with the intent to cripple it. We take these guys out we hurt Erid significantly.
>>
>>42329318
>[X] Get out
We have no idea if additional enemy ships are inbound.

How many ships does a wing have, btw?
>>
>>42329496
>How many ships does a wing have, btw?
These are full wings, 6 squadrons so 72 ships.
>>
>>42329318
[x] Get out

Contact the Medium on our way out.

Ask why they're supporting an usurper that sold out their House and thought it wise to bring about a Dominion war while all of the Factions fight to fend off the Neeran threat.

It isn't too late for them to withdraw their support for Baron U and throw in with the Neutral parties.

Fighting isn't wise here, as Saputo is out of position to assist us, we don't know what forces are in tow of this group, and we'll have to ditch our ill-gotten goods to fight.

>>42329568
Did Erid adopt the 6th squadron deal too? Or are they still running 5 squadron wings?
>>
>>42329621
>Did Erid adopt the 6th squadron deal too? Or are they still running 5 squadron wings?
Originally most Dominion wings were 3 squadrons, though their commanders could expand them should they get hold of captured ships. This was usually capped at 6 squadrons.

The Alliance with adopting Dominion Corvette tactics went with 6 squadron full wings which could then be split into 3 squadron half wings if needed.

Neeran corvette wings are 72 to 80 corvettes depending on how they deployed into battle.

Because of these developments most Houses have bulked their corvette wings up to 6 squadron full wings as a result. Yes Erid did adopt it as well.
>>
2 votes to GTFO, 1 to stay and fight.

Roll 1d100 to lose any potential pursuit.
>>
Rolled 79 (1d100)

>>42330038

If we're followed, we'll have to arrange an ambush with Saputo.
>>
Rolled 62 (1d100)

>>42330038
Aww, and here I wanted to use the station as a Human shield to avoid combat until we Saputo came in from behind and we caught them in a crossfire.
>>
Rolled 94 (1d100)

>>42330038
>Roll 1d100
>>
>>42330106
It would be viable if the enemy didn't have 216 assault corvettes that would be aiming to swarm into our formation and apply their close range fire power.

Even if we assumed a wing of them were rushed production or even partially armed, that would end badly for us.
>>
If you were to call in Saputo's force you'd certainly have superior numbers but there is no telling if enemy reinforcements are on the way.

"Halt salvage operations. All ships form by squadrons and retreat."

Any of the crippled hulks or damaged ships that hadn't yet been secured for transport are quickly abandoned by your crews. Shuttles and LST's pick up their marines then catch up with the rest of your ships as the fleet prepares to jump out.

The Erid fleet aligns for a micro jump to your position but holds off. Once your ships begin to jump out they change course, trying to match your destination.

Following the short jump of 5 lightyears you have everyone change course along a random vector and begin working with the navigators to plot a series of jumps that should leave behind any pursuit. With the sensor arrays offline it should be much easier.

It's the better part of an hour of jumps before you're certain that you've lost them.

"Do we know where the other fleet ended up?"
"Not precisely sir, but they've been drawn out of the sector."

Do you want to signal the main fleet to attack Alaior now while some of the enemy fleet is out of position, or try to hit more targets first?
>>
>>42330622
>signal the main fleet to attack Alaior
This is probably as good a situation as we're going to get.
>>
>>42330622

The enemy fleet was lured out of this over-sector?

or that base's hex/system?

I'd say report the update and let the commanders in charge of it make the attack call. There may be ships still under repair or out of position to make the attack now.

And frankly, I'd be more worried about those assault corvettes showing up after our attack has begun, as they'll get to choose their positioning relative to our deployed fleet.

We should consider at least scouting that base we just hit, if not returning in force again to snag additional useful salvage or ambush any enemy ships attempting to do the same.

Otherwise, we should at least combine with Saputo's force and strike the yard/base next to Alaior. If it is still active, the enemy will be able to use it during the battle for Alaior if it drags on, like the bases during the Lat'tham Coup.

I'd prefer to also hit the Yard/Logistics/Mining Op 2 systems above our last target. Denying it to the enemy during our invasion should be painful to them.
>>
>>42330622
Keep hitting. We can manage two more targets at the same time before they are sufficiently pissed off. Preferably the military base right next to the Capital at the very lest.
>>
>>42330885
>The enemy fleet was lured out of this over-sector?
Yes.

So looks like signal the main fleet to let them know what's happening but keep raiding.
Saputo is currently hitting a military and logistics base to cause an additional distraction. Once he's done that both of you go after the yard next to the capital?

Are you trying to destroy, disable or capture the yard at the moment?
>>
>>42330971
>Preferably the military base right next to the Capital at the very lest.

Wouldn't it make more sense to hit a base a good distance away from the homeworld last?

>Are you trying to destroy, disable or capture the yard at the moment?
I'd say that depends on the forces present? Unless we face a lot of enemies, I'd suggest we disable the yard.
>>
>>42331056
>Are you trying to destroy, disable or capture the yard at the moment?
Disable, we want to deny it's use to the enemy but keep it intact for when we take over. Which if this plan works as Archivald excepts it is should be in the days following the fall of the capital.

>Wouldn't it make more sense to hit a base a good distance away from the homeworld last?
Indeed it does however the proximity to the planet has me worried that it could be used as a strong point from which they could stab us in the back.
>>
>>42331056

Due to the proximity of this base to the capital, I say we destroy it. If we can snatch up a few cargo sections or ships awaiting crews blasted free of the station, bonus.

If the invasion drags on, we don't want the enemy to get any use at all from this facility. Not even spare parts.
>>
File: Fleet VS.gif (6 KB, 584x361)
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You wait until Saputo has finished with his later target which he says should cause plenty of problems.
"It was an asteroid base. We left much of its interior intact but redirected its course slightly. They'll need to divert starships there within the next 18 hours or it will collide with another faster moving asteroid."

Both fleets jump to the system next door to the Baron's capital.

The base and its attached shipyard are heavily defended. A few reinforced outer modules will make knocking down the station shields difficult.

Most of a full wing of assault corvettes are docked and undergoing repairs or finishing work. A few of them are new enough that they haven't been painted yet so they must be bulking up their numbers.
More concerning are the 5 wings of attack corvettes that look to have just arrived in the system. From the direction of approach to the station they must have returned from the main trade lane. Perhaps they were sent out earlier to reinforce the unit you lead off?

As if that wasn't bad enough there is also a carrier group parked above the station.

>Your orders?
>>
>>42331517

Are the A2's in a position where we could jump them outside the support of the base? I wonder how they'd appreciate our fleet making a hit and run against their back side.
>>
>>42331517
Would we be able to engage the A2 corvettes before the station's defences can support them?
>>
>>42331517
Hoooookay. MSRL all the way. Send one consiting of like 3 volleys with mixed in SP's. The size of it should hopefully make it difficult for the enemy to move with only Corvettes. If we are lucky we wreck it along with one wing of docked Corvettes. In either case we are likely to piss them off something fiercely and open the way for the main fleet to begin the attack. Or we could link up with them and take on this fleet first with superior numbers.
>>
Intel update:
Erid fleet movements proving difficult to track. Response fleets attempting to chase down raiders.
Current forces near capital:

Most of their Battleships and attack cruisers.
Kilo class Medium
3 Carrier groups on full alert
2 assault corvette wings

>>42331617
>>42331633
Barely. You'd be at the very edge of heavy phase cannon range.

>>42331638
>with mixed in SP
How many SPs? Remember your number of warheads are limited.
>>
>>42331714
Considering we might already have other forces on the way I'd suggest we race towards the A2 corvettes while launching torpedoes at the station the entire time. We do as much damage with our alpha strike on the enemy corvettes as we can and then leave the system.

>How many SPs? Remember your number of warheads are limited.
5%?
>>
>>42331714
50-100 perhaps. Also could we deploy the bombers out of sight so they could contribute with one volley of their own to the MSRL?
>>
>>42332078
>6 SP Torpedoes?
I meant 5% of the torpedoes we launch in total, if it's a sane number. Sorry I wasn't clear about that.
>>
You have 120 SP Torpedoes, more than half of which are owned by Sonia.

>>42331784
>5%?
6 SP Torpedoes?

>>42331989
Or 1/3 to 2/3?

Which is your priority with this attack: Damaging or destroying the corvette wings with a hit and fade, or trying to take on everything in system?

[ ] Hit corvettes then retreat
[ ] Wipe out corvettes then move on to station
[ ] Large torpedo barrage towards station, engage corvettes long enough to escape.
>>
>>42332176
>[X] Hit corvettes then retreat
We can't afford to stay in the system for too long, and the station has an entire carrier group it can dedicated to point defence. Let's do some damage to these guys and move on.
>>
>>42332176
[ ] Large torpedo barrage towards station, engage corvettes long enough to escape.
Maximum damage in shortest amount of time. Staying to deal with every single Corvette is counter productive at this point due to the even numbers.
>>
>>42332176
[x] Hit corvettes then retreat

Maximum damage to the enemy's fleet, while attempting to minimize our own damage.

I do feel bad for the enemy corvettes, though. A number of them must be feeling quite relaxed, pulling up to a friendly station in a formation preparing to dock...
>>
No other votes?

The Carrier and escort carriers will stay outside of the system since it would be difficult for them to deploy and recover fighters quickly enough for a hit and fade.

Roll 6d20
>>
Rolled 12 (1d20)

>>42332644
>Roll 6d20
1

Guess it's a kinda slow weekend.
>>
Rolled 19 (1d20)

>>42332716
2
>>
Rolled 14, 2, 9, 3, 17, 2 = 47 (6d20)

>>42332644
Come on now, show me your grace dice god.
>>
Rolled 7 (1d20)

>>42332734
3
>>
Rolled 6, 11, 5, 6, 12, 16 = 56 (6d20)

>>42332644
>>
Rolled 16 (1d20)

>>42332772
4
>>
Rolled 6 (1d20)

>>42332794
5
>>
Rolled 18 (1d20)

>>42332815
6

>14, 19, 9, 16, 12, 16 or this
That's pretty okay.
>>
>>42332836
>>14, 19, 9, 16, 17, 18
And it seems I can't count.
>>
You make sure that everyone is clear on what you're doing.
"We make one pass then change course to jump. No turning to dogfight, we can't let the local starfighters or station defenses weigh in. All weapon stations fire at will on reversion to real space."

As the fleet jumps the navigator warns the helm that this one is going to be close.

The Command ships jump in close to the center of the formation, the Battlecruisers and Fast Battleships surrounding them. Heavy weapons open fire, ripping through three squadrons of corvettes before they can begin to maneuver. The attack seems to have caught plenty of them off guard

The attack wings also deal out damage, focus firing on individual ships to get quick kills. When an opening presents itself your dorsal and ventral guns open up, cones of lightning projecting outward and striking the occasional ship.

On the displays enemy corvettes scatter, but not in every direction like you'd hoped. Instead it's more of a circle, opening a hole for fire from the station guns to hit you without worry of friendly fire.
Heavy phase cannon beams begin to strike your larger starships, doing more damage than they should at this range. As enemy corvettes get themselves under control and begin to fire back in on your fleet from every direction you call for the next jump.

The fleet leaps out of the system an reverts in deep space two lightyears distance from where you left.
A few of your assault corvettes took damage it seems. Rather than remaining aligned for a jump some attempted to do their usual maneuver in place and fire at targets with their heavier weapons when they scattered.

[ ] Berate pilots
[ ] Ask their CO's to look into it
[ ] Berate CO's for not keeping their people under control
[ ] Let it go
>>
>>42333490
>Heavy phase cannon beams begin to strike your larger starships, doing more damage than they should at this range
Perhaps Aries has an upgraded version of that cannon available? Probably a good thing to know for the upcoming battle.

>[X] Ask their CO's to look into it
And keep an eye on how the situation turns out. Were the pilots in one of our wings during an FA deployment in the past?
>>
>>42333490
>[ ] Ask their CO's to look into it
Despite some damage wrecking several corvette squadrons without an actual loss is quite the nice sucker punch.
>>
>>42333490
>[ ] Ask their CO's to look into it
Delegate problems and orders like a proper senior CO.

All in all, good work. Taking out a wing of enemy ships like that without any loses and just some damage is good.
>>
You quietly contact the wing commander of the assault corvette unit and ask him to look into the issue.

You'll be down a handfull of ships for the next target as the damaged ones head for the heavy Carrier for repairs.

By now Drake and Pozzi have probably finished most of their strike missions and will have picked up enough reinforcements to rebuild their wings to half strength. It also means the main fleet should be in the sector by now and are preparing to attack.

What targets do you want to hit before the main fleet begins its assault? Will you split up and go after two, or stick together?

>Your orders?
>>
>>42334065
Hit the Military and Logistics base close to the capital. Should make for a decent target to take out and denying those we just raided supplies and the like. Also there will hopefully be a squadrons or two there we can murder as well.
>>
>>42334065
See if we can cause some trouble in the sector housing the transport yard. After that repair, resupply, and prepare for the big battle.
>>
>>42334149
>>42334159


[ ] Military and Logistics base close to the capital.
[ ] sector housing the transport yard
[ ] Split up and hit both
>>
>>42334426
>[ ] Military and Logistics base close to the capital.
>>
>>42334426
>[X] sector housing the transport yard
>>
Rolled 1 (1d2)

>>42334426
If someone else doesn't vote in the next 5 minutes I'm using the result of this dice roll.
>>
>>42334426
Military and logistics base
>>
>>42334426
>[ ] sector housing the transport yard
We want to draw them away, but going for an outer system they'll think that we're aiming to take out their yards as the core systems are too heavily defended
>>
The base near the deep space realignment point seems to be set up for both logistics and military duty.

A newer modified Greyspire class station has been linked to the older fuel and cargo storage facility. The Greyspire is being marketed by Celes manufacturing as a less expensive alternative to the more common modular stations. The layout is much the same, but this one has had additional sections fitted to the outer docks forming a ring for additional ships.

The older logistics section is fitted with a few sets of torpedo batteries and upgraded shields. Empty tankers are present that must supply fuel for civilian ships docking for resupply. It's doubtful they'll risk leaving after Saputo took out most of the other ones.

Shields are up around the entire station except for two holes where the occasional ship is allowed through. Two squadrons of mixed starships that must belong to mercenaries are helping to buard the entrances.

There is considerable civilian traffic and a few patrol ships that likely escaped from your attack on that mobile base. Right now much of the civilian traffic is being redirected and told to proceed farther down the line due to threat of attack. It seems that not everyone has got the message yet that this is a war zone, or cant afford to wait until the fighting is over. Probably people who have bought into the freighter business since the start of the war since older crews would presumably know better from experience.

There doesn't appear to be much in the way of fleet presence at the moment but on a trade lane like this that could quickly change.

Your plan of attack?
>>
>>42335657
>Your plan of attack?
I don't really see the need to attack anything in this sector.

They station isn't a huge threat and doesn't seem like an important installation. There's lots of civilians around which complicates things, and destroying the station just for the sake of it when there's a distinct possibility our House will be running it soon enough doesn't seem smart either.

There are not even any Erid ships to shoot down around here. Any attack will also draw hostile ships back to the area.
>>
>>42335657
Surround them and demand their surrender. Offer mercs more money than Erid is paying to either side with us or leave the conflict all together.

If they do not comply then shoot at it until all the important bits are destroyed. Hopefully they will see reason and join us however.
>>
>>42336119
>>42335850
Do you jump in and demand their surrender or move on to another target?
Is there a third poster around?
>>
>>42336119
This sounds good.

Maybe hold Saputo's group and carriers in reserve and attempt to turn this into an ambush?
>>
>>42336264
I already voted but I'd like to say just shooting random stuff simply because we came here and can't leave without making something explode is a bit silly.
>>
>>42336406

True, but remember that this is a logistics base and potential repair dock during combat.

And it will also hopefully give the impression that we're going to carry our attack down the trade lane, away from the actual target of our House.
>>
>>42336549
It seems I keep missing any mentioned significant repair capabilities in tstg's post.
>>
>>42336634
Modular stations always always have some ship repair ability. The Greyspire is just another knockoff so it certainly will. It could probably conduct repairs on 2 wings of ships at a time if you clear all the civilian craft out of the way.

You jump half of the force in system just outside of the stations weapons range, but still in a good position to launch a torpedo barrage at them. If they decide to return the favour with their batteries you should have enough time to jump the fleet out.

Saputo is standing by to bring in his half of the fleet plus the Carrier.

"This is Knight Commander Sonia Reynard to all House Erid forces, surrender immediately. I am prepared to offer Mercenary forces that wish to switch sides payment for violating contracts with Baron Ukalah."

Predictably the station attempts to send out distress signals, and civilian ships scatter in confusion.

One of the mercenaries contact you.
"We'll think about your offer. In in off chance that we refuse you realise that our ships can just sit inside the station shield for protection and plink away at you guys?"

"That's what SP Torpedoes are for."

"Then you'll mostly be shooting up civilians and security officers. The Baron pulled most of the forces he considers loyal to him about an hour ago, if that's worth anything to you.

I don't have the authority to surrender this station. Most of our contracts are officially with House Erid even though the Baron had them written out. If the Baron happened to no longer be the head of state we could probably be a bit more accommodating."

You'll have to think about that.

"Also you probably have less than five minutes until a response fleet shows up. No pressure."

>What do?
>>
>>42336741
>The Baron pulled most of the forces he considers loyal to him about an hour ago
Does he know where they went?
>>
>>42336887
>Does he know where they went?
He does not. Though if you waited around long enough you might be able to get a first hand answer.


[ ] Double down. Try to bribe the Mercs into helping you capture the base.
[ ] Intimidate. Threaten an SP Torpedo attack over an open channel unless the base surrenders.
[ ] Reluctant Raider. Attack the base logistics sections.
[ ] Renegade. Full attack on the base.
[ ] Withdrawal. Head for the Transport shipyard and try to quickly hit it.
>>
>>42336741
Isn't the Earl the head of state officially?
>>
>>42336741
Is their contract to protect the station, the system, or variable?
What was the count on the Baron's forces?


>what do?

We GTFO, but prepare to jump back into this system with Saputo's force. Leave a few corvettes positioned at the system's edge to feed us data on the response fleet and guide an attack in, if we feel we can take the force?
>>
>>42336982
>[X] Withdrawal. Head for the Transport shipyard and try to quickly hit it.

I can't see most of the other options ending in something that doesn't raise Sonia's PTSD points.
>>
>>42337003
>Isn't the Earl the head of state officially?
Officially, but Baron Ukalah has been running things as the unofficial head of state for a couple of years.

>>42337008
>Is their contract to protect the station, the system, or variable?
The station.

>What was the count on the Baron's forces?
A few frigate squadrons and a transport rigged as a drone carrier. After the Medium and 3 assault corvette wings left to chase you that is.
>>
>>42336982
>[ ] Withdrawal. Head for the Transport shipyard and try to quickly hit it.
Meh, no reason to attack this since it does not seem to be a military base. To tell the Mercs however that should Erid want to change their contract it is probably in their best interest to remain adamant that their contract only covers the station.
>>
>>42337028
>>42337342

since we're going with this option, we should feint movement away from the cap and down/along the trade lane, at least as far as jumping out of this system goes.

They might give a short chase.
>>
>>42337342
>[ ] Hit another target quickly (Saputo will be selecting a target you have time to hit.)
One more and hopefully we can draw away enough enemy forces to make a mess out of their forces.
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>>42337431
>[X] Head back now
>>
>>42337431
Repost because of words got moved around.

At the very least you're micro jumping out of range of the station. Archivald sends your fleet a warning that the main fleet will be jumping in to Alaior in a matter of minutes.

"If you're doing anything else do it quickly or get back and link up with the main fleet."

[ ] Hit another target quickly (Saputo will be selecting a target you have time to hit.)
[ ] Head back now
[ ] Send most of your force back now, try to distract any response force with remainder
>>
>>42337532
[x] Head back now

Our force will be an important part of the initial alpha strike, and we've got some of the most powerful plasma cannons in the fleet on our medium and Devourer.

Inflicting a heavy alpha strike will be critical for this, before it turns into starfighter vs drone.
>>
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The current locations of friendlies on the map is where they will be jumping in, they havent done so yet. Archivald wants to bring the fleet in close to the gravity well to put as much fire on target as possible in the opening barrage. While the civilian station and it's defenses could potentially threaten the flank it would slow down the fleet too much to engage it first.

It looks like part of that enemy reaction force is still out looking for you so they're not at full strength. The three carriers hiding behind the shipyard have deployed most of their fighters and drones. There are more deployed than those three alone could launch so some must be from the stations.

All of the orbital defense platforms have been relocated to protect the shipyard and nearby civilian station which is in a slightly higher orbit.

They have 2 assault corvette wings, 3 attack corvette wings and two frigate wings. Light and Attack cruisers have been spread out around the station.

Com systems in systems look to be too powerful to jam.

Where did you want your force to jump in?
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>>42338642
>Where did you want your force to jump in?
Like this?

We should also consider the enemy forces will have additional fleets jump in soon.
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>>42338642
I'd say on the left flank.

Devourer and AGRO should be able to get just enough of an angle to plasma the nearest carrier, then turn their plasma focus to the defense platforms.

If we get a chance to launch the odd plasma ball at enemy carriers, it should hopefully interfere with their ability to resupply drones.

Our other battlecruisers and A2s should probably shield wall up and tear apart any enemy ships as the fleets close.

Assault corvettes will protect their flanks.

And hopefully, the gravity well generator will force anything attempting to jump in on our flanks to have some lengthy sublight adventures.

>>42338960
this also works, really.
>>
Possible approaches.
1. Jump in on the far left and MSRL the station from range in such a manner that should it miss it still hits the other station.

2. Slug down the station from range with some of our more long range ships while the others aim to flank the enemy force and make things hard for their Medium and Heavy.

3. Flank and envelop enemy forces. Pushing them away from their yard and up towards the other station. Having them being caught in a crossfire between us and Archivald.
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>>42339146
Forgot pic

Possible approaches.
1. Jump in on the far left and MSRL the station from range in such a manner that should it miss it still hits the other station.

2. Slug down the station from range with some of our more long range ships while the others aim to flank the enemy force and make things hard for their Medium and Heavy.

3. Flank and envelop enemy forces. Pushing them away from their yard and up towards the other station. Having them being caught in a crossfire between us and Archivald.
>>
>>42339146
>that should it miss it still hits the other station
No intentionally shooting civilians. Especially if we want to absorb this house into ours.
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>>42339217
Well the point would not to intentionally do it but to force the Erid fleet to take the full force of it. Instead of doing like the Neerans did and just push the yard out of the way. If they do it here they risk the lives of their people. It's fucker at it's very best.

Ofcourse, should they decide to take the low road and manouver the yard out of the way then we still win since I doubt they could move all the defenses and all the civilan stations defenses in time.
>>
Anyways I am for MSRL and then micro to position 3 so we can quickly join up with the Baron and wreak the enemy forces.
>>
Rolled 2 (1d5)

>>42338960
>>42339109
>>42339173
Seems to be the strongest support is for an attack from the left flank to avoid the station.

Launching missiles and torpedoes non-stop at the shipyard and main forces, all the while trying to get in behind to attack the carriers.

Do you want your medium cruisers and command squads to try and stick close to those going in behind? Keep in mind they're not as fast.
Or would you rather they just try to help any friendlies on the flank as they're able to?
>>
>>42339608
I think using the mediums and command squads as fire brigades to help out where things are worst is probably a good idea.
>>
>>42339608
I think the Mediums and the Command Squadrons would better serve helping the flanks from being overrun. A little bit of alpha striking and all that. Still remember when Sylvan did that and wreaked like 1 and a half wing of Neeran Corvettes.
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>>42339665
>>42339723
Roll 6d20
>>
Rolled 7, 19, 18, 16, 11, 10 = 81 (6d20)

>>42339976
Rollin thunder
>>
Rolled 7, 14, 11, 5, 6, 3 = 46 (6d20)

>>42339976
>>
Rolled 11, 10, 12, 20, 3, 7 = 63 (6d20)

>>42339976
We gonna fuck em up!

>42339976
Mah nigga! You are late!
>>
Rolled 3, 3, 2 = 8 (3d5)

Whoops, these were supposed to be earlier but I messed up the roll before.
>>
Battle music suggestions appreciated.
I've had this thing on repeat for most of the day.
https://www.youtube.com/watch?v=rXijEFrHQkg


You discuss your plan of attack with Archivald and are given the go ahead.

"We'll be jumping in slightly before you. I'm hoping that will improve your flank attack slightly."

After a short delay your group jumps in system. Desh Xisoth's Medium is at the center of the formation, covering the LTSC as it begins to launch its fighter group. The ground attack specialised ones are probably being held back to help cover the planetary assault.
Alex and Archivald's ships are on the left flank while Dremine's ship is on the right along with the Sledge.

Your may have jumped in a little too soon but explosions have started to light up space between the two fleets and the Erid ships are beginning to maneuver. The missile barrage from both sides increases in intensity until it's almost blinding all sensor readings of the orbital space. The ECM probably isn't helping.
Fighters and drones form both sides are staying well back for the moment, waiting for the chance to strike.

With everyone now in system the Gravity Well crew cranks up the generator.

"Sir, have they done testing on the effects of that singularity generator near habitable worlds?"
"I have no idea." you reply. Right now it's going to prevent enemy reinforcements from reaching you while there is still a chance of them making a difference.

Your torpedo barrage is having an effect. The other ships are launching the occasional interceptor to shoot them down, trying to only allow enough through for their shields to handle. Most are probably being held back to counter SP Torpedo strikes.
>>
After what seems like an eternity either side's front line close in on one another and the corvette dogfights begin. Seemingly without warning a number of Aries attack cruisers break through the skirmish line using afterburners and go after the medium cruisers firing SP Torpedoes. Their speed and minimal profile when turning properly makes them hard for the heavy carrier to hit.

Your heavier ships tear into the left flank, point defense and missile fire for the moment keeping back the fighters. Your attack wings manage to get into position to hit the carriers. With their minimal point defense the drones finally have a target. 1st Wing pulls back slightly to help provide cover fire against the fighters, making room for the assault corvette wing they were shielding.

Most of an Erid Assault Wing has pulled back to help protect the carriers and go head to head with your wing of mark 4's. They should have had the latest upgrades so this should be a close fight. Soon the sensor readings of that area are so cluttered you can't make out what's happening.

Enemy ships are retreating back towards the shipyard and support station, trying to use it for cover. The Erid lines are rapidly collapsing due to your overwhelming numbers. If the Zeus were here things might be going very differently.

Fighters are breaking in on the right flank and the civilian station has begin to throw out beam and missile fire towards the gravity well generator but things are most definitely in your favour. The Enemy Kilo is moving to get behind the yard so that it can launch torpedo volley's from cover.

"Incoming drones."

Torpedoes hammer the dorsal shield and your heavy weapons respond by filling space above you with lightning.

[ ] Reduce speed, help clear out the drones
[ ] Aim for the Kilo

Roll 2d20
>>
>>42341907
> Fall of the Galactic Guard

https://www.youtube.com/watch?v=OM8c7fTxQbo
>>
>>42341907
>"Sir, have they done testing on the effects of that singularity generator near habitable worlds?"
Well apart from the ever present possibility of spoopy eldritch subspace bullshit the only thing it should do is make stuff on the planet lighter. At this range anyway. I suspect that if you put a device like that in orbit you would start to fuck with the weather and sea levels. Possibly even trigger volcanic or tectonic movement.
>>
>>42341939
[x] Aim for the kilo

We're not exactly carrying a ton of PD on this ship, and plasma balls are just as likely to hit friendlies as soon as enemies.

Focus down their larger ships, the ones that can't dodge. We're essentially an anti-battlecruiser or larger ship.
>>
Rolled 12, 16 = 28 (2d20)

>>42341939
> Aim for the Kilo
>>
>>42342045
Possible option for deniable war crime? We do have a history of "Technical Oops" as it were.
>>
Rolled 14, 6 = 20 (2d20)

>>42341939
>[ ] Aim for the Kilo
>>
Rolled 17 (1d20)

>>42341939
>the civilian station has begin to throw out beam and missile fire towards the gravity well generator
Tell them to cut it out or we'll upgrade them to a military station.

>[X] Aim for the Kilo
It would be a waste not to put our plasma cannons to good use. However, our republic missile spam batteries should continue to engage the drones.

1
>>
Rolled 11 (1d20)

>>42342112
2
>>
With the battle deteriorating into pockets of intense close range battles and friendly forces closing on the station, you decide to take out the Kilo. If Baron Ukalah is here and in orbit it would make sense to use the larger vessel as a command ship.

Ber'helum fighters offer to help cover you against the drones but between the PPCDG and the missile batteries it would only put them at risk. Besides it looks like the drones are tearing into your fighters on the right flank. Some of them are using those mini drone submunitions, letting them bombard single fighters from multiple directions.

You can't worry about that right now. "Helm, take us in full power."

While not nearly as strong as on your other ships, you can still tell whenever you take a hit from torpedoes or phase cannon fire. Some of them strike so often that it's more of a steady vibration.

An Athena lurking behind the yard swings into view as your Command ship swings in from below.
"Helm, roll starboard!"

Beams from a half dozen Heavy phase cannon arrays and 16 torpedo launchers strike the ventral shield along it's length rather than all on the port plasma cannon.

Saputo's crew bring Comet in off to port, firing it's spinal mount cannons into the ship and soon your own join them. Combined fire from the two mediums cause the bow the the battleship to almost instantly explode. The rest of your weapons rake the ship as you pass, taking out most of it's weapons and a good portion of one drive section.

You come in at the Kilo from below concentrating fire on its engines.

>1/3
>>
"Load SP Torpedoes and fire."
The first volley detonates on the outer armor and gives them enough time to return fire. At this range there's little time for countermeasures. Eight SP Torpedoes crater your bow section and one of the support equipment arms. Your medium and LD plasma cannons punch a hole through their shield next, continuing on clean through to the top side of the ship. The crew of the other ship maneuver to try and stay edge on in an attempt to lessen the damage but with a pair of medium cruisers the Kilo doesn't stand much of a chance.

It can still hurt you with its death throes you realise as the ship throws out a steady stream of torpedo and cannon fire.

Another Athena and a trio of assault corvettes clear the cover of the shipyard, the larger one launching heavy torpedoes. It only manages to get off 6 of them before twenty phased plasma cannon shots strike it, making one half of the ship disappear. Corvettes scatter as more fire from the Heavy Carrier cuts through part of the shipyard to strike at nearby ships.

"Emergency teleport activation detected from the Kilo."

A good portion of the ship is on fire before the guns begin to go silent. Those you haven't smashed already that is.

Aside from the drones continuing to give your starfighter forces a hard time most of the enemy ships are falling back or have been crippled or destroyed.

Soon the LTSC, the Heavy Carrier and their escort are pushing forward towards the planet. A careful bombardment of the planetary shield begins. It's intended to do as much shield damage as possible, but only boil off a localized region of the upper atmosphere if the shots penetrate. Usually that doesn't happen. There are enough records and computer modeling for how to properly conduct a bombardment that surface damage from them almost never happens. Almost, accidents do happen.

"Enemy reinforcements have arrived at the edge of the artificial gravity well."

>2/3
>>
The other Medium cruiser, four assault corvette wings, three attack wings and a carrier have jumped in. Apparently that's the response force that was chasing you earlier. They've also picked up a new type of battleship.

Even slightly torn up from the now ending battle your fleet outnumbers them. If you're lucky some of those ships and squadrons are likely about to desert.

"They're launching more drones. It looks like they'll try to enter the atmosphere beyond the horizon."

Part of your Recon team has been recovered and are now aboard the Heavy Carrier. They're ready to deploy to the surface with you if you want.
Survey results were "Yes join HQ assault" with "Only if we can bring along the Recon people" as a close second.


Then again there was that idea to hit Baron Ukalah's mansion with an SP kinetic warhead. You can't confirm if he's there right now, and if he teleported to the surface it might take awhile for him to be picked up.

[ ] Deploy to the surface
[ ] Kinetic strike
>>
>>42343583
>[X] Deploy to the surface
If we capture the palace, it's Sonia's, right?

>Part of your Recon team has been recovered
Is the missing part expected to turn up somewhere later?

>The other Medium cruiser, four assault corvette wings, three attack wings and a carrier have jumped
Maybe they would be interested in discussing the terms of their surrender? I'm sure they can still get a rather decent deal at this point.
>>
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>>42343746
>Is the missing part expected to turn up somewhere later?
Yes, it just wasn't going to be possible to get them to the fleet safely in time.
Rufaro is probably fine.

>If we capture the palace, it's Sonia's, right?
You would sort of have to split it with the other two Barons, two Knight Commanders, and probably any of the other Knights involved. Divvying up lands afterwards could take some work.

>Maybe they would be interested in discussing the terms of their surrender? I'm sure they can still get a rather decent deal at this point.
Archivald suggests you give them some time to think it over. "Spamming their coms with surrender requests right now is unlikely result in a calm rational response. We'll have one or more of our new Knights talk to them."

Should stop here for the night, see you in the morning.
>>
bump
>>
>>42343583

It might be worth considering converting some of our older faction wars era personal SP torpedoes into kinetic loads. They could be used to knock out locations rearming drones or starfighters.

Not sure if this would be a BAD IDEA or not, but what would happen if a kinetic payload included something like a Shallan Fusion Gun's fuel cell? (or converted a munition to shoot out a few dozen of said fuel cells like a cluster warhead?) I imagine a big enough cell would result in a nuke-scale war crime or even cause a proper H-bomb reaction with enough local Hydrogen, but could you potentially cause localized ignition of the atmosphere?
>>
>>42345450
We really need to create a thinktank to brainstorm ideas for expanding our arsenal of not-quite-warcrimes.

Also, voting for
>[ ] Deploy to the surface

If we can take him alive, or at least confirm his death, this will all be over by christmas.
>>
>>42343583
>[ ] Deploy to the surface
Hey, it's worth it to be able to look for actual evidence (in addition to capturing the Baron) to pin this on ARES for future "Negotiations".
>>
>>42343583
>[ ] Deploy to the surface
>>
>>42343583
>[x] Deploy to the Surface
>>
>>42343583
>[ ] Deploy to the surface
Let's bring the pain to this dude.
>>
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>>42345450
>would happen if a kinetic payload included something like a Shallan Fusion Gun's fuel cell?
Would probably cause less damage than the kinetic payload if fired from orbit.

Trying to post the surface map but this png may be too big to use. Testing!

Your 2 LST's are prepped and ready to join the planetary assault. Much of the invasion force will be landing near the larger cities where the planetary government was previously based.

Several HLV's are being redirected towards the Baron's estate near the small city of Sa Roca. The region isn't heavily industrialised, or at least not above ground. It's protected by secondary planetary shields which will be difficult to knock out from orbit.
The nearest HLV landing sites are several km away, did you want to have some ground vehicles set aside for you or would you rather try to get as close to the estate

Did you want to have some ground vehicles set aside for your use, or do you want to risk getting some fighters and shuttles beneath the shield?

The former would take longer depending on what you requested, while the latter runs the risk of AA fire.

Loadout selection will be next.
>>
>>42351426
>Did you want to have some ground vehicles set aside for your use
I don't feel like playing target for Aries' newest AA shenanigans.
>>
>>42351426

Do we still have that holographic camo shuttle that we had to bribe FPL people to 'get back' become House Veritas ?

It might be extremely useful to deploy that, as it could act as a resupply point for our forces. Once we've cleared a path for it (no anti-repulsor mines!), it should be able to move between our LZ and front lines like a surface vehicle. Med-evac and resupply?

Some VTOL craft (heavy fighters or shuttles?) capable of staying low and launching laser-guided munitions for our ground forces to laser-designate enemy emplacements or tanks would be useful. They could double as 'peek-a-boo' AA missile sources against drones, if terrain is suitable for them to get in low and concealed.
>>
>>42351531
Available ground vehicles suitable for transport:

IFV
Crew: 2-3 (+ 10 to 12 Soldiers)
A flexible ground vehicle used by most mechanised divisions, it can carry 10-12 soldiers. Armed with starfighter grade micro phase cannons, these can act as makeshift AA vehicles. They can fit other weapons but are best used to get numbers of troops to their destination quickly and safely.

Light Repulsor Vehicle / Light Recon Vehicle
Crew / Passengers: 1-6
Cheap armored vehicles, most LRV's are quick enough for some scouting work where drones may be considered unreliable. While reliable enough for nearly any environment most are open topped allowing for the use of a deck mounted gun.
Newer LRV's can be fitted with a pair of forward facing anti-tank guns.

You can request an escort of anything from light tanks up to Heavy Walkers, barring bipedal walkers.

>>42351898
>Do we still have that holographic camo shuttle
Yes. It survived when the Unnamed Guard was abandoned way back and I've simply forgotten about it.
>>
>>42352030
The IFV seems like a decent idea, maybe keep a sufficient number of these light recon vehicles nearby, in case we need to switch.

>You can request an escort
I'm sure the military has a better idea what might be necessary than Sonia would.
>>
>>42351898
>It might be extremely useful to deploy that, as it could act as a resupply point for our forces. Once we've cleared a path for it (no anti-repulsor mines!), it should be able to move between our LZ and front lines like a surface vehicle. Med-evac and resupply?
I suppose it could be used for that. It should also be able to fly high enough to avoid anti-repulsor mines.

>laser-guided munitions for our ground forces to laser-designate enemy emplacements or tanks would be useful.
There are mobile artillery that can do that.
As far as aircraft IMRF's will probably be providing CAP and they can carry a ton of stuff on their underwing hardpoints.

>>42352077
>I'm sure the military has a better idea what might be necessary than Sonia would.

[ ] Go with an armored column
[ ] Use Camo shuttle to infiltrate
>>
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>>42352030
a few IFVs sound good. Is it possible to get a SAM or shard missile launcher on one?

A pair of LRV's with deck mounted mortars or howitzers could also be extremely useful. Indirect fire!

If possible, some LRVs tasked with placing remote sensors/radar units should allow the assault group to better detect Aries drones, fighters, and even enemy artillery/heavy units.

LSTs lack shields, correct? We'll probably want something like a heavy walker that can deploy an advancing shield bubble for the larger assault group.

Does Edal have his recon armor? Or can he attempt to use the captured lordling's recon cell armor?

Select all Recreational Vehicles. Now isn't the time, captcha! ... wait! Captcha, you brilliant SOB!
>>
>>42352345
>[X] Go with an armored column

However, we should offer intel shuttle. I'm sure they can find some use for it.

>Does Edal have his recon armor
I think Eldal prefers to work without any kind of mechanical armor.
>>
>>42352345
>[ ] Go with an armored column
I'd rather have a proper armed force to help deal with a potentially full army base on high alert.

As many IFV's as we could get would be good and a few Repulsor tanks as well. Add that up with some Starfighter support and surface combat should be good.
>>
>>42352382
>Is it possible to get a SAM or shard missile launcher on one?
Actually yes. They're not that common but it's doable.

>LSTs lack shields, correct?
They're the smallest ships that can mount shields. Your LST's are a bit on the large side so it would be difficult for them to get below the shield and not get knocked around.

>>42352408
Eldal has a camo system but doesn't bother with power armor most of the time since it would make it difficult to do his job, which is to mimic the appearance of other people. He's gotten better at moving silently on his own.

Special forces available for your team:

2x Alliance Heavy Power Armor (Ground combat trained Knights available)

5-6x Medium Jump jet
3-4x Recon armor
Eldal (Has camo)

48x Power Cell
4x Med power armor (Misc Knights)

This does not include tank crews or infantry assigned to any vehicles supporting you.
>>
>>42352345

[x] Use Camo shuttle to infiltrate

A recon team would be an invaluable force multiplier if we can get it near the target.

Locate defensive positions, subvert enemy communications and automated systems, deny enemy munitions and medical supplies, and the ability to hopefully assassinate key enemy officers.

We asked Eldal here as a favor, and this seems like the last chance to actually make use of his skills. Without armor, he isn't really a heavy combat asset.
>>
>>42352606
>Special forces available for your team
See if Eldal wants a team or unit of his own.

>2x Alliance Heavy Power Armor
What's the military's assessment of these? Do they tend to suffer catastrophic explosions when hit by plasma fire, or was that just an unfortunate accident?
>>
>>42352689
I believe that explosion was a direct hit to the micro fusion reactors that powered the suit. All power armor have the potential to explode like that, iirc. (And it is one of the things power cell armor lacks to keep it cheap)

We probably have information on where not to shoot the things, now.
>>
>>42352689
>What's the military's assessment of these? Do they tend to suffer catastrophic explosions when hit by plasma fire, or was that just an unfortunate accident?
They've yet to provide one as the House has not conducted tests on them or had time to look them over.
From your own reports and those of your team members they're quite durable but are reliant upon layers of ERA to ward off heavier damage.

There may be a problem with the reactors when they take critical damage. There hasn't been enough time to find out for sure or suitably test the reactors. The ones on these suits are more powerful than those on light or medium armor so that they can power vehicle grade weapon systems.
The Alliance would obviously like to get any information on their performance one way or the other since they commissioned their construction.

>>42352345
2 votes armored column, 1 vote Camo shuttle
>>
>>42352345
>[X] Use Camo shuttle to infiltrate

I think we should infiltrate first and knock out things as the armored column gets together and moves out to secure the area. Hopefully we can remove any major defense networks or secure major targets before before they get here making their job a lot easier.

Recon Team: Sonia, Eldal, and the people we recovered from the Recon team.

Armored Convoy: 2X Alliance Heavy Power Armor
2X Med Power armor
20X Power Cell.

Plus the vehicles and some infantry. Some Repulsor tanks would be nice too,
>>
>>42352866
Tie breaker anyone?
>>
>>42353083
>>42352559
Switching to
>[X] Use Camo shuttle to infiltrate
For the sake of moving along. Either seems fun really.
>>
>>42352345
[ ] Use Camo shuttle to infiltrate

We have it and if it's been forgotten about by others then they probably have no clue we have it as well.
>>
>>42352866
>Recon Team: Sonia, Eldal, and the people we recovered from the Recon team.
>Armored Convoy: 2X Alliance Heavy Power Armor
>2X Med Power armor
>20X Power Cell.

After making sure all of the equipment you'll need is aboard the LST you head for the surface. A message is sent to the Devourer to send down one of the older shuttles, making sure they know which one.

The flight to the surface is a bit on the rough side. Starships continue to bombard the higher altitude shields an occasionally some will try to hit surface targets with mass drivers.

Frigates and starfighters lead the way, providing some protection for the HLV's in case they're fired on. Eight other LST's descend towards the Baron's estate and the smaller shield protecting it.

"We're taking missile fire from the surface sir."
You switch to the ship intercom. "Are we in any danger?"
"Difficult to say. They're using SAM's with a new type of plasma warhead. Definitely non nuclear but we'll watch our damage readouts."

The LST sets down at one of the east LZ's without any further incident, waiting until the HLV's have finished their descent and extended shields for protection. The shuttle arrives soon after and you order the Recon team to move out.
The rest of your troops will accompany one of the armored columns and try to reach you.

Did you want your jump jet team held back in reserve aboard the LST, or going in with your power cell troops?
>>
>>42353711
Going with the power Cell guys. I got a feeling they will most definitely come under attack and will need which ever advantage they can get.
>>
>>42353711
I think holding them back for now is the better idea. Their main advantage is their superior mobility, and we would negate that if we sent them with our regular troops.

>captcha pls let me post
>>
>>42353711
[X] In reserve.
>>
Looks like they'll be held in reserve.

Choose your loadout!

* = Current Default

"Recon" Light Power Armor *

"Matryoshka" Reynard Custom, Medium Power Armor
-Medium PA Jumpjets
-Custom forearm HF-Blade
-Modified Boarding Shield (NEW!)
-Shoulder/backpack weapon mount Prototype

Phased Plasma Channel Discharge Gauntlet (Lighning gun)
Energy Converter (Reveals cloaked enemies)

HF-Blade *
Plasma pistol *
Smart Grapple

Plasma Anti-tank Gun
Shallan Fusion Gun
Plasma Blaster
4 barrel Box Missile launcher
Heavy MG

X-Ray laser+GL *
Sniper Rifle+ (20mm)
Mass Driver Rifle / Reynard Custom+
Reynard Rifle M+ (Mass production RSS Mass driver Rifle)
Reynard Rifle L+ (Cheap stripped down version)
SRL Mass Driver Rifle
Phase rifle
Silenced Carbine+
Shotgun+ (Grenades, AP Slug, Flechettes, Incendiaries, other)
Forearm MG+
Forearm GL

+ = Can fire splinter ammo

>Grenades
High explosives
Frag grenades
Stunpulse grenades
Flashbangs
Half moon (Breaching charge)
Claymore mines
GP mine
Shard Missiles (x2-4 with Medium PA Jumpjets)

Rovinar search drone *
Medical stasis field *
>>
>>42354187
>Shard Missiles
Are these available in EMP flavor, considering the amount of drones and PA Erid uses.

>Choose your loadout!
Half moon (Breaching charge)
Stunpulse grenades
Smart Grapple
>>
>>42354187
-"Recon" Light Power Armor *
-"Matryoshka" Reynard Custom, Medium Power Armor
-Modified Boarding Shield (NEW!)

-Shard Missiles
-X-Ray laser+GL *
-Reynard Rifle M+
-HF-Blade *
-Plasma pistol *
-Phased Plasma Channel Discharge Gauntlet (Lighning gun)
-Custom forearm HF-Blade

-Stunpulse grenades
-Half moon (Breaching charge)

-Rovinar search drone *
-Medical stasis field *
-Smart Grapple

ALL THE THINGS!
>>
>>42354268
>Are these available in EMP flavor, considering the amount of drones and PA Erid uses.
You could custom order some but they're not available right now. Your Recon suit can carry 1 missile in place of either a second rifle class weapon or your search drone.

>>42354318
Please be advised that your camo and silent movement are ineffective with the jump jet armor.
Do you plan to cause a distraction, provide fire support for the rest of the team, or hide your jump jet suit somewhere until needed?
>>
>>42354408
Oh yeah, infiltration. I am far to eager for a good fight.

-"Recon" Light Power Armor *

-X-Ray laser+GL *
-Mass Driver Rifle / Reynard Custom+
-HF-Blade *
-Plasma pistol *
-Phased Plasma Channel Discharge Gauntlet (Lighning gun)
-Custom forearm HF-Blade

-Flashbangs
-High explosives
-Stunpulse grenades
-Half moon (Breaching charge)

-Rovinar search drone *
-Medical stasis field *
-Smart Grapple

We got any hacking devices with us as well? Could be handy to have one on us.
>>
>>42354408
I think we should bring a lot of stunpulse grenades and flex cuffs as we're very likely to run into civilians and various administrative employees who are probably more useful alive than dead. A stun pistol for everyboyd on the team would be great as well.
>>
>>42354453
>We got any hacking devices with us as well?
You usually have at least a basic one as unlisted equipment.

This time you're mostly taking your usual Recon kit. You'll have to talk to the techs about coming up with a combination attachment for the forearm HF-blade and the smart grapple. The blade is a bit large for your eson suit but it dies give you better reach. The Lightning gauntlet is fitted to the left arm but it's also a bit cumbersome, intended for the flashier fights of the larger suit.

You'll get used to it.

While boarding the shuttle you let the others know to pack a spare stun pistol and restraints for any civilians you encounter.

"Is that absolutely necesary sir? They could become a liability." Ramírez points out.

[ ] Yes it is.
[ ] Actually you may have a point.
>>
>>42354926
>[ ] Yes it is.
Every civilian we're going to encounter here at this point is very likely going to be a person of at least some importance.

The House will either need them for the reconstruction effort, perhaps gain useful information from them, or if everything else fails J-D will have somebody to put blame on.
>>
>>42354926
[ ] Yes it is.
"Would you rather we kill any civilian we come across? Minimum damage possible. This world is going to belong to the House and we don't want any more angry people than what we are already going to get."
>>
>>42354926
[x] Yes it is.

They'll be useful if we come across targets for extraction too.
>>
>>42354926

[x] Other: Use your judgement.

There is no absolute in this. As a recon team, we have ZERO ability to actually police more than a handful of prisoners. And doing so locks down at least 1 of our limited team members.

That said, we may very well encounter high value targets that are worth capturing alive.

Can we not be full stupid when it comes to being a damned elite infiltration force? If someone is a threat to our team, they die. A civilian is just as capable of getting us killed as an enemy in power armor with an anti tank gun. The civilian is just less likely to pull the trigger themself.
>>
>>42355064
>>42354840

We're far more likely to encounter soldiers or 'civilians' willing to fight and die against us. Non-combatants are more than likely already in bunkers, panic rooms, or have fled.

We shouldn't expect civilians at the Baron's last stand, and should expect lots of power cell and proper power armor.

And things that will need HE love, like ammunition stockpiles, important-looking equipment, and possibly vehicles being prepared or rearmed.
>>
"Yes it is necessary. Would you rather we kill any and every civilian we come across?"

You make it clear that everyone is to make sure there are no unnecessary civilian casualties. Some of them may end up working for your House in the near future.

By now the other teams have loaded up in ground vehicles and begun to move out. Heavy repulsor tanks are beginning their advance towards the nearby highway followed by a mix of IFV's and medium tanks.

You tap the door to the shuttle cabin. "Let's go, it'll be sun up here in two or three hours."

The pilots lift off and head for the shield, looking for a good place to head under it, eventually settling on a small field lined with trees. Once you're under they activate the camouflage system.

"We'll have to keep our speed low to avoid causing excessive drag that might give us away."
"Understood."

You review the orbital scans of the estate. Much of the built up area is dominated by a large mansion, but there are several meter high walls surrounding it. Guard posts and walkways line the walls and part of the main building in addition to the motor pool.
A few particle beam turrets are emplaced around the grounds.

"We may have a problem. Guards on the walls might be able to detect our repulsors if we get too close. We can either risk it, drop you just outside the walls, or... you could jump from higher up."

"What do you mean jump? From how high?"

"Thirty meters or there about. Your suits have repulsors right sir?"

[ ] Risk it
[ ] Outside the wall
[ ] Jump
[ ] Fast rope
[ ] Other
>>
>>42355893
>[ ] Fast rope
Using our smart grapple should work.
>>
>>42355893
[ ] Fast rope
We got the grapple with us for just such an occasion.
>>
>>42355893
[x] Fast rope

I doubt the shuttle could safely make a gliding run over the wall from altitude without the repulsors and remain undetected.

And somehow I don't think Eldal would do well with a jump... or our heavy ass recon suits would be very quiet on impact.

Hopefully the darkness will mask our lines/ropes.
>>
>>42355935
>>42356216
>>42356325
Roll 2d100
>>
Rolled 56 (1d100)

>>42356520
>Roll 2d100
1
>>
Rolled 30 (1d100)

>>42356583
2
>>
Rolled 17, 39 = 56 (2d100)

>>42356520
So much to do, so little time for questing!
>>
Rolled 83, 43 = 126 (2d100)

>>42356520
Captcha was not wheelchairs this time.
>>
Will do the third roll at quarter past if nobody else does by then.

>Unrelated to the current situation
If I remember correctly, submarines are still hard to detect from orbit. Would there be a market for submarine based planetary missle defence? Most of J-D's planets seem to have large bodies of water, and if the missiles are well designed, they could be dropped by the sub, and then launch when the sub has cleared area to keep it safe from treaty compliant orbital retaliation.
>>
This is so not a skill you've been practicing.

Eldal grabs a spare smart grapple and jams it into his arm before joining the rest of you near the rear hatch. Everyone secures themselves to one of the cargo hooks built into the floor and get ready for the drop.
"We'll need to set the smart grapple systems to release before we touch down." Cross points out.

Ten seconds out the doors open. The light outside is slightly distorted by the hologram which is a little disorienting.

The co-pilot calls out the last five seconds and then you step out the back door and plummet towards the top of the building. Suit safeties kick in, diverting power to the repulsors to slow your descent. With the added tension of the smart grapple you're not accelerating at full gravity.

At the appropriate height you release and the cable begins to retract at high speed.

Oh right, bend your knees for the landi-

Your suit impacts hard enough to still damage the concrete slightly and you tumble forward from the rest of your momentum. A low wall conveniently halts your progress before you can fall off the roof of the building.

Ramírez judges the landing to have been a little rough.
"They may have detected us, we should move."

"What should we take down first?" Asks Valeri.

In no particular order
[ ] Gate defenses
[ ] AA / SAM
[ ] Power systems
[ ] Find the Baron
[ ] Motor Pool
[ ] Armory
[ ] Other
>>
>>42357002
>[X] Power systems
Causes disarray, and probably makes things a bit easier for us regardless of we do after it.
>>
>>42357667
What would the other infiltrators recommend? Eldal and the two people from intelligence should have more experience with Situations like this than Sonia does.
>>
>>42357883
>What would the other infiltrators recommend?
Ramírez is the first to answer.
"You have a target you want to take care of. Knocking out the power systems is a good idea but will probably cause him to bolt.
A few years ago I would have said to have someone stake out the motor pool, but they could have emergency teleporters on site for all we know."

"So you're suggesting we go straight for the Baron?"

"I'm suggesting some of us should while the rest go after other objectives. Even if we find him that doesn't mean we have to attack immediately."
>>
>>42358082
Eldal searches for the baron, and the people in recon armor split into teams of 2? I would guess Eris is not expecting somebody like Eldal to be present.
>>
>>42357667

We have Ramirez, the other Intel guy, Valeri and Eldal with us, correct?

I'm thinking we split into 2 teams.

Sonia and Eldal investigate and plant charges in the motor pool. Our capacity to deal with enemy armor is a very finite resource, so we should attempt to sabotage or destroy any and all present.

The others should plant charges or sabotage the AA/SAM systems. Damaging a vital motor on a gun shouldn't immediately cause alarms, as the gun shouldn't even register the issue until it attempts to track a target. The alternative would be to hide a charge to disable the gun later.

Ideally, we can set most of these things to blow by remote or timer, allowing us to infiltrate into the armory or power before we reveal ourselves.
>>
>>42358203
Seconding Eldal on the Baron, if we can keep track of his location we can plan our moves better. Eldar might even be able to replace someone close to the Baron. As for the rest it's a tough call.

>[ ] Gate defenses
Losing these might cause the target to bolt, but we do have an armour column coming so we need to deal with these.

>[ ] AA / SAM
Ideally we should try to hack these can take them over if we can, if the Baron tries to fly out we can shoot him down.

>[ ] Power systems
Destroying the primary generators could disable other things on the list or greatly reduce their effectiveness. To really be effective we also have to locate and hit the backup power too.

>[ ] Motor Pool
Sabotage and detonate later when the vehicles are crewed for maximum effect.

>[ ] Armory
We might be able to sabotage this with remote charges, but any overt move will cause them to go to defcon 1. Might be worth it to knock out any power armour before they can use them.
>>
>>42358082
Eldal, Sonia -> goes after the Baron
Ramirez, other intel guy, Valeri -> armoury, then power systems, then motor pool

It would be good to deny access to any additional heavy weaponry while they don't know that we're here.
>>
>>42358573
We could try to go after their computer system.
>>
3 teams I'd say.

One hit the motor pool.

One hit the Power systems.

One hit the AA / SAM systems.

Eldal has the avantage of being Krath so he can handle himself. We can go with Ramirez.

If we take out those 3 targets then we prevent the Baron from escaping with anything other than his own legs.
>>
>>42358675
>If we take out those 3 targets then we prevent the Baron from escaping with anything other than his own legs.
He probably has an emergency teleporter capsule next to his office and command center.

On that note, we should upgrade our lodge with a teleporter capsule.
>>
If we could find and hack the teleporter to only point towards JD worlds that would be fucking hilarious.
>>
So quite a difference of opinions.

It looks like a majority want to send Eldal to find the Baron while the rest of you go after other targets?

I think this is how most are voting.

[ ] (3 teams) Hit Armory / Motor pool first, then other targets
[ ] (3 teams) AA / Power systems first, then other targets
[ ] (3 teams) Armory / Power systems first, then other targets
[ ] (Everyone solo) AA / Power / Motor pool / Armory all at once
>>
>>42359594
>It looks like a majority want to send Eldal to find the Baron while the rest of you go after other targets?
Does Eldal think that this is going to work?
>>
>>42359594

[x] Armory/Motor pool first
>>
>>42359594
>[ ] (3 teams) Hit Armory / Motor pool first, then other targets
>>
>>42359594
>[ ] (3 teams) AA / Motor pool first, then other targets
>>
>>42359594
>[ ] (3 teams) Hit Armory / Motor pool first, then other targets
>>
>>42359653
>Does Eldal think that this is going to work?

"If our target is on planet and happens to be here, then yes I would say it stands a good chance. Good luck."

"You too."

You and Ramírez head for the motor pool with plans to sabotage some vehicles. Valeri and Cross will hit the Armory. They should be able to sabotage some of the weapons and make it look as though they hadn't been tampered with.

It takes a few minutes to find a suitable entrance you can hack without fear of a guard bumping into you. Before the hacking module can finish the entire Estate lights up as though it were mid day. Glancing up you catch sight of the cooling sphere of an explosion in orbit.

"That was in orbit right?"

"Yes, but I didn't think we made bombs that big."

Focus on the task at hand. Soon you're inside and checking over the vehicles. There are a few nice antiques in a gated off area but aside from that the rest are for military use. Less than you would have expected really, more of them must be out on patrol.

There are security scanners set up in here much like on the asteroid base. Most are quite new but all it does is slow you down. With them rerouted our shut down the two of you are able to get to work. Enough explosives are locked away in a few of the IFV's that you could cause some damage or set traps.

Do you want to set trip mines around the entrance to the Motor pool?
>>
>>42360586
>Glancing up you catch sight of the cooling sphere of an explosion in orbit.
Do we have an idea what it could have been by comparing the data on our HUD with the last know positions of ships and installations in orbit?

>Do you want to set trip mines around the entrance to the Motor pool?
I think it would be more useful to place mines on or inside the IFVs.
>>
>>42360586
Rig explosives at the entrance. Rig some of those explosives catches to go off should the IFV's start to move.

Are there any sentry guns outside of the pool entrance? Could we hack those in that case to target all vehicles or are they not automatic?
>>
Bit of a dick move but it would be better to rig individual vehicles so that the traps go off when the crew is inside.
>>
>>42360730
>Are there any sentry guns outside of the pool entrance?
A couple of them. They're controlled from a security booth. You could try to break in and kill/incapacitate the guards.

>>42360706
>>42360732
Mines inside the sabotaged vehicles / set to go off if they move. Sound good?
>>
>>42360913
>You could try to break in and kill/incapacitate the guards
Do it once the explosives are set and ready to go.

Should help us if the explosives fail to stop escapes from running away.
>>
>>42360913
>You could try to break in and kill/incapacitate the guards
I'd prefer to remain undetected in this area.

>set to go off if they move
Sounds good.
>>
>>42360586
Rig at least 1 of the IFV's to explode when someone opens a primary crew door/hatch.

Or just with a plain old proximity fuse in the crew compartment.

>explosion in orbit

If that was the gravity well generator... someone running the fleet is answering some questions.
>>
Well the mines are set.

You don't have contact with the fleet at the moment as doing so will give away your position. Right now all you can do is hope that noting vital in orbit exploded.

"We're done here, it's just a question of if we're doing anything about that guard post."
Leaving it for now seems the best option.
Unless we get another opinion on it one way or another.

Next you go after the power systems. The main generators are located beneath an outbuilding, isolated so that if they were to explode it wouldn't cause much damage. There are also emergency fuel cells for backup power.

"To knock out power we can either plant explosives to damage the generator and backups, or we can damage the power distribution system.
The second option is more difficult but would make it really hard to simply restart the systems with power from a vehicle. We would need to damage a few surge protectors then overload the grid. Suit reactors could do it but it will sap our power reserves for a minute or two."

[ ] Generator & Backups
[ ] Power distribution system
>>
>>42361736
>[ ] Generator & Backups
Big boom is fancy enough. Besides, we just trapped a bunch of their vehicles.
>>
>>42361736
>The second option is more difficult
More difficult to pull off because we'd face more guards, or more difficult we'd have to sabotage more stuff to make the plan work?
>>
>>42361863
Someone might notice some of the sabotage before you are ready to cause the power surge. It also means it has to be done right away once you're finished, not set off remotely.
>>
>>42361736
> Generator & Backups
When shit goes to shit something tells me they won't be focusing on restarting and repairing the generators so much as fleeing. Even if it is only a temporary disruption that should serve our purposes, as opposed to possibly alerting guards and being vulnerable..
>>
>>42362104
Thanks. Going with [ ] Generator & Backups in that case.
>>
>>42361736

[x] Generator & backups

Simple is sometimes best.
>>
Oh right the dice.

Roll 2d100
>>
Rolled 63, 11 = 74 (2d100)

>>42362730
>>
Rolled 85 (1d100)

>>42362730
>Roll 2d100
1
>>
Rolled 73 (1d100)

>>42362765
2
>>
Rolled 48, 94 = 142 (2d100)

>>42362730

Blowing the taco stand!

And nearing good old 300

Captcha, stop giving me forklifts when you want me to pick cars!
>>
It takes a few minutes to locate the best entry points to reach the generator and slip past the guards. It's a good thing you didn't just knock out the power right away as it would have resulted in having to fight a ton of guards. Plenty of them are outfitted with fusion guns, newer blasters, and some kind of carbine like weapon that looks like a water gun. There are also a few mass rifles but they're in the minority.

Your grenades and explosives would not have been enough for this job. You'll need to look into procuring micro explosives for demolition work in the future.

The generator is the first to be set. Even with all you salvaged from the motor pool it wouldn't have been enough to crack the reactor casing of the small fusion power plant. It is enough to wreck everything attached to it though and that will do.

Finding all of the backup fuel cells turns out to be a pain in the ass until you connect with Eldal. He hasn't found the Baron but he was able to crack some of the biometric lockouts and gain access to a few systems.
"Sending you locations of all the fuel cells."

"Thanks. Find anything else useful?"

"I'm going through Ukalah's personal logs right now. He called for reinforcements from another Aries holding facilility after the Zeus was crippled. They're scheduled to arrive two days from now."

"How much?"
"Another three assault corvette wings, a Battleship squadron, carriers, five thousand fighter drones and a Medium cruiser scale repair ship to get the Zeus operational again."
>>
>>42363475
That sounds like perfect info to pass on to the Knight's Errant task force as evidence.
>>
>>42363475
>>42363651
Also sounds like a perfect opportunity for MORE salvage. Especially if our fleet right now is in combat with the rest of the local Erid fleet and kicking their shit in. If they lose those ships as well then they don't stand a chance against our forces, even with the Zeus back to operational status.

Seriously, we got to get ourselves some of those Athena class battleships. They've been wreaking our stuff and are though to crack. We've take out what? 2 squadrons of them?
>>
Also we are into autosage.
>>
>>42363475
>He hasn't found the Baron but he was able to crack some of the biometric lockouts

Ask him if he can find something in those logs about that incident that cost Sonia 100 million and 9 months of boredom.
>>
>>42363807
>>42363651
Frankly, it sounds like a perfect opportunity for us to get our teeth kicked in. If the reinforcements join up with the forces they've already got, we're going to be in very hot water. All the more reason to nab the Baron now.

Also, see if Eldal can find any secret lovers of the Baron. It's absurdly unlikely, but it would be extremely convenient if we could use them for leverage.
>>
>>42363880
Well see it like this. They had 7 wings of Corvettes/Frigates, 4 squadrons of Cruiser, one Medium and 1 Squadron of Battleships. We wreaked that and they have had no chance to escape due to planets gravity well and our own artificial made one.

Just that is just about over 500 ships lost. Then the response fleet should be returning to the planet after we're done. How many ships where that? 6 wings? Those we can wreak as well since we did not exactly take heavy loses. Add to that another 1-2 wings worth of ships we destroyed when raiding and Erid is looking at a pretty substantiatial amount of loses.

Another 3 wings and 3 carriers in 2 days time is manageable. But you are probably right, taking the Baron and forcing a surrender right now is preferable.
>>
If you'd waited a few more days to attack it would have been nearly impossible to bring enough force to bear on their separate fleet elements. That many fighters alone could have chewed through your fleet even with the best point defense, missile barrage or Plasma ball volley.

The power systems are rigged and ready to go. Valeri reports that the Armory is also taken care of. Apparently there was more backup equipment there than any of you figured.

Weapons fire in the distance is getting closer. It sounds like the tanks columns are running into some fierce resistance. Stray particle beam fire is beginning to increasingly fill the skies overhead and the estate's AA defenses have begun to open up.

The others could use a hand with the AA systems unless you wanted to blow the power systems now and see if that will shut them down.

Before you can give the order the main gates open and a small convoy of repulsor vehicles pull into the courtyard. Troops and pilots are quick to unload, the officers shouting orders to everyone in the area.

>>42363869
>>42363880
Nothing about those... wait he mentions in passing you got arrested and finds it rather funny.

"Sonia what is that noise?" Eldal asks about the shouting in the courtyard.

"Download the logs then get out." you tell him.

You spot a familiar looking officer directing a few others from the newly arrived convoy.
"Load the remaining power armor into the IFV's. Theo, get the emergency funds from the safe. You have ten minutes to clear out. Everyone that's been here sitting on their hands, make yourself useful or head for the evac area to the north."

Is that Baron Ukalah? His beard is different and he's wearing a white shirt with the uniform jacket slung over his shoulder so it's impossible to make out his rank.

[ ] Blow the generators
[ ] Attack the exposed troops and officer
[ ] Take officer (Baron?) hostage
[ ] Other / Some combination of the above.
>>
>>42364174
>Is that Baron Ukalah? His beard is different and he's wearing a white shirt with the uniform jacket slung over his shoulder so it's impossible to make out his rank.

Do we have any facial recognition software installed in our PA?
>>
>>42364174
Oh dear, oh dear. Aint this just delicious. The prey just walking to us with open arms. But as the saying goes, the patient hunter gets the prey.

[ ] Follow the "Baron" until a proper opportunity presents itself. Like when he is alone in a room or in a less crowded area where we can nab him and GTFO more easily.

Also have our favorite Krath move is butt over here. If we can get him alone then maybe we can switch out the two of them. That could lead to all kinds of shenanigans such as transferring all those emergency funds to a bank account of our own which we can use to fund black projects.

Have team two move on to the AA / SAM system. Need air dominance if we are to take control of area easily.

>>42364266
Also this.
>>
>>42364174
> Other / Some combination of the above.
Nab him when he's a little separated, blow the generators then as a distraction. Even if this isn't the baron chances are its family, high up family. So basically what Madman said.
>>42364339
>>
>>42364174

[x] Blow the generators
[x] Attack the exposed troops and officers

We should open up with a pair of stun grenades. If we can stun a few of these bastards, they're easier targets.
>>
>>42364174
>[ ] Other
Well, it seems we have 10 minutes to ID the guy. If he's the Baron, we should definitely try to take him alive.
>>
>>42364266
>Do we have any facial recognition software installed in our PA?

"Power up the Cassi's and set them for auto fire, I don't care if they hit our drones occasionally!"

You flip through the programs on your suit while ordering the other half of your team to deal with the AA guns, eventually finding the facial recognition system.

>Partial match detected
"Partial?"
>Deviations consistent with recent reconstructive surgery
The display lights up parts of the face that don't match. Looks like he must have been hit in the face with a melted support beam. Probably him, but there's still a chance that it isn't.
>>
>>42364952
Wait, did Eldal find anything in the Barons logs about him having facial reconstruction? I mean he is going through them isn't he?
>>
>>42364952
Is the Baron supposed to have any siblings or twins?

Anyway, while this might be a body double I think it's worth the risk. We just need to decide if we try it while he's still here, or in the IFV.
>>
>>42364952
Son or clone?

Either way, BARGAINING CHIP!
>>
The armoury and motor pool are about to blow as soon as the troops try to take out equipment, so as soon as that happens we blow the generator too.

If we can nab him a blood test would confirm his identity as the Baron or a relative. He could also turn out to be a clone but that's illegal IIRC and would put the boot to his legitimacy as Earl in practice.
>>
>>42365047
>did Eldal find anything in the Barons logs about him having facial reconstruction?
Nothing in the past week.

>>42365062
>Is the Baron supposed to have any siblings or twins?
Siblings, but each of them married into other Houses.

>>42364339
>>42364663
>>42364877
>>42365062
Hostage / Capture

>>42364712
Blow generators / attack

It seems you'll try to grab him when he's away from the rest of the others, or when an opportunity presents itself.

[ ] Wait for a good opportunity
[ ] Create an opportunity
Roll 1d100
>>
Rolled 64 (1d100)

>>42365488
>[ ] Wait for a good opportunity
but try to
>[ ] Create an opportunity
If time runs out.

>Baron's log
We have to check at some point if he knows who had Bekka kidnapped.
>>
Rolled 81 (1d100)

>[ ] Create an opportunity
HAHA

TIME FOR LIGHTNING
>>
Rolled 20 (1d100)

>>42365488
>[X] Wait for a good opportunity
>>
Rolled 68 (1d100)

>>42365488
>[ ] Wait for a good opportunity
>>
"Ramírez get set to cover me."

"What do you in- oh."
You can only imagine the rest of that sentence was a long sigh of annoyance.

It takes a minute or two to find an opportunity. At first it looks like the baron will head inside the mansion, but he soon turns back and points our a pair of soldiers slacking off.

After a few more seconds of providing motivation they're hard at work with helping the evacuation.

With that done he taps his com and contacts one of the people that have already gone inside listing off a few post evacuation plans and telling some to take cover at a particular safe house until this is all over.

"I'll arm the pulse warhead to wipe the database, you worry about every thing else. See you in five minutes."

As he turns to head up a flight of stars you grab him from behind and catch him in a headlock. An attempt to elbow you gets him nowhere but proves to only be a distraction as he draws a small combat knife with his left hand and stabs backwards, trying to gut you. You break his right arm trying to hold him and avoid the HF-knife. It barely misses you. After a short struggle you've got his left arm pulled back and up, forcing him to the ground.

Two marines that try to rush to his aid are bisected by Ramírez.
"Got you covered." he informs you.

"Identify yourself." You demand of the prisoner.

Sure enough he says that he is Baron Ukalah.

"Prove it. Order your men to stand down and surrender." You pull the com from his belt and hold it near his head.

"I have... a better idea. Three hundred million in cash to get me off this planet."

Yeah this is probably him.

>What say?
>>
>>42366821

Break his legs.

Repeat demand.
>>
>>42366821
>"Oh, don't worry, this planet is worth far more in materials." restrain him and prepare for our armored column/more sabotage.
While stealing the barons money is nice he is the fulcrum of the resistance. If he gets away those reinforcements will surely mess our day and plans in general up. That and alot of people wouldn't be happy with us. Offering bribes, even ridiculously large ones, tends to be less effective on the financially independent.
>>
>>42366821
>>What say?
"Sorry, not interested. Also, if you had money to throw around, we wouldn't be in this situation in the first place. Now please tell your troops to surrender or this is going to be unpleasant."
>>
We got quite a lot done this weekend. Thanks for the thread TSTG, it's been fun.

>>42366919
I'd say that's a tad much but then again I have no idea if we actually need to break something permanently to hurt him enough. It's probably useful if the guy can walk on his own, considering we still need to get out of here.
>>
>>42367010
>Offering bribes, even ridiculously large ones, tends to be less effective on the financially independent.
Well yes against you they would be less effective

So, not interested or actually hurt him?
>>
>>42367507

Guy saying 'break legs' here.

How would Eldal like to be rich before vanishing 'into exile with the FA'?
>>
Capturing is preferable to killing him, but getting him to order his forces to surrender is better than capturing him.

If it comes down to it we could totally have Eldal just eat his brain. Though I'm pretty sure in this carnivorous mind reading isn't admissible in court, talk about coercion.
>>
>>42366821
>>42367507
Not interested, he can use his money to buy himself a life under house arrest. Or maybe in exile if he stashed more funds elsewhere.
>>
>>42367609
If Eldal is up for eating him... we just swap them out like a true Krath identity swap.

A mysterious deal crops up that sees 'the Baron' head off to the FA, then vanish or get assassinated.

We need to learn where that safe house is, anyway. VIPs be heading there.
>>
>>42367507

We're about to fall off the board anyway, just put it in a survey.

>>42367609

I think Krath have a less lethal mind reading option available. Still unpleasant from what I remember.
>>
I find the whole krath thing pretty creepy and really don't want to go there.
>>
>>42367563
He might not be able to get away with that. Other Krath would eventually find out.

>>42367832
Krath are intended to be creepy.

"Sorry, not interested. Why don't you save your money, you'll need it for your legal defense."

The Baron is silent for a moment.
"Really you should be paying me to tell my men to surrender. Everyone and everything that get's blown up as long as this fighting continues weakens YOUR future House."

"We've been worse off and if I need to I can still kill you and get that surrender. Or maybe it would be worse than death?"

"What are you babbling about. If you're out for vengeance or something then just do it."

You flip to a private channel.
"Eldal did you take Krath Intimidation 101."
"I do not believe that is a real thing."
"Do some creepy face shape changing in front of him."

The Krath becomes visible crouching down next to you. The rest of the Baron's men are taking up positions nearby, waiting to see what happens.

Eldal changes his face to match the Barons.
"You mean like this?"

Then his voice changes. "Or like this?"

Ukalah scowls. "Alright, you've made your point. Let me up."
>>
>>42367956
They are only creepy if they actually do... well, creepy things. It's not like it's a hobby for him.
I hope.
>>
>2 days later
>Former House Erid border region.

A fleet composed entirely of Aries starships reverts to real space some 50 lightyears short of their destination.

"Report."
"We've been dragged out of FTL by a gravity well. It's not on any of the charts."

Checking the displays they show five wings of assault corvettes ahead of them just inside the gravity well. Behind those are five more wings of attack corvettes, a pair of medium cruisers and one of the spiky ball shaped singularity generators House Ber'helum has been selling lately.

"Additional contacts aft. Four squadrons of Royal Guard and Knight Class cruisers. IFF marks the ones ahead as House Jerik-Dremine and the ones behind as one of the Errant Knight units allied with the Ruling House."

"Sir we're being hailed on all channels." reports coms.
"Put it on." replies the captain, knowing he's not being paid enough for this shit.

"This is Baron Archivald to all Aries starships. The local branches of the Aries corporation has been found supporting a terrorist organization. As a result our Government has nationalied their assets in Jerik-Dremine territory.

Withdraw from this space or you'll be charged with aiding and abetting their crimes and your ships will be impounded."

"What do we do sir?" Asks coms.
"We get the hell out of here. Nobody told us to go to war with the Ruling House. Not yet anyways. Helm full about, all ships full about, get us out of here."
>>
Thread archived. Don't forget to vote and see you hopefully next weekend!

Can't promise that's when the next game will be but will try. As usual I will post schedule changes on the wiki main page as I find out about them.
>>
>>42368225
...
If the gravity well generator didn't cause that explosion... what did?

Thanks for running, TSTG!
>>
>>42368303
Heavy antimatter torpedo.
>>
>As a result our Government has nationalied their assets in Jerik-Dremine territory.
DELICIOUS SALVAGE

Also wtf was that explosion in orbit? Tune in next week I guess.
>>
>>42368301
Thanks for running the quest despite a lot of stuff happening IRL, TSTG.

>>42368303
I'm curious about that as well.

>>42368225
>>Former House Erid border region.
So, next thread we get to divide the cake?
>>
>>42368336
>So, next thread we get to divide the cake?
And finally get promoted to Baron?
>>
>>42368602
>And finally get promoted to Baron?
Maybe even double Baron.
>>
>>42368602
>>42368627

inb4 passed over for promotion due to loltreason
>>
>>42368689
>in b4 all the power groups sonia has pissed off within j-d take turns getting her punished for treason

Take a seat Sonia, this is going to take a while.
>>
>>42368627
>>42368602
Viscount?

http://houseanddominion.wikia.com/wiki/Nobility_in_the_Dominion
>>
>>42368753
I don't think J/D even has 1 Viscount.

Next rung on the ladder to aim for!



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