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/tg/ - Traditional Games


Rolled 74 (1d100)

Last time among the bandits we raided a survivor supply line, took down a zombie horde with some artillery fire, and designed some new tech.

Did some trading and got a hero upgrade for our rogue super soldier. Salvaging is as always good in the junkyard in a megacity we call home.

Even though monsters and zombies are everywhere. In this junkyard and the megacity section we live in. The end may come for us eventually particularly now the first Brood Commander is upon us as well as other smarter brood organisms have finally taken shape.

We have been warned this was coming and now with the lack of prep we may very well be found wanting.
>>
Rolled 46 (1d100)

>>42317263
>>>>>Turn 44
>>>>>>>>A. Raid.
>>>>>>>>B. Try to improve the base
>>>>>>>>C. Try to improve Armaments
>>>>>>>>D. Research technology
>>>>>>>>E. Salvage shit
>>>>>>>>F. Scout
>>>>>>>>G. Explore
>>>>>>>>H. Your choice
>>>>>>Points: 2 resource.
>>>>>>Pop 3132
>>>>>>Military 2500
>>>>>>Food: Average
>>>>>>Water: Average
>>>>>>Morale: Good
>>>>>>Medicine: Very Good
>>>>>>Health: Good
>>>>>>Armaments: Good
>>>>>>Fuel: Average
>>>>>>Tech level: Low and Looted
>>>>>>Reputation: Gang
>>>>>>Infrastructure: Bandit Barracks. Medical Bay. Vehicle Bay. Engineering Bay. Armory. Private Quarters. Bosses Quarter. Drug Den. Drug Lab. Tek Lab. Tek Workshop. Ammo Press. Munitions Dump. Secret Storage. Secure Cells. Bandit biofuel Refinery. Bandit Bar. Tek Filtration Enviro system. Mek Lab. Biomek Lab.
>>>>>>Defenses: Fortified Superstructure. Armor Plating. Tek Turret Network. Mono Wired Fence.
>>>>>>vehicles: Bandit Technical 100. Bandit bikes 200. Bandit Choppers 5. 100 devastator bikes. 20 Salvaged Laser AA. 20 Paramilitary Smart Bombardment Artillery.
>>>>>>Power: Nuclear Reactor. Fast Breeder Reactor. Tek Plasma Pumpa. Biofuel Generator.
>>>>>>Weapons: Pistols. SMGs. Rifles. Shotguns. Mortars. Machine Guns. Rocket Launcher. Knives. Scrap Blades. Scrap Ax. Crude Clubs.
>>>>>>armor: Bandit Wraps(abundant). Partial Bandit Armor(plentiful). Bandit Body Armor(average). Bandit Full Body Armor(rare). Bandit Power Armor(200 suits). Mad Masks(2k).
>>>>>>communications: Crazed Comms. Long Range Radio.
>>>>>>Materials: Supply 1. Drugs. Booze.
>>
Rolled 75 (1d100)

>>42317263
>>42317291
Action - 1
Present a gift of the flesh of the horde of superfast zombies we were able to kill.

"Conrad, prepare us to envoy to the Broodlord so that we may present ourselves to him."
>>
Rolled 30 (1d100)

>>42317468
I agree with this, however I say we should also take this opportunity to attempt contact with the Survivors enclave, informing them about the oncoming Brood, and offer them a temporary alliance in the hopes of defeating the Brood together.
>>
>>42317570
Really? Lose all we've built up for the Brood to be our allies as well as losing Conrad?

Not to mention how the Survivors are probably a little more than pissed about our recent raid on their food caravan.

We'll have more luck with the Tekkies as an ally than them.
>>
>>42317291
Use the zombie meat as a gift.

Give Conrad and Doc the resources and time to prepare us to be in the good graces of the Broodlord
>>
Rolled 82 (1d100)

>>42317730
dice
>>
Rolled 65 (1d100)

>>42317570
NO!

>>42317291
My vote is gather some samples from the dead horde of zombies we wiped out, lets chat with this brood lord and give him the Zed flesh.
>>
Rolled 18 (1d100)

>>42317791
>>42317730
>>42317468
Voting for diplomacy preparations
>>
Rolled 9 (1d100)

>>42317791
>>42317468
>>42317730
>>42317857
I also vote for diplomacy and feeding the brood dead zombies
>>
Rolled 70 (1d100)

>>42317468
>>42317791
Zombie flesh has been given to brood forces. Meanwhile our own forces ride out to meet the new broodlord...who was an expectedly big son of a bitch.

A big bulbous levitating mass of flesh hanging over a strange growth was revealed to be the broodlord. It was less then amused at our presence.

"So you are the ones who dare intrude upon Brood domain. You assist Brood but are not Brood. You are either very brave or very stupid. I do not know which. Personally I am leaning towards stupid."

"Enough you young whipper snapper. We work with those because we seek same thing."

"...That is?"

"The progenitor. Surely you do not feel it?"

"...We are to await the return of the progenitor until then we prepare and expand."

"Then you are following the wrong course of action. The proginator does not wish to be found or come."

"...Then we wait."

"No. We die just as we had last time."

"Last time?"

"Do you think you are the first foolish Lord? That is why we must seek the progenitor."

"Then why we need them?"

"We need them because they seek the progenitor but do not seek to harm. Instead the opposite they wish to protect progenitor. We are on the same side because we wish to serve but they wish to protect."

"I am not fond of these new creatures."

"Too bad for you the Creep, I, and soon the brains will disagree with you Lord. If you think being the First will insure your domination you will be wrong."

"Oh why is that?"

"Because another Lord is already being grown and I doubt that one will side with you so easily..."

"You are NOT the leader or brain!"

"No but I am Infestor. I am champion. I am Brood. And I unlike you IS both elder and stronger! You are nothing before me Lord...you are just a common lord I am on the other hand no common Creeper."

"Then why shouldn't we infest them?"
>>
Rolled 40 (1d100)

>>42318399
"...well you can try but don't expect it to work on the super soldier."

What say?

Its worth noting that the 'nest' is not quite a nest anymore. There is now many strange structures that have been grown or are developing. New lifeforms are also noted to be creeping around.
>>
>>42318473
>>42318399
This is an extremely precarious situation, and I am currently wracking my brain and coming up with the right words.

They will be vital.
>>
Rolled 78 (1d100)

>>42318473
Because the Brood may be able to adapt but we can go places you would be hunted, we can move among humans without suspicion, we provide for the brood to grow strong in the shadows, we all know the greatest hunters are the patient ones. Join us young lord, gather your strength and forces and together we will find the Progenitor we both seek to protect and serve.

(anyone got any other ideas)
>>
>>42318683
Something along these lines.

We should mention that the Brood assimilates, it gathers samples from its enviornment, uses these samples to improve itself, grow strong.

But the Broods ability to gather these samples is limited entirely to a Brood method.

We bring a second method, a separate and additional way to gather samples that can assist the Brood beyond its current scope. We raid, we barter, we discuss with others without necessarily assimilating or forcing them and this allows us to draw from far and wide.

See how we were able to bring forth Zombie corpses, various resources, and even help them crush a monster den in its entirety.

In our current state, we are able to help the Brood in a way the Brood is not able to, separate, but protective.

>Here is something from a really old game probably not known to new anons
"And most of all, one of us IS on a quest to find the Progenitor and not just serve but also protect it, and the one related to it.

Secondly, if we were to work together, your Brood just may be able to aquire his Genes to add to your own, without having to fight or bear the risk of the Super escaping, which believe me even if you kill us human plebs he will just move on.

Your hive may in fact, if we are able to achieve our goals, gain the benefit of Super Soldier DNA."
>>
Crap, and now I have to move onto my phone. I hope more anons pop in to help give ideas.
>>
Rolled 80 (1d100)

>>42318683
"What do you think Infested are for? They do not have to be as obvious as other brood organisms."

>>42318828
"hm...related? Yes the progenitor does not follow the usual scheme of things it required the aid of another."

"Super soldier DNA is not so easy to acquire due to failsafes that you humans love oh so much. Very troublesome for us Brood."
>>
>>42318938
>"Super soldier DNA is not so easy to acquire due to failsafes that you humans love oh so much"

"And that's exactly what I mean.

You presume that we are just like every other human.

We're not.

We're fucking goddamn BANDITS.

You know all those failsafes? The countermeasures that cause madness and panic in any human?

WE EAT THAT.

That Super Soldier is living proof of it. Want to know why?

Because a very good friend named Ginny and her boyfriend did the impossible.

They bypassed his failsafes and countermeasures, and gave him the ultimate gift.

The gift of life giving.

That man, YES, a MAN now can give up his seed just like any other human, partake in the process of making and creating new life.

That's what makes us different.

What presents itself as madness and countermeasure to ward off other humans, we embrace it.

The DNA is there, and you can choose to chase it and watch it run away.

Or you can help us, let us join you yet not join you, assist yet not be assimilated, and you will gain the DNA and more."
>>
Rolled 40 (1d100)

>>42319042
"...Your offer is tempting but we can do something similar through infested. Through infestation we acquire assurance, but...very well we shall try it out. After all some places infested cannot go but you can. Hopefully this does not disappoint."
>>
>>42319356
"Hopefully indeed.

But, I like to think I can take comfort knowing that if we fuck up, I can't imagine a better way to die than being assimilated into a goddamn badass Brood host who'll carry on our legacy of ass kicking and name taking."
>>
Hard to post actions on phone, I suggest someone roll to find some cargo crawlers to help in our next raid.
>>
Rolled 18 (1d100)

>>42319356
>>42319819
Cargo crawlers are tad slow and not well suited to the quickness that is raids.

>>>>>Turn 45
>>>>>>>>A. Raid.
>>>>>>>>B. Try to improve the base
>>>>>>>>C. Try to improve Armaments
>>>>>>>>D. Research technology
>>>>>>>>E. Salvage shit
>>>>>>>>F. Scout
>>>>>>>>G. Explore
>>>>>>>>H. Your choice
>>>>>>Points: 2 resource.
>>>>>>Pop 3132
>>>>>>Military 2500
>>>>>>Food:Below Average
>>>>>>Water:Below Average
>>>>>>Morale: Good
>>>>>>Medicine: Very Good
>>>>>>Health: Good
>>>>>>Armaments: Good
>>>>>>Fuel: Average
>>>>>>Tech level: Low and Looted
>>>>>>Reputation: Gang
>>>>>>Infrastructure: Bandit Barracks. Medical Bay. Vehicle Bay. Engineering Bay. Armory. Private Quarters. Bosses Quarter. Drug Den. Drug Lab. Tek Lab. Tek Workshop. Ammo Press. Munitions Dump. Secret Storage. Secure Cells. Bandit biofuel Refinery. Bandit Bar. Tek Filtration Enviro system. Mek Lab. Biomek Lab.
>>>>>>Defenses: Fortified Superstructure. Armor Plating. Tek Turret Network. Mono Wired Fence.
>>>>>>vehicles: Bandit Technical 100. Bandit bikes 200. Bandit Choppers 5. 100 devastator bikes. 20 Salvaged Laser AA. 20 Paramilitary Smart Bombardment Artillery.
>>>>>>Power: Nuclear Reactor. Fast Breeder Reactor. Tek Plasma Pumpa. Biofuel Generator.
>>>>>>Weapons: Pistols. SMGs. Rifles. Shotguns. Mortars. Machine Guns. Rocket Launcher. Knives. Scrap Blades. Scrap Ax. Crude Clubs.
>>>>>>armor: Bandit Wraps(abundant). Partial Bandit Armor(plentiful). Bandit Body Armor(average). Bandit Full Body Armor(rare). Bandit Power Armor(200 suits). Mad Masks(2k).
>>>>>>communications: Crazed Comms. Long Range Radio.
>>>>>>Materials: Supply 1. Drugs. Booze.
>>
>>42319850
What sort of vehicle would help?
>>
Rolled 74 (1d100)

>>42319977
Bandit looter variant vehicles. They are fast and able to carry quite the volume of heavy goodies.
>>
Rolled 95 (1d100)

>>42320033
>>>>>>>>E. Salvage shit
Search for Bandit Looter Vehicles or any Chasis for them we can upgrade in the base.
>>
Rolled 48 (1d100)

>>42320150
Vote
>>
Rolled 29 (1d100)

>>42320150
Vote
>>
Rolled 8 (1d100)

>>42320150
Rolling
>>
Rolled 45 (1d100)

>>42320150
Against all luck our forces managed to find some advanced wrecked vehicles that with some work could be turned into a looter vehicle...problem is our lads don't know the specific pattern to the vehicles in question. The looters do...but we don't have any among us.

>>>>>Turn 46
>>>>>>>>A. Raid.
>>>>>>>>B. Try to improve the base
>>>>>>>>C. Try to improve Armaments
>>>>>>>>D. Research technology
>>>>>>>>E. Salvage shit
>>>>>>>>F. Scout
>>>>>>>>G. Explore
>>>>>>>>H. Your choice
>>>>>>Points: 2 resource.
>>>>>>Pop 3132
>>>>>>Military 2500
>>>>>>Food: Low
>>>>>>Water: Low
>>>>>>Morale: Good
>>>>>>Medicine: Very Good
>>>>>>Health: Good
>>>>>>Armaments: Good
>>>>>>Fuel: Average
>>>>>>Tech level: Low and Looted
>>>>>>Reputation: Gang
>>>>>>Infrastructure: Bandit Barracks. Medical Bay. Vehicle Bay. Engineering Bay. Armory. Private Quarters. Bosses Quarter. Drug Den. Drug Lab. Tek Lab. Tek Workshop. Ammo Press. Munitions Dump. Secret Storage. Secure Cells. Bandit biofuel Refinery. Bandit Bar. Tek Filtration Enviro system. Mek Lab. Biomek Lab.
>>>>>>Defenses: Fortified Superstructure. Armor Plating. Tek Turret Network. Mono Wired Fence.
>>>>>>vehicles: Bandit Technical 100. Bandit bikes 200. Bandit Choppers 5. 100 devastator bikes. 20 Salvaged Laser AA. 20 Paramilitary Smart Bombardment Artillery.
>>>>>>Power: Nuclear Reactor. Fast Breeder Reactor. Tek Plasma Pumpa. Biofuel Generator.
>>>>>>Weapons: Pistols. SMGs. Rifles. Shotguns. Mortars. Machine Guns. Rocket Launcher. Knives. Scrap Blades. Scrap Ax. Crude Clubs.
>>>>>>armor: Bandit Wraps(abundant). Partial Bandit Armor(plentiful). Bandit Body Armor(average). Bandit Full Body Armor(rare). Bandit Power Armor(200 suits). Mad Masks(2k).
>>>>>>communications: Crazed Comms. Long Range Radio.
>>>>>>Materials: Supply 1. Drugs. Booze.
>>
Rolled 80 (1d100)

>>42320611
Then we need to buy some advice from the Tek-Bandits, but we don't got any loots to pay them.

AND the food and water is low again.

>>>>>>>>A. Raid
"Food, water, loots, any questions? No. GO GET SOME."
>>
Rolled 68 (1d100)

>>42320706
Loot!
>>
Rolled 26 (1d100)

>>42320764
Loot
>>
Rolled 29 (1d100)

>>42320706
Rolling
>>
Rolled 92 (1d100)

>>42320706
Raiding forces sent out. They had yet another good run this time around and came back with the spoils of their trip. As per usual we been quite lucky lately.

>>>>>Turn 47
>>>>>>>>A. Raid.
>>>>>>>>B. Try to improve the base
>>>>>>>>C. Try to improve Armaments
>>>>>>>>D. Research technology
>>>>>>>>E. Salvage shit
>>>>>>>>F. Scout
>>>>>>>>G. Explore
>>>>>>>>H. Your choice
>>>>>>Points: 5 resource. 2 loot.
>>>>>>Pop 3132
>>>>>>Military 2500
>>>>>>Food: Great
>>>>>>Water: Great
>>>>>>Morale: Good
>>>>>>Medicine: Great
>>>>>>Health: Very Good
>>>>>>Armaments: Very Good
>>>>>>Fuel: great
>>>>>>Tech level: Low and Looted
>>>>>>Reputation: Gang
>>>>>>Infrastructure: Bandit Barracks. Medical Bay. Vehicle Bay. Engineering Bay. Armory. Private Quarters. Bosses Quarter. Drug Den. Drug Lab. Tek Lab. Tek Workshop. Ammo Press. Munitions Dump. Secret Storage. Secure Cells. Bandit biofuel Refinery. Bandit Bar. Tek Filtration Enviro system. Mek Lab. Biomek Lab.
>>>>>>Defenses: Fortified Superstructure. Armor Plating. Tek Turret Network. Mono Wired Fence.
>>>>>>vehicles: Bandit Technical 100. Bandit bikes 200. Bandit Choppers 5. 100 devastator bikes. 20 Salvaged Laser AA. 20 Paramilitary Smart Bombardment Artillery.
>>>>>>Power: Nuclear Reactor. Fast Breeder Reactor. Tek Plasma Pumpa. Biofuel Generator.
>>>>>>Weapons: Pistols. SMGs. Rifles. Shotguns. Mortars. Machine Guns. Rocket Launcher. Knives. Scrap Blades. Scrap Ax. Crude Clubs.
>>>>>>armor: Bandit Wraps(abundant). Partial Bandit Armor(plentiful). Bandit Body Armor(average). Bandit Full Body Armor(rare). Bandit Power Armor(200 suits). Mad Masks(2k).
>>>>>>communications: Crazed Comms. Long Range Radio.
>>>>>>Materials: Supply 1. Drugs. Booze.
>>
>>42321254
"Hey Ginny, we need some technical advice from Looters. You guys are proficient at Looter Tek right?"
>>
Rolled 5 (1d100)

>>42321254
Alert

A ghoulish caravan is passing through!

They offer fuels, weapons, armor, tech, and necessities.

>>42321294
"...no not really. Looter tek is weird shit sucks ass too until they get ravager...then well they certainly compensate for all that time of sucking ass. Its why Ravagers are something you don't pick a fight with. Their weaker kin on the other hand...not a bad idea."

"Looter tek is weird though granted not out there as mad or crazy but still tricky to work with. Looters get around you see..."
>>
Hey Genie, was it purely coincidence that Voss was a Reaver or do Ghouls tend to become reavers more often than humans?
>>
>>42321372
>>42321372
Voss was originally human and a reaver but died but due to being a cannibal he came back a ghoul and stayed a reaver all the while. He just hated HATED being a ghoul due to the hunger and despite him getting lucky enough to keep 'sane'.

Humanity or ghoul has no matter in terms of being a reaver. Reaver ghouls are rare and more often then not are the result of a deceased human cannibal reaver but they come back.
>>
>>42321345
"What kind of tech you offering?

You wouldn't happen to have any mutant tech relating to studying mutations? You ought to be the type able to survive in the wasteland and meet the mutants there.

Or just any lab related tech will do."
>>
Rolled 54 (1d100)

Do they have any tech that will help us fix the looter vehicles?
>>
Rolled 58 (1d100)

>>42321554
"Ghoulish, mutant, monster, bandit, and salvaged tech from the wasteland."

"...Mutation tech? Yeah we got some splice slices and other crap."

"What kind of labtech you want? Already got the Tekkies breathing hard down our necks."

>>42321665
"Looter tech? Hell yeah we got looter tech for sale...even some special 'ravager' stuff hheheheh the last one is going on auction obviously."
>>
>>42321687
>"...Mutation tech? Yeah we got some splice slices and other crap."
>"What kind of labtech you want?
"We're actually trying to engineer a mutation.

A fertility Mutation, not for a human though otherwise we'd just buy drugs.

We would have wanted to find some fertility mutagens instead but if we had the ability to make those we'd be rich enough to just bought out your entire stock and given you leftovers.

Doc, perhaps you might be of assistance in explaining the type of tech we need and if these fine Ghoulish Gentlemen can provide it?"
>>
Rolled 60 (1d100)

>>42321771
It might help that we're not trying to make something mass produceable but really only want to trigger the mutation for the creeper to be fertile.
>>
>>42321895
Yeah, a mutation trigger.

The fertility mutation is already there, it's just finding it and activating it.
>>
Rolled 11 (1d100)

>>42321771
"Shit everybody wants fertility mutagens in the wasteland only ones I ever heard had a line on that were the Moms, but considering how its still not on the market I hate to think why."

"A fertility mutation ain't easy to engineer otherwise all the biotechs would be filthy rich especially the biotech think tanks. We got some biotech labs for sale though."

"Many of the labs that specialized in mutation have long since Fallen or been overrun. Luckily we are a ghoulish caravan we do indeed have lab stock dealing in mutation but its very expensive...after all you places you got to go don't make it easy and if your even a tad unlucky its all for naught."

>>42321895
"Tinkering with Brood biotech is...well I cannot even put into words how difficult it is."
>>
>>42321914
>we do indeed have lab stock dealing in mutation but its very expensive...
"Name us a price, we almost surely do not have the capacity to pay it, but one day we will and we'd like to be able to call you then and buy it.

How much for the Ravager tech as well?

Even if we can't afford either of those, there will still be some other things we'd like to buy right now, so your time is still well spent."
>>
Rolled 56 (1d100)

>>42321990
"If you can't pay we wont sell it to you but another instead. Shit is worth too much just to hold onto for a 'maybe in the future'."

"Ravager tech will be sold in an auction to the highest bidder."
>>
>>42322049
"Eh. . .alright. Darn, so close.

Let's see, for 2 loots. . .can you at least help us repair some of these Looter wrecks into working order and show us how?

If not, how about those "necessities" we'd like something that will help our food stocks last longer, or rather, supplement our food stock and slow the decrease.

There's also some scanning equipment we'd like to buy, whatever can help us find loot faster and easier."
>>
Rolled 32 (1d100)

>>42322144
"We just sell don't build em."

"Auto food Converter or something to help stretch em?"

"You can't buy anything but really simple scanners for 2 or less nor something for finding loot at that matter."
>>
>>42322188
>Auto food Converter or something to help stretch em?
Yes, we'd consider that worth two loots.
>>
Rolled 37 (1d100)

>>42322214
"Two loots for a food converter you trying to skimp me? A large crate of food for 1 loot."
>>
>>42322259
"1 Large crate for 1 loot? Sold.

We may not be rich, but never let it be said we wasted a caravans time and left them empty handed."
>>
Rolled 70 (1d100)

Action - 1
1 loot for 1 Crate of Food, we don't waste their time.

"At every turn, we keep overshooting our goals and realizing how much more complex and costly it is.

We want to mutate Conrad, and were hoping to get started on research. But we need better lab tools for this, and already the lab tools we can get are expensive as shit.

We wanted to be able to loot better, so we found looters. Problem is we do not have looters and the capability to repair them, and likely the cost for such would also be beyond our measures.

The Food issue, we found wrecked food dispenser units but those rely on if city systems still worked. Admittedly, maybe they do, but chances are they don't and either way we have not yet yielded fruit on it and are still giong to rely on raids for sustenance.

There is also the matter of the Brood, and its new commander, who while at least now we can be sure is not hostile to us, we're not yet sure how we can use them in battle. In theory having someone who can control the horde so that they don't get in the way of raiding or looting would give us an excellent auxiliary force, but to do that we'd need to find out if the Broodlord is willing to help

We have a lot of goals, but so much as finding step 1 is really hard. Even something as simple as going on the meks suggestion of getting better vehicles for raiding

---

>>>>>>>>H. Your choice
Construct an Organizational Chamber. A thinking room where we gather both heroes and our senior officers and they can have access to nearby stock of books, tables, radios, computers, and other things.

It will help them help us transition goals into plans, and plans into steps. Especially the first step.

So that the next time the Meks say "we need better vehicles for looting" they can add "reports suggest you search for this type of vehicle, it's within our means to fix."

It ain't no think tank, but if the damn Brood are literally putting their brains together why shouldn't we?
>>
Rolled 78 (1d100)

>>42322605
This sounds useful actually. Vote
>>
Rolled 18 (1d100)

>>42322605
Roll
>>
Rolled 75 (1d100)

>>42322605
1 crate of food purchased from the ghouls. They even assured it there wasn't any pork in it!

Meanwhile an organizational chamber has been constructed.

>>>>>Turn 48
>>>>>>>>A. Raid.
>>>>>>>>B. Try to improve the base
>>>>>>>>C. Try to improve Armaments
>>>>>>>>D. Research technology
>>>>>>>>E. Salvage shit
>>>>>>>>F. Scout
>>>>>>>>G. Explore
>>>>>>>>H. Your choice
>>>>>>Points: 4 resource. 2 loot.
>>>>>>Pop 3132
>>>>>>Military 2500
>>>>>>Food: Absurd
>>>>>>Water: Very Good
>>>>>>Morale: Good
>>>>>>Medicine: Great
>>>>>>Health: Very Good
>>>>>>Armaments: Very Good
>>>>>>Fuel: great
>>>>>>Tech level: Low and Looted
>>>>>>Reputation: Gang
>>>>>>Infrastructure: Bandit Barracks. Medical Bay. Vehicle Bay. Engineering Bay. Armory. Private Quarters. Bosses Quarter. Drug Den. Drug Lab. Tek Lab. Tek Workshop. Ammo Press. Munitions Dump. Secret Storage. Secure Cells. Bandit biofuel Refinery. Bandit Bar. Tek Filtration Enviro system. Mek Lab. Biomek Lab.
>>>>>>Defenses: Fortified Superstructure. Armor Plating. Tek Turret Network. Mono Wired Fence.
>>>>>>vehicles: Bandit Technical 100. Bandit bikes 200. Bandit Choppers 5. 100 devastator bikes. 20 Salvaged Laser AA. 20 Paramilitary Smart Bombardment Artillery.
>>>>>>Power: Nuclear Reactor. Fast Breeder Reactor. Tek Plasma Pumpa. Biofuel Generator.
>>>>>>Weapons: Pistols. SMGs. Rifles. Shotguns. Mortars. Machine Guns. Rocket Launcher. Knives. Scrap Blades. Scrap Ax. Crude Clubs.
>>>>>>armor: Bandit Wraps(abundant). Partial Bandit Armor(plentiful). Bandit Body Armor(average). Bandit Full Body Armor(rare). Bandit Power Armor(200 suits). Mad Masks(2k).
>>>>>>communications: Crazed Comms. Long Range Radio.
>>>>>>Materials: Supply 1. Drugs. Booze.
>>
Rolled 36 (1d100)

>>42322942
>>>>>>>>>H. Your choice
"The Tek's cant help us and we're too poor to buy help to repair the looters we found, we're on our own.

Doesn't mean we can't try.

Start looking for leads or pathways we can repair these looter vehicles, perhaps right persons who can be recruited or if they aren't in our ranks, or finding some kind of technology or kits scattered around that will help us fix them.

We need to look and think for ways we can do this on our own."
>>
Rolled 48 (1d100)

>>42322942
Ok with this we have a little breathing room. I suggest we get to tech bandits to help us with some of those Salvaging vehicles, offer to compensate them naturally.
>>
Rolled 26 (1d100)

>>42322983
Have Conrad sneak around and help look.
>>
>>42322983
rolling for this
>>
Rolled 86 (1d100)

>>42322983
They're not "proficient" at it but it doesn't mean they can't help.

Certainly this is a chance for us BOTH to learn about looter tech!

>>42323000
This anon is right, invite them to help on the hunt!
>>
Rolled 30 (1d100)

>>42323021
and heres the roll.....
>>
Rolled 49 (1d100)

>>42323000
>>42322983
I vote we go search for looter tech AND invite the Tek Bandits to help if they want to learn too.
>>
Rolled 85 (1d100)

>>42322983
Our meks are lost. The looter tech is the worst amalgamation of varying techs they ever lain eyes on. They can't make heads or tails of the apparent designs contained within.

Our meks claims its almost as bad as MAD and crazies tech.

>>>>>Turn 49
>>>>>>>>A. Raid.
>>>>>>>>B. Try to improve the base
>>>>>>>>C. Try to improve Armaments
>>>>>>>>D. Research technology
>>>>>>>>E. Salvage shit
>>>>>>>>F. Scout
>>>>>>>>G. Explore
>>>>>>>>H. Your choice
>>>>>>Points: 3 resource. 2 loot.
>>>>>>Pop 3132
>>>>>>Military 2500
>>>>>>Food: Very Great
>>>>>>Water: Good
>>>>>>Morale: Good
>>>>>>Medicine: Great
>>>>>>Health: Very Good
>>>>>>Armaments: Very Good
>>>>>>Fuel: great
>>>>>>Tech level: Low and Looted
>>>>>>Reputation: Gang
>>>>>>Infrastructure: Bandit Barracks. Medical Bay. Vehicle Bay. Engineering Bay. Armory. Private Quarters. Bosses Quarter. Drug Den. Drug Lab. Tek Lab. Tek Workshop. Ammo Press. Munitions Dump. Secret Storage. Secure Cells. Bandit biofuel Refinery. Bandit Bar. Tek Filtration Enviro system. Mek Lab. Biomek Lab.
>>>>>>Defenses: Fortified Superstructure. Armor Plating. Tek Turret Network. Mono Wired Fence.
>>>>>>vehicles: Bandit Technical 100. Bandit bikes 200. Bandit Choppers 5. 100 devastator bikes. 20 Salvaged Laser AA. 20 Paramilitary Smart Bombardment Artillery.
>>>>>>Power: Nuclear Reactor. Fast Breeder Reactor. Tek Plasma Pumpa. Biofuel Generator.
>>>>>>Weapons: Pistols. SMGs. Rifles. Shotguns. Mortars. Machine Guns. Rocket Launcher. Knives. Scrap Blades. Scrap Ax. Crude Clubs.
>>>>>>armor: Bandit Wraps(abundant). Partial Bandit Armor(plentiful). Bandit Body Armor(average). Bandit Full Body Armor(rare). Bandit Power Armor(200 suits). Mad Masks(2k).
>>>>>>communications: Crazed Comms. Long Range Radio.
>>>>>>Materials: Supply 1. Drugs. Booze.
>>
Rolled 93 (1d100)

>>42323080
Salvage more stuff, look for repair gear and the like.
>>
Rolled 83 (1d100)

>>42323080
Mad you say, Hey doc uses you Madness eyes to work on it.
>>
>>42323101
"It wouldn't be looter tech if I did my work on it. Instead your looking at fullblown MADTEK."
>>
>>42323114
"Hmm, we're not put off by the idea of Madtek at all, being bandits, but just wondering which is more efficient in the case of the looters.

In fact it was Mad Tek that helped the super soldier, we were wondering if you could make some Mad Tek to help dig into the Conrad fertility issue.

Can you get started on it?"
>>
Rolled 44 (1d100)

>>42323097
Lets go with this we may get something that can actually help us.

>the fuck captya waffles are not cakes
>>
Rolled 38 (1d100)

>>42323097
vote
>>
Rolled 94 (1d100)

>>42323154
"...You sure its a good idea to tinker with Brood biotech? Much less Conrad?"

"I mean I could probably do it ESPECIALLY with the right facilities...to be honest it was always my dream to study monsters, brood, zombies, all of them. Humans have already begun to bore me..."
>>
>>42323207
>to be honest it was always my dream to study monsters, brood, zombies, all of them.
"See this is what we want to do too!

Oh LAWDY do we want to do it.

The biggest problem is this part:
"with the right facilities..."

Everything we try to get to help you has proven absolutely impossible to get.

Fertility mutagens to use as a basis? Beyond our wildest dreams costly.

Mutation Laboratory facilites? That too is fuckin expensive.

We're frustrated at trying to find the right facilities for you, same thing with even these basic looters.

If there was only a way. . ."
>>
Rolled 25 (1d100)

>>42323263
"You ever heard of saving up?"

"For now I can put together a MAD Lab and maybe a mad tek lab....also can do workshop variants. Problem is your sorta lacking in the required crazies who can help with that sort of thing."
>>
>>42323312
>"You ever heard of saving up?"
"We never got a price from the Ghouls.

What we're worried is we spend 20 turns to get 20 loot. . .and it turns out what we want to buy still costs 200 and we should have invested in better looting tech or done something more cost effective than raiding."

>>42323312
>Problem is your sorta lacking in the required crazies who can help with that sort of thing
"We'll keep an eye out for that."
>>
Rolled 40 (1d100)

>>42323097
Voting for more salvage, maybe we can find some loots to 'save up' as well.
>>
Rolled 9 (1d100)

>>42323097
Sure, this sounds good

In the near future, we should consider scouting some of the other factions, specifically the other bandits and the cultists, we don't really have any info on either of them.
>>
>>42323428
This is true, actually next turn is a good time while we're not stressed on basic nees.

>>42323097
This
>>
Rolled 6 (1d100)

>>42323469
Dice
>>
What is a good number to save up to?

10 Loots?
>>
Rolled 87 (1d100)

>>42323097
A per usual our forces discovered outrageous amounts of high quality salvage that they didn't know what to do with. Forces even find some repair gear stashed in a few wrecks as well as some other tools. Though it was the smallest and rarest find.

>>>>>Turn 50
>>>>>>>>A. Raid.
>>>>>>>>B. Try to improve the base
>>>>>>>>C. Try to improve Armaments
>>>>>>>>D. Research technology
>>>>>>>>E. Salvage shit
>>>>>>>>F. Scout
>>>>>>>>G. Explore
>>>>>>>>H. Your choice
>>>>>>Points: 3 resource. 2 loot.
>>>>>>Pop 4228
>>>>>>Military 2500
>>>>>>Food: Great
>>>>>>Water: Above Average
>>>>>>Morale: Good
>>>>>>Medicine: Great
>>>>>>Health: Very Good
>>>>>>Armaments: Very Good
>>>>>>Fuel: great
>>>>>>Tech level: Low and Looted
>>>>>>Reputation: Gang
>>>>>>Infrastructure: Bandit Barracks. Medical Bay. Vehicle Bay. Engineering Bay. Armory. Private Quarters. Bosses Quarter. Drug Den. Drug Lab. Tek Lab. Tek Workshop. Ammo Press. Munitions Dump. Secret Storage. Secure Cells. Bandit biofuel Refinery. Bandit Bar. Tek Filtration Enviro system. Mek Lab. Biomek Lab.
>>>>>>Defenses: Fortified Superstructure. Armor Plating. Tek Turret Network. Mono Wired Fence.
>>>>>>vehicles: Bandit Technical 150. Bandit bikes 300. Bandit Choppers 5. 100 devastator bikes. 20 Salvaged Laser AA. 20 Paramilitary Smart Bombardment Artillery. 5 Bandit Tank. 5 Bandit APC.
>>>>>>Power: Nuclear Reactor. Fast Breeder Reactor. Tek Plasma Pumpa. Biofuel Generator.
>>>>>>Weapons: Pistols. SMGs. Rifles. Shotguns. Mortars. Machine Guns. Rocket Launcher. Knives. Scrap Blades. Scrap Ax. Crude Clubs.
>>>>>>armor: Bandit Wraps(abundant). Partial Bandit Armor(plentiful). Bandit Body Armor(average). Bandit Full Body Armor(rare). Bandit Power Armor(200 suits). Mad Masks(2k).
>>>>>>communications: Crazed Comms. Long Range Radio.
>>>>>>Materials: Supply 1. Drugs. Booze.
>>
Rolled 42 (1d100)

>>42323605
So glad we went with the junk yard.

Have left the water thing in town or do we have it? I think we should try to fix it.
>>
Rolled 7 (1d100)

>>42323605
OK lets invite the tech bandits over to look though our salvage and see if they wanna buy any of it since apparently we have some quite good stuff, hell show them our artillery and see if they are willing to pay to dissect 1 for plans?
>>
Rolled 97 (1d100)

>>42323650
Ill roll for that, lets actually try selling shit.
>>
Rolled 59 (1d100)

>>42323650
Sure, let's try and maybe we can get some food and water stuff.
>>
Rolled 37 (1d100)

>>42323650
"We aren't interested. We got a fuck ton of our own salvage to sift through and our own tek plans we use."
>>
Rolled 98 (1d100)

>>42323605
>>42323729
OK so why don't we try some research, our gear will be auto upgraded and we will improve our forces overall.

Lets try making some better guns or atleast ammo
>>
Rolled 59 (1d100)

>>42323605
Let's do some scouting on the other bandits, see what their deal is.

Super Soldier can use his ability and scope them out unnoticed
>>
>>42323605
I'm here now will join soon. need to read up on events
>>
Rolled 49 (1d100)

>>42323605
More training, we must get good.

Then we upgrade the labs and then we get the vendor machines!
>>
Rolled 95 (1d100)

>>42323796
Ill go with this because best roll
>>
Rolled 4 (1d100)

>>42323796
Yeh this seems good
though I think we should work on vehicle tech not guns and ammo
>>
File: 1048rcbombase.jpg (1.48 MB, 2560x1600)
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Just a bump
>>
bump
>>
>>42323729
Bamp
>>
Rolled 15 (1d100)

>>42324213
>>42323796
Vote.

"Yeah Meks, you deserve a break from trying to figure out the impossible.

Here's something that should be fun, weapnos design.

We do lack some good spewers, and we could always use some kind of ammunition production device, and of course the boys will never fail to appreciate a new powerful gun. Really this is your chance to think freely without any restrictions. So have fun, and tell us when you're done."
>>
File: 1401440578399.jpg (128 KB, 800x1000)
128 KB
128 KB JPG
Dam 10 page under 2 hrs.
>>
Rolled 60 (1d100)

>>42323796
>>42328203
"Energy weapons? Well we do got a plasma pump..."

Bandits introduced some new ammo. Mostly some armor piercing and hollow points. New gun wise the meks introduced some new stuff like the saw gun which shot big spinning sharp plates of metal.

>>>>>Turn 51
>>>>>>>>A. Raid.
>>>>>>>>B. Try to improve the base
>>>>>>>>C. Try to improve Armaments
>>>>>>>>D. Research technology
>>>>>>>>E. Salvage shit
>>>>>>>>F. Scout
>>>>>>>>G. Explore
>>>>>>>>H. Your choice
>>>>>>Points: 2 resource. 2 loot.
>>>>>>Pop 4228
>>>>>>Military 2500
>>>>>>Food: Very Good
>>>>>>Water: Average
>>>>>>Morale: Good
>>>>>>Medicine: Great
>>>>>>Health: Very Good
>>>>>>Armaments: Very Good
>>>>>>Fuel: great
>>>>>>Tech level: Low and Looted
>>>>>>Reputation: Gang
>>>>>>Infrastructure: Bandit Barracks. Medical Bay. Vehicle Bay. Engineering Bay. Armory. Private Quarters. Bosses Quarter. Drug Den. Drug Lab. Tek Lab. Tek Workshop. Ammo Press. Munitions Dump. Secret Storage. Secure Cells. Bandit biofuel Refinery. Bandit Bar. Tek Filtration Enviro system. Mek Lab. Biomek Lab.
>>>>>>Defenses: Fortified Superstructure. Armor Plating. Tek Turret Network. Mono Wired Fence.
>>>>>>vehicles: Bandit Technical 150. Bandit bikes 300. Bandit Choppers 5. 100 devastator bikes. 20 Salvaged Laser AA. 20 Paramilitary Smart Bombardment Artillery. 5 Bandit Tank. 5 Bandit APC.
>>>>>>Power: Nuclear Reactor. Fast Breeder Reactor. Tek Plasma Pumpa. Biofuel Generator.
>>>>>>Weapons: Pistols. SMGs. Rifles. Shotguns. Mortars. Machine Guns. Rocket Launcher. Knives. Scrap Blades. Scrap Ax. Crude Clubs.
>>>>>>armor: Bandit Wraps(abundant). Partial Bandit Armor(plentiful). Bandit Body Armor(average). Bandit Full Body Armor(rare). Bandit Power Armor(200 suits). Mad Masks(2k).
>>>>>>communications: Crazed Comms. Long Range Radio.
>>>>>>Materials: Supply 1. Drugs. Booze.
>>
Rolled 96 (1d100)

>>42332527
...awfully empty in here.
>>
>>42334220
It's the sunday before labor day, folks are probably on vacation.

Hmm, as for our next actions. . .
>>
Rolled 23 (1d100)

>>42332527
>>>>>>>>A. Raid
"The Doctor is right, we might not have much and it might be impossible to get what we want without buying, but the very least we can do is save up until we CAN buy something, even if not the lab then someone to fix our darned looters."

"Focus entirely on LOOT. Any team leader who finds most loot for his party gets to choose any 7 bitches on the base to serve him like a fucking king and double rations for a week."

Well save up until we can purchase someone to fix our looters.
>>
Rolled 26 (1d100)

>>42334462
Vote for not being poorfags
>>
Rolled 56 (1d100)

>>42334462
Eh, alright let's raid. Also grab any water you find.
>>
Rolled 19 (1d100)

>>42334462
As it turned out while the men DID appreciate the double rations the having 7 bandit bitches bothering them for a week didn't go over so well. If the haul they brought back was any indication...it was all very average. Painfully so it was abundantly clear they ALL the idea of trying to scrape by under the radar. Problem is if they ALL do it tends to be rather obvious. Despite their careful nature though one poor bastard accidentally brought back a bit more then all the rest...the men had to hear his screams for a straight week. Every other team leader meanwhile drew a big breath full of relief. While the boys under them were for once thankful they weren't actually a boss. Especially those under the guy who won.
>>
Rolled 19 (1d100)

>>42335565
>>>>>Turn 51
>>>>>>>>A. Raid.
>>>>>>>>B. Try to improve the base
>>>>>>>>C. Try to improve Armaments
>>>>>>>>D. Research technology
>>>>>>>>E. Salvage shit
>>>>>>>>F. Scout
>>>>>>>>G. Explore
>>>>>>>>H. Your choice
>>>>>>Points: 6 resource. 3 loot.
>>>>>>Pop 4228
>>>>>>Military 2500
>>>>>>Food: Great
>>>>>>Water: Great
>>>>>>Morale: Good
>>>>>>Medicine: Great
>>>>>>Health: Very Good
>>>>>>Armaments: Good
>>>>>>Fuel: great
>>>>>>Tech level: Low and Looted
>>>>>>Reputation: Gang
>>>>>>Infrastructure: Bandit Barracks. Medical Bay. Vehicle Bay. Engineering Bay. Armory. Private Quarters. Bosses Quarter. Drug Den. Drug Lab. Tek Lab. Tek Workshop. Ammo Press. Munitions Dump. Secret Storage. Secure Cells. Bandit biofuel Refinery. Bandit Bar. Tek Filtration Enviro system. Mek Lab. Biomek Lab.
>>>>>>Defenses: Fortified Superstructure. Armor Plating. Tek Turret Network. Mono Wired Fence.
>>>>>>vehicles: Bandit Technical 150. Bandit bikes 300. Bandit Choppers 5. 100 devastator bikes. 20 Salvaged Laser AA. 20 Paramilitary Smart Bombardment Artillery. 5 Bandit Tank. 5 Bandit APC.
>>>>>>Power: Nuclear Reactor. Fast Breeder Reactor. Tek Plasma Pumpa. Biofuel Generator.
>>>>>>Weapons: Pistols. SMGs. Rifles. Shotguns. Mortars. Machine Guns. Rocket Launcher. Knives. Scrap Blades. Scrap Ax. Crude Clubs. Saw Shooter.
>>>>>>armor: Bandit Wraps(abundant). Partial Bandit Armor(plentiful). Bandit Body Armor(average). Bandit Full Body Armor(rare). Bandit Power Armor(200 suits). Mad Masks(2k).
>>>>>>communications: Crazed Comms. Long Range Radio.
>>>>>>Materials: Supply 1. Drugs. Booze.
>>
Rolled 95 (1d100)

>>42335565
>>42335599
Keep raiding, I suggest we stock up until we have 12 and then see if that will get us anywhere with the caravan/markets.

>>>>>>>>A. Raid
". . .Okay boys, new plan.

If anyone grabs us THREE loot this turn, we'll promise to use at least 2 loot to buy you a nice woman from the market to be your wife and NOT bandit bitches.

Also you still get the free food."
>>
Rolled 64 (1d100)

>>42335929
Disregard Bitches
Aquire Loot

Rollan
>>
Rolled 2 (1d100)

>>42335929
Vote
>>
Rolled 92 (1d100)

>>42335565
>>42335599
>19
Weird.

>>42335989
>>42335929
Okay, this. Maybe without promising women, kinda doubt we can deliver on that given who we have to trade with.
>>
Rolled 6 (1d100)

>>42335929
Unexpectedly(or not) turned out someone REALLY wanted a piece of ass who wasn't a bitch and wife at that(have fun finding one for sale who isn't meant for slave harharhar). In fact there was no less then three someones who managed to pull it off.

Kinda scary actually but then again no real surprise they are tired of bitches...too bad the bitches are likely to take that personal. They always do especially now though this time they might actually have a point.

>>42336149
That ain't weird anon thats bad unless it was above 50 or more.
>>
Rolled 6 (1d100)

>>42334220
(Sorry homies, I been at a kon filled with dunks and anime.)

>>42335599
Boys we are here for freedom. LADIES, we are here to kick ass. MEN, we are here to kick this world in the nuts for what they did to us! Now I ask for one thing from you all. Train, get good, loot and rock this world to it's core.

Who are we! (BANDITS) WHAT DO WE DO? (TAKE EVERYTHING)

>Raid
>>
Rolled 69 (1d100)

>>42336255
WARNING
Our stores are beginning to overflow(that isn't armaments, resources, loots, or materials).

"We have want to consider building additional storage spaces or transferring over some to the Brood."

>>>>>Turn 52
>>>>>>>>A. Raid.
>>>>>>>>B. Try to improve the base
>>>>>>>>C. Try to improve Armaments
>>>>>>>>D. Research technology
>>>>>>>>E. Salvage shit
>>>>>>>>F. Scout
>>>>>>>>G. Explore
>>>>>>>>H. Your choice
>>>>>>Points: 6 resource. 3 loot.
>>>>>>Pop 4228
>>>>>>Military 2500
>>>>>>Food: Absurd
>>>>>>Water: Absurd
>>>>>>Morale: Great
>>>>>>Medicine: Absurd
>>>>>>Health: Very Good
>>>>>>Armaments: Great
>>>>>>Fuel: Absurd
>>>>>>Tech level: Low and Looted
>>>>>>Reputation: Gang
>>>>>>Infrastructure: Bandit Barracks. Medical Bay. Vehicle Bay. Engineering Bay. Armory. Private Quarters. Bosses Quarter. Drug Den. Drug Lab. Tek Lab. Tek Workshop. Ammo Press. Munitions Dump. Secret Storage. Secure Cells. Bandit biofuel Refinery. Bandit Bar. Tek Filtration Enviro system. Mek Lab. Biomek Lab.
>>>>>>Defenses: Fortified Superstructure. Armor Plating. Tek Turret Network. Mono Wired Fence.
>>>>>>vehicles: Bandit Technical 150. Bandit bikes 300. Bandit Choppers 5. 100 devastator bikes. 20 Salvaged Laser AA. 20 Paramilitary Smart Bombardment Artillery. 5 Bandit Tank. 5 Bandit APC.
>>>>>>Power: Nuclear Reactor. Fast Breeder Reactor. Tek Plasma Pumpa. Biofuel Generator.
>>>>>>Weapons: Pistols. SMGs. Rifles. Shotguns. Mortars. Machine Guns. Rocket Launcher. Knives. Scrap Blades. Scrap Ax. Crude Clubs. Saw Shooter.
>>>>>>armor: Bandit Wraps(abundant). Partial Bandit Armor(plentiful). Bandit Body Armor(average). Bandit Full Body Armor(rare). Bandit Power Armor(200 suits). Mad Masks(2k).
>>>>>>communications: Crazed Comms. Long Range Radio.
>>>>>>Materials: Supply 1. Drugs. Booze.
>>
Rolled 99 (1d100)

>>42336306
Build a warehouse.
Transfer 2 Resources to the Brood.

"How many loots do we have in total?"
>>
Rolled 100 (1d100)

>>42336356
Vote.
>>
Rolled 98 (1d100)

>>42336306
Alert
Brood are commencing a spawning for an unknown reason. Even Conrad is being afflicted.

>>42336356
9 and 12 resources.

>>42336400
...well shiit. How is 100 on a warehouse gonna work...
>>
>>42336356
>99
>100
We either have the BEST warehouse or a fuckton of Loot.

>>42336400
>How is 100 on a warehouse gonna work...
LET'S GO LOOT US A FULL FUNCTIONAL MART!

Those stores were supposedly legendary!
>>
Rolled 48 (1d100)

>>42336409
Don't forget it's linked to giving resources to the Brood.

You can make that the focus. Warehouse would be nice too

>>42336495
This would be great
>>
Rolled 53 (1d100)

>>42336400
>>42336356
Warehouse under construction...

-----
"You SURE this is a good idea?"

"What could possibly go wrong by building a warehouse this huge!"

"...your combining it with brood biotech and the designs from a MAD."

"Exactly what could POSSIBLY go so wrong!"

"...Everything."

"See that there is the point we are gonna make it go SO wrong that it goes right!"

"...How the fuck is that suppose to work?"

"Well we are going to find out now aren't we?"

----
There are times when someone must ask themselves why and there are other times when one must admit because 'it was awesome'. That was one of these times.

As suddenly a massive structure of salvaged metal, ruined wrecks, and overgrown soiled earth as well as rock was combined to form a great structure. It was burrowed deep into the ground and rose up high in the air. It was fortified with armor and guns. Meanwhile the wholesome infestation served as both a glue and upon a single thought would locate whatever it is you designed within the warehouse then bring it to you. All thanks to a bunch of bandits and brood working together. Brood forces located in the warehouse are noted for being peculiar we could find some interesting stuff among them especially later on as more pop and develop.

Acquired
>Automated Brood Tooled Tower otherwise known as the ABT2.
>>
>>42336744
Damn but I love working with the Brood.

It's gonna be awesome if we ever get assimilated but only after we kill those damned survivors!
>>
Rolled 22 (1d100)

>>42336744
Incoming message from bandit bitches who were sent to the brood(before they could kill or worse).

"Hey uh guys we MIGHT have a problem here. Turns out the brood isn't just...spawning. The brood forces are in a frenzy as in breeding frenzy. Whatever the hell it is they are using...it doesn't just affect the brood..."

"QUICK RUN FOR LIVES BEFORE THE BITCHES GET HERE!"

"FUCK WE'RE TOO LATE!"

"NNOOO-I don't wanna get raped..."

"If I ever find out the asshole who thought it a good idea to send the bitches away to spare us is gonna bite a bullet..."

"OH GOWD RUN!"

Meanwhile a very confused super soldier watched while scratching his head before calling Gina to see if she would know.

"Oh yeah real strong aphrodisiacs can do that too you..."

"It was claimed they were fertility effects actually."

"...You DO remember how babies are made right?"

"...Oh."

"Yeah I'll suggest taking walk if I were you. Hopefully they'll burn themselves out by the time you get back."

Population increase acquired.

Meanwhile the super soldier has wisely vacated the premises lest he accidentally cause more harm then the bandit bitches are doing.

Acquired Bandit heroic unit
Baleza the She-Devil
Bonus Command
Bonus Evil

Traits
Devilish

Abilities
Torment: When activated target is afflicted with random number of debuffs of varying effects.
Darkest Desire: When activated temporarily converts enemy unit to your side and makes it easier to recruit permanently.
Passives
No Rest for the Wicked: When activated any unit or heroic unit is able to instantly recover and take action again on the same turn but only if certain terms are met.
Dark Dreams: Those nearby suffer from unrest.
>>
Rolled 17 (1d100)

>>42337370
>>>>>Turn 53
>>>>>>>>A. Raid.
>>>>>>>>B. Try to improve the base
>>>>>>>>C. Try to improve Armaments
>>>>>>>>D. Research technology
>>>>>>>>E. Salvage shit
>>>>>>>>F. Scout
>>>>>>>>G. Explore
>>>>>>>>H. Your choice
>>>>>>Points: 11 resource. 12 loot.
>>>>>>Pop 4228
>>>>>>Military 2500
>>>>>>Food: Absurd
>>>>>>Water: Absurd
>>>>>>Morale: Great
>>>>>>Medicine: Absurd
>>>>>>Health: Very Good
>>>>>>Armaments: Great
>>>>>>Fuel: Absurd
>>>>>>Tech level: Low and Looted
>>>>>>Reputation: Gang
>>>>>>Infrastructure: Bandit Barracks. Medical Bay. Vehicle Bay. Engineering Bay. Armory. Private Quarters. Bosses Quarter. Drug Den. Drug Lab. Tek Lab. Tek Workshop. Ammo Press. Munitions Dump. Secret Storage. Secure Cells. Bandit biofuel Refinery. Bandit Bar. Tek Filtration Enviro system. Mek Lab. Biomek Lab.
>>>>>>Defenses: Fortified Superstructure. Armor Plating. Tek Turret Network. Mono Wired Fence.
>>>>>>vehicles: Bandit Technical 150. Bandit bikes 300. Bandit Choppers 5. 100 devastator bikes. 20 Salvaged Laser AA. 20 Paramilitary Smart Bombardment Artillery. 5 Bandit Tank. 5 Bandit APC.
>>>>>>Power: Nuclear Reactor. Fast Breeder Reactor. Tek Plasma Pumpa. Biofuel Generator.
>>>>>>Weapons: Pistols. SMGs. Rifles. Shotguns. Mortars. Machine Guns. Rocket Launcher. Knives. Scrap Blades. Scrap Ax. Crude Clubs. Saw Shooter.
>>>>>>armor: Bandit Wraps(abundant). Partial Bandit Armor(plentiful). Bandit Body Armor(average). Bandit Full Body Armor(rare). Bandit Power Armor(200 suits). Mad Masks(2k).
>>>>>>communications: Crazed Comms. Long Range Radio.
>>>>>>Materials: Supply 1. Drugs. Booze.
>>
>>42337370
>Meanwhile the super soldier has wisely vacated the premises lest he accidentally cause more harm then the bandit bitches are doing.
Good.

ConradxSuper Soldier OTP, donut steel
>>
>>42337370
>>42337393
>one loot to Baleza so she can build a training ground to her exact specifications
>>
Rolled 35 (1d100)

>>42337562
Oops
>>
Rolled 58 (1d100)

>>42337562
That's not a bad idea. Vote

Doesn't even have to be a training ground, but yeah if we can give her something to help permanently recruit people the better!
>>
Rolled 44 (1d100)

>>42337562
Why not
>>
Rolled 61 (1d100)

>>42337590
>>42337562
This.
>>
Rolled 34 (1d100)

>>42337562
Baleza points out she ain't no trainer.
>>
Rolled 100 (1d100)

>>42337562
So long as it includes a tattoo parlor, where hr all female best recruits get the tattoo "Baleza's Bitches" somewhere and are a kick ass demo team
>>
>>42337685
>>42337711
thank fuck for that
>>
>>42337685
"Actually the trainer was a misnomer.

It's just a loot for you to build your own pad, we want to give you the BEST chance at recruiting!"

>>42337711
...and I think now she won't be alone.

Fuck yeah.
>>
>>42337711
>TFW the bitches get pissed that our males are looking elsewhere for wives
>Suddenly our men can't get enough of our Bitches
>>
>>42337773
This.

Sexy recruiter dominatrixes and demo team ahoy.
>>
Posting from phone, I suggest next turn we use Bazela and her bitches to permanently recruit some looters so we don't have to pay out the nose for them.
>>
>>42337748
>>42337773
>>42337797
Did I foll good sempais? Will Baleza-chan notice me now?
>>
Rolled 7 (1d100)

>>42337711
...oh fuck a 100 on a goddamn tattoo parlor and the successfully spawning of a bad ass unit.

Congrats you just acquired 1 unit of bad ass bitches.

Bitch(a title that never really goes away is just the first step of classic and assumes they don't take a different path.

Your Baleza is actually a curious mixture of Synner, Warlord(Female) and bandit bitch path.

A heroic bandit bitch unit is often known as a She Devil and are among the evilest, most malicious, and cruel of ALL bandit forces.

Many female reavers actually started off as a She-Devil.

Just as all male bandits are referred to as 'bandits or boys' despite the different paths they walk the same holds true for the female bandits they never really shed the name 'bitch'.

Interestingly enough you call a bitch a bitch but gods help you if a call a bitch a cunt instead. At that point expect a nice big helping of rape to prove that as a matter of fact they DO possess a cunt!
>>
Rolled 78 (1d100)

>>42338067
and that is assuming you get off light...

You got to remember bandits damn near got a fucking monopoly on bad ass women in the post apoc and they sure as hell deserve the monopoly on possessing the most wicked women out there.

Many as in most female reavers actually tended to start off as a She Devil.

Interestingly enough only really the bandit factions refer to the bitches as bitches. Other factions refer to them as 'wicked women' where the male bandits are the 'bad boys'.

Anyway one AWESOME fucking tattoo parlor that is capable of all KINDS of cool shit is built. It got glowy tats. It got nano tats. It got invisible tats it got ALL kinds of stuff to mark your body up!

Meanwhile bandit bitch forces have officially sided with Baleza as their de facto head. The other male bandits meanwhile are greatly wishing the return of the Super Soldier and are praying that their pelvises can last long enough...its worth noting at that this point even the 'mad scientist' has done a vanishing act.

As when they broke into the labs he was nowhere to be found. He left a note claiming he was performing some 'research'.
>>
Rolled 13 (1d100)

>>42338270
>>>>>Turn 54
>>>>>>>>A. Raid.
>>>>>>>>B. Try to improve the base
>>>>>>>>C. Try to improve Armaments
>>>>>>>>D. Research technology
>>>>>>>>E. Salvage shit
>>>>>>>>F. Scout
>>>>>>>>G. Explore
>>>>>>>>H. Your choice
>>>>>>Points: 11 resource. 12 loot.
>>>>>>Pop 4228
>>>>>>Military 2500
>>>>>>Food: Absurd
>>>>>>Water: Absurd
>>>>>>Morale: Great
>>>>>>Medicine: Absurd
>>>>>>Health: Very Good
>>>>>>Armaments: Great
>>>>>>Fuel: Absurd
>>>>>>Tech level: Low and Looted
>>>>>>Reputation: Gang
>>>>>>Infrastructure: Bandit Barracks. Medical Bay. Vehicle Bay. Engineering Bay. Armory. Private Quarters. Bosses Quarter. Drug Den. Drug Lab. Tek Lab. Tek Workshop. Ammo Press. Munitions Dump. Secret Storage. Secure Cells. Bandit biofuel Refinery. Bandit Bar. Tek Filtration Enviro system. Mek Lab. Biomek Lab.
>>>>>>Defenses: Fortified Superstructure. Armor Plating. Tek Turret Network. Mono Wired Fence.
>>>>>>vehicles: Bandit Technical 150. Bandit bikes 300. Bandit Choppers 5. 100 devastator bikes. 20 Salvaged Laser AA. 20 Paramilitary Smart Bombardment Artillery. 5 Bandit Tank. 5 Bandit APC.
>>>>>>Power: Nuclear Reactor. Fast Breeder Reactor. Tek Plasma Pumpa. Biofuel Generator.
>>>>>>Weapons: Pistols. SMGs. Rifles. Shotguns. Mortars. Machine Guns. Rocket Launcher. Knives. Scrap Blades. Scrap Ax. Crude Clubs. Saw Shooter.
>>>>>>armor: Bandit Wraps(abundant). Partial Bandit Armor(plentiful). Bandit Body Armor(average). Bandit Full Body Armor(rare). Bandit Power Armor(200 suits). Mad Masks(2k).
>>>>>>communications: Crazed Comms. Long Range Radio.
>>>>>>Materials: Supply 1. Drugs. Booze.
>>
>>42338270
Oh god. Mad scientist went to the brood pool again for to mate with them while in breeding frenzy lmao
>>42338294
Raid for supplies and parts
>>
Rolled 81 (1d100)

>>42338392
Roll
>>
Rolled 65 (1d100)

>>42338294
>H: Build some outpost towers a bit away from our base
What's the difference between scout and explore?
>B: try to improve the base
Add some barbed wire and trenches sporadically around us. We proper bandit now.
>>
Rolled 16 (1d100)

>>42338471
Scout is faster, covers more ground but less thorough. Its more meant for identifying threats, noting landmarks, and making future operations a bit easier.

Explore is slower but much more detailed. That is when you get the good stuff and find out what the scouting missed.

even a 100 on scouting wont be able to compare with some good exploration work.
>>
Rolled 73 (1d100)

>>42338428
Voting for the raid to, give the Girls a chance to blow of some steam. but I think after this have a break from the raiding, we have enough. What we need is to improve what we have.

>inb4 I fumble to make up for my nat 100 tattoo parlor
>>
>>42338541
can I change my vote to explore, we ain't really done that.

>Baleza should deffs have a Hyena tattoo and be a laughing manic, pain and rape machine
>>
Rolled 50 (1d100)

>>42338599
I'll second exploring.
>>
>>42338471
>Add some barbed wire and trenches sporadically around us. We proper bandit now.

We actually have some Mono-Wire fencing.
>>
>Infrastructure: Bandit Barracks. Medical Bay. Vehicle Bay. Engineering Bay. Armory. Private Quarters. Bosses Quarter. Drug Den. Drug Lab. Tek Lab. Tek Workshop. Ammo Press. Munitions Dump. Secret Storage. Secure Cells. Bandit biofuel Refinery. Bandit Bar. Tek Filtration Enviro system. Mek Lab. Biomek Lab.

I don't see our epic Tattoo Parlor in there
>>
Rolled 88 (1d100)

I still vote we recruit some looters and/or ravagers using Baleza and her Bitches.

Activate: Darkest Desire

You don't pick a fight with Ravagers. . .which is precisely why this should work much better.

So we can finally fix the new Looter vehicles we found earlier.
>>
>>42339420
But that's not scary. Mono-wire is just something in a straight line, from point a to point b. You cut it and you're fine. Barbed wire is large, intimidating, and you can't get rid of it easily. Plus you can add it to a vehicle or weapon in a emergency.
Barbed wire > piano wire everyday.
>>
>>42338541
>. but I think after this have a break from the raiding, we have enough

It's not exactly about "having enough" it's stockpiling a significant amount of loot so when the caravan auction comes we can actually buy shit.

>>42339545
I'm pretty sure that's sci-fi mono-wire, you know the one you can drop a concrete brick on and it slices it up, but hell if we can make/get something better with Barbed (or Razor) wire, then all the better.
>>
Rolled 97 (1d100)

>>42339528
I'll change my vote to this. Having looters who know how to pick good shit will help next we go exploring and raiding.
Vote
>>
Rolled 82 (1d100)

>>42339528
Sure. Let's let the girls have some fun.
>>
Rolled 33 (1d100)

>>42339528
Rolling
>>
>>42339578
>>42339545
Why not metallic Brood Thorned Vines?

They work and look exactly like Barbed Wire up close

With the added benefit of the coming to life, leaping onto you, and dragging you beneath the surface to feast on your corpse and grow around your skeleton?
>>
Rolled 40 (1d100)

>>42339578
>>42339545
Mono wire has a monocular edge. It will cut through just about damn near anything but requires stiff maintenance to keep that sharpness.

>>42339528
FAILURE!

Units in question not in range.

Also those like the ravagers(and their equivalents) are rare as FUCK on easy difficulty(which is the current setting). As advanced unit selection and availability for other factions is severely hampered. If you want them to stop being rare as shit you'll have to up the difficulty.

Meanwhile looters themselves aren't easy to find and you have to know where to look.
>>
Rolled 79 (1d100)

>>42339792
Alert
Brood forces have calmed down.

WARNING
Heroic brood unit detected...

>>>>>Turn 55
>>>>>>>>A. Raid.
>>>>>>>>B. Try to improve the base
>>>>>>>>C. Try to improve Armaments
>>>>>>>>D. Research technology
>>>>>>>>E. Salvage shit
>>>>>>>>F. Scout
>>>>>>>>G. Explore
>>>>>>>>H. Your choice
>>>>>>Points: 10 resource. 11 loot.
>>>>>>Pop 4228
>>>>>>Military 2500
>>>>>>Food: Very Great
>>>>>>Water: Very Great
>>>>>>Morale: Great
>>>>>>Medicine: Absurd
>>>>>>Health: Very Good
>>>>>>Armaments: Great
>>>>>>Fuel: Absurd
>>>>>>Tech level: Low and Looted
>>>>>>Reputation: Gang
>>>>>>Infrastructure: Bandit Barracks. Medical Bay. Vehicle Bay. Engineering Bay. Armory. Private Quarters. Bosses Quarter. Drug Den. Drug Lab. Tek Lab. Tek Workshop. Ammo Press. Munitions Dump. Secret Storage. Secure Cells. Bandit biofuel Refinery. Bandit Bar. Tek Filtration Enviro system. Mek Lab. Biomek Lab. ABT2. Tattoo Parlor.
>>>>>>Defenses: Fortified Superstructure. Armor Plating. Tek Turret Network. Mono Wired Fence.
>>>>>>vehicles: Bandit Technical 150. Bandit bikes 300. Bandit Choppers 5. 100 devastator bikes. 20 Salvaged Laser AA. 20 Paramilitary Smart Bombardment Artillery. 5 Bandit Tank. 5 Bandit APC.
>>>>>>Power: Nuclear Reactor. Fast Breeder Reactor. Tek Plasma Pumpa. Biofuel Generator.
>>>>>>Weapons: Pistols. SMGs. Rifles. Shotguns. Mortars. Machine Guns. Rocket Launcher. Knives. Scrap Blades. Scrap Ax. Crude Clubs. Saw Shooter.
>>>>>>armor: Bandit Wraps(abundant). Partial Bandit Armor(plentiful). Bandit Body Armor(average). Bandit Full Body Armor(rare). Bandit Power Armor(200 suits). Mad Masks(2k).
>>>>>>communications: Crazed Comms. Long Range Radio.
>>>>>>Materials: Supply 1. Drugs. Booze.
>>
>>42339822
>Heroic brood unit detected...

"Conrad, another one so quickly, we are surprised.

What has been spawned now?"
>>
Rolled 51 (1d100)

>>42339822
Well, now we have to see what the new brood unit is.

>Send Creeper to greet the new heroic brood creature

Why couldn't we just scout out the other bandits or cultists while we had a minute to breath?
>>
>>42339822
Ok lets go meet the new brood Hero and bring Conrad, Baleza and the SS, make a show of power and force that is what the Brood like and "respect". If we can bring the Mad Doc if anyone knows where he is. If needs be we pop our abilities to be sure it works for us.
>>
>>42339822
Do we have a list of our Hero units?
>>
>>42339990
I feel it's less a show of force and more a symbiotic relationship.

Our primary argument for why we shouldn't be assimilated was what we could offer and benefit for the hive, I feel our recent aaddition of the ABT2 was good

>>42340021
Lemme look up the stats.
>>
Rolled 47 (1d100)

im >>42339990
and rolling for it plus >>42339953
>>
Rolled 88 (1d100)

>>42339916
"Infestation detected two lords...of equal ranking. Brood required superior specimen so superior specimen is created. Unlike the lords who as you say are officers this one is a true commander. A commander of commanders if you will."

"Lords as they say are common...but what about those more than lords?"

"The one that has spawned is a Brood Overlord. a Commander unit who oversees other Commander units."

Brood Overlord Oljira

Bonus Command
Bonus Efficiency

Traits
Commander
Brood

Abilities
Oversight: When activated add the power of Overlord to another unit.
We Obey: Prevents orders from being tampered with or blocked.

Passives
Lording Over
>>
>>42340108
"Should we greet this Overlord? Shall we send gifts?"
>>
Rolled 54 (1d100)

>>42339822
>Go and meet the new guy
>"Research" technology
BANDIT SCIENCE IS THE BEST SCIENCE IN THE WORLD!
>>
>>42340155
Ooh, what kind of technology?
>>
Rolled 49 (1d100)

>>42340155
See anons are starting to appreciate the crazy that is bandits...fucking love bandits. If only they weren't such evil little shits.

>>42340153
"I have been born and a hive is forming properly so it is indeed a time of celebration! Soon we will not be mere nestlings. Soon the might of this Brood shall be made known to the world! In the name of our progenitor we shall find and make our might known."
>>
>>42340263
"Congratulations!

And welcome to this world.

We shall continue to serve you, Overlord of the Brood so long as we survive. May you thrive!

I pray that our ultimate goal of finding a suitable Brood Mother that the Brood might inherit the genes of the Super and increase its strength tenfold!

We have tried with our limited means to assist in such an endeavor, but perhaps your brains and the Hive itself might prevail in this task."
>>
Rolled 50 (1d100)

>>42340155
Vote
>>
Rolled 67 (1d100)

>>42340155
I honestly have no idea what will come of this. . .which makes me interested enough to find out.
>>
Rolled 40 (1d100)

>>42340335
Eeeh, even a hive mind can tell when you're sucking that corporate dick. Maybe just offer him some stew, challenge him to a drinking contest, etc. That's real diplomacy, the Vikings did it and they got the guys the raped their wives and stole from to like them. Let's do that.
>>
>>42340479
I don't know what your talking about, I for one welcome the Brood Overlords.

Once we kill the survivors and loot whatever goodies and slaves are inside, I'm hoping we can turn it into an armored up Brood Nest.

Then we can collectively get on some mobile forts and ride off into the sunset for new lands to raid and rape. Maybe take the Creeper with us again, and the Super Soldier goes off on his quest.
>>
Rolled 77 (1d100)

>>42340155
Sure, but next turn we scout out the other factions.
>>
>>42340021
I will post it when I'm back at home. I haven't made the pastebin yet, sorry.
>>
Rolled 39 (1d100)

>>42340155
Research waht exactly?

Brood?

The new brood hero?
>>
>>42340713
Cars. We need sweet rides, yo. We can't be capital b Bandits without sweet rides.
>>
>>42340758
We actually have a ton of Wrecked APCs, Wrecked Tanks, and a vast assortment of wrecked vehicles around. None the least the massive shit like Super Tanks, Behemoths, and Mobile Bases that are just sitting out there destroyed.

Just need to repair them and keep them fueled.

Did develop some sweet Devastator Bikes though last thread. Got any ideas on what kind of cars?
>>
Rolled 32 (1d100)

>Got any ideas on what kind of cars?
Our OWN kind of fast moving transports to help with looting since it has proven impossible so far to get looters to fix the looting vehicles.
>>
Rolled 84 (1d100)

>>42340713
The eye of madness! We will not blink, we shall receive the tools for tech.
>>
Rolled 48 (1d100)

>>42340713
>Brood?
>The new brood hero?
Why not both?

Pity the doc is still busy
>>
Rolled 94 (1d100)

>>42340784
Well yeah, we got combat bikes out the wazoo, some heavy shit which we'll probably only use when we have to fight a war, but we can't really ride around in style without wheel suspensions and fast cars. We need some nitro, and we need some advancement in road combat(put some nails on it) Aka we research on the best way to achieve maximum pimpage for our vehicles.
I'd say install some radios, but that'd be useless because there's no radio stations anymore.

Note to self: make radio station.
>>
>>42340926
See
>>>>>>>communications: Crazed Comms. Long Range Radio.

However, giving the Meks the time and resources to develop their own particular brand of fastmoving vehicle should be a good idea.

Maybe use some elements from the Devastator design such as the Rocket Boosters, the clawwheels for climbing buildings, or the other assortment of toys.
>>
Rolled 1 (1d100)

>>42340999
>>42340809
I support giving the Meks the time to develop our own style of vehicle to help us in Looting.
>>
Rolled 23 (1d100)

>>42341085
...well, that's not good.
>>
>>42341085
They apparently rig them to explode after an hour of driving.
...Not that it doesn't fit, though. We're crazy enough for it.
>>
I'd suggest we get to work on repairs to those APC, we need more of a fleet than just bikes.

I can't roll because of being on my mobile
>>
>>42341268
I think the bigger issue is the Fuel.

Also we gotta keep up with the times, exploring both the other factions we've yet missed and the Brood.

I think that with our new hero though we can also begin to recruit/subjugate some of the unaligned Raiders.
>>
Rolled 59 (1d100)

>>42340155
"Hey guys isn't that the mad scientist who went off to do 'research'. Why is he in the Brood nest?"

"Guess he was studying Brood..."

>>42341085
damn.

Meks decided to create a new style of vehicle to help us loot. Instead we got to enjoy LOT of explosions coming out of their workshop following by some screaming figures running away desperately shouting "SHE IS GONNA BLOW". This happened every. single. goddamn. time.

Our men couldn't sleep at all and eventually the she devil and bitches broke in to shut em down to FINALLY get some shut eye. The meks were noted for being strung up and hanging upside down over their flaming pile of wreckage that was their project.

Eventually we DID let em down...once the men finally got to enjoy some sleep. Sadly there is damage scattered around from their project and that isn't including the flaming pile of partially melted wreckage.
>>
>>42341212 (You)
No, wait. Better idea. I saw this one movie once about a bus that would explode if it ever went under 60mph. Let's make apc's where everybody has to jump off. And then the driver just Rams a tank or drives around until the battle's over, and everyone has to jump back on.
>>
Rolled 36 (1d100)

>>42341365
>>>>>Turn 56
>>>>>>>>A. Raid.
>>>>>>>>B. Try to improve the base
>>>>>>>>C. Try to improve Armaments
>>>>>>>>D. Research technology
>>>>>>>>E. Salvage shit
>>>>>>>>F. Scout
>>>>>>>>G. Explore
>>>>>>>>H. Your choice
>>>>>>Points: 9 resource. 11 loot.
>>>>>>Pop 4228
>>>>>>Military 2500
>>>>>>Food: Very Great
>>>>>>Water: Very Great
>>>>>>Morale: Great
>>>>>>Medicine: Great
>>>>>>Health: Very Good
>>>>>>Armaments: Great
>>>>>>Fuel: Absurd
>>>>>>Tech level: Low and Looted
>>>>>>Reputation: Gang
>>>>>>Infrastructure: Bandit Barracks. Medical Bay. Vehicle Bay. Engineering Bay. Armory. Private Quarters. Bosses Quarter. Drug Den. Drug Lab. Tek Lab. Tek Workshop. Ammo Press. Munitions Dump. Secret Storage. Secure Cells. Bandit biofuel Refinery. Bandit Bar. Tek Filtration Enviro system. Mek Lab. Biomek Lab. ABT2. Tattoo Parlor.
>>>>>>Defenses: Fortified Superstructure. Armor Plating. Tek Turret Network. Mono Wired Fence.
>>>>>>vehicles: Bandit Technical 150. Bandit bikes 300. Bandit Choppers 5. 100 devastator bikes. 20 Salvaged Laser AA. 20 Paramilitary Smart Bombardment Artillery. 5 Bandit Tank. 5 Bandit APC.
>>>>>>Power: Nuclear Reactor. Fast Breeder Reactor. Tek Plasma Pumpa. Biofuel Generator.
>>>>>>Weapons: Pistols. SMGs. Rifles. Shotguns. Mortars. Machine Guns. Rocket Launcher. Knives. Scrap Blades. Scrap Ax. Crude Clubs. Saw Shooter.
>>>>>>armor: Bandit Wraps(abundant). Partial Bandit Armor(plentiful). Bandit Body Armor(average). Bandit Full Body Armor(rare). Bandit Power Armor(200 suits). Mad Masks(2k).
>>>>>>communications: Crazed Comms. Long Range Radio.
>>>>>>Materials: Supply 1. Drugs. Booze.
>>
Rolled 84 (1d100)

>>42341411
Let's scout the other raiders
>>
>>42341411
We were able to salvage and repair some of the mek-labs automatically?

Also no reply from the Brood Overlord?
>>42340335
>>42340263

>>42341411
>>42341365
"Conrad, go speak to the Mad Scientist, I want to know what he is doing.

Just be sure we aren't disturbing him though, if he's needs concentration let him be. But tell him we're willing to give loots if he's studying something important"
>>
>>42341463
I'll vote for that, maybe throw another party with the techies
>>
>>42341411
>E. Scout
We are not worthy of chariots shiny and chrome.
>>
Rolled 5 (1d100)

>>42341463
Yes, lets'.

"There are a ton of unaligned raider bands out here not necessarily part of a faction but being bribed by the main survivor faction to leave them alone.

Let's find out about them and any other local bandits.

Maybe we can recruit them. Conrad, Super-Soldier, Baleza, find out and see about recruitment potential. Maybe snag a some of them so we can learn more about them through Conrad or personal interrogation."

>Activate Super Sneak
>Activate Darkest Desire
>>
Rolled 47 (1d100)

>>42340335
"A broodmother may be coming shortly. Brood has need of guidance this I know."

>>42341467
Scientist claims he is trying to study brood but there is simply too much to study.
>>
>>42341586
>"A broodmother may be coming shortly. Brood has need of guidance this I know."
"May we assist you with some loots or perhaps search for things you need?"

>Scientist claims he is trying to study brood but there is simply too much to study.
"Need anything? We can provide loots if it will help."
>>
Rolled 69 (1d100)

>>42341463
Vote
>>
Rolled 65 (1d100)

>>42341622
"Broodmother will come on her own and shortly. I shall obey Broodmother who serves as one of the great guides to the Brood."

-----
"Bah there is just TOO FUCKING MUCH FUCK BROOD GODDDAMN AHH!"
>>
Rolled 26 (1d100)

>>42341463
Forces sent out to scout out the raiders...they are unsurprisingly have an entire damned vehicle fleet and are based in an old military base. We noted some regular dealings from the raiders with both the tek bandits and mutants whom they regularly traded with.

Their base appears to be not actually all that well protected. Besides a few towers and the military compound itself what you got to watch out for is the large fencing and the many MANY vehicles along with bandits on standby within. Anything that dares get to close is quickly shredded to pieces by weapons fire, vehicle fire, and artillery fire.

The raiders from the looks of it are busy little bees. Who regularly bring in salvage to either tear down or rebuild adding to their vehicle fleet. Considering how many of their returning forces come back with less vehicles then men it can be assumed this is for good reason.
>>
Rolled 91 (1d100)

>>42341874
>>>>>Turn 57
>>>>>>>>A. Raid.
>>>>>>>>B. Try to improve the base
>>>>>>>>C. Try to improve Armaments
>>>>>>>>D. Research technology
>>>>>>>>E. Salvage shit
>>>>>>>>F. Scout
>>>>>>>>G. Explore
>>>>>>>>H. Your choice
>>>>>>Points: 9 resource. 11 loot.
>>>>>>Pop 4228
>>>>>>Military 2500
>>>>>>Food: Great
>>>>>>Water: Great
>>>>>>Morale: Great
>>>>>>Medicine: Great
>>>>>>Health: Very Good
>>>>>>Armaments: Great
>>>>>>Fuel: Very Great
>>>>>>Tech level: Low and Looted
>>>>>>Reputation: Gang
>>>>>>Infrastructure: Bandit Barracks. Medical Bay. Vehicle Bay. Engineering Bay. Armory. Private Quarters. Bosses Quarter. Drug Den. Drug Lab. Tek Lab. Tek Workshop. Ammo Press. Munitions Dump. Secret Storage. Secure Cells. Bandit biofuel Refinery. Bandit Bar. Tek Filtration Enviro system. Mek Lab. Biomek Lab. ABT2. Tattoo Parlor.
>>>>>>Defenses: Fortified Superstructure. Armor Plating. Tek Turret Network. Mono Wired Fence.
>>>>>>vehicles: Bandit Technical 150. Bandit bikes 300. Bandit Choppers 5. 100 devastator bikes. 20 Salvaged Laser AA. 20 Paramilitary Smart Bombardment Artillery. 5 Bandit Tank. 5 Bandit APC.
>>>>>>Power: Nuclear Reactor. Fast Breeder Reactor. Tek Plasma Pumpa. Biofuel Generator.
>>>>>>Weapons: Pistols. SMGs. Rifles. Shotguns. Mortars. Machine Guns. Rocket Launcher. Knives. Scrap Blades. Scrap Ax. Crude Clubs. Saw Shooter.
>>>>>>armor: Bandit Wraps(abundant). Partial Bandit Armor(plentiful). Bandit Body Armor(average). Bandit Full Body Armor(rare). Bandit Power Armor(200 suits). Mad Masks(2k).
>>>>>>communications: Crazed Comms. Long Range Radio.
>>>>>>Materials: Supply 1. Drugs. Booze.
>>
>>42341874
>Anything that dares get to close is quickly shredded to pieces by weapons fire, vehicle fire, and artillery fire.
Hah, least these guys have much more balls than the Rako who'd rather skit around and strafe rather than hold a damn base from being captured.
>>
>>42341896
Throw a party, invite them and the techies, Conrad keep the brood hidden to make sure things go smoothly. Someone roll for me
>>
Rolled 60 (1d100)

>>42341896
Send an Envoy consisting of the Super Soldier and Bela to them, and invite them to come over and talk and party.

Give them 1 Loot as a gift and rep improvement.

Wine and Dine.
>>
Rolled 12 (1d100)

>>42342025
Vote
>>
Rolled 17 (1d100)

>>42342025
This
>>
Rolled 68 (1d100)

>>42342025
Rolling
>>
Rolled 75 (1d100)

>>42342025
"Party why would we want to party with you? You been busy raiding an awful lot lately and this section of megacity is rather barren..."

"So what the hell do we want and why should we party with you?"

>>>>>Turn 58
>>>>>>>>A. Raid.
>>>>>>>>B. Try to improve the base
>>>>>>>>C. Try to improve Armaments
>>>>>>>>D. Research technology
>>>>>>>>E. Salvage shit
>>>>>>>>F. Scout
>>>>>>>>G. Explore
>>>>>>>>H. Your choice
>>>>>>Points: 9 resource. 10 loot.
>>>>>>Pop 4228
>>>>>>Military 3500
>>>>>>Food: Very Good
>>>>>>Water: Very Good
>>>>>>Morale: Great
>>>>>>Medicine: Great
>>>>>>Health: Very Good
>>>>>>Armaments: Great
>>>>>>Fuel: Great
>>>>>>Tech level: Low and Looted
>>>>>>Reputation: Gang
>>>>>>Infrastructure: Bandit Barracks. Medical Bay. Vehicle Bay. Engineering Bay. Armory. Private Quarters. Bosses Quarter. Drug Den. Drug Lab. Tek Lab. Tek Workshop. Ammo Press. Munitions Dump. Secret Storage. Secure Cells. Bandit biofuel Refinery. Bandit Bar. Tek Filtration Enviro system. Mek Lab. Biomek Lab. ABT2. Tattoo Parlor.
>>>>>>Defenses: Fortified Superstructure. Armor Plating. Tek Turret Network. Mono Wired Fence.
>>>>>>vehicles: Bandit Technical 150. Bandit bikes 300. Bandit Choppers 5. 100 devastator bikes. 20 Salvaged Laser AA. 20 Paramilitary Smart Bombardment Artillery. 5 Bandit Tank. 5 Bandit APC.
>>>>>>Power: Nuclear Reactor. Fast Breeder Reactor. Tek Plasma Pumpa. Biofuel Generator.
>>>>>>Weapons: Pistols. SMGs. Rifles. Shotguns. Mortars. Machine Guns. Rocket Launcher. Knives. Scrap Blades. Scrap Ax. Crude Clubs. Saw Shooter.
>>>>>>armor: Bandit Wraps(abundant). Partial Bandit Armor(plentiful). Bandit Body Armor(average). Bandit Full Body Armor(rare). Bandit Power Armor(200 suits). Mad Masks(2k).
>>>>>>communications: Crazed Comms. Long Range Radio.
>>>>>>Materials: Supply 1. Drugs. Booze.
>>
>>42342338
"We wanted get off on the right foot.

Yeah, we did get some nice spoils. Hmm, do make a point about the place being barren might be time for us to raid somewhere else now.

Besides, we might be interested in trading. Seems you have needs and things to sell, so do we. Was wondering if you were in the market for selling vehicles or maybe vehicle repairs."
>>
Jeezus it's like you guys don't want free booze and medz, fuck.

Fuckit let's just try to have the meks design an APC for our guys, can we get baneza to use no rest for the wicked to make them double time it?

Once again I'm on a mobile so need a roll
>>
Rolled 91 (1d100)

>>42342497
"Of course we sell vehicles and offer repairs. While are stuff isn't advanced as the tek stock we do a good amount of business and offer a better price."

>>42342567
"We got our own and partying is suppose to be done between friends or family."
>>
>>42342338
>what the hell do we want
I don't know, what do you want?
>why should we party
Fine, you don't want free drugs and booze, be my guest.

If they accept now, we should totally have a convoy ready to raid them in the dead of night. They're being some grade-A dicks right now.
>>
>>42342650
"We like to party with anyone who'll be our friend.

In any case, business before pleasure I suppose we should follow that.

Well, we been trying to get our hands on some better looting vehicles. Did find some actual looter wrecks but. . .neither us or the Tek's have any ability to repair them.

You wouldn't happen to be able to would you?

If you don't, we still need any kind of vehicle that will help us on raids and are willing to pay if you name us a price."

>>42342668
Please, compared to some of the worse NPC's in this game, these guys are just cautious and normal.

Also I don't think we're strong enough for that, neither is it a good idea to make enemise of fellow bandits. Especially if they're in cahoots with our Tek-Friends.
>>
Rolled 36 (1d100)

>>42342668
Forgot to roll. In fact, we should attack them in the wee hours of the morning in front of the sun after the party. The sun will be in their eyes, they'll be hungover, it'll be a slaughter. And a good way to show who's boss around here.
>>
>>42342650
Are you saying we can't be friends? That's a little narrow minded, we thought you better than that given what you have going on here. So if not friends how about we start as trade partners. You loose a rather a few people each time raid, would you like some salvage from us?
>>
Rolled 38 (1d100)

>>42342736
>>42342716
>>
Rolled 10 (1d100)

>>42342716
"Yup we can repair looter tech."

>>42342736
"You might have gotten the techs but we wont be so easy. No need to buy salvage any idea where we are? There's more salvage then anyone knows what to do with."
>>
>>42342966
>"Yup we can repair looter tech."
"Then you're a bloody godsend!

How much for the ones we have here?"
>>
Rolled 65 (1d100)

>>42343016
"...yeah we get that lot. Especially in regards to MAD or crazy tech. Just about no one knows how to repair that head hurting bullshit. Oh about 1 loot for 10 repairs or 5 salvage remaking."
>>
Rolled 1 (1d100)

Pay the Raiders 1 loot to repair 10 Looter Vehicles.
Pay them 1 extra loot as a gift for our first trade

Action - 1
Explore for new land away from this part of the megacy to raid so we can give this local place time to recover and not starve the Raider faction
>>
>>42343232
...gotta be freaking kidding me.
>>
>>42343232
Hehehe
>>
Rolled 17 (1d100)

>>42343232
When we sent our forces with the loot and vehicles...they never came back. Apparently according to the raiders they never made it to their destination.

Even more peculiar the same thing happened with our scouts who were also sent out causing us to take some losses.

>>>>>Turn 58
>>>>>>>>A. Raid.
>>>>>>>>B. Try to improve the base
>>>>>>>>C. Try to improve Armaments
>>>>>>>>D. Research technology
>>>>>>>>E. Salvage shit
>>>>>>>>F. Scout
>>>>>>>>G. Explore
>>>>>>>>H. Your choice
>>>>>>Points: 9 resource. 8 loot.
>>>>>>Pop 4028
>>>>>>Military 3200
>>>>>>Food: Good
>>>>>>Water: Good
>>>>>>Morale: Great
>>>>>>Medicine: Great
>>>>>>Health: Very Good
>>>>>>Armaments: Great
>>>>>>Fuel: Great
>>>>>>Tech level: Low and Looted
>>>>>>Reputation: Gang
>>>>>>Infrastructure: Bandit Barracks. Medical Bay. Vehicle Bay. Engineering Bay. Armory. Private Quarters. Bosses Quarter. Drug Den. Drug Lab. Tek Lab. Tek Workshop. Ammo Press. Munitions Dump. Secret Storage. Secure Cells. Bandit biofuel Refinery. Bandit Bar. Tek Filtration Enviro system. Mek Lab. Biomek Lab. ABT2. Tattoo Parlor.
>>>>>>Defenses: Fortified Superstructure. Armor Plating. Tek Turret Network. Mono Wired Fence.
>>>>>>vehicles: Bandit Technical 150. Bandit bikes 200. Bandit Choppers 5. 50 devastator bikes. 20 Salvaged Laser AA. 20 Paramilitary Smart Bombardment Artillery. 5 Bandit Tank. 5 Bandit APC.
>>>>>>Power: Nuclear Reactor. Fast Breeder Reactor. Tek Plasma Pumpa. Biofuel Generator.
>>>>>>Weapons: Pistols. SMGs. Rifles. Shotguns. Mortars. Machine Guns. Rocket Launcher. Knives. Scrap Blades. Scrap Ax. Crude Clubs. Saw Shooter.
>>>>>>armor: Bandit Wraps(abundant). Partial Bandit Armor(plentiful). Bandit Body Armor(average). Bandit Full Body Armor(rare). Bandit Power Armor(200 suits). Mad Masks(2k).
>>>>>>communications: Crazed Comms. Long Range Radio.
>>>>>>Materials: Supply 1. Drugs. Booze.
>>
>>42343407
Fucking monsters. . .
>>
Rolled 15 (1d100)

>>42343407
Have Conrad and the Super Soldier make sure nothing too bad happened.

Monsters eating our scouts happens, look at the Raiders and how they lose men all the time. Just make sure this isn't some concerted effort against us.

>Activate Super Sneak
>>
Rolled 91 (1d100)

>>42343533
Vote.
>>
Rolled 45 (1d100)

>>42343533
Find the truth!
>>
Rolled 71 (1d100)

>>42343533
Rolling.
>>
Rolled 5 (1d100)

>>42343533
Yeppers
>>
Rolled 79 (1d100)

>>42343533
Heroes sent out to investigate...but they didn't find anything. Which was strange. Sure they saw some signs of fighting but whatever grabbed them took everything with and it happened fast. Real fast.

That is all they know.

>>>>>Turn 59
>>>>>>>>A. Raid.
>>>>>>>>B. Try to improve the base
>>>>>>>>C. Try to improve Armaments
>>>>>>>>D. Research technology
>>>>>>>>E. Salvage shit
>>>>>>>>F. Scout
>>>>>>>>G. Explore
>>>>>>>>H. Your choice
>>>>>>Points: 9 resource. 8 loot.
>>>>>>Pop 4028
>>>>>>Military 3200
>>>>>>Food: Good
>>>>>>Water: Good
>>>>>>Morale: Great
>>>>>>Medicine: Great
>>>>>>Health: Very Good
>>>>>>Armaments: Great
>>>>>>Fuel: Great
>>>>>>Tech level: Low and Looted
>>>>>>Reputation: Gang
>>>>>>Infrastructure: Bandit Barracks. Medical Bay. Vehicle Bay. Engineering Bay. Armory. Private Quarters. Bosses Quarter. Drug Den. Drug Lab. Tek Lab. Tek Workshop. Ammo Press. Munitions Dump. Secret Storage. Secure Cells. Bandit biofuel Refinery. Bandit Bar. Tek Filtration Enviro system. Mek Lab. Biomek Lab. ABT2. Tattoo Parlor.
>>>>>>Defenses: Fortified Superstructure. Armor Plating. Tek Turret Network. Mono Wired Fence.
>>>>>>vehicles: Bandit Technical 150. Bandit bikes 200. Bandit Choppers 5. 50 devastator bikes. 20 Salvaged Laser AA. 20 Paramilitary Smart Bombardment Artillery. 5 Bandit Tank. 5 Bandit APC.
>>>>>>Power: Nuclear Reactor. Fast Breeder Reactor. Tek Plasma Pumpa. Biofuel Generator.
>>>>>>Weapons: Pistols. SMGs. Rifles. Shotguns. Mortars. Machine Guns. Rocket Launcher. Knives. Scrap Blades. Scrap Ax. Crude Clubs. Saw Shooter.
>>>>>>armor: Bandit Wraps(abundant). Partial Bandit Armor(plentiful). Bandit Body Armor(average). Bandit Full Body Armor(rare). Bandit Power Armor(200 suits). Mad Masks(2k).
>>>>>>communications: Crazed Comms. Long Range Radio.
>>>>>>Materials: Supply 1. Drugs. Booze.
>>
Rolled 13 (1d100)

>>42343653
Eh, between the mutant zombies, the brood, and the monsters there's a ton of things capable of this.

We'll just have to wait and see.

For now, we'll need to keep searching.

>>>>>>>>G. Explore
Keep looking for new raiding grounds. Super Soldier should escort our forces this time, but quietly and behind the scenes.

On the off chance this sort of thing wants to try and happen again, we'll have a super there to respond and find out.

>Activate Super Sneak
>>
Rolled 48 (1d100)

>>42343653
Fucking brood forces is my guess. Talk to Conrad ask if they can sense any other broods near the area our peeps disappeared.
>>
Rolled 93 (1d100)

>>42343836
No. Brood are not easy to sense unless you is nearby or strong psionic. I am not strong psionic."
>>
Rolled 82 (1d100)

>>42343791
Vote
>>
>>42343653
>c: try to improve armaments
Adding 2x4's and buzzsaws make everything better.
>>
>>42343653
>>42343836
>>42343894
OK then let's get back to researching haulers and make our own.
>>
Rolled 57 (1d100)

>>42344157
Rolling for this lol
>>
Rolled 94 (1d100)

>>42344157
We still have some looter wrecks.

Just need to guard our convoys better.

>>42343653
Pay the 2 Loots and get some Looter vehicle repairs from the Raiders.

Have the Super Soldier escort our envoy.
>>
>>42344189
Voting for this, gods speed
>>
Rolled 78 (1d100)

>>42344189
Vote
>>
Rolled 36 (1d100)

>>42344189
This
>>
Rolled 96 (1d100)

>>42344189
With the super soldier in tow this time the forces sent successfully made it to the raiders. In exchange the raiders repaired the last of our looter vehicles that weren't destroyed or lost previously.

acquired 20 looter trucks.

>>>>>Turn 60
>>>>>>>>A. Raid.
>>>>>>>>B. Try to improve the base
>>>>>>>>C. Try to improve Armaments
>>>>>>>>D. Research technology
>>>>>>>>E. Salvage shit
>>>>>>>>F. Scout
>>>>>>>>G. Explore
>>>>>>>>H. Your choice
>>>>>>Points: 9 resource. 8 loot.
>>>>>>Pop 7196
>>>>>>Military 3200
>>>>>>Food: Above Average
>>>>>>Water: Above Average
>>>>>>Morale: Good
>>>>>>Medicine: Great
>>>>>>Health: Good
>>>>>>Armaments: Great
>>>>>>Fuel: Very Good
>>>>>>Tech level: Low and Looted
>>>>>>Reputation: Gang
>>>>>>Infrastructure: Bandit Barracks. Medical Bay. Vehicle Bay. Engineering Bay. Armory. Private Quarters. Bosses Quarter. Drug Den. Drug Lab. Tek Lab. Tek Workshop. Ammo Press. Munitions Dump. Secret Storage. Secure Cells. Bandit biofuel Refinery. Bandit Bar. Tek Filtration Enviro system. Mek Lab. Biomek Lab. ABT2. Tattoo Parlor.
>>>>>>Defenses: Fortified Superstructure. Armor Plating. Tek Turret Network. Mono Wired Fence.
>>>>>>vehicles: Bandit Technical 150. Bandit bikes 200. Bandit Choppers 5. 50 devastator bikes. 20 Salvaged Laser AA. 20 Paramilitary Smart Bombardment Artillery. 5 Bandit Tank. 5 Bandit APC.
>>>>>>Power: Nuclear Reactor. Fast Breeder Reactor. Tek Plasma Pumpa. Biofuel Generator.
>>>>>>Weapons: Pistols. SMGs. Rifles. Shotguns. Mortars. Machine Guns. Rocket Launcher. Knives. Scrap Blades. Scrap Ax. Crude Clubs. Saw Shooter.
>>>>>>armor: Bandit Wraps(abundant). Partial Bandit Armor(plentiful). Bandit Body Armor(average). Bandit Full Body Armor(rare). Bandit Power Armor(200 suits). Mad Masks(2k).
>>>>>>communications: Crazed Comms. Long Range Radio.
>>>>>>Materials: Supply 1. Drugs. Booze.
>>
Rolled 71 (1d100)

>>42344683
Dat roll combined with the pop increase...hm fuck this is gonna require my thinking cap. You didn't end up with some ordinary recruits this time around.
>>
>>42344717
I'm hoping either looters aspiring to become Ravagers

Or mutants.
>>
Rolled 63 (1d100)

>>42344737
I want leprechauns! Their pots of gold will aid us.
>>
Rolled 57 (1d100)

>>42344737
Ravagers are actually one of if not the hardest types of elite bandits to acquire because of how outrageously difficult it is for a looter to upgrade their way there.

Just about EVERY other path is easier to enjoy the elite result and no you didn't get any or any other type of elite because this was easy difficulty. If it had been normal then yeah...you would have.

but easy difficult don't make it easy to acquire any advanced units through that kind of manner. Your MUCH better off trying to raise them up yourself unless you up the difficulty which causes them to become more widespread hence easier to acquire from outside your own faction.

>>42344770
>Wanting Fey

Sorry anon you didn't roll NEARLY low(well) enough for that to happen.
>>
Rolled 47 (1d100)

>>42344683
>>>>>>>>G. Explore
Keep exploring for new raiding grounds, we need to find loots so we can purchase things.
>>
Rolled 76 (1d100)

>>42344839
Rolling
>>
... hm, this might be the talk of a mad man. Thinking we push to the next tier to see how things roll.

That or get crazy ideas with loot and their use.
>>
Rolled 6 (1d100)

>>42344839
Vote
>>
Rolled 32 (1d100)

>>42344839
This
>>
Rolled 2 (1d100)

>>42344839
According to our forces if we go outside the part of the megacity we are in there is more prey and at times less threats. Apparently we are based in a rather barren stretch of megacity. We are also near the edge of the megacity as going in a certain direction will eventually take you beyond it.
>>>>>Turn 61
>>>>>>>>A. Raid.
>>>>>>>>B. Try to improve the base
>>>>>>>>C. Try to improve Armaments
>>>>>>>>D. Research technology
>>>>>>>>E. Salvage shit
>>>>>>>>F. Scout
>>>>>>>>G. Explore
>>>>>>>>H. Your choice
>>>>>>Points: 9 resource. 8 loot.
>>>>>>Pop 7196
>>>>>>Military 3200
>>>>>>Food: Average
>>>>>>Water: Average
>>>>>>Morale: Good
>>>>>>Medicine: Great
>>>>>>Health: Good
>>>>>>Armaments: Great
>>>>>>Fuel: Good
>>>>>>Tech level: Low and Looted
>>>>>>Reputation: Gang
>>>>>>Infrastructure: Bandit Barracks. Medical Bay. Vehicle Bay. Engineering Bay. Armory. Private Quarters. Bosses Quarter. Drug Den. Drug Lab. Tek Lab. Tek Workshop. Ammo Press. Munitions Dump. Secret Storage. Secure Cells. Bandit biofuel Refinery. Bandit Bar. Tek Filtration Enviro system. Mek Lab. Biomek Lab. ABT2. Tattoo Parlor.
>>>>>>Defenses: Fortified Superstructure. Armor Plating. Tek Turret Network. Mono Wired Fence.
>>>>>>vehicles: Bandit Technical 150. Bandit bikes 200. Bandit Choppers 5. 50 devastator bikes. 20 Salvaged Laser AA. 20 Paramilitary Smart Bombardment Artillery. 5 Bandit Tank. 5 Bandit APC.
>>>>>>Power: Nuclear Reactor. Fast Breeder Reactor. Tek Plasma Pumpa. Biofuel Generator.
>>>>>>Weapons: Pistols. SMGs. Rifles. Shotguns. Mortars. Machine Guns. Rocket Launcher. Knives. Scrap Blades. Scrap Ax. Crude Clubs. Saw Shooter.
>>>>>>armor: Bandit Wraps(abundant). Partial Bandit Armor(plentiful). Bandit Body Armor(average). Bandit Full Body Armor(rare). Bandit Power Armor(200 suits). Mad Masks(2k).
>>>>>>communications: Crazed Comms. Long Range Radio.
>>>>>>Materials: Supply 1. Drugs. Booze.
>>
Rolled 36 (1d100)

>>42345124
Now that we got some looter trucks to haul with, let's
>E. Salvage shit

We get some more vehicles, with 'em we go farther afield in our raiding next turn

We also still could scout the cultists, unkown how easy it'd be to take them, just that they have weird possession powers
>>
>>42345181
What about the destroyed APC's and Tanks, we still have them.

All we'd salvage out there are more wrecks, we should just repair the ones we already have on base with the resources we have.
>>
>>42345240
My understanding was that the other APCs and tanks weren't salvaged because we couldn't drag them back to base, and we automatically repair or scrap any vehicles we successfully grab
>>
Rolled 76 (1d100)

>>42345181
Seconding. We no longer have an absurd amount of stuff, which means we need to get more stuff.
I HAVE THE SHINIEST MEAT BICYCLE!
>>
Rolled 93 (1d100)

>>42345273
Ah, if that's the case then I support.

>>42345181
Vote. Let's fix and use the Tanks and APCs now.
>>
Rolled 61 (1d100)

>>42345181
Vote
>>
Rolled 40 (1d100)

>>42345181
With the addition of the looter trucks our forces can now salvage more shit then they can actually mange to fix. A first.

This includes even a few super tanks! Though our guys aren't sure how they are gonna move a behemoth yet...

Problem is super tanks are a little big given our facilities to work with. Doable but its getting there is the problem and it will crowd out a lot of other stuff.

Still though the Meks are bitching about there now being too much shit for them too do and have resorted to ordering the other bandits to start taking salvage apart to help clean it up the list.

People meanwhile have been counted up...and we got quite the unexpected haul. Where we are used to the previous gangs and outcasts. This time we got a load of crazies and even some weirdos. In addition to a new influx of bitches. Apparently word has already gotten around a She-Devil has made this place her own and if combine that with the REALLY tempting offer of a rogue super soldier...its mighty tempting. This has resulted in bandit bitches coming in by the boatload.

Meanwhile oddly enough the Mad Scientist isn't drawing in too much company due to his presence. She Devil meanwhile notes that if things keep up and the bitches keep having their fun. We may soon be flush in those born to be properly bad due to bitch broods.
>>
>>42345476
We need to figure out how to upgrade the Mad Scientist so he doesn't have the Lost and Lorn trait. Any ideas?
>>
>>42345476
"Oi, Raiders, you mentioned you deal in Mad Tek right?"

"Doctor, these people are familiar with Mad Tek, give them a list of the things you need for a Mad Laboratory."

---

Hmm, considering there's going to be a Broodmother I'm not sure we need to mutate Conrad anymore, but a MAD LABORATORY IS NEVER A BAD THING TO HAVE.

ACTUALLY NO IT'S A VERY VERY BAD THING TO HAVE BUT IT'S SO FUCKING BAD IT'S SOMEHOW GOOD!
>>
>>42345576
*and ask them to name ah price.
>>
Rolled 75 (1d100)

>>42345476
Meks are complaining about lack of personnel and more so lack of facilities.

Bandits note we need a lot more proper rides ain't enough to go around.

Bandits note they are running low on supplies. Raiding will need to be done soon.

Bandits note they are running out of room expansion may soon be required.

>>>>>Turn 62
>>>>>>>>A. Raid.
>>>>>>>>B. Try to improve the base
>>>>>>>>C. Try to improve Armaments
>>>>>>>>D. Research technology
>>>>>>>>E. Salvage shit
>>>>>>>>F. Scout
>>>>>>>>G. Explore
>>>>>>>>H. Your choice
>>>>>>Points: 9 resource. 8 loot.
>>>>>>Pop 7196
>>>>>>Military 6200
>>>>>>Food: Below Average
>>>>>>Water: Below Average
>>>>>>Morale: Good
>>>>>>Medicine: Great
>>>>>>Health: Good
>>>>>>Armaments: Great
>>>>>>Fuel: Above Average
>>>>>>Tech level: Low and Looted
>>>>>>Reputation: Gang
>>>>>>Infrastructure: Bandit Barracks. Medical Bay. Vehicle Bay. Engineering Bay. Armory. Private Quarters. Bosses Quarter. Drug Den. Drug Lab. Tek Lab. Tek Workshop. Ammo Press. Munitions Dump. Secret Storage. Secure Cells. Bandit biofuel Refinery. Bandit Bar. Tek Filtration Enviro system. Mek Lab. Biomek Lab. ABT2. Tattoo Parlor.
>>>>>>Defenses: Fortified Superstructure. Armor Plating. Tek Turret Network. Mono Wired Fencing.
>>>>>>vehicles: Bandit Technical 200. Bandit bike 300. Bandit Chopper 5. 50 devastator bike. 20 Salvaged Laser AA. 20 Paramilitary Smart Bombardment Artillery. 20 Bandit Tank. 20 Bandit APC. 20 looter trucks.
>>>>>>Power: Nuclear Reactor. Fast Breeder Reactor. Tek Plasma Pumpa. Biofuel Generator.
>>>>>>Weapons: Pistols. SMGs. Rifles. Shotguns. Mortars. Machine Guns. Rocket Launcher. Knives. Scrap Blades. Scrap Ax. Crude Clubs. Saw Shooter.
>>>>>>armor: Bandit Wraps(abundant). Partial Bandit Armor(plentiful). Bandit Body Armor(average). Bandit Full Body Armor(rare). Bandit Power Armor(200 suits). Mad Masks(2k).
>>>>>>communications: Crazed Comms. Long Range Radio.
>>>>>>Materials: Supply 1. Bandit Drugs. Bandit Booze. Scrap. Salvage.
>>
Rolled 16 (1d100)

>>42345539
Good luck with that. However because he is a heroic unit it may not always be negative and should it be fixed the outcome would serve as a probable cause to no small upgrade.

>>42345576
"Mad tek? Yeah we know how to repair it anyway."

"...oi oi you got a MAD fucking scientist in there or something? You think this shit is easy to find?"

"Fucking hell I don't even know where to find half this shit and the other half I don't even know what its suppose to be."

"I reckon we could manage a workshop for 10 loots...as for a full blown lab your looking at 25 and no it wont come right away. Its gonna take us some time to put all this shit together. Once you got the loot tell us and we'll start working on it."
----
Exactly. Get your bandit on anon get your bandit on.
>>
Rolled 8 (1d100)

>>42345674
>>42345600
>>>>>>>>A. Raid.
Alright boys, you heard the man 10 loots for the workshop and 25 loots for the laboratory, that's 35 loots in all.

AND we need more food and water again.

The scouts reported less threats and easier prey on the far side of the megacity.

LET'S HIT IT!
>>
Rolled 53 (1d100)

>>42345716
Vote. After that I suggest we expand our living quarters.
>>
Rolled 39 (1d100)

>>42345716
Vote, let's do some raiding

To do list after this:
>build garage
>get more vehicles
>expand base
>scope out cultists, probably a hard target but might as well get some idea of what we're looking at
>>
Rolled 46 (1d100)

>>42345716
Rollan
>>
Rolled 19 (1d100)

>>42345716
Raiders came back and brought back an average haul. Considering they hit a new part of unfamiliar territory this can actually be considered not half bad. Still though we had a lot more guys then we did rides to raid with and we had to use even less due to the need of bringing back more goods.

Not to mention that whole brood aphrodisiacs and fertility boosters did a real number on our forces especially with word spreading it wont be long before we bursting beyond the seams with people. So we got a lot of work to do...plus side is we can certain afford to throw manpower around now.
>>
Rolled 40 (1d100)

>>42345836
>>>>>Turn 63
>>>>>>>>A. Raid.
>>>>>>>>B. Try to improve the base
>>>>>>>>C. Try to improve Armaments
>>>>>>>>D. Research technology
>>>>>>>>E. Salvage shit
>>>>>>>>F. Scout
>>>>>>>>G. Explore
>>>>>>>>H. Your choice
>>>>>>Points: 14 resource. 10 loot.
>>>>>>Pop 7196
>>>>>>Military 6200
>>>>>>Food: Good
>>>>>>Water: Good
>>>>>>Morale: Good
>>>>>>Medicine: Great
>>>>>>Health: Good
>>>>>>Armaments: Great
>>>>>>Fuel: Average
>>>>>>Tech level: Low and Looted
>>>>>>Reputation: Gang
>>>>>>Infrastructure: Bandit Barracks. Medical Bay. Vehicle Bay. Engineering Bay. Armory. Private Quarters. Bosses Quarter. Drug Den. Drug Lab. Tek Lab. Tek Workshop. Ammo Press. Munitions Dump. Secret Storage. Secure Cells. Bandit biofuel Refinery. Bandit Bar. Tek Filtration Enviro system. Mek Lab. Biomek Lab. ABT2. Tattoo Parlor.
>>>>>>Defenses: Fortified Superstructure. Armor Plating. Tek Turret Network. Mono Wired Fencing.
>>>>>>vehicles: Bandit Technical 200. Bandit bike 300. Bandit Chopper 5. 50 devastator bike. 20 Salvaged Laser AA. 20 Paramilitary Smart Bombardment Artillery. 20 Bandit Tank. 20 Bandit APC. 20 looter trucks.
>>>>>>Power: Nuclear Reactor. Fast Breeder Reactor. Tek Plasma Pumpa. Biofuel Generator.
>>>>>>Weapons: Pistols. SMGs. Rifles. Shotguns. Mortars. Machine Guns. Rocket Launcher. Knives. Scrap Blades. Scrap Ax. Crude Clubs. Saw Shooter.
>>>>>>armor: Bandit Wraps(abundant). Partial Bandit Armor(plentiful). Bandit Body Armor(average). Bandit Full Body Armor(rare). Bandit Power Armor(200 suits). Mad Masks(2k).
>>>>>>communications: Crazed Comms. Long Range Radio.
>>>>>>Materials: Supply 1. Bandit Drugs. Bandit Booze. Scrap. Salvage.
>>
>>42345716
I'll vote for that, someone roll for me. Next turn we need to found a new outpost slightly further into the city
>>
>>42345885
A new base is good.

>>42345866
>>42345836
"Conrad, the Brood Fertility and Aphrodisiacs. . .how many of those can we make?

Are they effective outside of the range of Brood?"
>>
>>42345866
Set up a new outpost we need more room, by now there should very a few options.
>>
>>42345909
>>42345866
"Also we're going to wait for the Broodmother now for the Super Soldier's spawn, but I wonder if the fertility could have been used as a basis to trigger one in you."
>>
Rolled 29 (1d100)

>>42345866
>>>>>>>>G. Explore
Get a map (drawing) of the local area at large.

Look for potential places to set up a secondary base.
>>
Rolled 92 (1d100)

>>42345836
We need to focus on expanding the camp.
Too many people in close quarters makes waaaaay too many problems to be ignored at all. This is including but not limited to disease, fights (made worse by being bandits) and general discontent.
>>
Rolled 52 (1d100)

>>42345948
Voting for scouting out new base locations.

Maybe we can build on on the far side of the Megacity.
>>
Rolled 14 (1d100)

>>42345948
New base time.
>>
>>42345956
Let's go for this its the middle ground we need
>>
Rolled 88 (1d100)

>>42345956
Vote. Let's solve our problems temporarily then focus on the permanent fix.
>>
Rolled 19 (1d100)

>>42345956
I support this
>>
Rolled 77 (1d100)

>>42345956
Vote. Expand base now, search for new base next turn.
>>
Rolled 63 (1d100)

>>42345956
A shanty town(well more like salvage/scrap) was built outside the tower but within the fence. Its rather rough around the edges but surprisingly protective and comforting.

>>>>>Turn 64
>>>>>>>>A. Raid.
>>>>>>>>B. Try to improve the base
>>>>>>>>C. Try to improve Armaments
>>>>>>>>D. Research technology
>>>>>>>>E. Salvage shit
>>>>>>>>F. Scout
>>>>>>>>G. Explore
>>>>>>>>H. Your choice
>>>>>>Points: 14 resource. 10 loot.
>>>>>>Pop 7196
>>>>>>Military 6200
>>>>>>Food: Good
>>>>>>Water: Good
>>>>>>Morale: Good
>>>>>>Medicine: Great
>>>>>>Health: Good
>>>>>>Armaments: Great
>>>>>>Fuel: Average
>>>>>>Tech level: Low and Looted
>>>>>>Reputation: Gang
>>>>>>Infrastructure: Bandit Barracks. Medical Bay. Vehicle Bay. Engineering Bay. Armory. Private Quarters. Bosses Quarter. Drug Den. Drug Lab. Tek Lab. Tek Workshop. Ammo Press. Munitions Dump. Secret Storage. Secure Cells. Bandit biofuel Refinery. Bandit Bar. Tek Filtration Enviro system. Mek Lab. Biomek Lab. ABT2. Tattoo Parlor.
>>>>>>Defenses: Fortified Superstructure. Armor Plating. Tek Turret Network. Mono Wired Fencing.
>>>>>>vehicles: Bandit Technical 200. Bandit bike 300. Bandit Chopper 5. 50 devastator bike. 20 Salvaged Laser AA. 20 Paramilitary Smart Bombardment Artillery. 20 Bandit Tank. 20 Bandit APC. 20 looter trucks.
>>>>>>Power: Nuclear Reactor. Fast Breeder Reactor. Tek Plasma Pumpa. Biofuel Generator.
>>>>>>Weapons: Pistols. SMGs. Rifles. Shotguns. Mortars. Machine Guns. Rocket Launcher. Knives. Scrap Blades. Scrap Ax. Crude Clubs. Saw Shooter.
>>>>>>armor: Bandit Wraps(abundant). Partial Bandit Armor(plentiful). Bandit Body Armor(average). Bandit Full Body Armor(rare). Bandit Power Armor(200 suits). Mad Masks(2k).
>>>>>>communications: Crazed Comms. Long Range Radio.
>>>>>>Materials: Supply 1. Bandit Drugs. Bandit Booze. Scrap. Salvage.
>>
Rolled 13 (1d100)

>>42346269
NOW we need to search for a new base.

>>>>>>>>G. Explore
Map of the outlying area, preferably including the "Far side"

Any potential new base locations.
>>
Rolled 59 (1d100)

>>42346311
Vote. Big bonus if we find a place with something we can use as a garage or vehicle bay.
>>
>>42346269
Ok tbh we need to thin out our numbers before infighting sets in, I suggest we throw alo of man power into exploring deeper into the city. Get some maps and recon going
>>
Rolled 73 (1d100)

>>42346311
Support

>>42346327
The issue isn't space, we have the ABT2 for storage, it's more a lack of facilities and the Mek's need more engineers.
>>
Rolled 87 (1d100)

>>42346311
Rolling
>>
Rolled 76 (1d100)

>>42346311
Forces due their best while there is a TON of space and locations to capture...its more a question of quality. In that regard our forces have a hard time. Especially given the distance between our base and where they are searching.

They mustn't find just any location...it needs to be a good one and that is where they are having problems with. Especially given everyone else ALSO wants those kind of locations too! So they are either occupied, hidden, or dangerous.
>>
Rolled 14 (1d100)

>>42346479
>>>>>Turn 65
>>>>>>>>A. Raid.
>>>>>>>>B. Try to improve the base
>>>>>>>>C. Try to improve Armaments
>>>>>>>>D. Research technology
>>>>>>>>E. Salvage shit
>>>>>>>>F. Scout
>>>>>>>>G. Explore
>>>>>>>>H. Your choice
>>>>>>Points: 14 resource. 10 loot.
>>>>>>Pop 7196
>>>>>>Military 6200
>>>>>>Food: Above Average
>>>>>>Water: Above Average
>>>>>>Morale: Normal
>>>>>>Medicine: Great
>>>>>>Health: Good
>>>>>>Armaments: Great
>>>>>>Fuel: Very Low
>>>>>>Tech level: Low and Looted
>>>>>>Reputation: Gang
>>>>>>Infrastructure: Bandit Barracks. Medical Bay. Vehicle Bay. Engineering Bay. Armory. Private Quarters. Bosses Quarter. Drug Den. Drug Lab. Tek Lab. Tek Workshop. Ammo Press. Munitions Dump. Secret Storage. Secure Cells. Bandit Brew Refinery. Bandit Bar. Tek Filtration Enviro system. Mek Lab. Biomek Lab. ABT2. Tattoo Parlor.
>>>>>>Defenses: Fortified Superstructure. Armor Plating. Tek Turret Network. Mono Wired Fencing.
>>>>>>vehicles: Bandit Technical 200. Bandit bike 300. Bandit Chopper 5. 50 devastator bike. 20 Salvaged Laser AA. 20 Paramilitary Smart Bombardment Artillery. 20 Bandit Tank. 20 Bandit APC. 20 looter trucks.
>>>>>>Power: Nuclear Reactor. Fast Breeder Reactor. Tek Plasma Pumpa. Biofuel Generator.
>>>>>>Weapons: Pistols. SMGs. Rifles. Shotguns. Mortars. Machine Guns. Rocket Launcher. Knives. Scrap Blades. Scrap Ax. Crude Clubs. Saw Shooter.
>>>>>>armor: Bandit Wraps(abundant). Partial Bandit Armor(plentiful). Bandit Body Armor(average). Bandit Full Body Armor(rare). Bandit Power Armor(200 suits). Mad Masks(2k).
>>>>>>communications: Crazed Comms. Long Range Radio.
>>>>>>Materials: Supply 1. Bandit Drugs. Bandit Booze. Scrap. Salvage.
>>
>>42346479
>>42346500
How about a map? Maybe we can decide which location would be good and if it isn't good to make one.

Do we need more exploration to get a map?
>>
Rolled 63 (1d100)

>>42346520
A megacity is 9 blocks of my map maker rectangles they are so fucking huge.

Your basically on the edge of the megacity and you sent your people on the far side of it. A single square of it is where your located(particular a part of it which is your homeground). You basically went two terrains over to the other side of the megacity. No small distance.
>>
Rolled 84 (1d100)

>>42346545
Okay, then we can at least map out our terrain block and see if there are any good place here or places we can make good.

>>42346500
>>>>>>>>G. Explore
Focus our efforts on mapping our particular sector of the city.
>>
Rolled 78 (1d100)

>>42346566
Vote
>>
Rolled 63 (1d100)

>>42346566
Rolling
>>
Rolled 3 (1d100)

>>42346566
Maps!
>>
File: home_sector.jpg (24 KB, 700x600)
24 KB
24 KB JPG
Rolled 34 (1d100)

>>42346566
Map.

The biggest thing about this sector is its overwhelming quantity of monster and zombie is so intense it drove just about everyone else out. We however are not one of them.

According to our forces the monsters and zombies have over 10 major bases each throughout this city sector and countless smaller ones.

There are only a few besides them including us bandits make for little more than a handful who are scattered throughout. Usually in places that have something of value making it worth sticking around for such as the junkyard we make home. Between the fight between the monster and zombie over control over this city sector.
>>
Rolled 56 (1d100)

>>42346792
Purple is mutants. Brown is the 'bot' area. Otherwise a big pit of molten metal and a slice of hell. The mutants make their home in a reservoir of dumped chems and other nasty wastes.

Teal is the cultists.

White is a survivors.

Both reds are the two bandit bases. The one closer to us is the raiders.

>>>>>Turn 66
>>>>>>>>A. Raid.
>>>>>>>>B. Try to improve the base
>>>>>>>>C. Try to improve Armaments
>>>>>>>>D. Research technology
>>>>>>>>E. Salvage shit
>>>>>>>>F. Scout
>>>>>>>>G. Explore
>>>>>>>>H. Your choice
>>>>>>Points: 14 resource. 10 loot.
>>>>>>Pop 7196
>>>>>>Military 6200
>>>>>>Food: Average
>>>>>>Water: Average
>>>>>>Morale: Below Average
>>>>>>Medicine: Great
>>>>>>Health: Good
>>>>>>Armaments: Great
>>>>>>Fuel: SCARCE
>>>>>>Tech level: Low and Looted
>>>>>>Reputation: Gang
>>>>>>Infrastructure: Bandit Barracks. Medical Bay. Vehicle Bay. Engineering Bay. Armory. Private Quarters. Bosses Quarter. Drug Den. Drug Lab. Tek Lab. Tek Workshop. Ammo Press. Munitions Dump. Secret Storage. Secure Cells. Bandit Brew Refinery. Bandit Bar. Tek Filtration Enviro system. Mek Lab. Biomek Lab. ABT2. Tattoo Parlor.
>>>>>>Defenses: Fortified Superstructure. Armor Plating. Tek Turret Network. Mono Wired Fencing.
>>>>>>vehicles: Bandit Technical 200. Bandit bike 300. Bandit Chopper 5. 50 devastator bike. 20 Salvaged Laser AA. 20 Paramilitary Smart Bombardment Artillery. 20 Bandit Tank. 20 Bandit APC. 20 looter trucks.
>>>>>>Power: Nuclear Reactor. Fast Breeder Reactor. Tek Plasma Pumpa. Biofuel Generator.
>>>>>>Weapons: Pistols. SMGs. Rifles. Shotguns. Mortars. Machine Guns. Rocket Launcher. Knives. Scrap Blades. Scrap Ax. Crude Clubs. Saw Shooter.
>>>>>>armor: Bandit Wraps(abundant). Partial Bandit Armor(plentiful). Bandit Body Armor(average). Bandit Full Body Armor(rare). Bandit Power Armor(200 suits). Mad Masks(2k).
>>>>>>communications: Crazed Comms. Long Range Radio.
>>>>>>Materials: Supply 1. Bandit Drugs. Bandit Booze. Scrap. Salvage.
>>
Rolled 61 (1d100)

>>42346831
Ours is the dark blue and the purple dots near there are the Brood. the larger dot is where a hive is beginning to take shape. Once a hive forms the brood will be able to deploy their stronger units.
>>
>>42346831
>>42346846
Do the bots and mutants live in an irradiated zone or minor wasteland?
>>
Rolled 49 (1d100)

>>42346946
Bots...clearly done something to turn their place to a sweltering hellhole considering there is actual molten lakes of melting there.

The mutants meanwhile live in a dumping ground of the junkyard where all the chemicals, bad fuels, and other stuff is thrown. Toxic shithole that is instead of the robots hellhole.

The mutants place is indeed a bit irradiated but isn't a wasteland.
>>
>>42347020
So is the current map posted, the big square and grey one, just one of the 9 blocks or does it represent the whole 9 blocks of map not yet discovered?
>>
File: image.jpg (13 KB, 236x188)
13 KB
13 KB JPG
Rolled 30 (1d100)

>>42347020
>activate mad docs targeted analyze on the molten pits
>>
Rolled 39 (1d100)

>>42347034
its one of the 9 blocks. The light grey is the junkyard the darker grey is the rest of the sector/block.
>>
>>42347075
Which direction is the place where looting was good?
>>
Rolled 41 (1d100)

>>42347081
Everywhere but west.
>>
Rolled 29 (1d100)

I vote we keep exploring and expanding our map in a general eastward direction
>>
Rolled 75 (1d100)

>>42347150
Vote
>>
Rolled 27 (1d100)

>>42347150
Mapping
>>
Rolled 89 (1d100)

>>42347150
Let's see what's on the east.
>>
Hm... back home, but thread with die. Anyone here for me to post pastebin link or should I wait?
>>
Just in case of the off change people need it/see it.

>http://pastebin.com/CajSLbWf
>>
>>42348990
Cheers man I asked earlier, see ya next thread



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