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/tg/ - Traditional Games


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You are Giles, Master Thief, lover extraordinaire, and genuine son of a bitch.

What began as the the simple quest of a career thief out to steal a crown has turned into so much more.

While undercover in the palace you befriended the princesses, both big and small, were reunited with your sister and generally had a pretty good time.

On the night in which you were to steal the crown, disaster struck. The King and Queen were murdered in their beds, and the little princess would have suffered a similar fate had you not intervened.

Now Fate's Chosen needs the young girl to die in order to set Fate's path back on track and you, Devil that you are, are the only one who can stop him.

But you have been set horrifyically off course, due to an intervention from a certain 'evil witch'. Now the odds are against you even being in Laust when the pivotal "Dark Night" arrives.

But you wouldn't be much of a Gambler if long odds intimidated you.

>Previous threads: http://suptg.thisisnotatrueending.com/archive.html?tags=On%20a%20Devil%27s%20Whim

>QM Twitter: https://twitter.com/SmileytheQM
>>
You and Humpy hide in one of the sturdier looking structures, using this little bit of downtime to take a breather. You eat from your trail rations, and share your water with Humpy; at this point, he's earned it.

You keep one eye out the window, always ready to run for it if you see that white lack-of-face.

The city outside is not even a shadow of what it must have once been, but even as a shadow you can still see the signs of extravagance and luxury. The less dilapidated and windworn buildings show signs of gold edging, and it seems like even the sand that piles around the city has traces of gold.

You could probably make another fortune just by coming back here with a chisel.

But you can only come back if you somehow manage to leave, and that means either dealing with the angel or getting away from it...

As far as killing it goes, it certainly can be killed. Just how much it will take to actually bring it down is another question altogether. Its wings are less of an advantage here than they were out in the desert, but it still has an advantage.

Depending on how much time you have before it gets back up, you could wire up some traps. Make a small portion of the city into a makeshift spider's nest, and once it's entangled you can either leave it or finish it.

Or you could try to give it the slip. If you could lead it deep enough into the city and then lose it, you might be able to get far enough away to get away from it for good...

Either way, you need to decide now...

>[ ] Prepare to kill it

>[ ] Prepare to escape it

>[ ] Other
>>
>>42331500
>[ ] Prepare to kill it
i dont want it to get the drop on us if we think we've lost it
>>
>>42331500
>[ ] Prepare to kill it

Bonus points for incorporating the wooden penis.
>>
>>42331500
>[ ] Prepare to kill it
>>
>>42331500
What kind of devil would we be if we didn't try to take a crack at the 'divine' every now and again?
>>
>writing
>>
You put your hand into your cloak. You're pretty sure you have what you need in here...

Your hand finds it, and you pull it out. A length of wire. You don't bother pulling out the whole spool, it's rather large and you don't feel like lugging it around in this heat. You'll just pull it out of your cloak as you go.

This almost makes you glad that you went through that 'wire phase', where you thought that using wire was cool, and so you bought a LOT of it. However, you quickly found that its uses were more limited than you thought it would be, so you abandoned it.

But luckily for you, abandoning it and leaving it behind were two different things. You're going to have to go back to that sorceror's workshop and thank whoever made this pocket. Or not, as they would probably want it back and your doubt you'll ever stop needing it.

So, to hunt a bird you will become a spider. With metal wire as your web and a steel cane as your fang... and the bird just so happens to shoot light beams from its face...

Oh gods this plan is terrible, but it's all you've got.

Time to get to work.

>roll 1d20
>>
Rolled 11 (1d20)

>>42332129
>>
Rolled 6 (1d20)

>>42332129
>>
Rolled 14 (1d20)

>>42332129
>>
Rolled 15 (1d20)

>>42332129
>>
Rolled 10 (1d20)

>>42332129
Lets get in a wrestling match with it!
>>
>>42332211
Okay, 14 isn't too bad.
>>
>writing
>>
First thing's first: you need to find a good place to set this up.

You leave Humpy in the sturdy house, as it looks like it could withstand those lasers, and it's close to the gates in case you need to escape.

You pad silently through the sand-worn streets, stopping every now and then to check something out or scope out an area to see if it would make a good place to set up.

Most of the city makes a noticeably terrible ambush spot, the streets are either too wide to keep your advantage or too narrow to lure the angel in.

You eventually make your way to the remains of Elemeer's Palace, and you find your spot: Rog's ribcage.

The skeleton of the massive dragon sits coiled up in the center of the ruined palace, with it's ribs jutting out of the ground, making a space that's roughly the size of a house.

It's perfect. From what you know about dragonbone, heat won't damage it, so the Angel's beams will lose that much effectiveness.

The ruined palace is open enough that it won't seem like an obvious trap, and the dragon's ribcage is large enough that you can lead it in easily enough.

You draw some of the wire out of your cloak, and get to work...

>[1/2]
>>
You step back from the skeleton and admire your work. It's solid, and you certainly wouldn't want to get caught in it.

At a distance, or in motion, the wires are all but invisible. Hopefully by the time the Angel sees them it will be too late.

You seem to have some time yet, so you head to the shade and start doing some prep work. You switch out some of your enchantments, and do upkeep on the others.

The wind spell worked well when boosted, but you don't think you can do that reliably, so it goes. Night Shell might not have been a permanent solution, but it did the trick for a few seconds, so you enchant a few more. You never know when you might need a few more seconds.

Ember Spree is questionable, but you still keep a few. You aren't sure if fire actually hurts these things, but as a last ditch it won't hurt to try.

The rest are your basic Dark Fogs and other stuff. And when you're satisfied with your arsenal, you stand up and dust yourself off. You'll have to thank Laura for her help with your magic, it's come in more handy than you had ever thought it would.

"Just what the hell is taking this thing so long?" You say. Is the damn angel scouring the whole city for you?

>[ ] Signal it

>[ ] Wait it out. Who knows? It might give up and go home.

>[ ] Other
>>
>>42332850
>[ ] Wait it out. Who knows? It might give up and go home.

I don't want to signal it, just in case it brought back up
>>
>>42332850
>[ ] Signal it
>>
>>42332850
>Wait it out.
>>
>writing
>>
You sit back down and pull some bread and cheese from your cloak, making it into a little pre-battle snack.

With your other hand, you twiddle a coin. You can't believe you're actually doing this. This is the epitome of craziness. A few hours ago you didn't even have a clue what an Angel was, and now you're planning to kill one.

You take a moment to laugh at yourself, before considering just how great a story this will make when you make it back. You can just imagine Selene's delight and everyone else's mild horror as you regale them with the tale of how you pulled this off.

Because you WILL pull this off. You pretty much have to at this point.

A winged shadow passes over the ruined palace, stopping above you. The Angel.

You wipe the crumbs off of your face and stand up, tapping your cane on the ground and waving at it.

It dives.

>roll 1d20
>>
Rolled 10 (1d20)

>>42333520
>>
>>42333520
>>
Rolled 1 (1d20)

>>42333520
>>
Rolled 10 (1d20)

>>42333520
>>
>sigh
>>
>>42333639
Ye gods, why are we so mediocre?
>>
>writing
>>
>>42333697
We're /tg/, is there any better reason?
>>
You duck into the cover of the unbroken parts of the palace. The plan is to force it down to your level by blocking yourself from the sky, and once it's down here you'll lead it into the wire trap and kill it once it's stuck.

As planned, it gets down to your level to get under the ceiling. You end up having to dodge a few beams, but you were ready for that.

Now you make a mad dash for the ribcage, looking back to make sure that the Angel is still following you.

It is, but it's face lights up. It fires, and you roll to the side. The beam goes straight through the ribcage, melting your carefully placed trap.

"Well... shit" You say. That was what you had, and in one sweep your entire plan lay in melted ruin. "Okay, not an issue, I just need something else..."

The Angel turns back to you, and let's out a triumphant *SKREEEE*, before charging you. Before you can dodge or even react, it slams a hand into your throat and squeezes.

You try to pry it off, but the Angel is obviously much stronger than you are...

>[ ] You're in range, stab it somewhere vital

>[ ] You're going to die, remove the hand

>[ ] Other
>>
>>42334096
>[ ] You're in range, stab it somewhere vital
ember spree in the neck?
>>
>>42334096
>>[ ] Other
Cross your heart and hope to die,

Stick a dagger in its eye!
>>
>>42334096
>[ ] You're in range, stab it somewhere vital
Shit we're gonna die after we roll badly here
>>
>>42334096
>[ ] You're in range, stab it somewhere vital
Hey, it bleeds. That must mean it atleast has vitals, right?

R-right?
>>
>>42334096
> You're in range,, stab it somewhere vital!

Pray that the RNG doesn't fuck us over.
>>
>>42334096
>[ ] You're in range, stab it somewhere vital

See, this would be the perfect time to quote The Mask, if it had eyes.
>>
>writing
>>
A mad grin stretches across your face, and you pull out an Ember Spree dagger. You shove the dagger into where the creature's heart would be, and activate it.

The creature reels back from the pain, and drops you. You fall farther than you thought you would, landing improperly on your foot and feeling a surge of pain go up your leg.

The Angel pries the dagger out of it's chest and hurls it off to the side, letting out another enraged shriek.

You'd think it would learn to stop underestimating you, but luckily it hasn't yet.

Its face lights up again, and you realize that this isn't the best place to be...

You need cover, so you go-

>[ ] To the Dragon's ribcage

>[ ] Into the Palace

>[ ] Other
>>
>>42334558
>[ ] To the Dragon's ribcage
>>
>>42334558
>[ ] Into the Palace

I wanna say ribcage, but the palace is just screaming 'plot hook'.
>>
>>42334558
>[ ] To the Dragon's ribcage
>>
>>42334558
>[ ] Into the Palace
>>
Rolled 2 (1d2)

Vote's tied, so I'm going to flip a coin.

1-dargon
2-palace

>writing
>>
You chuck a Night Shell dagger at its torso to give you a few seconds, and make a break for a hallway leading into the palace proper.

Your foot does not like this movement. You might have sprained it in the fall, or worse. But you'll hopefully have time to check on that when you aren't about to be fried by an Angel.

You make it into the hallway, and turn down the first corner you see. You stumble every now and then on your injured foot, but you can still keep up a good speed.

You turn a few more corners until you think you've lost it, and take a second to catch your breath.

So you're free of the risk of imminent death, for now. Chances are that it's either stalking the hallways or waiting at the entrance.

Either way, it's a different game now. Call it cat and mouse. The only question is: who's the cat and who's the mouse?

>roll 1d20
>>
Rolled 17 (1d20)

>>42335273
>>
Rolled 4 (1d20)

>>42335273
>>
Rolled 9 (1d20)

>>42335273
>>
>>42335283
It would seem that we are the fisherman, and it is the (feathered) trout.
>>
>writing
>>
As much as you'd like to play the hunter here, you don't think you can get the jump on this thing. Hell, you don't even know how it hears or sees without eyes or ears.

As much as you absolutely abhor rats, mice aren't so bad. And you think that's the game you need to play here.

Because like most creatures, mice still have teeth; and the unwary cat can still get bitten. Of course, you aren't going to bite the Angel... unless you have to.

You hope it doesn't come to that...

Fuck, now you're curious as to what it tastes like. That is not a good thing to be thinking about right now. Eyes on the prize, Giles. Maybe you can hack off a piece of it to cook and eat later, once it's dead.

You re-tip your cane, using it to support your injured leg as you move silently back out into the hall. Time to set the trap, and do it right this time...

>[1/2]
>>
You pluck the wire of your new web, making sure they're all taut before ducking under them to search for the Angel. This time you placed it right after a corner. Your problem before was that the web was in the line of fire as you were running towards it. Now it's around the corner, where the angel won't be able to melt it until it's already caught.

You pad through the halls as quietly as you can, keeping your senses open for... what exactly?

You haven't heard it make any noise other than that annoying 'skree'. You think it might glow, but so far you've only seen it in the desert sun, where everything might as well glow. You don't think it smells like anything. And let's be honest, if you're relying on taste or touch to find it, it's probably too late.

You do hear noises though. Sort of a low pitched hum, coming from up ahead.

You follow the sound of the hum, and you find the angel. It hovers along the hallway, making no noise but that humming.

Come to think of it, you've never seen it flap or even move its wings. If it just hovers everywhere, why even have wings?

Are they just ornamental? Do they serve some purpose?

You shake your head. The angel has its back turned, and it doesn't seem to have noticed you.

>[ ] Go for a sneak attack

>[ ] Get its attention and lead it back to the trap

>[ ] Other
>>
>>42335701
Is eating an angel considered canibalism even? Its not showing any signs of true sapience.
>>
>>42336073
>Other: Its an obvious trap
My shadowrun senses are tingling
>[ ] Get its attention and lead it back to the trap
Fight fire with fire
>>
>>42336073
>[ ] Get its attention and lead it back to the trap
>>
>writing
>>
A sneak attack is a terrible idea. Until you know just how this thing senses, it's safe to assume that it can see all around it.

So you twirl out into the open and whip a dagger into its back.

"Hey buddy, looking for someone?" You ask it.

The dagger in its back melts and drips down the Angels body to the floor. The Angel turns towards you slowly.

"Giving me the cold... err... hot shoulder, huh?" You ask.
"De-... vil" The Angel says. It's voice is feminine, with a grumbly, metallic tone to it.

"So you can speak" You say. "Care to tell me what's brought you all the way out here?"
"De- ath" It says.
"Whose death?" You ask.
"Yours" It says.
"You came all the way out here for that?" You ask.

The Angel starts advancing towards you, and you take a few steps back.

"I'm afraid you've come all this way for nothing!" You say, hurling several more daggers at it before darting back towards your trap.

*SKREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE*

A beam of light vaporizes the spot where you were standing, sending steam and rubble flying all around.

The Angel crashes into the wall as it tries to turn the corner, flying too fast for it to turn properly. You look back to see it abandon its flight, resorting to crawling across the floor, walls, and ceiling in a manner that can only be desribed as 'disturbing'.

Unfortunately, it is still much faster than you. But like in the desert, you don't have to outrun it forever...

>Roll 1d20
>>
Rolled 4 (1d20)

>>42336645
>>
Rolled 12 (1d20)

>>42336645
>>
Rolled 7 (1d20)

>>42336645
>>
God, we suck.
>>
>writing
>>
You double your pace. You may not have to outrun it forever, but it's beginning to look like you won't even be able to manage a 'last second escape'.

One of its hands grips your leg, and it pulls you to the floor. You turn over in time to see its face lighting up, and you shove your cane into it just as the beam fires.

Your cane deflects the beam, weakening and scattering it all over. You can feel it hit you and burn you in several places, and drops of your melting cane drip down and burn your face.

With all of your strength, you kick it off of you and get back up to keep running.

"DEVIL" It screams. "YOU CANNOT ESCAPE THE END"
"The hell I can't!" You shout back.

You whip around the last corner and duck under your web, the Angel skitters after you and gets caught.

Unfortunately, your plan was to put some holes in it with your cane. But your cane is still in its face, being melted and stopping it from properly firing its beam.

So you reach into your cloak, looking for something... anything. Your hand grips a handle, and you whip out a sword. You arc the blade across its neck, severing its head.

It continues to grab for you, and your metal web is melting quickly.

So you strike again. And again. And again. Lobbing off a hand, a foot, an arm, a leg, you wittle down the torso once the limbs are gone.

When you're finished, pieces of the Angel lie scattered about the floor. Some still twitch, and the ground around each part glows orange with heat.

But it is dead... hopefully.

>[ ] Get back to Humpy and get the hell out of here

>[ ] Deal with your injuries first

>[ ] Other
>>
>>42337163
>[ ] Deal with your injuries first
attempt to destroy the remains
>>
>>42337163
>[ ] Deal with your injuries first. Cut off a piece of the hopefully dead angel and taste it. Throw the rest in the cloak.
>>
>>42337163
>[ ] Deal with your injuries first

Maybe we can fashion a new cane out of angel bits.
>>
>writing
>>
You slump down against a wall, feeling the newfound pain just about everywhere.

You lean your head back and catch your breath, which currently comes in ragged gasps. Your clothes are ruined, your cane is done for, and you are much worse for wear. But you won.

The severed pieces of the Angel cease their twitching, and the ground around them cools off.

The sword in your hands is Marcy's, which makes you laugh. "Man, she is going to be piiiiiissed" You say, as you stow the sword back into your cloak. It doeesn't look like the heat damaged it, but you'll leave that examination for later.

And if she is mad, well... you might just have to give her something nice. Like a new sword, or maybe a kiss.

Hang on, scratch that last one. You and Melissa are still a thing... right? You're pretty fucking- gods damn this whole thing you don't have time to be thinking about this. You have wounds to tend and angel to taste and a camel to get back to and a here to get the hell out of!

You pry yourself off the wall and look yourself over. You're glad that you have a lot of bandages, and that you learned Mending Touch; another thing you'll have to thank Laura for.

You strip down to your underwear and get to work, and there is a LOT of work...

>[1/2]
>>
You tighten off the last of your enchanted bandages, and put on a fresh set of clothes. Your cloak is in tatters, but it will still do the trick. You don't exactly have time to make a new one.

Finished with your wounds and clothes, you stab a piece of angel with your dagger and bite it. It tastes... metallic. Like you're eating a block of iron.

You spit it out, and pile up the remains. You aren't really sure how to deal with the disposal. You're afraid that if you burn it, it'll regenerate or something.

So you grab the head, with your ruined cane still sticking out of it, and stuff it in your cloak. Hopefully missing a piece will make it unable to regenerate... hopefully. You don't think you could do this twice.

You limp your way back out to the exit. Checking all around you VERY carefully before walking out of the relative safety of the hallway.

No sooner are you in the open, than your heart drops. You see winged silhouettes against the sky. SilhouetteS. The 'S' is key there. Plural. As in more than one. Some have two wings, some have 3, 4, even 5 wings.

More Angels. They circle the city, searching for yours truly...

You laugh at yourself. "Harmen did say 'creatures'. Why wouldn't there be more than one?" You say to yourself.

>[ ] Head back in and look for another way out

>[ ] Try to sneak past the Angels

>[ ] Other
>>
>>42337950
>[ ] Head back in and look for another way out

It's a shame that Harmen wasn't Harmen Smith; we could really use an anti-tank gun.
>>
>>42337950
>>[ ] Head back in and look for another way out
NOPE!
>>
>>42337950
>[ ] Head back in and look for another way out
I'm not confident about sneaking with our leg the way it is.

I'm off to bed. Good night folks, don't get killed.
>>
>writing
>>
Here's hoping the Elemeeri who built this place are as smart as the people who built the palace in Laust, because you find yourself in need of a new way out.

You are not getting past those Angels. Maybe, MAYBE if you weren't injured and tired you might be able to pull it off, but you are both of those things, unfortunately. So you limp back into the palace and begin your search.

You don't have anything even close to resembling a map of this place, and you don't think you'll have time to canvas the whole place. So you're working off of dumb luck, and time.

Two things which you think you might be running out of...

>roll 1d20
>>
Rolled 6 (1d20)

>>42338487
FOR THE GLORY OF SATAN!
>>
Rolled 1 (1d20)

>>42338487
>>
>>42338574
God damnit
>>
Rolled 9 (1d20)

>>42338487
these rolls man
>>
>>42338524
>>42338574
>>42338602
What a shitastrophe
>>
we've only had a single good roll
unless you count a 15 then we've had 2
>>
>writing
>>
Nice knowin ya, Giles.
>>
>>42338768
Yes, he was a promising young man-er demon.
>>
>>42338768
So, who wants to guess at what disaster comes next? Headless angel corpse? Angels finding us? Falliing off a balcony?
>>
Okay, I you were an Elemeeri; which you're not. Where would you hide an exit from this damn place?

Come on Giles, you can do this. There is no bind that a Master Thief cannot get out of, Angels or no Angels.

It would probably help if you weren't moving at a snail's pace on this fucking leg.

You stop searching and lean against a wall to catch your breath. Okay, you're in pretty bad fucking shape right now, but you've done more than this on worse.

You got pretty far on that leg that got brutalized by the Catisse guard, and you survived Laura's "indecision". But that was all human. You can do humans; Angels are a little far out of your league.

You hear the humming. They've entered the palace. The little time you had has been used up.

You duck into a small room, containing a shrine to Selena. The only noticeable thing in the room is a statue of her, holding a lance and standing over a miniature dragon...

The humming is getting louder.

>[ ] Hide out and hope they pass you by

>[ ] Grab the lance and defend yourself

>[ ] Other
>>
>>42339095
>>[ ] Hide out and hope they pass you by
Well damn
>>
>>42339095
>[ ] Hide out and hope they pass you by
be ready to throw nightshells in case they find us then go for the lance
>>
>>42339095
>[ ] Hide out and hope they pass you by
>>
>>42339095
>[ ] Hide out and hope they pass you by
>>
>>42339095
>[ ] Grab the lance

Obvious secret exit. There's no way this room was originally in the palace. Someine must have put it here afterwards
>>
Silently curse that fucking camel.
>>
>>42339207
You mad genius...
While I voted for hiding, I would also support trying to see if it's a secret entrance.
>>
>>42339095
>>42339207
Good point
>>
>writing
>>
You take a deep breath, and duck out of sight. The humming gets louder, and it sounds like it's coming from just about every direction that it can come from.

You close your eyes and lean harder into the wall, as though you could sink into it and disappear completely.

The humming reaches its peak, and stays there. The Angels are probably right outside the door.

"DEVIL" One of them says. Its voice is masculine, unlike the last one. "WE KNOW YOU ARE HERE. SHOW YOURSELF AND MAKAR WILL BE AVENGED"

Makar must be the Angel you killed.

Well... if they know you're here, you aren't escaping and they aren't going to pass you by. Your eyes lock onto the lance in Selena's hands. In the story it was a lance that she used to pierce Rog's heart. You wonder if this is the same... one...

Hold up. This room couldn't possibly have been built into the palace. Someone must have added it later.

More importantly, there were no blooms around Rog's skeleton.

The only people who come here are the ones who come for Rog's flower. If they were going to hide it...

You dash for the statue, and grab the lance. You wrench it out of the statue's grip, breaking its fingers in the process. Whatever you just did, it worked.

The floor beneath you opens up, and you fall.

>[1/2]
>>
You slide down a stone pathway that leads down almost vertically, continuing down for what feels like a very long time before the slide quickly becomes horizontal and sends you skipping into a small pond.

"Ohhhhh..." You say as you use the spear to help you to your feet. You needed that like a kick in the nuts...

You wince as you start to walk and take in the scene before you.

Flowers.

Glowing flowers.

They're everywhere. They cast a dim purple light across the cavern, giving the whole thing an omenous feel.

Omenous, but at the same time, very pretty.

Snap out of it Giles. That escape probably didn't buy you much time.

You need to find a way out.

>roll 1d20
>>
Rolled 11 (1d20)

>>42339958
dice gods pls
>>
Rolled 20 (1d20)

>>42339958
>>
Rolled 5 (1d20)

>>42339958
Fuck you dice gods, once we kill fate you're all next!
>>
Rolled 7 (1d20)

>>42339958
>>
>writing
>>
>>42340037
Oh boy, are we ever gettin' an escape route.
>>
>>42340037
We found us a damn portal network.

Incidentally, we can totally make Selene squee, when we show her Selena's spear.
>>
Using the lance for support, you make your way to the other end of the cavern.

You feel a breeze. It's faint, but it's there. So you follow it, all the way to the exit.

A secret exit, with a hidden switch to close it and everything.

"Whatever deity or luck led me here, bless it" You say, as you leave the cavern and shut the door behind you.

You hurry out, being as quiet as you can be. On the way, you see another of Rog's blooms on a pedestal.

The pedestal has an enscription that reads: "Pick the last bloom of Rog?"

Your eyes narrow. Why would it be a question?

>Pick it? [Y/N]
>>
>>42340370
Y
>>
>>42340370
Y
what could possibly go wrong
>>
>>42340370
>Y
And crush it.
Never again.
>>
>>42340486
Why would we want to crush it?
>>
>>42340513
It's kind of an evil flower; you become really powerful, and then die.

Selene was supposed to be killed by it,
>>
>writing
>>
>>42340540
In fact, we could throw fate another kick in the crotch, here; no more blooms means Selene's murder DEFINITELY can't go as planned.
>>
You pluck the flower, and sparks come out of the hole it was sitting in.

A fuse.

You take several steps away from the cavern's entrance, just in time to hear the bangs.

The whole cavern was rigged with explosives. You hear crashes and bangs and cracks as it comes tumbling down.

And to give you even further satisfaction, you hear some muffled *skree*s as well. Muffled skrees that end rather abruptly.

"Not bad" You say. "Bless whoever laid those as well"

Feeling elated, you move to give the flower a sniff, before realizing what a bad idea that would be.

"The last breath of Rog... hmm?" You say.

You enchant the flower with Ember Spree, and activate it. Dragons were feared for their fiery breath, Rog especially so. It makes a special sort of sense that Rog's last breath should go up in flames.

As the fire dies out, you realise that the flower was the only light you had. So you pull out a torch, and light it with the dying flame of Rog's breath.

With a satisfied smile, you make your way in the direction of the exit. With no more flowers, no more poison can be made. If there is no more poison, then no one with Rog's breath can harm Selene when the Dark Night comes.

There are undoubtedly some stores of the stuff; but every flower destroyed is one that cannot be used against you.

You can't seem to see the exit, but there was an air current so there must be one. You wonder how far away it is...

>[1/2]
>>
"Fucking. FINALLY" You say, as you see the light at last.

You've been walking for hours. At least it felt like hours.

When you finally emerge from the cave's mouth, the first thing you notice is how cold it is. Night has fallen over the desert, and it is a frigid one. You pull a blanket out of your cloak and wrap it around you to ward it off.

The second thing you notice is another stone tablet. This one has a map.

The map shows 3 different pathways, each has 2 travel times denoted by 'hoof' and 'foot'.

The first path goes straight north to Alka-habra. It will take 3 weeks by foot, or 2 by hoof. Logically, this would be the easiest path, as you could go right up to the ports and catch a ship to Laust.

The second path goes west, to the pirate coasts. It's a shorter walk, at 1 week instead of 3, but it comes with the dangers of dealing with pirates.

The last goes back the way you came, down to the village you came from.

You could also take some time to go back to Elemeer to grab Humpy before you set out. It would certainly lessen your travel time considerably. But on the other hand, you doubt all of those angels were killed in that collapse.

Chances are that the survivors will think you were down there as well, and you brought the cavern down as a last ditch effort. If you went back and got caught, you would throw all of that away...

With that in mind, you'll go to-

>[ ] Alka-Habra

>[ ] The Pirate Coast

-by-

>[ ] Foot

>[ ] Hoof
>>
>>42341160
>[ ] The Pirate Coast

seem like a funner choice and we can led a surprise pirate army
>>
>>42341160
When you say that the Pirate Coast is a 1 week walk, do you mean actually walking, or by hoof?
>>
>>42341346
walking
>>
>>42341357
Much obliged
>>
>>42341160
I kind of have to say
>Pirate Coast
For the simple reason that we're injured, and SOME civilization is better than none.

Dammit, still conflicted on the camel...
>>
>>42341160
>[ ] The Pirate Coast
By
>[ ] Foot

It's not worth pissing off the angels to get the camel.

Sorry Humpy.
>>
>writing
>>
As much as you'd love to avoid the risk and just go to Alka-Habra, 3 weeks is a long time. 1 week is shorter, but not if you have Angels tailing you.

So to the Pirate Coast it is. You'll have more trouble to deal with, but the possiblity of getting to Laust with more then a week left before the Dark night is worth the risk.

You'll have to leave Humpy behind, but hopefully he can deal with that. You aren't going back there. Not a damn chance.

You know that the best times to travel through the desert are by dawn and dusk, but you don't exactly have all the time in the world.

You could rest right now, but you start walking instead.

"1 week, huh?" You say. "Let's see if we can't shave some time off of that"

Before you, the desert stretches out for what seems like forever. But somewhere in this direction is the pirate haven of Cortela.

It's quite a ways away, but you can make it. Unfortunately, the walk is the least of your worries. but you'll take that one step at a time.
>>
Now seems like a good place to stop, so that's all for tonight!

Next thread will be Blood Moon, probably tomorrow night.

As always I'll be sticking around in case anyone has questions/suggestions
>>
>>42341971
Gah, friggin cliffhangers.

Good thread, as always! I kind of wish DW would run more often, but there it is.
>>
>>42342264
Once it comes to the final stretch (read: soon) Ill probably switch it up and run BM on the weekends, or take a break from it entirely so I can run DW straight to the finish.



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