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Your reach stretches across the planet as your power grows.

Talons and Cyclops hunt in the mountains, Gargoyles patrol and scout. Your new herd of Catoblepas chew their way through fields of grass and shrubbery, leaving churned earth and trails of foul blood that leaked from their massive tumors.

Colonists and Osjiic can feel the shards of alien and profane power heavy in their bodies, ever a reminder of their new purpose. There is some dissent and speak of rebellion but your man Jor does his best to keep them productive. The former foreman quickly filling into the role as your representative among the living. You can even feel his comfort around the Talons and Stingers playing bodyguard and wardens where once was blinding terror.

The twin Think Tanks are hard at work, Talons under their control dissecting the strange new creatures gained from your safari and the weapons and vehicles taken from the Colony.

The Osjiic Voidsinger follows Lorgul, discussing the intricacies of the Void and its power. You can feel the still living alien grow used to the idea that someday he will be like the Reborn Voidknight after Lorgul had mentioned it offhandedly.

Your power grows but you still have much to prepare for. The moon still harbors Daggers awaiting their fleet with knowledge of your presence. The same fleet due to arrive almost at the same time as the Osjiics scout fleet.
>>
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>>43357512
Welcome back folks. Let's get this show going.
A small warning, there is a storm blowing in so there is a small chance I may disappear for a bit.

Pastebin with troop and item costs and important info: http://pastebin.com/aYFyVtLW
Make sure to follow my twitter where I announce the threads: https://twitter.com/CeroTheNull
Also archive of previous threads: http://suptg.thisisnotatrueending.com/archive.html?searchall=death+among+the+stars

Stockpile:
>940B
>575M

Troop Totals:
>Revenant Lorgul, Reborn Voidknight
>Talons: 47 (All with Necroflensers)
>Cyclops: 10
>Stingers: 29 (10 Bone Rifles, 10 Thumpers)
>Gargoyles: 20 (10 Smoke, 10 Explosive)
>Trolls: 15 (all ranged, 3 with melee weapons)
>2 Think Tanks
>2 Chariots
>5 Catoblepas (generates 25B per day per unit)
>Enslaved Minions: Jor, 4 Human miners, 1 vorh miner, 1 Osjiic Voidsinger, 1 Osjiic Commander, 1 Netu Engineer, 2 Netu Commander, 2 Netu Pilots, 1 Osjiic Weaponcrafter, 25 Colonists (includes ranchers, engineers, etc.), 1 Osjiic Captain, 3 Osjiic Soldiers

Incoming Fleets:
Osjiic: 4 Days
Dagger: 4-6 Days
>>
>>43357643

Even in death I still serve
>>
>>43357643
Well I say kill the moonbase, frame the Osjics and watch the two fleets kill each other while we build up our own ships.
>>
>>43357760
What we must remember is that the Osijics will get here first, and we already wiped out their ground teams, which means that we're pretty much garunteed to see a Osijic assault on the colony we just captured.
>>
>>43357853
the might get here first, and the daggers won't be far behind.
>>
>>43357643
Completed Research:
>Anti-Air Tower: By studying the Colonys AA towers the Think Tanks can recreate them using your own methods and weaponry.

>Shieldshell: This creature resembles a two foot dome of dull metal but is really a species similar to a crustacean. A strangely sturdy shell allows the creature to protect itself as it roams grazing on vegetation or creatures too slow or unaware of their plodding approach. Remarkably hard to remove from a surface.

>Swamp Primate: A simple creature this primate is a curious creature that has managed to form a symbiotic relationship with the various algaes and moldslimes living in its thick matted fur. While the primate does eat fruit and vegetation it is able to gain a form of emergency sustenance through the photosynthetic and chemosynthetic processes of the microorganisms living in its fur and skin.

>Tree Serpent: A long slender creature is an oddity on the planet of six-limbed creatures, this serpent only had a pair of short but powerful legs it used to cling to or leap from tree to tree. Four fangs within its vertically split maw deliver a powerful neurotoxin allowing the creature to eat at leisure using a pair of pharyngeal jaws to tear of chunks of food.

>Aquatic Raptorsnake: An aquatic cousin to the aerial raptorsnake this versions limbs have evolved into powerful flippers and fins to propel it through the water quickly. Most curious is its ability to generate a powerful electric current it uses to track prey and stun their targets.

>Plainsrunner: A tall creature that can reach great speeds as it runs in herds on the plains separating the mountain ranges and the swamplands. Surprisingly intelligent they seem to have a crude vocal language but no true sentience, at least not yet. Your Think Tank believes in several centuries without interference could lead to a new cultured race arising on this planet.
>>
>DASQ time, awesome!
>realize I missed the previous thread so I have a lot of awesome stuff to catch up on, double awesome!

Now time to catch up.
>>
>>43357993
Indeed, but in the meantime we will either have to defend the colony or offer some kind of convincing subterfuge to stop them from razing the settlement.
>>
>>43358085
>Created Anti-Air Tower
>A scaled up version of the Necroflenser and Chain-Flenser the AA Tower specifically targets fast moving flying targets to provide against aerial attacks. Limit range of lower atmosphere. Targeting and damage works better when fired simultaneously by multiple towers. Cost: 15M

>Shellskin: Studying the shell of the crustacean has allowed the Think Tanks to refine and enhance the armor properties of reconstructed troops and vehicles. Passive upgrade

>Discovered Neurotoxin: A powerful toxin derived from the tree serpent venom this poison causes blindness, followed by paralysis, then in higher doses, death. A venom gland can be added to melee attacks or added to the Spinecaster and Shardspitter weapons. Cost: 2B

>Zapper: A collection of electricity generating organs is spread throughout the chest and limbs of a reconstructed soldier allowing them to build up a charge of electric energy they can direct through a melee attack or projected in an inaccurate blast. Cost: 1B 2M

While the Plainsrunner and Swamp Primate are curious samples of the planets fauna the Think Tanks can find no applicable adaptation to be gained from them. The Think Tank suggests either enslaving the Plainsrunners and enlightening them, consuming them or leaving them be.

(fffff sorry about long delay. power flickered and I lost everything I had written and was about to post)
>>
>>43358395

Let's Enlighten the Plainsrunners when we get the chance, an entire race of completely loyal servants that we can convince that the greatest possible thing that can happen to them is serving us in undeath, yes please.

First things first though, a couple of AA Towers are in order
>>
>>43358395
Neato, should we add venom glands to our cyclops? That would give them poisonous silenced sniper rifles.
>>
>>43358395
Through up some AA towers, upgrade our Cyclop's weaponry too. After that take apart a dropship so we can make our own.
>>
>>43358395
Vehicle created:
>Dropship:
>By studying the Osjiic and Dagger Dropships the Think Tanks can now create their own versions. Using parts forged within the Cauldron then assembled using Talon workers Jadyks forces can now return to the stars under their own power. Dropships can leave a planets gravity and reenter the atmosphere but lack an FTL engine. Their sublight engines allow for them to explore local systems but restricting their distance. Heavily armored and carrying turrets of upsized Necrotic Flayers, Chain-Flensers, and Necroflensers

The Cauldrons bubble with contentment at so much biomass swimming in their reserves. They have been fed well and kept busy. Your Think Tank even suggests using this surplus of materials to begin the start of your new fleet or reinforcing your holdings.

What shall you do?
>Create troops
>Create vehicles
>Speak with enslaved subjects
>Attack the moonbase
>Other
>>
>>43358530
Whoops forgot the price on dropships.

Dropship Cost: 15B 35M
>>
>>43358530
>Create vehicles
10 dropships

Upgrade all our Cyclop's weapon with toxin, Create many more talons and stingers and 10 more trolls.
>>
>>43358646

Sounds good
>>
>>43358646

Would back this. Glad I finally caught this thread live

Anyways we should take the moon base once we have completed the drop ship construction
>>
>>43358646
Going to support this, and list the cost so we can figure out how many talons and stingers we can make.

10 drop ships-150B 350M

10 Trolls-120B 30M
(7 necrotic flayer 42M)
(3 Chain flensers 24M)

Equip 10 cyclops with venom glands- 20B

Total- 190B 446M

Now what else should we make?
>>
>>43358530
create
10 dropships
53 Talons with Necroflensers
10 Stingers with Thumpers
10 Stingers with Bone Rifles
31 Stingers with Shardspitters
7 Trolls with Necrotic Flayers
7 Trolls with Chain-Flensers
for moon base assault
>>
>>43358931
Make more stingers and talons, they're going to be our attrition units, makes lots of them. Make some AA for our bases too.
>>
>>43358955

Looks good to me. Once we have secured the moonbase, we should scout the world more fully for valuable resources and attempt to watch for system traffic.

We should also be prepared to evacuate if we're approached in force. Subtlety has been our greatest weapon so far, but eventually a larger fleet may arrive. We should be ready to run if this occurs.
>>
>>43358979
Okay to add to that order-

40 talons w/venom glands- 280B
20 stingers- 100B 40M
Construct 2 AA towers at our captured Dagger base- 30M
Build 4 chariots- 40B 40M

Total Cost-610B 556M
>>
>>43358530
Arm our last 9 Stingers with Shardspitters.
>>
>>43358955
I should add 5 Catoblepas to that if my math isn't off.
>>
>>43358530
Pleased with the work of the Think Tanks you give out your order for the first of the dropships to be crafted and soon the Cauldrons are churning out parts of the hull for Trolls and Talons to haul away for assembly.

>10 Dropships in progress

As the Dropships are assembled you send a command for more of your troops to be formed and soon the first are crawling from the churning liquid.

New Troop Totals:
>Talons: 100 (All with Necroflensers)
>Cyclops: 10 (All venomous
>Stingers: 80 (Bone Rifles, Thumpers, Shardspitters)
>Gargoyles: 20 (10 Smoke, 10 Explosive)
>Trolls: 25 (all ranged, 3 with melee weapons)
>2 Think Tanks
>2 Chariots
>10 Dropships (Completed next day)
>5 AA Towers (includes colonys)

Remaining Stockpile:
>30B
>0M

I have a confession. I suck at math and keeping track of resources. I might start simplifying the costs for weapons, sorry this takes so long
>>
>>43359270
With your forces swelling and the dropships being constructed you look to the sky where the moon hung fat and golden. Your Dagger minions reveal the moonbase was hidden within a large crater and mostly underground to protect from detection and bombardment. They reveal they had powerful sensors and would be able to detect most ships coming for them directly. They had a wing of dropships and a hangar of short-range two person fighters but little in the way of ground troops.

You contemplate a potential assault on the base but as you sit deep within your reinforced tomb you find the room oddly silent. You do not hear the Cauldron bubbling away in a nearby room or the slap of reconstructed feet on the stone.

Lifting your gaze you peer around the room and for a moment feel an icy dread spread through you. You almost believe that your recent escape and ascent to power was nothing more than a vivid hallucination and that you were still trapped underground.

The fear melts away and is quickly replaced with curiosity when you spy a newly formed Talon frozen in place as it leaves the Cauldron room. Approaching it you can see the liquid from the Cauldron still dripping off the soldier but frozen in time. The Cauldron room was completely still in the midst of creating your army.

Bubbles hold still as stone on the surface of the liquid as metal frames and bone weapons are drawn half-way from the Cauldron, Talons and Stingers unmoving.

Something was not right.
>>
>>43359270
You can have units be bought in squads of 20 units each with a set metal cost and just assume we have an armory and arm them as required, melting and remaking as new weapons become available.
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>>43359420
You know things are getting pretty damn spooky when even the skeletons are getting creeped out.
>>
>>43359420
You prod one of your Talons with a finger and find it resisting you. A solid shove and you might as well be shoving the mountain. Nothing seemed to respond to stimulus from you besides drops of liquid splashing then freezing in place.

Time truly seemed to be frozen. You could not command your troops or minions and the silence was unbearable. Even the whispers of the dead Wormstar were silent.

And then you hear it. A sound of dry leather scraping across stone. You spin and there in the center of your former crypt turned fortress was a figure shrouded in a plain gray robe, its features hidden in the dark hood. Swirls of gray and white surround the hood as it appears to be looking at you.

An arm lifts from its side and a limb extends to jut a finger at you. Your vision shifts and the human hand is suddenly a kesh's claw, then an osjiics withered hand. As it tucks it back to its side you watch as it shifts into a vorhs pincer before the sleeve falls down once more.

A voice whispers your name, "Jadyk," but seems to echo around and through you.

"You have me at a disadvantage. Who are you and what have you done?" you demand of the figure, your spear and shardspitter left by your throne with the figure between you and them.

The voice whispers out once more, "Merely paused the ticking of the cosmos. You have patience, Lich-Lord, exercise it."

You would've struck down any other being that would talk to you in such a way but you hold your non-existent tongue and wait for it continue.

Those whispers grind like dried leather and crumbling leaves, "Your return...intrigues us. We have watched. We have listened. You will soon be set upon by two powerful adversaries. Dagger and imperial Osjiic. Their fleets could crush your young army but they will arrive on the same day."

>Cont

>>43359515
That's what I was thinking of doing honestly now that we can start making larger numbers of them
>>
>>43359270
Yeah keeping track of resources is a massive pain all right. You could try giving spread sheets a shot, apparently that's what QD uses to run his quest without losing his mind.
>>
>>43359740
You wish you could see within the darkness of the hood where you believe you see shifting movement, "How do you know this?"

"We have made it so. We watch many things. Listen to many things. Meddle with many things," it says and you start to grow tired of its vague words but it continues, "These two titans will turn on each other like rabid beasts.

We present you with a challenge. They will fight amongst themselves but you must choose. Be the victor in the bloody battle, or hide and flee. We challenge you to proclaim your skill and to see if you are worth of our...interference," the last word hisses and echoes like the buzzing of insects.

You are close to striding forth and attacking the creature but a pair of mismatched limbs rise up and toss back the hood. A mask of black wood carved into the face of a screaming human looks at you as the body that wore it shifts from species to species, melding features in a chaotic jumble but the mask stays static.

"Impress us, Jadyk, Lich-Lord of a dead god and a broken Court. Impress us and you shall see us once more."
>>
>>43359913
The next moment and you jerk in place from where you sit on your hovering throne. The crypt is empty once more and you watch as a stream of newly formed soldiers emerge from the Cauldron carrying components of your dropships.

This visit was quite...interesting. You remember the words of the Osjiic and realize you just had your first visit from the enigmatic Masked. You glance to the ground where it had stood and see carved in the stone, worn as if by centuries but a very recent addition, in the language of the Wormstar:

"Five Days"

Five days until the fleets arrived, if you trusted the word of the Masked. Five days to prepare for your test.
>>
>>43359913

My initial reaction is play along with this fucker until we can drain him.

Anyways, we should make preparations for the fleets to arrive, assuming Woodsley was telling the truth.

The fun thing is: we can board random ships to take them under our command.
>>
>>43360033
New day

Stockpile:
>235B
>90M

>Dropships completed
>AA Towers completed

What shall you do next?
>Launch attack on the moonbase
>Explore system
>Speak to Minions
>Speak to Lorgul
>Other
>>
>>43360087
Let's not plan on trying to murder hobo above our levels.

They can stop fucking time.
>>
>>43360124
>Speak to Minions
what do you need to get this mine working faster?
>>
>>43360124

We should totally send Lorgul to take the moonbase. Send him and twenty good trolls
>>
>>43360033
Can anyone remind me what the Osijic told us about the masked? I thought they were some kind of intelligence gathering officer corp in their armies, but that individual was clearly not affiliated with the Osijics.
>>
>>43360154
Nah, when we decide to attack, we send him and a handful of crack troops of his choice directly to the hangar of the base in our captured Dagger dropship, so they can destroy or disable any attack craft to pave the way for our own drop ships to unload our troops safely.
>>
Wait, who were these Masked again?
>>
>>43360124
>>Launch attack on the moonbase
Send Lorgul to lead them.
Also, create 11 Catoblepas. We will need the biomass.
>>
>>43360155
>>43360241
The Voidsinger said that the Masked are a near mythological boogieman (whether a race, a single powerful entity or demi-god, or an extradimensional intelligence is unknown). They appear at random to leaders of civilizations and armies, divulging tactical knowledge of their enemies while at the same time giving those same enemies info on the first persons.

Tricksters, untrustworthy, powerful, secretive, rewarding.

But this is all hearsay and rumor
>>
>>43360309
Thanks for refreshing it.

And since he refers to the masked as "us" I assume they are multiple people.

As for stopping time, that might just have been in our head.

Either way, let's put this knowledge to good use.
>>
Could we modify our dropships to act as rammers? It would probably easier to win a boarding battle rather than a space battle with our current fleet.
>>
>>43360241
Found it.

http://suptg.thisisnotatrueending.com/archive/43002507/#p43010720

Also, going over that thread I saw we unlocked something called a turretskiff. Are those our chariots? I didn't realize they had built in weapon systems.
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>>43360149
Supporting this. We need to boost our resource income if we're to get anywhere in the approaching battle.
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>>43360124
Recycle all dominated minions other then Jor(because he is a funny guy) and Voidsinger. Make a 10 miner units.
Start dismantling the colony for metal, we will need it for ships for the space battle.
>>
>>43360398
The turretskiff was a simple hoverskiff with a heavy turret gun welded on. Requires 1 pilot and 1 gunner

The chariots are similar but Cauldron forged and allow two medium gunners or one large like a Troll or Lorgul. They could have weapons added though like the Flayer or Chainflenser. Requires 1 pilot (usually a Stinger or Talon)

>>43360124
Seems like
>Create Catoblepas (Y/N?)
>Speak with Jor to increase mining capabilities
>>
>>43360581
I don't want to.
>>
>>43360688
Yes to both. Gotta get dem resources.
>>
>>43360688
Y and Y
>>
>>43360688
As Jor sits in the former "Mayors" office of the Colony drinking an expensive imported alcohol he nearly drops and spills it all when a Talon standing nearby speaks with your voice. The round human jumps to his feet and looks at the swaying undead.

The Talon asks Jor if there is a way to speed up mining. The need for metal was becoming much more important. He lists off several of the colonists that could work the mines and help improve the output but they would need to craft new mining drones to assist and that would take time.

You find that unacceptable. His stammers as he tries to come up with a way to appease you but the Talon is silent once more and starts to pick at its teeth with a claw.

Back in your base a new herd of Catoblepas crawl from the Cauldron and head out in search of grass and shrubbery. The Think Tank reminds you that the Catoblepas consumed the land and left it unfit for further growth. You wave a hand dismissively and the herds spread out, a single group of stingers roaming between them with a hovertransport to harvest the dripping chitin covered tumors that were easily sheared from their flesh.

You speak with your Think Tanks and several hours and prototypes later the first of their very first creations emerge from the Cauldrons.

>Think Tanks created a new unit: Digger
>The Think Tanks search through their knowledge and skills and have created a mining unit for your army. Similar to the mining drones the colony used Diggers were large round hovering devices centered around a complex drill and several arms for sifting through stone and ore. Costs: 15M collects 20M perday

>Created 6 Diggers
>>
>>43360894
Wait, are the Catoblepas doing irreparable damage to the local ecosystem? That doesn't sound very sustainable in the long run...
>>
>>43360938
Well it's not like we give two fucks about that is it?

The alternative is growing shit the normal way and that will take ages. We strip the planet and move on to the next.
>>
>>43360938
We shouldn't stay on this world anyway. When we destroy the fleets the empire is going to send a larger one to investigate. We should strip this planet gtfo as soon as possible.
>>
>>43360973
And what happens when we want to build a fleet after we've strip mined every planet in reach of biomass? If we want to actually build an interstellar empire capable of lasting for centuries, we need renewable sources of precious biomatter. Otherwise we'll end up like the Netu, constantly foraging across space like nomads, unable to maintain the necessary infrastructure to become real power players in the galactic order.
>>
>>43361089
That's something we can start to take into consideration once we have an interstellar empire capable of lasting centuries.
>>
>>43360894
Days remaining: 4

Stockpile:
>345B (15 Catoblepas: 250B daily, 4Herds: 80B daily)
>230M (6 Diggers: 120M daily, Miners: 110M daily)
>310M

New Troop Totals:
>Talons: 100 (All with Necroflensers)
>Cyclops: 10 (All venomous
>Stingers: 80 (Bone Rifles, Thumpers, Shardspitters)
>Gargoyles: 20 (10 Smoke, 10 Explosive)
>Trolls: 25 (all ranged, 3 with melee weapons)
>2 Think Tanks
>2 Chariots
>10 Dropships
>5 AA Towers (includes colonys)
>15 Catoblepas
>6 Diggers
>Enslaved Minions: Jor, 8 Human miners, 1 vorh miner, 1 Osjiic Voidsinger, 1 Osjiic Commander, 1 Netu Engineer, 2 Netu Commander, 2 Netu Pilots, 1 Osjiic Weaponcrafter, 21 Colonists (includes ranchers, engineers, etc.), 1 Osjiic Captain, 3 Osjiic Soldiers
>>
>>43361089
So the fuck What? Once we get a strong army we can start doing that, but it won't help at all if we fuckin die, like in 5 days
>>
>>43361089
If we have strip mined every planet, we have already won.
>>
>>43360938
Catoblepas leak bile and blood that foul the ground they eat but there are only 15 and they are keeping a wide berth from each other to avoid ruining too much of the land. Plus it's a big planet.
Unless you unleashed a herd of them hundreds strong the planets ecosystem will likely not take too big of a hit.
The earth would recover from their passing in time
>>
>>43361143
What shall you do now?

(Captcha always amuses me. Select all drinks. 1 coffee among cars and a single tall candle. Candle is drink now.)
>>
>>43361143
Could we get the colonists to start working on more mining drones to expand their mines? No reason not to supplement the income as much as we can.

>>43361161
I know, I'm not arguing that we shouldn't be using Catoblepas to gather as much biomatter as possible in the next 4 days, I'm saying that in the long run it might be wiser to come up with a more sustainable alternative.
>>
>>43361276
Get some More AA up say 10 guns, speak with Lorgul on logistics of hitting the moon base and framing the Osjic. We need to take apart one of their fighters for space combat ASAP.
>>
>>43361276
Launch attack on the moonbase
Create 17 Catoblepas.
>>
>>43361276
I think we're going to need to reverse engineer some fighter craft for the upcoming battle. Let's raid that moon base.
>>
>>43361276
Unleash HUNDREDS of catoblepas!
>>
>>43361247
Just thought of an adaptation for the catoblepas you could've gotten from the primates.

Put the symbiotic algae and slime into their fur to boost biomass and to conserve plantlife
>>
>>43361384
That's...actually a really good and practical idea. Way to think laterally anon.
>>
>>43361276
>Create AA Towers (10?)
>Create more mining drones for living miners (Underway)
>Time to raid the moonbase

>>43361384
Dangit, you're right, that's a good one
A Think Tank contacts you, believing they may have finally come up with an adaptation from the swamp primate. The primate itself is interesting but rather bland. The symbiotic algae and moldslimes on the other hand were quite useful. By incorporating them into the flesh and fur of the Catoblepas they can consume less plant-life while producing more biomass for harvest.

Passive upgrade: Catoblepas output increased to 30B, reduced impact on environment

>Cont with planning raid with minions and Lorgul
>>
>>43361564
Lorgul and the Voidsinger are quick to arrive at the base, arriving at the same time as you do in a new dropship. The revenant nods and approves of the construct of bone and metal, running a hand along the hull.

The Netu pilots and base commander approach, the Dagger base mostly repaired except for the ruined fueling depot.

You turn to them as Talons play wrestle in the courtyard behind them, Trolls and Stingers hissing and hooting as they amuse their simple minds, "Today we launch our attack on the moonbase. Tell me of any plans or ideas you may have."

Lorgul speaks up first, thumping a fist to his chest, "I will go and take the base for you, Lord Jadyk. Give me a single dropship and a contingent of soldiers and it will be yours by nightfall."

The Netu commander scoffs and Lorgul growls at them, the flames within their armor flaring but you hold up a hand to calm him and look to the Netu, "You have something to add?"

The pirate shuffles their feet for a moment then nods as the shard heats up slowly when your patience wanes, "They would see you coming and blast you to pieces before you could make it close."

Lorgul looked even more offended but the Voidsinger speaks up to prevent any bloodshed, "What about Jors idea of using the colonys shuttles to get your troops close?" They look to the Netu, "Could one of your dropships make it to dock to allow us a way in?"

The Netu glance at each other and one of the pilots steps forward, "That...could work but they will be suspicious. They know the base was taken but they don't know by who. They know Osjiic were here, might think we managed to escape if we were to appear in their radar," the alien shrugs.

Lorgul snorts and shakes his head, "I will take our troops and land on the moon and make our way there on foot or chariot. They wouldn't see us," he glances with hollow sockets at the Netu, "Would they?"

The commander shrugs, "Less of a chance yes. We would hardly expect an attack from the surface."
>>
>>43361835
>Attack full force with dropships and troops
>Send in Netu dropship with troops to disable AA for rest of soldiers
>Land on moon away from base, proceed on surface
>>
>>43361855
>>Land on moon away from base, proceed on surface
>>
>>43361855
>>Land on moon away from base, proceed on surface
Make more chariots for fast attack
>>
>>43361835
>Land on moon away from base, proceed on surface
>>
>>43361835
>>Send in Netu dropship with troops to disable AA for rest of soldiers
>>Land on moon away from base, proceed on surface
>>
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>>43361855
>Land on moon away from base, proceed on surface
Roll me 1d100 pls

(I'd like to apologize for the slow thread today. Busy day at work and drained but I wanted to get to this)
>>
Rolled 34 (1d100)

>>43361976
>>
Rolled 49 (1d100)

>>43361976
>>
Rolled 14 (1d100)

>>43361976
>>
Rolled 84 (1d100)

>>43361976
>>
>>43362010
YOU'RE LATE
>>
>>43361976
Your new dropships cluster together as your army crawls into them and Lorgul claims that he will take the base in your name. He takes flight with the first three dropships, chariots held close to their bottom in purposely made hollows.

Boarding the others with your troops you tell the Think Tanks to keep watch over your holdings and to keep constructing the newest of your AA towers.

You watch through the sense of the soldiers in Lorguls ships as they race through the atmosphere and finally punch through into orbit. The moon hangs fat as the trio of ships fly for it. The dropships seem to be holding up quite well as they tear through space for the moon.

Quickly they're hailed by the Dagger base, the message ignored as Lorgul urges the pilots to go faster. Using the source of the message to home in on the bases location a dropship suddenly rocks with an impact. A nearly invisible beam from the moons surface cuts through space as they neared the moon, searing the armor and sending it nearly careening into the other dropships.

More beams cut through aiming for the dropships but they swerve and twist, giving no clear shot for the base to hit. To your relief you see no ships launching but more of the beams scorch your ships making the metal warp and bone crack but they hold together.

Your ships land hard and fast, the most damaged making a new crater but a quick assessment reveals it could make it back to base if it was not attacked. Chariots drop out with their riders and zoom across the brown rocky surface of the moon, circling to make sure they didn't send anyone by surface to investigate their crash zone.

Lorgul leads his troops out of the ships and soon they're skipping and hopping across the surface for the base and the source of the beams.

Roll me 1d100 pls
>>
Rolled 8 (1d100)

>>43362297
we moonmen now
>>
Rolled 59 (1d100)

>>43362297
>>
Rolled 12 (1d100)

>>43362297
>>
Rolled 58 (1d100)

>>43362297
DICE GODS!

Getting some weird posting issues
>>
Gonna hit the sack, a bit too late for me now and I got shit to do tomorrow. It's 4 am.

When I read up on the thread tomorrow morning you best have us a new moonbase.
>>
>>43362297
I have had a vision
Almost like a prophecy
A thinktank the size of a planet
The soul of the dead god we follow bound to it
The wormstar rekindled
We are the death that brings death.
>>
>>43362403
This shal be our end goal if we find out that the wormstar truly is dead.

We shal create a new one.
>>
>>43362468
One of death can not die
Only pause, in light of sky
>>
>>43362297
Lorgul leads your forces across the surface of the moon as the rest of your ships wait in low orbit for your command to follow. A chariot scouting ahead spots a peculiar dome shape with a pylon sticking from it. Your knowledge from the Neru reveal it to be an upgraded form of the AA towers, a defensive structure able to attack ships in orbit with a pulse of powerful energy. Already your Think Tanks discuss how to create such a weapon but they go quiet as they help maintain your control over the ships.

The Chariots zip across the surface of the moon in their search. Cresting a ridge and almost diving directly into a crater your Chariot spots the bunker nestled against a ridge of stone, hidden from above but the reconstructed soldiers spot the telltale sign of lights blinking slowly by what appeared to be a large hangar door. Smaller airlocks dot the bunker and Lorgul hurries his pace. To his relief there didn't seem to be anyone leaving the base.

His relief is short lived as they watch the hangar creak open a trio of wheeled rovers zoom out with clouds of dust trailing them, the hangar closing behind. They race towards Lorguls ships but they await just below the ridge of the crater. The rovers ramp up over the ridge and Lorgul could see the sudden fear in the eyes of the drivers through the bubble helmets that protected them.

Before the simple rovers could land in the low gravity a hail of blaster fire and bone and bullets riddle them in silence and they roll off under their own momentum, their riders floating to the ground slowly.

Lorgul gathers his troops and the Voidknight charges over the ridge, a swarm of Talons, Stingers, and Trolls leaping alongside him. A ball of void energy forms over his palm and he launches the erratically spinning sphere across the ridge. It strikes the door of an airlock and the metal and plasteel collapses in on itself before the miniature singularity winks out and the crumpled door is launched by the escaping air.

>Cont
>>
>>43362596
Roll me 3d100, best of first 3 for raiding the base

>>43362379
Thanks for playing!
>>
Rolled 100 (1d100)

>>43362640
>>
Rolled 70, 97, 19 = 186 (3d100)

>>43362640
>>
Rolled 74, 54, 49 = 177 (3d100)

>>43362640
Watch in awe at my rolls.
>>
Rolled 99, 79, 62 = 240 (3d100)

>>43362640
Shame >>43362644 doesn't count
>>
Rolled 20, 24, 75 = 119 (3d100)

>>43362640
We are the the echoes of the silent worm
>>
>>43362644
You suck man, how can you screw up this bad.

>>43362660
>>43362649
99, 97, 62 is still crazy though.
>>
>>43362660
But that 99 dose
>>
>>43362644
We roll a 100 and it didn't count goddamit.
>>
>>43362915
No, but it has been seen.
The masked find it ... Interesting
>>
>>43362640
https://www.youtube.com/watch?v=7dVKMla1LAY

Lorgul and several Trolls are the first through the airlock, bursting through the secondary door. THey struggle against the rush of escaping air but as the last of the troops filter in an emergency bulkhead slides shut, locking them in with the Pirates.

Flayers rip down hallways, blasting away the armor and flesh of fleeing Pirates as Talons and Stingers flood through the cramped tunnels. They try to seal blastdoors but blows from Lorguls maul or blasts from Flayers and Chain-flensers break through them.

Talons leap from wall to wall with amazing speed in the low gravity as the defenders fill the hallways with weapons fire. Stingers march down hallways behind their shields following Trolls that break through walls and bulkheads.

The Voidknight was caught up in the bloodlust of battle, smearing pirates against the floor and walls with his maul and flaying them alive with his Necrotic weapon. Thankfully the Think Tanks take control of a large amount of the Talons and Stingers and they rush through the facility, searching for the controls of the anti-air placements.

To your surprise and delight they find a very helpful and well marked map to keep the Pirates from getting lost. THey rush through the tunnels and hallways, charging the poor gunners that tried to seal themselves inside their small rooms but Thumper equipped Stingers reduce their doors to smoldering scrap metal allowing the Talons to swarm in and butcher the living.

Your ships still in low orbit tilt and race into the sky, streaking for the moon as your undead terrorize the base. Your dropships are unmolested as they fly in and land outside the Hangar doors.

You only have to wait a few minutes before they slowly open to reveal a Stinger that waves to you then bows, motioning to join. The bulk of your forces flood in and as soon as you are inside a pressurized area you can hear the screams and echoes of combat.

>Cont
>>
>>43362972
You stride through the hallways of scorched metal and melted plasteel, stepping over the fallen bodies of Talons and Pirates. You are impressed by the power of Lorgul and his brutality but find the lack of survivors somewhat annoying.

That is until you find Lorgul standing outside a large heavy door where several dents existed. The Voidknight looks back as he and his Trolls fire a continuous stream of Necrotic Flayer beams against the door in shifts, the metal starting to glow and melt away.

"About time you got here. I thought we would get the last of these weaklings before you arrived. They're holed up in their armory. Base commander is inside and keeps shouting about surrender," he shrugs and you knew he would've gone in to slaughter them to a person if you hadn't arrived.

How shall you deal with the last of the base defenders?
>Let Lorgul smash the door and destroy them
>Accept their surrender
>Blast your way in yourself

>>43362915
It wasn't wasted
>>
>>43363068
>Accept their surrender
>>
>>43363068
>>Accept their surrender
>>
>>43363068
>>Accept their surrender
Lorgul while you skill in combat is masterful and you tactics sound, remember it is much harder to gather intelligence from a corpse. Very good job on the assault though.
>>
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>>43363068
>>Accept their surrender
Your new dread lord Jadyk is here to gracefully accept your terms of surrender.
>>
>>43363068
>Accept their surrender
>>
>>43363068
You proudly pat Lorgul on the shoulder, "Lorgul while you skill in combat is masterful and you tactics sound, remember it is much harder to gather intelligence from a corpse. Very well done, nonetheless," you can feel Lorgul beaming from the compliment and he steps back along with the Trolls.

Approaching the door that sizzles and pops with rivulets of molten metal and plastic you can hear shouting from the other side, multiple voices begging for mercy. Glancing at the door that seemed larger than it should for such a base you realize the room you and your forces stood was an elevator directly up to the hangar where the racks of fighters and the dropships waited.

Your spear coils itself around your arm like some kind of snake and you place your palm against the molten metal and sinking into the soft material. It hisses around your hand but Lorgul watches as cracks spread out from your hand, necrotic energy crumbling the inner workings of the door as you force it to decay.

A blow from your other fist and portions of the door crumbles like weak dried mud and there are shouts from within. A blaster fires and glances off your armor harmlessly. You sigh, "I was here to accept your surrender but if you are so eager to die..."

There is a scuffle and a human is tossed at your feet, grasping at their throat sliced from a thermal blade. Not one to let good life energy go to waste you stoop down and drain what remains in the man. The crowd hiding behind crates and tables that once held disassembled weapons goes quite as you turn the man into a withered husk before he could even expire.

A large Netu in elaborate armor steps forward, detaching their thermal blade still wet with blood and tossing it to your feet with their heavy blaster. They scowl at you, just as tall you but they kneel, "We give you our lives for the Slave Debt. Servitude is preferable to death."

You clack your jaw and laugh, "There is little difference between those to me, little Netu."
>>
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>>43363305
And with that I think I should call it here for now.

Hope folks had fun, I know I did running it and sorry about the scarcity of posts and the long delays.

Thread is archived, please vote for it if you can: http://suptg.thisisnotatrueending.com/archive.html?searchall=death+among+the+stars

I'll stick around for some questions if folks have any for me before I turn in.

I'm not sure if Saturday will have a thread, what with it being Halloween and all (even though that's the best day for skeletons with big plans), will run on Sunday if that's the case
>>
>>43363401
Thanks for running Jyoti. Have a good night. It was a ton of fun!
>>
>>43363305
I can't help but hear Jadyk's voice as Ron Perlmans because of this: https://www.youtube.com/watch?v=FrlymHW0qU8
>>
>>43363401
Thanks for the run Jyoti, always fun slaughtering space pirates with space skeletons. Is there anyway we could learn to build our own missiles?
>>
>>43363474
What you think is in the big ol' armory they were hiding in?
(The answer is yes)

Glad you had fun.

>>43363448
I know right? AT's The Lich is best Lich. Jadyk is a big fan of his work
>>
>>43358085
>shieldshell
Could be adapted to make bombs for space battle and sabotage.
They latch on to the hull of the ship and crawl to a more vital area before detonating

>tree serpent
Could become an infiltration creature, it's long narrow body makes it perfect for traveling through pipes and air ducts. Its strong legs give it the strength to lunge out and attack the unsuspecting.
>>43361247
Could they be adapted so that the bile and blood can be used as cauldron fule? Extending the time between recharge

>>43363305


Is it alright for us to be creative like this?
>>
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I think its traditional to end each thread with a pic of David Bowy at this point
>>
>>43363591
Perfectly okay.

I love when players get creative and come up with things I missed or didn't even consider like the Catoblepas using the primates fur-friends.

Also the Cauldrons are practically self-sustaining now as long as they keep busy and get regular biomass meals. You created the secondary one by taking only a sample of the first ones liquid to melt down a pile of corpses that filled and fueled it.

>>43363649
Bowie is the best afterall
>>
>>43363684
I imagine we'd look like him once at full power, at least when we wish too.


The plains runner could be used to pull heavier guns or provide a quadrupedal base for them.
>>
>>43363684
Great, also can we make bugs at all?
>>
>>43363732
>undead necrotic venomous void bees of fuck your mother

Too op man way to op
>>
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>>43363730
There was an important part I forgot about them too. Similar to the Cliff-jumper and harpoon-beasts their front limbs are developed into grasping hands that they used to pull up food and dig for roots. Primitive tool use including using flat stones for digging and sharp ones for cutting roots and plants for easier eating.

>>43363732
You can create bug-like units yes. You could even create something similar to the Netu or Vorh being giant crustacean/insect people.

Bug-sized units would be too small for the Cauldron to make. Gargoyles at 4 feet long but very skinny and compact are near the smallest living units a Cauldron can make.
>>
>>43363804
Then could we make a nano cauldron? That makes small and or very detailed things?
>>
>>43363848
They can make small intricate parts using metals and organic bits (like the technology for vehicles and ships) but they can't create tiny units.

Maybe in the future you might get rat sized but very simple creatures that act in a swarm or non-combat spies
>>
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>>43363448
>>43363730
>Look like David Bowie
>Talks like Ron Perlman
When we hit full power we are going to be one sexy, sexy skeleton. All the lich ladies will be up on our spear.
>>
>>43363927
Just to be clear, do the sting whips we named our stingers after count as weapons instead of adaptations?
>>
>>43363940
Yes, but sadly unless Akki-Tor is still kicking, any liches we make would be our daughters. we might have to settle for living.
>>
>>43363960
Yeah. I debated that with myself earlier today.

They give a unit a ranged attack if they use melee weapons since most ranged weapons replace the units forearm.

Exceptions being: Necroflenser (attaches to forearm), Necrotic Flayer (shoulder-fired), Shardspitters (hand-fired), and Spine Caster (shoulder-mounted)
>>
>>43364051
The Melee trolls carry Flayers and melee weapons like axes and maces along with their Sting Whips

>>43363940
That would be one powerful skeleton

>>43363997
Akka-Tor, Ghul, and Jadyk were not the only members of the Necrotic Armada. Those two were just Jadyk's closest allies/friendly rivals
>>
>>43363940
>>43363448
https://www.youtube.com/watch?v=UDC9Ukmbi5U
>Jadyk and the Wormstar were part of the Monsters before time
>>
>>43364122
I really ought to get around to watching some of that show.
>>
>>43364093
So is there any out there that could jump our bones?
>>
>>43363401
lol tonights thread already is down voted to -6 when I voted it up. People reeeeeally hate quests don't they?
>>
>>43364506
You have no fucking idea. I don't get it either, but just mentioning them in some threads is enough to send some fa/tg/uys catatonic.



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