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/tg/ - Traditional Games


File: #Starter.jpg (240 KB, 680x402)
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Welcome to Banished Quest!
You take the role of a young mage labeled a criminal by his people and cast out into the wider world. In the last thread you wiped out the last of the void creatures and got accused of being a filthy degenerate.

It is currently the 20th of Svarthi, in the year 936 NH.

Character Sheet:
http://pastebin.com/8wLGz3HQ
Inventory:
http://pastebin.com/9mxDQn7N
Companions:
http://pastebin.com/tWc3Zjje
Spellbook:
http://pastebin.com/Tu1sVEnQ
Runic Library:
http://pastebin.com/7zQt9XLy
Current Missions:
http://pastebin.com/rzD5PPsU

Dice:
http://pastebin.com/nhswziq6
Magic:
http://pastebin.com/aYPzn0aU
http://pastebin.com/2iHKTQTS
Combat:
http://pastebin.com/e1peu2ih
http://pastebin.com/1niidZEa
Enchanting:
http://pastebin.com/jUQKQLLx
Fluff:
http://pastebin.com/ydKwNLba
http://pastebin.com/sijmZSSf
http://pastebin.com/UygnkCBe
http://pastebin.com/gR0sgiFu

Archives:
http://suptg.thisisnotatrueending.com/archive.html?tags=Banished%20Quest
Twitter:
https://twitter.com/Quidam_Asinus
Ask Page:
http://ask.fm/Quidam_Asinus
Tumblr:
http://somaqm.tumblr.com/
IRC Channel:
#BanishedDiscussion on Rizon

Notes:
Using names or trips in this quest is heavily discouraged. While it is impossible for me to prevent you from doing so, I ask that you not. I will also not count any votes made while using names or trips.
>>
After you healed the boy your life became a flurry of activity. Once you'd gotten him back to your brother's palace you had to stave off the constant advances of your brother's slaves, waiting eagerly for the boy to awaken. When finally he opened his eyes for the first time since he fell on the battlefield he muttered only vagaries of a beautiful woman's voice calling to him, muttering insensate before collapsing back onto the bed and falling asleep once more.

Simultaneously disappointed and curious, you allowed yourself to be dragged away by your brother's giggling servants. Much to Chryssa's obvious discomfort, though none of your other companions seemed to care. You remained distracted by your thoughts regarding your subject, or patient rather, even as they laid you out on a padded table made of the finest Elaudian wood, polished to a shine. The heavy scent of incense and opium did little to settle your nerves, and though the head girl in particular seemed a skilled masseuse you felt no more relaxed when four hours later Darzi's voice, heavy with melancholy, intruded upon a rather pleasant bath.

You dressed quickly, in little else besides your loose-fitting silk pants and the light robes you wear underneath your other clothing, and rushed up to the bedroom which you'd relegated the boy to. He sat there in a padded aketon, covered in dried blood, ravenously consuming a plate of rose water rice and herb-crusted lamb. Over the course of a lengthy interrogation you learned that he remembered not his name, his family, his friends, nor his home.

He remembered your language well and seemed to have a loose grasp on the customs of your people, his ignorance excusable by humble origins, but for all intents and purposes whoever he was before you brought him back was gone. He was born anew, a blank slate.

(1/9, buckle your anus.)
>>
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By no stretch of the imagination could you have called the results desirable. Sure he was alive, but there was essentially nothing of his old self left. He would occasionally experience brief moments of revelation upon exposure to something he was likely familiar with previously, but there was no context to frame why he enjoyed something, or knew some tidbit of information. You resolved to keep him as a guest in your brother's palace, under your protection, until you could figure out what to do with him.

After your experiences with the boy, the next day you resolved to meditate upon the nature of your own soul. You had hoped to glean some insight into the nature of souls and their function. It took some doing, but eventually you found a secluded area of the courtyard where you could meditate in peace. Thus, beneath the boughs of an ancient fig tree, you allowed yourself to sink into a trance.

Stripping the outer shell of your divine core proved a surprisingly relaxing task. You noted with no small amount of curiosity that the shell was of a different color than usual. Rather than a brilliant gleaming gold, it seemed almost dull. Like the luster had been drained from your soul. You also found the golden mantle far more uniform in density than in your previous efforts to erode it away and reach the shard at its center. It took much longer for your magic to eat through the strange substance than the last time you tried this meditation, and there were no 'soft' points either.

Upon finally reaching the core you did not find some ragged stone crust surrounding that piece of the gods which grants you life, but a carapace of dull black metal. You poked and prodded the substance, briefly lamenting that you've yet to conceive of terms for the various layers of the soul, before ultimately finding it inert. Your Earth magic did not erode so much as a dent, no matter how forcefully you plied your vys.

(2/9)
>>
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Only then did it occur to you that your memories remained intact. You did not forget anything of major import, though there were many minor gaps in your recollection of the last few months you could well attribute to the natural fading of memory. A thought occurred to you, perhaps the hard stone cage which once encased your soul's core was composed of those memories you hold most dear? By reinforcing it, and by increasing your prowess with Metal magic, you have built up that shell, filling in the gaps using new memories.

It's an interesting theory, and one which seemed to hold more than a grain of truth. Looking back on it, the mantle of your soul had indeed seemed thinner than in your previous attempts, despite being denser all around.

Regardless, it was at that point you ceased your endless pondering and finally began your meditation in earnest. The task of reinforcing the shell was a simple one, and in no time at all the dull metal had given way to brilliant gold. So bright you felt nearly blinded by its brilliance.

At the conclusion of your meditation you did not faint, as you had in prior attempts. While unbelievably weary you felt well enough to dine with your brother and his wife. You'd heard of her in a vague sense, the daughter of a Marzban in service of Satrap al-Latif of Marqash. Her father was Maalik Najem, known as the Two-Blooded in honor of his Samrajyan father. The stories surrounding his birth have become a sort of folk legend.

(3/9(
>>
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His mother, a woman of immeasurable beauty and remarkable wealth according to the legend, was kidnapped during a raid by the forces of the Samraat. He killed a hundred of her servants but could not bear to raise the sword against a creature as lovely as her. Her brother came to rescue her from the clutches of the raiders, and upon meeting Maalik's father found himself challenged to a contest of arms. Wielding strange magics he tricked Maalik's father into slaying his own men, and the guilt weighed so heavily upon the man's consciousness that he collapsed, mourning the loss of his trusted companions.

In his moment of weakness the brother promised to spare the raider, and promised him his sister as a bride, if he would carry out four great labors on his sister's behalf. The accounts from there on conflict in any number of ways, but all agree that the labors were completed and the clever brother kept his promise, wedding his sister to the raider. From the union was born Maalik, a general of immense skill and cunning.

While his skill is not in doubt, he has never met with defeat in any of the dozen battle's he's led, you've always had the creeping suspicion that such tales were just that, tales. Likely fabricated by Maalik himself to lend some measure of prestige to an otherwise minor noble house in a backwater border province of the Shahdom. Whatever the case, the marriage of your brother and his wife brought to the family a generous sum of wealth and a contingent of skilled mercenaries, which your father swiftly put to use crushing a force of bandits which plagued the roads between Marqash and El-Amin. You were still an apprentice at the time, but you recall it garnered your father quite a lot of praise from the Shah.

(4/9)
>>
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Whether or not the rumors surrounding her father's heritage are true, Hasna proved wonderful company. Though swollen with child she lacked the bitterness typically associated with child bearing. Witty and charming throughout the meal, it became quickly apparent why your brother seems so taken with the woman. Her personality aside, she is a beauty on par with any you've previously met. An athletic frame with skin the color of coffee, dusted lightly with freckles and well complimented by eyes a curious shade of green, or perhaps gold. They seemed to shift according to the light.

You will say, very short ears. You'd go as far as to describe them as 'piggish'.

Your third day as Matha you were woken early by the 'leader' of the little gaggle of slaves your brother has assigned to tend to your needs crawling into your bed. A woman who's name you learned is Jinan. While it's certainly pleasant to wake up with one's head rested firmly upon an attractive woman's thighs, you find her incessant efforts to tempt you more than a little annoying. She's a slave, and should act as such, even if she became one only recently.

To hear her tell it, she was a girl abandoned in the desert for a deformity at birth, an angry red birthmark stretching along her right side. She was adopted by the previous ruler of Nazir, a Bay and one of the regional power brokers in the contested lands. She was well educated, raised as any woman of noble birth should be, but found herself sold to the Shah as a slave along with the whole of Nazir upon the 'sudden' and 'unexpected' failure of the Bay's various financial investments.

Saying you find such convenient accidents suspect would be an understatement, but you're in no position to complain. The Bay's downfall benefited your family immensely. It meant that the Shah had a stretch of land to grant your father and nearly two dozen members of the minor landed nobility to put under his purview.

(5/9)
>>
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You started the day with a bath, allowing yourself to be oiled, scrubbed, and perfumed by the slaves assigned to you, and then resolved to check in on the resurrected boy. The servants had started calling him Vicitra by that point, which you don't think they intended as a nickname. However, the boy adopted it quite readily and for now “Weird” is as good a name as any.

He still couldn't remember anything of his past though he was quite eager to ask you questions about his own death, and how you brought him back. You answered as many of his questions as you could, admitting that you're unsure of just how exactly he died but assuring him that it was quite gruesome. By the end of the conversation you left with the impression that his new pseudonym was fairly accurate.

After meeting with the boy you resolved to check in with Mortia, who at that point you hadn't seen since returning to the city of Nazir. You found her in a separate bath for the women's exclusive use, naked and smeared in blood next to the corpse of a lamb and an unconscious human slave. Her eyes were rolled back in her head and she was chanting some incomprehensible nonsense about the gods in Rhynian whilst administering some sort of poultice to a wound slashed across the poor slave girl's abdomen. A wound you strongly suspect Mortia caused.

You watched enraptured as the poultice started to smoke and bubble, though admittedly that was not the exclusive object of your attention. Freed from the confines of her dress and whatever device she uses to bind them, her breast sat heavy on her chest. Well formed, they appeared surprisingly firm considering their size. Though you must say, the fact they were covered in the still-warm blood of a lamb was off putting. Paired with her wide hips and shapely ass she was the very ideal of an elven woman, except human. Perhaps an explanation for why the degenerate lesser races are constantly mixing together.
(6/9)
>>
Personally she's a little softer than you'd prefer, more in line with what you've heard women in the Samrajya look like. You wouldn't truly call her overweight by any stretch of the imagination, but athletic she was not. She reminded you of the comedic stereotype of the Upapatni, a well-endowed woman who uses her looks to manipulate a man of wealth and means into doing what she wishes. How could you ever be attracted to such an exaggeratedly feminine figure?

The poultice burned away until all that was left was a thick paste clinging to the edges of the wound. You thought that would be the end of it, that the paste was merely intended to staunch bleeding, but then it started to pull itself together of its own will. Thin links stretched between the two sides of the wound, pulling it steadily closed with each passing second until all that remained was a thin line of bubbling black gunk seeping from her midriff.

Mortia blinked, her eyes returned to normal, and leaned forward to inspect her handiwork. She ran a finger slowly, you'd almost say sensually, across the spot where the slave's wound once was. When she pulled her finger away, laden with the remnants of that thick black gunk, she popped it in her mouth with a self-satisfied smirk. Only upon the sight of you standing in the doorway did her face fall, flashing rapidly through a range of emotions from shame to anger to fear.

You fled the women's bath under a hail of shouted curses and assurances that it wasn't what it looked like, whatever it is that it looked like. You found refuge in your brother's solar, now abandoned since the victory in the desert a few days prior. You adopted a meditative pose amidst a collection of soft cushions and plush, woven rugs. With the morning sun warming your face, you slipped easily into a meditative trance.
(7/9)
>>
Deeper and deeper you dove into the recesses of your consciousness, until all color had drained from the world. Until the ebb and flow of vys through the world had come and gone, and the endless sea of lights formed by the souls of all living things had faded from view. The infinite strings which bind reality together revealed themselves readily. They were sounding a soft, sorrowful note, as if mourning some unknown tragedy.

You had to focus to see your own soul, and freeing it from your body was an even more daunting task. It seemed as though whenever you tried to pry your soul out of your mortal shell the tattoos on your arms would suddenly flare to brilliant golden light, the strings which bind reality warping to take their shape and bar your soul from passing. It was only by severing those string, and the strings that leapt to replace them, that you finally managed to free your soul from its fleshy prison.

You quickly repaired the strings of course, the memory of that portal ripped in the fabric of reality still fresh in your memory. On the bright side, it did make slipping your soul into the space between your world and the void a much simpler task. You soon found yourself in that endless grey hallway, the walls barely far enough apart for the glowing orb of light that comprises your very essence to fit without straining the veil on either side.

Behind you sat the dull grey expanse of your reality, and in front the stretch of dark grey that marked the void. Slipping through the barrier seemed easier than in your previous attempts, you barely needed to erode the outer mantle of your soul at all. It almost seemed as though the grey divisor parted for you, flowing smoothly around the dull metallic ball of your soul's core.

(8/9)
>>
On the other side you shortly succumbed to instinct, but unlike previously you did not first need to find an open gateway for your soul to project the ghostly afterimage of your physical body around itself. You suspect Metal magic will make many aspects of traversing the void much easier.

Rather than returning to your senses in front of a rune-carved gateway swirling with immense magical power, you instead 'stand' at the end of a bridge. Behind you stretches the endless expanse of black that is the void, but in front of you... a palace unlike anything constructed by the hands of men. The bridge is flanked on either side by immense stone statues, each one depicting a Samjan man with a well groomed mustache wearing strange armor and wielding a trident.

They're made of a strange material, not gold nor bronze nor any material you're immediately familiar with, and flank a immense doorway of the same material. From within shines a golden light which seems to promise wealth unimaginable, its radiance cast in strange patterns through two enormous, and hopefully abstract, statues embedded in the wall above. Braziers burn to either side, and just above where the cornerstone of the arched doorway ought to sit there are two burning eyes, and a mouth lined with teeth of fire.

It would be so easy to just turn around and walk away. You will yourself to do so, but your feet refuse to obey. You can't tear yourself away from the strange sight, what to all appearances seems a man's palace constructed in the void itself.

>Well, what could it hurt to just poke your head through the door? Look around the place a little. It might even have a good place to meditate.
>Nope, you're not getting involved with this right now. You came here with a goal which you intend to accomplish. Set out in search of a gate.
>Write-in
>>
>>43466810
>Well, what could it hurt to just poke your head through the door? Look around the place a little. It might even have a good place to meditate.
>>
>>43466810
>>Well, what could it hurt to just poke your head through the door? Look around the place a little. It might even have a good place to meditate.
>>
>>43466810
>>Nope, you're not getting involved with this right now. You came here with a goal which you intend to accomplish. Set out in search of a gate.
>>
>>43466810
>Well, what could it hurt to just poke your head through the door? Look around the place a little. It might even have a good place to meditate.

Reinforce our mind first? Can we do that please?
>>
>>43466810
>>Well, what could it hurt to just poke your head through the door? Look around the place a little. It might even have a good place to meditate.
>>
>>43466810
>Nope, you're not getting involved with this right now. You came here with a goal which you intend to accomplish. Set out in search of a gate.
not again... this time it's gonna involve our soul instead of our body and soul.
>>
>>43466893
Sure, you could do that fairly simply. Actually now that you're a master, you need not necessarily plan ahead to reinforce your mind/soul against foreign invasion. You're able to do it as a reaction to said invasions.
>>
>>43466810
>>Well, what could it hurt to just poke your head through the door? Look around the place a little. It might even have a good place to meditate.
>>
>>43466810
Well, what could it hurt to just poke your head through the door? Look around the place a little. It might even have a good place to meditate.

Like that other anon said, actively prepare for mind and soul related attacks with metal magic.
>>
>>43466810
>>Well, what could it hurt to just poke your head through the door? Look around the place a little. It might even have a good place to meditate.
>>
>>43466810
>Well, what could it hurt to just poke your head through the door? Look around the place a little. It might even have a good place to meditate.
>>
>>43466810
Use every single form of magical sensing we can think of to try and get a better idea of what we're looking at
>>
>>43466810
>>Nope, you're not getting involved with this right now. You came here with a goal which you intend to accomplish. Set out in search of a gate.
>>43466810
>>
>>43466810
>Well, what could it hurt to just poke your head through the door? Look around the place a little. It might even have a good place to meditate.
How much did that metal meditation to close the void portal bump up our skill in metal magic?
>>
>>43467109
1 whole level
>>
>>43466810
quick question would the final reinforce insight be counted towards metal GM?
>>
>>43466777
>Personally she's a little softer than you'd prefer, more in line with what you've heard women in the Samrajya look like. You wouldn't truly call her overweight by any stretch of the imagination, but athletic she was not. She reminded you of the comedic stereotype of the Upapatni, a well-endowed woman who uses her looks to manipulate a man of wealth and means into doing what she wishes. How could you ever be attracted to such an exaggeratedly feminine figure?
>How could you ever be attracted to such an exaggeratedly feminine figure?
Yeah Mik, sure, I believe you.
>>
>>43466822
>>43466857
>>43466893
>>43466901
>>43466936
>>43466946
>>43466960
>>43466970
>>43467109
>Might as well peek inside.

>>43467026
>>43466909
>>43466892
>Hahah, nope.

>>43466978
>INSPECT. EVERYTHING.

>>43467145
Yeah, just forgot to update the pastebin. Anyway! Writin'
>>
>>43467163
yup as the nigga oogles at that fat ass, and is making excuses on how he doesn't like healthy women.
>>
>>43467205
>She reminds you of [this stereotype of a woman so attractive she manipulates men with her looks to fulfill her wishes]. How could you ever be attracted to that?
>>
>>43467241
Nigga you act like we don't already do shit for our companions on the regular.
>>
>>43467392
What?
>>
>>43467392
...what?
>>
>>43467392
Stop with your nigger speak.
>>
10 years since soma thread.i walk through the empty streets trying to think of something else but my path always leads to the thread. i stare at the screen for hours and try to summon the lord. i read other shitty questers but it is no good. i shitpost totemist on his thread and try to resist the nazi mods but it is all meaningless. the end is near.i then usually read some banished on sup/tg/ and cry myself to sleep.
>>
>>43467492
Go back to reading on suptg, then.
>>
>>43467492
fuck off back to >>>/soc/ fag.
>>
>>43467590
>>>/out/
>>
>>43467517
>>43467590
Butthurt?
>>
>>43467492
10 years since bq thread.i walk through the empty streets trying to think of something else but my path always leads to /tg/. i stare at the screen for hours and try to summon the lord. i watch other pasty bowlcuts qm but it is no good. i flame other anons on irc and try to resist the nazi mods but it is all meaningless. the end is near.i then usually read some old bq archives and cry myself to sleep.
>>
Please stop shitposting so early in the thread.

At least wait until the halfway point.
>>
come on, guys. soma is clearly not dhatu. he's way more of a surya.
>>
>>43467897
Ill go to sleep and shitpost later then
>>
>>43467897
You're not the boss of me.
>>
>>43467938
yes?
>>
>>43467938
No?
>>
>>43467938
Maybe?
>>
Would there really be any harm if you were to simply take a peek through the door? It's not every day that you discover a vast structure in the otherwise empty void. Besides, this might prove the perfect place to meditate. Just to be on the safe side you channel vys, reinforcing your soul as you walk across the bridge which seems connect the void to this strange palace. Almost immediately the hazy outline surrounding the ball of light at your center grows more solid and defined, color appearing in faint snatches to reflect the purple and gold robes you were wearing when you started meditating.

The glowing eyes of whatever it is sitting above the doorway follow you all the way up to the gates themselves, at which point its flaming maw twist itself unnaturally, as if the creature was stretching nonexistent muscles. When its thoughts mingle with yours, you find them fragmented and disorganized. They jumble together, forming half-complete sentences which are quickly forgotten. It's several minutes before the creature pulls itself together enough to pose a question. {It has been many years since mortal presence polluted this hall. What do you wish?}

It seems that whoever built this place bound a construct to serve as its doorkeeper. At least, you think it's a construct. It wouldn't make sense for an enchanter to recruit a spirit to sit at the entrance of his void fortress and you doubt any of the natives would be capable of communicating with mortals.

You think long and hard about how to answer the creature, whatever it is. In the end you decide to keep things simple. {I wish to enter.}

There's a sharp, high pitched buzzing noise which seems to fill your head, your vision briefly filling with black spots and the gates seeming to twist inwards on themselves. The sensation ends as soon as it began, and the gates grind slowly across the ground. They afford you a passage barely wide enough to squeeze through, and apprehensively you slip inside the palace.

(1/2)
>>
>>43467938
Maybe...
>>
You find yourself at the end of a long hall, home only to ancient cracked pillars and lit brazers housing strange blue and purple flames. On either side of the hall tattered banners hang from the walls, twin doorways permitting entrance to other areas of the palace, and at the end there sits on a raised dais a throne. You think you can see faintly glowing lines crawling across its surface, even from this distance.

>Inspect the throne. Looks like it might be carved with runes.
>There's smoke billowing from the doorway to your left, check that out.
>Smears of some oily black substance have been tracked across the floor, their origin the right door. Look into it.
>Write-in
>>
>>43468144
>Smears of some oily black substance have been tracked across the floor, their origin the right door. Look into it.
>>
>>43468144
>Inspect the throne. Looks like it might be carved with runes.

Everything else seems spooky/dangerous.
>>
>>43468144
>Smears of some oily black substance have been tracked across the floor, their origin the right door. Look into it.
>>
>>43468144
>Smears of some oily black substance have been tracked across the floor, their origin the right door. Look into it.
>>
>>43468144
>>There's smoke billowing from the doorway to your left, check that out.
>>Smears of some oily black substance have been tracked across the floor, their origin the right door. Look into it.
>>
>>43468144
Investigate everything, don't get distracted, this place is 2spoopy
>>
>>43468144
oh fug
pls dont tell me we stumbled across dhatu or whoever it was
>>
>>43468144
>Smears of some oily black substance have been tracked across the floor, their origin the right door. Look into it.
>>
>>43468196
>>43468173
>>43468195
>>43468181
>>43468144
>Smears of some oily black substance have been tracked across the floor, their origin the right door. Look into it.
But can we do more than just look into it? Like actually investigate the room or hallway?
>>
>>43468196
>>43468195
>>43468181
>>43468173
>>43468246
>>43468258
>>43468266
>Precious oil.

>>43468176
>>43468246
>Check out that dope-ass chair.

>>43468196
>>43468246
>Look into the smoke.

Writin'
Oh, and just to clarify. By "Look into it" I mean go check out that room and take a walk about the place.
>>
>>43468254
Why the fuck would this be Dhatu? We were told it would take several days to reach his place no matter where we started.

>>43468266
What the fuck do you think "Look into it" meant?
>>
>>43468316
Look mate, stop with your hostility.
Soma doesn't want namefags or any other sort of recognizable posters in this quest, and your aggressiveness is plain to see on each of your posts.
>>
>>43468365
You're literally retarded.
>>
>>43468365
>>43468386
both of you fuckers are idiots
>>
>>43468365
>gets told he's an idiot
>s-stop being mean, you're the only one being mean here and that makes you a namefag
>>
>>43468365
He's not a namefag retard.
>>
>>43468466
Maybe try reading his post
>>
you're all retarded niggerjews.
>>
>>43468466
>>43468433
>>43468386
See, madfag? It's easy to see your posts..
>>
>>43468476
It sounds like me you motherfucker.
>>
>>43466777
>Personally she's a little softer than you'd prefer, more in line with what you've heard women in the Samrajya look like. You wouldn't truly call her overweight by any stretch of the imagination, but athletic she was not. She reminded you of the comedic stereotype of the Upapatni, a well-endowed woman who uses her looks to manipulate a man of wealth and means into doing what she wishes. How could you ever be attracted to such an exaggeratedly feminine figure?
Only degenerates like that.
>>
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>>43468498
>>
>>43468498
One of those aren't his.
>>
Entity is the best girl.
>>
>>43468565
Pani is a much better girl
>>
>>43468600
Pani is tricking everyone into thinking that.
>>
>>43468600
>implying best girl is someone that hasn't invaded our head
>>
>>43468600
pani is only into little boys, and mik is a full grown man.
also the samnji boy we resurrected confirmed she exist and that she does fuck little boys.
>>
>>43468621
It's not tricking if you call it convincing.
>>
I just realized something. Could the bodies of the void entities be made purely of strings?
>>
I miss the oud.
>>
>>43468649
We really should capture one and imprison it o we can study it more thoroughly. I think the best method to do this would be to reduce a few of them to their cores, and grab the cores before they regen-

oh wait. nevermind, anon is too much of a pussy. I guess we're never finding out.
>>
>>43468684
it died when it became a joke option.
Even though soma and characters have said that it could be used in many ways and could be considered a new magic affects. seriously i think all it takes is a few more times for our negative trait to upgrade.
>>
I fucking hate you guys, you are so goddamn retarded it's making my eyes hurt reading your comments. It's like Banished Quest has turned into Twitch plays X and everyone is just trying to be as moronic as possible to see the player spas out/make Soma write about our curhazey shenanigans. I'm really having trouble actually caring for this quest since it's the same shit every thread, ''X is best girl'', ''let's do [retarded shit]'' or ''le fuanny oud XDDDD''. You fucking mouth breathers are not only a disgrace on this board, but also lowering the respect for quests as a whole because of you existing. Remove yourselves from this world please.
>>
>>43468772
One more probably. We were failing horribly often.
>>43468797
>Having respect for quests.
>>
>>43468797
nigga you must be new since this quest doesn't have that bad of a player base.
>>
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>>43468797
>>
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>>43468797
>>
Reminder that fire tricks are a barman's best friend.
>>
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>>43468797
>>
>>43468797
>I'm really having trouble actually caring for this quest since it's the same shit every thread
Then fucking leave.
>>
Reminder that partial invisibility would make experiments and advancement of anatomy knowledge and spooky pranks much easier.
>>
>>43468913
mik did nothing wrong
>>
>>43468937
Not interested.
>>
Reminder that Mik's invisibility works by making light/photons pass through objects without interacting with them.
>>
Right we still haven't learned air magic.
>>
>>43468937
No thanks.
>>
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You follow the smears of black across the floor to the doorway from which they seem to originate, or perhaps vanish into. It's not exactly clear based solely on the tracks whether they're coming from or going into this room. The door is metal, of the same unidentifiable material as the palace gates, and already slightly ajar.

You're at a loss as to how you're supposed to get past the door without physical form. You focus on the idea of your soul stretching out into a long strand so you can slip through the cracks, but that changes nothing. Instead you just try pushing, and much to your surprise you're met with resistance. All it takes is a firm push to send it swinging smoothly inward on its hinges. Perhaps this projected image of your body isn't quite as incorporeal as you thought?

The room on the other side is pitch black, so you manifest a small ball of light hovering next to your right shoulder. Revealed is a workshop home to devices without any discernible purpose. In the center of the room is a rectangular platform housing hundreds of thin metallic rods which seem to be undulating, a wave rippling across the surface of the rods ever few seconds. Flanking this 'bed' on four sides are metal stands housing pieces of ancient, faded parchment. They're home to what appear to be designs for artifacts, though you can't really tell from this distance.

You drift forward, your feet floating just slightly off the ground. As you get closer to the strange platform at the center of the room your light begins to cast shadows across an immense construction hanging from the ceiling, slowly revealing an enormous globe patched in a dozen places by thick slabs of metal and pockmarked by circular indentations, some of which sink into the orb while others protrude from its surface. Two pins, which seemed designed such that they can retract or extend as needed, point towards the orb.

(1/2)
>>
>>43468990
>implying that's not the banished god's schtick and we got jewed out of it because Soma's a total fag
>>
Judging by its position directly above the bed of metal rods, you're inclined to believe they're somehow related. You try inspecting the scrolls laid out on their metal stands in the hopes of gleaning some sort of insight, but none of them seem relevant to the room itself. They're written in an old dialect of Samjan which saw common use in academic circles about fourteen hundred years ago, and seem to relate to the construction of a suit of armor.

You pause to read the plans in a little more depth. They call for truly vast quantities of diamonds, a hundred pounds worth of uncut stones of the highest quality. The plans likewise require vast quantities of Elaudian Steel, and something called “New Bronze”. As best you can tell the armor really just seems to be an elaborate housing for a creature's soul, since later on the author remarks that one must extract the still-living soul of a volunteer and place it inside the “containment field”, whatever that means.

Perhaps it's not armor, but some sort of advanced construct? Regardless, you tuck one copy of the plans, all four are identical, into your cloak. After all, you never know whether or not they might come in handy. Even if they don't, you're sure you could sell them to the right person for quite the sum. You're about to take your leave of the room when you hear metal scraping against stone, something skittering rapidly away from a pair of heavy doors set in the wall just ahead of you.

You don't think those doors were open when you first entered the room.

>Better check it out, get it out of the way now before it can come back with friends to ambush you.
>It didn't sound especially large, probably just some forgotten construct. You want to check out that throne.
>Before you go getting sidetracked wandering deeper into the palace, go back and investigate the smoke billowing from the other door.
>Write-in
>>
>>43469010
It's confirmed to be fire magic not nature.
>>
>>43469034
>implying
>>
>>43469017
>>Better check it out, get it out of the way now before it can come back with friends to ambush you.
>>
>>43469051
Book of Surya right out told us air magic is fire magic.
>>
>>43469017
>Before you go getting sidetracked wandering deeper into the palace, go back and investigate the smoke billowing from the other door.
>>
>>43469017
>Better check it out, get it out of the way now before it can come back with friends to ambush you.
>>
>>43469082
That's just using heat to make updrafts and downdrafts.
>>
>>43469017
>>Before you go getting sidetracked wandering deeper into the palace, go back and investigate the smoke billowing from the other door.
>>
>>43469017
>>It didn't sound especially large, probably just some forgotten construct. You want to check out that throne.
>>
>>43469217
the only other known type of air magic is music magic and that has been turned into a joke.
>>
>>43469017
>Better check it out, get it out of the way now before it can come back with friends to ambush you.
>>
>>43469217
That's exactly what air magic is genius.
>>
Can Ricky come into the normal Void? Or is he stuck in his little dimension?
If he can, can we call him to chill when we're in the Void?
>>
>>43469263
he wants the broken air bending from the avatar cartoon show.
i was disappointed that they never went into the dark side/advanced side of air magic, even though they did it with the other three elements. air magic could be considered OP if used smartly.
>>
>>43469242
>>43469084
>Before you get sidetracked...

>>43469135
>>43469053
>>43469262
>Better look into it.

>>43469243
>Eh, it's probably harmless.

Writin'

>>43469332
Who knows~
>>
>>43469135
>>43469053
>>43469262
You fell for Soma's ruse.
>>
>>43469332
We haven't tried, we still have our cloak in the void, we could ask him if he can come out.
>>
>>43469347
>dark side/advanced side of air magic
What is it?
>>
>>43469351
>Ask ricky if he can come out
>>
>>43469332
>>43469398
GOTTA DO IT

GOTTA HANG WITH RICKY
hope he doesnt try to eat our soul
>>
>>43469401
blowing girl's skirts up
>>
>>43469401
being able to look ominous/dramatic/badass at will.
>>
>>43469351
CAL L RICKY FOR FUCK'S SAKE SOMA
>>
>>43469506
>>43469618
You realize you don't actually have the cloak with you, right? Your physical body isn't in the void, your physical body is in your brother's solar. Since your soul and mind are currently divorced from your body, you can't actually access the brooch or contact Ricky via the cloak.
>>
>>43469401
air is needed for everything to live and suffocation is one of the fastest ways to knock some one out/kill them.
It also could have been a good used for cutting using the wind, and shit.
I remember reading a whole thread dedicated to this shit a long time ago and anons got creative with it.
>>
>>43469401
Collapsing people's lungs, popping their digestive tract, and making eardrums and sinuses explode.
>>
>>43469658
Then what was
>Regardless, you tuck one copy of the plans, all four are identical, into your cloak.
About, fag?
>>
>>43469017
>Regardless, you tuck one copy of the plans, all four are identical, into your cloak
>>43469658
>>
>>43469658
But you just said a minute ago that we slipped that scroll into our cloak.
>>
>>43469682
>>43469692
>>43469705
That was me fucking up, actually. I wasn't even really thinking about it, I've sort of just gotten used to having Mik tuck things away in his cloak.
>>
>>43469658
Then how are we putting stuff into you lovable asshole?
>>
>>43469718
Jew magic.
>>
>>43469718
>Then how are we putting stuff into you lovable asshole?
Are you telling me Mik keisterstashed that scroll?
>>
>>43469716
pfft. no take backs, faglord.
>>
>>43469765
Too late Anon.
Those blueprints are gone forever, lost to the void.

Well, you might be able to find a way to get them back if you can return with your physical body, which won't be impossible, but you don't have them anymore. You just left them there, since you lacked a method to transport them.
>>
>>43469716
I wonder why it'd come with us when we met the Janitor then?
>>
>>43469798
We have our ass don't we?
>>
>>43469802
That was different actually. When you met the Janitor you were physically inside the void, not merely traveling there in soul-ball form.
>>
>>43469798
erode our soul and shove them in, reinforce it around them so they can't escape!
>>
>>43469798
Can't we can memeorise them by looking back at our memories and then make a copy for SK?
>>
>>43469798
>>43469818
couldn't mik dedicate this shit to memory?
hell we could roll for it and metal magic and our other traits should help mik remember it.
>>
>>43469851
How about we meditate to improve our memory so we can also read books ultra fast?
>>
>>43469814
You don't even have your ass, you have a pseudo-ass made from a hazy sort of vys-ghost.
You have a ghost ass.

>>43469851
>>43469869
Maybe, if you were to meditate you could indeed recall the details of the blueprints and copy them down. On a success, of course. Great success would be to copy them down perfectly, while regular would omit certain details.
>>
>>43469883
Then how are we touching doors and shit?
also
>implying the current state of the viel wouldn't allow for some of our body to slip over
>>
>>43469881
Great idea.
>>
>>43469883
>would omit certain details.
Details that are vital for it to work I'm guessing.
>>
>>43469869
We have a memory of it we just need to >>43469850 so they can't be forgotten.
>>
My bet is this is the abandoned palace of She Who Was banished.
>>
>>43469943
[retardation intensifies]
>>
>>43469910
>implying the current state of the viel wouldn't allow for some of our body to slip over
This method of meditation is ripping your soul out of your body such that it is entirely separated, and then guiding your soul through the veil. No aspect of your body is preserved.

>Then how are we touching doors and shit?
Since your "body", the projection created by your soul, is made of vys you're capable of manipulating things around you. Really, it's because you reinforced your soul. That allowed you to take on some measure of solidity.

>>43469925
Who knows~
>>
>retards actually thought we had the cloak with us
Banished Quest everyone.
>>
>>43469814
No, actually. We don't.
>>
>>43469969
Then could we not carry them all to where the viel is thin and throw them through? I doubt we could miss the giant swath of land thats just turbulent as fuck
>>
>>43469969
>you're capable of manipulating things around you
Then why don't we manipulate the scrolls to follow us around?
>>
>>43469968
the only god is associated with enchanting
>>
>>43470098
>it needs to be a god
>>
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>>43470019
You have to let go, anon.
>>
>>43470111
no let's shove in through the strings of reality when we go back
>>
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You approach the sliding doors cautiously, ready to leap away at the first sign of ancient constructs coming to skin you alive. Grabbing hold of one door where it's been cracked open you heave with what minuscule force you can bring to bear without a physical body, and the door slides open easily. You keep expecting things to be rusted, to show the signs of centuries of neglect, but they really seem to be holding up quite well.

The revealed chamber is well lit by the glow of a portal, or perhaps merely a plane of vys, sitting within some sort of housing. It's created by two emitters protruding from the stone walls, which fill the room with a low, steady hum. All manner of tools are scattered about the place ranging from the mundane hammers to complex collections of metal tubes and glass lenses without any obvious purpose. You don't see any sign of what you heard fleeing the doorway, but this part of the workshop is rather cluttered. There are plenty of places for a creature to hide.

You start to drift further into the room, keeping a wary eye on the portal and any pile of rubble which strikes you as particularly suspicious. It's as you're floating past a small collection of wooden barrels, not in the slightest bit rotted despite their surely immense age, that you finally find the source of that noise you heard. It leaps from behind the barrels, running on six metallic legs towards a pile of abandoned machinery.

It's small, no larger than the average dog, with two spindly arms bolted to a squat torso. Where its 'head' would be there is a metal cage housing some sort of red gemstone, it quite reminds you of Fulvia's core come to think of it. The construct dives behind the machinery, but peeks its 'head' out from behind the hulking metal structures after a few moments of tense silence. You wouldn't exactly call it hostile, it seems terrified of you if anything, but you could easily imagine twenty or thirty of these things overwhelming you.
(1/2)
>>
>>43470111
>posting the one image where the majority of players used the broken engine to get away with all the gold.
the meaning of that fell flat so hard.
>>
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>Crush the metal cage surrounding its core using Metal magic, that ought to disable it.
>It's harmless! Actually kind of cute. Just leave it alone.
>Write-in.

>Check out the portal, or whatever it is. Looks like a pretty powerful artifact.
>The last time you got too close to a portal you got sucked into an alternate reality. Head back to check out the throne.
>You're not crazy about the idea of looking too close at that portal, but nor do you want to poke an ancient enchanter's favorite chair. Investigate that room you saw billowing smoke.
>Write-in
>>
>>43470171
>It's harmless! Actually kind of cute. Just leave it alone.
>Come here, boy!

>Check out the portal, or whatever it is. Looks like a pretty powerful artifact.
>>
>>43470019
>>43470007
Physical objects can't actually pass unassisted through the veil, at least not that Mik is aware. They can traverse tears in the veil, but even where the veil is weak you can't just throw things and have them appear in the mundane world.
>>
>>43470171
>Write-in.
talk to it by writing on the floor or using samnji.
>>Check out the portal, or whatever it is. Looks like a pretty powerful artifact.
>>
>>43470171
>It's harmless! Actually kind of cute. Just leave it alone.
>Take him home with us.

>Check out the portal, or whatever it is. Looks like a pretty powerful artifact.
>>
>>43470171
>It's harmless! Actually kind of cute. Just leave it alone.
>The last time you got too close to a portal you got sucked into an alternate reality. Head back to check out the throne.

The big question is how the hell a physical construct got there in the first place.
>>
>>43470205
Then we just tear a hole in the void
what could possibly go wrong?
>>
>>43470171
>It's harmless! Actually kind of cute. Just leave it alone.
>Write-in.
take it home/communicate with it.
>Check out the portal, or whatever it is. Looks like a pretty powerful artifact.
>>
>>43470247
>The big question is how the hell a physical construct got there in the first place.
Probably built here.
>>
>>43470171
>It's harmless! And actually kind of cute. Just leave it alone.
>>43470171
>The last time you got too close to a portal you got sucked into an alternate reality. Head back to check out the throne.
>>
>>43470171
>It's harmless! Actually kind of cute. Just leave it alone.
>Check out the portal, or whatever it is. Looks like a pretty powerful artifact.
>>
>>43470263
>>43470247
>>43470222
>>43470188
>>43470354
>>43470374
>He's a little qtp2t

>>43470354
>>43470247
>Fuck portals.

>>43470263
>>43470222
>>43470220
>>43470188
>>43470374
>Glowing shit? Sounds like something you should poke.

Writin'
>>
>>43470171
>>It's harmless! Actually kind of cute. Just leave it alone.
>The last time you got too close to a portal you got sucked into an alternate reality. Head back to check out the throne.
>>
It's so quiet I have to shitpost.
>>
>>43470749
This is a shitpost free area, anon. Take it to another thread.
>>
>>43470821
No
>>
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>>43470749
here's something to shitpost about.
yay or nay for pic related.
>>
>>43471033
L-lewd
>>
Drifting forward, you try to find an angle from which you can easily inspect the little construct. It maneuvers itself such that you can never get a clear look at it, but it seems harmless. You doubt it's going to start suddenly blasting you with spells or trying to stab your soul or anything like that. Really it's sort of cute, you wouldn't mind bringing it back with you, if you could figure out some way to do so.

Unfortunately nothing proves forthcoming, and though you make a passing attempt at getting the construct to stop hiding, in the end you decide to just leave it be. It's clearly quite content to just watch you from a distance for now. Instead you turn your attention to the portal, trying to determine if it is indeed a portal. It doesn't really look all that much like the last one you encountered, so you have your doubts. Of course, the easiest way to test what it does would be to just walk into it. Somehow that seems like a bad idea.

Instead you grab a wrench off a near-by table and wind back, throwing it with all your might only to have it clatter to the floor and slide a few feet. It's really annoying to be as week as you are, but you suppose it comes with the territory of not actually having muscles. Instead you just cast a manipulate spell and watch as the wrench rises into the air, then send it shooting off towards the strange plane of energy.

It hits the surface, and rather than vaporizing or vanishing it merely passes through and smashes into the stone wall behind the anomaly. You're quick to circumvent the portal to get a look at the wrench, and find it completely unchanged. It's not glowing red hot, it's not warped or twisted in any way, it just lays on the ground. A perfectly normal wrench. Perhaps this was an incomplete experiment? Something whoever made this place was still working on.

(1/3)
>>
>>43469676
that was done on Korra. season 3's BBEG literally outright killed someone by doing that.
>>
Since it did nothing at all to the wrench, you reason that it's probably safe to touch. Floating towards the field of vys you reach out and lightly brush your semi-corporeal fingers across its glowing, transparent surface. Immediately, your entire right arm is ripped off your torso. The field flashes brighter for a moment, growing outward, but soon settles back to its original size and radiance.

Your arm grows back quickly, it's not really your arm after all. Just a projection created by your soul. You think, and this is just a theory, that what you're looking at was intended to be a barrier or wall. Something to keep out the void's native population probably. Something the creator of this palace never quite completed. You wonder under what conditions the original owner must have fled, to leave something like this active and barely contained.

Since you certainly don't want to try floating through the barrier, you have no idea what this thing will do to your soul and you don't particularly want to find out, you decide to simply look around the workshop in a little more detail, finding more parchment containing blueprints for this vys barrier. It's irritating that the parchment doesn't contain any information about the runes used in its construction, but rather only information on the assembly of an otherwise completed device.

You suppose, if this place was indeed home to some sort of powerful Vatis or enchanter, it would make sense for them to leave out such details in the event of a rival infiltrating their sanctum. It's still annoying, even if you do understand its practical reasons.
(2/3)
>>
Upon committing the blueprints to memory you exit the workshop, returning to the grand hall. The smoke still billows out of the room directly in front of you and the distant throne still glows faintly, but something's changed. You can't quite put your finger on what exactly. You spend a few minutes just looking around the hall, trying to pinpoint anything you don't recall being here when you first arrived, and then it hits you.

The palace gates are closed. You're trapped inside.

>Well shit. Maybe if you channel some vys into the doors you can get them to open up again.
>What if you 'sit' on the throne? Maybe that will allow you to control the doors.
>Explore the other doorway, maybe there is another way out.
>The solution to this is simple. Just will your soul to return to your body.
>Write-in
>>
>>43471183
>Explore the other doorway, maybe there is another way out.
>>
>>43471183
>>What if you 'sit' on the throne? Maybe that will allow you to control the doors.
>>
>>43469017
>you tuck one copy of the plans, all four are identical, into your cloak
>into your cloak
Soma
Soma pls
>>
>>43471248
see >>43469716 and >>43469798
>>
>>43471183
>Explore the other doorway, maybe there is another way out.
>>
>>43471183
>Explore the other doorway, maybe there is another way out.
>>
>>43471183
>>What if you 'sit' on the throne? Maybe that will allow you to control the doors
>>
>>43471183
>Explore the other doorway, maybe there is another way out.
there might be more blue prints in the other room, and the chair might end this early.
>>
>>43471308
>>43471282
>>43471236
>Explore the other doorway.

>>43471349
>>43471242
>Sit on the throne.

Writin'
>>
>>43471428
AAAAADVENTURE
>>
>>43471183
>inspect the runes on the throne before sitting on it like a semi-sane person would, jesus christ
>>
It's quiet.
Too quiet.
>>
>>43471183
>Write-in
"{I wish to exit the palace.}"
>>
>>43471428
>Anonymous
>>
>>43471687
Whoops, muh bad. >>43471428 is me. I popped over to the arms n' armor thread and dropped my trip.
>>
What would you do with a babby gryphon?
>>
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Well, you got in by asking nicely. Maybe the same thing will get you out? Channeling Nature magic you quickly detect a vys signature above the doorway you think should be the gatekeeper. Focusing on that strange creature, or construct, or whatever it was at the gates you try to communicate. {I wish to leave.}

Unfortunately you get no response, or even acknowledgment that you've been heard. You glance briefly towards the throne but it would seem unwise to sit down on what is almost certainly a powerful artifact without first exploring your other options. Plus, you might find something worth investigating in the other wing of the palace. Thus you drift towards the smoke-filled doorway and push it open with minimal effort, finding yourself suddenly awash in a sea of fog. You try to clear it away using Water magic, but whatever it is, it isn't water. Your efforts get you nowhere.

So you throw yourself into the mist and hope that there's nothing waiting for you within, the faint sound of metal scraping against stone following you into the hallway. Seems the little spider construct decided to follow you after all. At the end of the hall you find an archway which opens up to a room conspicuously devoid of fog, a lamp dangling from the ceiling providing light for what appears to be a council chamber of some sort.

You notice immediately that the walls are coated in blood, some of which still looks fresh, but you see no corpses. Nor any trails of blood which might have been left by someone dragging a corpse away. The walls are elaborately decorated with bas relief carvings and inscriptions depicting, as best you can tell, some random Samjan. In every case his face has been chiseled away, but you can tell by his dress that he was clearly a Vatis.
(1/3)
>>
>>43472363
Fuck it.
>>
You decide to take a look around the place but it seems largely abandoned. You do find a scroll, discarded in the corner of the room, which sheds some light onto what this place is. Unrolling the ancient parchment you find that it appears to be a log of a some sort of meeting. The topics discussed range from the reign of Shahanshah Soheil, a Hiacian Empire remembered for reigning during the Rape of Azash and carrying out the brutal retribution that followed, to experiments each of the individuals in attendence seem to be conducting.

This particular log seems to primarily regard the Shahanshah's reform of the tax code, which seemed to favor the minor landed farmers over the traditional nobility. Something most of those in attendance, each one denoted by a letter next to what they said, seem quite supportive of. It's fairly droll, not a lot of any real interest, until you reach a portion near the end. Someone brings up the increasing suspicions of their colleagues regarding their sudden rise to power, and mentions that they might be suspected of colluding with spirits.

Perhaps this was not a single enchanter's palace, but rather some sort of stronghold built by a spirit's disciples? The scroll would seem to suggest that, as one of the attendants mentions their 'blessings' should allow them to easily crush any opposition to their efforts. They seemed to be planning something at the time of this writing, but whether they ever managed to carry out their plan is left unfortunately up in the air.
(2/3)
>>
There's one other door out of the room other than the one you entered through, and on the other side you can see what appears to be natural sunlight. To you, this makes no sense. There's no sun in the void and you doubt that this door leads back to the mundane world. Hesitantly, you drift towards the door and pull it gently open, revealing what seems to be a temple of sorts.

Massive pillars surround a crude stone spire with a metallic seal placed in its center, crystalline growths crawling up its sides and surrounding its base. Just in front of the pillar is an immense runic array home to dozens, if not hundreds, of runes all linked by gently twisting spirals of silver. You could not begin to comprehend its purpose, but whatever it does it must be quite powerful.

>Maybe you could contact the spirit if you channeled a little vys into the shrine?
>Maybe you could activate the enchantment if you channeled a little vys into the runic array?
>Maybe you should fuck off back to the throne room before you tear a hole between a spirit's realm and the void?
>Write-in
>>
>>43472417
>>Maybe you could activate the enchantment if you channeled a little vys into the runic array?
Mask 3.0, we are go
>>
>>43472417
>Maybe you should fuck off back to the throne room before you tear a hole between a spirit's realm and the void?
>>
>>43472417
>>Maybe you could contact the spirit if you channeled a little vys into the shrine?
>>
>>43472417
>>Maybe you could activate the enchantment if you channeled a little vys into the runic array?
What could possibly go wrong?
>>
>>43472417
>Maybe you should fuck off back to the throne room before you tear a hole between a spirit's realm and the void?
>>
>>43472417
>Maybe you could activate the enchantment if you channeled a little vys into the runic array?
>>43472474
anon its 4.0, did you already forget the crown?
>>
>>43472417
>Maybe you could activate the enchantment if you channeled a little vys into the runic array?
>>
>>43472417
>Maybe you could contact the spirit if you channeled a little vys into the shrine?
>>
>>43472417
>Maybe you could activate the enchantment if you channeled a little vys into the runic array?
>>
>>43472417
Enchantment and spirit, do both
>>
Build a shrine
>>
>>43472417
>>Maybe you could activate the enchantment if you channeled a little vys into the runic array?

we can still just will ourselves out of the void if shit hits the fan, right?
>>
>>43472417
>>Maybe you could activate the enchantment if you channeled a little vys into the runic array?
>>
>>43472417
>>Maybe you could activate the enchantment if you channeled a little vys into the runic array?
>>
>>43472560
seconded lets start a second spirit war.
>>
>>43472417
>>43472560
curious as to what Mahana would say to this.
>>
>>43472417
hey soma
>>43472509
here can you do this before anything else?
>>43472560
>>
>>43472560
Thirded
>>
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>>43472560
>>43472560
Wait no this was a joke don't actually do this
>>
Mahana won't let you build the shrine, he'll detect that you're trying to make one in the void and be like no fuck that shit what are you doing nigga.
>>
>>43472560
I want this
>>
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>>43472638
>>
>>43472560
fuck it sure lets do this.
>>
>>43472560
Don't be a retard.
>>
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Please stop
>>
>>43472638
you should have known when the only people playing right now are the anons who don't give a fuck right now.
Usually there would be people screaming at us about not even going inside the temple.
>>
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>>43472701
>Don't
>be a retard
>in the same sentence

It's too late Anon. It's always too late.
>>
>>43472560
Do It
>>
>>43472726
I didn't even want to come here it was a careless joke
>>
>>43472726
Hope it stays like this desu senpai. Safety fags ruin quests.
>>
>>43472779
You are cancer.
>>
>>43472798
>anti-fun fag
>calling me cancer
Oh the ironing.
>>
>>43472726
>implying there's anyone who actually cares about what happens in this quest anymore
>>
>>43472474
>>43472485
>>43472509
>>43472532
>>43472543
>>43472562
>>43472565
>>43472575
>Activate the array!

>>43472477
>>43472498
>Fuck you and your shiny things, Soma!

>>43472533
>>43472480
>Maybe you can invite yet another asshole to compete for your soul?

Building a shrine seems to have some support, so I'll host a little separate vote while I start writing for activating the array. Final destination.

VOTE
1
To build a shrine to Mahana next to a shrine to some other spirit.

VOTE
2
To neglect building a shrine.
>>
Can we at least say yo Mahana found a pocket dimension in the Void wat do?
>>
>>43472798
Pretty sure that's most of the player base.
>>
>>43472843
1
>>
>>43472843
2
>>
>>43472779
It was implied spirits and the void dont mix, when we were in kittys spirit world, and pulled out the cape, he got freaked the fugg out.

I prefer blind shooting (putting on the mask) to shit like this
>>
>>43472726
I would be, but I'm simply at the point where I can't afford to care anymore.
>>
>>43472843
Ask about pocket dimensions
>>
>>43472843
2
>>
>>43472843
>either kill cat and kill self for some power, or don't do any
>2

Ask cat about it later for future trips
>>
>>43472843
2
>>
>>43472843
1
>>
>>43472843
2
>>
>>43472843
2
>>
>>43472843
1
>>
>>43472843
1
>>
>>43472843
1
>>
>>43472843
2
>>
>>43472843
2
>>
>>43472843
Wait build a shrine to ourselves, fuck these spirits we the real mvp
>>
>>43472843
2
>>
Can we get the option to do it later?
>>
>>43472843
fuck am I torn
>>
>>43472843
1
>>
>>43472843
1
>>
>>43472843
2
>>
>>43472976
it's now or never, most trips and encounters in spirit realm or void realm are usually once in a lifetime (except for catbro's palace, we know where he lives.)
>>
Let's teach Zahak a lil Nature then Metal so we can ride him into spirit war battle
>>
>>43472638
THATS WHATCHYA GET
>>
>>43472843
Soma this is all your fault for not running LQ.
>>
>>43472858
>>43472902
>>43472906
>>43472912
>>43472927
>>43472986
>1

>>43472970
>>43472948
>>43472928
>>43472904
>>43472903
>>43472901
>>43472899
>>43472862
>2

>>43472986
Last valid vote.

Looks like 2 squeaks by.
>>
>>43473023
I don't know what to vote yet wanted to ask him if it would be safe before we inadvertently fuck over our home if it's a bad spot
>>
>>43472843
2
>>
>skipping out on a spirit war, and getting another enchanted loot.
>>
>>43473059
soma has said he doesn't know, and that it technically is a spirits realm.
so the cat could invade this place and make it part of his realm and thus allow us to visit it maybe.
>>
>>43473071
Spirit War was extremely overrated.
>>
>>43473071
what a bunch of no fun shits, probably just anti-catfags.
>>
>>43473071
Let's just ask him if it's a good spot and do it after we explore he can prepare if it is instead of us just throwing him in there while he's doing cat things
>>
>>43473096
fuck you, it was probably the greatest couple of threads in awhile.
>>
>>43473092
>soma has said he doesn't know, and that it technically is a spirits realm.
Citation required cause I would've voted yes if this is true
>>
>>43473071
>>43473096
>>43473131
Just think, if we participate in enough spirit wars we might get a new trait for it.
>>
>>43473056
mind clearing this up soma?
>>43473059
>>43473092
>>
>>43473166
Maybe if we was a disciple
>>
I still want to try enchanting our oud and turn our horrible playing into a weapon.
>>
I don't understand why we haven't been dropping shrines everywhere in the first place, they give us fast travel
>>
>>43473168
I haven't said anything about the nature of this palace, whether or not it's a spirit's realm or what its deal is.
>>
>>43473210
okay quick question is this place part of a spirits realm based on what mik has read?
>>
>>43473204
The only time we have fast traveled we were thrown into the middle of the desert
>>
>>43473197
I want this too, just need to find a way to not kill our companions at the same time
Pretty sure it was a form of metal magic that the bitch from ages ago used to make her music do stuff and now we metal dick so should be possible
>>
>>43473231
You one thirsty ass nigga.
>>
>>43473250
Because of an asshole spirit we need to bitch slap
>>
>>43473250
because we didn't listen to the cat and instead did the opposite.
>>
>>43473231
It's a mystery~
But nothing he's read so far has implied that it is a spirit's realm, simply that it could have been created the the disciples of a spirit.
>>
>>43473250
that was because people acted like a bitch to that spirit instead of telling fuck off and move out the way.
>>
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Explore a lil more
Give Mahana a heads up
Shrine

Y/N?
>>
>>43473417
no desu senpai
>>
>>43473417
N
>>
>>43473417
Let's just carve dicks everywhere
>>
>>43473417
This place is boring as fuck. Let's just find a gate and return to our body asap.
>>
>>43473551
>implying
>>
>>43473417
Y. The cat is our friend
>>
>>43473551
No you
>>
>>43473417
Y
>>
>>43473551
I'm bored too.
>>
>>43473417
Y
"Yo Mahana, found this neat lil pad of another spirit. It's got enchantment tables, workshops, the shit. we hittin dat joint?"
>>
>>43473417
No faggot sempii
>>
>>43473551
>>43473627
soma has the call of duty crowd
>>
>>43473551
This but skip the gate. I wanna go back and fuck that whore Jinan.
>>
>>43473417
Yes
>>
>>43473665
Is Jinan someone we added to our crew recently?
>>
>>43473720
Read the thread, retard.
>>
>>43473720
Nobody important or worth our time.
>>
>>43473720
Did you not read the thread?
>>
>>43473739
it was just a copy of the pastebin
>>
>>43473594
The cat is not our friend, he's an ally.
It's an important distinction.
>>
>>43473791
>This seems like a pretty good place to meditate, lots of ambient vys. You should get that out of the way now.
Call the Cat
>>
>>43473791
>>You should see where it leads, while your soul touches the runic array activate the enchantment.
>>This seems like a pretty good place to meditate, lots of ambient vys. You should get that out of the way now.
>>
>>43473768
ayy think you cut some shit off at the beginning there
>>
>>43473791
>You should see where it leads, while your soul touches the runic array activate the enchantment.
>>
>>43473768
>>43473791
Hang on, I fucked up the copy/paste.

You approach the runic array, flying up into the air to get a look at it from above. The largest rune, at the very center of the array, is one you don't recognize. However, you recognize the vys rune is set up as a conditional for the activation of pretty much every rune in the array, except for a few which seem to require the Soul rune. You also see the remote, fast, large, and touch runes used in abundance throughout the array.

You can actually sort of work out what the rune does. You think that, upon channeling vys into the array, if will detect anything with a soul and... do something with them. You see mark used within its own self contained rune within the greater array, and contain is used a lot. Unfortunately as much as you scan the runes you just can't figure out what exactly it does without knowing the central rune. It's the piece you're missing.

Unfortunately you're the only thing here with a soul and you're not exactly eager to test it out on yourself. Getting as far away from the rune as possible while remaining in direct line of sight, you decide that you might as well just channel vys and see what happens. It will either do nothing since it doesn't detect a soul, or it will carry out whatever task it's intended to carry out.

You barely have to channel anything at all to trigger the rune. The runes flash, and then sitting where once there had been nothing but stone is a very confused family of rats. You count four in all, squeaking in terror and scattering to hide behind the various pillars. You channel vys again, and this time nothing happens. A third time, and there's another flash. This time there's a lone rat sitting on the very edge of the runic array, this one just as confused and terrified as those that came before.

(1/2)
>>
>>43473768
Did you forget something at the start there?
>>
Curious. Curious indeed. Perhaps it transfers living creatures, that is to say creatures with a soul, from one location to another, marked location? Does it work both ways, or does it only bring creatures to this palace and never take them back from whence they came? Plucking up a rat by the tail using a Manipulate spell you set it down at the center of the array and channel vys, watching as it vanishes in a flash of light. Where once the rat was squirming in panic, now there's nothing.

You commit the rune at the center to memory, but you're not sure if it's a rune to transfer, or if it's a rune to move, or what on Earth it actually means. You'll probably need to experiment with it further to fully understand how it works.

>You should see where it leads, while your soul touches the runic array activate the enchantment.
>This seems like a pretty good place to meditate, lots of ambient vys. You should get that out of the way now.
>While interesting, and while it's nice to learn a rune without needing to rely upon Mahana, you should really be getting back to the throne room.
>Write-in
>>
>>43473872
>You should see where it leads, while your soul touches the runic array activate the enchantment.
This is our key to looting the place.
>>
>>43473872
>>You should see where it leads, while your soul touches the runic array activate the enchantment.
>>
>>43473872
>This seems like a pretty good place to meditate, lots of ambient vys. You should get that out of the way now.
Might reveal something, who knows.
>>
>>43473872
>This seems like a pretty good place to meditate, lots of ambient vys. You should get that out of the way now.
Second Verse same as the First
Call the Cat
>>
>>43473872
>You should see where it leads, while your soul touches the runic array activate the enchantment.
>>
>>43473872
>This seems like a pretty good place to meditate, lots of ambient vys. You should get that out of the way now.
>>
>>43473872
>>You should see where it leads, while your soul touches the runic array activate the enchantment.
>>
>>43473872
>>This seems like a pretty good place to meditate, lots of ambient vys. You should get that out of the way now.
>>
>>43473872
>>You should see where it leads, while your soul touches the runic array activate the enchantment.
>>
>>43473872
>This seems like a pretty good place to meditate, lots of ambient vys. You should get that out of the way now.
see if we can contact the cat.
>>
>>43473872
>While interesting, and while it's nice to learn a rune without needing to rely upon Mahana, you should really be getting back to the throne room.
>>
>>43473872
>>You should see where it leads, while your soul touches the runic array activate the enchantment.
>>
>>43473872
>This seems like a pretty good place to meditate, lots of ambient vys. You should get that out of the way now.
>>
>>43473872
See where it leads, maximum Jew is go
>>
>>43473872
>>This seems like a pretty good place to meditate, lots of ambient vys. You should get that out of the way now.
>>
>>43473872
>>You should see where it leads, while your soul touches the runic array activate the enchantment.
>>
>>43473872
>>This seems like a pretty good place to meditate, lots of ambient vys. You should get that out of the way now.
>>
>>43473872
>>You should see where it leads, while your soul touches the runic array activate the enchantment.
>>
>>43473872
>You should see where it leads, while your soul touches the runic array activate the enchantment.
>>
>>43473872
>>You should see where it leads, while your soul touches the runic array activate the enchantment.
>>
>>43474024
>>43474018
>>43473995
>>43473978
>>43473961
>>43473943
>>43473923
>>43473915
>>43474045
>>43474069
>>43474101
>ACTIVATE IT!

>>43474036
>>43474021
>>43473996
>>43473981
>>43473969
>>43473948
>>43473936
>>43473924
>MEDITATE IT!

You'll do both! Your goal in coming here was to meditate on Fire magic. So you'll be getting a +6 from being in the void, and a +2 from being so close to a spirit's shrine. A cumulative +8. Lemme calculate any other bonuses you might receive real quick.
>>
>>43472417
>>Maybe you should fuck off back to the throne room before you tear a hole between a spirit's realm and the void?
Sup Soma, when's the next LQ?
>>
>>43473872
>This seems like a pretty good place to meditate, lots of ambient vys. You should get that out of the way now.

also >including all these suicidal choices anons jump at the screen to vote for

Soma....
>>
>>43474117
>implying suicide
>>
>>43474107
NOOOOIIIICE
>>
>>43466777
>How could you ever be attracted to such an exaggeratedly feminine figure?
Mik faggot confirmed.
Mik Soma's self insert confirmed.
>>
>>43474107
weren't we planning to mediate inside a gate?
Will this give us the same insight?
>>
ROOOOOOOOOOLL 3d10+14 (+6 from Method, +4 from A Terrible Thing to Waste, +2 from Spirit Shrine, +2 from Vatis) vs DC 35 (Base 35 for Master meditations)

>>43474233
I don't think so. At least, not that I was aware.

And now, this would not provide the same insight as entering a Gate to Surya's Heart.
>>
Rolled 10, 2, 2 + 14 = 28 (3d10 + 14)

>>43474260
>>
Rolled 4, 8, 5 + 14 = 31 (3d10 + 14)

>>43474260
Then let's fuck off out pf here and look for sa gate
>>
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Rolled 10, 3, 6 + 14 = 33 (3d10 + 14)

>>43474260
>>
>>43474260
>>
Rolled 7, 9, 7 + 14 = 37 (3d10 + 14)

>>43474260
>>
>>43474260
I was pretty sure that the goal of meditating on reality was to track down another open gate and figure out what crazy shit it was doing
>>
>>43474260
when was this a fire vote than?
Hell we didn't even vote for a method really.
>>
>>43474332
Calm down senpai desu
>>
>>43474260
Let's get out and look for a Fiery Gate, then.
>>
>>43474260
wasn't the main goal of going in here was to track down the gate so that we can get one step closer to getting a second gate insight and thus 1 insight away from getting a special gate only trait?
Soma are you tired or something?
I thought this was a vote to study the rune.
>>
>>43474233
We voted to do a void meditation on fire. Some anons wanted to extend that into actually entering a gate to attain a speshul insight into Something™, but that would have been a separate vote. Ain't on the table no more kek.
>>
>>43474304
>>43474297
>>43474275
welp, complete failure. we're stumped.
>>
>>43474375
>I thought this was a vote to study the rune.
Nigga the choice was
>This seems like a pretty good place to meditate, lots of ambient vys. You should get that out of the way now.
>>
>>43474396
It only costs 7 vys to suceed, nigga.
>>
>>43474399
yeah i thought it was a vote to mediate on something since there was a lot of vys around.
hell at the time of the last thread anons were discussing the gate as well.
>>
>>43474275
>>43474297
>>43474304
>28, 31, 33 vs DC 35
>Failure!

You could spend 6 vys to make it a success. However, it seems like there's some contention on whether or not you ought to meditate here or wait until you can get out of the palace Since you can't exactly just leave, you're trapped at the moment.

Thus, quick final destination while I do a little pre-writing.

VOTE
1
To meditate here.

VOTE
2
To hold off on meditating until later, when you can hunt down a gate.
>>
>>43474417
thanks for reminding me our ability to pay2win.
>>
>>43474456
1
>>
>>43474456
2
>>
>>43474456
1
>>
>>43474456
2
>>
>>43474456
1
>>
>>43474456
1
>>
>>43474456
1
>>
>>43474456
1
>>
>>43474456
1
>>
>>43474456
1
>>
>>43474456
1
>>
>>43474456
2
>>
>>43474456
2
>>
>>43474456
1
>>
>>43474456
2
>>
>>43474456
1
>>
>>43474456
1
>>
>>43474456
1
might as well make use of the location. it's nice, quiet, and private.
I worry for what's happening to mik's body or rather who's doing things to it.
>>
>>43474475
>>43474483
>>43474493
>>43474494
>>43474500
>>43474504
>>43474517
>>43474521
>>43474522
>>43474532
>>43474543
>>43474563
>1

>>43474539
>>43474530
>>43474524
>>43474489
>>43474477
>2

>>43474563
Last valid vote.

Seems pretty cut and dry. Back to writing.
>>
>>43474456
2
>>
[22:30] <~Soma_QM> Kek
[22:30] <~Soma_QM> I just realized.
[22:30] <~Soma_QM> Mik is going to reach the Pa'vala before Elaudia.
[22:30] <~Soma_QM> Well, his soul is at least.
[22:30] <~Soma_QM> That gives me a great idea actually.
[22:30] <iou1name> So the teleporter goes into desert?
[22:30] <~Soma_QM> You'll see.
[22:31] <~Soma_QM> But yeah, it exits somewhere in the pa'vala.
[22:31] <iou1name> So the idea is that we'll go through the teleport, wind up somewhere in the real world, and then we reenter the void and go hunting for gate?
[22:31] <~Soma_QM> More or less.
>>
>>43474577
Inb4 we wake to that Jinan slut sucking our wing wang
>>
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>>43474858
>That gives me a great idea actually.
>>
>>43474858
how fast can we fly in soul form?
>>
>>43474858
>go hunting for gate
wait i thought gate fags were shut down in the last vote?
>>
>>43474950
We voted to devote two meditations to fire in the void, so they get another shot at it.

Assuming we find one.
>>
>>43474858
I'm happy about that.
>>
You drift towards the runic array, but a thought occurs. You came here to meditate. Well, you came to the void to meditate. You may as well get that out of the way now, before you go poking ancient enchantments and possibly getting lost thousands upon thousands of miles from your companions, or your physical body. You might not be able to return here from the other side of the runic array.

Assuming a meditative pose in front of the spirit shrine, rather unnecessarily considering you don't actually have limbs at the moment, you allow your consciousness to slip away. It's much easier without those pesky senses of touch, taste, sight, smell, and sound to distract you. Cutting yourself off from the outside surrounding scenery is as easy as simply willing yourself to be blind and deaf.

That actually brings to mind an interesting thought. This place has air. The area just outside the palace gates did not, but as far as you're aware the interior has always been hospitable to life. The rats certainly seem fine, if a little scared. You wonder how on Earth the creators of this place managed to pull that off. Probably with create and contain runes.

You clear your thoughts. Apparently not even being a soul without a body can prevent you from getting sidetracked over irrelevant curiosities. Turning your thoughts to the nature of Fire magic, you focus on its more metaphysical aspects. Of course it can create fire, and by the manipulation of light create illusions, but how does it really work?

(1/4)
>>
Creating a small flame just in front of where your 'head' should be is a simple task, and you go about observing it as you sink deeper and deeper into your trance. It seems to disrupt the ambient ebb and flow of vys which fills this place, spilling bright red into the world around you, discoloring what it otherwise a world of blue and purple. It doesn't seem to effect souls at all, as is to be expected. Of course, the only souls near-by are yours and those of the rats, but that's not the point.

Things get really interesting once you sink down to the level where you'd normally find the golden thread which makes of reality. Rather than just a blank expanse devoid of strings, which is what you expected to find, the void is even more tightly woven than the mortal realm. Silver ropes, each one orders of magnitude thicker than the pitiful lengths of thread which keep together the mortal world, seem to fill the world around you. Interspersed and interwoven amongst the silver rope are the more familiar golden threads, which seem to be forming a network of their own. They seem fairly localized as well, as they stop just a few hundred feet in front of you.

Perhaps this place you're sitting in, this palace, is the result of some vast enchantment? The creation of stone, metal, and air in the void by weaving these golden threads amongst the fabric that makes up the void. You likewise wonder, if the void is composed of threads, or rather ropes, in a manner similar to your own reality... then what lies beyond the void? Are there further layers to the universe, yet unexplored?

Regardless, the fire is having a very obvious affect on the threads, and a less obvious effect upon the ropes. The threads sing a high pitched, delicate tune wherever the flame passes. The more vys you channel, the louder and clearer the note sounds. Illusions seem to have a similar effect upon the threads, though the tone is different. Deeper, you think, and more harmonious. More threads are involved.
2/4
>>
The silver ropes also sing, but theirs is a low and warbling tone. Strange and foreign to your ear. It is soft, barely audible if you're not focusing, but ever present. Even when you cut the flow of vys entirely they still hum, though slightly quieter than they did before.

A mad idea occurs to you. Focusing your will upon the silver threads, you attack them with eroding Earth magic. Much to your disappointment there's little to no effect. You weren't really planning on eroding the string completely, you kind of just wanted to see if you could erode them at all. You try setting one of them alight instead, using Fire magic, fully expecting a similar failure. What you get instead is success far beyond what you were hoping.

The fire catches on one of the silver strings, spreading rapidly from one to the next faster than you can extinguish it. It seems to chew through the rope only slowly, but it is chewing through the rope. The last thing you want right now is to find out what lies beyond the void, especially considering your previous interactions with the void. Thus you struggle desperately, but for every one thread or rope you put out another ten catch fire.

The real issue seems to be the threads joining ropes together, they act like tinder, fueling the flames until they're hot enough to catch the silver ropes as well. It's as you're watching the thin silver strands which make up one of the ropes start to snap and retreat from the heat of the flame that an idea occurs to you. If magic truly is just the vibration of strings, and the veritable symphony of high pitched screaming would seem to verify that theory of yours, then should not making a fire of the exact opposite frequency silence the threads and thus extinguish the fire?

(3/4)
>>
You put this theory to the test. It's a little hard to figure out how to make “anti-fire”. Your first few attempts are all failures. However, they provide you some insight into the way the strings work. By fine tuning your efforts you eventually silence the strings nearest you, and once you've accomplished that you let the spell pour from your reserves, saturating a broad area with vys and, thankfully, extinguishing the fire currently consuming the fabric of reality.
>Vys Pool: (53/59)
>2/5 insights gained towards Grandmastery of Fire Magic

You have to extinguish a few trouble spots manually after that, but you really feel like you learned something. Something about the nature of magic, the universe, and Fire magic in particular. For one, it seems particularly effective when it comes to anything involving the fabric of reality itself.

You draw out of your trance and find the room largely unchanged, though one of the rats is dead. Scorched to a crisp. Were you actually hurling fire around? You suppose you would have to have been, but it seemed like it had been contained to the threads alone. Well, no matter. Drifting towards the runic array you lower yourself until your soul is touching the surface of the stone. Then, with only the slightest effort on your part, the palace vanishes.

>Still writing, but wanted to get this part out. Next part shouldn't take long.
>>
>>43475767
>burnt rat
Did we burn it's strings??
>>
>>43475878
That could do a lot of damage if word got out about it.
>>
The transit time is negligible. You simply seem to appear in a strange room populated fleshy growths. You're sure the entire places would stink of rot were you able to smell at all. Rats scurry amongst the tendrils of pulsing flesh, nibbling away at the meat slurry quite happily, regardless of where it might come from.

Immediately something feels wrong. Beyond the fact that you're currently a disembodied soul surrounding by a shell of vys, quite literally some sort of phantom, the air here just feels wrong. Channeling Nature magic, the source of this sensation quickly becomes apparent. These growths are absolutely glowing with corrupted vys, a sickly yellow in color. They seem almost as though the veins of some vast, corrupted beast. Fortunately the corruption doesn't seem to be spreading, it's actually rather well contained by whatever these growths are.

Taking a closer look at the room you're in, you think it might be some sort of internment chamber. Urns sit within deep alcoves set in the walls, some shattered while others have been preserved. Whatever the room is, it lacks a ceiling. Instead there's just a rusted metal grate preventing access to the temple, or complex, or whatever this is as a whole.

The runic circle here is much smaller than than the other one, though still quite large. You should have no trouble locating it by its glow. Drifting upwards, you slip easily through the bars thanks to your non-corporeal form and find yourself in some sort of small room, likely intended to prepare the dead for cremation. Carvings, most of them eyes, are set deep into the walls, and a tiny hole in the wall is the mouth of what you can only assume is an enormous oven.

(1/2)
>>
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You're about to drift back to the runic array and send yourself back to the palace in the void when you hear voices echoing through a hallway to your left.

“...-worth it? We already lost three tribesmen just getting here.”
“Oh, absolutely! Believe me, when you see the scepter you'll understand its worth.”

>Did someone say valuable artifacts? Sounds like you have some investigating to do.
>Haha, nope. Fuck this place. You're can't risk the contamination of your soul with corrupted vys. Get out of here.
>Write-in
>>
>>43476005
>>Haha, nope. Fuck this place. You're can't risk the contamination of your soul with corrupted vys. Get out of here.
We can't loot as a ghost sadly
>>
>>43476005
>>Haha, nope. Fuck this place. You're can't risk the contamination of your soul with corrupted vys. Get out of here.
if we can't pick up the blueprints then that scepter is going to be lost to us anyways
>>
>>43476005
>Did someone say valuable artifacts? Sounds like you have some investigating to do.
>>
>>43476005
>Did someone say valuable artifacts? Sounds like you have some investigating to do.
>>
>>43476005
>>Did someone say valuable artifacts? Sounds like you have some investigating to do.
Listen in and stay the fuck away from the corrupted vys.
>>
>>43476049
>>43476035
We could spoop rivals to prevent them from taking it from us, though.
>>
>>43476005
>Did someone say valuable artifacts? Sounds like you have some investigating to do.
>>
>>43476005
>>Haha, nope. Fuck this place. You're can't risk the contamination of your soul with corrupted vys. Get out of here.

Fuck that shit. Corruption'll kill you stone dead. Worse and more surely than void contamination.
>>
>>43476005
>Write-in
Be a spoopy ghost soul. scare the tribesmen away. note the location of scepter
>>
>>43476005
>>Did someone say valuable artifacts? Sounds like you have some investigating to do.
>>
>>43476005
>>Did someone say valuable artifacts? Sounds like you have some investigating to do.
>>
>>43476079
Their not tribesmen, rich assholes use tribesmen to get here
>>
>>43476005
>Haha, nope. Fuck this place. You're can't risk the contamination of your soul with corrupted vys. Get out of here.
>>
>>43476065
presuming we ever see it again, which isn't likely, and we shouldn't fuck around with corrupted vys, particularly when we are literally a floating mass of vys
>>
>>43476078
>>43476049
>>43476035
>>43476107
>Only the dead may know peace from this evil.

>>43476099
>>43476083
>>43476066
>>43476063
>>43476056
>>43476055
>>43476079
>Spoopy gOoOohst Mik.
>>
bump
>>
You take a few moments to carefully scan the area for any corrupted vys, and you find it in abundance, but it doesn't seem to be saturating the area as it had been in the Mines of Longia. Rather it is confined to hundreds of cords and ropes which seem to snake through the entire complex. All feeding into one massive body, deep underground, which almost seems to you as a beating heart based solely upon the way it pulsates.

You imagine, should you ever need to find this place again, the beating heart of corruption will be a pretty easy landmark to find. At least, you really hope so.

Content in the knowledge that you probably won't return to your corporeal form a shattered husk of what you once were due to the cancer eating away at your soul, you drift through the hallway on your left in search of the source of those voices you heard. Considering the fact you're able to fly, reaching the end of the long, dark hallway requires only a minimal investment of time and effort. In short order you emerge on the other side into what you can best describe as an underground complex of caves.

Besides the cave entrance itself, there are two carved stone passageways. You've just emerged from the passage on the right, marked with a straight bar, while the passage on the right is marked by a square within a larger square. What the symbols mean, you're not sure. A statue, remarkably lifelike, of a woman holds a brazer between the two passageways. The flame burns without any obvious source of fuel, likely an enchanted vessel.
(1/3)
>>
You hear the voices again, this time coming from the left passage. You can't really make out what they're saying but you definitely hear voices. Hurling yourself forward, you soar rapidly through the hallway until you reach what appears to be the burial chamber of those wealthier, or perhaps simply more important, individuals. Rather than being burned to ash and shoved into a jar, those buried here have had their flesh carefully cooked off their bones so they might be cast inside golden statues, some of which have begun to flake away to reveal the skeletons within.

You spot two men approaching a particularly massive statue laying flat on its back at the end of the room, just before a deep abyss. The one who seems to be in charge is dressed in fine silk traveling robes, suitably dressed for crossing the desert if perhaps a bit too extravagantly. You get the impression that he's a merchant, or perhaps a nobleman. His companion is a Vatis, likely a Vatis of some skill judging by his red robes trimmed with gold. He is dressed in clothing far less suitable for travel, but you imagine as a Vatis he managed just fine.

The merchant, or nobleman, stops in front of the large statue and rubs his hands together eagerly. “According to the legend, the scepter is in here, entombed with its owner. Give me a hand, would you?” He ask, drawing forth a hammer and chisel from somewhere amidst his robes.

Huh, grave robbers. Convenient you currently appear as a vengeful ghost. While the nobleman starts trying to chisel away at the side of the statue, the Vatis simply sighs. You sense a burst of vys, a wildly inefficient burst you might add, and the earth starts to slowly but surely erode away as his magic chews through the statue.
(2/3)
>>
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Meanwhile, you've sunk down into the abyss and crept around the side of the chamber to hide yourself just behind the large statue they're trying to get through. You've positioned yourself perfectly to leap out of hiding and scare the crap out of them, but you're not sure you want to go toe to toe with an Earth Vatis when you lack a physical body to protect your soul.

>Now's the perfect time to leap out and scare them off, before they've reached the scepter.
>No no! You should wait to make sure that it's actually worth the risk. Besides, it's more appropriate for a ghost to appear once they've already claimed their prize.
>Maybe this isn't such a good idea. You should just let them claim the scepter and wait for them to leave so you can slip away and get back to the void.
>Write-in
>>
>>43476764
Just fucking gank the fuckers
>>
>>43476764
>No no! You should wait to make sure that it's actually worth the risk. Besides, it's more appropriate for a ghost to appear once they've already claimed their prize.
>>
>>43476764
>No no! You should wait to make sure that it's actually worth the risk. Besides, it's more appropriate for a ghost to appear once they've already claimed their prize.
>>
>>43476764
>No no! You should wait to make sure that it's actually worth the risk. Besides, it's more appropriate for a ghost to appear once they've already claimed their prize.
lets see what curse they bring on themselves first.
This tomb was made when enchanting was prevalent so it should have some defenses or some trap at least..
>>
>>43476764
>Write-in
Make ghostly hands reach up from the ground and grasp for the two, while the wails of the dead beg them to stop
>>
>>43476764
>Now's the perfect time to leap out and scare them off, before they've reached the scepter.
>>
>>43476792
>>43476800
But

But then they'll simply cheese it with the artifact in their possession.

>Write-in
Perhaps start rapidly cooling the temperature of the room the more the statue erodes? Start using fire magic to create illusions of runes and long forgotten words on the walls?
>>
>>43476764
>Now's the perfect time to leap out and scare them off, before they've reached the scepter.
time for spoopiness! use that spoopy skill bonus
>>
>>43476764
>>No no! You should wait to make sure that it's actually worth the risk. Besides, it's more appropriate for a ghost to appear once they've already claimed their prize.
>>
>>43476764
>>43476851
Supportan' tactical spooky
>>
>>43476764
>Maybe this isn't such a good idea. You should just let them claim the scepter and wait for them to leave so you can slip away and get back to the void.

Holy shit fuck this place
>>
>>43476764
>Maybe this isn't such a good idea. You should just let them claim the scepter and wait for them to leave so you can slip away and get back to the void.
>>
>>43476914
We hardly ever get to be spoopy.

Don't ruin this you fucker.
>>
>>43476764
>>Now's the perfect time to leap out and scare them off, before they've reached the scepter.
>>
>>43476764
>No no! You should wait to make sure that it's actually worth the risk. Besides, it's more appropriate for a ghost to appear once they've already claimed their prize.
lets see if its booby trapped we can move pretty fast as a vys ghost so catching up to them and shit would be easy.
>>
>>43476764
>Now's the perfect time to leap out and scare them off, before they've reached the scepter.
>>
>>43476764
>>Now's the perfect time to leap out and scare them off, before they've reached the scepter.
>>
Calling the vote so I can count. Un momento por favor.
>>
>>43476764
>No no! You should wait to make sure that it's actually worth the risk. Besides, it's more appropriate for a ghost to appear once they've already claimed their prize.
with
>>43476823
>>43476851
for build up
>>
>>43476851
>>43476875
>>43476823
>>43477001
i doubt any fire tricks would work on him since he is a fire gm with some skills in earth magic.
Also we don't have ricky with us.
>>
>>43477016
>he is a fire gm
what
where the hell did you get this

hes an earth vatis
>>
>>43474577
It's nice and quiet and not as good as a gate, you fucking retard.
>>
>>43476993
>>43476991
>>43476975
>>43476852
>>43476834
>Spoop them. spoop them now.

>>43476792
>>43476800
>>43476820
>>43476872
>>43476988
>>43476851
>>43476875
>Spoop them when they least expect it.

Writin'. You'll do >>43476851 for foreplay.
>>
>>43477016
also how are we gonna make the noise?
i don't think we know any magic with fire that would allow us to do that sine we have no physical body to do that with.
>>43477039
reread >>43476746
>a Vatis of some skill judging by his red robes trimmed with gold.
this anon
>red robes
>You sense a burst of vys, a wildly inefficient burst you might add, and the earth starts to slowly but surely erode away as his magic chews through the statue.
means he is some rank in earth.
mik has stated that he noticed that lower rank vatis waste too much vys doing simple task
hell soma even says the high the mastery of an element the more you can do for less.
>>
>>43477081
Cathy, stop replying to posts from two hours ago.
>>
>>43477090
>Writin'. You'll do >>43476851 (You) for foreplay.
Aww yiss.
>>
>>43477090
no rolls to spook or at least trick the fire GM?
>>
>>43477140
Shutup asshole, don't ruin it.
>>
>>43477140
Soma loves the spoopy
spoopy always wins
>>
>>43477150
how wouldn't a fire gm not noticed fire magic being used when we have noticed water magic being used before as a water gm?
>>43477163
true he can easily explain it away as the vatis not paying attention.
>>
ROOOOOOOOOOOOOOOOOOOOOLL 3d10+16 (+6 from Master Fire Vatis, +4 from being a disembodied spirit, +2 from spoopy trait, +2 from write-in) vs DC 26 (Base 20, +6 from Master Fire Vatis, +2 from Nature Vatis, -2 from Location)

Should be piss easy desu senpai.
>>
Rolled 9, 4, 6 = 19 (3d10)

>>43477201
May this roll sooth iou's PMS.
>>
Rolled 4, 8, 2 + 16 = 30 (3d10 + 16)

>>43477201
>>
Rolled 1, 9, 7 + 16 = 33 (3d10 + 16)

>>43477201
I WILL NOT FAIL

WILL NOT
>>
Rolled 8, 7, 9 + 16 = 40 (3d10 + 16)

>>43477201
>>
Rolled 7, 4, 3 = 14 (3d10)

>>43477201
>>
Rolled 3, 5, 2 + 16 = 26 (3d10 + 16)

>>43477201
>>
>>43477214
>>43477215
>>43477219
>35, 30, 33 vs DC 26
>GREAT SUCCESS
Writin'.

Probably the last post of the night.
>>
>>43477201
huh he isn't a gm fire vatis, but than why does he have gold trimmed robes?
am i mistaking GM robes with master robes?
or did this nigga lie?
>>
>>43477235
GM robes are purple.
>>
>>43477235
Vatis robes are blue with red trim.
Master robes are red with gold trim.
Grandmaster robes are purple with gold trim or gold with purple trim, it's varied according to the styles of the day. Currently purple with gold is the trend and it's been that way for quite some time.

Hope I'm remembering my own lore correctly.
>>
>>43477232
>last post is a spoopy post
I'm okay with this.
>>
>>43477269
Just remember the most important part of storytelling, if you contradict yourself it only means you were lying at some point, not that you were wrong.
Fuck being wrong, it's your story, they're wrong!
>>
>>43477201
>>43477297
>spoopy
Go back to Tumblr senpaitachi desu.
>>
>>43477269
huh i swear during this whole vote i thought only gms got the gold trim.
I know gms like to add special designs to their robes signifying the element they gm(mik has snowflakes on his), but i forgot the color scheme and fell on gms having gold trimmed.
>>
>>43477320
It's different because we entered an alternate universe!
>>
>>43477323
2spooped
>>
>>43477099
No.
>>43477341
>Mik has snowflakes on his
He doesn't.
>>
>>43477341
>>43477372
i can see him having his face embroidered on his robes
>>
>>43477372
what won?
i remember it being a vote between that and tentacles.
>>43477385
i doubt mik would be that far up his ass yet.
>>
>>43477232
I hope you do faces in the walls like you did when we spooked ayy lmao.
>>
>>43477419
Anon, are you drunk? That never happened, and yes, he does his head up his ass that far.
>>
Just so you know, now that Mik meditated in the palace insead of in a gate he might be locked out of getting a semiGM update for the mysterious insight we got from the gate. It depends on if Soma is feeling generous enough to give him the same i sight he'd get from the gate.
Good job, I would've hated to become more powerful.
>>
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>>43477533
>>
>>43477533
>he might be locked out of getting a semiGM update for the mysterious insight we got from the gate.
Good. Stay salty, gateshill.
>>
We should try getting an insight from putting on the mask.
>>
>>43477533
the semiGM upgrade that would have given us a better understanding of divinity
>>
>>43477618
If we put on the mask again, would we die?
>>
>>43477689
It would be extremely painful.
>>
>>43477705
For Who?
>>
>>43477721
4MagicMik
>>
PREPARE THE SPOOKY MUSIC FOR MIKS SPOOKFEST

https://www.youtube.com/watch?v=PDI7v50RZG8



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