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The surface of the moon has become a large scale salvaging and research operation as Dagger and Osjiic ships and wrecks are stripped down. Think Tanks control Cyclops and Talon troops as they investigate the wealth of knowledge and Stingers and Trolls cart the scrap metal to bubbling cauldrons deep in the moon base or carted back to the surface of the planet.

The emotions of the new collective of enslaved minions roils before you as their minds and hearts yearn for rescue or fall into despair as they're driven to assist your undead. Engineers and technicians are interrogated by inquisitive Think Tanks, their knowledge and skill the only thing keeping them from the Cauldrons.

You sit on your hovering throne, desiccated cliff-jumpers swaying as they await your whim, within the main hangar of the moonbase. Lorgul stands by your side while the two new Void Disciples, along with Jor and the Voidsinger stand nearby. In front of you are gathered the leaders and commanders you've enslaved.

Tapping your fingers together you look over these living and unwilling slaves. They would break and call you Lord soon enough. They knew what awaited them. You had demonstrated the power of the Cauldrons before them, making them watch as their dead were tossed into the liquid and the undead emerged.

You find yourself feeling...at ease for the first time since your imprisonment but you know it is short-lived. There is much to do now. A fleet to build, systems to explore, soldiers and weapons to create.

There was no rest for the dead, not in your new Necrotic Armada.
>>
>>43612721
hello have a good run good night
>>
>>43612721
Welcome back folks, sorry about the delays. Let's get this started

Pastebin with troop and item costs and important info: http://pastebin.com/0GUBHicC
Make sure to follow my twitter where I announce the threads: https://twitter.com/CeroTheNull
Also archive of previous threads: http://suptg.thisisnotatrueending.com/archive.html?searchall=death+among+the+stars
Ask.fm: http://ask.fm/DeathAmongTheStarsQuest

Stockpile:
>15595B (15 Catoblepas: 450B daily, 4Herds: 80B daily)
>13288M (6 Diggers: 120M daily, Miners: 160M daily, Lunar Mine: 10 Diggers+Mining drones: 270M)

Troop Totals:
>Voidknight Disciples: 2
>Talons: 220 (110 with Necroflensers, 110 w/ Sting Whips)
>Cyclops: 20 (All venomous)
>Stingers: 45 (Bone Rifles, Thumpers, Shardspitters)
>Gargoyles: 20 (10 Smoke, 10 Explosive)
>Trolls: 65 (all ranged, 3 with melee weapons)
>35 Crit Crawls (35 Zapper)
>7 Think Tanks
>25 Cauldrons
>15 AA Towers (includes colonys)
>5 Advanced AA Towers (3 moon, 2 planet)
>15 Catoblepas
>16 Diggers

Enslaved Minions:
>Sub-Admiral Estkri
>Clanship Captain Krotur
>Jor
>3 Voidsingers
>122 Osjiic Crew members
>269 Dagger Pirate members of various races (Mostly Netu>Human>Vorh>Kesh)
>Jor
>30 miners
>1 Osjiic Voidsinger
>1 Worker Sunscale

Vehicles:
>2 Chariots
>6 Coffins
>95 Nails (50 Needle, 40 Sting)

Current Research
>Sub-capitol ships: Medium
>Shields: Medium
>Skip Drive: Medium
>Void Drive: Slow
>Power Generator: Fast
>Ship-based Weaponry: Fast

Researchable Items:
>Advanced Jump-pack
>Voidsinger Hammers
>Void Repeater
>Shields
>Netu Clansword
>Dagger Powersuit

Working Osjiic ships captured:
>1 Heavy Cruiser (Heavy Damage)
>2 Light Cruisers (Moderate-Heavy damage)
>4 Frigates (Damaged)
>5 Corvettes (Damaged)
>15 Dropships
>20 Heavy Fighters

Working Dagger ships:
>1 Clanship Battlecruiser (Heavy damage)
>2 Light Cruisers (Moderate damage)
>8 Frigates (Damaged)
>10 Corvettes (Damaged)
>6 Dropships
>10 Fightercraft
>>
>>43613079
Completed Research:
>Advanced System Sensor: A collection of discreet satellites spread through a controlled system allows for early warnings of extrasolar visitors or detecting ships appearing in the system.

>Think Tanks can create System Sensors now

Sub-Admiral Estkri glowers at you, her mechanical eye clicking from the damage caused from your battle, but keeps her calm facade despite her fury bubbling beneath her skin. The tall netu,, Clanship Captain Krotur, glances at the Osjiic but turns back to look up at you with his four eyes, disgust filtering through the numbness he felt at losing his fleet. A collection of Osjiic and Dagger officers and ship captains keep themselves separated as much as possible as they await in silence.

The Osjiic mutter among themselves and glare at the stoic Voidsinger. Jor dressed himself in the best the Colony had to offer but it merely made him look pompous in the room full of hardened warriors, leaders and undead but you could feel his pride at standing in your grace and inner circle. It amused you but you do not crush his prideful hopes.

Your audience waits for you and you mull over just how to start your questioning. Maybe with such high-ranked minions you could finally get some more concrete answers about the state of the galaxy.

>What shall you ask them?
>>
>>43613124
I need to know the state of the galaxy, who wars with whom, who trades with whom? Alliances, enemies, wars, fighting, location of galactic import. Any signs or remnants of the Necrotic Armada? Names, types and locations of prominent interstellar entities.
>>
>>43613124
Tell me how vast and powerful your respective fleets are. How many clanships does the dagger clan control, and how many clans are there?
>>
>>43613202
>>43613231

These are good
>>
>>43612721
I for some reason want to call our first voidsinger Elvis
>>
>>43613341
I'm very ok with that.
>>
>>43613124
Do they know of any legendary creatures?

Getting our hands on something that is legend on a galactic scale would make for some great cauldron upgrades
(We monster hunter now)

>>43613341
We should name all voidsinger that deserve a name after a famous singer
>>
>>43613124
These questions were by rote now. You ask them of the strengths of their empires and people, asking them about their enemies and rumors of your former armada. Your new minions take some prodding from the black spikes burning in their bodies but they are quite forthcoming with the information. Thankfully Estkri, being such a high-ranked member of the Empire and expected to commit honorable suicide in the light of capture, lacked the crude modifications and surgeries that lesser soldiers and officers have added to their brains.

The Osjiic control dozens of systems in several sectors and hundreds of worlds in their command, many unlivable but mined to fuel the Imperial Warmachine. They had many enemies, the Confederacy, the Sunscale fleets, the various Netu pirate fleets, the Ahkam that they fight for control for over primitive and developing systems and races. They even speak of a strange and deadly foe that recently began raiding their worlds, an insect race that appears out of nowhere to attack then disappear just as quickly.

Krotur reveals that he was one of seven Clanship captains that make up the Dagger Fleet. There were several other Clan Fleets that occasional war and skirmish with each other but ultimately hold a loose alliance. Dagger, Spear, Shield, Sword, Ax, Arrow, and Bulwark were the largest and most powerful of the fleets with splinter and surviving remnants of other smaller fleets present throughout known space. They also warred with the Ahkam and their enslaved primitives. The Confederacy was their prime targets along the Osjiic Empire-States. The Sunscale were mostly neutral to the Netu and Pirates but both have come into conflict with each other quite often.

>cont
>>
>>43613577
They repeat much of the same rhetoric and rumors about the ancient Necrotic Armada, speaking of how the death and scavenging of Ghuls corpse and fleets lead to the Osjiics rise in the galaxy. They speak of the devastation that your own fleets wrecked on the Netu homeworlds and the fury of the Lightdrinker turned Sun-Eater. The Red Rot undead appearing as rumors in deep space as boogiemen stealing and gutting ships to the bare hulls even in the modern time. Wraiths and banshees left by the Lightdrinker still haunt the spaceways, luring ships to their dooms and draining their souls, forever hungry. Stories abound throughout known space about the fabled undead and their lingering holds in the galaxy.

There are several who speak in hushed tones about the fabled Crypt-Worlds, worlds circling dying suns where the galaxy once sent their dead to be guarded and prevent another Necrotic Armada. A practice that has fallen into far memory and the worlds forgotten and lost but still guarded by their sentinels.

There seems to be no shortage of reports and rumors about plagues of disease reanimating the dead into mindless hunger but they admit that none present have personally witnessed such a thing. Estkri reveals that here are rumors of the Empire discovering and investigating potential worlds only to abandon it after extensive orbital bombardment but her fleet had never been apart of such an action.

You ask about fabled creatures or entities like the Wormstar or these Mother and Father that killed Ghul and snuffed the Black Flame.

Krotur speaks of the ancient Dragons, great beasts that traveled between the stars to feast on the flames of suns and consuming great asteroids. The ancient Netu worshiped them as living gods both benign and malevolent. The sword your Troll had taken from him was a relic said to have slain one of the last Dragons that tried to enslave the Netu after the consumption of their worlds.

>cont
>>
>>43613341
>We're David Bowie
>Our first voidsinger is Elvis
At this rate the Reborn Grand Necrotic Armada is going to conquer the interstellar pop charts as well as the galaxy.
>>
Yay, DASQ!
>>
>>43613719
>pop
>not DEATH metal
Anon your not thinking with puns
>>
>>43613697
Estkri snorts and claims the Dragons were nothing more than the massive Ahkam but Krotur dismisses her claims, speaking of the colossal bones and skulls that decorated the halls of the largest of Clanships. He tells of the Bulwark fleets Clanships having the skulls of Dragons adorning their prows.

A human officer of the Daggers, a rarity for a non-Netu to rise so high in rank, speaks of her homeworld. A desert deathworld that housed massive insectile monsters that roamed the deserts, forcing those that lived there to become nomads atop floating villages. Great centipedes that devoured and destroyed all they encountered, some so large and ancient they could barely move under their own weight and became a part of the landscape until they eventually starved to death over the eons. Her village was one that would harvest the meat and chitin of an ancient one nearly a kilometer in length.

The Osjiic speak of large creatures from their home systems, hominids but simple in mind but powerful of frame. Voidsingers once tamed the young and rode them into battle, dropping onto battlefields like a meteor of unparalleled destruction. It was an ancient but legendary Osjiic rite of leadership for an Emporer or leader to hunt and break an alpha of these creatures, taming them to their will. They existed in small amounts scattered across the Osjiic worlds but the current Emporer is the only living Osjiic to have tamed an Alpha in many centuries.

>Anything else you wish to ask about or expand on any of these subjects?
>>
>>43613817
Gotta agree with this.

Naming all our voidsingers after death metal singers seems more in thread with our image.
>>
>>43613861
Eh just after iconic singers in general, not many know a lot of death metal bands for the pun to work.

>>43613836
Ask if it's possible for a netu to disable they self destruct thing. I want to study one fully without the cauldron melting
>>
>>43613908
I may have forgotten to add that, but the Cauldrons have acclimated to the Netu's acid and can neutralize it without harming the Cauldron or brew.
>>
>>43613908

Ya, death metal singers are not famous for us to use as pun names.
Just famous singers will work
>>
>>43613968
Then did we figure anything new out from there dead?
The acid self destruct alone would be useful
>>
>>43613697
>Wraiths and banshees left by the Lightdrinker still haunt the spaceways
If we chose Akka-Tor could we have really done shit like this? Could have created entire ghost fleets?
>>
>>43614016
I don't think so, I think no matter who we picked we would have started in that ancient prison
>>
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>>43613697
>The Red Rot undead appearing as rumors in deep space as boogiemen
I see what you did there Jyoti.
>>
>>43614047
Reread what I was asking.
>>
>>43614068
I fucked up. My bad
>>43614067
>red rot undead
>red undead
>red dead
>red dead redemption
They are fallen necrotic armada, with U.S. They will redeem they past failures
>>
Guys should we try making necromorphs?
>>
>>43614016
For the most part yes. I don't want to spoil too much but Akka-Tor had control of ethereal and incorporeal undead along with the normal zombies that she ripped those souls from.

>>43614067
I couldn't help it
The Red Rot hungers

>>43613995
You can if you decide to have a Think Tank go more thoroughly over their corpses now that you have a surplus and they have the time to study instead of just breaking them down for parts.

Investigate corpses for missed opportunities?
>Y/N?
>>
>>43614176
Y
>>
>>43614175
No, too many weakpoints, and we lack the "Keep going until rendered salsa" part.

>>43614176
>Y
>>
>>43614176
>Y
>>
>>43614176
>>Y

>>43614112
I'm chuckling because you just referenced the same pun I based the name I use in Jyoti's other quest.
>>
>>43614176
>she
Ehh? Akka-Tor is a female skeleton?
>>
>>43614176
Y
>>
>>43614225
She isn't technically a skeleton, more of a vampire/wraith/c'tan thing, but she is female.
>>
>>43614176
How do you wish to proceed?

>Build up troops
>Create ships (Currently only have Nails and Coffins available until research into Sub-Capitols completes)
>Explore system (Gas Giant Moons and Scorched Planet untouched)
>Continue speaking with minions

Roll me 1d100, best of first 3 for thoroughly investigating corpses
>Netu
Add others? (Write-in)

>>43614225
Female yes. Skeleton, unknown.
>>
Rolled 7 (1d100)

>>43614263
any unknown race, so the suncale. Also any tech that will go in.
>>
Rolled 98 (1d100)

>>43614263
>>
Rolled 70 (1d100)

>>43614263
>>Explore system (Gas Giant Moons and Scorched Planet untouched)

Also Osijic commanders under the sub admiral, I want to know more about these cerebral implants of theirs.
>>
Rolled 10 (1d20)

>>43614263
Let's investigage

>>43614300
Damn you for wasting that 20 roll
>>
>>43614321
Oh wait, I'm a failure. It was d100.
Nice roll then!
>>
>>43614263
>Explore system (Gas Giant Moons and Scorched Planet untouched)
Let's check out that scorched planet and see if there are any clues as to how/why/by whom we got imprisoned. Also have we thoroughly explored the planet we're on currently? Is there anything else to be found here.
>>
>>43614300
Niiice.
>>
>>43614263
1 of every type of creature found among the dead.
>>
>>43614225
She is probably like the bad guy from Cronicals or riddic
>>
>>43614263
Yeah, can we also add a sunscale to that as well?
>>
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>>43614587
You mean this guy from chronicles of riddick, necromonger leader
>>
>>43614616
We only have 1 and he is more interesting alive.
I think keeping him alive will prove worthwhile
>>
>>43614263
Elsewhere in the depths of your operations a single Think Tank takes several of each kind of slain corpse, Talons lowering them into the pit of the Cauldron one by one. The Acids break them down and the Think Tank explores the corpses thoroughly, separating them to their simplest portions.

Results:
Netu: By focusing on the glands that produce a powerful acid that nearly sabotaged your Cauldron once before your Think Tank believes they can replicate it and the acid.

>Unlocked Acid Gland: While similar to the venomgland adaptation these glands produce a powerful caustic acid. A unit can either spit the acid in a strong but short stream that requires time to recharge or the gland can be added to weapons like the Spine Caster and Shardspitters giving a bonus to their damage.

Osjiic: The Osjiic evolved on a high gravity and deadly world and their bodies reflect the effects of it. Their bones are dense and sturdy and surprisingly easy to heal once broken to withstand their deadly environments.

>Unlocked passive adaptation Stonebones: Cauldron forged bones are denser and heavier, giving a bonus to armor for troops and ships.

Humans: A species that seems to have no original homeworld, or at least one that they can agree on and the truth lost to the ages even in your original time. They are a hardy adaptable species with great endurance and a remarkable ability to heal from greivous wounds that would fell others.

>Gained Cannibal passive upgrade: Reconstructed soldiers can heal rapidly by consuming the dead, allowing them to remain in battlefield conditions much longer before needing to return to a Cauldron for repairs.

>cont
>>
>>43614791
Vorh: The Vorh evolved on a world of temperate seas and sandy deserts. Their young must be born and grow for several years in salt water but grow to be completely capable of life on land once they enter a chrysalis after reaching maturity. They are a far-spread species despite their reproductive needs and make up much of the galaxys population along with humans. While an impressively hardy species there is not much to learn from them you haven't already. The Vorh were once a large source of your fleets in olden times, their chitin covered bodies leading to the development of early Talons.

Kesh: An arboreal and omnivorous species the Kesh are surprising in the fact that their sleek and tough hides absorb solar radiation and heat. This granting them a reduced need for food that allowed successful primitive Kesh ancestors to spend their extra energy into developing their intelligence.

>Gained bonus to Solar Energy Collector yields
>Cyclopean Gaze adaptation improved

Do you wish to sacrifice the lone Sunscale Worker you have? (independent of roll)
>Y/N?
>>
>>43614898
N
>>
>>43614898
>N
>>
>>43614898
>Y
>>
>>43614898
>Y
>>
>>43614898
>N
>>
>>43614898
>N
He's more useful alive, at the moment.
Besides, we can always chuck his corpse in after he dies in our service some other way. Just don't station him near explosives and such.
>>
>>43614898
N
not for now.
>>
>>43614898
N
>>
>>43614977
How is he more useful alive?
>>
>>43614898
>N
Should we use the Sunscale as the beserker unit just add a few upgrades.
>>
>>43614898
You stay the Think Tanks desire to consume and research the strange reptilian. If the Osjiic and Pirates were truthful about the the Sunscale species you were sure to encounter them eventually. For now the mute reptile was a dutiful worker, seemingly happy or at least content as long as there was something to build or fix.

Explore the system, decide which first:
>Gas Giant moons
>Scorched planet

>>43614379
You haven't explored the polar regions or the oceans. You could send a hunting/studying expedition like you did for the swamp jungles if you wish. (Coffins can function underwater and your troops have no need to breath but are not good swimmers)
>>
>>43615063
Whichever had the one with ruins.
>>
>>43615048
Not arguing that we should kill him just yet, but any unit we produce based on his physiology will likely be superior to him in terms of combat prowess. And besides, he's a worker, he doesn't even fight when a bunch of skeletons are on his ass.
>>
>>43615063
>Scorched planet
Let's check out those ruins.
>>
>>43615063
Can we check out those ruins mentioned last thread?
>>
>>43613577
>an insect race that appears out of nowhere to attack then disappear just as quickly
Is that a HQQ cameo I smell?

I kinda wanna learn more about these sunscale
>>
>>43615063
>>Scorched planet
>>
>>43615063
>Scorched planet
>Dem Ruins


and Yes explore the ocean and polar regions. So if I am understanding the Think Tanks correctly then we can essentially become a walking encyclopedia of everything that we come across eventually
>>
>>43615063
>Scorched planet
>>
>>43615087
>>43615089
>>43615090
Scorched planet has unexplored but detectable ruins while the ruins on the Gas giants moons are barely more than a few walls or pillars here and there

>>43615063
>Scorched planet

Do you wish to go personally or send a Think Tank or other representative to explore?
>>
>>43615123
personally
>>
>>43615123
Personally
>>
>>43615123
Personally. If they are ruins of our old empire they may only activate to us.
>>
>>43615123
Go personally, send a think tanks along with either Lorgul or one of our living minions to search the gas planets moons.
>>
>>43615008
He's an intelligent (compared yo undead at the very least) worker with technical skills and provides the opportunity for observational research while living which can provide vital context to autopsy results.
>>
>>43615123
>Personally go to the scorched planet
Do you bring along any of you living minions or only go with your reconstructed soldiers?

Roll me 1d100, best of first 3 pls
>>
Rolled 37 (1d100)

>>43615270
Reconstructed only
>>
Rolled 91 (1d100)

>>43615270
Roll
>>
Rolled 12 (1d100)

>>43615270
>>
>>43615270

Can the living minions survive the Scorched planet?
>>
>>43615270
Reconstructed soldiers
>>
>>43615318
In environment suits. It's a radiation blasted planet very close to the red giant star. Couple more centuries and it will eventually be pulled out of orbit and into the sun but even that will take ages to happen.

The Sunscale and Voidsinger could survive without a suit and only an air supply if they had to.
>>
>>43615369

The Voidsinger and Jor
>>
>>43615270
The voidsinger and disciples

Give jor orders to manage the scavenging and integration of the new slaves

And if possible start looking for a location for a drydock for ship construction
>>
>>43615063
OP this thread isn't archived yet. Do you wait until the end of thread to do that?
>>
>>43615270
Coffins are prepped for take off, soldiers and a single Think Tank and Disciple piling in. You give commands to Lorgul and the Voidsinger to keep up progress with salvaging the wrecks and helping the Think Tanks in their research. Jor you instruct to use dropships and shuttles to bring the bulk of the prisoners and soldiers to the planets surface and have them set up in camps until you can decide their further use.

Boarding the Coffin three of them lift off with a guard of Nail fighters escorting you through space. It takes a while to loop around the red star but you eventually see the red-tinged planet floating in the darkness. Flying closer you see the stories were correct about the ill-fated planet. Its surface was constantly bombarded by the radiation of solar flares from the sun, the surface smooth and glassy in portions.

Your ships spread out and scan the surface of the planet and it is not long before your ships detect the presence of artificial structures. Focusing on those your ships descend from their orbit and soon you spot the tell-tale presence of a spires of stone jutting from the top of stout simple pyramids hidden in a large canyon.

The Nails and Coffins armor was resistant to the intense radiation but you could feel their hulls heating up. Too long and even your undead constructs would be cooked.

The swift fighters search for a promising area and one spots the face of what appeared to be a large structure built under the overhang of a cliff that shielded it from the sun. Your Coffins touch down, releasing a Chariot loaded with the Disciple and a Troll.

You wait for them to report back an all clear and soon your striding across the surface of the planet, feet crunching on the glass-like surface as soldiers follow you. There was something of an atmosphere but nothing the living could breath or survive in, the air howling with a powerful wind.

>cont

>>43615649
Normally yeah
>>
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>>43615750
The face of the structure was carved from the very stones of the cliff but time and radiation heavy winds have long scoured away all but the basest of shapes. Crumbled pillars support the ceiling and large slabs of stone lay shattered and scattered about. You even spot the signs of ancient battle. Smoothed craters, cracked fissures, even the unmistakable holes of weapons fire scattered across the ruins.

You do not recognize these ruins but the open mouths of the entrances yawn wide with the darkness inside beckoning you. There is a sense that you are not completely alone but you sense nothing alive.

The Think Tank within one of the Coffins says it will return at your command and takes off to do a survey of the planet for potential mining sites.

How shall you proceed?
>Descend into the ruins yourself
>Wait and send the Disciple
>Other
>>
>>43615856
>Descend into the ruins yourself
>>
>>43615856
>>Descend into the ruins yourself
>>
>>43615856
>>Descend into the ruins yourself
>>
>>43615856
>Descend into the ruins yourself
>>
>>43615856
>Descend into the ruins yourself

Roll me 1d100, best of first 3 pls
>>
Rolled 60 (1d100)

>>43615927
Find thing for mother?
>>
Rolled 88 (1d100)

>>43615927
>>
Rolled 32 (1d100)

>>43615927
>>
>>43615927
Not one to shrink away from a possible thread you march at the front of your forces, the Disciple walking by your side carrying a Chain-Flenser with a large two handed ax stuck to their back.

The air inside is remarkably cool, at least compared to the surface and your look around the large entrance way. A forest of stone pillars, many collapsed, support the ceiling and rubble dots the floor. There were more signs of combat, the craters and fissures spread haphazardly through the area.

Talons and Cyclops bound from rubble pile to pile as your head deeper inside. Several short walls bearing damaged symbols and alien words are lined up facing the way you came. Whether a warning or message you were unsure and you step past.

There is a faint rumble and you hear an alien voice ring out in the darkness, shifting through several languages before you recognize an old dialect from the early days of the Undying Court.

"INTRUDERS"

The word suddenly blares with a deep bass rumble and the walls vibrate, dust falling from the cracks in the ceiling. A pillar far off in the depths of the gallery topples and sends up a cloud of dust, Cyclops peering intently into the darkness, several Talons trying to sneak ahead.

Your soldiers ready themselves, your spear snaking to full size in your grasp as you take another step forward. The same bassy blast blares through the gallery and there is a crack of stone as you feel the Talon furthest in is snuffed out.

Another Talon nearby spots the remains of the first crushed to small bits in the center of a new crater cracked into the ground. A flash of red light and another blaring blast and that Talon is crushed as well.

"NECROTIC INFECTION DETECTED"

A Cyclops clinging to a pillar near the ceiling watches as a large shape floats slowly forward with a red light gleaming near the top. A fissure erupts along the ground, toppling columns as it races towards the closest of your undead and they scamper away.

>cont
>>
>>43616175
"NECROTIC INFECTION: INTENSE. FAILSAFES RELEASING"

The voice shouts again, the dust pushed away by the force of it. You look up at the sight of a large stone monolith floating a meter above the ground, a large glass lens glowing red near the center. It looked like cracked granite, its surface scorched and scarred with ancient weaponfire.

It sweeps a red beam across you and your soldiers before another fissure erupts from underneath it and screams forth, tossing a handful of Stingers into the air before what seemed like a bubble of hardened air expands over a pair, crushing them into the floor and cracking it. The whole room rumbles as it turns its gaze to another and you can hear a hum as if the whole monolith was vibrating as it charged up another attack.

"FEAR NOT"

>Combat
How do you plan to deal with this new threat?
>>
>>43616255
Aim for the monolith's eye, get on top of it's rot it's eye out.
>>
>>43616255
ABORT ABORT ABORT.

It's a defensive system, it won't pursue us outside the structure. We can fall back, regroup, and establish a secure foothold nearby.
>>
>>43616255
Flense it. Preferably across the lens.
>>
>>43616255
Hmmm "Fear Not"... Perhaps this is a test?
>>
>>43616255
Take out the eye

If we don't stop it now it might activate other defenses.
>>
>>43616255
Focus fire on the eye, see it the disciples void does anything to it since it's likely resistant to our necrotic attacks
>>
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>>43616255
Focus on the Lens
Roll me 3d100 best of first 3 please

(also, I can't find a good enough picture but imagine the attacks being similar to in Akira when Tetsuo's powers awaken and he's rampaging in the hospital hallways)
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>>43616255
Pour flenser fire into the eye.
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Rolled 29, 93, 20 = 142 (3d100)

>>43616447
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Rolled 13, 31, 55 = 99 (3d100)

>>43616447
Fear not
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Rolled 66, 15, 53 = 134 (3d100)

>>43616447
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Rolled 44, 4, 34 = 82 (3d100)

>>43616447
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>>43616447
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>>43616472
>>43616482
>>43616499
>>43616500
all these rolls!
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>>43616559
"Twerkules".. I know what I'm playing as as my next character
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>>43616559
Sup twerk, nice seeing you around here.
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>>43616661
a gift for you then, from the Lord of Bouncing Butts
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>>43616447
The monolith charges another attack and a fissure of intense pressure rips from the device towards you but you and your soldiers scatter. Talons fire their flensers as they leap out of the way, doing little more than illuminating the gray slab of stone. It spins to follow a group and vibrates before a trio are crushed in another crater.

"EXTERMINATION PROTOCOL ENABLED"

The Disciple fires its chain-flenser and the crackling bolt crashes into the monolith just below the lens. It continues to spin, directing another lens on its backside at the void powered soldier and a fissure races towards him. They manage to dodge out of the way as your dash several inches above the ground around the monolith, peppering it with necrotically charged flechettes from your shardspitter.

A pair of trolls fire their Flayers from different directions and it spins to attack. One of the trolls manages to dodge behind a toppled column and lose sight of it but the other is crushed into the stonefloor. The Disciple fires another bolt and then another as they run between the columns, shouting in exhilaration. Lorgul was sure to be jealous to have missed such a conflict.

"SECURE PERIMETER, PREVENT ESCAPE"

Cyclops fire their Spine Casters, the bone projectiles ricocheting and shattering against the glowing lenses. While it didn't seem to cause any significant damage the monolith wobbles slightly, missing a cluster of Stingers firing with their bone rifles and repeaters with another fissure attack.

The Voidknight Disciples chain-flenser was firing rapidly now, aiming for the lens as they dashed and already ejecting a smoking necrotic crystal to continue firing with a fresh one. Your flechettes chip away at the stone burrowing only an inch before the necrotic charge is snuffed.

"ALL WILL BE MADE WELL"

>cont
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>>43616824
We should try to capture another alive
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>>43616910
I'm not entirely sure this is a living being. It's been here waiting to shoot undead at least as long as Jadyk has been entombed. Now I want to know who put our favorite Lich there, maybe this was left by them.
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>>43616910
It sounds like they're designed purely to combat us, so they probably have some kind of horrible failsafe to prevent capture by necrotic forces.

But we should totally take its corpse for studying though.
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>>43616824
You focus yourself as you hid behind a column for several moments, your troops distracting the defender. Reaching into yourself you grasp at the flame that flickered above the sea of necrotic power at your core. The Void flares inside you and you channel that energy.

Dashing out of the way of a sudden fissure that shatters the column you were hiding behind you fire your shardspitter, the darts glowing with an ultraviolent flame as they strike the monolith. They burrow into the stone quite far and several strike the lens, cracking it with an audible snap and the monolith shudders but continues to chase you.

"CONTAINMENT MUST NOT BE BREACHED"

The focus of incredible pressure screams after you as it leaves a fissure of shattered stone behind it. The Disciple saw the effectiveness of your void powered attacks and ducks away for several moments as well. Stepping forth they unleash the sphere of churning energy spinning between their open palms.

The orb dashes erratically then strikes into the stone of the floating monolith and a large crack appears in its surface as the sphere spins against it for several seconds before it snuffs out.

"THE DEAD MUST REST, NEVER TO WALK AGAIN"

Your spear in hand you dash from column to column to avoid the attacks of the strange stone construct, craters appearing mere inches from you. The Void flame within your burns the Necrotic power of your being like flame to a candle and your spear erupts into indigo flames.

Leaping into the air you cock back your arm then let your spear fly forth. The lens targets you and you feel the air condense around you and your armor and bones creak with the strain but then the spear strikes the glass.

There is a scream of barely constrained power as the lens shattered from the void charged weapon. The monolith cracks then erupts in a powerful shockwave that sends you and your forces toppling along with several pillars, a hapless Stinger crushed under portion of the monolith.
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>>43617025
The air is filled with dust as you and yours pick yourselves from the ground. Where the monolith once floated was a new crater filled with the shattered remains of the ancient weapon.

You look over the remains and are surprised to find little more than veins of crystalline material spread throughout the stone. The pieces of the lens crumble to a red sand at your touch and you sign in disappointment.

Your spear nowhere to be found you have your troops start collecting every piece of the monolith and pinch of dust from its lens and crystal innards for the Think Tanks to investigate.

Troops lost:
>14 Talons
>7 Stingers
>1 Troll

Gained:
>Monolith remains
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>>43617122
Ok I need to cut it short here, sorry folks. We'll pick up on Saturday with the Think Tanks results of the survey and exploring the ruins.

I'll stick around for a bit to answer question.

Thread is archived, please vote for it if you can: http://suptg.thisisnotatrueending.com/archive.html?searchall=death+among+the+stars
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>>43617182
How many other Dreadstars were a part of the Undying Courts?
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>>43617182
Aww maaaan. At least we got some pretty sweet action in before the end, thanks for running dude.

So exactly what were the circumstances leading to the destruction of Jadyk's armada and his entombment? Was he fighting an enemy that used tech similar to the monolith, and what do we know of them?
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>>43617246
There was but one dread star and they were the Wormstar

>>43617253
Jadyk doesn't like to admit it but he does not quite remember the events leading up to him awakening on his "throne" in the tomb. He has no memories that he can recall of his defeat, only a sense of pain and then silence.

I hope folks had fun tonight, I know I did running it.

Hope I made the Monolith both intimidating and intriguing enough
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>>43617289
So when Jadyk and the voidknights speak of the Worm star, the void star, and whatever that minx Aka-tor drew her power from, are they talking about alternate aspects of the same thing?
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>>43617289
What were the other members of the court and what were their numbers?

And yes you did. Hope the dead haven't turned to ash from age.
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>>43617314
>>43617322
The Wormstar was a literal sentient sun with profane necrotic powers.

The Black Flame was a bodiless intelligence that could control and manipulate the Void.

Akka-Tor's patron That's a spoiler. Even Jadyk could never get her to divulge that info.

The members of the Undying Court were powerful beings of various backgrounds and abilities joining together because they saw kinship in their control over the dead.

There were zombies, ghosts, reconstructed, frankenstoid, mutants, ghouls, all manner of warped unholy undead in the Courts Armada.

The Wormstar and the Black Flame were powerful members of the Court while the Red Rot and other lesser entities were also. They contributed their armies to the Courts cause but they lacked the power and numbers or even skill to be considered ranked even with the Wormstar and the Black Flame.

There was no true leader or High Council of the Court, they each spoke as a member of the Court and voted. The Courts numbers fluctuated greatly in the height of the Armada's strength as infighting and battles took out members while other beings were discovered and drafted into the cause.
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>>43617447
I remember you referred to the Black Flame as a Dreadstar like the Wormstar. I'm guessing that was a mistake?
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>>43617478
Yeah that was a slip up, oops
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>>43617447
Do you mean that the Wormstar and the Black Flame were individual members of the court themselves, or did Jadyk and Ghul serve as their avatars, respectively? Also, now that we've learned to wield the Void, does that make us a technical patron of both entities?
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>>43617447
I remember you saying that ghul was dead dead when we asked about reviving him, but now that we can use the void like the disciples, is there any way for us to "hear" him like our first one did when we made him? or is ghul straight up gone forever, never to be heard from again?
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>>43617630
I think I remember it being said a couple threads back that the reason we couldn't get any real news or info about Ghul and Akka-Tor was because the Wormstar had been the only connection we had to the Court, but I could be wrong.
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>>43617630
Jadyk, Ghul and Akka-Tor were the avatars of their respective patrons, yes.

Their Godhands if you will.

>>43617662
You would have to try concentrating to hear him. The Disciples and Lorgul were created from the Void so they are much more in tune with it than Jadyk is. Those Void powered strikes he used drained a good portion of energy since he is still a novice at controlling it.

>>43617684
Yup nailed it. The Wormstar was a member of the Court while Jadyk was his officer commanding his armies in the field.
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>>43617705
Okay, so the 'court' was more a confederation of powerful metaphysical entities (or deities, if you prefer) rather than an actual place where individuals convened amongst themselves. To compare it to Ghoul Quest, it would be like an alliance between the Red Rot, Elder Shroom, and the Unity rather than their children, right?
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>>43617877
Exactly
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>>43618041
I'm going to make a prediction on Akk's patron

It is the darkness, not the dark that is the absence of light, for that is just a neutral state. but the dark that is the opposite of light.
The dark is everywhere, and it is always there first, for no matter how fast light travels it always finds the dark already there waiting for it.
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>>43618041
Cool.
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Thread can end without Bowy
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>>43618113
Maybe, but whatever its power was, I'm thinking that her patron was that "sun" that we heard she ate
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>>43618150
I think she ate the wormstar actually. The wormstar was the only in the cort that was a star
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>>43618164
Well we might have a bone to pick with her then.
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>>43618164

No, she ate the Star that was in the home systems of one of the races.

She didn't eat the fucking Wormstar, the Wormstar got cornered and then exterminatus'd.
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>>43619401
I was under the assumption that the wormstar simply faded from power when it's godhead (Jadyk) went awol, but given how mysterious the circumstances of that were, there probably is more to it than that.

Still, we do know that it is still out there, just in a very weakened state. At least it's not completely dead yet.
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>>43619644

It's been mentioned that the Wormstar got cornered after it's allies got fucked and Jadyk was sealed and then bombarded into pieces.
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>>43620411
But OP specified here >>43617289 that Jadyk can't remember exactly how he wound up buried. We don't have a clue as to what happened to Wormstar or our old fleet.
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Can't believe I missed the thread :(

I wanna hear more about these Confederates and the Sun scale. They sound tough if the osjiic have trouble with them.
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>>43620708
They're pretty swole by the sound of it, they can survive conditions that will kill any other race in this setting and can rip a trolls arm off.
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>>43620726
And that's only the Worker. The Osjiic lady mentioned Warbloods when she fought jadyk. Imagine how swole those must be.

Worker can also seemingly eat metal to replace fleshy scales with metal ones
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>>43618129
Ok I don't get it. What is everyone's obsession with David Bowy?
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>>43622961
Cause everyone is gay for Bowie
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>>43624471
But I'm not
I'm gay for Steve Buscemi

I like to think that he is Jor
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This is still up?

wow
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>>43612721
dat sum Dave Rapoza art
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>>43625116
Got the spaceship system figured out?
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>>43625261
It is. He's one of my faves and a great guy

>>43625295
Working on it yeah
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>>43625358
>http://freewargamesrules.wikia.com/wiki/Category:Science_Fiction
Here's a list of free wargame systems you can check out.
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Ghul's Theme
https://www.youtube.com/watch?v=abSwjQ6POSo
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>>43625358
So why can't we just straight up build one of our old tombships?
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>>43629815
we forgot how, and likely they're too weak compared to more modern weapons.
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>>43629877
How are you sure?
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>>43632437
Because the where defeated even back then



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