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Hey /tg/, I've been running a Brotherhood of Steel Army since that last codex got released, and I've been having serious problems against Wasteland Monsters and Super Mutants, (Namely Behemoth Spam or Mirelurk-heavy teams.) Any idea on what I could do?

And no, before you ask I don't play Apocalypse so Liberty Prime is not an option for me.
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>>43694363
What's your list? Are you spamming Paladins like a fucking retard? You need squires to run interference while you get your armored guys in position. You can take combat robots from the Prewar Tech list; their sensors are good against stealth-based units like Mirelurks and Chameleon Deathclaws. Don't bother with the Walker robots; just a couple skirmish teams of the floating bots with the stun rods.
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>>43694363
So what the fuck is up with Knights in BoS anyway ? They're supposed to build and maintain weapons designed by Scribes but do they use them themselves ?

Are the Paladins the soldiers of the Brotherhood or are they the elite while Knights are the majority of foot soldiers in older power armors ?
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Honestly, I've been doing the Scribe Elder list. Taking protections outfitted as Medical bots as bulk and support to your paladins.
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>>43694447
The Bulk is Paladins in T-45, mixed in with Field Scribes and like 2 Sentry Bots. If you burn the points to get Lifeform scanner on the Paladins they can find the Mirelurks before they get too close, my real problem w/ the Critters is a lot of them have Energy Weapon Resistance.
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>>43694363
Most Brotherhood players I know like running Lyon's Pride with an attached Lone Wanderer and Dogmeat. Are you running Lyon's Brotherhood, the Outcasts, or just general BoS?

Too bad you're not running Enclave, bring a few Hellfire Squads and an Assault Vertibird and you're pretty well covered.
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Hey, how the fuck am I supposed to fight against BOS as NCR? Against most armies, my NCR troopers cando most of the work and I use Rangers and Boone against hard targets/super mutants, but that armor protects BOS elites against just about anything I can bring to bear. My heavy weapons teams have to get danger-close (gatling laser close) and now that gauss is an energy weapon instead of a gun, the only thing that can reliably crack Knights and Paladins is the anti-materiel rifle, and that's a unique choice now.

Why did they have to move gauss to energy weapons? It's not like BOS and super mutants are exactly low on weapon options anyway.
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>>43694612
Spring for the t-51b upgrade on at least one Paladin team. Give them rippers, power fists, or ballistic fists and then the cheapest gun you can get. The t-51 can do work in close combat even against things like Deathclaws. I'm not super keen on the "fusion cell" rule they crammed in this edition, but they buffed the stats on the suit so I guess I'll deal.
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>>43694620
> flying vehicles
Gimmicky, and they don't fit well with the setting. I fucking hate the whole Enclave faction. "Oh, hurr, we have all this prewar tech, hurr, we get everything BOS get but without the Jealous Guardians drawback." At least BoS stand to lose victory points if they don't recover their casualties. What's the drawback on Enclave? Is one of their devs just an autist who needed to make his speshul OC donut steel faction into a thing in-game?
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>>43694620
I'm running Outcasts. I was actually gonna go full Codex-Newfag and buy Elder Maxson and his blimp and convert but when I realized he himself is a shitty unit I spent the money on some Protectrons I'm still painting.
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>>43694622
At least you're not Caesar's Legion. The only decent options there are the Centurions and Lanius. Even then, the entire army pretty much only works in melee, which means walking into Heavy Flamer and Laser Gatling Range.
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>>43694749
At least they have numbers! The new "Minutemen" faction? They don't even have that. Mix that in with little to no armor options, limited weapons, and the fact that Preston Garvey is barely worth the points?
Like I love the concept but they really need some work on both the lore-work AND gameplay.
Fuckin' laser muskets man...
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>>43694749
Yeah, but Legion is so cheap per-model, and they've got Leadership for days. With their fast movement, you can use the legionares as smokescreens, have them soak up the damage, and let your Centurions with Rippers tear the badguys apart. Honestly, I have more trouble against NCR than any of the classic elite factions.
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>>43694738
Eh, the BoS has it's own flying vehicles now and the drawback has been loosened up alot in the last few editions. They're more or less Enclave-Lite now.
Enclave got nerfed pretty hard too, back in the day you'd just throw Frank Horrigan on the field and watch as he won the game for you.
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>>43694622
Has NCR-Heavy armor been working for you? Sure the dudes in it are slow as fuck but if you escort them it might work.
Failing that you could do the unthinkable and actually spend the points to get Howitzer Support.
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>>43694785

Did you not see the "bottomless" option on the Laser Muskets? You put out enough death to one-round a Legendary Alpha Deathclaw, but can't fire the weapon for the rest of the battle. Really good against armies that rely on a few elite models.
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>>43694936
Whaaaaaat? I'll admit I don't actually own the codex myself but that is just crazy, what other crazy shit can they do??
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>>43694991

That's really all they have going for them - their niche is pointing themselves at really big shit, jerking the trigger, and watching it explode in a hail of laser fire. Everything else is your bog-standard Wasteland Survivor stuff with the occasional Raider piece. I did watch a friend of mine one-round a Vertibird with a few lucky damage rolls, though.
>>
What game is this and where can I play it?
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>>43695057
I heard they CAN get Artillery, but if that's their niche that's their niche.
What army do you play?
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>>43694806
Have you seen those Vertibirds? they just fall out of the sky for no reason. seriously, Legionaries have better Armour than these guys
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>>43695214

Super Mutants, ever since the 1e days. I love the new Mutant Hounds - they work great at flushing guys out of cover and flanking while my muties shoot 'em and my Behemoth lumbers up the board. I tried a Nightkin-heavy army a while back, but I kept getting screwed on the Insanity rolls.
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>>43695172
Seconded. Be cool to play a Fallout wargame.

Is it Fallout Warfare? The 2K in the title makes me think it's modified 40K.
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>>43695172
This also
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>>43695327
Nightkin work best as one or two ambush squads attached to the Super Mutant army. Make sure you spend the points on the focus perk for them, it doesn't get rid of the insanity, but it helps.
Until they all decide to randomly chase a Brahmin across the map.
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>>43695278
Yeah, but they're cheaper then Enclave Vertibirds and they're good for softening up ground targets until they explode.
Unless you're unlucky like >>43695057 friend.
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>>43695345
OP Here, and no this isn't an actual game, a company named Brother Vinni's makes a bunch of Fallout (unlicensed and a bit off model but hey) figurines. I saw them, thought "Hey, wouldn't it be cool if TG did a thread w/ these as if Fallout was the big wargame? Feel free to actually stat units or homebrew some rules though!
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>>43695172
>The joke
>Your head
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>>43695387

My problem is that, after the Behemoth, I only have the points to take Nightkin or give my muties something like a Rocket Launcher or a Fat Man. And given the fact that they heal while in a Rad Zone, it's hard to not go for the Fat Man.
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>>43695327
Do the Super Mutants have any good unique figures left? Most of them are unaligned or can only be taken alongside the Chosen One, Lone Wanderer, Courier or Last Survivor.
I'm pretty sure Fawkes, God/Dog and Marcus can't be used with Super Mutants at all.
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>>43695387
I've had some god awful encounters with Nightkins in some past games. If they're used right they can eat units way tougher then them.

Had this one time where I was running a VERY robot heavy BOSOutcast army and since Robots can't make blind shots against cloaked units, I knew where the nightkin were but couldn't do anything about them. Goodbye Gutsies. :(
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>>43695412
Well, if I'm right, there is actually a Fallout wargame, figured somebody made another.

And, you know, I'm a dumbass.
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>>43695462
You can take Marcus and God/Dog, you can only take Marcus if you take an HQ that has "The Masters Chosen", and God/Dog is really good but since he's constantly swapping personalities you only have direct control over him like half the time. Unless they changed his rules recently..?
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>>43695474
There was. Fallout: Warfare, it was packed with Fallout Tactics, I believe.
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>>43694622
Fucking rangers,man

A 4 man team,plus The Ranger and his big iron weapon wrecks armored units like paper

After all,no one is faster at the draw than the ranger
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>>43695441
Have you considered the new suicide units? Bit cheaper then the Fat Man upgrade, and does almost as much damage and rads. Doesn't last quite as long though.
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>>43695462

You're right, the best individual muties sadly aren't available for full Super Mutant armies. Their thing is that their default troops are super-durable and really good at melee, while still being able to equip big guns. Even if they can't hit the broad side of a barn, doesn't matter if you turn the barn into a smoking crater.
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>not playing enclave with Frank Horrigan as your HQ
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So, nobody here plays Raiders?
Bruh, spamming Scavvers and Scum squads with a squad or two of Power Armoured Legendary Raiders absolutely destroys almost any formation, especially if you give all the squads Psycho addiction. Expensive, I know. But effective.
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Has New Reno come out yet? The one with the crime families and city fighting rules.
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>>43695575

I could drop the hounds and put in suiciders - they fill very similar roles. I just like the hounds so much I haven't tried it yet. I might, though.
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>>43695597
>playing raiders
>after the Great Khan nerf
Your balls are massive.
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>>43695462
Tabitha and Rhonda. Rhonda has good support stats but Tabitha is an absolute beast in close range. The random modifier seems bad on paper but it rarely happens in game.
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>>43695583
Man, don't start. Enclave's biggest gripe is Frank got removed from the game in the very next codex. I mean, it was understandable, Frank was retardedly overpowered. It was like if you took Joshua Graham, gave him Super Mutant base stats and then stuck Advanced Power Armor on top of that.
But still, they didn't have to have him get shown up by a goddamn tribal of all things in lore. Fucker poked Frank with a stick and he died, pretty much. It's an insult.
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>>43695626
Don't remind me.
We might only win with cheese now but our cheese is definitely the thickest.
>tfw no Papa Khan deathstar detachments anymore
>tfw no mass chem price reductions with Red Rock cookers
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>>43695608
Don't drop the hounds. I've seen a few games where the hounds kept whole squads occupied so they couldn't run from a suicide run. If they survive the initial blast they'll be fine.
If not... well taking down a Lone Wanderer or Vault Dweller and their companion is worth it.
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>>43695583
>playing the easy-mode faction with the easy-mode HQ
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>>43694363
So I wanted to play a Ghoul army, relying on radioactive weaponery, gamma guns, maybe some energetic and explosives, to burst those Behemoths.
How many points can I spend to have a decent army, and what are my painting options ?
Is there a way I can use Feral's as liners, along with a few as suicide bombers, then have the rest using mid and long range weapons ?
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>>43695652
>Fucker poked Frank with a stick and he died
You needed the chosen one with the big toe upgrade to take him down.
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To be honest
NCR>Minutemen>Raiders>BoS>Outcasts>Super Mutants>Wasteland creatures>Enclave
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>>43695727
>Enclave that low
Have you actually played against them?
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>>43695706
Painting is really up to you, there's so many different colours in the lore you're pretty good with anything that's a bit muted.
As for Ferals you can actually get a lot for front liners for dirt cheap (Swamp Ghouls and Base Ferals are cheap as chips) but they can't really be controlled all that well.
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>>43695727
Agreed.

NCR has a great mix of goofy shit with high level ass whooping

>actual support options
>decent LD on squad leaders
>Rangers. Good at long range, Amazing at close range
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>>43695753
Thanks, I'll go with some Bright Brotherhood paint schemes for the non ferals.

Since those are dumb feral mutants, are they seeking foods, and so, can I orient them towards enemy lines, like with units equiped with junkjets throwing meat/corpses where I want them to be headed ?
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>>43695727
Someonee hasn't fought Cazadore spaaaaam~
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>>43694363
Desire to build a 40K army of enclave.
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>>43695793
Ferals pretty much play by the rules "See something, kill something.".
If something gets within sight range (Which is kiinndaa short desu) they just bumrush, screaming and hissing all the while. As for before that they wander near any Sane Ghouls based off of a random table, push some guys near the front lines and the ghouls following should notice what you're fighting and go.
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>>43695599
pls respond
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>>43695890
Dude New Reno was repackaged into the Fallout: New Vegas expansion. Not sure how much of New Reno actually got in.
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>>43695904
Shit. Thanks anyways.
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So what's up with the random alien pieces? Like, there are a few aliens and an "alien blaster" shows up in the gear list of a few uniques. Can any faction actually take the Alien units?
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>>43695943
Alien Weapons are rare optional wargear. I think unique, once per army. only super mutants can't use them due to the "chubby fingers" rule
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>>43695943
I think Aliens were supposed to be a faction waay back in First Edition and a lot was made for them, but just the weapons got in.
They can only be taken by the Hero units (Vault Dweller, Lone Survivor.) for pretty much all their equipment cost.
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>>43695943

The gear is mostly for the unique characters like the Vault Dweller and the Lone Wanderer. Most standard units can't equip them.

As to the Aliens themselves, I recall a few scenarios that focused on escaping from aliens, but not actual full army rules. They're big in the fluff, but not so much in actual gameplay.
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>>43695868
I see, so I should sacrifice some Sane Runner Ghouls (preferably with some armor), to lure in ferals into enemy lines.

Ferals Herders should have short range weapons and medium armor ? Or should I make them with the fanatic archetype, light armor, hard hitting melee, with explosives to open up the line, with risk of blowing some of my army ?
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does anyone else feel that this institute faction is somewhat OP? I feel that a lot of the Synth units are undercosted
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>>43696021
Taking Road Leathers and Pipe Rifles should work just fine. They at least have a T-shirt save and they can plink at the closest thing once they're actually there. Should work fine methinks.
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>>43696076

Anything that has any kind of resistance to energy weapons laughs at the Institute. All the synths can use are their special energy-only pistols and rifles. Even BOS/Enclave can equip miniguns and sniper rifles.
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>>43695661
Fuck you just rock a fiends army Anon.

Sure they're a little less predictable than your usual raider army. but with addictol keeping the chems from biting you in the ass, and their use of energy weapons that lets them ignore armour you're pretty damn set against nearly anybody.

regular wasteland armies your to fast and to tough to take down,

Elite armies you pew pew to death with the EW you get from the vangraffs special rule

Hell even caesars legion you chem the fuck out and hit blend on your fiends while you have guys maneuvering to flank, though you will get stuck on their elite and HQ choices the lasers deal good enough damage.
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>>43696087
Thanks for the intel mates !

Last question, can I have a ghoulified Vault Dweller, with a Broadsider, or is it considered completely insane ?
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>Caesar's Legion is Best Legion

Veteran Legion Assassin's are fucking OP holy shit. The Ambush! rule is crazy good for shredding power armored units and it's retardedly hard for the enemy to defend against them.

And don't let me get started on Centurions. Your base centurion has a reasonable chance of taking on a Behemoth!
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>>43695652
Dude, put on your tinfoil hats for this, but i think the tribal who killed Horrigan was the Chosen One. It requires tying together some obscure fluff but bear with me.

1) TCO is credited with assassinating the Enclave president (2nd edition core book).

2) Horrigan was chief of the secret service (Enclave's first army book)

3) TCO is descended from TVD, a vault 13 native (Faces of the Wastes supplement)

4)the California/Nevada tribes are said to have descended from the people of Vault 13 (1st ed core rulebook epilogue)

5) The village of Arroyo went from bumfuck nowhere in 2e to a major player in the the 2e book "The Poseidon Adventurers" (the last book before 3e was released).

It wasn't just some tribal. TCO was that tribal. My fan theory, anyway.
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>>43696106
Yeeaahh they're dangerous as hell to Lightly-Armored dudes and Coursers are even better at fighting the flimsy dudes but anything that doesn't melt in a light breeze just giggles and wrecks them.

ExceptSynthGorillasbutletsnottalkaboutthem.
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When was the last time Talon Company saw an update? a lot of their rules are pretty outmoded by now
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>>43696270

They got rebranded as the Gunners in the latest codex. Still pretty much the same, just compliant with the new stuff.
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>>43696270
I think they got folded into generic Raider Mercs. Now it's just a paint scheme. Sorry bud.
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>>43696303
*Extra paint scheme...
for the gunners~
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>>43696198
To be honest, TCO with the Big Toe perk was pretty much the only thing that could stand up against Horrigan in actual play. It required abit of luck and good tactics, but still.
Still though, if it was him why wouldn't they just outright say it?
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>>43696504
I love how you could like bring a pack of dogs if you rolled with the chosen one because you kinda had too with the enclave and all being in their prime.
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>>43696504
Maybe they wanted to release some big "OH SHIT IT'S SOME OTHER UNKILLABLE BADASS." but it just never panned out?
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>>43695819
>Cazadore spaaaaam~
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>>43696554
heres the thing frank horrigan is awesome on his own but TCO is awesome because of his entourage.
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>>43696532
Speaking of Dogs, the fuck was up with Pariah Dog? Your opponent spent the points on it and got to play it on his turn, but it counted as one of your companion choices and gave penalties to your entire army. It was also hard as fuck to kill.
Thing was bullshit.
>>
So some neckbeard got mad at me the other day for running an all robot army. Who cares if it's not an official faction, or that Securitrons are only in one setting? There's rules for all the units I ran!
Besides, the guy I was actually playing was cool with it.
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>>43696651
Houses Army was pretty awesome if a bit flat.
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>>43696695
inb4 pulse spam
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>>43696724
well I always saw it as the NV factions were balanced around Houses army, and spam? you only get one with the Courier, or the BOS and well MK2's mess everything beneath Paladins up, they've really learned from the tesla cannon spam of broken steel
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>>43696824
Yeah, but to get MK2's you have to take both the Courier AND the Golden Chip upgrade and it's not cheap.
It pretty much turns you from a swarm army to an army of a few elites.
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Guys I need help figuring out what terrain to bring along with me for my next game. I won an EDEN Creation Kit from my local tournament, I can instantly add stuff to the map once the next time I play. What's some good terrain options for a Shi player? Rivers or maybe a lake?
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>>43696695
It wasn't really a House army though, I only had one squad of MkIIs as elites.
I had a Legendary SentryBot from the new supplement as HQ, and Protectons were the meat of the army, of course, and I buffed those guys up with a liberal helping of Mr. Gutsys.
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>>43696864
yeah and house is nearly OP as a swarm Army with good armour and speed the lack of rockets is almost nothing because you have the Grenade launchers.
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>>43696884
Holy shit the Shi are still viable? That's insane.
As for terrain, if I'm not mistaken the Shi's affiliation with water is really just in the lore at best. So I'd say summoning up some hills or a mountain for cover.
Of course if you wanna stick with the theme you could just put a river behind your enemies army and bum rush.
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So I know that Wasteland Critters are mostly just for squad games and occasionally obstacles in army games, it's really funny seeing a squad of anybody suddenly run into a giant radscorpion, but can some made an army out of them?
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Currently running a hybrid Big M.T. list. Cyber dogs, cyber fiends. Elite chinese ghoul POWs and cyberscorpions. Plus my wanderer is cybered up the ass with the k9 blaster. Every piece a finecast. Cost me thousands but such an awesome list.
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>>43696952
the new Mr Handy Special characters look pretty awesome. Curie and Codsworth are worth their points, and especially Curie synergizes well with other hero characters
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>>43696964
>Holy shit the Shi are still viable?
Are you kidding me? No they're not viable, I'm just an old grog that's never stopped having them as my main team. I fell in-love with them when I realized I could play a 'civilized' team without being Vault-centric or NCR-aligned. They're not very good but they're what I've stuck with for years now.
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>>43696916
>It wasn't really a House army though, I only had one squad of MkIIs as elites.
You having a squad of MK2 at all is probably a big reason people complained. You can't take them without the Courier.
It's like if someone decided to just drop Frank Horrigan into a BoS list, because they all wear power armor. They may all have rules, but you're ignoring other rules to mash them together.

Please tell me you were at least playing casual and not trying to pull this shit in a tournament or league.
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>>43697028
Try setting up alot of Urban Terrain and then planting your ass there. It's been awhile since I've looked at the Shi rules, but I think they have something that gives them buffs when you've got urban cover.
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>>43696916
huh are the synths any good I'm looking into the new edition and was wondering if anyone could tell me the army highlights in this edition I don't want to be burned like I was with Third.

Skirmish Game my ass, Enclave got Helicopters and Controllable Deathclaws, and the BOS got a giant effing Robot that you needed those Choppers And Deathclaws to take down, and once you run the points required the BOS player pads out their army with Paladins and Knights which the Enclave choices are good at killing mind you. While the rest of the factions if you could call them that barely competed they seemed like they were supplementary like somebody told the writers that a wargame was supposed to have more than two factions.
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>>43696968
I don't rightly know, I know their point cost is crazy high but if it's a low-points game you could get one or two crazy good critters and eat a squad or two.
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>>43697143
The controllable deathclaws are okay, but the Enclave's Vertibirds weren't cheap. I'd field one, maybe two assault Vertibirds.
Much preferred Tesla and Hellfire Squads.

I wish Liberty Prime saw more play outside of Apocalypse though, he seemed fun. Everytime I saw someone play him, they kept spouting crazy shit about communism.
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>>43697179
you're lucky my community played nothing but Liberty prime and to counter you needed Virtibirds carrying hellfire troopers with fat-mans a lot of those and they don't come cheap. so it was high caps games for a while until New Vegas came out and everyone started building their own armies again
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>Not playing Enclave
>2287
>Mfw
Fucking pleb
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Dale's pocketsand got nerfed!
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Man I've been absolutely loving the new units that are available but I've been wanting to run either a Roboticist or Ant-agonist kind of force, it just difficult finding units that work well like that.

What lists can run these guys well, or am I just looking at a gimmicky unit that won't do much on the field?
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>>43697378
You could totally do it! Use The Mechanist as a Hero Unit and only use Robots and a Robot HQ.
But for Ant-agonizer you can't REALLY outside of a Skirmish game. The good Giant ants are too expense to stand up against a full points army.
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>>43697378
well the Robotocist is a very solid choice his lists are always built around taking a point and sitting on it with your sentry bots and brain bots while the Mister Gutsys fly around and turn the enemies army into goo

if you run the army in elimination modes you want to castle up essentially

the antagonizer on the other hand is built around swarming with dozens of deep striking ants that can shoot fire sometimes and you want to deep strike like a mofo
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>>43694470
Right, In fallout 1 and 2, and New Vegas, the Brotherhood has 3 branches.

The Scribes, who research

The Knights, who maintain

and the Paladins, who fight.

for fallout 3 and 4, when bethesda bought the rights from interplay, they got confused with the fluff and made Scribes do the job of both scribes and knights, and made knights into paladins, and Paladins into veterans.
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>>43697317
that was only a cheap gimmick at the lowest level of tribal games and really losing control of your unit for a whole turn was more annoying than actually fun
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>>43697618
Oh my g od i forgot that tribal games were a thing way back when
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>>43697556
To be fair, you can explain that by saying that East Coast BoS has made some organizational changes.

Much like Midwest BoS did.
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>>43697687
Yeah First and Second Edition was awesome because of the tribal level games, they started fading away with 2.5 and briefly became a specialist game just before New Vegas was released where you actually got to see the birth of Caesars Legion, but the project kinda died in the first series of models as funding was shifted to New Vegas.
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>>43697734
Yeah, but bethesda made a lot of mistakes like that.

See: FEV.

Bethesda confused West Tek and Vault Tec for the FEV in 3, as well as forgetting that the master had perfected it post-war.

>>43695474
>>43695412
>>43695345
>>43695172
>>43695376
>>43695437
>>43695499

There is a game called This is Not a Test.

I don't want to blow $25 on a PDF of rules as a shot in the dark though.

If someone buys the TiNaT rules an posts them, that would be appreciated.

>>43695819
I want to try Cazador spam
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Guys a friend of mine said that it's totally viable to run a Minuteman/Railroad hybrid army. Is he full of shit or is that true?
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>>43696201
>Synth Gorilla

Damn, let me guess Atom World?
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>>43697974
Latest edition. Fallout 4th at it's absolute worst.
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New to the game, only played a few matches. My rankings of armies so far, is this accurate?

>Elder God Tier
Enclave

>God Tier
Wasteland Monsters
Caesar's Legion

>Great Tier
Brotherhood of Steel
Super Mutants

>Good Tier
NCR
Institute

>Meh Tier
Raider Mercs
Shi

>Shit Tier
Minutemen
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>>43697917
>There is a game called This is Not a Test.
>I don't want to blow $25 on a PDF of rules as a shot in the dark though.
>If someone buys the TiNaT rules an posts them, that would be appreciated.

Honestly I'm in the same spot; there are a lot of rules out there that are currently pdf-only, but I can't justify spending money on pdfs. I wish they would at least release a paperback version of the rules, if I'm spending money on their system I want something at least.

Though if you want a look at their system there are battle reports under the title of Nickel City Stories on Youtube. The rules look sound.

And failing that, I've always wanted to take LotR SBG and hack it for Fallout. I think the system would run it well with minimal hacking.
>>
>>43698039
NCR below Legion? Nigga you best be joking. NCR has bar none the strongest precision killers in the game. 1st recon, rangers, and especially Boone will just fucking end you. Good luck maintaining leadership when you lose your Vexes on turn 2.
>>
>>43698039
I usually upgrade Raiders/Mercs upped one more ranking more for how quick and easy you can change your set up and load out just by changing your tribe/company rules I know everyone likes the Khans/Talon Company but I think we should look at the fiends with fourth editions Chem Buffs in New Vegas they were unplayable and withdrawal rule kicked your ass from here to kingdom come but Addictol is mighty powerful and lets you re amp right away instead of when the bastards feel like it.
>>
>>42697921 I would work, theoretically, minutemen recruits as a screen,small groups of Railroad running Railway Rifles for the movement penalty against heavy stuff like behemoths and BoS Paladins.
>>
>>43698039
>my exact rankings
Mah nigga, you got it exactly right.

Raiders can be good tier, but that's really just if you run them with some pretty good gear, and the right ruleset.
Their fluff is pretty good, as well.
>>
>Not running a combined Chinese/Norwegian Ghoul army

Plebs, the lot of you
>>
>>43698254
>running an outdated army with cheesey rules
>calling us the plebs
>>
>>43698300
Better than wanking over the BoS and Enclave all the goddamn time.

I'd play a fucking Lobotomite Army before even touching your posterboy tin cans.
>>
>>43698137
Should we make a Gofundme at $25 and get someone to buy and post the rules? IDK.

Also, I see rules for the Not-BoS, caravaneers, raiders, mutants, tribals, and an army that's half cowboy half government.

Shame there's no way to make an NCR ranger force, and that the best way to go Legion is tribals.
>>
>>43698300
hey we all wanted to run a Neo-Canadian crew when they came out. Quebec shall be forever be free
>>
>>43698300
At my LGS Forge state is disallowed, but I thought they updated the army list in their book american armory.
>>
>>43698039

Institute is fuccboi tier, teleportation is dogshit in the current meta ever since VATS became a universal rule.
>>
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I want to run a mainly Deathclaw Wasteland monsters army, but I've got no idea how to deal with the Territorial rule they have. One or two deathclaw units aren't hard to maneuver around, and well worth how tough they are, but having my own units needing to a fair distance away from a bunch of Claws is rough.
Should I just run pure Deathclaws?
I know Wastland creautures are due for a new codex soon, but I want to lay down what I'm going to play now.
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>>43698146
>trying to justify their point cost.
>pic related.
>>43698195
The raiders seem fast and killy, but whats with their defense? Ive seen paper bags harder to destroy.
>>43698214
What factions am I missing?
>>
>>43698372
I always run with
a matriarch as HQ helps releive some of the constraints of territorial
an Alpha for his free pack of DC's in the elite slot
and a bunch of pups as troops
>>
>Not maining Neo-Mormons with Joshua Graham as HQ
>Not cleansing the wicked from this wasted earth

Jesus christ /tg/ how can you be so fucking pleb

THE FAITH BONUSES

THE FAITH BONUSSESSS
>>
>>43698384
>what factions am I missing.
I didn't think you were, but now that you mention it you missed Robotics. I'm only really partial to the House Always Wins supplement, but I know some guys are partial to MT, their fluff is rather great. Unsure why they they just got shoved into the robotics codex, though.
>>
>>43698372
All I can recommend is this. Mire lurks are your friends. The biggest weakness of Wasteland Monsters is their lack of range, Bloatflys might not be the best, but they work decently as skirmishers/ranged support as well.
>>
>>43698372
Just run Cazador spam.
>>
>>43698442
You wanna talk to me about Faith bonuses? Try Ghouls w/ Jason Bright as HQ.
>>
>>43698465
NOTHING makes me salty like Cazador spam.
>>
>>43698488
>playing ghouls
>>
>>43698372
You work around this by engaging a unit the other player presumes can kill the death claw, and then sending in another unit you are ok with potentially taking wounds from the deathclaw, such as a botfly swarm.

The player wasnt expecting you to risk this tactic, and now their unit has been stuck in two enemy units
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>>43698450
>reccomending bloatflies
>thisfuckingguy
Bloatflies are literally the worst part of the WM. Awful models to run, and to paint.
If I wanted to take any ranged units, I'd take fire ants or fire gekkos.
>>43698465
>cazadors
sure, if I wanted nobody to ever want to play with me again. Also, it's just absurdly boring to run. The models are absolutely garbage quality, too.
>>
>>43698427
>sending the baby deathclaws as a meatshield
Really putting the "infant" in "infantry" aren't we?
>>
>>43698501
What's wrong with it? Decent baseline stats, a lot of weapon and armor variety, health from Rad Zones, and Feral Glowing Ones and Reavers are scary as fuck. Especially that Glowing Ones can actually resurrect fallen ferals know.
>>
>>43698568
You don't love the blob-fly model? what are you, gay?
>>
>>43698384
Name me one more points efficient unit that 1st recon with snipers and Boone with .50cal and hat. Every single model has the sniper and called shot abilities, they're all stealth, and their range is unmatched. Put Boone in a tower and he's unstoppable.
>>
>>43698600
underrated post.
>>
>>43695671
Says the guy running the Robert House upgrade on a RobCo army.

Bet you only run Securitrons, too.

Tesla Armor is definitely, OP, though. Good thing it became a Captain-only item to reduce the whining from other players.
>>
>>43698534
Thats.... not awful advice. What if they're running something like the Boomers supplement to the BOS, though? They just lost -Maybe- 1 unit due to their absurd bullshit about blast weapons, and i've lost two.

>>43698427
>Pups
I really don't know about that. Maybe a blind unit or two, gigantic meat shields in front of my alpha. Can't hit shit, but at least I wont lose half my army a game with how little hits the pups can take.
>>
>>43698627
>enclave vertibird bombing run
>brotherhood of steel satellite cannons
>minutemen artillery strikes
>ANY MOTHERFUCKING RAIDER WITH A FAT MAN AND JET
good job putting your overpriced model with weak ass initiative in an unmoving giant target.
>>
>>43698384
Raiders and Chems are made for each other, Med-X and healing powder keeps them going and gives them ablative wounds while Psycho Jet and Slasher get them to the fight

they also pull from essentially the same list as the mercs with a few cost revisions it's just that everyone looks at them and makes swarm armies trying to put out as many bodies as possible

no you want a couple of large squads of runners or berserkers with sledges or baseball bats to tarpit your enemy. I usually keep them in their rags to keep things cheaper but I usually load them up on med-x for those sweet FNP saves and wound ablation

behind them to take pot-shots at the enemies I usually grab psychos for their pitiless special rule that let's them shoot into melee and I give them leather armour with varmint or pipe rifles and frag grenades as well as Jet stimpacks and Med-X.

and after that as response force/ heavy fire team I keep a squad of gunmen with flamers and smgs's and grenades protecting them I use metal armour and a full complement of Chems
>>
>>43698568
>not fielding six max size bloatfly units

only costs 300$
>>
>>43698700
If you're going to be doing THAT why not just buy 300$ worth of fucking Radroaches and actually be able to kill something?
>>
#suicidescribes
That's where the Brotherhood gets broken. Amirite?
>>
>>43698700
>>43698622
>loving shitflies
I bet you think the new Ghoul models are good, too. Overpriced garbage, both of them.
>>
>>43698724
You could probably field an army of Legendary Glowing Radroaches.
>>
>>43698673
when you place terrain make sure to use a few toxic waste pits so the bloaties get a cover save but dont lose LOS, and they resist the dangerous terrain on radio active terrain anyway
>>
>>43698568
>>43698600
hey they run fine with the matriarch removing territorial and I use the Alpha as a distraction Claw anyways while the enmy is pouring all they have onto the alpha and his bodies the pups lock their units into melee getting the incoming fire off of the alpha
>>
>>43695462
The "Luddite" raider faction can ally with super mutants, but they're restricted to melee and really terrible projectiles (who brings a crossbow to a laser fight?!?). The reason I bring them up is King Ludd, their leader, is a unique Super mutant with Godlike melee ability. Seriously, he's a elite behemoth with one less wound and a Super mutant base for only 75% the cost.

Anyhow, I run raiders with the Great Khans as my backbone. "Never the End" guarantees I always have some survivors for victory points, and they synergize well with Luddites that bring the "Fresh Food" perk for extra starting health.
>>
>>43698795
don't they also get unique ammo for the rock-it launcher? Players also love running them with railway rifles.
>>
>>43698724
12 inch move guarantees im all over every objective
>>
>>43698881
and a single wound and pitiful toughness save ensure you can't keep them.
>>
>>43698833
I try not to run any significant gear with Luddites in my army, since Luddites gain a bonus against enemies with the "old world" tag on their equipment, but also have a slight chance of turning on allies who use pre-war tech. The risk of infighting is part of what makes running raiders so much fun though.
>>
Has anyone seen the pre release of the vault dweller dataslate?

>full access to main detachments wargear
>full access to army specialty items
>able to pay for over 20 usr

Am I obligated to field this fucker or is it a trap?
>>
>>43698919
yeah I get that, but the fluff states that they use the things they've made with their own hands and I was totally thinking that you were running a solely luddite army I always enjoyed when your vipers and jackals just turn on each other at the drop of a die roll even if you have a raider king as you're HQ
>>
>>43698985
it's the same with just about any neutral operator they all get power armour training, all weapons across all factions as well as a small squad of 2 other units and they have enough optional special rules you had no clue what you were going up against. trust me you should have seen the courier at the end of 3.5's run fucker was built for war and would dismantle your whole army
>>
>>43698985
Wait a minute how do they fit this in the fluff??
>>
>>43699100
he's a neutral agent trying to get an unrelated job done and decided to saddle up with your army and has gained enough trust just like first editions Vault dweller just like The Lone Wanderer and just like the Courier.
>>
Damn it /tg/, now I want an actual Fallout table top wargame.
>>
>>43698985
Wait, vault dweller? Wasn't that in one of the earliest editions?

The new one is the sole survivor, according to all the leaks. Or has that already been released?
>>
>>43699219
me too have rules for nearly all armies and factions we've seen for the different era's though brither hood of steel would be tricky Special Rules for all three factions perhaps?
>>
>>43699265
no clue I've been keeping leaks out of my ears in regards to the new edition.
>>
>>43699219
>>43699271
see
>>43698137
>>43698328
>>43697917
>>
>>43699289
The New edition is out in America. Lot's of new stuff. "Legendary" and "Glowing" templates can be added, lots of armor and weapon changes, new monsters, 2 new factions and revisions to older ones, and a lot more in the way of Hero units or HQ's.
>>
>>43699321
Oh and Plasma Throwers if you hate everything and everyone.
>>
>>43699321
well that seems cool I have heard that they nerfed the Special rules that a Nameless Hero like the Sole Survivor/Vault Dweller can bring if so than thank god it was getting ridiculous in third you barely what the bastard was gonna do when you played against a player using one
>>
>>43699321
Only one new faction.

Railroad and institute were a small dataslate in 3rd edition.
But those new base rules though, so great. Wish I could run both the male and female SS right now as well, but I'm assuming we'll see an update or dataslate that allows you to include the spouse as a companion in the squad.
>>
>All these faggots not running a New Vegas army
>Not using Oretga support to fuck up specialty rolls because your opponents support is too busy getting laid
>Not Having a shit ton of Cheap securitrons
>not having a shit load of Cheap grenades and rockets with the platinum chip upgrade
>Not Having smooth talking Chairmen criting enemies every turn
>Not having the entirety of Robco tech for free
>Not using the "House always wins" rule
>Not buying the wild card upgrade for The Courier and the Yesman HQ choice.
>Not getting all of Nevada's resources.
>Not using Hologram Units from dead money
>Not borrowing what ever BoS unit you want thanks to Veronica
>Not allying with Great khans
>Not Having ALL of Big MT. At your disposal.
>Not bringing Joshua to fuck up Caeser along with the tribal support and tamed Cazadores
>Not bringing Ulysses as a follower to the Courier to get that sweet ass "Under the flag" Buff
>Not getting Super mutant troops and allies
>Not getting access to Boomer artillery and weapons, along with THE FUCKIN BOMBER
>Not using the Conclave remnants to fuck up shit farther

Holy crap, you guys are missing out
>>
>>43699398
New vegas is such an overrated supplement edition.

Luckily 4th edition makes up for it.
>>
>>43699398
that's the big epic scale games we're talking armageddon and regular matches
>>
>>43694363
>not using the limited editon Liberty Prime model with voicebox when ever you can
Shiggydiggy
>>
>>43698684
> blowing 1/game aoe on a single target

The rest of 1st recon is gonna chew your ass up, and regular troopers are good enough, cheap enough, that the rest of the game you're gonna wish you had that aoe.

And that's assuming you're playing an ncr player with no anti-air and no anti-spotter tech. Which, again, FIRST RECON.
>>
>>43699483
or and then whatever army responds with the Helios satellite
>>
>>43694785
Have you not run a minuteman list with the Sole survivor, using him to ally with either the BoS, institute or railroad and taking one of the many great companions in his squad?
Minutemen become very viable very fast with him/her
>>
>>43699556
Helios is campaign specific, and designed only for use in that campaign. If ncr wins helios, then they can use it too. If you're letting people bring helios to regular games more power to you but that's not what it was designed for.
>>
I'm rather new to FO2k, I was wondering. What's the absolute WORST army to play against? the cheese faggots. I haven't even bought my first codex, probably will once nexus starts coming out with some of their models for 4th editon.
>>
>all these fallout kiddies
>not playing the far superior ESFB
>>
>>43699723
>implying the NCR deserves to have Helios after they handed it over to Fantastic
>>
>>43699776
Easily Cazadore Spam of Wasteland Monsters. Lowish cost, automatic poison application with every hit, ignore armor saves (even on fucking power armor) incredibly fast speed, and have the "Spastic" rule, which means you have to roll twice and confirm twice just to hit them. It's fucking awful.
>>
>>43699800
Khaajit/Dark Elf army master race reporting in.
>>
>>43699800
At least FO2K doesn't get dumbed down with every new Edition.
>>
>>43699800
How's Age of Skyrim treating you all?
>>
>>43699776
Cazador spam is infuriating. Enclave is crazy strong even post-nerf because they have the easiest access to the best armor in the game. And brotherhood paladin spam can be rough against armies with minimal anti armor.
>>
>>43699901
It's really odd because the Armies you expect to be really really cheesey are actually kind of balanced. Super Mutants because they have shit weapon choice most of the time, insanity rolls, and "Stubby Fingers" which limits accuracy. And NCR has morale limits and generally weaker equipment for infantry.
>>
>>43699776
Institute is pretty bad. Their abuduction and teleportation special rules are infuriating, and the people who play them are just the worst.
Not the most OP army, but pretty bad
>>
>>43699945
>inb4 all the armies are listed
>>
>>43699848
>>43699901
>cazador spam
really? and we had 3 people reccomend playing it this thread alone? what the fuck, /tg/. I thought you were better than this.

Anyway, i could have sworn it would have been ghouls/ghoul players.
That stupid rule that allows them to basically deep strike into any cover, what the fuck.
and the players, dear god. I get it, your warlord was there before the great war and is still sane. You don't have to write a 200+ year history for them,
I even had one faggot at my FLGS insist that even the ferals in his army were special people that were perfectly sane around other ghouls but other things sent them into a frenzy. Even dressed them in pre-war clothes, like they were some shitheads from the New vegas codex. What a motherfucker.

>>43699941
Yeah, super mutants would have been my second choice for worst army/players.

>>43699945
Oh, I really need to read more on the institute. I havent seen their updated stuff yet, just a glance or two at the tiny amount in third edition.
>>
>>43699961
hey every army is a little bit broken in their own special way
>>
>>43699961
>he doesn't think the abduction special rule is the worst
I can't not begin to say how mad I was the first time I was told
>you see that charecter? Well I paid for it so that he's actually a synth! He's mine now bitch.
Still won because SS in enclave armor with nick and Liberty prime in a minutemem/BoS is amazing but goddamn. Luckily Piper's "publik occurences" special rule helps balance it out, but still
>>
>>43699988
actually liked the interplay between the cheap feral ghouls that you toss as readily as ammunition and the more skilled but still fairly squishy intelligent ghouls you get but of course they had to ruin it by adding those super armoured ferals, Reavers I wanna say the name is evading me.
>>
>>43700045
Really? huh. I actually really liked what I saw when I looked at reavers in the PDF.
Expensive as hell, but they actually get gear and other things. It seems like Grey Knights if you run them, Glowing ones, and sane ghouls all in the same army instead of hordes of squishy ferals.
>>
>>43697485
Not to mention vulnerable. I once saw an NCR player use rangers to snipe at a Fire Ant Queen's antennae until she went berserk. Damn thing killed half her own army before getting put down.
>>
>>43700084
>grey knights
Why the hell are you talking about warhammer?
This isn't /v/. Granted 40k 7 was pretty good, but still.
>>
>>43700127
With mods yeah. Fuckin' a the only interesting playstyle on 40k 7 was Sorcery but that took soooo long to level the right way.
>>
>>43700127
>Grey Knights
Sorry, I meant Enclave. I'm browsing this and /vg/ at the same time.
>actually going to /v/
that's good if you want to learn how to hate Warhammer or MTG. And everything else.
>>
ok back on track from WH, does anyone remember when Centaurs were a good unit choice for Super Mutants?
>>
Brotherhood Outcasts here.

Is it reasonable to recreate a Chinese Dragoon Squadron using Stealth Suit outcasts? Not sure if it would be as effective with Chinese Assault Rifles instead of Sniper Rifles. On the upside they have Plasma Grenades instead being Outcasts. They can only hack terminals where Dragoons can hack terminals and pick locks, though.
>>
>>43700174
Don't remind me, I must have spent $200 on those 1st-edition models with the dog head as a teenager. Now it's all "muh behemoths" everywhere.
>>
>>43700153
I can't wait till the inevitable BoS/Evclave power armor mod comes out. It's gonna be great.
>>43700161
I meant /vg/, but you can't be too safe in case some /v/ kiddy decides to start complaing about /vg/. Also
>not shitposting on /v/ for the hell of it.
Besides the fallout threads one there aren't that bad. Lot's of people were introduced via dawn of steel
>>
>>43700180
Outcasts are shit right now anon. Even worse than wasteland creatures, because at least they have a few good lists.
Not that I care. Todd "the god" Howard did right by making them shit. Makes up for the western faction wank in the BoS 3ed dex
>>
>>43694622
Look at this pleb, Paladins<Rangers.

Yeah they're an elite choice and don't have that sweet 3+ power armor but undeniable steath and shrounded cover saves plus deepstriking without scatter from any terrain piece is fucking amazing. Plus they get all the HUD benefits and anti-rad buffs Paladins do without having to spend extra points (yeah all of them)

Also why would any ground pounder list give you trouble? NCR can take more vertibirds than any other faction in the game, they do have the largest fleet in the fluff.
A lot of good all those super robots and power armor do against dedicated transports with 3 gatling lasers and 4 missile launchers (and the heavy/ fast attack ones get fatman bombs)
>>
>>43700273
>outcasts are shit
>More heavy robots then BIG MT lists
>Free pulse weapons on Scribes
>fuckawesome paintschemes
>Better fluff than Base BOS
>3doglaughing.jpg
>>
>>43700277
>he hasn't fought against a liberty prime+paladin spam list
FREEDOM IS THE RIGHT OF EVERY AMERICAN
>>
>>43700084
it kinda defeated the theme and while the ghouls were interesting as the grindey army that needed to depend on it's specialty units while your horde bought those units space and time the reavers while expensive relatively also run against what you want to do your intelligent ghouls roll really well but even sticking them in reinforced metal armour they still go down easier than their contemporaries you want the ferals to tarpit like no no one else but a swarm of rad roaches can and reavers runs against that really

they are an expensive hardened feral that you will need to lead with one of your smart ones to the enemy so it's really just taking up an elite spot that would go to another intelligent guy or a glowing one I just wish you could mix a downgraded Reaver into your swarms
>>
>>43700318
>he hasn't seen the 4e base BoS dex
>he doesn't know about flyer and paladin spam
>he thinks robots or plasma matter with liberty prime and minutemen allies for BoS
>>
>>43700364
yeah the outcast seems to be built for smaller games like against BOS and enclave even the muties at low to mid tier cap games they are great but they don't have anything to compete with the high cost units.
>>
>>43700277
> DURR BUY VERTIBIRDS

first of all, I'm not shelling out my good money for those pugfugly things when I could get models that don't look like dogshit in a blender.

Second of all, flyers are gimmicky as all fuck and I don't approve of them. Yes, call me an autist or a grognard, but I don't think the post-apocalypse is a place for everybody and their grandma to have twelve fucking VTOLs with state-of-the-art armaments. Besides which, flyers only really being an option for NCR, BOS and Enclave (inb4 hurr raiders can steal it, looted vertibirds are ramshackle and have to use shitty raider guns) rubs me wrong. And no, I don't think "durr give everybody else fliers" is a good answer. Down that road lies escalation and power creep, which is what ruined ESFB.
>>
So, I've been reading the errata for the 'Irradiated' Ghoul list and... holy crap. The Irradiators are like god damn wizards. I'm... not sure how I feel about that in my fallout.
>>
>>43700428
No, ESFB was ruined by Age of Skyrim.

Speaking of ESFB, has anyone even played ESOFB? The whole "more than just two players" thing seems really stupid to me.
>>
>>43694363

Where are Le Rules for this game?
>>
>>43695727
To be fair the designers have a huge hard-on for NCR.

It's like they just give them everything the other factions have but move it one slot up. So they have the advantages of a shooty horde army with their flexible troop choices ( they even have weapon drills on their troopers for christsake), plus they get awesome toys like Rangers and even power armor troopers in their elite slots (Not like they need them and that doesn't shit on BoS whole theme).
>>43700277
This guy also makes a good point, they are the most industrialized faction in the game and have cheap/powerful fucking transports everywhere.

Literally the only thing they don't get are Robots but given how ubiquitous energy weapons are now ( Even fucking legion can get laser rifles now... LEGION!!) they are a liability now away.
>>
Hey guys, I just started a Slaver army, and I've been wondering: are bomb collars worth it, or do suicide charges not even work?
>>
>>43700463
>>43700463
Age of Skyrim didn't come from nowhere. First it was the Mehrunes Dagon and Akatosh minis, then HURR DAGRONZ EVERYWHERE and suddenly you couldn't play a game without six giant fucking setpieces on the table.
>>
>>43700524
Their power armor troopers don't do shit compared to BoS or enclave, and they compete for points and space with Rangers and 1st Recon. Plus, NCR doesn't have the weapons to really maximize the advantages of power armor the way BOS and Enclave do. Not saying NCR aren't frequently given awesome toys, but I don't think power armor is a great example.
>>
>>43700543
Slaves with bomb collars have super low morale and initiative so they typically flee from enemy quick fire before they reach their target and even then the explosion is super weak compared to other suicide units.
Wouldn't recommend/10
>>
>>43700585
Yeah if you looked at the fluff it's Stripped Down Power Armor, that's shown in game by some debuffs and weaker stats.
>>
>>43700604
Damn. Would a Slavemaster with Terrifying Presence change anything?
>>
>>43700543
The interesting thing about slavers is, buying more expensive Slaves gives you access to more more advanced gear. You can buy Raider or Tribal slaves, but then your Slavers will have leather armor and shotguns; if you spend a little more to get Brotherhood or NCR slaves, you can have combat armor, snipers, and even power armor. If you ally in Van Graffs, you can get energy weapons even on units that normally can't.
>>
>>43700552
That was never the problem with ESFB. It was the casualization of the rules, and AoS was the product of that.
The bigger minis are awesome anon.
>>
>>43700320
Liberty Prime

Literally the biggest point sink ever, I wish you would try. The best part of NCR is the cheap weapon options. For the price I can get 8 heavy teams with fatman or railspikes to topple that lead magnet in about a turn.
>>
>>43700653
I allied with the Legion for cheap suicide slaves (hence the collars), is there any ways to make an army based around that work? Or should I scrap the whole thing?
>>
>>43700621
The Slaves are still very weak (unless you actually give them armor but that's just ??????) and the explosion is very weak still. You could always take Mole-bombers if you don't mind the risk of them blowing up on you.
>>
>>43700621
I'd recommend no more than a 1-1 ratio of Slavemasters to Squads. Even your regular Slaver Squads are low-morale, because they're in it for the money and aren't willing to die for it. You need those Slavemasters to keep order.
>>
>>43700659
Liberty prime should only be taken in apocalypse, where point amounts get so high that his cost doesn't matter. Besides, I can just take that one BoS formation that grants me all weapons upgrades for free.
>>
>>43700739
Wait what Formation is THAT?
>>
>>43700686
It can be done, but you'll probably want to borrow more heavily from the Legion. Suicide Slaves are a good aggressive strat, but slavers without those upgrades tend to be a little more fragile than I prefer. In order to support your slaves, a couple Vexillarii and some Legion Cohorts will serve to keep them in line. Unlike most armies, allied Legion leaders can loan leadership to your slaves.
>>
>>43700608
They don't get the heavy weapon bonus but they still get 3+ armor and their unit size is almost 2 times bigger. They are literally there just to allow the NCR to have motherfucker who will sit somewhere and reliably not be moved off (their biggest weakness)

Also they do have true power armor, with the servo upgrade too, but almost nobody has the training.

I agree with>>43700585
though, points are better spent on Rangers who are still probably the best elite choice in the game.
>>
>>43700690
>>43700696
Okay, so... I'm going to keep using the Slaves, each squad is going to have a Slavemaster with Terrifying presence, and I'll look into getting some Mole-bombers.

>>43700760
Another thought just came to me. Legion-bought slaves have Broken Mind, right? Doesn't that give a bonus to morale damage vs. humans? If so, I thing that the morale damage from that, PLUS the morale damage from suicide bombings, might make this army much more viable.
>>
I haven't played in a good while. Since when the fuck can anybody take Fat Man outside of Unnamed Characters? Last I knew, improvised weapons were reserved for Slavers, Raiders, and Super Mutants. They're supposed to make up for the lack of reliable normal guns. NCR can take Fat Man on HW teams? What the actual cunts?
>>
>>43700757
It's the one that requires you to take All three BoS armies. It's got some latin name.
It can only work at higher point levels, because you have to take a super heavy walker (so Liberty Prime essentially), but it's pretty great.
>>
>>43700788
Welcome to 4e, where everything,d made up and the rules don't matter
>>
>>43700739
The Pre-war supplement 3? That was changed a few months ago with the 3rd party updated it.

It doesn't allow free upgrades, it now just allows you to switch the special weapon option without purchasing the max unit size.
>>
>>43700786
Just beware: morale games are tricksy. Wasteland Critters are totally immune. Ferals and Super Mutants are highly resistant. BoS and NCR also have easy access to good leaders. So against two of the most popular armies in the game, you'd better have a follow-up plan in case your initial gambit doesn't work.
>>
>>43700659
But he's really really good points sink in third edition at least heard he doesn't do so well in 3.5 games even though he has conversion rules
>>
>>43700822
Have you not got 4e yet? The BoS wank is real. Fucking flying bases man.
>>
>>43700815
Good god. That's asinine. Why would you ever bother with artillery or sat strikes when you can just put Fat Men on heavy weapon teams for dirt fucking cheap?
>>
>>43700788
With 4th Edition practically any HQ or Elite Unit can take a Fat Man or Heavy weapon. Also Raider Power Armor but that's not that baaaaad.
>>
>>43700836
It's not too expensive to rig the collars with HE. Plus, in high-points games, I can bring in artillery support.

Also
>BoS and NCR have good leaders
Ever heard of the best leader in the game, Ashur? Fucking Recon/Power Armour with 100 Big Guns and Speech when fully upgraded!
>>
>>43700907
Yeah, Ashur is good no doubt. But there's only one of him, and power armor does way better en masse. If he's your only PA character it's just a matter of time before ker-splat. That's why I recommend a few Brotherhood or even Enclave slaves, so you can have a backup squad of PA slavers.
>>
>>43700842
No the rules for the formation aren't in the codex they are in the 3rd party supplement and they were changed, like I said.

I've read the 4e dex though, the new options are nice and really help the army but it isn't overpowered. BoS still suffer from what they always do, the base just makes them a bigger/more obvious target. Give it a few months and you'll realize that the only really bullshit change was the raiders getting power armor.

Is my army (legion) the only fucking faction in the world without a way to get 3+ saves? My fucking Lagate is still only 4+!
>>
>>43700869
>>43700881
>>43700788
>fat men
Because certain armies just dont give a fuck and will truck on anyway
>super mutants, Raiders, Slavers
a lot of armies have units that can deal with it exceptionally well
>Irradiated wasteland critters, certain power armor units, some robots
and some armies/units the aftermath of the nuke itself is actually bad for you and good for them
>ghouls, Lone Wanderer and the new guy, Sole suvivor
>>
>>43700869
Because of the awesome new characters.

They actually really out did themselves on all the choices for hqs, most of which can fuck normal guys up. Fucking 2+ stimpak saves
>>
> Playing Atom Cats/Minutemen list vs Wasteland Monsters
> HQ Zeke chilling in T45 Minutemen squad after his T60 cats get melted by broken as fuck Deathclaw with Glowing upgrade, but Zeke bails the fuck out of there
> Cazadores swarm comes up the left side, now have five Cazadores on the left, and a half-wound Glowing Deathclaw on the right
ohno.jpg
> I decide that shit's already fucked enough, call in last artillery strike directly on top of Glowing Deathclaw, and fire all T45 Laser Muskets and Zeke's Gatling Laser (With infinite Fusion Core upgrade, shits too good to go without, protip) into the Cazadores
> Muskets somehow take out a Cazadore on it's own, Zeke's Gatling takes out another two with awesome rolls
> Artillery Strike first shot goes way wide, wipes out irritating dug-in mole rat pack in terrain, second and third shot directly on top of Glowing Deathclaw
> Fucking perfect rolls
> Glowing Deathclaw eats shit
> Last shot lands directly on Zeke's squad, alongside rest of the Cazadores
> Wipes out all of the Minutemen, and the remaining Cazadores, and Zeke escapes untouched
> Zeke claims objective and digs in and nothing bothers him forever again

Why is Zeke so based?
>>
>>43700946
In a high-points game, I'll definitely have Enclave slaves for that sweet, sweet Tesla. But in the more skirmishy games, one dude with a unique Big Gun is enough.
>>
>>43700954
oops meant to respond to >>43700855
>>
>>43700954
>raider power armor is the only bullshit in 4e
Have you not played against the instute yet? The fucking 3rd gen synths can make one of your characters, unless it's vault dweller, chosen one, lone wanderer, courier or sole survivor be part of the instute instead. it's bullshit man.
>>
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>>43700972
Is it because you were praising your Sacred Elder?
>>
>>43700954
The formation was in fucking white dwemer. That's not 3rd party you mong
>>
>>43700869
because that one character you know the one, he's the vault dweller the courier the chosen one the or the lone wanderer is just a little less OP because they took the shears to the characters pages of special rules
>>
>>43701100
What are you on about?
>>
>>43701030
Its a good thing I don't take any expensive characters, just generic leaders. Being NCR is awesome, out basic Drill Sergeants have more ld than most armies HQs (and in the case of raiders, named characters the poor fucks).
>>
>>43694785
>4th ed rules
>4th ed armies
kill yourself my man
>>
>>43701161
>not liking 4e
>>
>>43701161
Because 3e's supplements didn't break the game horrifically. Tesla Cannons and Winterized Armor anyonnnee?
>>
>>43701127

you know around the end of the New Vegas books, The Courier was essentially death incarnate with equipment taken from all across the Mojave, and even beyond with the special rules giving the character so much versatility that if a courier hit the table you never knew what you were going to face and it always hurt I have seen a courier and his buddies dismantle a dudes entire Claw army while some Podunk Mercs sat on the points.
>>
>>43701062
yes it is, that's pre-civil war and the brotherhood actually fought together. You know before the midwest purged the western chapters for being weak and the east got all touchy feely.

The supplement was a period piece, the BoS isn't that strong now.

Stop trying to defend it, it's gone.
>>
>>43701209
Oh yeah that was bad. At least the Lone Survivor isn't as broken. He can still die even if he does have lots of gear choices.
>>
>>43701209
Deathclaws were a more serious threat in 3.5 than in 3.
>>
>>43701209
Yeah. and that's BEFORE people started using Gun Runner's Arsenal.
>>
>>43701193
Yeah, having flying power armor for pennies is great. Fuck you. 4ed is literally power armor wank.
>>
>>43701222
It's not gone, it's perfectly valid in 4e, if only a little rules lawyer, and certainly violating the spitit of the game.

But you said that it was 3rd party and can't be used, both of which are untrue.
>>
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>>43701222
>mfw people actually play eastern brotherhood chapters

What's it like being a joke? I bet you save people instead of killing them and prying tech from their bodies too...pussies.
>>
>>43701254
Still upset the GRA weapon lists weren't updated in 4e ;~;
>>
>>43701275
Is there really any need? Fucking OP Fat Mines...
>>
>>43701272
It's not that it was 3rd party, it was that it was updated and the rule for the formation changed with 4th.

You can't take any upgrade for free anymore, you can just change the special weapon option without buy max units now. It's still good, but now it's not broken with the new upgrades.
>>
>>43701275
I'm sure in the coming months someone will make a stat block for the in the new edition
>>
>>43701303
That's true, and I won't debate it.
But what you originally said was false, or at the very least poorly worded. Now that we're on the same page, no real problem anymore.
>>
>>43701297
>fat mines
>good
incredibly limited and points-heavy, as well as the serious danger of unit annihilation from their own goddamn bomb. Admittedly, taking down a legendary deathclaw/10-strong wasp cavalcade/Liberty Prime is awesome, but the risk and points are way too much. You might back your points every sixth game or so, but the other five you're either sitting on your hands or you blow your own squad up in the bargain.
>>
>>43701269
I'd say we needed some wank after the nightmare nerfs of 3e and New Vegas
>>
>>43701356
You obviously have never seen them used properly. My buddy using Stealth guys to put those things down has ruined my day on multiple occasions.
>>
>>43701348
The original guy said the formation wasn't from a supplement. He was wrong, I was just pointing it out and talking about the chapters because the codex is modern fluff and the supplement was intentionally talking about older fluff. So it would be impossible to have the 3 main chapters cooperating in a formation in the codex, it had to be a supplement.
>>
>>43701364
>nightmare nerfs
sorry, didnt hear you, my ears are still full of FRANK HORRIGAN being so horrendously broken. Those nerfs were needed, the game was balanced around the very highest-level characters, at that point you may as well field three lone wanderers in an unbound list and call it a day
>>43701391
>fat mines
>stealth boys
right buddy, and i suppose he had two vexes and a squad of three recruit legionaires? How can anyone justify that many points spent on a gimmick when its so much easier to bring in normal fat men, or cluster nukes while you're at it? Unless you regularly play at 2500+ points games, or you play against Liberty Prime/Wasteland creature deathstars, they'll be a poor gimmick
>>
I came in during new vegas and managed to backtrack to three with a buddy and I may start gaming with a closed group of grognards pretty soon with 1,2 and Tactics what should I expect and does anyone have any good armies?
>>
>>43701427
>implying he was Legion
Independant Vegas, man. Fucking kick in the teeth after kick in the teeth. He uses Securitron Mk II's as well.
>>
>>43701356
Speaking of Deathclaws, I play Enclave and was wondering if enslaved deathclaws were worth the points?

I mean they are murder machines but they compete with vertibirds in our fast attack slot and I just can't miss out on the mobility. Especially since we always suffer from low model count and lose objectives so fucking often.
>>
>>43701427
Wait you think Frank being as busted as he was, was because of Power Armor? No, that's not even why. Try the fact that he had all the perks of being a Super Mutant, the Semper Fi and Dead Mans' Switch, A Unique Plasma Pistol and Knife that HE CAME WITH, and a resistance to every type of damage in the game? Yeeeahh. Power Armor. That's it.
>>
>>43699398
Lookit this pay-to-win jackass right here.

I'll just be over here with barely enough Minutemen and MkI Enclave to play Violent Vaults matches.
>>
>>43701468
take a science officer as your HP and they become slightly pricier troop options and laugh as rending talons cleaves through power armour.
>>
>>43701468
NO!
Never take Enslaved Deathclaws. All it takes is one bad roll, and suddenly you have a berserk fucking nightmare running around raping your troops!

That is, if you don't have a Science Officer.
>>
>>43701450
Tribals. Tribals and 10 mills.
>>
>>43701427
>Independant Vegas
well, there's your problem. Securitron mk II are the cheesiest thing since the MIRV, but way cheaper and more numerous. Still, see if you can splurge on Boomer spotters, they're the best ones per point to take the cheese fiends out.
>>43701450
Eh, 1/2 are fun, but enclave are broken to hell and back. Other than them, most armies are fun so pick what looks nice. No experience with tactics, the ruleset tweaks turned me off.
>>43701468
They're trash against anything with any Guns/Energy weapons, so most any army other than raiders, Legion and Critters. As soon as anyone gets a lucky strike on its gear, then you're completely fucked with a deathclaw right in the middle of your army. Trap option against most modern armies.
>>43701479
He was one of the reasons why there was so much cheese about power armour in general-You needed everything in that much armour in order to compete, leading to the meta becoming hyper-centralised.
>>
>>43701468
Not worth it, Enclave are really good at killing shit already, deathclaws are a bit overkill, points should go into getting your guys where they need to be.
>>
meant >>43701506 for >>43701452
>>
>>43701501
>implying my troops are anywhere near it

I know how to use deathclaws, as long as "nearest target" isn't my guys the effect is the same. Also all that chaos is fun?
>>
>>43701549
>implying you need to be near a Frenzied Deathclaw
It doesn't matter how close you are to it.
Next round, it's going to be wrist-deep in your HQ's anus.
>>
>>43701566
Good thing my HQ is in a transport and flying his ass away.
>>
>>43701587
Wrist-deep.
>>
>>43701566
Wait can you get Enslaved Glowing, Legendary, Alpha, or Chameleon Deathclaws??
>>
>>43701597
Yes, if you are suicidal. The risk of frenzy only goes up.
>>
>>43701587
Oh god, do you really play the "presidential cabinet" deathstar?

You are literally the worst kind of person. I hope you choke on your own plasma rifle, you sack of shit.
>>
Where would I purchase these fine models and learn to play this game?
>>
So I actually used my Enclave in a match against a Great Divide player.
Yes, he used Ulysses.

Holy. Fuck. I'm never doing that again. Fucking Flayed Men ambushing out of nowhere, and that fucking Dust Storm special rule is broken as hell.

I can see why people don't talk about it.

Neat sculpts, tho.
>>
>>43701609
Edens entourage was a fun HQ to play with half price EYE Bots and what not. not hard to pop mind you but still fun as hell to play
>>
>>43701647
Oooh I've never actually ran into anyone ballsy enough to run Great Divide, how did his models look like?
>>
>>43701647
>Enclave vs. Divide
That's pretty much a death sentence, especially with Dust Storm.

Ulysses is too high risk for most people, though. How'd that play out?
>>
>>43701647
>not knowing the horror of the divide
we don't talk about lonesome road expansion for a reason, anon.
>>
>>43701681
from what I recall it was a narrative campaign and list that confirms that the courier was the quote en quote main character.

I mean we all knew it already but they found the need to confirm it.
>>
How's knowing that yo will never play the best tabletop to grace the earth?

>me after I first field Leo Bonhart and he makes a bloody streak through the Free Company and then takes Yarpen's head at the end

also fuck drowner spam armies
>>
>>43701707
Go make your own thread.
Oh wait, you'd be the only one there.
>>
>>43701716
Gonna need some Radaway for those radiation burns?
>>
>>43701722
I don't even know what your healing items are called, and I think that speaks for itself.
>>
>>43701694
Hence why we don't talk about it, or play it. Too divisive, unbalanced and frankly, too weird.
>>43701707
oh look, its trying to act like a proper wargame instead of a drunken pollack's unintelligible ramblings. Please, regale us of your playerbase, consisting of three americans, a brit, a german and a new Zealander.
>>
So what's people's thoughts on people playing retro music during games? On one hand, it does fit the whole 50s gonzo nuclear-powered setting, but damnit, if I have to hear the NCR guy in my FLGS play fucking Johnny Guitar one more goddamn time...
>>
>>43701747

But...Surely playing I Dont Want To Set The World On Fire makes up for it....
>>
>>43698372

Why no Yao Guai? I know they are expensive but they are basically deathclaws minus the crappy territorial rule.
>>
>>43701758
It fit's the setting so well I'd say it's worth some repeats. "Uranium Fever" and "Anything goes" make me so happy.
>>
>>43701707
> pigdisgusting Polan skirmish Brahmin-shit

Go back to yurp, fag. We're talking about real games.
>>
>>43701759
deathclaws with a big fat minus to everything other than speed, and if you just want to tie something up, use a molerat clan and save the points, or better yet, lay a radscorp ambush
>>
>>43701784

Uranium Fever is great. Big Iron was my favorite in the New Vegas days. Though it is a bit on-the-nose when that guy with a kitted out Sole Survivor puts on Wanderer and just grins at you.
>>
>>43701808
I had a guy get like Native American chants and play it when me w/ my Brotherhood Outcasts and his White Legs Tribals were duking it out. Was really atmospheric.
>>
So, I think I'm ready to field my Movie Hero army. Any sugestions for my list?

HQ:) Eldar Maxon (140)
Lazer rifle(+5)
BOS Paladin Squad of three (230)
Minigun(+30)
Plasma Rifle(x2)10

Hero Troop:)Lone Wanderer lvl 15 (230)
Stimpack(+3)
Stealthsuit(+40)
Stealthboy(+25)
Fatman(+70)
10mm pistol (+5)
Dogmeat (+50)

Second Hero Troop:Courier 6 lvl 15 (230)
Riotgear (+50)
Anti-material rifle(+25)
Fragminesx3 (+30)
>>
>>43701869
>Stealthsuit(+40)
>Stealthboy(+25)
>Fatman(+70)
thats a fucking lot of points for an alpha strike. Where are your troops? Your fast attack and skirmishers? six models does not an army make.
>>
>>43701932
He's right you know.
>>
>>43701869
>all those points
>only 7 models
Sorry, but prepare to get tabled.
>>
Deathclaw pack-Focusing on maximum females and a single alpha to minimise the chances of Territorial, just keep it away from your Sewer Ambushers. Don't forget the extra roaming range of the Youthful Matriarch with extended nursery, with that many baby 'claws you'll tear apart anything close-packed. Just be sure to keep her out of the firing line, its too fragile to risk. I play it with a picket line of bloatflies, but feel free to pick your own poison.

HQ-Legendary Matriarch, 285
Improved Senses-15
Berserk-25

Fast
3 Runner pups-120

3 Runner pups-120

Elite
Alpha-90
Hormonal-20
Weathered Claw-10
SKREEONK-15

Venerable Albino-60
Blind-15

Troops
5 Bloatflies-25

5 Bloatflies-25

5 Bloatflies-25

5 Bloatflies-25

5 Bloatflies-25

6 Baby Deathclaw-120

6 Baby Deathclaw-120

6 Baby Deathclaw-120

5 Baby Deathclaw-100
Youthful Matriarch-55
Improved Senses-15
Extended Nursery range-10

Heavy
5 Sewer Deathclaw-400
>>
R8 muh NCR list. Should I drop a Veteran Ranger for better HQ choices? Is 2 Trooper squads enough? I know I don't have melee, but between the Rangers with their pistols (vet. rangers get .357 magnums free this edition, if I'm reading it right?) and the troopers with the shotguns


HQ: 190
Boone - 60
A-M Rifle - 25
Boone's Hat - 15

NCR Lieutenant - 40
Marksman Carbine - 5

NCR Lieutenant - 40
Marksman Carbine - 5

Troops: 340
First Recon (4 models) - 120
Sniper Rifle x4 - 40
You can take this as troops because Boone is there.

NCR Trooper Squad (6 models) - 60
Light Machine Gun - 15
Riot Shotguns - 25

NCR Trooper Squad (6 models) - 60
Service Rifles
Grenade Launcher - 20

Fast Attack: 120
Mechanized Corps (6 models) - 60
10mm SMGs
Dynamite - 5
Army Truck - 40
Light Machine Gun - 15

Elites: 235
NCR Veteran Ranger - 30
Stealth Armor - 20
A-M Rifle - 20
Sniper perk - 10

NCR Veteran Ranger - 30
Stealth Armor - 20
A-M Rifle - 20
Sniper perk - 10

NCR Ranger Posse (3 models) - 60
3 Ranger Sequoias - 15


Heavy: 115
NCR Heavy Weapons Detachment (4 models) - 60
Plasma Rifle x3 - 30
Plasma Caster - 25
>>
>>43702120
> 25 bloatflies
why
> 23 babies
double why?

You'd do better taking 16 coyotes or wolves in packs of 8, plus 30 geckos in packs of 5 (with a golden gecko in each). I don't have my book on me, but I'm pretty sure the numbers come out to around the same. Geckos are crazy-fast, and their Ankle Biter ability hampers enemy movement thanks to increased limb damage. The chance of your Alpha going berserk when you start losing babies is too high for my liking.

Do you really think Blind is worth it on albinos?
>>
>>43702291
Ranger Sequoias are only for Veterans. Give your Posse stimpacks instead. And honestly, I'd say drop a Lieutenant and take a Medic instead. 1st Recon and your Rangers don't have to worry about Ld too much, because they're designed to operate independently. Bringing a Medic helps you keep your Troopers operating longer.
>>
>>43702327
read the blurb, the bloatflies are the picketline that can't be ignored which lets my massive pile of babies/pups get up close to RIP AND TEAR. This lets the big matriarch take point, so when she DOES go berserk, she tears anything three new orifices. If they ignore the babies, then they just have a horde of baby deathclaws tearing them a new one while they try to focus fire. Unless you have a kitted-out Lone Wanderer or a max level courier, then you have basically a quarter of the board wiped clear with alpha/one squad of babies.
>playing geckoes
ew. Their models are trash, and the bonus rules are at odds with what the 'claws are built to do. Also, they're only as fast as the claws anyway, so no difference.
>coyotes
eh, might try them eventually, i just like the dissonance of deathclaws and bloatflies. They can just plink away and draw fire. Also they added up to 1850 exact, which is the local max.

Blind is definitely worth it, absolutely no dickass legion assassins/rangers/nightkin infiltrators is well worth losing some combat effectiveness. See the guy up above with his Fat Mine problem, that critter is well worth his points in 2/3rds of the games i play
>>
>>43702291
>>43702350
Adding to this, consider making your Vets Ghouls. It's a sidegrade rather than a straight upgrade; they sacrifice movement, but they gain rad immunity and they don't immediately trigger Ferals the way living rangers do. Nothing like parking your ranger in a sniping spot just to get ambushed by Ferals.

>>43701869
I don't know how you play BoS like that. Even if you trade your Unnamed Characters for Paladins, you've got what, ten dudesmen? Not enough.
>>
>>43702385
In groups of 5, bloatflies are too easy to take down or move around.You'd be better with 20 in 2 groups than 25 in 5.

The trouble with babies is, if they manage to clear just one lane of fire and then eradicate a squad of kiddos, your Matriarch and your Alpha are both berserking behind your lines. Even though they can't attack friendly Deathclaws, they're still not under your control.

Geckos with the Tasty Goop upgrade get buffs to movement and are harder to hit. They're faster than babies, and harder to hit, which is important.

I dunno, I guess the berserk alpha strategy can work, but I'd be worried about a clever or lucky enemy triggering it early, wasting your good rounds on impotent random movement.
>>
>>43702291
Maybe drop the second L-T? At this scale i doubt you need two of them, and this way you can maybe min-max another squad of troopers
>>
>>43702433
the five flies are literally disposable, and the Swarm special rule makes them irrelevant as far as points go, what with the removed models counting as 1/10th. The two squads of twenty might do alright, i'll have to try it sometime. Theyre a distraction to keep the enemy firing at them rather than trying to risk countercharging. The matriarch and alpha are both tied to different groups, the matriarch takes the Runners and aims to get Berserk triggered ASAP, and the alpha takes the babies. The Youthful gets a re-roll to berserking, and until she does, the babies keep their buffs. It might only be an extra turn, but it matters a lot. Anything too dangerous for the babies gets a SKREONK and not much can stand up to that in a challenge, and refusing means the Alpha can still just chase you down and Rend.

Sure, the flies are trash against particularly shooty armies, but against anything thats mixed or melee-centric, they annoy and maybe get some lucky wounds. And particularly shooty armies get fucked by the 'claws anyway. Sure, it's not the most competitive list, but they're fun and the claw models are hilariously cool.
>>
>>43697011
How are the Think Tank on the tabletop? My FLGS has had a giant Roboscorpion on the top shelf for ages that looks so good.
>>
Pretty good thread /tg/.

Might work on a homebrew based on the 40k rule system (heavily modified of course) involivng what we discussed here post it in a new thread later. Might also start a new one in a couple of days for more ideas. But some great potential here for sure
>>
>>43703905
Ive just seen watching this thread getting ideas to make a V2 of Fallout Warfare



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