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Explosions occasionally ripple off the surface of the moon as you watch. New craters dot the moonscape as two large figures chase each other in a deadly melee, their attacks reducing boulders to pebbles as they miss inches from each other.

Lorgul swings his maul overhead and it collides with the bulwark of a shield of Agona, driving her several inches into the rocky surface. Silently she pushes him backwards with incredible strength, her spiked morningstar swinging upwards at the Voidknights chin. He manages to dodge back, a ripple of Void energy propelling him backwards before he pushes off a lip of a fresh crater, swinging his maul once more.

Nekris at your side as you both watch from above, standing on the hull of a Coffin in the airless void as the two juggernauts dueled below you. The quiet hunter folds the smaller pair of their arms as they watch with keen eyes that glimmer with necrotic energy.

Your new creation, Punisher Agona, was quite the combatant. She easily blocked strikes from Lorgul that you've seen yourself shatter stone and shred through bulkheads like paper, her own attacks quick and precise despite her massive bulk.

The black metal of your spear shifts and twists hovering close to you but as you reach out it slithers like a thing alive into your grasp. A silent mental command to the fighters and they halt their duel, looking up at you questioningly. Another short mental message and they return to their own awaiting Coffin as you and Nekris reenter and zip across the surface of the moon.

Your Think Tanks had sent a message of their own, proudly exclaiming the finished result of your first subcapitol ship awaiting your inspection. The time was nigh to truly rebuild your fleet. You almost feel...giddy at the thought, the spear writhing to reflect your excitement.

Your shadow shall fall across the Galaxy and the dead shall rise in your passing. The Galaxy will know true fear once more.

You are Jadyk Lich-Lord and the new Conquering Worm.
>>
>>43760118
Alright let's try this again. Welcome back folks!

Pastebin with troop and item costs and important info: http://pastebin.com/RzyAmGWN
Pastebin with ship builder and weapon costs: http://pastebin.com/PcRLqvLj
Make sure to follow my twitter where I announce the threads: https://twitter.com/CeroTheNull
Also archive of previous threads: http://suptg.thisisnotatrueending.com/archive.html?searchall=death+among+the+stars
Ask.fm: http://ask.fm/DeathAmongTheStarsQuest

Stockpile:
>15445B (65 Catoblepas: 1950B daily, 4Herds: 80B daily)
>11708M (65 Diggers: 1300M daily, Miners: 160M daily, Lunar Mine: 70M Daily, Scorched planet mining outpost)

Troop Totals:
>Voidknight Disciples: 2
>Talons: 206 (100 with Necroflensers, 106 w/ Sting Whips)
>Cyclops: 20 (All venomous)
>Stingers: 108 (Bone Rifles, Thumpers, Bone Repeaters)
>Gargoyles: 20 (10 Smoke, 10 Explosive)
>Trolls: 74 (all ranged, 10 Jumppack)
>35 Crit Crawls (35 Zapper)
>7 Think Tanks
>25 Cauldrons
>15 AA Towers
>5 Advanced AA Towers (3 moon, 2 planet)

Enslaved Minions:
>Jor (loyal)
>122 Osjiic Crew members
>269 Dagger Pirate members of various races (Mostly Netu>Human>Vorh>Kesh)
>30 Colonists (includes miners and ranchers)
>1 Osjiic Voidsinger (loyal)

Vehicles:
>2 Chariots
>27 Coffins
>135 Nails (70 Needle, 65 Sting)

Completed Research
>Sub-Capitol Ships
>Shields

Current Research
>Sub-capitol ships: Medium
>Shields: Medium
>Void Drive: Slow
>Crystal Tech: Slow
>Monolith remains: Medium
>Ship Fuel Harvesting/Refining Research: Medium

Researchable Items:
>Netu Clansword: Fast
>Dagger Powersuit: Medium

Working Osjiic ships captured:
>1 Heavy Cruiser
>2 Light Cruisers
>4 Frigates
>5 Corvettes

Working Dagger ships:
>1 Clanship Battlecruiser
>2 Light Cruisers
>8 Frigates
>10 Corvettes
>>
Let's see if there are more people this time.
>>
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>>43760145
Completed Research: http://pastebin.com/PcRLqvLj Please forgive me QuestDrone for blatantly ripping off your ship builder system
>Sub-Capitol Ships: By extensively studying and tearing apart Osjiic and Dagger ships your Think Tanks can now create you own.

>Shields: A projected forcefield surrounding sub-capitol and larger ships protect them from incoming attacks. Shields are nearly always on, powering down when sustaining enough damage to overload or even destroy the projectors spread throughout the hulls. Ships can pass through the shields of friendly ships allowing Fighters and small craft to be launched safely from larger ships.

Your Coffin lands near the domes and buildings of bone and metal your Think Tanks had built to create and test your new ships and you spot the hull of a new Corvette classed ship awaiting your christening. Arrow shaped the ship is crafted from dense bone and deceptively strong metals forged piece by piece in the new massive construction Cauldrons dug into the surface of the moon. It lacked any weapons for the moment, little more than a hull with a Skip Drive, a power reactor and a pilot Think Tank merged into the structure of the bridge.

Stepping inside you are pleased with the aesthetics of the hallway, bone walls covered in runes of the Wormstar with necrotic crystals providing a dim light more for the benefit of any living crew it might hold. Placing your hand on the dormant reactor you ignite it with a surge of necrotic energy and the ship hums to life, lifting off the surface of the moon.

The pilot Think Tank contacts you, <This one is proud to serve. Hail Jadyk Lich-Lord!> it proclaims, the cheer echoing in your mind joined by the other Think Tanks and your Cauldron-born soldiers.
>>
>>43760118
Sorry about not making it to play Thursday, had work.

Anyway let the games begin
>>
Who else is here?
>>
>>43760213
Your Think Tanks and manufacturing buildings stand ready to start the formation of your fleet. They suggest converting the remaining Osjiic and Dagger ships, excluding the Clanship, into the first of your fleet.

>Convert Remaining captured ships (excluding Clanship) into Cauldron-forged equivalents? (Free choice of weapon mounts and missiles for ships)
>Y/N?

As you debate this choice you get an alert from a Think Tank left with the forces on the surface. With little action to partake in the Gargoyles spent their time surveying the land and watching over the catoblepas.

Gargoyles sent to watch over a large herd of Plainsrunner report that under further observation they seem to be more intelligent than previously thought. At the site of a crater where an Osjiic ship had crashed in the fierce battle for the system the Plainsrunner converged and seemed to wait around the charred ground. Gargoyles watched as they used flat stones they carried with them to dig up bits of shrapnel and wreckage that your salvage teams had missed.

They took these pieces and gathered them in the center of the crater and seemed to wait several days before moving on, several of their number carrying pieces that they found to work better at digging and chopping roots than their simple stone tools. The rest they left behind with what appeared to be offerings of collected roots and berries from shrubs they ate. Further watching revealed they seemed to follow a trio of females older and larger than the others and these had dried plants woven crudely into their wiry manes.

Your Think Tank suggests that further contact could lead to more understanding into their intelligence and what, if little, culture they possessed.

While intriguing you had much to tend to but you make sure to keep in mind this new information.

What shall you do next?
>Create Troops
>Create Ships/Vehicles
>Speak to prisoners
>Send finished Corvette (Unarmed) to scout the nearby
>Other
>>
>>43760261
>Y
>Speak to prisoners
Ask them about the nearby systems.
>>
>>43760261
>Y
>Other
Let's uplift the plains runners, they deserve to know the glory that awaits them under us.
>>
>>43760325
Sure let's do that.
>>
>>43760261
I've been thinking, why must out troops be so stupid? Can we not give them better minds?
What if we give all out troops advanced or just better minds, that will give the benefit in battle that thinking brings but out of battle, when they don't need to think as much. Parts of There minds can be used to assist the thinktanks as a sort of mass group thing.

Secondly how can we upgrade the thinktanks?
We made the first with just 3 simple engineers, all subsequent thinktanks shares that info.

But now we have many engineers and probably a few scientists.

Can we sacrifice all of them to make the thinktank mark 2 or a thinktank hero unit that I'll call "Deep Thought"
>>
>>43760381
>I've been thinking, why must out troops be so stupid? Can we not give them better minds?
The reason is magic.
>>
>>43760381
Our troops don't need intelligence, they follow our commands, our general's commands and our think-tank's commands.
>>
>>43760402
Well yeah we're basically a hivemind.
>>
>>43760261
>Y

Uplift Plainsrunners
>>
>>43760415
This based off of HQQ, but it's more space magic than space science. Our power is magic, the Queen's was mastery over biology.

Makes me wonder who would win in a prolonged conflict.
>>
>>43760261
Hold on, if the guys who make the sunscail a new tongue used similar methods to our cauldrons but without out necrotic, could we use that TEC, our skills with reshaping life, and anything else we have, to modify the plainsrunners on the genetic level to be the perfect modifiable living templates! We can add the usefulness of traits in other living thing to them like we do with the cauldron born, but keeping the runners alive and able to reproduce.
The reproduction adds a randomized mix of the traits and enhanced evolution to mix and max in new, useful, and interesting ways.

They are living clay in our hands.
And we shall make them Radiant like nothing before.
>>
>>43760381
It would be interesting to give them intelligence and a bit of free will. To quote General Patten
"Never tell someone how to do something. Simply tell them what you want done and be surprised by there innovation."


And I fully support upgrading the thinktanks, why even keep capured engineers alive when the thinktanks can suck out all of the knowledge
>>
>>43760261
Y
>Uplift plainsrunners
>Send finished Corvette (Unarmed) to scout the nearby
>>
>>43760381
>>43760402
>>43760415
If anyone played in my Ghoul Civ the minds of the Cauldron-born soldiers are much like the Feral Ghouls. They have simple animal like minds and instincts but in the presence of the Enlightened Ghouls they act cohesively as a unit with a vague controlling hivemind.

A Think Tank is able to broadcast that influence across an entire planet while Jadyk or one of his Generals is able to spread that control through a star system.
>>
>>43760261
Y, keep some for infiltration though
>uplift plainsrunners
>Send finished Corvette (Unarmed) to scout the nearby
>>
>>43760511
Ok this is fucking badass, seconding.
>>
>>43760634
If we can keep their general shape and add all these cool traits, through breeding, they'll eventually be alien ubermensch
>>
>>43760261
Don't just uplift them. Upgrade them as well.
Like >>43760511 said, we need to make a method or cauldron that can modify the living with out diminishing the life force inside them.

Actually on the subject of modding them could be mod them to have a fuck ton of life force nationally? So that way when we add us draining the life force of the old, sick, and soon to be dead to there way of life
>>
>>43760261
Reconstructed troops move under the commands of Think Tanks as they start to pull apart the Osjiic and Dagger ships, using the salvage to start the construction of your fleet. There is some anger among your minions but they are transported to the surface and given simple materials to build housing for themselves. The rest remain on the Dagger Clanship, the large vessel being used as a place to feed and house the more intelligent and technical members as they assist the Think Tanks.

>Fleet Conversion underway

You look over the memories gathered from the Gargoyles watching the Plainsrunners. They were clearly more intelligent and advanced than initial observation reported. These large aliens had the possibility to provide you with a resource you had been lacking beyond Jor.

Worshipers.

How shall you initiate first contact with the Plainsrunners
>Abduct a small herd
>Approach them yourself or with a proxy
>Attempt communication (write-in)
>Other
>>
>>43760683
Let's see what our options are before we make a bunch of elaborate plans.
>>
>>43760381
>Not calling it "Deep Rot"
Missed opportunity m80
>>
>>43760655
All they need is a pun like name, as the anon that has made most of them ill come up with one in time
>>
>>43760721
>Abduct a small herd
>>
>>43760721
>>Approach them yourself or with a proxy
Let them bask in our power.
>>
First we give them hope, food, medicine, structure. Then we give them purpose, to serve Jadyk the king of the gods in life and in death. And we reward our servants with more than they could ever ask for.
>>
>>43760721
Wait for one to become wounded or sick (if a lot do at one time the better)
As we wait have a thinktank and gargoyles study there language

Then we appear alone
We offer a choice
We can give life, but life must be taken before it can be given
So they choose who lives and is saved and who dies


Life from death
This is the first of the principles of our teaching them.
>>
>>43760721
>Approach them yourself
>>
>>43760721
>Approach them yourself
>>
>>43760793
Ooh this is good!
>>
>>43760721
>Approach them yourself

We will appear in a ship making a lot of noise and being flashy as we do so. The door will open slowly and mist will be released. A minute later, we float out of the mist with our arms spread out and the sun behind our head. Like an alien Jesus
>>
>>43760793
No we heal them then we tell them we can give them immortality, life after death, eternal service under the gods. Eternal paradise
>>
>>43760721
Approach them ourselves let us begin the wormstar covenant, eternal life for willing service to the gods

Also we should experiment on them to create improved living creatures that though filled with necrotic upgrades still appear complete normal/ living but at far more durable, once we have perfected this we uplift Jor so he remains a human adjoins but one that is far more difficult to kill as is befitting the holy half dead those who in life choose to serve death and thus will be granted long life
>>
>>43760721
Approach them yourself

Roll me a 1d100 best of first 3 for making introductions
>>
Rolled 40 (1d100)

>>43760938
welp here goes nothing
>>
Rolled 40 (1d100)

>>43760938
>>
Trying this from a mobile
Get ready for the fail
>>
Rolled 30 (1d100)

>>43760938
lets go
>>
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>>43760954
>>43760971
>>43761016
There goes all our plans....
>>
>>43761046
Hey guys we are here to uplift you just, let me slide it in y.. Oh, your uh.. Walking away, that's cool, we can hang out next time

Fall back plan start leaving food and supplies for them with Wormstar symbols to earn their trust, guess we need to wine and dine the bastards first before we ask them to slip into something a little more comfortable (the cauldron..)
>>
>>43760938
With your generals overseeing the construction of the fleet your step aboard a Coffin. Descending to the planet it sails in the upper atmosphere then dives down following the mental signal of a Gargoyle following the herd that had stopped to investigate the crater.

Not wanting to spook the large creatures it levels out and approaches at a reduced speed, flying over the plains of tall grass and hardy shrubs. Small creatures and bird-like things flee as the Coffin passes overhead, your Gargoyle watching your approach.

The herd of about thirty or so adults and juveniles finally seems to notice your approach and scatter, running hard and fast. You hear bleating sounds of alarm, a way for the creatures to keep track of each other as well. You spot the three females that seemed to lead the herd split up in their own protective group of adults dashing away.

Something pings off the hull of the coffin as you match speed of one of them and then another before it sounded like a sudden hail despite the scarity of clouds. Looking through the eye of the Gargoyle you are surprised to see several of the adults following the coffin and using what looked to be slings made out of long grass to launch rocks at your ship.

Your craft halts and hovers in place, the stones continuing to pelt the metal and bone hull but they taper off as the Plainsrunners circle the ship nervously as the rest of the herd runs away to rejoin some distance away. A hatch opens on top of the Coffin and you drift upwards to stand on the hull. The ship hovered only twelve meters high but the Plainsrunners were tall and their slings powerful. Several skull-sized stone are pelted at Jadyk but they do little more against his armor than chip the chitin. A lucky strike hits your temple but such a simple attack is nothing to you anymore.

>cont
>>
>>43761326
Catching another pelted stone in hand you watch them recoil at the speed and back off slightly. Your spear flows and shifts like a serpent, black tines darting and carving runes of the Wormstar across the gray surface until it hums and wavers the air around it. It floats from your hand as the spear resumes its resting spot coiled within your ribcage where it pulses and shifts like a dark heart.

The plainsrunners watch the stone as they fall back even further before it drops from the air in front of your coffin to land softly a meter above the ground rotating slowly in the air. You reenter the coffin and it lifts directly upwards, leaving the atmosphere as the Plainsrunners watch with all four of their large eyes.

The Gargoyles watch as the "warriors" circle the stone warily, poking at it with sticks and pieces of salvaged ship. It takes several hours but one of the alpha females approach with a guard of the others. She stretches out a large four-fingered grasper and gently touches the pulsing stone. It twitches and she jerks back her hand, images filling her mind of you and abstract images of your power and soldiers.

She falls back and is supported by the others, one of the male warriors kicking at the stone with a large leg but he too falls back as the images assault his mind. It takes some time for them to recover but soon the alpha female approaches the stone despite the pleading of the other two. She grasps the stone with both hands and you feel her mind open up before yours.
>>
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>>43761432
A spectral image of a skeletal being drifts through the air before her and she recoils before her mind grasps that it was only an illusion. You see a faint memory of a psychotropic root her and her sisters ate when they became herd leaders.

The mind that touches yours is more advanced than you had suspected. Thoughts drift across their mind as they turn the stone over in their hands, feeling the twisting runes and carvings in its surface, skin tingling at the necrotic power seeping into her.

The two sisters question her worriedly and slowly you can grasp their simple language. They ask her what the thing was and why was the hunter crying in the grasses. Why was she smiling?

You feel her memories of their mothers stories passed down by their mother and their mother before them. Stories of their people, the Osogo, and their ancient cities of mud and clay. Their fishing fleets that hunted the brine seas for the kelp and daggerback eelfish. Stories of beings from the stars that warred in the skies and asked their people to be guardians long ago. You feel her reflect on these stories, linking them to your arrival and seeming gift.

The stone showed her images of you and your soldiers. Images of your spacecraft and the worlds and star they shared with the system. You can feel her yearn for more knowledge but you know she was the curious one of her sisters, the others would take time. Your spectral form nods and holds out a skeletal hand and she reaches out to grasp at air.

Her sisters fall silent and glance at each other wordlessly.

Sitting in your Coffin floating in orbit above them you tap your chin thoughtfully. This could have gone better but you find promise in this Osogo that called herself Red-Leaf-Strains.

>Contact made with Plainsrunner, in actuality a primitive race calling themselves the Osogo
>>
>>43761616
Fuckin' sweet
>>
>>43761616
Stockpile:
>17475B (65 Catoblepas: 1950B daily, 4Herds: 80B daily)
>13238M (65 Diggers: 1300M daily, Miners: 160M daily, Lunar Mine: 70M Daily, Scorched planet mining outpost)

Troop Totals:
>Voidknight Disciples: 2
>Talons: 206 (100 with Necroflensers, 106 w/ Sting Whips)
>Cyclops: 20 (All venomous)
>Stingers: 108 (Bone Rifles, Thumpers, Bone Repeaters)
>Gargoyles: 20 (10 Smoke, 10 Explosive)
>Trolls: 74 (all ranged, 10 Jumppack)
>35 Crit Crawls (35 Zapper)
>7 Think Tanks
>25 Cauldrons
>15 AA Towers
>5 Advanced AA Towers (3 moon, 2 planet)

Enslaved Minions:
>Jor (loyal)
>122 Osjiic Crew members
>269 Dagger Pirate members of various races (Mostly Netu>Human>Vorh>Kesh)
>30 Colonists (includes miners and ranchers)
>1 Osjiic Voidsinger (loyal)

Vehicles:
>2 Chariots
>27 Coffins
>135 Nails (70 Needle, 65 Sting)

Current Research
>Void Drive: Slow
>Crystal Tech: Slow
>Monolith remains: Medium
>Ship Fuel Harvesting/Refining Research: Medium

Researchable Items:
>Netu Clansword: Fast
>Dagger Powersuit: Medium

Converting Osjiic and Dagger ships: Medium

Working Osjiic ships captured:
>1 Heavy Cruiser
>2 Light Cruisers
>4 Frigates
>5 Corvettes

Working Dagger ships:
>1 Clanship Battlecruiser
>2 Light Cruisers
>8 Frigates
>10 Corvettes

A new day comes and you feel your forces growing antsy but determined.

What shall you do next?
>Create Troops
>Create Ships/Vehicles
>Speak to prisoners
>Send finished Corvette (Unarmed) to scout the nearby
>Other

The Polar and Beach surveys are concluding soon and about to head back with their findings
>>
>>43761787
>Send finished Corvette (Unarmed) to scout the nearby
>>
>>43761849
Damn typo. Meant to fix that. Meant to say

>Send finished Corvette (Unarmed) to scout the nearby systems

Also as a note, until weaponry is decided the ships produced will have be unarmed. The ships made from Osjiic and Dagger ships will have weapons and shields included for free so pick whatever you wish.
>>
>>43761787
>Send finished Corvette (Unarmed) to scout the nearby systems
No idea on weaponry, sadly
>>
>>43761787
>>Send finished Corvette (Unarmed) to scout the nearby
>>
>>43761787
>Send finished Corvette (Unarmed) to scout the nearby
>>
>>43761787
>Send finished Corvette (Unarmed) to scout the nearby systems
>Create Ships/Vehicles
10 chariots and 30 fighters.

Corvette:
30 Drop Crew (max)
2(Max) Missile Pods: Pin Missile Pods
3 Fixed: Spine cannons
6 Turret: Necrotic Flayers
8 Auxiliary: Repeater cannons

This work?
>>
>>43762067
I'll second it
>>
>>43760859
>>43760884
No, that is not the way we should do this
Do not give immortality for that brings stagnation, give me a moment and I'll write up some teachings and principles for this our children.
For we will make them shine bright
>>
>>43762067
Go for it, I'd take a look, but I' worn out on crunch from HQQ.
>>
>>43760118
Oh shit, this is the first time I caught one live.
I know this maybe isnt the moment but is there any way to convert Jor to undeath without altering his memories/personality?
Just to show our apreciation for him being a good lackey. He is an engineer right? Can we make him some osrt of uber think tank?
>>
>>43762088
Just don't go overboard, and don't go full retard.
>>
>>43762067
Anti-shield Nail Fighter
3 Drop Crew (max)
1(Max) Missile Pod: Pin
1 Fixed: Chain-flenser
1 Turret: Necroflenser

Anti-ship Nail Fighter
3 Drop Crew (max)
1(Max) Missile Pod: Needle
1 Fixed: Necrotic Flayer
1 Turret: Necroflenser
>>
This great guys, but remember we need to build infrastructure too. We need to make sure Horizon's Drop is safe and that we have a logistical base to support us.
>>
>>43760793
>>43761326
>>43761432
>>43761616
Strength from suffering

All are born weak, it is only in the fight to survive and overcome that strength is made.

What doesn't kill you makes you stronger
And what dose kill you makes you mine

Life from death
To build one must first destroy, such is the duality of existence, to build a house you cut down a tree, to to make a meal you kill an animal.
Do not fear or hesitate to destroy something, but always strive to build with what is left


That's a some teachings, but one thing we must NEVER do is taint then with necrotic or void or any kill kind of mockery of life. If we are to change and mold them we will use other ways, for we will make them our back up plan.

If we die, our armada falls the Osogo (graveQM you are not very good with names sorry)
The Osogo will live on strong and persistent, they will worship us and the strength we gave them tell the end of time. So that we will never be dead but may eternal lie.
>>
>>43762326
It could be written better, but it isn't bad.
>>
>>43761787
Looks like

Create:
>10 Chariots: 100M
>30 Nail Fighters 300B 600M

and

>send the Corvette to visit nearby systems. (I really need to redownload Hexographer)

Through earlier questioning of the Dagger and Osjiic pilots you know there are five systems the Corvette could reach with its Skip Drive. Three of them are known but the other two are unexplored beyond quick jumps.

>Red Giant: 4 Planets (2 Gas Giants, 1 Habitable, 1 airless rocky planet) Confederately supported colonies with Dagger presence
>Binary Star: 2 Planets (1 Gas Giant, 1 Rocky habitable planet, 1 Large asteroid belt) Osjiic controlled mining operations and garrison
>Red Dwarf: 1 Gas planet with many moons, Confederacy fuel mining presence and military presence.
>Medium Yellow Star, unknown number of planets
>Blue Dwarf: Unexplored, dangerous radiation pulses from star

>>43762326
>graveQM you are not very good with names sorry
I know ;_;
>>
>>43762411
>>Medium Yellow Star, unknown number of planets

Let's go somewhere without a known enemy presence.

Also Grave your names aren't that bad.
>>
>>43762411
>Medium Yellow Star, unknown number of planets
>>
>>43762411
>Medium Yellow Star, unknown number of planets

>Hexographer
I've got a key I could probably find, if you need it
>>
>>43762141
I second this train of thought.
>>
>>43762395
I'm trying, i might go back and rework it a bit to sound better
>>43762326
Over all there culture should enforce the idea of overcoming challenges, of innovation, and of strength in all things.


If we do find a way to modify them without the use of necrotic or cauldron then there is only two that we really need, but they are difficult ones.
The first mod Is that whenever an Osogo dies there knowledge, soul, and life force is automatically distributed among all of there living descendants
Where an Osogo gose they carry the strength of the ancestors with them

The second might be a bit controversial, you see in order to protect them from utter distribution and to gain more sources of strength they will need to become genetically compatible with as many other races as possible, kind of like how humans are in d&d.
>>
>>43762455
Seconding this. We should try to avoid arousing interest from major powers for a little longer so we can more firmly entrench ourselves.
>>
>>43762411
We should send out scouting ships to scan the other systems. Unlikely to be detected and they can run scans on the planets for life forms and mineral deposits as well as any more archeological ruins
>>
>>43762455
Agreed, and the names are not that bad but they are a pain to remember, spell, and say out loud.

>>43762670
This isn't magical realms but it can be seen from there.
Regardless it's still an ok idea. I support it.

>>43762411
Is it possible to retry some things? Like if we had bad tools the first time or now have better stuff to use for it?
>>
>>43762411
>Medium Yellow Star, unknown number of planets
How many troops and who do you want to send? A pair of Coffins and Nail Fighters can join them by docking with the craft

Roll me 3d100 best of first 3 pls
>>
Rolled 90, 26, 4 = 120 (3d100)

>>43762768
Send an explanation team of
5 coffins 4 nails each
5 thinktanks one on rack coffin
A gargoyle in rack nail

Explore, but do not be detected and do not interfere

Scout and map the entire system. Every planet, moon and chunk of rock
>>
Rolled 92, 70, 23 = 185 (3d100)

>>43762768
>>
>>43760381
Could we upgrade the thinktanks that way? If we can we should, but ether way we should make a fuck ton more, they are not that expensive and are very useful
>>
Rolled 58, 49, 38 = 145 (3d100)

>>43762768
>>
>>43762768
Do you send one of your generals, go yourself, or merely send a Think Tank to lead the exploration?
>>
>>43762961
Think tank for now
>>
>>43762961
Which general would give the best bonus?
>>
>>43762900
We should make a lot of thinktanks and upgrade them if possible

Also seeing as there are a lot of worlds where life is impossible and only a few where life can grow, all life worlds should be focused of only growing food and biomass, the lifeless worlds will be used for construction, mining, and research.
We should maximize the life worlds potential, that means stopping the zombie cows from destroying the plant life and soil and replace them with normal cows.
>>
>>43762961
Send the hunter

In the meantime we should figure out how to upgrade the thinktanks
>>
>>43763006
Yes send the hunter
>>
>>43762961
send the hunter
>>
>>43762900
You could personally dedicate some time to advancing the Think Tank but it would tie up Jadyk for a while as he tinkers. Would also require a roll if he were to attempt.

Attempt Think Tank Upgrade? (Would tie up Jadyk and require the sacrifice of living subjects)
>Y/N?

>>43762993
There are the Solar Collectors which can generate biomass but haven't crafted any yet. They can be added to a sub-capitol or capitol ship in place of weapon mounts and be turned into a non-combat harvest ship or placed on a planets surface.
>>
>>43763049
>Y
Better now than later when we'll be more entrenched in shit
>>
>>43763049
Do the new thinktanks keep all the knowledge of the sacrificed subjects?

What are the cost to make them and are they more effective the closer to the light source they are?
>>
>>43763049
If sacrificing engineers and scientists would make better thinktanks, and if the thinktanks will make all the knowledge of the sacrificed, then I see no reason not to sacrifice half of the engineers and scientists we have (the other half will be needed for the hands on work
>>
>>43760432

They would end up fucking.

Queen is best waifu, Jadyk is best husbando.

Both are into biology, both are into Magic/PSIONICS, both are into HAHA I HAVE THE TECHNOMAGIC NOW, and both are into making horrific methods of xenocide.

And Theseus/Heretic would be all up in the Think Tank's magi-synthetic pussies.
>>
>>43762961
Predator Nekris attaches his blades and folded up spear to his back, hidden under the cloak he's made for himself out of an old Dagger tapestry that hung in the Clanships hall, the old material draped across his shoulders and hiding his form. He kneels before you in the airless void as the first of your Corvettes, finally armed and equipped with a shield that glimmers around it. A pair of Coffins and Nail fighters are attached to the hull and full of soldiers waiting for their commands.

Touching his shoulder you nod, "Go forth, Predator Nekris. Search the stars for me. Be silent, be careful, be deadly if you must."

The tall undead stands and nods, their voice a gentle whisper in your mind, "As you will it, Lord Jadyk," they turn and head for the Corvette, leaping into the air and drifting for the airlock. The Think Tank pilot lifts into the void and thrusters hum before the Skip Drive starts to spin and spool it's energy before there is a flash of light and the corvette with its deadly cargo disappears.

>>43763088
>Do the new thinktanks keep all the knowledge of the sacrificed subjects?
Depends on the rolls for creating them. Jadyk's gifts are with the physical body, not the mind. He can sense emotions and such through his control spikes and shards or commune with an individual like the Plainsrunner matron but he cannot read minds himself.

(adujusting the cost to reflect current ship costs)
Solar Energy Converter: A large dish of black and gray bone it absorbs solar radiation and energy, using them and a culture of algae and slimemolds to charge and even grow the necrotic crystals your vehicles rely on for power. These same crystals can be farmed and used to fuel the Cauldrons with Biomass. Can be mounted on the outside of larger ships where it folds in on itself when not charging or deployed on a planet to boost the production of Biomass. Cost: 15B 15M

It produces 20B a day on a planet and 35B a day if mounted on a ship and close to a star
>>
>>43763218
Jadyk the death crafter and
Queen the life crafter

Together they are the opposite of the mother and father that defeated us long ago
>>
>>43763235
Let's make the thinks tanks first.
Sacrifice 1/2 of our engineers and scientists

What do we roll, and is the any actions that we can take to add a buff of something to boost the rolls?
Like have J take his time to make sure he dose it right?
>>
>>43763386
Vote
>>
>>43763235
Nekris stands on the bridge of the corvette, the Think Tank pulsing and spinning in it's cradle at the back of the room. A wall of shifting colors serves as a view screen, the data from the moderate sensors of the ship showing they jumped into the system several light minutes away from the yellow star. The ship drifts as it absorbs more information, Coffins and Nails detaching but staying close to the ship.

Eventually the results come in and reveal the system had three planets, two of them rocky with a large gas giant further out and an asteroid belt between the two rocky planets. The ship didn't detect any artificial signatures or ships but Nekris knew that could be deceptive.

Nekris gazes at the simple screen, his choices highlighted before him.

>Explore first rocky planet
>Explore asteroid belt
>Explore second rocky planet
>Explore gas giant

Jadyk knew his Think Tanks had room to improve, his original pulsing with the Void energy it had siphoned off and helped Jadyk control. They were created with the memories and bodies of engineers and he knew that having so many enslaved minions would soon create a burden on the supplies of the colony. What better way to solve both issues than at the same time.

Roll me 3d100 best of first 3 for Jadyk secluding himself to improve the Think Tanks (sacrificing 1/2 of all scientist and engineers)
>>
Rolled 14, 15, 21 = 50 (3d100)

>>43763507
>>
Rolled 14, 81, 34 = 129 (3d100)

>>43763507
>Explore second rocky planet
>>
Rolled 70, 98, 8 = 176 (3d100)

>>43763507
Could we spend some souls that we have to boost rolls?
>>
Rolled 64, 95, 36 = 195 (3d100)

>>43763507
>Explore asteroid belt
For Mother!
>>
>>43763507
>Explore asteroid belt
>>
We should make scout ships, like Fighter sized but without any weapons to make room for a Think tank and an ftl engine and advanced sensors.

Ship: Eyegore
Size: small
Engine: Skip Drive
Weapons: None
Modules: Advanced sensors
>>
>>43763507
An idea to boost non combat rolls.

We build a chamber the size of a city. In its center the highest quality cauldron we can build. The walls of the chamber are carved with ruins and glifs
The entire construct is made to maximize the power of our mind and crafting.

Is only useful in research and crafting high power units and items
>>
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>>43763507
Jadyk descends to the planet and your original prison where your first Cauldron still existed and worked. Coffins begin transporting the scientist, medics, engineers and technicians of the two fleets, the prisoners quickly filling with dread as they're lead down into the darkness of the mountain mines, passing by grim-faced miners that work alongside Diggers.

Your once prison turned fortress seals the massive stone slabs it used as doors, trapping Jadyk underground with the Think Tank and the terrified minions. Your spear flows from within your armor and into your hand, reforming into a single long rod of metal as you look over the collected workers. You clack your jaws and point at the first Osjiic as the Think Tank slowly lowers itself to submerge into the Cauldron

>Jadyk busy at work for the time being

Roll me 1d100 for Predator Nekris scouting the asteroid belt

>>43763615
Creating this is quite possible. It'd be basically a mobile System Sensor system that can skip into a system and deploy its sensors to gather data.

Request a Think Tank create a prototype?
>Y/N?
>>
Rolled 68, 78, 61 = 207 (3d100)

>>43763507
Rolling just to add a bit of odd, the odd that can make an impossible idea work but is just as likely to fuck even the best idea.
After all, the Devils in the details
>>
Rolled 33 (1d100)

>>43763816
>Y
>>
Rolled 15 (1d100)

>>43763816
N
Not enough engineers left
>>
Rolled 89 (1d100)

>>43763816
>N
We don't need it
>>
>>43763816
>Y
We always need a scouting pod
>>
>>43763816
>Y
>>
Rolled 26 (1d100)

>>43763816
N
Build it later after think tank upgrade
>>
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>>43763816
Predator Nekris points to the asteroid belt highlighted on the screen and the ships shift, engines humming as they propel themselves through the system. It takes some time to arrive at the edges of the belt, large asteroids filling the screen.

The five ships split apart and begin their search of the belt, scanning and inspecting the largest of the asteroids as they traveled. Many contained traces of metal ore but none large enough to justify building a mining outpost on.

Several hours in a Coffin reports a large asteroid, possibly a former protoplanet that was ground down into the belt itself. Converging on the large spinning rock the Coffins and Nails fly over the surface, inspecting it. Within they detect what could be a moderate to large amount of metal ore. A Nail spots a large crater that could be the perfect spot for an outpost and Nekris makes note of its position in the system.

>Discovered large metal-heavy asteroid

Explore the other locations?
>Explore first rocky planet
>Explore second rocky planet
>Explore gas giant

Seems to be a tie about creating the Scout Ship (Eyegore?)
Delaying vote for now
>>
>>43764049
>Explore gas giant
>>
>>43764049
>>Explore first rocky planet
>>
>>43764049
>Explore gas giant
>>
>>43764049
An idea for a possible super structure
A round a small and unimportant star with a lot of planets and meteors around it, we use the orbiting mass to make a ring around the star, on the inside of the ring is nothing but bio-breeder panels to creat biomass on a large scale.
And on the outside a lot of docks, scanners and weapons


As more and more mass is brought to the star and added to the ring it will eventually become a Dyson sphere. It will become the black gem of our empire creating enough biomass in a day to to make an army
>>
>>43764049
Gas first
>>
File: BlueGasGiant.png (1.82 MB, 2880x1800)
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1.82 MB PNG
>>43764049
As Jadyk sacrifices screaming Osjiic and Dagger, slaughtering them in sacrifice deep within his mountain fortress Agona and Lorgul assist Jor and the Voidsingers in constructing the fleet.

Nekris turns his attention and ships toward the gas giant, accelerating above then away from the asteroid belt. Sensors continue to scan the system as they pass, a blip noting the location of the secondary planet in the astrological distance.

Ahead the gas giant grows from a dot of blue into a swirling ball of storms, the planet dwarfing every other planet you've visited before. A large collection of moons and asteroids float around it, some of them well on their way to being drawn into the massive storms of the planet below.

Drifting towards the largest of the moons it was actually nearly a planet itself, slightly smaller than Horizon's Drop with a thick cover of clouds. Sensors detecting a breathable nitrogen-oxygen atmosphere with high moisture the corvettes sensors had trouble penetrating the cloud cover, flashes of lightning seen periodically.

Descend to the moons surface?
>All ships
>Just Coffins
>Do not descend
>Survey other moons
>>
>>43764568
>>Just Coffins
How far away is this yellow star system? And what direction from our planet is it?
>>
>>43764049
Explore gas

Eyegore
Y
>>
>>43763235
Could we make a specialized solar energy converter to cover dead worlds close to stars with?
The algae would be specialized to react optimally with the light that star makes, and because they won't be moved and don't need to withstand space flight and battles, and because the planets in question would have very little atmosphere and would be very close to the star
We could be able to make them cheaper and have them produce more
>>
>>43764568
>Just Coffins
>>
>>43764568
>Just Coffins
>>
>>43764568
Just a couple coffins if they survive planet fall without issue send more for full scan

Would hate to lose a small fleet to bad weather in one go
>>
>>43764568
Desend all
>>
proposed troop carrier:

Bloat Troop Carrier 75B 200M
150 Drop Crew
6 Auxiliary: Repeater Cannons 48M

Not meant to be a combat ship but a transport that brings troops from orbit to surface or just as a bulk transport and only armed with defensive weapons and shields.
>>
>>43764676
Sounds good
>>
>>43764676
Add a cauldron and a few think tanks and you got yourself a colony ship
>>
>>43764568
The two coffins that accompanied Nekris to the system separate from the corvette and begin their descent. The atmosphere is surprisingly thick for a moon, winds rocking the ships as they move into the clouds. Lightning flashes around them, bolts drawing close.

Roll me 1d100 best of first three

By the way, your scout fleet consists of your sole completed Corvette, 2 Coffins and 2 Nails.

Corvettes can dock four small craft to transport them in FTL.
Capitol ships will have the option of hangar bays allowing the transport of small craft like fighters.
>>
Rolled 8 (1d100)

>>43764757

Diiiiiiiiiiiiiice
>>
Rolled 64 (1d100)

>>43764757
let's see what the hunter can do
>>
>>43764711
I dunno, maybe we should wait for capitol ships to become colony ships.

I have an idea of a Necropolis ship with Cauldrons galore to create Nails and Coffins and troops within it to launch an assault on a planet with a fleet of sub-capitols protecting it.
>>
Rolled 34 (1d100)

>>43764757
>>
Rolled 38 (1d100)

>>43764757
>>
>>43764792
So a hive ship? Sounds good, but we really need to increase our infrastructure first. Uplift the Osogo, make more cauldrons and thinkers, find a way to feed our living subjects etc etc
>>
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>>43764757
The Coffins are rocked by powerful winds as thunder rattles the frame. The reconstructed troops shift uneasily inside as the ships dip and sway. Static charges within the ship and Talons hiss as they're shocked gently as they shift against each other.

There is a flash of light then the sound of thunder as a bolt of lightning hits one of the coffins, sending it plummeting down with its engines smoking. The other coffin dives now, following the trail of smoke as it tracks the falling craft.

The injured Coffin is in freefall with the soldiers inside starting to scream and hoot in panic as they realize their plight after awakening from the stunned state they were in. The pilot, a simple talon with a Cyclops eye hastily working at the controls of nerves and bone levers it was grafted into at the waist, the engines whining and sputtering.

Without warning they are below the cloud cover, rain pelting the hulls heavily as the dark shapes of mist covered peaks loom threateningly below.

The still functional Coffin speeds past the falling craft and with a hit that makes both craft shudder violently, tries to physically slow the fall to little effect.

The Pilot slams its fists against the console in frustration and to the surprise of the pilot and Nekris as he watched, the engines sputter to life and fire, slowing their fall into a rapid descent. The other coffin slips away and helps guild it toward a flat mesa where the coffin touches down roughly, its landing struts snapped.

The other coffin hovers above it as the soldiers of the downed coffin emerge to assess the damage, a pair of Gargoyles lifting into the air.

>1 Coffin damaged, unable to take off but damage being repaired

Nekris leans back in the chair of bone as he considers his options from his spot in the corvettes bridge.

>Send functional Coffin to survey area
>Send troops to explore area around crash-site
>Wait for repairs to finish
>>
>>43765038
>Send functional Coffin to survey area
>Send troops to explore area around crash-site
>>
>>43765038
>>Send functional Coffin to survey area
>>Send troops to explore area around crash-site
>>
>>43765038
>>Send functional Coffin to survey area
>>
>>43765038
>Send functional Coffin to survey area
>>
>>43765038
>Send functional Coffin to survey area
>Send troops to explore area around crash-site
Roll me 2d100 best of first three pls
>>
Rolled 24, 17 = 41 (2d100)

>>43765175
>>
Rolled 14, 51 = 65 (2d100)

>>43765175
>>
Rolled 29, 48 = 77 (2d100)

>>43765175
rolling
>>
>>43765194
>>43765198
>>43765225
Got some high-rollers tonight
>>
>>43765262
Rolls have been meh all night
>>
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>>43765175
Gargoyles lift into the air and flap through the heavy rain as they scout the mesa they had landed on. Trolls stand guard around the Coffin as Talons and Stingers tend to the repairs of the ship and a handful of Talons with a pair of Cyclops walk around the rocky area.

The other Coffin does a quick look around before taking off to explore a wider area. The moon was quite busy and warm with thermal activity, massive geysers shooting from boiling springs and vents. Rivers of scalding water run and carve canyons and trenches through the black stone, converging in large lakes that steam and bubble. Near the base of a mountain a rivers of purple flame flow down the slopes, reminding Nekris of the void flames but much more mundane.

The mesa your coffin landed on was thankfully quiet with only a few bubbling springs of warm water that stank of sulfur. A Talon hisses and yanks its foot from a bubbling spring it had slipped into. Lichen like growths cover the rocks in a dazzling array of oranges, yellows and greens. Your Gargoyle thinks for a moment it detected movement in the crags at the edge of the mesa but an investigating Talon spotted nothing.

Your surveying Coffin almost misses it but swings around to the shores of a steaming lake. Moving to inspect a pile of stones arranged to stand in a circle with a large stone smoothed with age into a large bowl with suspicious blue sludge piled in the bottom.

Investigate?
>Y/N?
>>
>>43765513
Y
>>
>>43765513
Y
>>
>>43765513
Y
>>
>>43765513
Y
>>
>>43765513
A Troll with a jump-pack leaps from the open door of the coffin and drifts slowly to land with a thud, necrotic flayer held on their shoulder. Several Stingers drop down using tethers of sinew like material to land nearby as they slowly approach the strange altar.

The stones were seemed carved more from acidic and caustic means than from tools, the obelisks standing tall in a circle around the bowl. The Troll hops up gracefully with its jump-pack, looking around cautiously with its flayer. The bowls bottom was filled with a blue sludge that upclose the Troll could tell was organs from something.

A Stinger carefully moves down the slope of the bowl, almost slipping but managing to scoop up a large amount of the material in a large metal jar and sealing it.

The Coffin starts to lower but suddenly a Stinger standing near one of the obelisks feels something puncture its back before it's yanked backwards into a crevasse in the stone ground before its mind is quickly snuffed.

Another Stinger lifts its repeater and approaches where the other had disappeared with the Troll and others covering it. There's a shifting of stone and the ground lifts up, stones separating into pieces as something underneath it rises up out of a depression. The stones covered its form like armor as a trio of barbs quiver at the end of a limb, the glimpse of wet flesh between the cracks of stone armor. One of the barbs fires out puncturing your stingers shield and tugging with the rope of gray sinew that connected them, a weapon nearly identical to your own Sting Whips.

Multiple of these strange creatures rise up from the ground and silently aim their barbed limbs at the stingers and troll.

Ambushed!
>Flee to the Coffin
>Attack
>Lay down fire from the Coffin
>Other
>>
>>43765808
>Attack
>Lay down fire from the Coffin
>>
>>43765808
>>Attack
Interesting
>>
>>43765808
>Attack
>Lay down fire from the Coffin
>>
>>43765808
>Attack
>Lay down fire from the Coffin
Roll me 3d100 best of first 3 please

So many rolls tonight
>>
Rolled 61, 27, 24 = 112 (3d100)

>>43765973
>>
Rolled 44, 4, 73 = 121 (3d100)

>>43765973
Lotta roles, lotta shitty ones
>>
Rolled 66, 34, 55 = 155 (3d100)

>>43765973
die bitches
>>
>>43765973
Stingers dodge out of the way of barbs fired from the stoneshelled creatures that move after them with long strides. From above your Coffin watches as the creatures appear to be a radial creature with five limbs spread evenly.

Stingers riddle them with bones and bullets from repeaters and rifles, the creatures tucking and condensing to bring the pieces of rock together in a protective shell. They scuttle from side to side, aiming alternating limbs at Stingers, firing their barbs. A trio entangle a Stinger, ripping its shield away and pulling it down as they approach, long obsidian blades emerging to saw at the Stinger in their attempt to pull it apart.

The Troll sails over them, blasting away with the flayer that strips away layers of rock and boils the soft flesh underneath. Squeals of pain erupt from the once silent creatures as they flee from the attack.

From the crevasses spread throughout the area more of the creatures emerge, striding towards your troops as more Stingers drop down on their ropes to provide cover fire.

The Coffin swivels its weapons, twin-linked Necroclenser turrets unleashing blasts that cook and boil the creatures with each volley, the auxiliary repeater cannon firing a hail of bone and metal that shred through the stone armor.

A pair of Trolls drop in on ropes, their own over-sized sting whips darting out to ensnare one of the creatures as they start to flee from the destruction brought by the coffin. Other Stingers join in and soon they have captured one of the creatures, stretching its limbs out and severing the barbs it fires out of desperation.

>cont
>>
>>43766180
From a distance a cluster of the creatures emerge from an undetected cave, hauling out a strange device that looked like a gastropods spiral shell. It swivels on a large foot of slimy flesh and a sac inflates on its side. It squeezes down as the Coffin turns to aim at it and a fine stream of purple liquid fires out only to ignite halfway through the air before splattering across the hull of the coffin.

The flaming liquid was clearly acidic with how it started to eat into the hull and the coffin desperately fires off a salvo of blaster fire that reduces the area to a smoking crater with the remains of the weapon leaking from a cracked shell that sizzles.

A salvo of Needle missiles blanket the area, further driving off the creatures as the coffin lands long enough for the troops to return on board, dragging the captive creature along with the remains of the dead creatures and destroyed Stingers. A quick stop and they also gather the remains of the weapon before hastily departing.

Below your troops they spot more of the aliens emerging from their holes and make an attempt at following but your craft is much too fast.

>Lost 5 Stingers
>Captured 1 Stonestar
>Gained Stonestar corpses x3
>Gained Caustic Launcher
>>
>>43766251
Stockpile:
>19205B (65 Catoblepas: 1950B daily, 4Herds: 80B daily)
>14068M (65 Diggers: 1300M daily, Miners: 160M daily, Lunar Mine: 70M Daily, Scorched planet mining outpost)

Troop Totals:
>Voidknight Disciples: 2
>Talons: 206 (100 with Necroflensers, 106 w/ Sting Whips)
>Cyclops: 20 (All venomous)
>Stingers: 108 (Bone Rifles, Thumpers, Bone Repeaters)
>Gargoyles: 20 (10 Smoke, 10 Explosive)
>Trolls: 74 (all ranged, 10 Jumppack)
>35 Crit Crawls (35 Zapper)
>7 Think Tanks
>25 Cauldrons
>15 AA Towers
>5 Advanced AA Towers (3 moon, 2 planet)

Enslaved Minions:
>Jor (loyal)
>110 Osjiic Crew members
>225 Dagger Pirate members of various races (Mostly Netu>Human>Vorh>Kesh)
>30 Colonists (includes miners and ranchers)
>1 Osjiic Voidsinger (loyal)

Vehicles/Ships:
>12 Chariots
>27 Coffins
>165 Nails (85 Needle, 80 Sting)
>1 Corvette

Current Research
>Void Drive: Slow
>Crystal Tech: Slow
>Monolith remains: Medium
>Ship Fuel Harvesting/Refining Research: Medium

Researchable Items:
>Netu Clansword: Fast
>Dagger Powersuit: Medium

Converting Osjiic and Dagger ships: Medium
>1 Heavy Cruiser
>4 Light Cruisers
>12 Frigates
>15 Corvettes

Working Dagger ships:
>1 Clanship Battlecruiser

You are still hard at work deep in the mountain fortress that was once your prison, refining and enhancing your Think Tank. You stand alone now, the sacrifices fed and consumed by the Cauldron and Think Tank.

Agona is the one to greet the Think Tank returning from its survey of the Polar areas and beaches of the planet. It questions where Jadyk was and she gruffly answers that you are busy with an experiment and it joyfully launches into its findings.

>cont
>>
>>43766445
The northern polar region was mostly ice blown wastes with few creatures or landmarks but they did find what appeared to be an old Dagger outpost long abandoned. Coffins sent to salvage it find little more than buildings and a half-built landing pad. There were signs of weapons fire and a crater of a missile under the snow.

>Gained 145M

Most of the creatures in the tundras leading down into the mountains were arctic versions of creatures you'd encountered before. Shaggy furred herd beasts and white pelted harpoon-beasts. Even a white skinned serpent that glided along the surface of the snow using its two limbs shaped into flippers to push itself along. There was one creature, a small furred creature with six limbs that was only detected by a snow serpent chasing it as it did not show up on thermal senses at all.

It was the beaches that held the largest bounty of discovery. Long plants of kelp-like shape drift to the shore in great masses, crustaceans resembling the shieldshells of the swamps marching the beaches as they devoured the thick kelp. Coastal herds of Osogo roamed the beaches, gathering the kelp and weaving them into baskets to carry it and the roots of shrubs that grew in the sand. Large shelled creatures hid inside their shells as the tide rolled out, opening once the water rolled in to extend long tendrils that grasped after fish and striding long-legged creatures that grazed on the kelp and seagrass.

What really seemed to surprise the Think Tank was the large carcass washed up on the shore. Longer than a Coffin it's body was covered in thick plates of blubber and skin, its underbelly a collection of fins. One end of its body ended in a wide flat tail while the other held a collection of long tendrils covered in cilia. Most curiously were the large bite-marks taken out of its side along its body. Jaws that looked to be at least a meter wide.

Gained research!
>Snow Serpent
>Snow Ghost
>Kelp
>Mollusk creature
>Washed up corpse
>>
>>43766650
Nice, add all that shit and start sending some talons out near the poles to hunt some of the biomass
>>
>>43766650
Nekris taps his fingers together as he lounges in his chair on the Corvettes bridge. Both Coffins had been damaged but the lightning struck craft was quickly being repaired. The Stonestar creature was hurriedly contained in a metal mesh of a cage, lashing and trying to break out of confinement but eventually tired itself out and retracted into its stone shell so it resembled nothing more than a black boulder trapped in a cage. The Coffins hull was scorched and pitted from the weapon, the flames burning for a long time but unable to fully burn through the hull.

The once living weapon seeped across the ground where it had been placed to avoid it melting the inside of the coffin but with the device destroyed its caustic abilities seemed negated. Cyclops and Gargoyles report seeing more movement around the base of the mesa but keep watch for anything daring to climb. Troops search the mesa, posting up guards at the sites of holes or caves they might emerge from.

Finally the Coffins engines rumble to life and lift off the ground, its landing struts till mangled but the craft able to fly.

Continue to explore the moon or depart for other locations?

>Explore first rocky planet
>Explore second rocky planet
>Explore other gas giant moons
>>
>>43766794
Let's keep looking on this moon.

Also
>>43766717
>>
>>43766794
>Explore other gas giant moons
>>
>>43766717
Make the osjiic and dagger slaves start hunting the polar regions using hovercraft to feed themselves and provide a bounty for us.
Gives them something to do and keep them fed.
>>
>>43766846
We should really let the human slaves go back to ranching. We're going to have to teach the Osogo farming, we need to industrialize.
>>
Did everyone leave to go yell at Myrmidon/uguumon/dadaragon in their attempted civ thread?
>>
>>43766794
>Explore other gas giant moons
Seconding
>>43766717
>>43766846
>>
>>43766914
naw, unfortunately these threads aren't that lively most of the time anyway. Which isn't really fair to Grave, I wish we could get more of the HQQ player base here.
>>
>>43766794
>Explore other gas giant moons
Also, send the Stonestars and Caustic Launcher back to the Think Tanks before the scouts run into more trouble.
>>
>>43766975
I really have no idea why. QM does really great work with his quests and runs regularly. You'd think he'd get more questers.
>>
>>43767031
It takes time is all. People catch interest and then need to catch up on the archives, or lurk until there is a pivotal vote they have a specific interest in. It all takes time to slowly build up regulars like that.
>>
>>43767031
>>43767060
This is my first live thread, I just finished the archives the other day.
>>
>>43766907
They've been keeping at it but they could stand to increase the sizes of their herds with wild herd-beasts if your soldiers or enslaved minions helped capture them.

>>43766794
After speaking with Lorgul and the Voidsinger since Jadyk was still secluded in his studies Jor and the Voidsinger head out to the camps where Osjiic and Daggers set up separated from each other. Jor speaks to the colonists that still looked at him distastefully but there were a number of them warming up to your rule.

The two loyal minions proposed the captured warriors and soldiers aiding the colonists. The colonists and your fleet would provide simple weapons and hovercraft and they were to go out and provide food themselves and your fleet.

Osjiic and Daggers are sent north in Coffins to build up a small base where they could explore and hunt the large herds of herd-beasts that roamed the tundras using rifles and hovercraft, forcing the hated groups to cooperate together under the watchful if eyeless gazes of Troll guards.

The remaining Daggers are sent out to the plains with Colonists to hunt down and capture the wild herd-beasts and bring them in for breaking and domestication.

Roll me 2d100 for capturing new herds and setting up the hunting camp, best of first 3 please

The pair of coffins on the moon tilts up and blast their thrusters, quickly leaving the moon and punching through the cloud cover as fast as they could to avoid another lightning strike and they manage to break through with little more than a build-up of powerful static. They dock with the Corvette and transfer over the broken bioweapon and the caged creature. Several eyes appear in the cracks of its armor to glance around then hide once more, bubbles foaming in the cracks in annoyance.
>>
Rolled 64, 84 = 148 (2d100)

>>43767130
>>
Rolled 32, 88 = 120 (2d100)

>>43767130
we farming boys
>>
Rolled 84, 66 = 150 (2d100)

>>43767130
>>
Rolled 6, 28 = 34 (2d100)

>>43767130
>>
>>43767130
Nekris sends the unburned Coffins and the Nails to explore the largest of the other moons and after several hours they report back with two more moons holding a decent amount of metals within that could be mined.

One of the other moons seems intriguing, a Nail passing right through its hollow shell of twisting tunnels. It seemed that eons ago something had mined it to a husk but ignored the other moons of the planet despite their apparent richness in ore.

>Discovered two metal-rich moons

Back on Horizon's Drop the great herd-beast hunt is well underway, stingers in Chariots herding the large beasts with clouds of riot gas and smoke grenades. They drive them towards the awaiting Daggers and colonist that shoot and bring them down with tranquilizers. Large hovertransports are loaded up and brought to hastily constructed barns and structures where they're collared, branded and tagged to keep track of them.

The Osjiic and Daggers sent to the polar regions are split up between north and south to ease the strain on any one population, using Cauldron forged materials and Diggers to start the construction of bunkers that would protect them from the cold and weather.

>Hunting outposts established: -200M
>Outposts generate 150B daily
>Herds expanded: Colony ranch Biomass increased to 190B daily
>>
>>43767310
Nice to see that we're getting the living to do something useful with themselves. I wonder what other tasks we could realistically get them to work at, maybe we could get our captured soldiers to fight for us in time.
>>
>>43767310
A ripple seems to pulse through the networked minds, radiating from the Think Tank Jadyk took with him down into the former prison. Think Tanks swell with new knowledge, enslaved minions gasping and clutching at shards and spikes that throb painfully.

The doors of your vault creak open, lifted by the industrial sized hoverpads as you stride forth, Think Tank following. You both have gained a deeper understanding into the Void, channeling it into the core of the Think Tank.

>Think Tanks upgraded
>Think Tanks can now drain the technical knowledge from a sacrifice containing one of the domination spikes to drastically speed up research into subjects they may know or rip out specific knowledge from them. Results vary when attempting to drain knowledge beyond construction and scientific areas.
>Think Tanks now have an increased control over Cauldron-born troops in combat and technical applications granting a passive bonus.
>Think Tanks can further develop research into Void based tech.
>Think Tanks can now create Osjiic or Dagger appearing versions of your own ships for stealth purposes

>Unlocked Void Weapon research: Slow
>>
>>43767541
>>Think Tanks can now create Osjiic or Dagger appearing versions of your own ships for stealth purposes
I get the feeling we're going to have fuuun with this one.
>>
>>43767541
>Add Void Weapon research: Slow
>>
>>43767555
I think we might have to remove some of the local fauna dissections from the research list if we're going to add this, or at least make some more think tanks.
>>
>>43767577
I'd be up for adding more think tanks
>>
>>43767541
Create additional Think Tanks (how many?)
>Y/N?

Add Reseach:
>Void Weaponry: Slow
>Snow Serpent: Fast
>Snow Ghost: Fast
>Kelp: Fast
>Mollusk creature: Fast
>Washed up corpse: Medium

>Y/N?

Transport Nekris' samples back to Horizon's Drop or continue exploration of system?
>Transport
>Explore
>>
>>43767620
Create additional Think Tanks (how many?)
>Y
>50


Add Reseach:
>Void Weaponry: Slow
>Snow Serpent: Fast
>Snow Ghost: Fast
>Kelp: Fast
>Mollusk creature: Fast
>Washed up corpse: Medium

>Y


Transport Nekris' samples back to Horizon's Drop or continue exploration of system?
>Transport
>>
>>43767620
This >>43767626

Also can we replace all the troops we lost?
>>
>>43767620
Proposed ships:

Eyegore Scout craft
Small Craft
Unarmored and armed
Skip Drive
Advanced Sensor system
Cost: 20B 25M

Bloat Troop Carrier 75B 200M
150 Drop Crew
6 Auxiliary: Repeater Cannons 48M
Shields: Cost 20M

>Add Eyegore to Ship List
>Add Bloat Troop Carrier to list
>Add Both to ship list
>>
>>43767655
>Add Both to ship list
>>
>>43767655
>>Add Both to ship list
sure what the hell
>>
>>43767620
>>43767655
>Add all Reseach subjects
>Create 50 think tanks
>Have Nekris continue exploration of system
>Add Bloat Troop Carrier to list

Unless the eyegore can hide itself somehow I want to hold off on sending them into enemy space until we have a respectable armada to defend our own.
>>
>>43767620
Create 50 Think Tanks: 500B 500M

Add Reseach:
>Void Weaponry: Slow
>Snow Serpent: Fast
>Snow Ghost: Fast
>Kelp: Fast
>Mollusk creature: Fast
>Washed up corpse: Medium

>Add both to ship list
>>
>>43767769
Make it so number one
>>
File: kelp-forest.jpg (380 KB, 960x376)
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>>43767769
Research results:

>Snow Serpent: A relative of the swamp dwelling tree serpent this cousin possesses reflective white scales that upon closer inspection actually shift to partially match the colors surrounding it, splotches of gray appearing along its body as it tried to hide in a corner of its cage.
>Unlocked Crude Camouflage adaptation: A unit can now shift it's covering to crudely match the main colors surrounding it. When holding still against a surface it can provide a bonus to stealth but thorough investigation or movement can betray the hider. Cost 2B

>Snow Ghost: A small furred creature, this mammalian has the unique capability to completely render its thermal signature undetectable as it scurries along or burrows into the cold snow. Thick keratin fur keeps most heat inward while dispersing it through the feet of the creature.
>Unlocked Thermal shielding adaptation: Ships can now eliminate the majority of their heat signature when at rest by radiating it through the hull sparsely. Cost: 10B

>Kelp: A highly nutritious plant, the kelp of Horizon's Drops oceans grow thick and fast, providing much of the basis of the oceans food chain. Coastal Osogo/Plainsrunner have been observed weaving it into baskets and chewing on the bulbs of airbladders the kelp used to float.
>Kelp can be grown rapidly in brine vats, providing a nutritious supplement to living minions or even the Catoblepas.
>Kelp Vats cost 5B 10M but provide a bonus 5B per day to 15 Catoblepas and can be used to feed living minions

>cont
>>
>>43767869
>Mollusk Creature: Securing itself to boulders or into crevasses this shelled creature retreats into its hardy shell while sending out long translucent tendrils into the water during high tide to grab passing shellfish and fish. These tendrils are covered in a powerful paralytic, allowing them to stun and grab larger prey they engulf in their shells to focus on the large meal.
>Unlocked Paralytic Poison Gland: Similar to the Nerutoxin and Acid venom glands, this powerful paralytic affects most species by making their limbs go numb and unresponsive. In small doses it can be used as a harmless local anesthetic while in larger doses it can completely paralyze a target or even cause a targets vitals to seize up.

Seems to be a tie with deciding what to do with Nekris
>Transport Research samples back to base
or
>Continue exploration of system
>>
>>43767891
>>Transport Research samples back to base


also make 10 kelp vats
>>
Hm maybe I should call it here since everyone seems to have gone to bed.
>>
>>43767891
>Transport Research samples back to base

and I'll second
>make 10 kelp vats

Sorry Grave, I got pulled in by the siren's song of flatearther youtube vids. Its so horrifying
>>
>>43767970
>Continue exploration of system
Hey, I haven't, I just got back from dinner.
>>
>>43767970


>>43767904
>>43767985
>>43767994
Can we send one of the transports back with the research and send a replacement ship? Then continue exploring the system?
>>
I think I found the ultimate fusion of Cauldron-born Soldiers and HQQ's Terror Drones

>>43767891
>Transport back then return to the system.
Need to check out those two planets
>Create 10 Kelp Vats

Say I have a ship idea
Ships that are nothing more than pens of Catoblepas that are fed by kelp vats grown using the Solar collectors?
>>
>>43768013
Sounds good to me anon
>>
>>43768009
That might require our sole corvette to do, but I could support it. We could have our hunter board take a coffin and the nail fighters and finish exploring, while the corvette drops off the research specimens at horizon's drop and returns to him.
>>
>>43768013
It'd have to be worth the metals cost. Not a bad idea anon.
>>
>>43768013
Given that kelp usually relies on an ocean to grow in, I think we would have to tweak the kelp substantially to make it viable as a ship plant. Let's focus on expanding our terrestrial agricultural industry for now.
>>
>>43768057
I don't think anon
>Kelp can be grown rapidly in brine vats, providing a nutritious supplement to living minions or even the Catoblepas.
There should be no issue putting brine vats on ships
>>
>>43768071
>>43768057
>I don't think anon
*I don't think so, anon
>>
>>43768071
I totally missed that, so it could work, but why would we want to move onto ships right now? We've got an entire planet to expand across and building farms on spaceships seems like a high cost enterprise with little benefit to planetary farms. Might make sense later in the game when we've got an interstellar empire but right now...eh.
>>
>>43767869
When we get the chance we've got to
>Add crude camouflage to snipers
>Add thermal shielding to eyegore ships
>>
>>43768112
seconded
>>
>>43767891
Nekris disembarks from the Corvette into a Coffin as the other small craft separate from the larger ship. They start to speed away towards the inner parts of the system. The corvette, controlled by its Think Tank, spools up the Skip Drive then disappears in a flash of light like a distant supernova.

>Approach outer rocky planet
>Approach inner rocky planet

It appears moments later near the orbit of the scorched planet where a Think Tank continues its tedious task deciphering the secrets of the Crystalline outpost and diggers bore into the crust harvesting the rich ores. The stonestar within its cage starts to thrash at the sudden sensation of FTL, trying its best to break free but only managing to dent the mesh of thick bars before tiring itself out and returning to its resting state hidden in the stone shell.

A coffin from the moons surface arrives to join it. They dock, hovering over the site where Corvettes and and Frigates were nearing completion with the frames of the light cruisers being given armor while the heavy cruisers skeleton looms at the bottom of a crater. Trolls transport the samples between ships and soon they detach. The Coffin brings the Stonestars, both living and dead along with the caustic weapon, to the newly forged Think Tanks that await the new research eagerly. While grateful for the samples, after reviewing the memories of the exploration of the moon they say the planet could use more thorough exploration under heavier guard. The Corvette spools it's drive and disappears to head back to Nekris.

>Gained Stonestar captive
>Stonestar Dissection research: Medium
>Caustic Weapon: Medium

>Add both to research
>Add Dissection
>Add Caustic Weapon

What shall you do with the captured Stonestar?
>Attempt enslavement
>Attempt communication
>Into the pot it goes

Under Jors direction colonists and minions are sent to the beaches aboard coffins with empty vats. Filling them with brine water and fresh samples of the kelp are taken.
>>
>>43768179
>>Add both to research
>>Into the pot it goes

fuck these shits
>>
>>43768179
>>Approach inner rocky planet
>Add both to research
>Attempt enslavement
>Attempt communication
>>
>>43768192
>Attempt enslavement

And then when we get our info out of it

>throw it into the pot
>>
>>43768179
>Add both to research


>Attempt enslavement
Get some info and then
>Into the pot it goes
>>
I>Attempt enslavement
>Attempt communication
>Into the pot it goes

In that order
>>
>>43768179
To the inner planet

Enslave that starfish bastard
>>
>>43768179
>Approach inner rocky planet
>>
Wow, these anons sure are salty about starfish. Don't forget about picking a planet to check out though.
>>
>>43768264
fuck echinoderms, fuckers are weird. They have a completely different vascular and nervous system from every other phyla.
>>
>>43768179
With the dead Stonestars being picked over by Talons and the new Think Tanks along with the strange weapon the living captive is transported to the planet to where you meet it at the mining base.

Where you once lead your forces in a secretive war to take the planet you stand with your original Think Tank, a spike of black metal carved with the domination runes floating in its telekinetic grasp. The coffins door opens and the cage is transported out by the trolls that captured it.

Leaning in you peer through the mesh and the creature stares back with three eyes before they disappear again into their shell.

"You are a strange creature, aren't you? I doubt you even have any bones in there for me to use, do you?" you ponder aloud then nod to the Think Tank.

The spike spins to point through the mesh at the stone-shelled creature. The Think Tank has to telekinetically pry open a joint of stone with your aid, the creature bubbling and fizzing in alarm. The spike zips quickly to bury itself into the soft gray flesh, blue blood seeping from the wound as the creature convulses and squeals.

Roll me 1d100, best of first 3 to see if their alien nervous system can be tapped into the first try
>>
>>43768013
Actually the more I look at it that looks like what I'd imagine a HQQ Hive/Human Chimera to look like
>>
Rolled 25 (1d100)

>>43768279
Did I get it right?
>>
Rolled 53 (1d100)

>>43768279
Maybe these guys, if their intelligent enough, can be our servant race. Subservient to our other intelligent races.
>>
>>43768289
*they're

ugh it's late


>>43768283
We should show QD that pic
>>
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>>43768287
get what right?

>>43768289
They're clearly intelligent. They have long-ranged bioweapons and have weapons
>>
Rolled 57 (1d100)

>>43768279
>>
Rolled 18 (1d100)

>>43768279
control spikes give telepathic communication between jadyk and the enslaved like a babel fish right?
>>
>>43768302
Wasn't sure if I had the dice thing right.
>>
>>43768279
You wait for the creature to awaken as the spike pulses within their body. You feel fleeting thoughts but they are scattered. Slowly it regains itself and seems to pull itself together, thoughts felt but not heard coalescing as it awoke.

Eyes with cross-shaped pupils peer out curiously then pull back in at the sight of you leaning in close to the cage. There's a flash of violent emotion as muscles tense but you let out a tsking sound.

The stonestar shudders as the spike plucks what you assume to be pain receptors, the creature squealing and jittering in its stone shell. Letting it relax you crouch down to peer through the mesh at a wary eye, feeling its fear and curiosity.

"Calm yourself, creature. You will be spared pain if you obey and behave yourself," you speak, hoping it could understand you.

The creature recoils from you, horror spreading through it then sickened curiosity. The shell of the creature starts to clack the stones together rhythmically and you feel the thoughts to go with the strange language, "It is cold and too dry. Where am I?"

What do you ask it?

>>43768313
Sorta. It allows them to communicate as if there was no language barrier but there is no true telepathic connection yet
>>
>>43768264
>>
>>43768386
What he is, who is people are etc etc
>>
>>43768386
Tell me of your world and your people, why did they ambush my minions? Answer my questions satisfactorily and you may see it again.
>>
>>43768386
"You are where I wish because I have questions for you. Answer them and you may yet live to see your home again," you say straight forward and you feel the creature mull over its thoughts slowly and...drifting as if the thoughts shifted through its body.

Finally it clacks its shell, "I will answer, truthfully," they say dejectedly with lackluster tempo.

"Tell me of you and your people. Why did you attack my soldiers? Tell me of your world, please. Be descriptive," you hover into your throne, the seat never far from you and usually carted by your personal Coffin.

The creature is silent as its strange drifting thoughts form for some time then the shell stars to clack once more, "We are Bronze tribe. I am a defender of holy site against Lichen and Steam tribe. Allies of Pond and Geyser tribes. We fight false believers of the deceiver serpents. We serve the God in the Mountain, Lavafather and Obsidianborn," light glints off the obsidian blades it still held hidden within its stone carapace, "Strangers intruded on holy sacrificial altar to the Lavafather," it says, jutting an obsidian blade at the Troll that captured it.

You lean forward, intrigued by the flash of feathers and scales that skimmed its mind when it mentioned false believers, "What deceivers? Have you seen them?"

The creature fizzles angrily between its segments before clacking sharply, "Deceivers and poison-words. Appear in the sky with thunder and lightning but the thunder before the lightning. Giant serpents, ugly and gaudy, promised power and victory for worship. Several tribes attacked for their heresy. Bronze tribe was distant unable to join. Tribes became new Martyrs and killed," you can feel its rage boiling through its body, eyes staring at you and its surroundings.

"Tell me of the deceivers," you repeat yourself, leaning forward.

>cont
>>
>>43768588
"False gods, Ahkam. Serpents, liars, and scourges. They give heretic tribes weapons and powers, the lightning obeys them now. They move through the air, unafraid. They attack and pillage," you can sense its sorrow start to grow but it catches itself, firming itself.

"The righteous will win. The Lavafather speaks to Stonelisteners, his avatar appearing to strike at an Ahkam and drive it away with a whip of flaming stone!" the religious zeal begins to fill the creatures. You've noticed quite a few of the species you've encountered are quite enthusiastic in their worship.

Do you have anymore questions for it?
>>
They're to dumb to live grnocide then we look for this serpent God
>>
>>43768607
I do believe I wish to meet this lavafather, it seems we share a common foe. Did he leave you your whip of flaming stone?
>>
>>43768607
Am I reading between the lines to much here, or do these serpents sound rather like the sunscales?
>>
>>43768649
Different factions according to Osjiic and Dagger captives.

Ahkam MO is to appear on primitive worlds and convince the locals to worship them, selecting the best of the species to serve in their armies they use to subjugate more stubborn planets. A static-filled recording on the Osjiic computers show a glimpse of a 50-70 meter long serpent with a multitude of colorful wings flying over a destroyed city with lightning striking around it.
>>
>>43768718
Sounds like a bit of a dick who deserves to get taken down a peg. Do the tales of Ahkam bear any overlap with the sunscales' tales of the Father or Mother?
>>
>>43768718
I think I should call it here actually. Later than I thought it was.

I hope folks had fun, I know I did running it. Sorry about no Thursday run. Probably not going to run next Thursday because of the holiday but can likely run on Saturday if I'm not too beat from taking an extra shift.

Thread is archived, please vote for it if you can: http://suptg.thisisnotatrueending.com/archive.html?searchall=death+among+the+stars

Gonna be up for a bit if anyone has any questions
>>
>>43768740
Thanks a lot for running Graves, shame I missed Thursdays run, did it not take off or something?

And if you're answering questions, can you tell us anything else about the Akham from the Osijic intel we captured? What their goals among primitive races are and what their endgame seems to be, etc etc.
>>
>>43768734
The Daggers have said they've seen Sunscale and Ahkam fight brutal battles, usually in conflicts over a planet of worshipers.

The Sunscale are known to arrive at a system and aid them with either military might or sharing technology in return for devotion to Mother and Father. If a system refuses peacefully Sunscale for the most part will move one without conflict after trading for supplies. There are planets in the Confederacy that have a long-standing agreement with both Dagger (and other Netu pirate fleets) and Sunscale for neutrality and trading rights for the far traveling fleets.

The Ahkam prefer to deceive and subjugate a planet into worship
>>
>>43768758
Interesting, so the Sunscale and the Akham both technically worship the same deities, but regularly go to war with one another for dominance of planets. Are they related to one another somehow, like subspecies of the same species?
>>
>>43768754
Yeah didn't get enough players to take off until I had gotten busy with other stuff.

The Ahkam are described by Dagger, Osjiic and Colonist sources as being a race of incredibly large creatures that are able to appear or teleport into the atmosphere or orbit of a planet without warning, bringing through their fleets or just themselves.

They subjugate and convince primitive planets to worship them with some Dagger theorists proposing that they somehow gain power or sustenance from the metaphysical resource of worship while others propose they are just vain and megalomaniacs desiring praise.

The Osjiic have similar theories but most of them concern themselves with theories about how to prevent the portals of the Ahkam from appearing in controlled areas.

>>43768781
There is no connection to the Ahkam and the Sunscale deities.

Dagger captives and officers confirmed that the Sunscale used their rituals to slay Ahkam. One spotted Sunscale vessel proudly displaying the crucified corpse of a charred Ahkam to the stone hull of their massive warships.

The Sunscale fight to peacefully convert planets into the worship of their gods while the Ahkam invade to be worshiped as gods themselves.
>>
File: OrangeLightofGreed.jpg (10 KB, 480x360)
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>>43768809
Are the Ahkam...orange?
>>
>>43768809
Thanks for running! It was fun as always, have a great holiday.
>>
Can we cross breed the eyegore design with the kamikaze crabs. So basicly pace rocks covered in eyes and transmitting devices but otherwise appears to be nothing by debri

Basicly before sunlight travel they cling to the ju upon entering a system they detach and drift off I observed to watch
>>
What if we made a type of Coffin that had giant crab claws and legs on it so it could latch onto a ship, vent the hull and vomit a boarding party of Trolls inside?
>>
WHERE'S THE BOWIE
>>
File: 1446799199142.gif (183 KB, 500x350)
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>>43769143
Where indeed.



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