"Valdez! You made it!""HI, VALDEZ!"
"Emery! You're really here!""Do you have a concussion? You seem a little- what happened to your hand?!"
"What, this? Some varmint nipped my hand clean off! I think I might still be in shock, but my suit's got me pumped full of so many things I just plumb don't care!"
"MAYBE THERE'S A MEDKIT IN THE DIGGER."
"That thing run?""It seems like it should. It says all systems are online-"
"The only problem is the bore. It must have gotten damaged during the collapse.""Well, shoot! If we can get that bore working, we can just take it on up to the surface easy as p-"
"Look out!""Don't shoot! That's cutie! It's my p- it's my experiment in taming the local wildlife!""VALDEZ, IF YOU SHOOT THAT DISGUSTING LITTLE THING, I'LL RECOMMEND YOU FOR A PROMOTION.""Don't say that! Come on, cutie! Come on- what's the matter? Why are you so scared?"
Rolled 3 (1d12)"I'd say that!""Aaaah!"=======Equipment Check:>Valdez* One marker pistol>Emery* One autobore* One robot buddyRoll a d12 and link to this check for whatever you do, please! To roll, put dice+1d12 in the Options field!
Rolled 5 (1d12)>>43764652Kill the thing!
Rolled 8 (1d12)>>43764652Run
The monster weighs four tons or more, armored as it is with heavy-metal chitin, and it throws itself to the cavern floor hard enough to knock Emery off her feet. Before her buddy can give her directions, the thing's leaden claw drives her back down."Aaagh!"Her heads-up begins to blare as SAFE TOLERANCE EXCEEDED flashes on her eyes.
"Reach for the sky, you ugly critter."
Valdez's marker pistol is designed to carve shallow grooves in rock, not punch through it. The creature reacts in pain, more to the glare of light than the pistol's beam, but it shrieks at a nearly ultrasonic frequency and thrashes backward, stung.
"Come on, I only winged it!""Where-"
"Just run!"Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
Rolled 12 (1d12)>>43765116gotta go fast
Rolled 2 (1d12)>>43765116Try and find a narrower tunnel that the mosnter can't fit down.
Rolled 2 (1d12)>>43765116>Definitely run in a straight line away from the thing also running in a straight line
"What about your photon abrader? And my changeout drill!""Forget about them! We've got bigger fish to fry!""What about the digger? We can't just abandon it!""We can come back for it!"
"KEEP RUNNING, PLEASE!"
The monster flags, stumbling as it overexerts itself. Made for ambush, it has expended too much energy in competition with the miners' power armor, and autonomically stops its chase, helpless to watch the strange alien lights of its prey recede.
"I think we outran it!""About time! Dang stims are starting to wear off!"
"Can you see it?""I THINK VALDEZ IS RIGHT. YOU TWO MADE PRETTY GOOD TIME.""Not something I want to do again... we're almost half a kilometer from the digger. Maybe we could sneak back, get your photon abrader and drive it off if it's still there.""That ain't a bad plan. Say, can your buddy see if that critter's still hanging around the digger?""I CAN'T TELL FROM HERE..."
"WAIT A SECOND!""What?""HUH. I JUST DETECTED ANOTHER SUIT.""Who was it? Harper or Colson?""I DON'T KNOW. IT WAS ONLY FOR A SECOND. IT CAME FROM THAT DIRECTION.""How far?""I DON'T KNOW. IF WE WERE BACK AT THE DIGGER I MIGHT BE ABLE TO TELL YOU."Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
Rolled 1 (1d12)>>43765655Try and find the suit that robobuddy detected
Rolled 9 (1d12)>>43765655"Oh shiiiiiiiiiiiit!"
"Whoever it is, we need to find them as soon as possible. Are you going to be okay?""Don't worry about me. This ain't as bad as it looks.""IT LOOKS PRETTY BAD."
"What is wrong with you?""DO YOU WANT ME TO TELL THE TRUTH OR DO YOU WANT ME TO LIE?""I want you to be quiet!""NO CAN DO. I JUST DETECTED AN ENERGY SIGNATURE.""A suit?""I DON'T THINK SO. IT'S LESS THAN A HUNDRED METERS FROM HERE.""Maybe it's a transfer station. Or another digger. Can you-""I told you, I'm fine!"
Yay LegoQuest! I can't participate today, but this one is my favourite just because of the art style!
"Look! Up ahead!""I see it! What's your buddy say?""I CAN'T CONNECT TO WHATEVER IT IS.""Turn your spotlight on.""Wait, don't. It might attract more wildlife. Let's see what it is."
"What the hell-""This isn't company property.""I DON'T LIKE THIS."
>>43766009He makes all his own legos!
"I don't like it either. What's this cart doing here?"
Rolled 7 (1d12)"It's mine.""LOOK OUT, HE'S GOT A GUN!""Shut off your robot. You! Drop the marker."Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
Rolled 6 (1d12)>>43766200>Turn off the lights, turn on the night vision
Rolled 9 (1d12)>>43766200>"Hello new friend, what are you doing here!?">Shake his gunhand powerfully
"Switch my heads-up spectrum!""WHAT?""DO IT!"
"Nice trick, but you're too dumb to figure it out. I'm working down here. I've got all the spectrums you've got."
"What's this? Caught yourself a pair of Inters, eh?""Why haven't you killed them yet?"
"That's a damn good question."
I don't understand what's going on, weren't we supposed to make ourselves really dark?
"Mother of everything!"Harper can't believe her eyes. Fourteen years she's been with the Interstellar Extraction Union. Fourteen years of being company. Of ten-week camps in vactents with nothing to show but IEU scrip. In her time she's pulled maybe twenty million credits' worth of precious substances from the wombs of a hundred worlds, but her concept of what a fortune looks like is obliterated by what she now sees beneath her.
"Oranganium. Molten oranganium. A river of it-"A single fist-sized agate could buy Harper out of her contract forever. A bucket's worth could grant her acreage on a garden world.
"This belongs to the company."Harper can't believe what she says. Every fiber of her soul wants to claim it. But she knows the rules. The Union owns the planet. They own the nightmares that the collapse unleashed. They own the power armor keeping Harper alive under the immense weight of this world's deepest atmospheres, and they own the river of treasure that flows half a kilometer below her flickering heads-up."This is not my concern," she says at last, her training clawing its way over the bewilderment. "I need to find my crew, find an elevator, and get tops-"
"-iiiiide!"The cliff, perhaps weakened by the quake which loosed the horror she slew and all its awful kin, gives way under the weight of Harper's power armor, crumbling before her heads-up can react.As she feels her stomach lurch, she has time for one errant thought: I wonder if my power mallet will survive being submerged.====Equipment check:>Crew Boss Harper* One autobore* One power malletRoll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
Rolled 8 (1d12)>>43767249>Autobore down the side of the cliff and hope you can stop your descent
At 480 meters, Harper gets back in control of her wits and goes silent.
At 470 meters, she has her heads-up give her a topographical map of the cliff face and disengage the locks on her power mallet.
At 190 meters, she puts all her suit's reserve power into the arm that grips the power mallet and watches the countdown. A second scan of the cliff's surface shows it's too brittle, too weakened by the radiation spewing from the molten surface of the river. If she tried to anchor herself it would just send her tumbling out away from the face.At 140 meters her heads-up scans it again.
At ninety meters, Harper's heads-up finds a seam harder than the rest, that runs like a root all the way to the submerged base of the cliff, and she drives the power mallet down at it, leveraging all her suit's weight against the servos in its arm. The suit holds, but what Harper wants desperately to know is if her heads-up's calculation was correct and the cliff can stop her fall.
"Great. One problem solved."
"Now all that's left is getting out of here before I starve to death."
Yeesh! That last scene took a tremendous amount of time to shoot. The set kept collapsing on me, and then when I finally got it stable enough to stand on its own long enough to take the shot, I discovered that juggling multiple lights and delicately-balanced minifigs is comically challenging.Sorry for the short game tonight; as usual I got held up by the real world intruding on my perfect baseplate universe. I should be able to keep going tomorrow, either in this thread or a new one.Thanks for playing, and goodnight for now!
>>43768074Thanks for running LQ.
Damn, I missed the entire quest. I didn't think you'd continue this one.Have you ever thought about making a Fallout installment for After the Brick with some power armor? You went all Mad Max when that came out and I imagine you'd have a garage like this built in no time at all.Thanks for running again!!
>>43764643>>43764652LQ, you're fantastic at designing alien monsters. I hope you know that.
>>43769096I thought it would be fun to try something like this myself but it turns out that taking pictures of Lego takes skill and dedication. I'll post the two pics I made before I gave up though.You should have known better than to come into the city.All the supplies here are either long gone or hoarded by the last inhabitants of this city, and you got the feeling that they are not inclined to share.Suddenly you hear a woman's voice screaming for help!
>>43770216As you turn around the corner you see a young woman trying to get on her feet. More importantly, you see a mutant waving a huge metal wrench around like it's nothing!You really should have known better than to come into the city.Current equipment:- 1 motorcycle helmet- 1 Octan racing jumpsuit- 1 handmade pipe-pistol- 3 bulletsPlease roll a d12 and link to this post for whatever you do /tg/.So this is as far as I got before I realized that I would run out of daylight before I could have finished running this encounter.
>>43770216>>43770258These look pretty great, anon! You did a really good job getting down to the minifig level, shooting their faces in focus, and posing them! I've been a Mad Max fan since the '80s, but I never got into the Fallout games, so I really wouldn't know what to do. I used to be hampered by lack of daylight until I invested in twenty bucks' worth of cheap pole lamps. Ironically, now shooting in daylight is harder because the way I've got my Lego room set up, I have to take extra steps to reduce the sunlight before I can shoot.One of the reasons last night's game took so long was because during the shot of Harper falling, I thought it would be a good idea to stand her on top of a really, really, really long pole. Turns out a highly-flexible four-foot pole tends to bend a lot even before you put any extra weight on the end. Most of the time was spent perfecting an anchor that was wide, stable, and secure enough to hold Harper and the pole up without tipping over, but small enough that it would be obscured by the minifig.
I ended up using an orange Duplo brick as the base with a setup that let the pole go into the Duplo stud. It was still a little wobbly, but I was able to get it still enough to take the shot.Anyway, I'm going to go take a shower and eat some breakfast, and then try to figure out what the heck I'm doing with this. As far as I know I should have most of the day free, so the game should resume before too long.
And I just now realized anon said "use autobore", not "use power mallet".Whoops!
"About time," Colson mutters into the muffled enclosure of her helmet.
"Looks like that quake did a number on this place."Colson sweeps her power driver through the air as the heads-up struggles to link with any remnants of the company system.NO COMMUNICATION"You don't have to keep telling me... No communication... that's the problem with this place... haven't seen anything that had less than five legs..."
LIFEFORM DETECTED"What- where?" Give me more details!"
Rolled 1 (1d12)EIGHT METERS.=====Equipment check:>Colson* One power driver* One electromacuahuitl* One autoboreRoll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
Rolled 9 (1d12)>>43774552Laugh when that 1 means the creature fails, then power driver the shit out of it.
Rolled 2 (1d12)>>43774552Ambush the monster and slice it's eye stalk off
TEN METERS.Colson's power driver, tipped with a worked piece of solid oranganium, delivers a blow hard enough to break the creature's neck. This far underground, the pressure wave created by the impact triggers a minor seismic shift of its own as the creature is flung backward up into the black sky of the cavern.
"Just how many of you freaks are there? Haven't seen the same kind twice since I've been down here..."
"...no vitals... stupid heads-up probably doesn't even know what to look for... better give it another tap to make sure."
"Aaah!"The creature is dead, but nevertheless still responds instinctively, thrashing out a spindly limb the size of a digger's exhaust pipe. Caught off-guard, Colson loses her footing as it drives her back into the collapsed tunnel wall.
"Aaah- can't reach my power driver... get off me, you stupid bug!"One claw descends like a jackhammer, driving Colson's helmet into the ground hard enough to crack the surface under her. Instead of sliding off, it catches on some microabrasion, and Colson watches in horror as her heads-up begins to deform around the claw tip as it presses against the faceplate.WARNING! IMMINENT SUIT BREACH!Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
Rolled 8 (1d12)>>43775314Slice it's claw off with the electromacuahuitl after somehow managing to grab hold of it off our back.
"My electromacuahuitl! If I can reach it..."SUIT INTEGRITY 12 PERCENT.SUIT INTEGRITY 9 PERCENT.
"Y-naah!"Colson's gloved hand briefly passes over the electromacuahuitl's handle, but before she can wrap her fingers around it, another stray twitch knocks into her, pushing it out of her reach again.SUIT INTEGRITY 5 PERCENT! WARNING! SEEK SHELTER IMMEDIATELY!
SUIT INTEGRITY 2 PERCENT!"Nnng- come on... can't quite..."SUIT INTEGRITY 1 PERCENT!
"YAAAAH!"The electromacuahuitl sings in her hand, slicing through the monster's limb with enough energy to turn the chitin molten and glowing. Colson's heads-up registers the impact of the severed claw against the worked and marked floor of the tunnel as her ears register the cessation of the blaring alarms.
SUIT INTEGRITY RESTORED. SEEK REPAIR AT END OF SHIFT."I'll get right on that."
>>43775880Take a claw as a trophy
"Something to remember this place by... not like I'll ever forget."
Select character:>Valdez and Emery>Crew Boss HarperRoll a d12 and link to this post for whichever character you select, please! To roll, put dice+1d12 in the Options field!
Rolled 11 (1d12)>>43776130>Crew Boss Harper
Harper picks her way along the rough face of the radiation-scoured cliffside. Below her is the steady pulsing glow of the molten oranganium."If I slip, at least it'll be the most expensive coffin in the universe," she says out loud.
Her suit has been operating on minimal assistance to cope with the proximity to the immense quantity of oranganium, pumping all its batteries into the life support systems, and so Harper makes her way across the cliff using her own muscles.
That's it, Harper begins to think, I can't go any farther-The thought drops away like the loose rock that got her into this situation as her heads-up confirms what she already knows. This isn't just a rend in the wall. It's been worked. Somehow she's managed to find an access tunnel, opened up when the outer surface of the cliff face sloughed off and collapsed into the river of oranganium.
"Raaaah!"Harper throws herself forward, knowing that she only has one change to make it into the cave. She doesn't quite make it and feels the weight of the power armor begin to drag her back outward, toward the deadly orange glow, but one boot finds a toehold and desperate panic fuels her as she boost-kicks herself up over the lip.For a long minute Harper lies on the stone floor where she landed, unmoving and panting. Blocked by the thick walls, the radiation from the oranganium is minimal inside the tunnel, and she waits with shuddering breath until her suit's auto assists cycle back up.
When it does, she rises, easier now that the weight of her power armor is borne by the suit."I wonder how far this goes before it dead-ends," she asks, but when she bids her heads-up to scan the hall for collapse, she catches herself exclaiming out loud as it happily informs her-
CONNECTION RESTORED. CONNECTED TO INTERSTELLAR EXTRACTION UNION COMMUNICATION SYSTEM."It's online?" Harper asks her heads-up, and again, until she's satisfied that it isn't a glitch. Her heads-up begins happily flashing the piecemeal remains of the caverns, based on what its fractured computer system can determine. The number of living crew is tiny. She sees three from her own crew and her heart leaps. Colson, she thinks. Emery. That's good. She might be able to repair an elevator if we need it. And Valdez is with her.A brief shade of worry flickers over Harper's face as her heads-up reports extreme levels of stress and stimshot output from Valdez's suit. "At least she's still alive," Harper says to herself, when the system catches on two more pings. Suits from a different crew.CONNECTION LOST."Wha-"CONNECTION RESTORED.Harper realizes her link to the rest of the company is more tenuous than she had hoped. "I'd better make this quick.">Contact Emery and Valdez>Contact Colson>Contact other crewRoll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
Rolled 12 (1d12)>>43777397Emery and Valdez
Rolled 12 (1d12)>>43777397>Contact ColsonShe seems alone and in more peril than the other two.
"This is Cleft 18 Crew Boss Harper, calling any crew. If you can hear my voice, respond. This is Cleft 18 Crew Boss Harper, calling any c-"
"HI, BOSS! EMERY CAN'T TALK TO YOU RIGHT NOW, BUT IF YOU WANT TO LEAVE A MESSAGE I'LL LET HER KNOW AS SOON AS SHE'S FREE!"
"You- why weren't you scrapped? Put Emery on the comm immediately!""NO CAN DO, BOSS! SHE'S A LITTLE HELD-UP RIGHT NOW.""What do you mean, 'held-up'?"
"I MEAN HER AND VALDEZ ARE LITERALLY BEING HELD UP."
"I THINK THEY'RE PIRATE MINERS. LOOKS LIKE THEY GOT CAUGHT DOWN HERE THE SAME AS US."
"Boss?""Colson, is that you?""Yeah, I can hear you! I must be close to your location!""You are. I can see you all on my heads-up from here. I'm at a trunk. Emery and Valdez are in some kind of trouble with pirates.""Pirates?"
"Boss, what should I do?""Just hold on a minute, Colson. I'll-""BOSS, THESE GUYS ARE TELLING EMERY TO SHUT ME OFF. THEY'RE THREATENING TO SHOOT HER IF SHE DOESN'T.""Don't shut off. I'll-"Roll a d12 and link to this post for whatever Crew Boss Harper does, please! To roll, put dice+1d12 in the Options field! And roll another die for whatever Colson, Emery, or Valdez do as well, too!
Rolled 6 (1d12)>>43777954Try and meet up with Colson before going to save the other two.
Rolled 10 (1d12)>>43777954Have Emery/Valdez stall for time
"Stall for time!""WHAT DO YOU MEAN? WHAT AM I SUPPOSED TO SAY?""Just do it! Colson!""Yeah?""Head north from your location."
"I'll meet you at these coordinates in -huff- two minutes.""Right. Are you okay, boss?"
"Don't worry about me-"
"-I'll be fine!"=====Equipment check:>Crew Boss Harper* One power mallet* One autoboreRoll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
Rolled 2 (1d12)>>43778439Lie on the floor and play dead.
Rolled 10 (1d12)>>43778439Use the power mallet to hit up into the roof of it's mouth. And hopefully into it's brain.
"No time to deal with this thing. Maybe if I play dead, it'll just go away..."
"... guess I was wrong!"
With her power armor's batteries restored to their regular allocations, the force behind Harper's swing is enough to draw a flash of sparks as the metalloid chitin of the thing's inner mouth catches against the power mallet an instant before the shock wave fractures its jaw and liquefies its nervous system.
"Boss? You still there?""Yeah. I had a little run-in with a native. Nothing I couldn't take care of. Keep heading north, you're almost there."
Harper takes a chance and raises the level of her exterior light, shining it over a pile of collapsed girders. "Okay, you should be almost on top of me."
"Hey!""Colson! Go slow, there's a lot of debris around here."
"What happened? Where's everyone else?""Not many of us left. You, me, Valdez, Emery, a couple others from another crew. Maybe a few more that aren't getting picked up.""How far are Emery and Valdez?""Less than two kilometers. If we're lucky, we should be able to-"Harper stops in mid-sentence as her suit's external pickup registers a slight shift in the pile of girders behind them...
Rolled 7 (1d12)... but what emerges from it catches them both off-guard!=====Equipment check:>Crew Boss Harper* One power mallet* One autobore>Colson* One power driver* One electromacuahuitl* One autoboreRoll a d12 and link to this post for whatever Harper does, please! To roll, put dice+1d12 in the Options field! And roll another d12 for whatever Colson does as well!
Rolled 4 (1d12)>>43779817Colson stab at it with the power driver.
"Boss, look out! I'll give it a tap-""No, Colson, wait!"
"Yaaaah!"Colson's suit, made to work in tandem with her power driver, automatically closes the glove around the driver's handle the instant it detects it beginning to slip. In the event of a knockback where she might lose her grip on the job, this feature saves time and repairs, but when the creature bites down on the drive rod and flings its head backward, Colson finds herself hauled off her feet along with it.
Reflexively convinced that it has caught some kind of prey, the creature scurries back up the pile, power driver gripped in its maw, as Colson is raked over the girders along with it."Aaah! Boss! Help!""Colson!" Harper shouts as she scrambles up the unsteady pile after the writhing horror.Roll a d12 and link to this post for whatever Colson or Harper does, please! To roll, put dice+1d12 in the Options field!
Rolled 4 (1d12)>>43780344>HarperSmash the creature's teeth with the Power Mallet, freeing the Power Driver and thus Colson with it.
"BOOTS, FULL POWER!" Harper screams, and launches herself into the air at the horror-
- but the thing is quicker, and lashes out with a bony rope that knocks her power armor away. "Aaaugh-" she calls out involuntarily as her body is battered within the pressing confines of the suit.WARNING! IMPACT/COLLISION!
Colson feels the chitin clenching around her go slack for a moment as the nightmare ceases its attempts to chew her power driver. She doesn't know if the thing understands that the driver isn't a meal, or if it's just systematically checking each thing it can fit in its mouth, but the horror shifts its attention to her, and a wave of pure terror passes over Colson as she actually feels her suit begin to give under the strain.WARNING. SUIT INTEGRITY ISSUE.
Rolled 5 (1d12)WARNING. SUIT RUPTURE IMMINENT."No, no, please, no-" Colson begins to babble as her power armor whines and strains against the nightmare's inexorable grip.Roll a d12 and link to this post for whatever Colson does, please! To roll, put dice+1d12 in the Options field!
Rolled 2 (1d12)>>43781116Headbutt the eye.
Rolled 1 (1d12)>>43781116don't die
"Come on, come on-"Colson frantically squeezes her power driver's release, and as she suddenly feels a tremendous vice close around her midsection and realizes that her skin is directly exposed to the titanic atmosphere of this place her heads-up gives her a simple statement.CANNOT ENGAGE POWER DRIVER. REMOVE OBSTRUCTION.It is the last thing she sees. A blood vessel in her nose bursts under the sudden pressure, coating the inside of her helmet.
Her heads-up is screaming at her but Colson's eardrums have ruptured and she tumbles in a mute sea of agony, choking on her own blood.
Rolled 11 (1d12)Somehow she comprehends the feeling of impacting against the stone floor, and realizes that the horror has let go of her power driver.Roll a d12 and link to this post for whatever Colson does, please! To roll, put dice+1d12 in the Options field!
Rolled 6 (1d12)>>43781642Flail uselessly as you die.
Rolled 8 (1d12)>>43781642try and activate the power driver one last time
Colson can't remember exactly why she's trying to squeeze the trigger in her hand, but nothing happens as she feels herself lifted back into the air.When the nightmare tears her torso apart, the sudden force of the deep atmosphere knocks her unconscious before the trauma of massive blood loss can.
"COLSON!"Roll a d12 and link to this post for whatever Harper does, please! To roll, put dice+1d12 in the Options field!
Rolled 10 (1d12)>>43782117Power drill into the monster's back while it's distracted tearing your crew member apart.
The nightmare gorges obliviously on unfamiliar organic matter, a treasure trove of elements and water. So engrossed in its prize, its simple brain doesn't respond to Harper's outraged shout over her suit's exterior mic-
- but when the autobore pierces its shell and pulps a spray of crystalline blood from the hole, the nightmare is forced to react, spasming as its jaw works, but Harper holds on, riding its jerking form until the hulking thing begins to weaken.
Harper toggles her suit's external mic one more time, and the monster's eyes roll up, still trying to chew despite its severed back."Nobody kills my crew but me."
The monster shrieks, an ultra-low bellow that Harper's heads-up barely registers, and she shoves the autobore in deeper, grinding the nightmare's insides to metallic paste, and her heads-up tells her she's exceeding the autobore's tolerance but she keeps at it, until the thing's snapping jaws stop working and its last weak thrashes finally end.
"Sorry, Colson. I tried my best..."
"...but I've got more to worry about right now."
"I still have two crew left alive."
Eep! That was a grim end for Colson! It's always hard writing in a main character's death, but the dice can be capricious.I was planning on going a little farther, but this seems like a good place to stop for the night. I hope everybody had fun!If you missed the first episode of Cleft 18, it's archived on suptg along with Deep Shaft 8 and most previous episodes:http://suptg.thisisnotatrueending.com/archive.html?tags=lego%20questNow that we've seen a little more of them, I should get these ladies up on the wiki:http://legoquest.wikia.com/wiki/Lego_Quest_WikiAnd if you follow me on Twitter, you'll get a tweet whenever a new episode starts or resumes:@EndmanOfFuturonThanks for playing!
>>43783291thanks for running LQ
Here's a well-lit view of one of the critters in this week's episode. It has seven limbs, and each limb has four points of articulation. It also has a rotating plate so the head can turn from side to side as well as up and down.
The mouth is pretty articulated as well. The side teeth fold out, and the primary teeth can open quite widely.
Here's the first thing that Colson ran into today. It just wants to play fetch!
I like the way its mouth looks, but unfortunately the jaws aren't articulated.
>>43781574>>43781608>>43781642>>43782035This has to be the most grisly demise of a main character in Lego Quest we got so far.Thanks for running again!
>>43782035Rest in pieces, Son of Col.
>>43785992Colson was a woman.