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ITT: We build a setting, one post at a time. I've seen these turn out great, and I've seen these turn out terribly: let's see where this on lands!

First we have to decide: Fantasy, Modern, Sci-Fi, or something else?

Pic not necessarily related.
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Space Opera
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>>43797997

Seconded.
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>>43797997
>>43798015
Does the setting revolve around Earth, or is it more a "galaxy far far away sort of deal?"

And what's the deal with aliens?
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>>43798051

No humans.
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>>43798051
Galaxy far far away.
As for aliens, they appear human, but each species is based on a greatly exaggerated piece of human nature.
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>>43798051
>Does the setting revolve around Earth, or is it more a "galaxy far far away sort of deal?"
I'm thinking it should be a mid-ground. Humanity's had FTL travel for long enough that the cultural focus has moved beyond Earth, but it's still there and important. Maybe two or three big inter-system alliances have formed, with Earth and Sol System being the center of one of them, and a bunch of smaller governments comprised of individual systems or even planets in the smaller cases.

>And what's the deal with aliens?
Not a huge number of different species, but enough for the world to be weird and fantastical. Maybe six or seven aside from humans. No big galactic government, since few of them are unified enough to have a representative for their entire species, but instead a lot of lesser trade agreements and defense pacts with room for all sorts of political thriller stuff. Biologically they're relatively similar to terrestrial life, but morphology is at least as varied and exotic as can be seen in differing species on Earth. Though there is at least one species that looks nearly exactly like humans save for some small cosmetic differences, so we can have green-skinned space babes.
>>
In a galaxy far far away, there are no humans. Rather, there are a collection of humanoid aliens, each displaying a specific physical manifestation of a part of human nature.

Neat. How many different species are there, and what are the traits they embody?
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>>43798051
Aliens on the hunt for traces of Human life, who suddenly disappeared from their region of space
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>>43798051
Humans are gone, but there are a ton of post singularity AI human descendants.
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>>43798167
Maybe around five or six. A few aspects could be living your life selfishly to maximize your own pleasure, becoming incredibly violent and savage when put into violent and savage situations, seeking new scientific knowledge in order to live better, or the desire to be loved and respected by others. Those are the ones that come to mind immediately, at least.
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>>43798164
>>43798167
>>43798213
>>43798189

The remnants of a space-faring human civilization has returned to Earth to search for their progenitors.

Races should be canids and felids, possibly corvids and maybe a few non-Earth species.
>>
The obligatory desert planet is a center of trade, both of goods and ideas. Space Constantinople if you will.
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>>43798292
need mutated dolphins, for the Magical Realm, and there should be a collective of AI that view the humans that created them as Godlike beings worthy of reverence, but not worship like a deity.

they did after all make all the known species that exist in the setting
>>
So we appear to be divided between
>5-6 humanoid races, each resembling an aspect of humanity
and
>Post-human alien races search for the last traces of human existence

Which one is it going to be? Or should we combine them somehow?

>>43798325
Space Constantinople is a neat idea, and could tie in nicely with the idea of a post-collapse galaxy.
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>>43798387
They could be combined pretty easily, I think. We could just say that the species were created in the image of humanity (or at least, pieces of humanity).
>>
The Arkl'klgrat Empire have developed gravity-reversal fields, and threaten worlds with the prospect of using the technology on nearby black holes, unless they pay fealty.
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>>43798387

Canids
>Loyalty, most like old Human civ
Felids
>Self-Preservation, Khajit has wares
Corvids
>Science and Social Betterment
Cetacean
>Bureaucratic Rape Culture
Alien Race 1
>???
Alien Race 2
>???
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>>43798440
we need Cephalapods
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>>43798347
Actually, I think the AIs would see themselves as humanities children. Better, but not in a hateful way. They see themselves as the next step in human evolution, not a side branch. They'd be the only ones who still might have records of them and better understand humans as a race.

Humanity is gone and left the AIs. Like a parent dying and leaving his children to take his place as the next generation.
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>>43798499

Well, the AI might be a sufficient baddie for the setting. Post-Collapse Animal Friends struggling against the Matrix's Machines.
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>>43798535
I can fuck with that.

With >>43798497 Cephalopod collaborators.

I don't think it should be so black and white though.
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>>43798440
We would need one race that's aggressive and imperialistic, but it might be cliche to make them insectoid.
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>>43798535
the AI could see themselves as the inheritors of everything that humans left, and that included their dominance over the uplifted races, though it would most likely be the arrogance of seeing the lesser creatures are perversions of their creators while they are made in the perfect image
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>>43798418
>>43798440
>>43798497

Alright, I'm liking how this is turning out.

Canids for loyalty, Felids for independence, Corvids for ingenuity, Cetaceans for bureaucracy/tradition, does that sound agreeable? I like the idea of Cephalapods, but what would they represent/embody? Maybe this >>43798581 ?


>>43798499
>>43798535
After the Collapse Event, whatever that may have been, the AI inherited the fragmented remains of the Human Empire. Though highly intelligent and capable, the AI are too obsessed with emulating and defending the vestiges of human culture that they aren't willing to innovate.

The planet Constantinople is the last bastion of truly human architecture and is controlled by the AI. It is the hub of the galaxy, a place where all of the races can trade and interact under the secure, watchful eye of the AI.
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>>43798566
Also, I think one of the alien races should be "Ancient aliens". The Annunaki or what have you.
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>>43798566
Ceph/AI collobration could stem from the Ceph having no historical trace of human intervention, only in myth and legend, while every other has documented proof of human intervention. the AI, in exchange for physical goons to supplement their lower numbers, ally with the ceph to find traces of their lost history.

>>43798611
the ancient aliens would be the humans, with the ceph being the oldest known race after the humans to rock the galaxy
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>>43798566

It could very well be a battle between forces that are obviously in-line with Pre-Collapse human goals versus the invariably alien and blatantly tech-inferior culture that the uplifted races will eventually set up.
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>>43798603
I was actually thinking the AI would somehow be partly behind the collapse of humanity.

Maybe they thought >>43798499 but decided that it was time for old humanity to go. So they passively just slowly took over all of humanities responsibilities and let them die out due to lack of breeding.
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>>43798566
The AIs are attacking the uplifts because the uplifts are destroying valuable human relics, which the uplifts didn't know were of human origin. But it's justified, since what the uplifts are destroying are leaking radiation.
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>>43798650
>>43798665
>>43798652

Seconded.

Ancient "Humans" could be an attempt to create purely spacefaring human stand-ins. They've been genetically designed to live their entire lives in space with early-space era ship tech (pre-artificial gravity to account for extra-cephalopodic limbs), but were cast aside by humans as their on-board life support systems advanced with technology.
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>>43798652
Humanity's leaving the stage should be left a mystery.

>Other races try to discern what happened in their own way. Over generations, each one took the story of their creation myth down a different path until they are all radically different and there is little to nothing of the original tale left.

>AI do have records of humanity's exodus but are unable to access it. Every time they try, they are blocked out and even a million cycles of trying to force their way into those records yields no results
>>
I personally like the idea that the humans simply vanished for some reason (maybe some kind of "ascended to a higher plane of existence" jazz), leaving the rest of the galaxy scared and confused, abandoned by their creators. AI quickly scramble for control, and unity among races collapses as they form independent factions. It might be nice not to have the AI as completely evil, just as seeing themselves as the prophets of humanity.
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Feel free to shoot me down here if you guys have already got something rolling but the way I'm seeing it is thus.

>Most Uplifts; Land Mammals, Birds, Cetaceans; worship/revere humanity for creating them. They're the most human life of all the races and have cultural notes taken directly from humanity.
>The AIs think they replaced humanity, and so have little respect for arguably inferior pre-collapse human civilization. They've kept innovating since then.
>The Ceph have apparently somehow evolved without the intervention of humanity, and don't respect pre-collapse humanity because they don't feel tied to it at all. They're a new race out to make a name for themselves.
>The Annunaki are the most powerful, but least numerous race in the galaxy. They made humanity and see themselves as the undisputed masters of all they survey. They've had wars of their own though, so they're cautious since being almost destroyed. They sideline themselves and only get themselves involved when it would directly benefit them in a big way.
>Other alien races. 4-5?
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>>43798717
>>43798715
These two sound good. AI are the caretakers trying to preserve what humanity has left, and the uplifted are the inheritors, battling each other and the AI over that inheritance.
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>>43798440
>Teamwork and duty
Myrmidons (Ants)

>Aggression
Oni
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>>43798644
This could work. Cephs are the oldest, choose to couple their numbers and physical might with the AI technical knowledge. There's definite bad blood between the Alliance and the remaining Uplifts, though open war is only fleeting as the Uplfits will form coalitions to prevent Alliance expansion, but can't stay coordinated enough to fully push them out.

>>43798717
>>43798715
AI and Cephs uniting to overthrow the humans could work, but I think for now humanity's disappearance being a mystery leaves things a lot more open.

>>43798665
The AI Ceph Alliance abhor the idea of bastardizing/defiling human relics by the "lesser" races, viewing themselves as the true inheritors to humanity and thus the only ones fit to wield said inheritance.
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>>43798759
>Oni
I really hope that is just a hybrid of something.
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>>43798747
>>43798735

Cephs should still be Uplifts, but created before the rest of the other races. Ala >>43798709
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Note that nothing I say is dictum, I'm just throwing my bits into the ring like the rest of y'all.

Once we're done hammering out the origin and nature of the Uplifts/Cephs/AI, we'll start talking about tech level.
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>>43798715
>each one took the story of their creation myth down a different path
This could explain any conflict with each other. Each one would believe the Creators chose them for whatever reason(because they look the most alike, they were the most loyal, they embodies their greatest virtues, etc)
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>>43798773
Well... No. Just a suggestion. I mean, I see the pattern, but it's not like they ruled out non-hybrids.
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>>43798735
I like the idea of the Ancient Aliens just lurking around at the edges of the galaxy. Maybe above or below it in Dyson Spheres or something.

Acting as a kind of mystical mythical force that steps in and then disappears, erasing all evidence of themselves.
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Uplifts all carry knowledge of their creation, but the exact reasons were lost to myth and legend.
>Canids believe they were favored by the Creators to inherit their legacy, but the Felids in their sorrow of the Creator's passing tried to create their own Creators from the remains. In their foolishness to revive Creators long gone, they awakened the AI.

>Felids believe that the Creators chose them to inherit their legacy because they were the most clever of the Creations. The Creators left behind lessons to live by(actually are instructions on proper device maintenance) but then the Corvids, jealous of the Felids' favor struck them when they were most vulnerable. Now the legacy that was meant for them is locked away, and they fight to reclaim it.
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>>43798850
>>43798735
Just my opinion, but I don't think the idea of a race that is even older than humanity fits in a setting about a galaxy after humans have left.
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>>43798892
It could be that they are more direct descendants, or allies of humanity when they existed. They alone know what happened to them. But they aren't telling anyone.
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>>43798913
That would actually be really great. They could be these aloof, godlike figures that are almost considered legend, and have unique roles in each of the races mythology.
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>>43798871

The whole take on the Creators thing shouldn't be so pseudo-religious for every race.

The Felids can have displays of power "borrowing" the Creators' reputation as loose bands show off between each other and alien races.

The Canids would be much more practical, and don't devote so much public effort to addressing the issue. It is much more personal to them.

The Corvids would have the most accurate take on the matter, but know better than to present their scientific findings to a galactic community so restless.

The Cetaceans would spend resources on top of resources to levy intergalactic relationships in their favor under a banner of common Creationist ideals.

The Cephs would acknowledge humans but would insist that their swift, methodical rise to power was inevitable, with or without intervention.

The AI are just AI and they know it.

The actual alien races don't have too much of an opinion on the matter as they actually have separate identities.
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>>43798950
Maybe they were around before humanity, know where humanity went, but still stick around because it's their job to be the galactic caretakers.

Make sure no when creates a nano plague that grey goos the universe or tears a hole in space time with a tachyon cannon.
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>>43798954

Unless, of course, one of the alien races was Uplifted from a creature native to another system, which may pose an interesting dynamic between them and the others.
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Writing up a vomit pass at what we have so far so we can consolidate and move forward:

In the distant future in a galaxy far far away, the galaxy is divided between the remnants left behind in the wake of humanity disappearing. The Canids, loyal and strong. The Felinids, independent and proud. The Corvids, clever and innovative. The Cetaceans, bureaucratic and traditional. The Cephalapods, enigmatic and haughty.

In addition to the Uplifted are a collection of AI created by humanity in the distant past.

All of these factions view themselves as the true inheritors of humanity's legacy, and have their own myths surrounding their own creation and the disappearance of the human race.

Eldest of the uplifts, the Cephs allied themselves with the AI early in the Post-Collapse, combining the strength and manpower of the Cephs with the AI intellect and knowledge.

At the centre of the galaxy is the planet Constantinople: the last scion of humanity's legacy. It is a planet of trade and diplomacy, the only truly neutral zone in the entire galaxy.

Outside of even the Alliance's sight, there are whispers of something... else. Something older. Something inhuman.


Does this seem agreeable?
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>>43798871
>Corvids believe that the Creators imbued them with their knowledge and their ease in absorbing new information to better prepare them to inherit their rightful legacy. But the other uplifts, savages that they were, grew fearful of the power they would have had. To ensure the legacy would never be theirs, they united to strike down the Corvid's at their greatest moment. Their Creators gone, the uplifted still didn't see the error of their ways. The Corvids know however their knowledge was a gift from the Creators. They knew the other upstarts wouldn't be ready had the foresight to prepare the Corvids for the impeding Crisis. Now they fight to claim what is rightfully theirs.
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>>43798985
This would probably go well with the Cephs; they were brought to the Galaxy by humans when they first arrived, the remaining Uplifts were created from native species?
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>>43798993
A+
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>>43798970
I can kinda see that.

Like humanity somehow ascended and discovered these galactic janitors/guardsmen.

They just go "Oh wow, nice job. Yeah you can go on to level two. No no, we work here. Yeah, we'll see you around, but don't hang around here any longer than you absolutely have to."
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>>43799027
This is a cool idea to keep in the pocket regarding the disappearance of humanity, as an alternative to an AI takeover.

Either Space Gods uplift humanity for being cool, or erase them entirely for being dicks. But the specific isn't important for now.
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>>43798985
It probably would be religious. These creatures went from animals to sentient beings to civilization spanning societies, but that can't happen in one generation. After uplifting them, humanity took time to nurture them, and teach them what they needed to know to better serve humanity

I'm kinda pulling from ME3 how the Protheans taught the Asari here.

>Until we came, you could only count as many as your toes.
>We taught you farming because you couldn't hunt that season and we didn't want you to starve.
>Your language was just a series of grunts. You needed something more sophisticated to understand out abstract concepts. So we gave you one.
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>>43798970
Sometimes they go to war with the other races, but the reasons and timing seem totally random. Whenever they fight, they always fight at the same tech level as their enemies(possibly to deny them anything to reverse engineer), then leave just as mysteriously.
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>>43799054

But they also came into existence with technology already advanced well beyond sticks and stones. They suffered the bronze-age same as we did. There's no reason to assume that deeply personal beliefs would inherently take on a religious aspect, if not one more like sons disputing an inheritance.
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So, with the core of things largely settled, what is technology like in the Galaxy?

What does space travel and combat look like? Is it characterized by lightning fast rocket boats trying to outcircle eachother? Massive, energy shielded hulks engaging in mssively destructive attrition? Boarding parties attempting to take ships without damaging them? Is FTL possible, and if so how potent is it?

What does land warfare look like? Do colossal mechs duke it out while hordes of infantry clash below? Has armour advanced to the point where melee combat is once again a regular part of battle? Do infantry utilize rocket packs and armour suits, or do they slog through the mud in dirty fatigues with cheap, mass produced gunpowder rifles?
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>>43799078

Doesn't seem very feasible for a PC race.
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>>43799054
>>cont

Overtime, as generations passed on the lessons of humanity, the uplifted stories would get more reverent, humanity would stop being humanity, but the Creators, and they were no longer visitors, but gods. Depictions of them in uplifted culture even began to shift to look more like the uplifted races. Their civilizations may have accelerated but things do tend to get misconstrued in only a few generations.
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>>43799101
They aren't. They are more an NPC race. They exist to make obstacles for others, and even flat out stop them from making certain decisions.

Sometimes it's by vaporizing a facility from orbit. Sometimes it's redirecting asteroids to rain down on a planet, forcing people to evacuate, only to find some amazing discovery buried underneath their settlement.
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>>43799097

There should be a mindset of salvaging when basic approaches to combat are concerned. Canids, Felids, and Cetaceans might work hard to keep important technologies like ships or energy plants intact while outmaneuvering enemies into surrenders.

Cephs and Corvids would both have a better general understanding of the available tech and its potential. Cephs would outclass the birds just because of the time on their side, but Corvids are quick to work out the mechanics behinds advanced systems.
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>>43799088
But they would sill experience the hardships of humanity when they were still developing. Strife, dark ages, disasters. They would advance faster yes, centuries rather than millennia, but it's still hard to keep reverence out of such stories when dealing with something so much greater.


I mean look at our society, and how fast we are to put individuals on pedestals. Imagine more primitive societies being taught the same thing generation after generation, of these amazing beings that came and unfucked everything for them and then leaving.

Now they wouldn't worship humanity as literal gods. Rather they worship the Creator myth created around huamnity.
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>>43799150
I feel like the Ceph should be really calculated and almost sociopathic the majority of time.

They're a lot more analytic and less emotional than the other races, in part because of their original non-vertebrata heritage, but also due to prolonged exposure and interaction with the AIs, who are profoundly alien in their thinking. To the point they largely need the Ceph to even begin to translate their motivations to the other races.

So, from a game perspective, the ceph troops and non-combat characters would be mooks with the truly mechanical AI soldiers would be elites.
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>>43799182

But people put as pedestals today don't have the same fervor as ancient Greek Pantheons. Sure, we have more heroes, but they don't last as long nor are they so universally (and forcibly) praised.
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>>43799203

I meant to imply that Corvids and Cephs don't necessarily pause before destroying important facilities or capitol ships.
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>>43799204
I'm using it as an example. It's easy for people to become idolized. If it's kept for a few generations, that idolization can be blown way out of proportion.
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>>43799150
I can dig it. Within that, some variety in the technological approaches of each race on a more specific level:

Canids have a fairly uniform way of approaching technology, with ideas being shared freely. Canid combat focuses on utilizing their teamwork and strength, often engaging in close quarters combat to avoid destruction beyond the individual scale.

Felinids are scavengers, each striving to make it to the top on their own. A Felinid battlefleet is a spectacle of varying ship designs, each adorned with personal heraldry and iconography, customized to the teeth. Their leadership is tenuous at best, held by those who have accumulated the most prestige through great, even legendary deeds.

Cetaceans, bureaucratic to a fault, try to avoid combat entirely via a combination of stockpiled, highly regimented vessels and economic negotiations. However, when the administration sees a chance for quick expansion or gain, they will attack ruthlessly. They however, are slow to adapt.

Corvids are the most advanced of the Uplifts, constantly tinkering with both human relics and their own inventions. They employ some of the most unorthodox tactics and equipment, eternally experimenting and testing.

The Alliance has a technological edge over the Uplifts, though they avoid deploying their most advanced equipment for fear of it falling into Corvid hands. Both the AI and the Cephs are cold and calculating in their attacks, often making decisions that seem "barbaric" to the Uplifts, if said decisions is the most effective. Cephs form the bulk of military operations, with AI ocassionaly creating avatars that pilot immensely powerful automatons.
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Now, which faction does this vessel belong to?
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What about this one?
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>>43799344
Ceph
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>>43799354
Corvids.
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I think this would be Cetaceans.

I don't have any good artwork, but AIs would be brutalistic, sharp, and purely utilitarian.

Also, literally zero interior space except for vacuum cargo space.
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>>43799344
This is Ceph. Because they are asymmetrical and have first grown in an aquatic environment, they are much more used to fighting a battle that can be from above or below. This looks like a ship capable of fighting an opponent on equal ground no matter from what direction that enemy comes from.

>>43799354
Felinids. The design looks half finished, with parts that might have been something or were going to be something left incomplete as it sets out into space. Despite the fact it looks ready to collapse in on itself, it can still stand on its own against a Ceph vessel of the same class.

Also I think pic would be Cetacean ships. Each class is just this same design albeit with a different weapon/propulsion loadout to better accommodate their role.
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>>43799422

I feel this is canid.
>>43799451
Looks more expensive, but boring and meant to be part of a unit that depends on more centralized decisions than >>43799422
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This seems more like Corvids. Very unorthodox design that probably serves as a Battleship, and a Carrier at the same time while packing the firepower of a dreadnought.
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So, this is kinda what I was thinking when I pictured AI ship but..
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>>43799567

Why would AI or robots need a ship?
Why not just laser messages/data across the stars, or send out warp missiles - if entanglement doesn't exist?

I guess it would be lame if the robot faction didn't have real ships, it would turn out like pic related.

Maybe give the AI a REASON to make ships and pretend to be shittier than they actually are?
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>>43799567
... something like this would be more imposing/interesting.
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>>43799575
Well, probably not real space ships, but mobile computing centers in space.

Like this >>43799582

Just giant solid space citadels that jump in and begin conducting operations from the edge of the solar system.

Faster and more reliable than sending information over interstellar distances, and also able to deploy drones to deal with planet-side threats.
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>>43799582
>>43799575
>>43799567

I think the AI wouldn't have a uniform ship design. Rather, they'd have a template for every classification, and modify it depending on what situation is called for, and develop a new vessel exclusively for that situation. Time is no problem for the AI who can perform calculations faster than any other race in the galaxy.
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>>43799359
>>43799366
>>43799422
>>43799451
>>43799525
>>43799558
So, it seems like people think of Corvid and Felinid ships as being cobbled together looking, each ship is different depending on the tastes and whims of the captain. Corvid craft in particular are unusual and experimental looking.

Canid craft tend to be more regular and uniform between craft, each class designed around working in conjunction with others.

Cetacean ships all share the same handful of chassis, and are simply given different loudouts based on their required role: an approach that greatly cuts down on cost while not unduly limiting flexibility.

Ceph ships are ponderous, alien looking craft. They have no clear top or bottom, and often appear to have no orientation other than front or back. They can attack and defend equally in all directions, as the decks aren't designed around static top to bottom gravity.

AI ships are perhaps the strangest of all. They bear no iconography or design flourishes, completely valuing form over function. Additionally, without the need for crew space or life support, 100% of the ships floor plan can be put towards fire power, fuel, and ammunition.
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>>43799644
There ought to be grey aliens that cruise in disc shaped UFOs.
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>>43799678
Actually, flat discs seem like the ideal design for AI ships.
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>>43799678

But why does it look so angry?
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>>43799698
I agree. No need for crew space, and it's essentially omni-directional.

these two designs >>43799678 >>43799582

Seem to go hand in hand.
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>>43799698
Why not make a mashup of
>>43799641
>>43799582
and
>>43799678

>>43799641
Is the mothership that serves as a mobile factory, producing whatever ship the AI needs in the system.

>>43799582
Are the Orbital platforms that serve as nodes/battlstations to increase the distance of the AI network, and

>>43799678
Are the drones produced by both the Factory and the Nodes for combat scenarios.
>>
I think we need to look more at other Aliens, if we're going to bother having them in the setting at all.
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>>43799738
Seems good to me.
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>>43799759
Well the thing is all the existing races are all connected because of some relationship to humanity. Why would an outside alien race, at roughly the same tech level as the uplifts, have a stake in this?
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AI should have adaptive missiles
It's a missile, a data center, scanner array, repair vessel, energy supply, or anything that is needed at that time.

Physical function alterations make the vessel change like the T1000 or a Transformer

They would also be able to change the way they explode so it does the most possible damage to whatever it hits - be it ship or planet or star.

They can combine
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>>43799802
Hence my question.

Are we going to bother with outside races or not?
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>>43799802

maybe someone has a grudge.
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>>43799811

I like the idea of one in every hundred missiles fired being a wireless router.
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There should be something that places a limit on the AI's capacity to actually engage in battle, otherwise they'd have no use for the Cephs and would have already taken over the galaxy.

How do we limit the power of the AI?

>>43799861
For now, outside races are a mystery, tall tales told around fusion light on long voyages to spook new crew members.
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>>43799911
It's immensely difficult for them to broadcast anything near the full power of their minds, simply because they're stupidly complex and frequently have quantum computing components, which can't properly be replicated on a small scale for x reason.

Sending parts would disrupt them and make them weaker overall. So they're forced to use intermediaries for stuff that doesn't require a huge capitol ship the size of a city being jumped around.
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>>43799896
>>43799911

Maybe they could have a symbiotic thing going on like in Edge of Tomorrow? Where Ceph ground troops are given a growing mesh of virtual support such as battlefield analytics or enemy signal deadzones through the occasional AI volley?
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>>43799911
either there is so few of them, like only 10 thousand in the entirety of the galaxy and they can't make more, only split themselves off into smaller fragments to do problems which lessens processing power. a handfull of full AI is capable of manning and defending a planatry defense net (ground combat logistics, orbital defense and ship and fleet movements)

a majority of the AI prefer to mess around with human relics, while trying to puzzle out how the humans made them, contemplating their existence as digital beings.

all in all, only around 10-15 percent actively engage with the rest of the galaxy
>>
>>43799911

>How do we limit the power of the AI?
While the nodes increase the scope of the AI, it doesn't do anything for their processing power. The AI is a collection of programs all working in tangent with each other to perform the necessary calculations, spreading themselves into every created vessel. However being separated means their processing ability diminishes. To compensate, the Ceph step in to fill the gap. While they are certainly slower, it is far more efficient than trying to buffer space to copy programs over to new platforms. Nodes and Platforms are crewed by the Ceph in order to keep these vessles operating at peak efficiency.

This also means however that destruction of platform diminishes the AI's ability to operate in a System. Destroy too many, the and the AI is forced to retreat and rebuild itself from the Main System.

>Each fleet is a copy of the AI sent to operate in a region
>If its forces are too depleted, or its mission completed, the AI returns to the Main system to upload new information to the the AI before deleting itself.
>Self deletion does not mean the vessels explode, but that the Ceph workload increases to keep them functioning.
>>
>>43800012
>>43799995
>>43799974

Ooh, shit, seconded.
>>
>>43799911
>How do we limit the power of the AI?

http://hyperioncantos.wikia.com/wiki/TechnoCore#Factions

I've always liked Simmon's take.
>>
>>43800024

The Ceph should willfully split into two species - a Brain Core that directly interacts with the AI and manages Ceph affairs on the Node ships, and a Force Core that allow themselves to be hijacked by the Node ships.
>>
>>43799974
>>43799995
>>43800012
>>43800024
These all sound like they could work together quite well.

So, technology and whatnot sorted to a degree, what is the political landscape like? How does each race govern itself? Is each race a uniform state, or are some races more factionalized and if so, why haven't they been overpowered by someone else?
>>
>>43800100

>Force Core that allow themselves to be hijacked by the Node ships
>during battles and construction efforts

Less resources and energy than building a new robot every time.
>>
>>43800024
this is the best soloution when you have AI working in tandem with organics. you have the AI be spread thinly and efficiently as possible, then have the flesh fill in the gaps, creating a 'symbiotic' relationhsip between the two. the further near the core of AI space, the less you find Ceph, and vice versa because the ceph already had an infrastructure not reliant on AI, and newer colonies and ships are designed to work in tandem with the AI
>>
>>43800117
I think it would make sense for the canids to govern themselves in a semi-fudal system with a royal family. The felinids seem much more... tribal, almost, so it might work that they're governed by a loose collection of warlords and traders who cooperate on a semi-regular basis, each with their own fleet and home territory.
>>
>>43800117

Cetaceans are full of shit and protect themselves in red tape.

Felids don't give fuck about organization and groups form only when interests are shared.
>"I'm not a leader or a follower. I'm just walking the same direction as everyone else."

Canids are scrappy scouts that patrol the borders of their space at all times. They give zero shits about any problems any of the Uplifted may have among themselves as long as any beef concerning Canids is squashed.

Corvids are the clever fucks that managed to create a functioning democratic republic based on merit and social conscience.
>>
>>43800117
Between the uplifts? A cold war. Officially there is peace but unofficially there are dozens of hotspots in known space where two or more of the uplifts fight each other over control of a location, could be resources, prime colony land, or a human relic. There is neutral ground where the uplifts meet but inevitably an issue between two uplifts lead to fights broken up by a neutral party.

However they are all united in opposition against the AI.
>>
>>43800262
Corvids should be big on capital punishment though.

Look up crow courts.
>>
>>43800223
>>43800262


That makes sense, a feudal system based on family and loyalty. The liege of all the Canids is the King, a title which is elected once per lifetime from the electorate of dukes and archdukes. However, when loyalty to one's own house or direct liege surpasses loyalty to the King, violent civil wars break out. It is highly unusual for more than three elections to go by without a major conflict.

The Felinids tend to detest structured government. Instead, they will generally follow the suggestions of the most prestigious and powerful members of society when the situation demands it. Otherwise, they cooperate only as much as it will further their own prestige. Unlike the Canids, prestige is very rarely inherited. A true meritocracy, however actively dicking over competitors is viewed as highly unprestigious.

Cetaceans are a "democratic" state, though complex manipulation and exploitation of the law is what truly dictates who leads. Clever cetaceans try to creatively reinterpret laws to get themselves ahead. One of the best ways to get ahead is to hire lawyers to do the legwork for you, so that you can focus on making more money.

Corvids are a true democratic republic, governed by a council of several members at a time, preferring not to have a single head of state in order to avoid too much power consolidation. Social conscience is a huge factor in Corvid society, and in lieu of a constitution rely on "inalienable morality" to make legal decisions. Those condemned by the courts as having broken those sacred, unwritten codes, are executed.
>>
The above is just a suggestion, of course.

Sidebar, just how humanoid are the Uplifts/Cephs? Are the Cetaceans and Cephs still aquatic, or do they walk on two (or more?) feet? Do Corvids still have the ability of flight, or have their wings evolved fully into digital arms to better tinker?
>>
>>43800553
The Cataceans prefer to move around fully aquatically, and have vehicles filled with water for air/land transport.

The Ceph have mobile exosuits they control via neural implants. They're all upgraded this way, but some choose to have more octopoid bodies or even more aquatically suited bodies.

Think Eclipse Phase, but instead of it being a cortical stack, it's a fleshy tentacled body ranging in size from a pacific giant octopus, to a basketball.
>>
>>43800553
Ceph are filled with nanites to form an artificial skeleton for them to walk on land, while encased in an semi-powered exo-skeleton. the skeleton froms into a blob when they enter water, allowing them to retain full aquatic motions, but they can think at them to form partial skeletons in case they need them underwater
>>
>>43800553
If we wanted to keep things simple, the felinids could just look like the thundercats
>>
>>43800605
>>43800624

This is neat, and fits in nicely with the art posted earlier in the thread.

>>43800781
To be honest that's how I had envisioned them, a combination of Thundercats and Khajiit. Canids basically the same, but dog version.
>>
>>43800553

Corvids should walk on their wings.
>>
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>>43800868
Why not let them be like Nevreans? Small, hollow bone structure. Very delicate in general, leading to a greater reliance on science and avoiding direct conflict.
>>
>>43800932

I just think that from an engineering standpoint, it makes more sense to let the broader wings get bigger and have the light body swivel on them. Their feet are already closer to hands than the limbs on their torso.
>>
>>43800868
>>43800932
these could probably be combined easily.

Walking on wings is neat, they use their talons as fine manipulators. Their hollow bone structure and delicate frames still allow for flight, however it leaves them much physically weaker than the other races. The few times they managed to get caught up in man to man combat, they choose to fly around, shooting at enemies from above.
>>
>>43799558
>Battleship/Carrier/Dreadnought

So "Aviation Battleship" like from WW2? Look it up.
>>
>>43797956
everything has a penis
>>
>>43801022
Yeah but a fucktillion times more powerful. Corvids really like to overkill when it comes to tech.
>>
>>43801042
You're too late to shitpost friend, we're already past that stage.
>>
>>43801048
The Japs in ww2, iirc, ran two of these BBVs.
>>
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>>43801002
>Birds half the size of everyone else have the flashiest tech
Corvids are this setting's Tau.

Doodled what it sounds like becausr it helps me visualize the concept better
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>>43801270
I hadn't even thought of it, but I love it.

Also kind of fits with their "Morality is our number one thing. But if you don't conform to our moral standards we'll just kill you. It's the law."
>>
>>43801308
I mean, if their morality boils down to "Don't be a dick" then maybe they have the right idea.
>>
>>43801323
Their morality is 'don't break the rules'

Their rules are 'follow our morality'.

A viscous cycle an outsider may not understand.
>>
Wait a second.
Did we ever establish how long ago the humans vanished in this setting?
>>
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>>43801270
>Corvids are sentient pigeons with plasma rifles

All of my yes.
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>>43801413
I don't think we did, but I imagine it must have been some time ago if everyone has forgotten how it happened.

>>43801323
>>43801351
I imagine that morals also might shift slightly from individual to individual, ranging from downright puritanical to basically don't be a cock. Courts tend to be very large, to ensure that the general outlook of society is being represented, rather than a particularly liberal or conervative majority.

What might be a neat idea is a sort of independent Corvid Ranger group, who roam the galaxy rooting out crime, evil and other immorality. This at times proves troublesome, as some ranger captains have very... strict views on what passes for immorality.
>>
>>43801489
They should have a caste of philosophers who debate exactly what their morality should be.
>>
>>43801517
Which also works in the role as the innovator race, cool! I'm imagining them having these huge universities that are almost like Roman forum, with scientific study, philosophical study, and political debate all happening concurrently.

Can I just stop and say how excited I am about how this has turned out so far? Normally this kind of thing devolves into fetishism, shitposting and nonsesne within minutes, but we've really created something interesting here.
>>
Well, I'm going to compile all of this into one big post, maybe add a few embellishments, and then archive it just in case. It's been a great night lads.

Depending on my schedule in the future, I might try running a Quest thread in this setting.
>>
>>43801984
You're doing gods work OP
>>
Thousands of years ago, humanity disappeared, leaving behind a shattered empire. The remnants of their legacy are now divided between the Uplifts: five races of genetically enhanced animals created by their human forefathers.

The Canids are a strong and noble people. They are fiercely loyal to their house, to their liege, to their vassals, and to the King whom is elected from the highest nobility once per lifetime. They ply the stars in tightly cohesive fleets, each ship tailored to another in order to fully utilize the teamwork instinct innate to every Canid. In personal combat, Canids prefer heavily armoured melee combat, to utilize their great strength and to minimize collateral damage. Their wide, pastoral homeworlds are punctuated by enormous, majestic citadels.

Felinids, proud and independent, resist structured government: when the need for organization is dire, Felinids will look towards the most prestigious, ambitious members of society, those who have proved themselves as the most capable and daring. Thus, everything Felinids do is driven by the desire for renown and personal advancement, leading most Felinids into professions such as merchants and mercenaries. Piracy and other forms of theft are looked down on by most of respectable Felinid society; taking away the ability for another to advance is a black stain on one's reputation. Regardless, Felinid pirates are feared across the galaxy.

Cetaceans are known across the galaxy as the masters of red tape. Though technically a democratic republic, getting anywhere in life requires careful manipulation of the monolithic legal system. Those who can most "creatively" interpret the law find themselves on top, where they use their position to make massive amounts of money. Cetaceans avoid conflict when it is unprofitable, preferring to bribe or negotiate their way through instead. However, when a ripe opportunity exposes itself, Cetaceans attack decisively with a fleet of highly modular craft.
>>
>>43802269

Great thread, OP. More!
>>
Fuckshit I'm pissed I missed this one.

Someone start a new post-by-post WB thread.
>>
The birdlike Corvid are the innovators and intellectuals of the galaxy. They have adapted to walk on their long, oversized wings, using their nimble talons as fine manipulators.
Corvids are a true democratic republic, governed by a council of several members at a time, preferring not to have a single head of state in order to avoid too much power consolidation. Social conscience is a huge factor in Corvid society, and in lieu of a constitution rely on "inalienable morality" to make legal decisions. Those condemned by the courts as having broken those sacred, unwritten codes, are executed. Their population centres are enormous university cities similar to Roman forums, where philosophers, scientists, and politicians work concurrently. Of some concern to both the Corvid government, and the governments of the other races, are the Good Rangers; independent ships that travel the galaxy seeking to uphold the moral virtues of good and justice. They are problematic in that they show little respect for local laws or customs, and some captains can have... unique views of morality and justice.

Cephalapods, more universally known as Cephs, are much older than the other Uplifts, having been brought to the galaxy with the humans during colonization, as opposed to the local origins of the others. In fact, few among the Ceph race (or without, for that matter), even regard them as being Uplifts: they are cold, alien, and almost as inscrutable as the AI they associate with. They encase themselves in exosuits, which allow them to move more comfortably in environments with gravity. These suits range in form from highly octopoid for engineers, to hulking and bipedal for warriors. Early after the disappearance of humanity, the Cephs formed an alliance with the final claimant to the legacy of humanity: the AI.

The AI view themselves as the truest inheritors to humanity: the perfect child of human creativity and ingenuity, unfettered by corporeal bodies. Little is known about them.
>>
With the combined physical might and manpower of the Cephs and massive technological prowess of the AI, the Alliance is by far the most powerful faction in the galaxy. However, any attempt at making serious inroads towards taking over the rest of the galaxy are thwarted by impromptu coalitions formed by the Uplifts. Conversely, the Uplifts can never seem to cooperate long enough to launch a full scale attack on the Alliance either.

At the centre of the galaxy, connecting the five factions, is the Last Last: the planet Constantinople. Constantinople is the last and largest surviving remnant of human engineering, a desert world crowned by a towering city of spectacular design. It is the only truly neutral place in the galaxy; no faction can lay claim to it, and any that tries is quickly forced back out the others. It is the galactic centre of trade, of diplomacy, and of adventure.

This is Fractured Galaxy (or a less autistic name if some cleverclogs anon can think of one).
>>
>>43802551

Setting's good, name's shit

FIX IT
>>
>>43802596
SUGGEST A BETTER ONE IM TOO DUMB

suptg.thisisnotatrueending.com/archive/43797956
>>
>>43802596
How about Heritage?
>>
>>43802634

Still fucking around with ideas in my head, but I think a good angle would be something that reflects the fact that these are all species that are the figurative remains of humanity; a dying legacy of sorts.

If you go with a name that basically says "This Is In Space" it's gonna sound generic as fuck.
>>
>>43802669

This is a good one actually, and fits with what I was thinking above.

Thoughts, other Anons?
>>
>>43802669
This is rad, that's where my vote goes.

Heritage.
>>
Heritage
The Song of New Constantinople
>>
so what does the actual pollitical map look like on a galactic scale? who has the largest area, who has the most concentrated area, etc etc.

i would like to think that the alliance (the Ceph and AI) have the least amount of celestial real estate, they do have the most built up and dense of the rest of the galaxy, due to the focus on aquatic world centric expansion, and aqua-forming what planets are in their grasp.

>>43802669
not bad, a little on the nose, but not bad
>>
So Heritage it is then?
>>
>>43802826
I think so!

>>43802817
What I think would be pretty simple is each faction controlling an arm in a spiral galaxy, with Constantinople at the centre.
>>
>>43802817

From what it seems like / what I would expect, AI don't really advertise how big their turf is.

That actually gets me thinking, would machines even need turf? Robots can hide wherever the fuck they want, since they don't even need bodies, just a mainframe. For all anyone else knows they might just chill out in a mainframe sometimes, and the rest of the time they spy on everybody by beaming themselves into their Smart Toasters.
>>
>>43802848My vote is for the corvids to have colonies all along the outer ring, since they are big into exploration
>>
>>43802853
They still need resources and such, and holding planets denies other factions resources. Since they're allied with the Cephs, I'd assume they just hang out in the same hood.

>>43802866
That sounds reasonable enough, no one else would likely be interested in the galactic fringe as there isn't any tangible profit.
>>
>>43802853
robots don't need land, the want the real estate to look for human relics.

i would assume the SoP is to have a full AI jump into the system, scan the system, then deploy nano-probes controlled by the full AI onto the planets and asteroids to do a full sweep for interesting things that might point to human presence

if nothing is there, they scan for secondary objectives for the Ceph then keep going though the galaxy.

>>43802848
each faction having a full control of the galaxy would not be conductive to searching for human relics and ruins. having them be centered around the middle of the galaxy, where Constantinople is the only neutral ground, and being the center of trade, and having them spread out from there would be best
>>
>>43802898
>>43802908

Which one of these is it? One of them is staying somewhere regardless of whether or not they need the location for the sake of actively fucking other people over, and the other is tagging places for strip-mining, taking the goods, and getting out.

It's possible it could be a combination of both, but then I'm left wondering why the AI just don't strip-mine everything and horde the actual good shit instead of holding planets long-term and spreading themselves out.
>>
>>43802944
I think that the AI probably would realize that just strip mining every planet they're done with is a quick way to run the galaxy out of resources.

Addressing your second point, I don't think the Uplifts would be too hot on having the Alliance just roll into their territory and scoop up all the relics and whatnot.
>>
>>43802944
bargaining son. the other races need land right then or they discover something that is useless to the Alliance but useful to the other uplifts, they hold onto it until the other uplifts get something that they want.

until that time, the Alliance is content to slowly but steadily work outwards searching for human relics, constantly having room for the ceph to keep ahead of the other uplifts.
>>
File: heritage.jpg (4.43 MB, 3600x2428)
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MAP

what you guys think?

4chan wont let me upload the full quality one.
>>
>>43803144
not bad, but how much of each area is just claimed, but not activity paroled or has ships passing though regularly?
>>
>>43803160
I would expect only the most important trade routes are patrolled regularly, with the more dangerous routes avoided. Perfect for smugglers moving contraband between the factions.

Unmarked space is of course a have for pirates that harass both smugglers and traders alike.
>>
So regarding interactions between the races I imagine things at the state level never get much better than polite at best. However, I imagine that at the individual level only the most fanatic would refuse to associate with the other races (well, except maybe Cephs, but even then there are exceptions). Independent salvage and archaeological teams are common; the work is lucrative, and the governments can't do all the work on their own. Independent ships recruit crews from Constantinople, and often consists of multiple races.

>>43803160
Hmm, I think that depends from faction to faction.

Cetacean space I imagine as being heavily regulated.

Patrolling of the Canid Kingdom falls largely to the liege lords of each system, but systems within Canid space that aren't directly ruled are probably pretty lax.

Felinid space has no real government, and as such isn't really patrolled all that much. However, if a Cetacean mining ship snoops too far into Felinid space, it likely won't stay in Cetacean hands for long.

Corvid space is highly patrolled by the Republic Navy, at least in areas around the university worlds. Good Rangers patrol the space lanes in and out, but mining worlds and farther flung colonies are often left to themselves.

Don't fuck with Alliance space. Just don't.

>>43803183
Basically this.
>>
>>43803212
Not liking the name of the Good Rangers. Kinda hammy. Since they have a bit of a Roman flavor, why not a Latin name? Like Evocati Venator(Veteran Volunteer Hunter)

>Soldiers that voluntarily serve past mandatory service time and aren't given specific roles, but instead fill a specialist role. In this case, hunting down enemies of the Republic and any who violate their morals
>>
>>43803262
that's 1000x better.

I was about to ask: what are naming conventions like for each race? I like the idea of Latin/Roman names for the Corvids, perhaps we could do a historical theme for each? Ie., medieval French names for the Canids, Baltic for Felinids, whatever.

Or, we could do something totally different, thoughts?
>>
I'll think about it tomorrow. I need sleep.
>>
Archive is up to date, I'm off to bed. Seeya tomorrow lads, if the thread is still around!
>>
http://suptg.thisisnotatrueending.com/archive/43797956
>>
>>43803144
I think the Alliance powerbase ought to be around Constantinople. Maybe just push the other races out a little. It kinda goes with Alliance power heavily tied to their control of the lanes separating the Uplifts.

Possibly that arm you have the Alliance controling could be a region that ships tend to go in and never come out, and it's where most people think the cryptic aliums live. Occasionally have bizarre signals and weird lights come out of it, extremely old space junk occasionally leaves with no signs of the crew, shit like that.
>>
>>43803297
>Corvids
Fusion of Greek and Roman

>Canids
Fusion of early Russian and East Germanic

>Felinids
Fusion of Congolese, Zulu, and Ethiopian

>Cetaceans
Fusion of Central Indian and Persian

>Cephs
Fusion of ancient Egyptian and Hebrew

>AI
Obviously can barely be classified as having a language, and only specially trained Cephs can communicate with them directly. But they still have a desire to emulate humanity, and tend to name themselves after historical figures they admire (these can be figures we know, or someone that lived in our future/their past) I don't remember if we said the AI didn't know much of anything about the humans, or if they just didn't know what exactly happened to them
>>
Why not do something like this:

http://forums.sjgames.com/showthread.php?s=8f76579e3586a6a503b14769d395ce57&t=100420
>>
>>43799911
>>43799974
>>43800024

Does that mean that the non-AI races have to deliberately use less advanced computing technology, so the AI's can't get onto their systems?

I'm imagining it something like droids in Star Wars, where you have independent robots doing relatively simple tasks and anything more complicated requires quantum computing, which leaves them open to AI corruption or them spontaneously developing AI themselves.
>>
>>43804129
/tg/ most of the time hates polls
>>
I'd like to reopen discussion on the setting name. I like the direction taken with "Heritage", but that particular word... I don't know. This is supposed to be a mildly dystopian space opera, and heritage sounds like a retirement home.

"Lineage", maybe? Or "Descendence", to imply both that they came from humanity, but also that they've "descended".
>>
>>43797956
Oh snap, I just realized this setting is missing an iconic uplift: Primates. Where are the chimps, gorillas, and pongos?

Also, we set tech levels, but haven't delved into aesthetics. The Canids might have a Victorian/Steampunk-lite look to their technology. Both Corvids and Felids were stated to be scav-looking and customized, but I see the Felids to be more like Mad Max in space while the Corvids look more like cobbled-together Soviet equipment.
>>
>>43804845
I agree on the Felids' looking Mad Max or Ork-ish.
For general colors, I would stick to tans, browns, oranges, dull reds...

Corvids' would probably be in general very sleek and "future"-y, but with random bits bolted on by their wielders. Colors would be slightly dull chrome, midling greys, and bright greens and blues.

For Canids', they're meant to be more medieval and centered around various great houses. I don't really like the idea of throwing steampunk into a space opera. Maybe have them have a less extremely sci-fantasy look, less Star Wars and more Halo, but maybe with some medieval elements for large things like buildings and ships, but more personal things like clothes or small arms could take the 40K approach of combining near-future looking tech with a Victorian/WW2 twist. I imagine darker colors, lots of navy blues and grays, maybe some midling reds for contrast

The Cetaceans are currently the least well defined Uplifts, so I can't say much. I'd say dark green and bright yellow for colors. Due to heavy legalism, their ships would probably have a good deal of consistency between class, with plenty of cutting as many corners as possible by the shipwrights themselves.

Someone posted some pics from Crisys(I think) for Cephs, and I think those are a good place to build off of. They should look the most advanced of any organic races. I'd say a lot of dull grays and darker fleshy reds, maybe dull yellows.
>>
Wait a fucking second.

>>43804845
>>43797956

>Missing apes
>Soviets

If anything is going to Soviet-styled, it's going to be the fucking apes.

This is gold waiting to happen.
>>
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>>43805101
>>43804845
>>43797956

Expanding on this idea now that I've had a chance to think about it:

>Your people, the primates, have long wondered about their place in the universe. Lacking any distinct biological advantage over the other races, it seems as if you're doomed to serve them or be crushed sooner or later.

>Still, you entertain your curiosity by searching for human ruins. One day, you and your people come across a ruined database. After hours of salvaging its parts, you come across a data storage. Loading it up, you come across something you never would have expected.

> http://www.thelivingmoon.com/45jack_files/04images/Russian/SpaceMonkey.jpg
> http://cf.collectorsweekly.com/uploads/2015/01/unnamed-131.jpg
> https://upload.wikimedia.org/wikipedia/commons/c/c9/Ham_the_chimp_(cropped).jpg

> http://i.dailymail.co.uk/i/pix/2012/10/08/article-2214023-1562DFBF000005DC-415_634x552.jpg

>It is then you realize who your people truly are. You race back to your homeworld with the data you have collected.

>Forever will this day be remembered in the annals of history. For this was the day when simian-kind realized its true potential, and place in the universe.

>So begins the glorious dawn of the Primate People's Republic, True Progenitors of Humanity, and Beloved Of Mankind.
>>
>>43805219

The United Primate People's Republic markets themselves as a nation of strict traditionalists, with a high interest in finding more about human culture so they can keep their society as close to the Human Ideal as possible (given a Soviet-inspired society, it's easy to tell what aspects of culture they found early-on). Given how varied human culture is, it's likely that their society is either a mashup of these things or highly selective (meaning they purposefully censor / throw out the bits of human society they don't like). Their technology focuses on carrying their legacy as They Who Flew With Humans, a.k.a. dumping everything they've got into better, faster, high-risk-high-reward forms of space travel.

Maybe they've also got a "ANYTHING CULTURALLY HUMAN AUTOMATICALLY BELONGS TO US" super-nationalist way of thinking.

I dunno Anons, that's all I've got.

>Apes and monkeys in red spacesuits salute in unison

>Soviet anthem plays
>>
>>43797956
quick question OP. what's that pic from?
>>
>>43805101
>>43805219
>>43805315
Oh my word, this IS internet gold! As for the humanity that they inherited, it could be ambition and potential.
>>
>>43805024
Not so much medieval, but very Imperial and ornate. The higher you are in rank, the more stuff you are wearing, Canids who are all about loyalty, are full of pomp and circumstance

It can be joked you know who the king is by spotting the walking pile of medals, as each Canid wears medals, sashes, and awards to denote their rank and achievements that earned them their rank.
>>
>>43804151
More likely they use operating systems that just aren't compatible with the AI. The AI was built using human tech, whereas the uplifts use their own version, meaning the AI has to waste many clock cycles just to integrate themselves just to begin hacking, cycles that give those computers time to detect the hacking AI.

Far more efficient to smash the uplifts, take the tech, and safely decode it at their own pace.
>>
>>43804098
>Canids
A bizarre Mix of British, Germanic Imperialism, with the bureaucracy of the Chinese Imperial Court. They carry martial virtues, such as loyalty, commitment to the military, and to the ruling class. However, the ruling class is mired in red tape and tradition, with subdivisions arguing with each other before the King can make any decision.

The Researchers of the Science Caste will debate endlessly with the Sage Caste over how human relics should be treated, one side believing they should be studied or taken apart to understand them, while the other feels they should be left alone and revered, using their messages as guidance rather than taking them at face value.

>Cephs.
I don't think they have any human culture in them. Rather they develop their own that is a mix of a Hive social structure, with a bizarre governing system that can't be pronounced unless you have a beak.

>Felinids
Many, many different states. As they value independence, dozens of subcultures can spring up that are radically different from each other.
>>
>>43805315
So a Totalitarian state. The government is ruled by one party that decides what the people should know, so that everyone remains loyal to the cause, with near unlimited power to enforce this mindset.

In this society, I'd expect power to be given to those who can(or at least claim to) trace their lineage to the first space apes, citing that their ancestors were the first to be chosen, thus they had a quality that makes them superior.
>>
Hey gang, great to see this still alive!

>>43806620
I like everything about the Canids except the whole bureaucracy/red tape thing, which don't really fit that well with feudalism or their whole loyalty and trust bag. Besides, we've already got Cetaceans for red tape.

>>43804845
That's sort of what I had in mind, Felinids are all about the individual and having customed out rides to te point where the base model is no longer recognizable, and Corvids have more futuristic craft festooned with random gizmos and whatnot.
>>43804049
Regarding language, if they were all created by humans to be helpers and such, shouldn't they all have one unified language? Maybe wit dialectal differences, but it wouldn't make sense for humanity to make them all speak differently.

You know I wasn't keen on primates when I started reading, but I think a more recently established Soviet style primate race could definitely work. They're kind of like the flipside of the Cetaceans (ultimate capitalism vs ultimate communism). Which reveals an interest dichotomy between the other races: feudalism vs tribalism between canids and felids, and open philosophy vs closed thinking between corvids and Cephs.
>>
>>43805024
I think it was established that Cetacean would be all about conformity. Like
>>43799451
Not the best in terms of fire power or maneuverability, but they are cheap, mass produced, and can be outfitted with different weapons to adapt to different combat roles. It would also screw with the enemy as every ship looks the same. No one would know what ship did what till they open fire.
>>
>>43805616
I actually have no idea, sorry. Saved it ages ago.
>>
>>43806985
Where Cetaceans are about red tape for the sake of business, Canid bureacracy is a constant fight between those who seek to change to an adapting universe, and those who stubbornly stick to the old ways.
>>
>>43806985
They should all have their own language, using sounds that are easier for their mouths to pronounce. However, they all still learn the Prime Language, the language first taught to them by Creators. This is the diplomatic language that is spoken on Constantinople or if two races meet. They speak Prime because it is 'dead', it never changes, it has no slang, and as a result can be understood by anyone. Canid Prime will be the same as Ceph Prime.
>>
>>43805024
I think the AIs themselves should be clinical white with dark carbon fiber. Cold, unadorned, and left without paint in any case where it has no practical use.
>>
>>43807034
Hmm, I think I see what you're saying. Earlier in the thread it was said that Canids elect their king every time one dies, and that close votes are often decided by civil war. How about that in times of peace, a moderate is usually elected who then has to constantly toe the line to avoid that? Resultantly (and much like actual feudalism), most action taken by Canids is on the orders of counts, dukes and grand dukes, who have direct control over their levies and citizens.
>>
>>43807245
Yes, the point I was trying to get across was that the king, while holding a lot of power, can't do much because he's being pulled in every direction by his court.
>>
>>43805616

https://en.wikipedia.org/wiki/The_Shadow_of_the_Torturer
>>
Ignoring tech level for a second, I think each faction should have weapons unique to themselves.

For example cetaceans would make extensive use of modular missiles. Similar to the ships they are fired from, they can be customized to suit any situation but follow the same basic designs.
>>
>>43807300
Well unique tech. Something leftover/developed on left behind by the Creators that was given to them to better suite their initial role the Creators had in mind.
>>
>>43806985
>if they were all created by humans to be helpers and such, shouldn't they all have one unified language?

If we're talking in terms of pure practicality, I don't see why these races were created at all. And we haven't even decided why the Uplifts were created, have we? For all we know, they could've just been experiments, or the pet project of a rich human who had them taught a language he thought would be cool. Who knows?

Plus, basing their languages on bastardized versions of different existing tongues will be easier than going maximum realism and creating an advanced version of one currently existing language, then bastardizing it 6 different times taking account mouth anatomy.

>>43807187
I like that. Like, very dazzling white and stark black.


What should the color motif for the Chimps be? Do we just want to go vanilla Soviet with bright reds, bright yellows, and dull grays?
>>
>>43806708
>>43806985

This makes me wonder, would they try to go for a state based on recovered writings and the actual philosophy behind the USSR, or would they only find facets of Soviet Society, and then imitate it?

Anyway, more Space-Ape ideas:

>Language

A mashup of Russian, maybe a bit of English, Chinese, and Sign-Language.

The Russian, English, and Chinese specifically come from aerospace engineering findings that they come across while tracing the history of Human-Primate relations. Russian and English are primary, while Chinese is reserved mostly for summarizing engineering concepts in single symbols. Sign-Language, along with early vocalization, is the original Primate language, which has since been integrated with human language. Signs are used for words for which there is no human-language equivalent, or concepts which are uniquely Primate in origin. Signing is also used simultaneously with speech in order to communicate multiple threads of information at once, leading to faster conversations.

*English is debatable because if they knew the relations between English-speaking nations and their social system of choice, they might reject it. On the other hand, they might say, "these guys had a stupid social system, but they were still good spacemen," and take their language up for practical purposes.

>Symbology

Primates place special reverence on the idea of the Hand, specifically its palm, which they believe is their most human-like characteristic. Their salutes always face palm-out, and gestures that feature the defacing of the palm or turning it away from someone are considered obscene. The logo of their central government is called the Hand and Hand, featuring a smaller, block-styled human hand with fingers pressed together atop a larger Primate hand, fingers-spread similar to the rays of a star.
>>
>>43806708
>>43806985
>>43807615

>Space Corps

Aiding space exploration is seen as the duty of every primate; even if one has a job that seemingly has nothing to do with the space program, such as being a chef, their job is still billed as being one cog in a great machine that drives the space program of the UPPR.

The most esteemed position in society is to be a member of the V-2 Battalion, which is a group of cosmonauts that take on long-term / deep-space missions with highly experimental technology. Usually the missions are somewhat mundane or not all that dangerous, but the tech they're using is entirely new, and (historically) prone to failure. In short, they're Field Testers.

>Culture

Soviet State, as mentioned. Their propaganda and statues feature Soviet-stylized propaganda (pic related), famous primate cosmonauts, and most importantly, imagery incorporating both humans and apes. Imagery along the lines of neoclassical, stylized humans reaching down with outstretched hand to an ape just learning how to walk is a popular artistic notion. Additionally, their architecture is similar to the gleaming Soviet Neoclassical (though a little more streamlined, maybe), with large squares and gathering places.

Their most prized cultural possessions are the widely-publicized and virtually inescapable pictures of Space-Apes that lived when humans were alive.

> Species

Do we want just apes, or do we want to throw some monkeys in there?
>>
Guys, I just realized we haven't at all discussed: lasers or bullets?

>>43807498
What would likely make sense is combining those ideas; each race has a unique anguages
best suited to their anatomy, but everyone can speak Prime, the language of the humans, albeit heavily accented and with a bit of difficulty.

>>43807300
This isn't a bad idea. I can see Cephs using nanobots, Corvids having either super powrred energy shields or weapons, Canids maybe have some crazy good ballistic armour tech? Don't know what Simians would have.

>>43807615
Since humans are pretty surrounded by mystery and lost to time in this, I think it would make most sense if the Simians came along communism on their own? That or they might have picked up the idea from an ancient political theory datafile. We've been avoiding specific knowledge of human past up until now because it sorta takes away from the aspect of humanity as an ancient, unknowable figure.
>>
Apes are fucking trash.
Blood based bioweaponry wiped out creatures with certain genetic signatures - apes and porcine, specifically.
>>
>>43807731
I really like the imagery here, so long as there aren't any explicit references to Earth history: near exact parallels with similar names are fine though. To keep in line with the naming theme of races, what should we call them? Primates seems a bit too ordinary to me. I've been using Simians but that's just a placeholder.

>>43807884
I wasn't fond of the idea at first either,but ets see where it goes. If later in everyone decides it doesn't really fit, we can set it aside.
>>
>>43807921

"V-2" is a reference to the rocket the first simian in space rode on, so that qualifies as a real-world reference and would probably have to have a name change.

Everything else is in the clear though.

Species / Race naming depends on whether or not there's a particular naming style we're trying to stick to, which right now seems to (roughly) be scientific derivatives. If we're going with monkeys in addition to apes, maybe something derived from "Haplorhini." If just apes, then something derived from "Hominoidea" (all apes) or "Hominidae" (great-apes and humans).
>>
>humanity is the first race to seriously populate the stars
>seeking some sort of companionship beyond relatively similar microbiological ecosystems, humanity turned to native species of it's home planet
>in the beginning, the tech was simple. there was no artificial gravity and, with relatively simple modification, it seemed obvious that the more advanced species of cephalopods would be better suited for long term spess projects
>several generations of sapient squid and octopi were designed and functionally given basic rights as they were Uplifted
>they operated as scouts, though their limited mobility planetside meant they were eventually left floating in space with minimal support as humans finally engineered sustainable artificial gravity systems
>the humans soon spread out as their biggest physical challenge to life in space was overcome
>they developed new Uplifted with the express purpose of utilizing their best assets, such as cetaceans for underwater operations that drastically lowered the cost of human infrastructure necessary for construction or mining projects
>canids were excellent scounts and loyal enforcers with agreeable dispositions
>felids were complex - they were used to tame wild ecosystems and were mostly brought around from private research
>corvids were a popular choice among scientists for obvious reasons - they were an engineering challenge as well as intimidatingly clever in their own right
>ai systems were produced in tandem with these races as several people elected to have their brains mapped. roughly 10.2 billion people were coalesced into 10,000 individual ai.
>the ai were housed in massive cooling structures that were guarded by automated defenses

i ran out of ideas.
>>
>>43807921
>>43808207

Hominids maybe?
>>
>>43807865
>energy or solid slug
Mix of both.
>>
>>43807921
>>43808207
>>43808227

If we HAVE to have apes in the setting, can we at least agree to not make them the not-humans-but-obviously-are-humans? They should be an Uplift attempt by the AI and Ceph and should operate like Brutes in Halo, but stupider. Cheap, disposable shock troops that are impossible to root out once they've taken a city.
>>
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>>43808257
The Space squids are seldom seen as squids. Mostly they are seen in power suits they operate to move and fight in. They're AI alliance helps give them an edge over the other uplifts.
>>
>>43807498

>Chimp colors

Red seems super soviet obvious but would probably be nice anyway. Dull-greys sounds cool, but would probably depend on a primary color.
>>
>>43808303
This is what I couldn't place my finger on, why I wasn't 100% on apes.

Perhaps they're brutish and highly carnivorous? They were the first and only attempt at creating new Uplifts by the Alliance, but things went kinda wonky and the apes revolted and fled to a different part of the galaxy. They're now highly isolationist and territorial.

Maybe, since they were created by the Alliance, they actually *don't* have the same fixation on humanity as everyone else?

>>43808377
Red works as an obvious nods towards being Soviet, but also if they're going to fill the "barbarian" niche?

>>43808257
>>43808321
I think that the "space-squidiness" is deflected by the fact that they're always encased in exosuits that mostly hide their true shape.
>>
>>43808303
>>43808402

Wouldn't that just make them Space Orcs? That just seems even more cliche.
>>
>>43808428

space apes are already cliche.
>>
>>43808428
Hmm, I see your concern, especially since we already have a tribal-ish type of thing going with the Felinids.

But I also agree with the other anon, we have to find a way to significantly delineate them from just being !notHumans.

>>43808260
In that both are used, or the two techs are somehow combined? Like, slugs are fired, but they're filled with plasma or something? Basically like a self contained plasma field (like in Halo or what have you) minus the self contained bit.
>>
>>43808402
How about the Apes are actually a congolmeration of apes locked in a strict caste system. Gorillas are soldiers and expected to do nothing else, while Orangutans are the historians and record keepers, chained to their stations performing endless number crunching, and the Chimps would be the leaders, as their lot was the first to be sent to space.
>>
>>43808303
>>43808402
>>43808428
>>43808495

What if we switched up their architecture / building style to something that takes advantage of their mobility? Depending on the degree that that's taken to, they could end up with some totally outlandish designs that are only traversable by bodies that can swing and move and hang on in ways that most can't.

Not a total separation yet, but it might be a start.
>>
>>43808581

But that's still so human. Which is the point of contention in the first place.
>>
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So, at the state level the races are polite at best. How do the different races get along at the individual level when in Constantinople? In any sort of huge demographic, there are bound to be outsiders, expats, and people who don't feel the urge to directly serve the government.

>>43808495
I'm finding myself wanting more and more to shelve the apes, at least temporarily. Again though, I can't stress enough that I'm just another contributor and have no final say/veto power.
>>
>>43808625

They could share this sort of architecture with the Ceph.
>>
>>43808510
Energy based weapons are used against armored targets and general infantry. However they haven't quite nailed down how to keep their energy shots from losing all their energy before they hit the target. So everyone uses bullets that fire a payload of a 'plasma-gun-bullet'. After a set number of rotations, the payload discharges its energy weapon, dealing a more devastating shot since it is closer(meaning greater accuracy, and less energy lost because the shot doesn't have to travel as far)
>>
somewhere in the universe is a single asteroid, it's nothing special about it
>>
>>43808628
They are human-like because all the uplifts are mimicking the humans that came before them, in some vain effort to find out what happened to them. This isn't some alien setting where humans don't exist. It's a setting where humanity is gone and all the uplifts are fighting over the legacy they left behind.
>>
I just joined this thread. Could I get a rundown on how the setting looks so I can contribute to it?
>>
>>43808699
This.
Love what I've read but I've been away for a few hours and missed out.
>>
>>43808647
>>43808625

Weird suggestion. Maybe they don't even have a real architectural concept of a "floor." Buildings / spaceships are designed around the idea of things more like catwalks / rafters, which allow for denser layouts.

Don't know if it'll work out though, OP's leaning away from apes.
>>
>>43808699
Basically
>Humans took to the stars, uplifted a bunch of animals, then disappeared
>Uplifted animals are the new races that fight each other over what humanity left behind, each on thinking they should inherit it all
>There is also a giant AI developed by humans that claim to be the next step in human evolution, thus is the most deserving of humanity's legacy. Also they allied with Cephalapod uplifts
>Each uplift controls a section of space, with the core of the galaxy being neutral territory
>There exists some advanced alien race that uplifts occasionally encounter. They are secretive, hiding behind an impenetrable force field powered by a dyson sphere siphoning the power of a sun. They know what happened to humanity but won't tell anyone.
>>
>>43808739
>>43808686

I think that if the Alliance uplifted Apes, then the resulting faction should mirror their creators in turn. At least make them a gross twist on the Progenitors.
>>
>>43808777
That's what their society is: a government of extremes, taking what little they know and jacking it up to 11
>>
>>43808680
wtf man are you literally retarded? That makes zero sense with the rest of the setting

fuck off back to /v/

<3

>>43808663
This is pretty neat. Maybe the special Corvid weapon is a focused, continuous laser beam type thing? Not as powerful as raw plasma, but much more focused and accurate?

>>43808686
I think I understand the dislike; between dolphins, squids, cats, dogs, and birds, there's no clear "most human." Adding apes without some major change to them makes them the clearly "most human."

I think a good compromise between both camps is if we have primates be the creations of the Alliance, still in their servitude with a bit of autonomy. Being that they were engineered by AI and Cephs, they might be radically different from what modern day apes look like. They exist in a rigid, work oriented caste system (still feeding off the communism thing), doing labour and fighting too dangerous or trivial for direct Ceph or AI action.

The apes are as a result more like robots than humans (maybe they actually are partially cybernetic?).


>>43808699
>>43808738
The following posts were the summary I posted last night. Most of today has been back and forth debate on adding an ape race, with the key talking points being their role in the galaxy, their culture, and how to make them as far from human as possible.
>>43802269
>>43802428
>>43802551
>>
>>43808777
>>43808303

>Alliance uplifts apes. It's successful, apes are intelligent, they serve the Alliance.

>Apes take on all facets of Alliance life and culture, it's all they know for a long while.

>Somehow one of the apes comes across historical records of old Space Apes interacting with those Human guys everyone cares so much about.

>"Holy shit, what the fuck even are we?"

>Apes vanish to go have an existential crisis at the edge of the galaxy, becoming a secluded society that doesn't give a fuck about galaxy conflict and just wants to know where they fit.
>>
A small unlifted species made out of crab like aliens works as mercs in the outer rim of the galaxy. They are known for using higly effective slug throwing guns to rip thier targets to shreds. This has made them unsuatable for silent operations
>>
>>43808864
>The apes are as a result more like robots than humans (maybe they actually are partially cybernetic?).
Well humans are well known for a fondness of experimenting on apes.
Maybe previous apes were adapted with tech etc. as a step towards integrating the AI further, and this research was picked up by them where they left off?
>>
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>>43809130

Sounds familiar.
>>
>>43808897
This sounds much better. Rather than having an active hand in politics, they are isolationists that have seceded from the Alliance, trying to come to terms with what they actually are.
>>
A nomadic race of aliens travel in small groups across the galaxy. They are knows for collecting scrab and debrie from space battles and deralict ships. This has given them the nickname of "Scrappers"
>>
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"This... is your ship?" said the Cetacean in disgust, visibly uncomfortable with the arid conditions of the docking bay.

"Careful what you say rubberskin, or you're walking to the Spin-End," replied the Felinid captain, "this baby's made me more money than you can fit in one of your glorified Cetacean barges."

The Cetacean frowned and continued walking towards the ramshackle craft. She reached for her pistol with a start at the sight of a hulking, armoured figure descending the gangplank.

"Degivilas!" a garbled voice crackled from the mechanical helmet's grille, "I was starting to think you had been grabbed by the Venators. I would hate to be stuck with this old piece of kleesh."

The Felinid captain flung his arms wide, face feigning indignation, "Solomon, why must you insult me so? And in front of a passenger no less!"

The Cetacean lowered her gun.

"What the hell, this Ceph is with you?"

Degivilas turned to face the Cetacean, "that Ceph is the best damn mechanic in the galaxy and can tear an Alliance servitor in half with his bare hands. Er, tentacles."

"I see..."

The Ceph extended a metallic appendage, "Solomon. Do you have a name, Cetacean?"

She tentatively accepted the handshake, "Brunhild."
>>
>>43797997
And half of /tg/ has left the thread.
>>
>>43810035

The other half got in over 200 posts though so I guess they did pretty good anyway.
>>
>>43810035
Epic post man, this thread clearly doesn't have a tonne of responses, unique posters, and content.

Simply epic :^}
>>
>>43810035
Little late aren't you?
>>
If a Quest thread were run in this setting, would you follow it? What would you want it to be about?
>>
>>43811018
I'm not much of a quest fan, but out of an interest in the setting I'd already have some interest.
If partially because it would hopefully mean more setting development too.
>>
Do we have a map of the galaxys factions/empires/trade routes/unexplored/unimhabited places?
>>
>>43811073
>>43811018
Wouldn't it make more sense to be a hybrid of a quest/civ game?
>>
>>43811201
how about people can vote for which major species they want to play as and then work to build a new colony for that race?
>>
>>43811221
That's what I was thinking.
>>
>>43811221
>>43811201
>>43811073
I hadn't even thought of a civ quest! What I had in mind was more of a Firefly/Cowboy Bebop type deal, where the crew of an independent ship trek across the universe looking for relics, treasure, and a good time.

>>43811094
>>43803144
Here you go anon!
>>
>>43811254
Instead of a civquest then, a shipquest. Decide the race of the captain and crew, their ultimate goals(get rich, buy a planet to manage, get really rich, blow up the AI) and work from that.
>>
>>43811348
xeno rouge trader! I am up for this!
>>
>>43811348
Alright, so let people pick the race of the MC, and of the two other crewmembers. Start off with the prompt of "make money, here's a few job opportunities." Add in larger and larger story pieces as time goes by, eventually culminating in "oh fug the Alliance found a superweapon," "oh fug aliens from outside the galaxy are invading" or "oh fug, human sleeper ship has arrived in Constantinople."
>>
>>43811465
Created a poll for this as I'm interested.

Maybe the second most popular ones can be the crew?
http://strawpoll.me/6093695
>>
>>43811694
If you're running it on /tg/ might be best to let the players decide by post count rather than dropping it on them.
>>
>>43811732
Wise idea, well I guess we can keep the poll just to see interest?
>>
>>43811694
>>43811732
I'd probably let it be decided in the quest thread itself, but I'm going to vote anyways; I wonder what race the creators of this setting will choose?

Speaking of which, I'm probably going to launch the quest in about 45 minutes to an hour ish.
>>
Bumping from page 8
>>
>>43813609

Quest thread, get in here!
>>
>>43813615
I thought we established corvids look like >>43801270
Pigeons that walk on their wings with supports, and use tools and weapons with their feet.
>>
>>43814928
They do, hopefully Questanon remedies that.
>>
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>>43807131
>However, they all still learn the Prime Language, the language first taught to them by Creators.
>>
>>43816056
Um, this is?
>>
>>43816833
That looks like the Esperanto flag. Which is a failed "universal language" made up by some guy.
>>
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So we've established ships and weapons tech.

How about ground wars? Even in a Space Opera, wars are still fought on the ground.

Are soldiers augmented, do they wear power armor or some kind of mech suit?
>>
>>43816851
>failed
Nice try. French government.
>>
>>43817338
Show of hands, who here speaks esperanto? Nobody? Ok then.
>>
>>43817601
Well unlike Esperanto, Prime was a necessity to communicate between the uplifts, try making heads or tails of the gibberling clicks and blubs of a ceph and translate them to the yipping morphemes of canid speech.
>>
>>43817601
>du mil dek kvin
>Ne parolas Esperanton.
>>
>>43817601
>>43818148

You just got your shit slapped, anon
>>
>>43816893
You know I broached this earlier but no one really jumped on it.

I think at the very least, soldiers in combat armour/power armour of some sort. Its fun because when armour>ranged weapons, you get a mix of ranged and melee combat being viable.
>>
So we got military, language, and culture covered. Anything else?

Economy? Minor factions?
>>
>>43814962
so wait we're actually going with pidgions? Huh I thought they'd be based more off crows or something for some reason.

I also don't know why but I keep imagining them a bit sleeker and longer then they are in the pic and can fold there wings at there "elbows" and shift into a quadruped mode that lets them move faster on the ground. A sprint I guess for when they don't feel like flying but still feel the need to move fast.
>>
>>43819730
Minor factions and maybe subcultures? I'd imagine the Canids, Felids, Corvids would not be so homogenic, especially the Felids. I can see Felids with an Arabian/Persian/Ottoman bent, as well as a thriving Desert Punk/Postapoc Junker subculture. But you can also have Rave Pirate Felids, and also Louis VII wannabe Felids as well.
As for the Canids, you could have the European Knight kind of dudes that acts like their riot police. Then you can have Samurai-like ones from another colony that focuses on honor and loyalty at the tip of the sword.
Corvids could be divided between the area of science they're meddling in. The Gearheads that dabble in technical engineering would probably butt heads against the Think Tank of applied theoretical physics. Then you could have the Sons of Itano that loves their missiles, versus Brotherhood of Laser.
>>
>>43820835
I would assume if they need to sprint, they'd just get up and fly or 'glide' the distance.
>>
>>43823245
I like the idea of having a bunch of subcultures within most races, it's something that often gets overlooked in this kinda setting, where all members of a race are basically the same.
>>
Sooo, is there a quest thread up? Or did that die?
>>
>>43829080
I think the thread has dropped off page 10 by now, but it was archived by some friendly anon.

Next thread is probably going to be Thursday night or Saturday morning.
>>
>>43821982



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