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I am back, guys. Sorry for the kinda sudden end of last thread, but it was the no sleep since friday edition after all. But here we go again.
Also, we have an archive now: http://suptg.thisisnotatrueending.com/archive.html?tags=awoken+overlord+quest
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Your name is Alice and this is maybe the best dream ever. And even if this is not a dream, it's like the best possible life ever, though. You are now the Overlord, bent on reconstructing your ancient empire however you would like it.
In the last thread, you armed your force of goblins with new steel weapons, took an eydeet librarian into your service and started exploring the forests of Darthmoore for something special. You happened to find a clearing on which you decided to set up camp, which you just did.
>We still have time to do something until dusk, Alice.
Kislax tells you. You nod and tell your goblins to
>Search for food/something helpful with food production (specify)
>Search for building/crafting materials (same here)
>Scout the forest for anything special (possible recruits, special places, a feeling of adventure...)
>Find something/someone to fight for yourself/your army
>Other (write in)
>>
Also, here's a bump. Might be helpful for people wanting to play.
>>
>>44043160
>Scout the forest for anything special (possible recruits, special places, a feeling of adventure...)
potential weak enemy?
>>
>>44043398
What level of weak? Rabbit weak, Deer weak, Stag weak, Lynx weak, Boar weak, Wolf weak, Bear weak?
(Most of these aren't weak, but this is a little for scale)
>>
>>44043452
boar weak
>>
actually i want to ask the animal/avatar/drawves prophet about how to get gorge worm, considering we had armed ourselves in iron.
btw, is gorge worm sentient?
>>
>>44043528
Gorge worms (the small ones you know where to get) are not very sentient. They are on the same level as a snail or an earthworm. If you want someone really aware of his actions, you might want a Shamir.
>>
>>44043614
>http://suptg.thisisnotatrueending.com/archive.html?tags=awoken+overlord+quest
i will read back first
>>
So guys, I heard about looking for enemies and asking the hermit about one of the worm kind.
Five more minutes to decide. Otherwise I roll.
>>
>>44043695
Nice to see you're back.
And you're in the forest right now, so the action of visiting the (by the way traveling the world) hermit is kind of outta the picture.
>>
Looks like someone to fight is needed here.
>Roll 1d20 for searching.
First three, as always.
>>
Rolled 6 (1d20)

>>44043862
>>
>>44043873
duh
>>
Rolled 12 (1d20)

Today, the second roll shall be mine. Also I don't mind if you roll more than once if it takes longer than it is convenient.
>>
Rolled 18 (1d20)

>>44044120
>>
>>44044319
hell yeah
>>
>>44043873
>>44044120
>>44044319
>I told you that we were going to get some field experience. And what would be better than a real fight? Follow me. We'll find us a good foe.
Silently, you move across the woods until you find something good for training. A reasonably big and strong looking boar. Challenging, but not too big of a menace to handle.

Who should fight it?
>Me
>The goblins
>All of us
>Other (write in)

What should be the strategy?
>All out power, outmatch it in its own fighting style.
>Dexterous, that's what the goblins are good at and what the boar is lacking.
>Smart. Know its strenghts and weaknesses and use them to your advantage.
>Other (write in)

What is your ultimate goal?
>Kill it. This way, we get meat to go along with our fighting experience.
>Restrain it somehow. This might be harder than killing it, but we could possibly need it alive.
>Scare it off. A fleeing foe is as good as a dead one. And you didn't even have to kill for the same result.
>Other (write in)
>>
>>44044497
>All of us
>Dexterous, that's what the goblins are good at and what the boar is lacking.
>Restrain it somehow. This might be harder than killing it, but we could possibly need it alive.

idea:
teamwork some act as distraction
>>
>Alright. Roll 3d20 for the various successes.
You know the number of rolls, don't you?
>>
Rolled 18, 5, 14 = 37 (3d20)

>>44044755
>>
Rolled 8, 17, 8 = 33 (3d20)

And a second roll. One more to go.
>>
Rolled 11, 12, 13 = 36 (3d20)

Let's continue, shall we?
>>
>>44045288
your decision, it is sad for a thread of two ppl, if u are having fun with just me
>>
>I'll distract it, you guys come in and take it out. Simple as that. Or has anybody a better plan?
Doesn't seems like it. The goblins sneak around the boar to encircle it. When it is done, you step out of hiding.
>Over here! Come and get me!
you yell and draw your sword.
The boar need a few seconds to gather itself after the surprise, then I starts to charge at you.
Starts. Just after its start, three goblins jump it from the right side and throw off his balance. Then, five more goblins jump in from the left and drag on the other side, pressing the boar to the ground. It struggles, but can't really move while the other goblins tie a rope around its feet. You now successfully captured a boar. Since you somehow have to keep it safe until tomorrow, you take it back to camp, where you tie it to a wooden stake. It seems as calm as it could possibly be. Maybe you can tame it? Train it for some purpose? You'll see for this later.

During the night, you find it hard to fall asleep... again. This forest is weird. You wonder if the old man will appear again tonight.
>Good evening, Alice.
He just did. You wonder what he has to say.
>Did you know that there are no races that are inherently evil?
You're not entirely sure, but this might be true. After all, these goblins are doing quite a few good things under your command. Children's tales and such always told otherwise, but still...
>There are good humans and evil ones. Good dwarves and bad ones. Good goblins and bad goblins. Everything that can think has the choice to be one of them. Or one of the many things between them.
Interesting, really interesting. You have to know more of this.
>Redemption or corruption are possible to every truly sentient being, too. Therefore, changes are possible, too. Myths and legends just portrayed some races as good or evil. The beastmen of the south for example are seen as cruel and brutal savages. The truth is a different one. Their culture is simply different from ours.
1/2
>>
2/2
>Being strong by birth, their biggest good is being strong, while being weak is seen as we see evil. If you can convince a beastman of your strength, you could order him to build an orphanage and sing good night to the children and he will gladly agree. Though you probably should think twice about this. Most of them are terrible singers.
Grandfather chuckles.
>So what you're telling me is that I could recruit every race of these lands, even the ones considered evil, and still be the holiest person around? Or the other way around?
you ask. Grandfather simply nods.
>You could. But no Overlord ever had every race under his command. For example, overlord Armin lacked close to any race that was useless for fighting. Yaren lacked beastmen and some others, since he never dared to go back to the deserts and steppes after his first failure and injury. But it is possible, technically. Good night, Alice.
And he's gone. Interesting news he delivered there. Though, you could have though of this yourself. But sometimes, you need something told from someone to get the right point of view, after all.

In the morning, the goblins assemble around you.
>What do we do, Alice?
Kislax asks.

You tell them to...
>Search for food/something helpful with food production (specify)
>Search for building/crafting materials (same here)
>Scout the forest for anything special (possible recruits, special places, a feeling of adventure...)
>Find something/someone to fight for yourself/your army
>Start taming the boar (you? a goblin? two? all?)
>Other (write in)
>>
Bump
>Summon players
>>
No players? I guess I will end today's thread then. I'll be back tomorrow, I guess.
>>
>>44045677
>Scout the forest for anything special (possible recruits, special places, a feeling of adventure...)
>Look for another boar for livestock



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