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/tg/ - Traditional Games


File: female necromancer.jpg (53 KB, 736x552)
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Rolled 87 (1d100)

You have some terrible luck tonight. First you got interrupted so you went on a walk. Then you got lost and stumbled upon a sight you REALLY shouldn't have seen. Finally just as you attempt to hide from the trouble you heard coming your way. Suddenly could feel a plated gauntlet grab your shoulder from behind you. You rather regret looking behind you to see the Vampire Knight whom earlier you realized you had missed.

That was when you heard it speak for the first time.

"Nice try."

Just as around the corner came the the two parties you had seen earlier. Except...well those two were now much MUCH more hands on with each other until the knight sees you freeze. While the vampire noticed and looked over being shouting.

"YOU AGAIN!"

...well shit your rather fucked now aren't you?

Last Thread: >>43995280
>>
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Rolled 3 (1d100)

>>44067029
Did we just run into the Mage vamp or the multi armed bitch/pansy duo?

Doesn't matter

>Shove, run, and yell +fate point

It doesn't seem like we have much of a chance to survive here.
>>
Rolled 14 (1d100)

>>44067029
Luckily just as the vampire knight was drawing his sword. No don't to run you through with it. The other knight spoke up even as the miss vampire approached licking her lips.

"HOLD IT! He is the Baroness Ezra's guy!"

"So what? She could afford to lose one," stated the vampire as she approached.

"Problem is she is fond of him and if she finds out..."

That made both vampires stop in their tracks.

"Why THIS guy though," asks the female vampire confused.

"I could ask the same thing about loverboy over there," deadpanned the Knight Vampire.

"uhh...well he is different."

"He is food."

"We knew each other before i got turned damn it!"

"Why not turn him and stay together forever then?"

"...Well uh I'm working on that."

"I do not appreciate that thought," mentions the knight whom they were discussing. "Besides not my fault your turning of her failed at stopping her love."

"Normally that just results in said loves ones ALSO getting turned or you know getting killed by them," explains the vampire knight.

"Well good thing she is above such thing isn't it?"

The vampire knight merely shakes his head before stating, "This is why I hate those borne with the best blood. So difficult to deal with...fucking babysitting duty."

"So wait what do we do with him then," asks the female vampire.

"...well uh I'll hm...I don't think the lady will appreciate anything happening to him...at the same time I doubt she'll like this too. Shit."

"What if we turn him," asks the vampire.

"No. I don't think she is into necrophilia."

"Coming from the necrophiliac..." mutters the vampire knight.

"Oh shut up already."

"Coming from the person who fucks her food..."

"I am suddenly beginning to understand why you hate him so much," says the Knight towards the female vampire.

"oh you have NO idea love...well I guess we can like uh...how MUCH does she like him?"

"Honestly I don't know. Why?"

"We'll make it her problem."

"...She is going to hate that."
>>
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Rolled 49 (1d100)

>>44067161
No they are speaking with us. We have a chance to pull a fantasy master mind and talk our way out of this.

I'm just waiting to see what else might be posted.
>>
Rolled 13 (1d100)

>>44067209
"Too bad. He is your problem now dear!"

With that the vampires leave you with the knight and his forces. He sighs loudly before grabbing you and marches you back. Soon you are taken to a dreary room where from there you heard some loud knocking. Sometime later a tired looking Ezra appears with the Knight and she looks at him before asking.

"How much does he know?"

"...He saw me and my vampire ex together. Does that answer your question?"

"Great...ah weren't suppose to know this. So let me tell you this he did it under my orders to screw with the vampires by using his ex he is able to do this and despite the dangers he volunteered. He is my double agent and goes by Sir Solace. If you should tell anyone..."

With that you were let go.

What do?
>Follow him
>Follow her
>say something
>To bed
>Leave
>Other?
>>
Rolled 60 (1d100)

>>44067320
>>say something
Wouldn't think of it, after all I'm yours Ezrasha.
>>
Rolled 91 (1d100)

>>44067209
"Guys, please, This is foolish. I can make this all go away. Lady Ezra Never needs to find out what I saw here, the only reason I am here is to acquire aid for my uncles home town. If you can clear the undead out of the lumber mill and the monsters out of the haunted wood for me, well then I might just be able to see past our rocky first impression and let sleeping dogs lie as it were. You can be sure I will not go back on my end of the bargain too, how would it look if it came out I have been dealing with vampires..I would even Be willing to share a precent of the total wood yield on the lumber mill, under the guise that young sir knight over here lead the charge to help me take the land.

Deal?"
>>
Rolled 34 (1d100)

>>44067493
>>44067417
Dialogue!
>>
>>44067493
Well you dialogue is ... she already knows. Read the nest post.
>>
Rolled 2 (1d100)

>>44067562
Yeah cancel >>44067493
>>44067320
"Your secret is safe with me, but sir solice is it? You are going to start taking it easer on me starting now, got it? I have MY eye on you.

Lady Ezra I am sorry for the intrusion. Despite my feelings about vampires I am still by your side, the fate of the kind people in my uncles town depend on it. I think it's time for all three of us to get some rest."

>go to bed
>>
Rolled 82 (1d100)

>>44067320
Hmm, tricky tricky situation.
>To bed
Best thing to do is sleep on it
>>
>>44067209
>>44067320
So these are the same vampires from the attack.

Is there any reason why they attacked us? Especially with Knight Fritz with us?
>>
Rolled 87 (1d100)

>>44067934
You don't know. You could try to ask Knight Solace.
>>
Rolled 84 (1d100)

>>44067970
>Ask Knight Solace
"So. . .you knew Fritz was there, and chances are maybe you did or didn't know about us. You definitely could recognize Lady Ezra's troops.

Any reason for the charge at us?"
>>
Rolled 49 (1d100)

>>44067993
Does dialogue need a vote?
>>
Rolled 30 (1d100)

>>44067970
"For that matter sir solice, tell your lady monster to give me back my dagger, it's sentimental"
>>
Rolled 80 (1d100)

>>44067417
Despite her tired appearance she still manages to smile at that while blushing a little bit while she puts a hand on your cheek before speaking. "So long as you leave it up to me there wont ever be anything to worry about."

>>44067993
"hm...they were probably keeping up the act. If they had been serious you wouldn't be here right now."

>>44068081
"...we'll see if that ever happens. I do believe it counts as compensation for sparing your lives and you know stabbing her with it."
>>
Rolled 91 (1d100)

>>44068099
"This has been a most interesting night. My Lady, shall I accompany you back to your room? It is the least I can do."
>Accompany Ezra back to her room and bid her goodnight, then go back to ours and go to bed before any other life threatening situations pop up
>>
Rolled 40 (1d100)

>>44068164
To bed!
>>
Rolled 65 (1d100)

>>44068164
Offer our arm too of course
Vote
>>
Rolled 13 (1d100)

>>44068164
Support
>>
Rolled 44 (1d100)

>>44068164
>>44068249
This
>>
Rolled 46 (1d100)

>>44068164
She decides to accept your offer as she walks with you back to her room. You were right about to see if you could squeeze in a kiss for a reward but noticed there was the big hulking completely covered knight watching you...you couldn't even see his eyes but somehow you knew they were staring at you.

Naturally you gave up and after she thanked you entering her room you went back to your own.

...damn that Knight. I swear he is the worst one considering his truly diabolical timing. Next morning what do you do?

>Have breakfast
>Leave early to home
>Head to the barracks
>Go shopping
>Other?
>>
>>44068391
Hmm, need to look back last thread, what did our Villager's want from town?
I know our Witch wanted some items, but trying to remember what.
>>
Rolled 34 (1d100)

>>44068391
>Hire the best woodsmen and carpenters we can find to go back to town and help with genral repairs before we take off to get the witches stuff. We are already late, we can eat on the road.
>>
Rolled 4 (1d100)

>>44068445
The town wants some wood to build homes and kill some monsters off.

Random herds and plants to work with. We have a map of the their location and she wanted to come with to grab some other things.
>>
>>44068458
Now now, let's think about cost for a second.

Didn't Ezra send troops specifically to bolster our manpower? Cutting trees seems in that purview.
>>
>>44068519
I want to back them in getting people for the reason of having skill workers to build homes and to free up troops for combat.
>>
>>44068552
Alright.

As for what the other villagers wanted. What did the Witch and Garz want per say?
>>
Rolled 98 (1d100)

>>44068552
We're not exactly at war, and Ezra gave us those troops for the longterm.

Bolstering our manpower would be important if we had other immediate goals beyond the lumber camp and the mine.

I do admit however, that if the area is indeed as dangerous that so many other villages where wiped out and chances are the lumbermill may be compromised, it would be good to have workers work on that while our soldiers defend. But how long and how expesnive is something we need to think about.
>>
>>44068582
>>44068518
There was 4 task and 1 thing about treasurer hunting. We talked to the lady and that leaves those.

Now the lady boss E wants lumberyard and port for river trade.

>>44068608
At least till we get from school. So probably half a year.
>>
Rolled 38 (1d100)

>>44068391
>Other?
Find out the price of some skilled woodsmen and carpenters, particularly those who know a thing or two about haunted wood.

In addition, look up anyone wanting work and some homeless people. Cheap labor who would be fine living in our village as long as they cut their own wood, build their own houses and then help cut more wood to pay for their food.

Calculate the cost of both the skilled labor and the supplementary labor, and make sure it fits within our budget.

We'll finish up the lumberyard, staff it with workers, and repopulate our village in one.
>>
Rolled 80 (1d100)

>>44068744
Soon the assassin creed villa will be complete.
>>
Rolled 40 (1d100)

>>44068744
Vote
>>
Rolled 28 (1d100)

>>44068744
This
>>44068792
With it's own Harem?
>>
>>44068744
Yep. Remember guys the cost of the employees shouldn't matter that much as they will generate profits once work starts in Ernest
>>
>>44068831
If that's what people want to rename the brothel to, sure. Ether way it will be a while till that gets put into action. We got a well and fighter's guild to build.

It will be good to give them some where other than the inn to rest.
>>
Rolled 37 (1d100)

>>44068744
The services of a skilled woodsman is a gold a day. A skilled carpenter is 5 gold a week. One who knows his haunted wood is 25 gold a week.

You found a few people looking for work but none were homeless(probably got all eaten by vamps).

Spending that kind of money is gotta get pricy pretty quick if you do it over a long time. Only the rich are willing to throw around so much gold so easily.

What do?
>Have breakfast
>Explore around
>Go shopping
>Find someone
>Other?
>>
Rolled 9 (1d100)

>>44068887
Fuck.

We need an accountant or something
>>
>>44068887
Could we afford that one 25 guy until the lumber camp is done?

Which we have no idea when it will be done
>>
Rolled 97 (1d100)

>>44068887
>A skilled carpenter is 5 gold a week. One who knows his haunted wood is 25 gold a week.

So we can get say 25 people for 107 weeks for haunted wood if we use the 67,000 gem.

Get 20 people for haunted wood. {625 a week}

15 carpenters {75 a week}

36,400 for a year's time.

Leaves 30,600 for parts and random problems down the road. So pick up the random people to help with farm work and other needs to supply them till things are in motion.
>>
>>44068887
So a haunted carpenter costs 1300 gp annually

We can afford like 3, if only to test out the viability of getting into the lumber game. If they can exceed 4000gp worth of lumber then we would be in the black, as well as have the ever value resource of haunted lumber.

I honestly think it is worth the investment.

We also may be able to get a discount if we agree to give a percentage of the wood to them, as it would also incentivize them to work harder.
>>
>>44069008
My thinking is we should be able to let them work autonomously while we are at school and leave a good chuck of money with the town elder. Hopefully with in half a year the lumber and port will be in full speed. Then we should be out of school. The solders will be used to guard and kill monsters in the mountain randomly.
>>
>>44069008
>>44069043
Well, I believe, we have 9700 personal gold on hand.
and 500 from the lady

Also the gems, like, I think we had a 62000 ish gem's worth (would have to go to the bank though).

also holy shit these guys get paid in gold, remember the normal wage unit is silver or coppers
>>
>>44069106
1 gem was valued at 132,000, 1 gem was valued at 67,000, 1 gem was valued at 91,000 so far. Plus we are in town so the bank shouldn't be a problem.

Yeah they cost a lot, but they know what they are doing. We can rush to get things build and protections up with them. Then let people go once jobs are completed and they are no longer needed.

I also believe once the port is open people may wish to stay and it could easily reduce cost.
>>
Rolled 91 (1d100)

>>44069106
Seems fair considering the danger, and when you consider that the wood they are going to harvest is going to exceed the cost.
>>44069008
Vote
>>
Rolled 38 (1d100)

>>44069008
Vote
>>
>>44069106
Think middle class wage as silvers and coppers if your broke as shit. Coppers often serve as change but some silver is usually still kept in pocket due to it be considering lucky, blessed, and other folk beliefs.

Not to mention haunted wood is a BITCH to work and some super scary shit besides. Think about this stuff has been exposed for terrible things ghosts, undead, curses, and worse.

Its a rather 'frowned' upon material due to what it could be used for but if properly treated it can have some pretty sweet holy effects and other stuff.

Basically its extremely adaptable and valuable material that is tough to get(because guess where the only place you find it is)? Necromancers, magic users, crafters, artists, and holy churches alike love the stuff to bits.

Problem is there is a constant shortage of it.

In fact you know how valuable a 'branch' of haunted wood is? That isn't including what the actual wood itself is? A typical branch fetches for about 1 silver per a hand. A handful of leaves fetches also about a silver.

A tree itself is valued at whatever kind of wood it is +afflicted rings(more haunted effects on the rings the better).

A typical tree is valued at a 1000gp minimum.

Alas its extremely hard to get...and only shows up in very dangerous locations. Good news it tends to a lot in said location. Bad news is good luck getting it.

Many a lumberjack has lost their lives to the temptation of stopping by a haunted woods briefly for some haunted lumber.

A functional lumberyard of haunted lumber provider can produce about a 100,000 gold a month. Problem is they are pricey to run and more importantly protect. So that eats up thousands of thousands of gold. Including skilled hands your still looking at tens of thousands of gold give your take.

That is assuming you can keep it operational and that I can assure you very hard. Those places don't take kindly to the living especially getting harvested by them and haunted wood itself is VERY dangerous.
>>
>>44069405
Ezra and Garz want haunted wood. They GET haunted wood.
>>
>>44069469
Depending on what happens we just need to get our black smith making some weapons with the holy metals and get some monster parts. Then grab more troops to help build up our hold over the place.
>>
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>>44069503
Or I guess hire some, Nec-Romancers....
>>
Rolled 91 (1d100)

>>44069008
Fuck I only now just noticed this.

-----
People have been hired.

Is there anything else you wish to do?
>>
Rolled 67 (1d100)

>>44069791
Heh, I guess transport if that doesn't come with for tools and what not. Plus anything that would be needed like tents if we don't have the room for them in the village or extra food till the farms are ready to support them.
>>
Rolled 80 (1d100)

>>44069791
Send the wood workers along with a bag of 100gp and a letter for Garz asking him to help organize the reacquisition of the lumber mill, provide protection for the woodsmen and have patrols and scouts sent to the old lumber yard so that we might be prepared to set up shop by the time we get home.
>>
Rolled 80 (1d100)

>>44069854
It seems it's just the two of us.
>>
>>44069854
>>44070073
Hey linked 80's
>>
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Rolled 31 (1d100)

>>44070159
Yeah, to bad it's just the two of us.

You and I.
>>
Take care people, I'm out.
>>
bump
>>
Rolled 35 (1d100)

>>44069854
>>44070073
Vote.
>>
>>44069791
Bump
>>
Rolled 5 (1d100)

>>44069854
>>44070073
Voting
>>
bump
>>
bump
>>
bamp
>>
Rolled 8 (1d100)

>>44069854
Gold has been given and a letter has been written for delivery. Luckily your pretty sure Garz knows how to read. A bigger problem is protection. haunted lumber itself is some dangerous shit and that isn't getting into the problems of the woods themselves. Gonna need to figure that out or ask the lady about it.

What do?
>Go to villa
>Go to barracks
>Go shopping
>Leave
>Other?
>>
>>44080117
The soldier's she's already given us not enough?
>>
Rolled 78 (1d100)

>>44080175
Might not be. Besides you may have other uses for them. Considering she has an interest in the materials it may be possible that she has something in mind.
>>
Rolled 15 (1d100)

>>44080253
>Other
Talk to our lady of our current situation. We've already hired and sent laborers and given orders for the lumber camp to be re-established, but we are. . .concerned about security.

We understand and are grateful for the help she's already given us, but, if on near equal numbers a group of vampires and undead would have killed us with relative ease, we're not sure if it will be enough.
>>
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Rolled 72 (1d100)

>>44080325
Let us see what she can help us with.
>>
>>44080325
We should offer to pay for the services. We still have plenty of room in the budget to pay for some damned good magical protection.
>>
Rolled 91 (1d100)

>>44080325
Vote

>>44080863
Yes this
>>
Rolled 39 (1d100)

>>44080325
Dice
>>
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>>44080863
Hell yeah, but still she is likely to know the most to help.

(Dam it I'm running out of fitting pics to post.)
>>
Rolled 89 (1d100)

>>44080325
"...yes protection will be a problem. Don't worry though I intend to dispatch a company there for joint operation with the local tribes. One of their tasks will be security. If you wish you may travel down with them."

>Accept offer? y/n

"As for taking on the undead in equal number...you will likely die. The undead do not tire and wounds do not bother them as much as the living. That is why we must rely upon the things that repulse the undead or other things....no don't you want something to aid you in that regard. So I have two things. one of them is capable of soothing the undead and if your lucky they wont go after you. The other is a spear made of sacred silver and blessed with carvings of holy ordos. Its a powerful enough weapon to even make the vampires fear it not to mention other dead. It has special magics that is capable of interfering with undead energies and is made of materials that they find repulsive."

"Consider these two items as a mark of station."

Acquired

Horn of Dead Slumber
Spear of House Yevitche

Gifted to you by Baroness Ezra Yevitche as a mark of your station to deal with the undead.

"...You may need some other treasures. The dead aren't the only thing we need to worry about. So here are these as well. Naturally should you leave my service I'll need them back."

Acquired

Anchor Breaker: Deadly effective against outsiders.
Monstrous Melody: A strange musical box that has peculiar effects against monsters...

Totem of Tresza: Made by Lady Ezra's mother with powerful magics and when used will greatly enhance your abilities as well as serving a sign of station to the tribals.

Banner of House Yevitche: Besides serving a sign of your station will bestow magical effects on those who serve under it. You can also use it to directly call upon the power woven within it and not just rely upon the passive effects(which mostly boosts leadership and morale).

What do?
>Stay in Villa
>Go to barracks
>Go Shopping
>Leave
>Other?
>>
Rolled 98 (1d100)

>>44081161
>>Leave/Accept offer
We must be off. We need to get the town ready for our leave to school.

"I shall hold your gifts close Baroness Ezra."
>>
Rolled 50 (1d100)

>>44081161
>Y
>>44081275
Vote
>>
Rolled 32 (1d100)

>>44081286
>>44081275
Vote
>>44081161
>>
Rolled 20 (1d100)

>>44081275
Rolling
>>
Rolled 38 (1d100)

>>44081275
"Very well then. I would must say you should consider a different school after graduation, go out on an adventure, or come back to my services. From what I can tell it would appear you capable of graduating(which OCC you are as once your considered a journeyman your seen as fit for graduation)."

With that you depart and make your way to the village. This time however all those under you except for the Knight and Magi had their own squads under them. Including the original(who have been promoted) they number 11 troops per a squad.

You got a decent force lined up that the Baroness has finished arranging for you.

This time you made good time to the village and the weather was so good you actually managed to arrive earlier then expected.

What do?
>Find someone
>Go to Inn
>Go on Quest
>Go home
>Other?
>>
Rolled 97 (1d100)

>>44081560
>>Find someone
Chief Garz, check up with him about what's going on in the village.

After checking up with him I feel we should ready to hit up the mountain again. To finish up the quests of killing monsters and herd gathering.
>>
Rolled 88 (1d100)

>>44081640
Vote. Finally.

Anybody have an oppinion on allowing some of our men borrow some of our uncles gear, we have a lot and most we cannot even use.
>>
>>44081670
Some of the gear is illegal, super rare or needs training to probably use.

I believe we can get our smith to make upgrades with the blessed metal that should do the trick.
>>
>>44081670
There is also your uncle's other secret stash and he DID leave some materials for you to potentially learn from.

Your uncle used to adventure when he was younger and built up quite the decent fortune.
>>
Rolled 38 (1d100)

>>44081640
Vote

We have a lot more to do before we hit the mountain, we should organize the village a bit.
>>
Rolled 80 (1d100)

>>44081709
After schooling I think we should study those materials in detail. Also depending on what happens soon we hit up the marked spot, if we haven't yet.
>>
Rolled 59 (1d100)

>>44081670
Rolling
>>
Rolled 16 (1d100)

>>44081640
Chief Garz is a in a fantastic mood as thanks to the soldiers all the old homes were restored and even a family moved in! Admittedly it was just one of the old lost sons returning with a woman in tow but still. He is apparently became the new fisher of the village. With a professional fisherman in the village fish is becoming common once more in the village. A nice change of pace.

Apparently the soldiers helped out the village a lot and upgraded their stuff before moving off.

After that you head towards the mountains. This time though the witch refused to go with as she was apparently pouting for some reason.

You made excellent time with gathering the herbs and what monsters you ran into were swiftly slaughtered by your forces...those old soldiers you had with you previously have gotten a LOT stronger. To think before they were able to hold out while outnumbered by undead no less...

Suffice it say the monsters were swiftly dealt with. So much so your forces became too loaded up with the monster goods and herbs in a single day and made it back to town on the same day. Admittedly its now the evening but damn...

What do?
>Go the smith
>Go the Inn
>Go the store
>Find someone
>Go home
>Other?

>>44081670
Imagine what else you'll find if you figure out where your uncle's secret stash was...
>>
>>44081933
>This time though the witch refused to go with as she was apparently pouting for some reason.
Oh yeah, we forgot about the shopping supplies. . .
>>
Rolled 24 (1d100)

>>44081933
>>Find someone
Sir Flowers is with us correct or is some other knight with us? I want to ask him what was with the change of heart near the end of the conversation with our lady.

Then offer to treat people to a drink at the inn for a job well done.

>>44082010
No the mountain was where she needed to go. It's probably us doing Lady Ishka Ezrasha task before hers and spending all the time with her on top of it.
>>
Rolled 18 (1d100)

>>44082054
It was the other knight.

The lady barely has a handful of Knights in her service. They are important to keep track of though because they stuck with the lady despite her current straits.

She actually assigned a Knight to you.
>>
Rolled 48 (1d100)

>>44082310
Dam.

'Sir' Fritz aka Ready Freddy, Sir Flowers & Sir Solace. Those are the only ones I believe we got the names for.

Sweet.

>>44081933
>Go the Inn/find someone
Alright, I want to go to the Inn to get food and drink for Helga. To attempt at an apology for being a bit a dick and running her around after readying for the mountains.
>>
Rolled 68 (1d100)

>>44082396
Vote
>>
Rolled 27 (1d100)

>>44082396
This
>>
Rolled 24 (1d100)

>>44082396
Let's make things right with her
>>
Rolled 93 (1d100)

>>44082396
Sir Fritz is the Knight assigned to you and is a pretty chill guy. Unless a fight starts. You swear he bottles it all up until then...

He is the knight with you. Sir Flowers surprisingly fucking LOVES flowers. Sir Solace...is a double agent with a vampire sweetheart.

There is a few other knights besides that one of whom you met but never got a name. According to Sir Fritz that nameless Knight is the Lady's dark knight who is only seen doing the most dangerous of tasks at night when its by far the most dangerous. He is the only nighttime Knight she has in her employ and according to him is the strongest.

She also employs a Dhampir but no one knows if he is an actual Knight or not. According to Fritz though if he isn't already sooner or later the Lady will no doubt give him Knighthood. Sir Fritz also appears to be the only Knight who DOESN'T dislike you. Probably the reason why she assigned him to you.

After going to the Inn you walk down that creepy ass path(you swear the undead watch you and it isn't only the trees that track you). You find her cabin and oddly a horse appears to be grazing nearby.

You figured it wasn't much until it gave this horrible howl as it charged at you. That was when you realized it was actually a nightmare. Luckily for you the witch popped out and yelled at it.

"Sorry about that...she is my brother's mount a Nightmare as you can obviously tell."

"...You have a brother?"

"Older twin brother technically. His name is Helgath. Yeah yeah I know helga and helgath our parents aren't exactly that good with names."

"...ah these are for you sorry about the being a dick and ditching you after readying for the mountains. Suddenly realized I had some tasks that i left unattended very important ones."

She started blushing and stuttering madly as she accepted it. That was when suddenly you felt a cold waterfall of sweat flow down your back as you slowly turn around...and that has to be the brother isn't it?
>>
Rolled 26 (1d100)

>>44082885
He have seen some scary mofos in your time. He even when compared to the vampire knight takes the fucking cake. As a dark nightmarish figure appeared in heavy armor striding out of the haunted wounds with a ghastly spiked mace dripping with a strange ichor and shield on his back.

First thing he notices is how his sister is looking ...and then at you who is obviously the only culprit.

Fuck what bad goddamn timing.

Luckily the little witch actually 'bounces' over to her brother and proceeds to introduce him. You have the deep feeling that if his sister wasn't there. After seeing how she looked at you he would no doubt be making sure she greet your face with his mace. Thankfully you weren't alone but his fucking grip as he greeted you nearly broke your fucking hand.

You have the feeling that squeezing in a meal with Helga may not be a good idea with her brother here...and you really fucking wish your men weren't a bunch of fucking pansies in terms of coming here. Luckily Helga keeps her brother at bay while he proceeds to switch between trying to murder you with his gaze and twinkling of someone with a possible sister complex towards his sister.

What do?
>Go home
>Go find someone
>Stick around despite the risk
>Go to marked location
>Other?
>>
Rolled 8 (1d100)

>>44083014
>>Go home
It was a pleasure to meet your brother Helga. Unfortunately I do not have much time. I must be off to ready for tomorrow's building plans. I wish you both the best. Goodnight Sir Helgath and Miss Helga.
>>
Rolled 99 (1d100)

>>44083134
>Stick around despite the risk
Heh, why not?
>>
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Rolled 92 (1d100)

>>44083177
O dice you love the drama...

(This is going to end so poorly.)
>>
Rolled 30 (1d100)

>>44083177
I like your style. Vote.
>>
Rolled 11 (1d100)

>>44083177
Vote
>>
Rolled 45 (1d100)

>>44083177
Let's do something risky
>>
Man, going back and rereading the old threads for those info drops is very useful.

Delim, any chance you can put up a Modalvania notes? At least for the info drops and such.
>>
>>44083529
I mean, just to recap, from what Ezra said about her parents a tribal clan united with the resources of a civilized power would be OP to the point where the other nearby kingdoms pushed their shit in and butchered her families state out of fear of them being so OP.

And a bit of possible necromancy stuff. Which is kind of supportive by Ezra's words and the fact that she is actively using Vampiric double agents.

Also reading/playing this quest is fucking awesome while listening to appropriate music.
https://www.youtube.com/watch?v=wuSa2k5UEXs
>>
>>44083529
I been posting the pastebin link a few times now.

>http://pastebin.com/QfbhSdid

I can go back and add those other dumps if people wish. I just doing my best to keep the normal info.
>>
>>44083569
Also the Kingdom frowns upon necromancy in all forms, even using necromancy to just talk to the undead and resolve whatever is making them angry pisses off the Kingdom mightily.

>>44083014
Who is the King of Harlos btw? Is Harlos the biggest (living) power in Modalvania?

>>44083596
A separate pastebin with like, copypasta's of the most important info-dumps would be useful.
>>
>>44083626
I've also come to realize that Ezra is in a revenge plot to either decimate the Kingdom, or perhaps make it so her nation can be its own independent power.

And like it or not we're part of it!

Is it wrong that I'm envisioning Jake just making these connections /rightnow/?
>>
>>44083676
The way I see it, we are going to do everything we can for the town. We loved our uncle and he loved this place, not only that but the people here have been kinder than anywhere else we have ever lived, Xaz gave us magic booze just because we were sad.

our parents didn't really care about us, nobody treated us well at school because we weren't noble. Lady Ezra is the first noble we have ever really met that can see past that.

Honestly I can see how we would empathize with lady Ezra.
>>
>>44083177
bump
>>
>>44084236
I just think Lady Ezra is hot.
>>
>>44084272
(but yes I sympathize with her plight, it reminds me of some of the wrongs our other civ/heroes have undergone, and her kindness was touching too)
>>
Rolled 93 (1d100)

>>44083626
Mostly its the churches who HATES necromancy.

The current King of Harlos is King Hargen and is but one of the kingdoms of the Modalvania. There is am Empire but in truth its actually a bunch of divided undead duchies who are (very) loosely aligned. Their total size though spans like an empire.

>>44083676
That is what you getting for seducing the fucking villain. I STILL haven't come up with a suitable replacement...

Ezra does indeed have some plots and was actually meant to be a villain.

>>44084272
She is TALL with dark dark red hair(bordering black even) and dark eyes that seem to miss nothing at all. She is also extremely fucking pale though that is true for every native in modalvania living or dead.

>>44083569
It was done officially because they were dabbling in necromancy and because they 'supposedly' were traitors who were working with the undead duchies.

They threw a party of heroes who did the investigating and found them guilty. Proof was heavy in terms of necromancy but nothing was found of any supposed alliance with the vampires.

>>44083177
Despite the risk you stick around as your taken inside and proceed to have a meal with the two of them. All the while a baleful daze of pure hatred and wishing of death was upon you. It would increase whenever Helga would look your way and blush or stammer nervously. You tried to talk with Helgath whom you under extreme duress and coaxing of his younger sister did share.

What he shared exactly?

The battles he fought in and the terrible TERRIBLE things he would do to his enemies. From consorting with demons for the sole purpose of torturing someone, to harvest their souls to sell to demons, and even animating the dead as to avenge themselves on the living. In other words going out of his way to scare you shit less.

>>44084352
I'll be damned if any of my characters are cheap, plain, or one sided. Its anethema to me as far as I'm concerned they actual people in a different universe.
>>
>>44084393
>Ezra does indeed have some plots and was actually meant to be a villain.
Villain is a matter of perspective. and I totally approve

And from the cast of characters, it was more than likely we were going to be set against the church anyway.

I mean, we have:
sexy demonic woman
sexy witch
sexy noble lady wanting revenge

Oh, and on top of our highly illegal and possibly slightly evil stash of cool gear.
>>
Rolled 74 (1d100)

>>44084393
Even worse his sister just laughed it off saying it was a joke he did everytime...strangely she mentioned that those guys she never did see again. As he got into the gritty details which he indirectly made clear was going to be you in the future. From the sounds of it you weren't the first poor bastard whom this happened to...

When that realization hit you he proceeded to discuss these 'others' whom he dealt with extreme prejudice. From the childhood friend to other potential suitors.

Terrible things happened to every single one of them. Eventually you broke down and asked for whom he worked for.

That was when he revealed himself to be a dark zealot under the unholy demonic god of death and debauchery Uzenikl. He turned out to be THEE Helgath fucker of demons, dead waker, destroyer of the light, and corrupter of all that is wholesome of this world. He is a wretched villain and member of the Hellish Host of Horrors.

...FUCK.

What do?
>Beg for mercy
>Beg Helga to save you
>Run for your life
>Swear off Helga maybe he'll let you go
>Other?

>>44083676
Jake only has some suspicions. He if you anons put things together in a cohesive manner in a post he will figure it out as it will 'click' the roll with it will determine any extra details he notices or put together that I'll reveal. Otherwise its going to take some more time and digging before he figures it out.
>>
>>44084565
>From the childhood friend to other potential suitors.
>Childhood friend
Ouch, now I feel kind bad for Helga.

Seriously bro not cool
>>
Rolled 24 (1d100)

>>44084477
Its because she was suppose to be the villain combined with those rolls which led me to be so depressed about it all and the poor writing of you getting underneath her skin(in a good way).

She was gonna be one hell of a villain because my villains are amazingly good and always awesome.

Then you fuckers NOT ONLY made her like you...you ALSO started to WORK for her.

Its like...its like...fuck. You any idea how hard that shit is to figure out?

When BOTH happen at the same goddamn time? Especially when you made it purposely very difficult but that got wrecked anyway?
>>
Rolled 61 (1d100)

>>44084565
>He turned out to be THEE Helgath fucker of demons, dead waker
Make a joke about another guy with that title, who we found on the road after he and Guhneafi spent a night with some fey.

"You can bet they made enough racket to wake the dead too, all the way down the road even."
>>
Rolled 26 (1d100)

>>44084565
>Beg Helga to save you
Hey Helga seems your brother is really good at being a Brotector. I can respect and hope we can get a long. Yet it would feel like he has something else in mind.
>>
Rolled 85 (1d100)

>>44084565
>Other?
>Barter
Does he really want to get in the way of Lady Ezra?
>>
Rolled 78 (1d100)

>>44084653
I like this,
>>44084670
and this

A little humor goes a long way
>>
Rolled 12 (1d100)

>>44084624
>put a bag with 5000 gp down on the table
"Tribute to the hellish host of horrors; and to you and your family my sincerest apology"
>GTFO quickly
>>
I wonder if there was something in our uncle's stash that could help us right now. Like some demonic item or token.
>>
Rolled 95 (1d100)

>>44084653
"Ah...you knew Vich? I based a screaming skull off him with his girl piercing screams it worked surprisingly well. Good to know Guhneafi finally got her rape on. Always figured him to be gay."

>>44084670
"oh hey does that to everyone! Gotta make sure they pass and all...none of them did. So he scared them off."

Bullshit he 'only' scared them off.
>>
>>44084774
I can garuntee there is, and we don't have it on us. We won't make it to the door if we try to outright run.
>>
>>44084840
"I was actually wondering how Guhneafi knew Helga, I never got around to asking about them.

They're both pretty tight lipped. Well, these days she just keeps them lock lipped.

Just who are they anyway?"
>>
>>44084887
Information!
>>
Rolled 1 (1d100)

>>44084887
"Went to school together. Helga was part of the Witch division. Gunheafi was a member of Creations division. Her natural magics were rock solid and was a major power house even BEFORE she got herself some new toys. Damn all natural hell magics."

"Vich was part of a real hard ass religious family but he ran away to learn arcane magics...but failed miserably. So he too went into creations. What he doesn't say was in truth he is actually a genius level faith magic user. He went into arcane because he completed the entire program with honors. Now he is has fallen though so that is no longer true. I actually came back because I heard of that fall and was planning to recruit him...and also see him get raped. The female demons and the belief a man cannot get raped goes so well together."
>>
>>44085049
Would it be too late for us to go to a magic school to learn the magical arts?

Also about magic, are you born with it, or can it be learned, or both?
>>
>>44085049
What made him fall?
>>
Rolled 79 (1d100)

>>44084565
>Beg Helga to save you
>>
Rolled 6 (1d100)

>>44085151
no. In fact Ezra even brought that up to you due to you being nearly graduated from the leadership and governing school.

>>44085166
It was mentioned earlier. Basically his deities are a bunch of uptight dicks. He got fell when he fucked the gun gal and got disowned by his family when he knocked her up.

The guy is rather...depressed to say the least and knows he' damned by his deities.
>>
>>44085282
>gun gal
the fact that you mention that as an archetype is pleasing. Guns are awesome, and if/when War Civ returns I hope Abi get's a chance to use hers.

I also hope we somehow earn or find 100'100 gp for that fancy gun.
>>
Rolled 78 (1d100)

>>44084670
Vote
>>
Rolled 61 (1d100)

>>44085383
>>44085224
>>44084745
>78
>78
>79
>>
Rolled 60 (1d100)

>>44085316
Guns are an alchemist's weapon and due to the fucked tech development they took fucking ages to develop.

Many magi if they discover they have poor or no magical talent commonly turn to things like alchemy to a compensate. They were the ones who not only invented guns but magi guns as well. They sorta had to make the guns magic or use special materials to deal with higher quality armor.

Alchemists and scholarly types were a huge part in technological development but they were few relatively few in number due to magical brain drain which really fucked over how much work can be done.

Most of the current guns you'll find are the old school flint type deals and wheal-locks for multi shots. Paper cartridges can be a thing if a tad bit more expensive especially the magical ones(mini scroll for da win!).

Alchemists also naturally figured out explosives and chemical weaponry as well. They despite what one might think are surprisingly dangerous bunch as a they were the precursors to the SCIENTISTS! That would later arise.

I wont share the event that really caused the shift but it was thanks to a philosopher who one day arose and teachings spread.

Most philosphy and the like comes from the faiths due to lol brain drain especially by the faithful(because gods are actually proven to exist). Doesn't mean they don't happen it just takes much longer to develop.

...contrary to popular belief there is a damn good reason why development that we are familiar with is so utterly fucked in comparison in a fantasy world.

Like goddamn does it work their shit in that regard so fucking hard.

Not to mention guns have been around for a LONG time...they just sucked an unbelievable amount of ass for the longest goddamn time.
>>
>>44085480
Honestly to me it feels less like an ideological shift and more some kind of cataclysm.

Because in a world where magic is a real, observable, repeatable, and harvestable thing by the time the modern or sci-fi age comes magi-tech ought to be prevalent.

Especially if magic is a renewable source.

>to magical brain drain
Can you elaborate on this?

Was there something that actively hampered scientific development?
>>
>>44085546
Like, I always wondered what the history between Ancient medieval fantasy and Pre-Fall Sci-Fi was like.

Pre-Fall Sci-Fi was always interesting because even with Abigail and Petyr we still don't know the full capabilities of it. Especialy in terms of magic (the only magical experience we got was Magnus I think).

We've had more experience with Magic in the post apoc setting than in the Pre-fall sci fi setting.
>>
Rolled 48 (1d100)

>>44085480
and yet people bitch about. Clearly shows the morons never REALLY put much thought in how magic utterly fucks so many goddamn developments that we enjoy in a not so magical world. It brutally cripples their shit so hard. Government systems. Philosophy. Technology.

Magic's existence comes with a heavy price and its why my setting timeline is so fucking long in comparison. It just too so much more time for them to get similar points.

SO fuck the dumb asses who claim magic shouldn't fuck that stuff so hard and why do they NEVER really seem to make progress! They DO...its just so much slower in comparison to our own.

Yeah I get a little too much into worldbuilding but its one of my pet peeves. Like with how hard undead get nerfed by literally everyone and the Genie really does mean literally.

>>44084670
"Oh he does that for everyone who takes an interest in me...so he sorta tests them out to make sure they are legit and wont hurt. Alas not a single one ever passed so he drove them away. My dear brother is a good guy who really takes care of me!"

"He only does something when the other party gets interested in me..."

What do?
>RUN AWAY
>Talk to them
>To the haunted woods you like your chances better
>Beg for mercy from him
>>44085546
People learned MAGIC instead of science.

There is also a good reason why magitech isn't quite so common...mostly in terms of expense(mo magical materials), complexity(getting the two to synchronize properly), and a certain event then things go down around when critical mass is reached but quite the damper on things.

I will admit ideology takes a big part but so does certain disasters which really fucks things up. But the disasters themselves weren't by any means common enough to make sure of it.
>>
>>44085623
>People learned MAGIC instead of science.
How did that come around?

I mean, unless this is a harry potter world where just about everyone is a witch or wizard, science is far more accessible to the masses and common people. And therefore its research would be more common.

But if it is a harry potter high magic world, well then you have things like street lamps being lit by magic instead of oil, where magic is prevalent in almost every facet of society.
>>
Rolled 95 (1d100)

>>44085623
>>Talk to them
... I don't know what about. I mean they guy works for a demon and is a corrupter of all that is wholesome of this world.

My best guess is she is his light in the darkness and if something pushes him she and others are gonna have a bad time.
>>
Rolled 38 (1d100)

>>44085623
>>44085668
(a little off topic) but how would you do a High Advanced-Magic setting Genie?

For example, if the shift did not take place but mankind progressed into a space age?

Crystal balls functioning like a computer or cellphones with magical internet. Spaceships with magical core propulsion. Mass production of wands for recruited soldiers instead of guns.

>>44085693
Vote
>>
>>44085623
Oops forgot the the-

>Other?

Option.

>>44085586
If you were republic or chose houses magic would of been shown a lot more. Petyr is from a moneyed family who only really got scary powerful recently in human history and those ones weren't really magic reliant.

Republic magic is heavily standardized and the Combine's isn't. Its why unless you go to specific combine members who love magic you'll find it. Their Combine tech itself actually an overlapped based combination of best tech, magic, and psi that they harvested, because its so interlaced no one outside the engineers who designed it can figure it out.

Stuff is so complex and difficult to differentiate it even gives the republic head aches to reverse engineer. The republic uses them separately but together to make repair and making MUCH easier.

That's why. You've seen it just...due to your choices its really not that obvious. The Combine purposely designs their official shit that way.

There is also due to a certain key event but outside of humans i am not entirely sure how it would play out with the other species. Best I could come up with is 'depends on the specie in question'.

>>44085668
Some magic isn't strictly infinite and there is a consequences to their use.

Those who are very intelligent naturally sway more towards learning magic because of the benefits. The only exception being those who figure out some way around it(sucking up to the supernatural usually) or by relying upon their blood.

Harry Potter witches and wizards in my setting would actually be under 'sorcery' category who relies upon their blood to give them access. They aren't like the scholarly wizards types in my setting who learning it due to solely keen intelligence. Magic is fucking complicated and its why for most people only the smart ones got a shot at learning it.

Because of that and the fact that magic is great way into nobility magic is so much more poplar choice and mostly the failures end up in the other fields
>>
Rolled 49 (1d100)

>>44085693
C'mon Jake, come up with something!
>>
>>44085760
>Magic is fucking complicated and its why for most people only the smart ones got a shot at learning it.
Which is what I was pondering about.

If magic is complicated and only the smart ones have a /chance/ at learning it, then science might not necessarily be so stunted because there would be a lot more smart-average people studying something easier in reach and more reproducable, and magic would be for only the most skilled/dedicated.

If magic were easy to where the average joe can do it to stir their cup of tea, then you'd see extreme stagnation in science.

However, I must admit if some of our smartest/influential people on earth like Isaac Newton or Roger Bacon decided to become Wizards instead of scientists that would set the scientific world back quite a bit.
>>
Rolled 22 (1d100)

>>44085693
Let's leave it up to our hero to talk his way out.
>>
Rolled 95 (1d100)

>>44085709
That would be entirely dependent on magic entering the mass reproduction phase and them actually having the resources to make it work combined with an easy interface to make it possible for those with no or little talent to take advantage. One of the big limiters to magical items being widespread is getting them to work for those who cannot use magic. Its possible but it certainly boosts the price up as the creator has to put in those extra functions and the required interface.

That is actually what would of happened but then I remembered there would be people who hated magic or fail at it but are still smart enough to figure shit out. They are the ones who get tech flowing albeit much more slowly.

Later on that actually DOES occur. In fact most of humanity's FTL relies upon a magical means to function outside of the rare super tech or traded techno goodies. A rare few even rely upon psi(usually among the very psi enabled species tho psi isn't all that great due to energy restraints makes it tricky for something as pricey as FTL).

>>44085825
You see THAT is the problem. All those super smart people?

MAGIC!

They became the powerful archmages.

However a kicker is while magic is complexity creating formulas, simplifying, and forming different 'ways' or traditions while difficult to make...isnt' impossible. You THEN pass these down.

So long as anyone is capable of understanding they too by relying upon it learn magic. Granted its unlikely they can do much in terms of coming up with something new but they can still USE it!

THAT is how those people who AREN'T super smart get by with learning magic and if you can reduce it enough it makes lowest spells as well as magically 'mundane' items possible if enough effort is poured into it.

However it ALSO leads to different 'ways' of magic! Some of which can do things very similarly or very differently. Sometimes with wildly varying results despite how close or far apart they would otherwise appear.
>>
>>44085881
Interesting. (still a bit of topic but). Let's say there's a planet somewhere in your universe.

We'll call this "Planet Magic" because it has magical fuels and materials in so much abundance just like earth has oil, coal, steel, and the likes in great abundance, and it's the center of the biggest galactic ley-line while also being the vacation home of most of the gods of magic.

Then say magic DOES get into the mass production stage, as well as simplicity. For example, you don't have to understand laser science or know how lasers work to fire a laser gun, just pull the trigger. Likewise, a factory worker doesn't need to understand the theory about laser gun production, he just needs to make sure the assembly line keeps flowing.

Then apply that to magic wands and ez-spells and even giant cannon wands for spaceships.

Would that planet have any advantage or be on par with the normal sci-fi races?
>>
Rolled 2 (1d100)

>>44085693
Support
>>
Rolled 75 (1d100)

>>44085881
Its why the 'lowest' tier of magic can reach the point that even Joe the moron can learn a little bit. However to get the more advanced stuff...that takes smarts or talent.

Average people are stuck with learning the lowest tiers of magic but due to their lack of talent can't really advance much past that. The smart people can...and they can do research to help expand whatever tradition of magic use they follow.

The super smart ones like Isaac Newton, Roger Bacon, or Einstein instead end up inventing entirely NEW ways of magic!

Problem is many kinds of magic will naturally have different effects and the different ways of their use will also vary it even more so. This creates an extremely complicated subject that consumes vast amounts of resources, manpower, and most of all brainpower.

Sometimes the following of them can go horribly wrong or right. Magic is a complicated but extremely tempting field and its countless ways are very mesmerizing. Not to mention...addictive.

Where you learn to engineer a bridge instead you could learn ways to destroy cities with a single spell, compel people to serve your every wish, and more! For magic ALWAYS has a way! Many ways in fact...so many that supposedly there is no end!

It all depends on the type of magic you tap into and the way you use it!

...I spent a lot of time thinking on this. It was an extremely important question to answer. Also didn't put to much limits on magic besides consquences and figuring out to use it because MAGIC!

Obviously tapping into hell magic will be..well hellish. How did you do it? What were the results? All important questions whose answers will vary.

>>44085693
You proceed to talk with them...making it very clear that you do not in fact see her in such a light and if you so choose you will 'wait' to be seen as worthy and perhaps in the course of your life prove yourself fit. Somehow this manages to sooth him and you manage to improve the little witches impression of you.

What do?
>>
>>44086037
Will we ever see a game with the shift from dominant magic to dominant science?

I feel that shift is almost as big for humanity as the fall was.
>>
Rolled 78 (1d100)

>>44086037
Options?
>>
Rolled 88 (1d100)

>>44086037
Sleep...

I'm sure we are a bit unnerved after this.

---
So I did what I could for getting those notes people wanted, but I'm sure I messed some things.

>http://pastebin.com/VC4TRkeX

Kind of sick and thinking on background acts is tiring.
>>
>>44086099
Thanks man, you're the best.
>>
Rolled 39 (1d100)

>>44086099
Vote. We have a mountain trip to go to.
>>
Rolled 5 (1d100)

>>44085988
About on par depending on how advanced their magic is.

For magic is a resource to exploit like any other. The same as technology and science really.

Problem is the stuff you learn and your way of magic will directly effect what it results in. Even IF you copy it perfectly!

But BECAUSE you have had different experiences and possibly even a different way of magic manipulation even THOUGH you perfectly copy the spell and the type of magic it uses...the results will vary.

It will even vary if you follow the same way of magic and tens to be more so without. Because what you learn and how you do it will effect the outcome. Its what interestingly makes copying it 'perfectly' like in the scientific method intrinsically impossible.

However unlike with science this fact is extremely important and has serious consequences. Its why you will find entire books FULL of the research from a single SIMPLE spell as a try to pin point stuff down.

So say one guy uses that particular magic missile spell but its strangely colored and another uses the magic missile spell too but his is oddly smelling.

The magic missile spell they used is the same but due to their different way of understanding, thinking, and experiences even the location/time will cause it to change.

Which is why its EXTREMELY fucking important you DO NOT UNDER ANY FUCKING CIRCUMSTANCES FUCK UP A SPELL!

The creators of spells know this and purposely include a LOT of built in safety measures...but if the spell is interrupted or you fuck up. Naturally not ONLY is the spell incomplete or changed...so too is the safety precautions.

bad, good, great, or terrible things can naturally result as the spell activates(assuming that is it activates successfully). For that reason magic demands perfect, a lot of train, fuck ton of trial and error. As mages very carefully learn a spell(often in parts as when the parts together does the spell attempt to take effect).

Magic is oddly similar yet different from science.
>>
Rolled 50 (1d100)

>>44086099
vote
>>
Rolled 73 (1d100)

>>44086099
Vote
>>
Rolled 49 (1d100)

>>44086099
You decide to go home and sleep. Not daring to ask for a place to sleep there...

Next day what do?
>Go to Inn
>Go to blacksmith
>Go to store
>Go find someone
>Other?
>>
Rolled 76 (1d100)

>>44086250
>>Go find someone
Meet with the troop leaders and see if we can get them or the troops upgrades with the blacksmith. We got blessed metals and monster parts to work with.

Same for our crew( Captain Oze, Faren & Chits).

After than I think we should talk with the famers (Korsa). See if they needed anything.

Then that leaves us lumber, marked spot and general treasurer hunting.
>>
Rolled 10 (1d100)

>>44086320
Your Troops are equipped in dwarf made armor and weaponry. Very pricy...unexpected from the Baroness.

The monster parts can be used for so many things more then just equipment also goods, magic, and other goodies.

Don't forget your uncle's investigations as well as the noble claim.
>>
>>44086354
We need a monster butcher and monster crafter to come to town. Honestly I say we auction the monster shit off in town for ultra low prices, that way the townsfolk can get what they need out of it to do their crafting, maybe profit a little, and best of all we don't have to deal with it.
We can go kill more monsters later if need be.
>>
Rolled 25 (1d100)

>>44086354
Before we conclude our uncles investigations we need to properly address the gear and training equipment he left us. General adventuring/ranger training maybe should be the school we go to after we get the lumber mill up and running.

We also need to al least read the papers about the nobility claim and see what it takes. At thi point we may be closer then we think.
>>
Rolled 96 (1d100)

>>44086354
I just wanted to make sure our people are ready to fight. If they don't need anything we can make with the stuff. Then I'm down for letting him make trade goods and what not the village needs.

>>44086460
Our smith can work monster parts.

>>44086530
I can dig it. Lets get the mill started and recheck the papers.
>>
>>44086460
>>44086354
On second thought, aren't tribals bomb at crafting monster shit? Maybe we can get a tribal crafter to immigrate to our town, or at least trade them to the tribals for some gear to help with haunted wood.
>>
Rolled 9 (1d100)

>>44086600
Who the fuck do you think your blacksmith is?

>>44086530
The requirement is to claim unclaimed lands and send a request. At that point they'll send you back a warrant of nobility once its claimed.

Its actually one of the rarest means of nobility most others usually use money, talent, or service to get in.
>>
>>44086914
I suppose reclaiming the lumber mill isn't enough?

If it's that simple I'm sure we can get lady Ezra to fudge some facts for us if we can make it at all benefit her.
>>
Rolled 94 (1d100)

>>44087034
Not a chance.

Usually it means wildlands.

You any idea how hard wildlands are to tame and make civilized?

Hence why its the rarest. Its a common practice though as it greats a buffer, allows more territory, and reduces the threat of it. After all when there is no more wild lands there is no more wild threats AND you get land!
>>
Getting down with the sickness, bump.
>>
bump
>>
>>44087065
Bump
>>
bamp
>>
>>44091695
>>
Rolled 48 (1d100)

>>44086250
>Go find someone
Ask our friends/associates (Faren, Helgath, Guhneafi, etc.) if they will be willing to help train us in some of our Uncles gear.
>>
Rolled 54 (1d100)

>>44094590
I wanted to get the mill up and running, but I can back it.

I'm still not sure if we should keep schooling or just study our uncle's papers and what not. I think we will get more from a hunter's focused work. Yet I'm not sure what else a leader type would need.

...I guess economics or battle tactics.
>>
>>44094859
What do we need to do to get the mill up and running?

I presume we have to:
Clear the area of monsters
Rebuild
Hold it while lumbering operations take plcace
Roadworks maybe

?
>>
>>44094892
... yeah, I believe that covers it. Then we push for the river to get the docks up and running.

Hopefully we have the time to get back to school. It takes a month normal travel. Otherwise we have to hold off and do something else while we wait.
>>
Rolled 46 (1d100)

>>44094892
>Action
Work with the leader of our troops and plan the takeover of the lumber mill as per >>44094892
But we should start with sending advance scouts first

Our plan will be carried out and done while we are away to finish up school, then we will come back and help some more.
>>
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Rolled 44 (1d100)

>>44095351
Soon, with actions supported, I assume Genie will probably show up.
>>
Rolled 76 (1d100)

>>44087065
I am ALIVE! Just had appointments to keep and stuff...now to get something to eat.
>>
Rolled 31 (1d100)

>>44098176
Oh...wow turned out I didn't miss anything despite being game day and I was running late.
>>
Rolled 14 (1d100)

>>44098219
>>44098176
Working but
>>44086320
Vote
>>
Waiting for the other homies to show up...
>>
Rolled 81 (1d100)

>>44094590
This, but stick to the gear that won't get us arrested or worse.
>>
Rolled 10 (1d100)

>>44094590
They agree and you are trained in some of the gear your uncle left behind. While some of the stuff you couldn't risk showing the other stuff you were able to easily train in. The actual training itself varied though and it wasn't exactly your expertise which made things harder.

What do?
>Find someone
>Inn
>Go on mission
>Go home
>Other?
>>
Rolled 98 (1d100)

>>44099147
>>Go on mission
Lumber Mill shuffle - Act 1 Planing

Speak with the troops and haunted woodsmen. Make sure everyone is on the same page and informed. Then scout the area out to ready for deployment.

Once the area is looked over we send in the workers and their guard.
>>
Rolled 64 (1d100)

>>44099249
Sounds good
>>
Rolled 19 (1d100)

>>44099249
Vote
>>
Rolled 11 (1d100)

Awesome, people are here.

>>44099249
This. Let's get that mill done tonight!
>>
Can we make a To-Do list of all known and relevant missions/goals?

Off the top of my head we have:
Lady Ezra:
>Get the Mill working
>Reestablish the Port
Helga:
>Go to the mountain

Us:
>Graduate our school, w/ possible secondary skill gain
>Explore more of our Uncle's marked locations
>Practice more spiritual/soul stuff
>buy the fancy gun

I know there's more
>>
Rolled 27 (1d100)

>>44099249
The area of the old lumberyard...is well frankly speaking overrun with the undead. Zombies, skeletons, and ghosts are the least of your problem's at the location. Even god forsaken animated dead trees are moving about the location. According to our scouts somehow they detected that the "Land rot" has spread further out from the forest and into the lands of the lumberyard. Despite the fact it is cleared land its crawling with undead among the tree stumps. It has hazardous effects on the living while boosting the undead.

Should we try to take it as we are now...it may not go well for us. It would appear that Ezra had good reason for putting together that force that she intends to send out.

What do?
>Find someone
>Inn
>Go to marked location
>Attend to mission
>Other?
>>
>>44099759
Hmm, and the force hasn't arrived yet. I see.
>>
As for our grad schooling ideas, what do you think we should take?

I believe we have several options:

>Economics and Town Management
This will help us grow our village, and plan additional improvements and on a macro level we might help Ezra even more. On top of this it synchronizes with our charisma bonus and allow us to more easily recruit potential followers and make our town prosper

>Military Training
This will help both in leading the village forces, and also in small scale party tactics on adventures.

But I feel we have several competent leaders among us not including people like the Captain, Oze, and Faren.

>Alchemy
I feel this is a good choice because it blends some magical knowledge and practical skills. Alchemy will help us create potions, enchant some objects for protection of ourselves and the village, and as a bonus we can also choose to minor in a mechanics course so we can invent and craft more useful things for our village.

>Spiritual Religion
This will help make us really magically powerful! We can also go and find wells and then train even better

Thoughts?
>>
Rolled 72 (1d100)

>>44099679
We got the mountain part done.

Than gun will have to wait till we are a lord or improve our income so we can do the upkeep of that thing. Even then I hope we can bless the ammo so it works on undead.

Anything else is plot the lady has cooked up or random wants I believe. Well other than general treasurer hunting.

>>44099759
I thought we came here with that force.

We then let us get the two priest, witch and the black smith together. Start to work out things we can do to deal with the haunted land.

By the way Genie, the Totem of Tresza should we use in now or wait? I wasn't sure if it had other pieces or not.
>>
>>44099862
I could have sworn we had more tasks wanted to be done by the NPC's.

So, since the lady's force hasn't arrive, are we currently /free/ from our NPC to-do list and can pursue our own stuff at liesure?
>>
Rolled 67 (1d100)

>>44099892
According to the Knight Ready Freddy who spoke very softly and silently afraid someone was going to overhear she is deploying her 'bane battalion' to deal with the lumberyard.

So yeah until they arrive. You got some jobs from the nearby villages or pursue your own goals.

>>44099862
That is up to you. The horn is more likely to be effective on the undead though considering that is what it specializes in.
>>
>>44099935
>You got some jobs from the nearby villages
Can you name them?
Helping Ezra's other villages is a good idea. If we do it enough, we might get promoted to something like her Vizier or Seneschal and govern more than just the one village.
>>
Rolled 99 (1d100)

>>44099935
I believe we can delegate the taking over of the lumber mill to Ezra's forces, and that we can now go to Grad School and finish up our education. By the time we come back, the mill should be taken and then we can assist in bringing it back to full operation.

This is true yes?

>>44099759
>go on a trip to finish our education
>>
Rolled 52 (1d100)

>>44099961
Bah meant villagers.

Most of the villages are nameless dying little hamlets. Ezra rules from the one and only town called Wush.

>>44099993
Probably.
>>
Rolled 33 (1d100)

>>44099844
Personally I think we should go all the way with charisma. Get some fight training to just be able to handle our selves if things go wrong.

Try to talk things thru, if we can't we send in our boys to wreck.

>>44099892
The elder gave us 4 task and talked about treasurer. We finished 3 - talk to the lady, kill monsters & gather herds. The lumber came from the elder as well to mask it.

The witch wanted to get somethings. So we can recheck if she didn't get them.

Even talk with the farmer we never spoke to.

Personally I want to see if we can up our anti undead with the people we have then move from there.
>>
Rolled 59 (1d100)

>>44100029
>Dialogue
Talk to the local Farmer. He's a pretty important person in our little society, and we're going to go to the city pretty soon. What can he tell us about the local agriculture, and maybe of things we can use to help him and his family.

also
>>44100029
see >>44100050 Did Helga ever get what she asked from us or not?

>personally I want to see if we can up our anti undead with the people we have then move from there.
I feel that finishing up our education and then waiting for Ezra's proper troops to arrive will do much better than us starting that right now.
>>
Rolled 60 (1d100)

>>44100115
We have the people, blessed metal and we got those monster parts. We can make big money selling that stuff to the markets.

Genie did say "The monster parts can be used for so many things more then just equipment also goods, magic, and other goodies." Maybe we can think of things to help the way of live around here and draw in new people.

Like a freezer for the inn or heaters for the cold times.
>>
Rolled 4 (1d100)

>>44100115
Vote

We should also just generally get a list of things we could get from the city that will help the village.
>>
Rolled 38 (1d100)

>>44100198
We should probably consult our tribal descended blacksmith for ideas on how to use the monster parts.

>>44100115
Seconding talking to the farmer
>>
Rolled 6 (1d100)

>>44100115
Voting to talk to the farmer

If the villagers have some minor things they need help with, I think we should spend a little time seeing to that.
>>
Rolled 50 (1d100)

>>44100115
Helga went out to get it herself.

>>44100115
The local farmer is a she...and a centaur. With massive pair of tits, green eyes, tanned skin, muscular body, and flaxen hair. According to her the other farmers left due to the ground being afflicted by the nearby land rot and decay. So farming is especially difficult. The undead care little for the the needs of the living and wont much mind destroying their ability to handle it.

The farmer gets by due to using large tracts of land combined with using especially hardy and viral plants. Stuff that in other places would be considered difficult weeds. This lets bulk if cheap product to be grown rapidly and in mass. So much so as to feed the nearby villagers with plenty leftover to sell in the cities.

...Admittedly though the plants she grows aren't exactly worth a lot even in bulk. So outside of food things are difficult.

The farmer could use some seeds, fertilizers, and some land development.

What do?
>Find someone
>Inn
>Go to marked location
>Attend to mission
>Other?
>>
>>44100394
Seeds, fertilizers, and some land development that's good.

Hmm, wonder who else of import we should discuss before our trip to the city.
>>
Rolled 93 (1d100)

>>44100394
Hey Blat, can any of the parts we have be used to cure the land or work as a fertilizer?
>>
Rolled 17 (1d100)

>>44100522
"Cure land? Not where you were looking for them. As for fertilizer...with a bit of work some of their parts could indeed."
>>
Rolled 24 (1d100)

>>44100434
Then we'll delegate the task to you. Unless you have any other suggestions for monster parts

>>44100394
>Action
Get Garz and us to both talk to the local village workers, and get a feel for anything of import we could buy in the city. We already talked to the farmer. Talk to the others like the Captain, Blat, etc.

Get a list, so we can decide what is needed and what to buy.

Then, head to the city. It's time to finish up our schooling
>>
Rolled 37 (1d100)

>>44100573
>>Attend to mission
More That Just A Farm Hand - Act 2 Monster rancher.

Not where we were looking you say, tell us more. I think we can get some people for this.
>>
Rolled 89 (1d100)

>>44100632
I kind of want to finish our school too.
>>
Rolled 47 (1d100)

>>44100632
I didn't want to spend more money, but sure.
>>
Rolled 55 (1d100)

>>44100632
Vote
>>
Rolled 23 (1d100)

>>44100632
List acquired.

You went to the city and sent yourself back to school.

What do?
>Take Tests
>Attend Classes
>Find Friends
>Leave
>Other?
>>
Rolled 72 (1d100)

>>44100801
>List acquired.
Uh, any Elaboration?

>Find Friends
Talk to our friends about what we've missed, maybe study up on some notes.
>Attend Classes
Better do this before we take ANY tests.
>>
Rolled 18 (1d100)

>>44100801
I hope we got some things off the list. Otherwise that would be horrible. 'Hey you need anything?" "Okay, bye see everyone in like a few months"

>Take Tests
Our power over the ladies will see us through this test.
>>
Rolled 52 (1d100)

>>44100834
There is a lot and truthfully some of their professions I am not entirely very knowledgeable about. So its tough to know much of what they would be after.
>>
Rolled 32 (1d100)

>>44100834
Vote

>>44100900
Okay, no worries we're kind of in the same position. Neither of us can accurately tell ALL the detailed necessities of a dynamic medieval village and its workers in full.

How about cost then, that's the most important part. Does it fit within our budget?
>>
Rolled 60 (1d100)

>>44100834
Rolling
>>
Rolled 97 (1d100)

>>44100999
Its only about a 100 gold total.

While pricey that is assuming you by the top quality stop otherwise its like 10 gold.
>>
>>44101048
That's not bad. Ezra did give us 500 gp for the village, so that price to greatly assist the village is not horrible at all.
>>
Rolled 58 (1d100)

>>44100834
According to your friends in time for the graduation exams. If you pass them then your finished and get to graduate. Truthfully you don't exactly have many friends with them being a rare noble Joz Raymont who doesn't hate commoners, a few merchants, and some of your fellow commoner students.

After that you attend some classes to brush up on what may appear in the coming exam.Luckily said classes themselves were brushing up on what was previously taught. So you were really quite fortunate.

What do?
>Take exams
>Arrange Transfer
>Find Friends
>Leave
>Other?
>>
Rolled 99 (1d100)

>>44101186
>>Take exams
Also look into other classes that can support our new line of work.
>>
Rolled 18 (1d100)

>>44101240
Vote!
>>
Rolled 78 (1d100)

>>44101240
Time to pass those tests and graduate
where we another certain rich noble, we'd already have been married by now
>>
Rolled 21 (1d100)

>>44101240
Support
>>
Rolled 74 (1d100)

>>44101240
...such a good roll causes me pain.

----

You proceed to kick the SHIT out of those exams. Compared to your recent life they were piss easy. You even managed to take the top of class but were also in the very top in the entire school. It was such that you received some serious offers.

What do?
>Accept Officials Offer
>Accept Military Offer
>Arrange Transfer
>Leave
>Other?
>>
Rolled 99 (1d100)

>>44101357
>>Accept Officials Offer
If we didn't leave money to pay the workers. Make sure to send some to the village. So they can get payed and buy crap that is needed.
>>
Rolled 21 (1d100)

>>44101404
I think you mean "make sure to pay the workers" which we should do.

We should also mail and ship the list of stuff our villagers wanted to them.

Vote
>>
Rolled 63 (1d100)

>>44101404
>>44101422
These
>Accept Officials Offer
>Go to the bank and have them pay our workers
>Have the item list shipped and mailed
>>
>>44101422
The make sure to send some part was after the if we didn't leave money. So I believe that was what was said.
>>
>>44101489
Yeah, that makes sense. Just make sure we're paying them when they should be paid, and obviously don't overpay them.
>>
Rolled 87 (1d100)

>>44101404
You...decide to take the officials offer. Now your officially a government official and have certain responsibilities but in exchange a regular salary. Your first job was given to you and they even arranged a living quarters for you. As someone who did so well you were able to enjoy a rather cushy position all things considered. Naturally you also made sure to send some money to the village and arrange regular payment of the workers.

Your salary outside of living expenses is 5 gold a month. Soon you attend your job for the very first time and its typical official work. Paperwork, offices, bureaucracy, management, wheeling and dealing with a dash of backstabbing along with a chance of review.

What do?
>Go to uncle's city villa
>Go get a drink
>Celebrate
>Cancel your obligation under Lady Ezra.
Other?
>>
Rolled 71 (1d100)

>>44101553
"whoa whoa whoa, we thought this was like, /training/ to become in a management position not actually /becoming/ one"

>Cancel your obligation under Lady Ezra (being greatful, and saying how you shouldn't be an oathbreaker)
"But, we are humbled and thankful for the offer, and surely you understand how it would NOT be prudent to hire someone who backs out on their word.

We shan't become oathbreakers with Lady Ezra, but we would be pleased if we could get good word in for a management course."

>Attempt to request additional education in management/leadership training
>>
Rolled 62 (1d100)

>>44101607
>>44101553
also making sure
>Cancel your obligation under Lady Ezra.
Means
"We must decline/cancel your offer for a political position BECAUSE we are under Lady Ezra's employ" right?

If not, interpret it as that. We ain't leaving the lady.
>>
Rolled 14 (1d100)

>>44101553
>>44101607
... Yeah I thought this would be on the job training.

Also no, no we are not canceling our obligation to the lady. Yet if we can gather info for our lady while we are here.

>>44101642
Yeah. We keeping to our agreements before this.
>>
Rolled 55 (1d100)

>>44101553
Decline the offer because we have already accepted a position under Lady Ezra.
>>
Rolled 95 (1d100)

>>44101607
Its a fucking job anon. You graduated with honors hence the above average job offers.
>>
>>44101715
Okay, let's just make sure.

Can we do this WHILE still being under Lady Ezra's service?

Like, there won't be any conflicts? I mean, we have a village to run, we're going on adventures and stuff, can we really do this?

Staying to the lady and going on adventures is still a big priority
>>
Rolled 52 (1d100)

>>44101744
...not really. I mean I suppose you could manage it by doing so on your breaks or something.

Those job offers were meant to serve as way out as well introduce some new things to try. So yeah there are conflicts.
>>
Rolled 2 (1d100)

>>44101715
I'm fine with doing the job till the lady gives the okay to come back. I was thinking we use this to gain experience in dealing with this type of thing for the vamps later.

Unless real world training is crapper than school.
>>
Rolled 91 (1d100)

>>44101807
Hmmm. Then it's still looking like we'll have to back out.

Other than just backing out completely, the only thing I might ask is if Ezra allows us to take up temporary employment "to learn some important skills as well as some money" and then return to her service.

However, mention "we will cancel this if our services are needed much more immediately."

Basically, asking her (by mail) if taking up a temporary job to learn skills and get money is possible, or if she'd rather we focus on her tasks at hand.
>>
>>44101862
>>44101807
note: This is an action/dialogue to actually ask Ezra about temporary employment as an official to learn on the job skills and such
>>
Rolled 52 (1d100)

>>44101809
Real world is always better and in that case you should send a letter.
>>
Rolled 3 (1d100)

>>44101909
>>44101862
Letter sent
>>
Rolled 90 (1d100)

>>44101862
This.
>>
Rolled 47 (1d100)

>>44101909
Dear Ezrasha,

Your were right and also amazing. I finished school with honors. Then was given a job offer that I took to gain some training. If you need me back just give me the word. I hope all is well with you. I'm sure you are, but I still worry because of what you said.

Best wishes, Jake G. Imperius.

Or do you not need us to right something?
>>
>>44102197
Why do we care about this job? I honestly was having a great time adventuring and making friends back in our uncles town
>>
>>44102233
To get better and the lady said we should keep schooling a bit longer because of some shit about to go down.
>>
Rolled 12 (1d100)

>>44101862
Ezra gives permission and suggests being farther away. When she found out how far you were she was pleased.

She says you don't need to cancel services. When she needs you she will send a letter.

Not long after when you went to work...you suddenly got news of disaster striking that kingdom. Suddenly an army of the dead appeared striking deeply into the lands. While soon after their neighboring kingdom invaded. When both armies were naturally occupied a tribal army came down from the wilds and struck the neighboring kingdom.

The entire area is now in chaos. Thankfully you are away and out of it...but the people there are not. Sadly you have not gotten any word from Ezra and according to the reports...the undead army first came through her lands.

What do?
>Send letter
>Go investigate
>Hire someone to find out
>Go to work as normal
>Other?
>>
>>44102254
We should find an illegal weapons trainer and time skip 6 months with him. I'm sure Ezra has a hookup.
>>
Rolled 74 (1d100)

>>44102291
Go pray to our spirit pantheons to aid her.

Otherwise I see no reason to not trust her in being alright.

>>44102323
Well right now there is an undead war going on. We can probably get some connections with our job.
>>
>>44102358
This Job doesn't pay dick, unless it ends up being ridiculously cool I really don't see the point. We have gems worth several thousand times our annual salary
>>
Rolled 70 (1d100)

>>44102431
Those gems were the entire savings and sold off assets of your uncle throughout his life. There is a good reason why they are worth so much.
>>
>>44102431
It's not the pay we are after, but the training from the work. Money alone is not going to help us.
>>
>>44102466
We're also saving that money/gems for Ezra's kingdom when and where it needs it most.

Or at least until we get a job that pays as much as we could spend giving away those gems.
>>
>>44102466
>>44102458
We don't even know what job we got yet. Probably the fantasy equivalent of working for the DWP.
>>
>>44102495
To be fair, even that kind of job will help us juggle village management and later multiple village management.

We can timeskip it though, to the juicy parts
>>
Rolled 37 (1d100)

>>44102291
>Hire someone to find out
Get information
>Go to work as normal
Then go do our job!

>>44102495
Also, I think it's kind of a blessing in disguise. We're playing this game so Genie (and us to an extent) can take a break from the HUGENORMOUS war stuff that was War Civ, so being away from the huge undead war helps to that.
>>
Rolled 43 (1d100)

>>44102526
Vote
>>
Rolled 11 (1d100)

>>44102495
Doesn't mean we can't move up. Yet even then I doubt it's just that from this >>44101553.

>>44102491
Yup.

>>44102526
Sure, to the action.
>>
Rolled 49 (1d100)

>>44102526
Rolling
>>
Rolled 33 (1d100)

>>44102526
Yeah...well YOU try keeping up with an entire galaxy's worth of bullshit...I already feel bad enough copping out with only two super powers. I would of done 1 but then it would of ended up too much like star wars and i realized I needed more then one.

not nearly as interesting as having only a single super power.

>>44102526
You hire someone to find out with some gold. They should have news in a few weeks or months tops.

After that you went back to work...trying to manage an empire. Oh how you long for the simplicity of a humble village. Worse part is your 'also' required to attend certain events. You should of taken military option...at least they don't back stab each other nearly as much and more importantly you could learn to fucking fight instead of scheme.

Fucking hell...

What do?
>Go back to school(non leadership)
>Go home
>go shopping
>Have some fun!
>Other?
>>
Rolled 77 (1d100)

>>44102642
>Other?
To the library!
Let's read up on books about leadership and speechcraft that will help us in our job AND make us a better leader when we return.
>>
Rolled 91 (1d100)

>>44102672
Read a book! On how to take over a empire to impress a lady.
>>
Rolled 92 (1d100)

>>44102672
>>44102727
Vote!
>>
Rolled 94 (1d100)

>>44102727
>>44102735
93, anyone?
>>
Rolled 33 (1d100)

>>44102770
hehehahahah combo breaker! But so close...

>>44102672
You decide to study up on your leadership and speachcraft in a library. As truth be told you haven't exactly been doing a lot of either in your new job and you would hate to get rusty.

In that regard unexpectedly you many great books...but three unusual ones that you got access to ever since you became a honored official due to your excellent ratings.

Acquired
Master Manual of Leadership
Master Manual of Speech

Both books proved to be invaluable as you read them causing you to learn much. Apparently some stuff was kept away even from students and could only be learned by joining certain groups...

What do?
>Go back to school
>Go home
>Go shopping
>Find friends
>Other?
>>
Rolled 19 (1d100)

>>44102799
>>Find friends
Go see how the few we still had at school are doing.
>>
Rolled 90 (1d100)

>>44102799
>Other?
We still have more time before work tommorow. Let's practice on our magic.

Try and look up some Spells of Command as well as Voice Projection Spell.

Then go home and meditate and get closer to our Soul powers.
>>
Rolled 15 (1d100)

>>44102838
More leadership and Charisma, now with Magic.
>>
Rolled 22 (1d100)

>>44102838
You mean our living quarters and not our actual /home/ right?
>>
Rolled 62 (1d100)

>>44102898
Yeah. That.
>>
Rolled 34 (1d100)

>>44102838
Your magic is truth be told pretty shitty but that to be expected given your large lack of schooling in it. You really should of gone to school to get better at it...but you could ALSO say the same of martial and shadow skills. Plus side at least your faith schooling wasn't nearly sub par.

So at home you meditated and made great progress as you could feel your soul ripple as it expanded.

Now its getting rather late...

What do?
>Nighttime shopping is best shopping
>Go back to school
>Sleep
>Train
>Other?
>>
Rolled 3 (1d100)

>>44102973
>>Sleep
Work
Hit up uncle's city villa
>>
bump
>>
Rolled 87 (1d100)

>>44102973
>Sleep

Like I should be doing instead of bumping a dormant thread.
>>
bamp
>>
Rolled 2 (1d100)

>>44102973
>>Nighttime shopping is best shopping
Let's see what's being sold

AT NIGHT!
>>
Rolled 33 (1d100)

>>44103020
>>44105602
Vote



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