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/tg/ - Traditional Games


You are Brother Ivan, alias Adam Lagunov, a posthuman clone raised as an assassin.

Archive:
http://suptg.thisisnotatrueending.com/archive.html?tags=Living%20Weapon%20Quest

Pastebins:
Setting - http://pastebin.com/Tapmuzhb
Cast List- http://pastebin.com/GRMw8N3p

twitter: https://twitter.com/bardbarianqm

PREVIOUSLY ON LIVING WEAPON QUEST:

You meet Ciara and Nate Deveaux, the first people you've met since things went tits up that don't have an agenda involving you.

-----

INITIATING GARDEN CHRONICLE PROGRAM
BOOKMARK FOUND
RESUMING CHRONICLE - BROTHER IVAN
>>
>>44176281
You've managed to settle into something of a comfortable pace in your life following your meeting with Ciara. During the days you further her training as much as you can. You're impressed by the way she improves. You spend more time on this than you originally thought you would. But it's routine and it manages to keep your mind off of what your life used to be. You walk Ciara to and from work every night she has it, and an incident has yet to repeat itself since she and you began your arrangement.

After Nate returns home in the evenings, you begin to spend time with him as well. Not in quite the same capacity as Ciara, but he's useful in his own way. He shows you around Portland, occasionally inviting friends of his own around to spend time with the two of you as well, and you learn better how to blend in with other humans. Brother and sister both have learned not to ask of your past, and it seems that's how you work.

In the night hours though, between the times you pick up Ciara and leave Nate to his own devices, you patrol. At first you make it an excuse. Bring War to the unjust, keep your skills honed so they don't fall away from you, be prepared for wherever the road that you're on goes. As the days go by however, it's harder to hide from the truth: the violence is your way of coping with being abandoned by everything you'd ever known. The patrols keep you from lashing out at Ciara and Nate. You don't take nights off because deep down you know you enjoy it, more than anything else you've done in the short time you've been alive.
>>
>>44176296
You find yourself tonight farther out from the city center and the small ghetto that you've come to reside in on a lead. Unfortunately not the kind that would lead you back to the Clergy or MacTaggart, but another one that's been just as much of a pain. Dealers in your area have led you to an industrial facility several miles away, abandoned by what public records shows.

In reality the facility's become a drug warren, a major production plant for methamphetamine. You've found several such labs already, and they seem to be a blight. It's so easy to produce, easier to get wrong, and the chemical cocktail oh so volatile. More than once has an operation almost literally exploded in your face due to these factors.

This place seems to have their stuff together, though. Just watching the facility from your vantage point has revealed people in and out. Some have the tell-tale smells and looks of people dealing directly with the drug. Others are too fit, too clean to be anything other than muscle.

You need to move soon.

[CURRENT INVENTORY
>1 9mm semiautomatic pistol w/3 10 round magazines
>1 20 gauge pump action shotgun w/6 rounds
>1 switch blade
>1 can mace/pepper spray
>1 roll medical bandage
>1 burner cell phone, full charge

>Bring down the house around them. Full assault.
>Slow infiltration. You only know what you see
>Stay where you are for now and gather more information
>Abort Mission
>Write-in
>>
>>44176315
Find one guy off by himself, kill him, shapeshift and take his place
>>
>>44176315
>Slow infiltration.
We can take them out from the inside. Plus it would give us more training with our powers.
>>
>>44176315
>Bring down the house around them. Full assault.
>>
Yo, something came up. It might be a minute befoe I can get back on here.
>>
>>44176315
>Slow infiltration. You only know what you see
>>
>>44176315
>Slow infiltration. You only know what you see
>>
>>44176315
>Slow infiltration. You only know what you see
>>
>>44177837
>>44177862
>>44176871
The temptation to just go all out and rain hell on every man inside the facility is palpable, but you aren't stupid. You really don't know what's inside. As it is you're crouched in a particularly lengthy bit of shadow inside the compound walls as you watch all of this. The main entryway seems to be a loading bay nearby, though it doesn't offer much view inside and any windows are on the second floor, too high up for you to reasonably reach without making a ton of noise.

So you sit a little while longer, waiting for your opportunity, learning their moves and- ah. Right on time one of the sentries you'd been tracking passes by. You follow him, waiting for your opportunity, and when it's just the two of you out of view of the loading bay and anyone else, you pull him back with you into the shadows, keeping him from firing with one arm while the other constricts tightly around his neck. Within seconds the man fades into unconsciousness as bloodflow from his brain is cut off. Still you hold on, counting the seconds until even his breathing stills.

In the darkness you take in every detail you can of the man you killed, and you begin to focus.

>[Roll Dice+1d10+2]
>>
Rolled 6 + 2 (1d10 + 2)

>>44178325
>>
Rolled 5 + 2 (1d10 + 2)

>>44178325
>>
Rolled 3 + 2 (1d10 + 2)

>>44178325
I AM THE NIGHT
>>
>>44178616
>>44178526
>>44178432
Writing.
>>
You feel queasy as you affect the shift. Your hair darkens out and becomes matted as it changes to match precisely the same color of dust that threatens to choke out the yard. You have to fight the urge to touch it or the other's to identify what exactly it is that's put it in such a sorry state. Your skin starts to tan and dull out with excess oils blocking pores. You smell and it's all you can do just to switch your clothing out as quick as you can to keep them unsullied.

You stash your clothing in your own bag as well as the shotgun. You really don't have anywhere else to hide it and you can at least explain the bag. You pilfer his wallet and study the name. Brett Smith. When things look to be in order you get up and resume the circuit the man you're pretending to be had started up, hiws own pistol now in your hands.

It isn't long before you cross paths with another person, this one a young black woman. She looks at you oddly and for a moment you think you may have screwed up the shift, but instead she gestures. "The hell you got there, Smith?"

You allow yourself to relax and shrug casually. "Not aa damn clue," you tell her. "Found it in the corner. Think I should show it to the boss?"

She snorts derisively. "Right. And give up whatever's in there? Come on, open it up!"

>Do so
>Refuse
>Kill her
>Write in
>>
>>44179089
>Do so
>>
>>44179089
>Refuse

Hey now, finders keepers. I got a good feeling about this, don't want to jinx it by being too greedy.
>>
>>44179089
>Do so
>>
Fuck. I hate to do this to you guys but shit's popping off on my end I have to take care of. I might be back later but don't hold your breath. See you around.
>>
>>44179540
Alright, see you.



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