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Last time our heroic vigilantes of justice oversaw the unfortunate (accidental) destruction of Mr. Wu's Chopstick and Noodle Emperioum
( ttp://suptg.thisisnotatrueending.com/archive/44269489/ )

But amidst the sushi, lobsters, bullets and bombs that make up postmodern asian fusion culinary creativity they also discovered a nefarious plot somewhere in the sordid depths of New Metroville's copious underground (Awarded best, most spacious city sewer system twenty years running!) And so hot on the heels of the fleeing ICE commando squad, our heroes descend into the chtonic depths!

Let's see what happens in [Skirmish] Sketch Superheroes Issue III: Ground Control to...
>>
File: Noodle-Incident-Gif.gif (1.12 MB, 947x737)
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>>44391210
The following security footage was also made available to the Press to disperse allegations that the responding vigilantes (unlicensed as they are) used excessive force in apprehending the ICE kill team.

Mr. Wu will no doubt find it useful when he makes his insurance claim.
>>
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>>44391235
But enough about the details and bean counting and stacks of insurance claims involved in the business of DISPENSING JUSTICE and ENSURING FREEDOM FOR ALL.

Maybe you have what it takes to be a hero? I swear, they'll let most anyone put on a custome these days!

The rules are to your left, and you're always welcome. That also mean you, reading this, anon. Just filll out this form! And this one! And this one! And this liability waiver! And this merchandising deal!

[Name] (goes in name field) #fancytrip (so I can know who's who)
Plot Armor : 4/4
Movement : 5
Offense : 2
Resistance : 0
Prestige : 10
Power Rating : 8
>Origin :
>Archetype :
>Modifier :
>Stabilized powers :

>Inventory
>>
>>44391276
Maybe you're one of these new-fangled kids what with their broodin' and their tootin' and their poetry and their miserable piles of secrets and their hanging about on rooftops backlit by flashes of lightning striking from the rolling, roiling clouds?

Or maybe you're a sheriff robot on the lam like AS-1! Who knows?

If you want to be special there's rules for that too. You can even do some shopping, if you'd like.

[Game in approx 2½ hours, or whenever if relevant. Feel free to prepare until then.]
>>
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>>44391276
I believe there was talk of bonus prestige for taking on [Paragon] At the end of the last session?

[The Gambler]
>Plot Armor: 4
>Movement: 5
>Offense: 2
>Resistance: 0
>Prestige: 4
>Power Rating: 8
>Origin:
[Magical Gift]
>Archetype:
[Control/Techniques]
>Modifiers:
[Pact]-Lady Luck
[Explosion Prone Miscalibration]
[Paragon]
>Power Types:
[Luck]
[Change Fate]
>Stabilized Powers:
[A Roll of the Dice] - Straight up reduces or enhances the luck of another figure.
[A Twisted Fate] - Steal the Luck of others in an area and transfers it to another target
[Ghost Leg] - Target of the ability either has an easier time finding routes to places, or a harder time. Allows access to normally inaccessible places due to sheer luck, or denies access by the same token.
>>
>>44392392
They've gotta run the news footage first Gambler! And they've gotta pull the footage from the security camera which is on fire, that'll take a bit.

As we speak, Mr. Wu's Chopstick And Noodle Emporium is currently 77% crater and 23 % fire. The pale orange light lights your way as yo absail down the rope into the dark!

But I'm sure that once the New Metroville Press arrives on the scene you'll get your moment in the sun! The people's gotta see ya to love ya man.
>>
>>44391321
["Just do it" Tom]
Plot Armor : 4/4
Movement : 5
Offense : 2
Resistance : 0
Prestige : 10
Power Rating : 8
>Origin :
+ [Heroic Spirit]
>Archetype:
+ [Gadgets]
>Modifier :
>Power Types:
+ [Hand sized things that go Boom]
+ [Larger things that go BOOM]
>Stabilized powers :

>Inventory

Give me a shout if I need to adjust things.
>>
Rolled 3, 2, 1 = 6 (3d6)

(Would I retain the metallic covering from the last playthrough?)
The Buxom Chrome Warrior... that is to say, the Essence Taker, is here to make a heroic return! Or.. something.

>Title: Essence Taker
>Plot Armor: 4/4
>Movement: 5
>Offense: 2
>Resistance: 1
>Prestige: 3
>Power Rating: 8
>Origin: [Magical Gift] + [Physicality/Control]
>Modifiers: [Mutant]
>Power Types: [Matter Manipulation]
>Stabilized Powers:
>[Matter Melding]
Meld with/Mold any matter you physically touch.
>[Matter Absorption]
Gain Mass/Proportional Strength the more material there is available. (Takes more time and matter as it progresses, Instant/seconds, a minute/turn, a few minutes/turns)
*Skin-tight Mold: +1 to Offense = A few pounds extra
*Heavy Armor: +2 to Offense +1 Resistance Weight Increase=1T
*Golem: +3 to Offense +1 Resistance Weight Increase: Several Tons(varies)
>>
>>44394349
Seems all is in order Mr. Tom.

If you'd like you could stabilize a power for 5 prestige, or buy a modifier. Or do some shopping.

Perhaps tell us a little about yourself? Did just wake up one morning awe-struck by the power of high explosives? Did you get bitten by a radioactive grenade? Your dad have a inordinate fondness for and a questionable relationship with a boom-blaster?
>>
>>44395079
Ah, Essence Taker! Grand to see you. We'll get the "Or something" down pat.

Given that "last time" was CLEARLY NO MORE THAN FIVE MINUTES AGO and you have just, this very moment, finished climbing down a rope into the noodley bowels of the Earth, you are indeed still covered in and composed of high density anti-ballistic plating.

You are also still [Magnetic], which I am sure will have problematic repurcussions at all.
--

I see 3 Vigilantes on the scene then! Climbing down a rope can take a while, it's understandable.

[1] The Gambler
[2] "Just Do It" Tom
[3] Essence Taker

Hang on, let me just bang on this here light signal a bit more.

https://www.youtube.com/watch?v=yE8C1WWixgc
>>
>>44395238
Fantastic n.n
I'll add the [Magnetic] for future posts then, as well as a +1 to Offense and Resistance then, if that's okay? (Or should i just be in form one for simplicities sake and pick up more shields on the go?)
>>
File: Alpha-Sniper.png (1.12 MB, 1920x1080)
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>>44395238
>Name: Alpha-Sniper
>Plot Armor : 4
>Movement : 5
>Offense : 2
>Resistance : 3
>Prestige : 0
>Power Rating : 8

>Origin:
[Enhancement]
>Archetype:
[Techniques]
>Modifiers:
[Robot]
[Explosion Prone Miscalibration]
>Power Types:
[Sniping]
[Ignoring Asimov's Laws]
>Stabilized Powers:
[Ranger's Mark] - Mark a target for death, granting everyone +1 OFF against it for X amount of turns.
[Teleportation] - What it says on the tin, allows for A-S to teleport to different positions around the map.
>>
>>44395174
"Uuuuh, sure.", Tom took a seat on the iron chair across of the Narrator, "Well I guess it all started when I was little. Grew up out in a rural place, hope you don't mind me keeping the exact whereabouts to myself. I got uuh.. four brothers and three sisters. Yeah. So we always went to the shooting range with the whole family and I SUCKED. It was horrible and I just didn't get any better. Figured I just need to aim less when throwing grenades. My father was building his own guns so I made my own explosives. Fireworks are illegal and the army has all those regulations for instable substances, so I went with becoming a vigilante and blowing up shit for a good cause and all that.".

Tom shrugged, "Turned out that there was something wrong with my eyes. Got them lasered like two months ago. It's insane how sharp everything is, but stopping to build explosives now would just make me feel like I've been wasting a lot of time. Also without meaning to brag, I think I'm pretty good at it.".

["Just do it" Tom]
Plot Armor : 4/4
Movement : 5
Offense : 2
Resistance : 0
Prestige : 5
Power Rating : 8
>Origin :
+ [Heroic Spirit]
>Archetype:
+ [Gadgets]
>Modifier :
>Power Types:
+ [Hand sized things that go Boom]
+ [Larger things that go BOOM]
>Stabilized powers :
+ [Plot Grenade Making]

>Inventory
>>
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>>44395476
Hey, you look familiar. Did you... did you ever write a book about how to be a lone cowboy?

>>44395354
+1 Resistance from the shield and expenditure to that, yes. +1 Offense not yet! You cannibalized the material to fuel your permanent resistance.

You must acquire additional pylons-- errr, material.
---

[4] Alpha Sniper!
Heroes can take their turn when appropriate (Now is appropriate)
>>
Rolled 2, 6, 4 = 12 (3d6)

>>44395656
>Name: Alpha-Sniper
>Plot Armor : 4
>Movement : 5
>Offense : 2
>Resistance : 3
>Prestige : 0
>Power Rating : 8

>Origin:
[Enhancement]
>Archetype:
[Techniques]
>Modifiers:
[Robot]
[Explosion Prone Miscalibration]
>Power Types:
[Sniping]
[Ignoring Asimov's Laws]
>Stabilized Powers:
[Ranger's Mark] - Mark a target for death, granting everyone +1 OFF against it for X amount of turns.
[Teleportation] - What it says on the tin, allows for A-S to teleport to different positions around the map.

A-S was already below in the hole when the others arrived, rifle cocked to fire upon the minions below with it's rifle.

>Move south-east one tile to get into position.
>Using the rifle, fire at the bundle of claymore beside the enemy mooks
>Once the enemy mooks were exploded, move southward along the wall with the remaining movement points.
>[Radar Ping] the area to the south to remove the fog of war, abit without showing enemies there.
>>
Rolled 1, 1, 3 = 5 (3d6)

>>44395656
["Just do it" Tom]
Plot Armor : 4/4
Movement : 5
Offense : 2
Resistance : 0
Prestige : 10
Power Rating : 8
>Origin :
+ [Heroic Spirit]
>Archetype:
+ [Gadgets]
>Modifier :
>Power Types:
+ [Hand sized things that go Boom]
+ [Larger things that go BOOM]
>Stabilized powers :

>Inventory

>Move into the nearest covered position, preferably not behind anything explosive
>Toss a smoke grenade at the enemy position to hinder their vision
>Throw a grenade that utilizes tranquilizing stingers into the smoke, might be civilians around

(Am I doing it rite?)
>>
>Title: Essence Taker
>Plot Armor: 4
>Movement: 5
>Offense: 2
>Resistance: 1+1 [Holding a Bullet Proof Shield]
>Prestige: 3
>Power Rating: 8

>Origin:
[Magical Gift] + [Physicality/Control]
>Modifiers:
[Mutant]+[Magnetic]
>Power Types:
[Matter Manipulation]
>Stabilized Powers:
>[Matter Melding]
Meld with/Mold any matter you physically touch.
>[Matter Absorption]
Gain Mass/Proportional Strength the more material there is available. (Takes more time and matter as it progresses, Instant/seconds, a minute/turn, a few minutes/turns)
*Skin-tight Mold: +1 to Offense = A few pounds extra
*Heavy Armor: +2 to Offense +1 Resistance Weight Increase=1T
*Golem: +3 to Offense +1 Resistance Weight Increase: Several Tons(varies)

>>44395656
Essence Taker was having a helluva time with sliding down a rope while holding onto a shield and NOT plummeting down like a boulder. Heights man...

>Look around the area and notice the... rather large amount of explosives around them. Great.
>Sort of inform the others of said boxes of pain. She'd probably survive but the squishier ones... maybe not?
>Advance south towards the visible soldiers 334443 with Shield at the ready!
>>
Also, if you didn't, you should come to #Nation in order to allow for ourselves to talk about upcoming actions:

https://client01.chat.mibbit.com/?server=irc.Mibbit.Net&channel=%23Nation
>>
Update momentarily delayed as my charger blew up, took out the fusebox and sorched a stack of papers.

Uh.

Did... did not know chargers could do *that*.
>>
>>44396176
(personally I blame Tom. Must have left something behind after the interview)
>>
Reporting in for future deployment!


Name : Shadow Hunter
Origin : [Magical Gift]
Archetype : [Control]
Modifiers :
[Darker and Edgier]
[Explosion Prone Miscalibration]

Power types : [Phasing] [Shadows]

Signature moves:
[Sinkhole] - causes a group of enemies to phase into the ground and become stuck.
[Phase Shift*] - Turn insubstantial. Can walk through obstacles safely. Strengthened into a continuous effect.
[Shadow Play] : Creates solid objects from shadows.

Actions : 3
Plot Armor : 2
Movement : 7
Offense : 2
Resistance : 0
Prestige: 3
Power Rating : 8
>>
Rolled 3, 1, 4 = 8 (3d6)

>>44395656
>Used [A Twisted Fate] to steal the fate of the two visible Mercs and grant them to Just Do It so he's luckier and less likely to explode us all.
>Move 33344

[The Gambler]
>Plot Armor: 4
>Movement: 5
>Offense: 2
>Resistance: 0
>Prestige: 4
>Power Rating: 8
>Origin:
[Magical Gift]
>Archetype:
[Control/Techniques]
>Modifiers:
[Pact]-Lady Luck
[Explosion Prone Miscalibration]
[Paragon]
>Power Types:
[Luck]
[Change Fate]
>Stabilized Powers:
[A Roll of the Dice] - Straight up reduces or enhances the luck of another figure.
[A Twisted Fate] - Steal the Luck of others in an area and transfers it to another target
[Ghost Leg] - Target of the ability either has an easier time finding routes to places, or a harder time. Allows access to normally inaccessible places due to sheer luck, or denies access by the same token.
>>
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Alpha Sniper Pings the darkness and his internal HUD lights up with about a million exclamation marks, skulls and danger signs.

This isn't an ambush! It's an army! A horde! A veritable flood of goons! Lucky thing too, really, since the HUD display mess up means Alpha Sniper aims slightly to the left of the Goon's [Ammo Boxes] and misses the [GIANT EXPLOSIVES].

Essence Taker is not incinerated this turn! Hurray! But a flurry of bullets does try to bring her down...

Shadow Hunter as [5] joins the fray just in time to see a man with perfect aim lob a tiny sphere over a sandbag and straight through a gap between two goons.

It's a nasty looking sphere...

[Villians]

[Grenades and most explosives always detonate in ensuing phase unless timed to do otherwise; some enemies can dodge out of the way (as can you)]

[My battery is slowly dying and the room smells of sorched paper. We'll go on until my laptop dies and then we'll see]

[Sorry about the delay!]

https://www.youtube.com/watch?v=FRLg0CnWnOg&list=PLG-3NiPuWf6CV5Vk0lEeVTb_ZwXX1-fDr&index=9
>>
>>44396562
Me. Reposting this action for: >>44396588


Can we get the movement key at the bottom again please?
>>
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>>44396588
The smoke grenade goes off and saves the lives of Tom! And Shadow Hunter! And Alpha Sniper! Tom takes 1 PA damage from a stray bullet; the mark of heroism!

Makes navigating a mite hard, though.

In the rolling clouds, someone coughs and despairs.

Bullets fly.

Alpha Sniper's HUD reads demons and angels and eternal war

A counter ticks to 1.

>>44395914
Generally 1 power roll per phase, and your 2 grenades were 2 different powers.

Cluster grenades..

the more involved the power, the odder the jinxes though!

[heroes]

https://www.youtube.com/watch?v=1BHY9vg4L1U&list=PLG-3NiPuWf6CV5Vk0lEeVTb_ZwXX1-fDr&index=13
>>
Rolled 5, 4, 2, 2, 5, 5 = 23 (6d6)

>Activate Phase Shift
>Move 3333334
>Cut the wires on that generator. Let all be plunged into darkness!
>Sinkhole for the ill intentioned. The first to shoot at me shall feel the cold embrace of the shadow realm!


Name : Shadow Hunter
Origin : [Magical Gift]
Archetype : [Control]
Modifiers :
[Darker and Edgier]
[Explosion Prone Miscalibration]

Power types : [Phasing] [Shadows]

Signature moves:
[Sinkhole] - causes a group of enemies to phase into the ground and become stuck.
[Phase Shift*] - Turn insubstantial. Can walk through obstacles safely. Strengthened into a continuous effect.
[Shadow Play] : Creates solid objects from shadows.

Actions : 3
Plot Armor : 2
Movement : 7
Offense : 2
Resistance : 0
Prestige: 3
Power Rating : 8
>>
Rolled 3, 3, 1 = 7 (3d6)

>>44396792

>Used [A Twisted Fate] to steal the fate of the two visible Shield Mercs and grant them to Just Do It so he's luckier and less likely to explode us all.
>Move 33344

[The Gambler]
>Plot Armor: 4
>Movement: 5
>Offense: 2
>Resistance: 0
>Prestige: 4
>Power Rating: 8
>Origin:
[Magical Gift]
>Archetype:
[Control/Techniques]
>Modifiers:
[Pact]-Lady Luck
[Explosion Prone Miscalibration]
[Paragon]
>Power Types:
[Luck]
[Change Fate]
>Stabilized Powers:
[A Roll of the Dice] - Straight up reduces or enhances the luck of another figure.
[A Twisted Fate] - Steal the Luck of others in an area and transfers it to another target
[Ghost Leg] - Target of the ability either has an easier time finding routes to places, or a harder time. Allows access to normally inaccessible places due to sheer luck, or denies access by the same token.
>>
Rolled 2, 5, 5 = 12 (3d6)

>>44396588
["Just do it" Tom]
Plot Armor : 3/4
Movement : 5
Offense : 2
Resistance : 0
Prestige : 10
Power Rating : 8
>Origin :
+ [Heroic Spirit]
>Archetype:
+ [Gadgets]
>Modifier :
>Power Types:
+ [Hand sized things that go Boom]
+ [Larger things that go BOOM]
>Stabilized powers :

>Inventory

>The Cave was rigged to blow, the explosives themselves evidently connected by wire
>Scooting over in the cover of the smoke Tom works to disconnect the explosives close to the cave entry from the detonator, at the same time triggering those further inside the cave
>>
Rolled 2, 1, 6 = 9 (3d6)

>>44396792
>Name: Alpha-Sniper
>Plot Armor : 4
>Movement : 5
>Offense : 2
>Resistance : 3
>Prestige : 0
>Power Rating : 8

>Origin:
[Enhancement]
>Archetype:
[Techniques]
>Modifiers:
[Robot]
[Explosion Prone Miscalibration]
>Power Types:
[Sniping]
[Ignoring Asimov's Laws]
>Stabilized Powers:
[Ranger's Mark] - Mark a target for death, granting everyone +1 OFF against it for X amount of turns.
[Teleportation] - What it says on the tin, allows for A-S to teleport to different positions around the map.

The miss was actually unlucky, for A-S was planning to blow up the mooks down within the cave...

>Fire again, pointed forwards the explosives through the fog.
>Once done, move 44444, covered by the smoke.
>Take another special shot against those who remained, using [Explosive Rounds] instead of a green plasma-y shot.
>>
>>44396975
EXPLOSIVES EXPERTISE KICKS IN and Tom realizes these are all wireless explosives haphazardly stacked here and there!

Someon out there must have the detonater, probably whoever is in charge.

Unless someone can somehow hack the encrypted ICE communications network, that detonater is the only way to set everything off at once!
>>
>Title: Essence Taker
>Plot Armor: 4
>Movement: 5
>Offense: 2
>Resistance: 1+1 [Holding a Bullet Proof Shield]
>Prestige: 3
>Power Rating: 8

>Origin:
[Magical Gift] + [Physicality/Control]
>Modifiers:
[Mutant]+[Magnetic]
>Power Types:
[Matter Manipulation]
>Stabilized Powers:
>[Matter Melding]
Meld with/Mold any matter you physically touch.
>[Matter Absorption]
Gain Mass/Proportional Strength the more material there is available. (Takes more time and matter as it progresses, Instant/seconds, a minute/turn, a few minutes/turns)
*Skin-tight Mold: +1 to Offense = A few pounds extra
*Heavy Armor: +2 to Offense +1 Resistance Weight Increase=1T
*Golem: +3 to Offense +1 Resistance Weight Increase: Several Tons(varies)

>>44396792
E.T. was assaulted by a barrage of pinging bullets , but seemed to do well keeping the people behind her safe for the most part!
> Unaware of the person bhind her, she kept the bullets at bay and held her postion. Being a mainly melee combatant, being blinded by smoke and wildly swinging didn't seem at all appealing.
>Shout "Move up!" behind her, hoping someone might be able to do something more. She'd advance when she was a bit more aware of what they were up against.

(Sometimes doing NOTHING is the best option xD)
>>
>>44397122
Golly gosh grenade man! That's horrible! But what if I coud build one grenade to act as an explosive transmission jammer and one whose detonation emits a shockwave akin to the trigger signal...

Would that be possible? I mean just theoretically of course. Cause I wouldn't do that. Unless maybe, you know. If you said that it worked that I would sorta think about it maybe. And just aaah.. you know.
>>
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Rolled 3, 3, 4 = 10 (3d6)

Shadow Hunter performs heroic vandalism on the generator, and lights sputter and die - from inside the cavern systems, screams intensify.

Alpha-Sniper prepares to--
oh god
the brutality
the kids

have you no shame sir
no shame?!

In a mere moment, Essence Taker will become the most valuable team-mate if she manages to save everybody.

[... I just said explosions go of at the end of the phase and people walk right next to them? Guuuuuuuys!]
>>
>>44397186
My god man, that's brilliant.

If you can only find a radio shack this time of night? Or maybe - hey, all these ICE goons carry walky talkies! You could kludge together a spoof signal with a bit of duct tape and five minutes of electronics expertise!
>>
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>>44397311
Shadow Hunter is buffetted by a blast wave and then further carressed by a bullet storm! He's down! Nooooo!

#M LEAD OCTOPUSS is puzzled. He heard metas were hard to kill?

Sweet, he's *so* getting promoted.

A shield flies out of the air and twacks into the ground right in front of The Gambler, and then it proceeds to absor all sorts of highly dangerous shrapnel. THat was improbable.

And what of ALPHA SNIPER!?
>>
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>>44397440
In the line of duty Alpha Sniper has sustained calamtious scratches to his favorite dura-steel hat.

Oh no

It's going to be hours with a grinder to fix those.

Other than that he's fine, if a little on the hot, smoky side. It pays to be a robot when you stand next to high explosives.

[Heroes]
>>
Rolled 1, 3, 5 = 9 (3d6)

>>44397311
["Just do it" Tom]
Plot Armor : 4/4
Movement : 5
Offense : 2
Resistance : 0
Prestige : 10
Power Rating : 8
>Origin :
+ [Heroic Spirit]
>Archetype:
+ [Gadgets]
>Modifier :
>Power Types:
+ [Hand sized things that go Boom]
+ [Larger things that go BOOM]
>Stabilized powers :

>Inventory

>Yeah what an amazing plan
>Tom moves to retrieve some walkie talkies
>Once retrieved it is time for science

(Sorry if my turn hasn't commenced yet, just use it for the next one)
>>
Inquiry: What are those crystals? Do I need to take a turn to examine and or possibly absorb them?
Also, if people wanna run into explosions, it's fine. ;p))
>>
>>44397563
I like you.

And it has indeed commenced! That's what that little [Heroes] box is. Take it away, you spandex wearing loon.
>>
>>44397563
Plot Armor: 3/4
>>
Rolled 3, 6, 3 = 12 (3d6)

>>44397517
"Guys! THIS ENTIRE PLACE IS WIRED TO BLOW!" He shouts, and then moves [3333], He uses [A Twisted Fate] to steal the luck from the C4 just next to the group of 3 enemies north, hopefully causing a fault and making it explode in their faces, transferring the luck to himself, then he runs [122] grabs ShadowHunter, and drags him [555]

[The Gambler]
>Plot Armor: 4
>Movement: 5
>Offense: 2
>Resistance: 0
>Prestige: 4
>Power Rating: 8
>Origin:
[Magical Gift]
>Archetype:
[Control/Techniques]
>Modifiers:
[Pact]-Lady Luck
[Explosion Prone Miscalibration]
[Paragon]
>Power Types:
[Luck]
[Change Fate]
>Stabilized Powers:
[A Roll of the Dice] - Straight up reduces or enhances the luck of another figure.
[A Twisted Fate] - Steal the Luck of others in an area and transfers it to another target
[Ghost Leg] - Target of the ability either has an easier time finding routes to places, or a harder time. Allows access to normally inaccessible places due to sheer luck, or denies access by the same token.
>>
>>44397568
Yes, in order to [INTERACT] with the [GLOWING RED CRYSTALS] you need to take a turn to do so.

Or just absorb them without analyzing them first, pish posh, no worries, go for it.

Wait, there's no naturally occuring crystal growth underneath New Metroville. The mayor ran his platform on this! The crystallists are going to be outraged!
>>
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Rolled 1, 3, 1 = 5 (3d6)

>>44397517
>Name: Alpha-Sniper
>Plot Armor : 4
>Movement : 5
>Offense : 2
>Resistance : 3
>Prestige : 0
>Power Rating : 8

>Origin:
[Enhancement]
>Archetype:
[Techniques]
>Modifiers:
[Robot]
[Explosion Prone Miscalibration]
>Power Types:
[Sniping]
[Ignoring Asimov's Laws]
>Stabilized Powers:
[Ranger's Mark] - Mark a target for death, granting everyone +1 OFF against it for X amount of turns.
[Teleportation] - What it says on the tin, allows for A-S to teleport to different positions around the map.

https://www.youtube.com/watch?v=Sqz5dbs5zmo

>Fire a plasma beam at the generator beside the mooks, in order to explode it to engulf said mooks in justice, and fourth-degree burn.
>Move 23333 in order to take cover by what is apparently rocks.
>Fire shots into the enemy hinted to in the east direction, using [Explosive Rounds] again.
>>
>>44397563
"Tom! CAN YOU DIFFUSE THE MAJOR BOMBS AROUND HERE?! OR AT THE VERY LEAST TAKE THEM OFF THE WIRED NETWORK AND MAKE THEM REMOTE CONTROLLED BY YOURSELF?" The Gambler was sweating, he was not sure even his luck powers could hold out in this situation!
>>
Rolled 1, 5, 2 = 8 (3d6)

>Title: Essence Taker
>Plot Armor: 4
>Movement: 5
>Offense: 2
>Resistance: 1+1 [Holding a Bullet Proof Shield]
>Prestige: 3
>Power Rating: 8

>Origin:
[Magical Gift] + [Physicality/Control]
>Modifiers:
[Mutant]+[Magnetic]
>Power Types:
[Matter Manipulation]
>Stabilized Powers:
>[Matter Melding]
Meld with/Mold any matter you physically touch.
>[Matter Absorption]
Gain Mass/Proportional Strength the more material there is available. (Takes more time and matter as it progresses, Instant/seconds, a minute/turn, a few minutes/turns)
*Body Mold: +1 to Offense = Added Weight

>>44397517

>Take a moment to grab the shield that landed in front of The Gambler once she was sure he was okay.
"Talk about lucky!"
>Move 34443 (Pick up any lost/exploded/dropped shield fragments on the way because... why not? Should have 2 shields and a couple fragments)
> Examine curious Red Crystal formations... is it worth absorbing?
>Take rest of turn to absorb all Metal Shields/fragments in inventory to buff armor covering. (This would gain her some offense but lose a little resistance until more shields are obtained, yes?)

"Shiny rocks are a girls best friend... right?"
>>
Like, literally, I don't know the conversation rate. Absorbing two shields and some fragments of the metal shields will bulk her up to 'form 1', I wager, ya?))
>>
File: Ground Control Page 8.png (907 KB, 1778x1479)
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907 KB PNG
Rolled 3, 2, 3 = 8 (3d6)

Tom lives up to his name as he JUST DOES some SCIENCE from scavenged walkies, fragments, a bit of glass and some good old fashioned guessing.

The square box in his hands twitch erratically, but, hey, maybe if he presses the switch it'll do something?

Maybe?

In the mean time Alpha Sniper breaks Asimovs Laws. *All* of them.

Someone's day is saved and someone else starts taking essentials rather than essence, heavier with each foot-fall.
>>
>>44397836
[ And now my laptop is dying its last breath, and my sorched fingers have started to sting.

Pausing it here for 24 hours or so, be back later with too many explosions once I've acquired a new charger and slept a bit. Sorry for the rocky start, but you're a wonderful team of vigilantes!

https://www.youtube.com/watch?v=FR9EDaOrLU0
>>
>>44397744
"My good man there is a time and a place for everything. I assure you that I am doing my utmost to.. OH AFUCKSHIT", Tom yelled as he almost dropped grenade/jammer, quickly looking around making sure nobody noticed.

"Just chill..", a drop of sweat rolled down Tom's forehead, "it's probably remote controlled anyway, so I assume it uses the same frequency and if it goes off we all get incinerated anyway. If I get this, I get that, you get me?"
>>
>>44397870
"They're wired up, not on a frequency Tom! We need to disconnect them from the wires!"
>>
File: Well.. shit.gif (494 KB, 300x188)
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494 KB GIF
>>44397923
>pic related

"Ahahahaha. FUCKING SHIT!", Tom quickly rushed for the bomb, somehow it felt like he ran in slow motion, 24 hours just for a few meters.
>>
>>44397923
[cough] frequency [cough]

[cough] tiny green boxes are ammo boxes not explosives [cough]

[cough]--arhgh. argh.
ugh

wait did anyone hear that keening wail and a horrified scream cut tragically short?
>>
>>44397995
I'm talking about the big red TNT looking box in the middle of the room.
>>
I think uh.. those are generators to provide a constant current for the triggered explosives/lights for the underground cave. Or it would be really fucking dark?
>>
>>44398192
"Oh you sure? I guess that would make sense..."
>>
>>44397995
>>44398085
>>44398192
>>44398228

Tom really didn't know what to say. The array of red metal plating, wires and flashing lights that presented itself before him was evidently not a bomb but a generator. Now while one was able to question what exactly it was supposed to power and Tom knew full well that some people had trouble recognizing a bomb when they saw one his adrenaline was already doing the talking.


"BITCH HAVE YOU EVER /SEEN/ A *BOMB* IN YOUR LIFE?!", Tom yelled over to the Gambler putting both of his hands up to his temple, the various grenades rattling on his holders, "We could be fucking dead right now!", he continued to shout now a little less loudly.

"This is..", staring at the Gambler in disbelief he pointed towards the red metal box with an increasingly more silent growing voice, "This is a fucking generator mate. I- I genuinely have no idea how you would.. I mean.. what?".

Taking a deep breath and shaking his hands to the sound of gunfire bellowing through the gave Tom calmed down. Everything was going juuuust fine.
>>
"...if those things were bombs I'd be dead again from cutting wires I shouldn't have. Instead I cut off the lights. "

Ooops, I'm supposed to be riddled with bullets right now I mean 'gurgle. medic.'
>>
>>44398347
"Excuse me for being rattled after my favorite child hood eatery got blown up around me because these guys made literally EVERYTHING into fucking bombs!"
>>
https://youtu.be/wOZBemiqBYw?t=362 fond memories of our first battle!
>it went like this right?
>>
bump. Keep the thread alive guys.



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