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/tg/ - Traditional Games


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You slowly began to wake up as the sound of insects and forest critters echo throughout the forest you tribe is passing through. You quickly sit up and dress yourself then began to absorb the Essence of the world into body as you have done every morning for as long as you can remember. After an hour of absorbing the energy, you feel refreshed and invigorated so you exit your tent.

But Instead of going hunting after morning cultivation as you usually do you walk over to your Elder’s tent. And wait outside till you are called in.

A rough voice calls to you. “Come and sit with me, Samuel.

“Greetings Elder Bretio”

“How has your training progressed? ”

Good. I have finished my training with the
>1. short swords
> 2. bastard sword
and the
>3. shortbow
>4. longbow

“Good every member of our tribe must be able to protect themselves. As tradition I will you a one of the legacies of our tribe but for the rest you much take care of yourself. Our tribe can no longer help you on your journey in life. Now for your finally gift from me, Do wish to learn the art of Totem Tattoos or of the Life and Death domain?”

“Elder, I have not heard of either of these legacies. I wish to learn your Seven Devils legacy or grandfather’s 13 strikes legacy.”

“Tradition prevents you from learn legacies that another member of the tribe already possess. You must comprehend and mastery your legacy on your own. Do not worry both of these legacies are much more powerful than either mine or my brother’s legacy. Now which legacy do you wish to inherit?

> 5. Totem Tattoos
> 6. Life and death domain
> 7. Ask for more specific knowledge (what each can do) regarding the two or other specific knowledge(write in)
>>
>>44395516
> 2. bastard sword
>3. shortbow
> 6. Life and death domain
>>
>>44395940
gonna wait ten more minutes to see if any other votes come in
>>
>>44395516
>>44395940
>agree
>>
Let's see how this goes. I would have voted to learn the 13 Strikes out of filial piety, power be damned, but oh well.
>>
+Bastard sword mastery
+Shortbow mastery

“A wise choice, the LIfe and Death Domain is very versatile and it will protect your very well.”

Your Elder rises, and walks over to a small chest to pull out a small glowing orb.

“This orb contains knowledge of the Life and Death Domain and it will help you establish your initial connection with your legacy.”

He hands the orb over to you and instructs you “Focus your consciousness on the orb”

You blink and as you open your eyes, you see a land without humans or animals but with many small bodies of water flowing through the land. Some streams join with each other to form large rivers but all eventually flow into an endless ocean.

However not all streams and rivers are the same. You see most of the streams start out in a land where golden sunshine glimmers across the waters. Less streams start out in an area where the sunlight does not shine. It looks to be a barren wasteland where nothing survives. Finally you see an area where the smallest amount of streams begin. The streams from this land occasionally meander back and forth between the two lands but you see the small land between the other two only has plants with the strongest vitality growing there.

>1. Bright land
>2. Dark land
>3. Middle land
>>
>>44396409
Sorry do you wish to start your stream in the
>1. Bright land
>2. Dark land
>3. Middle land
>>
>>44396409
>3. Middle land
>>
>>44396409
>3. Middle land
>>
>>44396409
3. Middle Land

THIS BETTER BE GOING SOMEWHERE SOON QM.
>>
>>44396485
>>44396488
>>44396557
You decide that the middle land will give you the most options and choices. You began to carve out the land to make way for your stream after working for at least an hour you stop to see how far you have to go. You see that you have a long way to go but before you can anymore work you feel an intense pain in your head.

As you close your eyes in pain as knowledge floods into, you see a robust man hand a small spherical object to old and withered man. After ingesting the object the man begins to lose his appearance of old age and heal all of his scars. Then you see the same man fighting off dozens of warriors with a strange red mist. As a warrior steps into the red mist he instantly explodes into more of the red mist.

You suddenly understand how the man was able to do both actions and gain more knowledge than you can understand right now. You wake to find yourself in your tent and as you look outside you see the rest if tribe has left.

As you look outside you notice plants that never really seemed important to you. Suddenly you realize their importance and that you make pills that would give you abilities like the man you saw. Excited you began to gather the plants for both the pills. But which should you try to make first?

+Gained basic knowledge of plants and herbs
+Gained instructions to make basic blood mist pill
+ Gained instructions to make basic vitality pill

>1. Try to make the blood mist pill
>2. Try to make the vitality pill
>3. Other(write in)
>>
>2. Try to make the vitality pill
>>
>>44397063
>2. Try to make the vitality pill
Don't quite get what the red mist pill is supposed to do.
>>
>>44397063
>2. Try to make the vitality pill
>>
>>44397130
try to make it then
>>
>>44397174
Feels like our character should I know if they received instructions on it.
>>
>>44397223
you gained instrustion on how to make it, once you make a pill, you will be able to understand what it can do.
>>
>>44397126
>>44397130
>>44397137
You have got all the materials that you will need. Now begins the hard part of actually making the pill.

You put all the ingredients into your hands and put your hands together. You slowly focus your internal energy into your hands in the form of fire. You follow the instructions as you remember them rising and lowering the temperature as necessary allowing the unique essence of each plant to bend together.

After focusing your energy into you hands for at least an hour you will the bended essence of the plants together to form a sphere. As you finish a faint medical aroma permeates through your tent. You open your hands to see a small yellow sphere. As the process end you realize you feel slightly tired and now you must decide what to do with your new pill

Roll 1d100 to determine quality of the pill

Gained knowledge of Basic Vitality Pill - gives your body a temporary burst of strength and internal energy. IF you spread energy of the pill granted by this pill throughout body it will speed up the healing process. (Depending on quality of pill it gives you certain bonus related to strength rolls and healing process)

>1. Try to make another one. These pills are useful.
>2. Try to make a blood mist pill. Learn what your other pill can do.
>3. Other(write in)
>>
Rolled 44 (1d100)

>>44397641
>1. Try to make another one. These pills are useful.
Need more healing pills stockpiled before we start making shit we don't understand.
>>
Rolled 10 (1d100)

>>44397641
>1. Try to make another one. These pills are useful.
>>
>>44397641
>>1. Try to make another one. These pills are useful.
>>
>>44397815
>>44397716
>>44397699
so one of you can roll agian
>>
Rolled 92 (1d100)

>>44397854
>>
You start the process again and everything goes exact like before but the entire process feels a tad bit easier. (+1 to Vitality pill making) As you finish you feel completely exhausted and fall asleep.

You wake up the next morning and as you begin to cultivate as you were taught but your internal energy seems larger than it was yesterday morning. Strange. After you finish cultivating you began to pack up as all your tribe has left and all the nearby herbs and plants have been picked up by you.

You began to collect all of your belongings and see a small bag that you did not notice yesterday. You open to realize that it’s a small bag of holding that must have been left to you by your grandfather. You quickly put all of you belongings into it with a little spare room left.

Now that everything is packed up you should decide where you are going to go.You remember hearing of a small settlement to the north. That perhaps you could visit and trade your pills there. You could always just stay in the forest to continue to make more pills and learn more about your legacy in solitude.

Roll 1d100+1 to determine grade of pill best of three
Other pill will give +9 to strength and healing

>1. Head North to settlement
>2. Stay in Forest
>3. Other (Write-in)
>>
>>44398165
Got to go and walk the dogs next reply will be a bit later than usual
>>
Rolled 9 + 1 (1d100 + 1)

>>44398165
>1. Head North to settlement
>>
>>44398210
Go ahead and roll two more times
>>
Rolled 36, 75 = 111 (2d100)

>>44398548
>>
>>44398165
>>2. Stay in Forest
Did you get inspiration of those pills from xianxia novels?
>>
>>44398780
yeah you got it
>>
Rolled 87 + 1 (1d100 + 1)

>>44398811
MAH BOI MENG HAO
>forest
>>
>>44398990
Patriarch Reliance a best.
>>
>>44399024
Immoral bullies plis
And in the time it took an incense stick to burn...
>>
>>44399086
I never expected to see someone else that read that here. I don't know whether to laugh or cry
>>
>>44399120
Did you not give me face, you little trash? I'll have you know that I have 10 perfect dao pillars, and I've been involved in one raid on Patriarch Reliance's treasury, and I have over 3 confirmed kills. (Not sure if theres newer info, only read until ~320 to pile up the chapters.)
>>
>>44398990
>>44398780
>>44398210
As you walk through the forest you began to collect the herbs you’ve deem necessary to keep. After walking around for several hours and collecting a fair amount of resources you find a cave in the side of a Mountain that will be suitable for your while in the forest. First you sit down and began to do a rundown on all of your possessions

Bag of Holding
Bastard sword
Shortbow
20 Arrows
2 vitality pills, that have +9 and +7 bonuses
Enough Plants to make 5 pills
tent and sleeping mat

Now that you have found a safe place to stay in the forest you now must decide your next action
>1.Make more Vitality pills
>2.Try to make a basic Blood mist Pill
>3.Try to set up a farm plants are hard to find
>4. Other(write in)
>>
>>44399231
>>3.Try to set up a farm plants are hard to find
>>
>>44399231
>3
>4 Set up tent? also traps maybe
>>
>>44399231
>3.Try to set up a farm plants are hard to find
Is there a river closeby?
>>
>>44399242
>>44399268
>>44399295
You decide that you should establish a steady supply of materials for pills, make the cave safer and more comfortable, and explore the surrounding area. You are able to quickly setup your tent inside the cave.

After putting your tent up, you head outside to set up a farm. You take the seeds from the plants are successfully set up a farm these plants will take several weeks to mature. Unless you can figure out a way to speed it up.

With your basic farm finished, you head out to explore with the intent of the cave heading west. You head east and after walking for a walk you find a brook. You notice a few useful herbs along the side then head back to your cave. You catch a rabbit on the way back and grill it for dinner. As the sun is getting low you decide to head to bed.

You wake the next morning and cultivate as usual. What are your plans for today?
>1.Explore to north of cave
>2.Make more vitality pills
>3.Try to make blood mist pills
>4.Set up trap(hole with spikes at the bottom) or (specify)
>5.(Write in)
>>
>>44399676
>>3.Try to make blood mist pills
>>
>>44399676
>3.Try to make blood mist pills
>>
>>44399676
>3.Try to make blood mist pills
Why not?
>>
>>44399694
>>44399753
>>44399756
You put the necessary ingredients in both hands and put your hands together like you did before but this time the instructions tell you to channel your internal energy and force the essences of the plants to bend together at high speeds. You began at the higher speed but as time goes on you began to slow down the speed and finally after speeding the essence of the plants together you form it into a sphere. You open your hands to see a black pill and this time a more sinister smell accompanies the pill.

roll 1d100 to determine quality of the pill. Best of three
Basic Blood Mist pill - Will kill most humans by causing blood to flow backwards. When feeded to a small creature it will cause the creature to die by forcing all of the blood out of its body. The blood forced out of the creature is now able to be controlled by creator of the pill. The bloods is ability to be control is determined by quality of the pill
>1 Test the Pill on a woodland creature
>2 Explore North area of the Cave
>3 Explore more around the river
>4 Other (write in)
>>
Rolled 75 (1d100)

>>44400116
>2 Explore North area of the Cave
>>
Rolled 88 (1d100)

>>44400116
>2 Explore North area of the Cave

>Will kill most humans by causing blood to flow backwards.
>most
Wonder what happens to those who don't die?
>>
>>44400207
They probably stop the pill effects.
>>
>>44400131
>>44400207
After creating the pill you store it in your bag of holding and save it for a later day. After exiting your cave you began to head north. After walking for an hour you collected several herbs and after finding nothing of importance. You turn around to see a child and middle aged man fighting against 5 large wolves. The man is wearing chain mail and fighting back against the wolves but you see his left leg is torn up and it’s affecting his ability to fight.

The child is very well dressed and the man seems to be fairly proficient with his sword but none the less they will die if someone doesn’t help them.

>1 immediately fight
A shoot at wolves with your shortbow
B attack wolves with your sword
>2 Wait till wolves kill boy and man. then kill wolves
>3 Try and force a Blood mist Pill into a wolf's mouth
>4 kill a wolf then put a blood mist pill into its mouth
>5 write in
>>
>>44400669
>>1 immediately fight
> A shoot at wolves with your shortbow
>>
>44400669
>1 immediately fight
>A shoot at wolves with your shortbow

I wonder if we can powder up our pills and dose animals with them via a blow dart or similar. Would it have increased efficacy from being directly injected into the bloodstream?
>>
>>44400732
sounds like something to test out will write it in as an option next chance I get
>>
>>44400703
>>44400732
Oh and roll 2d100+15
>>
Rolled 57, 23 + 15 = 95 (2d100 + 15)

>>44400898
>>
>>44400898
its best of two so pls roll again
>>
Rolled 40, 44 + 15 = 99 (2d100 + 15)

>>44400898
>>
Rolled 35, 27 + 15 = 77 (2d100 + 15)

>>44400898
>>
You knock an arrow on your bow and prepare to take a shot. You shoot your arrow and you hit the wolf that was attacking the man in the back of its head and it’s immediately killed. The other wolves are confused by their companion sudden death so the middle age man takes the opportunity to down other wolf. You quickly reknock an arrow and let it lose hitting the wolf closest to you.

You draw your sword and adeptly strike the wolf you injured delivering the final killing blow. Seeing half of their companions killed quickly the remaining wolves bolt for forest.

Thank you for your help, Brother. I am Cyne Raffin, personal guard of Heny Brarder the son of Baron Brarder.


Okay guys end of thread I started about six hours ago so I’m pretty tired. Will try to do another thread tomorrow. Any advice or critique is welcome. My twitter name is LegacyQuestQM @legacyQm
>>
>>44401195
sorry you just gotta here as the quest ended



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