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File: your girlfriend.jpg (89 KB, 800x1091)
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Rolled 22 (1d100)

New Year's Eve Edition.

Last time you raided Dungeons. Gifts were exchanged. Trained your ass off. Got ambushed the first time you went with your girlfriend nearly dying. Pissing off Vek something fierce. Lost your virginity. May have gotten engaged.

Currently though you are in a robe sitting at a table with your girlfriend pondering what you will do since its your day off. You know on off days the teachers organize dungeoneering stuff. On the other hand you got some interesting stuff to train on. Maybe spend some time with your girlfriend. So truth be told you are not entirely sure what to do.

What do?
>School
>Dungeon raid
>Train
>Say something
>Other?
>>
Rolled 7 (1d100)

>>44448701
Pic related for what her magic armor looks like currently also what she does too(somewhat).

Took me forever to find that blasted pic but for once i actually had a pic specifically in mind. Hence why I did not ask for good pics for the first time ever.
>>
Rolled 62 (1d100)

>>44448701
To think the christmas thread was more successful then this one...shit.
>>
>>44448701
Dialogue: talk to her about her plans.

She said it would be cheaper to set up a new dungeon, rather than make this one move.

If we become a true adventurer or if the place gets too dangerous, will she and vik be able to travel with us?
>>
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Rolled 35 (1d100)

>>44448701
>>Say something
So, after me getting my legs shoot thru and we kicking ass together at the end there. I was wondering if we can spar and do some co-op training.

Than way we can be better ready when we fight together.

>>Train, together.

>>44449510
That one still took time to get start.
>>
Rolled 85 (1d100)

>>44448701
Also:
>Other?
Suggest we go out and do some mischief, and practice our stealth skills some more.

Maybe go out and see who we can prank and get away with it, also go exploring the forest.

We got a little lost last time, but now we have the compass and we have her by our side.

Have a bit of fun we don't normally do in this dungeon.
>>
Rolled 50 (1d100)

>>44449561
>>44449787
I vote this. We can spar with her after classes, but we only get so many free days to go out with her and enjoy ourselves.
>>
Rolled 93 (1d100)

>>44449891
Alright.
>>
Rolled 19 (1d100)

>>44449787
This
>>
Rolled 87 (1d100)

>>44449891
Unless you persuade her to enroll.

>>44449787
You make an suggestion. She seems uncertain but ends up agreeing anyway. You ended up proving to being the stealthier one then again this may be due to the heavy armor she wore. The woods for the most part are pretty typical outside a grove you found, a clearing full of flowers, and a village.

What do?
>Keep exploring
>Go back
>Go to town
>Train
>Other?
>>
Rolled 99 (1d100)

>>44450290
Can I get a dialogue response? >>44449561
"You said it'd be easier to make a new dungeon, rather than make this one move.

Aren't you really invested in this one though?"

Action:
>Keep exploring
Spend some quality time.
>>
Rolled 39 (1d100)

>>44449561
"We would but Vik would likely be pissed off even more then he is now."

>>44450506
"A new dungeon is cheaper then a mobile one, but mobile is good if you've heavily invested in a dungeon to such a level as it would be quite costly should it be lost. In which case a dungeon keeper may choose to invest in the mobility upgrade to prevent their other investments to being lost so easily."
>>
>>44450547
"And are you heavily invested in your current dungeon?"
>>
Rolled 42 (1d100)

>>44450290
So would bring fae back to the dungeon be bad or a good thing? Granted I have no clue if the fae leave this forest for the one your dungeon is able to make.
>>
>>44450601
Why the sudden interest in Fae?
>>
Rolled 16 (1d100)

>>44450566
"No. Its a rather cheap one just a pain to initially establish."

>>44450601
"Fey can indeed be acquired, but their suitable environmental range is a tad bit limited also tedious to deal with."
>>
>>44450676
We are in the woods and I wanted to know what else could help the dungeon grow. We did cost Vik some resources why not bring something back to make them happy.
>>
Rolled 36 (1d100)

>>44450717
Hm, do you want to look into for some flowers while we are here?

>>44450506
Backing.
>>
Rolled 31 (1d100)

>>44450506
Let's explore AND capture some Fae! Another test of our sneak abilities.
>>
Rolled 3 (1d100)

>>44450895
Vote
>>44450506
Heh why not.

Let's go gnab some fae
>>
Rolled 32 (1d100)

>>44450895
>>44450506
Aight
>>
Rolled 47 (1d100)

>>44450506
Well...there goes all the ones outside the hidden stuff.

You have found 4 dungeons in the forest, 1 legendary labrynth, 1 secret entrance, gf's, and finally the last one was a surprisingly well obscure forest dungeon. No ordinary forest dungeon though...according to your GF it stinks of fairy and is most likely a rare 'Fairy Forest' dungeon. She strongly advices staying away as its notoriously difficult to deal with. This was something even you knew as the rare Fey type dungeons are notoriously difficult to deal with.

Outside of that you discovered a orc camp and a goblin town. These two things your girlfriend takes particular interest in and mutters about how she'll be back. Beyond that you also found a fairy mound, a mushroom circle, a hermit's tower, and some ruins. She was more careful around the ruins then she was near the fairy forest. You two even found some evidence of migratory elves and stumbled upon an elven village as well. That last one saw to it your girlfriend was mysteriously gone until you left the place where she then reappeared again. Apparently she might have some bad blood wit the knife ears.

At this point the forest is almost entirely explored.

What do?
>Go back
>Investigate location
>To town
>Train
>Other?
>>
>>44450290
>Unless you persuade her to enroll.
What, and lose out on having a Dungeon keeper GF?

I mean. . .unless it's possible to become a Dungeon Keeper AND an adventurer at the same time.

An Adventuring Dungeon Keeper?
>>
Rolled 97 (1d100)

>>44451045
I assume you will be needing new members for your crew. You thinking the orc and goblins could help? If there is anything I can do let me know.

>Investigate location
By the way if your up to it. Lets go hit up some of the other dungeons. It could be a good way to pick up some ideas of add-ons.
>>
Rolled 98 (1d100)

>>44451045
"Why the interest in the Orcs/Goblins?

Say, what's the difficult part in capturing a fey? How would you do it?
>>
Rolled 100 (1d100)

>>44451144
Explore one of the dungeons!
>>
Rolled 9 (1d100)

>>44451506
>>44451441
>>44451144
Damn these are some good rolls.
>>
Rolled 60 (1d100)

>>44451441
"Decent minions."

"...Cold iron. Lots of cold iron."

>>44451506
>>44451144
...fuck.

Well if we go by first dungeon on the list i said that would be the legendary one.

SO a crit on that one...this is gonna take some figuring out.
>>
>>44451629
Aw yeeee
>>
>>44451629
>Legendary Labrynth
Damn this is gonna be good
>>
Rolled 17 (1d100)

>>44451506
The dungeon you end up finding yourselves exploring is the legendary labrynth. Unlike last time though it would appear to have somehow changed since you last visited. While you were trying to doublecheck if this was in fact the right place your girlfriend seemed to meditating while crouching before standing up. She claimed you would no longer have to worry about getting lost here which is the number 1 killer of those who try to explore this place no matter how strong you are.

So you entered and found yourself in a place of boiling blood and hellish howls. Yet for some reason it was icy cold with breezes that cut you to the bone despite the supposedly hot environment.

"...well it would seem we have very good or bad luck."

"How so sweetie?"

"Hellish specced environment. Not an ordinary one..its a frozen hell. With boiling blood in here by icy flame could lead to some interesting applications..."

"Anything of note?"

"You would be better at the adventuring and treasure finding why don't you tell me?"

She had a point. With your investigating you soon confirmed this was a rare frozen hell. Its treasures were stuff like frozen flames whose despite its great value and rareness was very common and was in fact among the cheapest/most common stuff here.

You found a fucking goldmine...now how to mine it without getting curbstomped by its undoubtedly powerful inhabitants. You COULD always go for the easy stuff its still valuable and rare, but you can't help but ask yourself what else could there be as well.

What do?
>loot and bail
>Advance past this place
>Raid
>Leave
>Other?
>>
>>44452364
Question Genie, are there Ice Demons?

Finding that this labrynth is in fact a Hell, might incline me to try Death Demon instead of necromancy
>>
Rolled 6 (1d100)

>>44452364
>>Other?
Do what we do best.

Steal stuff sneakily and put them in our big ol Bag of Holding, then sneak ahead ahead and scout the area to see what we're up against.

We'll be as quiet as death.
>>
Rolled 74 (1d100)

>>44452364
>>Advance past this place
I feel we can push a bit more.
>>
Rolled 89 (1d100)

>>44452497
Affirmative. Even rare frozen flame demons are also present.

The labyrinth is legendary due to the unbelievable networked environments of the place. Its great ease to get lost in(even the strongest teams have bit the dust just as much as the weak teams to this). Its heart location has also never been found and the dungeon appears to change at will making it impossible to map.
>>
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Rolled 20 (1d100)

>>44452579
Yup.

That's a definitive "Yes" to going for the Death Demon style. We'll be able to train here in the legendary labrynth.

>>44452548
>>44452537
Yeah. Take some stuff in the bag, but press on.
>>
Rolled 37 (1d100)

>>44452548
>>44452537
Take some loot and advance.
>>
Rolled 29 (1d100)

>>44452548
You decide to push deeper in which was doable by taking the more clear and easy routes through. After some time you find yourself at an intersection where one side led to a place of great heat and terrible hatred. Meanwhile the other one led to a place of extreme cold and eerie calm.

>>44452691
So you want to train here?

What do?
>Go back
>Rest/train here
>Go to the heat
>Go to the cold
>Other?
>>
Rolled 73 (1d100)

>>44452790
>>Go to the cold
Best we be quite or we may break the calm.
>>
Rolled 79 (1d100)

>>44452790
We collected some loot from the last room right?
>go to the heat
The other room seems like a set up
>>
Rolled 48 (1d100)

>>44452790
>So you want to train here?
Sometime yes, I see no better place to train to be a death demon style than in an actual hell.

>>44452790
>Go to the cold
>>
Rolled 38 (1d100)

>>44452901
A little bit but not much.

>>44452976
Training with demons is indeed a pretty good way to improve upon the demonic. The best hell for training would be a undead, death, or dead hell for death demon training. Undead and other death environments are also good or other demon areas would work pretty well too.
>>
Rolled 7 (1d100)

>>44452790
>Go to the cold
>>
>>44453229
And hey Genie, it might be possible we could specialize in Icy-Death Demon style right?

Life is warmth.
Death is cold.
>>
Rolled 4 (1d100)

>>44452840
>>44452976
>>44453346
Fuck it.. Cold it is
>>
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>>44453380
I have a feeling, that's why I voted for it.
>>
Rolled 93 (1d100)

>>44453368
eh maybe. You were only given the basic scroll for death demon style so who knows how it will branch off.

>>44453380
Cold wins.

You decide to go to the cold but not before your girlfriend stops you to smack you with some magic. She claimed that the previous area despite the disturbing feel it gave was not lethal due to their strange mixture but the next to areas are due to purity.

Soon you enter the next region...and enter a place of mindnumbing cold. It was utterly frozen, yet still, and there was a complete crispness in the air but no wind. Not even so much as a breeze. It felt like that a single sneeze would echo on and on in this place.

Strangely unlike the other place you do not see any inhabitants unless you consider ice sculptures and snow. It was so unbelievably white and peculiar shades of blue everywhere.

Yet despite the beauty and stillness. Somehow it creepy and felt like your presence was pure heresy for interrupting the previous peaceful tranquility was the complete eerie stillness and silence.

What do?
>go on
>Explore
>Go back
>Stay put
>Other?
>>
Rolled 29 (1d100)

>>44453476
Sit very still, and try not to move.

Have shadow go forth and explore ahead of us in the darkness. Have him find places we can safely shadow step to avoid making much movement or noise. This way we make no sight or sound.
>>
Rolled 71 (1d100)

>>44453476
Lethal huh?
Yeah, let's just
>Go back
And loot the non-lethal place. This is farther than we've ever gotten before so we should be proud.

I mean, unless we had a Death Wish. But I don't think doing that while our girl is here is a very good idea.
>>
Rolled 70 (1d100)

>>44453610
Yeah, I think, let's not do this while she's here.
>>
Rolled 76 (1d100)

>>44453610
Fine. Safe option it is.

I feel we're probably not ever gonna be true Reaper potential, because no matter what we do want to live for our Girl. But we would die for her though.
>>
Rolled 43 (1d100)

>>44453610
You decide to turn back and loot a few of the easier to get goodies. Still worth quite a bit of money though thankfully. GF seemed oddly hesitant of leaving though but she complied after taking another long and hard look before taking out a some strange crystals as well as a sphere before muttering some spells. After that she left with you.

What do?
>raid
>explore
>Depart
>rest
>Other?
>>
Rolled 92 (1d100)

>>44453889
>>Depart
Up for the secret one or do you want to see how Boo is doing?
>>
Rolled 42 (1d100)

>>44453889
I kind of want to train on the Death-Demon scroll in the frozen hell.

The not terrifying part.

Our girl can rest and watch us
>>
Rolled 54 (1d100)

>>44454103
I can back training
>>
Rolled 74 (1d100)

>>44454103
Vote
>>
Rolled 34 (1d100)

>>44454103
Rolling
>>
Rolled 99 (1d100)

>>44454103
You decide to study the scroll of the death demon so as to train it in this enviroment. This is after all a VERY rare oppertunity and given how this dungeon changes everytime who knows when you'll get another chance. Eventually your girlfriend got bored and wandered off. You after finishing the scroll and trying out some of its moves set out to practice it against demons.

The training went very well if you ended up getting your ass kicked and forced to runaway quite a bit. The enemies here are powerful bastards and you unexpectedly discovered that the death demon scroll had surprisingly effective speed as well as escape abilities. That you weren't expecting and was a most pleasant surprise.

So you kept on clashing against the demons. Rarely would you wound one and rarer still could you successfully kill them. However there is no fucking doubt it did wonders for your already good training. You feel as if your very close to making some kind of breakthrough.

Fucking stacks.

What do?
>Rest
>Train
>Raid
>Leave
>Other?
>>
Rolled 19 (1d100)

>>44454789
Rest first, then keep going! If we're near a breakthrough, we should press on.
>>
Rolled 60 (1d100)

>>44454789
>Train
Keep it up
>>
Rolled 44 (1d100)

>>44454934
>>44454975
This
>>
Rolled 78 (1d100)

>>44454789
>>Train
>>
Rolled 92 (1d100)

>>44454975
>>44455074
>>44455193
You decide to train some more.

As you were about to fight with more demons though you could feel the ground suddenly rumble. In horror you attempted to retreat only to see a hulking demon blast out from the ground and stare at you.

"Well well if its not a human practicing death demon arts. Can't say I saw this coming. Figured you would be training somewhere else that is better and you know not in a fucking dungeon."

That was when another demon showed up from behind you.

"Well well you were correct after all...wait this isn't the one I was looking for. Goddamn it you brought me to the wrong one!"

"Well humans look the same you know? Besides I figured you would of liked this one."

"Why?"

"Death Demon Arts."

"...really? Just because I am from a deathly hell you thought I would like it?"

"Well yeah obviously."

"That is racist as fuck."

"Well you ARE a death demon."

"He knows demonic death arts that stuff is merely a ripoff."

"Not according to my underlings so why don't you pick a fight with him and see hm?"

"Fine, but if your wrong I'm killing him."

Suddenly you find yourself in a fight for your life. As the demon charges at you with a single short sprint with his scythe and the other demon laughs.

What do?
>Charge
>Defend
>Counter
>Retreat
>Other?
>>
Rolled 60 (1d100)

>>44455608
Well shit.

Guess we're going to take our training to another level.

>Counter
Parry his blow!
>>
Rolled 33 (1d100)

>>44455608
Shadow appears before us and in the way, while we use
>Shadow Shroud
to make us hard to see. Draw sword and try to parry the blow.

Fall back and defend from demon blows, then when we're close to a shadow throw seeker sword at it. Demon will likely make it miss, but then we use
>Shadow Strike
to turn it around and hit again in a hidden attack.

While Demon responds to this, shadow step away and try to outflank.
>>
Rolled 32 (1d100)

>>44455813
That's actually better. i'll vote it instead
>>
Rolled 55 (1d100)

>>44455813
To the shadows
>>
Rolled 33 (1d100)

>>44455813
Time for some live action death demon training
>>
Rolled 50 (1d100)

>>44455813
>>44455915
>>44455966
>33
>33
>55
Check out these dubs
>>
Rolled 55 (1d100)

>>44455813
Shadow Shroud activated before you desperately attempt to block the blows of the demon. Problem is the shadows don't seem to phase him a single bit unlike with the previous ambush.

"Hm not bad human. Didn't know you were a shadow stalker but too bad that your shadows are not strong enough to effect I."

"Your shadow helper isn't so bad either. Its too weak though no use against me!"

You proceed to throw your sword and thanks to the shadow strike effect it hits the demon. Sadly it doesn't appear to harm it much.

"Hahah not bad not bad at all. You know some high quality shadow skills. Tell me which part of the shadows are you from?"

"Now show me your arts! While I got to hand it to you in the regards to knowing some real fun shadow skills. That alone wont be enough to save you here! Granted it would work outside whoever is backing you is bound to be a pain in the ass to deal with, but they can't save you here. Nor do you seem to be solo. I never heard of some lucky punk getting so many high quality skills. That only happens with the right backing...."

hah funny story about that actually...too bad your too busy desperately trying to stay alive. Ever since you hit the demon it seemed to have gotten serious as it turned its harvest scythe shifted into a proper polearm and he is attacking even harder.

What do?
>Defend
>Attack
>Retreat
>Counter
>Other?
>>
>>44456077
Tricky tricky, need to remember if there was anything in our book that could help right now.
>>
Rolled 25 (1d100)

>>44456539
What weapons do we have other than the sword?
>>
Rolled 60 (1d100)

>>44456555
Some daggers and a hatchet for wood.

>>44456539
The demon wants to see you use death demon arts.
>>
Rolled 82 (1d100)

>>44456077
Well shit, do we keep fighting or not.

If people want to go down this demon rout. I would vote fight. Yet I'm a necromancer fan.

Go in with the kick to drive the weapon away to go into the fist attack.
>illjoy's Kick
>Fiendish Fists of Fucking Fury

If this fails we best pull back with the new moves and see if we can limit his weapon's movement.
>>
Rolled 64 (1d100)

>>44456576
Fine then!

>Welp, we trained for it for one turn, so let's show her what we learned!
>Show her our death demon arts

>>44456604
I was kind of expecting this place to have been the skeletons again, and had it been I likely would have voted on necromancy. But seeing as how we found a hell AND we found a Death Demon we're in the right position.

If we don't lose our heads that is
>>
Rolled 2 (1d100)

>>44456077
>Show her our death demon arts
From what little we were able to train with, Death Demon skills encompassed speed and the ability to escape. Follow our training! Focus on what we know and do it best, and combine it with shadow step to give us an edge when needed.
>>
Rolled 64 (1d100)

>>44456632
>>44456698
Use the arts and see what we can do.
>>
Rolled 61 (1d100)

>>44456604
>>44456698
Not a bad plans either of you.

How about combining them?

Action:
>>Show her our death demon arts
From what little we were able to train with, Death Demon skills encompassed speed and the ability to escape. Follow our training! Focus on what we know and do it best, and combine it with shadow step to give us an edge when needed.

If we need to, use Illjoy's kick to interrupt one of her blows, and use the seeker sword + shadow to fly and block her own sword. With her sword distracted, use
>Fiendish Fists of Fucking Fury
And follow up by hitting her and not letting her recover!
>>
Rolled 16 (1d100)

>>44456767
I like it! Supplement our training with our own tricks.
>>
Rolled 9 (1d100)

>>44456767
More changes, more punching.
>>
Rolled 88 (1d100)

>>44456767
Okay, do that.
>>
Rolled 77 (1d100)

>>44456767
Rollling
>>
>>44456767
>>44456799
>61
>16

>>44456832
>>44456854
>88
>77

Curious
>>
Rolled 87 (1d100)

>>44456767
>>44456799
>>44456832
>>44456854
oh these fucking dice combos are killing me...

You first attacked the demon with Death Demon skills you learned from that evil scroll. Its power now that you are truly trapped in a life or death battle with no escape was incredible. It even pushed the demon back a bit from surprise. Sadly that was not meant to last as once the surprise wore off the demon swiftly started to overwhelm you.

That was when you used Killjoy Kick to interrupt what you think is a female demon(impossible to tell with some of them while the rest is painfully difficult given this demon looks kinda like a dried out corpse its tad hard to tell given the clothing). You threw out the seeker sword and shadow to block. With that you used the opening to unleash Fiendish Fists of Fucking Fury.

That caused the demon to quickly disengage with a flutter of cloth and suddenly the demon was afar laughing.

"HAHAHAHAH fuck you were right...hahahah. To think a human would have that form of it. How unusual your background must TRULY be something else."

...the demon doesn't seem to be interested in engaging.

"I wont kill you. Turned out you really DID know Death Demon Arts and the good stuff at that. Too bad your not a demon many of its nuances will be hard for to figure out if not impossible. It will be especially agonizing for you to master and don't even bother trying to make it to grandmaster unless you manage to go demonic or something. AH you really know such naughty things...you know?"

"Quite amusing so amusing it really did turn out be worth wondering over here for. So I will give you these for such a shockingly good show."

With that the demon lobs two bizarre objects that land with a solid crack into the ground near your feat.

"The first will help you truly master the Death Demon Arts. Use it when you are soon to die if it works you'll avoid death's clutches. may even provide a breakthrough! If it doesn't it will still make it easier as in possible.
>>
Rolled 75 (1d100)

>>44457055
"That's the problem will using alien skills and outsider goodies. Sure it may be nice to rip off from but due to the whole differences bit assuming you can even use it chances are it will be a goddamn nightmare to master."

"As for the second item. That is for your shadow skills. Consider it a gesture of goodwill unlike the previous gift which was for the pleasing show of someone who knew death demon arts been awhile since I last seen one and the good stuff at that! Been fucking forever since I seen one of those."

"Ah right almost forgot to tell you what it is for. Its A Shadow of Death's Visage. Weird treasure that but it enables you to catch a glimpse of deaths dealings. Makes it very useful in a deathmatch and seeking improvement in lethal training. Said to be a reaper item if you could believe that piece of bullshit. Free tip whatever you do DON'T look at it in a mirror or facing yourself. You will regret it. Some stuff we just aren't suppose to know."

With that the demon starts to wander off laughing its ass off and killing whatever stood in its path.

What do?
>Chase after demon
>Wait a second...where did that other demon go?
>Rest
>Run away while you still got the chance
>Other?
>>
Rolled 6 (1d100)

>>44457182
>Wait a second...where did that other demon go?
No but seriously where did it go?
>>Other?
Go find our GF and make sure she's okay.
>>
Rolled 84 (1d100)

>>44457278
Yeah, we can't forget about her.
>>
Rolled 91 (1d100)

>>44457278
To the lady friend!
>>
Rolled 31 (1d100)

>>44457278
THis
>>
Rolled 77 (1d100)

>>44457278
You decide to go find your GF to make sure she is okay after worrying about the disappearance of that other demon. No matter where you carefully wandered you could find no evidence. Finally you went back to the cross section and that is when you heard the sounds of battle. When you hurriedly approached you saw your girlfriend desperately struggling in a struggle between three monsters. One was a strange giant crablike crustacean who was radiating unbelievable cold. Another was a large hulking red skinned devil with a spiked lashing whip and tail with a trident. The last was a Frozen Flamed Fury. Your girlfriend was caught amongst them and cursing bitterly about how Vik was right again apparently.

Somehow what was more shocking was the three hills of demon heads, piles of strange corpses, and scattered corpses of various monsters laying around.

But most shocking of all was...she was not only holding her ground she was even winning.

You are admittedly not that fluent in demonic but you could clearly hear the devil cursing about a ' human she-devil'. The fury meanwhile was howling in its strange tongue that reeked of the thirst for vengeance. The crab meanwhile clattered, chittered, and snapped its claws angrily. Especially once it lost another leg with a well placed hit to its joints.

...it would appear your girlfriend has been busy.

What do?
>Watch and learn
>Charge in
>LOOT!
>Back away
>Other?
>>
Rolled 49 (1d100)

>>44457512
>>Watch and learn
If we need to help, help. Otherwise knowledge is important and looting can happen soon after.
>>
Rolled 43 (1d100)

>>44457512
It seems we have gone unnoticed
>prepare a sneak attack on the red devil; seeing as we likely cannot one shot this guy, coordinate with our shadow to attempt to trip/disable/disarm(dis-tail?) or otherwise gimp the physical attacker
>>
night bump
>>
>>44457512
I'll be around tomorrow to run. Maybe.

Quick question for anons. How much would you like to get involved in dungeon building/Design?

Might as well ask a question I need the answer to anyway for rather obvious reasons.
>>
morning bump
>>
>>44460256
I have some suggestions.

I suggest the dungeon being reasonably divided into several distinct levels. Each level can have it's own stats: i.e. traps, tricks, and monsters, rooms which we can modify. Maybe some levels are exactly the same, or maybe they are radically different (think the Legendary Labrynth, in the single place we encountered the skeleton room, the frozen hell, and the scary statue place).

In time we can upgrade the dungeon to have rotating levels. Try new tricks and tactics (like having the the the adventurers shift immediately from the frozen room to the lava room and feel miserable).

Something like:
>Level 1
[Starting Room]
[Scouting Bugs]
[Tracking Spores]
Level 2
[Basic Warrior Bugs]
[Basic Shroom Traps]
[Treasure Bait] + [Death Trap] (or) [Trap Door to level 8] (to kill weak adventurers)
Level 3
[Spike Trap Room]
(etc.)
...
Final Level
[Elite Traps]
[Elite Monsters]
[Boss]
[Treasure Room]

Universal:
[Eye Bugs in every Room]
[Spore Pump Pods in every Room

We can install minibosses at each level as well.
>>
>>44460256
The actual adventurer/dungeon activation event ought to be a one or two turn affair thing, so we can go through several of them throughout the quest.

Genie:
>DUNGEON EVENT!
>A party of a Soldier, a Mage, and a Ranger has arrived
>The scouting bugs have seen some (X Gear) on them, and the magic mushrooms think they might be Level 2's
>How should the dungeon proceed?

Players:
>Hmmm, well they're only level 2's, I suggest letting them get to level 3 normally, make them feel like this is your typical dungeon
>Then activate the level 3 trap door trap and launch them into level 9 and unleash the elites on them and throw everything at once. That should kill em

Genie:
>Your plan worked! The low level adventurers got gibbed because they didn't git gud
>They droped some (X gear), and you have a few corpses to mess with

Players:
>Yay!

-- OR --

Genie:
>DUNGEON EVENT!
>A party of a Barbarian, a Cleric, and a Warlock has arrived
>Uh oh, the scouting bugs say (awesome gear) on them, and the magic mushrooms think they might be level 8's!
>How should the dungeon proceed?

Players:
>Yikes. That's not good. I don't think we're prepared for that. We've got to do everything we can to slow them down or make them go away. Hide all the loot, and make the first level seem just like a normal cave with moss. Lockdown and camoflaugue all doors. If they still get past, hit them with attrition and activate the poison fog.
>Get the levels to shift! Make them run in circles till they get bored. Have a decent amount of loot in level 5 and make them feel that's the end.
>If they still get to the Boss level, have everything from the upper rush down to defend! Don't use the boss, just make it seem like a dogpile event

Genie:
>Your plan failed! They were too good and defeated your everything. They took a buncha loot. Oh well.

Players:
>Drat, we'll have to learn from this. Maybe we could add [Y] to counter the next adventurer with that trick
>>
Rolled 51 (1d100)

>>44457740
>>44457618
This, watch and oberve but make plans to move in case she stops winning.
>>
Rolled 2 (1d100)

>>44462406
Seconded
>>
Rolled 4 (1d100)

>>44462406
Yup
>>
>>44460256
I would be so down to build a dungeon. Yet it could greatly slow the game flow if it's not streamed-lined. Like, If we do building some tile-sets would be helpful. For floor planning we could use generator programs to start it and mod it from there.

Examples:

http://donjon.bin.sh/d20/dungeon/

http://www.myth-weavers.com/generate_dungeon.php

http://pyromancers.com/
>>
>>44457512
I agree with the others, totally down for dungeon building and testing as long as we have time to adventure too.
>>
Rolled 94 (1d100)

>>44464344
Your GF will be largely in charge of it but that doesn't mean she wont seek your input.

>>44461961
It may work like that if your around when the dungeon is getting attacked.

>>44461870
It can vary wildly. the reason why different floors/levels are so common is because its the easiest. The one the legendary labyrinth uses is rarer and more expensive means. At the same time though it really screws over any attempts to map and makes it much harder to deal with. Hence why it really has firmly earned its name.

Your gonna need to ask your GF about that sorta a thing.

>>44462406
You decide to watch and observe, but making plans in case she is no longer able to handle it. The fight though is beyond vicious and you get the sour feeling in your gut that she in fact significantly stronger then you are. You have no doubt you would lose against even a single one of them and she is fighting three of them at once to a standstill.

She goes after the crab first crippling it before focusing on the other two. She loses her seeker sword to the devil when she impales it with the sword but it proceeds to melt so she starts strangling it with its own tail while using it has a literal meat shield. When it drops dead she proceeds to get in wrestling match with the Fury. That ends with her knocking it out. After that she rolls over off it and is heavily panting. You could see numerous wounds leaking from her armor and gore splattered over it. As she struggles to bring up a canteen to her lips. You end up helping her with it and as it pours into her mouth you caught a whiff of what it contained. Liquified power.

She muttered the fight would of been much easier if she had the time to take a drink of it but its recovery effects are also pretty good. She apologizes that with her presence the dungeon is reacting much more harshly and quickly as she is a foreign dungeon keeper. She claims if she leaves first you'll have more time.

What do?
>Loot
>Rest
>Train
>Leave
>Other?
>>
Rolled 19 (1d100)

>>44466053
>LOOT
Devil parts have got to be worth good money. Tails, horns, testicals, you know the good bits. Hell I'll bet frost crab shell would be Valuable as cooling surface to an alchemist.
>>
Rolled 30 (1d100)

>>44466053
>>Loot & Leave
Girl, I wanted to do this with you. To spend some time together and see if we can grow stronger. How about we pick up what we can while you recovering and then lets go get something to eat? I think something sweet would be nice.
>>
Rolled 95 (1d100)

>>44466053
>Loot and Pillage!
>>
Rolled 3 (1d100)

>>44466173
>>44466527
Vote
>>
Rolled 77 (1d100)

>>44466928
>>44466939
Looting it is then.

You decide to loot it all and were shocked by the shocking variety of the stuff. Apparently while you were busy training she was busy hitting up the three areas killing and taking. There was some insanely good stuff in the piles that were worth a fortune...also strangely there were these little bottles which contained strange miniaturized creatures. Some of which were moving while others were seemingly frozen.

Digging around you found 4 items that were of interest for yourself which your girlfriend was fine with you having. She also gave you box with 5 items inside.

The four items you took were Capture Chains, a vial of highly concentrated liquid iceflame essence, Icy Ingot, and a skill scroll of Frozen Flaming Fist.

The box she gave you meanwhile contained two cloth bolts, a choker, and clothing? No ordinary clothing though you were shocked to find out it was made of the extremely rare hellfire and dead frost bane fabrics. Stuff so good it was said to nullify the flames of hell itself and the chill of death. They would appear to be underclothing kind making it easy to hide. The two bolts meanwhile were of the priceless fabrics that the two sets of clothing were made of. The choker meanwhile a modified Choker of Corruption. According to her she modified it in such a way to protect you from corruptible and mind altering influences by inflicting it with her own. It provided a powerful guard increase while enabling others too to work together.

What do?
>Train
>Rest
>Leave
>raid
>Other?


>>44466527
"This is a rare opportunity for you to train in such a good environment. Take advantage. I will stay awhile longer before leaving first. That will make things calm down and buy you some more time. We can meet up later at my own dungeon."

"Besides you really REALLY need the training. I know your a newbie adventurer and all but i don't want you getting killed due to lack of training."
>>
Rolled 29 (1d100)

>>44467290
>Train
>>
Rolled 68 (1d100)

>>44467290
>>Other?
Put that shit on and any other upgrade we can use real quick! Hopefully the mushroom is quick.

Hell yeah thanks for the upgrades. You are the best girl a person could ask for.

Then off to train more. One shadow skills could probably use some big time work.
>>
Rolled 92 (1d100)

>>44467290
Training! Try on the new gear. Let's open up that new scroll. Maybe we can combine it with the fists of fury.

Don't forget to train with the stuff the demon gave us too.
>>
Rolled 96 (1d100)

>>44467349
>>44467414
>>44467457
Yup.

Try on EVERYTHING
Train EVERYTHING
>>
Rolled 67 (1d100)

>>44467457
>>44467500
The scroll is a very bizarre technique as it combines two things that should be opposing. Its very complicated so you train with the other stuff. Turns out those gifts really helped a lot and more importantly broke through. You feel as if you are no longer a novice of the death demon arts but can in fact be considered apprentice level. Even more strangely as you trained and thought upon the fight...you realized something.

The demon when it was fighting you wasn't actually serious. It was sparring with you and in such a fashion as to show you the Death Demon Arts. It was using the fight as an example. The insights the fight contained will do doubt prove invaluable as time wears on.

Meanwhile the demon treasures themselves also helped you. It would point out your flaws that will either 1 get you killed or 2 help prevent you killing the enemy.

The other treasure though...you aren't entirely sure what to make of it. According to the demon though not only is it a possibly life saving treasure but it will also be useful for training in the death demon arts.

While you were training your girlfriend wandered off again after resting once she grabbed the not full or empty bags. Eventually she returned with some of the bags bristling with goodies.

What do?
>Train
>Rest
>Leave
>Raid
>Other?
>>
Rolled 89 (1d100)

>>44468047
>>Raid
Best training is real fighting.
>>
>>44468047
"What's in the bag dear?"

"Say, you know a thing or two about dungeon construction. Are all of them set by levels and rooms, or are there more exotic types?

This place for example, the legendary. . .this is NOT like I found it before."
>>
Rolled 24 (1d100)

>>44468047
Train/Raid with the Shadow of Death's Visage, and put on the undergarments given by our GF. Test them out in the frozen hell.

See if we can't practice capturing something with the Capture Chains. Maybe a lesser demon or somesuch we can use as a minion and put in the book.

"Dear, try not to stare at it too much. . .or maybe at all."
>>
Rolled 46 (1d100)

>>44468363
"The easiest most common type is simple floors or levels. The next one after that is by layer. After that is when it gets complicated. This labyrnth is as you say changed since you last visited. This is one of its abilities. Active changing and swapping around ALL its areas. I myself am not entirely certain how it functions."

"As for the bag...just some more treasures."
>>
>>44468463
"Maybe it's like a giant puzzle box, all the floors moving around by a big machine. Or maybe ever single door is magical portal that changes where it leads pending on the dungeon's whim."
>>
Rolled 28 (1d100)

>>44468426
>>44468158
Vote for raid training
>>
Rolled 51 (1d100)

>>44468426
Seconding
>>
Rolled 88 (1d100)

>>44468158
>>44468426
Rollan
>>
Wanna catch up but I can't find this series on suptg. Anyone got a link?
>>
Rolled 25 (1d100)

>>44468541
"It doesn't have floors. You know those passageways? They actually lead to a separate place entirely. Its 'levels' are more like layers. Far bigger then could think and have multiple 'floors' in them. Separate from our world...yet not. It somehow manages to shift around those passages that connect them."

>>44468426
You proceed to test out the capture chains. Sure enough they are fantastic at it and even better they are very strong. You even caught a frost flame demon whom you put into the book.

As for the undergarments they worked perfectly well. In fact it was surprisingly comfortable. As for the training...you found out that the death's visage would give hints about how to kill the enemy. Problem is its tricky and difficult to use as it only really ever gives a shadow of it as a hint. Still though trying your best to follow it as led to a good improvement.

As for the death demon style...turned out you were missing some kind of insight. You knew you were missing something but now you know what it was thanks to the death.

The death demon style is one of the dead, damnation, desecration, death and doom! Its one of desecrating the dead and damning the living. It is without a doubt a style that is extremely evil. Its power though is no joke as you were able to breakthrough into journeyman thanks to the insights and experiences.

To fight a death demon is to face damnation and desecration. They are truly demonic and wholly evil. Living or dead none shall be spared their doom!

Now you could truly feel the evil power that is the death demon style. Using it means damning the living and desecrating the dead. It bears great strength, nightmarish to stop, and hard to avoid.

Death Demon unlocked abilities/skills is:

Damnation: When you slay an enemy their soul is collected for torment that you will empower yourself.
Desecrate Dead: The dead will not only reanimate but also empower you.

What do?
>Train
>Rest
>Leave
>Raid
>Other?
>>
>>44469083
http://suptg.thisisnotatrueending.com/archive.html?tags=hivemind
Check the very bottom quest (part 2 dark adventur). the first part is the end of a previous question, it isn't archived on suptg but there's a 4plebs link to it.

If i'm not mistaken this is the third episode of this particular quest
>>
Rolled 6 (1d100)

>>44469151
Bah meant desecration.

Both of those were the apprentice level abilities you know.

Novice just contained the basics of the death demon style that you practiced.

As for journeyman...

Demonic Dead: When activated will infuse with those with no life with demonic energies. In the advanced levels this will even affect those who weren't living to begin with.
Death Demon's Dooming: When used on the living will eat away at their lifeforce when used upon the dead will be denied.
Death's Dream: A secret technique of the Death Demons. When used it as a killing strike will cause two death effects instead of one.
>>
Rolled 99 (1d100)

>>44469151
... I'm not a fan of disrespecting the dead, but I like what powers we are getting.

>Train
I guess that leaves the new scroll and mushroom upgrade left.
>>
Rolled 94 (1d100)

>>44469414
Sounds good. Why stop the pain train now?
>>
>>44469357
>desecration dead
and not Desecrate Dead? Wanted to be sure for the pastebin.

>http://pastebin.com/edit/992GiM4s
>>
>>44469526
No no. Decorate dead. Like with ribbons and glitter.

Honestly though, what's the diffrence. I read all of that as "hurt dead" or "fuck with living", the actual details don't make much sense at all
>>
Rolled 94 (1d100)

>>44469453
>>44469414
Rolling for mushroom upgrade
>>
>>44469617
HEHEH, that should be a power for the master mind. Turn them into magical girl zombies.

From my understanding of the details it's hurt others gain power. I hate that idea, I like my homies and would rather have powers gear to boosting them to go kick ass.

Although Desecrate Dead is nice for gaining troops. I just would count on it to much if we want help of the undead later on.
>>
Rolled 50 (1d100)

>>44469414
>>44469453
>>44469762
Fuck these be some good rolls. Vote
>>
>>44469766
Really because
>Demonic Dead: When activated will infuse with those with no life with demonic energies. In the advanced levels this will even affect those who weren't living to begin with.

This is the one that caught my eye, we can demonify anything we want, in fact we can probably use it to pump up our desecrated dead minions
>>
Rolled 56 (1d100)

>>44469414
>>44469453
>>44469762
Well with those rolls yes as a matter of fact you DO learn the new scroll and eat the special shroom. Whose effects you noticed rapidly. You could feel yourself growing tougher, stronger, and more as it kicks in.

Fucking hell.

Your girlfriend by the way has departed with the full loot bags but DID leave you a few empty ones. She left a message that she would see you back at her place when your done with qt little heart on it.

What do?
>Train
>Rest
>Leave
>Raid
>Other?
>>
Rolled 76 (1d100)

>>44469947
Do we have any rooms in our bag left?

Fill up our bag to the brim with dungeon loot, then go to the Dungeon.

Look particularly for anything that will help her capture Orcs/Goblins en mass. Maybe more freezing stuff.
>>
Rolled 93 (1d100)

>>44469916
A good chunk of my thought is based on what I assume from other things. So I could be really wrong, but most demonic things come at a price. We take something from hell and it will probably want something back, with interest.

>>44469947
>Raid train!
It has no breaks and we must stop, until the bags are full.
>>
Rolled 68 (1d100)

>>44470029
I am inclined to go with this, I kinda want to try out our new skills.
>>
Rolled 97 (1d100)

>>44470029
I agree with this
>>44470010
I vote this, but also >>44470029 filling up our bags with the stuff that will help our GF (I like the freezing stuff, turn a bunch of enemies into popsicles to behead or capture)
>>
Rolled 35 (1d100)

>>44470120
>>44470010
>>44470029
Raid to fill up our bags, then go home.
>>
>>44469180
This is very confusing. So this quest is actually part of the Moldovania Quest? But Part 1 for THAT quest links to Fantastic Sci Fi WAR Civ Quest 24. Why don't the links make sense?
>>
Rolled 34 (1d100)

>>44470010
>>44470029
Yup yup yup
>>
>>44470299
we "won" the "moldovania" arc and used the end of that thread to start this arc
>>
>>44470299
No, this is not part of the Modalvania quest.

We tend to recycle quests threads. When a quest has ended, rather than start a new thread for a new quest we just use the same thread. Just skim halfway through the end of Modalvania to find the start of this one.

http://archive.4plebs.org/tg/thread/44196360/#44234973
Here is the start of the current quest.
>>
Rolled 87 (1d100)

>>44470029
You decide to raid to both train and fill up the rest of your bags. With your new powers this is much easier as you cut through the enemy. Turned out there was much more room then you expected for the bags left for you. So it actually took some time before you managed to fill them all up.

What do?
>Train
>Leave
>Rest
>Explore
>Other?
>>
Rolled 9 (1d100)

>>44470946
>>Leave
Well we are done for now. Let us head back to our lady friend and see what goods we got. Then maybe we can get some upgrades.
>>
Rolled 5 (1d100)

>>44471121
Leave vote
>>
Rolled 10 (1d100)

>>44471121
>>44471918
Vote
>>
Rolled 96 (1d100)

>>44471121
>>44471918
>>44473179
Man, these are not the best of rolls. . .
>>
>>44473207
The dice don't want us to leave. They want us to kill forever and just sit on a mountain of loot.
>>
Rolled 75 (1d100)

>>44471121
Well how amusing to get such shitty rolls on this.

You decide to head back but stumbled upon a bit of a problem. The enemy has changed their movements and you got lost. Repeatedly. You had to get in several very nasty clashes before you FINALLY got out.

You are rather wounded and more importantly so damned tired...but hey at least you escaped right?

What do?
>Go to GF
>Explore
>Rest
>Go home
>Other?
>>
>>44473403
>Go to GF
Clean up abit first.
>>
Rolled 3 (1d100)

>>44473403
>>Go to GF
Fresh from the fight!

>Well how amusing to get such shitty rolls on this.
Upside I didn't roll a 1, yet.
>>
Rolled 33 (1d100)

>>44473403
>Go to GF
>>
Rolled 49 (1d100)

>>44473403
Go back to our GF, it seems it's becoming a habit to return to her and our dungeon injured as hell.
all the more reason for contact healing
>>
Rolled 30 (1d100)

>>44474070
>>44473745
>>44474042
Get to our girl
>>
Rolled 52 (1d100)

>>44473745
>>44474042
>>44474070
>>44474314
You decide to limp your way to her dungeon. The trip this time did not involve you getting lost. Good thing too considering how beat up you are as you stumble into the dungeon. You don't get very far until she shows up to pick you up and take you back. You may have passed out on the way especially given those magical healing hands of hers. The next thing you knew was some wakeup sex. Luckily you were no longer injured and this bout seemed to have improved. Probably from actually getting to try out the stuff she learned and getting more familiar. Still it was a nice if sweaty romp in the sack. Clearly though there is one hell of a strength difference when she isn't in the suit of armor.

You really need to get one of those it seems so damned useful.

What do?
>Go back to sleep
>Clean up
>Go home
>Explore Dungeon
>Other?
>>
>>44474436
Hmmm, I wonder where we can get some Shadow Armor.
>>
Rolled 79 (1d100)

>>44474436
>>Clean up
Look over new loot and see what can be sold to the dungeon or kept.

Then I guess we better head off to school soon.
>>
Rolled 89 (1d100)

>>44474436
>Other?
Check the spoils of loot.

I want to know what we and our girlfriend got from all of that raiding and looting.
>>
Rolled 86 (1d100)

>>44474607
>>44474596
Check out da loot
>>
Rolled 3 (1d100)

>>44474596
Rolling
>>
Rolled 47 (1d100)

>>44474596
You get up to clean up and go over loot while your girlfriend seems to be enjoying soaking in the afterglow. After cleaning up according to Vik given the peculiar area you were in there isn't much you can actually use. Valuable yes but that is mostly due to their material uses. Your girlfriend has apparently already turned in her haul while the stuff in the bags you still possess. According to the dungeon its worth a decent a good amount of money.

For the most part what you have is frost flame related materials with not much else. Lower to mid grade stuff but given its rarity still very valuable.

After that you went off to school to attend the classes you are interested in and after that you attended the tutoring. Turned out you weren't the only one getting tutored and squeezing in the time to see the different tutoring sessions is very difficult. Eventually however that does end.

What do?
>See friends
>Go to bed
>Go to GF
>Dungeon raid
>Shopping
>Other?
>>
>>44475151
Is there a shop that sells shadow gear? Or at least maybe some Thousand League Boots or Winged Shoes?
>>
Rolled 61 (1d100)

>>44475226
Shadow gear is rather restricted assuming you can get any at all outside of black market and other shadowy sources.

As for the second part yeah.
>>
>>44475258
Hmm, how much would they cost? Do like some flying/boosting.

Also can someone list all of our abilities and gear in a nice pastebin?
>>
>>44475258
"Hey Boo, you said they let bandits into the Shadow Schools."

Know anywhere I might get some armor for (Shadow/Death Demon)?
>>
Rolled 32 (1d100)

>>44475386
Flying would be the most expensive and it depends on the quality. Some simple boots that boosts speed isn't too bad in terms of expensive(because you actually have a good amount of money).

>>44475430
Boo is missing and possibly dead.
>>
Rolled 93 (1d100)

>>44475453
I wonder if we should try looking for the guy.
>>
Rolled 20 (1d100)

>>44475453
>Boo is missing and possibly dead.
Fuck, I know where our adventure is going next
To find and rescue Boo!

>>44475575
Soon, I want to get some gear first, then it's either that or helping our girl get some orcs. Faster/Flying shoes are a must to help cover area.

>>44475151
>Turn in our haul to Vik for cash
>Go Shopping
Suggest to our GF we go to a store somewhere, either in town or a place she knows, to spend some of our loot money.
Look up on some prices for different flying/speed boots (if you can, give estimates on how much they will cost like [X Boots]{10% of your Gold}).

I would also like to know if there were anything we could shop/buy from Vik about using the Icy Ingot and Liquid Iceflame to upgrade our Seeker Sword into a Seeker Scythe of Cold Death, or something.

Not only does it find and target weakpoints but it uses ice fire magic to freeze enemies with a blast of magic ice fire, and flash freezes wounds into crystalized flesh as if being doused in liquid nitrogen, making it very susceptable to shattering by impact from the scythe itself.

Or something. "I'm not a damn Forgemaster! So let's go find someone who could make sometihng like that with the ingot and ice fire."
>>
Rolled 55 (1d100)

>>44475652
Vote. Maybe there is a Dwarf that knows cold forging.
>>
Rolled 95 (1d100)

>>44475652
Sounds cool.
>>
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20 KB
20 KB JPG
>>44475751
Oh god I can see where this is going
>>
Rolled 67 (1d100)

>>44475652
>Go Shopping/Asking for special gear
>>
Rolled 27 (1d100)

>>44475652
Slow flying boots is 20%

Moderate Flying boots is 50%

You can't afford the fast flying boots.

A cheap speed boots is 10%.

A moderate boosted speed boots is 20%.

Fast speed boosted boots is 40%.

"I don't do specific creations. You'll need someone to actually make it for in that case."

"Now if you want a ice scythe that is one thing and doable but to have it made from those components is another."

What do you wish to buy?

Also your GF is apparently gone doing something according to her Dungeon.
>>
Rolled 99 (1d100)

>>44475939
>Fast speed boosted boots

Also can we get some medium or light armor to go with the cloak. I'm tired of holes in us.
>>
>>44476426
I would want to save up for the Fast Flying boots. Or at least buy the Moderate Flying Boots.

>>44475939
Is there anyone in town with the forge capability to do what we want with the materials?
>>
>>44476815
Seconding this question, I want to know the price of getting the ice scythe before we buy any shoes.
>>
Rolled 60 (1d100)

>>44475939
>>44476815
>>44476849
>Find a guy who can make the thing we want and see about that price too
>>
Rolled 18 (1d100)

>>44476911
Prices?
>>
Rolled 43 (1d100)

>>44476815
Yes. It will be very expensive though. You may not be able to afford it.
>>
Rolled 60 (1d100)

>>44477012
Hrm, drat. Okay then let's get rich first.

>>44476426
>ACTION:
Buy the Fast Speed Boosted Boots
>Other?
Scout out the Orc/Goblin camp in preparation for capturing them
>>
Rolled 70 (1d100)

>>44477033
I'll second that.
>>
Rolled 76 (1d100)

>>44477033
After how Jake despite being massively wealthy. . .never used any of it in game or much of his Adventuring Gear/Vault stuff, I am far more inclined to large purchases.

Vote.
>>
Rolled 6 (1d100)

>>44477033
We'z gunna be sneaky an cunnin
>>
Rolled 33 (1d100)

>>44477033
Seems like this has the vote.
>>
bump?
>>
night bump
>>
Rolled 13 (1d100)

>>44477033
Sorry about that had health issues spike up especially hard today. This will be last post tonight.

You decide to scout out the goblin and the orc camp to prepare for potential capture. What you found was the orcs apparently moved away, but the goblins were still around. Well...some of them anyway. Looks like someone came through and massacred them. Well at least they'll be easier to deal with given their lesser numbers. Their camp seems to be pretty simple just a mixture of patched and surprisingly clever hidden hovels. Largely disorganizd but they are being repaired and the goblins are keeping their guard up.

What do?
>Attack
>Go back to town
>Watch
>Go to GF's place
>Other?
>>
Rolled 72 (1d100)

>>44479204
Dam, well good night and best of luck.

Huh, so we didn't buy the shoes then.

Also why did people vote to come to them? I thought we would be trying to find Boo. Well we are here now...

Should we become the new boss or just see if our lady friend didn't attack them in the first place?

>Watch
>>
>>44479555
ah my bad you did get the shoes.
>>
Rolled 46 (1d100)

>>44479555
Wanted to capture the Orks for our GF since she wanted them, but I guess the Orks are gone now. Oh well, goblins will do.

>>44479204
>Attack
Time to test out our skills on the Goblins.

Capture as many of them as we can with all we know, summon bugs to lure them away from their camp and into ambushes, terrify them with the Visage of Death, have Shadow harras them by popping in and out of shadows using the seeker sword, and be sure to use the Capture Chains and the Book
>>
Rolled 62 (1d100)

>>44479648
>>44479678
Oh, and use the shoes! What better way to test them out than by outpacing goblins.

They have so few numbers, we should be able to divide and conquer using our speed. Pluck them out one at a time and toss em in the book.
>>
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Rolled 44 (1d100)

>>44475939
I just realized, we have a lot of skills that would lead to getting a skill like ghost riders "penance stare"
We already have bomb capture chains.

Genie, I think we might be ghost ridering you
>>
Rolled 27 (1d100)

>>44480070
Ice Ghost Rider.

>>44479678
Sure
>>
Rolled 3 (1d100)

Morning all!

>>44480070
Yeah, we're headed towards a fast moving reaper vibe and death demon.

Maybe we should get a demonic mount?

>>44479678
Voting and rolling
>>
Rolled 47 (1d100)

>>44479678
Rolls
>>
bump
>>
bamp
>>
Rolled 60 (1d100)

>>44479678
the visage of death's shadow isn't used like that.

The goblin's weren't stupid enough to chase bugs.

So finally you used the shadow which served to spook the goblins making them withdraw. You were only able to capture a few of them before the rest completely scattered and ran away.

What do?
>Rest
>explore goblin encampment
>Go home
>Go to GF's place
>Other?
>>
Rolled 48 (1d100)

>>44487367
Oh right, the Visage is meant to kill. Not to capture or let live.

>Other?
Speed training.

Train our speed by hunting and killing down the goblins as they scatter.
>>
Rolled 41 (1d100)

>>44487540
We got the need for speed.
>>
Rolled 100 (1d100)

>>44487540
Remember children, speed kills.
>>
>>44487809
Shit come in and see that.

So yeah, speed kills.
>>
>>44487809
>100 to speed killing
YES!

We are this much closer to being fast moving invisible death reaper.

>>44487834
You better believe it.

Not gonna rest until we're at a point where someone can blink and our hero appears at the other end of a dungeon room past 100 monsters, and a second later 100 heads roll on the floor.
>>
>>44487920
Just like muh chinese cartoons
>>
Rolled 52 (1d100)

>>44487809
...fuck.

>>44487920
>>44488000
Genie recalls those certain skill scrolls from dungeon...

ohh-well apparently you found an extremely high quality one that you just so happened to be stupidly compatable with.

Now to figure the rest of this out...
>>
Rolled 32 (1d100)

>>44487809
>>44487540
You decide to train your speed by pursuing the clever goblins. You recall some speed skills among the Death Demon basics. It was called sprinting death. You also recall seeing other speed scrolls as well.

Problem with speed though can be too lethal for its user the backlash can kill you. Thereby limiting just how fast you could go...but the death demons had a way. By channeling the backlash back into their foe providing yet another lethal blow. Problem is that required the unique body of the death demons to use properly and is a master level skill otherwise. Your not nearly at that required level.

Yet you saw some other scrolls that detailed how to pursue great speed. The scroll that comes to mind and calls to you is Killjoy Run. It at its heart simply states Speed Kills. If used properly it will either kill your target or you depending on how its used. While weaker then the death demon art this is actually usable to you if risky.

The risk as it turned out was nothing for you as you took to it unbelievably well as you swiftly hunted down and slew all the goblins.

There were no survivors before the speed you bore down.

What do?
>Loot
>Rest
>Go to GF's
>Go Home
>Other?
>>
Rolled 9 (1d100)

>>44489077
>>Loot
>Go to GF's
Give her what Goblins we were able to capture. Tell her the other orks vanished.

Tell her we're considering going on the trail to find out what happened to BOO
>>
Rolled 78 (1d100)

>>44489119
Loot and let see how pissed she is about us killing the people that was meant to be recruited by her.
>>
Rolled 38 (1d100)

>>44489119
lol
>>44489161
heheh, now we didn't actually mention that now did we?
"the orks were gone and the camp was massacred." is still telling the truth.
>>
Rolled 10 (1d100)

>>44489119
>>44489161
>>44489219
rolling
>>
>>44489219
Telling half truths/lies when it matters is bad.

Saying she doesn't look fat in something is a whole different story.
>>
>>44489326
Oh, fine. We still got some though.
>>
Rolled 7 (1d100)

>>44489119
You were able to find some loot. Granted they were goblins so it wasn't all that great. A much bigger concern was how your girlfriend was going to react to you killing them all...hopefully the bringing up how you plan to find out what happened to Boo will help.

Or so you pray as you went to her dungeon.

The dungeon upon your arrival has clearly gotten much bigger. If the big bugs are anything to go by and the increasingly magical spores. You attempted to find her room but ended up getting lost. Luckily the dungeon helped you out and eventually you ended up there. Inside you saw your girlfriend in the scented bath reading a book while being served food by the suit of armor.

You approached and informed your girlfriend of what happened but left out you finishing off the goblins as it was already previously massacred...you just sorta finished the job so to speak.

She ended up laughing saying she already had JUST taken care of the goblins a little bit ago and knew of the missing orcs already. Apparently before you had went and did it she did the same thing, also knew of the massacre as she was the one who did it.

So she already had managed to acquire some goblins. You have mixed feelings about it all of a sudden turned out the trip was rather pointless outside the training...

What do?
>Rest
>Explore
>Dungeon Exchange
>Go home
>Other?
>>
>>44489636
"We were thinking about looking for Boo. A good bandit, and very helpful. Maybe we can at least see if we can't find out what happened during the fight."
>>
Rolled 79 (1d100)

>>44489699
"Big Boo can handle himself. He has survived worse. Just waiting for him to return...I suppose you could try looking for him if you want."
>>
Rolled 21 (1d100)

>>44489636
>>Other?
Get info find Boo.

Mission, I ain't afraid of no ghost.
>>
>>44489747
>>Dungeon Exchange
Do we have anything worth giving to Vik at the moment? Could always use more money.
>>
>>44489747
Question Genie, are things bound to the book bound to obey us? Or just that we can summon them on enemies but they have free will.
>>
Rolled 70 (1d100)

>>44490002
They are forced to obey you if your strong enough and depending on the book's strength as well.

Currently you got a few bugs and goblins contained within it.

>>44489866
Vek is more useful for stuff that isn't money.
>>
>>44490060
Didn't we capture an ice demon with the choker chain too?
>>
>>44469151
>You even caught a frost flame demon whom you put into the book.

>>44490219
Yeah. Yet I doubt we can control at the moment, but soon.
>>
Rolled 80 (1d100)

>>44489636
>Rest
>Other?
Study and ask questions of our Frost demon.

We want to learn more about demons, its powers, and specifically about demonic ice magic.

Can demons posses equipment to make them more powerful?
>>
Rolled 87 (1d100)

>>44490539
Vote
>>
Rolled 40 (1d100)

>tfw forgot to set auto-update

>>44490539
Rolling
>>
Rolled 56 (1d100)

>>44490539
Time for a little demonology
>>
Rolled 47 (1d100)

>>44490539
According to the demon they cannot only be found in hell. There are also other locations where they can be. Many different kinds of demons unsurprisingly they tend to hate each other a lot especially their own kind. Doesn't mean they can't work together.

Its a lesser demon who has power over frost flames. Demonic ice magic is a bit on the rare side and largely originates from the more frosty of hells.

Yes they can.


The demon according to your studies really is a simple lesser demon. Its a rather rare type though given its ability over frost flames.

What do?
>Rest
>Explore
>Dungeon Exchange
>Go home
>Other?
>>
>>44491759
"You control frost flames eh?

How would you feel being put into a seeker scythe, demon?"
>>
Rolled 24 (1d100)

>>44491759
>Dungeon Exchange
Ask Vik if he knows any good blacksmiths or forge masters, or anything that will help us find and employ one.
>Explore
Look for a Forgemaster capable of forging our weapons an materials into a Possessed Demonic Seeker Scythe of Frozen Death, which will combine the Seeker Sword, the Icy Ingot, the Liquid Ice Fire, and then be inhabited by the Frost Demon.
>>
Rolled 80 (1d100)

>>44492066
Rollan, we could use a guy to craft us our death-demonic gear. Maybe some armor too.
>>
Rolled 83 (1d100)

>>44492000
"I'd rather not."

>>44492066
"No idea. When do you think i ever had the chance to find out that sorta stuff eh?"

Demonicly possessed items are a just a TAD bit illegal anon.
>>
>>44492098
>Demonicly possessed items are a just a TAD bit illegal anon.
About that.

Are we able to hide illegal items and styles under a veneer of a legal adventurer?

Like mentioned last thread, one moment we're just a normal adverage hero, then when need be we throw off the disguise and turn full on demonic death reaper?

"Very well, but I will keep you by my side to help me train in ice demonic magic."
>>
Rolled 13 (1d100)

>>44491759
>Other?
We need to find/buy/craft a Compass of Desires to find the things we need (potentially illegal stuff) without, you know, going around and asking strangers where to find illegal stuff. The compass will help with that.

Set us on the path to one. Ask our teachers how it is done, then go out and do it.
>>
Rolled 90 (1d100)

>>44492191
Okay, do this then. One of those will be useful.
>>
Rolled 53 (1d100)

>>44492191
Let's find a compass so we can find stuff.
>>
Rolled 93 (1d100)

>>44492191
Vek points out if you proceed enough goods he can provide you with one, but that will require stuff to exchange.

According to your teachers a compass of desires is a rather rare magical item. Not easily found and rarely on sale. Its one of those highly desirable items that are oh so greatly wanted.

What do?
>Rest
>Go to bed
>Go shopping
>train
>Other?
>>
>>44492405
>"Vek points out if you proceed enough goods he can provide you with one, but that will require stuff to exchange."
"Are you specifically looking for something, maybe a place you want raided, or are we just going to have to grind random items until we satisfy you?"
>>
Rolled 98 (1d100)

>>44492405
>>train
>>Other?
Go to the Legendary Labrynth, find a good place to train and grind for loot to satisfy Vek for the compass.

Practice on improving our recent skills, killing strings of enemies with Killjoy Run, punching them with Frozen Flaming Fist, and tuning into our Death's Visage.
>>
Rolled 73 (1d100)

>>44492471
"Anything will do. Stuff I get for the first time ever will be worth more then the usual, but that is one time only."

>>44492778
Be warned you may get lost in there without GF protection.
>>
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>>44492792
Who exactly is killjoy and how far away are we from learning killjoys dropkick?
>>
>>44492792
We do have the original dungeon Compass that should lead to her right?

"By the way love, I'll be going into the Legendary Labrynth again. You can join me if you want, but otherwise I still have your compass and our talking stones"
>>
Rolled 61 (1d100)

>>44492778
Vote
>>44492886
This too, invite her if she wants to come.
>>
>>44469526
Also thanks SO much for this Delim you are a godsend.
>>
Rolled 37 (1d100)

>>44492886
>>44492778
Rolls
>>
Rolled 92 (1d100)

>>44492917
I was wondering if any else was using it. For a while it seemed like I was updating it for no reason. Glad to know it still is being used.

>>44492778
Here's hoping the compass will get us out or we will have to try to Stones of talking to have our lady pick us up.
>>
>>44492844
You'll have to ask Vek who this 'Killjoy' is.

>>44492886
The Legendary Labyrinth is capable of interfering with stuff like that. Hence why its so lethal even to powerful parties.

"I wouldn't suggest going alone. Its place where even the mighty can fall easily."
>>
>>44493026
"Are you able to come with us then?"
>>
Rolled 12 (1d100)

>>44493037
"Currently occupied with working on this dungeon. Have enough materials and resources to pursue improvements, also have to recruit new bandits. In other words I really am quite busy."
>>
Rolled 42 (1d100)

>>44493026
Well dam.

>>44493037
That would be cool if we could train again with her. Hopefully she has restocked healing items.

>>44492405
If not, I would like to get our allies back by looking for Boo.
>>
Rolled 16 (1d100)

>>44493100
If you're busy, we should help you instead. As you say, it's a bad idea to go alone.

>Other?
Help our Girlfriend throughout the day.
>>
Rolled 52 (1d100)

>>44493152
Yeah, switching to this.
>>
Rolled 27 (1d100)

>>44493152
Well we can train in her dungeon as well, but why not. Maybe we will find weaknesses.
>>
Rolled 40 (1d100)

>>44493152
We can help!

>>44493206
We should train and loot in another dungeon, so we get stuff to bribe vik
>>
Rolled 3 (1d100)

>>44493152
Rolling
>>
Rolled 70 (1d100)

>>44493152
Dungeon Builder modo activated.

1 floor dungeon fungi forest/bug warren.

Under construction Secret Passages.
Under construction 2 floor Forest.

Purchasing Scepter of the She-Devil
Purchasing Best Bug Boosters
Purchasing Best Fungal Boosters

Energy Levels Moderate
Material Levels Extensive

Nourishing Ring of Rapture.
Core being upgraded and nourished with Flowers.

Your girlfriend has poured resources into the next floor and has made some strange purchases as well as upgrades. She has also collected a stash of coins which she claims is for recruitment purposes.

Be warned that your girlfriend largely works nights.

What do?
>Request Purchases
>Request Upgrades
>Request Constructions
>Recruitment Proposals
>Other?
>>
Rolled 13 (1d100)

>>44493542
>Recruitment Proposals
"I once talked to Boo about hiring a bandit druid. You know, since we got a shit ton of nature items that one time and since your dungeon focuses on fungi and insects.

Maybe we can use your bandit connections to hire one to live here?"
>>
Rolled 41 (1d100)

>>44493578
Bandit druid is a good idea.
>>
Rolled 81 (1d100)

>>44493603
>>44493578
Hire groundskeeper
>>
Rolled 48 (1d100)

>>44493578
>>44493603
>>44493627
Rollan
>>
Rolled 93 (1d100)

>>44493578
"Hm...not a bad idea. Bit hard to find and their pay is well different. I am not exactly equipped with it at the moment. HEY VEK how about bandit druids recruitment and pay?"

"Pay is easy thanks to me...recruitment difficult. Upkeep will be higher then normal as we are still lacking the means to cause some of their kind of trouble."

"We can afford it right?"

"If we keep up our balanced development rates then yes. Just don't go spending too much on exotic ones like that. Remember its easiest to extract payment if the goods they also value or our goals align."

"I already know that Vik."

"I wasn't saying it for your sake."

>>44493627
So fucking lucky this was rolled you barely made the cut.

----
After a short bit and with a burst of strange energies you notice a odd pile of materials that your girlfriend promptly sweeps up into a bag.

"Payment for bandit druid. Hey Vek they still nearby those one evil bastards of a grove?"

"They are in the monstrous marshes and will take a bit of travelling to get there."

"Hm so its going to take some time then..."

"Afraid so."

"Alright dispatch a band of the minions to handle it then."

"...do you really mean that? Especially them of all things?"

"They are a bunch of clever little shits so yes of course. Not to mention quite disposable and fast reproducing."

"Affirmed. Have fun ordering them."

"Of course oh and i need some new magics Vek."

"Ah done with them already?"

"Summoning and taming magics is useful but i need some slave as well as the other ones."

"Fine I will arrange for materials on slave magics and some other useful picks to be provided. How is progress on the She Devil Style?"

"Slow going but powerful as per usual. I'll be right back do we need any materials from the bugs or fungi while I'm out?"

"There are currently some choice materials that have developed that would provide nourishing effects for yourself and boyfriend."

"Ah got it. Make sure to mark em."

What do?

Same pick as before.
>>
Rolled 4 (1d100)

>>44493825
>Request Upgrades
"Vek mentioned balanced income. Maybe we should try diversifying?

We're getting the druid, how about developing some more valuable mushrooms? Stuff that just about any adventurer could use to eat, heal, craft.

Would make great bait, as well I could go to the market and sell it for additional income. Hell, use them to cut the cost of feeding yer bandits if they don't mind mushroom soup every now and then. Granted they probably already do that, but we can improve this.

Speaking of food, I heard once there was something known as "Meatshrooms". Kill a corpse or a body, and they grow on it eating the flesh and drinking the blood. They have the exact same texture and taste as meat, great for a barbecue, and maybe some extra food to increase bug numbers."

These sorta things aren't gonna make our dungeon deadlier, but logistics is half of every battle!
>>
>>44493825
"How exactly does this dungeon earn income? Do adventurers come by and die all the time or what?"
>>
Rolled 79 (1d100)

>>44494062
Asking this too
>>
Rolled 66 (1d100)

>>44494062
"Its a siphon. Dungeons attract energies and depending on its development it can also produce an...income as you say. Lost of life like that of an adventurer or even their presence can also be quite helpful."

"I for instance rely upon the fungi and bugs to produce an income. I can also suck in income from outside myself."
>>
>>44494242
so would >>44494029 be of any help? Maybe have bugs go out and collect corpses and local fauna to feed it?
>>
Rolled 72 (1d100)

>>44494293
It would.
>>
Rolled 90 (1d100)

>>44494029
Vote
>>
Rolled 61 (1d100)

>>44494029
Have a roll
>>
Rolled 1 (1d100)

>>44494029
Meatshrooms!
>>
>>44494488
Well. . .shit.

Fatepoint time?
>>
Rolled 42 (1d100)

>>44494505
Yes please. I don't want rampaging fungus plague
>>
>>44494505
...fatepoint
>>
Rolled 28 (1d100)

>>44494505
I don't feel like compoundnig our income problem when we just paid the druid, so yeah. Fatepoint
>>
Rolled 42 (1d100)

>>44494488
>>44494505
aww..it was a good idea. You can try again if you want.

----
It would appear that a hiccup occurred during the development of meatshrooms. Vek states that this attempt was a failure due to being too stretched out and the unexpectedly high cost of its development. Which has naturally resulted in failure.

Better luck next time.

What do?
>Request Purchases
>Request UPgrades
>Request Constructions
>Recruitment Proposals
>Other?
>>
Rolled 29 (1d100)

>>44494740
>Round 2
Money money money money....
>>
Rolled 16 (1d100)

>>44494780
>>44494740
ROUND 2
>>
Rolled 73 (1d100)

>>44494740
Rolling to try meatshrooms again
>>
Rolled 93 (1d100)

>>44494780
>>44494900
>>44494920
Money!

Also Happy New Year everyone
>>
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>>44494957
Happy New years!
>>
Rolled 33 (1d100)

>>44494780
Development of meatshrooms this time was quite successful. They do taste like a meat you've never had before...very peculiar taste. Given its a mixture of a odd meat and shroom.

The dungeon has also tried to forcefully speed up the development of more valuable mushrooms. As you have requested. Peculiarly your girlfriend has yet to return.

Also it turned out the meatshroom Vek gave you was from a fucking shroom zombie. The goddamn asshole. Apparently it was payback for 'acting up as a second boss' and he apparently has forgotten about the previous incident in which he is still preparing revenge for.

What do?
>>
>>44495039
hmmm, so we got the Druid and we improved the income.

I'm wondering if we can get a nice little ice room for us. Or a death room.
>>
>>44495193
Probably going to need some items to drop the cost for that.
>>
Rolled 39 (1d100)

>>44495215
True. Ooh, I have an idea! Something that will make our dungeon just a bit more deadly and scary.

>Request Constructions
Caustic Ceiling Crustaceans.

Krab like insects that grow en mass upon the ceiling and roof. They have blood made of a very caustic acid which they also use to spray on prey big or small, in addition they make their nests out of large sacs of various nutritious but highly toxic chemicals.

They blend in well with the ceiling even when moving. When activated either by hostile adventurer firing into the ceiling or on purpose by Vik, the busts burst open and a slurry of chemical acids, poisons, and fumes and gasses fall upon them as well as the Crustaceans themselves, biting, gnawing, and tearing. The more they are crushed or smashed, the more acid is deployed.

As an afterthought, they can be harvested and used by Alchemists. Giving us an additional income source.
>>
Rolled 52 (1d100)

>>44495312
That should be an upgrade. . .or something. But good idea.
Voting
>>
Rolled 64 (1d100)

>>44495312
Sounds horrific. I like it.

Make them big to cover faces and small enough to squeeze into armor joints.
>>
Rolled 68 (1d100)

>>44495312
Rollan
>>
Rolled 20 (1d100)

>>44495312
"agh...that is two things actually and both are going to be so very very expensive to develop. Currently we are unable to afford such a extravagant cost."

"I currently do not possess the means to develop it. Do you have any further requests? Its a good idea but will need time to develop properly."
>>
Rolled 28 (1d100)

>>44495476
Hmmm, none at this moment if we're strapped on cash/material.

>Request Upgrades
>Focus income/trapping
"We seem to be strapped on resources, we've already made some good purchases.

I suggest you just upgrade your resource collections. Perhaps more elaborate and extensive root systems to suck in more nutrients, increasing the population/size of scavenger bugs, maybe infest in some air hunters to eat some birds.

Hey! How about some giant spiders? Specifically tunnelers and webbers, great for trapping prey like large animals or adventurers."

This should be our last dungeon action for a while to let Vik stock up on wealth/material.
>>
Rolled 68 (1d100)

>>44495529
Vote
>>
Rolled 52 (1d100)

>>44495529
Spoiders
>>
Rolled 21 (1d100)

>>44495529
Let's get one more thing done, then we wait for our Girl to come back and head to Legendary Labrynth.
>>
Rolled 75 (1d100)

>>44495529
"Hm fine upgrades underway. Wonder what's taking your girlfriend so long...you DO remember her name right?"

"Well she aught to be back shortly."

What do?
>Dungeon Raid
>Dungeon Exchange
>Go home
>Rest
>Train
>Other?
>>
Rolled 70 (1d100)

>>44495668
What's with the question about Nova's name? I get it your mad that we are bugging ya.

>Other?
Go out side and wait for our lady friend. Wish her good night and head home. We got school to worry about.
>>
Rolled 18 (1d100)

>>44495750
Yeah.
>>
Rolled 64 (1d100)

>>44495750
Vote
>>
Rolled 91 (1d100)

>>44495750
"I ain't finished with you yet."

----
You go outside and wait for your lady friend. Eventually she shows up and after wishing her a good night and she gave you a kiss. She was surprised about you going home tonight as she put it "Here i thought you were planning to move in with me," but she let you go.

When you got home you fell asleep hard at the dorms. Woke up next morning to attend classes.

What do?
>Train
>Tutor
>Shop
>GF
>Friends
>Other?
>>
Rolled 100 (1d100)

>>44495839
>>Friends
Hey I know we having hanged in a while, but y'all know any good places to loot? I want to do some training and see if I, or we, will get lucking in finding something nice.
>>
>>44495871
Cool, my first fuck up roll in a while.

What I get for trying to buy the hearts favor by getting loot.
>>
>>44495871
lol
>>
Rolled 54 (1d100)

>>44495871
well fuck.

Yet another crit in something I did not see coming...
>>
Rolled 30 (1d100)

>>44495871
"About time loverboy shows up here i was thinking you were a goner...as for the good places to loot and for training. While we were out on a dungeon raid trip led by the teachers we stumbled upon something good. Turns out there is this low key dungeon full of great riches for us newbies. Even better it isn't all that high risk just full of weaker monsters and traps. Undead and other strong things are very rare. Those who do show up are the weakest of their kind. Its a bit of a trip as a its a sunken ruin located in some marshlands. We already vetted it out and were planning to check it out without teachers. As they always get the best stuff for themselves should it suite them and they play favorites."

"We are planning to make the trip next break. You been gone otherwise we would of invited you and given your recent trauma we weren't sure if you would of been interested going out so soon...sorry about that."

What do?
>Train
>Tutor
>Shop
>GF
>Friends
>Other?
>>
>>44496301
How long until next break? Can we timeskip to it without any serious consequences?
>>
Rolled 42 (1d100)

>>44496360
Few months away.

Maybe.
>>
>>44496370
Mostly, I want to get enough loot to buy the Compass of Desires off of Vek, so going to the super rich dungeon sooner than later is a good idea.

Hmm, I'm highly tempted to tip off Nova about this and have her loot the place. But then, might not our friends potentially become suspicious? Then again, how will they know we were the one's responsible and not any one of them.
>>
Rolled 41 (1d100)

NEW YEARS EVENT SHALL COMMENCE!
>>
Rolled 68 (1d100)

>>44496301
>Tutor
There is always more to learn from our teacher. Especially in the case of speed boots. We already know Killjoy's run, maybe we can learn something else like how to run past traps quickly without setting them off, or more effective speed searches.

>Other?
Go to our library, and look up everything we can learn about Demons and Demonology. Every bit of info is useful down the line.
>>
Rolled 27 (1d100)

>>44496439
Well at least the second half anyway.

>>44496423
Who knows?
>>
>>44496439
Aha! So Genie is a Central Timezoner.

Also super hype, hope some others stay up for this too.
>>
Rolled 35 (1d100)

>>44496439
Oh boy!

Do you still need actions from us right now or should we wait?
>>
Rolled 47 (1d100)

>>44496460
I went by 4chan time.

>>44496486
Do need actions still.

There will be some events available for you to stumble into.
>>
Rolled 4 (1d100)

>>44496511
4chan time adjusts to your timezone, it was already midnight 00:00:00 2 hours ago in the east coast.

>>44496446
Vote
>>
Rolled 31 (1d100)

>>44496446
Rolling
>>
Rolled 100 (1d100)

>>44496446
This
>>
Rolled 40 (1d100)

>>44496521
oh damn it.

>>44496574
oh correction double damn it.
>>
>>44496574
Well. . .that's certainly something.
>>
Rolled 1 (1d100)

>>44496446
Tutoring went EXTREMELY well. You were taught how to speed search and loot. Even taught about how to be so fast that traps don't have time to react or even notice your presence. It was fucking great.

Afterwards you went to the library and found material on Demonology. It was pretty meh as the information while good was more about how fucking vile they are and how best to kill them. That is until you stumbled upon some materials written by warlocks, morally bankrupt wizards, and even demon themselves about demonology. Naturally the unexpected discovery was a huge gain and this material was likely missed by any possible kingdom censors. Or maybe the academy simply flipped them the bird and at 'best' simply put them out of the way.

Your not entirely sure and either way you don't really care. You discovered about outsider demons mostly those who come from hells...but it turns out they aren't all from there. You also discovered info about 'native' demons. Those who exist and live here naturally. Demons who originate from the spirit world and more. You found out about the many kinds of demons and their views of each other. Of their enemies as well as so much more...truly a goldmine of information for demonology. This would be considered a treasure even for an actual demonologist!

What do?
>Train
>Shop
>Dungeon
>GF
>Other?
>>
Rolled 20 (1d100)

>>44496679
>>Other?
Be sure to keep copies of these tomes in our book so we can read them in our book world later.
>Dungeon
Remember those four normal dungeons we found earlier?

Let's practice our Speed Looting we just learned from Tutoring and get all da loot! This should give us enough to buy that compass from Vik.
>>
Rolled 82 (1d100)

>>44496809
Speed looting!
>>
Rolled 85 (1d100)

>>44496809
We'z da fastest lootah's deyz iz.
>>
Rolled 71 (1d100)

>>44496809
Rolling

Also this quest is really fun. One of the few I'd stay up real late for. Thanks OP
>>
Rolled 100 (1d100)

>>44496809
Your book has for some reason refused to copy those particular books.

---
You decide to hit up the other dungeons you know about. It did not go according to plan as the denizens swiftly roused their defenses. Also it turned out you could dodge or outrun 'every' trap. It swiftly turned from a looting spree to running for your life when you couldn't beat them(which was often).

Overall and despite that the haul was still unexpectedly good. Just not great is all...

What do?
>Go to GF's Dungeon
>Rest
>Go home
>Explore
>Other?
>>
File: run like hell.gif (435 KB, 250x141)
435 KB
435 KB GIF
Rolled 21 (1d100)

>>44496892
These dice...these fucking rolls.

Dice Goddess have mercy!

What did I do to piss you off this time goddamn it...
>>
Rolled 27 (1d100)

>>44496892
>Go to GF's Dungeon
"Yo Vik, it isn't much but is this enough for the compass pleeaaaaase?"
>>
Rolled 60 (1d100)

>>44496919
AHH I CAN'T WIN FUCK THIS REALLY IS SHE GODDAMN IT.

I know I am gonna have to run again because holiday so new thread but...fuck.
>>
Rolled 20 (1d100)

>>44496937
Gonna set it up Genie?

>>44496922
Vote
>>
Rolled 87 (1d100)

>>44496922
Give Vik the loot we got.
>>
Rolled 38 (1d100)

>>44496922
Rolls
>>
hope we get a new thread soon Genie.
>>
Rolled 36 (1d100)

>>44496922
"Eh fine because Nova insists. It will be provided to you and you owe her a fun night in the sack. Especially because you denied her last night."

"..wuh-I didn't deny her? What the hell are you taking about?"

"...Just take off your clothes and get in the bed okay? Then we'll be even for the compass once she is done with you."

"...So you want me to manwhore to get the compas-"

"Yes."

"And if i don't?"

"Consider it another strike that I WILL get back at you for. Its not like its gonna be unpleasant. You wouldn't believe the shit I had to put up with last night."

"...I like your style. Was it really that bad?"

"Fighting makes her want to fuck. Trust me when I say you don't want to know what she did before you showed up."

"Really that bad huh? How about the other way around?"

"Same thing. Its partly why she wanders off after sex. Gotta blow off that fighting steam."

"...hm good to know."

"Yeah so hurry up, get down there, and strip for the pretty lady. I'll even arrange for to get a book on stripping senuasally. Oh also wear some of the goddamned jewelry she gave you. I am tired of her bitching at me about it."

"...but isn't that sorta backwards?"

"Look she wants you to look expensive and pretty like the pretty little things that she ended up-ahem."

"What?"

"Nothing. Just use the stuff she gives you alright?"

"Its kinda backwards though and doesn't feel right..."

"If you get her something get her stuff for the dungeon or something touching. The other stuff due to my presence isn't worth nearly as much. Its why the ring thing sorta fell flat on its face. Though she been acting kinda funny with it ever since."

"Really?"

"...yes?"

"So she-"

"VEKKK"

"Oh crap turned out i wasn't suppose to tell you that...now I am gonna get yelled at again. Gotta tell you I can't tell you how much I regret giving her that she devil stuff."

"...I am gonna have to look forward to this too aren't?"

"Hey your better off then me. She loves you and you can sex."
>>
Rolled 99 (1d100)

>>44497664
"Uh thanks?"

"Well come on the best i got is bribes but there is a limit to that sorta thing. You can into sex and other stuff. Just strip whenever she starts to get mad at you so she'll forget about and enjoy angry sex. THEN you talk about it...let me tell you have saved me a few times thanks to that."

"So wait after we had sex you brought stuff up to her?"

"Yup. thanks for that partner."

"I feel so used..."

"Hey your a very sexy slab of meat that for some god forsaken reason she loves and i am going to exploit that for all its worth!"

"I am not sure if hate or love you Vik."

"Our relationship is that of hate and love so its understandable."

"So wait I thought you were a guy so your not?"

*in sultry female voice* "Technically I am sexless and I can change it to whatever I or the boss wants."

"Then why the peculiar male voice?"

*back to normal*"Its a voice i used since I first met Nova when she was a young girl and I've used it ever since with her. I could change it with dealing with others but that hasn't really cropped up yet."

"And the name?"

"She gave it to me."

What do?
>Strip and prepare as requested
>Explore
>Runaway she might blame you as well
>Ignore request and go
>Other?

Thinking I'll just make a new thread tomorrow after i wake up. unless anons make the new thread and link it here. In which case just post summary, info, and last action/votes for current one.
>>
>>44497725
Genie, can you make the summary for us in text and then us anon's can make the thread for you? It's better if we do it now then link it here so you can find it easy.
>>
Rolled 87 (1d100)

>>44497743
You can also write the summary of the previous thread and include what can be considered basic info like the pc, gf, friends, and stuff.

Also I am way too fucking tired. I am honestly shocked I was able to write the above and surprisingly amusing conversation given my lack of quality lately. Pretty sure its a fluke.
>>
Rolled 6 (1d100)

>>44497725
>Strip and prepare as requested
"Alright Vik. . .this is because you gave me the compass. And because I kind of need this too. . .

However, from now on, if you want me to be the one to loosen her up on your whim instead of mine? You're gonna have to offer me something like you did today."
>>
>>44497767
This was a GREAT thread and I am looking forward to it. Dungeon building was fun, and we got a lot of good stuff, and this event is gonna be even better. It was good.

I'm kind of surprised I stayed up as well.

Alright, I'll try to do. . .something, and link it here before it 404's.
>>
>>44497767
>>44497880
Here Genie
>>
Rolled 36 (1d100)

>>44497772
Seconding this.

night all.
>>
Rolled 74 (1d100)

Fuck it's late.

>>44497772
This
>>
Rolled 77 (1d100)

>>44497772
voting...
>>
Rolled 56 (1d100)

>>44497772
"I am giving you the compass because she insisted. Otherwise with the offerings would never suffice and I ain't about to do it for free. Now hurry up and get naked."

"In other words no deal punk. You try to resist and I'll just slap you with an aphrodisiac."

"You play real dirty you know that?"

"Hell yeah I do. I am a bad guy of course I'll drug your ass if necessary. Not like she'll complain and if she does I'll just hit her with it too."

And so you strip before waiting on the bed. You could clearly hear her coming given the what she is saying to Vik quite loudly. She does however pause upon seeing you and simply states "Vik we'll finish this later..." before stripping from her armor. After which she quickly jumps onto the bed and pounces you.

Vek meanwhile replies with a "Heheheh" as his masterful plan goes underway.

----
Alright last post for realsies this time.
>>44497882
wow yeah that is a much better summary then I would of written. Well feel free to discuss in it until I arrive.



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