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/tg/ - Traditional Games


For House & Dominion: Civil War Quest

http://houseanddominion.wikia.com/wiki/House_%26_Dominion_Complete_Archive
http://suptg.thisisnotatrueending.com/archive.html?tags=House%20and%20Dominion

https://twitter.com/ThatSlowTypingG

You are Sonia Reynard, Baron of Rioja. One small world among many in the House of Jerik-Dremine. From it you control the fates of a dozen others in the so called Smuggler's Run. With your new position you have the opportunity to become one of the most influential people in your House.

It is from this world that you will draw your future fleets and armies from. It is becoming increasingly clear to everyone that those armies are needed now.

While you are still a General in the Factions Alliance Fleet, you remain on reserve status due to the civil war. It's doubtful you'll be able to assist them with the war against the Neeran for some time.

As the Dominion begins to slip deeper into civil war you and those under your command have been fighting to protect your little corner of known space.

Knight Captain Katherine Drake is your fleet's Wing Commander. She's been working hard to make sure your attack wings are fully trained and manned. With as much experience in the field as you there are few better to rely on. At the moment she's transfered back to Run as other officers are rotated to the areas of heaviest fighting. According to her reports there is little serious opposition from House Nasidum in the East oversector but they're making sure not to give them a chance when they force the issue.

Uyi Rna is the General of your Army. The ground forces have been mobilized and are preparing for deployment of world. Assault Transports are loading tanks and armored vehicles. Not counting shuttles, there should be enough transports and LST's to drop 100,000 troops at once. Total troop strength is not quite 300,000 but getting them all into battle if need be may be the challenge.
>>
FOR SONIA & SALVAGE
>>
So I've been wanting to get into the quest, but every time I look at the archive I get discouraged, and I'd rather not read a summery.

Is there an 'e-book' of this quest where I can just read through all of the OP's posts without having to ctrl+f through over a hundred threads?
>>
TSTG, of paint gives you trouble you should give gimp.org a try.
>>
>>44587902
>Is there an 'e-book' of this quest where I can just read through all of the OP's posts without having to ctrl+f through over a hundred threads?
No but it's a good idea and I've been considering making a thing along those lines as a backup should anything happen to suptg.

Unfortunately I can't into computers very well, which has become increasingly evident today as I've struggled with adapting to Windows 10.

>and I'd rather not read a summery.
For now that may be your best bet.

>>44587940
I keep meaning to do that. For now as long as I make only minimal edits to existing stuff I should be ok.
>>
>>44588032
As an aside, what did we end up doing to the news station that hates us? I recall we investigated its backers, but I don't think we ended up doing anything to the station itself once we arrested said backers.
>>
>>44588032
Completely unrelated: Do drive plates need to be in the ftl field they generate?
>>
>>44587789
FOR HOUSE AND DOMINION
>>
>>44588096
You left them alone but traced the source of them funding back to the Homeworlds. RTS intel and Vanderwal were assigned to tracking down the source. It eventually lead to this.
http://suptg.thisisnotatrueending.com/archive/44346879/#p44359326

>>44588174
They need to be within the FTL field bubble the drive core itself generates. Otherwise they'll be outside the bubble and thus no longer attached to the ship if it manages to jump.
The core allows a ship to get into subspace, the drive plates propel a ship once in subspace.
>>
>>44588328
>The core allows a ship to get into subspace, the drive plates propel a ship once in subspace.

Thank you. Does the ship retain some of the momentum it had in normal space once it subspace?
>>
>>44588328
>You left them alone but traced the source of them funding back to the Homeworlds. RTS intel and Vanderwal were assigned to tracking down the source. It eventually lead to this.
Ah, cool. Should probably use that information to discredit them.
>>
>>44587789

Putting the remaining troops on Forbearance if needed seems like the most obvious choice but runs the risk of making it a bigger target.

Wiremu Tama is the admiral of your Fleet. With the possibility of having to face House Nasidum soon he's been making sure the starfighter forces are prepared to assist or repell planetary assaults. He still has concerns that you may not have enough dedicated ground attack craft.

Fadila Saqqaf is your leading diplomatic adviser. Assigned by the Earl after your request for a team more experienced in the intricacies of inter-house relations, she's been a welcome addition. She and her team have done considerable work in cementing the position of the Run Alliance in the relay.


>>44588389
They dropped their campaign against you once the funding stopped. While the old infonet articles are still present on their site, they're now much more difficult to find and no new ones along those lines have gone up. They've since gone on to publishing other tabloid journalism articles popular among some groups of Terran refugees but otherwise are overlooked.
>>
>>44588740
>He still has concerns that you may not have enough dedicated ground attack craft.

Well, can we buy some in drh1?
>>
>>44587902
control+f "That slow typing guy". Should be easy enough.

I think it is also a matter of perspective. If someone tells you of a cool book series you wouldn’t ask for a summary either, just so you can read the last parts quickly. Reading the story itself is part of the fun here, not only participating in threads.

I’m speaking as someone who archive binged several dozen threads here. It works quite well as a story, not just as a game.
>>
>>44587902
Short story. Sonia killed stuff. Got gud. killed more stuff. Got promoted. Started a company. Made a killing. Killed Neerans. Made money. Killed Neerans. Made money. Killed Neerans. made money. Civil war.
>>
>>44587902
Doesn't work as well in a distilled non-thread format since there's a lot of back and forth to be honest.
>>
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The Terrans are increasingly cracking down on trade of war material into Dominion space through their relays. They're still more than happy for anything going the other way to aid the Factions Alliance. Bonrah may be cut off from getting more ships in that way but what few things they do produce locally they can sell to maintain their reserves.

Tension in the east oversector is increasing as House Nasidum forces in the region continue their attacks. Your allies are hard pressed to rush to the aid of planets and facilities under attack while maintaining superior numbers in each engagement. Attacks from pirates or privateers lacking IFF's have dropped off sharply in the region. Hostile ships are making it increasingly clear what side they're on.

That doesn't mean piracy has dropped off completely. Anywhere ships have been withdrawn from the pirates have tried to resume attacks.

Roll 5d20
>>
>>44589078
It might work if you only included the actual story bits, not the discussion.
>>
Rolled 2, 6, 18, 9, 11 = 46 (5d20)

>>44589113
>>
Rolled 7 (1d20)

>>44589113
>Roll 5d20
1
>>
Rolled 8 (1d20)

>>44589146
2
>>
Rolled 15, 2, 17, 18, 11 = 63 (5d20)

>>44589043
Thinking about that, one annoyance comes to mind. Quite a lot of information was lost when old surveys could no longer be viewed. Sometimes I had to try and divine the content of a survey to find out what was going on.

>>44589113
>>
Rolled 19, 19, 1, 2 = 41 (4d20)

>>44589113
Time to bring the pain to Nasidum.
>>
Rolled 4 (1d20)

>>44589176
3
>>
Rolled 8, 10, 15, 18, 12 = 63 (5d20)

>>44589113
Phone danger zone!
>>
Rolled 17 (1d20)

>>44589193
4
>>
Rolled 11 (1d20)

>>44589222
5
>>
>>44588925
>Well, can we buy some in drh1?

Thanks to the salvage graveyards you have redy access to older but easily updraged craft. Newer ones still have their advantages mind you.

V-600 Marauder (Salvage)
An aerofoil design based on the same chasis as the V-688 Enforcer, it has less engine power but more armor on its underside to protect against ground fire. Can carry a respectable amount of munitions.

Z5 Interceptor (Surplus)
http://houseanddominion.wikia.com/wiki/Z5_Interceptor
Already well armored, it is possible to modify them for better surviveability in the ground attack role. They can't carry as much in the way of external stores as dedicated ground attack craft. They are cheap and easy to find.

CCD "Burlock" Heavy Fighter
http://houseanddominion.wikia.com/wiki/CCD_%22Burlock%22_Heavy_Fighter
A newer model RSS has started to use for some work. Its modular mounting system and construction allow it to be fitted for a number of jobs, including ground attack. It may be able to carry repulsor based mass drivers intended for starship point defense.

KV-980 Iratar Multi-Role Fighter
http://houseanddominion.wikia.com/wiki/KV-980_IMRF
Dedicated ground attack craft designed around large amounts of external stores. Not as tough as some aside from the reinforced cockpit. Can be easily modified between single and twin engines for recuded cost or extra power.

The Burlock and IMRF can be shipped in from South Reach. There is enough time that the Warlord fleet you've hired could bring them along for you. The other two are available locally in large enough numbers.

[ ] V-600 Marauder
[ ] Z5 Interceptor (Modify)
[ ] CCD "Burlock" Heavy Fighter
[ ] KV-980 Iratar Multi-Role Fighter
[ ] We can make do with what we have
>>
>>44589621
>[x] CCD "Burlock" Heavy Fighter
>>
>>44589621
>[ ] V-600 Marauder
>>
>>44589621
Ask our General. I'd prefer the Burlock or IMRF but he'll have to make it work so it's his decision .
>>
>>44589621
Burlock
>>
>>44589621
>CCD "Burlock" Heavy Fighter
Multi tasking is good for this. We will want to be able to use them in space as well after all.
>>
>>44589703
>Ask our General.
"Statistics wise the Marauder and Burlock look nice but they might be too sluggish to defend themselves well against other starfighters if engaged. We've know this for awhile though.
The Z5 will never be ideal in a ground attack role but you'll never run out of them.
The IMRF is light and maneuverable but can't take as much fire before they have to jettison their stores and run for it. I suppose it might be easier to fit them with a mix of ground attack and anti-air stores. They're too light to carry particle beams though."
>>
Oh good. Paint now jpeg's all text into an unreadable morass. Wonderful... and I can't even resave them and have the image unaltered. Fuck it downloading gimp.

>>44589113
Remaining green areas are getting progressively better, though pirates still remain.
Yellow is down to 45% of the maximum pirate activity. House Ber'helum and its allies have been assisting.

House Nasidum has officially taken note of the presence of Run Alliance ships battling their forces following the destruction of one of their battlecruisers. They've sent an ambassador who has requested, or more accurately demanded, to meet with the leadership of the local alliance.

Did you want your own diplomatic adviser to meet with them first? Will you meet with them yourself? Or will you contact the other Houses and arrange for all of them to be present as well?
>>
>>44590074
>against other starfighters if engaged
Can we buy a few squadrons of dedicated atmosphere/low orbit superiority fighters?

>Vote
Going with a mix of Burlocks and Z5s.
>>
>>44590635
Ask the other alliance members to be present.
>>
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>>44588328
>>44588376 here

Would this idea for an ftl catapult work? If the regular protective shields around ships in real space do not extend into subspace, it might also be a very decent upgrade for munitions against large enough targets, as we could simply try to ftl missiles or mass driver slugs behind their shields.

If not, it would still allow our fighter waves to attack from unexpected angles.
>>
>>44590635
>Or will you contact the other Houses and arrange for all of them to be present as well?
A large group of many Houses showing up united against the Nasidum would probably be preferable. Just make sure it's a guarded area so they wont try to perform assassination with a spaceship.
>>
>>44590635
I'd prefer to have him speak to the representatives of all Houses. As long as we make sure he isn't a krath or acting as a target beacon for a cloaked ship in orbit.
>>
>>44590635
>ontact the other Houses and arrange for all of them to be present
It might make things a diplomatic clusterfuck but I bet they'd appreciate it more.

>>44590750
Gonna need to develop starfighter-scale shielding for that to work (to keep the pilot free from radiations) but it could work fantastically for drones!
>>
>>44590635

definately worried this could be an assassination or spy attempt.

That said, we should probably have low level diplomats represent the Houses so as not to be rude, and remote chat with actual reps?

>>44590800
We could always Krath him and propaganda him defecting and admitting his House are traitors/Neeran conspirators/pirates...
>>
>>44590927
>We could always Krath him and propaganda him defecting and admitting his House are traitors/Neeran conspirators/pirates...
No, no fucking with diplomats.
>>
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>>44588032
>Windows 10
You should just continue using windows 7.
>>
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>>44591325
I was still using Vista.
"It's fine, I'm going to have a new computer soon so no point in changing the OS."
...6 years later.


>>44590750
If the fighter itself had a drive core it could conceivably work for a short distance jump. I mean the pilot would die horribly from radiation poisoning but that's what drones are for.

Problem is they cant make drive cores that small yet.

One anon came up with an interesting suggestion some time back that involved imparting a temporary drive field on an object. As you've pointed out it wouldn't need to last long. It would be a bit complicated though.
>>
>>44591537
>It would be a bit complicated though.
The entire known universe is in a state of total war, I'm sure we'll be able to get the research funded easily enough.

vista
I had to upgrade to 7 once ATI/AMD stopped providing drivers for vista.
while they were still updating the ones for xp...
You should be able to get a license for windows 7 for around $30. I got my for $15 but that was before people realised how bad windows 10 is.
>>
>>44591650
That is exactly the mentality that leads to stupidly expensive and strategically unsound 'Wonder Weapons'.

While it might be cool to micro-jump fighters from a carrier, you'd need to have something capable of deploying squadrons quickly without draining its own power reserves.
>>
>>44591537
>imparting a temporary drive field on an object.
Ah, that one's still at the top of my notepad document called 'Ideas I want to shill'. It was for FTL beams but everyone thought it was gonna be some kind of Veckron hell-disaster.

I'd be up for doing a feasibility and cost analysis study if other are as well!

>>44591730
Don't forget, this could be applicable to a wide range of things. Torpedoes, drones, etc. Off-grid artillery.
>>
>>44592009
>I'd be up for doing a feasibility and cost analysis study if other are as well!
nope
>>
>>44592009
>I'd be up for doing a feasibility and cost analysis study if other are as well!

Sure, if it works it will give us a boost in a lot of areas in which the factions already hold an advantage over the neeran empire.

If not, we'll have wasted some money and might even gain some insight into ftl tech, so even in that case it might not be a total loss.
>>
>>44590750
Side note, unmodified veckron torpedoes can do this once charged.

>>44590649
>Can we buy a few squadrons of dedicated atmosphere/low orbit superiority fighters?
Z5L and TF-82-S are among the best atmospheric dogfighters that are mass produced. Z5P could probably fill that role nearly as well and you're already producing them.

Getting distracted.
>definately worried this could be an assassination or spy attempt.
>It might make things a diplomatic clusterfuck but I bet they'd appreciate it more.

Security will be prepared for such an eventuality. The other Houses of the Run are contacted and informed of the Nasidum diplomat. You offer to host the meetings in the interests of saving time.

Not all are happy that you were approached first but you do have the strongest military and best position to defend the Run so there it is.

The meeting is held in the tallest building on Rioja, providing an impressive view of the cloud tops and storms below. The atmosphere has reached the point where people can go outside without the need for pressure suits, though rebreathers are a must for anything save the shortest of exposure. With its containment fields your own city far to the north is approaching a much more habitable state.

There are still plenty of warnings about things not being safe enough for people to go outside. Rescue personnel must respond to a dozen calls a week due to refugees managing to get through the airlocks used by construction crews. The city is too large to prevent all such incidents when people are determined.

Those who have been on Rioja for longer than a few months are more than familiar with the dangers. The Army especially with their surface training are better prepared to deal with compromised environments than others.
>>
>>44592875
>Getting distracted.
How did things with that documentary about building the cities on Rioja go?
>>
The House Nasidum Ambassador is shown in once the other representatives are ready. Yourself and Kelly are the only Baron's present, Binil having taken command of the fleet for the moment. The rest are largely diplomats or senior Knights. Fadila has arranged the seating so that you and the other Baron are at either end of the semi-circle of tables. It's a small tweak but their ambassador won't be able to directly face either of you without turning their back on the other Baron.
"He'll be forced to face your entire group or risk alienating key members they might have wanted to turn against one another. Minor, but should prove an annoyance."

Ambassador Nephal as the Dro'all identifies himself is less than pleased at the delay in speaking to the leadership of your alliance.
"We know House Jerik-Dremine is hiding in the Smuggler's Run behind their super heavy cruiser, the rest of you are inconsequential."

Well it was worth a shot.

There is some rumbling of displeasure among those assembled but the ambassador presses on.
"Your ships have intentionally fired upon and destroyed those flying the flag of House Nasidum." He informs you.

"Actually those were my ships that blew up your battlecruiser." Kelly points out.

Ambassador Nephal turns to glare at Kelly before turning his attention back to you.

"The Ruling House is in the process of falling. In time we or our allies will take this relay. If you declare your neutrality now and sign a treaty of nonaggression we will overlook your previous actions in the region. Simply withdraw your forces to your own territories.

House Nirium will be driven from this region and those who continue to assist them will be buried along side them."

A few of the older representatives gasp at the use of the current Ruling House's old name.

[ ] Solicit bribe
[ ] "I don't take orders from you"
[ ] "We'll need time to debate this"
[ ] Ask the others their opinion (While ambassador is still present)
[ ] Other / What say?
>>
>>44592979
>[ ] "We'll need time to debate this"
>>
>>44592979
>[ ] "We'll need time to debate this"
Specifically, we need time to debate how to destroy them and divide up the loot.
>>
>>44592979
[ ] "We'll need time to debate this"
Will I personally would like to vomit out the text below I feel like having the alliance "discuss" this deal for a few weeks until our mercs arrive would benefit us more since we would be in a better position to attack then. Instead of antagonizing them into attacking while we are not 100% prepared for it.

"You will take my Relay will you now? Well see I have a problem with that. Threatening and insulting my allies. Piracy and looting. Oh yes your list of offenses is something alright. No. I say it is high time House Nasidum left this Relay. Surrender your territory and your Heavy Cruiser and the rest of you will be allowed to return back home in peace."
>>
>>44592979

"Vessels flying the flag of House Nasidum intentionally fired upon ships flying the flag of a Run Alliance House. Before we debate your offer, what apologies and reparations does the Nasidum commander of this region offer our Alliance for committing an act of war against us? And on behalf of my fellow representatives, I do demand a sincere, meaningful apology for your rudeness before we will even consider your offer. You may insult me if you wish, but I will not stand you insulting any that fight -beside- me."


If they're not willing to admit the truth of these matters, they can get salvaged.
>>
>>44592979
>[ ] Other / What say?
"Ambassador Nephal, I appreciate that House Nasidum is willing to offer a treaty of nonaggression and sent an experienced diplomat to present their offer. I would also like to apologize for taking so long to assemble this group of diplomats and leaders.

As for your offer, while House Jerik-Dremine is currently in the fortunate position to field one of stronger fleets in our local alliance, every House present in this meeting has contributed to the local alliance's efforts.

Unforunately, we will have to try your patience once again to debate this among the constituent Houses of the Smugglers Run alliance.

If there is anything we can do to make your stay while we debate more pleasant, please let us know."

>If that battlecruiser is damaged beyond repair, I'd like to have the first shot from the SRL scrap cannons fired with a piece of that ship.
>>
>>44592979
>[x] "I don't take orders from you"
>>
>>44593309
No. We need to shoot them first with no warning.
>>
>>44592979
Either
[X] Ask the others their opinion (While ambassador is still present)

or

[X] "We'll need time to debate this"

If we go needing time to debate this I think the first order of business is to take a poll of how many people disliked his attitude.
>>
>>44593337

We did that already. And now we're shooting them again.
>>
>>44592979
>[] You think your house looks like shit now its gonna be even worse when I tear it to fucking chum! (Angry Shark noises)
For real though though this, >>44593322
Especially if the delivery is dripping with sarcasm.
>>
>>44593638
I don't want it obvious that we're opening a full offensive until we drop out of hyper and start shooting.
>>
>>44593322
Voting for this one, no need to go psycho Sonia on the guy yet
>>
>>44593706
Well can we at least put a healthy dose of it when commenting on the diplomat's experience?
>>
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>>44593638
>[Angry Shark noises]
Oh you guys.

>>44593322
The sarcastic / false apology and "We'll need time to debate this" seem to work well enough together.

If there are no objections?
>>
>>44594012
None.
>>
>>44593322
This. Sarcastic. Very sarcastic.
Fucken' Nasidum.
>>
>>44594012
>The sarcastic /
It wasn't supposed to be sarcasm, just obviously dishonest politeness.
>>
>>44593942
Yes
>>44594012
Again, don't want it blatantly obvious that we are going to start shooting at them.
>>
>>44594012
We must extend our sincerest apologies to house nastydick. No objections.
>>
>>44594012

We should put all forces on high alert...

I completely forgot that this could be a trap to remove leadership from our deployed forces, too!
>>
>>44592979
Seems like they're trying to bait us into an early attack.

Is Nasidum currently in the process of redeploying their forces from on theater of operations? The might be trying to find out if they'll need more forces in the area or not.
>>
>>44594012
I can just imagine every run representative in the room deflating and breathing a sigh of relief we didn't actually shoot the guy.
>>
>>44594575
Or they're already in the process of being built up for an immediate attack as soon as we give them a "no" answer.
>>
>>44594575
Possibly. They may just be trying to make us back down from escalating this into a full bruhaha. We are a minor house even with our local assets, and our warlord pillage pals haven't made their grand entrance yet. Probably not banking on us going full braveheart at this point. The usual for this civil war so far has been largely posturing and maneuvering indirectly with proxies or attacking against said proxies. So while we've been countering their raiding well from their perspective this isn't indicating that we've thrown down yet. They're not complete idiots and suspect things may go that way, which is likely why they offered us an amnesty which by all accounts should seem desirable to a few minor houses caught in the fray. I could be wrong, probably am actually, but its not unfeasible they had some expectation of us possibly accepting this. They could be baiting us too but at the same time that seems a risky business. Mostly though they've already agitated everyone greatly, so to me this comes off as less a ploy and more a reaction to the first direct confrontation while they see indirect confrontation as more to their advantage.
>>
>>44592979
Something feels weird about this. Maybe somebody in Nasidum actually wants a NAP but another one of their nobles is doing their best to prevent it?
>>
>>44594903
Very possible. A house is a creature with one head but a thousand necks, twisting and being metaphorical and such.
>>
>>44594012

How about a completely crazy counter offer: A NAP for Dominion territories outside of DRH 1. That way we could still kick them out of the relay, and if some faction inside of Nasidum wants a NAP, they can have it.
>>
You straighten up somewhat before giving your response.

"Ambassador Nephal, I appreciate that House Nasidum is willing to offer a treaty of nonaggression and sent an... experienced diplomat to present their offer. I would also like to apologize for taking so long to assemble this group of diplomats and leaders.

As for your offer, while House Jerik-Dremine is currently in the fortunate position to field one of stronger fleets in our local alliance, every House present in this meeting has contributed to the local alliance's efforts.

Unforunately, we will have to try your patience once again to debate this among the constituent Houses of the Smugglers Run alliance. If there is anything we can do to make your stay while we debate more pleasant, please let us know."

Ambassador Nephal seems to consider his position carefully before replying that the suite his party had been provided would be sufficient for the time being.

"Be aware that my House will be expecting our response. Soon. Do not delay too long."

As he leaves you mentally run through the motion of shooting the ambassador in the back with your plasma pistol a few times.

Once the doors are closed Baron Kelly speaks up.
"That was considerably more rude than I was expecting."

"I think the first order of business is to take a poll of how many people disliked his attitude." You say, smirking a bit while raising your hand.

A few shake their heads at the silliness but most are in agreement with both of you.

Next you send a message to Tama asking if Nasidum is currently in the process of redeploying their forces. The Ruling House has been sharing some intel with you, but the cloaked ships are still proving to be one of the best intel assets.

"No signs of it at the moment. They're strengthening their logistics train. One or more Jupiter class transports have been sighted dropping off supplies to their larger bases. Some minor reinforcements but mostly second line craft like the rest of their fleet."
>>
After informing the others of this the Pantaq representative brings everyone's attentionback to the offer.
"Nasidum is still a powerful House. It might be to their short term advantage to sign a NAP, but why can't we make it our advantage? Agreeing doesnt mean we have to allow them passage, and we can still supply or sell ships and arms to the Ruling House, or anyone else they're fighting."

"We could even position our alliance to block trade through the relay by buying territory off the Ruling House after signing the pact." somone else suggests.

Kelly shakes his head. "That would only isolate us and make us a bigger target. In the Run we can be ignored because there is always another route through the region. Out there its harder."

"You're saying we should just continue on our current course?"

"No, we should stall them and make it look like we're arguing amongst ourselves. Maybe have everyone not from House Trin'qua or Jerik-Dremine pull back from the east oversector?"

>What are your suggestions?
>>
>>44595426
There's also the option of simply opening the ball early. Locate their heavy, and smash it with the Forberance while hitting enough of their fleet to drive them firmly back on the defensive.
>>
>>44595426
Do we know anything about Bonrah's or Xygen's fleet movements?

Also, how's the civil war going in general, and how are the Houses in our alliance doing?

>Maybe have everyone not from House Trin'qua or Jerik-Dremine pull back from the east oversector

How would that impact the forces in that area?
>>
>>44595426

Raid and destroy the bases they have been preparing for a larger force.

Without the logistics they planned to have, we can essentially cripple their current and second planned wave.

They've no reason to honor a NAP with us after they secure the majority of the relay.
>>
>>44595426
Could we use the pirates as an excuse? There have been a lack of pirate activity in their sectors so we assume they are coming from outside our alliance. By signing a NAP it would lead to an increase in manpower required to monitor and process their ships.
>>
>>44595426
Stall them until we can finish of the remaining pirates, or as many of them as we can, and secure the rest of the Relay AND until our Mercenary reinforcement arrives. If we do that we are in and increadibly good position to attack House Nasidum and drive them out of the Relay.

Meanwhile we should put efforts into locating the Nasidum Heavy. If we can locate it then we should jump in early and cripple and capture it as it would be a devastating blow for the Nasidum forces. A blow that would force them to either scatter or regroup. A blow that would echo further once the SRL arrives.

However if it looks like they are mounting an offensive we should move to destroy them.
>>
>>44595602
>if it looks like they are mounting an offensive

If they are strengthening their supply chain, they are preparing a second wave of forces to begin a proper conquest of the relay. Signs of their offensive will be a larger force showing up that can rival our Alliance, if I'm correct.
>>
>>44595426
I agree the appearance of disorder would be to our advantage. However that must be handled with great restraint. The appearance of argument can become the real thing too fast. In any case actually accepting an NAP is almost unfeasible, and for a short term reprieve puts us in a vice. Besides the best diplomacy comes from a position of strength. Like our bloody boots on their ruined faces. Also assure our minor allies we have no intention to merely be static in their plights.
>>
>>44595645
So we should shoot them now.
>>
How did former warlord Maiviel go from
>Maiviel, the Hune, likely has the closest thing to good relations with you.
to
>House Myra (Rallying support to destroy House Veritas)
>>
>>44595426
We should appear to be falling apart and use that as a spring board to strike at prime targets.

I don't think anyone wants to be pushed around by House Nasidum.
>>
>>44595878
Hey just because they like us doesn't mean they have to like someone that we have a relationship with.
>>
>>44595543
>Do we know anything about Bonrah's or Xygen's fleet movements?
Bonrah is making a lot of movement around the larger galaxies, redistributing their forces enough that it's making counts difficult. They've fought a few skirmishes with minor houses or those directly encroaching on their vassals, but these have usually ended in ceasefires with little progress made.

Xygen is still focusing on the Ruling House main fleets and the regions near their core territories. At their current rate it will take several months for them to get into striking range of the J-D homeworlds but they'll be contesting allies and vassals of House Kharbos before then.
>Also, how's the civil war going in general, and how are the Houses in our alliance doing?
There is heavy fighting involving J-D & their allies against a few minor Houses. There are few details available as both sides are trying to minimise intel leaks on fleet strengths.

There are reports the Loran system was briefly attacked and that some of the orbital platforms were destroyed but this is unconfirmed.

>How would that impact the forces in that area?
There would be a reduction but this could be countered by those Houses simply pulling the remainder of their ships from the other oversectors.

>>44595552
>They've no reason to honor a NAP with us after they secure the majority of the relay.
Besides the fact that everyone else that has a NAP with them would consider it devalued.

>>44595560
>Could we use the pirates as an excuse?
>would lead to an increase in manpower required to monitor and process their ships.
As an excuse to more heavily patrol the border? Or to attack Nasidum bases directly?

>>44595878
J-D ≠ Veritas
They would probably really appreciate it if you stopped selling bombers to Veritas, or even better, found a way to sabotage them with programming backdoors.
>>
>>44596034
>NAP comment

Then they'll find a way to not break the NAP. Say by solidifying their foothold and then letting a Bonrah fleet use their facilities to launch an attack.

NAP is a trap.
>>
>>44595537
I like this notion. Send a message along as well that the offensive attitude of the Ambassador clearly demonstrated that they didn't think this was an agreement between Nobles but almost and order from a pretender to the throne or something to justify our position and hopefully cause discord on their home team.

After all, treaties between Equals (as in Peers of the Realm) are one thing, but who can trust an "order" to be kept when it's no longer convenient?

>>44595552
Well, it WOULD be nice to get back to doing what we do best. The thing is, if they have half-way intelligent Military Intelligence, they'll be expecting this.

What they AREN'T expecting (hopefully) is our Warlord buddies coming through. So I say we use the raiding to bait them out, knowing our propensity for overwhelming force strikes so that they try to do >>44595537 plan to OUR Heavy, and then use the Warlords as a hammer to our anvil.
>>
>>44596034
Thanks.

>There is heavy fighting involving J-D & their allies against a few minor Houses

We're still producing lots of DA/CRVs in the Run, if I remember correctly. Would it be possible to trade some of them for ships that function well enough without highly trained crews and send those ships back to the homeworlds?

Or would getting them back there in one piece be too unlikely?

>They would probably really appreciate it if you stopped selling bombers to Veritas

What is House Myra upset about? Maybe J-D can work something out that prevents open conflict?

>There would be a reduction but this could be countered by those Houses simply pulling the remainder of their ships from the other oversectors.

I think it could be a good way to buy some time.

>other
How's the heavy cruiser we sold to the FA doing?
>>
>>44596247
House Veritas is literally a gathering of terrorist factions that went after both Dominion Houses and then the Pirate Warlords.

They probably function somewhat worse than Pakistan as an actual nation/House.

I know everyone else seems to love them, but the only thing we should negotiate with anti-Veritas groups is to allow our terraforming efforts to continue on those worlds, and to pay us for continued work on any they capture.

(Veritas probably blew up some of that Warlord's fleet/friends.)

Also, I thought we only sold them a squadron/wing worth of the bombers? Aeon would have seized the factory or something if we continued and it got to this point.
>>
>>44596374
>House Veritas is literally a gathering of terrorist factions that went after both Dominion Houses and then the Pirate Warlords.
Actually, the Warlords first funded them, then stabbed them in the back.
>>
>>44596430
We, but we started to legitimize them turning them from Palestine into Ireland. So, still kind of shit but not as bad.

>>44596034

What exactly is HV doing during all this anyways?
>>
>>44596247
>We're still producing lots of DA/CRVs in the Run, if I remember correctly.
Less than in the homeworlds atm. A lot less.

>Or would getting them back there in one piece be too unlikely?
That will mean fighting your way through the Nasidum blockade again.

>How's the heavy cruiser we sold to the FA doing?
Could use more powerful sublight engines and there are the minor structural faults known about both of which were corrected for the 2nd which is nearly finished.
It's been in several battles, helping fleets to damage or drive off Neeran super carriers. Currently under repair and undergoing upgrades to the main guns. One of them suffered a meltdown when the crew fired too many times and a minor production defect suddenly became a much larger one.
The Alliance is looking at new proceedures should such a gun failure happen on an ACS.

>>44596665
>What exactly is HV doing during all this anyways?
Fighting for their lives. There hasn't been an attempt at a larger campaign against them yet, just what was probably meant to be a decapitation strike.
One large scale assault on the main FTL choke point into their space. Between the medium escorts they fielded, the decoys and their older sublight forces they managed to turn it into a bloodbath for the attackers.

>>44595537
>>44595552
Couple votes for a preemptive strike

[ ] Preemptive strike now. (2 weeks before warlord fleet arrives?)
[ ] Stall until fleet arrives, give impression of internal disagreement
[ ] Stay the course
[ ] Sign NAP, find way around it
[ ] Other
>>
>>44596871
>[ ] Preemptive strike now. (2 weeks before warlord fleet arrives?)
Once they jump for the Relay Bonrah is going to notice anyway.
>>
>>44596871
>[ ] Preemptive strike now. (2 weeks before warlord fleet arrives?)
>>
>>44596871

[x] Preemptive strike now

There are several options besides the 'attack logistics base' one.

We could attempt to target their Mediums or the Heavy itself, if it could be found.
>>
>>44596871
>[X] Stall until fleet arrives, give impression of internal disagreement

Nasidum clearly wants us to make a move, let's not do them that favor.

>Less than in the homeworlds atm. A lot less.
We still don't need all of them, I'd guess. And if we trade the surplus for interesting ships produced by other parties in the run, even our limited production capacities could be of benefit to the House.

Mostly because I'd guess capable assault corvette pilots are in much shorter supply than people with the skills required to control a turret on a larger ship.

>That will mean fighting your way through the Nasidum blockade again.

What about going through the other nav station and taking the long route through rovinar space?

>main guns
One of the big turrets, or the spinal ones?

>bloodbath for the attackers.
lel. Was Veritas able to secure some support from the republic because the embargo happened?
>>
>>44596871
>[x] Stall until fleet arrives, give impression of internal disagreement
>>
>>44596871
>[X] Stall until fleet arrives, give impression of internal disagreement
>>
>>44596871
>[ ] Preemptive strike now. (2 weeks before warlord fleet arrives?)
like >>44596930 said, Bonrah isn't going to sit around and wait for a Warlord fleet to show up. Hit them while we still have strategic surprise.
>>
>>44596871
Preemptive strike, while looking like we are infighting
>>
>>44596871
>[X] Stall until fleet arrives, give impression of internal disagreement
>>
>>44596871
>[ ] Stall until fleet arrives, give impression of internal disagreement
>>
>>44596871
>[X] Stall until fleet arrives, give impression of internal disagreement
>>
surveymonkey com/r/ DKRYQ5V

New survey is up, including a question I wanted to discuss last week about the House Transport RSS has been using.

>>44597077
>Was Veritas able to secure some support from the republic because the embargo happened?
Actually there are rumors that the Republic sold some of their surplus ships to the House Myra.
Krussk and a few of the SRL Warlords managed to hold of some themselves though so no telling how reliable that rumor is.

Huh, guess they changed how long after you could delete your posts.

Will resume in the morning. Planning to run all day tomorrow and a good part of the day Thursday.
>>
Did the Republic ever perform those charity plasma pistol auctions?

We should definitely attend if they do, I'd like to own as many variants as possible.
>>
>>44598761
Fuck that, we should stuff the auction with dozens of our people and get them to bid. Keep as many other people from getting them as possible.
>>
>>44598761

. . . . . I know it's wrong, but part of me REALLY wants to do a black-ops to rob those fuckers.
>>
>>44599397
>Rob a charity auction
Sonia is crazy, not evil. We'd undoubtedly annoy the republic too.
>>
>>44598761
We sent someone there with mkney for one or two pistols right TSTG?
>>
>>44599522
I know. I know.

But sending a bunch of people to buy up all their pistols is a thing we did I hope.

Maybe we can rob the people who bought them? And then take them apart and figure out how to make them!
>>
Weird question tstg but has Alex kept up contact with his Shallan observer?
>>
>>44598520
>House Transport
Did the redesign mentioned in >>37097321 result in anything that's still in use?

Are we seeing any money for the design idea? If Ber'helum is building house transports as siege weapon platforms, would they be willing to send us one without the gun as a troop carrier?
>>
>>44603884
They've built a number of prototypes, some of which are still in testing and shakedowns.

3 models were just a basic frame with several Dominion medium plasma cannons attached. Useful for softening up larger ships but too fragile for any serious fighting.

A House transport with 4 medium plasma cannons has been tested and fielded but there are concerns about its mobility and weapons range. It would be better for use by the Republic with their longer ranged guns.
One design was developed as you'd suggested using a gun from the Neeran Quattro Class, but there are few of those available so only a handful were built. They've been added to the larger fleets performing siege work.
Another version replaces the bow with a phased siege cannon. It's similar in size to helios weapons but takes longer to recharge and has some defects. Only 1 has been built.

Lastly is a model intended to carry the new kavarian heavy fusion cannon. The gun itself is longer than the ship so the engines needed to be reconfigured. Improved forward thruster were also added to increase turn rate.
Ber'helum has begun limited production of this model with plans to sell them to the Alliance.

>Are we seeing any money for the design idea?
A bit. Not much really, but as much as anyone in your position is likely to get.

>If Ber'helum is building house transports as siege weapon platforms, would they be willing to send us one without the gun as a troop carrier?
They're building stripped down versions with most of the internal space set aside for the weapons or power. RSS would need to refit it after acquisition to give it the same capability as a normal member of its class.
>>
>>44604446
>A bit. Not much really, but as much as anyone in your position is likely to get.
It's still earning us even more brownie points with them, right?

>Designs
Have they considered trying to mount scrap cannons?
>>
>>44604446
>kavarian heavy fusion cannon
Oooh, how does that cannon compare to heavy republic plasma and dominion siege cannons?
>>
>>44604506
Scrap cannons depend too much on length I think. The house transport idea was really more of a field expedient.
>>
>>44604446
>gun from the Neeran Quattro Class, but there are few of those available so only a handful were built

Shouldn't our R&D section be done with their new PD design soon?
>>
>>44445833
>TSTG, what's up with House Che'len? I think we have never interact with anybody from that House.
>Would it worthwhile to support them if there is the chance to do so?
>>
>>44604506
Ship is too small.
>>44604580
>Scrap cannons depend too much on length I think.
This.

>>44604578
They're intended to fit the same turrets as the Republic heavies. They don't do as much damage but they're cheaper and have a higher rate of fire. There are plans to later upgrade them with phased plasma cannon tech.

The Alliance controlled Kavarian yards have begun construction of the hulls for the first batch of ACS class ships, but the Republic won't be able to provide enough weapons for them all. Iratar has known this would be the case for some time and thus developed their new cannons.


A little surprised at some of the results of the survey considering the votes in thread.

Stall until fleet arrives, give impression of internal disagreement

RSS will send the House transport to join Sonia's fleet.

Cloaked FBS upgraded with Reduced detection chance. A new cloaked ship has been added to your fleet, giving you 4 total.

You'll continue to assign Marines to each squadron.

You're leaving support ship choices up to the Assault Wing Commanders.
>>
>>44604859
How good is the reduced detection abilities on the new cloak ship?
>>
>>44605533
Like a cloaked ship half its size. Still not as good as a silent hunter but much closer.

>>44592948
>How did things with that documentary about building the cities on Rioja go?
Going well. Parts of the ongoing footage are used in regular news broadcasts. Generally it's been reported as having a positive effect on civilian morale.


While the skirmishing continues you and the other Barons prepare for your attack on the House Nasidum forces. It should kick off shortly before the arrival of the Warlords, but not so far ahead that you'll be screwed if they fail to arrive on time.

Most of your efforts will be focused on their heavy cruiser and logistics. Taking down their heavy cruiser will give your side a serious advantage in firepower, while disabling the logistics will take their legs out from under them. If Nasidum has any surprises they'll throw them at you just in time for the Warlords to counter them in a dramatic fashion.

>Pre-emptive aggressive raiding, inviting a counter attack to be cut off and counter-countered with our Warlord allies.
While maintaining the illusion that the Run Alliance isn't as harmonious as it really is, do you want to send more patrols into Nasidum space for raids, Ruling House space for patrols, or stick to the east oversector?

1)
[ ] Send raids into Nasidum space
[ ] Send patrols into RH space
[ ] Stick to East oversector

>Use cloaked ships to harass supply train using cold launched SP torps
You have a very small number of SP Torpedoes. 250, mostly older ones salvaged from the graveyards.
Did you want Sonia to provide some from her personal stockpile? I think you have 120? RTS sent you some, again older models.

2)
[ ] Assign House SP's
[ ] Assign Sonia SP's
[ ] Save them for the big fight(s)
>>
>>44605624
>[ ] Send patrols into RH space
What does that mean? Scouting for enemy's or what?

>[ ] Assign Sonia SP's
No time to sit on them.
>>
>>44605624
Stick to the east oversector
Save the torps
>>
>>44605624
>1)
>[X] Send patrols into RH space
>2)
>[X] Assign Sonia SP's
Limited to really important targets if they should come across one.
>>
>>44605624
Don't do anything agressive for God's sake. Full offensive or sit tight anything in between is goddamn stupid
>>
>>44605624
>[x] Send raids into Nasidum space

>[x] Assign Sonia SP's
>>
>>44605624
[ ] Send patrols into RH space
They can't really complain if we are in RH space and shoot up raiders and pirates.

[ ] Assign House SP's
[ ] Assign Sonia SP's
Some of each since there is really no difference in their strength.

We really should try raid a larger logistics base for information of Nasidum SP stockpiles in the Relay. At lest when we attack. If we can destroy or capture that it will be another large blow against them.
>>
>>44605624
>[ ] Stick to East oversector
We have cloaked ships giving us Intel on their positions. Don'T tempt them into attacking first
>>
>>44605772
Counting this as stick to east oversector.


Looks like a mix of stick to east oversector and sending patrols into RH space. Only Sonias SP's will be assigned.

Compromise: There is ruling house territory within the east oversector and Nasidum ships have to pass through it to reach their isolated territory. Any patrols or raiding will take place there.
Acceptable?
>>
>>44606122
Okay
>>
>>44606122
Yeah, sounds good.
>>
>>44606122
Acceptable. Oh boy. We are soon finally getting some action!
>>
>>44604859
How much can the house transport transport anyway? I got the impression that it wouldn't be enough for our use anyway?
>>
>>44606420
40k + equipment, 432 starfighters.
>>
>>44606440
Yeah, that sounds like it would be more useful in our puppet's hands
>>
>>44606472
It's a 40% increase to our transport capacity, and you're supposed to get the house transport from the RH when your house is founded, not bring one yourself.
>>
>>44606604
You are also only supposed to have one
>>
>>44606648
Does J-D even have one?
>>
>>44606664
Yes. We got a second from House Erid, then turned it over. If a person bearing the surname of a house shows up in a house transport and says he's in charge of a house in exile , most people will just Shrug and go with it
>>
Okay, got windows photo viewer working now to get the hang of gimp. It's a lot more like photoshop. Now if only I hadn't forgotten how to use photoshop.

>>44606604
>you're supposed to get the house transport from the RH when your house is founded, not bring one yourself.
That's mostly symbolic. I don't think people will really care at this point in the middle of the war.

>>44606664
>Does J-D even have one?
I think I answered that at one point but I can't find it in the archives. Probably kept near Dreminth for evacuation of the Earl if needed.

Roll 2d100 for oversector raiding and another incident.
>>
Rolled 3, 34 = 37 (2d100)

>>44606800
Well shouldn't J-D have two of them provided they didn't get blown up when they merged?
>>
Rolled 59, 71 = 130 (2d100)

>>44606800
>>
Rolled 35, 68 = 103 (2d100)

>>44606800
>>
Rolled 35, 33 = 68 (2d100)

>>44606800
>>
>>44606800
Say, isn't it very likely there will be a huge market for planetary assault equipment once the FA goes on an actual offensive?

We do have a perfectly viable but outdated assault carrier design with the LTSC. Why not update the ship and sell it to the Dominion and FA? The landing craft we use could probably benefit from an overhaul as well.
>>
Sorry for delay, had a bit of a block.

The ships dispatched into Ruling House territory don't take any serious losses but at the same time are not as effective against enemy convoy traffic as you'd like.

A few transports are taken out using the SP Torpedoes you provided to the crews taking part. While the Ruling House is happy to provide salvage ships do do expect a cut in return, either the ship remains or their cargo does. They're not desperate enough for salvage to dictate which your people choose.

Ambassador Nephal has left Rioja proclaiming that you and your allies actions have answered his question. Shortly thereafter any Nasidum ships your forces encounter become more hostile, no longer simply content to see if you'll engage or not. They're also beginning to deploy more reserve units ready to jump to the aid of any of their units under attack.

Attack corvette squadrons jumping in have forced your people to break off from minor skirmishes and withdraw on several occasions. The most obvious solution is to follow your usual plan of simply traveling in larger groups, but that sort of one-upmanship can only carry on for so long. It also leaves smaller outposts vulnerable.

Rufaro has been attacked while doing false flag work. She and Valeri have been making it look like you're keeping up appearances on the station when you're far too busy. A madwoman with a pistol tried to take a shot at her but was taken down by security before she could get off more than one shot, which itself went wide.
She's been identified as a radical from one of the old refugee camps in the Run. Records indicate she'd been shipped to Rioja for psychiatric and medical treatment then escaped.

Did you want the refugee processing centers to stop sending people to Rioja while the region is under immediate threat of attack? You could increase station security to an even higher level but this will slow civilian and military cargo transfers, or implement more security measures at the camps?
>>
>>44608521
Implement more security measures
>>
>>44608521
More securit measures please.
>>
>>44608521
For now, yes.
>>
>>44608521
>stop sending people to Rioja while the region is under immediate threat of attack

That would probably be the best idea unless the other planets cannot accommodate them at all. Make Rioja the last choice for now.
>>
>>44608556
>>44608585
Confirming you mean the camps not the station?

>>44608521
[ ] Stop transfers to Rioja
[ ] Increase station security
[ ] Implement more security at camps
>>
>>44608645
>[x] Stop transfers to Rioja
>>
>>44608645
>[ ] Implement more security at camps
>>
>>44608645
>[ ] Stop transfers to Rioja
>[ ] Implement more security at camps
>>
>>44608645
>[X] Implement more security at camps
>>
There is too much going on right now to risk more refugees being sent to Rioja, even if they have gone through the backup processing center. The station or planet might be attacked any day now and that is not a place you want refugee transports running around.

Meanwhile you order that more security measures be put into place at the camps.

Bonrah is keeping quiet, almost too quiet, but it looks like Ber'helum and the newly formed Helios reaction fleet will be able to keep an eye on the situation in the oversectors for now. The fleet is being prepared to go on the offensive. Front line units will pull back to meet up with you at the last moment. It should just be another day or two before the attack can be launched.

Valeri turns over an audio capture taken of Ambassador Nephal while he and his aids were leaving Rioja.

There is too much going on right now to risk more refugees being sent to Rioja, even if they have gone through the backup processing center. The station or planet might be attacked any day now and that is not a place you want refugee transports running around.

Meanwhile you order that more security measures be put into place at the camps.

Bonrah is keeping quiet, almost too quiet, but it looks like Ber'helum and the newly formed Helios reaction fleet will be able to keep an eye on the situation in the oversectors for now. The fleet is being prepared to go on the offensive. Front line units will pull back to meet up with you at the last moment. It should just be another day or two before the attack can be launched.

Valeri turns over an audio capture taken of Ambassador Nephal while he and his aids were leaving Rioja.

Referring to the lot of you as fools they seem aware that you're not going to budge and briefly mention getting contingencies in place along with increased surveillance.
One of the aids seem worried the Run Alliance might form a new House.

Is there anything you want intel to do about this?
>>
>>44609328
Show it to the political help. They might have an idea about using to frame Nasidum somehow about using the "foolish minor houses" or something?
>>
>>44609328
Do our cloaked battleships have low-observable satellites and other such things to keep an eye on a location when they are not there? Stealth-ed Recon Drones and the like. Seed the territory with them, to ensure that any strategic surprises are lost.
>>
>>44609328
>One of the aids seem worried the Run Alliance might form a new House.
House DRH 01, doesn't sound too bad... but, nah. Our loyalty score is way too high.

>Is there anything you want intel to do about this?
What do they suggest?

>>44608521
>while the Ruling House is happy to provide salvage ships do do expect a cut in return, either the ship remains or their cargo does.
What ships and what cargo?

>They're not desperate enough for salvage to dictate which your people choose.
That's good.
>>
>>44609328
>Is there anything you want intel to do about this?
How about trying to letting it slip that we may be doing just that. Sonia is tired of being treated poorly by her own House and is looking to establish herself with her own House in the Relay using the Forbearance and her elite units as a basis and negotiating with the various Houses around who feel neglected seeing as they where left to fend for themselves against Bonrah, Nasidum and the pirates. We might even use that to provoke Nasidum into attacking us if we let it slip that all the heads of the Run Alliance is meeting to make it official at some spot and then we ambush their fleet as they try to attack.

In either case we should share the intel with the other Houses in the Alliance if only to ensure they stay the course with us due to Nasidums many insults.

Also I am NOT suggesting we actually form our own House.
>>
>>44609328

We should probably have intel contact the RH about sharing intel a bit more. Perhaps Nasidum is worse off than they're showing, or they have spies that we could catch via cooperation?
>>
>>44609636
I'm game for this.

Definitely definitely let the relevant J-D people know first.
>>
>>44609636
Terrible idea.
>>
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If Linda is going to move to the run at some point, could we build her a castle, erm house?
>>
>>44609636
I'd say share the intel with our fellow Barons, then see what they suggest.

One of them is a much more experienced noble than Sonia is, and there is no shame in admitting that we do need advice from time to time.

certainly do not screw around with the idea that we might form our own House.
>>
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>>44609444
>Stealth-ed Recon Drones and the like.
Some but not a lot of them. Most are re-purposed from Aries stealth torpedo casings.

Alright. There is going to be a delay as I sort out this map bullshit unless you guys want me to just describe where everything is, and that'll take forever and probably be inaccurate.

I may just have to scale everything up and switch to PNG's.
>>
>>44609995
>Some but not a lot of them. Most are re-purposed from Aries stealth torpedo casings.
Use them. We want the best intel possible.
>>
>>44609457
>Our loyalty score is way too high.
To the House or Winifred...?

That would be a very interesting decision for us.
>>
>>44610106
Both, I'd guess.
>>
>>44609995
Also, run sweeps on the Forberance. That seems to be the asset they are most afraid of, so if they have any spies, its probably focused on that ship.
>>
Making progress. Also remembered a thing.

Planetary security has informed you that during down time over the past few weeks two individuals have been reported engaged in vigilante activity. People suspected of attempting to exploit newly arrived refugees or those in a poor fanancial situation have been found beat up or restrained. Often times evidence of their transgressions are found nearby.

One of the vigilianties is someone that supposedly disappears in crowds, possibly disguising themselves. Every potential ID of their face has come up either lacking a match, or matching those found restrained.

The other is known to make use of a pair of smart grapples or smoke grenades to quickly escape situations. Often wearing dark rain ponchos or cloaks, security has been unable to get a good look at them as their face seems to be obscured.

Intel is aware that Rob Ecord is known to make use of dual smart grapples and has the training necessary to evade security.

Do you want to call certain people to your office for a reprimand?
>>
>>44611487
I suppose we need to talk to a certain Krath and Rob. They need to focus on more serious threats, rather than small time smugglers.
>>
>>44611487
Call him in but ask if he's really doing that. If he is slight reprimand. He is a knight not a vigilante.
>>
>>44611487
>Every potential ID of their face has come up either lacking a match, or matching those found restrained.
This sounds familiar... VERY familiar. Unless it's just our favorite Krath and not a hacker specialist.

In either case call them in and just remind them that the law exists for a reason. Also they better not be letting their duties suffer because of this.
>>
>>44611487
>Do you want to call certain people to your office for a reprimand?

Well, if they do it in their spare time, always make sure to provide the necessary evidence, and make sure not to kill people, why not simply sanction what they're doing?

As a baron we should be able to provide them with the necessary permissions and have them covered by intel and very high ranking police.
>>
>>44611487
Call the possible suspects and inform them that while we certainly don't mind a little active community building that if they 'possibly' know anyone doing such things that it would be damn decent if they paid us the favor of not getting caught. Other than that this is a problem that probably should be handled by someone who has been delegated such tasks. Like the police, or our notXcom initiative.
>>
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>>44611594
>>44611605
>>44611640
>>44611677
"Guys get in here."

When the Krath and the special forces veteran enter your office you look down at the small pile of reports spread out on your desk.

"Are you two really really doing this?"
The two glance at each other.

"Well we, or I-" Rob starts out.
"Knight Ecord was merely assisting my own cultural research." Eldal blurts out, interrupting Rob.

"What?"

"I've been observing refugees on Rioja during hours of the ship's night shift when your are not deployed. A group I was watching was attacked a few weeks ago. I disarmed the attackers and called security."

"Well good!"

"There were other incidents I observed that fell outside the purview of what security forces could respond to without evidence. I encountered Knight Ecord when he and his team were performing a security sweep and asked for his advice."

Rob speaks up. "I just wanted to keep an eye on him and make sure nobody was getting seriously hurt. I've seen Krath do their... thing and wanted to be sure civilians weren't in danger." he looks to Eldal and adds, "No offense."

"None taken."

You sigh and consider Winifred's position having to deal with nonsense like this all the time. Really you're not doing badly by comparison. Still could use a stiff drink though.

"I don't mind a little active community building, but the law exists for a reason." You tell them. "You also better not have been letting your duties suffer because of it."

"Absolutely not. Only in our spare time." Ecord insists.

[ ] You're going to have to stop. (slight reprimand)
[ ] Let them off with a warning
[ ] Just don't get caught
[ ] Provide them with the necessary permissions and have them covered by intel & very high ranking police.
[ ] Delegated such tasks to Rioja Black ops
>>
>>44612509
>[ ] Delegated such tasks to Rioja Black ops
But is this related to that spiderman thing you've mentioned before rob?
>>
>>44612509
>[ ] You're going to have to stop. (slight reprimand)
>>
>>44612509
>[ ] Just don't get caught
"If you hurt someone that didn't do anything then I will be disappointed. Also don't get caught since I can't give you special treatment from the law."
>>
>>44612509
>[X] Just don't get caught
or at least not with any news teams nearby.

Wouldn't it make sense to establish at least some contact between those guys and the Rioja Black ops team?
>>
>>44612509
>[X] Provide them with the necessary permissions and have them covered by intel & very high ranking police.

>[X] Just don't get caught
>>
People leaning towards don't get caught.

>>44612672
>Wouldn't it make sense to establish at least some contact between those guys and the Rioja Black ops team?
If others are okay with it.
>>
>>44612509
>Other: Train a portion of the populace/security teams to handle this sort of thing.

I see nothing wrong with having more people that can handle internal affairs without tying down military assets.
>>
>>44613263
This sounds better. I just want to start shooting Nirum.
>>
>>44613418
Relax, we'll get there. TSTG is probably just finalizing Nirums fleet composition and deciding if he wants to throw that Super we gave to Bonrah against us.
>>
>>44613587
We didn't give that super to Bonrah actually. Can't remember what actually happened to it.
>>
>>44613587
If your thinking of the super from Operation Typhoon we kept it for the house.
>>
>>44613587
>>44613789
>>44613662

We ended up selling that Super to the Ruling House or another non-Bonrah major, iirc. (winifred did, rather)
>>
>>44613662
>>44613789
>>44613903
My bad misremembered, but if I recall Bonrah controls most of old Latham territory right? Our pirate allies will pass through there since its the fastest route right? Hopefully they won't get jumped enroute.
>>
>>44613903
It went to the Ruling House. It got J-D a bunch of maintenance assistance for rebuilding Forbearance along with a bonus to Super Heavy crew training.

Was mostly just buying time while I figured out how large your fleet is. The answer is very.

Your total fleet can field 8 assault corvette wings, 3 A2 Wings and a mixed wing, in addition to individual mixed squadrons. You and Daska have managed to cobble together a 3rd Battlecruiser/ Fast BS squadron out of salvaged ships.

Your heaviest starships are the Forbearance, 3 Kilo class, 2 Neeran fast Mediums and a Monitor that has just been finished but hasn't started its shakedown yet.

The rest of the Run Alliance is prepared to field 2 Mediums, 2 BC Squadrons, 5 assault wings, 5 attack wings, 2 mixed wings and 3 carrier groups.

Other allies outside the Run including Houses Ber'helum and Phobos and have 2 Mediums, 5 BC squadrons, 20 wings of assault and attack ships and 2 more carrier groups.

Not all of this can go on the offensive. The strain on logistics would weaken your forces and you'd also be open to counter attack by Nasidum if they have reserves, or Bonrah.

Intel Projected Bonrah force: 3-5 Mediums, ~2-3 Battleship SQ, 7-8 attack wings. Unknown number of privateers.

Number of Nasidum ships uncertain. Ruling House should have enough forces to tie up most of their smaller forward units leaving only heavy assets and reserves.

How much of the fleet -yours and your allies- are remaining in reserve to hold the Run and counter House Bonrah?
>>
>>44614020
>but if I recall Bonrah controls most of old Latham territory right?

>>36104953
>Their territory in the NAV DRH 2 Relay was mostly handed over to one of the other Houses. House Lat'tham still has a few worlds there I believe, but most would be located in the Centri Cluster.

Was the best I could find. Lat'tham also changes its spelling almost as much as House Urtanim. Especially the second "h" and the apostrophe tend to go missing or show up in entirely different places at time.

>>44613418
>>44613587
>Nirum
You guys mean Nasidum, right?
>>
>>44614122
Where are our static defences located and how strong are they?
>>
>>44614122
>SQ
What is this?
>>
>>44614271
Squadron, I'd guess. 12 ships.
>>
>>44614166

>>30156586
>>It seems House Bonrah managed to win the bid to hold onto most of the former House Lat'tham space. After congratulating the noble on their upwards mobility through Dominion society you get on to explaining your plan.
>>
>>44614166
>Especially the second "h" and the apostrophe tend to go missing or show up in entirely different places at time.
My bad. It's what happens when I'm writing it from memory quickly rather than opening the list and copying it.

From the list. Lat'tham

>>44614271
>SQ
>What is this?
SQ. Squadron. 12 ships.

>>44614293
Most, not all. But yeah that can't bode well.
>>
>>44614122
I'd say let Ber'helum and their allies worry about Bon'rah and keep our back safe from any forces they try to attack us with once we focus on Nasidum. I'd say we should leave a group of perhaps 6 wings as a strategic reserve at Rioja that can shield against incursions from Nasidum and be recalled to the Bonrah front should it need too.
>>
>>44614238
>Where are our static defences located and how strong are they?

There are a pair of defense platforms located near either entrance to the Run. Each should be able to hold off a Medium cruiser on their own for several hours. They've also been reinforced with a few of the smaller range boosted LD plasma cannon platforms.

The Medium plasma cannon platforms have only just been cleared for production.
>>
>>44614122
I'd say we rely primarily on our outside the run allies for holding bonrah. Generally, the Run alliance should hold the A2's in reserve along with the new battlecruiser squadron and a carrier group and the Monotor, and rely on the Assault corvette's to handle what we believe to be their second line forces.
Ber'helum and Phobos hold their fleets in reserve to act as the core of the Western defenses.

Mixed squadrons are assigned to target the logistics, while the Battlecruisers join up with the super heavy cruiser to take the fight to the enemy heavy.
>>
>>44614122

Reserve forces should be:

JD:
All Mediums not escorting Forbearance, minus Sonia's Medium.
1 BCRS/FBS squadrons
4 Assault CRV wings
1 A2 Wing
All non-AB Mixed squadrons

Run Alliance Reserves:
1 BC Squadrons
4 Assault Wings
2 Attack Wings
2 Mixed Wings
1 Carrier group

Other Allies Reserves
Everything but say 1 BC squadron & 4 attack Wings?


That should provide a very solid counter to Bonrah getting involved, and we can potentially have Outside-Run Allies rotate units with any that need to withdraw from our force?

Our force would end up as...
Forbearance + Escort
Sonia Medium
2 Allied Mediums
2 JD BCRS/FBS SQ
1 Allied BC SQ
4 JD Assault Wings
2 JD A2 Wings (as scouts/skirmishers/flankers)
1 JD Mixed Wing
1 Allied Assault Wing
3 Allied Attack Wings
2 Allied Carriers
1 Allied BC SQ
4 Allied Attack Wings

?
>>
>>44614699
That seems awefully light on offense.
>>
>>44614122
So I'm thinking three waves.
First wave is something akin to a reconnaissance in force; At least one of our ACRV wings, along with two from our allies. Never stop for anything. Kinda like when the Pirates tried to break through the Run, almost. Find their stations, their static defenses, their heavy. For the love of god find the heavy.
Include at least three battle cruisers per detachment, preferably. Once we have this Intel, we can get down to putting together a comprehensive offensive.
Second wave would be a supply train raid with most of our corvettes and slightly heavier ships. No fuel, no replacements, no ships, they're screwed.
Third wave is everything else - corvettes as defensive forces, cruisers and BC's killing their stations.
>>
>>44587789
>>44587789
Quick question TSTG, new to this thread. Are there any ships with huge broadsides? Or is everything primarily forward facing? Also where do you get the inspiration for all these ships?
>>
>>44614801
>For the love of god find the heavy.
I thought we found that. their territory isn't that big, and we have 5 cloaked ships looking for it for two weeks.
>>
>>44614898
>Are there any ships with huge broadsides?
Mostly Superheavies. They are too big to use a spinal mount weapon on anything but another superheavy.
>>
>>44614581
Thank you.

>>44614122
My suggestion:

Attack fleet:
+Forbearance and escorts
+Both Neeran fast Mediums
+Both Run Alliance Mediums
+4 Individual mixed squadrons unless the ships aren't suited to fleet engagements
+5 BCR/BB squads
+18 Assault/Attack corvette wings
+3 Mixed wings unless the ships aren't suited to fleet engagements
+3 carrier groups

Defence fleet:
+2 J-D mediums (Monitor and 1 Kilo)
+2 Phobos Mediums
+5 BCR/BB squads
+18 Attack/Assault corvette wings
+4 Mixed Wings
+2 Carrier groups

>Things I'm not sure about
-1 BCR/BB squad from defence to attack?
-3-6 attack/assault wings from defence to attack?
-Any of the run alliance mediums not good at fleet engagements to replace on of the phobos mediums?
>>
>>44614992
I think that you are drawing too much on the minor allies. Each of them has large garrison requirements, so using their attack wings is a mistake. I think they even have some standard corvettes in there, and fuck using those deathtraps in front line duty. Furthermore, all indications are that the enemy fleet has very few frontline ships like assault corvettes, since they regard this as a secondary theater. I think we should take advantage of that and overwelm them with our Assault advantage.
>>
>>44614801
>Find their stations, their static defenses, their heavy. For the love of god find the heavy.

Csontos System - 1 large colony. Local Nasidum capital, primary logistics base near the nav station. Jupiter transport unloading center.

Magdalena System - 1 large colony. Logistics bases and orbital defenses

Graveyard - minor repair and resupply docks but heavily defended

Royal Logistics Corps base - Nasidum held but system is contested by Ruling House forces.

Heavy Cruiser - Currently mobile but usually staying within several short jumps of the Magdalena system. At any other time they're attempting to set up for tactical jumps that will let them damage RH logistics or shipyards then quickly withdraw.
>>
>>44615164
>Magdalena System
I'd say our primary target should be the Magelena system. Hit it with a raid to draw in the heavy, then close the trap with our superheavy. Supplement with ECM heavy mixed wings hit and fading on Csontos and the Graveyard and jamming local transmissions in order to make the relatively small numbers seem like less of a trap.
>>
>>44615164
Way I see it we either hit Csontos hard and fast to take out their primary supply depot and cut off their escape route at the same time as we behead their leadership. Or we try to catch the Heavy at Magdalena right from the start.

>>44615124
Don't assume anything when it comes to Nasidum. I am beating they got a ace in hiding for when we invade.

If we are to take on a solid plan, and if we go by something like >>44614992
suggested, we should send in the Forbearance with JD forces and some allies and attack Magdalena for the sole purpose of snagging their Heavy. Meanwhile the other group should hit Csontos hard. Cutting their supply line into pieces and try to destroy or capture and Jupiter transport in the area that they can and eventually invade the planet itself.
>>
>>44615164
Clearing the system around the logistics base would probably be a good first step.

We can take care of the fortified systems once the scrap cannon ships arrive.
>>
>>44615397
>Don't assume anything when it comes to Nasidum. I am beating they got a ace in hiding for when we invade.
We've been flat out told that the majority of their ships are second line, and the most likely ace is one or more of our allies betraying us. Likely houses outside the run.
>>
>>44615436
I agree.

With the delay, we can't afford to dive right into their main Colonies anymore.

We should probably attempt to use the Royal House to draw Nasidum forces to battle, then throw in extra forces to ensure local superiority in a short amount of time.

If we can jump a few forces like that, we can quickly move the fight to the Royal Logistics Base, where we attempt to draw in Nasidum's heavier ships.

Then Forbearance comes to play, bringing those guns from the Neeran Quatro, and proceeds to inflict death upon Nasidum's Mediums and potentially the Heavy with guns designed to defeat Factions Battlecruisers and larger.


Because we waited, we now have to deal a blow that won't potentially force us to withdraw and leave ships for Nasidum to salvage.

That, or we could go entirely for their isolated space and just try to blow the shit out of it.
>>
>>44615466
We've also been told Nasidum tends to plan things through. More so than any other House. I wouldn't be surprised if they can increase their forces in this galaxy by several 100% within less than a month.
>>
>>44615436
>>44615582
I disagree. Shock and awe or a blitz is our best bet here. We want to cripple or seriously wound Nasidum with our opening move so that they wont be a huge bother and so we can divert forces to the Bonrah soon-to-be frontlines without risking being overwhelmed at the Nasidum Frontline. The first real blow has to really HURT.
>>
>>44615668
Agreed. That's why I've repeatedly voted to attack swiftly.
>>
>>44615164
We could also start our offensive by lifting the blockade around the nav station.

That way we ships could travel from and to drh1 to Rovinar space via the j-22 jump again.
>>
You guys are well on your way to planning the first strike(s).

Plans A and B are similar enough to each other that I might just combine votes for either of them.

Plan C leaves Daska, her command ship, and the spare Kilo behind, along with close to twice as many J-D corvettes as the previous plans.

Plan D) draws more heavily on your allies, but also leaves a good size contingent from J-D and the Run alliance to help them defend their holdings.
>>
>>44615894
>B
>>
>>44615894
D has my full support. Alpha strike the enemy and commit to a killing blow with the first move.
>>
>>44615894
>D
>>
>>44615894
>Plan D) draws more heavily on your allies, but also leaves a good size contingent from J-D and the Run alliance to help them defend their holdings.
>>
>>44615894
What do our diplomats and military advisers thank about the various plans?

Anyway, a good thing about plan D in my opinion is that it has every party involved in both offense and defense.
>>
>>44615894
D.

If we're going deep, we may as well go hard.

And we should totally use our Neeran mediums to plasma ball enemy stations. They can't dodge it, and those plasma balls certainly are supposed to wreck the hell out of anything that can't avoid it.
>>
>>44615894
>D
>>
I managed to forget the light cruiser wing.

They're probably more suited to convoy escort duty, so I'd place them with the defensive fleets.
>>
>>44614122
>Number of Nasidum ships uncertain
Do we know anything about their House specific ship designs and technologies other than the asteroid forts?
>>
>>44616783
Speaking of light cruisers, most of the local Houses do tend to have some but are unwilling to field them in a large battle. Most are on planetary or station defense duty.

>>44616036
>What do our diplomats and military advisers thank about the various plans?
As far as deployment Tama is of the opinion that some of the allied carrier assets should remain in the Run.
"I would commit the Medium cruisers. The defense platforms should buy time for your faster mediums to run back to help if there is an attack. Just try not to lose them.
Save the fighters for when it counts but don't forget about them either."

From a political standpoint Fadila believes that breaking through to the nav station and permanently lifting the siege would be of the greatest value. "Then again, there is much to be said about a military victory over the Nasidum fleet."

It looks like we're going with plan D for the deployment. Previous votes have made it clear that the Heavy Cruiser and the logistics base are the primary targets. We're just deciding what to hit and with how much by the looks of things.

>>44616881
>Do we know anything about their House specific ship designs and technologies other than the asteroid forts?
They have a light weight forward swept wing version of the Z5 interceptor they've just come out with. Otherwise they tend to be unremarkable save for the fact that they can field large forces and have more territory than any other single House.
Their military isn't as strong as Ber'helum's but they have more available manpower.

Their local fleet has salvaged a number of attack cruisers from the Ruling House and may have captured a Chevalier Class attack cruiser line from one of the minor Houses that fell to them.
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>>44617200
>The defense platforms should buy time for your faster mediums to run back to help if there is an attack.

I think the problem is that we have to worry about more territory than the run at this point.

>Chevalier Class attack cruiser line
If we manage to secure that line, would it be feasible to upgrade our knight class cruisers?
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>>44617324
>If we manage to secure that line, would it be feasible to upgrade our knight class cruisers?
Its an attack cruiser basically. The Dusk is better IMO.
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>>44617417
Yeah but we have a lot of knight class cruisers so providing a decent upgrade for those ships could be beneficial.
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>>44617482
I don't think its really possible to convert from one to the other. Also, we're going towards more battlecruisers to replace our light cruisers.
>>44617417
Never really understood why the Republic never expressed any interest in buying the Dusk class once it became obvious how terrible their attack units were. Heck, the thing can even mount plasma canons.
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>>44617625
>Scrap and replace them yes, not really upgrade them to the same extent
I see. I guess we can always use them as patrol ships. Did those converted knight cruisers we sold to the PCCG militia work?

>3) Front line superiority / attrition tactics. Draw enemy forces into defending captured logistics base.

I think capturing the nav station right now could prove problematic if the heavy or a larger fleet decide to make a run for bonrah territory.
>>
Reposting since I left out a bit.

>>44617324
>would it be feasible to upgrade our knight class cruisers?
Scrap and replace them yes, not really upgrade them to the same extent. I suppose you could modify the drive section but that would take longer than building a new one. You only see those sorts of mods in South Reach where the Warlords have time available since they lack as many full shipyards. The result is often something with a lot less of the armor and structural strength the Knight is known for.
A ship like this was used by the mercs Sonia hired to rescue her father.


1)Raid Magelena system, slap heavy when it responds.
Raider wings jam and hit other logistics bases.

2) Hit Csontos hard, secure Nav station, lift the blockade and cut off Nasidum fleet.

3) Front line superiority / attrition tactics. Draw enemy forces into defending captured logistics base. Drop Forbearance on them once a large force responds.

4) Use cloaked ships to shadow the Heavy and direct your fleet to the target.
Raider wings jam and hit other logistics bases.
>>
>>44617730
1
>>
>>44617730
>4
>>
>>44617870
The way I see it if we can neutralize their force multipliers and raid their logistics bases before they can respond we'll have a better shot of either securing the nav station or otherwise wrecking hostile forces. By focusing on the heavy before tying up our forces elsewhere we also will probably get greater strategic flex in that we don't have to worry as much about direct confrontation with our superheavy, besides sheer numbers of course. shadowing and following its movements is a surer method as well with less surprises or the enemy heavy entering battle on an unexpected flank/system.
>>
>>44617730
4
>>
>>44617730
>4) Use cloaked ships to shadow the Heavy and direct your fleet to the target.
>>
>>44617730
>4) Use cloaked ships to shadow the Heavy and direct your fleet to the target.
>Raider wings jam and hit other logistics bases.
>>
>>44617730
3
>>
>1)Raid Magelena system, slap heavy when it responds.
>Raider wings jam and hit other logistics bases.
>>44617820

>3) Front line superiority / attrition tactics. Draw enemy forces into defending captured logistics base. Drop Forbearance on them once a large force responds.
>>44617719
>>44618275

>4) Use cloaked ships to shadow the Heavy and direct your fleet to the target.
>Raider wings jam and hit other logistics bases.
>>44617870
>>44618144
>>44618215
>>44618220

Things are definitely leaning in a particular direction.

Looks like the battle will be first thing tomorrow morning. Sorry for not getting to it today, really would have liked to but the new computer nonsense has been a pain.

Give some though to your SP Torpedo stockpiles. Your House has limited reserves and you may have to make them last the rest of the war baring theft from enemies or Alliance and Terran bases.
>>
>>44618464
>Give some though to your SP Torpedo stockpiles.
We have ~350 SP torps total.

How about:
2 per individual squad = 2x4 = 8
1 per DA/CRV corvette squad = 1*7*8 = 56
1 per Mixed Wing squad = 1*7 = 7
2 per BCR/BB capable of mounting them = ?
1 salvo per medium capable of mounting them = ?
1 salvo for our super heavy = ?
----------------------------------------------------------------------------
= 71 + ? total

I'd guess around 150? I don't think we can afford to put them on fighters.
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>>44618464
Well how many sp torps do we have left?
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Ok good, the fan rattling stopped. I thought I was going to go crazy with this brand new machine acting up.

>>44620831
This much: >>44619316
250 House, ~100-ish Personal.

>>44617719
>Did those converted knight cruisers we sold to the PCCG militia work?
Yes, they're excellent system patrol craft for regular police work, especially with the dedicated (though small) garrison space to carry Marines. They can't interdict smugglers to the same extent with their lower engine power but they're not being used for that.
Normal freighters cant outrun them and they certainly cant stand up to their weaponry.

https://www.youtube.com/watch?v=tc4ZhtItTeg

The cloaked ships are tailing the Heavy Cruiser at a safe distance to avoid detection while communicating.

Your fleet has moved into Ruling House territory which is increasingly lacking patrol ships as everything they have has been called up. According to reports the heavy is being escorted by 3 Shukhant, 6 attack corvette wings, 3 light cruiser wings and two wings of newer craft. Two squadrons of Battleships are present, half of them the rough built Exodus models you've seen, the rest split between Long Range BS and Apollo Class.
Additional support ships like transports and their escorts are nearby, including one of the Jupiter class.

"Be mindful of those older Aries Battleships, they have point defense." warns Tama.

"Where are their advanced ships?" You ask, knowing they have some in the region. You greatly outmatch this fleet but with ships everywhere else they could suddenly jump you.

Maybourne pulls up some of the other intel reports. "We think they're patrolling the main nav lane. They could appear quickly. At least two assault corvette wings and a mixed wing."

Do you wish to send your 3 Mixed wings to launch raids on the logistics bases when you attack the heavy?
>>
>>44624245
Yes. Attack corvettes on the civilian ships and the carriers if its open. Assault wipes our their corvette units and then moves onto the light cruisers. Mediums and battlecruisers say in concert and get ready to engage the battleships, medium and heavy.
>>
>>44624245
>They can't interdict smugglers to the same extent with their lower engine power but they're not being used for that.

Maybe we could develop an upgrade that allows the ship to be upgraded with the necessary infrastructure to mount and deploy a small number of drones?

>Do you wish to send your 3 Mixed wings to launch raids on the logistics bases when you attack the heavy?

Yeah, that seems like a decent use for them.

>3 Shukhant

Were they able to find out what kind of weapon they mount in the 4 big turrets?
>>
>>44624462
>3 Shukhant
>Were they able to find out what kind of weapon they mount in the 4 big turrets?
They have 1 newer model mounting 4 spinal mount medium plasma cannons. The others are 5th and 6th Gen ships.

>>44624407
>Attack corvettes on the civilian ships and the carriers if its open. Assault wipes our their corvette units and then moves onto the light cruisers. Mediums and battlecruisers say in concert and get ready to engage the battleships, medium and heavy.
Do you want Forbearance to stay at range and bombard the Heavy? Or would you rather they staked closer to the rest of your Mediums?
You could also keep it and its escort out of detection range and jump in if additional enemy forces appear.

The Warlord mercenary outfit should be entering the Relay very soon. What message do you want left for them on where to go? One of the other key enemy systems, or follow your fleet?
>>
>>44624677
>Do you want Forbearance to stay at range and bombard the Heavy? Or would you rather they staked closer to the rest of your Mediums?
bombard the heavy. the new model Shukant is the priority target for our fighters
>>
>>44624677
Have them crush the Nasidium Holdouts in the eastern oversector
>>
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>>44624677
>>44624245
Okay, here's a rough idea:

Group A jumps in, and the SH begins to engage the enemy heavy at maximum range with its long range guns.

The other ships escorting it will escort it until the faster Nasidum ships engage.

Once they've commited some of their forces to engaging our SH, we jump in group B to threaten the transports, hopefully forcing Nasidum to split their forces before being able to effectively engage group A.

Group C engages where they see fit. If somebody wants to get promoted to knight commander, this is probably the command they want.
The BCR/BB squad and the attack corvettes should act as carrier escorts in case the enemy ships on patrol come back.

The reserves hang back until we know where we'll need them the most.

>Btw, what are the dark orange wings from Ber'helum?

>What message do you want left for them on where to go?
Secure the nav station.
>>
>>44624871
Seems too complicated. Best option is to hit them fast and hard before they start calling for reinforcements
>>
>>44624407
This will be plan 1.
1a) Forbearance stays at range and bombards the heavy
1b) Forbearance jumps in closer with the rest of the fleet
1c) Forbearance wait outside the system in reserve, ready to micro jump in.

>>44624871
This will be plan 2.

Do you guys want to go with plan 1 or 2?
>>
>>44625061
1.
Plan 2 is simply to complicated
>>
>>44625061
Plan 1
>>
>>44625061
2
>>
>>44625061
Curse work. No time to come up with a plan of my own.

>1b)
Forbearance can reach them with more weapons at this range and for a longer time due to it taking longer for them to escape from effective range. I trust the shields to be able to hold up against most any attacks thrown against it seeing as they lack a Super of their own.
>>
>>44625102
1 a
>>
>>44625061
1b. Reinforcements a shit if the force they were reinforcing is dead when they arrive.
>>
>>44625061
1a
>>
>>44624871
Figured out what this reminded me of a bit. Mission 4 from Homeworld, the last Turanic raider attack.

Looks like we're going with plan 1, Forbearance will jump in at medium to long range.

Do you want the Assault or Battlecruisers to use any of the SP Torpedoes in the opening barrage?

You have forces that have not operated in concert together on a large scale.
Roll for initiative. 4d20

These rolls are NOT an indication of damage dealt, merely coordination.
>>
Rolled 6 (1d20)

>>44625367
>Roll for initiative. 4d20
1
>>
Rolled 13, 17, 2, 18 = 50 (4d20)

>>44625367
Only if they have a good shot
>>
Rolled 13 (1d20)

>>44625379
2

>Do you want the Assault or Battlecruisers to use any of the SP Torpedoes in the opening barrage?

Leave it to the commanders. They'll be able to judge the situation better than we can.
>>
Rolled 19, 12, 12, 10 = 53 (4d20)

>>44625367
>>
Rolled 9 (1d20)

>>44625391
3
>>
Rolled 7 (1d20)

>>44625434
4
>>
19, 17, 12, 18

Nice.
>>
>>44625367
SP's are as usual at the discretion of the captain and commanders if they find an opporunity for it. As long as they don't waste them on Corvettes or the like and are aware that we may not get that many more of them for a long long time.

>>44625475
We best at coordinating jumps.
>>
Yours, the Run alliance and the Ber'helum ships all jump in where they need to be like they've done it a hundred times before. Some of your other allies are less used to working in large groups and are slightly out of formation but not dangerously so. The bulk of your force are in ideal position to attack the flank.

The Nasidum fleet immediately opens fire, the Heavy and other escorting ships attempting to target the assault corvettes, or at least keep them back long enough to regroup. Towards the aft sections of their formation the smaller escort units turn and begin launching missiles in an effort to shield the transports from the incoming attack corvettes.

"Keep fire lanes clear for Forbearance." You remind the wing commanders as the big ship opens up.
Heavy phase cannon arrays are the first to land hits. Theif fire is soon followed by the torpedo batteries once they've locked on, half able to direct fire, the remainder launching their warheads up and over the hull. Forbearance slowly rolls to bring both of the larger turrets to bear as the Neeran weapons charge and line up.

The fusion plasma weapon finally fires its first shots in combat after years of training, simulations and exercises. Both shots impact the Heavy's shield causing it to visibly diminish in strength.

Now rolling to bring more weapons and less damaged shields to bear, the heavy continues to fire sheets of phase cannon fire into the assault corvette formations. Its bought enough time for the rest of the Nasidum Corvettes and Battleships to move to this flank, adding their fire as well.

"Our assault wings are starting to spread out." Warns Drake.

The larger ships of the Nasidum fleet, despite the damage they're taking, are not turning to engage. Likewise the transports are not breaking and fleeting in different directions even as their escorts are shot to pieces.

"They're jumping." warns sensors.
>>
>>44626048
[ ] Prepare pursuit course
[ ] Try to disable their mediums
[ ] Try to disable Battleships & Carriers
[ ] Try to disable as many smaller escorts as possible

Add SP Torps to one of the above / Leave it up to wing commanders?
>>
>>44626072
>[ ] Try to disable their mediums
Leave it up to their commanders.
>>
>>44626072
>[X] Try to disable Battleships & Carriers

>Leave it up to wing commanders.
>>
>>44626072
>[ ] Try to disable Battleships & Carriers
>>
>>44626072
>[x] Try to disable their mediums
Disable the Mediums and you kill most of Nasidium's 'punching power'

Leave it up to wing commanders.

Do we have any assets that can pursue the transports stealthily though? I'd like to capture them eventually.
>>
>>44626048
>[ ] Try to disable their mediums
The Mediums are by far the most dangerous factor to our fleet. To many guns on those things. We take them out and we don't cripple the force but at the very lest cause them a heavy blow that they wont recover from quickly.

[ ] Prepare pursuit course
After that we should follow them and not give them a chance to recover or regroup until they choose to make a stand at a planet or a base where we can trap them, destroy them and then conquer.
>>
>>44626072

[x] Try to disable their mediums

Have the cloaked ships follow the fleet.

If we can force some of their heavier assets to port for repairs or even destroy them, it benefits both our following actions and those of the Royal House.
>>
Roll 3d20
>>
Rolled 8, 20, 11 = 39 (3d20)

>>44626256
rolling bones
>>
Rolled 13, 11, 10 = 34 (3d20)

>>44626256
>>
Rolled 14, 7, 16 = 37 (3d20)

>>44626256
Rollin Thunder
>>
>>44626133
>Do we have any assets that can pursue the transports stealthily though? I'd like to capture them eventually.
At least one of your cloaked ships is loitering in the area.

"Reynard to fleet, disable their mediums before they can jump!"

Those of your ships that can mange to shift their fire to the three Shukhant class. The newest one is treated as the greatest threat among them and the wing commanders decide to fire off a dozen SP Torpedoes at it. The newer structure design seems to make them quite a bit tougher even without the addition of Dominion anti-torpedo armor, and this has both.
Thankfully a few of them manage to land difficult hit to the engines, preventing it from making a quick escape.

Meanwhile the older Shukhant also loses shields from combined weapons fire and soon your battleships and battlecruisers have managed to knock out its engines.

The Heavy Cruiser and remaining Medium jump. They're immediately followed by the Carrier and Jupiter transport jumping through the hole they left in the formation. Other ships begin to break off and jump, the Light cruisers using their turrets to provide some covering fire to the corvettes.

It isn't quite a route but the enemy leave plenty of damaged older model corvettes behind and more than a few transports.

Both remaining Shukhant are damaged but still capable of putting up a fight.

What forces do you want to leave behind for a mop-up? You could choose to simply leave the enemy ships here for now, it will take several hours for them to conduct repairs to escape on their own. Or have the whole fleet remaining while boarding operations are conducted.

[ ] Leave a mop-up force (Specify ammount)
[ ] Leave them for now, pursue with full fleet
[ ] Stay here until damaged ships are secured
>>
>>44626567
>[ ] Leave a mop-up force (Specify ammount)
Mixed wing and Battlecruiser squad?
>>
>>44626567
>[x] Leave a mop-up force (Specify ammount)

6 Battleship/cruisers, a squadron of light cruisers and an equal number of corvettes.
>>
>>44626567
>[ ] Leave a mop-up force (Specify ammount)
2x Kilo
1x BCR/BB squad
1x DA/CRV wing
2x ACRV wing

The enemy does at least still have the forces patrolling the lane nearby who could jump in at any time.
>>
>>44626567

If the enemy mediums are still fighting, slag them with our heavy guns while we align for pursuit.

We don't have time to sit here and secure these ships, and our first and most important objective is to remove assets from the enemy.

Leave a Kilo and 2 Attack Wings to secure and jump the transports out quickly, and slag anything that resists? We should be able to focus plasma fire onto the Mediums enough to cripple/slag them while we align to pursue the rest.
>>
>>44626567
>[ ] Leave a mop-up force (Specify ammount)
One mixed wing
Two Corvette wings
One BC squadron
One Medium

That should be enough to be able to defend itself and being salvage work on those Mediums while we hunt the wounded enemy force. Don't want the enemy patrol force to overwhelm a smaller force. Reminder that the old enemy Corvettes are probably worth as much as scrap salvage as they are as ships so no worries about needing to cripple them.
>>
>>44626629
The full mixed wings are off raiding logistics bases.

You do have 4 mixed squadrons though, 3 of which are equipped with afterburners.

4 mixed squadrons (3x ab)
10-11 assault wings
6-7 attack wings
5 battleship squadrons
6 medium cruisers (2 reserved for Forbearance)

>>44626629
>>44626642
>>44626681
>>44626765
>>44626782
Would this be an acceptable compromise?

1 Kilo
1 Battlecruiser squadron
2 attack corvette wings
>>
>>44626986
Sure.
>>
>>44626986
Yeah
>>
>>44626986
Sounds good to me.
>>
>>44626986
Sounds good.

I'd still like to burn anything that can't be captured and moved quickly, though.

We can't risk losing part of our force because we decided to get greedy over salvage, and we don't have good intel on what Nasidum may have to throw at this location in short order.
>>
You quickly assign a Kilo and a large enough escort that they should be able to handle themselves if they're attacked or the damaged ships give them trouble. Just in case though your ships put some extra fire into the two Mediums as you align to jump.

Once clear of the system you're able to resume contact with your allies. Both sides had begun jamming once you appeared. The Ruling House is still holding but some Nasidum ships are beginning to withdraw.

According to your cloaked ships the Nasidum Heavy and its fleet are headed for the Magdalena System. Additional forces are on their way there.

Your contact with the Warlord Mercs reports that their fleet is headed along the main trade lane and can arrive at your position shortly.

What are your current orders for them?

[ ] Head for Magdalena
[ ] Have them crush the Nasidium Holdouts in the eastern oversector
[ ] Secure the nav station.
[ ] Assist Ruling House forces along the front
[ ] Other
>>
>>44627253
>[ ] Head for Magdalena
We end this now. Decapitation blow with the full brunt of our force. We take out their capital, their Heavy, their logistics center, their route back to the homeworlds. Everything! Time to surprise them with even MOAR ships.
>>
>>44627253

[x] Crush Nasidum Holdouts in the eastern oversector

Can't have them run off to Bonrah, or sally out to harass our rear areas.


How far is the enemy Heavy from Magdelena? We could give chase for a jump or two, then haul ass to blast apart the other colony's orbital defenses/stations?
>>
>>44627253
>[ ] Assist Ruling House forces along the front
>>
>>44627253
>>44627349
yeah this just blow them all up now and be done with it
[ ] Head for Magdalena
>>
>>44627253
>[ ] Head for Magdalena
Quoting my favorite game "Always aim for a killing blow. Everything else is a waste of time and effort."
>>
>>44627253
>Magdalena System

I'm feeling like this is bait for some hidden fleet they have.
>>
>>44627608
Yes. And we're the one with the hidden fleet! But yeah this is too good an opportunity to pass up and it's good if we can end this threat now before they can be reinforced from outside the Relay.
>>
>>44627635
or we'll engage in a bloody fleet battle from which our forces are poorly positioned to recover from, and cripple our ability to defend against Bonrah's eventual attack.
>>
>>44627253
>[X] Have them crush the Nasidium Holdouts in the eastern oversector

Basically this >>44627352 sounds like a good idea to me.
>>
>>44627253
>Head to Magdalena
Full on decapitation strike. Let's go.
>>
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13 KB GIF
You send an encoded message to the mercenary fleet to head for the Magdalena System. Your own fleet finishes forming up and pursues

"We can't give them too much time to set up their defenses."

Arriving in the Magdalena system you see that the Heavy Cruiser and its fleet are already approaching a station in orbit of the main colony. It's a bit old, probably starting its life as a modular station and having been upgraded over the years. The main weapons seem to be heavy mass driver turrets, somewhat obsolete but it looks like the station oerall could take a beating.

Two more platforms are also in orbit. One built out of an asteroid station similar to the Run's refugee processing facility. The other is a modular logistics base. Sections of it are on fire, venting fuel and fusion plasma into space. One of your allied mixed wings are engaging an enemy corvette wing near it.

The transports that survived your earlier attack are headed for either of the less damaged station or the surface if they're capable of atmosphere. The Jupiter transport looks to be coming about to cover them.

"Starfighters are launching from the surface and the rest of the Nasidum fleet."

How do you want to do this? Your backup should be here shortly barring delays.
>>
>>44628111
Send one of the damaged assault corvette squads to aid the mixed wing.

Do we have to worry about penetrating the planet's shields with the SH's guns or scrap cannon shots?

>We've hit autosage
>>
>>44628111
Firstly, broadcast a surrender demand. They might take it.

I'd like Forbearance to push in to medium range and pound the station with as many guns as we can whilst shielding the approach of our own forces.
>>
>>44628199
>Do we have to worry about penetrating the planet's shields with the SH's guns or scrap cannon shots?
Not right away but sustained fire from scrap cannons could be a problem. The guns on Forbearance are accurate enough that it shouldn't be a serious problem.
>>
>>44628111
Begin long range bombardment of the enemy fleet. Make sure to stay out of their own range and that of the station. Put up a screen of our own fighters between us and them to intercept any enemy fight force heading for us.

Send one wing to support the mixed wing and two wings to attack the other base. We can use a 4 volley MSRL strike to take them out since they can't move the stations without moving some of their larger ships over there to do it.

Maneuver so that our fleet will approach the enemy slowly from an angel and make sure the SRL fleet approaches from the other so that we can catch them in a pincer.

Reserve a force of 4 wings as a strategic reserve in case the patrol unit or any other unit jumps in.
>>
>>44628111

Forbearance should focus on siege fire at the enemy Heavy.

Our pair of Neeran Fast Mediums should focus on launching plasma balls at the enemy station and enemy Heavy. Both are unlikely to be able to avoid them, and it will hopefully also prevent them from actively operating fighter recovery/launch. IIRC, this is used as a siege weapon by the Neeran, and we can use it with the Ball turrets.

Our own fighters should focus on anti-fighter loadouts, with say 25% acting as torpedo forces?

Take advantage of the fact that we've got a small selection of siege weapons and force the enemy to sally beyond the ideal range of their ground-side support?

When the Warlords get here, we make a proper attack?


Also, we should ask if they would like to put a /real/ diplomat on the line to offer terms, rather than a senile old dro'all. Mostly for shits and giggles, but hey, gunboat diplomacy.
>>
>>44628269
Excellent.

>>44628111
Everything with long range weapons should engage at maximum range, we should have a significant advantage at that kind of engagement.

Let the enemy react, we can afford to draw this out.

>>44628356
>a /real/ diplomat on the line to offer terms, rather than a senile old dro'al
Don't be rude to them, we never know when it could bite us in the ass later on.
>>
Looks like we're staying at range and letting the heavier guns do the work.

I'm afraid this is it for this week, I need to head out for work ASAP. Would have liked to progress things a bit further but it happens.

I'll post the date for the next game on the wiki and twitter as soon as I can. See you next time!
>>
>>44628840
Thanks for the thread TSTG!
>>
>>44628840
Thanks for the thread, TSTG!

Take care!
>>
>>44628840
Slight disappointment but I suppose it leaves us with something to really look forward to next game. Thanks for the game!



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