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/tg/ - Traditional Games


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In the north lies the land of Mountains, peaks adorned by white dresses which never melt, only grow thicker with every passing year. In these mountains live the orcs, green-skinned nomads who challenge these harsh lands to sharpen their wits and strengthen their body. Beneath the orcs, deep down in the cores of the Mountains dwell the stout folk, dwarves. Relentless digging is both their glory and curse, as they reach new lows with each day. In the land set below lie hilly plains, grasslands surrounded by tall forests. This land is inhabited by all, but ruled by the human race. Further south is a never ending beach of dry sand that leeches your life-force with each step, here live the yet another short folk, the much more nimble halflings that treat this unforgiving land as their homeland. And lastly, to the west of this is a vast forest made up of colossal trees; trunks the size of menhirs and branches thick as a man. This, massive in both sheer size of territory and trees, forest is the homeland to the tall and slender Elves, whose seemingly blend in into the nature, as if they were one with it.

All of these lands are inhabited by one common thing; Monsters, beasts and wild monstrosities alike. They're hunted, venerated or kept as pets, beasts of burden or beasts of war. Each land having its own unique beast capable of ruining villages or even whole cities, and you are one such being.

You are a Great Beast, but which one?
>>
>>44836132
Small Category:

>Sarharan Martial Eagle: Ranging up to 9 feet body length and 27 feet in wingspan. Carnivore. You can fly and easily pick up entire antelopes, halflings or humans alike. You are not very intelligent, but your senses are heightened. You are rideable by light folk. (STR:4, CON:2, DEX:5, INT:2, +2 to Perception and Survival.)
>Kratos Beetle: Ranging up to 9 feet in length, 12 with horn and 5 feet in width. Omnivore. Your chitin back makes you very resistant to all sort of attacks, but your unprotected parts are vital. You can gain a burst of speed to ram things for a short distance. You are rather intelligent. You are rideable.(STR:5, CON:4(6), DEX:3, INT:3)
>Steppe Wolf: Ranging up to 10 feet, 11 with tail. Carnivore. You posses keen sense of smell and loyalty. Your hunting skills are superb and you are vicious in battle, not willing to run even when facing huge threat. You're quite intelligent. You are rideable.(STR:4, CON:4, DEX:5, INT:4, +3 to Perception, +1 to survival)
>Blue Ape of Kokodo Forest: Ranging up to 12 Feet and 5 feet in shoulder spread. Omnivore. Your humanoid body grants you massive advantages in battle. Your blue fur also has very minimal defense against all sort of magical attacks. You are quite intelligent and learn fast. You are rideable when on all four.(STR:4, CON:4, DEX:4, INT:4)

(cont.)
>>
>>44836140
Medium Category:

>Sarharan Lizard: Ranging up to 13 feet, 17 with tail and 7 feet at your hunched back. Carnivore. You can walk on all four or on two legs, you also swim well. Your thick hide protects your back, but your stomach is soft. Your claws are hooked and let you scale even the most vertical walls as long as you can hook them on the walls. You are rather intelligent. You are rideable.(STR:5, CON:3, DEX:3, INT:3)
>Dwarf Bear: Ranging up to 15 feet with 5 feet at height. Omnivore. You are built of pure muscle and thick hairy hide. Your strength is absurd and can compete against the biggest beasts and your claws and teeth let you penetrate most materials or natural armors. You are rather intelligent. You are rideable.(STR:6, CON:5, DEX:3, INT:3)
>Cave Hydra: Ranging up to 16 feet and 6 feet at height, 10 with the necks. Carnivore. You have 3 heads, but you are the main one which controls the body, you have a reasonably thick hide and tunneling is easy for you. You are rideable. You have varying levels of intelligence.(STR:5, CON:6, DEX:3, INT:2-4)
>Scorpiones Rex: Ranging up to 21 feet, stinger being 7 and pincers 5 feet long. Carnivore. You are docile, but once agitated you do not rest till you remove the reason for your anger. Your stinger is humongous and slow to move, but if you do hit, the poison will take all beasts down, even if they require multiple stings. Your claws can crush stones without much trouble. You are not very intelligent. You are rideable.(STR:4, CON:5, DEX:4, INT:2)
(Cont. again.)
>>
>>44836154

Siege Category:

>Mammoth of the Everwinter Mountains: Ranging up to 19 feet in length, 28 with tusks and 15 feet in height. Herbivore. You are very docile and usually avoid aggression but you are not afraid to fight. You can gain burst of speed to ram your tusks to topple over walls or impale threats. You are quite intelligent. You are rideable.(STR:7, CON:5, DEX:2, INT:4)
>Carcharodontosaurus: Ranging up to 22 feet in length, 42 with tail and 13 feet in height. Carnivore. You are the apex NATURAL predator, while you are not nimble or fast due to your slow gait, your massive jaw breaks most if not all non-magically enhanced defenses. You are rather intelligent. You are rideable.(STR:8 CON:4, DEX:3, INT:3)

Well, I didn't expect it to take 3 posts. Oh well. Welcome to my new Quest. The rolls are 1d20, best of three, the usual.
>>
>>44836132
>Dwarf Bear: Ranging up to 15 feet with 5 feet at height. Omnivore. You are built of pure muscle and thick hairy hide. Your strength is absurd and can compete against the biggest beasts and your claws and teeth let you penetrate most materials or natural armors. You are rather intelligent. You are rideable.(STR:6, CON:5, DEX:3, INT:3)
>>
>>44836132
>Cave Hydra
Can we waifu our own fellow head?
>>
>>44836154
>Dwarf Bear: Ranging up to 15 feet with 5 feet at height. Omnivore. You are built of pure muscle and thick hairy hide. Your strength is absurd and can compete against the biggest beasts and your claws and teeth let you penetrate most materials or natural armors. You are rather intelligent. You are rideable.(STR:6, CON:5, DEX:3, INT:3)
Because I like that a creature 15 feet long is a "dwarf" bear.
>>
>>44836200
That's.. A mix of incest and egocentrics? Is that the word I'm looking for?

So, sadly, no.
>>
>>44836154
>Cave hydra
A tunneling hydra sounds pretty cool.
>>
>>44836251
I think the correct term would be narcissism.
>>
>>44836251
But left head a qt.
>>
>>44836173
>Mammoth of the Everwinter Mountains
something something rules of nature
>>
>>44836140
>>Blue Ape of Kokodo Forest
>>
>>44836281
But anon.

YOU ARE the left head!
>>
Can we evolve/upgrade ourselves later?
>>
>>44836281
>>44836297
>left head anon a qt
Can confirm, am right head.
>>
2 for Bear
2 for Hydra
1 for Mammoth
1 for Ape

so far.
>>44836308
I do plan on traits/perks/talents or whatever you want to call them later, that and if you do have a master, armor pieces and stuff will pile on as well.
>>
>>44836154
>Cave Hydra
>>
Hydra wins. Writing.
>>
>>44836132
You are a Hydra. Big and mighty, your enormous body is pushed around by two pairs of mighty legs that can dig through soft soil and with time crumble rock with relative ease. Your hide fat and a bit squishy, perfect for withstanding the ever falling rocks in your habitat and you are no stranger to swimming as well.
You live in the Mountains, deep below, sharing your place with Gricks, Dwarf Bears and their namesake; Dwarves themselves. Of course there is more to these caves, but those are both your food source and source of danger.

"Wake up."

"Yes, wake up, we're hungry."

Your curled up neck straightens before releasing a yawn, blinking a few times and then stretching your body.

"Food."

"Give us food."

You hear both, yourself and your siblings, their necks swaying around to the sides, ever so often bashing into your neck to move you. Soon enough, you understand their reasoning; Grumble echoes up your stomach, requesting some energy and proteins. Looking around your nest, you spot only bones of your last meals. The soft glow of growing mushrooms providing just barely enough light for you to spot anything, including the tunnel that spreads into other parts of the mountain.

>"Shush. We are going to the dwarven farms, eat the bipedal's food ." The most dangerous but most satisfying option.
>"We're going to the glowing forest, calm yourself down." Mediocre risk, mediocre reward.
>"We go down into the Mountain, find something there." Varying levels of risk and reward.
>>
>>44836614
Dwarven Farms. Delicious Plump Helmets await!
>>
>>44836614
>"We're going to the glowing forest, calm yourself down." Mediocre risk, mediocre reward.
>>
>>44836614
>"Shush. We are going to the dwarven farms, eat the bipedal's food ."
I'm not much of one for plump helmets, but dwarves are conveniently stupid, if a bit tough.
>>
>>44836614
>"We're going to the glowing forest, calm yourself down." Mediocre risk, mediocre reward.
>>
>>44836614
>"We're going to the glowing forest, calm yourself down." Mediocre risk, mediocre reward.

Dwarves tend to have big scary siege weapons, and I don't think we're immune to explosive ballistas and shit.
>>
Forest it is.

>1d20
>>
Rolled 12 (1d20)

>>44836732
Am I doing this right?
>>
Rolled 20 (1d20)

>>44836732

>>44836681
Depends on how fortified the farmlands are. I doubt they could respond immediately with heavy siege weaponry to every threat.
>>
Rolled 16 (1d20)

>>44836732
>>
20 it is. Writing.
>>
>>44836614
"We're going to the glowing forest, calm yourself down."

"I wanted to eat a dwarf today." Your left 'you' says.

"I crave bear meat, I want it." Your right you to which replies.

Ending your slumber completely, you move out, walking outside of the cave and enter the tunnel which slowly darkens with each step you make, the glowing shrooms not yet inhabiting these walls, but perhaps, soon you won't have to worry about being in extreme darkness, even if you can see pretty well with almost no light.

Navigating through the maze, you slowly approach the forest, the light emitting from the amazing forest of massive mushrooms already reflecting from the cave walls, all while your right head leans in and smells the air and the ground.

"Dwarves. Dwarves and bear, bears. I sense blood."

"Dwarf blood quenches thirst more than water."

(cont.)
>>
>>44836984

You slow down and enter the forest, soon enough you yourself sense what exactly is happening within these woods. Battle is happening amidst the forest which you enter, slaloming amongst the stems of the huge mushrooms.

Soon enough, you spot the battlefield after following the smell and foot prints. In it you see three of the bipedal creatures, these are, sadly, covered in tough, shiny rocks that don't crumble but twist and wrap around your claws or teeth. Their arms are holding the long, pointy sticks, also ended in the shiny rock. The fight seems brutal, for one of them is holding his gut, lying on the ground and crawling away whilst the other two fight the Bear.

The Bear is the biggest one you've seen so far, definitely dire, his massive roars shake your cover from the sheer air that was launched while his frontal legs swipe furiously to left and right, each swing followed by near a thunderous boom.

"We're hungry, we must go!" Your left says.

"Both, we take both and enjoy them if we wait." Your right comments.

"The wounded is already softened by his blood." You respond to both.

>Wait, risk potential other intruders for full meal course.
>Rush in, Both parties are winded, you can take them both.
>Sneak nom the wounded.
>What else?
>>
>>44837003
>>Wait, risk potential other intruders for full meal course.
>>
>>44837003
>Wait, risk potential other intruders for full meal course.
If the bear wins, we rush in and kill it while it's injured.
If the rock things win, we drive them off and chow down on some free bear meat.
>>
Waiting wins.
>>44837089
They're Dorfs, don't worry, dorfs in a can.

Writing.
>>
>>44837003
"What are you waiting for? Go."

"No, we're staying, I don't want to fight over free food." You reply to the left head while the right one hisses in amusement.

You nestle down, ensuring that you're hiding well and watch while the others also scout for other potential freeloaders. Not often you get to see such sight in such primal place, no doubt, someone will try to hop in.

The fight lasts a while, the wounded Dwarf crawling all the way away and reaching into a deformed skin that hangs around his shoulder. Closer look shows that it's a skin of a bear as well. From the bag, he pulls out white roll of something, it bends easily under his fingers as if it wasn't rigid at all and then smashes it into his wound and pressing it. You will never understand their ways of healing it seems.
The other two that are locked in combat breath heavily, jabbing ever so often at the Bear with their sticks but they either miss or don't hurt it at all. It gets boring after a while, but an interesting event happens before you lose all interest.

(cont.)
>>
>>44837410
One of the covered in shiny rock dwarves steps in and stays for too long, the result was him being sent flying into a glowing mushroom, whose juices and stem gush out and crack respectively with loud and satisfying sound. The other dwarf however, jumps onto the Bear and drops his stick in order to gain the shorter, pointy and completely shiny stick that can slash like claws. He climbs up, clinging onto the thick fur and then you see how his arm digs the new stick into the Bear's neck.

Blood gushes out and a screech of pain echoes, the beast falls down onto its frontal legs that buckle, his body twitching as his unconsciousness slowly overtakes him. The dwarf slowly sliding off his soon to be corpse.
This would be a good moment to strike, and you stand up, but another cry echoes throughout the forest. A massive Bat swims by in air and clenches onto the bear with its massive legs and takes off, gaining altitude in order to avoid being hit. Here's the freelancer.

"OUR FOOD!" both of your heads shriek into your mind and also aloud, breaking your cover.

>"OUR FOOD!" Rush in after the Bat.
>"No matter, Dwarves are good enough." Rush in to finish off the remaining Dwarf.
>What else?
>>
>>44837426
>"OUR FOOD!" Rush in after the Bat.
>>
>>44837426
>"OUR FOOD!" Rush in after the Bat.
Fucking bats.
>>
>>44837426
>"OUR FOOD!" Rush in after the Bat.
Giant monster fights are my fetish
>>
>>44837426
>>"OUR FOOD!" Rush in after the Bat.
>>
>>44837426
>"OUR FOOD!" Rush in after the Bat.
Uh, guys? How do we even kill a giant bat?
>>
Chasing after the Bat wins.

>1d20
>>
>>44837517
We just have to grab it before it gets too high. Gaining altitude fast is probably going to be hard while carrying a huge bear, unless the bat is several times our size in which case we have made a terrible mistake.
>>
Rolled 19 (1d20)

>>44837549
>>
Rolled 17 (1d20)

>>44837549
inb4 nat 1
>>
Rolled 14 (1d20)

>>44837549
>>
>>44837553
Don't worry, anything flying is assured to be smaller than you, unless I say that it towers over you. I mean.

You don't want to have fuckhueg wings in a tunnel, do you?
>>
Well I'll be damned, 19 is highest.

Writing.
>>
>>44837517
We can climb, sorta.
>>
>>44837426
"OUR FOOD!" You yell out after 'yourself'.

Turning your body around, you enter into the fastest gear you have in your thick legs and rush in with surprising speed, pushing aside the lesser mushrooms that dare to stand in your way.

Right before your quarry flies off out of your reach, and thus robbing you of your meal, you jump, just a small bit, but that bit was enough for you to latch onto the side of the bear. Your left head grabs the frontal leg and your right the hind one. To your surprise, the bear is still alive as it reels in even more pain as you grasp it.
The Bat doesn't even think about letting go, and the sudden stop yanks his momentum down and he soon flaps down, but before both of you fall down onto the ground again, you spin your body with a muffled growl and send the bat flying into the glowing shroomy trees with a screech that dies out once it breaks through a stem and stop in the middle of another one after being sent flying with such amazing force. It also doesn't seem to move, but you never know if it's alive or not unless you make sure.

The only dwarf that was standing seems to gather his ally that was sent flying, wrapping his arm around his neck, looking at you, the Bat and the extremely angry but slowly fading away Bear with surprise.

>You don't care about the dwarves anymore, finish the Bat off and let them go.
>You are willing to risk the wounded bat running away for those 3 dwarves.
>The Bear is all you need, leave with him.
>What else?
>>
>>44837760
>You don't care about the dwarves anymore, finish the Bat off and let them go.
>>
>>44837760
>>The Bear is all you need, leave with him.
>>
>>44837760
>>You don't care about the dwarves anymore, finish the Bat off and let them go.
>>
>>44837760
>You don't care about the dwarves anymore, finish the Bat off and let them go.
The bat definitely sees us as an enemy now, whereas dwarves may eventually come to see us as an ally and bring us tribute.

Wait, no, not 'ally', 'master'. Always get those two mixed up.
>>
>>44837760
>You don't care about the dwarves anymore, finish the Bat off and let them go.
Bat and Bear, makes for a good meal. The dwarves are too crunchy anyways.
>>
Bat meat wins.

>1d20
>>
Rolled 7 (1d20)

>>44837932
Our food
>>
Rolled 17 (1d20)

>>44837932
*Multiplicities Angry Hydra noises*
>>
Rolled 18 (1d20)

>>44837932
FOOOD
>>
Rolled 19 (1d20)

>>44837932
WITNESS ME
>>
18 is highest.

Writing.
>>
>>44836753
>>44837565
>>44837986
Holy shit these rolls.
>>
>>44838030
Huge rolls for huge monsters.
>>
>>44838030
We're really enthusiastic about food.

Just wait until we roll to think or breathe later on.
>>
>>44837760
"I want the Dwarf meat, not Bat."

"I am content, I get Bear guts, they're my favorite." Your heads snarl at each other, the one not happy sometimes at you.

You step through the Bear, pushing your weight onto its ribcage that breaks at the highest stress point, mortally wounding the bear which just snarls and then gasps for air, vomiting blood from the lungs.

Stepping towards the crater left in the Mushroom, you growl with a warning, to see if the bat reacts, but it doesn't, which makes you step closer, only to be startled. It faked unconsciousness and quickly rushed at you with the fangs aiming at your neck, but the plan quickly backfires.

Your left side digs into the wing, the right side digs into the other and pull to their respective sides, the Bat hangs in air, stopped mid lounge before shrieking and writhing in pain while you strike at its neck. Your teeth dig through the fur and crack the shoulder bone and artery, making blood rush into your mouth and outside, spilling over. Then, while grappling, you pull back and break the wing joints before ripping the wings all together.

In amidst the screech and cloud of blood, your other heads grab around the stomach and rip it apart, quickly silencing the bat as it drops dead in your mouth from the gore inflicted to it.

(cont.)
>>
>>44838265
You feast, ripping the fur out and eating the muscles and bits your tongue finds good tasting such as kidneys, the other 'you' 's do the same, quickly ripping the outer flesh aside, making a bloody carpet covered by raw, delicious food. You take your while satisfying your massive stomach, leaving very small leftovers, when you look for the dwarves, you see that they're not there anymore. Waste of tender meat, but at least you got the filling Bear, which you have to drag back to your nest.

"I'm full, I want the bear still."

"I want the dwarves."

Other heads voice your other needs, you will fill the same lack of fulfillment of a desire as you share the common body, but you control it and ultimately you are the one who decides what to do.

>Head straight to your nest and preserve your next meal.
>Fulfill your head's desire: Eat the Bear.
>Fulfill your head's desire: Search for the wounded dwarves.
>What else?
>>
>>44838285
>>Head straight to your nest and preserve your next meal.
THEN we hunt dwarves
>>
>>44838285
>>Fulfill your head's desire: Eat the Bear.
>>
>>44838285
>>Head straight to your nest and preserve your next meal.
Store half the bear and eat the other half.
Then go and hunt dwarf.
>>
>>44838285
>Head straight to your nest and preserve your next meal.
The bear will taste better when we're more hungry, righty.
>>
>>44838285
>Head straight to your nest and preserve your next meal.
>Fulfill your head's desire: Eat the Bear.
Why not both? Eat a bit until we're somewhat satisfied then drag the rest back.
>>
>>44838285
>you will fill
>fill
>FEEL

Kill me.

Bear preserving while nibbling wins.
>>
>>44838285
"We eat as we go, then we save the rest." You say.

And you do as you said, grabbing the bear by the neck, making sure that the shiny stick won't dig into your mouth by accident, and you move while the head that wished for the guts dug into it, the Bear just now releasing final twitches and sounds of death, they're very sturdy, but they fill your stomach it's supposed to do.

Returning with haste as to not drag attention of freeloaders, you notice that the weight of your load got smaller with time, peeking ever so often you see your other part slurping on the guts, sucking them in. Thankfully, your taste-buds are separate so you don't feel the taste itself.

Once you return, you dig up a hole fitting the bear leftovers and drop it in before covering the hole up, making sure nothing will eat it while you don't pay attention. But now you face other problem. Food Coma. You yawn, your heads follow before you rest. You don't worry about the dwarves running away, a trail was definitely left by the bleeding one, not to mention the hefty foot prints left by the one that was sent flying.

You wake up after some time, feeling easier on your belly, redoing your morning routine of stretching and yawning again.

"Do we hunt the dwarves?" You ask.

"I don't care, one of them left the stick." Your other head pointing at the object, which sticks out of the ground.

"I want Dwarf meat." Your other one says in return, still not over that need.

>They gave you what you can call free food, at least bring back the stick to the owner.
>Make supplies of food, chase and preserve.
>What else?
>>
>>44838627
>>They gave you what you can call free food, at least bring back the stick to the owner.
>>
>>44838627
>They gave you what you can call free food, at least bring back the stick to the owner.
Wonder how the dwarves see us?
>>
Bringing the sword back wins.

>1d20
>>
Rolled 2 (1d20)

>>44838802
>>
Rolled 10 (1d20)

>>44838802
Surely we can't be too bad at diplomacy!

surely
>>
Rolled 3 (1d20)

>>44838802
>>
Rolled 5 (1d20)

>>44838802
>>
Rolled 19 (1d20)

>>44838802
Rolling
>>
>>44838825
>>44838849
>>44838851
I guess we only roll well where food is involved.
>>
10 is highest.

Writing.
>>
>>44838888
>"IT'S GOT A SWORD IT'S LEARNING OH GOD!"
>>
>>44838627

Grabbing the stick and yanking it out, you move outwards, this is the only thanks you can give in your opinion.

You return to the place after long walk that was ever so often interrupted by one of your heads being angry for returning it for no reason. You see that it remains mostly unchanged, besides the corpse of the bat missing. Someone must've taken what was left, because the trail of blood leads out to other entrance to the forest, or exit in this case. But you search for the other imprints on the ground.

While at the beginning the trail is rich, you notice that the further you go, the less of it remains. Blood splatters eventually stop appearing, the footprints soon stop appearing just as well as you began to step over solid rock and soon enough, the smell, which remained on for the longest time, also camouflaged itself with the scent of the terrain.

You follow the road however, because there is only the tunnel you are in, so there's no possibility of losing trail, but the world seems to be against you, because after minutes of walking, you reach a diversion, left and right.

"Left. We go left."

"No, we go right."

You listen to the Right head, and head there. Of course after being nearly bit in the neck from the Left head.

(Cont.)
>>
>>44839170

The road takes surprisingly flat ground, only going up with very little turns. Skeptically, you keep going up. And after some time, you enter outside of the tunnel and see grand cave within the mountain.

It appears that you've approached the village from outer side and the opposite end. Dwarves upon dwarves live their life way under you, at the base of this outer wall ring that encloses the nest. You even spot the armored bipedals that were fighting entering this encampment.

"We entered the wrong way. I told you to go left."

"Shush it, it was not my decision to go right."

>Drop the stick, you care little if the owner actually finds it.
>Return straight to nest, waste of time can be made up only by napping more.
>Try to get to the other end by going through the outer ring on which you stand on.
>Drop the stick and explore the general area, you have not been here before.
>What else?
>>
>>44839187
Drop the stick and roar
>>
>>44839187
>>Try to get to the other end by going through the outer ring on which you stand on.
>>
>>44839187
>>Try to get to the other end by going through the outer ring on which you stand on.
>>
>>44839187
>Try to get to the other end by going through the outer ring on which you stand on.
Investigate before exploring. Keep the stick handy. Heady?
>>
>>44839187
>>Try to get to the other end by going through the outer ring on which you stand on.

>>44839232
>one head with a shield, one with a sword
>bluff our way into some adventurer group
oh please no
>>
>>44839272
>5 WIS Adventurers recruit 16 CHA Hydra
>>
Going through the outer right wins.
>>
>>44839353
>Hydra gets wounded in battle, grows extra head
>Introduces new head as a fresh recruit
>Adventurers see nothing strange about this

>Several battles later, 12-man party composed of 4 dwarves and 8 hydra heads
>>
>>44839409
>On the overworld a group of human nomads see a group of dwarves riding a Hydra around

>Dwarves insist its their long-time friend and comrade just carrying them because they aren't used to this kind of travel

>all of the Hydra heads somehow managing to smile at the nomads

How the hell does someone react to that?
>>
HYDRA HEADS CANNOT BE PCS, GODDAMNIT!
>>
>>44839451
Roll for sanity?
>>
>>44839477
Says you.
>>
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>>44839477
>>
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>>44839477
You can't tell me what do do anon, you're not the center head
>>
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>>44839477
>>44839504
>>44839525

Well okay then. Let's do it.
>>
>>44839477
If everyone is john can involve five people playing as one PC, then hydra heads can all be PCs too.

Actually, imagine that, a game of Everyone is Hydra.
>>
>>44839187
No time to waste you think, might as well do it properly.

hugging the wall and lowering your profile as much as you could, you stomp your way towards the actual entrance, making sure that you don't trip or accidentally poke one of your heads outside too much to get spotted.

However, another obstacle stands in your way, in the middle of your path, your sneaking is interrupted by the group of dwarves that emerge from beyond the ring, due to you having to go, for a part of the way, up, climbing, you couldn't spot the patrol that was heading right towards you.
Needless to say, they're surprised and a bit spooked, looking at you dumbfounded before regaining their posture and yelling out in their wicked language.

"Yhdra! allc ni eht icetonsmeenrfr!"

You can only guess what the alpha of this group yelled out before the entire group formed a tight wall with the long, pointy sticks pointing towards you. And from behind them, you hear quick steps, followed by sounds of commotion underneath you. The village coming to life due to you being spotted.
"Told you this was stupid. We leave."

"Give them the stick."

>Slowly approach and give the sword to the leader.
>Put it down and run away.
>Fight, no one else gets the stick but the one who owns it.
>Drop the stick into the village.
>Slide down the wall into the village, avoid all confrontation.
>What else?
>>
>>44839588
>Slowly approach and give the sword to the leader.
>>
>>44839588
>Slowly approach and give the sword to the leader.
Tell him to make sure it gets to its owner.
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>>44839575
Oh it's already happening.
All points in CHA.

>>44839588
>Slowly approach and give the sword to the leader.
And keep the other heads under control, wouldn't want any sudden movements now, would be?
>>
Approaching slowly wins.
>>
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Holy balls, my niggers. I didn't know Everyone is John is a thing until this thread, and now WE MUST HAVE A THREAD WHERE IT IS PLAYED! MAKE IT HAPPEN!
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>>44839862
No way to do it here without tripfagging, especially since only one person has command at any given time. When I played I was trying to become a ""pokemon master"". Someone countered me by eating the rat I caught so I couldn't put a taser on it and fight people calling it pikachu.
>>
>>44839588
"I will bite whoever agitates them more."

"I will bite you first."

"Don't make this hard on us."

"You started this."

"I control the body, I control what we do."

"Suit yourself."

The head scoffs and moves back, facing your rear and not paying attention to what's happening in front of you.
With slow steps, you advance, stuttering your movement whenever you see that they waver to the sides while stepping back. But no matter how much they try going back, your huge steps keep closing in the distance.

"Ndto erawv nem!" The one in the front with the most cool blood yells out, and this makes your job that easier, you don't have to search for him in the group. Soon enough you stand just outside of the sticks' range, some almost scratching your scale or hide from the shaky hand.

The sword in your mouth finally seems off to them, the leader looking at it with the most puzzled look on his face, but his puzzled look changes into determination, stepping back while you lean in.

You hear sounds of more dwarves coming, stomping their way towards you.

You reach lower with your neck, growling softly to bring your targets attention, but before you can really lean in, you spot a spear, rushing by your neck, forcing you to sway to the side. Undeterred, you lean in back again and drop the item right in the middle of the ground and back off quickly to safe distance. Leaving all put puzzled looks and shock on their faces.

"Why you did this."

"We got the Bear guts, I am happy with this."

Sprinting towards the exit, you look back one final moment, and spot how the same armored dwarf steps up to the ring and heads to the group, looking at you and then at his possession, scratching his head under the shiny rock that rests on his head.

All of this got you more tired than it should, a nap will do.

>End of thread.
>>
>>44839933

Then where play? I must witness this glory in action.
>>
>>44839985
You see, you actually need to go outside and have friends to play that game with you fucking autist.
>>
>>44839967
Aight, I am sorry for not running more but I ran out of steam. I came back from pretty tiring sickness and I don't think I have much more time left to actually run.

I hope you all enjoyed this, I feel like I failed in some places spectacularly, but it's something I want to improve. Hey, first thread after all.

The pastebin is: http://pastebin.com/u/GBQ
and my askfm is: https://ask.fm/OrkQuestQM
Aaand twitter: https://twitter.com/OrkQuestQM

I hope that I get to run this more. I will archive once I end the QnA for which I will stick around for a bit.
>>
>>44840022

I read examples that were played on message boards, you fucking projecting sack of self loathing.
>>
>>44840027
Any particular images you have in mind for being what we look like?
>>
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>>44840129
Hm.

The closes one is this. Except you got 4 legs, your tail is a little stump and you got more of a rocky/moss color scheme.

Also, the back fans are next to non existent. And your heads are much more massive.
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>>44840217
More like this then?
>>
>>44840256
Oh shit, that's pretty close, bit more squareish faces is how I imagined it, and not with all the spikes and fur, but body wise it's pretty top notch. Maybe set the heads a bit higher back.
>>
>>44840279
Remember to archive the thread.
>>
>>44840322
That I did after noticing how little questions there are.

for the thread

http://suptg.thisisnotatrueending.com/archive/44836132/

for the entire thing

http://suptg.thisisnotatrueending.com/archive.html?tags=Great%20Beast%20Quest

If I miss some questions, just ask them in my askfm.
>>
Thanks for the thread boss, was a good 'un.



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