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File: intro shoal.jpg (167 KB, 800x600)
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The future...

The polar ice caps have melted, flooding the entire planet.
>>
File: sailing junk.jpg (95 KB, 800x600)
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[drums and woodwind instruments]
>>
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My world... is water.
>>
File: water log.jpg (109 KB, 800x600)
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Water covers the entire world. What few people manage to survive do so by clinging to scraps, or by raiding the ones trying to survive on their own.
>>
There is no hope for the human race.
>>
File: running dry.jpg (93 KB, 800x600)
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It is a very grim and serious situation.
>>
>>45122931
better drink your own piss.
>>
File: water spot.jpg (80 KB, 800x600)
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Huh?
>>
File: killer waves.jpg (133 KB, 800x600)
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Surf Mutants!
>>
File: naval battle.jpg (125 KB, 800x600)
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Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 5 (1d12)

>>45123030
Wave flags at them and try to convince them there's too many sharks around to fight!
>>
>>45123030
Pull the lever that activates emergency wavemaker to throw them off their boards.
>>
Rolled 2 (1d12)

>>45123030
>>45123120
forgot roll
>>
Rolled 7 (1d12)

>>45123030

prep a spear, and start screaming at them. Convince them you are bigger than you really are.
>>
File: red scare tactics.jpg (104 KB, 800x600)
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"Hey! You can't surf here! This place is restricted!"
>>
File: boarding action.jpg (90 KB, 800x600)
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KLUNGK
>>
>>45122867
>water log.jpg
>watering down the plot.jpg
>running dry.jpg

My sides have been lost at sea.
>>
File: tide of battle.jpg (93 KB, 800x600)
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"MRUUUUGH!"

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
>>45123484
Awww, hell naw!

Kick him off into one of his buddies!
>>
Rolled 3 (1d12)

>>45123518
Use our disarmament techniques we learnt back when we were in the Coast Guard, before the end of the world.
>>
Rolled 12 (1d12)

>>45123537

Replying to my suggestion for...

>>45123518
>>
Rolled 9 (1d12)

>>45123518
throw the bastard into his buddy
>>
Rolled 3 (1d12)

>>45123518
Turn boat around quickly, throwing him onto his buddies,
>>
Rolled 2 (1d12)

>>45123518

>squeal "I love you LQ" from audience area
>>
File: whiff.jpg (114 KB, 800x600)
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FWISH

"-mruugh?"

"Next time, remember this rule-"
>>
File: kickboard.jpg (129 KB, 800x600)
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" 'Stay off my boat!' "
>>
File: pool party snacks.jpg (129 KB, 800x600)
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SPLASH

[animal roaring sounds]
>>
File: fleeing the scene.jpg (124 KB, 800x600)
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That was close. I got lucky...

>Scavenge the mutants
>Fish for food
>Look for other people
>Something else

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
>>45122867
Nice use of the scavenger outfit from the Rey's Popsicle set.
>>
Rolled 8 (1d12)

>>45124286
>Scavenge the mutants
The mutants ARE food
>>
Rolled 1 (1d12)

>>45124286
>Scavenge the mutants
>>
>>45124286
Ride the waves away from the blood and sharks.
>>
Rolled 8 (1d12)

>>45124286
Fish for things that aren't sharks that are attracted to the food!
>>
Rolled 2 (1d12)

>>45124385
Forgot my roll
>>
I don't like to eat the flesh of these things if I can help it...
>>
File: carside to go.jpg (107 KB, 800x600)
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SPLUT

...but meat is meat.
>>
File: board decision.jpg (119 KB, 800x600)
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That surfboard looks like it's in good condition. It will be very useful-
>>
File: stop for a quick bite.jpg (109 KB, 800x600)
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- or maybe not.

"Yaaah!"
>>
I leave the sharks and the remains of the mutants behind. Nothing useful has survived their frenzy.

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 12 (1d12)

>>45125271
Try to break our top speed record!
>>
Rolled 1 (1d12)

>>45125271
Sail towards the Reef.
>>
Rolled 7 (1d12)

>>45125188
Awww, I liked this board
>>45125271
Check out near settlement/trade ship for spices!
>>
File: speed test.jpg (89 KB, 800x600)
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Now that my next meal is taken care of, I should test out the secret I've been working on.

My biatamaran has a few surprises hidden inside it, just in case. This one is for if I need to go a little faster-

CHKLUNK
>>
File: nice kite for a drive.jpg (97 KB, 800x600)
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[cloth unfurling sound]

[cord straining]

"Yaaaaah!"
>>
File: speedboat.jpg (97 KB, 800x600)
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"YAAAAAAHH!"
>>
File: emergency brake.jpg (97 KB, 800x600)
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"YAAAA- Need to... slow down! Can't... quite reach-"
>>
File: pause in the action.jpg (98 KB, 800x600)
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CHLUNK

WHUMB

"Yaaa-oof!"
>>
Better not leave that behind.
>>
File: buddy food system.jpg (100 KB, 800x600)
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>>
As I haul the remains of the mutant back aboard my biatamaran, something catches my eye as it swells into view over the horizon.
>>
"A trader-"

Here on the water, there is no law, but people still trade with each other. Still, you never know what you might be walking into...

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 3 (1d12)

>>45127272
Sail up to them, and see if they want to trade.
>>
Rolled 4 (1d12)

>>45127272
Hey maybe he's carrying something interesting.
Let's trade.
>>
Rolled 8 (1d12)

>>45127272
Prepare hidden weapon just in case
>>
>>45127272
Make new friends.
>>
Rolled 10 (1d12)

>>45127455
Whoops forgot my dice.
>>
>>45127272
They might actually have real food!
>>
Rolled 7 (1d12)

>>45127272

Trade entertainment for free stuff! Entertain the trader with a rousing rendition of that Yo Ho Ho and a Bottle of Rum song.
>>
>>45127272

Strike fear into the merchant's heart with the dead corpse. And take what you wish.
>>
>>45127587
Fuck forgot to roll
>>
Rolled 11 (1d12)

>>45127608
>>45127587
FUCK did it wrong.
>>
File: survey says.jpg (89 KB, 800x600)
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"Ahoy! Is anyone there?"

[waves, silence]

[metal clanking noise]
>>
File: marine merchant.jpg (99 KB, 800x600)
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"Ahoy! Welcome! Welcome!"
>>
"I saw your flag. You do trade?"

"Yes, yes! We do trade! How about that madoplant? Give you a good deal for it! How about this bottle? Real clearglass! Lots of shiny, lots of-"
>>
[muffled thumping noises]
>>
File: office case.jpg (85 KB, 800x600)
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"Who else is on your boat?"
>>
>>45128112
Oh man, a real clearglass bottle sounds like a pretty sweet deal.
>>
"What? Nobody else, just me! Come on, you say you want to do trade, we do trade!"

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 10 (1d12)

>>45128242
Throw knife now, ask questions later.
>>
Rolled 3 (1d12)

>>45128242
Ask about the frying pan, inspect it, then smash his smug yellow face in with it.
>>
Rolled 9 (1d12)

>>45128242
Jump over to the other boat and knock him out!
>>
Rolled 6 (1d12)

>>45128242
use the corpse that used to be dinner to distract then stab the asshole.
>>
Rolled 10 (1d12)

>>45128242
Prepare to eat the cargo, with SHARP TEETH
>>
>>45122713
So many BASEPLATES!!!
>>
Rolled 2 (1d12)

>>45128242

Can't trust anyone that wears just one pants leg. Distract him with the dinnermutantcorpse, then stab him in the throat.
>>
File: shell company.jpg (80 KB, 800x600)
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"We do trade. But the madoplant's not for sale."
>>
File: hard sell.jpg (75 KB, 800x600)
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"How about I trade you my knife."
>>
File: bright futures.jpg (79 KB, 800x600)
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"Your knife? What do you get?"
>>
File: downsizing.jpg (104 KB, 800x600)
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"Your life."

WSHHT

"hrrk-!"
>>
[silence]

[boat creaking noises]

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 6 (1d12)

>>45128786

Investigate, while taking what you can use. Such as frying pan.
>>
Rolled 4 (1d12)

>>45128786

pick up knife, investigate thumping noises
>>
Rolled 5 (1d12)

>>45128786
Secure his body so it doesn't fall off the boat while we search it for anything suspicious.
>>
Rolled 5 (1d12)

>>45128786
Open the door. RELEASE THE KRAKEN hiding within. or whatever else is in there.
>>
>>45128854
I bet it's an over-exuberant idiot dog wagging its tail happily against the side of the cabin where it was stowed so as not to rock the boat during sensitive trade discussions.
>>
>>45128944
hey, free dog.
>>
>>45128944
Awesome, we don't need to eat mutant surfer things!
>>
SHLUCK
>>
File: boating safety.jpg (84 KB, 800x600)
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"Now, let's see what's in here-"

[rusty hinge squeaks]
>>
File: gun boat diplomacy.jpg (92 KB, 800x600)
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"Get away from me!"

"Wh- ufff!"

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 8 (1d12)

>>45129254
Disarm the bitch, do some gunpoint talk
>>
>>45129254
Dazzle her with the mullet.
>>
Rolled 11 (1d12)

>>45129254
Shout "Don't kill yourself, I love you!" to throw her off guard so we can get the gun she's got pointed at herself away from her safely.
>>
(be right back 5 minutes)
>>
Rolled 1 (1d20)

>>45129254
Pull the trigger.
>>
Rolled 4 (1d12)

>>45129254
Sink teeth into non mutant flesh, collect scalp.
>>
File: gun grab.jpg (109 KB, 800x600)
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"What are you, crazy?"

"Let go-"

"Give me that!"

"Uff-"
>>
File: stock clock.jpg (101 KB, 800x600)
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KLUND

"Aaah-"
>>
"Please! Don't hit me!"

"Hit you- don't you know what this is?"

"Some kind of stick-"
>>
File: discovery channel.jpg (99 KB, 800x600)
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"Oh! Poppa Sammy! He- he's dead! Did-"

"I killed him."
>>
>>45129721
Uh oh.

That's a screw-up.
>>
File: thank-you notice.jpg (93 KB, 800x600)
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"Was he-"

"I'm glad he's dead."

"Who was he?"

"He bought me from some Flamers. He had been keeping me locked up in there. I got loose right before you- before you killed him."
>>
>>45129776
Red flame flamers or blue flame flamers?
>>
File: bering bad news.jpg (80 KB, 800x600)
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"Flamers? How many days ago?"

"I don't know... maybe two-"
>>
File: scuttle butt.jpg (97 KB, 800x600)
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"Hey! Where are you going?"
>>
File: sea see.jpg (100 KB, 800x600)
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"What are you doing?"
>>
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[wave noises]
>>
File: second glances.jpg (94 KB, 800x600)
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"What are you doing? What's the matter?"

"Flamers never trade when they can take."

"You think they followed Poppa Sammy?"

"I don't know."

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 8 (1d12)

>>45130029
Grab the golden crowbar and other immediately useful loot, then set the trader barge on fire. The smoke should attract anyone nearby while we can head in the other direction.
>>
Rolled 7 (1d12)

>>45130029
Grab loot, find rope to secure loot, ourselves and the girl to our boat and HIGH TAIL OUTTA THERE
>>
Rolled 6 (1d12)

>>45130029
Loot the trader ship and get the hell out of here.
>>
Rolled 9 (1d12)

>>45130029
Poppa Sammy had an awfully nice ship, big and looks quite tough. Take the useful loot off my boat and sail off with his. I doubt those suckers will catch up with us.
>>
"Where are you from?"

"A float called Bufflo."

"Is it big?"

"I don't-"

"How many people?"

"Fifty. Sixty. A lot."
>>
"Where is it?"

"A few weeks west of here."

"You know where it is?"

"Yes."
>>
File: item shop.jpg (132 KB, 800x600)
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"What are you going to do?"

"Not sure. My biatamaran isn't as big as Poppa Sammy's boat, but it's a lot faster. If I'm taking you aboard, I could probably take this... and two other things..."

What will you take from Poppa Sammy's boat?
>>
>>45130328
Binoculars, Gas can
>>
>>45130328
The binos and the trophy.
>>
>>45130328
Binoculars and Clearglass Jar.
>>
>>45130350
Correction: if there's fuel in the gas can then take it. If it's empty, then take the gun
>>
>>45130328
The gun, and the sextant for navigation.
>>
>>45130328
Binoculars and gun
>>
Rolled 3 (1d12)

>>45130328
The gun and the parasol for sure. And any potable water. The pots and pans are heavy, and we probably already have tools. We really need mullet cream though.
>>
>>45130328
The Sextant and the gun.
>>
File: shooting the breeze.jpg (104 KB, 800x600)
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"Are you sure that's really a gun?"

"Yes."

"I didn't know they got that big."

"They used to get to be all different sizes."
>>
File: safety check.jpg (98 KB, 800x600)
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"Do you know how to use it?"

"I've seen them used before."

Roll a d12 and link to this post, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 1 (1d12)

>>45130451
Hopefully it's loaded
>>
Rolled 5 (1d12)

>>45130451
>>
Rolled 12 (1d12)

>>45130451
>>
>>45130477
Ha!
>>
>>45130477
Oh no.
>>
"When I pull this lever, there might be a loud bang."

"I know how guns work."

"Here goes-"
>>
File: barrel lens.jpg (59 KB, 800x600)
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[clicking sound]
>>
File: reloading screen.jpg (105 KB, 800x600)
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"I don't know why it doesn't work. I checked to make sure it had enough bolts to shoot."

"It's probably broken."

"You might be r-"
>>
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BAMN

"AAAAIII!"
>>
"Aaaah! My hears! What did you do?!"

"Seems like it works after all."

"I can see that-"
>>
File: gun sight.jpg (85 KB, 800x600)
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"I see something else. Looks like you're not the only one who heard that shoot."

"What? Who is it?"
>>
File: fire sight chat.jpg (64 KB, 800x600)
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[distant engine noises]

[shouting]

"Flamers!"
>>
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"Oh, no- what are we going to do?"

"What do you think - hmm, nice sextant - we're going to do?"
>>
File: exit shot.jpg (116 KB, 800x600)
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"Run!"

[drums and woodwind instruments intensify]
>>
>>45127272
we Wind Waker now!
>>
File: goodnight.jpg (14 KB, 800x600)
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>>
>>45130949
next week same lego time same lego chan?
>>
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Wow! I thought that I would have fun running this game, but this was really a blast! I hope everybody else is having fun so far. I need to pass out for a few hours, but I should be free all day tomorrow so we can start back up in about eight hours.
>>
>>45131007
See you tomorrow LQ.
>>
>>45131007
It was fun! Not sure what the MC's objective is in the game, but I do like MadMax-on-the-waves
>>
>>45131027
There was a big budget, critically panned movie in the 1990s called Water World. It was basically Mad Max + water
>>
I never thought I'd see a Waterworld quest, but I love how it's turned out so far!

https://www.youtube.com/watch?v=oKM3CWlgB8A
>>
>>45130793
I'm just glad we didn't shoot our own sail with that one.
>>
Lego Quest, I love you.
>>
>>45122763
On an unrelated note, I see you got the Ultimate warrior minifig. Cool stuff.
>>
Oh man, LegoQuest has done Mad Max and now he's doing Waterworld.

Can't wait for the cross over when our hero makes it to dry land and finds out it's the desert of The Wanderer.
>>
I'm glad people are enjoying this!

I want to put something together real quick and then we can start back up.
>>
bumpan
>>
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"They're gaining on us!"
>>
File: buddy comedy.jpg (116 KB, 800x600)
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"I could go faster if we didn't have so much weight."

"What about the dead Surf Mutant?"

"That's my lunch."
>>
File: sea do.jpg (141 KB, 800x600)
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[angry yelling voices]
>>
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"What do I do?!"

"Whatever you do, do it quick!"

Roll a d12 and link to this post for whatever she does, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 6 (1d12)

>>45136374
throw mutant overboard, if we need to we can kill and eat the girl.
>>
>>45136374
Also what do we have aboard our ship in terms of inventory?
>>
Rolled 12 (1d12)

>>45136374
>>45136405
Yeah, throw the mutant corpse at the pursuers.
>>
>>45136479
nice save
>>
Rolled 10 (1d12)

>>45136374
summon some sharktits
>>
This is cool and all, but I can't wait to get back to the Man with Red Pants

Also LQ, collect Lego Quest into a paperback version and make tons of money
>>
File: last-second decision.jpg (105 KB, 800x600)
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"Throw the corpse in the water."

"But you said-"

"Just do it."
>>
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"Hnng!"
>>
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"I missed!"

"That's alright."

[angry yelling]
>>
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"What now?!?"

"Now we wait."

"Wait for what?"

[roaring noise]

"That."
>>
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[screaming]

[roaring continues]

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 5 (1d12)

>>45136982
Enjoy the show.
>>
Rolled 2 (1d12)

>>45136982
Wait for it to finish then befriend the sea monster.
>>
>>45136982
Seriously OP what do we got on the boat to work with?
>>
Rolled 12 (1d12)

>>45137044
Rollin for monster taming
>>
Rolled 10 (1d12)

>>45136982
Steal a weapon from one of the distracted Flamers
>>
File: tanker trucking.jpg (150 KB, 800x600)
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BLANG

"YEEAAARGH!"
>>
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"They're scattering... but the monster is following us now!"
>>
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[angry shouting]
>>
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"Look out!"

What will you do?

>Shoot at him with the gun
>Swing the crowbar at him
>Throw something at him
>Something else

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 6 (1d12)

>>45137479
>Throw girl at him, sail away
>>
Rolled 8 (1d12)

>>45137479
Throw girl into the beast's maw
>>
Rolled 4 (1d12)

>>45137479
I'd say try to grab that one guy on the boat nearby and throw it at the monster but that would be too crazy, wouldn't it?
Just shoot at it
>>
Rolled 6 (1d12)

>>45137479
Shoot the flamer's jet ski so that it does a hella cool explosion in the monster's face.
>>
>>45137494
>>45137519
You guys are monsters.
>>
Rolled 12 (1d12)

>>45137479
Play dead and he'll leave you alone, like with bears
>>
>>45137570
thats why we know what to do with the monster
>>
>>45137571
he ate the half dead guy though
>>
Rolled 9 (1d12)

>>45137479
He's clearly just affectionate!
>>
Rolled 7 (1d12)

>>45137569
rolling for this
>>
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"Looks like there's only one way I'm getting out of this."

"What do you-"
>>
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"I need to lose some weight."

"No, wait-"
>>
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"Aiiiiiii-!"
>>
>>45137761
Yes! YES!!!
>>
>>45137761
Stone cold.
>>
>>45137776
Sucess!
>>
>>45137761
>Telling a woman she weighs too much
>>
File: speedy getaway.jpg (114 KB, 800x600)
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This boat's only big enough for one anyway.
>>
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CHLUNK
>>
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[angry yelling]

"I thought I got rid of you-"

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 12 (1d12)

>>45138169
Shoot his gas tank
>>
File: threat display.jpg (78 KB, 800x600)
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"Gonna fillet you, meat! Gonna carve you up and take your boat back to the Tank-"
>>
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[clicking sound]
>>
KRA-FROOOOOM!
>>
>>45138559
Please just be a skeleton left behind on the controls of the jetski.
>>
>>45138789
He's chum.
>>
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Shouldn't have got in my way.
>>
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[wave noises]
>>
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[boat creaking noises]
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Not a bad day's collection.

The gun is temperamental, and there aren't many bolts left for it.

As for the rest of this...

Roll a d12 and link to this post, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 4 (1d12)

>>45139155
>>
Rolled 9 (1d12)

>>45139155
>>
Rolled 4 (1d12)

>>45139155
>>
Rolled 10 (1d12)

>>45139155
>>
Rolled 4 (1d12)

>>45139155
>>
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This sextant is rusted more than I realized. Maybe I should have taken that clearglass instead.
>>
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At least the binoculars work-
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>>
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Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 6 (1d12)

>>45139870
Go the other way.
>>
Rolled 12 (1d12)

>>45139870
Investigate it!
>>
Rolled 8 (1d12)

>>45139870
That thing looks a bit too crowded for my tastes.
Live and let live should be a good policy here.
The girl mentioned a large float. Go there instead!
>>
>>45139993
Man, I just know she's going to come bite us in the ass sooner or later, I didn't hear nor see any CHOMP
>>
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"Maybe they didn't see me..."
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[distant shouting]
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"They saw me!"
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[boat creaking sounds]
>>
"There's no trace of the boat, commander!"

"A boat can't just disappear!"

"Maybe it sank-"
>>
>>45140621
we submarine now?
>>
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"It's got to be around here somewhere. The Rev wants us to find it, understand?"

"Yes, commander!"

What will you do?

>Sneak aboard
>Stay hidden
>Something else

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 10 (1d12)

>>45140711
>Sneak aboard
>>
Rolled 7 (1d12)

>>45140711
>>45140752
sneak
>>
>>45140621
Oh he is in the background and I already love this bad guy.
>>
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"Did you hear?"

"Yeah, commander says we're gonna light that float."
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"Can't wait."
>>
Do we have gills? Kevin Costner had gills.
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"Those Floaters have been living soft for too long. Can't wait to light 'em up."

=====

Equipment check:

* One knife

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 4 (1d12)

>>45141238
Nothing yet, continue to sneak about undetected
>>
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"Hey! Who the sludge are you?"

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 2 (1d12)

>>45141391
Ask him what gives him the right to ask that question to someone of our importance.
>>
Rolled 12 (1d12)

>>45141391
The Ghost of the Ancient Mariner!
Disturb us not, lest ye be cursed!
>>
>>45122713
Legoquest never ceases to impress, and I don't particularly like quests.
>>
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"Hey! That's the marinefarer who wrecked our skeez!"
>>
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Rolled 10 (1d12)

"Get him!"

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 5 (1d12)

>>45141739
Climb up onto the level above.
>>
Rolled 5 (1d12)

>>45141739
Kick the guy running towards us overboard!
>>
Rolled 5 (1d12)

>>45141739
Knock them out with chains
>>
>>45141767
Rolling for this
>>
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"Look out-"

"He's going up the stilt-"
>>
Rolled 12 (1d12)

>>45142099
Whoops.
>>
"I got him!"
>>
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"Let go of me-"

"Ayiiiii-!"

"Get him! Pull him down!"
>>
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"Uff- yaaaaaah-!"
>>
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"Wh-"
>>
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Rolled 3 (1d12)

[animal screaming]

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 11 (1d12)

>>45142515
Find something to bash 'im on da head wif
>>
Rolled 8 (1d12)

>>45142515
Slam his head against the padlock, then if it breaks hide inside!
>>
Rolled 12 (1d12)

>>45142515
Move out of the way at the last moment and watch him tumble off
>>
[surprised grunting]
>>
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"I need to borrow your mask."

[questioning grunt]
>>
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KRUNG

KLINKSH
>>
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"Give me that-"
>>
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[animal shrieking]
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SBLAGK

[shrieking abruptly stops]
>>
>>45143211
Woah, they employ mutants? Freaky!
>>
>>45143211
>>
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[ocean noises]

[ship creaking]
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KLANG
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"There he is!"

"Get him!"

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 4 (1d12)

>>45143438
throw the helmet at them, causing them all to topple down the stairs
>>
(15 minute break while I go get a candy bar)
>>
Rolled 4 (1d12)

>>45143438
See if there's anything handy in the building
>>
Rolled 2 (1d12)

>>45143438
Get inside, hide our distinctive mullet behind the welding mask, and pretend we're confused crew!
>>
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"Don't let him get away-"
>>
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SLAM

[muffled yelling]

[banging noises]
>>
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"Surprise, sludge!"

WHANGK

"Aaaugh-!"

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 6 (1d12)

>>45144253
Faint and get captured. Who said we should always win?
>>
Rolled 3 (1d12)

>>45144253
Punch him!
>>45144291
We should always try!
>>
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"Uhhhgh-"
>>
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[chains clanking]

"Awake yet?"
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"You!"

"Thanks for leaving me behind, sludge."

"I look out for myself."

"You're doing a good job of it."
>>
"Sounds like you put up a fight. The Flamers are angry."

"Then why didn't they just kill me?"

"Don't you know?"
>>
>>45145081
Well shit.

Win her over with that smooth Kevin costner charm and mullet.
>>
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"They're going to feed you to the cretoxyrhina."
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>>45145130
>>
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I was going to keep going, but we're almost at the image limit, so I figured I should end it here. I hope everyone else had a lot of fun, because I sure did!

If you liked this and want more, most previous episodes are archived on suptg along with all the images:
http://suptg.thisisnotatrueending.com/archive.html?tags=Lego%20Quest

The official Lego Quest Wiki will soon have information on the marinefarer:
http://legoquest.wikia.com/wiki/Lego_Quest_Wiki

And if you follow me on Twitter you will get tweeted when a new episode starts or resumes:
@EndmanOfFUturon
>>
>>45145345
>prison cell can barely fit in the boat
You need bigger boat!

Thanks for running.
>>
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I showed this off on /toy/ but this is the first time it's appeared in a game since I got it. I've wanted this giant boat hull for a while, so I finally got it for Christmas. It's longer than two baseplates, and actually floats on water. Yes I thought about shooting this episode in the bathtub
>>
>>45145345
Nice job LQ.
>>
>>45145426
>that spoiler
You're a madman!
>>
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As has been pointed out, this game is a loving homage to one of my favorite sci-fi movies, Waterworld. Kevin Costner has his trimaran, so our friend has his biatamaran.
>>
thanks for running this!
We ever going to see Cassiopeia again?
>>
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Back view of the biatamaran
>>
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Among the junk on Poppa Sammy's boat was this mystery canister. What was in it? Fire extinguishing foam? Seltzer water? Fire? I guess we'll never know!
>>
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There was another container on the far side that might have had something in it as well.

Easter egg time: the trophy is from the CMF pro wrestler minifig that our protagonist gets his sweet mullet from.
>>
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Closeup of the steering mechanism
>>
>>45145696
Really like the biatamaran design. That underfloat thing is pretty cool!

>>45145733
This hunk'o'junk's not bad either.
>>
>>45136982
It took a long time to get going again today because I had builder's block with this whopper. I hadn't planned on running this game for another few weeks because I didn't expect to be able to find the pro wrestler and his mullet, but after I found it on Friday I had to run it right away. I felt like the game deserved a giant fishmonster, but I couldn't figure out how to put it together for the longest time. Pretty happy with how it turned out in the end, even if I did take too long putting it together.
>>
>>45145911
I liked it, but we didn't get much of a good view of it. Must have been tough to get it half underwater.

Is that one made using the mixels parts? Do the /toy/ crowd like those sets? I find they've got tons of useful connectors and slope-y bits
>>
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>>45136601
...Actually, that's be pretty hard to pull off with Lego...

>>45139870
IT'S THE BBB!!!

>>45145413
>You need bigger boat!
IT'S THE BIGGEST HULL THEY'VE EVER MADE!!!
>>
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>>45145676
>We ever going to see Cassiopeia again?
Definitely! I have big plans for everybody, but I don't have enough free time to do all the things I want, and new ideas keep crowding in.

In fact, I was putting together some minifigs for her next appearance the other night.
>>
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>>45146052
There is also ship with separate parts, so you can make it any length. It's a bit narrower, though.
>>
>>45145413
Yes, as >>45146052 said, this is the largest hull that Lego has ever made. It was only available in a single set, 2007's City Harbor.

>>45146842
That would be neat for a supertanker, but I wanted a ship with a single-piece hull. If I happen to stumble into a bunch of cash, I might consider getting a bunch of those. I'd have to build a bigger stage, as the blue boat is already pushing past the edges of the frame whenever I shoot it.
>>
>>45146299
Your OC minifigs are the best part (for me.)
>>
>>45145972
>Do the /toy/ crowd like those sets?
Absolutely. They're everyone's first recommendation to anyone looking to get into the Lego hobby, or anyone itching to build mechs.



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