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File: Upgrade.jpg (141 KB, 1295x751)
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News Report:
The Assembly of Nations is in an uproar today as the Director of the Security Council issued an ultimatum to the countries fighting over the Great Interior desert.

>Video Feed
Security Council Director: “This petty conflict over resources has gone on long enough. As Director of the Security Council it is my mandate to maintain peace and stability throughout the world. All parties involved in the current conflict have one month to come to a settlement on their own, if they do not the Peace Keepers and their allies will seize the Great Interior Desert and govern it as a special administrative region of the I.F.”

The move was backed by several nations most notably Molvania, Norden Nevik and the Federation of Landum, all of which have pledge troops to enforce the Security Council’s ruling. However the declaration prompted a massive backlash from many other countries especially The Republic of Zanvra and Neromius.

>Video Feed
Zanvran Ambassador: “This is nothing more than a power play by the Federation. They are trying to seize the desert for themselves with Peace Keeper backing. This war in the desert is a regional affair. The Security Council has no business interfering in it.”


And in other news we do an interview with Tuesday, creator of the hit MMO: Grounds.

Reporter: “Tuesday, Grounds has the largest scope of any game out there. Surely there must have been many technical challenges to overcome.”

Tuesday: “Well there where, but we can’t take all the credit. The biggest enabler was the completion of the BiFrost satellite network by the IF. The high speed internet connections granted by that is what really made a project like Grounds possible.”

Reporter: "How does it feel to be this popular?”

Tuesday: “Ah heheh, It’s I dunno man. I’m just really humbled, there’s been people all over the place cos-playing characters from the game. The other day I even saw a pic of merc out in the desert dressed as a hunter…”
>>
File: Quick_Start_Rules_V1_2.jpg (1.31 MB, 2175x2471)
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>>45394420
((Welcome to the Mecha Mercs Skirmish Campaign.

This is a tactical turn based collective game where each player takes on the role of a mech pilot. As the campaign progresses the players will accumulate a supply of resources which can be used to build up a persistent pool of mechs and equipment, but watch out! If your pilot dies you could lose it all and be forced to start again with an inferior mech.

Right now we are currently in a Hanger thread where the players can talk shop, ask the QM questions and take time to upgrade their mechs before the game progresses.

New players check out the quick start rules in the pic. Existing players know the drill.

QM twitter: https://twitter.com/CognisQM

Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=cognis
(Scroll to the bottom)

Player Resources: https://drive.google.com/drive/u/0/folders/0ByBa8MyYxN52WXBaSGRiNHZlaG8))
>>
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>>45394453
Cable Guy: “Hard to believe it’s been month since we were in the thick of it. As of today our staff have finished moving us into the new base provided to us by Noblesse Oblige. I have to say I’m liking the new digs, we even got some extra support units with the place. Looks like we’re a proper outfit now, with a chain of command and everything. One thing I must stress though: We are still the Caramel Camel Corps. Noblesse understands the need to maintain our identity and unit cohesion. All they do is take a small cut of our income and hook us up with potential clients. The missions we undertake are still up to us and our new Commander here.”

>Salutes

Cable Guy: “The floor is yours sir. If you’ll excuse me I need to finalize the transfer of some of the new gear.”

>cont
>>
File: Today's_Mechs.jpg (860 KB, 2232x1432)
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>>45394511
Cable Guy:"Knight-Lite mechs are now available for purchase. I asked the seller: the mechs are 100% free of any camel products."
>>
File: Current Equipment List.jpg (717 KB, 1945x1046)
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>>45394578
Cable Guy: "I've also updated our catalog of public equipment. We can use some of the Knight Lite gear on our old Gavial Mechs. "
>>
>Kick in the door

I heard there were Skirmish threads and came as soon as I could!

I-I mean I heard there was an open position in your, establishment and I wanted to join.

Also I dunno what cash I start with or what the team wants/needs right now please advise
>>
>>45394578
>>45394511
Thank you, Mr. Kerry. It's always good to see the 3C prospering under your able guidance.

Now, as for the rest of you - feel free to salivate over the new digs and the newer gear. The Squire handles like a dream, so if you want one, feel free to place an order.

Now, I know there was some worries that signing on with the Noblesse Oblige would cripple our self determination but in the end, I think its worked out okay. We have Dental now. I can attest that also works, since the on-staff doctor succesfully removed most of the metal fragments from my face. But just between you guys and me - the 3C is its own crew and you don't take orders from Guduza Duran. if, in the end, our relationship with Mr. Duran and the Noblesse don't work out, we'll post out the old logos. But I like our working relationship.

Now, if you've been following the news I suppose you can tell things are heating up in the desert. Yes, that was a pun. You can all stop snickering now. So it'll be larger missions and wider ops from here on it, and we need to make some decision on where we go and what we do. One month from now, the Peace Keepers have a deadline. So everyone's going to be scrambling to get as much gear into place or out of the place before then. So money and missions are a-coming, and I'm sure the 3C-Sub-Noblesse(tm) can handle every little chaotic battlefield out there. I believe in you.

And please - I know I'm technically the CO now, but for the love of sand, if you call me sir, I will demote you all to latrine duty. I know we have drones to clean them, but I will disable the drones, and *then* demote you. It's Spare as always, and we're in this together.
>>
File: Company Support Assets.jpg (542 KB, 1415x1110)
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>>45394644
Cable Guy: "When the command staff have the time, there's something I want them to look at. Now that we have a larger base we have the capacity to house a larger support infrastructure. Besides buying licences there a variety of other things we could buy to increase the 3C's capabilities in battle. I've put together a list of some company assets we might find useful. We still retain our old stuff from before and Noblesse have give us a few things for free, but there's a lot more we could buy to augment our forces."
>>
>>45394689
Welcome to the Camel Core! Here's your complemetary stuffed camel plushy, camel-hair jacket, and coupon for 50% off camel milkshakes in the mess.
>>
File: New Recruits and Camels.jpg (1.23 MB, 2175x2471)
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>>45394689
Welcome aboard Chuck. We still have some Gavials that haven't been cleaned out from way back when. They have camel hair in the cockpit and a very... animal scent. But they're all yours if you sign the dotted line. Just pick a Cobra, a Komodo or an Alligator, and your weapons. The fancier mechs cost money unfortunately, but maybe Mr. Kerry can organize a loan. If not, I'm sure someone else can fork over some equipment.

Speaking of Equipment, I'm opening the
[Camel Company Stash]
>Transfer 1x HK Pod to Stash
>Transfer 1x EMP Pod to Stash

If you want a piece of equipment in the Stash, simply ask me or Mr. Jistin. It's free of charge. I'd rather these things were put to use than languish in the armoy.
>>
>>45394738
>Company Upgrades
Oh HO! What have we here!
>begins analysing rapidly
>>
>>45394738
Extra Scrap Collectors seem like a no-brainer as an early purchse (more money is awesome long term).

The Subsidised Training Program is AMAZING. Everyone chipping in would end up making the first rank cost LESS for all of us, and being able to respec inside a class would really widen our tactical options when preping for a mission.

Redline Mods seems great, having a single shot definately hit would help us fight the /tg/ dice. Does it effect all players, or just one per battle?

The Jetfighter is basically buying an NPC.

The Pioneer Team would be good if we start going the Missile-Spam route.
>>
>>45394760

/Mister/ Chuck mister, Chuck is a surname. Don't ask.

What's actually in the Stash right now, I just wanna make sure I know what I am putting on this thing.

---
=The Soapmaker=

Komodo
-Empty-
HP: 16/16
Torso:
RA: Mace
LA: P-Spike
Legs:
>>
>>45394878
Yeah, I was actually thinking the same thing. Scrap Collectors is simply neat to help us scrounge a bit more and Pioneer Teams are fantastic - having a viable option to pull out and restock can be useful.

But I think as a starter, subsidizing the Chief a bit for the skill instruction would allow us maximum flexibility in the long run, give our new pilots a leg up despite their slightly camel-ier mechs and triple the value of useful skills by changing around before a sortie.

Is there any way we can accrue enough Pull to get this done today, Mr. Kerry?

>>45394889
One Hunter-Killer missile pod, and one EMP missile pod. And they're yours with my compliments if you want 'em.
>>
File: Pilot_Classes_V1_2.jpg (809 KB, 2041x2058)
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>>45394738

The Chief: "So you guys choose Noblesse Oblige huh? Not a bad choice I suppose. Most of them are a decent bunch but I feel that their ideals are... incompatible with the reality of the world. I worked with a few back in the old days, there was a deep and subtle dysfunction surrounding some of their members... a stench of guilt.

Well, how you conduct yourself is up to you now. I'll just keep on training those who ask for it. Only reason I'm even here is because I could never go quietly into retirement, gotta stay close to the battlefield."

((Okay I've decided that there's no point being coy about it. Players can transfer Cred freely between themselves and the Company pool, but remember both parties must consent and the CO must authorise all transactions related to the Company Cred Pool. You should have everything you need now to start spending your big payout. Me, I've got to tidy up my own records especially since you're all about to buy stuff, so don't expect info on a new mission till late next week. In the meantime I expect everybody has a lot to discuss.))
>>
>>45394916
Cable Guy: "Last time I checked there was 23 Cred in the Company account. If you want to use that right now just say the word. Although if you want to ask around for contributions you're gonna have to run it by everyone. There are very strict protocols regarding the use of a pilot's personal funds by a superior officer. My personal advice: When in doubt, don't spend."
>>
>>45394924
Thank you Chief. We appreciate your hard work. Really do. Can you tell us any more about the people we now, technically, work for?

In that case, based on Malek's analysis, I suggest we put our funds towards Subsidizing Skill training for now. It'll give us a leg up across all perimeters, and means we can make up for slightly subpar equipment and numbers with sheer competence.
And not to put too fine a point on it, we could all use way more hours learning how to aim.

This is 30 Company Credits - and our stocks are currently at 20. Do all we all wish to kick in?
>>
>>45394916

Could you spare those EMP Missle Pods if that's alright? Annnnd done!

And now to see how long it is until I explode on contact with the enemy. We don't seem to have much in the way in leg stuff.

---
=The Soapmaker=

Komodo
-Empty-
HP: 16/16
Torso: EMP Missle Pod.
RA: Mace
LA: Heavy Pistol
Legs: Empty.
>>
>>45395026
We currently have 23 Cred, as I returned the 3 Cred I borrowed to buy a shield before last mission. Seeing as it blocked 14 Damage worth of hits, I call it a worthwhile purchase!
>>
>>45395082
Oh, fantastic. That leaves us 7 short then.

Alice bought Commando. Hetros bought Commando. This was in an non-Hangar thread. Taking 3 of Hetros and 3 of Alice and tossing in 1 credit myself, the result is:

3C acquires Subsidized Combat Training
+7 Credits to Alice
+7 Credits to Hetros

Given that their purchases were already made in a non-hangar thread, this seems the most fair, benefits everybody and is enough within the rules of our new merger that I don't feel as if I'm being particularly sly when two of our pilots get the money they would have gotten by being patient with 4 more hours.

Can you verify this if this isokay, Cable Guy?
>>
>>45395173
What sort of direction are you thinking of going Mech-wise Spare? I notice you donated some of your missiles to the Stash, so abandoning the Missile-spam route?

If we had an idea of where everyone was at skill and mech-type wise, we could fill holes more easilly.
>>
>>45394878
>Redline Mods
Yeah this one was a direct reaction to the last mission. Once bought it's an ability every Player can use once per mission.

The fluff is that the mods allow you to override the mech's built in safety limiters for incredible performance on the battlefield.

Do not try to bargain with me for more than one use. If you try to use this thing twice your mech will just cease functioning right there and then, it might even explode and not in the noble sacrifice kind of way.

>>45395026
The Chief: "They're idealists, plain and simple. They see injustice in the world and they are moved to act, but at the end of the day they only attack the symptoms and not the cause. Their members come in two flavours: the younger one are filled with that righteous fire that is so common in youth. The older ones all seem to be carrying some great emotional burden, the weight of duty or perhaps the desire for atonement."

>>45395173
Cable Guy: "I'm sorry Sir- I mean Spare, but protocol is very clear on this. This is how it all starts, a few cred here for something that you think they so obviously want, but how can you be sure? Once they look at the new gear they might decide to spend differently. I'm sorry Commander but I cannot authorize the transaction without both their signatures on the paperwork."
>>
>>45395273
Yeah, you don't ever want to use something called a "Redline" more than once! Nope. Eminently fair.

Oh, of course - I'm not a dictator. I wanted to know if, assuming Hetros and Alice sign the paperwork, it'll be okay? I mean... here, let me go over the details
>I wanted to know if the kludge was okay - if Hetros and Alice spend 3 of the cred they *already used*, they then all of us gain free skills, Hetros+Alice getting +14 credits total and so on. They technically already made the purchases, so by right, we should pay 30 cred total for it *now* and they're just out 10 each by bad luck and timing. That just feels unfair, so if they're fine with the kludge this way they gain a little, we get the skills, and they get what they wanted. I was asking if it was okay from your perspective - it's being a little creatively sly with the paperwork but is technically legal
>>
>>45395346
((I was gonna let everyone re-post their purchases anyway if they wanted. I didn't really want people to buy stuff till after I opened up Knight-Lite and amended some of the stat sheets, but some people got excited and jumped the gun, which was understandable. I was taking my sweet time and RL conspired to delay me.))

Cable Guy:"That would work out Sir...uh Spare. Still need those signatures though. Once I get them I'll be happy to make it happen."
>>
>>45395346
Sounds plan-like. I really really think we should look inot the Redline and Scrap upgrades as well. Redline helps us not fail-and-die, while Scrap Collectors should pay for itself very quickly.
>>
Rolled 13, 8, 16, 15, 19, 6, 17, 18, 15, 12, 14, 11 = 164 (12d20)

>>45394708
I am completely opposed to this.
Knights?! KNIGHTS?!
Not even a single complementary Guye Co. Wimp with that sweet shooty weapon.
If the money's good I guess there's nothing I can complain about...*grumble*

>>45394924
Time to spend my wages.
>Sell Komodo: +13c
>Purchase training for Point Blank: -20c
>Purchase Crocodile: -12c
>Purchase Mech Pistol x4: -4c
>Purchase Tactical Shield: -3c
>Purchase Ablative Armour: -2c
>Purchase ECM Pod: -2c
>Purchase Jump Jets: -1c
>Total Cost: -44c
>Remaining: 4c
>Install everything
>Test guns at firing range

BEHOLD THE POWER OF GUNS!
*ahem*
Did someone need ablative armour to be purchase for them?
I recall telling someone I'd spot them.

[Assault]
Tactical Advance
Point Blank
--
[Crocodile]
Ablative Armour
HP: 18
DR: 10 (12 front arc)
ED: 12
SR: 10
MV: 4
--
RA: Tactical Shield
LA: Mech Pistol x2
Torso: ECM Pod, Mech Pistol x2
Legs: Jump Jets
--
Credits: 4
Mech Worth: 24
Repair Cost: 2
--
Heavy Mech-Pistol
>>
>>45395243
Well, I was planning on acquiring an EXO Stratus and run a Tac-Net hub through it for the benefit of the team, but we're looking at Knight Mechs now.

I can stick with the crocodile, and then I can do long range ECM support and missile coverage. With a few more hours practicing the keyboard jockeying, I can pinpoint targets and shut down important infastructure. [ Ew-Viral Upload ]

On the other hand, I figure you might as well lead from the front, so I could cash out, and jump into an Errant.
Get some training for managing drones, get two bloodhounds and a recon, get a marksman rifle, a scrambler and then slot in that HK missle. Offer wide area suppport and some drones to fly about. Name ain't Sparebits for nothing. [Errant - Scrambler - Marksman - Hard-DroneSystems - 2x Bloodhound, 1x Recon ]

I admit, I'm also tempted to just tough it out with my Crocodile right now and file some paperwork for Scrap Collectors, sell some missiles and get some proper practice hacking things [Scrap Collectors - Sell 2x Missiles - Ew-Viral Upload]

It depends on what the company ends up needing.
>>
>>45395519
>Knights?! KNIGHTS?!

Knights: https://www.youtube.com/watch?v=S9dVZ4zNXCA

Cable Guy: "If you really have such a hard on for those Guyes then go petition the Comander for the GuyeCo license... could take a while though seeing how he'd looking to buy a bunch of other stuff first."
>>
>>45395611
It's a cruel reality for me.
I'll have to pay for it when my own creds I bet.
Maybe we'll come across a better license more suited towards my bullet frenzy.
Good things come to those who wait, right?
>>
>>45395519
So anyway, I was thinking..
>dakka dakka dakka dakka
>immobile targets have a def of 5
>Honeypot just did 12 damage to the firing range!

... That I should fill out the paperwork for a hardened firing range. Yeah, that's what I was thinking.
>>
>>45395651
Sparebits, that's 24 damage, I have point blank.
Those Mech Pistols only have a range of 4.
>>
>>45394420
>Mecha Mercs Hanger Thread
It's hangar.
>>
>>45395519
Bloody hell, where were those rolls in the battle!

You can take my Shield if you like. It just has a few million holes, they'll buff right out.
>>
>>45395699

>Raises hand

I'll take that shield off of your hand if you're not using it?
>>
>>45395041
Hey Mister Chuck, you seem like you're in need of some defensive equipment.
Here's a shield courtesy of joining 3C!

>>45395699
You might as well give it to Mister Chuck, fresh recruit and all.
He could use some defense.
>>
>>45395716
Speaking of defense, being able to soak up some damage is always good.
>Purchase Ablative Armour for Mister Chuck's Komodo (+4 HP): -2c
>Remaining: 2c
>>
>>45395716
>>45395720
Good plan. Afterall, it was bought with company funds and saw my fresh-recruit body through all manner of hell. Only stipulation: after one battle, you must pass it along to the next recruit we get.
>>
>>45395792
>>45395781

Noice, I'll be sure to do that, it's only fair.

---
=The Soapmaker=

Komodo
-Ablative Armour-
HP: 20/20
Torso: EMP Missle Pod.
RA: Mace
LA: Tactical Shield
Legs: Empty.
>>
I wonder if you can buy mech firing dummies in bulk... Hm. I wonder if we can subsidized from the Noblesse main warehouses. Hmhm.
>Starts tallying up total dummy costs
Right, right... but then I want people to practice so that'll be... Pfhfh...
We're going to need a few more missions under our belt before we can afford practice sessions, people.

Anyway, let me go over the paperwork.
>35 Credit payout
>-7 to repair Mech
>28 Credits remain

I am going to wait for Hetros and Alice's final say on our Subsidized Skill Training, but I am expecting them to sign the line given that they come away from it with more money than they started with.

In the mean time, I'm making an executive decision and ordering the installation of Redline Mods on all company mechs.
>Use 20 credits to pay for Company Redline Mods

You can use these once per battle to overcharge your safety systems, and it'll be a good boon for when we absolutely, positively have to get something done. Hit the giant red button I've decided to label "Make It Go Faster", and... things will happen.
>8 Credits remain
It's wired directly into the motive system of your mech, so please don't ever, ever hit it twice in one battle. You'll explode.
--

Now let's see...
>Sell EMP Pod
>Acquire Bloodhound Drone
Whossagooddoggie? Whooosaagoodieeeee?!

Crocodile-[CRC]
HP 18 / 18 Hp
Def 10
ECM 12, ECM Module
Sensor 14 (!)
Move 4
--
Right Arm: HK Pod (1), HK Pod (1).
Left Arm: LZ-Rifle
Legs: Jet Module
Torso: ECM, Sensor, BlHDr Control
Armor: Ablative
Credits: 0
Skills: -
==Company Stash==
1x HK Missile
>>
Looks interesting, let me see what to do to join
>>
>>45395825
>Company Redline Mods
>Redline
>+10 to hit to all rolls
>auto 20 for a single action

D-does that 20 apply to all that actions rolls?
Say I dual fire my Mech Pistols with one action, that's 6 crits?
>>
>>45395825
Assembling a personel list:

Caramel Camel Corp

[CO] Sparebits: Crocodile, JackofAllTrades
[2IC] Hetros:
HoneyPot: Crocodile, Dakka-box
Kail:
Malek:
Eisensturm :
Gasolina:
Wendigo:
Alice;
Chuck:
>>
>>45395889
Need to be more specific with my wording... no. It applies to a single roll. So you either get +10 to all rolls or and auto 20 on a single roll.

Dun wurry, you'd have to be cursed by an entire pantheon of incredibly sadistic deities to completely fail everything with a +10 modifier.
>>
>>45395941
One of those 6-12 shots HAVE to hit.
>>
>>45394738
So !

I'm ready to throw 10 credits the Scrap Collectors, if everyone is okay with it.

Personally, I think we should work towards the Training program, and new licenses. Pioneer Team could be good later on (read : When we get Exoterra stuff), and the mech engineers sound incredible long term. Sounds good ?
>>
>>45395941
Yeah. We would, wouldn't we?
>>45396039
So you'd certainly think. Or hope.
>>45395916
Thank you. That's really very useful.

>List as of last months sortie
[CO] Sparebits: Crocodile, JackofAllTrades
[2IC] Hetros: Cobra, Mortar ??
HoneyPot: Crocodile, Dakka-box
Kail: Crocodile, Laser...??
Malek: Alligator, Grenade Launcher, Demo
Eisensturm : Cobra, Mortar, HMP
Gasolina: Alligator, Carbine, HMP
Wendigo: Cobra, AMR, [C]
Alice; Cobra, AMR, HMP, [C, Co]
Chuck: Komodo, Mace+shield
Warpig: ??

>>45396123
Sounds like a plan, Kail. If you would that'd be great. The Subsidized training Programme is managable with Company Resources and some split in froms Hetros and Alice, who will both save money doing so. If we round up with Scrap Collectors from you, we've got a fantastic set up for a improvement later.

I've just got just one question though.

Why are you wearing this replica full plate? Did you start playing Grounds again? I thought you quit, man! Is it the new expansion? I
>>
>>45395916
Oh, also

Kail
Funds : 26 creds
>buy Jumpjets (-1 cred)
>buy an ECM pod (-2 creds)
>buy a Stiletto Targeting Suite (-3 creds)
> New balance 20 creds
[Alligator]
HP : 18
DR : 10
ED : 12
SR : 14
Mv : 4
RA : Laser Rifle
LA : 2xHunter Killer missiles
Torso : ECM Pod, Sensor Pod, Stiletto Targeting Suite
Legs : Jump Jets
Armor : Ablative Armor
>>
Woops.

[Assault]
Tactical Advance
Point Blank
--
[Crocodile]
Ablative Armour
HP: 18
DR: 10 (12 front arc)
ED: 12
SR: 10
MV: 4
--
RA: Tactical Shield
LA: Mech Pistol x2
Torso: ECM Pod, Mech Pistol x2
Legs: Jump Jets
--
Credits: 2
Mech Worth: 24
Repair Cost: 2
--
Heavy Mech-Pistol
>>
>>45396184
Well, I only play 4 hours a night now, I stopped pulling all nighters.

I'm actually back from GroundsCon. I got Tuesday's autograph, and I won the cosplay contest, it was great. I also bought a ton of merch.

I should take off this costume now.
>>
>>45396520
No, no. By all means. Carry on soldier. We did join the Noblesse Oblige, I can think of no better uniform than that actual replica armo-- wait did you say Tuesdays autograph?

Can we display that in the mess hall? I'll have it framed. We can find the budget for that. Anyway, if there's nothing else I've gotta go back to the paperwork. And by paperwork, I mean Grounds. I'm almost through the Eternal Void. It's really neat.
>>
Theory Crafted a pair of Knight Lite mechs:

Assassin
Errant: Stealth Armour, Canister gun, canister gun, Stilletto,
Cost: 31
Go Marksman or Commando, and blow away enemy mechs like you've got the golden gun

Missile Lord
Lord: Sensor pod, smoke launcher, recon drone, ECM pod, 5 assorted missile pods
Cost: 40
Go EWarfare, sit at the back and call down a rain of fire
>>
>>45397640
Give that Critical Damage to the Torso auto-disables using Cannisters, I'd instead go with Recon Drone repalcing the Stilletto - you want the penetration to be high, and you can use the Recon Drone to get additional attempts at Locking On which will increase your chances of directly hiting (called shot torso is -4).

I suppose if you went Marksman, you could go full Gunner, Marksman, Proficiency - stand still, get +2 to hit at 13 penetration where 13 and above auto-disables your opponents mech. Now that's odds I like.
>>
To start, I pick a basic mech and give it a left and right arm weapon. If I want something else in the torso, I have to pay for it, right?
Is selling out a 1 for 1, or is there a diminished return?
>>
>>45398008
Add up the total then multiply by 0.75 for the amount you get back.
>>
>>45398008
Oh and always round down.
>>
>>45398062

What to do with the remainder?
>>
>>45398137
If you compile a list of the stuff that takes your fancy, we can always try to work out a way for you to get some of it.
>>
>>45398080
>>45398115

Okay, I can't afford to build out so I'm just going to go with a CBR with AM and Demo Charges

Is there an ammo limit on any of this?
>>
>>45398158

The wish list is impossible, so I'll just ask if 3cr could be spared for a Stilleto Targeting Suite

Thanks!
>>
>>45398243
I'm sure we can arrange something. Shouldn't be impossible to scrounge up 3 credits for the new guy. Some of us won't need new mechs or upgrades, and it's a few things to get together.
>>
>>45398185
I'd recommend not going with an AMR to start with. The low fire rate and inability to fire and move means you won't be hitting very often. If you want long range support, the Mortar has a better chance of doing at least something if it doesn't scatter too much, and can fire blind.
>>
>Add in 2 credits to the Subsidised Training Program pool

Alright I'm out of credits now.
No more freebies from me until the next mission's pay.
>>
>>45398675
Speaking recommendations.

Going by Malek's earlier analysis >>45394916
the 3C need to figure out what to do next.
We've got Redline Mods installed on all mechs through the charity of an unknown benefactor.

Subsidised Training will give us a significant leg up, and is the best thing for us to focus on.
The pool to reach that is currently at 23 / 30
>>45398737
Nyet, at 25 / 30, thank you HoneyPot for throwing coins in the CharityPot. Leaving 5 credits until the Chief gets to make us drop and do approximately infinite pushups.

Extra Licenses and More Suppoort are good things to acquire. I suggest we work to acquire
1) Scrap Collectors, which can help us pay for more support since we tend to leave a mess behind us and then
2) Split the costs for a new License since it will work together best to increase our capacity in the field.

Once we have that, we can try to access a Pioneer Team. It's less useful for us until we have more specialized missile and drone support, and makes a good long term goal.

I would also very much like new recruits just joining us to go over their mechs and maybe see if there's a few cheap items they want installed before the next mission. We have some credit floating around that might be used to help anyone who want a few things to keep their head firmly attached to their body.
>>
>>45398675

I intended to run mid field or close in but that brings up a question about shooting through friendly tiles. Is that possible to do safely?
>>
>>45398885
As I said, I'm ready to pay for the Scrap Collectors. Here ya go.

>Give 10 credits to Cap'n Sparebits
>>
>>45394578
Sell Cobra, Mortar, and Heavy Mech Pistol for a total of 9(10?) creds don't know if the HMP gives me anything when selling since it costs 1 cred to buy

total of 43(44) creds

Buy Lord Mech -14c
Buy 7x EMP missiles -21c
Buy 2x Mech pistol -2c
Transfer 5c to Company Fund for purpose of buying Subsidised Training Program

Once STP is bought Train as [E]W-Specialist
>>
>>45398885
>>45399702
transfering the 5 creds for Subsidised training linking you so you know
>>
Well, this is looking to be a fuckin good day.
Remove sensor pod and demo charges from CBR
Sell CBR with AM and ablative armor:10 Cred
New total:57 Cred
Purchase:
LRD -14
LC, XB, Stealth Armor, stiletto targeting suite -5-6-2-3=-16
Fl -20
57-50= 7 Cred remain
Install sensor pod and demo charge in torso.
Donate 1xDemo Charge and 5 Cred to 3C.

New stats:
Lord
HP: 12/12
Def: 10
E-Def: 8
Sensor: 16
Move: 5
LA: Lancer Cannon- Rng14, RoF1, Dmg10, Crit5, Pen15, Solid, Reload, Hardpoints4
RA:Cross Bow- Rng5, RoF1, Dmg5, Crit4, Pen16, Whisper, Hardpoints2
Torso: Demo Charge- Rng4, RoF1, Dmg10, Crit4, Pen17, Ammo1, TNT, Blast2, Hardpoints1; Sensor Pod -+4 sensor range, hacking/emp vulnerable, enables lock-on without LoS, Hardpoints1; Stiletto Targeting Suite- +1Crit, -2Pen, Hardpoints1
Armor: Stealth- stealth rating16, enter stealth in enemy LoS, hack/emp vulnerable
Leg: N/A
Wendigo
Skill: Comando, Flanker
Cred: 2
>>
>>45399253
>>45399748
>>45399253

You're greatest goddamn group of camels any desert wanderer could ask for.
>Company Credits at 25+10(Kail)+5(Eisensturm).

>Invest 30 Company Credits in Subsidies Training Programes by asking the Chief nicely to no longer go easy on any of us.

>Shop around for some scrap collector drones to help the other scavenging personel outfit and work with the 3C battle debris recollection and environmental beautification project.

==Company Stash==
1x Hk Pod
1x Demo Charge
Company Ressources = 5 Credit (donated by Wendigo)
===

Following a re-organization of our core training principles, I am now as CO expecting new recruits and old hands to actually learn how to pilot a mech. Shocking, I know.

Anyone who does not have one can pick 1 free skill from the Chief's many courses. >>45394924
>>
>>45399702
Mech stats before i forget

[Lord]
HP: 12/12
Def: 10
E-Def: 8
Sensor: 16
Move: 4
LA: Mech Pistol Range: 4 RoF: 3 Dmg: 1 C-DMG: 1 Pen: 20 Dual-link, Kinetic HRDPT: 1

EMP Missiles x3 RNG:8 RoF:2 DMG:2 C-DMG:1 Pen:16 Lock-on, EMHardware, Clip:2, EMShock HRDPT: 1

RA: Mech Pistol Range: 4 RoF: 3 Dmg: 1 C-DMG: 1 Pen: 20 Dual-link, Kinetic HRDPT: 1

EMP Missiles x1 RNG:8 RoF:2 DMG:2 C-DMG:1 Pen:16 Lock-on, EMHardware, Clip:2, EMShock HRDPT: 1

Torso: EMP Missiles x3 RNG:8 RoF:2 DMG:2 C-DMG:1 Pen:16 Lock-on, EMHardware, Clip:2, EMShock HRDPT: 1
Armor:
Leg: N/A
>>
>>45399843
Here you, I'll add in the Heavy Mech-Pistol you gave me to the Company Stash as well.
>>
>>45399843
Nice, let's train then.

>Become an EW-Specialist

Huh, so that's how cloud threads work. Neat.
>>
>>45394578
Also can we find out how much it costs in creds to have Knight Lite Custom make a mech for us? I have an idea but want to know how much of a hole it'll burn in my pocket before I even bother finalizing said idea.
>>
>>45399943
Huh. I suppose we could try reaching out to specialist constructors and engineers. I doubt it'll be cheap though.

Can you tell us a bit more about your plans?
>>
>>45399843

>Picks the Assault Course.

Can I make a melee attack with my Tactical Advance, or does it have to be a ranged weapon?
>>
>>45399702
>7x EMP missiles
Jesus christ. Subtly is for people who aren't piloting 50ft tall death machines, huh?

Updating Company List:
[CO] Sparebits: Crocodile, Jack of All Trades
[2IC] Hetros: Cobra, Mortar ??
HoneyPot: Crocodile, Dakka-box
Eisensturm : Lord, 1 Billion Missiles
Wendigo: Lord, Flanking Bastard
Kail: Crocodile, Jack of All Trades
Malek: Alligator, Grenade Launcher, Demo
Gasolina: Alligator, Carbine, HMP
Alice; Cobra, AMR, HMP, [C, Co]
Chuck: Komodo, Mace+shield
Warpig: ??

Should probably put people's training on this list, but I can't be arsed to dig it all up.
>>
>>45394453
Redoing my sheet.

[C/ERT-CN-XB]
Pilot: Hetros Jistin
Pilot Skills: [C]ommando (Mov+1)
Credits: 0
===
Chassis: Errant
>HP 14/14
>Def 10
>ECM 8
>Sensor 10
>Move 6
---
Armor: Stealth Armor [16 Conceal, High Tech]
Right Arm (2/2): Canister Gun [Rng5,Rof1,Dmg1,Crit1,Pen15 / Ballistic, EMP, Silent]
Left Arm (2/2): XBow [Rng5,Rof1,Dmg5,Crit3,Pen18 / Silent]
Legs (0/0): -
Torso (0/3): -
===
>[Hangar 1]
Chassis: Cobra
>HP 16/16
>Def 12
>ECM 8
>Sensor 10
>Move 4
---
Armor: Ablative Armor [+4 HP]
Right Arm (2/2): Mortar [Rng10,Rof1,Dmg8,Crit4,Pen18 / Balistic,AoE2, Reload]
Left Arm (2/2): Auto Rifle [Rng6,Rof3,Dmg2,Crit1,Pen20 / Ballistic]
Legs (0/0): -
Torso (0/1): -
>>
>>45400181
HAHAHAHAHAHAHA THEY SHALL FEAR THE IRON STORM!
>>
>>45395173
Oh I'm actually cool with this, just noticed it. Modifying my own sheet. Thank's Spare.
>>
>>45395173

Fine with me.

>>45396184
But not going down any further training just yet.
>>
>>45395446
>Signs it.
"I'm good for it Cable. Just in case it wasn't clear."
>>
>>45400358
>>45400374
you don't need to pay for the Subsidized training, it's been taken care of. As well as your training since you can redo your purchases
>>
>>45400205
Hey Soldier. As CO I'm authorized to tell you that you spent 10 credits to acquire Commando Training, but the Camel Corps now offers that for free because of some deals.

You get your 10 credits back, as it was used last thread.
>>45395346
>>45395446

Congratulations.

>>45400374
Same goes for you Alice. +10 Credits, and you can thank Kail, Honeypot, Wendigo and Eisensturm.

I suggest you use your +20 total to offer some gear and help to our new recruits.
>>
>>45400427
If someone can spare some creds for an armor upgrade that'd be nice I'd like the stealth armour from Knight Lite but that's 6 creds so won't chagrin someone for not getting me that.
>>
>>45400181
Right, you know what I always wanted to be when I was young? A flipping Ninja!

>31 Cred
>Sell Alligator, Grenade Launcher: +8 = 39 Cred
>Buy
>Errant 14
>Stealth Armour 6
>Canister Gun 4
>Stilletto 3
>1 Demo Charge 4
>1 Mech-Mine 3
>1 Smoke Launcher 2
>Take Commando Training
>3 Cred Remaining

New Set up:
---
Pilot: Malek
Skills: Commando
Cred: 3
Loan: 0
---
[Errant]
HP - 14/14
Def 10
ECM 8
Sensor 10
Move 5+1
---
Right Arm - Canister Gun - {Rng: 6, RoF: 1, Dmg: 1, Crit: 1, Pen: 15-2=13, Instant Kill}
Left Arm - 2 Demo Charges - {Rng: 4, RoF: 1, Dmg: 10, Crit: 3, Pen: 19-2=17, Blast: 3, Ammo: 1, Demolition}
Torso - Smoke Launcher 2/2 uses, Stilletto Targeting System, 1 Mech Mine - {Rng: 0, RoF: 1, Dmg: 8, Crit: 2, Pen: 18-2=16, Ammo: 2}
Legs - two
---
>>
>>45400034
I'd imagine you could float like a butterfly, sting like a mechanically augmented superpowered bee. You could even walk in, swing a mace, walk out. Blitz by and blitz on.

But I suggest we wait for the Chief to fully clarify.
>>
>>45400462
Sure Eisensturm. I've got 6 to spare now.

Leaves me with 4 creds. Buying that Stilleto Targeting Suite.

[C/ERT-CN-XB]
Pilot: Hetros Jistin
Pilot Skills: [C]ommando (Mov+1)
Credits: 7
===
Chassis: Errant
>HP 14/14
>Def 10
>ECM 8
>Sensor 10
>Move 1
---
Armor: Stealth Armor [16 Concealment, High Tech]
Right Arm (2/2): Canister Gun [Rng5,Rof1,Dmg1,Crit2,Pen13 / Ballistic, EMP, Silent]
Left Arm (2/2): XBow [Rng5,Rof1,Dmg5,Crit4,Pen16 / Silent]
Legs (0/0): -
Torso (1/3): Stiletto Targeting Suite (+1 Crit, -2 Pen)
===
>[Hangar 1]
Chassis: Cobra
>HP 16/16
>Def 12
>ECM 8
>Sensor 10
>Move 4
---
Armor: Ablative Armor [+4 HP]
Right Arm (2/2): Mortar [Rng10,Rof1,Dmg8,Crit4,Pen18 / Balistic,AoE2, Reload]
Left Arm (2/2): Auto Rifle [Rng6,Rof3,Dmg2,Crit1,Pen20 / Ballistic]
Legs (0/0): -
Torso (0/1): -

Final stats.
>>
>>45400630
should be Credits: 1
>>
>>45400630
Updating List:

[CO] Sparebits: - Crocodile, Jack of All Trades
[2IC] Hetros: - Errant, Bow-Ninja, Spare Cobra
HoneyPot: - Crocodile, Dakka-box
Eisensturm: - Lord, 1 Billion Missiles
Wendigo: - Lord, Flanking Bastard
Kail: - Crocodile, Jack of All Trades
Malek: - Errant, Bomb-Ninja
Gasolina: - Alligator, Carbine, HMP
Alice: - Cobra, AMR, HMP, [C, Co]
Chuck: - Komodo, Mace+shield
Warpig: - ??
>>
>Sell an HK Pod
>Sell Ablative Armor
>Acquire Adaptive Camo Armor

Any chance of you lads can tip in to get me a smoke launcher?
==The Last Bite==
Crocodile-[CRC]
HP 14 / 14 Hp
Df: 10
Em: 14, ECM Module
Sr: 14
Mv: 4
Stealth: 8
--
Right Arm: HK Pod (1),
Left Arm: LZ-Rifle
Legs: Jet Module
Torso: ECM, Sensor, BlHDr Control, Redundant Subsystem
Armor: Adaptive, +2 Def in Cover
Credits: 0
Skills: Hardened Systems, Redline [1]
==Company Stash==
1x HK Missile
1x Demo Charge
5 CompanyCred
--

We also need to have a talk about our next missions. Things are heating up, and we now know who the major players are in the area. We could try to put some feelers out, ask around, or check what our parent Company wants from us. Any suggestions?
>>
>>45401068
I would but I'm broke.
Oh god, I still owe you that beer.
>>
If I don't make a called shot with my canister gun, is it random for it to auto-disable somebody?

or is it assumed I hit the torso and disabled the mech assuming I penetrated?

Man I love the idea of this thing. "Ping, hey why the fuck is there a gas bomb in my cockpi-ZZZZZZZZZZZZZZZZZZZZZ"
>>
>>45401099
Yep. And a long and solemn Vigil for monitor and the 14 other Reptiles who got turned to so much ash and so many blood smears because of our decisions.

It's been a long month, but at least the changes are looking grand and good for the future!
--
>>45399017
No, unclear lanes of fire end badly. Mostly they end when bullets embed themselves into the hull of comrades mechs.

If you want to hook yourself up with a system, I believe there's some free floating credits available now from Alice's windfall, unless they want to use it themselves. If nothing else, there's also some spare equipment in the Stash you're welcome to.
==Company Stash==
1x HK Missile
1x Demo Charge
1x HMP
5 CompanyCred
>>
>>45401185

I was wondering when I'd get a reply. Thanks!
I'll just go stock ALL. The combination of characteristics makes the AM pretty weak.
I'll post the final later tonight.
>>
>>45394578
Looking over the mechs, I've determined some things about them. Also the themes of Knight Lite as originally 'big game hunting mechs'.

The Squire and Errant are obviously meant to act to herd the enemy. The Squire's stuff makes enemies want to GET AWAY from them. They're great at harassing the fore with their Electro Pike and Disruptor Field.

Errants however are a more support role, they disable vulnerable enemies, and support their buddies.

Lords are obviously the final kill unit in the game. Landing the killing blow whenever possible with a whopping 10 damage and not bad penetration and critical damage.
>>
So, Camel Corps, let's discuss : What should our next purchases be ?

I'd love to get an Exoterra license. I have a pretty neat idea. Also, the Exoterra equipment sounds lovely.

Also, I should probably find a name for my Croc.
>>
>>45401343
Don't we have a few people begging for the stuff that the GuyCo catalog provides?
>>
>>45401343
Hmm, well the Exoterra leg upgrade looks wonderful, however, I really, really want the Wimp from Guye Co.
It's got everything a shooty man like myself could dream of.

>>45401378
Sir, yes, sir!
>>
>>45401299
Sorry, I went away to do some paperwork and missed you the first time around. Any questions just pile 'em in and we'll get them sorted.

Same goes for you Warpig if you're reading this.
--
>>45401343
I agree with Kail, working towards a secondary license with EXO would be very good. EXO and KnightLite tech combined offers an unparalleled level of clever trickery, with everything from missiles, to stealth drones, to tactical hubs linking up for Lord Lancer bombardment. But I can see how the GuyeCo is tempting stuff.
I also actually suggest we work towards acquiring a Phulton Extraction System. While I'm not a fan of Ballons(they remind me of pumpkins), I'd rather not see any of you dead if ten minutes of terrifying air-lifting can prevent it.

And as an outside option, building up a stock of Cruise Missiles can offer us good punch in an emergency.
>>
>>45401343
Exo Terra is great mostly for the Tac-Net Hub. Personally, I think our next load of creds would be better spent just upgrading the company.
>>
>>45401387
>>45401378

I would also very much like access to the things on GuyCo's catalog sir!

But I see we are doing the sensible thing and investing in our company first so I'll make do.

I'll sit on the possibility of Dual Powerfists ran through the Elite Assault class with Point Blank and Berserker talents and let that be my goal for later
>>
>>45401578
That makes around four of our ten members interested in it.

Spare? I personally agree that Exoterra would be better able to compliment our units in a tricksy way, but I think that the distraction of a GuyeCo fist and the stealth of a Knight-Lite dagger would compliment each other equally well.
>>
>>45401653
Hey, first rule of Command is never give an order people won't follow. If we want Cloak and Fist, we get Cloak and Fist. Makes for a great two pronged strategy. I'll add it to my paperwork possibility pile.

Any opinions on strategy and ideas with our current set up?
>>
>>45401678
>>45400915
I can take point, scouting and disrupting enemy formations, along with Malek and maybe Alice?

Then we have Eisensturm, and Wendigo taking up the rear guard, as our long range support.

Chuck, HoneyPot, Gasolina, Kail, and you make up our more overt FIST that is shoved down the enemy throat, acting as the big distraction while Pointmen and Rearguard bring down the hurt in their own particular fashion?
>>
>>45401756
Please, for the love of mechs.
It's Honeypot.
Not HoneyPot.
>>
>>45401824
Sure!

Updated:
[CO] SparebitS: - Crocodile, Jack of All Trades
[2IC] HetroS: - Errant, Bow-Ninja, Spare Cobra
HoneypoT: - Crocodile, Dakka-box
EisensturM: - Lord, 1 Billion Missiles
WendigO: - Lord, Flanking Bastard
KaiL: - Crocodile, Jack of All Trades
MaleK: - Errant, Bomb-Ninja
GasolinA: - Alligator, Carbine, HMP
AlicE: - Cobra, AMR, HMP, [C, Co]
ChucK: - Komodo, Mace+shield
WarpiG: - ??
>>
>>45401888
Yes, these are now our official in house designations. I am okay with this propsect.
>>
>>45402147
The Ninja-ing quotient increases
[CO] SparebitS: - Crocodile, Jack of All Trades
[2IC] HetroS: - Errant, Bow-Ninja, Spare Cobra
HoneypoT: - Crocodile, Dakka-box
EisensturM: - Lord, 1 Billion Missiles
WendigO: - Lord, Flanking Bastard
KaiL: - Crocodile, Jack of All Trades
MaleK: - Errant, Bomb-Ninja
AlicE: - Errant, Smoke and Mirrors
GasolinA: - Alligator, Carbine, HMP
ChucK: - Komodo, Mace+shield
Warpig: - ??
>>
>>45394924
>>45394924
Hey, Chief, couple o' questions about this training stuff.
>Do skills like commando or assault apply to drones? If so, when? Always, or only when the pilot uses the Control Drone action?
>Does counter attack work on attacks from stealthed enemies?
>Respec: Assuming we have full rank in a class, if we respec for a mission, and then revert back to the original, do we start at the bottom again, or simply buy back the highest rank? If bottom, are all rank purchases made at that time reduced by Subsidized Training, or just the first?
>Does Subsidized Training grant the first rank free every time, or just a pilot's very first skill ever?
>>
>>45402220

>32 cred from mission
>Free Commando Training
>Shelve Cobra
>Sell ARM (+3)
>Buy Errant (-14)
>Buy 2x Marksmen Rifle (-8)
>Buy smoke launcher (-2)
>Buy Stealth Armour (-6)
>Buy Decoy Drone (-3)
>Mount HMP in torso

"Guess I'll run All-range mode scouter."

-Errant-[ERT]
HP 14 / 14
Def 10
ECM 8
Sensor 10
Move 6
--
Right Arm: Marksmen Rifle
Left Arm: Marksmen Rifle
Legs: --
Torso: Decoy Drone, Smoke Launchers, Heavy Mech Pistol
Armour: Stealth
>>
>>45401434

No problem.
Is this a viable set up?
Cobra -[CBR]
HP 10 / 10 Hp
Def 12
ECM 8
Sensor 10
Move 4
--
Right Arm:
Heavy Mech Pistol (HP)/Heavy Mech Pistol (HP)
Left Arm: Heavy Mech Pistol (HP)/Heavy Mech Pistol (HP)
Torso: -
Armor:
Credits: 0
Skills: -


-I would sell the AM out and pick up 3 HPs for a total of 2 twin linked HPs
>>
Oh, also, Pioneer Team and the Trans-Am*cough* I mean Redline mods are both really good. Being able to resupply, repair, and mitigating our bad luck will be great.
>>
>>45403406
Looks just fine to me, Tragedy. Welcome aboard the Caramel Camel Corps. We're sweet, hardy and useful all in one package!

>>45403610
You'll be pleased to know that I paid for Redline Mods out of my own pocket exactly to have something to fight The Camel Curse with.
>>
>>45403610

i'd be willing to chip in the 2 cr I have for trans-am
>>
>>45403693
You're the best, Boss, and I salute you ! I'll find you a cool item in Grounds for this.
>>
>>45402454
>>45394924
Er, scratch that repec question, didn't read the training manual all the way through.
>Missed the text in the bottom corner like an idiot.
>>45403406
Looks like a decent loadout, but you're missing the most important piece. Don't fuckin die!
>Purchase ablative armor for Tragedy, -2 Cred.
Now go talk to the Chief, she'll show you a neat trick or two.
>Your first rank is free because 3C is awesome, pick a class. Or don't, if you haven't decided where you want to go yet.
>>45402220
[CO] SparebitS: - Crocodile, Jack of All Trades
[2IC] HetroS: - Errant, Bow-Ninja, Spare Cobra
HoneypoT: - Crocodile, Dakka-box
EisensturM: - Lord, 1 Billion Missiles
WendigO: - Lord, Flanking Bastard
KaiL: - Crocodile, Jack of All Trades
MaleK: - Errant, Bomb-Ninja
AlicE: - Errant, Smoke and Mirrors
GasolinA: - Alligator, Carbine, HMP
ChucK: - Komodo, Mace+shield
Tragedy: - Cobra, Chain-link
Warpig: - ??

> Current Cred:0
>>
I think we have a solid scout group with Hetros, Malek and I. We all have the same movement, while all bringing something different .
>>
File: KnightLite_Mech_Stats.jpg (408 KB, 1115x1114)
408 KB
408 KB JPG
((Just popping in to answer a few questions. I'll ratify all your purchases later when I update the records. I also now have a massive backlog when it comes to the Errata document.))
>>45400034
Tactical Advance can be used with both ranged and melee attacks

>>45401174
>If I don't make a called shot with my canister gun, is it random for it to auto-disable somebody?
Yes

>>45402454
The Chief: "Those skill sets a based around the capabilities of a mech. Drone's can't pull off those maneuvers and even if they were physically capable, the AI is too rudimentary."

>Drones never benefit from the effects of pilot skills. The only exceptions are the Combat Tech skills that explicitly apply to drones.

The Chief: "It's a powerful technique, but not that powerful."
>Counter attack does not work on stealthed enemies. (unless you spot them first.)

The Chief: "The more you have already learned the harder it is to empty your mind and begin anew..."
>Buy back the highest rank. If you achieved Elite rank in one pilot class you cannot choose to pay 5 Cred to respec to regular rank in another class. You pay 15 Cred and start at Elite rank or not at all.

((Also: Hotfix. I realised that the Squire mech was kind of anemic compared to the others so I buffed it a bit to be more useful. New Stats in the pic. Nobody bought one yet right?))
>>
>>45406683
Is it possible to custom order a mech from Knight Lite? and if so how much would it cost me to do so, I have a few ideas but would want to know prices before I do, it would be based on their Lord Chassis if that helps determine price at all.
>>
>>45399017
Oh this one is important.
If you draw line of sight through a friendly unit you will hit them if you miss the threshold by 4 or more.* If you're using a blast weapon then whatever gets caught in the blast friend or foe, takes damage.

So pick your targets carefully.

*except for friendly infantry, you'll hit those if you miss the threshold by 8.
>>
>>45406773
If you're talking about making a new chassis where you define the stats and hardpoints then no, not at this point in the game. I may provide ways of doing this later on but don't hold your breath.

What do you want? MORE MISSILES?It's hard enough to balance stuff as it is without opening the door to the kind of potential game breaking cheese that could happen when you let players do stuff like that. I still wonder if even putting Bespoke Mecha Engineers on the company assets was going too far.
>>
>>45407356
Double Mech Cost and 50 credits, Cognis. We're good.

You're doing great keeping everything in order, and you're perfectly within your rights to balance things as you see fit.
>>
>>45407356
more missiles DID cross my mind yes, but my main thought was a Lord mech that could carry around 2 Lances or at the very least a Lance and an AMR but it's cool, I didn't think I could.
>>
>>45407455
If that's all you want then buy Bespoke Mecha Engineers and slap the Lancers on a Wimp once the 3C gets the GuyeCo licence.
>>
>>45407078
Is this true with indirect fire weapons?
>>
>>45407704
It would be, but it would almost never apply as most indirect fire weapons are also blast weapons.

Pro-Tip: Do not fire a pack of swarmers without target locks when your friends are in front of you.
>>
>>45407704
>>45407848

Wait I misunderstood what you were asking but my ruling still stands. The only non-blast indirect fire weapons are Swarmer missiles and the Hunter-Killer missiles. In both cases the indirect quality is an abstraction of their nimbleness and vertical trajectory respectively. if you fire these weapons dumb then they fly straight out of the tube and act like regular direct fire weapons with the -4 penalty.
>>
>>45407983
Alright, next question. Shooting through cover, when is it ok? Obviously indirect weapons work, but what about direct: If a pilot can detect an enemy behind a wall, can they shoot at them? If not, what about if they have a Lock on them (via sensor pod or recon drone)? Or would they need to target the wall first, bring it down somehow, and then engage normally?

Do terrain objects have HP that can be affected by weapons without the demolition quality? Like, could sufficient application of (>>45403406) two pair HMPs bring down a wall? A hangar? A mountain? Well, probably not a mountain. And if HMPs can't, can 1billion missles (>>45399894 HKmod)?
>>
>>45407983

Regarding charge actions, does it just take into account the amount of spaces I moved during the charge itself, or does the move I made before it factor in?
>>
>>45412412
This got asked before, some time ago. I think it was total distance moved, but let me see if I can find it in the archives.
>>
>>45413459
It takes into account the full movement.
>>
>>45413459
>>45413491

I'll take your word for it, and does it have to be one string continuous string of movement?

Could I say, tactically advance next to someone, bop them one, and then continue onto someone else with a charge and still get the full movements worth of bonus?
>>
>>45413690
pretty sure it has to be continuous, but that assault special ability could change it.
>>
>>45413750

That was what I was referring to when I said tactically advance.
>>
>>45413804
I can't think what else it would be good for desu. But you only get two actions... so I'm not sure if it would be a double charge or something else.
>>
>>45413459
Found it.
>Melee attack is taken as part of the charge action, bonus damage is calculated from total movement in a straight line. So move:4+ charge 4 followed by a melee attack with +4 damage. All this in two actions.
>>45413690
Well, there's the thing of it being two actions, so without something like Automated Agression, you'll only ever be attacking the guy at the end of your charge. But, yea if Assault works with melee you might be able to
> Move
> Charge partial
> Tac Advance attack
> Finish Charge
But that's really a question for Cognis.
>>
Does anyone have any ideas on how we can make us work more together as a team? As Cognis Command pointed out up above, teamwork is apparently lacking?
>>
>>45414901
We come up with a strategy and we try to stick to it, don't get out of range of supporting your buddies, don't go lone wolf, move with a single purpose.
>>
>>45414901
>>45414915
State goals with our actions, pay attention to allies' goals and actions, try to follow the mid-mission advice of our Glorious Leaders, and keep the mission objectives in mind at all times.

And, pre-mission, we should try to come up with a cohesive deployment scheme. I'd suggest doing it now, but without knowing the mission it'd just be theorycraft and spitball.
>>
>>45415539
Well obviously our cloaked team should be at the very least PAIRED UP if not actually deployed as a single unit in most cases.
>>
>>45416037

The three errants should probably stick together, would let us focus stuff down more easy.
>>
>>45416037
>>45416074
That's a pretty good idea, setting up a few flexible units to operate together. Going alone without extensive defensive capabilities, stealth, or both usually gets a pilot focused down.

By working in small group of two or three, we can assign an objective to each team, and that makes strategizing a lot easier.
>>
>>45416201
Pretty much.

I can head up the Cloak Squadron.

We also have the Artillery Squadron. Which can be headed up by either Eisesturm or Wendigo, depending on their preferences and load outs.

Obviously Spare heads up the Fist squadron, who are comprised of him, Chuck, Honeypot, Gasolina, and Kail, as they have the the most direct stopping power.

These three squadrons from a main attack group and 2 support groups.
>>
>>45416231
Alternatively, we could make 4 squads, each with a cloaked unit in it. Do a bit of mix and match, and each squad could have ~4 units (if we count spare's puppy, and any other drones I've overlooked), each squad containing a cqc fighter, a mid-range, and a specialist that helps determine the squad's function.
For instance, Malek, Honeypot, Tragedy, and Eisensturm form a nightmare for a hardened bunker
Malek Demos the wall
Eisen EMPs in interior to hell
Honey and Trag sweep through the interior.
Meanwhile, Eisen Lords it up in the breach and Malek flanks any enemy backup.
>>
>>45416571
Either method could function yes.
>>
Newfag playing easymode komodo macer reporting
>>
>>45416986
Welcome to the Camel Corps, rookie ! Here's your camel hair jacket, your canteen of camel milk, your free subscription to Camel Weekly, and your unit patch.

Just pick any of the Komodos lying in the hangar, you're also allowed to take a Left Arm weapon along with your mace.
>>
>>45417131
>c-can I haz 2 maces plox!??
Shield was standard, no?
>>
>>45417229
Sadly, no, you can't get two maces. (And that wouldn't be extremely efficient, since you would need two action to swing both.)

The shield isn't a piece of standard equipement, the pic shown is just an example of loadout.

As a starting pilot, the company gives you a Right Arm weapon (your mace), and a Left Arm weapon.

You can pick between a Heavy Mech Pistol (short range weapon that can be twin-linked), a P-Spike (melee weapon), or a Demolition Charge (a single-use grenade, powerful grenade.)
>>
>>45417313
Ah, damn, guess I'll take a detcharge, though my gut says I'll just die painfully in the blast
>>
>>45406683
>Buffs to Squire
Good choice, the lack of Hardpoints was really taxing for it.
>>45417529
Someone might be able to get you the Cred for a Shield. In fact, screw it:
>Buys Sheild with last 3 Cred, Cred now 0.
>Gives Shield to Horst
It covers your front three directions. Always remember to specify which direction you're facing! And remember: you might be a rookie, but you are now tougher than most of us. If you take hits instead of your teammates we will not forget it! Wait till they fire, then step in front (or charge) for maximum tankage.
>Updated:
[CO] SparebitS: - Crocodile, Jack of All Trades
[2IC] HetroS: - Errant, Bow-Ninja, Spare Cobra
HoneypoT: - Crocodile, Dakka-box
EisensturM: - Lord, 1 Billion Missiles
WendigO: - Lord, Flanking Bastard
KaiL: - Crocodile, Jack of All Trades
MaleK: - Errant, Bomb-Ninja
AlicE: - Errant, Smoke and Mirrors
GasolinA: - Alligator, Carbine, HMP
ChucK: - Komodo, Mace+shield
TragedY: - Cobra, Chain-link
HorsT: - Komodo, Mace+shield
WarpiG: - ??

Oh yes, and you get some free Training. Report to The Chief for a million press ups, and your choice of one of the center skills from here: >>45394924
Respeccing the skills in the first ring is free, so there's no harm choosing one now. With your setup, may I recommend Commando? The others don't really do anything for you at the moment since you're not carrying any guns, and if you buy a gun later you can just respec.
>>
>>45414901
>Teamwork
Hoo-kay, I have a giant pile of stuff I'm gonna splurge on this. Sorry in advance.

1) Company Cohesion, and top-level strategy.
In the hangar we each need to consider how the others are building and training, and attempt to grow ourselves in a way that complements that. Sometimes this will be filling holes in our roster, sometimes it will be teaming up and doing the same kind of thing as other people so everyone has backup. Most importantly, try not to spluge all your Cred on stuff right after a battle; I know resisting the temptation to get that one peice of kit/training you've been saving for is pretty hard, but we have good amount of down-time between mssions to think this stuff through.

2) Pre-battle.
We need to identify objectives, assign mechs to each objective, and anticpate enemy reactions. This is Sparebits and Hetros's jobs, though of course everyone can weigh in with suggestions. Would a mission be served best by splitting the Corp into focussed or generalist squads? Lots of small units, or one giant fist? Do we even need to kill all the enemies to win, or is there a quicker route to victory? Are there some items we could buy or trade with each other that would make the battle easier (eg Demo Charges for everybody)?
>>
>>45417732
3) During battle
We need to remember our objectives, support our teammates, listen to the wider plan, and attempt to adapt to enemy movements. Again, try not to submit moves until at least the CO and 2IC have weighed in on suggestions, or we'll just end up overkilling some targets while leaving others intact.

4) Post Battle.
Once a battle has finished we should try and work out what went well and what didn't. Last time we got very bogged down fighting the first line of defense, and would probably have done better by a few of us sprinting past them to engage the backline before the reinforcements mounted up. As a result of getting bogged down, the Reptiles didn't board the carrier till it was almost active, and they paid the price. Some missions require slow steady attacks, some require a fast blitz. Can we learn to tell the difference?

tl;dr: We're awesome, lets be the awesome-est.
>>
>>45417700
Agreed on commando, since I lack the ablative armor I say I should be the slow and steady tank who defends then gets in and starts bashing while chuck is the "get in fast and start distracting" tank
>>
>>45418234
Y'know what ? Here, have this.

>buy Ablative Armor for Horst (-3 credits, new balance, 7 credits)
>>
>>45418288
Oh shit, thanks bud.
>now I'm obligated to into shots for 2 people
>>
>>45418323
Shots is fine, but what you're really obliged to do now? One: Pay it forward. Keep our boys alive, return the favor to the next Rook down the line, that kinda thing. Two: Don't Fuckin' Die.
>>45418288
>Ablative costs 2 Cred.
>>45417744
>>45417732
Good thoughts. It seems most of our discussion about these things boils down to: communication is vital.
>>
>>45414915
My plan relies entirely on me rushing the enemy and shooting them in the face.
With a lot of bullets.
A lot.

>>45416231
Shove me in the Vanguard, I'll tear through any defense line.

>>45416571
A wonderful deadly bunker.

>>45416986
>Mace
>Easy mode
It's like you don't even dakka.
Komodo's a fine choice though.

>>45417131
Caramel Camel Corps!
It's not called 3C for nothing.

>>45417732
>>45417744
As I said before, I'm all about getting up close and personal and unleashing a storm of bullets on the enemy.
>>
>>45418697
There's a garage near me that is "3c bodyshop:the finest in collision repair"
Seems fitting here as well
>>
>>45418536
Only two creds ? Sweet (ACTUAL new balance 8 creds)
>>
((Popping in to bump and answer a few more questions before I update the books after dinner.))

>>45409379
I'm guessing your're particularly concerned with cover that blocks line of sight.

In general you cannot shoot at enemies behind cover that blocks line of sight even if you have a target lock. There are two exceptions: if the cover is something insubstantial like dense smoke, or if the weapon in question has the penetration attribute. In these cases you MUST have a target lock to initiate the attack and you still claim the +2 bonus.

>Terrain objects
Generally speaking there is no such thing as a terrain object with HP. If it has HP then it's an immobile target which takes damage and dies as per normal.

The only way to destroy terrain is to use weapons with the demolition quality. I know this may not always make sense but the Mecha Merc's physics engine isn't powerful enough to process the subtle differences in durability between trees, houses, cranes and chest-high-walls.

I need to keep it simple for the sake of my sanity.
>>
Posting updated template.

>>45420502
Any news on our next mission(s)?

[Assault]
Tactical Advance
Point Blank
--
[Crocodile]
Ablative Armour
HP: 18
DR: 10 (12 front arc)
ED: 12
SR: 10
MV: 4
--
RA: Tactical Shield
LA: Mech Pistol x2
Torso: ECM Pod, Mech Pistol x2
Legs: Jump Jets
--
Credits: 0
Mech Worth: 24
Repair Cost: 2
--
Heavy Mech-Pistol
>>
>>45420502
It's simple, Chest-high-walls are indestructible, all else is inconsequential
>>
>>45420533
Once I finish updating my records I'll begin preparing your next mission. Expect the briefing to be sometime between Monday and Thursday night.

I've got several ideas bouncing around, who knows you might even get to make another choice.
>>
>>45420683
The new and shinier 3C-Sub-Noblesse(tm) will wait with bated breath.
>>
>>45420683
Question: How do Mines work?
Placing them, triggering them, detecting them, etc.
They have a crit rating, does this mean you have to roll to hit?
Do they benefit from any bonuses (Stilletto Targeter, Point Blank skill, etc).

I have bought a pair, so my questions are actually relevent for once!
>>
Rolled 11, 17, 14, 16, 3, 9, 17, 9, 19, 17, 19, 11, 9, 20, 8, 15, 19, 1, 11, 12 = 257 (20d20)

Let me just run some numbers here.
---
[CO] SparebitS: - Crocodile, Jack of All Trades
>Hardened Systems
[2IC] HetroS: - Errant, Bow-Ninja, Spare Cobra
>Commando
HoneypoT: - Crocodile, Dakka-box
>Tactical Advance, Point Blank
EisensturM: - Lord, 1 Billion Missiles
>EW Specialist
WendigO: - Lord, Flanking Bastard
>Commando, Flanker
KaiL: - Crocodile, Jack of All Trades
>EW Specialist
MaleK: - Errant, Bomb-Ninja
>Commando Training
AlicE: - Errant, Smoke and Mirrors
Commando
GasolinA: - Alligator, Carbine, HMP
>Can Pick Free Skill
ChucK: - Komodo, Mace+shield
>Tactical Advance
TragedY: - Cobra, Chain-link
>Can Pick Free Skill
HorsT: - Komodo, Mace+shield
>Can Pick Free Skill
Stripping WarPig off off list for now.
>>
>>45421970
As an action, place the mine anywhere with 4 hexes of your mech. No need to roll to hit or anything. When a non-infantry enemy moves over the hex then they automatically take the damage. I will roll for crit. Mines do not benefit from any bonuses.

Most enemies can't detect mines unless they have special equipment. Players detect mines the same way they detect stealth.

Where's Waldo: Explosive death trap edition.
>>
>>45424485
Faaantaaastic.
Thanks Command.

We'll be staring at the map real close from now on.
>>
Cable Guy: “Right, now that I’ve updated the company records let’s get down to business. I bet you’re all aching to try out those shiny new toys of yours.

I’ve got two options for you. First one was posted up on Noblesse’s private job board: it’s a hit job. Yes, the irony isn’t lost on me. The client is People for the Ethical Treatment of Mega Fauna, apparently they want us to take out some big wig executive while he’s on a mega fauna hunting safari in the Midas Range. Noblesse assures me that he’s a real asshole too so don’t feel too bad… and no it’s not Saxton Guye, no PMC will accept a hit on him. The last one that did had their base pulverised by the Blood Dragons.

Second option is from our old contacts back in the desert. It’s a nice simple combat op. Remember that time we took out a Droiqubaran Assault Server? Well ever since the IF issued that big ultimatum the fighting in the Desert has intensified and the Droiqs are at it again. This time they are much more co-ordinated, we won’t be catching them with their pants down again. The client is the Qadrus military and the job is to aid their defensive line in repelling the Droiq advance. Let’s be clear: this is a meat grinder mission. We’ll be facing a full on assault by an organised national army, intel predicts high casualties on all sides, however there’s a higher potential payout in both Cred and Salvage.”

>Assassinate the Exec.
Fight against the Exec and his body guards in the Midas range. Opposition consists of mechs and aerial units. Mech recovery is possible

>Repel the Desert Assault
Fight a combined arms task force alongside some allied NPCs. High threat level. Mech Recovery only possible if the primary objective is completed.
>>
>>45424537
I like the idea of the assasination mission.

Imagine, a mission which doesn't involve sand getting in the joints of our mechs ! That's like a dream come true !

And I'm pretty sure Megacamels aren't real...
>>
>>45424537
So, we have an option to assassinate a hunter, probably in a mech, using mechs from the people who go their start selling to rich megafauna hunters...... This sounds both ironic and hilarious and it gets my vote.
>>
>>45424537
I know that our bosses are assuring us the guy is an ass hole, but can we get some more info on how BIG of an asshole this exec is?

I have nothing against megafauna hunting myself after all, as long as they're not an endangered species we're some of the only creatures capable of keeping their numbers in check.
>>
>>45424537
>Assassination
Pros:
- If it goes tits up, recovery is still possible.
- We're used to being on the offensive.
- We get the element of suprise.
- Lack of enemy AA should mean our missiles actually work.
- Target is an asshole.
Cons:
- Difficult terrain our leg-less Knight mechs won't do well in.
- Megafauna will likely attack us too.
- Main enemy force is Mechs, so can match us in both offense and defense.
- Arial units have mobility we can't match.
- PETMF are assholes.

>Desert Defense
Pros:
- Allies means we won't be the only ones dying.
- Enemy is combined arms: many different targets for all our different weapons.
- Defensive, means we get to fiddle with deployment and terrain. Mines, Stealth and Drones are all good.
- Big payout for success. Our new salvage teams will do well.
Cons:
- Bugger all pay for failure, and we can't recover mechs if we fail.
- Meatgrinder: even best case includes many mechs lost.
- Combined Arms means decent AA coverage will make missile-spam less successful.

Personally, I vote for the Assassination. We've recently gone through MAJOR upgrades and have a bevy of new rookies. Having that all go down the drain because we stretched too far would be a great pity. A slightly less gruling mission would be very good for morale, and help us figure out our new tricks.
>>
>>45425032
Cable Guy: "CEO of an Investment Firm in Essen Nevik. Screwed a lot of people out of their money buy selling toxic assets and lying about their worth. Whole company would have gone under and he'd have landed in jail, except he had some contacts in the government so he got let off with some fines that amount to a slap on the wrist. The next year he lays off 10% percent of his employees and pays himself a fat bonus. Oh and he kicks puppies... mega puppies... with a mech."
>>
>>45424537
>Repel the Desert Assault
Sounds like a fine match up.
More money /and/ we get to restore our reputation.
>>
>>45425700
He has a goatee, right ? And a twirly moustache ? He sounds like that kind of guy.
>>
>>45425700
I'm ambivalent then.

Sure, killing this fuck MIGHT make the world a better place.

But Quadrus is that little nation that managed to survive in the center of the desert right?

They're the ones caught in the middle of this shit. I'm for helping the little guy. Fighting from a defensive position is always nice.
>>
>>45425796
Cable Guy: "Worse, he has blonde mullet."

>>45425536
> I vote for the Assassination.

Cable Guy: "This outfit is no longer a democracy. You don't get to vote, you get to make your case to the command staff and they decide. Now if Spare says he wants to put it to a vote then..."
>>
>>45423544
Herr Horst is going commando 1 baby

Was there a HK missile pod in the grab bag stockpile?
>>
>>45425897
Cable Guy? how much would my Cobra sell for right now?

We're discussing pulling together enough cred to buy the repair camp and deployment fee.
>>
>>45425935
Cable Guy: "Put your underwear back on Horst I don't need the image and yes we do have a HK missile in the company stockpile. You'll have to get Hetros or Spare's approval if you want to use it though."

>>45426033
Cable Guy: "12 Cred Sir."
>>
I can contribute 12 cred to the repair camp fund.

We need a total of 30 cred.

If we can raise 30cred, then I'm fully for the meatgrinder mission.

If we can't? Then we can't reasonably take anything but the assassination mission.

Who else can contribute to this fund?
>>
>>45425935
That there was and it's all yours if you sign this paperwork.

==Company Stash==
1x HK Missile [Signed to Horst]
1x Demo Charge
1x HMP
5 CompanyCred

>>45425897
Hm? What was that Mr. Kerry? I was playing fetch with the Bloodhound Drone. Very sohphisticated tracking on that.

Given that the pilots out there risk their lives, I'm not about to order anyone to blitz into a battle they'd rather not participate in. Let's see what they want to do and in the end we can sort it out. The people who do the dying gets a vote.

Speaking of that.

I did *not* get into the Mech business to liquidate private citizens of any nation, in any terrain, for any amount of money. Testing out the gear we have in an isolated range on a hunting trip against a Mega Fauna Hunter sounds both interesting and fun, but I am not an assassin.

There are some jobs no one pays you enough to do. And if we start down that path, we get pulled into a world where people take out contracts on us, the people we know and our personel. It doesn't end well. This time it's exec for some investment firm, next time its a member of a Mercenary Warfare Oversight Commitee... Then its three short stops, a sniper and a bomb-wired briefcase and boom, your car lights up in the courtyard because someone out there figured the rules of the game meant they could now reasonably target you.

At least if you kill soldiers, you get to sleep at night.

And to be fair, the Qadrussians are a nice lot. And we kicked in the Droiqubaran teeth once.
>>
>>45426149
20 to buy their contract, 10 in deployment costs.
>>
>>45426138
You've got my vote for helping out Quadrus.
We're not assassins, specially not for some stinkin' hippies.
Can't believe you guys chose to side with the Nobles.

>>45426149
Deployment would cost 10 cred, no?
>>
What I suggest is this:

Can we work together to hire a Pioneer team? If we're fighting a holding action, being to restock and repair our mechs and our allies is the wisest possible choice we can make.

The total price would be 30 credits; 20 to hire the men and the material, 10 to get them to walk into a warzone.

If we take this mission, the Caramel Camels can pledge 5 Credit, assuming the higher payout of scrap, gratitude and Quadrussian contacts make it worth it. Our gear, our tech and our split of abilities also makes us suited to either hit hard or reinforce flagging lines. Especially with our new anti mech mines. If you're with that plan, we can pick a fight with an army and *win*.
>>
>>45426110
I have 8 creds. But that won't be enough to deploy Pioneer
>>
>>45425536

Is there still room? I am interested.

HP: 12/12
Torso:
LA: Demo Charge
RA:Carbine Rifle
Legs:
>>
>>45426311

Woopsie. Name and stuff
>>
Cognis, sir!
It appears I have 2 credits left over, this must be a mistake.
Otherwise, I'm adding this to the "Fight an Army" fun.
>>
>>45426311
In theory I kinda have too many people now, but in practice probably not everybody will show up and I've already got two people who've gone AWOL so yeah, sign up, and keep watching this thread.
>>
>>45426308
You have my sword. And by sword, I mean credits. Imagine it as the metaphorical sword these credits could pay.

>donate 8 credits to the Cause
>>
>>45426349
You're right, you shouldn't have those. Gonna have to revamp the spread sheet. It doesn't handle large amounts of players so well.
>>
>>45426491
Darn, we're 2 credits off from having the fund fulfilled.
>>
>>45426470
>>45426308
>>45426498
>Sell spare Cobra: 12 credits
12+5+8+3=28

Yep, anybody got 2 cred to rub together?
>>
>>45426610
Should it come to it, I know how to acquire the credits.

However, I would prefer hearing the opinions of Wendigo, Alice, Gasolina, Chuck, Tragedy, Horst and Labyrinth before we finally pledge to anything.

If there is no forth coming discussion within 10 hours or so, I will acquire the final credits, pay for a Poineer team and assume we are setting out to rescue the Quadrussians.

I appreciate all of your willingness to have a proper scrap, and I also think I have a few ideas to keep us safe and sound.
>>
>>45426904
I have another cred I can toss in.

>29 total now.

If we get that last cred we're good to go.
>>
>>45426308

>2 Cr in pocket
>Sell Bare Cobra (+6)
>Buy Decoy Drone (-3)
>Donate 5cr and HMP to company

-Errant-[ERT]
HP 14 / 14
Def 10
ECM 8
Sensor 10
Move 6
--
Right Arm: Marksmen Rifle
Left Arm: Marksmen Rifle
Legs: --
Torso: Decoy Drone, Smoke Launchers, Decoy Drone
Armour: Stealth
>>
>>45426950
That gives us enough.

As Spare has already given permission, I'm now spending the company funds.

>+5 cred and HMP put into company fund and hangars
>34cred in the bank
>Spend 20 on Pioneer Team
>Put aside 10 for deploying the Pioneer team to the Quadris warfront mission
>4 cred left in company fund to buy things for the newbies.
>>
>>45426138
Am I right to assume the hkm pod is just an attachment I can add to a hard point?
No impeding my sheild n mace
>>
>>45428476
Nope.
>>
>>45428476
If you look at this list - >>45394644 - you can see the hardpoint requirements for equipement currently. A Hunter-Killer-Missile fits in either an arm slot or a torso slot. As a Komodo, your Arm Slots are taken by Mace (2 out of 2) and Shield (Left, 2 out of 2) but you have 1 Torso Slot and leg Slot avaialble. So you can slot your Hunter Killer into the torso of your mech without issue.
>>
Yea, we joined these Noblesse guys because we didn't want to do the whole murder-for-hire deal that the other groups woulda been more ok with. Thanks for invalidating that choice, fucksticks.
Anyway, CG, do we know anything about the Qadrussi base's resources? I mean, if their idea of a defensive line is three point defense turrets and a guy with a sharp stick, this invasion is already over. I'd like to know what we're walking into out there.

>>45426326
Welcome to the 3C roster, young Blud. Here's a jacket made of camel hair, there should be some caramel chews in the pocket, and a patch. Should talk to Spare or Het before you make a combat drop, there's a couple guns and some paint in the corps' stash. Gimme a shout and I'll help you get the sticky camel painted on.
>>
>>45429348
To be fair, they never said that. They said they were going to go after people who deserved it. The CEO deserves it, and if we couldn't do more good else where? I'd say fuck it, let's go for it. But we're better equipped for a full out war front.
>>
>>45429348
>>45429472
I believe Wendigo is pointing out that being stuck with Noblesse sucks.
I personally think so as well.
Why would you limit yourself to a group that believes in grand ideals and justice?
We're mercs for crying out loud!
At least that one PMC and the Blood Dragons sounded more like mercs.
I swear, if we're getting one more idealistic mission I won't be joining in on the fun even /if/ the payday is out of this world.
>>
>>45429560
What's the problem with idealistic missions? We get paid and get to feel good about it too.

Fuck, the Quadris mission is idealistic, heavy odds, helping the underdog against the aggressor, and lots of good publicity for trying to back the IF's mandate.
>>
>>45429681
The Quadris job is different, we helped them out earlier and did a half-assed job.
We have a reputation to uphold and we're going to finish the job proper come 'round this time.
I don't want anyone telling us 3C can't work for shit and let down a nation that hired us for an earlier mission which we nearly botched completely.
It's bad business.
>>
>>45429735
It's bad business to be known for warcrimes by the blood dragons too.

Knight-Lite will do well by us, and being offended by them mearly OFFERING us a paying job to kill a dickbag who won't be gotten rid of any other way?

That's unprofessional.
>>
>>45429797
Call it what you want, I stand by what I said.
There's no convincing me on this.
>>
>>45429797
Now hang on, we dropped the "pure professionalism" when we didn't sign on with ShadeStorm. This is 3C, where we each get a chance to voice our thoughts and feelings (fuck me I feel like a girl's scout den mother saying that aloud). Am I gonna talk shit to our Noblesse higher-ups? No, but I will speak out to our people if I think the job offering is fucked up. I'm well pleased that Honey will do the same.
>>45429560
That said, no, I aint mad about being stuck with Noble, I'm mad they think we're assassins.
>>
>>45430065
>That said, no, I aint mad about being stuck with Noble, I'm mad they think we're assassins.
Fair enough there.
>>
>>45430065
>>45429560
>>45430170
I'm mad about being stuck with Noblesse, course I'd be mad about being stuck with anyone, I'm pretty sure we're gonna get relegated to a footnote now no matter what we do.
>>
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>>45394578
WHAT THE FUCK

NO CAMEL PRODUCTS? YOU THINK YOU NOT NEED CAMEL PRODUCTS? OR CAMEL? Of course you need camel! Everyone need camel! I am Crazy Hassan, and I have a used camel specially for YOU! Camels last twice as long as Mecha, drink a third of the water, and just between you and me, look very nice. But come, you must see my camels! A camel for all situations and all permutations! You are stuck in space? I have space camel! Comes with its own helmet and rocket! Buy now, I'll throw in bottle of fresh, best-quality air for free! Need to cross the ocean? Aqua-camel! Comes with its own waterwings! Great bargain - you buy the body and two legs, I'll throw in another two legs FREE! I have sold camels to everyone! No complaints! Tell your friends, tell your family! Bargain camels, almost never used! Ah, that one spit on you, it must like you!
>>
>>45430510
YES HASSAN THANK YOU WE HAVE ENOUGH CAMELS!
Fuck, it's like we didn't buy his entire inventory last time he was through here. The reminds me,
Hey, Hassan! This camel-spit obtics cleanser you sold me doesn't work for shit. You gave me your personal guarantee, now give me my money back.
>>
>>45430647
FRIEND YOU DO NOT HAVE ENOUGH CAMELS.

There is no such thing as enough camels! How did you thing Mr Saxton Guye became who he is today? Camels! Camel spit cleanser is designed to attract camel spit! Nothing cleans your glasses like a camel!
>>
At the end of the day, we're killing people for money, just like Shadestorm and Blood Dragons, or any other group out there. We're all murderers in someone's eyes.
>>
>>45430832
I'll hold my head higher if my honrar stays intact through the bloody fun murdering though.
>>
>>45426311
>>45426326
Welcome to the Caramel Camel Corp Bludhawk! Good news: your first mission is a meat grinder!

Report to the The Chief here: >>45394924 for your free company training, along with complementary shouting-in-the-face and billion pull ups.

Then lets see if we can scrounge up some creds to toughen your mech up a bit.
>>
>>45426491
Oh yes, and I have Stealth Armour rather than Ablative Command.
>>
>>45434550
Well, right now, we still need 2 creds to pay for the Pioneer team, so I doubt we'll have anything else.
>>
>>45435599

We paid for that because I sold and swapped some things. 2IC posted here >>45427962

We got an extra HMP, 4 credits and whatever is in the Company Pool, minus... the Hunter Killer?
>>
>>45435629

I should have a heavy mech-pistol spare from the starting mech, would that be enough to cover some of the cost?
>>
>>45435772

We got it covered already.
>>
>>45424537
What can you tell us about the Qadrus army? They're obviously not as large as the Droiqubaran, or they wouldn't need to be hiring Mercs. How are their equipment, discipline and morale? Are they fighting on the border of their homeland, or are we going to be fighting away from home?
>>
File: MechaWorld.jpg (1.04 MB, 3204x2040)
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>>45436776
Here. A map of the world.

We're fighting in the great interior Desert. Quadrus is the central state, Droiqubaran is to the south.
>>
>>45436876
The major powers of the world:

>The International Federation: Imagine if the UN had a monopoly on nukes and a force of international citizen soldiers. That's what these guys are. The UN with teeth. Their most fearsome power, however, is the now virtual control they have over the flow of information across the globe through the Bifrost System, an orbital pseudo-ring of satellites and stations that give global wi-fi access everywhere in the globe.

>The Federation of Landum: Formed from the ruins of the Great War, a war that lasted for nearly a century and ended with the creation of nuclear weapons, and the devestation of their homelands now known as the Exclusion Zone. The Federation of Landum has become the primary supporter of the IF.

Nevik: Split into 3 states, there is the icy, but meritocratic Norden Nevik, the plutocracy of Wessen Nevik, and the Constitutional Monarchy/Oligarchy of Surden Nevik. These powers have been in a cold war ever since the civil war between Norden Nevik and Surden Nevik, which lead to the creation of the three states. Norden Nevik was a founding member of the IF and remains a strong backer, where as both Wessen Nevik and Surden Nevik remain at the table despite their imperialistic wants simply to have a say at the table.

>Neromius: The most ancient power in the land. Less a nation, and more a confederacy of nomadic tribes and city-states that has repelled all invaders, but never united enough to conquer elsewhere. They feel now should be their time as information and industrialization has allowed them to properly wield their decentralized power. They remain a nation that primarily utilized Megafauna cavalry rather than Mecha.

>cont.
>>
>>45436994
>The Republic of Zanvra: Once the Empire of Zanvra, ruled from the Opal Throne, it's ruling lords fought constantly in the modern era, and were divided and conquered by the Landumians and Nevikians, until a people's revolution was held, and over threw the imperial colonialists, and the ruling peerage, to establish a government for the people, and by the people.


>To understand the world, you have to understand two things about it.

1) You need to understand that unlike in our world, where civilization grew up in the meridians of latitude, here, it was the equator where civilizations first grew up and began to conquer the world.

2) Megafauna never died out in this world, and in fact remained a persistent threat to humanity for a massive period of time... I guess kinda like Attack on Titan? Only with less cannibalism and more dinosaurs? (We've never seen megafauna in the games before so we have no idea if we're talking sabertooth tigers and dire wolves, or dinosaurs, or something else entirely).

This is why you'll see places with walled settlements with fucking CANNONS on the walls rather than say, antipersonnel weaponry. It's not because of mecha, it's because you might have a giant hungry predator think of the base as a canned treat.
>>
>>45436876
>>45436994
>>45437025
Awesome world building. Just ridiculous enough to be interesting.
>Megafauna
Wow. Ok, that's WAY more dangerous than I was expecting. Any animals still being legitimate threats to human settlements after the advent of gunpowder implies terrifying things. Ferocity, teamwork, and breeding rates are all going to be horrible. I am so glad we didn't take the Assassination mission now. PETMF are insane if they think these things need protection.

If we don't end up fighting Sand Worms at somepoint I will be both suprised and disappointed.
>>
>>45437025
>1) You need to understand that unlike in our world, where civilization grew up in the meridians of latitude, here, it was the equator where civilizations first grew up and began to conquer the world.
wait? Does that mean people of darker complexion are more common than those of lighter complexion? Or does it even matter in a world like this? It seems so interconnected that you'd have significant population mixing.
>>
Alright, so I've been thinking. So I have theorycrafted three mechs, and I'd like your thoughts on them.

=Simo H.=
Chassis : Lord
RA : Lancer Cannon
LA : Marksman Rifle
Torso : Stiletto Targeting Suite, Sensor Pod, Tac-Net Hub
Legs : N/A
Armor : Stealth Armor
Recommanded skills : Gunner, Marksman, Proficiency

=Ash=
Chassis : Pugilist
RA : Chainsaw, Overclocked Actuators
LA : Boomstick×2, Tactical Shield
Torso : Melee Sub-processor, Stiletto Targeting Suite
Legs : Thruster Array
Armor : Ablative Armor
Recommanded Pilot skills : Assault, Point Blank, Counter Attack

=Stinger=
Chassis : Cirrus
RA : Explosive Spike
LA : Chaff Launcher
Torso : Cirrus Mobility System, Melee Sub-Processor
Legs : Cirrus Mobility System
Armor : Adaptive Camo Plating
Recommanded Pilot skills : Commando, Flanker, Ambush

So, thoughts on these ? Rate, discuss, propose your ideas. I had fun building these.
>>
>>45437391
camo armor doesn't mix well with things like the cirrus mobility system. As I recall?
>>
>>45437425
Really ? The idea behind this choice was pretty much to use the stealth to get the drop on an enemy. Then, retreat out of sight, stealth again, repeat. Then again, with camo armor, being spotted is a real risk, so it's basically icing on the cake if it works.
>>
>>45437391
> =Simo H.=
Very similar to my build, so obviously I approve of a lot of it, but
>Stealth armor
>No silenced weapons
Strikes me as an odd choice.

>=Ash=
Why does this not have the hedgehog system? That coupled with those skills means everyone will need to flee from close quarters with you.

>=Stinger=
Not having a ranged weapon is a slight risk, but the gear and skill synergies seem like they would cover that well enough. Personally, I'd like to see a pair of =Stingers= working in concert, one with the chaff, the other with smoke.

Overall, I'd be thrilled to have any of those mechs on my team.
>>
>>45437584
THe Simo H build would ideally use it as a method of getting into position then firing from it.
>>
>>45437391
A Lord with a Tac-Net Hub is a wonderful idea I've been toying with for a while. Your sniper variant is not one I thought of, but it looks like it would work very well. Sniping really requires a heavy investment in skills to work however. Unfortunatel, the Tac-Net Hub occupies 2 Torso slots, so you can't have it the Stilletto, and the Sensors.

Here's one that centers on Drones, never dropping out of stealth or firing a shot themselves.

=Overlord=
Chassis : Lord
RA : 2 Combat Drones, 2 Recon Drones,
LA : 2 Recon Drones
Torso : Sensor Pod, Tac-Net Hub
Legs : N/A
Armor : Stealth Armor
Cost: 67 Cred, and your first born.
Recommended skills: Combat Tech, Superior Drones.

Lock On 4 things a turn for your friends, and pelt them with missiles. Swap two of the Recon Drones for more Combat Drones if you're feeling aggressive, or something else if you want.
>>
"I've heared you're hireing, Sign me up."

=Martyr Maker=
Cobra
HP: 10/10
RA: Anti-Mech Rifle
LA: Demo Charge
Torso: N/A
Legs: N/A
>>
How does camo work in regards to targets that would normally be blocked from view by said camo bot?
Would a not be able to give his bonuses to a person, say, hiding behind a shielded drone
>>
>>45437755
I doubt it. The Drone would just show the mech behind them.
>>
>>45437755
*A mech hiding behind a camoed/Stealthed mech
Dunno how drone got in there
>>
>>45437824
same deal.

The camo armor probably works by taking a picture of what one side of the mech sees, and applying it to the opposite side.

It can't give it's camo bonus to anybody behind it. It just shows them.
>>
>>45437782
Imagine a Lord trying to hide behind a cloaked recon drone. It sounds hilarious.

>>45437633
Ah, you're right, the Tac Net Hub take two slots. That's too bad, the Stiletto allow the mech to pretty reliably kill mechs with called shots to the torso. (The Lancer does more than 5 critical damage), and the sensors are pretty integral to getting locks in the first place.
>>
>>45437664
Welcome to the Caramel Camel Corp Gunman! Have a free camel-hair smoking jacket, and coupon for 75% off Hassan's caramel and camel-milk milkshakes in the company mess.

You get some courtesy training in operating your new mech, so report to The Chief at 0800 for laps of the camel-pastures and free skill from the center of here: >>45394924

>>45437755
Depends how big the Mechs are.

If the Camo mech is large enough to provide an entire wall of cover, then:
- If your camo is working, you can't be targeted but the hiding one can.
- If it's not working, they can't target the mech behind you.
- If it's working, and they shoot at the mech behind you and don't miss by a mile, it Will hit you instead.

If the Camo mech and hiding mech are roughly equal size:
- If your camo is working, you can't be targeted but the hiding one can.
- If it's not working, they can still try to target the one behind you but might miss.
- In either case, if they shoot at the mech behind you and don't miss by a mile, it Might hit you instead.
>>
>>45437898
"Aye Sir, I'll take the Gunner course."
Where do I denote that though?
>>
>>45437959
See how my designation works?

I put it as a designation before my actual build.
>>
>>45437959
Be aware, you can't use the Gunner skill with an AMR because it has the Reload property. If you want to go into Gunner later, don't be afraid of taking something else now. Respeccing the inner ring is free (god that upgrade is great).

I've never been entirely sure. I put mine after my mech load out (the [C] for Commando) but I'm pretty sure that's wrong.
>>
>>45437959 #
>>45437980 #
>>45438007 #
By RAW, it should be [CBR-G], but an older designation scheme is used by 3C, so we list weapon codes as well, like you have, so it's really just important to list it somewhere. So
[CBR-G]
[G/CBR-AMR]
[CBR-AMR/G]
Are all acceptable.
Malek, I'd advise changing yours slightly, as [CO] is reserved for Spare, and [Co]ncealment might confuse some folks.
>>
>>45438145
Right. Changed.
>>
Can I try out this quest? Is there room for more players? It looks intresting.
>>
>>45438241
Until Cognis (the QM) says otherwise, the 3C has plenty of room for more recruits. Check out the Quick-Start guide above, and you also get a free skill from the circular skill-tree-thingy.
>>
Thanks to Malek's remarks, I managed to alter the Simo H. while working around the limited torso space. Ladies and gentlemen, I give you :

=Simo H. mkII=
Chassis : Lord
LA : Lancer Cannon
RA : Recon Drone×2
Torso : Tac Net Hub, Stiletto Targeting Suite
Legs : N/A
Armor : Stealth Armor
Recommanded Pilot skills : Gunner, Marksman, Proficiency

The recon drones are here to lock on for you. With these two, you can potentially share three locks with your allies. The effective range of the Tac Net Hub is a little smaller due to the lack of Sensor Pod, but it's still really good.
>>
>>45438329
Right. I have the character ready.
--


[ALL-CR-HP] Kestrel, reporting in.
[Alligator]
HP:12/12
Torso:--
RA:Carbine rifle
LA:Heavy Mech pistol
Legs:--

Hello. Is this the right place? I can pilot a mech, and I saw the poster, so I came here.
I can shoot things for you as long as I can pilot and tinker with a mech...
>>
>>45438386
Oops, I forgot to put in thename as well as choose the skill. I'll pick combat tech.
>>
>>45438332
Using a tacnet hub, allies can already share - you don't need the recon drones. Combat Drones from the same catalogue add in 2x missiles and 2x sentry guns.
>>
>>45438433
Welcome to the 3C Kestrel! Great to have you onboard!

Also: holy shit, this brings our roster to 15 members. In no particular order:

--- Officers ---
[01][CO] SparebitS: - Crocodile, Jack of All Trades
>Hardened Systems
[02][2IC] HetroS: - Errant, Bow-Ninja
>Commando

--- Veterans ---
[03]HoneypoT: - Crocodile, Dakka-box
>Tactical Advance, Point Blank
[04]EisensturM: - Lord, 1 Billion Missiles
>EW Specialist
[05]WendigO: - Lord, Flanking Bastard
>Commando, Flanker
[06]KaiL: - Crocodile, Jack of All Trades
>EW Specialist
[07]MaleK: - Errant, Bomb-Ninja
>Commando
[08]AlicE: - Errant, Smoke and Mirrors
>Commando
[09]GasolinA: - Alligator, Carbine, HMP
>Can Pick Free Skill

--- Recruits ---
[10]ChucK: - Komodo, Mace+shield
>Tactical Advance
[11]HorsT: - Komodo, Mace+shield
>Commando
[12]KestreL: - Alligator, Rifleman
>Combat Tech
[13]BludhawK: - Alligator, Rifleman
>Can Pick Free Skill
[14]TragedY: - Cobra, Chain-link
>Can Pick Free Skill
[15]GunmaN: - Cobra, Sniper
>Can Pick Free Skill
>>
>>45438506
>Rifleman
Although I like the concept of 'more dakka', I aim for something different. If i had money I would have dropped the pistol, grabbed two recon drones, grab either a hunter or EMP launcher, along with a tactical shield. I believe that with the help of drones I can help other guys shoot better.

By the way, if I had drones, do I have to roll for the drones, or is it done automatically? Is it different depending on if I was controlling it or not?
>>
>>45438145
Hmmm let's try it, the shield-mace combo should be coined the komodo MaSher
>>
>>45438691
Oh wait, I forgot, I can't share lock ons. Well, anyway, what I meant is that I would have my drone lock on and shoot guided weapons. As soon as I get more money from work, I promise that I will equip myself properly.
>>
>>45438447
The thing is, without the recon drones, your action economy is really, really tight. See, you need to shoot your Lancer, reload, AND lock on, to make the Tac Hub worthwhile.

With recon drones, you can get two locks a turn, and relay them to your allies. The recon drones get a stealth rating, so they can follow you while you're cloaked, and function as spotters.

If you run two combat drones instead, then you might prefer to drop the Stiletto, and run an EW-Specialist build. But really, that would work better with a missile-heavy Exoterra mech.
>>
>>45438775

I'm testing it also, and approve of the MaSh designation wholeheartedly.
>>
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>>45436776
Cable Guy: "Qadrus is in a very precarious position. While they're not above making a grab for resources themselves they are surrounded by larger more ambitious nations. Right now their primary concern is establishing and maintaining a bufferzone around their borders. There seems to be an unspoken agreement among the various nations to keep the fighting confined only to disputed territory in the desert but you never know what will happen if one side gets the upper hand. Right now Qadrus has a ceasefire agreement with Droerus so they can both contain the Droiq advance.

Their army is competent but not battle hardened. For a long time Qadrus's best defence was the hilly terrain surrounding their homeland and the desert itself. But now they've had to give up the home field advantage and meet the enemy out in the desert."

>45437210
>Does that mean people of darker complexion are more common than those of lighter complexion?
Yes. The Federation of Landum is basically Black Germany. Zanvrans looked like mixed Malay/Chinese. Neromius are Italian/Mongols. The Neviks are predominately white though.

Racism exists insofar as it will inevitably exist when different cultures collide, but there aren't really any huge instances of oppressed minorities.

I ain't touching that shit with a ten foot pole. There's a reason I made up a completely new world rather then retconn the real one.

>>45437425
Using anything with the jump icon breaks stealth, that includes the mobility bonus.
>>
>>45442771
>The Federation of Landum is basically Black Germany

Yay, finally have my nation of origin!

is there a not!Russia/soviet Union?
>>
>>45429348
>>45429348
>laughs

The Chief: "Oh but Wendigo don't you see? All three PMCs are murderers for hire. They just rationalise it in different ways. Noblesse believe that they kill in the name of justice. Shade Storm hide behind their professionalism, focusing only on the job while the Blood Dragons nilistically offer their services without apology or excuse."

Cable Guy: "If you're done with the philosophy lesson Chief... Right now the QAF is setting up a gunline consisting of tanks and dug in infantry supported by artillery. It's a solid plan but it won't be enough to repel the Droiq advance by itself."

>>45437155
Mega Fauna haven't been a real threat to human civilization since the advent of heavy weapons and armored vehicles, but it's still something that presents a danger seeing as you can't ride around in an AFV all the time and there are still certain species of mega fauna that can pose a threat even to modern military vehicles.

>Sand Worms when?
When one eats you and your mech. Wish granted >:3

>>45437755
Same scenario as drawing LoS through a friendly, the enemy just won't know it. If he doesn't miss that hard he might just the camo'd target.

>>45437846
It actually involves an outer coating of skub painted over a layer of crystaline phelebotinium

>>45442946
Nevik has a slavic culture.
>>
>>45442771
Interestingly, the Quadrus is well positioned if the IF mandate closes down the fighting in the area. They'll have better access to the ressources of the desert, and if not direct extraction, certain sale and refinement with their ready infrastructure next to the Interior Desert.

Plus, as a smaller nation, I assume they'd be more willing to negotiate than Landum or Droerus.

If we can help them avoid being rolled over this time, it sends a message and they'll have a good foothold established and better precedent for remaining independent and wealthy in the coming years. Might lead to better peace, or even expanded control over the desert for them. If it's national territory owned by the Quadrus, total fighting in the area will abate a little. And the IF might have a few voting blocs who could be persuaded to aid the smaller Quadrus nations.

As far as possible payment goes, this is the sort of job I very much like.
>>
>>45443057
In an nutshell:
Essen Nevik: NotModernRussia/ImperialBritain

Norden Nevik: Remixed version of NotCommunistRussia

Surden Nevik: NotImperialRussia.
>>
>>45443057

What are we looking at terrain wise? Apart from 'Desert'

Is this like a camp set up in the desert or an actual settlement.
>>
>>45443057
>Adjusts Camel Cap

Right, let's get down to brass tacks.

Mr. Kerry, what can you tell us about the Droiq possibility for mech support in the desert region?

Further, with the IF Deadline coming in closer, will they be fielding unsual amounts of troops in the hopes of gaining more ground before the deadline or other such surprises?

Chief, any suggestions on fighting a superior, heavily armed and motivated enemy force from an entrenched position with no possibility of fallback other than "Do not"?

Mr. Malek, out of our current combined army group, in your opinion who is better suited for static defense and who should form a flanking sweep vanguard?

Mr. Jistin, anything to add or address on the troops?

And who let that Cosplayer into the war-room?->>45443160
Is everyone on this base obsessed with Grounds?
>>
>>45443206

This is how I always look boss, it's just the one set of clothing I actually own.

Hail Volga

The answers to your question on tactics would depend entirely on the set up of this place we are actually fighting sir.

If it was a city, I would recommend forcing them into a situation where massed troops charging forward would be a terrible idea. Choke points in alleys, firing lanes down streets, bottleneck them into confined spaces and shell them with our supporting artillery, that kind of thing. A heavily armoured assault mecha can't fit down narrow side street without scraping the paint off, but I bet our new lighter stealth mechs can.

If it's an open desert, that might be an issue.
>>
>>45443206
((So I'm assuming it's official then. You're going for the desert mission? In which case I need time to create the map.))

Cable Guy: "Mech support is not only a possibility it's a certainty. They're using the same tactics they did last time, only they've gotten better. Expect a spear tip made up of veteran mech units followed by a wave of MBTs. The intel guys are still putting together the details but you are dealing with some serious opposition here."

The Chief: "Normally I'd advise using terrain to force them into a bottle neck, but desert terrain is too open. Hit and Run is also another text book counter to superior forces, but in this case you need to hold the line. There is no optimal solution, but I would advise refused flank: concentrate your forces on one side of the battlefield and quickly focus down key targets. The enemy will have to break formation and swing their line round to bring their numbers to bear or risk exposing their flank."

((I'll start making the map. Depending on how busy RL is expect the briefing anytime between Wednesday and the weekend. Keep an eye on the twitter for details.))
>>
>>45442771
>Using anything with the jump icon breaks stealth, that includes the mobility bonus.
How does this interact with Recon Drones?
>>45443057
Sorry Chief, but just because they are doesn't mean we have to be. Difference between Soldier-for-hire and Murderer-for-hire is slight, but significant.

>Which nation/region are the notNative Americans in? Need to know where Wendigo hails from.
>>
>>45443588
Follow 2IC Hetros' final purchasing order of a Pioneer team and the ready funds to deply them on the battlescape, the 3C is pledged to help the Quadrussians as was company agreement.
So we're rolling in the sandbox once again.
I'll get on the line with the Quadrussians and inform them we're coming in to give them a helping hand.

And good, I was thinking we could utilize our new fast, stealth capabilities to sweep a section while they're engaged in the line. Initially I was worried this would be out of our purview, but our capacities align with this mission perfectly. We have the ability to focus fire on important targets, which is any line-breakers leading the assault. We can move fast and reinforce any buckling position, and we have enough ECM coverage to jam or interfere with long range barrages and missiles.

And of course any competent enemy commander will push where a line looks weakest - except if we have stealth units deployed towards a fragile looking kink that line is not weak at all. It won't quite be an ambush, it'll certainly be a surprise to anyone trying to blitz through a shaky section if it's full of Camels.
>>
>>45443656

>Which nation/region are the notNative Americans in?

No real nation, but the Midas Range, Rovilian Collective and parts of Neromius probably have cultures with notNativeAmerican traits. There isn't going to be a 100% analog of everybody. I'm painting in broad strokes here.
>>
>>45443206
I am perfectly capable of Static defense and would much prefer such a position, especially if near a resupply station.
>>
>>45444148
Much prefer compared to what, Eisensturm? You're a heavy artillery piece that can knock down anyone and anything.

Of course you're going to be waiting near the supply depot, offering barrage fire. Best use of your skills and all.

Unfortunately I can't promise it'll be near the rear. Our EMP's don't have that much range coverage, and they don't have the automatic guidance adjusters of Hunter Killers. You're liable to bombard the Quadrussian line if you're behind it.
>>
>>45444307
I'm perfectly happy to stand infront of the Quadrassians I just don't want to be sent off as decoy or for flanking when I can much better perform my duties from the line of defense.
>>
>>45443656
>Recon Drones and Stealth?
Recon Drones are special. They can fly and still be stealthed. That other stuff involves giant honking rockets strapped to a mech's legs. You can't hide those.
>>
>>45444457
More stealth questions:
>Mechs can enter stealth at the start of their turn provided the have equipment...
Only at the start, no other actions proceeding, right?
Does entering stealth have any affect on Locks or Hacks on the mech? And the inversersions, does locking on or hacking have an affect on a units stealth?
Can units deploy already stealthed, or does that interfere with the transport's guidance systems?
>>
>>45445464
>Only at the start, no other actions proceeding, right?
It's an automatic free action. If you meet all the conditions for entering stealth, you go into stealth.
>Locks and Hacking.
If there is a lock on you, you can't enter stealth. Hacking effects won't stop you going into stealth unless they disable your stealth equipment. (i.e. Shut down high tech.)
>Deploy Stealthed.
Nah you deploy stealthed.

((Also I'm going to close sign ups 15 people is a lot and unlike a certain other game each individual player has more stats to track.))
>>
Does the company do loans?
I could benefit greatly from something as simple as an AR.
>>
>>45446530
Right now we got 4 creds left for such things, but as the next game isn't until around saturday, it might be better to wait to distribute those until just before deployment.
>>
>>45446620
It's good to know that 2iC is a wiseman.
>>
>>45446866
just common sense



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