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For House & Dominion: Civil War Quest

http://houseanddominion.wikia.com/wiki/House_%26_Dominion_Complete_Archive
http://suptg.thisisnotatrueending.com/archive.html?tags=House%20and%20Dominion

https://twitter.com/ThatSlowTypingG

You are Sonia Reynard, Baron of Rioja. One small world among many in the House of Jerik-Dremine. From it you control the fates of a dozen others in the so called Smuggler's Run. With your new position you have the opportunity to become one of the most influential people in your House.

It is from this world that you draw your fleets and armies from. Both have seen their first large scale deployment with a large battle in orbit of Magdalena and a follow up planetary assault. Now elements are deployed elsewhere helping to strengthen your allies and you own position in the process.

As the Dominion slips deeper into civil war you and those under your command have been fighting to protect your little corner of known space. The DRH1 Relay is for the moment secure, though the threat remains; House Bonrah and House Nasidum have begun planning an attack to retake the area early in the next year.

Knight Captain Katherine Drake is your fleet's Wing Commander.

Uyi Rna is the General of your Army and is overseeing upgrades to your army.

Wiremu Tama is the admiral of your Fleet. His efforts are now focused on preparing your forces to repel the upcoming invasion.

Fadila Saqqaf is your leading diplomatic adviser. It's been with her help that you've been able to delegate responsibilities in the newly annexed territories.

Chide Dlam'ard, the Governor of Rioja is keeping busy with the rapid expansion of the new planetary capital.
>>
File: Sonia_fixes_the_deci.gif (14 KB, 1026x614)
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First for ship designer Sonia. If the Deci based on a quartered KIlo, then there's no armor on two sides!
>>
>>45536826
I laughed harder than i should have.
>>
>>45536738
For house and dominion!
>>
File: Deci Alternates.gif (8 KB, 1002x402)
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>>45536826
And here we go.

>The entire idea behind the Deci redesign was to mount a siege cannon on a battleship chassis.
The thing with the light siege cannons and Long-range phase array(s) is that they need a higher number of shots to approach the same level of damage. The Jupiter worked well enough in this regard because it carried 5 of them.

There are two possible designs developed specifically for long range engagement. Outfitting the older style ship will mean less changes to the hull and provide the longest range weapon. It's rate of fire and damage can be a bit lacking.

The other design change someone suggested a few threads back would fit 1-2 range boosted Dominion Medium plasma cannons. These have the higher damage output and rate of fire but they're shorter ranged, the same as Republic Mediums, and need more logistics support in a siege to keep the guns firing.


>Meanwhile at the nearest Iratar subsidiary...
https://www.youtube.com/watch?v=ZV6xrmm2mII
>>
>>45537239
Neither one really interests me. Incidentally, could our super stealthy cruiser use its cloak to sneak undetected under the sheild of a super or mobile fortress?
And if we cut safety margins to the bone, can it mount a few antimatter torpedoes?
>>
>>45536738
For House and Domion! We're going to be killed in six months edition!

> fit 1-2 range boosted Dominion Medium plasma cannons
Yes please. Medium plasma canons are da bomb. I mean just look at the Great Devourer. That ship kicked ass and it only had ONE Medium Plasma cannon.
>>
>>45537239
Is there any estimate on how either of these ships would rate on maneuver/speed/shield charts?

If they're only good for shooting big things due to poor maneuvering or can't mount heavier shields due to minimal ship, maximum weapon, I'm sort of seeing them as how I've always viewed the Neeran Carriers: a glaring weakness to be exploited by destruction or forcing the enemy to commit greater forces to defending.
>>
>>45537239
>The thing with the light siege cannons and Long-range phase array(s) is that they need a higher number of shots to approach the same level of damage. The Jupiter worked well enough in this regard because it carried 5 of them.

Well, that's what Deci wall formations are for. Going by the ship profile, that thing wants to stay as far away from 3-dimensional combat as possible. The profile from the front and sides is great but as soon as something manges to get above or below...

So staying as far at range as possible is probably the best thing to do with the Deci.
>>
>>45537289
>Neither one really interests me.
Well people kept asking about the light siege weapons so there we go.

>could our super stealthy cruiser use its cloak to sneak undetected under the sheild of a super or mobile fortress?
If done before the shields went up yes but the longer they stayed there the higher the chance of detection. Trying to sneak through a hole in the shields opened while smaller craft are docking would be extremely challenging.

>can it mount a few antimatter torpedoes?
Maybe? I wouldn't want to fly it.


>>45537306
>I mean just look at the Great Devourer. That ship kicked ass and it only had ONE Medium Plasma cannon.
It was also made with some of the best tech around at the time. Deci generally are not.

>>45537361
>maneuver/speed/shield charts?
Shields should be average for a Battleship or battlecruiser. Maneuver wouldn't be great, tending towards that of older Battleships but there should be ways to improve it. Neither would have a great deal of secondary weapons.
They're still more mobile than the Helios class.

>>45537403
>So staying as far at range as possible is probably the best thing to do with the Deci.
Indeed.
>>
>>45537607
Would it be possible to do something about the random explosions?
>>
>>45537607
Well, my plan was to slap a few single shot launchers on the cruiser, sneak it under the shield of a high value target like a Super or mobile fortress, then rip the things guts out with the torpedoes.Obviously a job for clones. Or that one arrogant guy we don't really like.
>>
>>45537239
Can we use something our house already manufactures, like Fast Battleships, instead of Deci?

I am not very enthusiastic about having yet another design to update to current standards and keep supplied with spare parts.


Also, TSTG, you still haven't answered if my proposal on crazy ideas page for antimatter-supercharged fusion cannon is possible.
>>
>>45537607
To be honest updating the Deci seems like it's more of a pain than it's worse. Building stealthed or fast battleships or Athena class ships seems like the better approach. Those designs are great after all.
>>
>>45537831
The deci costs less than half of what a fast battleship does.

This is basically a tank destroyer. The biggest gun on the cheapest hull that manages to do the job adequately.
>>
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>>45537672
>Would it be possible to do something about the random explosions?
With the Deci it was a problem related to its weapon systems. The originals were produced so fast that defects crept into the design and weren't noticed until after they were exploding in the field. Yes they can be fixed.

>>45537736
Maybe a job better reserved for ships other than the advanced cloak equipped ones. The House still isn't sure how much the completed ship + cloak should sell for. They're thinking +50 million for the ship alone.

>>45537831
>Can we use something our house already manufactures, like Fast Battleships, instead of Deci?
The Deci is ideal because of its cheap modular construction. Everything inside it can be moved. Its not that simple with others. The next best bet would be a modified Barge.

>you still haven't answered if my proposal on crazy ideas page for antimatter-supercharged fusion cannon is possible.
Plausible. Maybe even possible.
Problem is you're putting so much power into generating antimatter on the ship that could be used elsewhere.

>>45537897
Well the option is there if you guys want to come back to it.

>>45537899
StuG life.

Speaking of tanks. Fadila has secured a contract with Phobos for their heavy tanks now that the first armor shipment has safely arrived. You'll soon a have a more steady supply and hopefully it will satisfy your Generals.
It's expected that you'll have a surplus by the time of the expected invasion. You could keep them in reserve, or provide them to one of major Houses you're allied with.

>Cont.
>>
File: Assault Gun.gif (19 KB, 950x720)
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>>45538154

In its default configuration the tank has 2 particle beams mounted in an armored turret assembly. 6 micro phase cannons mounted in 3 smaller turrets. 2 uprated pulse lasers for point defense and anti-infantry support. 24 multi-purpose missile launchers.
The aft troop bay can be used to deliver or extract a small squad under fire. This bay and the main turret can be switched out for a plasma weapon that is still in the prototype stage.

One of you guys asked for a tank that could carry a repulsor mass driver from your HAG. Here it is. It completely replaces the troop bay and main turret. (I've removed the middle secondary turret from this version because it was making it look awkward.)

Do you want any of the assault gun versions? Or to sell weapons to Phobos so they can build/sell them more easily?
>>
>>45538325
Sell to Phobos.
>>
>>45538325
>Here it is
That owns. Is that the one that could bust a Neeran Superheavy?

Let's get 6
>>
>>45538325
My god look at that gun. I'd say get a couple of them >>45538436 6 sounds like a good number. Also pitch the idea to Phobos. 100% destruction and mayhem in the shape of a tank.
>>
>>45538154
>Maybe a job better reserved for ships other than the advanced cloak equipped ones. The House still isn't sure how much the completed ship + cloak should sell for. They're thinking +50 million for the ship alone.
Well we have six months to run sims to determine the best way to pull off Operation Womp Rat.
We're sneaking under a shield to fire a torpedo full of protons at a giant mobile spacestation. I'm not calling it anything else
>>
>>45538325
What would we even use the assault gun version as?
>>
>>45538704
A siege gun to take out fixed emplacements in a situation where air support/orbital bombardment is unavailable?

Otherwise I can't think of what we need a heavy gun for unless they are brining Neeran Super heavy Tanks
>>
>>45538704
They're meant to deal with ground vehicles capable of mounting shields, be it Neeran super heavy tanks, or faction heavy walkers.

>>45538744
>A siege gun to take out fixed emplacements in a situation where air support/orbital bombardment is unavailable?
That too.
I suppose you could also use it to pull off some Stonehenge type shockwave attacks.

Looks like you'll be picking up a half dozen.

What do you want to do with the surplus Heeavy tanks you'll be getting from your contract?

[ ] Keep in reserve
[ ] Sell to Ber'helum
[ ] Sell to Ruling House
[ ] Sell to Helios
[ ] Other
>>
>>45538704
>>45538744

Some sort of anti-HLV/dropsite vehicle?

Wasn't the HAG designed to counter the shields of the Neeran SHT?
>>
>>45539179
>Wasn't the HAG designed to counter the shields of the Neeran SHT?
Yes.

See:
>>45538325
>One of you guys asked for a tank that could carry a repulsor mass driver from your HAG.
>>
>>45539169
>[ ] Other
Ship them to the other J-D territories. If we still have any left over, distribute them among the run alliance.
>>
>>45539169
>[ ] Sell to Ber'helum
>>
>>45539272
Agreed
>>
>>45539169
[x] Sell to Ber'helum
[x] Other: small numbers to Reserve
>>
>>45539327
this
>>
>>45539169
>[ ] Keep in reserve
Or this >>45539272 if we can't use them then I am sure someone else in the House can. Unless it's Fox. Fuck Fox.
>>
>>45539169
I support this suggestion >>45539272
>>
>>45538154
>StuG life.
Exactly. We've got to be able to counter Heavies and Super Heavies somehow.

How good is our chance to intercept the fleet outside of DRH 1? I would guess something like a mobile asteroid fort would show up on every sensor array in the same galaxy.
>>
Mostly shipping them to the rest of your House and allies. Maybe a couple to Ber'helum? We'll see.

Since we've gone off on a bit of a vehicle design tangent already might as well get this taken care of.
The plasma frigate design program has reached a critical stage and they're looking for direction. It is possible to complete a Standard Frigate design that could mount a range boosted LD plasma cannon. Its lower sublight performance would make it better suited to deployment with larger slower ships like battleships or greater. Their mobility is close enough to the Centurion that they could be used in their wall formations.

Alternatively, an upgraded Smuggler Frigate could instead carry a more normal LD plasma cannon. This would have the same range limitations as other Dominion produced weapons but the ship itself would be much more mobile.

Which of the two designs would you support? Doing both at this stage will cause delays in the program.
>>
>>45540025
>The plasma frigate design program has reached a critical stage and they're looking for direction. It is possible to complete a Standard Frigate design that could mount a range boosted LD plasma cannon. Its lower sublight performance would make it better suited to deployment with larger slower ships like battleships or greater. Their mobility is close enough to the Centurion that they could be used in their wall formations.
This one
>>
>>45538154
>Plausible. Maybe even possible.
>Problem is you're putting so much power into generating antimatter on the ship that could be used elsewhere.
Any ship mounting Helios siege cannon should have enough spare power. Smaller weapons would use stasis bottles instead.

Would Helios be interested?


>>45540025
Range-boosted version, please. Attack Frigate version is interesting but not something we need right now.
>>
>>45540025
How much would either variant cost? Does the boosted plasma cannon take significantly longer to produce?
>>
>>45540025
Range boosted LD Plasma Frigate please.
>>
>>45540025
>Which of the two designs would you support?
Range boosted Frigate. We got ships that can perform well in close quarter combat. A long distance ship would be more useful for our needs now. Also would be nice for the Forbearance escort. Could help with bombardment and keeping enemies at range.
>>
>>45540097
>Would Helios be interested?
Short answer: No. Not at this time. You will be informed if such a time approaches.

Long answer: Not when they have other programs that they're working on that can put out more damage for the same power and safety requirements. They're trying to copy Republic heavy plasma cannons for a Dominion produced variant, while at the same time conducting joint R&D with the other Alliance Factions on phased plasma weaponry.

As far as they are concerned their antimatter weapon development program is restricted to munitions. They have had explosions on their torpedo cruiser version of the Helios before.

They probably would appreciate that cooling laser tech though.

If you insist on pursuing this you can commission a custom built antimatter catalyzed fusion siege cannon from House Helios. They still do custom commissions, but this is wartime so their prices have gone up. It will cost you 1.2 Billion. No that does not include a ship or weapon mount. No, they won't accept loans, credit or IOU's.

>>45540099
>How much would either variant cost?
A little more than the Assault Corvette. In most cases these ships should be able to be built from existing Frigates making them much cheaper. Most of the final stages of the design process will be to make sure recoil from the gun isn't causing hard to find structural damage.

>>45540072
>>45540106
R&D will get to work on completing the long range plasma Frigate. I'll need to come up with a new map identifier for them.

>>45540131
>Also would be nice for the Forbearance escort. Could help with bombardment and keeping enemies at range.
Any that are completed will for now be assigned to the Forbearance escort force. Is this acceptable?

How many squadrons do you want to procure in the next 6 months?
>>
>>45541175
A wing. I don't particularly like the design personally.
>>
>>45541175
As many as possible. We need more everything. More ships, more commanders, more crew.
>>
>>45541175
>How many squadrons do you want to procure in the next 6 months?

One full wing. So six squadrons. Makes nice and manageable for us.

>>45541271
Need people more than stuff really. We're producing more than we can use.
>>
>>45541175
>Wall formations everywhere

Can we hire somebody from the Republic or Veritas to teach our crews how to git gud when it comes to that kind of fighting?

>How many?
What's the minimum size necessary for a wall formation to be effective?
>>
>>45541175
>How many squadrons do you want to procure in the next 6 months?
Considering how many Standards are out here, even with ones downchecked due to structural issues, the limitation would be LD cannon production, I suspect.

So, half of our weapon factory output after all commitments are accounted for?
>>
>>45541175
Probably best to deal with that all at once really since you said something about pop caps.
>>
>>45540025
[x] Ranged Sniper Frig
>>
>>45538643
One of our cloaked ship captains must have the last name Antilles. Its a requirement.
>>
>>45541175
>How many squadrons do you want to procure in the next 6 months?
As many as we can.
>>
>>45541735
>You do realize that using AM torpedo like that means that launching ship will be within blast radius?
Depends on the size of the bubble, which is usually very large.
Also,
1. We can't make SP torpedoes,
2. AM torps are bigger than normal torps.
3. SP torps need to run a charge through them. Which might fuck up any magnetic containment you have the AM in.
4. Being bigger than normal torpedoes, they are probably difficult to stealth.
5. Stealth torpedoes are better against stationary rather than mobile targets.
>>
Word has started to come in from Daska's fleet. They've arrived in their mission area and have begun to hit convoys and other raiding units, including their salvage teams. The addition of a gravity well generator is making things much easier in terms of trapping ships, but harder when planning the following escape.

Ber'helum crews are doing everything they can to speed up both the power up and cool down stages but the technology is still relatively new. The assigned escort crews are also relatively young but their officers seem experienced. There haven't been any problems between your people and theirs.

Nasidum recovery teams were attacked and much of their equipment looted, as were a pair of Che'len convoys. Two Iratar siege cannons have been recovered. While they're definitely a type of fusion cannon, there are signs they've been designed for future upgrades. Possibly that phased plasma version everyone has been working to reverse engineer.

Losses are minimal for now. Ber'helum has promised to provide a pair of teleport receiver ships once they're available.

Much of the remaining salvage is being set aside to help fund the expedition costs and pay Ber'helum their share so they don't claim the heaviest weapon systems.

Intel has confirmed that Nasidum forces made off with additional equipment in raids before your House fleet could reach the region. They estimate that two of their mobile forts could be fully operational soon regardless of intervention.
>>
>>45542290
Any news on getting Che'len to revert back to neutral?
>>
Are SP Plasma Beams happening?
>>
>>45542447
Fighting between them and their enemies has diminished and front lines are becoming more static. Enough weapons have reached them that the others are becoming increasingly reluctant to press the attack but not so much to allow for a counterattack.

Negotiations are taking place but a cease fire has yet to be formally called.

>>45542709
Roll 1d100 for special event. Only 1st roll will be counted.
>>
Rolled 53 (1d100)

>>45543013
it's happening
>>
>>45543046
Some of the charged elements of the super heated torpedo casing made it through the shield in the test. They're still no closer to figuring out why drive plate samples have failed to do the same.

Sorry for delays, had to get the page in order.

>Cloaked Tracking 05
House: Helios
Environment: Space
Type: Cloaked ship
Shadow resupply efforts between pirate bases and House Bonrah. While Helios knows Bonrah is behind attacks on their allies they lack proof.
Deployment Time: 1 week on site
Results:

>Combat SAR
House: Helios
Environment: Space
Type: Cloaked ship
Some ships and their crews are MIA after recent fighting. Assign cloaked ships to speed recovery of teleport capsules.
Deployment Time: 1 week on site
Results:

>Ghost Recon 06
House: Helios
Environment: Ground
Type: Recon Team
Former Knights Errant fleets have gone into hiding. Some may be more willing to work with you or Helios. Meet their contact and extract if necessary.
Deployment Time: 1 week on site

>Secure Heavy Carrier specs (1 of ?)
House: Ber'helum / Nirium(RH) / Helios
Environment: Ground / Station
Type: Recon Team
You've located sites where production data on the new Heavy Carrier should be located. Infiltrate one of the sites facility and recover info on where it might be kept.
Deployment Time: 1 week on site


Special forces:
2x Power cell Marine units
2x Commando Recon Team
2x Commando Team (1x Preparing to ship out)

2x Silent Hunters
>>
>>45543785
>You've located sites where production data on the new Heavy Carrier should be located. Infiltrate one of the sites and recover as much data as possible. Due to anticipated intrusion countermeasures this mission is restricted to Recon elements only.

I must have pasted over part of this.
>>
>>45543785
>Combat SAR
>Cloaked Tracking
1 Silent Hunter each.

>Ghost Recon 6
Both recon teams.
>>
>>45543785
>>Cloaked Tracking 05
>House: Helios
>Environment: Space
>Type: Cloaked ship
>Shadow resupply efforts between pirate bases and House Bonrah. While Helios knows Bonrah is behind attacks on their allies they lack proof.
>Deployment Time: 1 week on site
>Results:

>>Combat SAR
>House: Helios
>Environment: Space
>Type: Cloaked ship
>Some ships and their crews are MIA after recent fighting. Assign cloaked ships to speed recovery of teleport capsules.
>Deployment Time: 1 week on site
>Results:

>>Secure Heavy Carrier specs (1 of ?)
>House: Ber'helum / Nirium(RH) / Helios
>Environment: Ground / Station
>Type: Recon Team
>You've located sites where production data on the new Heavy Carrier should be located. Infiltrate one of the sites facility and recover info on where it might be kept.
>Deployment Time: 1 week on site
>>
>>45543785
>>45543785
Search and rescue, and ghost recon.

And stay as far away as possible from the whole carrier blueprints thing.
>>
>>45543974
Seconding this.

Our people and additional allies are a priority.
>>
>>45543785
>Cloaked Tracking 05
1x Silent hunter
>Combat SAR
1x Silent Hunter (+1 Commando team for any risky recovery situations)

>Some of the charged elements of the super heated torpedo casing made it through the shield in the test. They're still no closer to figuring out why drive plate samples have failed to do the same.

I could write a ton of speculation and ideas for what they could try next but ultimately we're not a materials engineer and I think the rest of the progress is gonna be made at your discretion
>>
>>45544072
>And stay as far away as possible from the whole carrier blueprints thing.
Do any of you want to let your allies know so they don't get the impression you're looking into it?

>Cloaked Tracking 05
>Combat SAR
>Ghost Recon 06

Looks like we're doing these three.

Roll 4d100
>>
>>45543785
>Combat SAR
1x Silent Hunter

>>Ghost Recon 06
1x Recon Team
1x Power Cell Marine unit

>>Secure Heavy Carrier specs (1 of ?)
1x Recon Team
1x Silent Hunter
1x Power Cell Marine unit
1x Commando Team
>>
Rolled 29, 31, 15, 55 = 130 (4d100)

>>45544429
>>
Rolled 97 (1d100)

>>45544429
>Do any of you want to let your allies know so they don't get the impression you're looking into it?
I'd prefer to stay away from these missions until we rotate our more experienced team back in.

>Roll 4d100
1
>>
Rolled 9, 20, 4, 51 = 84 (4d100)

>>45544429
>>
Rolled 71 (1d100)

>>45544546
2
>>
Rolled 83 (1d100)

>>45544580
3
>>
Rolled 34 (1d100)

>>45544610
4
>>
>>45544610
Oh thank god anon. Don't wash those dice of yours.
>>
>>45544429
Gotta question: do we still have that Rust stuff? And can we spread it in Nasidium's main shipyard for shits and giggles?
>>
>Cloaked Tracking 05
Results:97
You've not only located evidence useful to Helios but a pirate base ripe for conquest. Helios is prepared to offer a bounty for it's capture or destruction.

>Combat SAR
House: (J-D)
Results:71
The addition of a cloaked ship to search and recovery efforts have enabled the fleet to rescue several downed crews that would certainly have been captured or arrested as pirates.

>Ghost Recon 06
Results: 83
After making contact the Knights Errant were pleased to learn what House your team was from and that some of their fellows found safety on Rioja. They've made 3 Battalions of Marines and their transports available to your fleet until they can find a place to relocate to.

Helios +10

>>45544971
>Small amounts of the microbe have been placed in stasis for future study.
>can we spread it in Nasidium's main shipyard for shits and giggles?
This will require confirmation by other anons.
>>
>>45545190
>This will require confirmation by other anons.
I do not think it's a good idea.
>>
>>45545190
>This will require confirmation by other anons.
How bad could it hurt them?
>>
>>45545282
>>45545282
how bad could it hurt us?
>>
>>45545282
I think a bigger problem is what if it mutates/is distributed/turned against us.

It's honestly not a bad idea but the thing is with bioweapons is that they can easily be turned back on you since you're effectively handing the enemy your weapon system.
>>
>>45545190
Nope. No point in releasing a starship plague if our allies (and our own ships) aren't inoculated yet.
>>
>>45545422
>Nope. No point in releasing a starship plague if our allies (and our own ships) aren't inoculated yet.
We already know how to stop it. Nutreno lasers.
>>
>>45545190
>This will require confirmation by other anons.
Maybe. If we are to use the rust then we will have to maximize efficiency because chances are they will quickly manage to find a way to counter it like we did.

So if we are to go through with using the Rust on Nasidum/Bonrah/Whatever here is what I propose.

We need first and fore mostly a sure fire way to counter the rust ourselves should they manage to turn it on us. Don't want to release an unknown strain of something which we do not fully understand and then have it bite us in the ass later.

Secondly to maximize damage we should not hit one location but several. Coordinate with Ber'Herlum or Helios and have them take vials, bombs or the like and infiltrate Nasidum and Bonrah shipyards or Super Heavy Cruisers and then ensure they all go off at roughly the same time. This to ensure it spreads to as large a part of their infrastructure in as little time as manageable. So that when they counter the Rust and removed it so that we can no longer deploy it efficiently we've caused as much damage as we could with it.
>>
>>45545439
Do you want to spend the time layering all our ships after every battle? On top of making sure salvage stays quarantined away from stations and other repair hubs until its cleared? I'd rather develop a coating or preventative measure before actually deploying a weaponized starship parasite.
>>
>>45545602
Its also easy to detect once you know what to look for.
>>
>>45545190
>This will require confirmation by other anons

Personally, I think the plan to attack their shipyards with it is foolish.

If you wanted to screw them, you would preferably deploy the microbe in their planet, assuming that it can survive planetary conditions.

With sunlight, that shit grows like fire iirc. If you deploy it against a planet, you cripple both their ability to fight it (blocking sunlight with shields is bad for the world) and their ability to make use of anything coming from that world (due to spreading it, and needing measures to prevent the spread).

If you want to deploy that stuff, go big or go home.

That said, I'm not sure I'd want to do that. and I'm the guy that wanted to bombard planets several times.
>>
Something occurs to me - and I apologies if I missed this in the chat - but while we know an enemy fleet will be coming in from the Centri cluster, are we assuming that Bonrah/Nasidum aren't going to try to pincer us by sending a second expeditionary fleet in throw the Bonrah controlled Nav Relay?
>>
>>45545750
>throw
through

Sorry, it was a long day at work...
>>
>>45545750
Unless Bonrah clears out all opposition from NAV DRH2 I dont think they can afford to send that big of a force. They still need to worry about a possible counter attack from Winifred or the other major houses in that relay.
>>
>>45545750
I brought this up in the last thread as how I believed the attack would happen. Bonrah has holdings in in the Relays besides DRH1 and in South Reach. A two pronged attack would be their wisest form of action since the approach to DRH2 is all but unprotected and claimed by several different houses that for the moment have shown an inability to defend their territories efficiently.

>>45545835
That's where I believe you may be wrong. If I remember correctly we where told, by TSTG, that there where Bonrah fleets down there that where hunting around and killing stuff. Also if they can take DRH1 while suffering lose of territory in DRH2, DRH3 and South Reach then it may be worth it since they would then be cutting supply lines for everyone who is not their ally and give them an excellent staging point. The ONLY staging point from where they could launch an attack on the now cut off territories since other Relays they need to use belongs to either the Terrans or the Rovinar who are not likely to let them pass through with warfleets.
>>
File: Special Operations05.gif (10 KB, 954x601)
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Rust is getting thrown in the next survey looks like.

Your attack wing commanders have continued on their spree of causing mayhem for your enemies. They have taken losses in the process but nevertheless brought in more salvage besides. The new Vengeance type attack cruisers have helped to bulk up their forces with more "good ships" both in the field and in reserve.

Additional crews brought in from the homeworlds with the Commandos are training to increase fleet strength.

>Helios Privateers 03
House: Helios
Environment: Space
Type: Privateer / Convoy Raiding
Send a unit to harass enemies preparing to strike against Helios. Bonrah is uncertain where to direct anti-piracy efforts previously meant to target your people so for the moment raiding should be comparatively safe.

>Aries Shield Convoy Raiding 02
House: Nirium (RH)
Environment: Space
Type: Convoy Raiding
Aries continues to operate out of some Houses and they're still making money despite their losses. Target Convoys carrying advanced shield tech. Few Houses can produce Terran "surface shields" but Aries can.
Deployment Time: 1 week on site

>Aries Energy Weapon Convoy Raiding 02
House: Nirium (RH)
Environment: Space
Type: Convoy Raiding
Aries continues to operate out of some Houses. Target Convoys carrying advanced energy weapons including pulse cannon arrays. DHI still can't produce these.
Deployment Time: 1 week on site

>Aries Munitions Convoy Raiding 01
House: Nirium (RH)
Environment: Space
Type: Convoy Raiding
Aries continues to operate out of some Houses. Target Convoys carrying munitions like missiles, advanced torpedoes, drones and interceptor systems.
Deployment Time: 1 week on site

2x Half Attack Wings
1x BC / BS Squadron (Under strength)
>>
>>45546319
Don't suppose the Munitions Convoys carries SPs? If they do then we go after those. If not then.

>Aries Shield Convoy Raiding 02
>Aries Energy Weapon Convoy Raiding 02
>>
>>45546319
>>45546319
Helios Privateers 03
>>
>>45546319
If Bonrah's anti-piracy effort is suddenly undirected, we should hit them hard.

Helios Privateers 03, both units.
>>
>>45546319
>Helios Privateers 03

Hit them when their pants are down.
>>
>>45546319
>Helios Privateers 03
Smash their cornhole from behind while they are distracted!
>>
>>45546319
>Aries Munitions Convoy Raiding 01
>>
>>45546425
>Don't suppose the Munitions Convoys carries SPs?
Since Aries does not produce SP warheads (to your knowledge) that would seem unlikely. They do produce some newer general purpose torps that are about as powerful as the Iratar ones you make.

>Helios Privateers 03
Roll 3d100
>>
Rolled 65, 3, 98 = 166 (3d100)

>>45546799
>>
Rolled 19, 78, 38 = 135 (3d100)

>>45546799
>>
Rolled 74 (1d100)

>>45546799
>Roll 3d100
1
>>
Rolled 34 (1d100)

>>45546841
2
>>
Rolled 63 (1d100)

>>45546883
3
>>
Question, what is J-D's policy regarding establishing military training complexes outside of the home systems? It's not going to solve out immediate problem, but we need to start dealing with our shortage of starship crews.
>>
File: samurai_jack_monks.png (221 KB, 718x540)
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I've always imagined the Neeran like this. Is it close in any way?
>>
File: Ogre.png (185 KB, 328x445)
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>>45547861
I always imagined them as looking like the ogres from Dragons Dogma
>>
>Helios Privateers 03
Results: 74, 78 (98)
Your forces did well enough that reserves were not needed for combat, though there may have been little salvage recovered without them.

Helios is impressed with the assistance your House has rendered. Whatever misgivings or incidents may have taken place in the past they see your two Houses as being comrades in arms.

You have unlocked access to their full catalogue barring experimental prototypes.

Ascendancy class Heavy Cruiser (Helios Variants & Upgrades)

Helios II Medium (AM Torpedo)
Helios II Medium (Phase)
Helios II Medium (Fusion Plasma)

AM Heavy Torpedo launchers and assemblies
Phased Siege Cannon (Spinal or SH Turret assembly)
Fusion Plasma Siege Cannon (Spinal or SH Turret assembly)

Long-range phase array (light siege cannon)

Light Power Armor (Recon)

Starfighters (Various)

Special Commissions* (Payment up front)

Most payments for the upper items are at a level that the Earl and his people would be negotiating the prices. You do have enough of your own money however to buy certain things.

You can also ask a favour of Helios at this stage. This will cost you some standing but not enough to fall out of their graces.

[ ] Support the current Ruling House
[ ] Support Ber'helum as next Ruling House
[ ] 1 siege cannon
[ ] Save it for another time
>>
>>45548047
>[ ] Save it for another time
While id love to get a swigs cannon I do think it's best to hold on to it for now.
>>
>>45548047
>[ ] Save it for another time
>>
>>45548047
>[X] Save it for another time
Let's see how things develop leading up to the invasion of DRH1 next year.
>>
>>45548047
Yay, we did good.
>AM Heavy Torpedo launchers and assemblies
Gimme
>Light Power Armor (Recon)
Gimme
>Fusion Plasma Siege Cannon
Gimme

[X] Save it for another time
Favors are good to have and should only be used when the need is great.

Also will Daska return soon? I was thinking when she returns with her forces we can begin to scale up raiding by sending like two more wings of people with little experience so they can gain some combat experience.
>>
>>45548047
[ ] Save it for another time
Are we going to do more for them to increase our relationship then ask them to support Ber'helum?
>>
>>45548047
>Your forces did well enough that reserves were not needed for combat, though there may have been little salvage recovered without them.
What do they think about the Vengeance cruiser?

>Helios is impressed with the assistance your House has rendered.
Yay, we should inform the other regions.

>Starfighters (Various)
Anything interesting?
>>
>>45548047
>Special Commissions
Can we commission a Helios research team? With the invasion coming up I think we should start burying things we really don't want our enemies hand on.
>>
>>45548047
>Light Power Armor (Recon)

How much do these suits cost again? Also, do any of the knights under our command lack a set of personal power armor?
>>
File deleted.
>>45548171
>Also will Daska return soon?
Probably not until the convoys stop or they're certain Nasidum won't be intercepting them. With a full sized fleet that shouldn't be much more than a month.

>>45548213
>Are we going to do more for them to increase our relationship then ask them to support Ber'helum?
Good question.

>>45548294
>What do they think about the Vengeance cruiser?
Most are familiar enough with them. Some were present in their original fleet. It has enough redundancy that even if they lose some engines they'll still be able to jump out. Not everyone is thrilled with their large profile.

>Starfighters (Various)
>Anything interesting?
Some atmospheric designs, some with laser turrets even though they're not the greatest for downing stafighters. A couple with engines closer to the front.

>>45548337
>Can we commission a Helios research team?
You can commission the construction of vehicles, weaponry and equipment. They would determine what sort of team were needed.

>>45548457
>How much do these suits cost again?
A lot. 10 million because they need high density armor, they take forever to build and also to ensure Houses buy them for the most part, not Knights.
>Also, do any of the knights under our command lack a set of personal power armor?
Most of these days those in your House pick up power cell armor with different upgrades. There are probably a few who don't have any.

Stopping here for the night. Will resume in the morning briefly then I'm off to work for a few hours. I guess 5?
>>
>>45548696
>some with laser turrets even though they're not the greatest for downing stafighters

Speaking about hilariously inefficient weapons, has anybody ever tried to turn the lightning gun we have on Sonia's medium into an infantry weapon?
>>
>>45548971
>has anybody ever tried to turn the lightning gun we have on Sonia's medium
Yes!
In fact, we have one. Except the only people that succeeded are the anicent Neeran.
>>
9bump
>>
9bump again
>>
>Gifts
We got gifts from at least 2 people, and haven't given them anything in return so far (Darrow, and Vlegel from Ceres). I think both would appreciate some military equipment at the moment.

>Bought Type-8 Attack Bomber license
Why didn't we get a Type-10 or Type-12 license? Or are these not really better than our old Type-6s?
>>
>>45554540
I'd be happy giving Darrow a gift in return, if there's any time for a political marriage for Sonis it's now if the other players decide on that
Can't find anything he's interested in on archive, so we should find out what he's interested in/lacking- even if there is no intention for marriage and it's just not to be viewed as a cunt.
>>
>>45548047
>Helios II Medium (AM Torpedo)
>Helios II Medium (Fusion Plasma)
Cost/availability?

>AM Heavy Torpedo launchers and assemblies
Whats a difference between launcher and assembly?

>Long-range phase array (light siege cannon)

Can we get pricetag on these?

>Light Power Armor (Recon)
3x of these for our best team.
>>
Can we outfit a CX transports with a cloak and deep subspace drive, and use it as a mobile spec-ops base or training facility?
>>
>>45547679
That it's a good idea if you have far flung regions to control. South Reach and the Run have had training units based there since they were first taken. You've expanded the training facilities at Rioja considerably when you requested additional personnel to do such during the blockade.

>>45548971
>has anybody ever tried to turn the lightning gun we have on Sonia's medium into an infantry weapon?
The Factions currently lack the technology to implement this. The Rovinar have been having trouble scaling down the required e-beam tech even to starfighter levels.
For now your Neeran artifact is the best you've got.

>>45554540
Type 10 is early in its production so the Republic isn't selling them to the Dominion. It also shares less structural similarities.
Type 12 and Praetorian are both still in development.

>>45554639
>giving Darrow a gift in return
You'll ask your advisers to find out what gift he might appreciate.

>>45554699
>Whats a difference between launcher and assembly?
Equipment like antimatter generators and loaders for AM warheads. Assembly systems to build warheads.

>Cost/availability?
>Can we get pricetag on these?
They're available in sufficient numbers to not be a problem.
I remember previously saying how much siege cannons cost (or perhaps it was Republic heavy plasma cannons?) but can't seem to find it.

I'm thinking Light will cost 1/3 the price of a full size one? So 40 million each for a light siege weapon and 120 million for a full size one.
It feels like the big guns should cost more than 120 but oh well.

>>45555048
>and deep subspace drive
You can't but the Alliance can.
>>
>>45555202
>You can't but the Alliance can.
Nobody in the Dominion we're friends with managed to snag a few scans when the sleeper fleet was recovered?

Didn't they FA upgrade one of our ships to deep subspace? Nobody took notes?

>It feels like the big guns should cost more than 120 but oh well.
That's probably reasonable for the gun itself. The generators and the various assorted systems to actually operate it on a ship likely cost as least as much as that again.

>e-beams
Wouldn't these make a great gun for HAGs that fly support for troops in cities? If I remember correctly, e-beams cause little to none collateral damage.
>>
>>45555280
>Nobody in the Dominion we're friends with managed to snag a few scans when the sleeper fleet was recovered?
Maybe someone in one of the sleeper ships we rescued would know/give us schematics?
>>
>>45554699
>>Light Power Armor (Recon)
>3x of these for our best team.

I was thinking more like 12 of those so we can equip 2 more full teams with them. Really the Recon teams are EXTREMELY useful. Like More than extremely useful. I don't even know words to describe how good they are.

>>45555048
Or we could take that captured starbase we have and do that to it.
>>
>>45555322
>I was thinking more like 12 of those so we can equip 2 more full teams with them. Really the Recon teams are EXTREMELY useful. Like More than extremely useful. I don't even know words to describe how good they are.
Way too expensive.
>>
>>45555202
>I remember previously saying how much siege cannons cost (or perhaps it was Republic heavy plasma cannons?

>>40724360
>You ask how much the heavy plasma cannons would have been worth. Construction wise they might cost 250 million at the moment (expected to decrease) but next to no one can buy them so on the black market they might be worth far more.

>>45555322
I think when you upgrade commands to recon teams, the squad size decreases from 6 to 3.
>>
>>45555337
Don't be silly. It's only 120 million S we're talking about here. That's like not even all the money we make out of the armor company alone in a month. Also the potential in recovering SP torpedoes, intel and sabotage is well worth the cost of it.

>>45555408
>I think when you upgrade commands to recon teams, the squad size decreases from 6 to 3.
All the better!
>>
>>45555280
>Nobody in the Dominion we're friends with managed to snag a few scans when the sleeper fleet was recovered?
None that got them fully working that you know it. If they did it's heavily classified.

>>45555280
>Didn't they FA upgrade one of our ships to deep subspace?
They did, and their engineers were responsible for its operation. It was removed after the mission because it was damaged. Other upgrades were left in place.

>Wouldn't these make a great gun for HAGs that fly support for troops in cities? If I remember correctly, e-beams cause little to none collateral damage.
Yes. The HAG is capable of mounting the smallest turreted versions used by the Rovinar planetary assault craft. You've had the option of purchasing them before.

>>45555302
Your Faction is in the middle of a civil war. They have no reason to do so.

>>45555322
>12 ... so we can equip 2 more full teams with them.
That would be 4 Recon Teams.
Commando team = 6
Recon Team = 2-3

It's your money. The House will not pay for Power armor as it already produces Light power cell armor.

>>45555408
Thank you.

>>45555476
>That's like not even all the money we make out of the armor company alone in a month.
You make 500 million a year off them. The company merged with a J-D producer remember?
>>
>>45555202
>You'll ask your advisers to find out what gift he might appreciate.
We could send Vlegel an alliance escort carrier with a full complement of Type-8 bombers. There are worse allies/friends/acquaintances to have than a baron of house ceres.

>It's your money.
I'd be up for buying 1-2 teams worth of PA. We should probably ask if we have the right people available to make use of them. How's Bekkas friend doing? The one who joined House intel, she's supposed to be in the run.

>Big arcologies cost 250m
Has the former Erid company considered using the cargo frame construction method employed by newer budget mediums to lower the price? Did the price go down now that J-D has a company specializing in them?
>>
>>45555501
>It's your money. The House will not pay for Power armor as it already produces Light power cell armor.
Still firmly against it.
>>
>>45555628
That big arcology for your capital cost that much partly because of the defensive upgrades to it. Shields, armor, atmospheric processors, point defense, etc.

I've updated the price of arcologies on the price list page on the wiki.

Did you guys want to buy any siege weapons to upgrade Forbearance, or will you wait to see how much more loot Daska can snag?
>>
>>45555872
Wait
>>
>>45555872
>Did you guys want to buy any siege weapons to upgrade Forbearance, or will you wait to see how much more loot Daska can snag?

I'm kinda wary of putting more expensive upgrades on Forbearance. With Nasidum and their allies preparing to field several supers, heavies, and an asteroid fortress, I'm worried we won't be able to deploy the ship without it getting jumped by a superior enemy fleet.

>Terran light siege guns
Would helios be interested in a joint research project for these? It might lead to advances for their own long-range phase arrays, and maybe increase production efficiency.
>>
>>45555872
Wait for loot. With them costing so much I'd think it's better we spend money on other things instead and hope Daska is as good at raiding as we are. And as lucky.
>>
>>45555961
>Would helios be interested in a joint research project for these?
Join research on them isn't available at this time. You could provide them with one of the Terran weapons and commission them to develop a more advanced version.

A mission was unlocked thanks to Silent Hunter patrols. This would require both fleet and special forces assets.

>Station Assault 03
House: Helios
Environment: Space/Station
Type: Fleet Action / Marines / Recon (optional)
A well stocked pirate base within the Helios sphere of influence has been located. Attack and destroy it or infiltrate before fleet arrival to increase resources captured.
Deployment Time: 1 week on site

Do you want to carry out this mission and if so how much of your forces to assign?

Special forces:
2x Power cell Marine units
2x Commando Recon Team
2x Commando Team (1x Preparing to ship out)

2x Silent Hunters

Fleet:
2x Half Attack Wings
1x BC / BS Squadron
>>
>>45556141
>Do you want to carry out this mission
Yes.

>and if so how much of your forces to assign
Have one SH and a HAW continue with other tasks, the rest of our forces focus on this.
>>
>>45556141
Let's be on the safe side and send everything at it with an exception of a Recon team, a Silent Hunter and a Commando Team so they can do
>Secure Heavy Carrier specs (1 of ?)
>>
>>45556141
Do we have the option of acquiring another team's worth of recon armor?
If so send two recon commandos to SA03 and all the rest bar another recon+Silent Hunter
Send the recon team+Hunter to Secure the Heavy Carrier Specs for Ber'helum.
If not, do the same except for only sending a single recon team to the station assault.
>>
>>45556348
We really should deploy our stealth cruisers there as well. Anons decided to keep them back before, but I think recent upgrade make potential benefits of doubling our cloaked assets outweigh the dangers.
>>
>>45556348
>Do we have the option of acquiring another team's worth of recon armor?
You could buy 3 suits from Helios, yes.

Discuss and negotiate your deployment plans and determine how much you're sending on this mission. I'll be back by 7PM EST at the latest.
>>
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>>45556464
>Discuss and negotiate your deployment plans
You know exactly how this will turn out as we're not discussing salvage.
>>
Is anyone else super spooked by the incoming invasion

Where the fuck did they even get multiple supers
How are we even gonna stop the heavies let alone the larger ships, especially the asteroid fort

We really should have hidden that veckron we found in that wreck one time.
>>
>>45556141
>2x Half Attack Wings
>1x BC / BS Squadron
and
>2x Power cell Marine units
>1x Commando Team
>2x Power cell Marine units
is what we have for the Station Assault?
I think we should buy the 3 recon suits and outfit half of the Commando team.
Before we get to planning the actual battle, does anyone agree?
>>
>>45556768
>Before we get to planning the actual battle, does anyone agree?
This is probably a time-sensitive mission, and the PA will likely take a while to get delivered.
>>
>>45556796
Thought it would've already been in the Helios space/near the teams. My mistake.
>>
>>45556843
I'm just taking a guess.
>>
>>45556745
Heavies have never really been a problem for us since we started to deploy with a fleet. Only Heavy that has been bothersome was Zeus and that thing was designed to wreak everything in it's weight class and below. In any case they can easily be overwhelmed by wings of ships smashing into their sides mixed with small amounts of SP's.

For the Super Heavy Cruisers however we got a problem. We either need someone to provide weapons which can take them out. Veckron torpedoes, not recommended, or Anti-matter torpedoes. Or other Super Heavy Cruisers to counter theirs. If we got either or both of those then it's just the required numbers that is needed to take out the Avalanche.

>>45556768
I still stand by that we should buy 12 suits and get 4 teams worth of Recon Teams. Or at the very minimum we should get 6. That's only an investment of 60-120 millions for something that's all but invaluable.

>>45556464
I stand by that we send
2x Half Attack Wings
1x BC / BS Squadron
2x Power cell Marine units
1x Commando Recon Team
1x Silent Hunter

To take care of >Station Assault 03 with minimum risk involved all the while we send.

1x Commando Team
1x Commando Recon Team
1x Silent Hunter

To gather information on the Heavy Cruiser
>>
>>45556913
>For the Super Heavy Cruisers however we got a problem. We either need someone to provide weapons which can take them out. Veckron torpedoes, not recommended, or Anti-matter torpedoes.

SP torps can incapacitate the baseline super well enough. We had a group of 5 terran cruiser sized or smaller ships cripple a super heavy cruiser with SP spam. Almost exactly 4 years ago. 2012-02-22.
>>
>>45556981
Sadly we're limited on SP torps and the enemy has a fleet of backup too.
>>
>>45556981
Very true. However SP's is something we don't exactly have a lot of. I mean we have a few hundred of them sure but not enough to win a battle on their own. Also the effectiveness of SP's on the Avalanche is not yet known so we still have that to contend with. Also we are not assuming that these torpedoes are intercepted by other smaller ships like Cruisers or the like. Much like the Neerans did during the Command ship battle where the sacrificed Heavies to soak up Veckron torpedoes.
>>
Back for break.

>>45556768
>is what we have for the Station Assault?
Yes. Though it looks like you pasted over the Commando Recon teams with more Marines.

Actually you do have more Marines from the Knight Errant people if you want them to take part.
>>
>>45556464
I think we should transfer one of our two advanced stealth ships to the region. The crews need to gain some experience, and as long as we pair it with one silent hunter, the environment should be forgiving enough to allow the ship to survive any problems resulting from the relatively new technology.
>>
>>45556796
>the PA will likely take a while to get delivered.
Give it another week. They will not be available for this deployment.

Special forces:
2x Power cell Marine units
1x Commando Recon Team
1x Commando Team

1x Silent Hunter

Fleet:
2x Half Attack Wings
1x BC / BS Squadron


Do you want your special forces teams to disable the station making the follow up assault easier, or disable the largest ships in dock making it more likely you'll capture some?

[ ] Station
[ ] Ships

Roll 7d100

See you around 6PM EST.
>>
Rolled 43 (1d100)

>>45558945
>[ ] Station
The ships are simply a bonus.

>Actually you do have more Marines from the Knight Errant people if you want them to take part.
Have them focus on boarding the ships, they probably have a lot of experience with that. And it seems like they could use a few additional vessels.

>1
>>
Rolled 62 (1d100)

>>45559013
2
>>
Rolled 96 (1d100)

>>45559059
3
>>
Rolled 72, 1, 87, 46, 13, 85, 7 = 311 (7d100)

>>45558945
>[ ] Station
>>
Rolled 43 (1d100)

>>45559074
4
>>
Rolled 48 (1d100)

>>45559090
5
>>
Rolled 69 (1d100)

>>45559103
6
>>
Rolled 30 (1d100)

>>45559112
7
>>
Rolled 96, 67, 92, 74, 61, 15, 75 = 480 (7d100)

>>45558945
>Actually you do have more Marines from the Knight Errant people if you want them to take part.
Sure, let's see what they can do.

[ ] Station
Without station support they wont stand a chance.
>>
>96, 67, 96, 74, 61, 85, 75
Pretty good.
>>
>>45559286
Yep we covered for each others mistakes apparently.
>>
p9 bump
>>
Rolled 54, 65, 39, 19, 70, 78, 88 = 413 (7d100)

>>45558945
>>
Did the ball end with the assassination attempt?
>>
>>45561330
I think so. All the good ones do.
>>
>>45561330
For Sonia and her retinue it did. For everyone else it carried on for a couple more hours with an increasing number of rumors circulating that someone had tried to attack you and it may have been someone from House Sulos. So far you haven't openly declared war on Sulos so rumors continue to propagate with little to counter them.

Did you want to launch a few raids or special operations against Sulos to give the impression you're responding in kind?
You could also ask the Earl about doing so at a more advantageous time.

Any chance of you personally declaring war in response to the assassination attempt has faded. With it has gone any potentially useful sensationalism that your PR people and diplomats might have played up.
>>
>>45563130
Ask the Earl for when it would be most advantageous.
>>
>>45563130
Few raids to keep the appearances and avoid tipping our hand early.


Also:
1) Can we buy Athena-type AM torpedo modules from Helios?

2) How many module hardpoints Zeus have?
>>
>>45563130
Nay, let the Earl decide when the time is right. We got our own plate full already without adding Sulos to it. They'll get theirs eventually. We've written it down in our great book of grudges.
>>
>>45563130
>Did you want to launch a few raids or special operations against Sulos to give the impression you're responding in kind?
Maybe just something to show our complete disdain for them would do? Imply they're not worth our time to attack.
>>
>Station Assault 03

https://www.youtube.com/watch?v=92Gnbkd7wkg

It turns out there was a reason the pirate base was so well supplied, one that may not have been so obvious to your Silent Hunter patrol at the time with some ships away from the base. The Pirates have a Sledge class medium.

Regardless the plan goes ahead with the Recon and commando teams ensuring that the station quickly falls under their control.

When the fleet arrives the station shields and main weapons are offline and the docked ship are vulnerable to the opening barrage. Only the largest ships have sturdy enough armor to survive until they can rip free of docking clamps and move to escape.

The Wing commanded by Hera Boosalis is able to block them but in return takes fair amount of damage. SP Torpedoes are used to cripple most of the large ships, including the Sledge before it can escape. Few the pirates were equipped with any form of anti-torpedo armor so damage to them from SP hits were extensive. It's going to take time for salvaged ships to be returned to duty.

Marines brought in aboard the battleships and Knight Errant transports storm the remainder of the station, capturing pirate crews trapped aboard when their ships fled. Casualties are light as they hadn't planned on a defense of the station without the aid of its systems.

While salvage of the station and many of the ships present are of great value even greater are the stockpiles of materials the pirates had amassed. FTL components in particular had been looted in quantity from allied Houses.

With the resulting funds available the station could be upgraded into a powerful forward base.

>Cont.
>>
Your own House could make use of it as an operational command center for the region. It would be better at supporting the House fleet there than the small base previously captured, and could be used to strengthen ties to friendly Houses.

Helios is prepared to buy it to strengthen its fleet presence in the region. Your fleets would be able to seek repairs there but it wouldn't be possible to base your full fleet in the region out of it once they've taken possession. There just wouldn't be the logistics capacity for both you and them.

The Knights Errant are interested in establishing chapters of free Knights. They don't want to centralise their organisation again, instead setting up separate branches and compartmentalising. This base would make for an excellent starting point. They're willing to compensate your House for it and allow full use until their numbers recover.

[ ] Keep it for the House
[ ] Sell to Helios
[ ] Help establish Knight Errant chapters
>>
>>45564744
>[X] Help establish Knight Errant chapters
Free use in the short term, with the bonus of creating more headaches for pirates? Sounds good.
>>
>>45564744
I'm really tempted to keep it... Do we have a regional map for that area including Helios, other allies and enemies/antagonists?
>>
>>45564744
[ ] Keep it for the House
For now, at least. We can always sell it later.
>>
>>45564744
>>45564744
>[X] Help establish Knight Errant chapters

I am all for helping the Knight Errant out and we still get to use it for now so it is a win win in my book.
>>
>>45564895
>Do we have a regional map for that area including Helios, other allies and enemies/antagonists?
Marked with a black star towards the center of the galaxy. While that oversector is in Helios control its seen enough raiding that the local Houses are in rough shape.
Some nearby oversectors are contested enough that they're not recognized as being in anyone's control.
>>
>>45563130
>For Sonia and her retinue it did.
I had hoped we'd get a chance to speak with the governor and his assistant. Oh well.

>>45564744
>[ ] Help establish Knight Errant chapters
I'd favor this but we should definitely ask Helios first.
>>
>>45565121
Ok, so keeping it would probably be an over extension.
>>
>>45565292
That was my take on it. Better to leave it in the hands of good friends that will let us use it and owe us not only for survival but for a new home as well.
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>>45564744
[x] Help establish Knight Errant chapters
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>>45565121
>[X] Help establish Knight Errant chapters
Also this option allows us full use in the short term and further indebts the knight errants to us. Me likey.
>>
>>45565121
Does the Knight Errant still support the Ruling House?
>>
>>45563219
>1) Can we buy Athena-type AM torpedo modules from Helios?
Yes, or one close enough. It may not have as much armor.
>2) How many module hardpoints Zeus have?
12
The House has just about got the damn thing fixed, they're not going to be in a hurry to stuff it full of antimatter.

You've drawn up an agreement with the Knights Errant for taking posession of the base. Helios has been included to ensure they don't treat them like one of Bonrah's pirates. They've recognised the legitimacy of the group in return for their assistance dealing with actual pirates.

Helios is interested in the idea of keeping a group like the Knights Errant out of the direct control of the Ruling House. Any Ruling House.

Ideally they would prefer the establishment of an order of Knights fighting for the Interests of the Dominion as a whole rather than as mercenaries for particular power blocks. Once the more immediate wars are over such a group could be expected to draw heavily from former Alliance personnel who may be loyal to the Dominion but not care for the internal conflict.

For now one allied more or less with them would be adequate.
>>
>>45555202
So making a ship that is powered by an antimatter core is, impractical?
>>
>>45566637
Some of the old Kilo class ships before the Faction wars actually had a matter/antimatter reactor. They blew up real good.

The number of chartered transports and liners arriving in orbit daily are enough to give traffic controllers fits.

Your House and the Governor both seem determined to raise the population of Rioja with as many as possible from the homeworlds. Their hope is to keep a large enough portion of the populace loyal to the House that you could survive an uprising by those who have fled here from Terran space.
Many of the immigrants are also from the former Erid territories looking for a chance to start over.

HLV traffic is maintaining an average of 1 descent every 5 minutes between the two stations. While most HLV's you own simply shuttle cargo to or from the surface, others send down new citizens as many as five thousand at a time. The three main spaceports seem to be able to handle the flow for now with the experience they've been getting.

For now there seem to be enough jobs but that doesn't mean everyone is happy with the situation. Those passing through the refugee processing facilities now account for roughly 1/3 of the people being allowed onto Rioja.

There is certainly no shortage of refugees from worlds hit by the Neeran and those who have made it here are starting to agitate for more of their kind to be allowed in.

Do you plan to do anything about the growing disparity between House and refugee immigration numbers?
>>
>>45567122
Ship the refugess somewhere else.
>>
>>45567122
>Do you plan to do anything about the growing disparity between House and refugee immigration numbers?
Service guarantees settlement rights? Or we could be honest with them and say the quota is there to avoid future problems.
>>
>>45567122
What do the current demographics look like?
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>>45567122
Sounds like we need to hear why exactly the agitators are calling for more of 'their kind' to be allowed in?

I sort of feel like that limited, service-guarantees-citizenship democracy may be helpful to get rolling around now.

Perhaps we could also aim to increase the numbers of say Shallan refugees taken in, or open up that world we conquered to Terran refugees, as well?
>>
>>45567122
While their want for more of their own demographic is understandable we do want people from the home worlds, both for their loyalties and the prioritizing of skilled/needed specialties and skills (you could prioritize refugees with certain credentials but that would likely inspire full blown civil disobedience, especially when denying entry to those refugees without economic or social value). More refugees (by percentage) would hold back both the economic progress and social harmony of the colony (I'm assuming genuine effort is made to integrate the refugees and we're not doing something stupid like a two tiered system). Obviously we'll accept more refugees as the colony expands, but we're not the only business in town, so to speak, many places are taking refugees. I'm sure our media people can highlight other places where the new arrivals are subject to worse fates than our relative benevolence. One thing I would like to subtly do is try to get more blue space elf refugees than terrans. We have a positive experience with integrating them before the arrival of the greater wave, and less animosity exists for our form of government. Though I'm sure the terrans themselves get tired as well of the nutters who plant flags where-ever and insist on their right to live there or die. The key phrase is subtly, after all don't want to incite tensions. So in short try to keep to the status quote and placate the agitators, though perhaps do allow more shallans in proportionally. One of the best things I believe we can do though, regardless of how we chose to manage refugee influx is to treat those already here with great kindness, and seek to quickly give them employment (what we're doing) and make them feel genuinely wanted and appreciated, even if that costs some money.
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>>45567122
TSTG how small can we make Plasma Bottles?.
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>>45567122
Wait, do we really have enough infrastructure in place to maintain that kind of population growth? I mean, in education alone it sounds like we need the capacity to open the equivalent of a new public grade school every 2-4 hours.

Honestly, I think the first step is probably as simple as opening a dialogue with community leaders to make sure their actual needs are being met. We should probably also consider opening a factions alliance recruiting office to try and draw the more militant elements in a more productive direction (fighting the Neeran) than fomenting a rebellion against us...
>>
>>45567122
Subtle JD propaganda? Commissioning artists and musicians to make pro-JD/Dominion music and paintings?
Release a bunch of those genetically engineered DarkNeeran creatures to have them summarily destroyed by House Marines? No, that one was not serious. Probably.
>>
>>45567122
Stem the flow of refugees except for skilled/exceptional individuals.
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>>45567457
This is a good question. I seem to recall that Shallans were assimilating better than the Terrans. So I'm willing to slide more on them
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>>45567623
>TSTG how small can we make Plasma Bottles?.
40mm launched Grenade size.

>>45567686
>Wait, do we really have enough infrastructure in place to maintain that kind of population growth?
For now.
>I mean, in education alone it sounds like we need the capacity to open the equivalent of a new public grade school every 2-4 hours.
Jobs which would of course be filled by people from the homeworlds using House approved curriculum.
That's actually an easy one. Residential complexes are being built along similar planning to how arcologies operate. They're built as zones with several buildings in each zone all containing the necessary infrastructure, like grocery stores, schools and so on, to support the population in that area.
A lot of the connecting infrastructure between the residential buildings in each zone is underground to protect from the environment. Courtyards can be opened up to allow in more natural light and air once the atmosphere reaches a better state.

Many people will find work outside their zone in the industrial parks which are connected by highspeed transit systems. There are also tons of jobs in constructing the new cities which is what's driving a lot of the local economy. Mining industry in the southern polar basin is providing raw materials for the cities.

Because of this -for the moment- the main cities are experiencing exponential growth.

>>45567457
Answering this soon.
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>>45568450
yes, yes it is.
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>>45568450
you're basically suggesting we do exactly what we suspect the former Governor Rna of Surekah attempted to do, just without the attempt to eliminate 'noncompliant' landowners because they don't really exist in this case.

... just, no. ever.
>>
>>45568510
Thank you, anon.
>>45568565
I'm suggesting what most governments at least attempt to do now.
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>>45568584
>Thank you, anon.
oh, you seem, to misunderstand. I was answering the second question.
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>>45568603
I know, that'll stop me from posting retarded shit.
>>
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>>45568450
Burn Rome to see who else wants to join in and burn Rome?
I've heard worse ideas.

Shallan immigration is a bit low. Most headed for Rioja are coming from other J-D worlds which has made entry easier. The assistant Governor has been responsible for the controlled influx of Shallan refugees from within the House, making sure they won't just end up in camps when they get here. There have been no demands for increased Shallan intake.

With many positions to be filled requiring skilled individuals there has been immigration from allied Houses. Many from the former House Posat are counted as belonging to allied Houses in the current population.

Due to the sudden and massive influx of Terran refugees when the planet was first offered as a haven the current population includes large numbers of them. Part of this is due to Rioja being advertised as belonging to a "Human House."
More than a million Terran refugees had made planetfall in one location or another before the refugee processing facility was established.
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>>45568871
Could we add a bit of space in the agricultural colony or other places?
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>>45568871
I have no problems keeping immigration the way it is so terran numbers are subtly reduced. wouldn't mind slightly increasing allied house or shallan immigration.
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>>45568393
Well I have a weapon idea for the Riojan Military, Think Disposable 60mm Recoil-less rifles but with plasma, give 3 or four to each squad of soldiers and you have a short range anti tank weapon, more suited to taking down alliance/Dominion tanks, which might help us in the civil war.
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>>45569120
Yeah, this is fair. Definitely heavily screen any Terran refugees coming in.

One thing I think we do need to remind the population of is that they now live in the Dominion, with all that it entails. I don't think the majority of people will have a problem with it, especially the Shallan, but the Terrans I can see raising all kinds of problems.

>Rioja muh land, ancient terran colony, gibs me dat
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>>45568871
What if we build habitat stations and put the additional Terrans there? They can revolt on their space arcology as much as they want, while life for everybody else goes on.
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>>45567283
Certainly an option.

>>45567412
>Service guarantees settlement rights?
As in just getting them through the door more quickly? Or do you mean actual land?

>Or we could be honest with them and say the quota is there to avoid future problems.
Your PR people could probably find a way to spin that.

>>45567501
>Sounds like we need to hear why exactly the agitators are calling for more of 'their kind' to be allowed in?
At present there are currently more Terrans requiring resettlement than others due to many of the Terran held relays suffering attacks by the Neeran.

>limited, service-guarantees-citizenship democracy may be helpful to get rolling around now.
>democracy
Do you plan to let the rest of the House know about this plan before it would be implemented.

>>45567533
>(I'm assuming genuine effort is made to integrate the refugees and we're not doing something stupid like a two tiered system).
No, refugee processing is there for a reason.

>more shallan refugees than terrans.
The major rush of people fleeing Shallan space has tapered off. The stream is steady but not nearly as many as towards the start of the war.

>seek to quickly give them employment (what we're doing) and make them feel genuinely wanted and appreciated, even if that costs some money.
General positive PR thing for all residents. Some of that is being done at more limited levels but more could be done.

>>45567686
>opening a dialogue with community leaders to make sure their actual needs are being met.

>We should probably also consider opening a factions alliance recruiting office
Already done in a previous thread. They're grouped in with local recruitment offices for the House military and PDF.

>>45569360
>Think Disposable 60mm Recoil-less rifles but with plasma
There are similar plasma warhead RPG and artillery rounds already in production since just before Sonia was arrested I believe? A slightly smaller warhead for a system like yours should be possible.
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>>45569599
>The major rush of people fleeing Shallan space has tapered off. The stream is steady but not nearly as many as towards the start of the war.
Fair enough.
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>>45569080
>Could we add a bit of space in the agricultural colony
Yes actually. The day side isn't too bad but the night side of the planet is woefully underutilized. It wouldn't be shorts and t-shirt weather though.

Crazy idea time. I was thinking the other day about maybe just using more sealed arcologies but that gets old after awhile. What about using a fusion torch or fusion tube as a light source with say a reflector system suspended up above it to light up a few km in every direction? Limited area terraforming.

You could also just go with the orbital version of that like Niven's Fleet of worlds use to keep the planets lit. A little worried about disrupting the dayside-nightside weather patterns if you did that to the entire backside of the planet.
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>>45569407
>One thing I think we do need to remind the population of is that they now live in the Dominion, with all that it entails.
You do have PR campaigns to help new citizens with this.

>Rioja muh land, ancient terran colony, gibs me dat
Yeah, maybe for 15 years during the Faction Wars when the area was still disputed and colonists from everywhere were landing everywhere.

>>45569575
>habitat stations
Interesting. You could try to convince the Terran government to put funding towards them.They might not consider it worth the risk.

So, combine some things.
-Keep current immigration the same / slightly increasing allied house or shallan immigration.
-PR about the immigration quota
-PR: make them feel genuinely wanted and appreciated, even if that costs some money
-more work with community leaders
-try to encourage more settlement on otherworlds, including Magdalena

Does this sound good?
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>>45569814
>What about using a fusion torch or fusion tube as a light source
DARPA did real world research on this!

I have a book on their forays into fusion lighting for more efficient underground bunker crop/food production.
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>>45570182
>Does this sound good?
Yes, I like it.
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>>45570182
Yes
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>>45570228
Really? Neat. I mostly knew about it from asteroid colonies. I suppose it's probably on that project rho site?

In this case I was thinking above ground since the atmosphere is fine, it's just freaking cold because the planet is tidal locked.

Maybe greenhouses just in case the torch goes offline for a bit?
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>>45570525
>Really? Neat.
Yeah it's a weird one. If I remember correctly it's one of the closing chapters in a book about DARPA's weirdest inventions. It had a number of problems, namely the fact that fusion is incredibly difficult to achieve with the technology they were using, and getting the right balances of radiation output took some incredible accuracy, but as a proof of concept it was meant to be quite efficient at lighting large areas with "sun-equivalent" radiation.

Mega greenhouses powered by fusion torches would be super cool though, would make for an impressive visitor attraction sight.
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>>45569599
Not that kind of weapon, when i imagined it i thought of a recoiless rifle with a plasma Bottle on the inside, that with a moving part penetrates the bottle sending the plasma down the barrel. i got the idea from our plasma pistol. it would probably slag the weapon in one shot though.
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>>45570789
So... a Republic anti-tank gun?

Or do you mean the fuel cell / plasma bottle taking up more of the weapon?

In any case, see you guys in the morning.
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>>45571096
I think he means basically a bigger version of our plasma pistol. Not launching the fuel cell but just a big ole beam.
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>>45571182
That's what it does.

http://suptg.thisisnotatrueending.com/archive/17503738/#17509871
You see movement off on the other side of the large room and duck to the right, trying to call out 'get to cover' at the same time. A thick blue beam the size of your arm passes through one of the Marines to your left striking him in the upper chest and bursting out his back and right shoulder. The entire upper torso explodes from the heat and shock of the weapon sending Chief Kavos and another Marine diving aside. One of the gunners goes down from some kind of high velocity bullet to his leg and a couple other bullets glance off your armor.

"Scatter! Motherfuckers have an anti-tank gun!" Shouts someone as you throw yourself behind the base of a large holographic statue. After that gunfire fills the whole room, some yours some theirs. You dump the remaining ammo in your carbine mag into their general area you saw the fire coming from then run behind a small store. The large blue beam hits the statue you were behind before which explodes in a fireball.
Holy shit.
"Stay away from the holographics!" Kavos yells over the channel "If they're hit with plasma beams they'll overload!"
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>>45571321
>That's what it does.
I totally read the original diagram in the wrong way.

Thought it was a space version of that WW2 Kraut Bazooka
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>>45571321
Like that but bigger, and disposable something made to be mass producible one shot and done guns, the most expensive part of the thing to make should be the plasma Bottle, the rest of the gun should be just sturdy enough to fire once. so a Republic anti tank gun but cheaper and, with a larger beam.
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>>45571321
>dat spoiler

We've been through a whole fucking lot.
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>>45570182
Sounds good.
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>>45569599
>Do you plan to let the rest of the House know about this plan before it would be implemented.
We should definitely discuss it with the earl and the council. Mostly to see up to what level they'd consider elected officials acceptable.
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>>45571843
We really have.

I like that game time to irl time kind of syncs up too.

Also reminder we need to kill a huge invasion fleet oh god it's gonna be bad.
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>>45569599
>Do you plan to let the rest of the House know about this plan before it would be implemented.
Nope. Don't bother with it.
IIRC the House lets people elect minor officials anyway? Just keep it at that.
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>>45566174
>Ideally they would prefer the establishment of an order of Knights fighting for the Interests of the Dominion as a whole rather than as mercenaries for particular power blocks.

This is a fantastic idea.
>>
>>45569814
>What about using a fusion torch or fusion tube as a light source with say a reflector system suspended up above it to light up a few km in every direction?

What if we put these refractors on the underside of the flying cities the former Erid arcology production company is selling? I can see the nobility getting a kick out of living on the peasants' sun. You get to look down on them, but nobody gets to look up without going blind.
>>
As an aside, since it seems like Sonia is going to end up as the JD viscount of this relay we should probably start hiring some staff to start monitoring the JD worlds in our territory that haven't been assigned barons yet for growing pains and other problems. We should also hire some people to keep in constant communication with the other local JD barons' staff so the we are aware of any issues that they are dealing with and can offer support, advice, mandates or inject ourselves into situations as is appropriate.

As for the agro-colony plan being put forth, I'd hold off on the flying cities as a light source idea until there are sufficient nobles on world to even make use of such a thing. Even then, I'd suggest if it happens they should be the ones footing the bill. I think the fusion tube idea, maybe with a few fields of solar reflector satellites (hard coded against being weaponized - read Schlock Mercenary - December 8,2014) for redundancy. I'd still suggest sealed habitats as at least an emergency shelter option if the other regional heat/life-support systems get taken off line, but if the plan is to set up a series f relatively small farming communities maybe we can see if the Erid Arcology Family would be willing to take an order for a few dozen down sized habitats and open some of our entertainment complexes in them to provide an easy escape from the worlds harsh environment and the daily grind of farming.
>>
p9 bump
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>>45572369
>what level they'd consider elected officials acceptable.
They would be against the highest level officials being elected positions. The Planetary Governor especially. Though if both you and the Governor decided to force it through there's little the House could do about it except express displeasure.
You do still have some enemies on Dreminth who would of course tell the Earl "I told you this would happen."

They would prefer positions like Mayors and above only be selected from land owning nobles. That's a bit difficult in the northern hemisphere because you own all the land.

>>45574016
Interesting idea. I'd meant for the reflectors just to be cheap light weight things, like a reflective helium balloon. That way you wouldn't have to ship in fuel to the platform.

The downside to the flying cities is that most nobles living on them would probably prefer to be on or near the day side of the planet. Definitely like it though.

>>45574751
>I'd hold off on the flying cities as a light source idea until there are sufficient nobles on world to even make use of such a thing.
It's not the most popular place to live atm what with its farms requiring relatively low tech to operate.
>Even then, I'd suggest if it happens they should be the ones footing the bill.
That's understandable.

>hard coded against being weaponized
You've run into weaponized solar reflectors before back in the Wing Commander arc. Got the idea from X-Wing: Wedge's Gamble.

>maybe we can see if the Erid Arcology Family would be willing to take an order for a few dozen down sized habitats and open some of our entertainment complexes in them to provide an easy escape from the worlds harsh environment and the daily grind of farming.
You've bounce the idea off them.

Also, oh shit, holoplexes! I'm going to say that Sonia would have had the presence of mind to have the company put in at least one in her city. Expand them to others on the planet?
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>>45576023
>Expand them to others on the planet?
Yep.
>>
>>45576023
Please no democracy or elections. This was the reason we gained so many enemies. Because they thought we where bringing democracy to the House. Also needless bureaucracy is annoying when we could instead just go "This is now a thing because reasons."

>Expand them to others on the planet?
Oh yes. Holoplex funhouse for all. We still doing the thing where people using them for military training get preferred access to some or?
>>
>>45576023
>Expand them to other planets?

Yes. See if we can open up facilities in undeserved markets of our Run allies and in J-D worlds in the South Reach.

Actually, do we have a current J-D Southern Reach territory map? My archive trawl hasn't hit one yet.
>>
>>45576023
Can we also put one or more on the station we captured inthread?
Could be a good source of income when the Knights have more enlistees.
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>>45576023
>The downside to the flying cities is that most nobles living on them would probably prefer to be on or near the day side of the planet.

It would make a terrific location for halloween parties if you put the right kind of town or castle on the platform. Maybe an amusement park?
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>>45576412
Does Halloween even exist in the dominion? I don't really see use actually making a profit on that kind of project, it'd be easier just to shuttle parties (graduations, reunions, weddings etc) up to a station if they wanted a view of the world at night illuminated by our fusion tube network.
>>
Despite efforts to keep careful control of immigration it seems there are still criminal elements making it onto the planet. You know about upper level problems like potential organised crime from off world and have intel working on it.

A more immediate problem is that there seem to be gangs forming causing certain parts of the major cities to become known as rather rough areas. With the rapid expansion of the army some small arms may have slipped through the gaps. Marine grade armor is also increasingly available on the black market.

Your special taskforce would be up for the job of tracking down just where the equipment is coming from. The gangs problem is outside their ability to solve.

Did you want ask the police or PDF to divert more resources to dealing with the problem or do you want to ask someone else for help?
>>
>>45576643
>Did you want ask the police or PDF to divert more resources to dealing with the problem or do you want to ask someone else for help?

Ask the developed J-D worlds if they'd be willing to send us a police station worth of cops?
>>
>>45576643
>Did you want ask the police or PDF to divert more resources to dealing with the problem or do you want to ask someone else for help?
Ask the PDF through the governor. Even if we have enough clout to order the governor around, we should remain polite.
>>
>>45576643
What do we know of the gangs?
Force strength (numbers), goals, terrans/shallans/dominion people?
>ask the police or PDF to divert more resources to dealing with the problem
>>
>>45576643
>Rioja police force recruiting drive?

Sure, full background check required, experience working with non-dominion civilian populations preferred, competitive salaries. Also put a program in place to retrain and employ J-D MPs (House forces and Factions Alliance veterans) converting over to civilian life or looking for a job while on extended leave. Cover relocation expenses for any officers hired from out of system and there families and provide (at the minimum) transitional housing in our arcology for their first year on Rioja.
>>
>>45576643
I don't know if I'd go so far as to ask for help, but of the people we know Mike if probably the most experience when it comes to dealing with gang problems. Assuming he ever got his city under control it might be worth it to ask him for advice or hire him or someone recommended as a consultant.
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>>45576690
>Ask the developed J-D worlds if they'd be willing to send us a police station worth of cops?
They can increase numbers being hired from there.

>>45576724
>What do we know of the gangs?
>Force strength (numbers), goals, terrans/shallans/dominion people?
Hoodlums for the most part. Some muggings or attacks on people either for money or for seemingly little to no reason than being in the wrong place at the wrong time. Protection rackets to crop up are small in number as most won't risk returning to businesses that could have security forces waiting for them.
A number of groups are known to commit vandalism .

Largely Terran but some Dominion and the two groups have been known to clash. It's difficult to get an accurate fix on numbers. Between the three major cities there might only be a few thousand but their numbers are growing.

[ ] Ask Homeworlds for more police
[ ] Ask allied worlds for more police
[ ] Ask Governor for PDF support as a temporary measure.
[ ] Increased local police recruiting
[ ] Recruit from retiring J-D MP's
[ ] Ask Mike about consultants
[ ] Cover relocation expenses for any officers hired from out of system
[ ] All of the above
>>
>>45577106
>[ ] Increased local police recruiting
>[ ] Recruit from retiring J-D MP's
>[ ] Cover relocation expenses for any officers hired from out of system
>>
>>45577106
>[ ] Ask Homeworlds for more police
>[ ] Increased local police recruiting
>[ ] Recruit from retiring J-D MP's
>[ ] Ask Mike about consultants
>[ ] Cover relocation expenses for any officers hired from out of system
>>
>>45577106
[X] All of the above
We need to clamp down hard on this.

The image of a 'rough' colony will be hard to shake.
>>
>>45577106
>[X] All of the above
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>>45577106
[X] Most of the above. Don't ask Allied Houses for more police, we don't need to deal with conflict of interest/infiltration issues. Ask the Homeworlds for more experience offices, we need trainers, commanding officers and those with experience with gang related crime and rapid population growth issues. Otherwise I'm on board with the list as is.

Also, give judges/prosecutors the disgression to offer an option to volunteer for off world military service in lieu of serving time/hard-labor for gang related offenses.
>>
>>45577106
[ ] Recruit from retiring J-D MP's
[ ] Ask Mike about consultants
[ ] Cover relocation expenses for any officers hired from out of system

We should also start focusing on preventing immigrants from clumping together and forming isolated enclaves. Make it so they have to interact with Dominion culture.
>>
>>45577106
Oh hell no. We are not getting slums on Rioja full of illegal weapons and armor. We're the biggest and worst gang of the planet and all of it is our territory so they can just bugger off.

[ ] Increased local police recruiting
[ ] Recruit from retiring J-D MP's
[ ] Ask Governor for PDF support as a temporary measure.
More specifically have the PDF deal with anyone that have illegal weapons and armor. This is a potential danger for uprisings besides the dangers of armed gangs taking control of city areas.

However outsider help is probably not something we should consider just yet. First thing it will make us look bad, like we can't even keep the law on our own world without help. Secondly the people might react poorly due to outsiders coming to deal with them rather than a community building up around a core of police from the world itself. I mean what would you prefer? A police officer from your own city or a police officer from another nation entirely?
>>
>>45577831
Fuck hiring local cops, they'll just be corrupt. Get ex-military cops who are loyal to JD and already trained.
>>
>>45577106
>[ ] Ask Governor for PDF support as a temporary measure.
[ ] Increased local police recruiting
[ ] Recruit from retiring J-D MP's
[ ] Ask Mike about consultants
[ ] Cover relocation expenses for any officers hired from out of system

This should cover it. Need to deal with it ourselves mostly without calling in aid from other worlds. I mean it's not so bad as it is in the home worlds where there are gangs with weapons out in the open where Mike used to live

>>45577747
Also this. Spread them out with other cultures. Sure there will be cultural clashes, of this I have no doubt, but it will help integration if we don't get exclusive slums of people of only the same culture.
>>
>>45577106
>>[x] Ask Governor for PDF support as a temporary measure.
>[x] Recruit from retiring J-D MP's
>[x] Ask Mike about consultants
>[x] Cover relocation expenses for any officers hired from out of system

Another idea: Wouldn’t busting some gangster-dens be a very nice training ground for the military? I, at least, think so. Investigate enough to find out where those criminals are located and then come in with over-whelming numbers (and force) to get whole groups of people.

Since some criminals may simply hide better than police can find them, it might also be helpful to get send in some special forces in order to deal with the most crafty of them. Really hammer in the idea that no criminal, no matter how well hidden or well protected, is really safe. This is meant mostly psychological, since we don’t have the resources to commit enough intel people / recon people to actually deal more than a few criminals.
>>
These seem to be the top picks.
>Ask Governor for PDF support as a temporary measure.
>Increased local police recruiting
>Recruit from retiring J-D MP's
>Ask Mike about consultants
>Cover relocation expenses for any officers hired from out of system

>>45577356
>Also, give judges/prosecutors the disgression to offer an option to volunteer for off world military service in lieu of serving time/hard-labor for gang related offenses.
This is usually a big one for most House worlds. They usually end up in the infantry or starfighter corps.

>>45577747
>>45577913
>We should also start focusing on preventing immigrants from clumping together and forming isolated enclaves. Make it so they have to interact with Dominion culture.
>Sure there will be cultural clashes, of this I have no doubt, but it will help integration if we don't get exclusive slums of people of only the same culture.
Initiatives preventing the formation of Ghettoes. You could probably get a fair amount of support from J-D nobles to help in funding this.

>>45577831
>We are not getting slums on Rioja full of illegal weapons and armor.
>More specifically have the PDF deal with anyone that have illegal weapons and armor.
Do you want to fund the addition of some power cell armor to elite members of the PDF? It would certainly help when it comes to outclassing people that have Marine armor.

>>45577964
>Wouldn’t busting some gangster-dens be a very nice training ground for the military?
More like their worst nightmare. In most cases when armies are invading or defending worlds the civilian populace will have had enough warning to get to the emergency shelters. These are hardened against orbital bombardment.
Because of this the army normally doesn't have to worry about excessive numbers of civilians getting caught in the crossfire when they're fighting. They're still trained to watch for civies but not large numbers of them like the PDF might be.

Did you want to add such training for the army?
>>
>>45578228
>Do you want to fund the addition of some power cell armor to elite members of the PDF?
Yes.

>Did you want to add such training for the army?
Can't hurt.

>unrelated
Is it legal for civilians to own stun pistols?
>>
>>45578228
Do you want to fund the addition of some power cell armor to elite members of the PDF?
Might be good. Especially if we're getting that Triad infestation on the planet soon and they start to cause problems.

>Did you want to add such training for the army?
Not to priority but it helps to be prepared if they at lest know what they should do in case of such a situation.
>>
>>45578228
> legalize stun weapons

I think we should allow this for self-protection. We should also make owning military equipment or lethal weapons a compulsory conscription sentence with people being sent off to fight the Neeran in the front lines. If they want to be soldiers we'll give them the opportunity.
>>
Also sorry for the delay before. Been trying to work out Support Units since I didn't have time the other day.

>>45578262
>Is it legal for civilians to own stun pistols?
It's kind of a grey area that can vary from world to world. Most planetary governments don't like civilians having firearms of any kind making it harder for rebellion to take place.

Nobles, especially ones that own land, are expected to have weapons to defend their property and the House if need be.

On frontier colony worlds like those in the Run it's more common for people to have weapons as there may be native life forms, animals or other pests that could threaten a colony or its livestock.

If you wanted you could convince the Governor to make such weapons legal. They would still need to be registered.

>>45578453
>We should also make owning military equipment or lethal weapons a compulsory conscription sentence with people being sent off to fight the Neeran
Would this be acceptable?
>>
>>45578501
>If you wanted you could convince the Governor to make such weapons legal.
We could tie it into the "service guarantees citizenship" thing.

>Would this be acceptable?
It should be an option. Not automatic.
>>
>>45578228
>Train army to conduct urban operations in a civilian rich environment.

This seems like a recipe for disaster. If we're doing something like this I'd rather start with a full blown program to train our soldiers in civilian police operations and then have them shadow certified training officers or embed them with existing units in a support capacity before actually fielding them.
>>
>>45578543
>We could tie it into the "service guarantees citizenship" thing.
Other anons seem to be against establishing wider democratic systems and reforms on Rioja.
What sort of "citizenship" are you hoping for?

>>45578614
>This seems like a recipe for disaster.
There is some potential danger.

Around Rioja are abandoned and damaged cities that no one has offered contracts to rebuild yet. (Most of those are sticking closer to the expanding high speed repulsor train network.) You could assign one of them for use by the army in exercises and establish holographic projectors like Baron Dante Zvonimir did in his mock up city training ground. It wouldn't be exactly the same as having to deal with real civilians but might be a step in the right direction.
>>
>>45578501
>Would this be acceptable?
Acceptable. Either that or capital punishment to own illegal weaponry that is military graded.

>>45579025
>It wouldn't be exactly the same as having to deal with real civilians but might be a step in the right direction.
Well less risk of civilians getting in the way and getting hurt and they still get to learn urban combat. Sounds like the better plan.

>>45578543
>>45579025
>What sort of "citizenship" are you hoping for?
I to want to know this. I mean I love the movie but I want to know more exactly whats on the table? Multi stage citizenship where those that have served the government and the House gets a right to vote? Wouldn't be supper attractive unless they are allowed to vote for things such as planetary governor and I would rather avoid that pitfall that is democracy if we can help it.
>>
>>45579025
>city sized urban combat training center

If, IF, we can set it up as an elite ground forces training center for J-D forces - so we'd be servicing the house as a whole and not just the DRH 1 forces - then I think it's a worthwhile investment even if it is essentially converting an economic/residential zone to military. But we'd also want to expand its training use to include all urban special operations, not just civilian policing actions.
>>
>>45579025
>What sort of "citizenship" are you hoping for?
Just putting some ideas here.

Get to buy and carry stun pistol.
Can vote in low level elections.
Get placed in a shorter priority queue when interacting with the government.
Lower interest rates for government loans.
A shiny pin.
>>
>>45579025
Why not have local civilian street police for traffic and events and whatnot, and have IA and SWAT level policing be military forces, and administrative/political levels be nobility or knights? There's gotta be 3rd sons and whatnot we can pick from.
>>
>>45579025
I haven't really stepped into the democracy debate, but since it seems to be coming up not I might as well say my two cents before everything gets locked in. At the community and township levels I think fully elected local representation makes sense. As you hit the regional/provincial level, I think it should be a mix of local representatives that can advocate for their electorates, and appointed career officials to represent the planetary government and facilitate bring government resources to bear. Once it gets to larger territories than that I think we should be limiting real power to career government officials.

There should be mechanisms to bypass that mid level of bureaucracy if there is a serious local emergency. The water is contaminated in one town? That info gets passed directly to the planetary governor's staff, not suppressed by the regional governor equivalent.
>>
>>45579206
>city sized urban combat training center
Just a small one. Like the size of Cleveland.

>But we'd also want to expand its training use to include all urban special operations, not just civilian policing actions.
Well yes, general urban combat training use would be much easier to set up than the civilian policing parts. As for using it to train all House ground forces, that may be a good idea long term but for now it would only be of use to this Relay. The House isn't going to risk sending large numbers of the capital's ground troops to a location that can be easily cut off by another blockade.
The other Houses in the Run Alliance would probably appreciate such a training facility.

>>45579336
>have IA and SWAT level policing be military forces,
That's what it looks like the PDF is going to be used for.
>>
>>45579811
It occurs to me that if we're dealing with all these growing pains issues on Rioja, we should probaaly start putting the same sort of procedures we're coming up with here should be applied to Magdalena going forward since we know that world has the capacity to more than double it's population in the near term.
>>
>>45579811
>Just a small one. Like the size of Cleveland.
>The other Houses in the Run Alliance would probably appreciate such a training facility.
Sounds good.

Also, I, personally, am against putting in anything extra over J-D standard practices, unless necessary.

There is lot of little bonuses that we can offer for the whole "Serve and be rewarded" (such as permission for a low-level military weapons/right to keep sidearms, limited priority in the bureaucratic queues, minor tax breaks/low-interest loans,etc.), but nothing beyond that.
>>
Maybe a democracy level thing in the survey at the end of this week's game?

Support Units

Super Heavy = 40 and above (Forbearance = 45)
Heavy Cruiser = 20 to 40

Medium = 5 (Shallan Medium= 8 to 10)

Assault Corvette Wing = 10
Attack Cruiser Wing = 6
Mixed Wing = 5
Frigate Wing = 4
Corvette Wing = 4

Battleship Squadron 3

Assault Corvette Squadron = 1.6~
Attack or Light Cruiser Squadron = 1
Mixed Squadron = .83~
FRG Squadron = 0.6~
CRV Squadron = 0.6~

Carrier Group = 2

>Current Run Support Units: 235 / 350

Total Available: 350
Magdalena 70
Forbearance station 65
Central Run Base (FOB) 65
Rioja 60
Avoubic 50
Other 40
Anticipated growth: +10 in next 6 months

Total in use: 235
Forbearance & Escort =78
Main Fleet= 148
Foreign assistance = 9*
>>
>>45580315
Let's build 20 AC wings, and 2 deci siege cannon squads.
>>
>>45580315
Can we use standard or Diamond Deci as a base for AM torpedo launcher?

Also, what capabilities Helios II-AM have? The torpedo launcher is more compact than typical weapon systems it carries, so what did they do with free space and weight?

Can we expand SU limit on top of natural growth?
>>
>>45580315
no.
>>45580315
So we have 115 free. We need at least 2-3 more carrier groups, and 3 attack cruiser wings. How much would it cost to do the cloaked AM torpedo thing?
>>
>>45580315
Oh goody. I like this. Points and optimization. Minimaxing to become the very best.

If only we could pick and choose what we wanted from this. Oh well.

Seems to me like we should try to get some ACRS wings since they are fairly light on support. Don't know how a mix of 4 EX-K for every 8 Dusk 2 LD so we got a mix of massive firepower and ECM. That would mean 1 EX-K and two Dusk fly as partners.

Battleship Squadrons also seem cheap so we should stock up on those.

Depending on how well the new Plasma Frigates behave we could get a bunch of those for wall formations and fire support. Think they could complement our Corvette wings fairly well.

We're pretty good on Mixed units. They perform well under raiding but we don't want to many and weaken our ability to perform in straight up fleet actions.

All in all I'd say more Battleship Squadrons. More Attack Cruisers. Maybe more Frigates.
>>
>>45580315
I may still make some changes to this, including some support elements like cloaked and salvage ships.
Forbearance support units will probably go up as its weaponry is upgraded.

The 9* for foreign assistance does not include all of the extra ships they've captured helping Helios.

>>45580392
Hope this was a joke because that would overextend your fleet by more than 80 support units.

>>45580608
>Can we use standard or Diamond Deci as a base for AM torpedo launcher?
I guess? Definitely going to need outside help to get it done though.

>Also, what capabilities Helios II-AM have? The torpedo launcher is more compact than typical weapon systems it carries, so what did they do with free space and weight?
A lot of it is armor to protect key areas of the ship should a warhead detonate while still in the forward launcher. There is space set aside for replacement equipment for in field repairs, fabricators for torpedoes, fuel stores, generators, etc. With the drop in mass the ship is also more mobile.

>Can we expand SU limit on top of natural growth?
Yes but it will be expensive. Rioja is maxed out and its support levels are only that good because of RSS operating out of one of the stations.

>>45580653
>How much would it cost to do the cloaked AM torpedo thing?
That depends, are you putting them on cloaked fast battleships, or the newer advanced cloak ships? The former are about the same support cost as regular battleships, the latter are more expensive and will be just plain hard to get more of.

Keep in mind, any ships you salvage from your planned ambush will also count towards your support units.
>>
>>45581025
>Hope this was a joke because that would overextend your fleet by more than 80 support units.
20x (Attack Cruiser Wing) 6 = 120
2x (Battleship Squadron) 3 =6
126 support units total

Support units in 6 months=360
Current 235/350
235+126= 361
>>
>>45581025
>That depends, are you putting them on cloaked fast battleships,
These. We need a counter to their heavy ships and this seems our best bet.
>>
>>45581025
>I guess? Definitely going to need outside help to get it done though.
How long it would take if we ask Helios for assistance (with blueprint and license as a part of payment)?

How about that proposal for Plasma Deci?

>>45581155
We need WMDs, AM torpedo launchers in this case; Enemy outnumber us by hilarious (for them) margin, and SPs are both limited and not really designed with Supers and mobile forts in mind.
>>
>>45581244
>AM torpedo launchers in this case
Do they actually work in the way you guys hope they will? Some people here seem to love them despite the fact we've never seen them during a fleet battle.
>>
>>45581294
We did, actually, once.

TSTG said that the bang was on the same scale as Veckron torpedo, minus shield- and armor-ignoring technosorcery. If we can get some Heavy SP casing, former may be achievable.
>>
>>45581155
Sorry, thought you meant Assault Corvette since Attack Cruisers are rarely used by themselves at wing strength. Just remember that these are support costs. The actual production costs of attack cruisers are much more.

It would cost you 25 billion to buy that many vs 8 billion for as many assault corvettes.

But you guys are going to be using loans to pay for everything right? Right.

>>45581244
>How long it would take if we ask Helios for assistance
Helios isn't experienced with Kavarian designs being focused almost exclusively on those produced by the Dominion, so it will take longer than if Iratar or Tarketta did it.
>>
>>45581394
>Iratar or Tarketta did it.
Are we allowed to do that? AM torpedo is not a SP or Veckron, but they are certainly something you sign non-proliferation agreements about.

If we can, which one will produce better result and how fast? Cost and rough estimate of capabilities of resulting design?
>>
>>45580315
Attack Cruiser wing X2 = 12
Medium (modern Shukant) X 3 = 15
Battleship squadron X3 = 9
Carrier group X 3 = 6
Covrette wing x 4 = 12
Assault corvette x 6 = 60
Frigate wing X 1 = 4
total = 138
>>
Wait? Are we deciding how we want to build things right now? Cause I don't have time for that! I need to work for another hour!
>>
Just to be sure, we did/are going to tell some trusted allies about the intel we have on this incoming force, right?

If not...
We probably need to get secure communications to BH and Helios about the fact that we have intel on this incoming attack. It may be possible for the larger Houses to intercept some of the Sulos allied forces, or launch attacks on critical enemy supply points to slow the force's approach, or cut off their resupply after they go for the attack.


We have to limit potential leaks of this information, but if we plan to call in allies, they need to know in advance.
>>
>>45581561
Technically there is a subsection of the Factions treaty banning the development of antimatter weapons. It was amended to allow development of weapons for use against the Neeran. Of course now that people are starting to field them they're not exactly being used against the Neeran.

>>45581993
There is still time. I'm making up the survey for a few things, most importantly your antimatter weapons. If you're planning to base things around them you need to decide on it soon.

>>45582046
>Just to be sure, we did/are going to tell some trusted allies about the intel we have on this incoming force, right?
I was assuming you'd tell your inner circle at the very least. Drake, Tama, Rna, Fadila.

>if we plan to call in allies, they need to know in advance.
Indeed, especially if you want that warlord fleet to come back for another go.
>>
>>45582091
>Indeed, especially if you want that warlord fleet to come back for another go.
I assumed that Ber'Helum, RH and Helios have been informed automatically.

Can we hire Watcher Krath to infiltrate enemy crews and support personnel? We need to start planting saboteurs soon if we want them to be in position to do anything serious.

Also, we are outnumbered too much to rely on single tactic. Sabotage/misdirection, FTL ambush, Grav-well ambush, space-carpet-bombing them with antimatter, burying them in the SP-armed corvettes. We need to do all this if we want to have anything beyond Pyrrhic victory.
>>
Lets make the universe's greatest minefield and then drop the enemy fleet in it with BH GravGens
>>
As usual that took awhile. Another big survey

surveymonkey com /r/ LTHK8Y9

Link is also on the wiki and twitter.

>>45582345
So do you guys want to take down the remainder of the Forbearance station minefield for later use elsewhere?
>>
>>45583154
>So do you guys want to take down the remainder of the Forbearance station minefield for later use elsewhere?
Yes. also get more
>>
>>45583154
>remainder of the Forbearance station minefield
How big is it, and will it make a significant difference if we start building mines non-stop?
>>
>>45583154
Yes and make more. More and more mines. Also we should probably request a meeting with Ber'Helum about how we should proceed with invasion preparations. We'll need to start planing now and securing support for when Nasidum and Bonrah arrives.

Way I see it there is a few routes we could go.

We could get Helios and RH in on it along with us and Bonrah and our allies and just greet the enemy invasion first thing we do as it drops into the Relay. Or we could fail to tell the RH about it and work under the pretense that we're planing an invasion of the other Relays together with Ber'Helum, and maybe Helios, so we're prepared for the invasion but RH gets wreaked. This would neat us land once we take back what Bonrah and Nasidum has taken but could backfire on us from the RH side.

But before that we need to know how Ber'Helum will react and we can make a plan based on that.
>>
>>45582304
>Sabotage/misdirection, FTL ambush, Grav-well ambush, space-carpet-bombing them with antimatter, burying them in the SP-armed corvettes.
Don't forget that you need to find a way to keep from blowing up your allies with mines. Though that could be done as simply as activating them by sector.

>>45583266
I'm going to say that it's in the 180k to 200k range though these can be broken down into 6 times as many smaller single torpedo yield mines. Older models of course.

>will it make a significant difference if we start building mines non-stop?
Yes. But it will cut into your stockpiling of newer torpedoes.
At full output you could probably double that number, but its going to take resources and the House will be losing money yit might have been making by selling warheads.

>>45583397
There's also the presence of a Bonrah stronghold in the Relay. Should you wait until one of you have formally declared war, or invade now?
>>
>>45583636
>There's also the presence of a Bonrah stronghold in the Relay. Should you wait until one of you have formally declared war, or invade now?
I think we have to wait until we have forces positioned for blitz; If war isn't declared by that point we can use their support of piracy as Casus Belli.
>>
>>45583636
>Should you wait until one of you have formally declared war, or invade now?
If it where up to me we would remove them from the Relay together with Ber'Helum right now. To pose to much of a threat as a staging ground for further attacks. Before, during and after the invasion.

Hope the combined forces of the two of us, once Daska returns, will be enough. Unless they have a waiting invasion fleet hidden among their territory but I somehow doubt it. Should be profitable in either case. Lot's of territory for us and Ber'Helum to split up among the two of us if we can do it with no one else for help.
>>
We're into Autosage.

Apologies for things being a bit odd this week. Starting a day earlier kind of threw me off, that and the extra shift. I do not know when the next game is going to be. Will try to aim for Sunday/monday/tuesday next week.

>>45583767
>Unless they have a waiting invasion fleet hidden among their territory but I somehow doubt it.

Do you guys want to send your pair of now (very) advanced cloaked ships into Bonrah territory to scout out additional facilities, or would you like them to go support your forces in Helios space for awhile?
>>
>>45583917
>We're into Autosage.
We are not. Autosage is 310.

>Do you guys want to send your pair of now (very) advanced cloaked ships into Bonrah territory to scout out additional facilities, or would you like them to go support your forces in Helios space for awhile?
If we're going to invade anytime soon then I would like for them to scout out Bonrah space now. If anons don't want to do that just yet then they should stay where they are now. Need more consensus.
>>
>>45583917
>Do you guys want to send your pair of now (very) advanced cloaked ships into Bonrah territory to scout out additional facilities, or would you like them to go support your forces in Helios space for awhile?
I am very torn. On the one hand, we'll basically double rate at which Helios missions are done.

On the other hand, Bonrah space will be a source of second prong of attack, and seeing what they up to right now would be a great advantage.

Eh, Helios can wait. Scout Bonrah it is.
>>
>>45583996
>Autosage is 310.
Right. Keep forgetting that it was changed.


>Cloaked Tracking 06
House: Helios
Environment: Space
Type: Cloaked ship
Send cloaked ships to assist in tracking pirates to their bases.
Deployment Time: 1 week on site
Results:

>Ghost Recon 07
House: Helios / J-D
Environment: Ground
Type: Recon Team, Commando, or Marine
Knights Errant have provided information on stolen resources valuable to Helios allies. Keep them to strengthen your warchest, or turn them over to Helios.
Deployment Time: 1 week on site
Results:

>Secure Heavy Carrier specs (1 of ?)
House: Ber'helum / Nirium(RH) / Helios
Environment: Ground / Station
Type: Recon Team
You've located sites where production data on the new Heavy Carrier should be located. Infiltrate one of the sites and recover as much data as possible. Due to anticipated intrusion countermeasures this mission is restricted to Recon elements only.
Deployment Time: 1 week on site
Results:

>Scout Sulos Space
House: J-D
Environment: Space
Type: Cloaked ship
Scout House Sulos territory to allow easier access by your raiding fleets in the future.

Available special forces:

1x Commando Recon Team
1x Commando Team

1x Silent Hunter
>>
>>45584303
>>Secure Heavy Carrier specs (1 of ?)
>House: Ber'helum / Nirium(RH) / Helios
>Environment: Ground / Station
>Type: Recon Team
>You've located sites where production data on the new Heavy Carrier should be located. Infiltrate one of the sites and recover as much data as possible. Due to anticipated intrusion countermeasures this mission is restricted to Recon elements only.
>Deployment Time: 1 week on site
>Results:

>>Scout Sulos Space
>House: J-D
>Environment: Space
>Type: Cloaked ship
>Scout House Sulos territory to allow easier access by your raiding fleets in the future.
>>
>>45584303
>Secure Heavy Carrier specs (1 of ?)
All forces. Need to get this done so we can see what we're dealing with and maybe even counter it

Speaking of Heavies. Will the next Heavy Cruiser Gunship be done from our yard in time for the invasion?
>>
>>45583917
Scout out Bonrah. Better to be prepared just in case they are weak or preparing something of their own.


>Secure Heavy Carrier specs (1 of ?)
House: Ber'helum / Nirium(RH) / Helios
Environment: Ground / Station
Type: Recon Team
You've located sites where production data on the new Heavy Carrier should be located. Infiltrate one of the sites and recover as much data as possible. Due to anticipated intrusion countermeasures this mission is restricted to Recon elements only.
Deployment Time: 1 week on site
Results:
>>
>>45584407
>Will the next Heavy Cruiser Gunship be done from our yard in time for the invasion?
Maybe. It depends if the invasion is delayed or they launch early. Best case scenario it might be rushed to the Relay without a proper shake down first.

>>45584407
>All forces.
Be aware that it will be difficult for the reserve forces to reach the Recon team if anything goes wrong. So hope rolls 2 and 3 aren't needed.

Roll 3d100
>>
Rolled 99, 33, 63 = 195 (3d100)

>>45584704
We ded
>>
Rolled 93, 66, 92 = 251 (3d100)

>>45584704
>>
Rolled 41, 95, 48 = 184 (3d100)

>>45584704
>hope rolls 2 and 3 aren't needed.
>>45584721
>Rolled 99

Based namefag.
>>
>>45584721
>>45584761
>>45584832
Jeesus these guys are the absolute best at this! All the rolls above 90.
>>
File: 1397189006903.gif (1.14 MB, 446x374)
1.14 MB
1.14 MB GIF
>>45584721
>>45584761
>>45584832
Absolute maximum kek.

>99, 95, 92
Did someone make a sacrifice to the great shark?
>>
We need to scavenge out a hyperweapon from the nav hazard zonesto kill the entire invasion fleet.
>>
File: Spoiler Image (119 KB, 1000x831)
119 KB
119 KB JPG
Rolled 2 (1d3)

>>45584721
>>45584761
>>45584832
...

You don't know how they did it, but the Recon team completed their mission, recovering part of the Heavy Carrier data, and got out without being detected.

Reaching their extraction they left the system via a civilian freighter they had previously planned to use.

No longer needed, and unwilling to let their infiltration of an enemy system go to waste, the Silent Hunter and Commando team located and stole a small starship that should have up to date clearance codes. It should allow a team access to a House Talos facility improving the odds of a Recon team stealing additional data.

You can keep it for yourself or supply it to one of your allies who may be able to make use of it for their on special forces missions.
>>
>>45585302
Greeeeat success.

Keep it. We can go on a mission with it to recover even moar data!
>>
>>45585302
>You can keep it for yourself or supply it to one of your allies who may be able to make use of it for their on special forces missions.
Keep it for now, transfer once we done with Heavy Carrier.
>>
>>45585302
Keep it for more data recovery shenanigans.
>>
Point-Defense barge!
>>
At any rate data on the central area of the Carrier has been recovered, including information on carrier bays designed specificly for the quick repair of assault corvettes.

Daska's fleet is continuing their mission. They've hit 1 Che'len and two Nasidum operations. While they've recovered another of the larger weapon systems, Nasidum forces destroyed two more to prevent their capture before withdrawing.
Either they're aware of what their competition is after or they just don't want to take the chance of such weapons being used against them.

Other salvage is being recovered in much better state. A squadron's worth of Kavarian attack cruisers have been recovered, all modified to specs similar to the EC-K, though lacking actual ECM systems. It seems they're being bought as straight combat ships, knocking their price down.
A few of the newest model of Iratar's battleship were picked up which Daska has claimed for her command squad.

>>45585834
You have an LST design modified for point defense duty.
>>
File: Data RecoveryCenter.gif (5 KB, 831x239)
5 KB
5 KB GIF
Despite the damage taken in the station assault in the week past, the attack wings in Helios space are able to quickly trade out damaged ships for those in reserve. Both Commanders have elected to perform long range patrols on routes that could be used to attack the region the new Knights Errant base is in. They're worried that Bonrah may try to focus their efforts on wiping it out if it becomes known where they're operating from.

Roll 3d100
>>
Rolled 5, 92, 19 = 116 (3d100)

>>45586080
Here's hoping we get the same rolls again eh?
>>
Rolled 20, 85, 3 = 108 (3d100)

>>45586080
ROLLIN BONES


>You have an LST design modified for point defense duty.
How efficient is it? Worth putting into production?
>>
Rolled 8, 21, 35 = 64 (3d100)

>>45586080
Rollin thunder!
>>
>>45586175
>>45586291
>>45586331
Ya blew it guys. Everyone ded
>>
>>45585834
I actually wanted something like that. But not specifically for that. Battle barge with mass driver point defense on it underside for orbital bombardment and stocked with planetary assault stuff like shuttles, soldiers, tanks, Fighters and HLVs.
>>
>>45586291
>Worth putting into production?
You've been producing them steadily since the start of the blockade, with prototypes and early production models being assigned to your fleet during the battle of Magdalena.

You have, what was it, 20 of them? assigned just to helping Forbearance with handling starfighters in its blind spots or if they get below their shields.

Forbearance
30x Repair Scarabs
10x RTS Point Defense Craft (Modified LST)


>>45586175
>>45586291
>>45586331
Contact has been lost with the first wing. Additional reports to follow once allied reinforcements have arrived.
>>
>>45586458
>Contact has been lost with the first wing. Additional reports to follow once allied reinforcements have arrived.
;..;
We lost an entire wing.
This does not please me.
>>
Roll 15d100 for emergency teleporters.
>>
Rolled 86, 16, 22, 96, 70, 40, 91, 36, 84, 32, 13, 29, 37, 65, 45 = 762 (15d100)

>>45586571
they got lured into a trap didn't they?
>>
Rolled 69, 58, 55, 31, 13, 44, 41, 39, 90, 55, 2, 91, 25, 97, 94 = 804 (15d100)

>>45586571
>>
Rolled 72, 98, 43, 85, 74, 97, 43, 48, 12, 93, 50, 4, 17, 54, 34 = 824 (15d100)

>>45586458
I don't like this. I want to get off mr TSTGs wild ride.
>>
>45586589
>45586654
>45586653
86, 98, 55, 96, 74, 97, 91, 48, 90, 93, 50, 91, 37, 97, 94
Pretty good rolls. We probably only lost about 3-4 pilots.
>>
>>45586684
But we probably lost a ton of ships.
>>
>>45586589
>>45586653
>>45586654
86, 98, 55

Good news everyone!
https://www.youtube.com/watch?v=YRCzEqkCoiM
The command staff of first wing survived.

Which bring us to bad news everyone. ALL of the command staff wound up on planets with rather poor relations with you and Helios. They've all been captured.

Additional details and reports will follow first thing next week, including ship losses. Some of which were salvaged by the enemy.
>>
>>45586808
Well fuck. Send in the best damn recon squad with a silent hunter.
>>
>>45586808
Any major losses you can post off the top of your head right now?
>>
Oh hey, the thread is still here.

>>45587282
Capture of several of the brand new Vengenace types. Destruction of at least one of the Battleships from the response force.
>>
>>45587589
>Oh hey, the thread is still here.
Three threads off archiving.

>brand new vengeance types
Ouch. Do we know who did this? I want to hit them back hard and loot from them everything we lost and more.
>>
>>45587703
>Do we know who did this?
Guys with a shit ton of afterburner fitted Dragoons.

Find out more when you TUNE IN NEXT WEEK!



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