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This is a thread to help further expand the fluff of the homeworld of the Hua Yuan 1st Exterminator Regiment, an IG regiment that /tg/ randomly rolled up using the 1d4chan creation tables, specifically that of the history of the hive and the regiment.

Here's the regiment thus far: https://1d4chan.org/wiki/Hua_Yuan_Exterminators
And what little we have on the moon: https://1d4chan.org/wiki/Hua_Yuan

Taken from the Wiki:
>Hua Yuan is an Earth-sized Hive world, on the Eastern Fringe of the galaxy. It boasts an atmosphere comprised mostly of Neon and Kaihonium, a valuable gaseous element useful for several industrial processes. One of several moons of a large Gas Giant, Hua Yuan is geologically dead, however despite this, the moon boasts rich deposits of several different elements, including adamantine.

>The atmosphere of the planet is extremely turbulent, with lighting storms giving the planet's entire surface an ominous glow as the skies are split by orange lightning, and make human habitation of the planet's surface all but impossible. As a result the majority of the planet's surface remains untouched by the hand of man, but in the depths of the equatorial canyon a sprawling hive reaches deep beneath the surface, marked only by the towering spires of the superstructure of a long-wrecked spacecraft.


We've taken this and fluffed the world as three parts Kowloon, two parts Hong Kong, and ten parts Cyberpunk Necromunda. Descendants the crew of a gigantic mining vessel that crashed on an inhospitable planet and survived despite it all. This has lead to a severe division between the upper hive nobility, the mid hive working class, and the low hive gangers and scum, and much worse.

So feel free to join in and provide fluff, images or whatever you'd like. This belongs to /tg/

IMPORTANT: We're fluffing a WH40k TTRPG splat. Don't oversaturate the influences and update the wiki with old stuff
>>
>>46006584
Last thread here: >>45994169

And some discussion starters (if you feel this question has been answered before or if you're unsure if you can answer it, browse through the old threads using ctrl F and key words)

>When did the Brimstone crash?
>When did the Genestealer threat emerge? How?
>When did the Tyranid fleet catch up? >Was it a fleet, or just a splinter?
>What hive fleet attacked?
>When did the Praetorians find the moon?
>Are we counting the trash heap on the other side of the moon as canon?
>What are some majored events in Hua Yuanese history?
>What are some major events in regiment history?
>Who are some famous Hua Yuanese figures?
>What are some Hua Yuanese legends?
>What are some major engagements that the Hua Yuanese Regiments have been involved in?
>>
I tried to ask this in the last thread, but I genuinely, genuinely don't see how their being a pre-existing colony "cheapens" anything, particularly if you want them to be densely packed AND it being a relatively recent hive (eg. a thousand years). I mean, the key things are

+ Horrifying population size and density
+ Vaguely Hong Kong-y aesthetics inspired by point one
+ Tyranids ("recent" invaders of 40k galaxy)

Yes? We agree that's the core assumptions we're working from? Can you explain to me what the problem with their being people there to start the process of building the mine/processing facility/living area (in a ravine, if I recall correctly) for at least some time before in order to generate the infrastructure and population base for the numbers we need in the time frame we have?
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>>46006966
To be fair, HK didn't -really- start developing until the Brits came round.

Before that we're mostly just a small fishing village with people living in boats (and some other people bumming about in New Territories, but back then the Brits nabbed HK island first before working upwards)

In other words, nothing like the overcrowded commerce/finance/tourism-based metropolis we are now.

It all happened in a little over 100 years too, so it's not entirely impossible.
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>>46006966
I stand by my opinion of no pre existing colony and I will explain why in a little bit
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>>46007046
True, but Hong Kong had the resources of China and the British empire, constant trade from the two interacting, and, you know, a breathable atmosphere and abundant food and water. It was also deliberately settled, and had people living in roughly the same area (though not a lot, as you say) or who could move there when it started growing. A lot of that doesn't really apply to hua yuan the planet.
>>
Alright, I fixed the infobox. I reckon that the info will need to be changed once we get everything squared away, so for future reference, don't fuck with the format of the box, just the information
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>>46006966
As an aside, I don't like the idea of a preexisting colony, if that means anything.
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>>46010369
I get that some people don't, I just genuinely don't understand why.

>>46007920
Please do, I really do want to understand.
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>>46010481
I'm with Ricci on this but also interested in yal's reasoning
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>>46006584
Another point is that there is a "nearby" admech planet that initiated the dumping due to a lack of recycling capability.

>>46006670
>When did the Brimstone crash?
-not sure. Ill leave that to other anons, but we could say the settlement is fairly recent, so possibly 200-300 years ago.
>When did the Genestealer threat emerge? How?
-Came in the garbage? Alternativly, a fragment of a space hulk collided with the brimstone which inititated a chain of events leading up to its crash.
>When did the Tyranid fleet catch up? >Was it a fleet, or just a splinter?
It is a splinter, but a big one. Tyranids are smart, and probably communicated with the hive just enough to point out that the planet is dead for biomass, so the Nid's goal is a bit different than normal. Instead of consume, it could be escape. The Hua Yuan guard could serve as a containment force, to protect other nearby worlds. I do not think that anything more than a splinter would be survivable for the Yua Yuan. Exterminators are good, but there are only so many.

>What hive fleet attacked?
http://wh40k.lexicanum.com/wiki/File:Tyranids_incursions.jpg
http://wh40k.lexicanum.com/mediawiki/images/2/20/HiveFleetsMap.jpg
hua yuan is listed as galactic east. pick a pain.

>When did the Praetorians find the moon?
no idea. Given the influence and level of development, probably shortly after the crash, maybe 20-50 years.

>Are we counting the trash heap on the other side of the moon as canon?
would be nice, would allow for some more plot, and a place of trade.

>What are some majored events in Hua Yuanese history?
Planetfall. Floor collapse. Maybe a discovery of an underground cavern network which is what enabled them to survive. Nid attack. discovery by praetorians.
>>
>>46011053
>>What hive fleet attacked?
splinter of hive fleet behemoth decided last thread. in .742
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>>46010557
give me a minute to articulate my shit
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>>46011053
>no idea. Given the influence and level of development, probably shortly after the crash, maybe 20-50 years.
No chance, Hua Yuan is meant to be well past fully developed by the time the Praetorians find it
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>>46012283
Broham, this goes for you and everyone else in the thread. If you have time to confirm a negative, you have the time to fill out your own idea of a correct approximation.

Dont just deflect, create. Not being an ass, but these threads fall into that trap of like six people going "no, not right." two people going "ok how about now?" and eventually going "Fuck it im tired of being told im wrong" everyone needs to pull their weight.
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>>46010481
The problem with having there being a pre existing colony (despite the fact that we’ve had this discussion before) is that it renders both the ship and the settlement superfluous when combined. If we add the colony, what’s the point of a crashed mining ship? We could just say that the colony became rich overnight, and expanded without thinking too far in the future. If its meant to be a creative way to add a conflict with Tyranids, there's other ways to do this. If its to have the population spike without infrastructure following it, that doesn’t make much sense, as the population wouldn’t be rising that quickly after its crash, and the ship is outfitted for mining, so wouldn’t they be able to expand? Or, couldn’t the population spike just be refugees from a world ravaged by tyranids? If we have the ship crash into it, what ultimate purpose does it serve? To make the infrastructure more stable? To have an already existing minimal populace to add to the ships? To have established equipment?
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>>46012853
None of these cannot be reasonably explained with the crashed mining ship, or provide very inconsequential explanations for early problems in Hua Yuan that couldn’t be handled by the crew and the passengers with some ingenuity. It's not entirely unreasonable to imagine a colony ship meant to set up a mining settlement to be able to colonize through mining. Its not unreasonable to imagine a population spike after an increase in industry. Its not unreasonable to imagine that their resources are spread thin, so even during their own little bubble era, they had to keep space to a minimum, or even start using up more space after the population rose and the expansion stopped. It was estimated that in 1000, the total number of humans was between 250 and 400 million, where now we have near 8 billion worldwide, and Hua Yuan was much much more densely packed that the entirety of earth. Earth’s population rose by BILLIONS in the last 100 years alone, and places like dubai’s population increased x10 in the last 30 years alone, its not out of the realm of possibility that Hua Yuan’s population would increase over even longer periods of time.

I don’t know if I was able to make the points I wanted to, and there was bits about culture and the implications that a pre existing colony would have, but the point boils down to one thing. If there’s a colony, what’s the point of the ship? I think a ship by itself is much more interesting while still being plausible.
>>
>>46011053
While I disagree with a lot of what you have to say, and you're writing style is eerily similar to the guy that tanked the Biomarines threads, I do think a hunk of Spacehulk tossed from the warp into Hua Yuan after the Warp Storms cover the area is a good idea.

It also gives the Hua Yuanese some more material to build the hive with.
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>>46013005
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>>46013661
>>
Bump, I can't contribute right now.

But this >>46013005
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Bump Jesus christ
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bump for bump god
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>>46021063
Really? No ones here?
>>
>>46022543

>>46013005
did not participate in biomarines. Dont know how much there is to disagree with in that post though. an inventory is not needed though. I type and speak in often clipped speech.
>>46022543
Its hard anon. Your team is often a core group of 6-12 guys on a TG OC if you are lucky. People loose interest, or face the fact that aside from enjoying telling a story they will probably never get to use their creation. At this point the creation is pretty mature, and people will wane in interest unless someone else generates quality material. Some of us are oldfags, and just pretty worn out after seeing countless chapters, regiments and stories created, often with associated drama.

Hua Yuan was cool, still is cool, but unless you start making an effort to sustain them with content, no one else will. I know this is a "TG project" but the truth is also there is usually one person as a driver, or custodian of the project. If that is you, and you are worried about the project petering out, find out if the other anons want to become not so anon and keep working on it outside of TG, via steam, irc, google docs, whatever works ya know?

Ive seen things...things you would not believe, /TG/ rising out of /b like a glittering C beam outside of tenhouser gate...but each cycle I loose a little more interest. Get older, tastes change. This regiment was fun. If i was younger, had more time, less kids, maybe I would try to do some models for this regiment.

Good luck creators.
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>>46022543
Sorry. Here.

Let's resolve the history so it can go up on the Wiki.
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>>46023044
I mostly was just expecting a few trips to show up since last threads issues weren't resolved and it hit bump limit before it could. We could call it a day, finish these guys right now, lord knows the wiki is large enough. But people make the threads and come up with fluff, so I'm here till she's dead
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>>46023049
Whatchu think about >>46012853
>>46012882
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>>46023044
Stay faggot.

>>46023205
I agree. However, I also REALLY like this idea >>46013005
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>>46023182
likewise
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>>46023394
So they were chased by a splinter fleet then got beached by a space hulk?
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>>46023512
Not quite. The ship crashes, is stuck in a warp storm, and Warp storms being warpstorms a Space Hulk is shit out of the warp from some corner of the galaxy one day and crashes into the Moon.

This universally considered to be the point in which things got fucked.
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>>46023851
I can dig it
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I'm still sick and still busy, but I promise to try and get at least two more paragraphs on the exterminators done tomorrow
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>>46024302
History First Nigga.

I'm going to writefag and go through the old threads.
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>>46024495
Histories something we all work on, I'm just going to go back and write up some old information
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>>46024858
Alright, be sure to post up here first.
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>>46024967
I try to always do. I was thinking about tweaking the layout of the regiment page, but I'll have to reexamine it first
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>>46023044
I hope I have kids to show my minis to one day
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ok, I added the cadences to the faggotry page, and added a link to the fagotry to the main page
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>>46006584
a major thing we could go over are the variants and nuances of the Hua Yuan, as well as how to build them out of minis.

They have an Elysian/ kasrkin / cadian look, so taking those kits and mix matching them will achieve the desired appearance.

---
Going back to the thought of the imperial garbage dump, and what would be there.

Agwaste- biological garbage.
Scrap-machine scrap, over production items, etc.
Battlefield- Ranging from corpses, armor, light arms, heavy arms, vehicles, building rubble.
Ships- Ships.
Toxics- toxic materials.

The garbage that would be dumped would probably be mostly the inorganic middle three items. However, with the tyranid aspect I offer a thought.

Automated garbage barges dump shit on the planet. The Nids need biological material. With the exterminators on their case and the planet being a barren rock, its hard to get more biomass, so they mostly stick to the shadows and come in periodic raids were there is a potential pay off in terms of biomass gained.

The nids would likely have the goal to escape the planet and infect nearby systems. So far the exterminators have contained them. GG guys. Kinda cool as a thankless and totally unknown job to the rest of the imperium. These guys they dont even know about are doing a hell of a job protecting people from a threat they dont even know exists.

Anyway, It would probably be of the utmost importance to survey the garbage periodically and capture any biological material, or otherwise destroy it. Capturing it would be preferential as it can help feed the hive in one way or another.

In the mean time, you have battles between the nids, guard, and gangers/ mutants in the scrap wastes. Any malcontents of society are likely to have fled and set up shop here as well.

Going back to the concept of the space hulk debris on the planet, we have yet a third thought.
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>>46025391
>>46025601
Trying to find the original post that the sleeping trenched were mentioned in is driving me to madness. Anyone remember what thread that was in?
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>>46025601

Hua Yuan significant locations.

Hive/ colony ship.-Its where everyone is at.

Space hulk.-Something possibly equally large to the hive, also crashed on the planet, but far away. Brought the nids with it. Pretty old, has been extensively stripped on the outer layers by scavengers and even the guard. More material wealth lays within, as well as secrets, but so too, do the nids. the hulk seems to somehow grow over time and requires periodic demotion. How? Genestealer cults.

Garbage drop point- This is the new thing, this is what stirred the pot, revitalized the planet, and brought new problems and new opportunities.

"宁為太平犬,莫做亂离人"


Mechanus involvement- Backwater forge world called Ashigaru-Schwarzkropf-4. Could potentially send an explorator to find out whats going on with the garbage so far, discover the world is actually populated, discover that the people have no idea it was classified as "expended" and is now essentially flying on it's own with whatever help they get from the praetorian and periodic trade.


Please, refine these ideas, trim what you don't like, keep what you do. I am partial to the "3 areas" concept. Less interested in the mechaus involvement, or world classifications. By having the garbage dump, you get a source of conflict that the factions would go after, and creates a potential by controlling it for an end to the stalemate that exists.
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>>46025729
if you cant find it, but like it, go and make it part of the setting. I think its pretty cool, and if no one else has mentioned how they sleep, make it your own.

Another thought> The garbage dump is the deus ex machina for plot development, as off world problems or assets can come in from it. I think a short story about a space marine scout "corpse" dumped planet side and found by local savager families would be pretty cool. Is gradually nursed back to health once discovered alive. He cant go back, he doesn't even know where he is, but there is a fight to fight. People's hero.
*total ripoff of the movie "soldier" (1998)
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>>46025850
It's in the Wiki, but the thread it was in is full of great ideas especially on doctrine. It's like a thread didn't get archived or something.
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>>46025850
that movie is one of my favorite objectively awful films
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>>46025950
I'm looking to, I don't see it.

also what the fuck does voting do on sup/tg?
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>>46026202
No idea.

So is that thread lost to time?
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>>46026279
Probably still on archive foolz or 4plebs or whatever it is
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>>46026279
>>46026202
>>46025950
Remember generally where it was in terms of time? Like, early, middle? I can try to find it tomorrow
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>>46026614
between 5-9 i think, did we do an unnumbered thread
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>>46026614
IT DOESN'T EXIST I TELL YOU.

Also slowly updating the Wiki. Super proud of myself.

Totally going to fail my midterms tho
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>>46027123
HA! You're wrong!
https://yuki.la/tg/45591559

Spent 20 minutes searching for it. Finally cross referenced suptg with this thread http://suptg.thisisnotatrueending.com/archive/45635229/#p45664942, worked out the missing one and googled it.

Why did I care? That's my bit of fluff.

>What do they remember the most
The Yuanese trenches.

Where other armies put up tents, the Yuanese dig in.
Less long pits in the ground, more compact network of tunnels, they feel more at home in these cramped quarters than they do above ground in the open air. These encampments tend to be several levels deep and relatively hard to detect.
They house all the necessary facilities of an army, from infirmaries to sleeping qarters, training pits, mess and operations burrow, as well as the non-essential drug dens, bars, brothels and gambling house.
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>>46027925
It's funny how the only thread misarchived was also the only one containing instructions on how to archive it on suptg.

Now it's on Yuki.la I have no idea how to transfer it. What is yuki.la and why did someone stick it there?
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>>46027925
FANTASTIC!

I think this one has the Tyranid Dust recipe as well
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Bump
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>>46027925
I tried to add it to the wiki
>>
Some idiomatic expressions found within Exterminator Regiments, most notably the 1st and 88th, the more notable Exterminators.

>"Happy as a Clam."- A term in reference to tankers within Siege Regiments, which are notoriously grim and professional to a degree that most Exterminators find extraneous.

More to come
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I've written a very long piece about why I don't think a crash start works, but I don't think anyone would be interested.
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>>46033625
Oh! These seem fun! I'll give em a shot
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>>46033795
How's this:

"In the heat of the moment" refers to the sometimes intense heat of Exterminator tactics in close quarters, mixed with the anxiety felt during these operations. This would be used when a soldier begins to overheat
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Please don't add a space hulk. That's not how genestealers and vanguard creatures usually get on to planets, and hulks are usually way too massive to crash into planets without it being an apocalyptic event. Plus they have this tendency to drop in and out of the warp a lot, if it does crash into something its going to disappear shortly afterwards taking a huge chunk with it.
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>>46027925
nice find,
now to read that thread again
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>>46034109
Same here
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>>46034108
Hmm, you have a point. What if it's a chunk of a space hulk?
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>>46034108
I meant this >>46034517

I know it's not how vanguard critters get on planets, I'm well aware, but if a small chunk, like maybe hotel sized fell from the atmosphere, it might not be a big deal.

It could be Heralded as a gift from the Emperor, as it gave them materials to expand, but it brought nids. I think it's a fairly good explanation and 40k being 40k I think it works without too much flakery.

Then when the storms clear and Behemoth is making its way downtown, the Hivemind was probably like "Hey, THERE'S our vanguard. You, splinter, go get some biomass for the road." Or perhaps they foresaw the imminent shit storm that would be Maccrage and sent the splinter there as a reserve force, or a way to to preserve their genes.
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>>46034108
>>46034690
>>46034517
This sounds reasonable. So here is the idea then, instead of it being a space hulk, it could just be bits of a hulk, or a debris field that brought the nids, and as you said, initially viewed as a gift, turns out to be bad news. this works well, and gives everyone what they want/ needed plot for the story.
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>>46034690
Must say again, no. A hotel sized chunk of hulk falling into the atmosphere is going to leave one hell of a hole, assuming it remains in any state to hold life after. There's also not going to be enough useful material in it compared to what even a relatively defunct planetary mine can produce to justify doing anything with it, and if it lands close enough to be actually usable and transmit tyranids its close enough to royally fuck up the hive from the impact zone.

So no.

Honestly, it isn't important how the Tyranids actually get there. It isn't important how genestealers arrived on Ichar IV, only that they did and they only got found out when everything went tits up. It isn't important how they arrived on Tyran, only that they did and now Tyran doesn't exist. It isn't important how they arrived on Hua Yuan, only that they did and were held off. Pinning it down to a specific incident isn't helpful for GMs (because the plot hook "how did they get in here in the first place, and can we stop it from happening in future" is a mystery with lots of different answers in itself) and people in-universe almost certainly won't know.

I'm going to post my essay later. I don't care nobody is going to read it and its just a monument to autism, having done It I might as well.
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>>46035650
Erect the monument. There may be value in it.
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>>46035650
autism for the autist god
sperg for the sperg throne
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Bump, whilst RicciAnon schools our asses.
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>>46037937
I stand by my position regardless
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>>46039014
I'm willing to see what he has to say. He's swayed me before. And as long as he's willing to comprise and we're willing to compromise everything should be chill.
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>>46039212
Usually I'd say we should just vote, but I feel very strongly about this for whatever reason
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>>46039360
He's brought some very good things to the table. I don't know shit about the Imperium, but boy howdy do I know my bugs, so I value his opinion.

I want to see what beast he's crafted, and if we don't agree with it 100% we can work towards everyone being 70% happy with it.
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>>46039438
Aye.

So far we managed to kept very civil.
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>>46039438
I get it, man, I'm just making my stance known, like I said earlier
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Working on FOBs, I'll post what I got after I'm done voting
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Bump for Kasich
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>>46040383
Make America Great Again, /archiverat/.
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Alright, this was written when I was goofing of from actual writing and research, so I was a bit distracted. Its also not intended as a direct attack on anyone. Its nowhere near the tightest thing I've ever written, I'm pretty sure I lost the thread of what I was doing in some places, and above all its a disturbing reminder of the way that crippling autism can ruin lives.

---

A crashed ship doesn’t have to be a starting point for the whole thing, but a sign that shit went sideways in a very serious fashion and then people there had to make the best of it - it’s not the start of the planet, it’s the start of where it goes wrong and what ultimately turns it into Hua Yuan we know and love today. It isn't necessarily a core element of present day Hua Yuan hive, it’s a bit of local flavour and a dangling plot hook for people who want to bite.

Here’s the issue: You can’t have a the world be as horrible as it is, supporting as large a population as it has, with a long enough isolation period for it to develop a unique culture without it having access to a significant larger support structure (which won’t let them keep the ship planetside) or for it to be significantly developed before it all goes wrong.

TL:DR - A single ship that isn’t some dark age of technology wonder cannot be a plausible start for a megahive.
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>>46041840
Remember, Hua Yuan is a single Hive with a super massive population on a Dead World (utterly devoid of an ecosystem, or any form of native life, no atmosphere or an utterly unbreathable one). It has an atmosphere so saturated with neon that it has red-orange lightning storms. Neon has a very low melting and boiling point, and it has a very light atomic weight. While it’s very common in the universe at large, it’s pretty rare on earth and the other inner planets because the young sun’s ignition literally blasts it off of their atmospheres. Because it’s lighter than air it also just escapes from Earth over time. Because its further out than Earth, Jupiter has a much higher concentration in its atmosphere, but it escapes from there too, presumably for the same reasons. This means Hua Yuan would have be quite far from its sun, which makes it cold and dark on top of everything else. This is leaving aside all problems with “Kaihonium” (which I’m pretty sure was only added by that one guy who was really pushing neon jetpacks) – if you actually want to keep that as is, you’re saying you want an atmosphere which is soaked in toxic, highly flammable petrochemical equivalents that are abundant enough that people are able to put in ghetto flamethrowers. If there’s any oxygen present at all lightning storms could set the sky on fire!
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>>46041863
This is a planet that would have to be very deliberately settled, because no-one in their right mind is ever going to try and colonise it unless they have a really good reason and are very, very well prepared. That means that it will need to have been surveyed, identified, and had an expedition carefully planned for a long time before even the first colonists are recruited. Given the timelines and scales at which the Imperium operates, it’s probably all planned out before most of the prospective colonists are even born. Anything less and everybody you intend to leave there is going to die horribly. If nothing else, you’re going to have to be really careful so as not to set the atmosphere on fire whenever you try and break orbit or re-enter it from space!

A crash-landing here is going to be ludicrously hazardous, especially if it’s something as large as a Universe Mass Conveyor, (12km long, 1.3km abeam at fins, 60 megatonnes mass approx.) the largest ship we can find that isn’t something unique like the Misericord or the Planet Killer. Imperial spaceships aren’t designed to breach orbit. They also don’t tend to go down without a very good reason, and that’s usually because they’ve been attacked. You have to do pretty serious, heavy duty damage to a ship that size to injure it so badly it falls out of control and, for whatever reason, has to crash rather than try to flee.
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>>46041902
OK, so after the crash what happens next? There would have to be a distress signal which someone, somewhere is listening for. Someone clearly wanted this place settled in the first place with an eye to resource extraction, it’s the only reason you would ever bother with somewhere so horrible. They are going to want to protect their investment, and they almost certainly need the resources somewhere else. If it’s gone down, that could be a sign of an attack, which means the Navy gets despatched to investigate. Under absolutely perfect circumstances that’s still going to take months to investigate and send help, which is going to be way too late for some. Even if it turns out everybody’s dead, however, it’s not the end of the world. Whoever despatched the mass conveyor is going to want their ship back at the very least. The Imperium wrests ships free from Space Hulks all the time, even knowing that they’re stuffed full of orks, tyranids and are usually demon-haunted, because it’s still quicker and cheaper than building a new one. And that’s not something as valuable as Mass Conveyor

>To construct a Universe-class mass conveyor is a massive undertaking. To build one requires such an immense outlay of resources that they can only be constructed above the richest Imperial worlds and voidstations.

Any survivors might well be living in bits of the ship, but as soon as the Imperium gets back in touch they’re going to be booted out at the earliest possible moment if they’re not put to work recovering it. A civilisation that regularly extracts spaceships out of twisted masses of rock, other ships and tonnes of demon and alien flesh isn’t going to give even the tiniest shit about the feelings of the people living in it. The only way they’re not even going to try if it’s totally unrecognisable as a ship, with no salvageable components, which doesn’t bode well for survival.
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>>46041951
If the colonisation effort is so super important that they bring more material for building/continuing to build mining, extraction, processing and trading facilities, and more people to staff it and start building orbital docks and the like, the new people will not be living in the old ship. They might be producing stuff to REPAIR IT, but they almost certainly aren’t going to be in it. I wish I could find it now, but I know there is a story of a ship being crashed on a feral world that put is put back into orbit only a few years later with essentially caveman labour. One of the basic Rogue Trader endeavours to find and repair mangled spaceships like this, and it’s a potential origin for some ships you can start with. I think it might even be the basis for one of the starter adventures. Anyway, the point is, they are used to finding wrecks, fixing them and putting them back to work with surprising speed.
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>>46041983
Ok, so what if the Imperium is PREVENTED from getting there quickly and repairing or stripping the ship? Warpstorms fall, the world is completely cut off. Perhaps these storms are what caused the ship to go down in the first place? OK. But then you’ve got explain how the poor, traumatised survivors (who also have to be a good mix of men and women, which brings its own problems) survive once the rations run out and ultimately without that many medical supplies. They then have to begin the process of building a hive/mine/industrial base, while breeding so much that by the time contact is remade its sprawling deep into the planet’s surface and ludicrously packed, and the initial ship they crashed in is so utterly embedded into the superstructure that it would be impossible to just cut free by even the most inhumane Techpriest.
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>>46042047
On top of all that, it has to have been separated from the Imperium for long enough for dedicated colonists, miners and spacers to evolve a culture that has utterly diverged from the Imperium baseline in significant places. Just take language – high and low gothic aren’t Latin and English, respectively, but they’re analogues for crazy future languages. Somehow Hua Yuan has been separated long enough for them to develop a language so wildly alien to high and low gothic that they use pictograms rather than roman letters and natives have significant difficulties communicating with outsiders. Religion too – they’ve got to be separated for long enough for them to develop their own, Eastern style faiths that are divergent enough to raise eyebrows at the very least.
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>>46042090
If you want it to be a way to introduce the Tyranids? To have them always present from the beginning? That means it has to be 500 years before the present at the absolute outside. That is absolutely nowhere near enough time to develop everything. 500 years also isn’t that long in Imperial terms. Hell, for people with access to rejuvenat drugs (everyone middle-class and up on technologically advanced Imperial worlds) or bionics its not even that old in people terms. There are going to be people who remember that ship setting off and are going to want it back, by any means necessary. This probably includes the ship’s crew, and certainly its Mechanicus contingent. Settlers may want to stay on this hell hole, spacers sure as hell aren’t prepared to.

That’s not even going into the problems that having Tyranids there from the beginning brings. A single purestrain Genestealer infects people, putting them under psychic thrall and making any offspring they have tyranid hybrids. The hybrids breed to make more hybrids, until five generations later you’ve got more purestrain stealers to start the cycle again. In those circumstances, a huge amount of the population is going to end up being hybrids and/or murdered by tyranids quite quickly – if they remain undetected there’s nothing to stop them continuing to infect people until they reach critical mass, while if they are discovered there’s very little the colonists can actually stop them from just straight up murdering everyone and then going dormant like they would on a Space Hulk.
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>>46042125
A lot of these problems go away if you assume that SOMETHING was here beforehand, thousands of years before the Tyranids. It doesn’t have to be a hive, it doesn’t even need to be that big or that old in the grand scheme of things before the crash, but there being something there means that the basic infrastructure is in place that can be expanded upon once they get isolated but would otherwise have to be built by survivors from scratch: mines that are already set up to extract and process raw materials suitable to build new bits of the hive with; nutrition production facilities, probably something highly efficient like algal sludge or insects for protein; moisture and oxygen extractors; fuel and power to keep the lights on and the heat going; some way of contacting the Imperium and getting raw material into orbit (the ultimate point of the place). It could have been growing steadily in a manageable way, getting deeper underground, building a healthy population of hardy survival experts, and slowly making the first steps into becoming just another Imperial world.

The warp storms that cut Hua Yuan off (which, if we’re logically linking them to the same ones as the Tau, put them in m.36) are where shit hits the fan. The ship crashing is the point that the colony realises that their shit is fucked – they are cut off from the Imperium as their astropaths can’t get through (or more likely have killed themselves or been utterly corrupted by it) and the haulage vessels which bring them essential supplies in exchange for raw materials are quite literally falling out of the sky. They are on their own. They will need to make some changes to survive. By the time the Imperium makes contact thousands of years later, things are very different from what they expected, prompting a re-evaluation. Imperial Colony World HY-22.2783N114.1747E has become HUA YUAN, RIPE FLOWER OF THE EASTERN FRINGE!
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>>46042173
Do you see what I mean? The crash marks the point Hua Yuan becomes Hua Yuan rather than yet another horrible but ultimately generic Imperial mining world; it’s the spiritual birth of Hua Yuan.
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>>46042240
By the time the Imperium makes contact, thousands of years later (the only time frame that even slightly fits the population size, the Eastern Fringe/Tau warpstorms and the cultural drift) it’s very likely that the hive has engulfed the ship. In this reading they’re not building out of it, as such, they’re building into it and around it. The warp storms will have been going long enough that the ship’s crew will have given up trying to get it spacebourne again and have instead just tried to survive. If it lands far enough away you could have it be its own little fiefdom that eventually links up to the main settlement when it runs out of options to survive. It has become quite clear that there is no hope of rescue, but the original settlement has grown arge enough to be nearby. It makes sense to trade resources and expertise, bridging the gaps between them. It’s like real cities, particularly the ancient ones – they grow large enough to engulf the towns and villages around them, sometimes leading to cities with districts that have long histories and characters all of their own.

If instead the proto-settlement has grown large enough that the ship actually crashes into it without destroying everything then it kickstarts the kind of frenzied, heedless building and integration that leads to it becoming the later hive – it has to be bodged together as quickly as possible before the breathable air runs out and the toxic muck gets in, and the twisted wreckage cuts off the normal parts of the settlement, forcing them to dig and build around and into it in a less ordered, more higgledy piggledy fashion. By the time the various bits link up it’s too late, the ordered plan is gone and the need to just dig and build as quickly as possible to survive is all that’s left. The ores get turned into support structures to support the housing to support the diggers to support the need for ore for the supports...
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>>46042292
Ultimately, you keep the hive’s major characteristics (stupid huge), you’ve got a plausible reason for the ship being in the state it’s in, and it all lines up quite neatly with the 40k lore. It also brings plot hooks for the various RPGs - just some examples off the top of my head could include
>Why did the ship crash? Is there any way of finding out? If it was attacked, by what? Could they come back? Are they still here?
>The ship would have had an escort or two. Where are they? Is there any evidence of them in orbit or in other parts of the world? Maybe there are other settlements elsewhere on the planet, or else wrecks that could be salvaged.
>Its original owners (the Administratum, or the Mechanicus, for example) it back and are more than prepared to take it by force. Help or hinder them?
>A Rogue Trader has acquired a Writ of Claim to recover the ship, not realising that its currently part of a hive’s superstructure. What do they do when they find out? Do they appoint themselves lords of the ship, and (given that it can’t move) the hive itself? Or do they try and extract it somehow? And who gave them the writ in the first place, and why?
>Is there friction between ship-people and mine-people? Could there be a civil war brewing? Could someone, say a Black Crusader, spark one?
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>>46042386
By the 41st millennium, the Hua-Yuanese people themselves almost certainly don’t know for sure any more. It’s been thousands of years (possibly even longer, given the vagaries of the warp), and the events will inevitably have been wrapped up in myth and legend. Everyone interested in keeping proper records will be long dead or so isolated deep in the mass of humanity that you’ll never find them, and they themselves will only have what amounts to well-informed guesses. Some people might think they came from the ship and all are descended from its crew. Some people might believe that there never was a ship, its just story particular clans tell. Some people believe they had always been here, and that the rest of the Imperium left THEM at some point in the past. Some people might believe they were born FROM the ship, like its some ancient god, and the city is its afterbirth. Some people might believe that they were here first, and then the Imperium dropped a spaceship on them to spite them. People believe that when the demon Hor-us was cast from heaven by Ler-us and Man-us bits of his sky chariot fell all over the universe, including on Hua Yuan. Some might people think that if they kill everyone they don’t like, the Emperor will come and take them away in the craft he left behind for them especially. Some people might not give a damn about any of these questions, because its been thousands of years and its potentially hundreds of miles away from where they have to live and work – do you care about the legends of people living on what amounts to another continent about a holy mountain you will never see when you have a family to feed?
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>>46042541
An Administratum Adept looking over Hua Yuan, who does not have the time for any of this bullshit, has the following facts when he’s writing a report for his bosses:

>There was a settlement in the area(low grade, increase tithes on G-grade as production improves) at some point around m.35ish, but it only exists as a brief ledger entry and a thousand year old copy of a thousand year old copy of a fragment of a coffee stained receipt for ores.)

>A ship may have been lost at some point in the vicinity about the same time, give or take a thousand years or so.

>There is presently a gigantic hive of uncountable billions in the same area, and they can only just meet quota for ores.

The Adept does his sums, leaves the history to those who can be bothered to research it, and assigns a tithe grade. Officially, the Imperium gives not a fuck. If an Inquisitor or chronicler wants to look into it more deeply that is something they can do on their own time, because right here and right now, they need a million men to go take Nimbosa and they need them yesterday.
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I need to get fucking coffee.

It's gonna be a long one.
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>>46042607
I want to stress again I don’t mean this as an attack on anyone. I’ve spent thousands of words explaining why I think a recentish ship crash origin doesn’t really work, and why I think having genestealers present from the beginning doesn’t work, but honestly, if you actually went away and did a game that hinges on that I don’t mind. Really. If you want to have it be one ship that spread that’s OK, or if you want the dark secret of Hua Yuan to be super infiltrator proto-Tyranids from the 34th millennium that’s fine. It’s not how I’d do it all, but given that I’m not the one running your game that doesn’t matter even a tiny bit.
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>>46042679
When we’re writing this article though, I realise we have to find a compromise. I realise this may sound a bit hollow given the lengths that I’ve gone to detail my views on the subject, I do genuinely think the simplest and fairest way is to gloss over the details somewhat and approach it from the perspective of the way things are “now”, at the end of the 41st millennium. By dealing with things “as they are now”, and the Imperium and Hua Yuanese attempts to come to terms with each other in the present, you can set the stage for GMs and army builders to write their own narratives using the plot hooks that most appeal to them. If we write it presenting the ancient history as a combination of guesswork, fragments of knowledge and local myths capable of being explained in different ways, it lets people use them as they way that works best for them without reading on anyone else’s toes. I can run a game and tell my players (if they care to investigate that deeply, which they almost certainly won’t) that Hua Yuan was built on an older settlement which may in turn have been built on an older, pre-Imperial settlement, which is why I’m setting troglodytes using ancient alien laser canons on them. /Archiverat/ on the other hand, should be able to look at the same set of plot hooks and go “This city grew from one ship that somehow survived against the odds. Now descendants of the original owners have come back to claim it, they have the law on their side. Wat do”. One or both of us might be “wrong”, but it doesn’t actually matter because its more like two interpretations of the same basic set of facts that have enough wiggle room to allow both of us to play in the same sandbox.
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God almighty what am I doing with my life.
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>>46042607
>>46042679

Obviously I've alway been in favour of previous settlement from DAoT, so I agree with you 100% already, but I think this is good enough to change minds. Make DAoT great again
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>>46042747
In the future when this over and done I think we "founding faggots" should try to do at least one hilarious one shot roll20 campaign together that degenerates into a fight over what 'Nid dust does
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>>46042679
>>46042747
Well, I can't really argue with you on these points. I actually agree in a lot of ways. I just don't think people will be very happy with changing something that'd been so central to the original idea. It may be still there, but I think a lot of people tend to prefer something more definite, as much as I like the 'it could be this way, could be that way.'

Also I feel leaving it open is important if we want people to use this outside of a charming idea. I love the scouting company, for instance, but I'd probably make them far more mechanized than most anons would want Hua Yuan regiments to be.
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>>46042978
It doesn't even have to be DaoT. I mean, it might be, but it could just as well have been settled in the post-heresy period on what seemed like a good place.I'm always a fan of nested ruins, each civilisation building on the ruins of the past. Its very pulp.

Plus, people talked about it being used as an alien battleground by someone, possibly those colourful ones from the other side of the galaxy I can't remember the names of. Maybe its built on what is essentially a bunker or a silo. Maybe its totally cliche and a tombworld. Maybe its just another dark age civilsaiton that's turned into morelocks, it honestly only matters if you're going to investigate it that far and build a story around it.

If you want to go ridiculously over the top maybe a post heresy Imperial settlement on a dark age human on about three layers of aliens on an anomaly. Or maybe you just go "who cares, we can take them, right?" like my players mostly did.
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>>46043176
I do like the idea of it starting out entirely different from how it is now. If a real world vessel can go from a yacht to a transport to a wreck, a planet could go from...I don't know, a station for a bunch of xenos researchers who found some ancient ruins there, to expanding into an entire city when minerals are struck and the research team is killed in an Eldar attack, and the mining boomtown is almost all abandoned when most of the minerals have been carved out.
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>>46043031
Oh God, it'd be a bloodbath. Or I turn into that guy from Mulan and spend the entire time nitpicking before getting fired at the end. Possibly out of a cannon.

>>46043049
It is tricky. I think we can do it if we're sensitive about how we present the information and build up "this is how things mostly are. Here are the key ways things deviate in specific ways. Here are some examples of mainstream Hua Yuanese, here are some offbeat unique mutations, and of those mutations, the Exterminators are the most well known". Pyramid structure - start

It may also mean significantly cutting back some bits for readability. I'm as bad as anyone else here, the religion and law bit could easily be boiled down to "Imperial presence on Hua Yuan is quite minimal given its backwater nature. It does, however, have a very large force of Adepta Sororitas, who established a presence shortly after contact was remade with the Imperium. They are at the forefront of attempts to bring Hua Yuan into the fold of the larger Imperium."
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>>46043282
These are things you can potentially have as almost free-floating plot hooks. If you look at the RPGs, when they have descriptions of a planet or a major antagonist they usually also have a little black infobox with a brief bit of fiction to get juices going for GMs that don't necessarily have to be major world building points.

In your one, something like "Inquisitor so-and-so, long a student of the enigmatic Eldar has been following a trail throughout the Eastern Fringe. She has recently discovered evidence that one of her distant predecessors discovered something quite remarkable on Hua Yuan and had a lab with cryovault built somewhere near what would become the great hive, but she has yet to find its exact location."

Which could set you off for a treasure hunt that leads to an underground expedition that inevitably leads to something god-awful waking up. Throw in gangers, mutants, troglodytes and lone tyranids for local colour and you've got yourself a damn fine Dark Heresy mission.
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>>46041840
>A single ship that isn’t some dark age of technology wonder cannot be a plausible start for a megahive.
>Plausible
Wrong setting.

>>46041863
>“Kaihonium” (which I’m pretty sure was only added by that one guy who was really pushing neon jetpacks)
It wasn't. I was the one that made it up. I enjoy ghetto technicolour flamers, but the Flakepacks where a bridge too far.

>If there’s any oxygen present at all lightning storms could set the sky on fire!
Read the wiki.

>>46041902
>That means that it will need to have been surveyed, identified, and had an expedition carefully planned for a long time before even the first colonists are recruited
The Brimstone could have been one such vessel to kickstart the colony, perhaps with some smaller ships in tow for mining and perhaps agriculture and hydroponics. Perhaps an armed escort as well. The Brimstone is just the only one that was intact enough to build upon.

>>46041951
>This entire post
Perhaps the Praetorians commissioned the ship, and before they could see what the fuck happened, the storms rolled in.

>>46042047
Escorts.

>>46042090
Warpstorms can stretch time. Maybe they came from a world where these influences already existed.

>>46042125
>If you want it to be a way to introduce the Tyranids?
The Space Hulk via Warp Storm seems to please everybody save yourself.

>>46042173
>A lot of these problems go away if you assume that SOMETHING was here beforehand
Or if you chill out and are willing to let some of the cannon stupidity into our homebrew.
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>>46043928
This guy's got it
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>>46043928
To elaborate on these points, and to assuage fears of shitflinging in a Hua Yuan thread of all things.

Plausibility can go straight out the window. Warhammer 40,000 is awful with internal consistency and abiding by actual laws of physics, allowing us to tailor the history of Our Dudes however we want.

I think the escorts idea has some serious merit, and everybody seems pretty happy with a warp storm farting out a piece of hulk with a dash of Nid on it. Perhaps they were tracking the Genestealers fairly early on, and this is the only thing that kept them alive.
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>>46045111
I guess if escorts crashed on the moon as well, and were able to reconnect to the main hive, they can be comfy little villages
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>>46046457
At the start. And by comfy villages you mean cities.

Regardless, even those who survived crashing this plane would find their ships recycled to provide for the greater whole.
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>>46046524
Well, if we're looking for more exterior Hive locations, there can be a shipyard made up of all the crashed escorts that they still harvest for supplies, or something. Probably doesn't make sense considering the size and scope of Hua Yuan, but its a thought. Maybe one or two could have been expanded into outposts or waypoints with smaller populations
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>>46043527
>our faggot
ftfy

>>46043928
While I've no issue with canon stupidity, a plausible foundation is better than handwaving everything. If there's a logical reason at the start you can justify the rest by the same logic.

>>46046457
Why do they need to crash?
Warp storm starts, Brimstone misjudges position and dewarps straight into planet. Escorts safely dewarp, but they're cut off by the warpstorm, may as well assist survivors. Over millenia the ships are scrapped and used in the hive. Dewarping mid atmosphere and falling from a relatively static position would also explain why there was less damage to the ship and more survivors than expected.
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>>46046781
>Why do they need to crash?
Just throwing out ideas
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>>46046781
HOLY SHIT.

Yeah dewarping makes a lot of sense.

Explains why it landed engines first too.

I like it.
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night bumping because I can't sleep, trying to build a Inquisition/guard army without any chimeras or tank models, why are guard vehicles expensive as fuck.

pic somewhat related to ramblings
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>>46046980
Here's some imagery for it as well: https://youtu.be/-JpaAGcT3QE?t=20
But replace "the plan" with 20 seconds of uncertainty as they work out where they are, utter panic when it dawns on them, resignation as they realise they're totally stuffed and an almighty THUD!
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>>46049108
I'm still trying to figure out what to buy for an exterminators unit
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I like how the one thing you took from an essay on "why it's a really dumb idea to have this start from a ship crash" and "the best way to solve this is to gloss over the exact origins as much as possible" is to say "lets crash more ships and pin it down more!". Really, just makes my heart sing with joy.

>>46043928
I'll try and take these in order
>plausibility
40k has different levels of plausibility. The war-game has, even by previously established standards, gone full retard in places in the name of selling expensive toys, but the RPGs are more grounded and at least try to make some sense in terms of numbers and motivations. You can get away with being vague and silly when it’s a two line joke excuse to fight on Black Planet Birmingham, it’s another thing entirely if you're trying to fluff out an entire planet, history, civilisation and culture from top to bottom.

At this level of detail you need the whole thing to be able to stand plausibly on its own, particularly if you want people to actually use this for anything more detailed than “here’s why I painted my guys lurid green and pink”.

>Wiki
Is a mess of contradictions, and what is there about the planet’s atmosphere helps my point that it is an absurdly lethal place to try and fly a small ship in, let alone crash something through.

>Kaihonium
I'm sorry about attributing the jet pack thing to you, I should have checked that in more detail first. However, I'm never going to think your magic atmospheric fuel isn't a weird, unhelpful way to answer a pretty basic question of "how do we make flamers from here have multi-coloured jets?".
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>>46049146
>This video contains content from NBC Universal which has blocked in your country on copyright grounds.
Day of the Rope when.

>>46049636
Kasrkin look like they fit the bill.
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>>46050689
>Kaihonium
I'm sorry about attributing the jet pack thing to you, I should have checked that in more detail first. However, I'm never going to think your magic atmospheric fuel isn't a weird, unhelpful way to answer a pretty basic question of "how do we make flamers from here have multi-coloured jets?".

>ships
For God's sake guys. These things are huge, massive, and travelling at enormous speeds, a single crash is going to be apocalyptic event, multiple ones that remain intact enough to be still seen as a ship close enough that they can link up to one city in a reasonable time frame even more so. Escort ships are relatively tiny and sacrifice cargo space for weapons and armour, but they are still bigger than most extinction level asteroids. They also don't really operate long term missions without support, and they're not intended to be self-sustaining in any way, shape or form. The techpriests aboard them might be able to provide some technical expertise to the survivors, but they aren’t going to have any equipment or raw materials to help them survive, let alone food.

If the ships survived and had to be abandoned, they’re much more likely to be put in geo-stationary orbit so they can be used again later. Again, ships are all unbelievably precious, and their captains bellicose, and proud. Most are voidborn that have never even set foot on actual planetary surfaces.

The entire reason I suggested them was not so you could throw them into a hive, but to give plausible reasons for a party of adventurers (Rogue Trader crews, Inquisitorial adepts and kill teams, Black Crusaders looking for a way off-world) to explore the rest of the planet and its upper atmosphere. "What happened to them" is a mystery. Maybe they're there. Maybe they'll turn up at a plot appropriate time as a space hulk. It’s something people can actually use as a hook rather than boring history.
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>>46050731
>Praetorians
Won't have been behind the colonisation mission. Why would a single planet in the Segmentum Tempestus organise a colonisation mission into the reaches of the Eastern Fringe, when that's a) an Adeptus Terra job, and b) so far from their turf that it’s on the other end of the galaxy c) we know the people who end up living there don’t think, look or act like Praetorians. Praetorian IG turning up later is plausible because regiments are deliberately moved away from their homeworlds, and is a nod to Hong Kong's British control - a foreign government by people who are a long way from home. A not-British settlement would be more like, I don't know, Planet Falklands and would probably be threatened by Argentinian Tau.

Praetoria might make ships, but they don’t decide what to do with them. The entire point of the Imperium and the breakdown of forces from the Great Crusade era is that not one single group has the power to decide when, where and how things will move. The Adeptus Terra makes decisions, the navy ships guard, the guard . Relatively free agents with cash (Rogue Traders or chartist captains, say) can buy ships if there are any spare after the Imperium takes its tithe, and the builders don’t get any say in what the new owners do with it. A colonisation effort of this magnitude in an area of space that’s still quite lawless would require the Adeptus Terra and/or the Adeptus Mechanicus to be intimately involved.
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>>46050755
>Space hulk
Is a bad idea that’s been added just now for the sake of adding things. It doesn’t even have the excuse of being a “fact” from the early threads. I made my point because people in the last thread kept really pushing for the ‘nids to be there from the beginning, and it can’t happen given the everything else.

Again, why is it important to know exactly where the Tyranids come from, rather than having it be an unknown factor allows people to come up with their own explanations? We lose nothing and gain multiple hooks by leaving it more open.

>dewarping mid-atmosphere...
... is a really good way to get the atmosphere and probably a good chunk of the ground of your planet sucked into the warp, and then embed your ship into its crust at a fraction of the speed of light. It’s not like Star Wars, warp travel involves getting up to a huge speed and then briefly ripping a hole into the hell dimension. They then fly through the warp as quickly as possible to avoid staying there long, then open another portal on the very outskirts of the system they want – the gravity fields of large bodies like suns make it impossible to pilot with any degree of safety. 40k ships that aren’t made by the Eldar are ponderous things that don’t respond quickly. It’s closer to controlling submarines than jet fighters. Going by Rogue Trader and Battlefleet gothic, it takes them a long time and tens or even hundreds of thousands of kilometres to do basic manoeuvring like “turn slightly” or “slow down by one abstraction”, and even ridiculously good, campaign ending PC tier pilots aren’t going to be pulling Crazy Ivans.
>>
I also dug out my Rogue Trader books to get an idea of how long a ship can last when the supplies run out. It looks like they've typically only got about six or seven months for a whole journey including transit times (though I can imagine a really deep run might be able to stretch that a little bit further if they're willing to compromise on rations) and beyond that the ship itself starts breaking down, oxygen starts running out and disease and mutiny runs rampant. That six month window includes the journey to wherever they are going and, if they can't replenish supplies there, the journey to the next stop or back the way they came.

The next page has more details on how you go about repairing major damage to ships. For anything more than "patch[ing] up the worst of a vessel's injuries" (which in itself requires suitable anchorage), it says you need to find an inhabited world or space station "preferably one with a reasonably advanced level of civilisation". I was also mistaken earlier, as it explicitly says "cavemen or feudal peasants will not be much help in repairing a starship".

Its pages 227-8 of the core book, in case anyone wanted to check.
>>
Bump
>>
>>46052659
Don't bump, tear this shit apart
>>46051700
>>46050775
>>46050755
>>
>>46053342
I don't want to, like, read all that though
>>
>>46053390
No one does
>>
>>https://www.forgeworld.co.uk/en-US/Cadian-Infrantry-Squad-Upgrade-Pack
https://www.forgeworld.co.uk/en-US/Elysian-Weapon-Pack
https://www.forgeworld.co.uk/en-US/Cadian-Hardened-Veterans-with-Shotguns-Upgrade-Pack
https://www.forgeworld.co.uk/en-US/Death-Korps-of-Krieg-Equipment-Set
https://www.forgeworld.co.uk/en-US/Elysian-Drop-Troop-Heads-with-Respirators

https://www.forgeworld.co.uk/en-US/Cadian-Hostile-Environment-Command-Squad
>>
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>>46053342
I don't really care enough at this point to do much in the way of tearing, though.

Both arguments make enough sense, but both arguments don't really need to be. Handwavium isn't really a good thing, but we've gotten everything we need about Hua Yuan down, more or less - why worry about the background details when we've got a perfectly good planet and series of regiments down pat?
>>
>>46055545
What's the first one for? Body models?
>>
Can we get some more lore on the exterminators themselves instead of the planet and Hive?
>>
>>46058783
Well, we've already got the basics - fighting against the Tyranids on their hive world have made them expert Tyranid hunters. They're mostly infantry, with whatever vehicles they have being primarily for a few cases of heavy weapons, or for scouting. We have several of the companies worked out.
>>
>>46059118
I meant culture-wise and stuff like that. We've been adding and adding to the other regiments that aren't exterminators, and it doesn't make a lot of sense to just leave the main guys the way they are
>>
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How's the fluff-building coming up buddies?
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>>46060418
Autismally, but that art makes my day much brighter.
>>
>>46060565
Don't worry buddy I'm sure it'll all click together in the end
>>
>>46060645
We'll make it somehow, don't worry. And we've already made a lot of good progress. If we wanted to leave it here, theoretically we really could.

I have a spare guardsman that I've been thinking of painting up in 1st Exterminator colors, just for fun. I'm no skilled painter, but it'd be nice to see how the colors might look on the tabletop.
>>
>>46060911
same, mine are just Cadians though and I don't have pink or turquoise or light purple, so It might be a weird dazzle pattern but a little off colorwise
>>
>>46060418
Want me to add it to the Gallery on the wiki?
>>
>>46061283
If you want it there, I don't really care too much.
>>
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>>46061283
Go for it, nigger
>>
>>46061283
Oh, look at rhetorical question.

Here's the timeline because I've had a shitty day and I don't need more fucking essays in my fucking life.

>The Praetorian Colony ship E.S.S. Brimstone sets out with five escorts

>Due to some unknown warp anomaly the Ship ends up the crevice of the moon, one ship never leaves the warp, one ends up INSIDE the moon, one lands gently on the ground some distance from the ship, one is destroyed away from the moon, but some of the debris hits the moon while the rest forms a junk ring about the moon. The surviving ship waits in orbit unitl forced to land by the Warpstorms

>A chunk of hulk is shat out, as well as some helpful bits of tech and shit. Lol Genestealers.

>Warpstorms clear, Tyranids send a Splinter to investigate this random Genestealer cult.

>The Hua Yuanese hold the line.

>Praetorians realize that their investment survived and comes with friends at the tail end of the invasion. Probably claim credit.

The rest is fucking history.

I'm going to get some fucking sleep.

Rework this a little bit, flesh it out how you want, ADD DATES. But this is the general idea.

If anymore autistic drama gets caused I will raze the wiki to the ground and be done with this shit. We're here to finish this. Not to show off how detail oriented we are.
>>
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>>46061777
I'll try...?

Here, have a cat to cheer you up
>>
>>46061995
Nice fucking cat
>>
>>46061777
You know you can tell me to fuck off directly rather than be passive aggressive about it.
>>
>>46062874
Come on guys, don't fight. It's easier to come to a compromise than to continually argue over something, and Arbites Anon has left you room to fiddle with the details, so you can make it work somewhat with how you feel things should be.

And either way, we still get the exact same planet and people we've been working hard over for the past few weeks. I understand that it's all our baby, but this sort of difference is gonna happen. I'm surprised it hasn't happened as strongly already.
>>
>>46063054
We haven't, like, done much work lately, so let's start back up with something slow.

What's something exterminators like to do in their spare time?
>>
>>46063627
Banter, work on the few vehicles. I think gambling was discussed, and that sounds about right. Listen to music, probably performed by other soldiers?
>>
>>46063983
Probably gamble their trophies from recent battles.
>>
>>46063054
Fine.

I get it, I can be annoying as shit. It's just... look, its wearing, I guess. I've been here since thread 1, and it seems like all I do is try and find ways to justify or simplify sometimes pretty out-there ideas or say why stuff doesn't work that way when I can't. Arbites Anon wants Glory from Shadowrun the regiment, I found a lot of the stuff about pitslaves, bionics and the way guilders behave to give it context. Someone else wanted tankies, I came up with four or five reasons. Stuff like that. When I try and say "hey, this doesn't really work" its like pulling teeth though.

I end up writing these fucking manifestos because it seems like the only way I can try and convince people to maybe stop and think about stuff and try to get it to link together cohesively with the actual established fluff for the RPGs. I don't actually like saying no and being awkward, but just saying "I disagree" or "that doesn't really work, why not this" just seems to get ignored. And then people don't read the fucking things because its a wall of text, because who has time for that?

I wrote a couple of timelines in one of the early threads that outlined basically all I said up there simply, people liked it then, and then it got utterly ignored. Same thing happened to the 3rd Infantry Regiment piece I wrote nearly a month ago. I don't know whether AA, or archiverat ignored it or what when they were putting things up there or what. There's not even a "Could we do this instead" or "what if this as well" or "that doesn't work because", like we did with the Sisters/Ricco stuff, just ignored. What's the point? Its just stress and a timesink I don't need for what's basically fanfiction.
>>
>>46063983
Ribbing on each other, gambling, cards, chess, what have you.

I could see some of them setting up a makeshift night-market sort of thing to peddle off loot they don't need, cook up barely edible street food and inpromptu street theatre in the form of small clashes getting considerably not-small.
>>
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Honestly don't mean to bitch, its not just this, there's stressful shit happening in the real world and its making things difficult.

have a Wayne Reynolds skull guy.
>>
>>46063627
Remember that one seen from apocylpse now, where they flew in the show girls and had a big party that got out of hand? Its like that but with a rave
>>
Rather than home cultural stuff, why not come up with notable battles and their subsequent interactions with other Imperial forces? Its an aspect that hasn't been expored at all, while the cultural stuff has to a huge amount.
>>
>>46064194
I don't know where to start with you honestly.

You're not special. More than half my stuff gets ignored. You know what stuck? Fucking nothing. People have been like, "Hey, that's a cool idea." Play with it a little then drop it.

Do you see me bitch and Namefag and whine that no one is noticing my hours worth of work? Fuck no. You're not special.

I don't even think, even with your level of intelligence, that you can even comprehend the amount of shit that's been ignored and even the stuff that's been accepted, hasn't been put on the wiki. We take the stuff that we like and adjust to our uses. Because you don't have a monopoly on this, and you aren't the cops. Shit even Arbites Anon, sworn motivator and defender of these threads just keeps the project going and tries to keep us focused. /archiverat/ is the only one that actually does anything around here. And if you could look beyond yourself, you would notice that those two are incredibly busy themselves. Arbites let slip that he's an Armyfag, but he's also in school or something. My uncle was a Paratrooper and military schools are fucking no joke. /archiverat/ is a fucking normie and doesn't have hours to dedicate to this. They're not out to get you faggot.


You have to accept that no one is going to be all the way happy with this. Some folks are going to want more Chinese shit, some people are going to want Neon jetpacks. Some people want a Backstory that fulfils their OCD, not just you, and some folks just want something kinda fun and stupid.

This shit >>46061777 (fukken checked) is a halfway point that we can all be equally unhappy about.

And I end with this, because I know you're autistic and going to read this whole fucking thing; no one gives a shit dude. No one is out to get you. You bring ideas to the table, we accept what we like and reject what we don't, majority rules. We've been doing pretty well so far. Stop taking things personally and learn to let go.
>>
>>46064645
Good idea. After the least research I could put into this, the Praetorian's most notable campaign was Big Toof River. Maybe the Garderners helped out in some minor way with that, exposing them to the Imperium at large?
>>
>>46064668
You're right. I'm sorry. I only put the name on after people kept asking for me. I'm being stupid.
>>
>>46064668
As much as I dislike getting into arguments (despite being on 4chan of all places) I do have to agree.

This is a group effort, not your personal pet project.

I do make suggestions here and there and I admit I do get anal about things like translations and whatnot (the flags still bother me), but like what I've said before whether to take my word for it is up to the other anons on the thread to decide.

I'm just the guy tossing out ideas at a speeding target. Whether they make their mark or not isn't something I can control.

In other words, just chill and don't treat someone ignoring your ideas as a personal attack.
>>
>>46064830
Hey, at least you didn't go full ballistic like it happens all the time with other projects here on /tg/.

After all, we all hopped in because the idea of hive-fighters guardsmen wearing 80s neon lights with an ice cream combo for a scheme was fun.
>>
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>>46064830
I spent a while 15 minutes finding a reaction image.

THAT'S the one thing that you fucking got from that? That naming fagging is bad? Nigger we love our name fags in these threads, what the fuck. Fucking narcissistic spergbot, read it again. And then read it again. Then read this

>>46064869
Then read this
>>46063054
Then stop being a premadona and read this and help out >>46061777 Jesus FUCK
>>
>>46064980
Dude, I get it, chill the fuck out. This shit's just for fun
>>
>>46065965
Then stop being a faggot and contribute. Swallow your pride and slap some dates and justify this shit >>46061777
>>
>>46066007
Nigger, we've all contributed here. If its slow, fucking calm down.
>>
>>46066134
>Thread meant to set up their history
>It's 80% autism
Shut up. I'll contribute once I get a not dying electronic device.
>>
>>46061777
I'm saying that it should start in 38M or 39M, giving it decent-ass amount of time to develop
>>
I really don't care anymore.

RicciAnon this project is all yours.

Peace.
>>
>>46066978
Well shit

Catch you in the Sanguine shields, if they ever com back
>>
>>46066978
Please don't get huffy over one blowup. This is nobody's project. This is a group project. Everyone who adds something to this is a part of this.

You've already made a good outline for the timeline. We might not have to move much farther than that.
>>
>>46067028
Let the nigga do what he wants. Thanks for trying though
>>
It was a good run guys. Looks like it's all over.
>>
Well damn, that's one way to end a party.

咁就收檔,so9sad
>>
I leave to build a chimera for my dudes and this shit happens, fucking hell.

On a related note is namefagging "bad" now?
I always thought it was necessary for a longer form thing like this. oh well.

I'm still interested if anyone wants to continue after the autism hersey.
>>
>>46067487
I'd be up for it, but I'm honestly not sure what yet needs doing.
>>
>>46067487
Arbites was the heart of the operation. /archiverat/ the soul and RicciAnon the big autistic brain.

I'll only do it if we get the team back together, and sort out the history, for Arbites memory.
>>
>>46067487
I'm still going strong, even if I end up doing it on my own. Then again, I really only want to expand on the exterminators more before I call it quits
>>
>>46067635
I'm staying to finish what we started more officially than this
>>
>>46067487
Eh, my principle when it comes to namefagging is pretty simple.

If there's a good reason for you to namefag (being the OP, content makers that need a name to refer to, that sort of stuff) then go right ahead.

If you're namefagging unneccesarily for gaining attention then kindly go back to being anon.

I know I've been given a name in these threads but I prefer staying anon either way
>>
>>46067725
HKanon?

Respectable. 90% of all my posts in Hua Yuan threads have been anonymous
>>
>>46067749
Is Arbites a faggot for namefagging?
>>
>>46067758
Nawh, he was cool and kept things running. He contributed a lot, and needed to be referred to specifically for wiki reasons, so tripping made sense
>>
>>46067791
Ima try and get him back.
>>
>>46067749
Yours truly.

I'd still lurk, but frankly a combination of assignment deadlines round the corner and house-moving chaos (that means I'm more or less stuck on mobile limited data) has been hindering my ability to keep an eye on this project.
>>
>>46067830
It's all good. We're at the end anyways. All the HK shit and translations were useful as fuck
>>
>>46067807
If he leaves, he leaves. I don't want him to go, but life goes on
>>
It's been a rough day. This shit didn't help.

Here's an idea I've been playing with, as notable members of the 1st Exterminators. Gonna need a lot of help on this one.

>Inquisitor Lockholme of House Gang-Feng
>An Inquisitor of the Ordos Xenos, Lockholme is a native of Hua Yuan of the noble house of Gang-Feng, one of the military powers in Hua Yuan and the owners of Manufactorums that produce the infamous HY-Grade Lasguns. Inquisitor Lockholme now resides in a Spire amongst a series of Spires called the Imperius Lofts, or the Cloud District, in which most Inquisitors and Imperial representatives reside and study the Hive.
>Inquisitor Lockholme is currently studying the combat doctrine of the 1st Hua Yuan Exterminators and the Enforcers in their tactics in repelling the Devourer. He often deploys with the Regiment Command Team to observe how they adapt their tactics in a foreign environment and their utilization of what he call's "Exterminatus Minorus".

>Retinue
>Deathwatch Marine from the Raptors/Dune Talons
>Crusader Landsknecht dude
>Crusader because crusaders are cool
>Techpriest
>Stormtrooper

I'll flesh this out later. Fukken tired
>Psyker
>>
>>46069009
Well, why did he become an Inquisitor? Or how, really? Was he recruited in for particular talents?
>>
>>46069009
crusaders are dope, I try to work them in whenever I can in my armies

also I have all these models on hand right now except the death watch guys but I can paint up one of those bitches in ten seconds. If you can flesh 'em out real nice I'll submit a retinue shot.
>>
>>46069533
Maybe he was a psyker? Usually that ends you with only three careers avalible. And one of them is pretty much be the equivalent of takeaway for a God
>>
Bump for life
>>
>>46069009
Sounds like astarte
>>
>>46070972

Or following a particular Space Hulk that is known to have left multiple genestealer cults everytime it emerges from the Warp into realspace. It just so happens this particular Inquisitor used to be an acolyte and his success on Hua Yuan on terminating the Genestealer Cults on the planet convinced his sponsor to elevate him to full Inquisitor.
>>
>>46069009
Who are Dune Talons? Can't find any info on them.
>>
>>46074205

>>46049515
>>
>>46074306
Eh, I think the Raptors would work better for an Inquisitor who spends most of his time observing battle methods. Maybe even a Mentor.
>>
>>46074200
That could work.

The Acolyte of an Inquisitor that expended his lifetime investigating this ancient Space Hulk and whenever it appears they go to the planet to collect samples and clean the infestation before it goes rampant.

Maybe the Inquisitor got killed during the Hua Yuan battle against the nids and then Lockholme got promoted
>>
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Ok faggots, I've a limited color palette available because I play cadian and blood angels.
Fleshtone, Gunmetal, khaki, dark green, lighter green, brass scorpion, black, red, white, and grey. I can't get more paint til the weekend.

Any ideas on how to get an exterminatorish color scheme with these ingredients
>>
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>>46075350
The khakhi already works pretty well - you might lighten it up a little with the white though.

Lighter green, not really a problem.

Red you could lighten up with white to make a pink.

The only real problem is you don't have any browns, or anything you could really mix together to get that nice aquamarine. If you had at least a blue, you could try mixing it with the green, but...
>>
>>46075454
He could use red and dark green for the camo pattern
>>
>>46075486
yeah i was thinking that, but it lacks a certain pop I'd like them to have
>>
>>46075717
Use white to make all the other colors not as bright, maybe? I dunno
>>
I'm gonna see how well official GW paints mix, if they don't mix good it's a no go, I don't to waste paint when I've got 10 more canadians to cranks out. I shouldn't have primed them in black, a white prime job would have let me thin the paint for a lighter pastel look. I might just prime over this test guy again.
>>
>>46075793
I wish there were some vague asian model heads, This is gonna be one campy ass angrey white dude
>>
>>46075172
>>46074657
>>46074200
No, the way you guys are making this sound is that Lockholme's Inquisidad was there for the invasion. The Imperium came in towards the tail end and took credit for saving their asses. I think it works better if they showed up after the Praetorians got established to flush out the remainders of the Genestealer cult.

His master must have gotten too close to some dark truth because he got put down by Tyranid Snipers and his Deathwatch squad beset by Ravenors.

The only survivors where a Mentor Techmarine and a Raptor, both of whom advise the young Inquisitor and guide his development
>>
>>46075968
So he was an inquisitor before the Praetorians arrived on Hua Yuan or after?
>>
>>46075988
After! The only recognized Imperial presence on Hua Yuan during the Warp Storms was the Mechanicus.
>>
>>46076249
Ok.

Anything about the Crusaders that Arbites mentioned? Because the idea of a Landsknecth Crusader sounds badass
>>
>>46076311
a crusader is just a badass melee heavy in an inquisitor's retinue, they wouldn't have presence on planet
>>
>>46076449
but there could def be a dude like that the the inquisitor's retinue
>>
>>46076449
I know, i know.

But was asking if the crusaders duo got nid'sniped or they joined later.

And yes, Crusaders are always badass.
>>
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>>46076553
fucking 3++ invuln save and a power weapon for 15 points? Crusaders are so fuckoff powerful. they make Ogryn look like pansies.

Pic is closest thing I could find model wise to arbites idea
>>
>>46076311
>>46076449
>>46076459
>>46076553
What if Lockholme inherited the whole Retinue.

And do Inquisitor retinues accept Guardsmen?

Because I think a Retinue made of Two Marines, two crusaders, and badass guardsman is pretty bad ass. Maybe a Vindicare to protect against "Termagaunt Snipers". Or would the Raptor Veteran perform this role?
>>
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>>46076673
Actually...
>>
>>46076861
nice find.
>>
>>46076713
Raptor/Mentor would probably do that. Having a Vindicare on guard duty seems a waste of resources.
>>
>>46076673
>that image

Are you a bad enough dude to attach wax seals

TO YOUR OWN HEAD.
>>
>>46076713
Doubt they would assing a Vindicare to a random Inquisitor unless something really important needed to be dead ASAP.

I think the Marines or the Guardsmen would fit the counter nidsniping role better.
>>
>>46076895
The image was what I had imagined, but with less beard and maybe a bionic arm or some shit.

>>46075968
I like this a lot.

I brought him up because I wanted a character that I could write from the perspective of. I wanted him to be at least half Hua Yuanese, but him not only being a foreigner but inexperienced as well works for story telling purposes.

I'm going to do a write up on Hua Yuanese history to put up on the Wiki later.
>>
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>>46076713
Lore wise this is kinda my area to shine so Ima do a sperg and sprint.

Guardsman are constantly in retinues, they are not missed often and are fairly combat savvy after a while and they are usually willing to get the fuck out the guard.

Vindicares are juiced up silent assassins that go on missions under strict control of a temple, That said, The silent autistic killer versions of Vindicares is fairly new in the lore, and their grand masters (who all served their time as assassins) seem to be fairly functional if paranoid. Some of the early Vindacares are straight Deadpool ripoffs so lore wise you can do whatever when you write them. I think a dropout Vindicare is a possibility for a high level inquisitor's retinue. As full Vindicares are way more valuable than most Inquisitors

The tricky part is the Marines actually, Deathwatch are command by inquisitors but have a more mission giver relationship. In Inquisiting the space marines are major hindrance, and in combat the Inquisitor would by liability to the marines. Now if Lockholme's mommy inquisitor was a super high up whose ship got shot down(killing mom and the rest of the marines) then maybe the retinue and space marines would team up to survive and then maybe figure out a working relationship from there
>>
>>46077097
feel free to ignore this, these are lore generalizations and exceptions are what make this shit fun
>>
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>>46006584
>three parts Kowloon, two parts Hong Kong, and ten parts Cyberpunk Necromunda

Goddamnit.

Why can no one see how bad an idea this whole thing is.

You want cyberpunk, go play EP or something. Just dont mix it in with my 40k.
>>
>>46077262
You are a bit late mate
>>
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>>46077262
Pack it in mates we're done, 14 threads in an autist called us stupid, we don't want to ruin his love of 40k with our fan work. He's the true fan of 40k who knows this wide opened ended galaxy with robust creation tools for creating Your dudes is actually really about internal consistency.
>>
>>46077403
>He's the true fan of 40k who knows this wide opened ended galaxy with robust creation tools for creating Your dudes is actually really about internal consistency.

But wait... thats true.
>>
>>46077442
There's some irony in there about why 40k is the way it is and everyone will almost always be right in some fucked interpretation. I mean 2 posts up from him is a talk about GW's own internal inconsistencies as regards to assassins I think there was more irony in it when it said it and now I've thought about it to much now I think its deep.
>>
>>46077403
God forbid 40k overlap with a previously established work of fiction.
>>
>>46077262
Pretty much any regiment that's punkish or comes from hive gangs is half a step from something cyberpunk anyway. You wouldn't complain if they were straight Chinese, would you? That wouldn't harm your 40k?
>>
>>46077262
>>46077262
Yet here we are, 13th thread in, fluffin' these dudes.

Seriously the Cyberpunk stuff is mostly in the themes within the Hive, which also spring from Hong Kong and Kowloon which in turn has influenced Cyberpunk and the very concept of a Warhammer 40,000 Hive world.

There's a very good creative cohesion and flow we have going here with our influences, but we don't capitalize on anyone influence so it drowns out the others.

Give the wiki page a read and maybe browse one of the threads, then tell us what you think. I'm all for suggestions on how to make something better, but just popping into a thread, decrying the concept without participating or offering solutions to problems you find just makes you look like a faggot that needs to stay away from any creative venture for the rest of your life.

Give us a chance anon-kun

>>46077336
>>46077403
>>46077442
>>46077537
>>46077557
>>46077954
Get back to fucking work.

You have topics you can fluff.
>>46077094
>>46077097
>>46076713
>>46069009
And
>>46063627
And
>>46061777
>>
>>46077262
what's it like to have never gotten to play necromunda?

I pity you
>>
Hi everyone. I'm sorry for being a bitch yesterday. Its been a shit few months for various reasons, and I got some news yesterday that made me snap. I was feeling very angry and sorry for myself, but I shouldn't brought that in here. I can't promise I won't sperg out again to such a mortifying levels, but I will try my best to either keep a lid on it or just stay out of your way.

>>46064980
I took away from it that I was being a stupid bitch and I need to distance myself so as not to get so wound up about things that ultimately don't matter much. I'm sorry.
>>
>>46078365
Aye Aye, Kommissar anon. Gotta eat, then I'll drop what I have written up
>>
>>46079639
Ayyy. Can't wait.
>>
>>46079527
Dude, chill. No one is upset about except me, and that's because this place was a haven from the most bullshit course I've ever had to put up with.

We love and value you, RicciAnon, but with the history thing we love just as much. How's about you take this retarded concept and spice it up, leaving as much to the imagination as you feel proper, but still fleshing out and dating what we have going on.

Here's a grocery list, of sorts, of stuff we're working on; >>46078365

Ignore the rant, I'm tired of hyper critical but otherwise useless faggots.
>>
>>46080380
I've actually got 500 words of the history written up today while I was taking a break from my actual real-world history work, if you want to see it.
>>
>>46080487
I do.

Any thoughts on this young Inquisitor?
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>>46080548
I do, oddly enough!

Easiest way to get a Hua Yuanese Inquisitor is to have him be someone that was recruited into an older one's retinue. Given the circumstances that's likely to be Xenos or Hereticus, depending on the timeline. They do their Dark Heresy tier career doing grunt work based around their previous career (an enforcer or Arbiter doing law, an IG born survivor doing combat stuff, a particularly impressive scumbag, a cleric, whatever), work their way up to Interrogator status, then, after much work, get the rosette and the chance to make their own team. Going by Eisenhorn, a "young" Inquisitor is still going to be in their forties or fifties at least, and will have done all sorts of missions all over the sector before they even get given the badge. Its not a field promotion thing, you have to be acknowledged by your peers in the Inquisition as being worthy of it, and you do that by building up serious cred over time. Its not just about being a hardcore fighter, or a tactical genius, or whatever, you have to show absolute faith in the Emperor, in the mission and be in the ability to lead and command respect, and have others of that stature recognise that.

You guy (or girl), would I suspect be guard veteran or a noble gangster. They do SOMETHING to help the Inquisition and impress the acolytes into letting him/her tag along.

[Insert glorious career here]

Years later once they've got the big hat and the bigger =][=, they have to come back to Hua Yuan for a specific reason. Combat doctrine study isn't enough, that's a job for munitorum adepts and other peons. An Inquisitor is the Left Hand of the Emperor, one of a tiny number of elite secret policeman with the theoretical power to command Space Marines and a holy duty to face the worst horrors of the grim darkness of the far future unblinking.

So its got to be worth the time. Every second he's here there's an atrocity elsewhere that goes undiscovered.
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>>46080814
Here's what we already have
>>46077094
>>46076713
>>46075968
Thoughts?

Also I too want to see the history, does it work off of this? >>46061777
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>>46080814
Also: does not have to be a Psyker. Many very successful Inquisitors are not. The majority, probably, given that its still quite a rare mutation for it to be powerful enough to use.

>>46080857
I am attempting to use that as my brief while incorporating all the elements that I and tempwritefag like.

>thoughts
"inexperienced" is relative. In D&D terms, your basic Inquisitor is already a high level character, having had a life before joining the team, then doing stuff as a glorified redshirt, then trusted associate, then Interrogator. First mission AS AN INQUISITOR is totally fine, they all start somewhere. Its just got to be something super worth his time

>Guardsmen
Yep, totally valid start. Was a basic career in Dark Heresy even. Inquisitors can recruit their henchmen from every level of Imperial society. They have to ask really nicely and be doing something of major importance to get a Space Marine or similar though. Vindicare is... debatable. given that they're an epic tier career exit for some PC assassins in DH 1e (in a really badly broken book that's all over the place in terms of power level and intentions), but I strongly, strongly urge you to not to have one. Imperial assassins are way rarer than Space Marines and you're supposed to get High Lord of Terra permission to send them on every mission.

>Space Marines
If you're going to have them at all, they'd be Deathwatch kill-team members. Two, would suggest not having them be permanent retinue. Space Marines, even Deathwatch marines, don't like being on secondment to mortals when they could be doing stupidly violent things with their brothers.

Basically, your Inquisitor is a fluff piece for AA, but is useful to everyone else as a Dark Heresy / Deathwatch plot hook. They're NPCs for someone else's game of awesome intrigue, gritty action or (for DW) the guys your sending on an 80s action movie suicide mission. Next week they'll be doing something else.
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>>46081235
AA?

Arbites?
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>>46081309
>AA?
What's that
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>>46081309
Yeah, sorry, was running out of characters AA = Arbites Anon.

That last bit is not intended to be a dismissive comment, by the way, its just that if I'm running a game on Hua Yuan the guy's most helpful to me as a background NPC, someone for players to interact with and get missions from (or, in the case of Black Crusade and 99% of all Rogue Trader games, be a major antagonist for) but not actually play as because its their story not his. He's probably going to die heroically or turn out to be mad with power or something.
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>>46081416
A reason to include an Inquisitor detachment in a 40k army is also a totally legit reason, those guys just tend to be the "smite first, ask questions never" sort of Inquisitor and have much shorter and more basic biographies as a result. They're supporting someone else's army narrative rather than their own individual thing. Usually, anyway.
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>>46081549
Post the history
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>>46081942
I'm doing it, I was just looking for pictures and cursing at captcha.

>History
Hua Yuan’s early history remains an enduring enigma. Few facts can be proven with absolute certainty, as even with the most diligent efforts of bodies like the Administratum and Mechanicus, over time records are inevitably lost, datastores corrupted and historians and other experts die before they can pass on all they know. In Hua Yuan’s case, the native population’s hostility to outsiders, propensity for tall tales and widespread use of extremely powerful hallucinogens makes formal information gathering even more difficult. More than one group of scholars has gone mad attempting to unravel the riddles of the Garden World. Even today a seething rivalry exists between the Ecclesiarchical librarians of the Cathedral of St Matthias and the Archivists of the Rat Palace over proper interpretation of the scraps of surviving lore, a rivalry that occasionally erupts into open warfare. As a consequence, it has become reasonably common for large numbers of Hua Yuan’s less well-connected academics to be periodically rounded up, tried for seditious activities and sentenced to service in the penal brigades. While this has made the task of researching Hua Yuan’s history even more difficult, military commanders are often happy simply to have more meat for the grinder. Very occasionally the so-called “shēnshì brigades” even survive long enough to earn their freedom.
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>>46082011
What is indisputable is that the planet which would become Hua Yuan was discovered in the mid-35th millennium by the same Mechanicus Explorator fleet which would go on to discover the Tau homeworld. The Explorators discovered a world utterly inimical to human life, but one rich in heavy ores and valuable atmospheric gases. They designated it HY-22.2783N114.1747E, built a number of small outposts to continue testing and investigate what are described in the logs of the starship ''Land's Vision'' as “anomalous landmarks”, and continued on their way.

M.35 marks the end of the period of Imperial history known as “The Forging”, when the empireof man entered a sustained period of growth in the aftermath of the Horus Heresy. The Imperium stretched out to recover its lost territories and take new ones, while in the backgroudn the various institutions that formed it began to assume their modern forms. At this time, HY-22 was, along with a number of other newly discovered planets like Nimbosa and T’au, viewed as a potential hub for further exploration and expansion into the Eastern Fringe. From the number of Mechanicus transports, cloud-mining and manufactorum ships which can be proven to have made the jump in-system during this time, it seems the Techpriests in particular intended to use it as a base for refuelling and repairing their spacecraft. Certain scholars, particularly those supporting the Mechanicus claims on Hua Yuan, believe that the foundations of the great hive and its mines were laid by these early Explorator missions. The archaeological evidence to support such a claim is, however, spotty at best.
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>>46082033
Officially, however, colonisation efforts began with one Cardinal Francisco Xavan at the dawn of the 36th millennium. Apparently inspired by visions of the Emperor sitting in a great walled garden beneath an eastern star, Xavan used the enormous wealth of the Ecclesiarchy to fund the construction of a vast colonisation ship and a fleet of escorts to accompany it – four sword-class frigates and at least half-a-dozen destroyers of various models. Gathering a vast army of pilgrims and Frateris Templars, the Cardinal set out from Ophelia VII to great fanfare and thunderous applause, intent to bring Fringe under Ecclesiarchical control or die trying.

He, and his followers, were never seen alive again.
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>>46082097
That's all I've got so far. They set off just as the warpstorms that mark the Age of Apostasy and cut off the Tau kick into high gear, by the time contact gets remade a long time later things have gone a tiny bit off the plan.

Notes:
HY-22.2783N114.1747E = Hong Kong's co-ordinates

Francisco Xavan = Francis Xavier, a Jesuit missionary who wanted to bring Catholicism to China but died on Shangchuan Island off the mainland before he could start properly. He's one of the immediate predescessors to Matteo Ricci.
https://en.wikipedia.org/wiki/Francis_Xavier

First bit is me just having a bit of fun, and builds off the political prisoners chat we had a few threads ago. Locking up people you disagree with for petty reasons, up to and including they don't support your particular version of history just seems to fit.

The Forging's Rogue Trader fluff, in game it helps date ship warrants which can be useful for various reasons.

The aftermath of the Age of Apostasy is when the Ecclesiarchy gets reformed and the Sisters of Battle come in under the "no men under arms" loophole. Before that they're rolling in cash and armies, so they'd have the resources to fund an expedition with an unbelievably huge ship as the centerpiece, and the people trusting or zealous enough to go on it when they're probably all going to die horribly. There's some dramatic irony when they end up going way off baseline Imperial dogma, and if its got its roots in Ministorum business it explains why they think its important enough to pour resources into winning it back for the faith.

Reading between the lines, its also part of a pissing match with the Mechanicus. The world itself isn't that important, screwing over the cogboys is. Cogboys also have reasons to be snotty about trying to recover ship bits. I like byzantine politics.
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I'm off to bed and will try and finish that tomorrow at some point. At the very least I'll do a bit more to it.
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>>46082011
>Hua Yuan’s early history remains an enduring enigma
Stopped there.

Fuck you dude
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>>46082635
Nah, you're good.

You can stop
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>>46082011
>>46082033
>>46082097
Not uh...not what I was expecting desu
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bump
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>>46075350
>>46075454
>>46075486
>>46075717
>>46075732
>>46075793
>>46075832
delivering on my promises to paint despite a limited palette. I did 2, one is more typical with standard gear and khakis with a dazzle added, the other is a bit more off the wall
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>>46087587
this the second more typical with a little flair.

I recommend viewing these images in a new tab cause I fucked up and made the way to big
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Jesus, bump
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>>46087624
>>46087587
Looks good, faggot. Makes me want to do one of my own
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>>46079639
You've been saying that for a while
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>>46091753
Please don't hate me
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>>46087624
>>46087587
Nice one. Nothing to stop it from being an alternate scheme as is, there's enough of them for the other guard regiments How comfortable are you mixing up paints? Because you might be able to make the khaki into a darker brown for the flak armour by adding more red and grey to it, and mix the green and white to make the pants colours. Failing that, when you go shopping for more paint, Reaper Jade Green looks like an exact colour match. Doesn't look like GW actually make that colour any more
http://www.dakkadakka.com/wiki/en/Paint_Range_Compatibility_Chart

>>46083779
It was just the first half to set up how it was found and try and explain why someone would send one giant ship with escorts rather than a series of much smaller ones. The stuff with the mechanicus is a nod to mine and tempwritefag's preference for a pre-existing settlement without making it a 100% sure thing, and the “anomalous landmarks” was intended to link to his DaoT ideas and maybe the Thyrrus battlefield ideas from last month.

The next bit would be the Imperium finding it again colonised to a ridiculous level and what's left of the main ship completely enmeshed in the hive superstructure to the point there's no point in trying to get it out again. Most of the escorts turn up again periodically as part of a space hulk that pops in and out of the system, with at least a couple are found in various bits in and around the planet. Attempts to reclaim bits from the hulk, or space debris from it is one possible vector for tyranids.

The first paragraph was entirely just me having some fun and could be dropped easily.
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>>46087587
Try painting a tattoo
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Whoa, life saving bump what the hell
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>>46096075
People are busy
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>
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I just want to say, it's been a pleasure to work with you guys as much as I have, and I'm proud of the work we've managed to get done with Hua Yuan and its regiments.

I hope we get to keep working together in the future, and that we all keep bringing stuff to this homebrew even if the threads stop being regular.
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>>46100894
This project here could use some love.
>>46094463 it's Muh baby, and it really does deserve more support

And something I've been working on on the side >>46099323

But we're always closer to a more done state, I just want all the edges smoothed out
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>>46101099
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>>46100894
I'm in almost all of these Types of threads that pop up, man. This one got me addicted
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>>46104343
Get in here faggot
>>46094463
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>>46104677
I've been in there since the start, faggot
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>>46104701
Liar.

I'm working on a history that we can slam into the world page, incorporating RicciAnon's stuff, and one that we can put on the Regiment page.

What have you compiled?
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>>46104745
Misc stuff to keep on trying to flesh out the regiments themselves, but I've been very busy and very drunk this week
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>>46104806
>Command banned alcohol

Fuck you.
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>>46104839
I never knew what kind of life I was missing back in highschool. Half my friends joined up, so fuck all you guys equally.

I'd post what I have but I'm stuck mobile for a while
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>>46100894
You're pretty cool yourself, untrip'd anon.
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>>46104839
If only we had drink rations like the New Zealanders had back in Korea.

>>46106491
I used the Cyrus trip for a bit until I realized it didn't really matter.
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>>46107342
Ayy, Cyrus! At least if anyone ever bothers to read through these in the future, you'll have proof you were here
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Bump
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>>46076673
Do you know where I could buy that sexy-ass mini?
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>>46109148
/archiverat/, post what you have I'm about to go to town on the wiki.



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