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File: Stone age 1.jpg (33 KB, 500x266)
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>Essential stats: http://pastebin.com/jsfxVKt7
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Under your exhortation, work resumes on the temple. Earth is raised, layered with stones to hold it in place and the ditch is dug, dozens of feet pounding the earth flat and solid and strong and the two paths that will sweep around the mound and up to the top start to be dug in. It will take some time before the hill raises to its full height and grass covers it once again and just as long before it is ready for the construction that will stand atop it. Great standing stones will mark the path up to a central space where statues of the gods will stand, carved into the pillars that hold up the roof of the temple proper. Even if the roof should fall, or the walls collapse, the stones and the pillars and the mound will stand for years, even generations to come, for your children and your children's children to remember your deeds. All that is in the future however, as for now, you still need to construct your creation. Your people are motivated, but there is still a long, long way to go and the materials will not be easy to come by.

Time passes and it is now early summer, the warm sun beating down on one and all.
>>
>>46079037
The traders are glad to see you back at the market place. They once again offer their exotic goods, but at your suggestion of them transporting raw material for the temple, the smiles fade and there's a lot of concerned discussion. Building materials are heavy and take up a lot of space they could use for smaller, lighter and higher-value goods. Your offer would have to be VERY enticing and probably include magic as well as mundane goods.

The traders are all very eager at the idea of having a safe haven they can rely upon, as well as your offer of healing whenever they need it. However, they are unsure how much they can help you, given the sheer difficulty in transporting large cargo so far. The concept of a trading 'depot' is somewhat too advanced for anyone's current understanding of trade and exchange and so never enters into the conversation. Eventually, they agree to bring what they can, in exchange for your preferential treatment.
>>
>>46079040

It takes a lot of haggling. The furs are among the more exotic and rare good the traders possess. As you try to negotiate a fair price in exchange for the more common goat skins and useful bones that you've accumulated, the traders spin stories of the spotted beasts that once wore those gold and black skins. Apparently, they would hide in trees, basking in in the hot sun and attack their prey with great ferocity in sudden ambushes. One of the traders shows you a hooked claw longer than his finger as proof. You have to admit that you wouldn't want to face one of those beasts in battle, especially if they are half as fierce as the trader says.

>You bartered for fine exotic furs that can be used for higher-quality items
>>
>>46079078
You drive the hardest bargain you possibly can. The price the traders demand for the bright beads, on top of the furs, is unbelievable and almost completely drains you for goat horn and skin, but finally, they are in your possession. You've never seen anything quite like them; like stone, but brighter than anything you've ever seen. The traders tell you that they are bartered from a tribe far from the valley that knows how to pull them from a fire and given their colour, like a sunset on the river, you can easily believe it. They warm easily in your hand too...

Beren is delighted by them and asks if you can make her a necklace, but Noh quietly inquires why you'd give so much for something so useless and purely decorative.
"We could have had the stone for good tools, or the crystal I've seen you use for magic," he points out. "Why these in particular?"

>How will you answer your son? Will you at all?

It is now late summer. What will you do?
>Hunt the aurochs 1d10 (Strength -Blind)
>Fish in the river 1d10 (Skill +Trait -Blind)
>Explore the forest
>Explore up the valley
>Explore the hills
>Try and investigate something new (List options)
>Make something special (List options)
>See what the mood of the clan is like, talk to people and get to know them (free)
>Change your active jobs (free)
>Try to summon a new god
>Make offerings to a god
>Bring more land under cultivation/construction (List options)
>Barter at the market
>Other
>>
>>46079440
>How will you answer your son? Will you at all?
"It makes her happy, that's all the reason I need."

>See what the mood of the clan is like, talk to people and get to know them (free

Hello RWB
>>
>>46079440
>How will you answer your son? Will you at all?
they shall go towards a fine cloak to help me focus my magic, their beauty will surely appeal to the gods
>>
>>46079440

They are unknown and thus need study, that's where we come in as the Shaman we've given this tribe much knowledge but we must never stop striving for more.

>See what the mood of the clan is like, talk to people and get to know them (free)
>Make offerings to a god
Nila, make sure the recovery of her river is going well and see if any other news has happened along her banks
>>
Votes called! I can't afford to wait for a ton of people, or I'll never keep this up! I'll do my best to combine the votes in a way that makes sense...
>>
>>46080539

Good to see you RWB
>>
I'll participate
>>
"The unknown holds power," you tell your son, "But only if it can be studied and made into something useful. That's where we come in. The tribe has come a long way from questioning and trying new things. I have and in the future, you will too and so will everyone. Further, the pelts and the beads are beautiful and please the gods. They will be good to work magic into." You smile and mess up his hair, nodding towards Beren. "Besides, if they make your mother happy, that's all the reason I would need in the first place."
Your answer seems to satisfy your son, although he squirms, swatting your hand away and smiling as he tries to fix his hair.

Nila receives your modest sacrifice well. The river has totally recovered from its minor drought and she listens to your request to learn more of what has happened up and downstream. She beckons you closer, to look into the waters that flow past the shrine. In the depths, you see distorted images, as if viewed from beneath the water. You can see people fishing; others talking or paddling; two men fighting; hollowed logs with people sitting in them, floating on the water; sticky and solid mud being dug from the banks... It's a confusing jumble that you cannot tell very much from, but you have some idea of a much wider world than you expected, before the vision dissolves.
>>
>>46082553
The weather is starting to grow colder. The traders have packed up and left the village, as it turns to early fall. What will you do?
>Hunt the aurochs 1d10 (Strength -Blind)
>Fish in the river 1d10 (Skill +Trait -Blind)
>Explore the forest
>Explore up the valley
>Explore the hills
>Try and investigate something new (List options)
>Make something special (List options)
>See what the mood of the clan is like, talk to people and get to know them (free)
>Change your active jobs (free)
>Try to summon a new god
>Make offerings to a god
>Bring more land under cultivation/construction (List options)
>Barter at the market
>Other
>>
>>46082569
Ah shit, I forgot talking to people... Uhh...

Everything's fine. The clan is mostly peaceful and starting to marvel at the sheer scale of the temple project before them.

Is there anything specific you'd like to know?
>>
>>46082569
>Work on the temple
>don't forget about Soquel next turn
>>
>>46082569
>go to the strangers
With trading in mind. Seeing how the power struggle is.

>>46082603
Is there anything new in the village that's been created? How are the herders and village in general, anything going on in particular of note? Having Beren check on this.
BTW, just a note if last game people voted for things at the end of the last game. You should open with the winning vote for x thing. Gives it a sense of continuity. So you're not repeating the same turn more than once.
>>
>>46082569
>>Work on the temple
>>
>>46082752

Yeah this might be the best time to visit the traders before winter sets in, see if they want to get in on the temple project as well if their power struggle has ended, we can sell it to the new leader as something to focus the tribe on something that isn't their rise to power and to show the strength of his tribe to the Gods.

No forgetting Soqed next turn
>>
>>46083699
Ah crap- I just copy-pasted the options as I wanted to get something out before my panic made me flake again. The traders have already left, so I'm afraid that's not really an option.

Counting the votes now, but I'll re-count if more come in while I'm typing.
>>
>>46084053

That's actually on me, i meant to say strangers agreeing with the poster above me
>>
>>46082752
>if last game people voted for things at the end of the last game. You should open with the winning vote for x thing
Yeah, I accounted for that this time and will in the future. I just usually am running late and take the easy out of copy-pasting everything just so I can have something to let people know I've remembered.

I'll be trying to account for the final vote of the previous thread in the future.

>Is there anything new in the village that's been created?
I'll get to that. Rest assured that there is indeed innovation coming from your tribesmen!
>>
Your attention is somewhat split, distracting you badly. While the temple still needs your attention and direction, you are worried about the Sunish and their power struggle for leadership. Despite issues with them being largely forgotten by your move down the valley, the chaos their new chief could cause might be a danger... Or an advantage. You can't know for certain however, until you visit them... But would it even be safe? A new chief might see your friendship with Myslik as a challenge. Beren helpfully points out that you're likely worrying over nothing. Even if there is violence, it will likely remain low-key. The risk of open, vicious fighting between kinsmen is simply too great.

All your pondering however, distracts you from the task at hand. Your tribe is full of undedicated workers at best, more used to short bursts of activity, rather than the sustained effort the temple needs. Your constant cajoling, encouragement and direction, as well as a measurable rate of success, is required to keep everyone on task. As such, with your attention split, your progress is only half of what it might otherwise have been.

>The Grand Temple of the Wild still requires 336 labour points to complete
>>
>>46084725
It is now late fall and the harvest is being brought in! You'll have plenty this year, it seems; too much to eat, in fact!

What will you do?
>Hunt the aurochs 1d10 (Strength -Blind)
>Fish in the river 1d10 (Skill +Trait -Blind)
>Explore the forest
>Explore up the valley
>Explore the hills
>Try and investigate something new (List options)
>Make something special (List options)
>See what the mood of the clan is like, talk to people and get to know them (free)
>Change your active jobs (free)
>Try to summon a new god
>Make offerings to a god
>Bring more land under cultivation/construction (List options)
>Other

Sleeping and resuming come morning. God I hope the thread survives this time. Sorry it's so short tonight; I take full blame for that.
>>
>>46084772
Go check out the Sunish. Trade and see about taking in some people.
>>
>>46084772
>give sacrafice to soqued
>visit the sunish
>>
>>46084772
Make the yearly sacrifice to the Wolf god, see if there's interest in our surplus food from the traders.
>>
Bump
>>
Your yearly sacrifice to Soqed is received with the usual savage gratitude. Further, he had good news for you! Sera has learned much indeed from him and will return home soon. Within a year, she will have mastered far more than just the ways of the pack and will be ready to return home. Beren is overjoyed by the news.

Once your sacrifice is concluded, you head upstream once more. the Sunish grumblings over their new chief still concern you. It's a long trek, but you eventually reach the location of their camp. You are once again granted by Myslik's widow, but her son is missing and she will not speak of him. The mood of their village is significantly more dour than it was at your last visit, even though the tension seems largely dissolved. They have a new chief as well; a strong man with a crooked nose and glaring eyes, named Barmak. He doesn't greet you, but you notice him watching you with caution and a little hostility on occasion, while his clan-mates stay clear of him. It's possible his power is still uneasy.

What will you do?
>Explore the possibility of trade
>Try and recruit the strangers into the tribe
>Attempt to recruit more help for the temple project
>Make friends and contacts among the clan
>Try to find out what happened to Myslik's son
>Just look around and see what you can learn
>Other
>>
>>46090449
>>Explore the possibility of trade
We can ask about stuff once we have finished trading and have made a deal.
>>
>>46090449
>Make friends and contacts among the clan
>>
>>46090449
>>Make friends and contacts among the clan
>>
>>46090449
>Explore the possibility of trade
>Attempt to recruit more help for the temple project

They don't want to have spurned the Gods do they?
>>
Oh good, there there are actually people here. I'd almost given up hope. Posting!
>>
>>46094088
Awaiting diligently, how have you been doing RWB?
>>
>>46094484
Been worse. Been quicker too. Let's fix that.

Wait... Another tie, really? I can't really split this one either. I'm sorry guys; you can try make friends, or you can try to make money. That's a lesson for life, really, even in a society without currency.

Keep in mind, you're already accepted by the Sunish, by the way, so you're not at rock bottom, or even strangers.
>>
>>46090449
>Make friends and contacts among the clan
>>
>>46095036

In that case

>Attempt to recruit more help for the temple project

Should be the focus, their help on the common project will give them exposure to us and investment in the outcome. Not to mention the blessing of the Gods.
>>
>>46095036
Make friends
More contacts won't hurt.
Did Berenstain talk to the tribe to see if there has been any innovation
>>
With the mood so fraught in the Sunish village, your efforts to make friends are very welcome. With a combination of magic, personality and storytelling, you do your best to lift gloomy spirits and win some genuine friends among the clan.

In spite of your still-unsettling appearance, the Sunish know you are largely harmless and there are further questions about your conversations with the gods. A scant handful in particular wish to learn more about Tengr and see proof of his power, or even existence.

>Roll 4d10 (Charisma) to determine how effective your socialising is
>>
Rolled 7, 1, 9, 8 = 25 (4d10)

>>46095991
RWB, is there anything you can do to pick up your posting speed, or increase the length of updates?

It's alright if the answer is no but it makes it harder to participate
>>
>>46096246
If I could, I would. I'll try and pick up the pace, but I can't pull out something great every time... Or even most times. Until now's largely been as surprising for me as it has been for you. Hence why I'm so confused you guys think I'm worth a damn.
>>
>>46096383
I like the story a lot but I usually just read it in the archives so I don't have to wait between posts. You're doing well, I'm not gonna stop playing as long as you host for
>>
where is thread 35?
>>
Rolled 8, 10, 10, 7 = 35 (4d10)

>>46095991
>>
>>46096473
Thanks. I really will try to give you more content... Sometimes though, I have to do just a little, just so I can get you SOMETHING to move on...

A lot of Trym's story and most of this, will be filler that there's not much to say about. I mean look at most adventurers: Their exciting times are maybe 1-2 years of their life, if THAT. That's compared to 20, 30 or 40 or more just training, living and basically dicking around. Sure, there's some good stuff to write about there, but it eventually starts to get thin.

>>46096531
That's my fault. It was a non-starter. This will be archived as thread 35 and the next one as 36.
>>
Rolled 4, 8, 10, 6 = 28 (4d10)

>>46095991
>>
>>46097086

Makes sense, you've got an ambitious project going on here and one that I am excited to follow and be a part of. If you keep it up I can guarantee at least me as a follower
>>
>>46096933
this is nice. we made a true blue fucking friend or some shit.
Or 2 well ranked tribe members within their tribe and 2 above avg people that are friendly with us. W.e the case may be we should find someone well informed of the sunish's coming and goings and shit.
We could use the info they provide like getting a good deal, on items and buying tech from em. Or even pulling them into our family.
>>
>>46097816

Thanks, it's probably the best role I ever got here so far. Here's to hoping this is a good in to drawing them into the tribe
>>
>>46098609
That roll will get us far, good work anon
Anything is better than the fishbomb
>>
Sorry for the delay. My room-mate STILL can't cook

You had no idea how desperate for a little outside companionship people were. It quickly becomes easier and easier to get a laugh and to earn a smile from your hosts. Tension eases by seeing you and you are pestered incessantly with questions about life further down the valley. After telling everyone of your family and your duties before the gods; of the temple; of the yearly trade with the nomads; of the goats and the fields of grain, there is a sense of peace that settles over everyone. In days spent in the sun, helping prepare for a hunt (they will not let you come with them, as your blindness would only slow them down) and under the shelter of their huts hide roofs, hiding from the patter of autumn rain overhead, you make many friends among their people. Many even start talking about taking up your way of life as well.

>You are now Welcomed by the Sunish
>Your frightening appearance no longer has any impact on the Sunish

Several of your new friends ask for a demonstration of the power of Tengr and ask you to lead a ceremony, that they may make offerings to him and ask for his blessing, showing their devotion. Others meanwhile, caution that the chief has not approved of any such action and doing so without his permission may anger him

What will you do?
>Perform the ceremony
>Politely refuse
>Entreat the chief to join
>Offer to bring the would-be faithful to Tengr's shrine, where they would be under the god's eye
>>
>>46101497
>Entreat the chief to join
>Offer to bring the would-be faithful to Tengr's shrine, where they would be under the god's eye
>Perform the ceremony

Even if the Chief says no, the Gods are above the laws of mortal men and those who show devotion to them have the freedom to do so with the Gods permission, not their Chiefs.
>>
>>46101577
Supporting
>>
>>46101577
This
>>
>>46101577
Support
>>
>>46101577
Aaand that's pretty clear! Coming right up!
>>
>>46101577
This is great.
>>
You're more than willing to present the Sunish faithful's offerings to Tengr, but if it's going to be done, you're determined to do it right; the offerings must be made at Tengr's shrine.

It's a long journey and taking them from the village without warning would almost certainly squander all the goodwill you've built until now, so instead, you go to Barmak and ask the new chief to join you all in the small pilgrimage. He immediately refuses however and even makes it clear that the Sunish clansmen are not allowed to leave. They can hold their ritual if they please, but he tells you that they are needed at home, for the sake of his clan. This pronouncement naturally causes grumbling among those who were excited to leave with you, but it also makes many re-consider. A couple mention to you that Barmak can be heavy-handed at times, leading as much with brute force and intimidation, as with direction and intelligence.

In private, a band of half a dozen young Sunish tell you that they are ready to leave in secret, excited at the prospect of disobeying the older and authoritarian chief, but doing so could damage relations with the rest of the clan.

What will you do?
>Take the faithful with you
>Leave them behind when you head home
>>
>>46104354
>Leave them behind when you head home

"A god commanded me to unify the tribes of the valley, i won't burn what goodwill your people have with me this soon. Try and convince more people to gather support to live and work under the gods" (and by extension us!)
>>
>>46104354
>>Leave them behind when you head home
But let them know that the faithful will be rewarded
.lets set the groundwork for a sect in this village, visit yearly and draw them closer to us through faith to the gods.
>>
>>46104354
>Leave them behind when you head home
It's too dangerous to take them. Let's just try again next time. But thank the young sunish that to remind faithful.
>>
>>46104354
>>Leave them behind when you head home
no need to ruin our rep just for some gain now. We need to unite the tribes, so waiting could help relationships.Who knows one of them could be a set up.
Once this clears up we should start trading talks. We should see what things they have innovated so we can buy.
>>
It's frustrating to have to give up on the idea of instructing the Sunish on the worship of Tengr and the other gods of the Wild, as you're well aware of the societal bond that could easily form between your people, but you know the risk is too great and angering Barmak would only harm you in the long-term. You gently let down the disappointed young men and women, who grumble, but return to their homes. With winter soon coming however, you don't have any time to try a different approach and you're forced to leave, bidding farewell to your new friends in the Sunish clan.

The journey home is uneventful, at least. With your rapport with the wild gods, you need fear neither animal, nor disaster. Those which do not fear you, at least respect the power of their patrons.

It is now early winter. What will you do?
>Hunt the aurochs 1d10 (Strength -Blind)
>Fish in the river 1d10 (Skill +Trait -Blind)
>Explore the forest
>Explore up the valley
>Explore the hills
>Try and investigate something new (List options)
>Make something special (List options)
>See what the mood of the clan is like, talk to people and get to know them (free)
>Change your active jobs (free)
>Try to summon a new god
>Make offerings to a god
>Bring more land under cultivation/construction (List options)
>Other
>>
>>46105644
>Other
Evaluate our food situation
Talk to Mesut about how we can set up some full time laborers on the temple complex, begin division of labor
>>
>>46106288
I like this, having dedicated craftsmen. They specialize in that, and work year around and work a lot better in that field.
Also have beren check with the our people general how is life questions and how everyone is doing. We should network more. We only really know mesut and elia there should be one or two more males or at least young men that should be working their way up the leadership ladder.
>>
>>46106288
Honestly, you have far more food than you know what to do with. You, Beren and Noh consume a total of three units of food every half-season, with an additional unit of meat adding variety to your meals. Your herd eats an additional unit of grain every half-season.

Since you currently have 76 units stored and produce 36 every harvest time, with your herd providing 3 meat in late fall and late spring, you over-produce by a LOT.
>>
>>46106288
Do this, for the food we have too much can our wife trade it with the strangers in the valley. Also have our son help our wife trade.
>>
Alright, I'll account for any votes here at the start of the next thread, but that is it for now!

It's good to be back. Hopefully in future, I can bring this quest to you with no more hiccups. See you all on Monday and until then, stay safe!
>>
>>46106891
See you monday hope you feel better.
>>
>>46106891
great thread today man thanks



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