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/tg/ - Traditional Games


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Ever DM a game where you made a player cry? I mean the actual player, not his character.

I just did that last night.

Shit got uncomfortable.

Anyone else have stories?
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>>46170126
>his
What did you do.
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>>46170163
Do you really want to know? Its kind of a long story, and was embarrassing for everyone involved.
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>>46170210
You can't just start something like this and expect no one to get curious
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>>46170210
>not posting the story
Here's your (you)
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>>46170267
Alright. I'm hoping someone else will post something though. I don't want to turn this thread into my own personal blog, and I could use some comfort.

Lets start from the beginning. I'm DM'ing for three guys who have never played a pen and paper RPG before. I've done Pathfinder and 4e (in which I made two other players cry. It's turning into a disturbing habit of mine, but that's neither here nor there) but this was my first 5e game.
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>>46170210
Tell us, senpai
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>>46170303
You do know you can make your posts longer than this, if you don't we will be here all night.
>>
Yes. One campaign I got over half the players (~4/6 players) to cry for various reasons and at various points.

Some were due to NPC death, others were due to PC death, some were from descriptions of scenes, and others were from to see the results of their various actions and inaction on the world.

But then again they might just be a bit mopey.
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>>46170303
I'm already bored

fuck off
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>>46170370
This. Holy shit OP you seem to be fishing for someone to ASK you about your experience.

We're already interested, do it in 1-2 postasor fuck off dropping 2 sentence posts.
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>>46170303
The first guy rolled up a gnome bard named Tiddly Winks. Tidds for short. He likes to tell tall tales and wants to be a kind of chronicler of the other two party members. He voices the character like Kermit the Frog. Pretty fun character, played by a pretty fun player.

Then there's the tiefling ranger girl rolled up by the quiet guy of the group. She's the typical bad girl with a dark past but her gruffness plays off the gnome's whimsy and the insanity of the wizard who roped them into the adventure.

She was also rolled up to troll the third guy of our group.

The guy that I made cry.

He's a good friend of mine. We go a long way back. He's a big /m/ guy. Loves Gundam.

He also recently got off his anti depressants.

This was not a fact that was known to me at the time.
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>>46170126
If a player actually cries during a game, one of two things happened.

You are some kind of monstrous individual and did something truly horrifying, far outside the bounds of what any normal person would consider an acceptable or even predictable part of tabletop gaming.

Or, the player was some kind of immature and emotionally unstable numskull who, after a pampered life devoid of conflict, with parents who catered to their every desire, they have become so overly sensitive and self absorbed that they weep in situations where most people would just be mildly annoyed.
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>>46170410
oh my god you boring cunt stop fucking around and greentext it like not a faggot.
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>>46170431
I'm enjoying the blackposting. It makes a change. Seems more prosodic and dramatic.

Continue, >>46170410
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>>46170410
Seriously OP do it right or not at all.
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>>46170431
>oh my god you boring cunt stop fucking around and greentext it like not a faggot.
>didn't greentext himself
>mfw
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>>46170422
I once cried during a game. It was the epilogue of our two year long campaign. He was talking about the ever afters he'd prepared for each character based on the adventure. When he got to me, he talked about my paladin opening his own orphanage and helping as many kids out as possible and training them to take care of the poor, weak, and defenseless. He ended it with one last conflict against a lich where my character fell at the age of 60 something, and his dozen or so trainees finished the job and carried him home and the entire town mourned/celebrated his life. My war hero grandfather had just died about two weeks before, and it reminded me of it and I kinda broke down.

That fits neither of your incredibly limited and dismissive reasons for a player crying. I think you're just a judgmental cock. Probably a teenager or a grognard who doesn't understand people outside of black and white situations.
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>>46170514
>mfw you point it out
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>>46170431
>greentext it like not a faggot.
Greentexting is literally the definition of being a faggot.

Use sentences and punctuation, OP, like a human being.
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>>46170570
>Probably a teenager or a grognard who doesn't understand people outside of black and white situations.
No, I'm just an adult who doesn't cry over make believe.
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>>46170570
>I think you're just a judgmental cock.
What are you gonna do, cry about it?
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>>46170407
>>46170331
My apollogies. I'll make the posts longer. I honestly didn't want to tell it.

>>46170362
Thank God I'm not the only one.
So this guy rolls up a human paladin. He has a thing for monstergirls and has the paladin worship something called Errand. I don't know, I'm not into that.

He said he wanted to be a big boisterous paladin based on Brian Blessed. You know, from Flash Gordon.

So I thought okay, he's going to be a big goofy character. He wants to be the comedic relief along with the gnome.

When the characters first meet outside the wizard's mansion and interact he reinforces my view of him wanting to be a comedic character. He puts his hands on his hips and goes 100 percent in character, joking with the gnome about stories the gnome may or may not have written about the character and acting like a large ham.

The guy is even described as being sort of fat and dumpy and unsuccessful in love. I thought this was just the player having fun. I didn't think the player identified with him as a self insert.

When he rolled up HP and got low during character gen the gnome player and I joked that his parents wanted him to be a cleric and not a Paladin because he's so frail.

He laughed. But it was sort of an embarrassed laugh now that I really think about it. But its not something I noticed at the time.

I wish I did.
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>>46170410
>He also recently got off his anti depressants.
this will turn you into an illogical emotional woman (I know, superfluous term) quite easily.

dopaminergics will even do this when you initially dose them.
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>>46170606

Plenty of adults cry over make believe though, movies, books, stories, hell one of the signs of a good story is it gets you emotionally invested in it.
Just because we are not all sociopaths here doesn't mean you need to point out you are.
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I made my female player cry three times in a single game:

>playing halfling barb raised by wolves (I know...)
>has pet wolf puppy
>party tpks on cyanwrath in hoard
>take long break from game because real life
>start up again, they got thrown in dungeon and left for dead
>she has dream where she's with her old (dead) wolf family, puppy stays with wolf mother and pack
Tears episode 1
>when they come to, puppy is missing
>they find his body, broken by the half dragon
Tears episode 2
>go outside to bury him
>druid gives epic speech about life and death (inspiration for that nigga)
>moonlight coalesces on grave, puppy spirit shows up and rejoins the party
Tears episode 3

>mfw the whole time

Ended up giving her the spirit as an out of combat Find Familiar, she still mad I killed him, though.
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>>46170650
>When he rolled up HP and got low during character gen
Going to assume you are playing 3.X of some flavor.
>Rolling hp at character gen
>Do you read rules?
>Do you understand why rules are there?
>Max hp at first level exists for a reason.
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>>46170650
>My apollogies. I'll make the posts longer. I honestly didn't want to tell it.

What the hell is this bullshit, you shit charlatan?

Also: keep going.
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>>46170717
>this was my first 5e game
Maybe they aren't starting at level one other than that yeah OP made a mistake.
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>>46170717
OP said 5e, not sure what that means though since I won't touch it.
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>>46170650
So it's my third time, really 2nd time DMing so I thought it would be fun to start things out very low risk. They get recruited by a wizard stuck inside the written word in abstract (its a whimsical sort of setting) and communicates to them through a newspaper that shifts lettering. The wizard wants them to go into his mansion and paint a picture using magic shit to enter into his imagination (a series of dungeons based on artistic movements) and fight the bad thoughts that have invested it.

The joke of the mansion is that the wizard is a shut in loser whose curious about the world but doesn't want to leave his home. So he -makes- everything he wants to study. He got curious about politics so he created a city inside his study populated by tiny mice people. He got curious about dragons so he built a mechanical one.

He got curious about haunting and ghosts so he created his own haunted hallway with its own ghostly girl.

So enough of my lame bullshit. The point is that the first thing the party finds them in is a haunted hallway with a trolling ghost lady. She doesn't want to kill them. I wanted a non-lethal problem to be the first thing the party went up against to kind of wean them out of the mindset that RPGs are more than just killing random encounters. The ghost hallway was supposed to be something to introduce them to interacting with characters, solving puzzles, making saving throws, and exploring environments for clues.

It was not supposed to make the paladin leave the table to go outside and cry.

The only thing the ghost girl could threaten them with was slapstick. Her traps dealt no HP damage. If the party got stuck she would make it easier for them. She was a trickster troll, not malicious.

The worst she could do was humiliate the characters.

But I learned something. Sometimes that can be worst than actually hurting a character from a player's perspective.
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>>46170717
We didn't start at level 1.
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>>46170126
Never through DMing, but as a player I did. Only reason I think it got actual tears was because she gets into character really well and can kind of lose herself in it when she's in the mood.

>my character is from her character's home town
>said town was rekt by an earthquake, he wanted to find his childhood pal and let her know her family was okay
>first session involves him picking up the trail that leads him to the town we all started in, he catches up with her
>couple happy reminiscences and a sad bit about what happened to my own character's parents later, I was joining the team of dudes she joined up with in town to do some work
>we go on a few adventures, and in between there's the budding of a more-than-friendship between our characters
>no, this did not lead to OOC romance, I'm not here to tell stories that never happened
>we get this one job, it goes sour as fuck
>two heavily wounded, one KO'd, huge ass barghest fucker is not letting us have it easy
>doesn't help that he's got some kind of fucking demon dogs with him
>tell one of the other characters to grab our unconscious member, tell them to head for the door
>the door opens up to a wooden bridge over a pit, only convenient way out of this little arena-style room in the middle of the dungeon
>they get across, my character tosses an alchemist's fire onto the bridge to cut off the enemy's ability to just chase after them
>dogs can't give chase, but the big guy has shown the ability to teleport short distances so it might not be enough to stop him
>thus my staying on the business end of the pit, the old "I'll hold them off" cliche we've probably all seen or played at least once
>my group, on the other hand, was never the "kill your character off in a dramatic way" sort
>all of them kind of quiet for a minute, guess they didn't expect that
>GM has me play out the combat through text messages while he describes the escape to the others; I die, no surprise there
cont
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>>46170126
Was DM'ing a game with mates, and someone brought his friend. And mind you, he seemed relatively nice. But this one guy had made himself an edgy little twat of a an Elf. Rouge with poison blades, and a Shadow Cloak he could use to hide, along with making it his life's goal to provoke every fucking NPC they came across.
He ended up pissing off a Paladin of whom was protecting a sanctuary with some blessed gear in it. The Paladin was far too powerful (their hunter made a check on perception and deduced he was far too powerful to even 3v1)
Long story short, he used his cloak to run in and back stab him, but ended up getting detected and chopped up like mincemeat. The little cunt (actual kid) started whining like a 2 year old who didn't get his bottle and threw his crumpled sheet at me and left my unit.
His party ended up looting him and hocking his gear
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>>46170836
So the newspaper wizard tells the party that all they have to do is go through the same doors in the hallway 3 times to get out of it. The ghost girl just wants them to leave, and she has little ghost traps that try to knock the party through the doors that open to outside the mansion. Stuff like planks in the floorboards that spring up to hit the party, a carpet that moves backwards, paintings that leak slippery blood. Slapstick stuff. And the ghost sometimes peeks her head out of the wall to laugh at them.

So the party tries communicating, and the paladin, ham that his character is, decides to be the one to talk. He starts chatting up the ghost, and the ghost makes the little busts of herself tilt toward the exit. She wants them to leave this place boooooooo... and all that ghost shit.

He interprets this as the ghost girl rejecting him.

Let me be clear. He interprets this as an attractive lady in a diaphanous gown rejecting him.
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>>46170126
You're story was shit. You're a faggot. Fuck off you goddamned attention whoring triple nigger.
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>>46170913
>the waterworks don't really start yet, she's visibly not happy with this turn of events but she's not 100% there yet
>I start rolling my new character while the GM goes to work
>they get back to town, get patched up, go through the loot they managed to carry out
>I've left some of my travel supplies in the inn, the things that I don't need on shorter treks when I plan on being back in a day or two
>one of the items is a journal, which I'd written entries for as a way to keep a record of the campaign plus a few in character notes because it was fun
>girl's character finds it, I hand it over so she can read it if she wants
>forgot that some of my character's notes involved his feelings about her character, savings for a couple items he thought she'd like, etc.
>messing with my new character's equipment when I hear sniffling and that kinda quiet crying people do when they're sad but not bawling
>confused looks all around
>apparently the fact that I took the time to add those little notes got her caught up in her character's situation of reading her dead boyfriend's journal

None of us had played in a particularly plot-heavy game with her before this, so it was kind of strange to catch her getting this choked up over a character, but we got used to it after a while and we all got more into playing into our characters' emotions and shit as a result.
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>>46170126
I've set a few emotional roller coasters into motion that has brought some of my party to tears and others to the edges of their seats. ITs not a bad thing, you know, to make someone cry... Its all context.
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>>46171049
Give it a rest, salty mctrollface.
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>>46170126
Once, maybe.

I was running a game of Deathwatch. It was the second or third session, and the Kill Team was sent into an ork-infested space hulk to recover Corax's jump pack.

After fighting their way through orks, 'nids, and other things, one was almost killed by a stalker round. The jump pack was guarded by a misshapen mutant sniper.

To my surprise, after getting through all of the sniper's traps and catching up to him, they took him down non-lethally, which meant that they got to learn his story: he was a XIX Legion Scout, and part of the crew of the ship that was transporting Corax' jump pack after he vanished.

He was a mutant because he'd spent the last ten thousand years on an unshielded space hulk that dropped in and out of the Warp at random. He was already dying from his mutations.

The Kill Team's Apothecary offered to collect his gene-seed, even though both he and the Scout knew that it was unusable.

In the end, the Scout died while suicide bombing the warboss, who had trapped the Kill Team a little later on. Thanks to the distraction and the damage dealt to the warboss, the Kill Team was able to get out with only 40% casualties.

But yeah: when the Apothecary made his offer, out of the corner of my eye I saw the Devastator--who'd gone really quiet for the last few minutes--wiping at his eyes.

So maybe once.
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>>46170976
He rolls his eyes and kind of plays it off as a joke. "Oh, it's like Paladin Prom all over again, ha ha ha!"

So I didn't know this was triggering him.

The Paladin suffers a couple of pratfalls by insisting on being the one to open all the doors. This leads to him falling on his ass, getting thrown out of the house, getting slimed with ectoplasm, etc.

He keeps opening the doors. And he keeps getting angrier.

At first he sort of just sighed. But then he started getting red in the face. And he started throwing his head down on the table and not saying anything. And the other two guys and I, we just think he's acting out. We're laughing. We're having a good time. The gnome player says its like the Paladin is Ash from Evil Dead. We're having a good time.

But he looks like he's getting annoyed, so I say kind of indirect to him that OTHER players can open the doors and stuff. He doesn't have to be the fall guy. I don't want him to think I'm "bullying" his character or anything. I had another player in another game think that and burst into tears.

But he tells me to my face he's having fun. He's enjoying himself. He says its funny.

So I stuff my concerns and think that his actions are just him acting out. He's playing the part of a guy going crazy from ghost antics like Ash from Evil Dead. He's in on the joke, we're not laughing at him.

And that would have been that, but the bard thought of playing a song for the ghost to dance to. To give her entertainment besides trolling the party with ghost traps.

That was a bad idea.
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>>46170630

This response, in the context of this thread, made me laugh way too hard.
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>>46171092
that's really adorable
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>>46170126
Yes, apparently. The party was under attack by a malicious telepath. I rolled their will saves in private, and if they failed I started PMing them that they had to do various things. I never told them they were under telepathic attack because I didn't want them to meta-resist. I just started insisting they "walk into the other room" where an ambush happened to be, or "So and so is talking shit behind your back. What a fucking asshole".

I also started roleplaying the enemy telepath in these PMs, which are normally reserved for direct GM OOC communication. The telepath was rather hateful and belligerant. One character had mentioned, IC, that the recent events in the campaign were very depressing. So the telepath decided to try and make her commit suicide.

And then I started trying to talk a player into suicide through PM. While roleplaying a vicious psychic antagonist. Without at any point clarifying this was not OOC. Because then metagaming would ensue.

>this was a bad idea.

Luckily the player didn't commit suicide- nowhere close. After a few hours of being nonresponsive though I got worried and broke character and clarified the situation OOC even though the telepath hadn't been revealed IC, because holy shit did I feel bad and that situation had clearly gotten out of hand and the player is more important than the game.

Thankfully, I was able to salvage things and we're still friends. But man do I feel like a shit, still.
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>>46171175
The bard starts singing and the ghost girl makes the chandelier candles flicker in multiple colors like a disco ball. The furniture starts rocking with the beat. The player starts singing. Dumbass stuff I know but we're having fun.

The ghost appears fully in front of the party and curtsies and holds her hand out expectantly. She wants to dance.

The gnome player character smiles and looks at the paladin character. "I can't do it, I'm playing the music!" The Tiefling character says something about monster girls and nudges the paladin in the shoulder.

So the paladin dances with the ghost. They twirl around and around and she takes him through the door to the outside, dumps him on his ass, teasingly blows him a kiss and phases back inside.

He takes out his warhammer. He's not playing anymore.

Do you guys want me to continue?
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>>46171303
Sure, why not.
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>>46171303
We've come this far.
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>>46171333
Just for you sempai.

So I notice the Paladin is really getting worked up now. He's starting to sweat and his face is read and he's making these long, low grunting noises. He's screaming about how mad he is and how he's done playing with this ghost.

And I thought he was just being in character. But he wasn't.

He tries to break down the door with the hammer, and it being a ghost door it vanishes and lets him fall back into the hallway on his face. The ghost girl laughs at him haughtily.

And the player gets out of his seat, opens the door of the house, and leaves.

I'm thinking he's just playing but the gnome player looks out the window and mouths to me that he's walking to his car and crying.

We start mouthing to each other. "Oh my god is he crying?" "Yeah bro he's actually crying" "Holy shit is he going to be okay?"

He walks back in, face covered in tears. He says he just had to take care of something but its clear to everyone he just went out to cry.

He isn't talking anymore. He's just staring down at the table and holding his hand out for the dice.

And I, unwisely, hand him the dice back.
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>>46171303

Does it end with the line, "This is a story all about how..."?

If so, continue.

If not, continue.
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>>46171466
Sounds like a little bitch who can't handle real life
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>>46171466
They continue through the ghost hall. I purposefully fudge shit so that they other players take pratfalls. You see, at this point I thought this was just because his character was taking some humiliation. Like I mentioned before I had another player cry a long time ago because his character was "the butt of everyone's jokes" in his words. And I didn't want that to happen here.

I still hadn't figured out he waifued the ghost and that THAT was the problem.

Eventually the Paladin breaks down the last door while the other is trapped by ghost hands carrying him back the wrong way crowd surfing style and the other one is trying to free him.

I thought he would have gone back to help his fellow party member. I didn't expect him to break into the ghost's study on his own.

But he did, and it lead to the most uncomfortable role playing experience of my life.

He enters the study and the ghost is sitting on a couch reading a book.

So he, in a small, quiet voice, tells me that the paladin decides to sit down next to the ghost.
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>>46170971
I really wish that british fucks would stop posting on 4chan.
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I one day hope to. If I can evoke that amount of emotion out of my players that would be the greatest thing ever.
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>>46171613
OY WHAT'S WRONG YUO FACKING CUNT
CAN'T HANDLE A LITTLE BANTER NOW CAN YUO INNIT
SWAR ON ME MUM
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>>46171651
Just punch one in the dick.
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>>46171577
The ghost shoots up with a start, and the paladin tells the ghost that he just wants to start over.

He wants to be her friend.

He would really like to get to know her better and would very much appreciate it if she could get his buddy out of the ghost-hands trap and bring him here so that he would know that his friend was alive and not dead.

"Alive and not dead". And his persuasion roll was a 3.

The ghost looks at him aghast. "But sir, I am dead! Whats wrong with being dead!" And she slaps his face and pulls out a ghostly rapier and takes an exaggerated Errol Flynn dueling stance.

It was supposed to be a funny scene. I already established that she can't hurt him. The slap past through his face and she sort of stumbled with the blow. It was supposed to be a scene where the ghost girl got made fun of as none of her attacks hurt him.

I thought if the paladin could laugh at the threat he could laugh off the awkwardness.

I was wrong.

I ask him to roll init and instead he explodes.
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>>46170606
Adulthood does not equate emotional emptiness. It's actually very unhealthy to deaden your emotions.
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>>46171577

Go on.
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>>46171686
By "adult" he meant "a man", you fucking baby.
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>>46171671
At this point, no, before, you should have realized the antics were having the opposite effect.
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I was almost the crying player once. Not quite crying but it was very emotional.

When I was 15 or so I started playing nWoD with the older brother of one of my friends and his friends. They were all 6-8 years older than I was, so I was definitely the young one. It was weird hanging out with all these older guys and it was weird having them all be friends and me being the odd man out for a while, but I had fun with it. I had quite a bit of experience with D&D 3.5e so I wasn't new to RPGs, just new to nWoD. The campaign was something that my friends brother (who was also the storyteller/guy running the game) had made up, and he was and is an exceptional writer. I've never played another RPG that was as well written or planned out or that had as interesting characters as the things this guy came up with. We (the players) were all really attached to the NPCs he had created and the BBEG was a really, really cool character. It was a giant overarching story that we played for about six years before finally calling it quits (SIX YEARS. That's a long time for me. The next longest I've stuck with one game before it ended was like 8 months) due to people growing up and going to school or jobs or military or whatever. We never ended up actually finishing it.

When we ended up calling it quits, my friends brother called me up a few days later and gave me a few handwritten notebooks wrapping up everything, and lo and behold my character was the one character that he had considered the main hero of the story (not that the other PCs weren't, but just that he considered me the one central PC) which was very, very humbling because I wasn't one of the original group of guys and was just some idiot kid friend of his younger brother. His plans were that my PC was going to be the one who did some crucial things to stop the BBEG and save the world. All of this got me really emotional, which was weird because I was a grown 22 year old man at the time.
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>>46171705
They're nothing manly about being emotionally dead either.
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>>46171671
"Really? REALLY?" He slams his fists on the table. "After all I've been though you have the BALLS to have her draw a SWORD on me? OH REALLY?"

The other two players get out of their seats. I stay in mine.

"You're uh...acting a little too in character buddy" the gnome player says.

"Yeah really. I think you need to calm down." The Tiefling player says.

He's crying now, rubbing his eyes with his fingers. "You have the BITCH draw a fucking SWORD on me and you expect me to just TAKE IT?"

He calms down a little. "It's just not fair..." He says sniffling.

Clearly we're in a bad place. I don't say anything. I don't say anything at all. I just let him grumble out that he's fine. He wants to continue. He wants to try being friends with the ghost girl again.

He doesn't voice the character, he just rolls another persuasion roll. I didn't look at it I just had the other characters materialize in the room and the ghost vanish leaving a treasure chest. At that point I just wanted to end it.

We stopped and had pizza. Guy says he's enjoying the game, really. And later the party adventures in the mansion and fights thought forms. And on the drive home he swears to me he had a good time and can't wait to play again. He's even inviting another friend of his to join the party.

And that's it. What did you think /tg/?
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>>46171763
There's nothing manly about being a pussy faggot who can't contain his emotions in public.

There's dealing with your emotions in a stoic and willfull manner, by actually dealing with the problems causing the emotions, and there's dealing with them by crying like a limp wristed numale millenial.
>>
If you don't express your emotions, and supress them they bottle up and eventually explode, or eat you within until you're empty inside.

Time you'll want to cry, and you can't. A dear grandparent's funeral standing, staring, and empty. No companionship or comfort among the family, just listless and dead inside.
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>>46171724
I know, I know. All I can say in my defense that it wasn't until after the game that I realized he wanted to waifu the ghost. I just thought he was salty over the pratfalls and slapstick.

Yes, even with me knowing he was a monster girl fan and seeing how he interacted on the couch with the ghost I hadn't figured out that the ghost girl was triggering his relationship issues.

I had a brain fart, and thought he was just having the same problem the last guy I made cry had.
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>>46171804
Why are you equating emotions with problems? Things can evoke emotions and not be a problem. Art, music, theater, stories, even just the presence of another person. It's not crying because something is wrong, it's crying because something is right.
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>>46171786
>plays dnd for a girlfriend simulator
What did he expect? Unless he just broke up with his girlfriend, I don't see why he would cry over this. Or why he couldn't pull you away from the table and explain that he was uncomfortable.
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>>46171865
>off his anti-depressants
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>>46171786
You didn't handle it great. After he left the first time you shouldn't have continued with the exact same scenarios that had upset him. In any other situation it would have been a fun encounter, and it seems like you put a lot of thought into it. It seems like a good game otherwise.
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>>46171786
Put him back on the meds
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>>46171841
>Crying from art, music, theatre, or stories
Jesus Christ; unless you're listening to the ghost of Mozart play a power set with Buddha and Hermes, you shouldn't be crying at something like that.

It belies a total lack of self control and discipline to allow outward signs of extreme emotion for something rather mundane.
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>>46171804

>The buzzwords are strong in this one.
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>>46171834
Even then, you shouldn't have continued. It doesn't matter if you knew why, he was visibly upset.

You seem like a fun DM, though.
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>>46171879
That makes sense, but why didn't he just tell OP that he was having a bad time?

>>46171906
>having emotions is a lack of self control
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>>46171915
>I disagree with it therefor buzzwords
I bet you cannot even right now.
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>>46171906
You say emotions are bad, but you seem profoundly mad.
Isn't that a bit hypocritical?
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>>46171946
That was probably clear the first time he left crying.
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>>46171906
>It belies a total lack of self control and discipline to allow outward signs of extreme emotion for something rather mundane.

I fundamentally disagree with this. Not being able to feel and express emotions is a pitiful existence.

It's like you're actively suppressing something which without you miss the bulk of the experience.

That's just profoundly sad.
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>>46171889
>>46171943

You're right. I do share some of the blame. I didn't want to just end the scenario, because the other two guys were really into it and I thought things would be okay if I just joked on the ghost herself. I was wrong, I should have ended the scenario then and there and moved them into another part of the mansion.
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>>46171946
>>having emotions is a lack of self control
Outwardly expressing strong emotion is a lack of self-control*

You can be as furious as a bull or as sad as a three legged horse, but at least have the common decency and self-respect to maintain a somewhat stoic facade.
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>>46171958
>having emotions and expressing emotion are the same thing

>>46171969
Who said not being able to? Being able to willfully suppress and control shows of emotion is part of being mature, rather than letting your passions drive you to thoughtless action.
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>>46171977
>Outwardly expressing strong emotion is a lack of self-control

Wrong. Expressing strong emotion in inappropriate places could be this I don't consider a gametable an inappropriate place.
>>
Any DMs have a player cry from weaving a sad enough story that they got a really bad case of the feels?

Like coming back to a village after getting an NPC killed to their little boy asking where Papa went or something along those lines?

Instead of making people cry because of some slight or offense, I'd like to hear about people crying because something in a narrative touched them so much.
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>>46171804
Wow, you have some problems. This isn't "imply he has mental problems lololol," this is "seriously, you should get that looked at." It is exceedingly unhealthy to permanently bottle up your emotions. The hormones have a tendency to build up, and can cause mood swings and constant stress, which has its own suite of effects. Crying evolved at least partially as a way to flush excess hormones from the body, and as a way to signal to the people around you "shit's fucked and I need help." Bottling that all away is like trying to shut down your salivary glands because "what kind of fucking slob drools all the time," as you neglect to consider that there's a middle ground between constantly drooling and having no saliva at all.
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>>46171786
I think you shouldn't even come close to touching someone's emotional buttons when they're coming off of antidepressants, especially when they're already showing that they've taken things that way.
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>>46172021
>Being able to willfully suppress and control shows of emotion is part of being mature, rather than letting your passions drive you to thoughtless action.

Where do you draw the line? Does maturity equal emotional death? Does youth equal wild emotion?

I think maturity is more accurately the ability to express emotion, without being overcome by it. Not to suppress, but to control. Not let is effect judgement, but the ability to still embrace it.
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>>46172075
He didn't tell me about the anti-depressants until we stopped for pizza. During all this shit I had no idea.
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>>46171975
That's understandable. I don't know how quickly it happened from reading the story.

Reading it, at least, obviously in hindsight, it's clear what was bothering him. You're only at fault for not realizing it sooner.
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>>46170913
>>46171092

This is fantastic.
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>>46171977
I think it's a matter of where you are and what you're doing that warrants you expressing emotion strongly. If I'm watching a movie at the theater and it's a sad moment, and everybody is sad, it's okay to cry if you have to. If you're playing a game with friends and something personal triggers you, try to contain it or at least excuse yourself without showing that you're sad.

>>46172075
I don't think OP expected that he'd get attached to the ghost at all. His friend probably took DND as a good way to take his mind off of things.
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>>46171727
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>>46172023
Anywhere but "with -extremely- close friends and family" is inappropriate.

>>46172040
Or, and hear me out, maybe you could just keep your mouth closed so that you don't slobber everywhere.

>It is exceedingly unhealthy to permanently bottle up your emotions.
Who said anything about permanently? Deal with the shit causing you negative emotions (or ignore it and don't let it fuck with you if it's impossible to deal with or change), express positive emotion (but not to an absurd degree).

>Hormones this and hormones that
Yeah, we know; humans are animals and bla bla bla; fuck you, we don't need to bow to our biology like fucking apes.
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>>46170126
I once brought my DM to the verge of tears.
It was one of those situations where they got a little too attached to an NPC, which happened to be one of the "final bosses" of the campaign.
>Right before the battle, this boss killed one of the party's friends right in front of us, so I, in the spirit of good role play, had my barbarian go ham on the guy.
>For some reason, the DM had designed this guy to only really be good at either hiding behind bigger enemies, or 1-on-1 fights with other spellcasters
>This would have been pretty smart, but we only had one full caster in the party
>So while the other four members of the party (caster included) distracted the meatheads, I separated the boss from them and smashed him with a sledgehammer, as I was apt to do
>He was pretty helpless, I'd use a bonus action to knock him prone, and when he attempted to get up on his turn, I'd use the opportunity attack when he stood up to knock him down again
>I didn't notice it at first, but about halfway through the fight, I saw that the DM was holding her head in her hands, and wincing whenever I rolled damage against the guy
>The fight ended pretty quickly after I finished him off, but she was out of it.
after we ended the session for the day I talked to her about it, she explained how she had been working on this character the longest out of all of the other bosses, and basically made him her husbando. I apologized, and she sucked it up and got over it. I don't know what I would've done if she actually started crying
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>>46172124
Would you be offended if think less of someone if you saw them crying around anyone not in their immediate family?

Why is stoicism important?
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>>46172090
>Does maturity equal emotional death?
Again, you can still feel emotion without showing it!
Lots of things make me absolutely, positively FURIOUS as I'm going about my day, in the most livid sense of the word.
I keep my mouth shut and my eyes forward until I can get home, relax, and forget about all the bullshit of the day, rather than making a scene and indulging in my ultimately temporary anger.

>>46172114
>it's okay to cry if you have to
But it's really not, crying is such a powerful outward sign of sadness that it ought to be reserved for truly depressing occasions.
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>>46172166
Your posts honestly come across as if you have self esteem issues.
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>>46172162
>Would you be offended if think less of someone if you saw them crying around anyone not in their immediate family?
I would think less of them, yes, unless it was a situation that truly warranted crying. (Like, their kid being hit by a car right next to them)
Someone crying in public because "Oh that painting is just ~SO~ beautiful" just shows that they're not emotionally mature.

>Why is stoicism important
Because showing emotion means that you've allowed it to overpower your will, and that you've let passion trump reason and mindfulness.
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>>46172194
Really? How so?
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Heroic sacrifice from a long lasting PC while I played this.
https://www.youtube.com/watch?v=Yag41F7eCLU
I'm good at describing things dramatically and the dude who cried was kind of a weaselly homo, so it wasn't hard. Not to mention PCs don't die too often in my games, so it added to the shock factor.
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>>46171809
It's not about suppressing, just having a different and more stoic worldview. I find emotional instability a personality flaw.
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>>46172124
You seem to have missed my point. There's always moderation. I agree, if you're an emotional mess who throws a goddamn temper tantrum when they drop their pencil you're an embarrassment, but that's because there's a degree in which it's rational to react to things. Getting a little misty at a great work of art is expected - seeing an expression of human dignity and power over nature is downright heartwarming. And there are other circumstances too - I was sitting eating lunch in a restaurant when I was told my cat died of old age and I was crying quietly the whole way home, does that make me an embarrassment?

>>46172206
>you've let passion trump reason and mindfulness
It's times like these I remember I really need to start building up a b8 image folder, rather than just generic reaction images. Well trolled, my friend, well trolled.
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>>46172124
>Anywhere but "with -extremely- close friends and family" is inappropriate.

Again, I fundamentally disagree. I get misty during particularly evocative scenes in films or plays, when I hear a beautiful piece of music, even scenes in books I am reading.

Am I emotionally out of control? No, I don't lash out or break down in the middle of the mall. That's more a consequence of keeping things bottled up than expressing them.

>Yeah, we know; humans are animals and bla bla bla; fuck you, we don't need to bow to our biology like fucking apes.

You're serious. Like it or not, we're just as much animals as the rest, we're just far more complex. Emotion evoke chemicals in the brain which effect us physically. For example, Depression isn't just sadness, it's a chemical imbalance which effects you neurologically. Stress is not just frustration, it effects you a great deal physically.

It's ignorant to think mental condition isn't connected to your physical condition.
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>>46172235
Unwillingness to show any emotion in fear of being perceived or perceiving yourself as weak for doing so.
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>>46172166
>Again, you can still feel emotion without showing it!

It's unhealthy to do so.

>Lots of things make me absolutely, positively FURIOUS as I'm going about my day, in the most livid sense of the word.
>I keep my mouth shut and my eyes forward until I can get home, relax, and forget about all the bullshit of the day, rather than making a scene and indulging in my ultimately temporary anger.

So you suppress it instead of expressing it in an appropriate environment like your home.
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>>46172273
Being stoic =/= hiding behind a mask of stoicism because you don't want to seem weak. That itself is weakness.
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>>46171969
>>46171841
>>46171763

Stoicism =/= emotionally dead.

There is a several thousand year tradition of stoic philosophical thought, which, admittedly, is variously interpreted through the centuries. The hellenistic traditions and asian traditions have their own nuances but thats beside the point.

I say that to first establish the guy you're arguing against may just be philosophically inclined to disagree, not merely some immature manlet, which the level of respect or lack thereof in your discourse seems to indicate.

Second, there's a nuance between being stoical and being "emotionally dead" which in itself is somewhat imprecise and thus difficult to refute without clarification. It could mean "severely depressed and lacking sufficient neurotransmitters for certain emotional perceptions". It could also mean nihilism in an existential context, having emotions but having ennui about them- such that radical skepticism inevitably eroded all perceived meaning in having them, and thus acting on them in any way seems like a futile gesture. The third possibility is more mundane- simply being in denial about having emotions, which is both irrational and immature.

Stoicism is none of these things.
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>>46172030
OP here, I made a player cry in my high school 4e game when it was revealed that the white dragon that attacked the party and got itself killed did so under the mistaken belief that they took her eggs.
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>>46172206
Who are you? The crymaster? You decide what's worth crying over?
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>>46172276
>I was crying quietly the whole way home, does that make me an embarrassment?
Were you alone? If so, then no, I wouldn't think you're an embarrassment. It's perfectly fine to indulge in emotion in private, just not in public

>Well trolled, my friend, well trolled
>he thinks I'm trolling

>>46172284
>I get misty during particularly evocative scenes in films or plays
But do you allow yourself to cry, or do you attempt to maintain your composure?

>You're serious.
>It's ignorant to think mental condition isn't connected to your physical condition
Of course I know that the two are linked, and I am very, very serious.
Humans have this wonderful ability to not have to indulge in every impulse and urge that comes their way throughout the day, including emotion.
The benefit of not being a emotional mess in public is worth the cost of a little bit of stress.
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>>46172320
That's the thing, I'm not hiding emotion because I don't feel the need to cry. My worldview does not merit an extreme reaction of emotions over things so petty. This reaction, to me, shows a lack of emotional maturity. There are of course caveats, such as a cumulative effect where the event that triggers it is the last straw to break the camel's back, or an event that would warrant it such as the death of a family member. However, a deep emotional outburst over a fictional character just seems asinine.
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>>46172301
Because it is weak to do so.

>>46172312
What, punch and kick a pillow like a child?
I find it much more beneficial to think about what made me angry, why it made me angry, why it shouldn't make me angry, and not get angry at it anymore.

>>46172350
Exactly, I am the lord and master of all emotion upon this earth.
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>>46172360
>But do you allow yourself to cry
Yes. Crying doesn't equate breaking down and sobbing. There is no immense outburst. Tears are indeed shed though.

>The benefit of not being a emotional mess in public is worth the cost of a little bit of stress.

That cost is not worth it at all. Stress is incredibly unhealthy. Not being an emotional wreck in public doesn't mean not expressing emotions at all. Express them at a later time in an appropriate environment, and channel them into something else.
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>>46172360
You would have a point of there was a tangible downside to showing emotion in public, enough to stifle doing so in fear of it. In your case, this fear is your own insecurity.

As we've established that the result for everyone else is only how you'd judge them, we can discard that.
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>>46172410
>What, punch and kick a pillow like a child?

Punching bag, going for a run. Aggression fuels action, make that action productive, not petulant.
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>>46172410
There, he said it. He's a troll, fellas. Pack up and go home.
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>>46172450
>Tears are indeed shed though.
Why? Was it some glorious magnum opus by a savant?

>Express them at a later time in an appropriate environment, and channel them into something else.
That's kind of what I've been saying, anon. Indulge in emotion when you are alone or not in the greater public.
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>>46172324
cont.

Before I get to stoicism, it would first be prudent to define emotions.

Emotions are perceptions of sensory "feelings". Perception is a very core concept here, perhaps best illustrated by illusion. An "illusion" is a sensory misinterpretation. All visual illusions are "real" because the image actually exists as it is presented, but the "thing" it resembles is misrepresented, thus fooling perception. In computer imaging, a computer can easily render an image, but it fails utterly at perception, and programming perception is much more difficult than rendering an image.

Feelings are subtle sense perceptions- things like accelerated heartbeat (fear, excitement), perspiration (fear, stress), muscle tension in the appendages (stress), muscle contraction in the diaphragm (getting choked up) and stomach (nervousness). All these things are objective. They happen in response to certain chemical stimuli (such as adrenaline, injected, produced, or otherwise). They also happen when the brain triggers them- usually subconsciously, but also consciously if you're a good actor. Although hey can be triggered deliberately, they are undeniably a part of your existence.

Perception is different. Very different. How you interpret sense data is entirely a matter of how you were trained. Certain isolated tribes do not interpret 3 converging lines as a corner, because they were only exposed to round architecture. You have to LEARN that lines converging renders certain shapes, and sometimes that learning can fool you (hence illusion). Likewise, you must LEARN that accelerated heartbeat is fear, or excitement. You learn both, based on social context. And that context is arbitrary for each society. IN fact, its extremely easily manipulated even within the same society. Inject a man with adrenaline, and have an actor laugh, and he will laugh with you. Have the actor get enraged, and the man will become furious. Its called priming.

Stoicisms virtue is resistant to priming.
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>>46170126
I have, during a VTM:Dark Ages game no less.

Long campaign, the group finally manages to kill a powerful Ravnos who had been trolling the group for ages, literally. It costs the group their tremere but it he called it a satisfying Pyrrhic victory for himself.


Anyway, doing a wrap up and at the Tremere's master's castle, she and her minion had been together for ages. For centuries she treated him like nothing more than a glorified latex glove used for all sorts of probing of various magics, monsters, and vampires. But she eventually grew to rely on him, and near the end, just for a modicum value him as slightly more than a useful tool.

Then he was dust.

The master admitted her foolish connection to her Childe to the others and how she realized a little too late that there was value in something beyond a beings capacity to function and the Tremere player lost it. Because in over 700 years of adventure not once did he ever let down, betray, or disappoint his master, until he died his final death.
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>>46172458
>You would have a point of there was a tangible downside to showing emotion in public, enough to stifle doing so in fear of it.
Normalization of allowing emotion to rule action is a horrid enough to warrant it.

>Aggression fuels action, make that action productive
Will fuels action, anything else makes you little better than an animal.

>>46172477
Oh shit, you caught me.
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>>46170126
Only War campaign.

I'm the perma DM of my group, we were doing a tank based campaign. They had been using their Leman Russ, "Mecreant", for about 8 months IRL, with about at least 1 session every two weeks on standard times, so they played it a lot.

At the end of their campaign, they defended a forgeworld, ended up being the last surviving tank to repel ork armors. They held fast, but the tank ended up unsalvageable after the fight.

The driver, the biggest nerd of the group, never had a gf, ended up reaaaaally qad after that.

So after that, they got a BIG present from the Mechanicus in thanks to their gallantry. The Machine Spirit of the Russ was incorporated into a brand new Baneblade. They had been warned that the new machine might not recognise them, as the smaller Russ MS might get absorbed by the bigger Baneblade. But Mecreant came out on top and roared with its engines like it used to, hence the driver ending up in tears because he got his waifu back.

We all gently made fun of him, considering Mecreant is masculine in french, plus the fact that he never had a gf, so he's the designated faggot of the group.
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>>46172534
You just criticized another poster for pulling the "humans are animals" cards. Saying "we need to be better than animals" is just as dumb then.
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>>46172499
If you're as unfeeling as you say, has it occurred to you that other people experience emotion more intensely than you? If someone's body was prone to spasms, you wouldn't condemn them for spasming, even if it was somewhat resistible. So it is with many people and negative emotions. Try having empathy. Exist outside your own limited mind for a moment.

And hell, some emotions are embraced because they're positive. It feels /good/ to cry at something delightful. Is it weak to embrace that good feeling?
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>>46172499
>Why? Was it some glorious magnum opus by a savant?

No, I was just very immersed and I found it evocative. Shit, the opening sequence of Up! always makes me cry. The expression of mortality and loss.


>That's kind of what I've been saying, anon. Indulge in emotion when you are alone or not in the greater public.

A game group isn't the greater public. A theater or concert hall are acceptable places, although I resent the thought of "safe emotion zones"
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>>46172534
No one said anything about allowing your emotions to rule you, and crying near others isn't an example of doing so.
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>>46172534
>anything else makes you little better than an animal

Well yeah. We're complex animals. It's ignorant to think otherwise.
>>
A man who is afraid to show his emotions is letting his emotion of fear control him.

>>46172166
I am not one of the several anons who’ve already pointed out that your position on this is not only not the only one, but not necessarily the healthiest one.
>Again, you can still feel emotion without showing it!
But showing emotions is not a horrible catastrophe either.
The range of showing emotions is not the binary of “MAN or pussyfaggot”.
It is more like the analog of Acts-Like-Emotionless-Robot-Faggot / Cold Man / Stoic Man / Man / Guy / Sensitive-New-Age-Guy / Pussy / Pussy-Faggot.
A man can show emotion, he just doesn’t make a big thing out of it.

>Lots of things make me absolutely, positively FURIOUS as I'm going about my day, in the most livid sense of the word.
>I keep my mouth shut and my eyes forward until I can get home, relax, and forget about all the bullshit of the day, rather than making a scene and indulging in my ultimately temporary anger.
This does not sound healthy and I think you are the last one to be giving advice on emotions.
I’m not saying you should be venting and expressing that anger all day, I’m saying it’s not normal or good to be angry all day to the point that you spend energy all day suppressing it.
It’s also telling that in responding to posts about emotion in a thread about crying, your first thought about your own emotions is just anger.

>But it's really not okay to cry if you have to
>if you have to
No, it really is okay.
>crying is such a powerful outward sign of sadness that it ought to be reserved for truly depressing occasions.
Like when you have to?
There is no emotion police, “Crymaster.”
What is nothing to one person can break down another.
A package of Uncle Ben’s rice can make a tough guy faint.

Also, if a person feels like crying in a dark movie theater, there is literally nothing wrong with that.
There's even a decades old expressions about it, “Not a dry eye in the house.”
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>>46170126
I once made a player cry by introducing the party to a little girl who had been recently blinded in the recent nuclear magical armageddon.

It was a world in which women were still second class citizens essentially but one of the party was playing a woman ranger and so they were talking to the little girl and she was like 'Oh wow you're a hero with the knights too, that's amazing!' and waits for a response

Well I had forgotten all about how the character was mute and then everyone realized the two had no way to communicate at all, the 'girl hero' might as well have been a fabrication. That was a good time.
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>>46171141
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>>46172503

As previously mentioned, the traditions behind stoicism vary broadly and as such no single definition will adequately describe stoicism in all its possible forms. But I'll try and present something generic.

Emotion is perception. Perception is learned, and subject to illusion. Stoics learn to see past their learned perception and question whether what they see is an illusion. There are many advantages to this, but the first is that you are not as easily conned or manipulated.

Say I'm trying to sell you something. If I'm good at my job, I'm going to prime you in various ways to make you feel happy and like me, and like the situation. Then when I quote you the price, you're more likely to agree. I might even smother you with sexual imagery, as seems to be the trend in advertising. Many people think they lose control when they're aroused. That is false, but if they think that, so much the better for the salesman. If they don't even try to stop themselves, they won't think twice about signing on the dotted line. If my business relies on impulse buying, poor financial decisions, or even gambling, I want to do everythign in my power to prime you. Target stores do this with RED everywhere and ON SALE and BUY NOW written everywhere. Casinos are masters of it, using everything from reward algorithms to pumping oxygen in the air to make you feel more alive to festive lights and sounds. Modern sales is rooted in subtle priming of emotions. In teaching you to react a certain way to certain stimuli. They want you to interpret the situation as "hey, I should buy this". But should you? Sometimes thats fine. Maybe you need something at target. Casinos are almost always a loss, though.

A stoic will not interpret these stimuli the same way. You will have a more difficult time getting them to "cut loose" and "enjoy themselves" because they are stoic. They aren't depressed or unhappy though. They simply don't act on the emotion in the way society trained them to.
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>>46171786
Cautionary tale of why you don't waifu fictional girls
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>>46172588
I'm not unfeeling, anon, I just don't allow myself to express it inappropriately.

If they feel more strongly then I, then they simply need to work harder to control it; weakness is no excuse.

>Is it weak to embrace that good feeling?
It is good to feel ecstasy and joy at something, it is weak to let that ecstasy and joy become tears.

>Shit, the opening sequence of Up! always makes me cry. The expression of mortality and loss.
It is a very powerful sequence, but not so much that it should reduce someone to tears.
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>>46172647
>then they simply need to work harder to control it; weakness is no excuse

Nah anon, I think you're just a dick that lets your ideals of machismo control you.
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>>46172647
The only definition of "inappropriate" is your own. That doesn't hold a lot of water, especially when the logic behind it are backed up only by your opinions.
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>>46171495
See, I suggested that before he'd even told us the story, and I got called a sociopath.
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>>46171613
I really wish you would stuck posting on 4chan.
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>>46172647
So your hangup is with the act of crying itself. Do you realize that it's a biological response, present for a reason? It helps calm you and process your emotions. It's linked to testosterone, as any tranny will tell you, so men get less out of it, but it's still there.

https://en.wikipedia.org/wiki/Crying#Biological_response
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>>46172647
Oh, and the reason different people cry at different things is because different people have experienced different things than you have. So, for example, a widow might cry at the opening for Up! if they relate to it, or it reminds them of something, or many, many other reasons.

Do you have autism?
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>>46172615
>No one said anything about allowing your emotions to rule you, and crying near others isn't an example of doing so.
But it is, though.

>>46172619
And it's shameful to accept that at its most simple level and to base your actions and thoughts upon that.
Man is an animal, but he need not act like one.

>>46172623
>It’s also telling that in responding to posts about emotion in a thread about crying, your first thought about your own emotions is just anger.
Fuck; I think you got me, anon.
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>>46171686
>It's actually very unhealthy to deaden your emotions.
But it's healthy for a grown man to have crying fits over a ghost not wanting to bone him in a game?
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>>46172700
>before he'd even told us the story
There you go.
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>>46170126
I was a forever DM for over a decade. Never had actual tears over a game except in a Vampire LARP and the cause of those tears were only peripherally game related, and more to do with who was fucking who.
Now angry tantrums?Plenty of those.More than a few ragequits, and board flips
Saw a guy rip his ante card in Magic The Gathering in half rather than give it to his opponent (it was a Winter Orb, I still remember the room filling with gasps).Yes, people did play ante games once in a while, especially in the beginning.
Games seem to bring out more anger than sadness.
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>>46172206
>Why is stoicism important
>Because showing emotion means that you've allowed it to overpower your will, and that you've let passion trump reason and mindfulness.

I cried on the day David Bowie died. I cried for 3 hours. I'm still sad as fuck about this.
>>
>>46172747
Your logic is paradoxical.
>>
>>46172395
Here.

Letting your emotions have such control over you that you have an outburst of tears over trite things is a personality flaw. It shows a disconnect between reality, and lack of emotional maturity.
>>
>>46172733
>>46172728
>>46172692
>>46172680
Just stop responding to the obvious bait.
>>
>>46172749
If it's part of him dealing with his larger issues - like the case you made about the straw and the camel's back - then yes, because of crying's function in processing emotions and relieiving stress, it is ENTIRELY appropriate and even downright useful.
>>
>>46171786
>What did you think /tg/?
I think my initial assessment
>>46170422
was correct.

And that you are pretty bad at reading people.
>>
>>46172772
What is trite to one person is meaningful to another. People don't all look and act the same either.
>>
>>46172749
>But it's healthy for a grown man to have crying fits over a ghost not wanting to bone him in a game?

In this case is an issue of emotional imbalance. The player was recently off their anti-depression meds, so obviously they would be imbalanced. The crying is a symptom of a greater problem, and should be expressed with something like a therapist.
>>
>>46172775
See, I don't think it's bait this time around. He's either autistic or very socially undeveloped.

To the anon in question: Not everyone has had the same experiences as you. Not everyone's minds or bodies work the exact same way. Everyone has their own chemistry. To hold everyone to the same standards regarding emotion is not only naive but shortsighted and unhealthy.
>>
>>46171969
>Not being able to feel and express emotions is a pitiful existence.

Just because someone doesn't burst into tears because a dead girl shunned them in a Dungeons and Dragons game, does not imply they do not express or feel emotions. It implies they aren't mental, which this guy clearly was.
>>
>>46172642

AS a matter of fact, what emotions you even have are completely language dependent. Japan has literally hundreds of subtle emotional words that have no correlate in english. Schadenfreude is a german emotion that until recently wasn't even a thing in english. To my knowledge, the Slovakian "Lhitost" not only can't be translated, but can't even be explained well in english. One anthropoligist rendered it as "the feeling of a man coming home after loosing his job and playing violin to his dog alone in his house. Not sad, not hopeless, not quite happy. None of those things.". Very few emotions are universal. "Disgust. Contempt. Surprise. Sadness. Joy." and thats about it. Not even anger is universal.

All emotions are learned- from your family and society. How you interpret feelings, what significance you think that has, and how you act on that significance to express it- all of that is *arbitrary* which is another way of saying *its up to you*. These things do not exist indepdently of that decision. And only a stoic is even capable of making that decision consciously, because all others are merely routinely mimicking what they've learned in society.

Only by distancing yourself from your perceptions can you reconsider their meaning and signifiance, and take a different action. That is what it means to be stoic. That is what the stoic means by "making decisions and judgement unimpeded by emotion." Which the stoic believes is essential in sound decision making.

You could dispute that is an essential element in decision making, but your argument takes the form of cultural superiority and traditionalism. The stoic alone can vary his response to the situation. All others necessarily must mimic the emotions their culture taught them.
>>
Does it count if the gm was just being a huge dick in game to spite the person for rl actions?
>>
>>46172803
If it's not a matter of life, limb, well being, or that of those you care about, then it's trite. Being cockblocked by imaginary pen and paper ghosts, or touching pixar animations are not those, and it doesn't warrant the utmost expression of emotion, and is a huge red flag to emotional immaturity, and a melodramatic world view.
>>
>>46172827
>mental
Yeah. He was taking those antidepressants for a reason, and as of the time of the story, he was off of them. Of COURSE he couldn't control himself, his body chemistry was wrong! Or are people who have seizures when off THEIR meds weak for not being able to control their bodies?
>>
>>46172312
>It's unhealthy to do so.
So, if someone makes me angry, I should scream at them and punch them in the face? And when I feel sad, I should just start crying in the supermarket next to the bananas? And if someone looks at me weird, or fires me from my job, or arrests me, I should just tell them I was doing this to be more healthy?
>>
>>46172818
>He's either autistic or very socially undeveloped.
Neither, the other anon was right; I'm just so angry all the time, so lividly furious, that others indulging in negative and positive emotion while I control and contain my own (for the sake of not being a frothing jackass) just infuriates me even further.
I've been angry for so long, so consistently, at so many things, it's a miracle I haven't give myself a heart attack.
Fuck, looking back over this thread realize how much of an angsty faggot I really am.
>>
>>46172865
Of course not you fucking idiot. Emotions aren't a switch. You can express, without outburst. Follow the fucking thread.
>>
>>46172865
You retarded?

>I don't like fruit
So just try it.
>OH, SO I SHOULD EAT ALL THE FRUIT IN THE WORLD? WHAT ABOUT POISON FRUITS? HUH?
>>
>>46172868
I think you need to see a professional about this, anon. There are zillions of deleterious health defects associated with internalized anger like that.

I'm not suggesting some prissy faggot therapist either, I'm talking a scholar of the mind, good references, the whole shebang.
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>>46170126
Last time I GM'd a guy had to leave the table because he felt ill. We were playing a future-Roman Empire game in Savage Worlds and the frigate that the players were officers on got hit by a Carthaginian missile salvo and then captured. They were thrown into a hot, stinking brig to wallow in their sweat and excrement, and were starved until some marines who had been captured with them attacked them in a state of starvation and they had to kill them in a desperate unarmed brawl. After the officers were ransomed the rest of the crew were executed through the bars with shotguns
I'm not even that edgy a guy IRL but the past predicts the future, yo
>>
So many supa macho control freaks..
Take your emotionless beep boop coolbot 9000 shitposting somewhere else, no one believes your calm master of logic act. Wtf did you expect coming to a thread about making your cry?

Now feed me more delicious stories of people being people and not emotionally stunted cockgoblins!
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>>46172868
If you have to sarcastically say you're an angsty faggot about yourself, you probably actually really are.
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>>46170913
rise of the runelords?
>>
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Okay, jesus christ, this entire thread has gone insane. You guys are arguing over the merits of crying, in which the two positions seem to be that you either accept your emotions and be a slave to them, crying all the time because it's good for you, or that you become an emotionless robot and bottle yourself up until you start killing people and cutting them up like Dexter.

So bypassing the obvious stupidity of BOTH those positions, you are all missing the point. The point is not whether crying is healthy, or manly, or socially acceptable. The point is, the guy in OP's story was clearly fucked up. So everyone hakuna your tatas with the armchair psychiatry on the nature of weeping as it relates to manliness in America or whatever the fuck you all are fighting about.
>>
>>46172901
I've been thinking about it, but it's so expensive; I don't know if I could afford it.

>>46172913
I wasn't being sarcastic.
>>
>>46170163
I mentioned Nintendo's new game out of character and the guy just broke down completely for no reason. I tried asking him but he just yelled incoherently at me and left. I just don't know what would set him off like that, maybe something happened at his home or whatever, we were in an online session.
>>
>>46172647
>It is a very powerful sequence, but not so much that it should reduce someone to tears.
There's a huge difference between breaking down into a blubbering mess and just crying. When I read something really powerful in a book or hear an incredible piece of music, I'll tear up. It's a different response than having a breakdown, and I'd hardly consider it a loss of composure.

Also a question for you, Crymaster. What do you think about laughing? Is totally losing your sides in public a sign of weakness to be shunned and reviled?
>>
>>46172924
No one was arguing in favor of emotional slavery or crying "all the time". Now hush, the adults are talking, and we appear to actually be getting somewhere. Mods, we've got an underaged kid who can't grasp nuance over here, you know what to do.

>>46172935
There are online, volunteer-based services of dubious efficacy available. They worked for me in a pinch while I was getting the money together for the real thing.

Look at it this way: you're paying for therapy now, or awful medical conditions caused by stress in the future. Hypertension, heart disease, mental health problems... it goes on and on.

At this point therapy is an INVESTMENT. Some good treatment will SAVE you money.
>>
>>46171786
>And that's it. What did you think /tg/?
Story wise, it was okay.
Although you should lurk more to realize that:
>asking for stories
>mentioning your own story
>not immediately posting it
>asking if you should continue after people have already asked you to post the story
All that makes you look like an attention/approval seeking faggot.
To me, I think you were just worried that you’d look like you were posting a blog, which you honestly could have.
And then you would’ve seemed like a different kind of faggot.
This is /tg/, you can’t win here, faggot.

Anyway, what I think about the situation is that it’s a perfect example of people being complex psychological messes that can’t help but bring their baggage around with them and see everything through that filter.
This is true of the player that sees a one dimensional trickster ghost that only interacts though comical juvenile pranks as an idealized romantic interest.
I think he ascribed all sorts of meaning that wasn’t there or intended, as he viewed it through his own emotional filter.

This is also true of the GM who fails to read his player’s reactions.
You previously had a player who thought they were being persecuted or picked on by random events.
That time, you had not seen it until they became emotional over it.
You recognized that as a failing on your end, and felt guilty over it.
This time, when a player was having difficulty and was becoming emotional, your perception was colored by your guilt over the other player.
You didn’t see the truth because you stopped looking once you presumed you knew what was going on.

Previous experiences taint us with prejudices that are difficult to overcome.
And even if you manage to overcome them, there are always other factors that will blindside us.
This is life, you can’t win here either, faggot.
>>
>>46173018
Thanks anon, I'll look into it. I just need to start thinking about why I'm so angry in the first place.
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>>46173071
Why indeed? What's your baggage? We've all got it, yours just might be really heavy or something.
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>>46173053
>This is /tg/, you can’t win here, faggot.
He should have asked the question in the OP, then said "this just happened to me last night" and started the story right away. No faggotry there.

Also, it was a good story OP, you sound like a very creative DM.
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>>46173110
I second this notion.
>>
>>46172909
So many crybaby faggots.
Take your hysterical shrieky deeky polllyanna shitposting somewhere else, no one believes your spasmodic histrionic manwoman act. Wtf did you expect oming to a thread about making sissys cry over ghost waifus?

Now feed me more stories of people being faggots and not stoic adults!
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>>46172162
Yes?

If a male friend of yours was crying from anything other than an ultra close death(or from alcohol), wouldn't that bother you?
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>>46170913
>>46171092

This was a good story.
>>
I am an emotional wreck. I suffer from pretty severe depression.

But I would never give up my emotions just to be rid of it. Being able to feel things deeply is.. kinda amazing. Being able to connect to stories and characters and feel the creator's intent..

So I refuse to let other peoples perception of emotions cloud me. Being able to release my emotions when I need to has literally kept me alive.
>>
>>46173162
No, because I have empathy. I get more satisfaction from caring for people than from condemning them for being human.
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>>46172733
A widow crying about up is different from an artsy faggot on /tg/ crying about it.
>>
>>46173162
>If a male friend of yours was crying from anything other than an ultra close death(or from alcohol), wouldn't that bother you?
Not really. Shedding tears is natural in a wide variety of circumstances, and a full meltdown could be the result of prior, unknown experiences. I would not be quick to judge any person for crying.
>>
>>46173314
>>46173214
He can wait till he's not with the group and bothering them with his outburst though. It's rather gauche to just make people uncomfortable in a situation like that.
>>
>>46172206
>Because showing emotion means that you've allowed it to overpower your will, and that you've let passion trump reason and mindfulness.
I don't have a fedora big enough to tip to you, I'm not sure one's ever been made.
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>>46173337
What you mean is that it'd be preferable to YOU that he wait till he's away from you to do it. Don't project your insecurities onto others - empathize. Observe. Some people do get uncomfortable, yes, but just as many in my experience don't feel worse for having been around it and just want to help.

For example, I'm sure that anon and I would be fine with it and try to offer whatever help we could.
>>
>>46173337
>He can wait till he's not with the group and bothering them with his outburst though. It's rather gauche to just make people uncomfortable in a situation like that.
If you're at a party with lots of other people it can be a disruption, yeah, but if you're all close and you're just hanging out it's fine
You've never sat around at night when it's dark and talked about deep emotional stuff with your closest friends?
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>>46173423
>You've never sat around at night when it's dark and talked about deep emotional stuff with your closest friends?
>closest friends
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>>46173411
Alright I guess, I thought it was considered a pretty standard social thing that you're not supposed to cry in front of people unless you're a female/ shit is absolutely terrible. But you can faux pas all over the place too I suppose.

>>46173423
Of course, but unless there was a lot of alcohol, it never led to anyone crying, or anything close.
>>
>>46173337
Do you get out much, anon? It doesn't seem like you have much experience with other people - if you did, I doubt you'd have such a narrow view.
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>>46173478
Yes, and the type of people I tend to spend my time with at work, and during hang outs seem to have similar views to me.

I'm actually finding it kind of odd that so many of you have people around you who don't feel this way.
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>>46173461
Well, sure, there's a social stigma against it, but it's multifaceted.

Party with very few people you know and you're bawling your eyes out in the corner: several will look at you uncomfortably briefly and just turn their focus back to the fun.; a kind few will probably try to tend to you if no one else steps forward

Crying in the middle of a footpath with people around: SOMEONE is going to investigate and see if you can be helped.

Crying with close friends: caring and supportive, hopefully.
>>
>>46173509
where do you live that people would be more disturbed than concerned by someone crying?
>>
>>46170362
>when you game with your depression recovery group
>>
Happened to me once.

Was running the Giovanni Chronicle for VtM - specifically the fourth volume, Nuova Malattia.

One of the players had made that very interesting character. Ghiberti mulatto. Basically treated like shit by most of the old blood for not being pure-bred, but getting away with a lot since he had support from the head family for being efficient - not to mention the satisfaction of putting the other elders in a rage by supporting him.

On the one hand was used for drug trafficking in the black community, on the other tried to make things better for it by investing money in the very neighborhood in which he was managing drug dealings.

First act, players were new blood in a gang war and acted purely sociopathic ruthless.

Second act, they were established, building an empire, extending connections, ut also founding families... I confronted them with people just as ruthless as they had been in first act.

By the time we had reached the third act in the campaign, he was still a ghoul, slaving away for great results while less deserving family people got promoted left and right. And that's when things started to enfold; everything good he had build during the first two acts ended up destroyed in one way or another because of the very things he had done. Then when on trial I confronted him with all the surviving victims or surviving families and friends of victims he had made. Last he was confronted with implosion of his own family - wife and kids.

And, the player had given no visible sign of stress or pressure during the whole two sessions where all this happened. And then suddenly he just snapped and started crying.

Had to stop the session. We just all went to the kitchen , I backed a cake, we made coffee and talked.

In a way that campaign is the most proud I've ever been as a DM.
>>
>>46173461
>Alright I guess, I thought it was considered a pretty standard social thing that you're not supposed to cry in front of people unless you're a female/ shit is absolutely terrible. But you can faux pas all over the place too I suppose.
>Of course, but unless there was a lot of alcohol, it never led to anyone crying, or anything close.
It doesn't tend to lead to crying, but there is a similar level of emotional vulnerability and openness. You are correct that REAL crying (not shedding a few tears at some moving art) is usually a faux pas. 2am philosophy sessions (or any similar private hang-out time) are one of the times it isn't.
>>
>>46173529
It's not the act in of itself, it is what triggers it. Pretty much everything in this thread other than the guy who teared up remembering the death of his grandpa are completely inappropriate situations for showing the most extreme of emotional display.

Although, as far as OP's guy goes, the trigger was ridiculous, but the fact that his head's not right because of the medication fucking with his neurochemical homeostasis, it is fairly understandable. It's hard to understand anxiety and depression if you've never had it, where you know you should not feel fear, panic, or sorrow, but cannot help but experience it.

The fact remains, he was still acting like a little bitch tho
>>
>>46173607
Ok. The disagreement here is based on personal definition.

From what I've read here, I don't think a lot of us here consider crying to be all that tremendously significant. It's just a bodily process like any other.

Meanwhile, you and whoever-else-is-posting consider it an "extreme act".

I think it's silly that so much meaning be attached to it, personally.
>>
>>46173679
Sorry, I meant to quote it as "extreme display"
>>
>>46173679

Don't you know? Real men don't cry. Unless it's the end of the world again.
>>
>>46173679
Guessing you didn't have strong male influences growing up?

(Hippies don't count).
>>
>>46173711
I've never seen my father cry, though I know from my mother and from speaking to him that he is a very emotional person. It's the reason he goes to such lengths to hide both his anger and his sadness.

Crying is an extreme display of emotion, but it's not something that is only reserved for loved ones dying and similar tragedies. We aren't on Arrakis.
I will repeat something I've said earlier in the thread. There's a huge difference in emotional weight and appropriateness between getting a little misty eyed, just crying, and totally bawling.
>>
>>46173679
Crying IS an extreme act of emotional release, like shouting, or violence. I'm trying to not go for ad hominem, but you and the people you hang out with seem like a bunch of crybabies and women on their menstrual cycles with raging hormones. It is a sign of emotional immaturity for insignificant things to trigger extreme acts of emotional release, kind of like the assholes who need to go to anger management.
>>
>>46173711
Big, devoted, hardworking Slavic bear of a immigrant father and a game-hunting, rocket-engineering, Air Force bomb-guiding Renaissance man of a grandpa. I'd say I did pretty well in that lottery.

And they didn't regard crying as particularly uncouth, either. You just do it, sort out your emotions (which is one if its major functions), and figure out how to fix your problem if possible.
>>
>>46173806
Like >>46173799 said, there are degrees of it. Is just a single tear in response to a happy moment "extreme"?

And not once have I mentioned the company I keep, except for my dad and grandpa above. Unless you mean you deduced my social circle from those hypotheticals I posted above.
>>
>>46172137
>Made the final boss her husbando
>Made a character with a giant target for the party on his back who is almost certain to be killed if the party doesn't fuck up, her husbando

Not a very smart choice.
>>
i had a dm who was so shitty and abusive i tried to kill myself over it
>>
>>46173552
Western society breeds emotionally stunted men.
>>
>>46174152
I hope you're doing okay, anon. I'm still struggling with the same problem, though for very different reasons.
>>
>>46172030
Girl in my game cried when my character's story arc was completed and he finally found his sister who was killed attempting to stop the ancient evil he awoke trying to find her.
>>
>>46174195

Given Natsume Soseki advocated for the right of men to cry, I really don't think it's a western-centric issue.
>>
>>46170126
Yep. Ran a game for many years. Paladin friend NPC that was with the group for around 4+ years, real-life time, about 2 years in game, dies. He chooses to walk onto a pyre and burn rather then denounce what his friends, the PCs, believed and were trying to do to save the world. Did it to show a superior in his church that he was wrong.

Paladin dies, burned as a heretic, coughing and choking on burning elven flesh while trying to sing the songs of his adopted god.

Tears were had.
>>
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>>46170126
>>46171786
You failed to read the situation, but given that I wouldn't expect a player to literally waifu a dead ghost NPC, I can't say that I blame you.

This is just a product of people getting off the crazy pills. His bipolar responses of crying about it, getting mad, and then being "its okay lol pizza" afterwards is a big tell to me to get the fuck out of that situation.

I was DM of a D&D group with a couple of people. One of them invited a friend who was interested in playing.

>said player had lapsed in his antidepressants due to a change in doctors
>decided that he was too good and strong enough to not need his pills
>during pre-game and break banter discover he's doing wild things
>get to a game session a bit late
>usually get there early to draw on our giant chessex map
>take the time to draw while people are eating
>new guy decides to bitch out his friend
>apparently the friend got in touch with his family and said he's tossed his meds
>his family has been hounding the new guy
>only am made aware of the situation when the new guy starts yelling
>other people are too awkward/passive to say anything
>look at friend who gestures to me to stay out of it
>about a half-hour later, people are done eating, map is good
>new guy is finally done yelling, and decides he's going to skip this session
>says he has a lot of things to do, and needs to get back to take care of them
>straight up tell him that he isn't welcome back if he can't keep his shit under control
>he leaves the place, starting to sob and cry, disappears around the corner outside
>friend doesn't even want to deal with him anymore and is pissed
>everyone else is giving each other that "AAAAAWKWARD" glance
>five minutes later, new guy returns to the house
>"hey can I borrow like five bucks for bus fare?"
>quiet stoic guy in the corner busts out a $20, offers to drive him down to the bus stop
>friend who invited the new guy over apologizes profusely for the awkward shit
>>
>>46170126
Yes.

I had her PC's father angrily berate her character for how a life of famous adventuring adversely affected the rest of the family. Feels were had.
>>
>>46172350
>YES IT IS I THE LORD OF TEARS

>NO ONE CAN STOP MY EVIL PLAN TO MAKE CRYING ILLEGAL
>>
>>46171906
>>46171906
Child detected. Were you bullied for crying once?
>>
>>46172760
>Vampire LARP

I am impressed you found more than one living human being who willingly participated in this.

Good work you giant nerd.
>>
>>46173435
Never tell people you don't have any friends anon.

Makes it sound like there's a good reason.
>>
>>46173298
>Nobody on /tg/ has lost someone they loved
Will anybody miss you? You sound more like the good riddance type.
>>
>>46170126

Yes

It was the last session. Big heroic sacrifice, the theme to "Gettysburg" playing in the background.

It was badass.
>>
>>46170126
I have and I learned a valuable lesson.
If you accidentally make an important NPC into an almost perfect copy of one of your players dearly departed and looked-up to grandparents, and they tell you as much?
Don't kill them for drama. Especially not after letting the party interact with them over most of the adventure.
I felt so bad I brought him back in a minor retcon.
>>
This would never happen in Call of Cthulhu. What is it about D&D that attracts emotionally unstable manchildren?
>>
>>46175764
Why was that something you even needed to learn?
>>
Glossing over all the faggots arguing about when you can and can't cry (I hate both sides), I've only ever seen tears happen at the tabletop once, and it was the "good" kind, one of the girls in our group teared up when the wizard held off a horde of demons in an abyssal tower, using his last spell slot to turn her and the druid invisible so they could escape.
>>
>My character has shades of self-insert (we both have BPD)
>Session coming up is emotionally investing
>Don't know how I'm gonna handle things
send help
>>
>>46172114
>try to contain it or at least excuse yourself without showing that you're sad.
Why would I? If the crying makes sense in-character wise, I just go with it. And in the event that the crying is OOC and preventing me from staying IC, I just say
>give me a minute
and return to the table once I'm ready to continue.

Crying is not a bad thing to do, and it is only an issue if you make it into an issue.
>>
>>46173337
I feel sorry for you for being unable to empathize with your friends.
>>
>>46171786
>>46171786
>>46171786

>What do you think /tg/?

I think that if you're close enough friends, you might want to shoot him a message apologizing and asking if his therapy is going alright.
>>
>>46170976
this is so cringe-y that I have to stop reading.

Dude: you need to find better players. This is not normal behavior. Someone that desperate (and easily offended as to feel rejected by a fictional character you made up and cry about it) is never going to be fun to play with. This was inevitable.

Also, I know you feel bad about it, but this player would have cried at some point in your campaign or in ANYONES campaign, because that is clearly the type of person they are... you just happened to be the one. So dont beat yourself up.

Since you have a track record it seems, I'm guessing the other people were similar. I cant read further to verify that, because I am cringing too hard. If I were you, and I knew I'd be playing with more people like this, I'd remove ANYTHING that could be interpreted as romance or rejection.

Food for thought: when you are starting a campaign, ask some innocent questions about roleplaying to gauge people. "Do you identify with your character, and if so how?" "what similarities do you share with your character and how are you different?" "will you cry if a monster girl rejects you in a fictional game?" that kind of stuff

hope you find some less awful people guy. best of luck.
>>
>>46171175
>Bullying
>Rejection

I hate to say it, but a lot of people that play table top games are really affected by ^ those things, so maybe try and avoid them as much as you can. There's always going to be at least a little bit of the player in their character.

Also why would you make a monster girl and then not expect him to try and romance her/have feelings for her?

I'm not sure how you could have avoided the bullying thing, cause I dont know the context, but you're going to keep having people cry if you dont try and be more conscious of how people interpret things. The players ARE their characters in some sense, so throwing them around emotionally is going to have this effect.
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>>46171786
this was incredibly hard to read. very uncomfortable. certainly dont envy you.

but dude - there were a lot of warning signals. you should probably just assume everyone is playing themselves and act accordingly just to be safe, since you seem to have a track record.
>>
>>46170422
I second this, heartily.
>>
I had one of my players cry from a game I run.

Long story short, this particular player got extremely attached to an NPC. When this particular NPC had to fulfill his destiny, the player wanted to come with him to help. The NPC tells the Player that he's done enough and this is something he must do. Player tears up a little.

It might not seem like much, but when I say this Player got attached to an NPC, I mean he really did get attached. He trained the NPC, treated it like a son and had him go everywhere with him.

When I asked the Player if he was okay, he said that these sessions have turned into something like a "Weekly favorite TV Show" for him so he is invested in the stakes of the NPC's and various other characters running around in the world.
>>
>>46177014
Fucking this. Play with emotionally stable people and you can run any game you want.
>>
I have made 3 players cry so far, generally from plaintively described pc deaths, like how I narrated the spunky young lone wolf being brutally beaten to death with aluminum bats wielded by cackling children while the rest of the group watched, unable to do anything to stop it.
I described the sound that aluminum makes when it hits bone, the cracking sound of the orbital socket, the gurgling whistle of rib punctured lungs drawing in air, the soft chittering of the children in glee.
I didn't raise my voice. In fact, I think I spoke very softly, almost intimately, looking all the players square in the eyes as I narrated the pool of blood that slowly ceased to grow, the children limply dropping the bats and listlessly gliding away. I decided not to describe the body, imagination is best, just his eye, glassy and still, staring at them accusingly.
I made 3 of 4 players cry, with one leaving the room.
>I had to later retcon it due to a serious fuck up on my part as gm
>I don't kill pcs because I forgot something about mechanics, that's d-bag territory
>>
>>46172846
That's a lot of shit I ain't reading, anon.
Guess what?
It's ok to cry, as long as you keep a grip on yourself and understand why. Tears can also be the sign of a heart truly moved, and the ideal of stoicism is for people who take it up, not for everyone
>>
>>46170913
>huge ass barghest fucker is not letting us have it easy
>doesn't help that he's got some kind of fucking demon dogs with him

Uh... aren't those his kids
>>
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>>46171786
>What did you think /tg/?
Just one question: Are all in your group fucking pussies or just the paladin player?
>>
>>46177698
That sounds kind of bismuth, anon.
>>
>>46178645
Its just the paladin. The other two guys are pretty well adjusted.

Sense some people are wondering about the first time I made someone cried at the table, well, buckle up because I was a total dumbass in high school who got roped into being the DM for my first ever pen and paper RPG (4e).

There were 4 players. The first was a gnome wizard played by a guy that really was just kind of there. He didn't seem to really get the idea of RPG and just played on his GBA, said "yeah" to whatever the other characters talked about, and cast magic missile whenever he was asked to do anything.

This guy doesn't factor into the story much because he was just -there-, but his presence shows that I was not a smart about players back in the day (and I'm not really all that smart now going by the story I just told you).

To my credit I asked him between games if he wanted to do anything besides dungeons and dragons. Did he want to just play some vidya and hang out? I didn't want him to be there if he didn't want to be there. But the weird thing is he said he was having fun. And years later when I reminisce with friends about the horrible game he smiles and recalls everything, even stuff I had forgotten.

The second guy was the troll. He would do stupid shit and I put up with it because I was a social retard who didn't want to have a player leave my first game and I thought I could "correct" his actions by punishing them in game.

He would do shit like try to pee in goblins climbing up walls after him or make a Texas Chainsaw Massacre mask out of a Drow for "disguise bonuses" or try to assassinate the king and disguise himself -as- the king with his clothes with the body right behind the throne. And I, being stupid, thought it was okay to allow this stuff in game as long as the NPCs reacted the right way (was was usually trying to kill/capture him).

This is not a story that makes me look good by any stretch. OP was a faggot.
>>
The ending of act 1 of my game, where the paladin apparently died after a great wyrm breathed antimagic into the place where he was at got some people to tear up in.

The finale two years later made the players tear up twice, the second time because the both the paladin's sister (who he had been searching for), and young oracle girl who had fallen in love with the paladin before had re-found him trapped in stasis, and freed him at the end of the campaign.

Much happy tears were had by everyone.
>>
>>46171786
I'm severely disappointed this wasn't an open the door, get on the floor, everybody walk the dinosaur.

This would have been funny if you ended it like that instead of what apparently happened, which is that you didn't make this up for the sake of the eternal meme.
>>
>>46170126
One player tripped and fell over a chair. The corner of the backrest hit him straight in the balls. He squeezed out a single tear. I invited him, so I indirectly made him cry.
>>
>>46180054
The third guy was a dragon born bounty hunter. He was the new guy, just joined the game in the same session the guy that cried cried. His character enters the game hunting the party because they had been doing murderhobo shit. They were already wanted by two cities for slave trafficking, dragon poaching, and for conspiring with the doppleganger mafia. The dragon born was to be my "sword of justice" and whip the party into being good role players because I was too much of a faggot to just take my players aside and talk to them about their bullshit. I wanted to "beat" the troll at the game.

He was an awesome role player. His character suplexed a vampire lord off a balcony. He would pass on a few years later in college because of a brain hemorrhage. I'll always regret not having more games with him.

Now we come to the guy that cried. He's a guy that I had known sense elementary school. He's a good guy. He just makes some bad decisions sometimes. Like dropping out of college because he kept skipping class to play vidya, and then washing out of the army, then selling knives door to door in what looked like a pyramid scheme, etc. Forethought and planning were not his strong suits.

He was /a/. Like, the stereotype of /a/. Loved Naruto. Had gigs of hentai on his computer. He wanted to be a rogue because he "wanted to be like Naruto". His own words.

He rolled up an eladrin rogue named Arramil. Which we took to calling "error mill" behind his back in the lunch room because we were dicks. his character kept getting into trouble because he kept trying to cowboy. Warforged robocop? He would charge in and get his ass beat. Giant Fleshgolem? He would charge in and get his ass beat. And so on and so on.

So the session begins with the party stuck in not-silent hill. They're separated and the bounty hunter is looking for them. Naruto wakes up in a shack after mind-monsters kick his ass and the bounty hunter is looming over him.
>>
>read the first three posts

OP is an irredeemable faggot and you all should be ashamed of posting in this thread without saging.
>>
>>46171686
>It's actually very unhealthy to deaden your emotions.
Explain what you mean and give concrete examples, or be forever known as a giant faggot making excuses for what an emotionally stunted little shit he is.
>>
>>46171786
there were a million warning signs, you colossal imbecile

even without him being off anti depressants, you shouldn't have gotten the clue ages ago
>>
>>46180716
*should have gotten the clue
>>
>>46180279
You need to WRITE SHORTER SENTENCES, If you are talking aboout some guy who cried dont go over usless details like "this guy did nothing in game, so I'll describe him some more".
FFS.

And stop
abusing
enter.
>>
>>46180431
Other anon here. I'm not an expert but I remember hearing about it in highschool and it's not hard to find articles discussing this.
http://www.jpsychores.com/article/S0022-3999%2813%2900303-6/abstract
http://www.ncbi.nlm.nih.gov/pubmed/12486372
>>
>>46180279
>He was /a/
>loved Naruto

So, you mean the opposite of /a/, then.
>>
>>46170422
>>46177248
>People should not be able to show genuine emotions from fiction
>People should not show genuine emotions among close friends

I truly pity the loneliness you must feel
>>
>>46170126
As a player I've cried with laughter several times, but that's pretty much all due to stuff that wouldn't be funny if told.
>>
>>46180247
Well done, anon.
>>
>>46172030
I DM'd a campaign for group of close friends where I did this.
>Started at level 1
>Campaign runs for 2 years.
>weekly sessions
>DMPC introduced ~6 months in because one player moved away and couldnt play anymore.
>Stupid but wise and profound Barbarian
>Hates all magic
>Has a conversation with PC's about why
>It turned his brother evil
>No man should have that power
>Magic is a useful tool, but corrupts man.
>Players all really into the RP.
>LSS, DMPC barbarian was antagonists brother.
>Brother betrayed barbarian early on in the campaign.
>Desired power more than relationship with family
>Turns evil under the influence of promised power and unimaginable wealth from a lich if he did his bidding
>Brother helps setup a magic ritual to essentially nuke a continent.
>Near end campaign
>Players trying to stop the lich and brother.
>Barbarian sacrifices himself to destroy the plot device.
>Barbarian killed by magic exposion.
>Saved entire continent
>Saved his brother
>Players finish off the lich
>Players spare the brothers life
>All players break down in tears.
>Players hold a funeral for barbarian
>Players all destroy thier magic items.

Still have some players who wont use magic items because of this DMPC's beliefs.
>>
>>46174152
lmao, why didn't you just quit?
>>
>>46182057
Everyone was bawling at the funeral.
Some were still in shock when he sacraficed himself and thought I would bring him back, and that he wasnt really dead.

The each had long tear jerking speeches at the funeral. I even teared up a little.
>>
I managed to make the entire table's eyes wet once.
>>
You guys must play some really fucking good games for anything other than laughter or detachment/ gameyness to be happening during your rp's.
>>
>>46172030
Made a player destroy an angel statue construct that was powered by a kind of soul battery holding a little girl's soul, because the soul battery was the only way of powering the get-away ride they knew about. 'She' was originally an emotionless aggregate of all 4 souls whose batteries powered the thing, but they kept botching and breaking batteries until only she was left, and the angel went from a mindless, lumbering monster to hunched in the corner freaking out because it didn't know why it couldn't cry.

I still haven't told them about the other ways they could have powered their escape. Don't have the heart.
>>
>>46170422
>>46177248
Did you know a lack of empathy is common in autism?
>>
>>46172324
>>46172503
>>46172642
>>46172846
A quick tl;dr for those curious but logical enough to not read:

>I'm not being edgy by trying to deaden my emotions and forcibly making myself into a sociopath, I'm being stoic!

Men of greater value and more influence have proudly, and willingly admitted to depression and have cried.

By deadening your emotions, you're crushing any semblance of humanity you have and proving you're biologically unacceptable. I hope to god you never breed so we don't get any more deluded edgelords.
>>
>>46177096

>I hate to say it, but a lot of people that play table top games are really affected by ^ those things, so maybe try and avoid them as much as you can. There's always going to be at least a little bit of the player in their character.

I get that high-school is a scary place right now, but when people grow up they learn how to cope with adversity and opposition. This usually manifests itself in the form of not crying like a little bitch because a girl was mean to you. In pretend land of all places.

>Also why would you make a monster girl and then not expect him to try and romance her/have feelings for her?

Maybe he thought the guy at his table was some sort of regular human being who didn't want to fuck imaginary ghosts that his friend was telling him about?

>I'm not sure how you could have avoided the bullying thing, cause I dont know the context, but you're going to keep having people cry if you dont try and be more conscious of how people interpret things. The players ARE their characters in some sense, so throwing them around emotionally is going to have this effect.

Again, only going to have this effect if you are playing with children and not functioning adults.
>>
>>46170606

>guys cries over loss of family member
>make believe

I'm not sure you understood the situation they described, maybe your disability is more widespread than just being emotionally stunted?
>>
>>46182243
I find with short campaigns players don't get emotionally invested.

The longer a campaign runs and the more character development and RP your players do, the more likely you are to have these situations. My players have only cried due to lasting events and emotional attachment to characters and NPC/DMPC deaths.

But it really depends on your players and how seriously they take the campaign. Having a good DM helps a lot too.

Playing a campaign that is driven by the players instead of railroading or attempting to force events makes for a much more of an emtional story. Players realizing their own actions brought them to the end result instead of it being forced upon them is the difference of having them be sad about what they did/didnt do, vs be angry you forced an outcome.
>>
>>46172623
Personally, I stand by the "anger fuels action" idea. If I'm angry throughout the day, I tend to get more done and to a higher quality than if i was just going through the day.
>>
>>46172628
Fukken saved. :'(
>>
>>46172846
>To my knowledge, the Slovakian "Lhitost" not only can't be translated, but can't even be explained well in english. One anthropoligist rendered it as "the feeling of a man coming home after loosing his job and playing violin to his dog alone in his house. Not sad, not hopeless, not quite happy. None of those things.".
Despondency. You're welcome.
>>
>>46180279
He gets wrecked. The bounty hunter subdues him in a single roll, describing how he knocked him out with a bitch slap. Naruto puts his head in the table and we all thing he's just acting ko to be in character. We were already chuckling about the bitch slap. The gnome was actually laughing the hardest. But him putting his head down put us in hysterics. Troll guy actually fell out of his seat. And I announce how the bounty hunter hand cuffs the guy and naruto starts mumbling that he's really not unconscious and attacks the bounty hunter and we all think he's just being funny. And that's when I realize there's a little puddle underneath his face.
>>
>>46183660
He sits up and everyone sees he's crying. I mean really sobbing. The paladin from my earlier story cried and yelled but he didn't sob. Naruto sobbed. Bounty hunter asked what's wrong and he says he's tired of Arramil being the butt of everyone's jokes. Gnome guy stares around at everyone. Troll guy tells him to stop crying and ruining everyone's fun. The bounty hunter promises not to bitch slap the character again. I call the game for the night.

Naruto then made hot pockets for everyone to appologize. We're still friends.
>>
>>46182932
rek kek
>>
>>46182761
>implying that I'm autistic because I dont cry when I get rejected by a fictional monster girl

Ok pal.
>>
>>46181682
>>46182761
Nobody likes a crybaby. No, emotionally mature people don't fly to emotional extremes over fictional events. You wouldn't want to be playing with the type of person who flies off the handle in bouts of anger each time things don't go his way.
>>
>>46172628
Damn. Thats a choker.
>>
>>46173071
Good luck man. I know the feel. I have delt with pent up rage till it almost heart attacked me. I am finding my calm, you can too.
>>
There's a difference between healthy emotional vulnerability and completely losing control.

Hell, my eyes watered up a little bit when Wilson floated off the raft in Castaway, but I've never anything resembling an emotional breakdown from something fictional.
>>
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My GM once ran a sequel campaign where we were all the children of the previous characters 20 years later. It started off as a light-hearted adventure, but gradually we discovered that the plot was essentially about how our previous characters had inadvertently fucked the whole continent by their actions (we had made some pretty bone-headed decisions as players on top of having in-character issues.) At the midway point in the sequel campaign, our characters got to witness a gruesome coup representing the complete collapse of the society our past characters had tried so hard to build, with at least two of them committing ritual suicide to atone for their actions. A few of us got teary, and a girl in our group started openly weeping. It was pretty intense.
>>
>>46185175
Yeah, there's a difference between showing emotions, and an emotional breakdown.

The latter is generally not looked at favourably by others, though it heavily depends on what caused it, and where it is.
>>
Twice in the same campaign.

First was the death of the father of the barbarian and chief of the tribe after a battle.

Second was the sacrifice of their favorite NPC to hold back the epic-level BBEG, with some sweet words for farewell. The whole party cried.
>>
>Not crying over a fictional character in a game of make-believe means you're a sociopath
>Not being an unstable loon in public means you're emotionally dead / mentally damaged
I knew /tg/ was for the dejected but god damn some of these posts had better be ironic
>>
>>46171786
Is he a hormonal 14 year old? Jesus.
>>
>4E campaign that ended recently
>Playing CE sorceress
>Trying not to be lolsorandum but self centered and willing to take things just a bit too far
>Barbarian gets a magic weapon in some dungeon and my character feels like she got shafted on the loot
>Work up a plan with the DM where my character magically disguises herself to seduce the barbarian and I text my parts to the DM to make sure I don't get metad
>Everything went better than expected, lulz were had all around, and they ended up getting married the very next day
>Made plans to have plans to have all of his estate and personal possessions that he'd given to me (not that he particularly cared about them, he doesn't even sleep in a tent for fear of going soft) sold off and a cut of the profits held for my return
>Party moves on, years pass, everyone forgets
>Finally defeat the BBEG in a climactic battle where my character completes her arc by dying a heroic death to save the world and begs the party to let her rest peacefully
>Touching moment and all, manly brohugs are exchanged
>Afterward, everyone is chatting about where their characters go next
>Barbarian guy says something about settling down with his wife now that he's saved the universe and has nothing left to prove
>Wait, what wife?
>Oh, THAT wife
>Everyone looks around awkwardly
>Does he really not know?
>He can't not know
>Holy shit, I think we never told him
>Should we tell him?
>You should tell him, not me
>GM finally balls up
>I'm sorry, that's not going to happen
>What, why not?
>She's dead
>Barbarian player looks confused
>Huh? How?
>Err, bandits
>Barbarian player looks around the table
>Everyone looks back
>No one says anything
>All of a sudden, he punches the table, stands up hard enough to flip his chair, and paces around fuming
>Eventually calms down enough to sit back down
>Still looks a bit upset the next time we meet
In hindsight we probably should have set up his imaginary character with his imaginary imaginary waifu and left it at that
>>
>>46171705
Oh boy that's some pretty fragile masculinity you identify yourself with there.
>>
>Open the thread expecting to read some funny stories
>instead cringing at autists arguing over how to be a 'real man'
>>
>>46187100
made me laugh
>>
>>46183837
>made hot pockets to appologize
Throw him off a cliff or something.
>>
>>46185761
There's a difference between not crying at something because it doesn't affect you on that kind of level and suppressing your emotions because you somehow believe that having emotions makes you inferior and God forbid other people see you having feelings.

There's also a large gap between trying to keep a straight face in public and considering shedding a few tears at something sad an "extreme display" of emotion and a lack of control over yourself.
>>
>>46187100
Wait so he still doesn't even know the wife was actually the sorceress?
>>
>>46187100
>err, bandits
wrong answer. You should have answered something like
>whereever you look, your wife is missing. What do you do?
and make him try to uncover the truth about his wife.
>>
I once made my girlfriend cry because of a gut wrenching tragic villian reveil. I was quite proud of myself.
>>
Not really cried, but i once had a player rage quit a game because he literally couldn't roll a double digit number for WEEKS.

I'm not joking. He was playing a gunslinger in a really basic home-brew (that CLEARLY needs a fuckton of work if my GM thought this was alright) that was completely reliant on his accuracy. His highest roll the entire campaign was an 11 and that was one time during a mundane information gathering roll. He never landed a single attack.

Absolutely no one blamed him, even if the gm was kind of pissed. It was just that shitty luck. He just quietly stood up, said "i'm out", then declared his character dead after somehow whiffing a point black gunshot, barrel pressing against the guy's forehead, and did't show up until the next campaign.
>>
>>46175893
I have like, 7 wis.
>>
>>46188708
After a while I'd probably tell the guy to roll 2d10 instead, or subtract his result from 21 (assuming d20) so low rolls give high results.

Can't blame him for quitting a game he essentially couldn't "win."
>>
>>46182840

What? Are you retarded? Where is your handler?

He literally spent all that time explaining something and it flew right over your head, you made a strawman of a different argument, and then congradualted yourself.

Where the fuck is your handler?
>>
>>46183442

Depends on the person, I'm sure. For me, I know that if I let myself get angry, everything I do will be a little bit ill thought out and incompetent.
>>
>>46183617

From what I am reading online, that's not really at all what lhitost is about.
>>
>>46170717
>Rolling hp at character gen
in 3.5 i end up having a 2 hp mage at lv 1(even with taking max hp 4 + con (-2))
he became the elf named "twink"
>>
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>>46172846
>>46183617
>>46189640
[A] system that used information-- words-- to control the subconscious. In his eyes, the greatest symbiotic parasite the world's ever known isn't microbial-- it's linguistic. Words are what keep civilization-- our world-- alive. Free the world, not by taking men's lives, but by taking their tongues.
>>
>>46171092
And you didn't try to hit that?
>>
>>46183617
Not...quite? Slovak lutost (so probably similar) is kind of like feeling sad, and sorry, and regretful. And there's various degrees of it, of course. If someone loses a loved one, you tell them "Je mi to luto" or "it makes me feel lutost," like saying "sorry you lost a loved one." You can also say that phrase as an apology to someone after a bad fight, because you feel bad about it. Or you feel that way because you break your favourite mug. So it's a sadness, just a pretty specific one? It's hard to get that nuance across. I wouldn't say despondent though.
>>
>>46172700
>made a harsh snap judgement without knowing any details
>surprised at being called an asshole

You didn't "call" shit. You guessed at random and happened to be right. If you feel the need to congratulate yourself on that then not only are you a sociopath but a pretty tragic narcissist too, and not in a good way like, uh, Narcissus.
>>
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>>46191146
>>
>>46172628
Except she has boobs.
>>
>>46188708
Your GM made him roll to hit a guy with the barrel against a guy's head?
>>
>>46172749
Crying is good for you. Breaking an archaic social norm doesn't harm your health.
>>
>>46172114
>Friends
>Can't cry in front of them
What? A friend is supposed to at least act like that tear didn't fall. If you can't trust someone like that, he isn't a friend.
>>
>>46191906
Yes. His genius system was "just roll a d20 for everything." No modifiers, no skill checks, just a hard 20. Over 10 you pass, under 10 you fail, 1 and 20 crit pass/fail.

He called it "simplifying the game" or something, and was all proud like he had really cracked the code. Kept calling it "my system" like he had toiled for hours trying to get it to work just right. It was pretty bizarre but it was his first time DMing so we sort of gave it a pass since it didn't outright ruin our fun. I mean for those of us who weren't completely fucked by chance.

We played it for like a month and a half and i honestly can't believe it took one player literally not passing anything before we said it didn't work. Me and at least one other player were legitimately shocked when he got mad at the player for leaving and called him "too serious".

Yeah he's not allowed to GM anymore.
>>
>>46176032
I didn't say crying was an issue, I said do exactly what you're saying.

>>46193067
That's true.
>>
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>>46182761
That's wrong, not showing normal signs of empathy is a sign of autism. Autistic people are completely capable of empathy even if they don't act like it. Some autists can even be more empathetic than normal people and act over dramatic, albeit in their own weird, unique way.
>>
>>46185240
Probably the most reasonable post I've seen in this thread...
>>
>>46170126

I got a DM to cry recently.

He was a neckbeard with some pretty weird problems somewhere in the head though.
>>
>>46188093
>supressing emotions
No, it's having emotional maturity and a balanced worldview. Having emotions is healthy. Crying over the slightest thing that triggers them is not.
>>
>>46171175
>using the word trigger unironically
You have to be 18 to post here.
>>
>>46173198
this so much
also ngl a lot of the stories in this thread actually almost made me cry
>>
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Got a bit of a long one
>Me and best friend play in another friend's campaign
> He's a human fighter and I'm a half-elf sorcerer/warlock
>Dm's campaign begins to disintegrate because we discover he is a "that dm"
>Start a new campaign with me as the dm and best friend plays his fighter from the previous campaign that failed
>Good few sessions later party is fighting these aztec like cultists in a forgotten city deep in the jungle
>Trying to sacrifice the party for the glory of their god
>Party is running and fighting their way through the city trying to find a way to escape
>Rogue spots a well nearby
>Party jumps down well
>Rogue breaks his leg on a failed tumble check
> Well turns out to be part of a large cave system
> They make a stretcher to carry rogue that can't walk anymore
>Party begins to find signs of someone living in the cave
>Bones of small animals and things
>Party starts to get nervous as they go farther into the cave
>Party now knows they are being followed
>They eventually trap what was stalking them
>It's my old warlock character from same campaign as the fighter
>Warlock is filthy and is only wearing scraps of clothing
>Is clearly not right in the head
>Warlock says he knows a way out of the caves
>Party has no choice to follow him as rogue still has a broken leg and they are running out of supplies
>Warlock does lead them out of the cave
>After a bit of discussion they decide to take the warlock with them since they don't have a caster except for a "that guy" bard
>Warlock turns out to be quite helpful at first with the amount of damage he can dish out
>He also has a lot of problems
>Party finds out that he was experimented on by mindflayers in the hopes of making a new form of psychic slave
>He is also afraid of the dark
>So every time the party camps down for the night he cast daylight making sure anyone and everyone can easily see their campsite
>Emotionally and psychologically unhinged
will continue
>>
>>46193709
Lots of people shed a tear or two at a poignant moment during a movie. Going into breakdown mode and losing your cool is a completely different matter.
>>
>>46171804
Exactly how many fedoras do you own?



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