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It's time to make a light-hearted adventure setting!

Nothing in this setting will be above the 50% grimdark mark.

I'll start:

>The BBEG is actually an unthinking force of nature that's been summoned here, and the PCs only have a short window after they discover its existence to prepare for its arrival. They don't know abut it right away.
>>
Ryuutama
>>
>BBEG
No thanks.
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>>46436144
>lighthearted adventure

>has BBEG

Are you trying to be ironic?
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>>46436213
If it's not really bad or evil or a guy, but it's the end boss, what would you call it besides "the end boss"
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>>46436144
>The PCs come from a rustic village on the outskirts of the kingdom. Far enough away from the capital to be free to do as they please but somehow still mostly safe from bandits.
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>>46436248
The antagonist.
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>>46436248
Why the fuck would you even use the term "BBEG" then.

Just say antagonist and stop being a fag.
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>>46436213
even power rangers had a BBEG

if anything a lighthearted setting is more likely to have one than a grim setting. in a grim setting, everyone is grey/evil and nobody stands out as more evil than anyone else. in lighthearted settings, most people are good, and the bad guy is usually comically bad because they are the one big problem in an otherwise nice world.
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>There are some moorlands, but containing pools connected to an underground flooded cavern system. At night, small bioluminecent fish and / or octopodes surface in the pools.
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>>46436251
>mostly safe from bandits because everybody knows everybody and if someone found out that Stablehand Jimmy robbed someone boy he'd be in SO MUCH TROUBLE
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>>46436370
Power rangers is not an "adventure" setting. It is an "action" setting, focused around such a conflict that would require a BBEG.

An adventure setting shouldn't be about stopping world ending threats, it's about adventure. Interesting places and things to see, not fighting a thousand goblins to meet some fatass goblin with a world ending macguffin, not about killing some evil dude trying to become a god.

Come on.
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>>46436446
most adventures aren't about people just randomly wandering about, they are about people going somewhere, often to defeat a BBEG. would you not consider LotR an adventure story because the goal was to defeat sauron? there's certainly nothing mutually exclusive about the concept, neither being lighthearted or being an adventure means you can't have a BBEG.
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>>46436497
LotR is NOT lighthearted.

Go home.
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>>46436518
>>46436497
>>46436446

I'm willing to overrule my post about the setting having a BBEG if it will help you guys stop fighting.
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>>46436446
So less D&D, more Adventure Time?
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>>46436518
you're getting confused. the example of power rangers is to prove that BBEGs fit a lighthearted setting, the example of LotR is to prove they fit an adventure setting. this post >>46436446 was making the strange argument that an adventure shouldn't be about stopping BBEGs, when many adventures have that as their goal, lighthearted or otherwise. in other words, neither component of the setting means you can't have a BBEG.
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>>46436144
The setting has a colorful cast of races that get along well enough together, but some fall under the thrall of the bbeg and have to be freed by the party
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>The King, while not corrupt, is moderately incompetent, and requires guidance from his vizier and court jester on a regular basis. This is well known and the king is the butt of many jokes
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>>46436598
>stopping BBEGs

Do you even know what a BBEG is? I don't think you do, which is why I wonder why you keep using that jargon.
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>>46436144
The setting is pleasant for ordinary people to live in.

I assume (based on other people assuming) that we're going with a DnD-esque medieval fantasy setting, so lets add some specifics to that.

Magic is everywhere, both common and reliable. Food is plentiful and magical labour saving devices are employed wherever they can be, which invalidates slavery, serfdom, famine, and back-breaking "voluntary" labour.

Underpopulation is not a concern, which means that we can happily ignore prejudice against people who don't want to breed, i.e. openly gay people and/or women whose plans don't involve pregnancy. No slavery also means no economically motivated racism to justify it.

And lets cap that off with an assertion that no type of person is better or worse at using magic. There is no master race that is the best at magic. The child of two wizards is just as likely to be a wizard as someone with no magic in their family.

inb4 various /pol/-isms

Completely unrelated to that, lets have a robot race. Relics are humanoid constructs built a long time ago that keep getting dug up in ruins of ancient civilizations. (Yeah, we're having those. They're nice places to adventure in. Presumably whatever happened to those guys has fucked off by now.) They're basically Warforged without the war. They have only vague, dreamlike memories of the people who made them. They don't get tired or need food or sleep, but they do need maintenance and enjoy company and activity. Relic hunters go into ruins to find relics, and sometimes those relics are Relics. Those Relics can become relic hunters, being Relic relic hunters that hunt relic Relics.

You can change the name if you want but I won't.

Finding non sci-fi robot art that isn't a Warforged or some other battlebot is really hard.
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>>46436185
Oh shut up.
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>>46437045
Whatever caused that ancient civilization to fuck off was voluntary, more of a "transcending" than a "oh god we're all dead" type of thing, leading to some oddly well preserved scenes of day to day life in some ruins.
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>>46437045
>Finding non sci-fi robot art that isn't a Warforged or some other battlebot is really hard.
You ever read Battle Chasers? It's the comic that warforged were stolen from.

I mean, they're battlebots, but they look cool
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>>46436872
A BBEG is the climactic villain of the campaign. He's the guy at the top of the bad guy hierarchy. If there's a bad guy hierarchy at all, there can be guy at the top. Even the most noblebright of settings are allowed to have a final villain.
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>>46437045
>Magic is everywhere
"But anon," I hear you say, "what if I want to play a manly man who doesn't wear a dressing gown and wave brittle sticks of various lengths at people?"

So everyone has access to magic, but that doesn't necessarily mean that everyone is a wizard. Whatever magic is, everyone has it and can cultivate their connection to it, but if you don't learn how to cast spells then you access it through Runeplates. Just making up a thing here, feel free to come up with a different fluff for the same crunch concept.

A Runeplate is a device that channels raw magic into a specific function. A spellcaster does this on the fly, with more versatility. A Runeplate does its thing immediately as long as you whack enough mana-equivalent into it. A high level Fighter-equivalent doesn't know any spells, but you can bet he has a Runeplate built into his sword, with the specific function of "make whatever I just jammed this into explode". And yes, it's a bigger explosion because he's a big healthy Fighter who can put more mana/Willpower/MANLY GRIT into his sword than the average dude.

Runeplates are everywhere. The village well has one for cleaning water. Important highways have them placed at regular intervals to keep the roads well maintained.

You could have these be anything, really, as long as they're reusable. I like the idea of a metal sheet with writing on it because I imagine that an ordinary Runeplate looks like a page with some calligraphy on it, but the one inside the head of a Relic looks like a d20 with incomprehensible circuit boards instead of faces.
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>>46437123
I hadn't, and thanks for giving me something to do with the next hour or so.

http://viewcomic.com/battle-chasers-001-1998/
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Instead of HP, characters have a measure of their enthusiasm/energy/willpower. It measures their determination, courage and restlessness.

People with medium levels of enthusiasm are normal people. They don't go out of their way to challenge the unknown, but are not resistant to change. With low levels, they're settled into their routines, grumpy "get off my lawn" types. They seek to discourage others from leaving the safety of everyday life and live in fear that something bad will come to disrupt their routine.
People with exceptionally high enthusiasm are player characters and their like. They crave adventure and jump into danger and dark places. There are dangers and terrors out there, but also wonders. Heck, danger and terrors are wonders in their own way. And people know that, but not everyone has the drive to go and experience it for themselves.

The BBEG's "domain" is fear. He doesn't kill people, but instead sucks the thirst for adventure and the unknown from them.

You can get hurt in an adventure, but not killed. Being badly hurt and/or frightened can take the fight from you, make you want to go home to safety, but death itself is not a risk in the vast unknown.

You can give up and go home, settle for the safe life in the village. People who've been turned stale and grumpy can be brought back when exposed to the wonders of the outside world, gradually. But if one's overwhelmed by fear while out in the unknown, they can end up becoming a servant of the BBEG.

So, basically, the BBEG doesn't kill. Player characters have the option to do it, but they also know that whatever creatures they find out there may or may not be just someone who needs help.
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The BBEG should be some kind of otherworldly being. Called the Shadow Lord or something.

The common enemies are Shadowspawn, black monsters created from shadows. They are mindless and turn into dust when killed. Sot hat the heroes can fight freely without any moral qualms about killing.

Some Shadowspawn take human forms. The King's vizier is one of them.
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>>46437298
Prepare for disappointment, because it's a great comic that stops suddenly when it gets canceled.
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>>46437254
>"But anon," I hear you say, "what if I want to play a manly man who doesn't wear a dressing gown and wave brittle sticks of various lengths at people?"

Then you cast Suplex.
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>>46436545
Maybe like, first two seasons of Adventure Time before it started being about pre-teen angst and awkward romance.
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>>46437360
>So that the heroes can fight freely without any moral qualms about killing.
Yes please. No monster races. If you can talk to it, you can befriend it. Of course, befriending through superior firepower is a well established tactic.

I'm going to stick with my "magic is everywhere" theme and say that mechanically speaking, whatever system this setting runs in need to back up the idea that it's relatively easy to down someone in combat and relatively hard to kill them. A swordfight will end with one guy unable to stand and possibly bleeding heavily, but in no danger of dying unless the person they're fighting is genuinely "will kick you to death while you're down" Evil. With healing Runeplates and this sort of system in play, the idea of fighting to the death is going to be relatively alien. Combat can be more of a sport than a crime, which suits an adventure RPG. This also means that the party can lose a fight and not derail the campaign, just take it in a different direction. As a GM, I'd love to see that in an RPG.

I hear that the new Star Wars RPG and Legend of the Five Rings both make it more likely that a person will be incapacitated without being killed outright in combat. DnD 5e also makes it unlikely relative to previous iterations with the rule that you need to be dropped to negative-"your HP total" before you die from straight damage, although death saves mean that you can't be left unattended.
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>>46437045
>Completely unrelated to that, lets have a robot race. Relics are humanoid constructs built a long time ago that keep getting dug up in ruins of ancient civilizations. (Yeah, we're having those. They're nice places to adventure in. Presumably whatever happened to those guys has fucked off by now.) They're basically Warforged without the war. They have only vague, dreamlike memories of the people who made them. They don't get tired or need food or sleep, but they do need maintenance and enjoy company and activity. Relic hunters go into ruins to find relics, and sometimes those relics are Relics. Those Relics can become relic hunters, being Relic relic hunters that hunt relic Relics.

I really like this, stealing it for potential future use.
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>>46437630
I wanted to make a race that would be mechanically unusual but also completely ordinary to the other races of the setting. Often when Warforged get added to another setting it's in the form of a one-off prototype or other special snowflake background. These guys should be something everyone is used to.

I also wanted them to potentially be the "been around for centuries" race (stealing that spotlight from the overplayed Elves) while still making sense as level 1 adventurers, so the king's advisor is just a Relic who got unearthed a while ago and the party Relic got dug up relatively recently.
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>>46437581
Heck, even Dogs in the Vineyard only has a 1% chance of you dying outright.

I like the idea of losing a combat merely results in a defeating, rather than a killing.

>PCs come from the rustic outskirts on the edge of civilization
>an underground flooded cave system connects to the surface through pools where small bioluminescent fish and octopodes live and come up to the surface at night
>law and order mostly kept by social repercussions
>the king is moderately incompetent, and requires guidance from his vizier and court jester on a regular basis. This is well known and the king is the butt of many jokes
>Magic is everywhere, both common and reliable. Food is plentiful and magical labour saving devices are employed wherever they can be, which invalidates slavery, serfdom, famine, and back-breaking "voluntary" labour.
>/pol/ triggers
>an ancient robotic race colloquially referred to as Relics, which have only vague, dreamlike memories of their creators and are technically immortal even though many of them have been switched off for millennia
>their creators left this world/plane voluntarily
>because of the setting and the convenience of magic, fights are rarely to the death and combat is more
>common enemies are Shadowspawn, unnatural beings that can be destroyed without paladins falling. Some take human form, including the one posing as the king's vizier.
>Any beings that can be talked to can probably become your friends

This setting is shaping up very nicely!
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>>46437921
>king requires guidance from his court jester and vizier regularly
>vizier is a shadowspawn

the jester is the hero we need
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>>46437383
GOOD LORD
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>>46437254
I like this idea. So magic kind of works like software? Some of it's powerful, some of it's weak, some of it's easy to use, some of it's hard to use, but it integrates relatively neatly into everyday life.
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>>46437207
So an adventure can't be about "stopping BBEGs."
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>>46436251
>>46436431
Alternatively,
>there are no bandits
>most problems come from wolves attacking sheeps, but they're afraid of humans
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>>46438138
could be a fetch Quest adventure? like treasure, or a cure, or clues about someone's past
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>>46438080
That's not even their final form.
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>>46438151
>scarier and more dangerous creatures exist too, but they live in the dark heart of the wood or in the cave at the mountain top, so they don't threaten humans unless humans go looking for them
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>>46438138
>>46438187
In many noblebright adventure stories, there is BBEG, but the main purpose of his presence in the story is to give the story a flimsy excuse for an adventure. They're like the pointless, faceless damsels-in-distress, except instead of a fake pull factor it's a fake push factor.

Think Bowser in Super Mario Bros.
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>>46437921
>>the king is moderately incompetent, and requires guidance from his vizier and court jester on a regular basis. This is well known and the king is the butt of many jokes

>the vizier isn't evil, but notoriously ambitious and pragmatic, stopping only at murder to achieve what he feels is best for the kingdom. The jester is a good-hearted simpleton, but can be mischievously clever. He often upends the vizier's plans in a hilarious manner that leaves the vizier beet-red and tearing out his hair
>he rarely goes after the jester directly, because those tend to be the most embarrassing when foiled
>their altercations are well-known, and a constant source of entertainment and gossip for the kingdom
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>first time playing
>help wanted board
>rescue the princess
>go into a dungeon
>fight dragon
>find princess
>she is evil
>she's the true end-boss

It was a cute little twist for my first DnD game. It was super generic at first to ease us in, and as soon as we got a handle on the game, the evil princess really gave us a "shit has hit the fan" feeling.
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>>46438101
That's the stuff. Most importantly though, it's reliable and renewable. Magic is not exclusive to a small elite group of society. It is not slowly being exhausted. There is no terrible price to pay for using it. It's a tool that people use to make their lives easier and happier, and adventurers use to make adventuring more successful (and fun).

I really can't think of many RPG settings I'd like to live in as me. Some of the cities in Eberron, maybe? I'm really into Exalted at the moment, but that setting is all about "look how bad things always get when a small group has all the power", so nowhere in that setting.
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>>46438279
You can't have "BBEGs"

Seriously, if you just want to say"antagonists", say "antagonists" instead using hamfisting acronyms you don't understand everywhere.
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>>46438328
No, Anon, it is YOU who don't understand the term "BBEG". The term "BBEG", as it is used on /tg/ and in the RPG community at large, means "the final villain of, or the prime mover of malice and conflict in a campaign".

It's a niche hobby slang term. There is no dictionary to linguistically prescribe any other meaning than the one in current, common use. If evil is going to be present at all, the presence of a BBEG under this definition is permissible. A setting doesn't have to be free of evil to be noblebright.
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>>46438328

I find the term comical enough, that it suits the usage. A setting like this wouldn't have a rape-and-pilliage warlord, but it would have a big guy in pointy armor sitting in a scary castle at the heart of the Spookylands, wanting to assemble the four gems of power, without entirely understanding what he'll do with them when he does.

"Not again! I swear this'll be the last time you get in my way, you goody-two-shoes pipsqueaks!"
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>>46438488
So, Skeletor. You're describing Skeletor.
I fully support this.
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>>46438439
At what point does trying to pluralize the "prime mover" make sense?

Oh, only when BBEG is just being used in place of "villain", rather than the specific definition you want to use that is clearly not at play here.
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>>46438488
>>46438567

DO IT.
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>>46438488
I'd rather it was something more elemental than that. I don't want it to be a dude in armour, I want it to be a manifestation of spite, or rage, or fear, possibly in the form of a dude in armour.

Put another way, I don't want a non-grim campaign to end with "you just have to kill this guy". "Destroy a monster" I'm fine with, but not "kill a person". I want the difference between a person and a monster to be really obvious.

Or I want it to be possible to beat the guy without killing him. Maybe there'll be a question about whether that will be possible, like in Airbender with the Fire Lord. Regardless, no justice killings.
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>>46436213
Is Crash Bandicoot, a game on a tropical island where you play as a marsupial in jeans and converse who collects fruit, rides tigers and polar bears, exploring a wide range of different environments and fighting enemies both animal and man, by spinning, belly flopping, and wearing a tribal mask that makes him invincible, lighthearted?

Would Neo Cortex, the villain of that game that lives in the big spooky castle and has a bunch of colorful henchmen that Crash has to overcome to get to him, NOT be a big, bad, evil guy?

How about the Pokemon show? Is that not lighthearted, even though it's bright, cheery, has silly comic relief villains, only because Giovanni exists?

I don't get your logic. Is BBEG suddenly exclusively for describing csmpaign villains? Can lighthearted stories not have any villains of large scale, regardless of how stupid and silly they are portrayed? Can only slice of life be lighthearted? Even the term "big bad evil guy" is lighthearted.
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>>46438640
how about sealing them away? that's the traditional way of dealing with ancient evils.
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>>46438581
You're assuming that in a noblebright campaign setting, the antagonistic forces are guaranteed to be decentralized and spread out among various different menacing factions. That's not necessarily true; simplistic black-and-white morality is a common trait of noblebright settings, and having a single "big bad evil guy" who is in charge of them all, or is at least significant in the fact that he is the biggest and baddest and evilest of all of the guys, is actually all quite in line with a simplistic black-and-white moral philosophy.
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>>46438640

I'd say you have to befriend him, which is an ordeal unto itself.

Maybe you can just have a nice campaign where he and the heroes go back and forth indefinitely, never really escalating. Maybe the heroes are aware of this dynamic, and act pleasantly towards him despite his actions. Maybe, if you need to close the campaign, it transition into his and their successors starting their own mutual-antagonism.

If you're looking for a big climax, you can have an emotional moment happen right after the heroes barely defeat him in the final showdown, or right as he's on the cusp of domination. Or you could pull a bit of a cop-out, and have a big dark objectively-evil force pop up.

>"It's not like I WANT to work with a bunch of meddling do-gooders. But if that thing destroys to world, then I won't be able to rule it! So I'm temporarily conscripting you into my evil army! Better shape up, cause I won't tolerate any lollygagging!"
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>>46439039
>a tsundere BBEG
WHY DID NOT KNOW I WANTED THIS
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>>46438775
What is your mental handicap?
Yes, you can have multiple antagonists. But, if someone wants to claim that the definition of "BBEG" is the "final villain", you can't have multiple of them.
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>>46439039
>I-It's not like I WANT to work with you g-goody-goodies, IDIOTS!
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>>46439039
>tsundere level: raging
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>>46439174
Where was it implied that there were going to be more than one?
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>>46439239
I'm sorry, I was working under the common understanding that adding an "s" to the end of a word means there is more than one.
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>>46439314
Oh, you mean >>46436598? Yes, that anon awkwardly worded a sentence in a way that implied that you could encounter multiple BBEGs on a single adventure. In a macro context.

Please don't let's get into semantic arguments over a weirdly written single post, thanks.
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>>46438706
Yeah, that sounds good. As long as there's no triumphant stabbing of a person we can keep things light-hearted.

>>46439039
Also fine.

Do both. Both happens all the time. X wasn't the real threat, Y was behind the scenes all along. I'm trying to think of examples, but I've got so many that we'd be here all day.

My only problem here is that deciding who the central antagonist is makes it sound like we're designing a campaign and I'm more interested in designing a setting. I'd like to have room for GMs to determine what they want their campaign to be about rather than demanding that it must be about X and Y.

But if nothing else, we've got two decent archetypes that can be present throughout the setting. Villains who are people who have been misled and can be convinced to abandon their evil ways or captured and prevented from doing more harm, or malevolent intelligences (demons, spirits, shadows) that aren't alive, can't be killed, and must be sealed away. Either way, no stabbing a person and watching them bleed to death in the name of justice.
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>>46439364
Or, he's just using a definition different from your personal version.
>>
You are on a treasier hunt sponsored by a good metalic dragon. The winning town gets to raise a dragon egg. You expect to only fight animals as random encounters, everything else is puzzles and skill checks
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Lovecraftian beings live out among the stars.

They're actually pretty helpful and friendly most of the time (it gets lonely out there) but they have a frightening appearance and the rituals to summon them can be pretty unsavoury.
>>
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>>46437921
Alright, so we've got the kingdom figured out, and have finally agreed that we can have one or more villains, ideally the force of nature type or Skeletor.

> Bad guy for most of the campaign is the Dark Lord Thean Tagonist, ruler of the Shadows Marshes.
> Has been threatening to unite the seven gems of power conquer the kingdom for years, but never actually got around to it.
> Instead has been focusing on ruling his fiefdom and raising a family.
> Wife is a powerful sorceress, and rumored to be some sort of necromancer. Wishes her husband would be a little bit more ambitious and finally get around to conquering the kingdom, if nothing else it'd be a good boost to his ego.
> Son is a philanthropist and devotee of the goddess of healing. Spends much of his time Working with the sick and injured, Lord Tagonist openly supports his son's efforts, but claims it's to necessary to keep his Legions of Doom in fighting condition. Might be a valuable ally for the PCs
> Daughter is secretly an adventurer and treasure hunter. She's done most of the legwork in regards to gathering the gems of power. Doesn't want to disappoint her parents or her people, so she's willing to fight anyone that gets in her way. Definitely a reoccurring antagonist (and potential frenemy) for the PCs.
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>>46439381

Maybe you can make the villains more part of the setting, by making several of them. All unique and quirky, with different abilities and methods, but each seeking to Rule The World. And they're powerful enough that they probably would have by now, regardless of all the heroes around, if not for the fact that they're constantly stepping on each other's toes. Because if there's anything they desire more then ruling to world, it's not letting someone else rule the world.

With this, you can make more of a setting than a campaign, by making sure the villains are dynamic and interact with the world around them, even when the heroes aren't involved. Think of each villain having a sheet of different plots that increase their power, each with several phases that advance each week, which the party may or may not hear about. At the end of the last phase, if the party hasn't involved themselves, then sometimes another villain swoops in and foils it, but doesn't leave things in as good a state as it would be if the heroes had taken care of it.

Like, say, Sir Donald Adipose Avoirdupois IV magically fattens up everyone in the town of Port Port, so that he can sell them diet meals at an enormous profit. The heroes are distracted by other things, so Lady Suplex steps in to thwart her rival. But instead or reversing the spell in time, like the heroes would, she disrupts the supply chain of his diet meals by dropping a massive boulder onto one of the busiest trade routes in the kingdom.
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>>46439428
A dragon settles in the shiny gold bell-tower of the adventurer's town and decides to raise her egg there. After failing to destroy the beast, the dragon grows angry. However, it can be reasoned with. You make a bet; if you can find her a better nesting spot before the egg hatches (based on her specifications of shininess among other things) she will leave, otherwise she will remain in your town to raise her child.
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>>46440031

>the quest isn't intended to be possible to complete
>it gives the players the chance to get to know someone who's going to be very big fixture of their lives and the lives of the townspeople
>>
What about a race of Ver-men?

Like mixing together vermin people like the Skaven with a bit of Morlocks. They have some strange powers and cunning that allow them to survive under the city/in some blasted wasteland. Not all of them are ratpeople, some are roachpeople, others are crowpeople or something. Maybe Kobolds too. Long as they're not traditionally nice-looking animal-people.

The thing is that they're pretty poor in self-confidence, making them prone to jumping to conclusions about people discriminating them, even when that isn't the case. They also are prone to being led around by someone who wants to be their friend by making them steal something or break things.

So then comes an adventuring party. They find a town being pestered by Ver-Men stealing food. The party finds them and the Ver-men explain that their kids been starving for a long time and this town's the only place that's nearby. They tried to be friendly, but that went south when somebody accidentally poked a baby in the eye or something.

The party manages to find a compromise between the two parties and the Ver-Men turn out to be incredibly useful in keeping the place clean and running.

Insert Rat-bride or something. I'm not gonna bother with that.
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>>46439929
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>>46439977

>The Big Bad Objectively-Evil Force of Annihilation appears
>The whole world rallies
>including the villains, with much pained excuses and petty infighting

>after long months of fighting and desperate rituals, a way to confront the source appears
>at the final confrontation, all the heroes in the kingdom rush to fight it
>they tap into the love they have for their world, striking with all their power
>but in the end, it's not enough
>they're brought low, immobilized and helpless

>without a word, the villains step forward
>this world belongs to them, and they'll never let anyone take it from them
>because nothing in the world matters more to them, than the world itself
>with more power than they ever displayed before, they overwhelm it

>The kingdom is scarred, but safe
>nothing is said of the significance of what happened, but there's a silent understanding of, and among, the villains

>...but then the Sorceress Gagglefap accidentally rained cat pee over the Spookylands, and Lord Grimstomp's zombies won't stop crying because they don't smell rotten anymore, and you know how protective he is of them...
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>>46436144
I'm gonna drop a bunch of random ideas, just get some more worldbuilding set up.

>Each of the major nations are made of many races, though of course they have their own native races as well.

>There is a Kingdom of Water, which is built on a bridge that crosses a wide river. Many of their neighborhoods are on massive barges and ferries, and travel up and down the river to provide easy trade, and to give fish populations time to recover from fishing. It is a common trade hub and vacation spot. Many of its barges are fabulously opulent and fancy, meant for the rich and the visitng rich.

>The Kingdom of Water represents diversity, travel, beginnings and endings and cycles, simple profundity ("fisherman wisdom"), and soothing rest.

>The Kingdom of Fire is deep in the south, in an icy area, dwelling in valleys deep in mountain ranges. While this may seem contradictory, they are built around a volcanic area, with geothermal vents, geysers, hot springs, and so on. They commonly learn fire magic, and wield heating and blazing Runeplates, to survive the ice. They are excellent smiths, using the geothermal vents to produce mighty forges. During the long, dark winters, their city glows from lanterns and torches, and they pass the time with stories and artisanry. During the long, bright summers, they rejoice in celebration and song, and vacation in the peaks, and sell their wares proudly.

>The Kingdom of Fire represents creativity, conquering adversity, an adventurous soul, risk-taking and bravery, courage, and warmth and friendliness.
>>
>>46441415
>The Kingdom of Earth is a humble place, and appears to be more of a disconnected set of villages in close proximity rather than a true kingdom. They are mostly farmers, living on a flat prairie, though raised plateaus and deep canyons are common sights around the steppe they call home. Though seemingly humble, they are quite prosperous - their crops are the greatest in all the world - and they are the oldest Kingdom in the world. Deep in the canyons and high in the mountains, ancient ruins are common from their more proud ancestors. The steppe is also dotted with these ruins, but they have largely been abandoned. When the ancient civilization largely transcended, the few remaining opted for a more humble life, and seem happier as a result.

>The capital of the Kingdom of Earth is barely recognizable as such, except that they maintain a ruin as their 'castle', having restored it to its ancient grandeur. Other than that, it appears like any other farm town.

>Though the Kingdom of Earth is humble, their people love to travel and explore, and take pride in their ancient tradition and the ruins and lovely hiking spots that surround them.

>The Kingdom of Earth represents humility and pride in equal measure. It also represents wisdom, experience, hard work, connection, community, and exploration.
>>
>>46441585
>The Kingdom of Air is in the largest desert of the region. It is said that many thousands of years ago they lived in mountains filled with yearlong storms and rains, but the winds and water eroded them away. Now, the Kingdom of Air make a living in the desert, in the Oasis of Little Birds - built at the confluence of many riverbeds, when rain falls anywhere in the region, it eventually reaches them. They are also blessed with occasionall storms and monsoons, said to be 'ancestor's gifts', that help keep their people prosperous.

>The Oasis of Little Birds is, as the name suggests, a common flocking place for birds. The white spires that tower into the air are filled with nests, and the air is filled with the flapping of wings. It is famous as one of the most beautiful cities in the world, especially when the rivers are flowing and their banks are green with life.

>The people of the Kingdom of Air are largely nomads, traveling across the desert to sell their wares, hunt for ruins, and so on. Many of them follow birds in their migrations, out of ritual or curiosity. Interestingly, through no apparent magic, many of them return to the Oasis when it is refilled, from some ancient instinct.

>The Kingdom of Air represent worldly wisdom, guidance, faith, beauty, trust, curiosity, ambition, and charisma.
>>
>>46441585
I love this image of a gigantic ancient-architecture building dominating the landscape of a big field surrounded by more or less empty farmland. "Castle on the Prairie" kind of thing.
>>
>>46438272
aka the first books of the Bones series
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>>46441679
>The Kingdom of Magic is the smallest kingdom of them all, a single city in fact. It is surrounded by quarries and mines, which dig from the earth the metal that Runeplates are crafted on. Its buildings are made of metal, and tower into the sky, gleaming from the reflected light of Runeplate-powered lanterns that dot the streets. Though filled with magic, its people are still studious and dedicated to living by their own hands. Magic may replace horses and torches and waterwheels, but it doesn't replace a dinner made with love, or a trinket made by an artisan.

>The Kingdom of Magic is a mix of scholarly academics and tough miners - and often, they are one and the same. Those who seek to use the Runeplates are often the ones most interested in attaining the perfect metal, after all. In the Academagia, the school of wizardry, they teach students how to craft Runeplates beginning with "How to use a pickaxe".

>The Kingdom of Magic represents intelligence, expertise, craftsmanship, education, and potential in anything.


-


Also, these don't all have to be used, and I'm okay with any anon changin the details, naturally. I don't want to hog all the kingdoms. I'm just having fun.
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>>46438439
>It's a niche hobby slang term
like how "faggot" doesn't necessarily mean homosexual on 4chan? because you're being a total faggot now *wink wink nudge nudge*
>>
OP here, just wanted to say how impressed I am with everything so far!
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What's going on in this thread? Any way I can be of service?
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>>46443964
Heeeeeyyyyy I know you

If you wanted to draw us up some Relics (the robots), that would be cool
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>>46443515
He's right, and I figured just being on 4chan made us faggots.
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>>46443995
Magic robots? Goodness anon that's like 50% of what I love doing. I'll get right on that.
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>A party of human tourists must work together escape their avid but boring elf tour guide and stayed free from her until they have their fun in the modern elven city they are visiting

The second hardest challenges is to bring yourself to hurt the elf's feelings, the hardest is losing her.
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>>46443995
Here's one. I think Armstrong fits as a nice name?
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>>46443995
Have another quick doodle
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>>46444376
This is where you get a talking pet that's skilled at impersonation.

Or force the party Doppelganger to suck it up.
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>>46440744
>...but then the Sorceress Gagglefap accidentally rained cat pee over the Spookylands
PISSARD GET YE GONE
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>>46438676
Actually, Giovanni has done some seriously evil stuff. Just because it got cut from the american version of the movie doesn't mean he didn't knowingly kill a guy's clonedaughter by shutting down the all aspects of the research program that weren't part of his bio-superweapon.
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>>46439381
>As long as there's no triumphant stabbing of a person we can keep things light-hearted.
I mean, triumphant facestabbing didn't seem to cause much problems for WindWaker.
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>>46447387

Including The Sorceress Gagglefap in your campaign doesn't count as magical realm, because she has all known fetishes, simultaneously. You can't really criticize the inclusion of a character that shares your kinks, without looking like a hypocrite. And she knows that.

She also secretly has an enchantment that makes her age one second younger whenever someone says her name. So every few months, BOOM, rampaging dildobeasts. With her name written on them.
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>>46439683
>pretty unsavoury
How much, and in what manner, of unsavory are we talking exactly?
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>>46444522
>>46444748
Love these both!
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>>46440744
>The Big Bad Objectively-Evil Force of Annihilation appears
>The whole world rallies
WELCOME TO ZENDIKAR
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>>46444071
I recognize that art! Planeforger thread?
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>>46444522
Isnt that a character from Gunnerkrigg Court?
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>>46447712
>You can't really criticize the inclusion of a character that shares your kinks, without looking like a hypocrite.
I know you're just having a laugh but that really doesn't make any sense. Just because I'm into, say, toothbrushing, that doesn't mean I want to spend time doing it ingame to the BBEG's lackey in hopes she'll spill some information during pillow-talk because the GM shares my kink for mutual oral hygiene. That doesn't make me a hypocrite at all.
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>>46447891

But keep in mind, that she only says that so that people will come up with hackneyed examples of fetishes for their arguments against her.

So have fun next week, when the Sorceress Gagglefap kidnaps the tooth fairy and takes over her job.
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>>46447744
Glad you like it. I'll try and do some more.


>>46447835
Yup.

>>46447851
Definitely something I was drawing inspiration from, insofar as magical robots are concerned.

Any requests in general for this setting?
>>
Red-spotted white mushrooms in this setting are aphrodisiacs.
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>>46448664
Does this mean we can get a cactus scene?
Cause I liked the cactus scene.
>>
So if we're working on a light hearted adventure setting, it makes me wonder how Death, a generally grim thing even in real life, would be handled?

Would there be a big white fluffy life after death where all the loved ones wait for you?

Would the evils of this world go to some sort of heck? or would they "reincarnate" with a chance to be better the next time around?

Pic unrelated.

Foodstuff is definitely one of my weakpoints as an artist.
>>
>>46447386
That might buy you 45 minutes at best but the Elf Tour Guide class is one that doesn't take bullshit for long
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>>46449975
>So if we're working on a light hearted adventure setting, it makes me wonder how Death, a generally grim thing even in real life, would be handled?

You ever read any of the Disc World books?
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>>46449975
When you die, you get a long, pleasant conversation with someone you love/d (or perhaps a deity who takes their form) who explains things to you. What you did well, some of the things you did wrong, what effect you had on the world, etc. You spend as long as you need in this limbo state (let's say the setting is a recreation of whichever place you find most comfortable, like a childhood home or lush garden) with this pleasant person to move on to the Great Unknown without regrets.

Only the very driven, for good or evil, stick around for too long. If they do force themselves to reincarnate to the dissapointment of the guardian, they will still be a much less worried person. They cycle through the process again and again until they are finally free of regrets and pass on.
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>>46450190
So Death of Rats?
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>>46450621
No just Normal old Death, anyway read up on him he's should help expand on what you're looking for
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>>46449975
He's a guy. Kind of incorporeal. He talks you through things. Kind of a psychiatrist of sorts, with epochs worth of experience, and all day to talk about it, cause its sort of like a personalized, atemporal visit. Usually it's enough to help people move on. There's a few who linger on due to some drive, duty, or just curiosity. But typically even they either fulfill their need or eventually learn to let go, and contently accept the circumstances they're now in.
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The setting is literally divided into 8 different themed worlds.

The one the heroes call home is the central magical european setting world with a princess, a castle, an enchanted forest, etc.

To the north is an ice world where penguine people live who ride walruses into battle. The penguine people are a fierce and warlike race who make up for their edge with their adorableness. Their king is Whakkar the Bloodthirsty.

Then you have the Desert people to the south who live in both Arabian nights but also have pyramids right next to them. The pyramids are home to evil curses but that's just a Mummy who gets real mad if you steal any of his stuff. There's also a geenie who grants wishes and he's the king of the land.

The great Sea has an undersea kingdom of merpeople who occasionally turn into normal humans to venture onto land. They're at constant war with the Sharkians who're undersea pirates that pillage both above and below the surface.

Then you have the Spoooky Haunted Mountains where forests and daaark spirits lay. The ghosts are scary but most of them are harmless and just want to move on to heaven. The ruler of the land is the evil Count Cackula who wishes to take a young woman as his bride and will inevitable wind up hypnotizing either the princess or the spunky tomboy (or both if they overlap) to put her into a wedding gown.
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>>46450190
A couple. Soul Music and I think part of Hogfather on loan from a friend.

Good Omens as well but i dont think that counts.
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>>46450948
This sounds more like Sandman Death than Discworld Death.

I kind of like that.
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>>46451096

There's the sky kingdom which is home to giants. The giants don't pay much attention to normal sized folk but their castles are huge and have a lot of normal objects but stupidly large. The king's ultimately a good fellow but he often doesn't realize that the stuff he does has consequences down below.

Then there's the colony of space men who live on the moon. There are two different forms of them: little gray like aliens who come down in UFOs occasionally and beautiful green skinned human looking people who're the ruling class. Their bloodthirsty general seeks to invade the planet with the help of the grays but their rulers son/daughter/goodly gray servant is trying to stop them.

Then there's the Dinosaur Jungle... it's a jungle... it's full of dinosaurs... you can befriend some of them.

Finally there's the lava world where the BBEG lays and sets his schemes. The lava world is either home to lava men or gross disfigured orcs/goblins who eat... rocks and ash I guess. The point is that there's a lot of volcanos and the biggest one has a skull shaped cavern on top of it where the BBEG sits.
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>>46447725
It requires you to sacrifice an objects immersed in a child's love, so people steal toys from children? Maybe?

I'm not that guy, so I'm pulling this out of my ass.
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>>46439039
What happens when the lighthearted BBEG is literally devoid of any friendship potential?
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>>46451502

Then he's a cackling one dimensional baddie who exists to cause havoc that the PC's invariably fix after some effort to learn more about each other.
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>>46437360
>fight freely without any moral qualms about killing.
I suppose that's important. I actually like the idea of there being a mysterious monster merchant who manufactures his own stock with black magic. Villains can contract him for a reasonable price to keep them freshly supplied with minions, with a discount for new villains just starting out. They have personalities but their spirits return to him to be reborn if their form is destroyed, so you can recognize the same defeated mooks or elite soldiers in the crowds.

The monster merchant himself is a rather cheerful and friendly guy, even if he looks rather spooky and sinister, and he has no ambitions for world domination himself. He just likes making better monsters and improving them and he gets what he needs for that from the villains he works with. Honestly, he'd sell the services of the monsters to the heroes if they wanted him to. However, he won't do repeat business if his creations are mistreated too harshly.

One of his higher quality monsters, appearing as a young girl with creepy features, serves as his apprentice. Unlike her master, she plans to flood the world with more monsters like herself so she can rule as their queen, but her master usually grounds her if she goes too far. Unless she does something really impressive, in which case he congratulates her.

They also sell some other things made with dark magic and appear in various shady stores, the sort that mysteriously vanish when you try to find them again, around the world in rather obvious disguises. The main merchant won't try to cheat you in any deal, but if it's his apprentice at the counter she'll screw you over with something cursed.
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>>46451502
Obviously you attack him until the ireedeemable spirit possessing him runs away, after which the actual man underneath apologizes for letting something get the better of him and immediately sets to trying to right all his wrongs.
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>>46436213
>>46436144
Wakfu
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>>46451700
Oh, and many of the monsters themselves would be rather fine with their defeats, even complimenting the heroes on it when fighting them again but resolving to learn from it so they can improve and best the the heroes next time. The heroes can't just befriend them to make them stop being antagonists because the monsters are already rather friendly and enjoy fighting them.
>>
>>46451700
>>46451950

I love this. Hits all my buttons for an enemy you don't feel bad about killing, while also keeping the setting lighthearted. It's also extremely dynamic, interacting with the world and the villains, while also being a villain unto itself.
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>>46451187
Well, that is the superior Death.
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>>46437350
A+ idea Anon
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>>46437350
>Player characters have the option to do it, but they also know that whatever creatures they find out there may or may not be just someone who needs help.
Struggling with the morality of killing something that you might not need to kill doesn't sound very light-hearted to me. I feel as though you would need to go one way or the other on a setting like this:
>1. Nonlethality
Conflicts in the setting can be solved without killing. Player characters are captured, knocked out, or demoralized when they loose battles. Mooks are knocked out, and/or some other means exists of incapacitating them reliably. The primary antagonist maybe CAN'T be killed, but instead sealed away/banished/exiled/reduced in stature/imprisoned etc. This way, there are no moral qualms about the morality of killing, because killing is simply not a necessary feature of the realm.
>2. Black-and-white morality
Conflicts in the setting can be solved with killing, but the killing on the part of the PCs is always just or good. Mooks aren't sapient, or, if they are, they could be like demons for whom death is but a temporary inconvenience -- killing them destroys the mortal form, and later on they can respawn, something like that.

I really like your idea, though. I can see a really neat little flavorful interaction with how HP can also be fluffed as morale -- bards' songs can heal party members by reviving the wonder in their hearts and rejuvenating their will to adventure, stuff like that. That sounds perfect for a world like this.
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>>46451502
Maybe he won't befriend YOU, but there's always something he's connected to.

All it takes is one threatening situation to find out. And, hopefully, you'll know someone who might know how to fix said thing if it actually does break.
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>>46437350
>>46437254
>>46437045
>>46436612
>>46437581
>>46438488
>>46439039
>>46439683
>>46439929
>>46444376


Absolutely top tier ideas.

>>46444522
>>46444748
Love these <3

>>46449975
The afterlife is a retirement home, with happy adventurers cajoling cranky old villains from days gone by, playing badminton and cribbage and eating sandwiches.

"Death" is the nurse/attendant that keeps people from fighting.
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>>46439039
Villains who aren't really that evil but are incredibly insistent that they are the most evil beings of all are the best light-hearted villains
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>>46460726
>Muahahaha I am the most evil of all the villains!
>What do you mean you stole the village's magic chicken, minions? They need that or they'll starve! You fools! Then who will we fight?
>Villain walks to the village carrying the chicken
>kicks in the town hall door, everyone cowering in fear
>he thrusts the chicken into someones arms
>Take this, you fools! You will rue the day you crossed me!
>Leaves cackling evilly, villagers stand around confused
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>>46453544
Thanks. I'm thinking the merchant himself should be subtly implied to have the power to be a Dark Lord but either isn't interested in the job or retired from being a true villain a long time ago. He'd be pretty strong in a serious fight, but he prefers to use his power to evade attacks and fast-talk his assailants into leaving the shop with their arms full of freshly purchased junk and and strong sense of uncertainty about how this came to be.

When they figure out what happened and turn around to go back in, they slam face first into the wall where the door used to be. A note would be left behind simply stating "No refunds".

I'm not sure what the design for the monsters should be. I kind of like the idea that they all wear masks and have very recognizable designs, so the heroes know it's the same guys coming back. They can't really die or have lasting injuries and this is reflected in their attitude. They can get frustrated and annoyed, but it's rarely especially serious.

For instance, If one of them keeps getting killed before the fight even starts it's going to piss him off and he'll probably want some revenge. However, it's revenge for merely frustrating him rather than doing any permanent harm, so it's proportionate. He'll probably stalk you and pull some mischief until he feels better.

Now, the Apprentice is more blatantly evil in attitude but she's still just a kid. She's quite brilliant herself, but her schemes are usually too petty or unrealistic to do serious damage. She's definitely got plans to kill her master and steal all of his resources and power, which is an attitude he doesn't discourage, but it's unlikely she'd even know what to do if she got that far.
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>>46451722
Hello Nightmare Moon.
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>>46437254
>A Runeplate is a device that channels raw magic into a specific function. A spellcaster does this on the fly, with more versatility. A Runeplate does its thing immediately as long as you whack enough mana-equivalent into it. A high level Fighter-equivalent doesn't know any spells, but you can bet he has a Runeplate built into his sword, with the specific function of "make whatever I just jammed this into explode"
THIS SWORD HAS BEEN PASSED DOWN THE ARMSTRONG FAMILY FOR GENERATIONS
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>>46437630
So... Pathfinder's Androids?

Or lesser on the Dr. Gero side of constructs, more on the sentient golem side?
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>>46439199
>yfw you realize FoP stole the Flipsie gag from Skeletor
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Bumping this adorable thread
> There is a bitter adventurer hanging in a local pub
> he seems to hate everything and scowls at the beautiful landscape whenever he goes outside
> he's dismissive of the heroes and claims their quest, whatever it is, is unimportant
> he's a refugee from a grimdark world sent here by accident and is having difficulty adjusting
>>
I like this thread a lot, but I have a gut feeling that this world will be populated by Kender and other 'playful thieves'.
>>
I like the idea of a seemingly "villainous" circus that travels around from town to town and gets heckled a lot by the goody-goody populace.

They could be known for "kidnapping" children but in reality they'd just take in runaways and strays and turn out to be a really tight-knit family and give the kids a safe environment and a place to belong.

Also, talking animals.
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>>46471771
They can be the goblins of the setting and be arrested by 'playful guards'.
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>>46437921
On races for this; I'd look at Lorwynn a bit maybe. It had a really neat outlook on Elves, Halflings, Giants, and Merfolk.
>>
>>46451700
>>
>>46436213
He's one of those dumbass DMs who build their campaigns backwards for some reason.

Goblins are disabled by riddles
There is only one wolf in the forest. It can turn into mist, or even the shape of a man. It has the stats of a vampire, has different vulnerabilities. Can't cross stone walls, can be captured in representations of itself, regenerates in a cave.
All players can use totemic magic, but for the most part magic is for witches and wizards. A spell can be a song or a rhyme or a small ritual, and always has impressive effects. No subtlety, but magic attracts magic, and if you keep casting spells, fey may take you away to their courts
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>>46472115
We're building a setting, bruv. If you bought a sourcebook and it didn't have any antagonists you'd be pissed.
>>
>>46471460
>He slumped on the bar, his eyes tucked into the crook of his elbow. He snored. A sword hung on his side, but it had been weeks since he'd held it. These days, the swordsman preferred a flask to a falchion.
>The barkeep watched him as he polished a glass. He felt bad, but the adventurer was overdue on rent. He reached out and gently shook the arm.
>Thunk!
>Havish raised his head just enough to regard the barkeep with a single bloodshot eye.
>"Good morrow, sir," whispered the barman. "Though it's nearly noon. Have ye thought about gettin' on with employment yet?"
>Havish grunted and dropped his head again. "Nnn."
>"Sir, it's been a week now, but you're straining my charity." The bald man wiped his hands with a towel and put them on his hips. "Now, I know ye don't like t' talk about it, but ye sure look like an adventu--"
>"Stop." The head dropped to the bar again. "Notannymore." The next words came thickly from lack of sleep. "I don't..."
>He was interrupted by the glimmering sound of a bell, followed by urgent voices. That was odd. Havish turned to look. Two youths entered the tavern, helping a third. He seemed to be in pain, and he dragged one of his feet as he was pushed into a chair.
>"My stars!" cried the barkeep. "Is he greatly hurt!?"
>"He is!" shouted the first of the companions. Havish quirked an eyebrow. Could it be? A crippled limb? A mortal wound? My Gods, he thought. It had been so long since something serious...
>The barkeep turned to Havish. "You there, fetch a healing potion!" He obliged, leaning over the bar and fetching a bottle.
>He handed it off to the first companion, a young girl. She poured the potion into the injured boy's mouth while their third companion watched. The first was probably a mage of some kind, by her staff. The second was a thief. Her hood gave it away.
>"It sounds serious," he said. Maybe even lethal, he dared to hope. He braced himself eagerly.
>"It really is!" the mage sobbed. "He's sprained his ankle!"
>>
>>46472581
>>46471460
>Something in Havish's mind had come a bit loose lately. It loosened again.
>"Ah." This was still a tragedy, surely. Perhaps even now their entire village was in flames... the beast, unopposed, lay waste... something significant. Gods, if there be mercy in the world, let there be something terrible happening...
>The mage girl looked up at him again. Her wide eyes were brimming with fat, sparkly tears. "Now how are we going to get Mrs. Southerby's chickens back?"
>It threatened to come unstuck entirely. Havish smiled twitchingly. "Oh, no," he monotoned. He became aware that they were all looking at him. He looked at the injured boy. He looked like a strong lad, and a sword hung at his side. Havish also had a sword.
>Oh, no. No no no no no no no no no no...
>"Well," sighed the barkeep. "It's a good thing I have ole Havish here. He can stand in for Jon as your chicken-scarer for this afternoon, for a cut of the reward. What say ye?"
>The wizard girl's tears dried up instantly, and she began to sparkle. "You'll to help us, mister? Really?" The thief girl looked up as well, her eyes shining hopefully.
>He began to sway on his feet. How did they DO that? The sparkles. They all did, sometimes. Why? Maybe it was just a problem with his eyes. The thing in his mind twirled on a thread. A drink...
>The barkeep slapped him on the back. "Of COURSE he will! Good old Havish. Loves doing a helpful turn. Don't ye?"
>He found himself pushed bodily out the door. "I'll take good care of your friend, here! Havish, you be nice to those girls, ye hear?"
>He turned around to cry for help.
>"Have a nice adventure!" The door slammed.
>The sun shone brightly in the sky, birds chirped in the trees, and the pastoral landscape around them practically glittered with flowering greenery. Havish looked around in horror of his surroundings. There was no escape. Not even in a bottle.
>It came unstuck entirely.
>"What a wonderful day," said Havish.
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>>46472018
That's a nice picture, but it doesn't really look like the sort of guy who would just be selling monsters to people without asking many questions. He should be reasonably friendly but hold a somewhat similar carefree attitude as his creations.

He makes monsters and sells their services to villains, so it's not like he's secretly a good guy who is misunderstood.
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>>46472581
>>46472593
Yes.
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I have just been sitting here reading this thread. I can see the world building and setting with all of the pictures and other stuff. You guys have made an amazing setting, I am interested.
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What should be the nature of deities in the setting? I liked the idea in >>46439683 that there are friendly Lovecraftian monsters way out in the distance, but what about day to day stuff? Is there a moral god who acts like a mix between a crossing guard and the local constable? Maybe a goddess of wisdom who acts like an overly-excitable elementary school teacher who grants bonuses for seeking new knowledge?
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>>46474272
absolutely. a nature god too, who helps those lost in forests and loves animals.
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>>46460813
Okay I just started sketching out a comic for this. Nothing official legible or permanent but still I think I got the basics down.
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>>46474887
Love it.
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>>46474909
Thanks anon.
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>>46474272
>Maybe a goddess of wisdom who acts like an overly-excitable elementary school teacher who grants bonuses for seeking new knowledge?
That is really cute
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>>46474272
>>46476230
>recover a lost scroll of ancient wisdom
>an avatar of the goddess appears and bequeathes to you a magical sword
>the hilt is shaped like her symbol, a gold star
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>>46474993
I love this guy's design
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>>46479357
>cleric of kindergodten
>discover ancient scroll
>really just an ancient tabloid magazine
>this floats down from the ceiling
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>>46479357
Since she is so enthusiastic about learning and teaching, she personally takes time out of her days to individually mentor everyone seeking knowledge, at least initially. This means she can get a little scatter brained about who knows what at any given time, and may accidentally send someone off on a huge quest to learn something like "objects fall at the same rate barring air resistance " while absent-mindedly mentioning arcane secrets in the net breath. Whenever something g like that happens she gts extremely embarrassed and asks the adventurers to forget what she said, only to immediately send them on another quest so they can learn the secret "legitimately. "
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>>46480486
>and may accidentally send someone off on a huge quest to learn something like "objects fall at the same rate barring air resistance " while absent-mindedly mentioning arcane secrets in the net breath

>cue light-hearted fantasy voyage to the moon so the cute adventurers can drop a hammer and a feather and time how long it takes them to fall
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>>46481968
At this point you're just describing The Magic School Bus.
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>>46482070
Are you suggesting that Ms. Frizzle isn't a goddess of learning?
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>>46482103
No, because I'm not a liar.
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>>46479570
Thanks guy.
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> Mayor sits at his desk
> his eyes move restlessly
> a single bead of sweat rides down his forehead
> suddenly, a knock at the door
> his secretary comes in
> "sir, the evil wizard has sent you another letter"
> he nervously licks his lips
> "G-give it to me"
> with shaking hands he opens the envelope
> it's a picture of a cup too close to the edge of a table
> he bursts into tears
> "HOW LONG CAN HE DO THIS?"
> it's all his secretary can do to pat him on the back
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>>46479672
Underrated post
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>>46483157
Pic related.

He lives on the edge...because his mom never loved him.
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>>46483157
Trigger warning
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Is it just me or has Anon here discovered the mechanism for morale?
>>46437350

Also, 5* excellent idea.
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>>46436161
Literally this. The entire premise of the system is cute adventurers doing cute things cutely.

Unless you run Black dragon. Then the game can turn into Berserk Lite.
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>>46471460
> "I am the Evil Woozard! Here to cause mayhem and Magic!"
> knight silently draws blade
> begins to advance
> "WAIT, WAIT, WAIT, WAIT, WAIT"
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>>46483157
>>
>>46447712
So Slaanesh lite?
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>>46483526
Ironically, one of those glasses broke when I put them back up in the cupboard.

Karma sucks.
>>
This guy should be like /tg/s BBEG mascot.
>>46474993
>>
>Party must rescue a princess locked inside a castle
>Turns out she was not really locked, the castle was just really far away from a city and she didn't know where to go.

>Party encounters a hermit engineer type character who's working on a new invention that will shock the world
>Inventions looks awfully like a gatling gun
>Shoots water and is meant to be a cleaning utensil
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I don't have much to contribute so I'll bump with some comfy art
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>>46484197
This one gave me an idea.
Intelligent talking animals: Yes or no?
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Moving on to protagonist/character art
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Did you get all that? A. No B. Yes
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>>46484068
>>46484345
You know you only need to post once to bump, right? Posting multiple times like this is actually counterintuitive, because the thread is still on the first page and you're just filling posts until bump limit. A few pics for discussion fodder is fine, but let's not flood the place. I'm not even sure what some of these have to do with specifically "lighthearted" adventure anymore.
>>46484232
Practically required, I'd say. At least, there ought to be some means of speaking with animals on some level for PCs attuned enough to do so. Rangers and stuff like that.
>>
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