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/tg/ - Traditional Games


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>Previous Thread: http://suptg.thisisnotatrueending.com/archive/46394792/
>Twitter: https://twitter.com/WeaselThat

>Introduction:

You drive to what looks like some old bingo hall on East Island and spend a good 5 minutes trying to find a parking spot before giving up and walking about half a mile to the entrance. On a second glance, you recognise it from FightChan via "CopyPasta": Allegedly, this place once hosted a crazy, open hardcore pro wrasslin' tourney that only stopped when somebody called in the National Guard. OK, sure, it might just be an urban legend, but you're sore about not being able to go to that. Hell, just WATCHING something like that with the rest of the marks would've been fun, worked shoot or not...

3 days a week, you work at a hole-in-the-wall called "Cafe de Paradiso" as a barista. Half the time there, you feel like killing somebody; If the pay wasn't as good as it is thanks to some mobsters laundering money through the place, you WOULD'VE killed someone there already.

Another 3 days a week, you do classes at some guy's knock-off Kyokugen Karate dojo as part of your "Rehabilitation" (Something you agreed to do instead of letting your instructor's daughter making a citizen's arrest on you during the "Ellie Riots"). Half the time you're in class, you feel like killing yourself just to end the sheer pain and struggle you have to put up with from Tatsuya-Sensei's relentless training drills; Sometimes you think about committing a crime just to get your ass in jail to get time off to rest and heal all of your bruises.

Twice a week, you have to do both and don't get home until around 10 PM at night, by which point you're straining to stay awake to take a shower and go to bed.

Fridays, though, are what keep you centered. Keeps all of the bullshit and drama from work and the dojo from eating away at your sanity; Keeps your head clear... It's one of your two precious days off, sure, but Fridays are going to start to have a bigger meaning for you.
>>
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>>46437068

"Ladies and Gentleman, welcome to this week's Real Bout!"

Real Bout as a tournament hasn't really been a major thing since the old heavy-hitters like the Bogard Brothers, Joe Higashi & Blue Mary all moved on to competing in KOF and regulars like Rick Strowd & Franco Bash retired (Not to mention whatever happened to Yamazaki, The Jin Twins & that one Jackie Chan lookalike). With that said, the "Casual" vibe you got from spectating the last few Real Bouts is completely absent tonight; This place is packed to the rafters with people. It makes you wonder why it's so crowded; Maybe there are scouts looking for some fresh new face to add to their King of Fighters team? And if what Kazahaya said is true, then...?

Whatever. You're too scared about having any "Ring Rust" while you're out there to care about shit like that. Focus, damn it! FOCUS!

That's better. Hell, you calmed down enough that you don't even notice Tatsuya-Sensei tapping you on the should-Wait WHAT.

"About time you noticed me! Thought your brain switched off there for a second."

"It might have" you crack. "Uh... No disrespect Sensei, but why are you here?"

"What? A proud teacher like myself can't show up to cheer on his students during their first fight outside of the dojo?" He pauses, then admits "I was here for that one police trainee girl in our class. She's fighting tonight too."

Wait, there's another girl in your class? Huh... Probably the one that looks like a boy.

Tatsuya clears his throat, holding up a suitcase to you. "Look, I'm alright with you doing this; It's healthy to fight other styles on a regular basis and I'm not the kind of guy that would stop you... Hell, I let Pumpkin sneak out and do it the day she turned 16 and didn't say a word until she lost and got tore up for the first time."

"Yeah? Good for you family man, but I've got to sign up-"

"-But I think you should keep a low profile and fight under an assumed name, or with a costume or something" Tatsuya concludes.
>>
>>46437224

>A. "Hold my place in the line then Sensei. I'll have to get changed."

>B. "I'm fighting under my real name tonight. I'm through with hiding behind costumes and masks."

>C. Tell him you'll only do that if you can bust out some sweet Pro-Wrestling moves you've been itching to try.

>D. "If that's the case, I'll just watch it tonight with you."
>>
>>46437261
A. "Hold my place in the line then Sensei. I'll have to get changed."
>>
>>46437261
>B. "I'm fighting under my real name tonight. I'm through with hiding behind costumes and masks."
>>
>>46437291
>>46437334

Tie-Breaker time! The crowd is waiting.
>>
>>46437334
I'll switch to A. We can fight under a moniker this time.
>>
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>>46437498
>>46437291

You sigh. It's better off for your health not to argue with Tatsuya-Sensei; He's got that intangible "Fire" in his eyes tonight. "OK, hold my place in the line; I have to get changed."

"Bathroom's to the right, near the service entrance" he tells you as you snatch the briefcase out of his hands and try to work your way through the crowd. Eventually, you make it to an open stall, lock the door behind you and open the briefcase to find... The gaudiest, tackiest superfero outfit you've ever seen. Seriously, who would want to wear this?

Aw shit, no time to worry about appearences; The first fights are already starting up.

"What took you so long?"

"I went into shock over how ridiculous I look" you tell him through muffled tones in your mask.

"Hey, Pumpkin & Adam wore that thing once as part of their training. I figured you should too."

... That's actually kind of sweet. Who knew?

"What name did you sign me under?"

"You'll see" is all Tatsuya says as you catch the end of a fight between a guy dressed in combat fatigues throwing fireballs out of a Tuba and some Biker dude with chains wrapped around his wrists & ankles. It goes to time and you can't believe "Tuba Ted" scored the win on points; The face on Axl "Slash" Rose is a pretty clear indicator of how the crowd felt.

Goddamn, you miss this.

Fighting is something you've used to keep sane for a while now. You're considered to be too old to make a fist of a "Real" racing career (Well, unless you had Millions of dollars to throw at teams) and a life of crime doesn't really suit you... So, you settled on being a fighter. Besides, it's South Town for god's sake; How else are you going to survive?

You completely miss the all-too-short match-up of Avery Mitchell wiping the floor up with some Try-hard Cool-guy and step up into the lane that leads to the ring.

>"And in the Red corner, Hailing from Parts Unknown... It's..."

>A. Skullomania X

>B. Lady Skulltopia Z

>C. Space Medafighter Omega
>>
>>46437759
>A. Skullomania X
>>
>>46437759

>C. Space Medafighter Omega
>>
>>46437759
>Lady Skulltopia Z
>>
>>46437816
Stick a "Lady" at the beginning of that. It's important to make a more clear distinction between ourselves and the actual Skullomania.

If our MC's figure didn't give it away already.
>>
>>46437855

Looks like Weasel isn't making it clear who we're really playing as yet. So I went with C to keep it neutral.
>>
>>46437939
I'm pretty sure we're at least some variety of female.
>>
>>46437957

Everything about the MC's back story so far could fit Draco or somebody new. I'dunno, just a feeling.
>>
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>>46437816
>>46437832
>>46437853
>>46437855

OK, another Tie-Break. Most responses to this post within 5 minutes gets it, because the crowd's getting a little uppity.
>>
>>46438064
We'll just do "Lady Skullo" for short.
>>
>>46438064

Fine, we're "Lady Skullo".
>>
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>>46438081
>>46438144

>"... LAAAAAAAAADDDDDYYYYYY SKUL-LO!!!"

The lights dim as you hop into the ring, getting a couple of cheers from some of the diehards in the crowd who remember when Ellie wore this suit. Most of them are hoots and hollers from how it tight the damn thing is on you; Not unwelcome, but unexpected considering how the crowd reacted to other female fighters when you spectated.

"Aaaaaaaand her opponent..."

>Roll 1d100 and suggest an opponent (Pictures preferable). Highest roll within 15 minutes wins.
>>
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Rolled 98 (1d100)

>>46438305
Feng Zhao, a decent hand at Wing Chun.
>>
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Rolled 4 (1d100)

>>46438305

Makoto Mizoguchi
>>
>>46438361

"From the Guangdong province in China... GIVE IT UP FOR FEEEEEEEENG ZHAO!"

A guy that looks like he came straight out of some wire-fu epic casually strolls up to the ring. You note the nunchaku on his hip and offer to shake his hand. Surprisingly, he accepts while speaking to you in Mandarin Chinese about... Well, something you guess as you get into a looser take on the stance Tatsuya-Sensei grilled into you. to fit the more comedic nature of your assumed persona and Feng starts doing some Wing-Chun stuff before the two of you hop away as the lights dim down again.

Six months is too long to be out of "The Game", you reckon as your body fills up with Ki and the bell rings.

>"ROUND 1... FIGHT!"

===

>A, Go on the offense and rush him down.

>B. Let Feng come to you; You want to try and land some counter-hits for real Kyokugen damage.

>C. Try to gauge his range with "Safe" strikes and feel out his style.

>D. Go "Demon of Judo" on his ass like your coach in college would.
>>
>>46438708
>A, Go on the offense and rush him down.
>>
>>46438708
>>B. Let Feng come to you; You want to try and land some counter-hits for real Kyokugen damage.
>>
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>>46438708

>B. Let Feng come to you; You want to try and land some counter-hits for real Kyokugen damage.

KYOKUGEN STRONGK
>>
>>46438766
>>46438798

Even though you're fired up and raring to beat Feng up, you know for a fact that rushing in is a sure-fire way to lose a fight in seconds. So, you hang back a little, letting off any excess stress or nervousness out by exaggerating your Kyokugen motions just a little.

Curiously, Feng seems content to just toy with you, moving in and out range while moving his hands in a way to make it look like he'll whip out his nunchucks any second. Less than 15 seconds into the round and you can hear some fuckhead in the crowd try to start a "BO-ORING" chant, but hear a scuffle break out as Feng finally cracks and makes a step just a tad too close.

You jump up with your foot outstetched, then get down low and sweep Feng of his feet. He takes longer than you expected to get up, so you hop back a little and throw out a slow projectile (Somewhat electricity-infused, you note). He blocks it, but it gives you a chance to try out a Hien Shippu Kyaku...

Which he hits you out with a Backflip Somersault kick, then clips you a little bit with the nunchucks as you fall back to the ground. Joy.

You pull a Ukemi and hit him with your patented flurry of punches (That Tatsuya helped to make into a pseudo-Zanretsuken or whatever it's called) and knock him right on his ass again. He seemed to be charging up his Ki while doing that right after using the 'chucks, so that's something to exploit... The crowd seems to be into it too, but mostly because they can't tell if it's really Ellie inside your costume or not... (Come on, really? Ellie's at least 2 dress sizes smaller than you in every area!)

===

>A. Try to get in on offense a little bit more; Feng looks like he could be hurting already (Roll 1d20)

>B.Stick with what you're doing; For as many lumps as you've taken, you feel like you're getting some good shots in (Roll 2d20)

>C. Mix it up a little with some combinations. (Roll 3d20)

>D. Bust out some old Judo throws you know by heart. (Roll 1d20)
>>
Rolled 20 (1d20)

>>46439136
>A. Try to get in on offense a little bit more; Feng looks like he could be hurting already (Roll 1d20)
>>
Rolled 11 (1d20)

>>46439136

>A. Try to get in on offense a little bit more; Feng looks like he could be hurting already (Roll 1d20)
>>
Rolled 16, 5, 7 = 28 (3d20)

>>46439136
>C. Mix it up a little with some combinations. (Roll 3d20)
>>
>>46439184
>>46439217

On second thought, Feng seems to be trying to clear his head after that last hit, so you take this chace to land some damage and maybe even finish the fight off...?

You sprint towards Feng and connect with a Left Hook, then transition into a "Super Kick" that sends him bouncing off of the ropes. You go to try and combo into your punch flurry, but the sonnofabitch recovers and hits you with a divekick to the chest!

It doesn't do much to knock you off balance, though, and you beef your way through his next two punches with the uppercut Tatsuya's tried to turn into a more traditional "Kohou". Though it looks fairly sloppy, it rockets him into the sky and he lands flat down onto his back... Part of you feels like the fight's already over, but you keep your guard up in case he has any more tricks up his sleeve.

Sure enough, he lets out a yell, busts out both nunchucks and flies towards you with a Dragon Kick you usually only see in Fei-Long movies.

>A. Block and counter it with your favorite Pro-Wrasslin' move (Roll 2d20)

>B. Roll past him and hit him the "Ryuuko Ranbuu"-ish thing Tatsuya-Sensei taught you. (Roll 1d50)

>C. Just block the whole thing and chuck his ass. (Roll 1d20)

>D. Parry the hit and whatever comes next like Ryo Sakazaki would, then hit Feng with your longest combo (Roll 1d100)
>>
Rolled 14 (1d20)

>>46439527
>C. Just block the whole thing and chuck his ass. (Roll 1d20)
>>
>>46439527

>C. Just block the whole thing and chuck his ass. (Roll 1d20)
>>
Rolled 18 (1d20)

>>46439603
>>
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>>46439566
>>46439628

On second though, Feng Zhao seems more like Kim Kapwhan than anyone else as he hits you with what's probably his "Desperation Move", yelling and screaming in Mandarin with each hit. Rather than try to be flashy and dodge it or even parry the whole thing, you just block it and wait for a chance to throw him. You're lucky that he ran out of steam when he did, because one more hit would've broken your guard.

Still, you chuck his ass into the ground with an Ippon Seoi and watch him fail to get up in time.

>"KO! LADY SKULLO WINS!"

You look around and see the crowd cheer a little, so you try to strike your best "Hero Pose" and... Only hear crickets chirp back at you. Well, until some guy yells "WATCHA GONNA DO WHEN THE SKULLOMANIA RUNS WILD OVER YOU, BROTHA?!"

Again, you hear another scuffle breaks out as you head back to the center of the ring, waiting until Feng gets back up and spouts off some sack-talk in his native tongue. He's probably talking big, but then somebody that looks like an official escorts you off to the side as two more fighters square each other up.

That's... Odd. Usually, Real bout fights are a best of three rounds unless there's an actual tournament-OH SHIT.

+++

"You did good Kiddo" Tatsuya-Sensei says with a pat on the back that feels like a closed-fist blow.

"I forgot that when they do real tournaments it's one round only. I would taken a second to do something more dramatic" you admit.

"Nah, it's alright" he says. You can't help but notice he's a little roughed-up compared to what he looked like when you got here, but then that tomboy Avery shows up.

"Hey... Nice one" is all she says before finding a spot to watch the next fight.

"What side of the bracket am I on?" you wonder out loud as you watch somebody dressed in a metal mask and a Prohibition-Era detective outfit yelling "NO TICKET NO RIDE" go up against some schoolgirl.

All in all, not too bad of a way to get back into it. Wonder who's next?
>>
>>46440198

It takes a good half hour before the next round of fights start up. Curiously, yours goes up firstand they even manage to throw on some generic theme music over the loudspeakers for you.

>https://www.youtube.com/watch?v=xuAdpP8evyY

It only makes you want to bust out some more cheesy poses... But you just hold back and do some thumbs ups to the crowd instead. It gets some pops, but you're not here for that. You just want to win this tournament, collect a modest prize and go home.

>"Aaaand her opponent..."

>>Roll 1d100 and suggest an opponent (Pictures preferable). Highest roll within 15 minutes wins.
>>
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Rolled 6 (1d100)

>>46440368
Ezekiel Crane, noted businessman and mild eccentric. He wields a mix of Crane Kung Fu and amateur Karnoffel.
>>
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Rolled 54 (1d100)

>>46440368

A badass College Professor.
>>
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Rolled 39 (1d100)

>>46440368

"Irish Mike" Owen. A crazy-as-balls Pro-Wrestler with a Catholic Priest gimmick. Fights like The Undertaker on PCP and is in-kayfabe 24/7.
>>
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"Hailing from Kansas City, MO but and currently lecturing students at South Town University in Physics, Astrology & The History of Fashion... Ladies & Gentlemen, GIVE A BIG HAND FOR PROFESSOR ISAAC JACKSON!"

An older, buff Black guy with a big beard and an awesome suit climbs up into the ring. Seriously, all he needs is a gold pocketwatch hanging off of a chain to complete the look and he could probably freeze time itself from sheer awesomeness... However, he takes one look at you and snorts.

"All the skill in the world can't you from looking like a clown... Why do you need to hide behind a silly mask like that?"

"I'm no clown! And I'm not silly! I'm LADY SKULLO, CHAMPION OF JUSTICE!" you yell, really getting into such a ridiculous pose and character. Makes you wish you got into the SWF when you first got out of college... Then again, you're a competitive person and the thought of having to even pretend to lose doesn't goes against your train of thought.

You hear Issac mumble "Can't fix stupid" while adopting a stance that vaguely resembles boxing as the bell rings.

"Ready? FIGHT!"

===

>A. Rushdown him down and don't let up. (Roll 2d20)

>B. Zone him out with projectiles. It's the one part of your training you need to work on. (Roll 2d20)

>C. Wait for him to come to you; This guy looks like a straight brawler, so there's obviously going to gaps in his defense (Roll 1d20)

>D. Ham it up and go for crazy shit; Combos, throws, the works. You're feeling it right now (Roll 3d20)
>>
Rolled 14, 3 = 17 (2d20)

>>46441109
>>A. Rushdown him down and don't let up. (Roll 2d20)
>>
Rolled 3, 14 = 17 (2d20)

>>46441176

Rushdown him down and don't let up. (Roll 2d20)
>>
Rolled 2, 19 = 21 (2d20)

>>46441160
>A. Rushdown him down and don't let up. (Roll 2d20)
RTSD
>>
>>46437068
Late for the party?
>>
>>46441247

Not at all! I honestly felt like sticking with my own thing Goose. No disrespect to you and your works.
>>
Rolled 8, 3 = 11 (2d20)

>>46441286
Haha is good! At least you're back and that's what counts

>A. Rushdown him down and don't let up. (Roll 2d20)
>>
>>46441176
>>46441200
>>46441240

You feel a little bit more confident that your fundamentals are still with you, so you jump the gun a little bit and try to overwhelm Issac with an unrelenting offense. You stick with the "Safe" stuff at first and watch him try to break out of it with a couple of stylish-looking punches and kicks.

If he were faster or less concerned with looking "Cool" (Or at least "Jojo Cool"), they'd have probably hit you an done some damage, but he seems to be having trouble keeping you off of him and you capitalize on it with a nice Hien Shippu Kyaku, your heel arcing downward on the last hit to bash him into the ground. You duck under his clothesline and hit him again with that uppercut of yours, but he seems to have expecting you to do that and takes the hit full-on, giving him time to grab you out of the air and drive you into the ground.

Damn, OK, that hurt. You get up off the floor and immediately block a Clothesline, then land another "Super Kick" that knocks him off of you for now. The look he has on Issac's face as he gets up seems to suggest that it didn't even scratch him though...

>A. Bait him to eat a "Desperation Move" on a counter-hit (Roll 3d20)

>B. Let him try to come to you; He's got gaps in his strikes you can exploit. (Roll 2d20)

>C. "Lame it out" with projectiles & well-placed punches & kicks; He's got a reach advantage and you need to keep him at more than an arm's length. (Roll 1d20)

>D. Screw it, "Power Up" and hit him with your longest, wildest combo (Roll 3d20)
>>
Rolled 15, 20, 1 = 36 (3d20)

>>46441538
>>A. Bait him to eat a "Desperation Move" on a counter-hit (Roll 3d20)
So playing as an amnesiac Katja? Anyone?
>>
>>46441538
>D. Screw it, "Power Up" and hit him with your longest, wildest combo (Roll 3d20)

>>46441589
That would make this freaking sick as hell
>>
Rolled 15, 18, 9 = 42 (3d20)

>>46441538
>A. Bait him to eat a "Desperation Move" on a counter-hit (Roll 3d20)
>>
Rolled 18, 11, 20 = 49 (3d20)

>>46441538

>A. Bait him to eat a "Desperation Move" on a counter-hit (Roll 3d20)

>>46441589

Honestly, I think we're her "Sister" in some alternate reality or something, because Weasel keeps mentioning stuff from SFM's Art of Fighting Quest and that had her in it.

>TFW we get to romance Draco and watch it blow up
>TFW Katja is our "Evil" Twin
>>
>>46441730
That would be hilarious G-Mantle.
>>
>>46441589
>>46441657
>>46441730

You can see how this is going to go; Isaac's gonna rage out and try to bash your face in while berating your over the costume if you try to rush in on him again, so you take your time to set up a solid defense and wait for a chance to strike...

Really, it's a style you kind of perfected over the years: "Give the enemy just enough rope so they can hang themselves with it." Worked for your first (And only) Judo championship, worked a bunch of times in the fightclubs...

And surprise, surprise, it works here too.

He tries to hit you with some glowing dropkick to your shins, but you block it easily and quickly run him down with your "Ryuuko Ranbuu" (Not a real one; You're not that fast yet and lack the proper form) and strain to NOT yell "KYOKUGENRYUU!!" as you wail on Isaac. The last blast from your fist (Again, Electricity swirling around blue-ish Ki-flame) nearly knocks him straight out of the ring and into the crowd, but the ropes hold him in check.

He takes a moment to try to get back up, but suffers a coughing fit and asks for the referee at ringside to call the match. You breathe a sigh of relief and be a good sport, offering up your hand. He takes a moment to eye you suspiciously, but then finally lets you help him up.

"Get a better costume next time; I'll be ready to get revenge when you do."

"I intend to" you coolly reply, then sprint to one of the turnbuckles and try to hype the crowd up a little before the next fight.

Damn, this feels good. It's good to be back.

+++

"Damn... I might have to up your training a little bit or send you to somebody else; You're on a roll."

"Thanks Sensei" you meekly reply with a bow, then watch Avery's fight with some Fei-Long lookalike. It's a hell of a back-and-forth fight, but Avery just manages to squeeze out a win, though she did it with a move that has you raising an eyebrow.

"That counter... Is a Todoh-Style technique, isn't it?"
>>
>>46442201

"Well, there IS a Kyokugenryuu move that kind of resembles it... But yeah, she's a convert" Tatsuya-Sensei explains with a hint of pride in his voice. "She was high up in their food chain too, but had to drop out for the police trainee exam."

"Really?"

Tatsuya nods. "Yeah... Got to thank Pumpkin for that; Business has been on the up since Kyokugenryuu became an optional self-defense art for the South Town PD... Well, she could've gone to Korea and learn Tae Kwan Do from Kim Kapwhan" he starts to add, but stops as Avery labors over to your "Post-fight VIP section" near the ring.

Just looking at her covered in sweat breathing hard and heavy makes you wonder if she's got anything left in the tank, especially with at least two more fights to go. "I don't know if I can continue, Sensei. That took a lot out me."

"Nonsense! You go out there and even if you do lose, you go down swinging. That's the Kyokugen way!" Tatsuya barks as you're taken aback at his mood shifting.

He seems to catch himself and adds "Er, well, I mean if you absolutely can't continue I'll go inform the judges at ringside so you don't get disqualif-"

"-Thanks Sensei, I'll be fine" Avery sighs as the lights dim for another set of fighter introductions.

>A. Offer up some words of advice for Avery. She looks like she needs some cheering up right now.

>B. Ask her if she wants to study the remainder of the tournament roster with you by watching the next few fights.

>C. Say nothing and just watch the rest of this bracket with the crowd.

>D. Ask if either of them wants something from one of the snack bars Real Bout set up; You're getting hungry.
>>
>>46442685

>D. Ask if either of them wants something from one of the snack bars Real Bout set up; You're getting hungry.

As some things change, other things remain the same...
>>
>>46442685
>>D. Ask if either of them wants something from one of the snack bars Real Bout set up; You're getting hungry.
Also how's the wrist?
>>
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>>46442685

>A. Offer up some words of advice for Avery. She looks like she needs some cheering up right now.

How could you be cruel to this?
>>
>>46442685
>A. Offer up some words of advice for Avery. She looks like she needs some cheering up right now.
>>
>>46442685
>>A. Offer up some words of advice for Avery. She looks like she needs some cheering up right now.
>>
>>46442855

Better. I could've ran yesterday, but didn't want to push it. On the plus side, it seems that I'm not too shabby with left-hand only typing.

>>46442897
>>46442929
>>46442985

You see some blonde-haired guy roll up with like four other people (One of them nearly foot taller than anybody you've seen in the tournament) and a Pomeranian the size of a wolf to shit-talk the schoolgirl a little bit before the fight starts, but you can't help but feel a little sorry for Avery; Having to drop Todohryu Aikijutsu for Kyokugen is like asking a Hatfield to join the McCoys.

"Hey..." you stumble for words. You're not exactly great at offering words of encouragement or anything... "Whatever's up, just keep going, alright?"

"Why?" she sighs as the fight actually starts after a 3-minute delay.

"Why do fighters fight? What makes the sky blue? How does a Wankel engne keep bursting Apex Seals? It just does."

She looks up at you, but doesn't say anything .

"How're you going along with your police training?"

She perks up a little at that. "I just have the field exam left. As soon as I can ace that, I can be a cop for real."

"Yeah? How old are you?"

"Would you believe... Twenty?"

Yeah right. Avery's 20 years old? And you're next in line to be The Pope "Nice try. you're like, what? 16, 17 at the most?"

"OK, fine, 18" she pouts as a break in the match gets called because one of the blonde guy's friends tried to illegally interfere with the fight with a steel chair hidden under a body pillow...

"Hey, don't be sore. I'm impressed, really" you say, trying not to sound sarcastic. "I was still hell-raising my local neighborhood at your age and you're gonna try and ."

" 'At your age?' You sound like an old lady!"

The chorus of cheers and boos drown out your witty reply as the fight gets called in favor of the schoolgirl.

"Aw man, they're gonna riot sooner or later..." Tatsuya-Sensei groans.

"Yeah, the crowd's getting pretty antsy" you add.
>>
>>46443497

"Should we just drop out Sensei? it looks like it could get ugly quick" Avery asks.

"Nah, I'm mad that I didn't bring the rest of the class with me. This would've been a good test of our skills out in the field" he explains while you try not to crack up.

===

Much to Tatsuya's dismay, the crowd doesn't actually riot, though it's another delay in the action and it lasts long enough that the three of you end up getting stuff from the snack bar before the "Final Four" fights are announced, yours up first again.

"Introducing First! From Parts Unknown, the champion of Justice LAAAAAADDDDDDDYYYYY SKULLO!"

Another nice "Pop" from the crowd as you do a little dance-shuffle to the ring like "Bone Cold" Corpus Christi used to do. All you need is a folding chair...

"And her opponent..."

>A. Avery Mitchell.

>B. The Sukeban Schoolgirl (You don't know her actual name yet).

>C. Roll 1d100 and suggest an opponent (Pictures preferable); Highest roll within 15 minutes wins.

>D. "A Masked Man from the rafters has just crashed the tournament!"
>>
>>46443638

>D. "A Masked Man from the rafters has just crashed the tournament!"
>>
>>46443638
>>B. The Sukeban Schoolgirl
>>
>>46443638

>B. The Sukeban Schoolgirl (You don't know her actual name yet).
>>
Rolled 75 (1d100)

>C. Roll 1d100 and suggest an opponent (Pictures preferable); Highest roll within 15 minutes wins.

Y'know who
>>
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>>46443750
>>46443861

>"All the way from Okinawa, Japan... the "One-Woman Army", SUUUUUEEEENAAAMMMIIIII TSUYAKO!!!"

An ENOURMOUS Asian chick with a tan and reddish-brown hair walks out with some oldest-of-oldschool rock & roll for a theme (https://www.youtube.com/watch?v=RAGWTUrBAMw) and sneers at you while she rolls under the lowest rope of the ring.

One look at her outfit suggests she came out of a time-warp; A skirt that practically scrapes the floor, a sleeved blouse that covers all but her neck, a white headband that flows in the wind even though there isn't any actual wind in the building... The embroidery on her clothes is exquisite too; A bunch of different, "Hard-Boiled" slogans in Kanji. "Too Kawaii to Live; Too Sugoi to Die" and a logo proclaiming she's the head of the "Okinawa Womens' Delinquent Alliance" stand out to you among others.

Well, here's hoping she'll put up a good fight. You've heard stories about toughs like these back in the day, and for the amount of "Flair" she's got on her outfit she'd be dead yesterday if she couldn't back it up in a fight.

She cracks her knuckles, gets down into a crouch you've seen Yamazaki do in old KOF tapes (No mean feet for her girth), slips on a pair of red gloves and starts the shit-talking in Japanese. "Go back to some third-rate kids show before I put the smackdown on ya' girlie."

>A. Offer up a witty retort (Roll1d20 for effectiveness)

>B. Act like you're cowering in fear at her words until the fight starts, then hit her with a Punch Flurry (Roll 2d20)

>C. Say nothing and eye her up; Maybe you can psyche her out a little bit? (Roll1d20 for effectiveness)

>D. Write-In.
>>
>>46444430
>C. Say nothing and eye her up; Maybe you can psyche her out a little bit? (Roll1d20 for effectiveness)
>>
Rolled 1 (1d20)

>>46444430
>>C. Say nothing and eye her up; Maybe you can psyche her out a little bit? (Roll1d20 for effectiveness)
>>
Rolled 8 (1d20)

>>46444430
>>C. Say nothing and eye her up; Maybe you can psyche her out a little bit? (Roll1d20 for effectiveness)
>>
Rolled 3 (1d20)

>>46444430

>C. Say nothing and eye her up; Maybe you can psyche her out a little bit? (Roll1d20 for effectiveness)
>>
>>46444490
>>46444524
>>46444547

Sorry about that Anons; Had to get dinner started.

If reading up on all of those dirt sheets online left anything in your mind about the "Psychology" of pro-wrestling, now's the time to quit goofing off and act like a hero to show just how serious this is. You do just that and the two of you quietly stand in the center of the ring, staring each other down. She's got some real fire in her eyes, sure, but it's nothing you haven't seen before.

Unfortunately, you forgot that you had a mask that that covers your entire face and even your hair; How could it have worked?

"You're 100 years too late to fuck with me" is all "Tsunami Tsuyako" says before the bell rings and a referee carefully pushes you back. The instant he cleared the ring Tsuyako crouches down low and dashes towards you. You try to sweep her out of it, but she just tackles your ankles and lifts you up for a "Oklahoma Slam".

Yeah, no, fuck this grappler bitch. Time to get your game-face on. You land down onto the canvass pretty hard, but roll back up to your feet quicker than Tsuyako and hit her with your "Beefy" Uppercut (Lord Wellington's Last Upper? You suck at naming special moves).

She hits the mat with a resounding thud, but surprises you by sweeping you off your feet and going for a Muta Lock (Which is astounding considering her girth). You kick out of it quickly though and land a "Super Kick" to the chest, only for her to "No-Sell" it and counter with a Suplex.

OK, can't get too greedy with this one. And shits like a truck too, so you need a plan and fast.

>A. Keep trying to overwhelm her with quick, safe moves; She's a grappler, she's too slow to react that... Right? (Roll 2d20)

>B. Zone her out with projectiles and well-timed attacks; You can't let her get in close and toss you around like a ragdoll (Roll 1d20)

>C. Bust out the old Judo moves; If she's gonna grapple you, then damn it you're gonna grapple her (Roll 3d20).

>D. Write-In.
>>
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>>46445363

HITS like a truck, sorry.
>>
>>46445363

>C. Bust out the old Judo moves; If she's gonna grapple you, then damn it you're gonna grapple her (Roll 3d20).

Tokai's judo team is quite prestigious. We should be fine going "Shooto" on her.

We never got a defined image of Tsuyako before, right Weasel?
>>
Rolled 11, 2, 16 = 29 (3d20)

>>46445532
>>
Rolled 10, 15 = 25 (2d20)

>>46445363

>A. Keep trying to overwhelm her with quick, safe moves; She's a grappler, she's too slow to react that... Right? (Roll 2d20)

So... She's Asuka? I can dig it.
>>
>>46445621

Close enough.
>>
Rolled 12, 1, 13 = 26 (3d20)

>>46445363
>>C. Bust out the old Judo moves; If she's gonna grapple you, then damn it you're gonna grapple her (Roll 3d20).
>>
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>>46445532

No, I never did. Mostly because I was going to commission someone I knew on Pixiv & dA to do a full character sheet, but had to back out due to money problems.

>>46445621

Kind of...? I can't think of anyone that comes close to the vision of Tsuyako rattling around in my mind.

>>46445668
>>46445549

Screw it, you're not going to wait around and let some wannabe gang-banger throw you around like a sack of potatoes; You can do that just as well, thank you very much!

You gingerly get up off the floor and see "Tsunami Tsuyako" mocking you by doing the "Thunderbolt" pose you did earlier in the night and dash towards her. She doesn't turn around in time to try and break your grab, so you get to show off a move your coach taught you: The "Nihon Seoi."

The impact to the canvass is sickening, but "Tsunami" gets right back up and tries to give you a "Misawa Special" of an elbow, but then you counter and set up a Fujiwara Armbar. You can hear somebody try to start up a "This AWE-SOME!" chant, but Tsuyako practically picks you up off the floor trying to break free of the hold and flings you into the turnbuckle and it dies down a little.

Fucking Christ, how strong is she? You felt like you were on a the end of a Shot-Put Tenns serve, except you as the Shot...

You clear your head just in time to see Tsuyako do a cartwheel and smash your face in with her ass, then drop you with a Bulldog. The crowd starts to chant for Tsuyako by now, but that only forces your hand as you grab and tackle Tsuyako and apply one of the "Forbidden Techniques" of Judo: The "Ashi garami".

Tsuyako actually starts to wince pain as you apply the move long enough for the referee to check up on her, but she only used that as a cover to try and wiggle out of it and try to land a "Desperation Move" that you couldn't even try to get out of: You can't even describe what the hell she's doing to you, but all you feel is pain. Mind-blowing amounts of pain...
>>
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>>46446344

And that's the thread! I hope y'all enjoyed it as much as I did.

The next thread will be on Tuesday (4/5/16) and will start at the usual time (11 AM PST/2 PM EST). Until then...?
>>
>>46446424

And archived on sup/tg: http://suptg.thisisnotatrueending.com/archive/46437068/

I'll be around for any questions or comments for a little bit.
>>
>>46446424
>>46446344

Good thread as always weasel

Sad that I couldnt help tough

best of luck
>>
>>46446424
>>46446607

Thanks for running Weasel.

We're really Katherine Hart, right?
>>
>>46446676

Maybe Weasel's throwing a curveball at us and we're somebody new.

Nice thread too Weasel. Could you try and speed up you posts a little? It sucks waiting for like an hour for an update.
>>
>>46446676

I'm leaving that open for discussion until the story comes to a point where the MC's identity can be fully explored.

>>46446735

When my wrist fully heals I'll make an effort to keep it down to 15-20 minutes per post.



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