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/tg/ - Traditional Games


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It is Galactic Year 327, approximately 28 years after the Solar System League declared victory in the Great Sidereal War. You, my friend, are a Space Pirate.

It is a time of turmoil, where a struggling and corrupt military union of eight true planets and one jumped-up planetoid attempts to keep the tattered remnants of the galactic human community together. Inevitably, such times of limited legal oversight and countless petty conflicts breed scum and villains eager to carve out a slice of glory and wash it down with a stiff drink of plunder. Scum like you, bucko.

If you enjoy the thought of tooling around the galaxy in a giant thought-controlled mechanical beast, roll me a d10 and post the coolest space pirate name you can think of. Rolls will be processed in the order received.

IMPORTANT NOTE: This is not a Gundam quest, although the system loosely used (Mekton Zeta) draws heavily from Gundam.
>>
Rolled 2 (1d10)

>>46489044
Captain Harlock. Because you can't go wrong with the classics.
>>
Rolled 6 (1d10)

>>46489044
Richard Thorslund
>>
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As an additional note, if you want to roll multiple times over the course of multiple posts, go ahead! We're going to need more than a few rolls to determine what your background was prior to embarking on a life of crime.
>>
Rolled 10 (1d10)

>>46489163
Sure.
>>
Rolled 10 (1d10)

>>46489044
Dude McCool
>>
Rolled 10 (1d10)

>>46489044
Roarke Starwind
>>
Rolled 1 (1d10)

>>46489044
Cassius Cosimo Cavalier
>>
Rolled 6 (1d10)

>>46489226
>>46489276
>>46489303
This is either a good omen of future rolls, or we're burning up our good rolls and all future rolls will be shit.

>>46489044
Sue
>>
Rolled 7 (1d10)

>>46489044
Mile Long Shadow
>>
>>46489226
>>46489276
>>46489303
Roarke S. "Dude McCool" Starwind?

Every time someone asks us "Are you sure?", we tell them "That's my middle name."
>>
>>46489434
>"My father really liked the 80s."
>>
>>46489434
I like it.
>>
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Rolled 3 (1d6)

Slowly, consciousness filters back into your battered body, unhelpfully accompanied by the loud and persistent beeping of various mechanical failure warnings conveyed through your HMIS (Human-Machine Interface System) and translated into annoying sounds and flashing warning indicators across the inside of your pilot suit's visor. For a moment, you feel completely disoriented, not even knowing who you are...but slowly, like cracks spreading across a frozen pond, facts start to filter back to you.

Your name is Roarke S. Starwind, First Mate of the Iron Kestrel Pirates based out of the asteroid belt between Mars and the Jovian Colonies. The S stands for Susan, and your initial reticience to reveal your real name to your crew before you could establish enough of a reputation to avoid being permanently labeled "The Pirate Named Sue" led to your captain bequeathing you with your somewhat unorthodox nickname of "Dude McCool".

You were born as part of the servant class on the Jovian Colony of Io. Your parents were menials bound by a contract to slave away on an industrial plant for Bucephalus Heavy Industries, the dominant megacorporation of Io. They died when you were nine years old, killed in an accident caused by unsafe working conditions. Bucephalus upper management naturally denied any responsibility and covered it up, which is perhaps the reason why you are a pirate today.

You have an older brother, Cassius, who was also working at the plant at the time of the accident. He both legs, but thankfully his ability to program machines wasn't affected. For the price of lying to the Jovian courts and repeating the official story of worker incompetence, he was allowed to keep his job and was able to support you until you came of age. You haven't spoken in years, but while he didn't openly approve of your career decision you never had the sense that he blames you for it either.
>>
Just a few more d10s, we're skipping certain lifepath options that would generally just emerge in play or should be decided by the players anyway. I might disregard a few of those rolls that relate to things like values or personality, or I might keep them in mind for later. Promises are for men whose careers don't violate interstallar law.
>>
Rolled 2 (1d10)

>>46489725
We just rolling now, or should we be coming up with something?
>>
Rolled 8 (1d10)

>>46489725
So, what's the surprisingly complex origin story for our nickname going to be?
>>
Rolled 10 (1d10)

>>46489725
>>
Rolled 10 (1d10)

>>46489725
Lets hope for theatrical pirate
>>
You're easily visible when you aren't wearing a space helmet. Your hair, a distinctive shade of carrot orange, is long and straight. Your father had a databook on ancient America prior to the nuclear conflict that made Earth almost uninhabitable for over a century, titled "Gods of the 80's", and the most important thing you took away from this hallowed tome was that a man's mane is the source of his power and must therefore not be tamed. Your eyes reputedly change colors with your mood, but they've always looked blue to you. Owing to your nickname and dramatic appearance, you've acquired a reputation, deservedly or not, for being intellectual and slightly aloof. This might change with time.

You sit up in your chair and wiggle your fingers to dismiss the notifications, reflexively bringing up the system status screen of your Harpy. Oh, that's right, you remember now. The machine you're in is called a Harpy.

Harpies are the glock in the waistband of the space pirate fraternity. They're cheap, loud, and have killed a lot of thugs on either end of its motley array of weapons. They're based off of a common and easy to steal brand of Lunar civilian mecha, with the cargo space and some of the safety features stripped out to install additional thrusters and weaponry.

A Harpy is primarily body. A flat, arrowhead-shaped body, with a spherical bubble canopy inset slightly pointward of the middle, extending an equal distance on either side of the arrowhead. Civilian models are clear plasteel, yours is armored, with projections from the exterior sensor systems displayed across the crystalline monitors of the cockpit. Composed of lightweight parts, it has spindly arms and legs that fold out from the underside of the arrowhead, allowing it to rear up out of its jet configuration to become a humanoid mecha. Hence the reason why the cockpit (gyroscopically aligned to keep you 'upright' in either form) extends above and below the arrowhead in the first place.

Next post, choices.
>>
What sort of weaponry do you specialize in for your space combat? Select two of the following to be your priorities, or choose "pure" as your second priority to focus solely on the first choice.

Mecha Brawling: Grappling, punching, and kicking. Your mech's hands might lack the power of a vibro-gladius or the range of a beam gun, but you'll always have them equipped.

Mecha Guns: This covers everything from mass cannons to beam pistols, fairly self-explanatory. Guns are standard mecha equipment, and although there are strategic differences between beam and mass projectile guns, as a class their greatest advantage is range and lots of ammunition.

Mech Melee: This covers all forms of melee weaponry that your mech might wield, everything from giant wrenches to shock whips to beam sabers to drill lances. Melee weapons can be used to parry incoming melee attacks, giving you effectively a second defensive roll, but you cannot block ranged attacks without a shield.

Mecha Missiles: Again, very much self-explanatory. This covers all sorts of missiles and rockets. Large missiles are extremely powerful, while smaller rockets can be fired in great salvos that black out the sky. The downside is that it's easy to chew through your ammunition quickly because of the temptation to launch everything at once.

Additionally, what should your most valued possession be, Roarke Starwind?

I'll make dinner and see if there's a consensus by the time I get back.
>>
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>>46490486
>Mecha Melee
>Mecha Missiles

Most valued possession:
>A watch
>>
>>46490486
>Guns
>Pure
Bullet hell mode engaged.

Our most valued possession will be a pair of aviator shades.
>>
>>46490486
>Mecha Brawling
>Pure

Do I hear wrestling pilot with space suplexes
>>
>>46490486
Gun
Pure

A personally signed and kissed poster of our favorite idoru.
>>
By the way, being bombarded with questions is one of my favorite things in the world. Even stupid and trivial questions will most likely get some sort of answer from me.
>>
>>46490486
Mecha Guns
and Mecha missiles

Our most valued possesion sould be an unopened Guns N Roses disk that our father gave us.
>>
>>46490622
What's the biggest gun we can feasibly stick on our mech? How much potential dakka can we unload all at once?
>>
>>46490585
We always do gun builds lets try something different, backing
>>
>>46490622
What are the pros and cons of ballistic versus energy weapons in personal-scale and ship-scale space combat?

How would mecha fare in planet-side combat, where the stronger gravity and non-vacuum atmosphere would exacerbate their suboptimal structural designs?

What is the airspeed velocity of an unladen swallow?
>>
>>46490786
African or European?
>>
>>46490486
>Mecha Brawling
Pure.

We punch giant robots with our giant robot fists.
>>
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>>46490672

Honestly? Not much. The problem with the Harpy is that it's the equivalent to a fishing boat with a motor, a mounted machine gun, and a Somalian flag. They're small, cheap, and great for raiding and bullying colonists and their equally small and cheap police vehicles, but a United Jovian Colonies Independent Defense Force mech of even medium-light size like a Bucephalus Heavy Industries Palomino or a Bahamutcorp Pumpkinseed can kick its way through a Harpy's armor with just its leg servos. Harpies are by nature somewhat ramshackle and customized, generally equipping no more than a pair of light mass cannons built into the forearms (which function as swiveling underslung turrets in fighter mode) or a pair of boarding drills (rarely a boarding drill and shield with a pair of light fire-linked beam guns built into the shield arm, this is more common for officers). They might also have launchers or pods for rockets built into the torso. How many of these options the Harpy's pilot actually has varies on the wealth of the pirate fleet and the status of the individual pirate.

However, I do not think it is much of a spoiler to say that your currently badly damaged Harpy is not what you are going to be piloting for very long.
>>
>>46490842
>>46490759
>>46490585

Hajime no Roarke
>>
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>>46490988
please

no

not again

please
>>
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>>46490584
>pair of aviator shades
>>
>>46490786
>What are the pros and cons of ballistic versus energy weapons in personal-scale and ship-scale space combat?

In mecha combat, at least, the pros and cons go like this. Energy weapons have effectively unlimited ammunition, they only run out if something happens to the micro fusion reactor powering your mech. Projectile weapons have a wider range of possible ammunition (if I break out the advanced technical systems book), and in terms of point cost and weight they're more efficient...except that they have a set amount of ammunition and hardpoints for reloads cost points. We'll get into that later. Most mech-sized projectile guns carry 10 rounds without any reloads, or 10 bursts for autocannons.
>>
>>46490976
how hard is to get one of those military mechs? or is it easier to have someone make one for us?
>>
>>46491150
what happens if someone damages the microfusion reactor? we blow up, or just the reactor stops working?
>>
>>46491150
What type of upgrades are we looking at for brawling?
>>
>>46490786

Oh, I almost missed your other questions.

What defines a mech is the fact that it incorporates a HMIS that directly links the pilot's mind to the machine, allowing it to move and react as if it was a human body. This is why bipedal mecha shaped vaguely like a human are so common, the human mind already knows how to move a human body, so such a shape is the most agile and responsive. There are fighters and even tanks that are effectively mecha, however, and on Mars human-shaped mecha are considered haram due to the influence of the Neo-Caliphate and Hakimite Islam. A gravity environment requires stronger thrusters for a mech that could easily fly in space to do more than jump impressively. That the system is based on mecha anime is also something to take into consideration.

A European swallow averages about 24mph in flight.
>>
>>46491150
Will we not be fighting at ranges where the dispersion of energy weapons becomes significant?
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>>46491314
How much bullshit destroy-all-armies super mecha newtype stuff are we gonna see?
>>
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As a side-note, Brawling (Pure) leads to some problems with being underpowered on its own because (unless I'm wrong) parrying uses Mecha Melee, so I'll read it as a roughly equal mix of Brawling and Melee with a thematic focus on fist and/or foot weapons if that ends up being the main choice. Link related.

https://www.youtube.com/watch?v=wUVDvW7YP1c
>>
>>46491370
Can you not houserule it to key off Brawling? Or else give us more upgrades to our mech chassis seeing as we won't be spending any resources on weapons?
>>
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>>46491370

This >>46491419

I'd like the idea to go full-on RIP AND TEAR Barbatos
>>
>>46491535
Personally I want a professional wrestler bot but I could get behind this
>>
I can understand wanting to do things different from time to time, but there's being different, and outright gimping yourself.
Brawling is a gimp option.
>"Hey man I'mma go punch that guy."
>Never do it cause we get shot to pieces before we ever get close cause we brought nothing to a gunfight.
>>
>>46491551
I'd note that a professional wrestler mech probably won't turn out as well as you'd hope owing to a lack of surfaces to suplex enemies against.

Our fighting style would more likely consist of disarms, grapples and locks, focusing on damaging the fragile joints of our enemies to disable their mechs without killing them. This probably would speak volumes about our character if the brawling specialty was a conscious decision.

Unarmed striking attacks against armored enemies really make no sense.
>>
hmm mecha melee... pure. I'm imagining us beating the hell out of mechs with a specialized cane/scepter with lots of weird tricks built in... but that would have to be an expensive custom weapon so it doesn't make much sense for an average pirate to have...
oh and I vote a toy gyroscope as the valued possession.
>>
>>46491628
I pretty much want the wrestler for the one moment where we suplex a person from space onto a planet
>>
>>46491599
>not having multiple shields on articulated limbs to block enemy projectiles
>each shield has multiple thrusters on its reverse side to offset its mass and aid propulsion
>entire setup is optimized by onboard AI
>fighting style comprises of an impenetrable defense while we steadily advance on enemies and break their legs
>>
>>46491703
>steadily advance
Doesn't mecha fighting usually consist high speed dodging and maneuvers?
>>
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>>46491173

Steal one, or only destroy it partially in battle. Part of the fun of being a space pirate is that you'll be able to take systems, parts, and weapons from enemies you defeat in combat. Without the kind of infrastructure or bank account most militaries posses, space pirates have become used to keeping a lot of mechanics around.

>>46491224

You have time to hit the ejector button and pray before the A-Particles keeping the reaction contained disperse before your mech explodes in the event of a serious reactor breach. However, that's the equivalent of getting a shot through the cockpit, it's not something that happens all that often and is challenging for an enemy to pull off. Granted, a super-ace might be aiming for that killshot with every hit if they're good enough to call all their shots. That said, a cockpit hit is worse, and a deliberate cockpit hit is more common than a deliberate reactor hit because it's less hazardous to anything nearby (and for Space Pirates, it makes it easier to loot a mostly-intact mech)

>>46491304

Hands (and any feet besides the standard model) can be upgraded the same as any melee weapon, the sole difference being that they use Brawl instead of Melee. So you could have armor-ripping chainsaw palms or electrified built-in knuckledusters or something similar.

>>46491331

Beam weapons do have an effective "range" the same as projectile weapons. I'm iffy on the realism of it, but it's an abstraction I'm okay with for the sake of game balance. Most beam weapons are plasma bolts anyway rather than lasers.

>>46491363

>newtypes

NOPE. Any bullshit destroy-all-armies equipment your mech eventually has will be paid for with effort, through blood, sweat, tears, and filthy lucre.

>>46491419

As said above, you will be spending resources on better fists. Houseruling it does seem fair. Parrying with your hands, or with a shield, now uses Brawling.
>>
>>46491855
How about fist-type weapons like electric knuckles, claws or something other?
>>
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>>46491703

Also if you have a Remote system (little drones controlled from your main mech, think of the funnels/bits/dragoons/whateverelsethefucktheycallthem in gundam) and you install a hand on it, it can perform punch and grapple attacks at range.
>>
>>46491370
If we're going brawler we're defiantly going to need grappling hooks to drag opponents into fist-punching range.
>>
>>46491927
W-what's the maximum number of remote flying hands we can have?

Can they swarm enemies, disarming and shooting them in the face with their own weapon?
>>
>>46491884

Yes. Those all use Brawl. "Being a hand" is a trait you can buy for customized melee weapons in the Advanced Technical Manual, so it makes sense that if you pay extra with it you should be compensated by having it work with Brawl. Claws are actually a plausible option for hands in standard Mekton Zeta.

Functionally, the process of statting a giant electrified axe is the same as making a giant electrified fist, only the fist costs slightly more because it has the Handy property that makes it be a hand that can manipulate objects.
>>
>>46491927
we'll name it the hecatoncheires!
>>
>>46490486
Mecha Brawling with some melee.

Shields for defense as we burst in and punch shit. Maybe even have punching shields as we do so.

Secondary is pure brawl then. Because anything can be a weapon with enough strength and ingenuity and in the meantime we can fight with our fists!
>>
>>46492061
better yet, we hook to them and use our thursters as flamethorwers/plasma cutters. while we punch them.
>>
>>46492006
>W-what's the maximum number of remote flying hands we can have?

Mechs have a point-buy system. The Harpy is relatively cheap and since it's all you have right now we're not worrying much about that this session, but it will be important later. How many remote flying hands you have, how good they are, and how easy to control they are depends on how many points you're willing to spend. The equation for how good they are at fighting goes like this. A drone's stat/skill is equal to (Control Multiple x Pilot's stat or skill)/Number of drones, where the Control Multiple is determined by how much you paid into your remotes. How the individual drone is configured and what it's equipped with is bought separately, you're essentially buying a number of tiny additional mecha.

>Can they swarm enemies, disarming and shooting them in the face with their own weapon?

Yes, yes, and it would use Mecha Gunnery but still yes.
>>
>>46492130
Thrusters on our fists to give that extra kick to our punches
>>
>>46492145
>>Can they swarm enemies, disarming and shooting them in the face with their own weapon?
>Yes, yes, and it would use Mecha Gunnery but still yes.

going by this example, what are the penalties we would face?
>>
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General consensus is on "Pure Brawl". I can't say I was expecting this, but it's interesting and visually appealing and honestly it's different enough that I quite like it. Next post will have plot.

>>46492026

Fuck yeah.
>>
Proud of you /tg/ didn't think anyone was gonna go for my idea
>>
Please tell me we get a wingman for ranged backup
>>
>>46492164

None aside from having a low Mecha Gunnery skill. Your Reflex stat is still going to be very high when I roll out the official character sheet of Roarke S. Starwind, Space Pugilist, and you might still have a few points in Gunnery acquired over time, so it's not as if you'll be a terrible shot. At least you'll be better off than a Strength-centric Fighter in DnD trying to use a bow with 12 Dex.
>>
>>46492254

Pirates are by nature pack animals.

Now I promise I'm working on the plot.
>>
>>46492208
Really, when I picture that name, rather than Hand bits, I think of slots for us to install arms into after we rip them off of enemies. Both as trophies, weapons, extra defense, and ammo. Because ripping off an arm to throw at a guy is quite disarming.
>>
>>46492314
What should we collect as trophies or worthy foes?
>>
>>46492314
hmm maybe make them flying arms rather than fists... yeah just tear off an arm and attach a remote operation thruster to where the shoulder would be, maybe add a magnetic bae that it can use to latch on to our mech or... even other mechs... yeah send two arms out, they latch on to its back with their magnets and then grab the head and tear it off...
>>
>>46492343
Will we be the type to collect trophies?

How do we even want to play the character personality-wise and combat-wise?

Do we want to go for strikes? Grapples? Disarms? Actual standard weapons attached onto our wrists?

Why has Roarke chosen this style of fighting, as opposed to more conventional guns?
>>
>>46492427
he prefers to disarm opponents rather than outright kill them, he just takes it a bit too literally?
>>
>>46492427
Well, for starts, if you think about it, it's high risk, high reward. Bullets can destroy a mech, but if you disable it you get a hostage, the mecha, AND it's gear. Thats a pretty good pay off and it cuts down on ammo costs.
>>
>>46492427
I want him to be hot blooded to the point where he views weapons as a bastardization of true hand to hand combat
>>
i'm still voting for using our thrusters as weapons. just imagine having something like in the video on the face of your oponent.

https://www.youtube.com/watch?v=8SEyerTbnOs
>>
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Your Harpy was once gloriously unique among the Iron Kestrels, immediately noticeable on the battlefield, terrifying and bewildering your opponents in equal measure. Rather than bothering with ranged weapons like an effeminate sissy, your Harpy was configured with a pair of upward-curving bladed feet and reinforced mole-like claws for ripping apart your enemies up close and personal. Was being the operative term, because your system status screen shows you an awful picture as your memory clears further. That last missile salvo didn't kill you, but your left wing is shredded and your left arm and leg servos have been reduced to waggling stumps.

It was bound to happen sooner or later. Captain Ozark and the Iron Kestrels were a relatively up-and-coming band, which is how a pilot in his mid-twenties managed to become First Mate. Due to talent, good management, and ambition you managed to build a territory in the Belt that crossed nicely through several rich interplanetary shipping lanes. Money was rolling in...and other people felt that they deserved it more than you did.

The Green Skulls are a terrifying legend of the belt, a pirate band whose captain was a veteran of the Great Sidereal War, back in the days when the HMIS were new and mecha were only just starting to become practical rather than a cultural relic of the 20th-21st AD centuries. The fact that your territory was only vaguely near theirs was all that it took for them to ambush you during a fairly standard raid. Debris from the asteroids they'd mined in advance ripped apart your formation before scores of lime green Harpies and other larger, more customized mecha descended on you. Fortunately, your sensors are still intact, and so is your Harpy's chronometer. A quick sweep reveals that from the debris at least some of the Iron Kestrels got away, there isn't enough wreckage for a complete slaughter, and Captain Ozark's flagship Rhinehawk doesn't seem to be anywhere around. But...
>>
>>46492445
Deliberate non-lethal tactics would make for interesting characterization. It will, of course, have an effect on our interactions with other pirates.

>>46492474
Disabling mechs with minimal damage? This places some limitations on our weapon choices. Even high-damage striking attacks would be out.

>>46492477
Would he then disarm enemies and force them to fight him on even terms? I can't say this is at all pragmatic, nor would it be looked upon favorably by our allies, but it would be interesting to play.

But does a mech not count as a weapon to him?

>>46492482
Just note that we'd have to grapple enemies to shove thrusters into their face, because otherwise we'd immediately start moving away from them.
>>
>>46492648
we'd have to do that either way in order to punch our enemies properly
>>
>>46492648
Yes he would make them fight him fairly so that the fight would be truly equal and come down to the better man, He views the mech as just an extension of his body
>>
>>46492669
This is assuming we're punching them and not, for instance, slashing their faces off with beam weapon laserfingerclaws.
>>
>>46492247

Your blazing spirit can burn the enemy more effectively when it's up close and personal.

>>46492427

Among other things melee weapons in this system seem to do a lot of damage for their cost and the amount of space they take up.
>>
>>46492766
Is there anyway for us to use this blazing spirit to fuel a berserker rage
>>
>>46490486
>Guns
>Missiles
>>
>>46492892
Little late anon
>>
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>>46492597

...but even more worrying than your dangerously hot blood causing the narrator's laptop to overheat, or the possibility of Green Skulls still lurking in the vicinity, is what your sensors also reveal to you.

Your microfusion core is destabilized. A minor wobble in the A-Particle sheath, for now, but that wobble will only grow worse and worse until a breach is inevitable. Normally, this isn't a massive problem, you have plenty of time in normal circumstances to land or return to your flagship and shut the core down until it can be repaired. Except that you're floating in space and your flagship is nowhere around, or at least outside the range of your sensors. Furthermore, the loss of much of your Harpy's left side means that a number of your thrusters were destroyed. You can still move, but slowly. If you had a standard Harpy rather than your moderately professional one with its larger thruster portfolio you would be well and truly fucked. The fact remains that you're sitting on a time bomb, and while you're a decent mechanic specializing in slapdash repairs and jury-rigging (the way many successful pilots are) and you have plenty of tools in the cockpit, fixing a microfusion reactor takes specialized equipment that you simply don't have.

You need to do something.

>Search for a new one, it's easier to swap out a battery than fix one?
>Broadcast your location and hope for a pickup?
>Do something else?
>>
My apologies for taking so long. My laptop overheated, then overheated again when I tried to write that.

Roarke's hotblood is so strong that it can affect reality, apparently.
>>
>>46493063
>>Search for a new one, it's easier to swap out a battery than fix one?
>>
>>46493063
>Search for a new one, it's easier to swap out a battery than fix one?
maybe we'll find some other loot while looking for a battery..
>>
>>46493063
>Search for a new one, it's easier to swap out a battery than fix one?
Let's be frank, this isn't the first time we've been caught out like this.

>Also, search for other survivors.
If we're still alive, chances are there might be others.
>>
>>46493063
>>Search for a new one, it's easier to swap out a battery than fix one?
>>
>>46492648

It's also not a terribly bad strategy if you have a pair of good shields. In this system, any attack that hits will at least slightly damage the opponent's armor, and any attack blocked will at least slightly damage whatever was used to block it. For instance, let's say a mech fires a medium beam gun (3 Kills of damage) at a Harpy. The Harpy has Armor 2 on all locations, so if it was hit it would take 1 Kill of damage to that location and lose a point of armor there. If it was hit again in the same location by the same beam gun, it would lose the remaining point of armor and take 2 Kills of damage to that location. All further hits would deal 3 Kills of damage to that location. Harpies are pretty fragile, but if it had 4 points of armor on that location, enough to reduce damage to zero, it would still lose a point of armor on a successful hit. This is why armies don't just consist of one giant ultra-armored mech that can just sit on its opponents one by one. Now, let's say that Harpy had a Small Shield (yours previously had one mounted on each arm) with 6 Shield Points. It successfully parries that beam gun attack. In this case, it would take no damage, as if it had dodged it, and lose 1 Shield Point. It does this regardless of the damage of the weapon hitting it.
>>
>>46493063
>>Search for a new one, it's easier to swap out a battery than fix one?
>>
>>46492790

Particularly good one-liners during dramatic moments in combat might give you an additional Kill of damage on your next attack.
>>
>>46493344
".... It seems like I have the Upper Hand in this battle!"
>>
>>46493344
This just shot up to one of my favorite quests
>>
>>46493299

...I completely forgot to say that it's normal for Hand weapons to be Fast, meaning that they attack twice with each attack. You get two actions per round that each can be used to attack once if you don't want to move or something instead, and if you have a Fire-Link system any time you hit your other hand hits that same location for free, so effectively that's eight attacks per round hitting between one and four locations.

All of this will be more relevant later.
>>
>>46493299
>>46493421
>In this system, any attack that hits will at least slightly damage the opponent's armor
>so effectively that's eight attacks per round hitting between one and four locations

So, effectively what you are saying is ATATATATATATATATATATATATATATATATATATATA

right?
>>
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>>46493624
Forgot my image
>>
>>46493624
So our mech is our stand Mr. Roboto

https://www.youtube.com/watch?v=3cShYbLkhBc
>>
>>46493098
>>46493119
>>46493131
>>46493152
>>46493308

Broadcasting your location and calling for help is probably the stupidest thing you could even think of doing. If the Green Skulls aren't still around, the law might come calling, and forced labor on an asteroid mining colony isn't your idea of fun. Worse still, what if the Rhinehawk ignored the universal law of piracy, that any man who falls behind stays behind, and came to your rescue only to be attacked again?

No, Starwinds were born to fly.

You gently coax power from the remaining thrusters, a motion as natural and instinctive while connected to the HMIS as wiggling your toes. It takes skill and patience to modulate the output of the right side with the few remaining thrusters on the left to avoid spinning in helpless counterclockwise circles, but fortunately you have both. It takes balls to go up against beam cannons with a pair of adamant-nanotube forearm bracers and your Harpy's claws.

Slowly, you coast from asteroid to asteroid, sending out frequent sensor pings in hopes of detecting an active A-Particle reading. Hours tick by, and although you still have plenty of time, there's a persistent indicator icon in the corner of your display showing the ever-so-slowly growing decay of the A-Particle bottle surrounding your own miniature sun in a box.

As you travel, you ascertain a few things. First, 'Minty' Louise Raffsberger is never going to be able to repay his gambling debts to you. On the other hand, you don't owe Thelma Longgarden a hundred credits anymore either. It's a shame, they were good friends and good wingmen, but the rest of your personal squad of five don't seem to be anywhere in the wreckage. There is a lot of debris around here, and you discover gradually that much of it outdates this battle by decades, possibly going back to the time of the War.
>>
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>>46493705

A real historian would probably be having more fun with this than you are.

Finally, just as you're about to break out the protein bars and hope that this isn't your last meal, you drift just into sensor range of an active A-Particle signal. It's kilometers away, too large to be a Harpy, and something about the configuration seems a little old-fashioned and primitive. Even relatively large mechs these tend to have smaller and more efficient reactors. It's nestled behind a large asteroid, and even though you watch your screen in wary silence for several tense minutes, it doesn't move.

What will you do, Roarke Starwind?
>>
>>46493774
FIND IT!

Hope it has huge fucking fists
>>
>>46493670

80's music is always relevant to this Quest.
>>
>>46493774
Smells like a better mech, take that shit While giving our Harpy a warriors funeral after taking a trophy from it
>>
>>46493774
Go to it. Not like we can do much anyways.
>>
>>46493774
go to the location.
>>
>>46493774
Contemplate that exploding relaxed could be better than exploding tired, but we might as well give this old ass mystery signal a shot.
>>
>>46493866
https://www.youtube.com/watch?v=O0JB4wxtSJk
For ambiance.
>>
>>46493919
Did we ever agree on what Roarke's most prized possession was? Because now I want it to be a harmonica.
>>
>>46493955
I'm feeling either a mixtape of 80s music, an 8 ball stickshift, or fuzzy dice
>>
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>>46493984
>mixtape of 80s music
Well, at least we know what the quest's soundtrack is like
>>
>>46494020
it's glam rock.
>>
>>46494052
>>46494020

Alright lets get our tracklist together maximum of 18

1.Don't Stop Me Now - Queen
>>
>>46493955
Would be pretty awesome. Harmonica is the quintessential cool, and they could have huge sentimental value for us. I know people wanted aviators too. Maybe his most valued possession could be his harmonica, but he got aviators when he joined the iron kestrels. What if all pilots in the IK upon joining were given signature shades as a sign of passage? Shades make everything 10% more badass, pic related.
>>
On the one hand, it could be an enemy. On the other hand, as you keep your movements slow and devoid of much adjustment to better imitate a piece of debris coasting on its last movements through the frictionless void of space, you don't detect any further A-Particle readings aside from the one source. If it was the Green Skulls, you would expect to be seeing organized groups rather than one lone straggler.

Finally, you crest the lip of the asteroid, flip your heeljets into a backflip, and reflexively cross your remaining arm over your chest before realizing it just doesn't feel the same posing with your entire left forearm missing. At least your searchlight still works, and as you probe the puckered craters of the great ugly rock...you find something a strange distortion at the edge of one of the craters. With a puff of unsteady blue light, your wing thrusters kick on and you zoom closer as quickly as you can in your state.

Dust is coating a bulky, humanoid figure that would be nearly twice as tall as your ten-meters-in-humanoid-form Harpy if it still had its head. Its joints have a chunky, heavily armored appearance, while its feet are narrow at the tips and wide at the heels. It looks like it has a large, square shield attached to a stubby sub-arm assembly on the elbow allowing it to rotate for better deflection angle, a bit too big for proper boxing, on the left arm. If the right arm had a weapon, it doesn't have it anymore, but to your relief the claws tipping its fingers have strong piston assemblies for a crushing grip. That might just be a stylistic choice on the part of the designer, but it suits you just fine. There's plenty of room in those beefy, armored forearms for further upgrades.

Examining the downed mech presents you with a few interesting questions, and a few problems.
>>
>>46494093
2. https://www.youtube.com/watch?v=Wd_pU80mGXk
3. https://www.youtube.com/watch?v=Gb8JZ5wQGKI
>>
>>46494093
judas priest - breaking the law
>>
>>46494137
>>46494144


1.Don't Stop Me Now - Queen
2.Video Killed The Radio Star - The Buggles
3.Ball of Confusion - The Temptations
4.Breaking the Law - Judas Priest
>>
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>>46494100

As expected, the reactor is too large for your Harpy. That was almost never in question. The real problem, though, is the cockpit...or rather, the lack of one. There's a single clean hole bored side-on through its protruding torso armor, and your sensors report a complete lack of cockpit pressure. It's also missing its head. Unlike your Harpy, this one appears to be Jovian, meaning that it's as modular and versatile as a pile of legos but that it also keeps its cockpit in its stomach rather than in the head the way your Harpy is configured.

What do you want to do? You have plenty of time to mess with it if you have a clear plan.
>>
>>46494189
Use what parts we can of the harpy to fix up the Jovian, we can stick the harpy head in the stomach if we have to
>>
>>46494170
5. Everybody Wants to Rule the World
https://www.youtube.com/watch?v=ST86JM1RPl0
>>
>>46494170
Bon jovi - livin' on a prayer
>>
>>46494216
Supporting repair and stomach-head transplant
>>
>>46494189
fix the jovian mech, no matter what.
>>
>>46494170
ziggy stardust - David Bowie (or maybe space oddity?)
>>
>>46494096

It's now canon that aviators given to every Iron Kestrel upon joining. It's not a uniform, but all of you have a pair.

Harmonicas are cool, and I also liked that one idea about having a signed and kissed poster from a space idol.
>>
1.Don't Stop Me Now - Queen
2.Video Killed The Radio Star - The Buggles
3.Ball of Confusion - The Temptations
4.Breaking the Law - Judas Priest
5.Everybody Wants to Rule the World - Tears For Fears
6.Living on a Prayer - Bon Jovi

We could use a song for a heroic sacrifice or sad moment

>>46494265
I wish we could but there both 70s
>>
>>46494189
Do we need a full cockpit setup to limp our way back home, or would bolting a crash seat and jury rigging our HMIS give us enough basic control? How much time until our reactor goes critical? That might be the deciding factor for if we search the debris for more parts or try to make do. I assume missing the head means missing visual/ocular function for the machine? In any case I'd imagine we'd want to do a space walk and assess it first hand to get a better idea of how much work this needs.
>>
>>46494216
Agreeing with this. Cannibalize what we can from the harpy, use it to patch up our defenses and gear up our new mech, and be ready to throw the volatile core before we die.
>>
>>46494290
7. https://www.youtube.com/watch?v=15FfWj11uys
Heroic sacrifice maybe?
8. https://www.youtube.com/watch?v=5NTqZ347TKY
>>
>>46494290
dang, never was very good with dates when it comes to music... hmm still some sort of bowie would be nice.

also, yeah cannibalize our junk bird and add what we can to the Jovian.
>>
>>46494265

Why not both?
>>
only 80's songs or from the 80 and up?
>>
>>46494339
1.Don't Stop Me Now - Queen
2.Video Killed The Radio Star - The Buggles
3.Ball of Confusion - The Temptations
4.Breaking the Law - Judas Priest
5.Everybody Wants to Rule the World - Tears For Fears
6.Living on a Prayer - Bon Jovi
7.Rock The Casbah - The Clash
8.Hotel California - The Eagles

>>46494348
We could do china girl

>>46494358
>>46494362
I say only 80s since our character idolizes them
>>
>>46494189
There's lots of wreckage around us. Perhaps some might be salvageable, especially if we're working off something so modular?
>>
>>46494358
Also this
https://www.youtube.com/watch?v=IXdNnw99-Ic
>>
>>46494385
And this
https://www.youtube.com/watch?v=W1PNvopXjbg
>>
>>46494376
Billy Idol - rebel yell
Steve perry - oh sherry
>>
>>46494376
9. The Final Countdown - Europe
https://www.youtube.com/watch?v=9jK-NcRmVcw
>>
Side A

1.Don't Stop Me Now - Queen
2.Video Killed The Radio Star - The Buggles
3.Ball of Confusion - The Temptations
4.Breaking the Law - Judas Priest
5.Everybody Wants to Rule the World - Tears For Fears
6.Living on a Prayer - Bon Jovi
7.Rock The Casbah - The Clash
8.Hotel California - The Eagles
9.Wish You Were Here - Pink Floyd

Side B

1.Hush - Deep Purple
2.Rebel Yell - Billy Idol
3.Oh Sherry - Steve Perry
4.Sailing - Christopher Cross
5.The Final Countdown - Europe

Four left make em count
>>
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>>46494292

You need a cockpit. Modern Jovian military mechs (Lunar and Terra Defense Force too, generally, although nobody has ever shot down a TDF mech and reported it because their sole purpose is destroying anyone who enters Earth's atmosphere without authorization) can eject the whole cockpit as an escape pod. Harpies have an ejector seat (at least in the Kestrels, many pirates don't even have that) and you have a space suit. You could tear out the existing seat and replace it with your ejector seat, in theory, and either pray you find the Rhinehawk before your pilot suit's air runs out or try to weld the gaps airtight and cannibalize your Harpy to restore life support. Or you could go the other route, and just replace the mech's missing head with the head portion and cockpit of your Harpy directly. Either way, your Harpy has functioning controls, sensors, and if you scrapped the rest of it it has plenty of wires and doodads and other technical bits to work with, plus spare metal.
>>
>>46494376
wait... could we use some of the songs from Labyrinth?
Also, yeah china girl or Lets dance would work!
>>
>>46494460
Very serious question that needs an answer Is there a chinese waifu in the future
>>
>>46494460
Best to go for the more permanent solution.

Though, there would logically have been other mechs operating alongside this one at the time it was abandoned, which means there might be wreckages nearby with compatible parts to be salvaged.
>>
>>46494460
May be better just to outright cannibalize the harpy for this. Safety over form to start with, though I'm sure we could take the damaged head with us to further customize it.
>>
>>46494460
Sounds good. Do we have enough time before our reactor goes critical to do this. Or can we eject the reactor and have as much time as we have air? While we could look for another head/other parts we can always do that after we fix up this Frankenstein and avert certain death.
>>
>>46494459
6. https://www.youtube.com/watch?v=QZ_DSGwqync
>>
>>46494591
Great song but not 80s
>>
>>46494459
Def leppard - Photograph
>>
Side A

1.Don't Stop Me Now - Queen
2.Video Killed The Radio Star - The Buggles
3.Ball of Confusion - The Temptations
4.Breaking the Law - Judas Priest
5.Everybody Wants to Rule the World - Tears For Fears
6.Living on a Prayer - Bon Jovi
7.Rock The Casbah - The Clash
8.Hotel California - The Eagles
9.Wish You Were Here - Pink Floyd

Side B

1.Hush - Deep Purple
2.Rebel Yell - Billy Idol
3.Oh Sherry - Steve Perry
4.Sailing - Christopher Cross
5.The Final Countdown - Europe
6.Photograph - Def Leopard

Fuck Bat outta Hell came out in the 70s
>>
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>>46494503

Potentially.

>>46494529
>>46494564

Both options involve cannibalizing the Harpy to the point of uselessness. This is an important question to ask because the location of your cockpit matters. Ejecting from a head cockpit gives you a bonus to survive whatever you're trying to avoid, but heads can't take as much damage as torsos and human beings seem irresistably drawn to the thrill of headshotting an enemy machine.

>>46494569

You have several hours before reactor breach, and once it gets close to that time you can eject the Harpy's reactor at your leisure and get some additional hours out of your suit's air.


So, everyone, head cockpit or torso cockpit?
>>
>>46494675
Torso.
>>
>>46494675
Torso
>>
>>46494675
torso
>>
>>46494675
I would say torso.
>>
>>46494671
Every Little Thing She Does Is Magic?
Gimme Hope Jo'anna?
>>
Side A

1.Don't Stop Me Now - Queen
2.Video Killed The Radio Star - The Buggles
3.Ball of Confusion - The Temptations
4.Breaking the Law - Judas Priest
5.Everybody Wants to Rule the World - Tears For Fears
6.Living on a Prayer - Bon Jovi
7.Rock The Casbah - The Clash
8.Hotel California - The Eagles
9.Wish You Were Here - Pink Floyd

Side B

1.Hush - Deep Purple
2.Rebel Yell - Billy Idol
3.Oh Sherry - Steve Perry
4.Sailing - Christopher Cross
5.The Final Countdown - Europe
6.Photograph - Def Leopard
7.China Girl - David Bowie
8.Don't Cry - Guns n Roses

Room for just one more track gonna need 3 people to agree on the last track
>>
>>46494675
Torso for sure, but what do we put in place of the head? probably nothing right now but later... something like a sensory array is just begging for a head shot... Alien style pile driver mouth thingy?
>>
>>46494675
Torso
>>
>>46494734
Quiet Riot - Come On Feel The Noize

you know you want it.
>>
>>46494736
Why not just not have a head and use the power that would otherwise have been consumed propelling its mass elsewhere?
>>
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>>46494736
Maybe a fake cockpit with mounted sensory array? So that enemy pilots try to shoot it, and they're surprised when we keep on trucking.
>>
>>46494777
Because if we put a head we can use it to trick people and get an upper hand
>>
>>46494808
Could likely have the head serve as a Sturdy decoy and set up secondary sensors on the body proper. If we can't eject properly, beef up the armor and shield of the mech. After all, without the guns we have plenty of space for those sorts of things.
>>
>>46494783
wait... what about a radio array so we can beam our mixtape across the galaxy or into our foes cockpits?
>>
>>46494808
We could put a hollow dummy head there, I suppose.

Though would using tricks like this mean we're definitely not going full honor mode, no weapons, fists only, final destination?
>>
>>46494868
There is a difference between honor and stupidity. In a battlefield, one of the best ways to deal with the enemy is simply snipe the enemy from a safe distance. A fake head would serve as a way to not die before we get into a fight proper. Also, honor fighting usually requires the enemy to have honor as well. And we're space pirates.
>>
>>46494866
We can just open a comm channel to do that.

Though everybody would tell us to knock it off, they can't hear important tactical info over the sounds of everybody wanting to rule the world.
>>
>>46494868
Using your natural gifts is completely honorable be they martial or intellectual
>>
>>46494916
>tactical briefing screeches to an abrupt halt when someone pipes up to ask which world the song is talking about
>>
>>46494912
This seems reasonable. Just because we're willing to have some honor doesn't mean the enemy will.
>>
>>46494868
What if we declared an honorable challenge to all our enemies when we start fighting to meet us in fisticuffs
>>
>>46494926
I do not share the view that that statement is entirely applicable to this specific situation, but acknowledge your right to hold your own opinion.
>>
>>46494969
I get what your saying but were not making our head look like a weak point and tricking them into it, either they decide to and we catch them off guard or they don't shoot it
>>
>>46494967
They'd stare, shrug, and start shooting.

They ain't gonna come to us face-to-face, we gotta be the one to come to them.
>>
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(To those wanting a dummy head, all heads are in my opinion glorified sensor platforms, but Mekton Zeta makes a good point that waving arms would make a torso 'eye' a pain in the ass)

It's a long and arduous process, and sometimes it makes you feel very uncharacteristically self-critical about your own skills, the rewiring in particular is a nightmare.

Fortunately, your dead comrades are there to help with their own deceased Harpies. One of them has a still-functioning array of light beam guns, and you're able to convert one of them into the equivalent of a large welding torch. Of course, this overheats it in less than an hour, but Minty's Harpy had six of them.

The most unpleasant part is removing the dessicated corpse from the pilot seat. His pilot suit was burned or torn away nearly completely below the neck by whatever punctured his torso, leaving a skeleton with bits of mummified flesh clinging tight to the bones. On a whim, you use your Harpy's remaining arm to dig out a hole in the asteroid and place the body inside, covering it with rocks before melting it shut with the welding torch. It takes some work, and several more Harpy armor plates, but you rig up a 'head' for the new mech. Essentially, it's a triple cluster of yours, Thelma's, and Minty's Harpies' sensor cores, rewired to project onto the interior monitors of the torso cockpit which you cannibalized from your Harpy to replace the destroyed ones inside the mystery machine. The sensor core is covered by a low dome of welded-together Harpy body metal, pointed in front around the back of the neck.

To your surprise, this old mech follows Jovian military standard and has a smaller, backup sensor core mounted where the breastbone would be on a human being. It's not as powerful as the jury-rigged main sensor core you installed as the 'eye' of your new machine's head, but it's useful even though torso-mounted sensors are notorious for the arms getting in the way of proper vision.
>>
>>46494952
Indeed. There is also a wide variety in terms of honor. Such as not killing those who surrender, not hunting down fleeing foes, dueling, ect. Honor is fine so long as you don't get stupid about it.

Like that white haired chick from Gundam Iron Blooded Orphans. Could have stopped them right there by blowing up the track, but decided to challenge them to a duel. It did not go well for her at all.
>>
>>46494967

/m/ would lynch me for defending Iron Blooded Orphans, but one of the things it did right was that a character does, in fact, try that and gets rekt.

Remember that Roarke is a pirate, even if he's a very manly pirate.
>>
>>46495053
/m/ is fucking picky about any mecha anime. i haven't watched past Eps. 5 for IBO but it didn't seem to be that bad, ya' know, compared to AGE.
>>
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>>46495031

As you were dragging pieces of Thelma and Minty's Harpies to your worksite, wishing that more of them had survived their reactor implosions, you came to the conclusion that you have absolutely no idea what mech this is supposed to be. The armor is still worlds away more protective than your Harpy's, enough that you needed most of your Harpy's chasis to sufficiently armor the head, but it's badly corroded and many of the fine details are lost to the damage it's suffered. You're able to repair the armor somewhat with pieces from Minty and Thelma's mecha, the dark metal of the Harpies standing out against the faded desert tan of the new mech and giving it a scarred appearance, and seal the holes in the cockpit before setting up the life support system. You know that it's a Bucephalus model, not one of the machines made by their Europan competitor Bahamut Corporation...but from what you recall Bucephalus mainly used Morgans and Arabians in the War, and this is too big to be either. It could always have been some failed experimental model or some unknown ace's custom unit. On impulse, you use your last welding torch and a homemade boltgun made from Thelma's Harpy's cannons to cover the unshielded right forearm with additional armor and a FEW SMALL thrusters in the elbow to give its punches some additional power. The asymmetry is galling, but you can always worry about that later. As your Harpy's ejected reactor explodes in a brilliant blue-green sunburst, you finish synching up your HMIS with the simpler one contained in the dead pilot's helmet. Sadly, you can't get any data or a name, but at least he left you the means to move his machine. At last, everything is ready. Life support is go, all systems read green (or at least greenish yellow), and you activate your new ride. Your triple eye glows brilliant white as joints that haven't moved in centuries whir to life, creakily rising into a sitting position
>>
>>46495224

As self-satisfaction flows through you like expensive liquor, you look down at the systems before you. Dust puffs away from the buried back of the mech, revealing a sturdy backpack thruster system. Not modern, and not even as graceful as your Harpy's was...but then, going from piloting your Harpy to this is like going from driving a tiny smartcar to a lumbering Soviet truck. It isn't nearly as agile, but in sheer speed and power it outclasses anything else you've ever ridden even in this state. The pauldrons are oversized, like a pair of spherical epaulets, for no reason you can adequately discern without further study.

So now that you're out of immediate danger, what's next, Space Pirate?

(Plot concludes for tonight with this post, but I'll still be around for discussion and to answer questions for a while)
>>
>>46495338
when will be the next quest?
>>
>>46495338
Do you have a twitter for updates?
>>
>>46495338
What is your favorite color?
>>
>>46495338
What would have happened if we'd activated our distress beacon? Or would telling us be a spoiler?
>>
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For those still awake, discussing a plan of action for the next session might be wise. There's a lot of space out there, and even a battleship like the Rhinehawk will be difficult to find if you just fly around aimlessly.

>>46495370

Friday. The one after that might take longer to come out, because by that point we'll be into your new mech having actual stats (not to mention Roarke having a character sheet). It should start and end earlier.

>>46495381

Nope.
>>
>>46495407

Green.

>>46495085

I enjoyed it. I don't care if it was the best gundam ever, and I think the modern educational system trains people to be too critical about things. I had fun watching it, and it was my little brother's first mecha anime and he kept gushing about how great it was, so all in all it was a net positive. Plus it had glorious Kimaris.
>>
>>46495433
>finding the Rhinehawk
We don't even know where we exactly are. Best I can think of right now is finding some other pirate and asking politely for directions.
>>
i propose we salvage all the remaining foodstuffs from the wrecks and check if the mech has any coordinates we can use.
>>
>>46495483
Supporting this I guess
>>
>>46495469
As First Mate, we were probably privy to the Captain's plans for where we were headed next. Depending on how heavily the ship is limping right now, we could potentially catch a ride there on a passing ship, or even fly there directly if it's close enough, and hopefully arrive before they leave.
>>
>>46495503
we could try to contact them via radio. we should know the frequency.
>>
>>46495518
No harm in trying, though they could easily be out of range by now. Was it ever mentioned how long we were out for? I know our chronometer was still working.
>>
>>46495539
more than a few hours, that's for sure. and while you are right that they might be already out of range, there is no downside in sending the signal.

we could also wait for scavengers to come for the scraps, but they might want to have something in return.
>>
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As a side-note, start thinking about names, too. This mech stopped being an existing model with someone else's name on it the moment you slapped parts from your Harpy onto it. It's a new thing now.

>>46495539

Perhaps an hour. Perhaps two or three. You weren't taken out at the beginning of the battle, things were already going badly for the Kestrels by the time the Green Skulls finally managed to break through one of your shields and score a rocket salvo from an angle the other shield couldn't block. It's not that your chronometer wasn't working, it's that you weren't looking at the time when you were knocked out because you were busy ripping lesser Harpies limb from limb.
>>
>>46495665
Half tempted to name it Cerberus if it's using three heads worth of parts for it's one.
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>>46495665
I wanna give it a 'real' name.
Like Frank or George.
>>
>>46495823

I can guarantee, if you're still awake, that there is already a mech named Cerberus because it's a fairly common name. In all likelihood it's one of those mecha that isn't based on the human form.
>>
>>46496093
Hmmm, then something like Triad could work for that idea. Could also focus on the giant arm for it's name, though it's so late at night I can only think of names like Knuckle Kaiser.



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