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/tg/ - Traditional Games


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You look down at the grisly scene of your victory. Your fathers cherished axe, lodged in the skull of the man who killed him. Blood and other fluids flow from his gaping. Skull, mixing in the grey mud below. Looking up into the storming sky above you, you raise your fists in the air and yell victoriously. A bolt of lighting strikes the earth nearby, likely the Gods showing their approval for finally seeking vengeance on your wretched foe. You fall backwards into the muck that immediately tries to pull you deeper. The pain in your wounds starts to fade as your life trickles out of them, mixing in the grime with your enemy's. You know this is the end. Soon you will be in Valhalla, with your father and his father and all of your warrior ancestors, and a mighty feast will be held in honor of your deeds. You see and feel the pure light of a Valkyrie pull you up to the sky, as your identity fades away. You are finally free.

(cont.)
>>
You wake up on what feels like cold metal. A bright light stings your eyes, and you shoot upright, and begin to look around. You're only clothing is a form fitting pair of strange grey pants. Your arms are bound by two metal brackets that stay attached to each through unknown means. The room you are in is the size of a barn, but it is six sided and split into six sections by a glass that is almost invisible. The rest of the room is made of extremely shiny iron or silver. An orb in the center of a ceiling about 8 feet above illuminates the room. But these are not the things you notice first. Instead, you focus on the three monsters that occupy some of the other cells. The first one you notice is the most humanlike. It has a torso like a human female, but it's skin is like a frog's, and it is colored bright purple with a cream underbelly. It's legs are shaped like a dog's, with nailless toes in front and and one in the back. Her arms are long and slender, with four extra long fingers that extend from her wrist. Her face is somewhat human, but her eyes are large and pitch black, and two antennas that extend from small holes move up and down erratically. Instead of hair, a large dark-blue boney crest extends from the top of her head. Her waist and breasts are covered in a garb like yours She glances at you, and looks away quickly, her crest turning a bright red. The next beast is even stranger.

(cont)
>>
>>46513377
It has a yellow bulbous abdomen with four spindly spider legs and two arms that end in mantis claws. A long neck covers in brown chiton plates extends from the middle, ending in a ant's head with a second pair of arms near its mouth. It doesn't seem to notice you, and instead skitters around in a frenzy. The final creature is the strangest. It has two legs and four thin tentacles, but its body is some sort of greed slime that holds a visible bone structure and numerous strange organs. It's "head" is a slime covered mass of eyes. This is not the Valhalla you had in mind. Do you....

> Bang on the walls
> Try to get one of the creatures' attention
>Scream
>Write-in
>>
>>46513402
> Bang on the walls.
No cell cell shall hold me.
>>
>>46513402
>get attention
>>
>>46513402
>Look for glorious battle, we must need to fight more to gain valhalla.
>>
>>46513615
Gotta agree there, you can break these cuffs
>>
>>46513615
>>46513800
You pull on the cuffs with all of your barbarian strength, and they come apart half an inch before they pull back together. Furious, you scream and bang aginst the glass wall to your left. It vibrates, but it does not yield. The bug notices, and scurries over. He gestures frantically at a metallic arm that has appeared out of the roof of your cell. Do you...
>Keep on banging on the wall
>Stop and stare at the device
>Back away slowly
>Write in
>>
>>46514075

>Write in

Spit on Metallic Arm and scream to wodan
>>
>>46514075
>Back away slowly
And seconding >>46514117
This metallic arm is threatening but I shall show no fear.
>>
>>46514075
>Rip the arm off and break the cell wall with it.
>>
>>46514075
Rip the arm off the ceiling and break the glass with it
>>
>>46514117
>>46514209
>>46514222
You spit directly onto the arm befor jumping into the air and grabbing it, screaming the name of the one-eyed god as you do so. Roll 1d100 to see if you are successful.
>>
Rolled 76 (1d100)

>>46514363
Our barbaric rage shall destroy this puny metallic arm!
>>
dice+1d100
>>46514363
We shall not be denied a fight before death!
>>
>>46514442
Aw crap, sorry about that. Been making mistakes all day.
>>
Rolled 65 (1d100)

>>46514363
>>
Rolled 6 (1d100)

>>46514363
>>
>>46514410
>>46514477
You pull with the strength of a great bear, and you her cords snapping and sparks before falling to the ground. You raise your trophy in the air triumphant. Suddenly, the orb in the center begins to glow red, and the floor below the Frog-Girl opens up. She plummets into the aybss. The glass walls begin to rotate, forcing you into the floorless cell. Do you...
>Use your weapon to try and break the wall
>Push against the wall
>Write in
>>
>>46514625
>SMASH
>>
>>46514625
>break the wall with that shiny new arm
>>
>>46514625
>Use your weapon to try and break the wall
>>
>>46514625

BREAK WALL
>>
>>46514655
>>46514670
You to summon up the strength to break the demonic glass, as you swing you weapon over your head into it. You smash it repeatedly, and cracks begin to form but it eventually pushes you into the hole. You fall for a second before hitting some grey earth. The Frog-Girl is already on her feet, and soon your other cell mates follow. The pod that must have been your prison floats away. Looking around, you are in much larger room shaped like a circle. The ceiling is domed with glass, and through it you can see a small crowd of strange creatures. All of them seem to be starting intently at you, judging. Before you can decide what to do next, another pod floats down and opens it's hatch. A large, green, reptillian creature with six legs and a bird like head drops down. It is slightly larger than a bear standing upright with its back four legs. From behind it, a smaller head at the end of its tail squeals at you while the larger one roars. A green light on your cuffs switches on, and they come apart with a click. You grip your weapon tightly. The beast begins to circle your group. It is time to fight. Do you...
>Charge into the beast with your weapon
>Taunt it
>Try to maneuver into a better position
>Write in
>>
>>46514930
>Charge into the beast with your weapon

Slay the beast!
>>
>>46514930
Taunt it! Although it may not speak our tongue, our guttural bellows shall intimidate the creature!
>>
>>46514930
>Taunt it

Come at me, bro.

Fuckin' snakes, man.
>>
>>46514930
>Taunt it
>Try to maneuver into a better position
>>
So by "barbarian" you mean a generally "uncivilized" dude and not a berserker or the D&D version, which is just a berserker?
>>
>>46514950
>>46514979
>>46514991
You bellow at the beast, slamming your bludgeon on the ground. Accepting your challenge the creature gets down on all its legs, and charges. The bug scurries away, the slime-thing waddles, and the frog-girl holds her ground.Staying in place would not be the best idea, so do you...
>Dodge to the side and strike the body
>Jump in the air and strike the head
>Write in
(Roll 1d100 with your response)
>>
Dive down and to the side as it passes, striking at one of its knees
>>
Dive to the side guy here dice+1d100
>>
>>46515027
We're from a setting kinda like Conan. Supernatural stuff exits, but it's fairly rare. We are unrealistically strong, but not too much.
>>
Rolled 63 (1d100)

>>46515126
>>Jump in the air and strike the head

Deliver a crushing blow to its skull! Ensure the beast is destroyed in one fell swoop!
>>
Rolled 21 (1d100)

>>46515126
>>Jump in the air and strike the head
>>
Rolled 46 (1d100)

>>46515175
same newfag, sorry bout that, my bad, hope this works this time.
>>
Rolled 50 (1d100)

>>46515126
>Jump into the air and strike the head!
>>
Rolled 60 (1d100)

>>46515126
>JUMP IN THE AIR AND STRIKE THE HEAD
>>
>>46515184
(I'll be taking the highest of three from now on)
You sprint and jump in a air with a mighty battery, and swing you weapon down onto the beast's skull. It thrashes around, and knocks you down to the side. It paces around, stumbling, but it regains it's footing at stares at you. It screams and charges again, with more ferocity but less consistency in its path. Do you....
>Aim for the head again
>Dodge to the side and aim for the body
>Write in
>>
Rolled 44 (1d100)

dodge to the side and aim for a knee
>>
Rolled 89 (1d100)

>>46515419
>Aim for the head again
One fell blow, for Woden, and Tor!
>>
Rolled 87 (1d100)

>>46515419
>AIM FOR THE HEAD AGAIN
>>
Rolled 76 (1d100)

>>46515419
>Aim for the head again
>>
>>46515453
The beast charges, and you spot the bug desperately try to scuttle away before being trampled with a sickening squelch. As the beast nears, you jump in the air and notice the frog-girl coming in from the side. Once more bringing your club down, the second head of the beast tries to grab you but is stopped by the frog-girl. The metal hits the beast's skull, and an audible crack can be heard, the beast drops to the ground and slides forward a few feet, dead. The tail, however, is still writhing in the ground and has disconnected itself from the body. The frog-girl is wrestling with it, but she doesn't seem like she has the means to beat it. Do you....
>Help her kill the worm
>See what happens
>Toss her your weapon
>Write in
>>
Rolled 55 (1d100)

>>46515646
>Help her kill the worm
Devote both kills to Tiw.
>>
Rolled 50 (1d100)

>>46515646
>Help her kill the worm
Obviously she's the love interest!
>>
Rolled 24 (1d100)

>>46515646
>>Help her kill the worm
>>
>>46515646
>big bro, barely new thee
>>
>>46515676
You decide to help the girl as she wrestles with the snake. She made sure it didn't try and bite your head off, so she must be ok for a demon. It's thrashing makes it hard to hit, and it takes a few tries, but eventually she holds it down long enough for you to smash its head in with an explosion of pinkish blood. You glance are her and nod, and she turns away with her crest turning bright red again. You turn away from her and raise the creature's tail and your weapon in the air, before the host of monsters on the other side of the glass. Valhalla certainly wasn't what you expected, but it seemed pretty fun.
>>
>>46516007
This is my last post for tonight. I'll archive this and pick it up tomorrow if you guys want. I promise their will be less railroading.
>>
>>46516035
Twitter?



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