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File: Osano Wo 2.jpg (56 KB, 640x640)
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Rolled 1 + 13 (1d10 + 13)

Apologies for the late start, everyone, offline events kept me busy for a while.

Nonetheless welcome back, to part two of our first two-parter. As always, you are Captain Roarke S. Starwind of the Iron Kestrels pirate crew.


Master Pastebin: http://pastebin.com/sSHs0QmF
Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Mecha+Space+Pirate+Quest

And today, you start off locked in battle with Captain Oda Yoritomo of the Storm Dragons.

Normally, his Osano-Wo has 5 Kills in the head, 10 in the torso, and 6 on each limb. All locations have 7 SP armor. It moves at around 400 meters per turn. However, you have dented his torso armor down to 6 SP and inflicted 2 Kills of damage on his right arm. His left arm has been pinned by your grappling harpoon.

"Starwind-san, I see...you really wanted to show me your warrior spirit, didn't you?" He chuckles over the comms, "You definitely found yourself something good...but don't count me out yet! Witness my glorious Fang of the Storm Dragon Stab, nii-chan!"

He flips his ungrappled katana around into a reverse grip, and brings it down hard towards the Knuckle Kaiser, aiming for the joint between the right arm and the shoulder.

Roll 1d10+13 to dodge and if necessary parry him.
>>
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Rolled 5 + 13 (1d10 + 13)

...And then, regardless of whether or not he hits, he does it again.
>>
Rolled 5 + 13 (1d10 + 13)

>>46720807
It continues!

Question: do multiple concurrent pins require multiple escape actions to get free from, or does a single successful escape him free from all grabs he's under at that time?
>>
Rolled 9 + 13 (1d10 + 13)

>>46720807
Been waiting for this, hopefully the dice are better to me tonight
>>
STRIKES:
Punch: Basic attack, +0 WA, deals 6 Kills with your Armored Thruster Fist. Does AN ADDITIONAL attack per Action, unlike the others.
Sensor Jab: -5 WA, deals an additional 2 Kills plus your regular damage to the enemy's sensors. This -5 comes from it being a called shot, the +2K is a special bonus because a hand weapon is better suited for this than a melee or ranged weapon.


KNOCKDOWN:
Throw: -1 WA for every 10 tons the enemy mech is heavier than yours, hurls opponent anywhere within 50 meters of you. It does no damage, but the victim loses 1 Action.
Slam: -2 WA for every 10 tons. Identical to Throw, except it does the same damage as a punch.
Trip/Sweep: +1 WA, knocks defender down, does no damage.
>>
GRAPPLE:
Grab: -1 WA. Take one object from opponent. This can be used to grab humans for a -5 modifier instead of the -1, mostly to avoid sqaushing them.
Pin: +0 WA. Restrains one of the enemy's limbs with one of your own. Neither can use any systems in the limbs involved so long as the pin endures.
Bearhug: -1WA. Pins both of an opponent's arms to his sides, using both of yours. The same rules apply from Pin.
Dismember: -2WA. Rip off any servo from the main torso, except for Pods. Dismembering IGNORES ARMOR COMPLETELY and deals 1K against a servo of the same weight category as your arms (Medium Weight) plus 1K for every category below that. For instance, Dismembering a Harpy's Lightweight head would do 5K.

FULL BODY ATTACKS:
Stomp: -5 WA. Used to squash people, cars, and gun emplacements. If successful, the unlucky target is no more. Against an enemy mech, this attack is just a regular kick.
Tackle: +1 WA. Knocks opponent up to 50 meters away and causes them to lose an Action if the attack is successful, but does no damage. Arms are required to tackle.
Ram: +0 WA. Attacks Torso only. You slam into your opponent's torso, dealing 5K of damage (based on your mass) to both you and them, +1K for every 100 meters you traveled that action. Can be done for FREE at the end of any Action spent on movement. The heaviest unit occupies the space of the defender afterwards, with the other unit knocked 50 meters back.
Drop: -2 WA. Attacks Torso only. A running leap that ends with both feet slamming into the opponent's chest. Identical to Ram, except for the -2 accuracy and the fact that you do NOT take damage from performing a Drop attack. Can also be done for FREE at the end of a movement Action.
>>
Posting our mixtape like every thread

Side A

1.Don't Stop Me Now - Queen
2.Video Killed The Radio Star - The Buggles
3.Ball of Confusion - The Temptations
4.Breaking the Law - Judas Priest
5.Everybody Wants to Rule the World - Tears For Fears
6.Living on a Prayer - Bon Jovi
7.Rock The Casbah - The Clash
8.Hotel California - The Eagles
9.Wish You Were Here - Pink Floyd

Side B

1.Hush - Deep Purple
2.Rebel Yell - Billy Idol
3.Oh Sherry - Steve Perry
4.Sailing - Christopher Cross
5.The Final Countdown - Europe
6.Photograph - Def Leopard
7.China Girl - David Bowie
8.Don't Cry - Guns n Roses
9.Highway to the Danger Zone - Kenny Logins
>>
>>46720857

Once he's pinned, he's pinned. You can make it into a bearhug, but that's still -2 on the attack roll and he still only has to make one Escape action successfully to get free.
>>
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You fire your leg thrusters while alternating which of your torso thrusters are working, propelling the two of you forward in a spiral and fouling his strikes. The katana's blunt back edge clangs against the underside of your Knuckle Kaiser's arm as he fails to even scratch Karen's paintjob.

What are you going to do now?
>>
>>46720962
But Pin is discrete from Bearhug in that Pin can target legs as well as arms, whereas Bearhug targets both arms specifically.

But should we take it that you're ruling that multiple instances of Pin (targeting, for instance, an arm and a leg) still only constitute one entanglement for the purposes of Escapes?
>>
>>46721020

I missed that, and yes. If he's free from one, he's free from all of them.
>>
>>46721013
Can we break his sword/hand?

If not, Dismember his right arm again.
>>
>>46721092
Curses! Foiled again!

>>46721013
Dismember his head (where I assume his sensors are) twice, so he'll find it harder to hit us, and we'll find it easier to hit him.
>>
>>46720947
We need to find a new mixtape.

And this needs to be one of the new songs:
https://www.youtube.com/watch?v=R044sleOW6I
>>
>>46721227
So seems like we want a 70s mixtape next, I can dig it
>>
Welp looks like we need another harpoon on our head. We got the space for the full system in there. We could "bearhug" someone while punching with both hands.
>>
>>46721282
Since the Magnetic Grapple Harpoon can make general grapple attacks, rather than making its specific maneuver, I'd think we can technically Bearhug someone with our Harpoon and left arm, leaving our right arm free to punch.
>>
One for Dismembering the head, one for Dismembering the right arm...let's see if anyone else has an opinion.
>>
>>46721409
I'll back the head
>>
>>46721409
Did we successfully dismember his arm last time? If we did then I vote for arm. Otherwise head.
>>
>>46721537

You did 2K to his right arm, yes.
>>
>>46721602
I'll tie-break then. Right arm.
>>
>>46721013
I say we punch him in the head twice. Harder to dodge, we'll deal three damage if both strikes hit, and we will shred his armor making it trivial to finish it next turn.

Dismember may be nice in that it ignores armor, but the damage falls off quickly compared to focused punches.
>>
>>46721602
>>46721639
I'll go with the arm as well.
>>
>>46721739
Punches are for lightly armoured mechs or heavier mechs. Both of which don't apply against Oda's mech.

If we punch twice we do 0K damage and 2 armour damage.
>>
Yo QM, still alive?

Also, world question, who are the biggest powers of the League?
>>
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So is the session dead?
>>
Hopefully not yet
>>
Post Big Zam to resurrect the QM.
>>
>>46721893
I was meaning we punch for both actions, for a total of four punches. We could alternatively punch the chest twice for six damage, assuming both actions hit (thus all four punches).
>>
It would be helpful if my laptop didn't overhead from Roarke's hotblood.

Apologies for the delay.
>>
>>46723059
No problem, have you tried cleaning the inside of it?
>>
Rolled 2, 6, 9, 3 = 20 (4d10)

And since you've decided on punching the head, roll for it. I'm gonna need four dicerolls.
>>
Rolled 7 + 13 (1d10 + 13)

>>46723084
Anime ja nai!
>>
Rolled 7, 7 = 14 (2d10)

>>46723084

Oops, my bad. Dismembering the right arm won, apparently. Two dicerolls.
>>
Rolled 10 + 13 (1d10 + 13)

>>46723114
Do you need a hand, Oda?
>>
Rolled 8 + 13 (1d10 + 13)

>>46723114
>>
Rolled 3 + 13 (1d10 + 13)

>>46723084
>>
>>46723130
Looks like he's about to.
>>
>>46723130
Hey QM, didn't you say we'd get bonuses if we gave one liners?
>>
>>46723218
Bonus to our exp. I think something that cheesy gives us a negative for cool though.
>>
>>46722001

Nominally Jupiter's UJCIDF. Earth might be stronger, nobody is quite sure, but Jupiter shows the most strength outright.
>>
So I had wanted to do this at the end of the last thread, but with how late it ran I was too tired to remember: What are our Short and Long-term goals, chaps? And for the sake of keeping this sane, let's avoid waifu-related goals for the time being.

Long-term, I personally want us to build our fleet up and increase the Bigness and Zamosity of our forces. Maybe get a Drone system for the Knuckle Kaiser.
>>
Rolled 2 + 13 (1d10 + 13)

One Dismember successfully dodged by the Osano-Wo, going for a parry on the second...
>>
>>46723245
I want to collect mixtapes, and trophies from worthy adversaries as side quests. As far as goals I feel that Roarke wants to find someone who can give him a true challenge and ignite his hot blood
>>
>>46723245
Long-term
> Kit out lieutenant with hardcore mechs
> Upgrade Knuckle Kaiser to Pugilist
> Upgrade Rhinehawk worthy of being a flagship
> Build Fleet with plenty of non-harpy mechs
> Erase Green Skulls from this system
>>
You tighten your grip on the Osano-Wo's right arm, metal straining to its breaking point. Yoritomo throws his shoulder into your motion to alleviate its force, but as you continue to pull another piece of armor breaks loose and floats off into space.

He continues yelling "Storm Dragon Fang!" As if yelling the names of his attacks somehow makes them stronger, trying to hack at your head with his katana and yank himself free at the same time.

That's one escape roll, followed by a melee attack. Roll Mecha Fighting against his escape, then the usual dodge/parry against the stab.
>>
Rolled 2 + 13 (1d10 + 13)

>>46723424
>>
Rolled 3 + 13 (1d10 + 13)

>>46723424
>>
Rolled 2 + 13 (1d10 + 13)

>>46723424
>>
Rolled 1 + 13 (1d10 + 13)

>>46723424
>>
Rolled 6 + 10 (1d10 + 10)

>>46723424

Forgot my picture, and somehow the diceroll didn't go through.
>>
Damn fumbled all three of those. Gotta rip out his arm then pin the left arm again with our harpoon.
>>
Rolled 10 + 13 (1d10 + 13)

He's free, that lets him make two melee attacks instead of one.

+13 on both rolls.
>>
>>46723486
Aw fuck
>>
>>46723486
And his rolls are back

Nippon Steel ain't nothin' to fuck with.
>>
Rolled 2 + 13 (1d10 + 13)

And the second.
>>
>>46723486
How much damage does his sword do? I'd like to spend luck dice to avoid his crit or even dodge all together.
>>
>>46723533
If it is big I back this
>>
>>46723533
Atleast. Avoid the crit. Our armour is damn tough.
>>
"This fight...it's really heating up my warrior blood! I'll compose a haiku to you later, kouhai, but for now I've got to defeat you with my blazing spirit! GAAAAAAAAOOOOOOOO!" And he plants his feet on your chest, ignites his thrusters, and spins like a top against the direction your harpoon is wrapped around his torso. As he yanks himself free, he extends his arms straight out, and fires all of his thrusters on the right side to spin around like a giant buzzsaw, "Witness my STORM DRAGON TWISTER!"

Amazingly, the tip of one katana slices along the sensor mask guarding the grinning face of the Knuckle Kaiser, leaving a deep scar in it. You realize that this is the first hit you've ever taken in it, and even though his right arm is sparking and dangling in an odd way (with 2 Kills of structure left), Yoritomo's blood is apparently still hot.

It's your time to act, and he's free of the grapple. What will you do?
>>
>>46723643
I say we go for the Grapple and Dismember on the right arm, finish it off.
>>
>>46723670
Backing
>>
>>46723670
Supporting
>>
>>46723643
What's kill structure of our head?
Harpoon left arm for a pin.
If it misses harpoon left arm again.
If it hits then dismember right arm.
>>
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Three points of Luck spent to avoid Yoritomo's crit, by the way.

Your head is still intact, but with -1 SP.
>>
>>46723740
What does SP stand for, again?
>>
>>46723842

Stopping Power. Armor, basically.
>>
Rolled 4, 1 = 5 (2d10)

Sounds like we have some consensus on pinning the left arm again and continuing to dismember the right. Roll for it.

Here's his dodge and parry (if needed) for the grapple. +12 to one, +10 to the other.
>>
Rolled 6 + 13 (1d10 + 13)

>>46723937
>>
Rolled 5 + 13 (1d10 + 13)

>>46723937
A warrior's spirit is never broken but I sure as hell will break your mech!
>>
Rolled 2 + 13 (1d10 + 13)

>>46723937
>>
Rolled 10, 4 = 14 (2d10)

>>46723949

Regrapple confirmed.

>>46723955

+12 and +10 again.
>>
Rolled 5 + 13 (1d10 + 13)

>>46724024
Can we spend Luck on an attack?
>>
>>46723976
Fuck I gotta stop rolling tonight
>>
>>46724046
I'd rather not on this attack. We'd be blowing our full 7 luck. We can take another round against him.
>>
>>46724046

I normally won't retroactively allow it, but if two other people vote to spend 4 Luck I'll permit it this time, that's what you need to hit him.
>>
Guys, should we change tactics? Stop grappling and start punching or something?
>>
>>46724123
Next time lets go for the drop kick
>>
>>46724123
No. We'd have to spend 3 actions to destroy any body part thats not a torso if we punch compared to 1 dismember for right arm or 3 for any other limbs. We need to grapple him because his twin linked sword is dangerous as fuck.
>>
>>46724123
Yeah let's do the thing our mech was designed for.
>>
Wasn't there an upgrade we could've gotten to let our punches do better against armor? I'm thinking we really need to get our hands(pun intended) on that or something similar.
>>
>>46724204
I agree. That way we can start knocking fools out with style.
>>
>>46724152
Once we dismember his right arm then we can punch because either or is the same. With punching having more chances to score crits by being able to roll twice as many dices.
>>
>>46724122
Wait why is it 4 luck? I thought we rolled a 16 verses his 22?
>>
>>46724303

It was an 18, and you're right, you'd need 5.
>>
>>46724334
Where did you get 22 from?
>>
>>46724334
Can we dropkick and dismember again?
>>
I feel that Oda is a worthy opponent I say we take one of his swords as a trophy
>>
>>46724334
16, -2 from dismember. I dattebayo Senpai.
>>
>>46724480
Recruit him you fool! That way we get both his 100000x folded swords!
>>
>>46724480
Somehow I don't think he'd be okay with that.
>>
>>46724496
That reminds me, Wong did we put that stip on this match because I remember we talked about it
>>
>>46724496
I donno, this guy seems like a cool guy. I'm thinking when we beat him we just make him work for us. Than an a rad dragon tattoo, on ourselves and the mech
>>
Rolled 4, 3 = 7 (2d10)

>>46724447

He got a 10 on his dodge roll of +12.

It sounds like the anti-luck faction won, so on to the next round with two attacks. I'll type up a proper plot post after this round since all that happened last one was him getting grappled again.

Two attacks, no escape attempts, both chops aimed at the head with a +13 bonus

Dodge and parry as you like.
>>
>>46724481

You are, in fact, correct. Mea culpa.

>>46724529

You're fighting for the ship and Fatima, but you could always offer to raise the stakes or bring it up afterwards, under the pretext of beating the Green Skulls.
>>
Rolled 3 + 13 (1d10 + 13)

>>46724549
>>46724544
That's what I mean. Recruit him so he can use his Nippon Steel to impress Starwind senpai.
>>
Rolled 3 + 13 (1d10 + 13)

>>46724549
Hopefully the dice gods will be kind to me
>>
Rolled 1 + 13 (1d10 + 13)

>>46724549
>>
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>>46724575
>>46724571
>>46724567
Whodathunk the dice gods love the fucking weeb
>>
Shit we getting sautéd huh.
>>
>>46724585
And we were doing so well in the last fights. Guess he's gonna be blasting his music at us this time
>>
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>>46724608
>Our first truly difficult opponent is a god-fucking-damn weeb who injects broken Japanese into every sentence
>>
One hit, and we need one more roll to try and parry his second attack.
>>
Rolled 8 + 13 (1d10 + 13)

>>46724646
https://www.youtube.com/watch?v=-9poCAuYT-s
>>
Rolled 2 + 13 (1d10 + 13)

>>46724646
>>
>>46724658
Good job saving our shit anon
>>
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>>46724658
>Ball of Confusion
Pretty apropos choice
>>
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>>46724638


At least it wasn't pic related.
>>
>>46724658

Congrats. One successful hit and one miss. No Kills of damage done, but your head armor is down to 4.
>>
>>46724738
When does the mask come off?
>>
Welp I just figured out that 4 of our songs are not from the 80s so we can either keep them on the mixtape or change them
>>
>>46724771
Let's just keep them, and extend our range to the 70s, depending on audience opinions
>>
>>46724771
The 5 (missed one) being

1.Don't Stop Me Now - Queen
3.Ball of Confusion - The Temptations
8.Hotel California - The Eagles
9.Wish You Were Here - Pink Floyd
1.Hush - Deep Purple
>>
>>46724771
The 80s gods are angry at us!
>>
>>46724795
We could use them on the 70s mixtape we will eventually find
>>
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>>46724771
If we're taking some of them out, I know one song we can add in
>>
>>46724838
Thats 70s man save that for later
>>
>>46724771
Maniac - Michael Sambello
That way we can have an actual fight song.
>>
>>46724867
Good choice anon

1.Maniac - Michael Sambello
3.
8.
9.
1.
>>
>>46724771
http://www.cracked.com/article_15636_the-10-most-terrifyingly-inspirational-80s-songs.html

Here's 10 more 80s songs
>>
>>46724892
You're the Best is definitely in

1.Maniac - Muchael Sambello
3.You're the Best - Joe Esposito
8.
9.
1.
>>
It's your turn to act, by the way. His left arm is grappled, are you planning to Dismember his right? If successful, what will your next action be?
>>
>>46724928
Smooth Criminal
>>
>>46724946
Dismember his right then Dismember his head
>>
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>>46724946
I guess we start punching, preferably at his head
>>
>>46724946

First action, dismember right arm. If we miss then dismember right arm again otherwise punch left arm.

Do Ali shuffle until Ball of Confusion hits the "Vote for me and I'll set you free" line before dismembering.
>>
>>46724946
Dismember his right, and then why don't we try something new and Sensor Jab him?
>>
>>46724983
Sounds good changing to this
>>
>>46724963
Two left, remember we can use the songs for more then fights

1.Maniac - Muchael Sambello
3.You're the Best - Joe Esposito
8.Smooth Criminal - Michael Jackson
9.
1.
>>
>>46724928
Some suggestions:
Walk Like an Egyptian
Under Pressure
Eye of the Tiger
Beat It
Another One Bites the Dust
Never Gonna Give You Up
>>
>>46725027
>Never Gonna Give You Up
>>
>>46725051
Alright last song needs three people to back it

1.Maniac - Muchael Sambello
3.You're the Best - Joe Esposito
8.Smooth Criminal - Michael Jackson
9.Never Gonna Give You Up - Rick Astley
1.
>>
Oh and sorry Wong for taking everyone off on a tangent
>>
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>>46724983

I like it. Get to rolling!
>>
>>46724983
Supporting dismemberment and Sensor Jab
>>
Rolled 6 + 13 (1d10 + 13)

>>46725100
>>
Rolled 3 + 13 (1d10 + 13)

>>46725100
>>
Rolled 5 + 13 (1d10 + 13)

>>46725100
>>
Rolled 10 + 13 (1d10 + 13)

>>46725100
>>
>>46725136
THE 80s GODS ARE PLEASED
>>
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>>46725136
Well, you finally got some of that luck back. Congrats.
>>
Rolled 3, 10 = 13 (2d10)

+12
>>
>>46725174
Spend those 3 luck points to get that hit
>>
>>46725185
What's why? Dismember is already armour penetration.
>>
>>46725223
He rolled a 25
>>
>>46725232
His arm gets ripped off but he dodges our sensor jab. He can't parry our dismember since his left arm is pinned and it has the shield.

>Guns N' Roses - Sweet Child O' Mine
Our Theme Song maybe?
>>
>>46725256
Oh nevermind chalk that up to me not understanding the roll
>>
Rolled 10 + 12 (1d10 + 12)

>>46725185

You forgot the -2 WA and that defenders win ties, but I'm approving Luck expenditure regardless, you still have points left over and this is a vital blow.

Rolling against the sensor jab, no parry because he's finally lost his right arm.
>>
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>>46725292
>Another 10
>>
>>46725256

He can parry melee attacks with his sword, actually. It's actually taken some damage from doing so.
>>
>>46725292
I love how our strongest opponent and most worthy rival is a raging weeaboo
>>
>>46725333
Would we accept anyone else as out rival
>>
>>46725292
Oh I didn't know swords could parry. Yeah luck should be spent then I want to take that arm off finally.
>>
Just found a video taken of Oda visiting a bar

https://www.youtube.com/watch?v=KODo-qsBoIE
>>
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>>46725341
>Oda becomes our ally
>Way later, fight Jesus Yamato
>He demands we fight him, ideals versus ideals, rivals dueling for the last time
>Nah
>Send Oda against him while we do important stuff
>>
Slowly catching up from part six. Curse you time zones. Good job wong man.
>>
>>46725378
Thats almost too in character, so thats definetly what were doing
>>
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Blades and claws flash in the eerily depthless light of space. Your harpoon ensnares Yoritomo's arm again, and his 1000x-folded steel bites deeper into the mask.

A part of it comes off, floating away into space, baring the sharp, manic grin of the Knuckle Kaiser beneath. You turn on your stereo.

https://www.youtube.com/watch?v=Gb8JZ5wQGKI

'1! 2! 1 2 3 4!'

"Nani!? Nii-chan, what are you doing?"

'People movin' out, people movin' in. Why, because of the color of their skin.'

"IS THIS THE TRUE FORM OF YOUR MECH!?" You wonder if he's practiced doing that dramatic voice or if it just comes naturally. Fucking Oda Yoritomo and his Japanophilia.

'Run, run, run but you sho can't hide~' The Temptations reply. Yoritomo is more slippery than an eel, and despite his modifications the samurai armor doesn't seem to have hindered the Morgan II's sturdy reliability. But it isn't enough. With a final wrench, the Knuckle Kaiser yanks off his arm. You try to jab the sparking ends of his own servo into the gundam-esque eyes of his Osano-Wo, but he leans his head to the side just far enough to avoid it.
>>
>>46725446
Spend two actions to punch his head
>>
>>46725378

I'm nearly crying from laughter just imagining how that conversation would go.
>>
Rolled 6, 6 = 12 (2d10)

Make two Mecha Fighting rolls first, he's using both actions to try and escape. +10 to both.
>>
>>46725490
Seconding, hopfully he fights off of G Gundam rules
>>
Rolled 1 + 13 (1d10 + 13)

>>46725540
>>
Rolled 5 + 13 (1d10 + 13)

>>46725540
>>
>>46725374
>the neon glow

It's perfect.
>>
>>46725567
He came to my mind as soon as you said black weeabu
>>
He freed himself with the first roll, we'll slap +3 on the second 16 and say he's attacking with his left sword.

Dodge and parry, and roll some d10s for your punches.
>>
Rolled 1 + 13 (1d10 + 13)

>>46725691
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Rolled 4 + 13 (1d10 + 13)

>>46725691
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Rolled 8 + 13 (1d10 + 13)

>>46725691
>>
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Rolled 1 + 13 (1d10 + 13)

>>46725691
>>
Rolled 10 + 13 (1d10 + 13)

>>46725691

>>46725701
>>46725736

Oh boy.
>>
>All our rolls today
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Rolled 8, 7 = 15 (2d10)

I need one more punch roll!

>>46725717

Dodge and parry +12 and +10
>>
Rolled 6, 1 = 7 (2d10)

>>46725736

And you. +12 and +10.
>>
Rolled 7 + 13 (1d10 + 13)

>>46725816
Lets go for it
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Rolled 6, 9 = 15 (2d10)

One hit. One dodge.

>>46725743

It is impossible for him to avoid this, I'm rolling purely to see if you crit or not.
>>
Rolled 6, 8 = 14 (2d10)

>>46725859

19 versus 23 is indeed barely shy of a crit. Two hits, one dodge.

>>46725840

Your turn.

>>46725753

It's not just the rolls, the Osano-Wo is legitimately a pretty strong mech.
>>
Even if he's strong it doesn't bode well if a single 1v1 takes this long, i worry for later fights.
>>
>>46725956
Considering our first two one on ones were over in one move im not
>>
>>46725956
We cant super crit everyone to death in one turn anon.
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>>46725963
Both those were curbstomp battles. This one is an equal fight. This raises the possibility that later fights against equals, or teams of equals, could be hours long.
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>>46725910
Four punches to the head. Let's knock this fool out. If 3 hits then its gone.
>>
>>46725980
>>46725963
Earlier ones were against veterans but this one is straight up rival/ace level fight.
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>>46725993
What I'm getting from this is that other pirate leaders are ace-levels like Oda, and we should try avoiding conflict with them unless we have to
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>>46726022
Thats not how Roarke rolls though, besides once we get the pugilist upgrade we'll do much better
>>
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'An eye for an eye, a tooth for a tooth~'

Yoritomo rips himself free of the grapple once again, and slashes another gash in your sensor mask. This one penetrates your armor somewhat, sparks flying up from the damaged servo.

'Vote for me and I'll set you free~'

And you respond in the only way you can, balling your clawed hand into a fist and letting the elbow thrusters you installed for extra punch rip as you speedbag his samurai-helmed head. He manages to duck twice, but takes two other shots on the chin, his mempo cracking like an egg.

(Your head armor is down to 4, -1K, while his is down to 5 with no damage taken)

"Starwind-sa..." Yoritimo pauses, "Starwind-sama, that's enough, you've made your point. You don't have to destroy someone completely to beat them." He sighs heavily, "I'm so proud, you know? It's like seeing a caterpillar become a butterfly or Naruto become Hokage...today, you've become someone I can acknowledge as my aniki." With a surprisingly deft flip of his wrist, he sheathes his left sword and extends his hand for a shake. "At least I managed to draw some blood, right? Only real losers can't take the occasional beating, know what I'm saying? Keep the girl and the ship, I got something more important."

'Rap on, brother, rap on.' The Temptations reply.
>>
>>46726022
Or just get more damaging weapons.
I am all for brawling but all we got is essentially one arm with some rockets strapped to the elbows.
>>
>>46726034
We need armour penetration fists first. Pugilist doesn't improve our damage until we get twin link. Getting both twin link and pugilist is so expensive it's crazy.
>>
Rolled 3 (1d10)

>>46726039
Shake his hand and try and convince him to join our crew so we can destroy the Green Skulls. Rolling for persuasion
>>
>>46726039
Oda. We may not see eye to on most things, but you're one cool cat on the battle field. You sure you don't wanna join under my flag? The Green Skulls will be nothing against our steel.
>>
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>>46726039
Shake his hand. Accept this draw.

Internally:
>You're approval fills me with shame.
>>
>>46726022

Oda is atypically strong because he has yamato damashi. He actually has more points in mecha combat skills than Roarke, just diluted between Mecha Melee, Mecha Gunnery, and Mecha Brawl instead of pure brawl. Captain Ozark and a lot of other Captains are more ship-commanders and leaders than mecha aces.
>>
Man it sounds like we could use a Pile Bunker on our arms to help getting rid of the amour and then just straight ripping it off with our fists.
>>
>>46726096
Maybe like the pile bunkers from VOTOMS, shotgun round to give our punches an extra kick
>>
>>46726096
>Crushing Grip Upgrade: This enhances the pistons of your fingers, installs boarding drills into your first set of knuckles, and fine-tunes the joints, allowing you to tear through armor like wet cardboard. What this looks like is up to you. Each hit ignores half of the enemy's armor. Costs 9 CP per fist, 18 if that fist has Advanced Fisticuffs Systems installed, as the HMIS has to be upgraded to handle the additional complexity of a more advanced hand.

Now we can be boxer instead of fondler.
>>
>>46726051
If we had equivalent upgrades as Oda (Pugilist and twin link vs twin swords and twin link) we do twice as much damage as him in melee.
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>>46726253
Thats what I am saying, upgrading our shit will most likely speed up fights.
>>
>>46726277
So we are keeping at least one space jet for the muslim dude to fly right?
>>
>>46726295
Dont know why I replied to that post.
>>
You do, by the way, have 16 banked CP to spend on something like Crushing Grip.
>>
"Captain Oda, we may not see eye to eye on most things, but you're a cool cat when you're in your mech. Why don't you become my subordinate for real? Let's be frank, neither of us can beat the Green Skulls alone, unless we amass a fleet of ships and mecha they have us solidly outgunned. I know you want revenge for your..." You struggle to remember his word, "Your namaka as much as I do." You still think he's a crazy devil, but insanity can clearly be a source of strength in human beings.

Roll Fast Talk & Persuasion. Keep in mind it's gone up from what it was at the start of the game.
>>
Rolled 9 + 12 (1d10 + 12)

>>46726370
>>
Rolled 10 + 12 (1d10 + 12)

>>46726370
>>
Rolled 1 + 12 (1d10 + 12)

>>46726370
>>
>>46726388
Got em.
>>
>>46726409
If I was gonna roll a crit this is the one I would want it for
>>
>>46726380

Do you want to expend the last of your luck on that roll? You could get it to at least 25, which is a Very Difficult DC.

We're using yours, since it was first.
>>
>>46726446
Since it will refresh each thread we should
>>
>>46726446
Sure, let's do that
>>
>>46726446
I think he should anyway. I doubt we are going to fight anyone else right this instant.
>>
>>46726463
Get ready for Yamato and the entirety of the UJCIDF to show up
>>
>>46726446
Spend all luck rolls. Go in a private call with Captain Oda. Tell him "Red Siren is kawaii.
>>
>>46726481
The rest of the quest is just a new group jumping in to check on the ship after we beat the last group
>>
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For a moment, there's silence over the comms.

Comparing them, this fight doesn't look like a draw. The Osano-Wo's torso is dented, its right arm completely severed, its proud samurai helmet is badly cracked to expose the circuitry beneath the armor. Its shield has large gouges in it from your claws, and the right-hand sword has numerous chips and will probably need to be replaced. By comparison, aside from the chopped-up sensor mask, the Knuckle Kaiser is completely unharmed.

The silence stretches on...and on...and on even further. Finally, Yoritomo speaks, "It stings my pride, but you might just be right. And you won. And I can't honestly say my Dragons would have done better than the Kestrels if we hadn't been forewarned of what those kisama Skulls were doing..." He pauses, "Oh, it's pronounced 'nakama', aniki. Anyway, I'm not ready to give up being a Storm Dragon. I like you guys, but your aesthetic just isn't for me. So here's the deal I'm gonna make with you. Declare yourself a Pirate Admiral, and I'll serve under you as a subordinate Captain. I get to keep being Captain of the Storm Dragons and my word is law on my ship, but I still follow you."

You've never heard of a pirate admiral and you're reasonably sure they don't exist. Captain Galbadie and the Green Skulls have multiple ships, and he's never called himself an admiral. On the other hand, it's not as though there are set rules for pirates. You're a little distracted pondering this, when he adds, "You got a picture of the ojou-sama, right?"

"The who? Oh. Right." You'd done the standard thing, and snapped a picture of Fatima with your PC just so you could prove you had her if needed. You took it on your way back to the Rhinehawk, when she was half-asleep, and without the anger on her face she's actually very lovely.
>>
>>46726589
Welcome to the crew Captain Oda
>>
"Okay. Yeah, she's kawaii, I wanna make a model of her. That's my other condition, you gotta get her in some clothes I'm gonna send over and take a picture so I have an artistic reference."

"No porn of the VIP, Yoritomo, I need her purity believably intact to make my payday."

"No, nothing so tasteless sempai! It's just an old-fashioned girls' school uniform." His voice becomes sullen, "That's absolute. If I join you, I get my kawaii-ass figma of a real Martian hime-sama."

You have a sudden, vivid memory of Fatima attempting to bite your crewmates.
>>
>>46726511

Fatima's anger at her continually delayed wedding becomes so intense that it warps one of their warships into an Outer God-esque Mobile Armor representing her rage. She is then the final boss.
>>
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By the way, if anyone is still awake, the next session will be Monday at the usual between-seven-and-eight-but-more-towards-eight-PM-EST time.

As for my thoughts on the "going outside the 80's" thing for our mixtapes...that's actually pretty logical to me. As a true fan of the eighties zeitgeist, Roarke would know that the 80's were the pinnacle of music, but that a lot of the best bands of the 80's were producing great music before and after that decade.
>>
Great run, OP. Could we get someone to archive this?



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