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File: TITLEPAGE.png (221 KB, 1303x955)
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Dare You Die in My Magical Realm ?
https://www.youtube.com/watch?v=stWae6r7Blw
>>
File: DEARTH_SHEET.png (1.23 MB, 1169x1654)
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Dearth of Gods is a dice driven Dungeon crawler played by multiple victims over the course of many days in [Skirmish] format.

To begin, roll 6 d6 with a named post, if you find any 6s roll for them again. . . . and again.... and apply stats like so.

If you do not like your stats, just roll another set, and pick one of the two you like.
>>
This is the first public test of this game- so if you have any questions, feel free. This will be a general thread for a time.

>What About Floors ?
Oh I'll pick that up... I just got...a bad case... of Hollowing
>>
>>46790990
If it's all the same to you, this wandering soul would rathe roll 12d6 in one post. Else we'll be here all day, re-rolling.
>>
Rolled 4, 6, 6, 6, 2, 2, 3, 1, 3, 6, 4, 3 = 46 (12d6)

>>46791022
dis makes moar sense

rollan
>>
Rolled 5, 4, 2, 4, 3, 3, 2, 3, 1, 2, 3, 5 = 37 (12d6)

>>46790915
>>
Rolled 3, 6, 5 = 14 (3d6)

>>46791030
fuck yeaaarr
>>
Rolled 5, 1, 6, 5, 2, 4, 3, 5, 2, 3, 5, 2 = 43 (12d6)

>>46791022
So just pick the ones in sequence, and apply 6s in a row as re-rolled.
>>
Rolled 4, 6, 5, 2, 4, 1 = 22 (6d6)

>>46790990
Nevermind. That was the wrong number.
>>
Resolving Multiple Rolls.
Since Sixes reroll, ROWS of sixes rolled successively will ultimately apply for one stat until the line is terminated by a non six.

also
> 6 ,6 ,6, 2 = 10 in your END stat. Congratulations.
>>
Rolled 6 (1d6)

>>46791041
rrrrrrrrr...

>>46791057

Too late brotato
>>
Rolled 5 (1d6)

>>46791062
...
>>
Rolled 1, 5, 5, 6, 3, 1 = 21 (6d6)

>>46791062
>>46791098
End Result:
STR: 2
END: 6
WIL: 3
PER: 1
TEK: 2
SPD: 1
LUK: 2

Going to try the second stat attempt on this one.
>>
Rolled 6 (1d6)

>>46791125
Explosive
>>
Rolled 1, 6, 2, 3, 6, 1, 1, 5, 6, 3, 1, 3, 4, 5, 6 = 53 (15d6)

>>46791057
Well, maybe there will be luck another go-around. Dying is the unexplored country.
>>
Rolled 5 (1d6)

>>46791143
Oh man this explosion is potent.
>>
Rolled 1, 1, 6, 6, 6, 4, 1, 3, 4, 1, 3, 1 = 37 (12d6)

>>46790990
"Hmm...
Mmmmmm...
Hmm... Mmm...

Oh! Pardon me, I was absorbed in thought. I am Sieghart, of Katerine. To be honest, I am in a bit of a pickle! Have you noticed how strange our surroundings are? I just can't recognize where we are. Just thinking about it makes my head spin!

Hmm... Mmm...

Maybe if we go together then? If one head won't do, why not two? Or five, as it were.

Haha!"
>>
Rolled 5, 4, 2, 2, 1, 1, 5, 1, 2, 3, 3, 1 = 30 (12d6)

Rolling.
>>
Rolled 3, 6, 6, 2, 1, 1, 6, 5, 4, 1, 2, 3, 2, 1, 6 = 49 (15d6)

Eh Let's try that again

>>46791067

Got it. Much faster that way.

>>46791030
4 20 2 3 1 3

STR: 2
END: 10
WIL: 1
PER: 2
TEK: 1
SPD:2
LUK: 2 or 4 Do exploding dice count towards LUK?
>>
>>46791275
I don't like either of these.
>>
Rolled 1, 2, 6, 4, 3, 5, 5, 2, 6, 6, 5, 5 = 50 (12d6)

>>46791196
>Rolling second set.
>>
>>46791125 (You)
>>46791143 (You)
>>46791162 (You)
Well, sticking with these stats then.


Here standeth Venator Wylder of their 1st Rank.

STR: 2
END: 3
=Flank:3
=Front:3
=Res:4
WIL: 3
PER: 11
=Longbow= 13 Damage 4 Range [11 Arrows]
TEK: 2
SPD: 2
=Move: 4
=Evade: 5
LUK: 3

Wyld Survival [Take a turn to knockup a wound with PER or TEK. Eating something lets you knockup another]
Wylder Training [+1 Dodge/Scout/Throw/Common Weapons]

On his left hand, a Longbow. In his right hand, a quiver of 11 arrows. Adorned with his Wylder Coat and two rations of Mystery Meat tucked away in the pockets.

May he fight on in the Halls of Valhalr.
>>
>>46791305
You must pick one :v
>>
>>46790990
Linking the character sheet here.
>>46791344
>>
>>46791037
well that wasn't the best set of dice ever.

Going with :
5, 4, 2, 4, 3, 3

Hmm, Gonna go with a Knight. Finalizing stat sheet.

[Knight] Orphine
Str : 4
=Spear : 7 Dmg (4+2+1)
End : 4
=Armor : 5 (4+1)
=Front : 6 (5+1)
Will : 2
Per : 2
Tek : 2
Spd : 2
=Mov : 4 (2+2)
Luck : 0

Weapon Rank : Spear Prof 1
Knight Training : 1

Right Hand : Spear (Atk 2, Def 1, Reach 2, Piercing)
Left Hand : Shield (Def 1, Front 1)
Adorned : Knight Armor (Armor 1)
>>
Rolled 2, 2, 5, 6, 2, 5 = 22 (6d6)

Looks interesting. Let's roll some dice
>>
Rolled 5 (1d6)

Exploding
>>
>>46790990
Here standeth Venator Wylder of their 1st Rank.

STR: 2
END: 3
=Flank:3
=Front:3
WIL: 3
=Res: 4
PER: 11
=Longbow= 13 Damage 4 Range [11 Arrows]
TEK: 2
SPD: 2
=Move: 4
=Evade: 5
LUK: 3

Wyld Survival [Take a turn to knockup a wound with PER or TEK. Eating something lets you knockup another]
Wylder Training [+1 Dodge/Scout/Throw/Common Weapons]

On his left hand, a Longbow. In his right hand, a quiver of 11 arrows. Adorned with his Wylder Coat and two rations of Mystery Meat tucked away in the pockets.

May he fight on in the Halls of Valhalr.
>>
>>46791282
They do. That's why it's LUK
>>
>>46791411
I know, but it was not a very compelling choice.
3 STR, 1 END, 1 WILL, 2 PER, 2 TEK, 1 SPD, 3 LUK before class modifiers, and I'll be going Wylder, taking Wyld Survival, giving me..
4 STR, 1 END, 1 WILL, 4 PER, 2 TEK, 2 SPD, 3 LUK. Not great, but maybe I can actually do something with a Longbow. Do Wylders get one level of proficiency with the Longbow?
>>
Would someone be a darling and collect the Formal Names and Stations of characters thus far ? I will offer .1 souls


>>46791771
A I believe their Training allows for that, hunting bows being part of a common practice after all.
>>
>>46791282

...Fuck. Well Estoc Assassin I'll be.


STR: 2
END: 8
WIL: 1
PER: 2
TEK: 7
SPD: 3
LUK: 4

MOV: 5
FLK: 8
FRN: 9
WPN DMG: 12
EVA: 1
RES: 2
Dodge: 8

Skills: Adroit Fighting; Assassin Training

RHnd: Estoc (Reach: 1 Slashing; ATK +3; )
LHnd: Shield (DEF +1; FRN +1)
Armor: (Pierce RES +1; +1 EVA)
>>
Then let us see who I am.

Here Standeth Liren, Wizard of her 1st Rank
In her right hand, a [White Birch Brand, +1atk / cast]
in her left hand, a [Buckler +1 def, front armor]

2 of Str
4 of End
3 of Will
6 of Per
3 of Tek
3 of Spd
4 of Luk
MinorStudy 1
Wizard Training 1
[Heat]
--||--

But since I was in the middle of finalizing my studies when I had a fairly terrible stroke, my proper incarnation should be:
>Give up 1 STR for Minor Study Ectomancy (Soul Sight)
>Give up 2 END for Wizard Training 2
>Give up 1 Spd for Minor Study Pyromancy (FireBall)
>Give up 1 Will for Minor Study MetaMagic
>Give up 1 Per for Minor Study Pyromancy (Ignite)

Liren - Wizard 1
1 of Str
2 of End
2 of Will
5 of Per
3 of Tek
2 of Spd
4 of Luk
Ectomancy 1
Pyromancy 2
MetaMagic 1
Wizard Training 2
[Heat], [Fireball], [Ignite], [SoulSight], [BackwardsForwards]

Wielding a White Birch Wand + Buckler
Front Armor 3
Flank armor 2
Move 4
Wpn damage: 2
>>
>>46791793
Venator the Wylder
Scann the Assassin
Orphine the Knight
Sieghart the Knight
Beetle the ????
>>
>>46791793
>>46791897
and Liren the Wizard
>>
>>46791793
The Wylder Venator >>46791614
The Kinght Orphine >>46791498
The Assassin Scann >>46791804
The Wizard Liren >>46791891

Beetle the YET UNKNOWN
Pia the YET UNKNOWN
Sieghart the YET UNKNOWN
>>
>>46791917
I figured Sieghart was a Knight given their reference.
>>
Beetle:
Longbow Wylder
+Wyld Survival
+Wylder Training
Wylder Coat: +2 EVA, +1 RES
Mystery Meat x 2
STR: 4 END: 1 WILL: 1
PER: 4 TEK: 2 SPD: 2
LUK: 3
WPN ATK:6
WPN RNG:6
WPN DAMAGE: 4
FRN ARMOR:1
FLK ARMOR:1
MOV: 4

I am weak. Hide me.
>>
Rolled 1, 7, 3, 1, 6, 1 = 19 (6d10)

>>46790915

Rolling
>>
>>46791988
>d10
>>
Rolled 4, 6, 1, 1, 4, 2 = 18 (6d6)

>>46792002

Noticed two seconds after I posted.
>>
Rolled 3 (1d6)

>>46792013

>A 6
>>
>>46791891
wait, it appears I have fouled myself and disgraced my prior university! It appeaars there is no way for a fledging wizard to learn more than one spell in any field with Minor Studies. Once I learn [Heat] as my first pick, I cannot study the field again!

But I require [Heat] to fuel [Fireball] and [Ignite]. If I cannot learn [Fireball] and [Ignite] somehow at this juncture, I would rather re-train to something else.

All this being dead is terribly confusing, y'now.
>>
>>46791793
Just made a google doc for easy viewing and synch.
https://docs.google.com/document/d/1ZVT9U9foJTMPJ5CKMnRJ-bI5btagLmeFjUNxT8eyS50/edit?usp=sharing
>>
Rolled 1, 1, 1, 4, 3, 3 = 13 (6d6)

>>46792045

Rolling a second set. Let's see if I can't get rid of some ones.
>>
>>46792149

Hey that's like 3 LUK it's something right?
>>
>>46792149

>More 1s

Welp, going with the first set
>>
>>46791196
>>46791307
"My my, it seems I'm quite the black sheep of the family, hmm?"

Sieghart - Cleric 1
STR: 1
-ATK: 3
END: 2
-A.FNT: 2
-A.FLK: 2
-S.RES: 3
WIL: 13
-RES: 15
PER: 2
TEK: 2
SPD: 2
-MOV: 4
LUK: 6

[Faith]: Gaia of the Blue Moon
- Healing Pulse: WIL to heal stat injuries; single stat.
- THOOM: Knockback = WIL, collision damage.
[Cleric Training]: +1 to Heal/RES/Prayer

"Oh! Right. Ah, ahem...

Here Standeth Sieghart of Katerine, Cleric of his 1st Rank
In his right hand, a [Staff, +2 ATK/DEF, +1 RCH]
In his left hand, a rather good book if I do say so.

...Er, do I have to say the Valhalr part? I rather think the lady Gaia would be quite cross with me for wandering astray so soon, haha!"
>>
>>46792050
Actually go ahead and bypass it. That was not the intention for that skill.

> As such it will be clarified, in time.
>>
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>>46792470
>>
>>46792204

[Knight] Gren
Str : 3
=Sword : 6 Dmg (3+3+1)
End : 7
=Flank Armor : 8 (7+1)
=Front : 10 (7+1+2)
Will : 2
Per : 1
Tek : 2
Spd : 1
=Mov : 3 (1+2)
Luck : 3

Weapon Rank : Sword Prof 1
Knight Training : 1

Right Hand : Sword (Atk 3, Def 2 slashing)
Left Hand : Shield (Def 2, Front 1)
Adorned : Knight Armor (Armor 1)
>>
Rolled 2, 4, 4, 3, 6, 6, 3, 3, 3, 5, 5, 1 = 45 (12d6)

Ok fuckit.
>>
Rolled 6 (1d6)

>>46792593

And one more.
>>
Rolled 1, 6, 4, 1, 2, 2 = 16 (6d6)

>>46792618

Now I have exploding dice and miscounts, I'll just throw a bunch and apply as appropriate.
>>
>>46792593
>>46792618

See this

>>46791067
>>
Rolled 2, 3, 2, 4, 5, 5, 6, 6, 5, 3, 1, 1 = 43 (12d6)

Don't mind me, just testing my luck
>>
>>46792593
>>46792635

You should have
1 2 2 2 8 2
>>
Rolled 3, 2, 4, 5 = 14 (4d6)

>>46792641

Guess I'll go with the second set
>>
>>46792593
You should have...
1 , 2 , 2 , 2 8 2
>>
>>46792641
>>46792697

STR: 8 + 1
END: 3 + 2
WILL: 2 + 1
PER: 1
TEK: 1
SPD: 1
LUK: 3

Right Hand: Longsword (slash, +3/+2)
Left Hand: Shield (+2 Def/+1 Front A.)
Knight Armor: + 1 Armor

+1 Weapon Rank: Sword
+ 1 Knight Training

So how does dodging/blocking/countering work?
>>
>Using my 2nd statline
2-1 [Minor Study Ectomancy]
3-1 [Minor Study Ectomancy]
3+1
1+2
4+1
5-2 [Wyzarde Training]
3-2 [wyzarde Training]

Here standeth Wyzarde Caim, Wyzarde on his 1st rank:

1 of [Str]ength
2 of [End]urance
4 of [Wil]
3 of [Per]ception
5 of [Tek]nique
3 of [Spd]
1 of [Luk]

On his left hand a White Birch Wand (+1 ATK, +1 CAST)
On his right, a Kato (+2 ATK)

Wyzarde Training +3
Minor Study Ectomancy x3

Spells:
Soul Sight
Intersection
Soul Arrow
>>
>>46792593
>>46792618
>>46792635

>>46793119

Linking posts together
>>
File: CRYPT_Event01.png (221 KB, 704x757)
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The Flames soon burn out, you feel that your cold body has warmed up again to the hollow feeling of unlife.

You go over the basics...
Every stat is rolled in dice multiples,
For example, a 5STR Roll will be
5d6 or 5 rolls of d6. where 4s, 5s, and 6[x2] are successes. 6s do not explode, but do take note that they count as two successes.

1s[-1] , 2s, and 3s are failures where 1s have the added effect of subtracting one success from the result. Furthermore, they denature a 6 from [Matching] with another another 6. More on this later...

This game has 5 or so major operations which costs one action. Every Human on Dearth has 2 ACTs

Moving. Every human on Dearth moves a number of tiles equal to their SPD stat +2. This costs one action to perform. Be sure to specify facing or it will default towards the last direction you moved.

Attacking: [melee]
Str+Weapon ATK+Proficiencies are rolled. Successes are counted as Damage against a target.
A hand weapon may attack once per turn. A second weapon will be needed to attack once again using an action.

Damage: In the Dearth, Damage counts as two types yet so far; Physical and Spiritual Physical damage is always mitigated by your Flank Armor, if your armor is bypassed then it will be your your remaining ENDURANCE stat. This is rolled on the DM's side unfortunately for easier processing.

At the beginning of your turn, if you recieve damage you must deduct it from a stat die of your choosing. Enemies in Dearth follow this same rule. A stat with 0 is a Wound, two Wounds, or 0 END will lead to your DESTRUCTION.

Blocking: Should one commit a Block action the combined DEF stat of their hand equipment will act as an automatic dice penalty for the attacker. The remaining dice are rolled. And once again your armor mitigates the rest.

Parrying: Should one ready a Parry action, they use that hand's Weapon Attack to fend off the next oncoming attack. This is not rolled but instead readied as the DM will process this.
>>
>>46793137

Parrying Parte 2:
Should one succeed in overtaking their opponnent with their parry, the success will then divert to the enemy as a COUNTER and damage them thusly. Since this is an attack that will take place on the ENemy's phase, it does not count as a second attack with the same hand on that turn. Two Parries may be prepared with with a second weapon.

Dodging: SPD+EVA is readied and a direction of the dive is specified within MOV range. Open the first attack the Dodge will trigger and open success vs the Attack roll, will move entirely out of the target tile and move to a new one in the direction you specify. Enemies that intended to attack you must do so from where they stand which may cancel their attack entirely. If you move into the range of another enemy however...

Updating your stats.
When you take damage, your stats degrade, be sure to take stat wounds into account when rolling your active die.

Wounded COnditions:
Str is 0. You cannot Attack.
End is 0. You die.
Will is 0. You pass out.
Spd is 0. You cannot Move
Per is 0. You are Blind and cannot cast spells
Tek is 0. Your hands cannot be used.
>>
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Rolled 6, 1, 4, 6, 6, 2, 3, 1 = 29 (8d6)

We Begin.

List your actions like so.
> I move 3W
> I do this [Relevant stat] [Note the corresponding die rolls]

[Updated STAT BLOCK]

> Action Phase. Turn ends in 30m.

" The embers begin to cool, it is only good for lighting the way for other "survivors" in this crypt. Perhaps there is more to this decrepit place. Your party decides to find a way out of this horrid time.

https://www.youtube.com/watch?v=Gg59CN7Ov9g
>>
>>46792470
You are a most gracious Chronicler. The terminality of death does shake one up a little, I find. But now my studies are in order!

And it seems we are now

The [Knight] Orphine >>46791498
The [Wylder] Venator >>46791614
THe [Assassin] Scann >>46791804
The [Wizard] Liren >>46791891
The [Wylder] Beetle >>46791970
The [Cleric] Sieghart>>46792436
The [Knight] Gren >>46792554
The [Knight] Maybe >>46792823
The [Wyzard] Caim >>46793119
>>Who traded in his LUK, which might be in error of some unseen rule unmentioned this time around

9 dead souls on this voyage. Perhaps we were all interred together? Let us be friends.

==||==
Liren - Wizard 1
=Stats=
Str 1 End 2 Wil 2
Per5 Tek 2 Spd 1 Luk 4
=Defenses=
Frnt: 2 = [2]
Flk: 2 = [2]
Resist 2+3 = [5]
=Proficiencies=
MetaMagic 2, Pyromancy 3, Wizard Training 3
[Heat], [Fireball], [Ignite], [BackwardsForwards], [CounterSpell]
=Equipment]
White Birch Wand, +1 atk, Casting +1
Kato - +2 atk

Souls: 1.0

>Finalizing
>Give up 1 END For Minor Study Pyromancy-Fireball
>Give up 1 END for Minor Study Pyromancy-Ignite
>Give up 2 SPD for Minor Studies MetaMagic 2
>Give up 1 WIL and 1 STR for Wizard Training 2
>Give up 1 PER and 1 TEK for Wizard Training 3
>>
>>46793429
>Move S2 E1
>Overwatch Longbow attack Southwest

Venator Wylder of their 1st Rank.

STR: 2
END: 3
=Flank:3
=Front:3
WIL: 3
=Res: 4
PER: 11
=Longbow= 13 Damage 4 Range [11 Arrows]
TEK: 2
SPD: 2
=Move: 4
=Evade: 5
LUK: 3

Wyld Survival [Take a turn to knockup a wound with PER or TEK. Eating something lets you knockup another]
Wylder Training [+1 Dodge/Scout/Throw/Common Weapons]

On his left hand, a Longbow (+1 ATK Range STR DMG PER). In his right hand, a quiver of 11 arrows. Adorned with his Wylder Coat and two rations of Mystery Meat tucked away in the pockets.
>>
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Where is beetle ? Why yes- He was here all along.
>>
>>46793429

>Move North 2, East 1
>Block North

[Knight] Gren
Str : 3
=Sword : 6 Dmg (3+3+1)
End : 7
=Flank Armor : 8 (7+1)
=Front : 10 (7+1+2)
Will : 2
Per : 1
Tek : 2
Spd : 1
=Mov : 3 (1+2)
Luck : 3

Weapon Rank : Sword Prof 1
Knight Training : 1

Right Hand : Sword (Atk 3, Def 2 slashing)
Left Hand : Shield (Def 2, Front 1)
Adorned : Knight Armor (Armor 1)
>>
>>46793429

>Move 3 S
>Ready Block (+4 def hand equipment)

STR: 8 + 1
END: 3 + 2
WILL: 2 + 1
PER: 1
TEK: 1
SPD: 1
LUK: 3

Right Hand: Longsword (slash, +3/+2)
Left Hand: Shield (+2 Def/+1 Front A.)
Knight Armor: + 1 Armor

+1 Weapon Rank: Sword
+ 1 Knight Training
>>
>>46793496
Everyone knows that Beetles are found in crypts, but the trick is being able to spot them.
>>
>>46793429

>Observe SW
>Observe SE

Will eventually update statblock.
>>
>Take a look to my west.
>See what I can see.

Beetle:
Longbow Wylder
+Wyld Survival
+Wylder Training
Wylder Coat: +2 EVA, +1 RES
Mystery Meat x 2
STR: 4 END: 1 WILL: 1
PER: 4 TEK: 2 SPD: 2
LUK: 3
WPN ATK:6
WPN RNG:6
WPN DAMAGE: 4
FRN ARMOR:1
FLK ARMOR:1
MOV: 4
>>
Rolled 2, 6, 4, 3, 6, 4 = 25 (6d6)

>>46793137

"This again....let's get moving."

>Move 1 W 4 S
>Ready Dodge W

Scann Estoc/Shield Assassin

STR 2 FRT ARM 8
END 8 FLK ARM 9
WIL 1 ATT/PRY 12
PER 2 BLK 1
TEK 7 DGD 6
SPD 3 MOV 5
LUK 4

Skills: Adroit Fighting; Assassin Training

RHnd: Estoc (Reach: 1 Slashing; ATK +3; )
LHnd: Shield (DEF +1; FRN +1)
Armor: (Pierce RES +1; +1 EVA)
>>
>>46793588
I would absolutely need that statblock to process this.
>>
File: DearthSouls1.png (108 KB, 549x412)
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Rolled 5, 4, 6, 3, 1, 5, 3, 6 = 33 (8d6)

"Ah, friends - this bonfire grows colder and so does my trembling hands. Something awaits us out there in the darkness in this abandoned place, and I do not know what.

Let us venture together for a time? I spy an opening to the South - perhaps an entrance to the crypt? I shall part of this Campfire with us now - to lit the way ahead. But perhaps... One of you stout warriors will go first? I find that my patchy robe and weakned limbs are, well, not much good against steel. I'm more of a book-ish sort.

I wonder where all these skeletons came from? Do you think they were like us, once?"

>Acquire 0.1 Soul for Ghost Papework
>Cast [Heat] to gather Heat of the campfire, 0.1 Soul spent - 5 Per + 3 Training = 8
>-Do you add Pyromancy Proficency to [Heat]?
>Move 1S, 1W, 1S, face S

==||==
Liren - Wizard 1
=Stats=
Str 1 End 2 Wil 2
Per5 Tek 2 Spd 1 Luk 4
=Defenses=
Frnt: 2 = [2]
Flk: 2 = [2]
Resist 2+3 = [5]
=Proficiencies=
MetaMagic 2, Pyromancy 3, Wizard Training 3
[Heat], [Fireball], [Ignite], [BackwardsForwards], [CounterSpell]
=Equipment]
White Birch Wand, +1 atk, Casting +1
Kato - +2 atk

Souls: 1.0
>>
>>46793669

"Way ahead of you old man...."
>>
>I move 1S, 3E
>Prepare to Block any attacks coming from down that hallway

[Knight] Orphine
Str : 4
=Spear : 7 Dmg (4+2+1)
End : 4
=Armor : 5 (4+1)
=Front : 6 (5+1)
Will : 2
Per : 2
Tek : 2
Spd : 2
=Mov : 4 (2+2)
Luck : 0

Weapon Rank : Spear Prof 1
Knight Training : 1

Right Hand : Spear (Atk 2, Def 1, Reach 2, Piercing)
Left Hand : Shield (Def 1, Front 1)
Adorned : Knight Armor (Armor 1)
>>
File: CRYPT_Turn01b.png (345 KB, 1157x1232)
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The Darkness stirs...

Darkness Phase.
>>
>>46793669
[5] Successes of Heat. Apologies the fireworks did not show.
>>
>>46793700
"Who are you calling old?
Or a man? Oi, I know i'm a bit decrepit but there ain't no need to be crass 'bout it, yeah?

So I might not be exactly-- I mean I let myself go a little... Getting shanked'll do that-- I've got femine wiles! Tons of 'em. I keep them in a jar. And this patchy robe is nice! It accentuates my-- You can't just--- I know it's dark down here but I'm--- If you weren't already dead I'd challenge you to a duel! A sword fight! A stabbing match! A shiv show-down! I'm a dab hand with a sword, yeah! Right dangerous, me. When my hands aren't trembling.

>>46793873
Thank you, Chronicler.

==||==
Liren - Wizard 1
=Stats=
Str 1 End 2 Wil 2
Per5 Tek 2 Spd 1 Luk 4
=Defenses=
Frnt: 2 = [2]
Flk: 2 = [2]
Resist 2+3 = [5]
=Proficiencies=
MetaMagic 2, Pyromancy 3, Wizard Training 3
[Heat], [Fireball], [Ignite], [BackwardsForwards], [CounterSpell]
=Equipment]
White Birch Wand, +1 atk, Casting +1
Kato - +2 atk

Souls: 1.0
Heat: 5 (A faint shimmer)
>>
Is this still accepting new players?
>>
>>46793916
yes
>>
>>46793861
"Hmmm...

Mmmmmmm...

Oh! Friends, are we departing? Then Sieghart of Katerine shall accompany you! You'll simply have to forgive this doddering fool for basking in the flame just a little too long."
>>
>>46793903

"Not our turn yet friend. Don't be too eager"

>>46793913

"Like you said it's dark.....and the voice doesn't match either...."

>>46793953

"Yes Cleric...Don't fall too far behind now..."
>>
Rolled 2, 2, 3, 2, 2, 4, 1, 3, 3, 1, 5, 1 = 29 (12d6)

>>46790990
Is that... a light?
>>
File: CRYPT_Turn02a.png (337 KB, 1029x1227)
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It is time to Act.
Action Phase.
30 Minutes.
https://www.youtube.com/watch?v=Q2evIg-aYw8
>>
>>46794067
>Move S1
>Overwatch South [Longbow 13 Dmg 4 Range]

Venator Wylder of their 1st Rank.

STR: 2
END: 3
=Flank:3
=Front:3
WIL: 3
=Res: 4
PER: 11
=Longbow= 13 Damage 4 Range [11 Arrows]
TEK: 2
SPD: 2
=Move: 4
=Evade: 5
LUK: 3

Wyld Survival [Take a turn to knockup a wound with PER or TEK. Eating something lets you knockup another]
Wylder Training [+1 Dodge/Scout/Throw/Common Weapons]

On his left hand, a Longbow (+1 ATK Range STR DMG PER). In his right hand, a quiver of 11 arrows. Adorned with his Wylder Coat and two rations of Mystery Meat tucked away in the pockets.
>>
Rolled 4, 6, 4, 4, 4, 1 = 23 (6d6)

>>46794067

"Well everyone we have a dead cleric.... anyone with a keener eye want to look at the poor bastard? What in he ever loving soul could they haven't meant by 'THE DOG' ?

No matter. I see our first victim...I'll get in close and draw it here. You stay safe and prepare a strike."

>Move 5S
>Ready Dodge 3N 3E (Do we roll for this and can the direction change?)

Scann Estoc/Shield Assassin

STR 2 FRT ARM 8
END 8 FLK ARM 9
WIL 1 ATT/PRY 12
PER 2 BLK 1
TEK 7 DGD 6
SPD 3 MOV 5
LUK 4

Skills: Adroit Fighting; Assassin Training

RHnd: Estoc (Reach: 1 Slashing; ATK +3; )
LHnd: Shield (DEF +1; FRN +1)
Armor: (Pierce RES +1; +1 EVA)
>>
Oh cool, a Dark Souls skirmish game. I'll be the common hallow on a rampart peering at the group from a mile away...
>>
>>46794067
>Move 2 W, 2 S
>Prepare to Dodge E(2 SPD+1 Wylder Training+2 Coat?)

Beetle:
Longbow Wylder
+Wyld Survival
+Wylder Training
Wylder Coat: +2 EVA, +1 RES
Mystery Meat x 2
STR: 4 END: 1 WILL: 1
PER: 4 TEK: 2 SPD: 2
LUK: 3
WPN ATK:6
WPN RNG:6
WPN DAMAGE: 4
FRN ARMOR:1
FLK ARMOR:1
MOV: 4
>>
Rolled 1, 3, 4, 6, 6, 5, 1, 4, 1, 5, 2, 3 = 41 (12d6)

>>46790990
Lets see if we can find the light at the end of the dungeon (?)
>>
>>46794204
>?)

I would refer to your stat. This is to ensure that enemy deciscions aren't influenced on who has "better chances "

However, direction you move is premeditated, it's a dodge after all.
>>
>>46794067

>Move 3S
>Prepare Parry

STR: 8 + 1
END: 3 + 2
WILL: 2 + 1
PER: 1
TEK: 1
SPD: 1
LUK: 3

Right Hand: Longsword (slash, +3/+2)
Left Hand: Shield (+2 Def/+1 Front A.)
Knight Armor: + 1 Armor

+1 Weapon Rank: Sword
+ 1 Knight Training
>>
Rolled 4, 5 = 9 (2d6)

>>46794264
we must go on, we can't stop now (rolling for the 6s)
>>
>>46794273

Whoops, wrong statblock.

STR: 8 + 1
Attack: 9 + 3(WPN) + 1(Prof) + 1(Knight Training)
END: 3 + 2
Armor: 2
FRN Armor: 5 + 2 + 2 = 9
FLK Armor: 5 + 2 = 7
WILL: 2 + 1
PER: 1
TEK: 1
SPD: 1
Move: 3
LUK: 3

Right Hand: Longsword (slash, +3/+2)
Left Hand: Shield (+2 Def/+1 Front A.)
Knight Armor: + 1 Armor

+1 Weapon Rank: Sword
+ 1 Knight Training

There we go. Much better.

>>46794204
Scann, FYI, I am the knight traveling with you.
>>
Rolled 2, 2, 3, 2, 2, 1, 2, 3 = 17 (8d6)

"The Dog? Perhaps he means the Dread Dog of the Marshes, a sort of spirit that eats the dead who die in a bog? Not that there's a bog around here. Just plenty of dead heheh. Or, oh, it's a curse because someone betrayed her! Just croaked before they could finish writing "will get them all, ahah!"
I don't see much rage in the world outside. Also, a sword! Scann! Now I can properly challenege you to a fight!

If you check that passage-way, Beetle and I can peer into the darkness up here. I think I hear something."

>Cast [Heat] again to acquire the last flames of the campfire - 5 Per + 3 Training = 8
>Move 2W
>>Pick up the sword I'm standing on and examine it if I can?
>Continue 1W

==||==
Liren - Wizard 1
=Stats=
Str 1 End 2 Wil 2
Per5 Tek 2 Spd 1 Luk 4
=Defenses=
Frnt: 2+1 = [3]
Flk: 2 = [2]
Resist 2+3 = [5]
=Proficiencies=
MetaMagic 2, Pyromancy 3, Wizard Training 3
[Heat], [Fireball], [Ignite], [BackwardsForwards], [CounterSpell]
=Equipment]
White Birch Wand, +1 atk, Casting +1
Buckler, +1 Front, +1 Def
Souls: 0.9
Heat: 7 (A gentle spark)
>>
>>46794067
"Dear me, that poor soul! Let that be a lesson not to get in over our heads, or we might just lose them..."

>Move 3S 1E
>Observe South

Sieghart - Cleric 1
STR: 1
-ATK: 3
END: 2
-A.FNT: 2
-A.FLK: 2
-S.RES: 3
WIL: 13
-RES: 15
PER: 2
TEK: 2
SPD: 2
-MOV: 4
LUK: 6

[Faith]: Gaia of the Blue Moon
- .2 - Healing Pulse: WIL to heal stat injuries; single stat.
- .3 - THOOM: Knockback = WIL, collision damage.
[Cleric Training]: +1 to Heal/RES/Prayer

Staff: +2 ATK/DEF, +1 RCH, Strike
Cleric Garb: +1 RES, STRK RES
>>
>>46794305

Your stats would be

1 2 2 9 1 2 4
>>
>>46794240
correct. ... 5 ?
>>
>>46794067

>Move West 3
>Inspect tablet North

[Knight] Gren
Str : 3
=Sword : 6 Dmg (3+3+1)
End : 7
=Flank Armor : 8 (7+1)
=Front : 10 (7+1+2)
Will : 2
Per : 1
Tek : 2
Spd : 1
=Mov : 3 (1+2)
Luck : 3

Weapon Rank : Sword Prof 1
Knight Training : 1

Right Hand : Sword (Atk 3, Def 2 slashing)
Left Hand : Shield (Def 2, Front 1)
Adorned : Knight Armor (Armor 1)
>>
>>46794305

6s rolled in succession add to each other that same line. A stat isn't generated until its 6s are expired.

1 , 2 2 , 9 ,1 , 2 would be the result.
>>
>>46794346
"Uh, how d-does that spell go again? Alaka... something? Alaska? N-no that's not it."
>>
Can someone bot me while I'm asleep? Can't stay awake anymore. Just keep me as Scout for my high PER, and rearguard. Move and keep others covered unless a squishy ally is under threat. In that case, remove it.

Venator Wylder of their 1st Rank.

STR: 2
END: 3
=Flank:3
=Front:3
WIL: 3
=Res: 4
PER: 11
=Longbow= 13 Damage 4 Range [11 Arrows]
TEK: 2
SPD: 2
=Move: 4
=Evade: 5
LUK: 3

Wyld Survival [Take a turn to knockup a wound with PER or TEK. Eating something lets you knockup another]
Wylder Training [+1 Dodge/Scout/Throw/Common Weapons]

On his left hand, a Longbow (+1 ATK Range STR DMG PER). In his right hand, a quiver of 11 arrows. Adorned with his Wylder Coat and two rations of Mystery Meat tucked away in the pockets.
>>
>>46793990
It is! The Twin Apollos surely shine on me today!

Here standeth Solomon, Cleric on his 1st rank,
STR: 1
END: 3
WIL: 4
PER: 2
TEK: 3
SPD: 1
LUK: 3

On his right hand, a Mace (+3 ATK/+1DEF)
On his left, a book
Adorned on him, Cleric's Garb (+1 RES)

May he fight on in the halls of Valhalr

>>46794067
>deploy

Solomon, Cleric on his 1st rank
STR: 1
END: 3
- FLK: 3
- FRN: 3
WIL: 4
PER: 2
TEK: 3
SPD: 1
- MOV: 3
LUK: 3

[Faith]: The Twin Apollos
- Radiant Warmth: Per RNG is "lit", [Divinities of the Star] succeed on 3's
- Radiant Judge: Chaotic or Heretical creatures get WIL damaged in per RNG

Right Hand: Mace (+3 ATK/+1 DEF)
Left Hand: Book
Adorned: Cleric Garb (+1 RES)
>>
File: CRYPT_Turn02b.png (400 KB, 1032x1262)
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Darkness Phase.

A skeleton stands erect... an inert body feels odd in the land of the dead.
>>
The 1st[Knight] Orphine >>46791498
The 1st[Wylder] Venator >>46791614
THe 1st[Assassin] Scann >>46791804
The 1st[Wizard] Liren >>46791891
The 2nd[Wylder] Beetle >>46791970
The 1st[Cleric] Sieghart>>46792436
The 2nd[Knight] Gren >>46792554
The 3rd[Knight] Maybe >>46792823
The 2nd[Wyzard] Caim >>46793119
The 2nd[Cleric] Solomon>>46794596

Do we have a plan here, companions? Wandering into tombs without perhaps considering our approach - it might not be wise.

I think I spy a gate to the far east, and another wooden one to the south near that spear knight whoose noble name eludes me. Or this passage way, or that passage way. There's a whole lot of passage ways 'cause 'course there is in old crypts, s'is how you stack the dead on high.
>>
>>46794834

"Venture south....see what we find...survive...."
>>
File: CRYPT_Turn03a.png (434 KB, 1109x1379)
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From The Darknes came 2 !

Action Phase !
https://www.youtube.com/watch?v=UzozKEl_r7s
>>
Rolled 3, 3, 6, 1, 3, 1, 6, 4, 4, 3, 2, 2, 1, 2 = 41 (14d6)

>>46795002

>Move 1S
>Attack the skeletor!

"Glory!"

STR: 8 + 1
Attack: 9 + 3(WPN) + 1(Prof) + 1(Knight Training)
END: 3 + 2
Armor: 2
FRN Armor: 5 + 2 + 2 = 9
FLK Armor: 5 + 2 = 7
WILL: 2 + 1
PER: 1
TEK: 1
SPD: 1
Move: 3
LUK: 3

Right Hand: Longsword (slash, +3/+2)
Left Hand: Shield (+2 Def/+1 Front A.)
Knight Armor: + 1 Armor

+1 Weapon Rank: Sword
+ 1 Knight Training
>>
I would start to call " weapon damage " stat as "Weapon HIT"
It feels more accurate no ?
>>
>>46795002

>Move South 3
>Move South 2 West 1

[Knight] Gren
Str : 3
=Sword : 6 Dmg (3+3+1)
End : 7
=Flank Armor : 8 (7+1)
=Front : 10 (7+1+2)
Will : 2
Per : 1
Tek : 2
Spd : 1
=Mov : 3 (1+2)
Luck : 3

Weapon Rank : Sword Prof 1
Knight Training : 1

Right Hand : Sword (Atk 3, Def 2 slashing)
Left Hand : Shield (Def 2, Front 1)
Adorned : Knight Armor (Armor 1)
>>
>>46795047
OP, have you ever read the Torchbearer RPG?

It's got a lot of neat rules for turn-based movement, supplies, adventuring in dank dungeons, starvation, etc.
>>
Rolled 1, 5, 4, 3, 1, 6, 4, 3, 2, 3, 2, 3 = 37 (12d6)

>>46794266
Makes sense

>>46795047
Not as intuitive imo

>>46795002

"Heh....almost had me there...Alright Maybe let's go re-kill these sorry sods...."

>Attack West
>Ready Parry

Scann Estoc/Shield Assassin

STR 2 FRT ARM 8
END 8 FLK ARM 9
WIL 1 ATT/PRY 12
PER 2 BLK 1
TEK 7 DGD 6
SPD 3 MOV 5
LUK 4

Skills: Adroit Fighting; Assassin Training

RHnd: Estoc (Reach: 1 Slashing; ATK +3; )
LHnd: Shield (DEF +1; FRN +1)
Armor: (Pierce RES +1; +1 EVA)
>>
>>46795134
I can't ready sorry :(
>>
>>46795144

I just realized, we should've moved to flank then attack.

>Though your move is good.

Hey, can we move diagonally for dodges?
>>
>I Move 1 South
>I attempt to open the wooden gate
>I prepare to parry and counter any attacks from those beyond the gate.

[Knight] Orphine
Str : 4
=Spear : 7 Dmg (4+2+1)
End : 4
=Armor : 5 (4+1)
=Front : 6 (5+1)
Will : 2
Per : 2
Tek : 2
Spd : 2
=Mov : 4 (2+2)
Luck : 0

Weapon Rank : Spear Prof 1
Knight Training : 1

Right Hand : Spear (Atk 2, Def 1, Reach 2, Piercing)
Left Hand : Shield (Def 1, Front 1)
Adorned : Knight Armor (Armor 1)
>>
>>46795002
"Oh-hoh! Masterfully done Scann, you've come out with nary a scratch. It seems this humble cleric of Katerine may not be much needed after all!"

>Move 1S
>Observe South

Sieghart - Cleric 1
STR: 1
-ATK: 3
END: 2
-A.FNT: 2
-A.FLK: 2
-S.RES: 3
WIL: 13
-RES: 15
PER: 2
TEK: 2
SPD: 2
-MOV: 4
LUK: 6

[Faith]: Gaia of the Blue Moon
- .2 - Healing Pulse: WIL to heal stat injuries; single stat.
- .3 - THOOM: Knockback = WIL, collision damage.
[Cleric Training]: +1 to Heal/RES/Prayer

Staff: +2 ATK/DEF, +1 RCH, Strike
Cleric Garb: +1 RES, STRK RES
>>
>>46795276
yes. But it's a turn ending action.

The active counterpart is DASH. Whereupon rolling it, you are victim to whatever comes your way.
>>
Someone is going to have to bot both of us. Stupid job and responsibilities.

>>46795276

"Ever get gutted by a spear....?...I'll stay in the light where I can see them....for as long as I can....death will still find those outside the shadows..."

>>46795002

[Wylder] Venator

>Move S1
>Overwatch South [Longbow 13 Dmg 4 Range]

Venator Wylder of their 1st Rank.

STR: 2
END: 3
=Flank:3
=Front:3
WIL: 3
=Res: 4
PER: 11
=Longbow= 13 Damage 4 Range [10 Arrows]
TEK: 2
SPD: 2
=Move: 4
=Evade: 5
LUK: 3

Wyld Survival [Take a turn to knockup a wound with PER or TEK. Eating something lets you knockup another]
Wylder Training [+1 Dodge/Scout/Throw/Common Weapons]

On his left hand, a Longbow (+1 ATK Range STR DMG PER). In his right hand, a quiver of 10/11 arrows. Adorned with his Wylder Coat and two rations of Mystery Meat tucked away in the pockets.
>>
Rolled 3, 4, 3, 5, 5, 3, 1, 2, 3, 1, 2, 4, 4, 2, 5, 4 = 51 (16d6)

>>46795002
"Well, Beetle, buddy, you want to go first? Please say yes. This rusty sword does not an intrepid adventurer make! Raarr! I am a wizard! I brim with arcane might! I won't be defeated by a bonfire, no matter how soothing its gallant flames! I am the bonfire! I am the pyre!"

>Move 1S, 2W - Spy 5 west with 5 Per?
>Overwatch to cast [FireBall] W towards any hostiles in the hallway
>>Range 5+7prof = 12
>>Dice Rating: 2+7heat+7prof = 16

==||==
Liren - Wizard 1
=Stats=
Str 1 End 2 Wil 2
Per5 Tek 2 Spd 1 Luk 4
=Defenses=
Frnt: 2+1 = [3]
Flk: 2 = [2]
Resist 2+3 = [5]
=Proficiencies=
MetaMagic 2, Pyromancy 3, Wizard Training 3
[Heat], [Fireball], [Ignite], [BackwardsForwards], [CounterSpell]
=Equipment]
White Birch Wand, +1 atk, Casting +1
Buckler, +1 Front, +1 Def
Souls: 0.9
Heat: 7 (A gentle spark)
>>
>>46795002
>Move 1 S, 2 W
>Prepare to Dodge S(5)

Beetle:
Longbow Wylder
+Wyld Survival
+Wylder Training
Wylder Coat: +2 EVA, +1 RES
Mystery Meat x 2
STR: 4 END: 1 WILL: 1
PER: 4 TEK: 2 SPD: 2
LUK: 3
WPN ATK:6
WPN RNG:6
WPN DAMAGE: 4
FRN ARMOR:1
FLK ARMOR:1
MOV: 4
>>
>>46795435

"Is that how you died too? But yeah, it's a gamble. Everything is."

Also, anything that is lurking 1-2 tiles from the edge of your vision would be able to move within attacking range, flanking maneuver or not, seeing as the skeleton you're engaging came from the shadows in one turn.
>>
File: CRYPT_Turn03b.png (443 KB, 1442x1235)
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> Turn ended but bots will be accepted.

Darkness Phase.
>>
Rolled 5, 2, 5, 5, 4, 4, 2, 5, 1, 2 = 35 (10d6)

>>46795804
Hop to it my fading friends!

The Wizard Caim (1 SE of Bonfire)

>Move 2S, 2W
>Observe with [Soul Sight] - 3per+7proficiency

1 [Str] 2 [End]
4 [Wil] 3 [Per]
5 [Tek] 3 [Spd]
1 [Luk]
On his left hand a White Birch Wand (+1 ATK, +1 CAST)
On his right, a Kato (+2 ATK)
Wyzarde Training +3
Minor Study Ectomancy x3
Spells:
Soul Sight
Intersection
Soul Arrow
Soul: 0.8
>>
>>46795804
The Cleric Solomon (1N of Bonfire)
>Move 1 E, 2S
>Move 1S, 2E

Solomon, Cleric on his 1st rank
STR: 1
END: 3
- FLK: 3
- FRN: 3
WIL: 4
PER: 2
TEK: 3
SPD: 1
- MOV: 3
LUK: 3

[Faith]: The Twin Apollos
- Radiant Warmth: Per RNG is "lit", [Divinities of the Star] succeed on 3's
- Radiant Judge: Chaotic or Heretical creatures get WIL damaged in per RNG

Right Hand: Mace (+3 ATK/+1 DEF)
Left Hand: Book
Adorned: Cleric Garb (+1 RES)
>>
>>46796000
Many thanks, my friend. I shall be away for a time, could you bot me to explore through the gate?
>>
File: CRYPT_Turn04a.png (478 KB, 1445x1280)
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Action Phase
30 MInutes Active.

https://www.youtube.com/watch?v=ICSk8-pJkX8
>>
THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG THE DOG
>>
>>46796448

>Move West 2 South 1
>Block West

[Knight] Gren
Str : 3
=Sword : 6 Dmg (3+3+1)
End : 7
=Flank Armor : 8 (7+1)
=Front : 10 (7+1+2)
Will : 2
Per : 1
Tek : 2
Spd : 1
=Mov : 3 (1+2)
Luck : 3

Weapon Rank : Sword Prof 1
Knight Training : 1

Right Hand : Sword (Atk 3, Def 2 slashing)
Left Hand : Shield (Def 2, Front 1)
Adorned : Knight Armor (Armor 1)
>>
Rolled 6, 4, 5, 5, 6, 2 = 28 (6d6)

>>46796448
>Fire Bow at giant enemy guy
>Move 4 W

Beetle:
Longbow Wylder
+Wyld Survival
+Wylder Training
Wylder Coat: +2 EVA, +1 RES
Mystery Meat x 2
STR: 4 END: 1 WILL: 1
PER: 4 TEK: 2 SPD: 2
LUK: 3
WPN ATK:6
WPN RNG:6
WPN DAMAGE: 4
FRN ARMOR:1
FLK ARMOR:1
MOV: 4
>>
Rolled 5, 3, 2, 1, 3, 3, 2, 5 = 24 (8d6)

I need aid!

>Attack the Dog
>Attack the Dog again

[Knight] Orphine
Str : 4
=Spear : 7 Dmg (4+2+1)
End : 3 (1)
=Armor : 5 (4+1)
=Front : 7 (5+2)
Will : 2 (1)
Per : 2 (1)
Tek : 2 (1)
Spd : 2 (1)
=Mov : 3 (1+2)
Luck : 0

Weapon Rank : Spear Prof 1
Knight Training : 1

Right Hand : Spear (Atk 2, Def 1, Reach 2, Piercing)
Left Hand : Shield (Def 2, Front 1)
Adorned : Knight Armor (Armor 1)
>>
It seems you have taken damage.

in Dearth, damage is taken to your 6 Base stats.
Choose which stats to deduct before starting your turn, and act on the new infirmities dealt to you.
>>
Rolled 2, 3, 3, 2, 5, 5, 2, 5, 4, 5, 6, 5 = 47 (12d6)

>>46796448

>Move 1W, 1S
>Flank attack Skeleton

STR: 8 + 1 - 2
Attack: 7 + 3(WPN) + 1(Prof) + 1(Knight Training)
END: 3 + 2 - 2
Armor: 2
FRN Armor: 3 + 2 + 2 = 7
FLK Armor: 3 + 2 = 5
WILL: 2 + 1 - 2
PER: 1
TEK: 1
SPD: 1
Move: 3
LUK: 3

Right Hand: Longsword (slash, +3/+2)
Left Hand: Shield (+2 Def/+1 Front A.)
Knight Armor: + 1 Armor

+1 Weapon Rank: Sword
+ 1 Knight Training
>>
>>46796590
>>46796575
Stats with derivatives properly updated .

[Knight] Orphine
Str : 4
=Spear : 7 Dmg (4+2+1)
End : 3
=Armor : 4 (3+1)
=Front : 6 (4+2)
Will : 1
Per : 1
Tek :1
Spd : 1
=Mov : 3 (1+2)
Luck : 0

Weapon Rank : Spear Prof 1
Knight Training : 1

Right Hand : Spear (Atk 2, Def 1, Reach 2, Piercing)
Left Hand : Shield (Def 2, Front 1)
Adorned : Knight Armor (Armor 1)
>>
>>46796554
This isn't two sets, it is one with 6s accounted for.

It reads as :
>>46796650
>>46796634
>>46796634

1,1, 4,1,1,3

4,1,3,7,7
>>
Rolled 6, 1, 1, 3, 6, 5, 2, 6, 1, 6, 3, 4, 5, 3, 6 = 58 (15d6)

>>46796448
"O-oh my! I shall leave that one to you fellows, for I must affect a rescue!"

>Move 4E
>Invoke [Healing Pulse] on [Shadow Dog]

"I AM SIEGHART OF KATERINE, AND YOU SHALL FEEL MY WRATH!"

Sieghart - Cleric 1
STR: 1
-ATK: 3
END: 2
-A.FNT: 2
-A.FLK: 2
-S.RES: 3
WIL: 13
-RES: 15
PER: 2
TEK: 2
SPD: 2
-MOV: 4
LUK: 6

[Faith]: Gaia of the Blue Moon
- .2 - Healing Pulse: WIL to heal stat injuries; single stat.
- .3 - THOOM: Knockback = WIL, collision damage.
[Cleric Training]: +1 to Heal/RES/Prayer

Staff: +2 ATK/DEF, +1 RCH, Strike
Cleric Garb: +1 RES, STRK RES
>>
Guess I'll bot for Scann and Venator.

Scann

>Move 4W
>Ready Dodge E

Scann Estoc/Shield Assassin

STR 2 FRT ARM 8
END 8 FLK ARM 9
WIL 1 ATT/PRY 12
PER 2 BLK 1
TEK 7 DGD 6
SPD 3 MOV 5
LUK 4

Skills: Adroit Fighting; Assassin Training

RHnd: Estoc (Reach: 1 Slashing; ATK +3; )
LHnd: Shield (DEF +1; FRN +1)
Armor: (Pierce RES +1; +1 EVA)
>>
Rolled 4, 4, 2, 2, 1, 1, 1, 5, 3, 1, 5, 2, 5 = 36 (13d6)

>>46796860

Venator

>Move 1 W, 2S, 1W
>Attack (Flank?) skeleton if still alive with longbow (13 dmg, 4 rng)

Venator Wylder of their 1st Rank.

STR: 2
END: 3
=Flank:3
=Front:3
WIL: 3
=Res: 4
PER: 11
=Longbow= 13 Damage 4 Range [9 Arrows]
TEK: 2
SPD: 2
=Move: 4
=Evade: 5
LUK: 3

Wyld Survival [Take a turn to knockup a wound with PER or TEK. Eating something lets you knockup another]
Wylder Training [+1 Dodge/Scout/Throw/Common Weapons]

On his left hand, a Longbow (+1 ATK Range STR DMG PER). In his right hand, a quiver of 9/11 arrows. Adorned with his Wylder Coat and two rations of Mystery Meat tucked away in the pockets.
>>
>>46796564
You have rolled a MATCH[2]

About Matches:
The amount of natural 6s in a roll unlock special bonuses to your attack.

Estoc Criticals:
Match 2: Bleeding - Enemy loses one dice per turn
Match 3: Impale - Damage goes to END only
etc.

In your case
Arrow Criticals.
Match [2] Armor Ignore
Match [3] Bleeding

Matches can be inspected on your weapon with an [appraise] action.
>>
Rolled 5, 2, 3, 4, 3, 6, 6, 5 = 34 (8d6)

>>46796448
Ouch. my ehverything hhurst and I t-think it broked my nho-se. This b-buckler is useless as a utility. I t-think it broke my spine.

Ser Gren, can I shelter behind your metal hide? I need some chomforting bulk in my life.

>Cast [Backwards+Forwards] and [Fireball] at [Metal Man Who Just Shield Tackled Me] 2W
>-0.1 Soul, 1 Tek + 7prof, dice success on 3

==||==
Liren - Wizard 1
=Stats= WOUND 1, can't attack
Str 0 (-1) End 1 (-1) Wil 1 (-1)
Per1 (-4) Tek 1(-1) Spd 1 Luk 4
=Defenses=
Frnt: 1+1 = [2]
Flk: 1 = [1]
Resist 1+3 = [4]
=Proficiencies=
MetaMagic 2, Pyromancy 3, Wizard Training 3
[Heat], [Fireball], [Ignite], [BackwardsForwards], [CounterSpell]
=Equipment]
White Birch Wand, +1 atk, Casting +1
Buckler, +1 Front, +1 Def
Souls: 0.7
Heat: 0 (A fading ember)
>>
Actually forget it. The numbers being rolled and how this works doesn't make sense given you counted it and how the system apparently works now.

I'll roll next thread or something. This uncertainty sucked the fun out right out of the gate.

>Deleted posts to save clutter.
>>
>>46796922

"Don't call me Ser and if I wasn't going to cover you I wouldn't have move in front of you."
>>
>>46796860
Yeah this works keep using me to bump up the FOW
>>
>>46796448
>move 1E 2S
>move 1S 2E

How can we tell the RNG of divinities?

Solomon, Cleric on his 1st rank
STR: 1
END: 3
- FLK: 3
- FRN: 3
WIL: 4
PER: 2
TEK: 3
SPD: 1
- MOV: 3
LUK: 3

[Faith]: The Twin Apollos
- Radiant Warmth: Per RNG is "lit", [Divinities of the Star] succeed on 3's
- Radiant Judge: Chaotic or Heretical creatures get WIL damaged in per RNG
[Cleric Training]
- +1 to Healing/Resistance/Prayer

Right Hand: Mace (+3 ATK/+1 DEF)
Left Hand: Book
Adorned: Cleric Garb (+1 RES)
>>
>>46797243
Oh! Oh! I studied t-this.

The RNG is your PER! But I am told fancy priestlings like yourself can sacrifice 1 dice for 1 tile of range in your final casting.
>>
Knights Attacks:

Weapon ATK + STR + Weapon Rank + Knight Training 1 (Knight Training says all martial weapons).

>>46796671
Str 4 + Prof 1 + Knight Training 1 + Spear 2 = 8
>>46796618
This is right
>>46796509
Str 3 + Sword 1 + 3 + Knight Training 1 = 8 dice
---
The same goes for Wylders with Longbows, who get + from Wylder Training
So Bow damage is PER + 1 from proficiency+1atk from the bow itself (+2 for Beetle)
---

If you get +1 Prof from the same skill to something twice it won't stack. but if you get +1 from 2 seperate skills, it does!
>>
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>>46797317
It's True ! Pay attention to your spells lady !

The Darkness- Cowers ?
>That Luk stat...
>>
>>46798053
I am a powering pontificating pyre bright in the night! A flaming beacon of incandescent enlightened incineration! WIth enough heat I can solve the problems of mortality and immortality because with enough heat there won't even be any either just slag it's not so hard to defeat your enemies you burn them and if you burn them /enough/ there won't even be anything left of their slag and then ahahahaha--- oh-shit-shit-ohshit my hair caught fire

Gren, uh, err, sorry, just, uhm stand s-still yeah? I've got it, we've got it, it's cool - well, well, i mean it's not cool right now but it will be cool! you'll cool down it'll be chill uh

ups

its a very fetching burnscar. And honestly? Eyebrows? Who needs 'em.

==|Wounded, Can't Attack|==
Liren - Wizard 1
=Stats=
Str 0 (-1) End 1 (-1) Wil 1 (-1)
Per1 (-4) Tek 1(-1) Spd 1 Luk 4
=Defenses=
Frnt: 1+1 = [2]
Flk: 1 = [1]
Resist 1+3 = [4]
=Proficiencies=
MetaMagic 2, Pyromancy 3, Wizard Training 3
[Heat], [Fireball], [Ignite], [BackwardsForwards], [CounterSpell]
=Equipment]
White Birch Wand, +1 atk, Casting +1
Buckler, +1 Front, +1 Def
Souls: 0.7
Heat: 0 (A fading ember)
>>
>>46798386

"Do that again and I will stab you myself."
>>
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Mad Howls and flaring yells echo the chamber. The tomb is surely roused.

https://www.youtube.com/watch?v=UcoLNTG1tTo

Action Phase !
>>
>>46798712

"That all you got!?"

>Block West

[Knight] Gren
Str : 3/2/1
=Sword : 5 Dmg (1+3+1)
End : 7
=Flank Armor : 8 (7+1)
=Front : 10 (7+1+2)
Will : 2/1
Per : 1
Tek : 2/1
Spd : 1
=Mov : 3 (1+2)
Luck : 3/2/1

Weapon Rank : Sword Prof 1
Knight Training : 1

Right Hand : Sword (Atk 3, Def 2 slashing)
Left Hand : Shield (Def 2, Front 1)
Adorned : Knight Armor (Armor 1)
>>
Rolled 5, 5, 3, 6, 1, 3, 5, 5 = 33 (8d6)

>Move 3N
>Attack the Skeleton
>Face S

[Knight] Orphine
Str : 4
=Spear : 8 Hit (4+2+1+1)
End : 3 (4-1)
=Armor : 4 (3+1)
=Front : 6 (4+2)
Will : 1 (2-1)
Per : 1 (2-1)
Tek :1 (2-1)
Spd : 1 (2-1)
=Mov : 3 (1+2)
Luck : 0

Weapon Rank : Spear Prof 1
Knight Training : 1

Right Hand : Spear (Atk 2, Def 1, Reach 2, Piercing)
Left Hand : Shield (Def 2, Front 1)
Adorned : Knight Armor (Armor 1)
>>
Rolled 1, 4, 5 = 10 (3d6)

>>46798712
>Move 3 E
>Fire bow at Giant guy again.

Beetle:
Longbow Wylder
+Wyld Survival
+Wylder Training
Wylder Coat: +2 EVA, +1 RES
Mystery Meat x 2
STR: 1(-3) END: 1 WILL: 1
PER: 3(-1) TEK: 2 SPD: 2
LUK: 3
WPN ATK:3(-3)
WPN RNG:3(-3)
WPN DAMAGE: 3(-1)
FRN ARMOR:1
FLK ARMOR:1
MOV: 4
>>
>>46799023
Psst
Bow is PER + ATK1+PROF1

G-gren! You saved my life, well, re-saved it. Unsaved it? I was already dead what with the stabbing and the libray burning and the screaming but - well... Thank you, Ser. I consider it due paid we cushioned your stumble with our boney ribcages, the lot of us.

You're a real hero, Gren-- A questing noble knight! If you want any help I'll be right over here. In this room. Cowering and hoping I don't get treated to an existentially awkward terminal blow.

>Move 1E, 2S
>-Pick up Souls from [Remains of a Fallen Cleric] W
>-Close the eyes of the [Clerical Head], respectful-like.

==|Wounded, Can't Attack|==
Liren - Wizard 1
=Stats=
Str 0 (-1) End 1 (-1) Wil 1 (-1)
Per1 (-4) Tek 1(-1) Spd 1 Luk 4
=Defenses=
Frnt: 1+1 = [2]
Flk: 1 = [1]
Resist 1+3 = [4]
=Proficiencies=
MetaMagic 2, Pyromancy 3, Wizard Training 3
[Heat], [Fireball], [Ignite], [BackwardsForwards], [CounterSpell]
=Equipment]
White Birch Wand, +1 atk, Casting +1
Buckler, +1 Front, +1 Def
Souls: 0.7
Heat: 0 (A fading ember)
>>
>>46798712

>Move 1S, 2W
>Prepare Dodge E

STR: 8 + 1 - 2
Attack: 7 + 3(WPN) + 1(Prof) + 1(Knight Training)
END: 3 + 2 - 2
Armor: 2
FRN Armor: 3 + 2 + 2 = 7
FLK Armor: 3 + 2 = 5
WILL: 2 + 1 - 2
PER: 1
TEK: 1
SPD: 1
Move: 3
LUK: 3

Right Hand: Longsword (slash, +3/+2)
Left Hand: Shield (+2 Def/+1 Front A.)
Knight Armor: + 1 Armor

+1 Weapon Rank: Sword
+ 1 Knight Training
>>
>>46799057

"Call me Ser again and I'm letting him kill you!"
>>
Rolled 1, 4, 2, 4, 3, 4, 3, 3, 3, 2, 4, 1, 6 = 40 (13d6)

Botting Venator

>Move 3W
>Pick up axe on the way
>Attack skeleton next to Scann with bow (attk 13, rng 4)

Venator Wylder of their 1st Rank.

STR: 2
END: 3
=Flank:3
=Front:3
WIL: 3
=Res: 4
PER: 11
=Longbow= 13 Damage 4 Range [8 Arrows]
TEK: 2
SPD: 2
=Move: 4
=Evade: 5
LUK: 3

Wyld Survival [Take a turn to knockup a wound with PER or TEK. Eating something lets you knockup another]
Wylder Training [+1 Dodge/Scout/Throw/Common Weapons]

On his left hand, a Longbow (+1 ATK Range STR DMG PER). In his right hand, a quiver of 8/11 arrows. Adorned with his Wylder Coat and two rations of Mystery Meat tucked away in the pockets.
>>
Rolled 5, 2, 5, 1, 4, 1, 6, 2, 5, 2, 2, 4 = 39 (12d6)

>>46799129

Botting Scann

>Move 1E, 1N
>Attack Skeleton

Scann Estoc/Shield Assassin

STR 2 FRT ARM 8
END 8 FLK ARM 9
WIL 1 ATT/PRY 12
PER 2 BLK 1
TEK 7 DGD 6
SPD 3 MOV 5
LUK 4

Skills: Adroit Fighting; Assassin Training

RHnd: Estoc (Reach: 1 Slashing; ATK +3; )
LHnd: Shield (DEF +1; FRN +1)
Armor: (Pierce RES +1; +1 EVA)
>>
>>46799136
Too Slow, Friend Seighart, too slow. This ancient Cleric now rests.

==Wizard CIAM==
>I'm in the back
>Move 1N, 1W, 2N, 1W

1 [Str] 2 [End]
4 [Wil] 3 [Per]
5 [Tek] 3 [Spd]
1 [Luk]
On his left hand a White Birch Wand (+1 ATK, +1 CAST)
On his right, a Kato (+2 ATK)
Wyzarde Training +3
Minor Study Ectomancy x3
Spells:
Soul Sight
Intersection
Soul Arrow
Soul: 0.8
>>
Rolled 4, 4, 2, 1, 3, 2, 6, 3, 1, 1, 2, 5, 3, 4, 3 = 44 (15d6)

>>46798712
"There we are, much better. Come along out of there now, let us leave the dog to itself. Dogs are territorial creatures, after all!"

>Move 2W 1N 1W
>Invoke Healing Pulse on Liren's PER.

"Oh-hoh! It seems you've gone and gotten yourself in over your head despite my warning. I guess it cannot be helped; let me lend you a hand!"

Sieghart - Cleric 1
STR: 1
-ATK: 3
END: 2
-A.FNT: 2
-A.FLK: 2
-S.RES: 3
WIL: 13
-RES: 15
PER: 2
TEK: 2
SPD: 2
-MOV: 4
LUK: 6

[Faith]: Gaia of the Blue Moon
- .2 - Healing Pulse: WIL to heal stat injuries; single stat.
- .3 - THOOM: Knockback = WIL, collision damage.
[Cleric Training]: +1 to Heal/RES/Prayer

Staff: +2 ATK/DEF, +1 RCH, Strike
Cleric Garb: +1 RES, STRK RES
>>
>>46799263
Thank you, Sieggy. I appreciate it. Turns out trying to deflect deadly danger with my fragile feeble face is a pretty preposterous position for people like me.

>>46799089
I'm sorry Ser-- Gren, I'm sorry Gren, I didn't mean to insult a noble knight.
Especially not one as noble as you, Sir Gren. Sir it is.

I think Sers Orphine and Sieghart there have the right idea. The deadly demon dog is far too feriously furious, fangs and canine killing claws and all. So let's leave be well be, yea?
>>
Rolled 4, 1, 5 = 10 (3d6)

>>46798712
Oof! That was a blow and a half! But I'm not taking that one lying down.

>cast Radiant Judge 4W

Stats:
>>46797243
>>
Rolled 2, 4 = 6 (2d6)

>>46799850
>rolling the two dice I missed
>>
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Darkness Phase -
[Upon Processing this phase, the 7th Turn will be extended by a Sleep Break and the game will continue indefinitely until the party has died or their quest accomplished.]
>>
"Oh? Someone is trying to assassinate someone? I think there might be a Plot afoot, friends! We shoul--errrrr. Oh this is odd.

I feel sort of cold?"

>Take 1 damage
>Die

>-C1Sieghart heals K1 Orphina for 3 PER - but was targetting me, W1 Liren. If I recover those 3 PER I do not die, is this targetting misfire or is it because I was dead already and so the heal was smart-targetted to a viable nearby target?

>-I was under the impression LUK was a special stat you could not change or degrade with damage
>-If you can take damage to LUK, I am not dead because I can LUK away from the kiss of death

Souls: 1.5

==|Wounded, Can't Attack|==
Liren - Wizard 1
=Stats=
Str 0 (-1) End 1 (-1) Wil 1 (-1)
Per1 (-4) Tek 1(-1) Spd 1 Luk 4
=Defenses=
Frnt: 1+1 = [2]
Flk: 1 = [1]
Resist 1+3 = [4]
=Proficiencies=
MetaMagic 2, Pyromancy 3, Wizard Training 3
[Heat], [Fireball], [Ignite], [BackwardsForwards], [CounterSpell]
=Equipment]
White Birch Wand, +1 atk, Casting +1
Buckler, +1 Front, +1 Def
Heat: 0 (Ashes and wind)
>>
>>46800621
No I aimed it wrong, go ahead and steal that heal if Orphina agrees to it. And only if.
>>
"It's o-okay
i mean
it's only death; it ain't exactly

new

... and the stoic, strong heroic types sometimes need a little pick me up too."
>>
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[A very casual] Action Phase
>>
https://www.youtube.com/watch?v=Oquad3rnZSI&list=PL9C2427AFB919D8C2
>>
>>46801132

Requesting clarification on corrupting pulse. What does that arrow with the 3 signify?

>Since we're in slow phase, I'm going to not bot Scann and Venator until the very last moment.
>>
>>46801255
that is an evasion marker... u hum.. an ritifact from a few turns ago it seems
>>
Rolled 5, 3, 6, 6, 1, 4, 6, 2, 5, 2, 5, 4 = 49 (12d6)

>>46790990
>>
Rolled 6, 5, 6, 1, 2, 4, 2, 5, 1, 3, 2, 1 = 38 (12d6)

>>46801435
soo..
8str
12 end
5 will
8perception
7 techniqe
10 speed
>>
>>46801393

Oh, good.

>Move 3W
>Ready Dodge E

STR: 8 + 1 - 2
Attack: 7 + 3(WPN) + 1(Prof) + 1(Knight Training)
END: 3 + 2 - 2
Armor: 2
FRN Armor: 3 + 2 + 2 = 7
FLK Armor: 3 + 2 = 5
WILL: 2 + 1 - 2
PER: 1
TEK: 1
SPD: 1
Move: 3
LUK: 3

Right Hand: Longsword (slash, +3/+2)
Left Hand: Shield (+2 Def/+1 Front A.)
Knight Armor: + 1 Armor

+1 Weapon Rank: Sword
+ 1 Knight Training
>>
>>46801509

You forgot to divide by 2, rounding up.

So using the first set of numbers, (accounting for 6's), your stats would read

STR: 3
END: 2
WILL: 7
PER: 1
TEK: 2
SPD: 4
LUCK: 4

Not entirely sure how you got your set of stats.
>>
>>46801612
wait a minute divide by to.....sooo shouldent it be..
4 str
12 end
3 will
4 perc
4 tech
5 speed?
>>
>>46801682
shit forgot to divide by 2.....sorry so 6 end...still fear the freaking end
>>
>>46801682

No. We roll 12d6, and pick either the first set of 6 or the last set of 6 numbers.

However, whenever you encounter a 6, you add the next numbers until you DON'T get a 6. Kind of weird, but we don't want to choke the thread with exploding die rolls.

Then this selected set of 6 numbers is divided by 2 to get your stats.

Because you got so many 6's, you'd have to roll another minimum 6d6 to get an alternate stat roll (since /tg/ dice are fickle fucks).
>>
>>46801682

It's 1d6 per stat
>>
>>46801736
wait...im confused....okay...explain it...slowly...
>>
Rolled 1, 1, 5, 6, 1, 3, 1, 6, 3, 5, 3, 4 = 39 (12d6)

let us see..
>>
>>46801765

You're roll was 5, 3, 6, 6, 1, 4, 6, 2, 5, 2, 5, 4
So thats

STR 5/2
END 3/2
WILL 6/2 + 6/2 + 1/2
PER 4/2
Tek 6/2 + 2/2
SPD 5/2
>>
>>46801765

Okay, let's work with >>46801509

First number, 6. That means next number adds to it, which is 5. So for your STR, you get (6+5)/2 rounding up, which is 6.

Next number, another 6, followed by 1. So for your END, you get (6+1)/2 rounding up, which is 4.

Then you get 2, 4, 2, 5, meaning
WILL: 1
PER: 2
TEK: 1
SPD: 3

tl;dr go with the numbers I gave you and go wyzard or healy/force cleric that zips around on the battlefield like someone on crack.
>>
>>46801814
really confused but...okay?
(and yes this is moons if your wondering that guy that asks questions about everything and gets literally nothing..)
>>
Rolled 2, 3, 2, 3, 6, 4, 5, 2, 2, 4, 5, 3 = 41 (12d6)

Testing here.
>>
>>46801854
Okay i guess i will go with wyzard......explain how that works?....(look i am really sorry but i still dont really get how anything works...)
>>
>>46801908

Your stats would be:
STR: 1
END: 2
WILL: 1
PER: 5
TEK: 3
SPD: 1
LUCK: 1

>>46801917
I can't help you there, sadly, since I'm playing knight.
>>
>>46801951
Thanks brah really appreciate the whole gathering stats buisness
>>
Rolled 6, 2, 1, 1, 5, 3, 1, 4, 2, 5, 5, 4 = 39 (12d6)

>>46801908
Second try.
>>
>>46801132
>Shoot dual-wielding skeleton
>Move 4E

"Best to retreat to our advantage now."

Venator Wylder of their 1st Rank.

STR: 2
END: 3
=Flank:3
=Front:3
WIL: 3
=Res: 4
PER: 11
=Longbow= 13 Damage 4 Range [8 Arrows]
TEK: 2
SPD: 2
=Move: 4
=Evade: 5
LUK: 3

Wyld Survival [Take a turn to knockup a wound with PER or TEK. Eating something lets you knockup another]
Wylder Training [+1 Dodge/Scout/Throw/Common Weapons]

On his left hand, a Longbow (+1 ATK Range STR DMG PER). In his right hand, a quiver of 8/11 arrows. Adorned with his Wylder Coat, an Incriminating Hatchet in his belt, and two rations of Mystery Meat tucked away in the pockets.
>>
>>46802664

Don't forget, you have an INCRIMINATING HATCHET with 3 ATK/1DEF
>>
>>46801788
>>46801132

>Deploy if stats are correct

Str: 2
End: 1
Wil: 3
Per: 6
Tek: 2
Spd: 2
Mov: 4
Luck: 5

Right hand: Long Bow (Rng: 4)
Left hand:
Armour: Wylder Coat (+2 Eva, +1 res)
Bag: Arrows x11, mystery meat x2
>>
>>46801132

"HEY, HEY YOU! WE'RE NOT DONE YET ASSHOLE GET BACK OVER HERE!"

>Taunt mace knight
>Block West

[Knight] Gren
Str : 3/2/1
=Sword : 5 Dmg (1+3+1)
End : 7
=Flank Armor : 8 (7+1)
=Front : 10 (7+1+2)
Will : 2/1
Per : 1
Tek : 2/1
Spd : 1
=Mov : 3 (1+2)
Luck : 3/2/1

Weapon Rank : Sword Prof 1
Knight Training : 1

Right Hand : Sword (Atk 3, Def 2 slashing)
Left Hand : Shield (Def 2, Front 1)
Adorned : Knight Armor (Armor 1)
>>
>>46802746
"Strength isn't my strong suit. My eyes and arrows are where I hold an advantage. Even so, would prefer to adhere to hunting tactics while in a conflict."
>>
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>>46803021
I roused from my deathlike slumber to fly over and say no, try again.
>>
>>46801132

>deploy on ze bonfire
"Hahaha i told them it was impossible to light your lungs on fire with wine!." *looks around*...."shit."

=||==
Nul- Wizard 1
=Stats=
Str 3 End 2 Wil 1
Per 4 Tek 2 Spd 3/5 mov Luk 4
=Defenses=
Frnt: 2 = [2]
Flk: 2 = [2]
Resist 2+3 = [5]
=Proficiencies=
MetaMagic 1,
[Soul sight],
=Equipment]
White Birch Wand, +1 atk, Casting +1
>>
>Bump

Might need someone to bot me later, depending on when we resume.
>>
Rolled 6, 5, 2, 1, 6, 4, 6, 5, 5, 2, 3, 6, 5, 4, 1, 3 = 64 (16d6)

>>46790990
>>46791067

Okay, rolling 16d6 and treating it as the first roll, cutting the string short once the stats are filled up.
>>
Rolled 3, 3, 3, 1, 5, 6, 6, 5, 6, 4, 3, 6, 2, 2, 1, 5 = 61 (16d6)

>>46805905
shaping..

Str - 6
End - 2
Will - 1
Per - 5
Tec- 6
Spd - 3

Going to roll one more set and see how that looks.
>>
Rolled 10 (1d10)

>>46806083
Str - 2
End - 2
Will - 2
Per - 1
Tec- 3
Spd - 9

Hrm. Both are interesting in their own way...
>>
>Move 2S 2E
>Soul Arrow Mace Knight 7W1S

[Soul Arrow]
10 Range, 8 Damage

[Wyzarde]Caim
STR 1, END 2
WIL 4, PER 3
SPD 3, LUK 1

Wyzarde Training +3
Minor Study: Ectomancy x3
.7 soul

[Soul Sight], [Intersection], [Soul Arrow]
>>
Rolled 5, 5, 5, 2, 5, 4, 1, 3, 5, 5, 2, 3 = 45 (12d6)

>>46801132

"That hurt..... We're turning you back to dust....let's head back we don't need to spread ourselves thin."

>attack NW
>Move 5E

Scann Estoc/Shield Assassin

STR 2 FRT ARM 6
END 5 FLK ARM 5
WIL 2 ATT/PRY 12
PER 1 BLK 1
TEK 7 DGD 6
SPD 3 MOV 5
LUK 4

Skills: Adroit Fighting; Assassin Training

RHnd: Estoc (Reach: 1 Slashing; ATK +3; )
LHnd: Shield (DEF +1; FRN +1)
Armor: (Pierce RES +1; +1 EVA)
>>
>>46804365
A noble death.
>>
>>46801132
>Deploy

>>46806195

"Here [Standeth] Wylder Melia of the Ash, Wylder on her 1st Rank"

[Str] (2+1) :3
[End] (2) : 2
[Wil] (2) : 2
[Perception] (1+2) : 3
[Tek] (3) : 3
[Spd] (9+1) : 10

Move: 12
Luck: 3

On her Left Hand, a Long Bow (12 Range (10+2), 3 Damage)
On her Right Hand, a Quiver of (11) Arrows
Adorned on her, [Wylder Coat] (+2 Eva, +1Res)

=Armor=
Flk: 2 , Frn:2

=Weapon Dmg=
Long Bow (12 Range (10+2), 3 Damage) - Spd traded
Axe (10 Range, 13 Damage(10+3), +1Defense) -Spd traded

=Skills=
Lowly Upbringing (Throwing Knifes traded) (Weapons may use Spd instead of Str, Hvy Wpns don't count)
Wylder Training : Dodging • Scouting • Thrown Weapons • Common Weapons

=Inventory=
2x Hand Axe
2x Mystery Meat
May she fight on in the Halls of Valhar
>>
Taking damage...

Per : 2 - 2 : 0

First Wound!
>>
Rolled 1, 2, 1, 1, 1, 5, 3, 4 = 18 (8d6)

>I move 2 south and 1 west
>I strike at my foe's back!

[Knight] Orphine
Str : 4
=Spear : 8 Hit (4+2+1+1)
End : 3 (4-1)
=Armor : 4 (3+1)
=Front : 6 (4+2)
Will : 1 (2-1)
Per : 0 (2-2)
Tek :1 (2-1)
Spd : 1 (2-1)
=Mov : 3 (1+2)
Luck : 0

Weapon Rank : Spear Prof 1
Knight Training : 1

Right Hand : Spear (Atk 2, Def 1, Reach 2, Piercing)
Left Hand : Shield (Def 2, Front 1)
Adorned : Knight Armor (Armor 1)
>>
>>46808370
>Does this mean you relinquish the Heal and I yet persist?
>>
>>46808407
No. I used that heal so I could continue to fight with my primary stats relatively intact. I would have had to start taking damage from strength and endurance if I had not been healed.
>>
>>46790990
What does the scouting skill do?
>>
>>46801132
Aha, I am filled with the radiant energy of Apol- oh shit, sorry Liren.

Um... I don't suppose you've done anything particularly chaotic or heretical lately?
>mental note: radiant judge damages wyzards

>move 3S
>move 3W

Stats:
>>46797243
>>
>>46808441
>Cool. Enjoy the heal then.
--
My corpse is in the middle room and has 1.5 souls on it. I would like this amount to go to Sieghart.

Also the C on Wizards means they count as chaotic. The same goes for Wylders. Clerics should be careful when aiming spells of Apollo near Wizards and Wylders. Or the W's in question die like I just did.

This was lots of fun and good luck team!
>>
Rolled 4, 6, 4, 5, 1, 1, 5, 1, 6, 4, 4, 6, 4, 3, 3, 6, 1, 5, 1, 6 = 76 (20d6)

things to stir in the dusty tomb
>>
>>46801132
>Enter the fray E near [Wylder] Beetle

=Stats=
Str 1 End 3 Wil 3
Per 7 Tek 3 Spd 2 Luk 1
=Defenses=
Frnt: 5 = [3]
Flk: 5 = [3]
Resist 3+1 = [4]
=Proficiencies=
Pyromancy 3, Wizard Training 1, MetaMagic1
Heat, Ignite, Fireball, CounterSpell
=Equipment]
White Birch Wand, +1 atk, Casting +1
Kato, +2 ATK
Heat: 0
Soul: 1.0
>>
>>46809261

".... Name's familiar....knew a thief who talked funny.... wonder what happened to him....."
>>
>>46804365
fixed my stats. still not gonna get a buckler.

=||==
Nul- Wizard 1
=Stats=
Str 3 End 2 Wil 1
Per 4 Tek 2 Spd 3 Luk 4
=Defenses=
Frnt: 2 = [2]
Flk: 2 = [2]
Resist 1+1 = [2]
=Proficiencies=
ectomancy 1,
[Soul sight],
=Equipment]
White Birch Wand, +1 atk, Casting +1
>>
>>46808873
>Also to avoid processing errors that costs lives like the Orphina getting a Heal that was targetted to me, I strongly suggest adopting the following naming convention and using it in your Tag and your Targetting. It might save your (un)life!

[K1] Orphine
[W1] Venator
[A1] Scann
[Y1] Liren
[W2] Beetle
[C1] Sieghart
[K2] Gren
[K3] Maybe
[Y2] Caim
[C2] Solomon
--New Entries, provisional--
[W3] Éclair
[Y3] Nul
[W4] Melia
[Y4] Rabbitsfoot
>>
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it seems there was a misfile on the arrows everyone recieved. that's been fixed

>get 8 extra arrows Longbow wylders
>>
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Darkness Phase- We soon find glimmers of life yet to stir in the pitch.

https://www.youtube.com/watch?v=LMf-kDeAYCY&list=PL8DDD2D047A076DC8&index=5
>>
>>46808370
please update your derivative stats are you stats degrade, thanks :v
>>
File: PeoplePositions.png (470 KB, 1182x773)
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To help anyone confused - here is who is where

I do not know who the Wyzard is that just appeared on the campfire. With a Kato, it could be Rabbitsfoot.

Also it seems we are limited to 10 souls at a time for this adventure.
>>
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Action phase !


https://www.youtube.com/watch?v=XiDI4GZMVF0&list=PL8DDD2D047A076DC8&index=19
>>
Rolled 3, 4, 6, 5, 2, 3, 2, 1, 6, 2, 1, 1, 2, 1, 3, 6, 4, 3, 4, 1, 1, 3 = 64 (22d6)

>>46810488

>Soul Arrow Mace Knight to 4W1S
>Soul Arrow Skeleton to 8W1S

[Soul Arrow]
10 Range, 11 Damage

[Wyzarde]Caim
STR 1, END 2
WIL 4, PER 3
SPD 3, LUK 1

Wyzarde Training +3
Minor Study: Ectomancy x3
.5 soul

[Soul Sight], [Intersection], [Soul Arrow]
>>
>>46810488

Looks like I'm dead.

STR: 8 + 1 – 2 = 7
Attack: 7 + 3(WPN) + 1(Prof) + 1(Knight Training) = 11
END: 3 + 2 – 2 = 1
Armor: 2
FRN Armor: 3 + 2 + 2 = 7
FLK Armor: 3 + 2 = 5
WILL: 2 + 1 – 2 = 1
PER: 1
TEK: 1
SPD: 1
Move: 3
LUK: 3

Right Hand: Longsword (slash, +3/+2)
Left Hand: Shield (+2 Def/+1 Front A.)
Knight Armor: + 1 Armor

+1 Weapon Rank: Sword
+ 1 Knight Training
>>
Rolled 6, 1, 1, 2, 1, 1, 5, 3, 4, 2, 1, 2, 6 = 35 (13d6)

>>46810488
>Shoot dual-wielding Skeleton
>Overwatch another shot to any Skeleton still moving forward from the West

Venator Wylder of their 1st Rank.

STR: 2
END: 3
=Flank:3
=Front:3
WIL: 3
=Res: 4
PER: 11
=Longbow= 13 Damage 4 Range [8 Arrows]
TEK: 2
SPD: 2
=Move: 4
=Evade: 5
LUK: 3

Wyld Survival [Take a turn to knockup a wound with PER or TEK. Eating something lets you knockup another]
Wylder Training [+1 Dodge/Scout/Throw/Common Weapons]

On his left hand, a Longbow (+1 ATK Range STR DMG PER). In his right hand, a quiver of 14/19 arrows. Adorned with his Wylder Coat, an Incriminating Hatchet in his belt, and two rations of Mystery Meat tucked away in the pockets.
>>
I'm just going to assign that damage to my endurance, killing myself off.
>I perish.

[Knight] Orphine
Str : 4
=Spear : 8 Hit (4+2+1+1)
End : 0 (4-4)
=Armor : 4 (3+1)
=Front : 6 (4+2)
Will : 1 (2-1)
Per : 0 (2-2)
Tek :1 (2-1)
Spd : 1 (2-1)
=Mov : 3 (1+2)
Luck : 0

Weapon Rank : Spear Prof 1
Knight Training : 1

Right Hand : Spear (Atk 2, Def 1, Reach 2, Piercing)
Left Hand : Shield (Def 2, Front 1)
Adorned : Knight Armor (Armor 1)
>>
Rolled 3, 3, 2, 1, 6, 5, 1, 6, 3, 4, 1, 2 = 37 (12d6)

Well, lets give this another go. Here is hoping for a bit better luck this time.
>>
Rolled 1, 5 = 6 (2d6)

Rolling explodives
>>
Rolled 6, 1, 4, 4, 4, 1, 5, 4, 6, 6, 6, 1, 3, 1, 6 = 58 (15d6)

>>46810488
"O-oh dear no! Liren! Ah, curse my ineptitude! Sieghart of Katerine will carry on your fight as well, friend!"

>Invoke Healing Pulse on skeleton by Gren

"Back, creature of evil!"

Sieghart - Cleric 1
STR: 1
-ATK: 3
END: 2
-A.FNT: 2
-A.FLK: 2
-S.RES: 3
WIL: 13
-RES: 15
PER: 2
TEK: 2
SPD: 2
-MOV: 4
LUK: 6

Souls:: 2.0
[Faith]: Gaia of the Blue Moon
- .2 - Healing Pulse: WIL to heal stat injuries; single stat.
- .3 - THOOM: Knockback = WIL, collision damage.
[Cleric Training]: +1 to Heal/RES/Prayer

Staff: +2 ATK/DEF, +1 RCH, Strike
Cleric Garb: +1 RES, STRK RES
>>
>>46810678
This reads:

2,2,1,1,6,1

and

5,2,1,1,1,3

According to ancient law
>>
Rolled 3, 5, 6, 1, 5, 4, 6, 2, 3, 5, 5, 6, 5, 3, 6, 3, 2, 2, 5, 5, 2, 6, 5, 2 = 97 (24d6)

>>https://www.youtube.com/watch?v=x1xxkXNS-es
>>46809396
Perhaps old friend we've met again here at the end?
If it is so, then together into the darkness we can go
It's easier that way
Don't you know?

>>46810488
Hold Strong, little friends, the night is long and dark
but we have swords and weapons and I have a flickering spark!

>Gather Heat from the Fire - 5 Per + 4 Cast + 3 Prof
>Gather HEAT from that FIRE - 5 Per + 4 Cast + 3 Prof

=Stats=
Str 1 End 3 Wil 2
Per 5 Tek 3 Spd 2 Luk 1
=Defenses=
Frnt: 3 = [3]
Flk: 3 = [3]
Resist 2+2 = [4]
=Proficiencies=
Pyromancy 3, Wizard Training 3, MetaMagic2
Heat, Ignite, Fireball, CounterSpell, Backwards
=Equipment=
White Birch Wand, +1 atk, Casting +1
Kato, +2 ATK
Heat: 0
Soul: 1.0
>>
>>46810777
> Heat 1-- 3, 5, 6, 1, 5, 4, 6, 2, 3, 5, 5, 6-> 9+2x6
> Heat 2-- 5, 3, 6, 3, 2, 2, 5, 5, 2, 6, 5, 2->8+2x6
Heat: 17 + 2x6 + 2x6
>>
>Deploy

[Assassin] Loka
Str : 2
End : 3
=3 Front
=3 Flank
Will : 1
Per : 2
Tek : 7
=Estoc (Hit +3, Reach 1)
=Estoc (Hit +3, Reach 1)
Spd : 2
=Mov : 4 (2+2)
Luck : 3

Assassin Armor (Piercing Res 1, Evasion 1)

Adroit Fighting (Use Tek instead of Str)
Assassin Training 2 (Dodge, Exotic Weaponry)
>>
>[K1] Orphine dead
[W1] Venator
[A1] Scann
>[Y1] Liren dead
>[W2] Beetle dead
[C1] Sieghart
[K2] Gren
>[K3] Maybe dead
[Y2] Caim
[C2] Solomon
>[W3] Éclair stats incomplete
>[Y3] Nul stats incomplete
[W4] Melia
[Y4] Rabbitsfoot
[A2] Loka

8 / 10
>>
Rolled 2, 1, 4, 6, 2, 5, 6, 6, 4, 5, 3, 2 = 46 (12d6)

>>46810488

"I took a pretty nasty hit from that one..... We'll need to stick together....heroics will only kill you again..."

>move 2 W
>over watch attack

Scann Estoc/Shield Assassin

STR 2 FRT ARM 6
END 5/8 FLK ARM 5
WIL 2 ATT/PRY 12
PER 1 BLK 1
TEK 7 DGD 6
SPD 3 MOV 5
LUK 4

Skills: Adroit Fighting; Assassin Training

RHnd: Estoc (Reach: 1 Slashing; ATK +3; )
LHnd: Shield (DEF +1; FRN +1)
Armor: (Pierce RES +1; +1 EVA)
>>
Rolled 5, 1, 1, 2, 3, 2 = 14 (6d6)

Solomon
>Move EEN
>Move EEE
==Solomon, Cleric on his 1st rank==
STR: 1
END: 3
- FLK: 3
- FRN: 3
WIL: 4
PER: 2
TEK: 3
SPD: 1
- MOV: 3
LUK: 3
[Faith]: The Twin Apollos
- Radiant Warmth: Per RNG is "lit", [Divinities of the Star] succeed on 3's
- Radiant Judge: Chaotic or Heretical creatures get WIL damaged in per RNG
[Cleric Training]
- +1 to Healing/Resistance/Prayer

Right Hand: Mace (+3 ATK/+1 DEF)
Left Hand: Book
Adorned: Cleric Garb (+1 RES)
Souls: 0.8
-----

GREN
>Overwatch an Attack against skeletons W [ 6 attack ]
>Prepare Block W [5 block]
==[Knight] Gren==
Str : 3/2/1
=Sword : 5 Dmg (1+3+1)
End : 7
=Flank Armor : 8 (7+1)
=Front : 10 (7+1+2)
Will : 2/1
Per : 1
Tek : 2/1
Spd : 1
=Mov : 3 (1+2)
Luck : 3/2/1

Weapon Rank : Sword Prof 1
Knight Training : 1

Right Hand : Sword (Atk 3, Def 2 slashing)
Left Hand : Shield (Def 2, Front 1)
Adorned : Knight Armor (Armor 1)
>>
Rolled 1, 2, 4, 4, 4 = 15 (5d6)

>>46810488

"What's the matter you getting tired? You didn't even dent the shield this time!

>Stab mace knight
>Block West

[Knight] Gren
Str : 3/2/1
=Sword : 5 Dmg (1+3+1)
End : 7
=Flank Armor : 8 (7+1)
=Front : 10 (7+1+2)
Will : 2/1
Per : 1
Tek : 2/1
Spd : 1
=Mov : 3 (1+2)
Luck : 3/2/1

Weapon Rank : Sword Prof 1
Knight Training : 1

Right Hand : Sword (Atk 3, Def 2 slashing)
Left Hand : Shield (Def 2, Front 1)
Adorned : Knight Armor (Armor 1)
>>
>>46810614
Going to sleep, giving permission to be botted again starting next action phase.
>>
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Victory swells - but the Darkness hungers still.

Darkness Phase.
>>
darkness rears its hazy head
and monsters sprout to slay the dead

we together all as one
together we are like the SUN

=Stats=
Str 1 End 3 Wil 2
Per 5 Tek 3 Spd 2 Luk 1
=Defenses=
Frnt: 3 = [3]
Flk: 3 = [3]
Resist 2+2 = [4]
=Proficiencies=
Pyromancy 3, Wizard Training 3, MetaMagic2
Heat, Ignite, Fireball, CounterSpell, Backwards
=Equipment=
White Birch Wand, +1 atk, Casting +1
Kato, +2 ATK
Heat: 17 + [Critical Heat] + [Flame Blessing]
Soul: 1.1
>>
File: CRYPT_Turn08a.png (400 KB, 1359x1235)
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https://www.youtube.com/watch?v=gnNSy7SHBTA&list=PLp_nLDzWK5NU_-EfSPXsBalArmMMXZdG1&index=8

Action Phase.
Dimmer and Dimmer..
>>
>>46811534

"Well that's the end of him. Now Liren, Liren? GODS DAMMIT LIREN I DIDN'T I DIDN'T PUT MYSELF BETWEEN YOU AND THAT ASSHOLE SO YOU COULD DIE TO SOMETHING ELSE! THE HELL DO YOU WANT SKELETON!?"

>Stab skeleton
>Block West

[Knight] Gren
Str : 3/2/1
=Sword : 5 Dmg (1+3+1)
End : 7
=Flank Armor : 8 (7+1)
=Front : 10 (7+1+2)
Will : 2/1
Per : 1
Tek : 2/1
Spd : 1
=Mov : 3 (1+2)
Luck : 3/2/1

Weapon Rank : Sword Prof 1
Knight Training : 1

Right Hand : Sword (Atk 3, Def 2 slashing)
Left Hand : Shield (Def 2, Front 1)
Adorned : Knight Armor (Armor 1)
>>
Rolled 4, 2, 5, 1, 6 = 18 (5d6)

>>46811564

>Dice
>>
Rolled 1, 4, 1, 3, 2, 6, 4, 1, 4, 2, 2, 2, 3, 2, 5 = 42 (15d6)

>>46811534
"I am sure that our dearly departed Liren would want to add her strength to yours. Take this!"

>Move 1S 2W
>Invoke Healing Pulse on Gren's STR

Sieghart - Cleric 1
STR: 1
-ATK: 3
END: 2
-A.FNT: 2
-A.FLK: 2
-S.RES: 3
WIL: 13
-RES: 15
PER: 2
TEK: 2
SPD: 2
-MOV: 4
LUK: 6

Souls:: 2.0
[Faith]: Gaia of the Blue Moon
- .2 - Healing Pulse: WIL to heal stat injuries; single stat.
- .3 - THOOM: Knockback = WIL, collision damage.
[Cleric Training]: +1 to Heal/RES/Prayer

Staff: +2 ATK/DEF, +1 RCH, Strike
Cleric Garb: +1 RES, STRK RES
>>
Rolled 4, 3, 6, 5, 3, 2, 4, 5, 5, 2, 5, 5, 6, 5, 4, 2, 4, 2 = 72 (18d6)

>>46811534
Those huddling bones are on the prowl
they mass in darkness to attack
follow now, watch your back!

Our friends they falter, fall
and soon our eaten bones is all
if we do not destroy this threat
Focus for danger is not over yet!

they hide in shadows and steal our light
but we are starborn
burning bright! YOU HURT OUR FRIEND, YOU BONES OF SPITE
NOW TREMBLE-CHATTER DOOM-BURN-BLIGHT YOU USELESS PILE OF ASHEN HYDROXYLAPATITE

>Move W S W
>Cast [FireBall] W at [Longbow Skeleton]
>-Tek 3 + Train 3 + Prof 3 + Cast 1 + Heat 8 = 18
>-Range 12 + Critical Heat + Flame Blessing
>-Can you split Heat up?

=Stats=
Str 1 End 3 Wil 2
Per 5 Tek 3 Spd 2 Luk 1
=Defenses=
Frnt: 3 = [3]
Flk: 3 = [3]
Resist 2+2 = [4]
=Proficiencies=
Pyromancy 3, Wizard Training 3, MetaMagic2
Heat, Ignite, Fireball, CounterSpell, Backwards
=Equipment=
White Birch Wand, +1 atk, Casting +1
Kato, +2 ATK
Heat: 9 + [Critical Heat] + [Flame Blessing]
Soul: 1.0
>>
>[K1] Orphine dead
[W1] Venator
[A1] Scann
>[Y1] Liren dead
>[W2] Beetle dead
[C1] Sieghart
[K2] Gren
>[K3] Maybe, dead
[Y2] Caim
[C2] Solomon
>[W3] Éclair stats incomplete
>[Y3] Nul stats incomplete
[W4] Melia
[Y4] Rabbitsfoot
[A2] Loka
9 / 10
---

Defeated: 4 Skeletons, 1 MaceKnight
>Ahead by 1 kill
>>
>>46811534

>move 2E3S
>-Pickup Sword and shield
>identify? IF identify isn't an action move move 5N

Scann Estoc/Shield Assassin

STR 2 FRT ARM 6
END 5/8 FLK ARM 5
WIL 2 ATT/PRY 12
PER 1 BLK 1
TEK 7 DGD 6
SPD 3 MOV 5
LUK 4

Skills: Adroit Fighting; Assassin Training

RHnd: Estoc (Reach: 1 Slashing; ATK +3; )
LHnd: Shield (DEF +1; FRN +1)
Armor: (Pierce RES +1; +1 EVA)

Souls: 0.5
>>
>>46811534

Botting [W1] Venator just in case

>Move 6N 1W

Venator Wylder of their 1st Rank.

STR: 2
END: 3
=Flank:3
=Front:3
WIL: 3
=Res: 4
PER: 11
=Longbow= 13 Damage 4 Range [8 Arrows]
TEK: 2
SPD: 2
=Move: 4
=Evade: 5
LUK: 3

Wyld Survival [Take a turn to knockup a wound with PER or TEK. Eating something lets you knockup another]
Wylder Training [+1 Dodge/Scout/Throw/Common Weapons]

On his left hand, a Longbow (+1 ATK Range STR DMG PER). In his right hand, a quiver of 14/19 arrows. Adorned with his Wylder Coat, an Incriminating Hatchet in his belt, and two rations of Mystery Meat tucked away in the pockets.
>>
>>46811786
Heat can be split for the amount of times it's been cast.

Your second cast would have to use it all.
>>
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Darkness Phase.
>>
>>46813082
fight on ser Gren!
>>
>>46813241
"The dead should stay dead....it's because they don't..... we struggle..... "
>>
>>46813241

"STOP CALLING ME....Oh great now I'm hearing her in my head."
>>
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Action Phase.
https://www.youtube.com/watch?v=bPCMJC1Ig6s
>>
Rolled 6, 6, 6, 1, 1 = 20 (5d6)

>>46813454

>Stab skeleton
>Block West

[Knight] Gren
Str : 3/2/1
=Sword : 5 Dmg (1+3+1)
End : 7
=Flank Armor : 8 (7+1)
=Front : 10 (7+1+2)
Will : 2/1
Per : 1
Tek : 2/1
Spd : 1
=Mov : 3 (1+2)
Luck : 3/2/1

Weapon Rank : Sword Prof 1
Knight Training : 1

Right Hand : Sword (Atk 3, Def 2 slashing)
Left Hand : Shield (Def 2, Front 1)
Adorned : Knight Armor (Armor 1)
>>
>>46813454

>switch shield with round shield on floor shield (how do we interact with items?)
>switch sword with red rust sword


Scann Estoc/Shield Assassin

STR 2 FRT ARM 6
END 5/8 FLK ARM 5
WIL 2 ATT/PRY 12
PER 1 BLK 1
TEK 7 DGD 6
SPD 3 MOV 5
LUK 4

Skills: Adroit Fighting; Assassin Training

RHnd: Estoc (Reach: 1 Slashing; ATK +3; )
LHnd: Shield (DEF +1; FRN +1)
Armor: (Pierce RES +1; +1 EVA)

Souls: 0.5
>>
>>46813497
>Strength healed back to 3
>Took 2 damage to strength
>>
As a cursory note, please indicate your damage assignments as a "tap" action

>- i take 4 damage to 1 will , 2 str and 1 per
> actions
> actions
>>
>>46813566
You have picked up the items actually, go ahead and spend [one] action to change your hand equipment.
>>
>>46813454
>move 3W 1S 2W

Solomon, Cleric on his 1st rank
STR: 1
END: 3
- FLK: 3
- FRN: 3
WIL: 4
PER: 2
TEK: 3
SPD: 1
- MOV: 3
LUK: 3

[Faith]: The Twin Apollos
- Radiant Warmth: PER RNG is "lit", [Divinities of the Star] succeed on 3's
- Radiant Judge: Chaotic or Heretical creatures get WIL damaged in PER RNG
[Cleric Training]
- +1 to Healing/Resistance/Prayer

Right Hand: Mace (+3 ATK/+1 DEF)
Left Hand: Book
Adorned: Cleric Garb (+1 RES)
>>
>>46813566
>>46813454

Okay let's try this again

>Equip round shield
>Move 5n

Scann Estoc/Shield Assassin

STR 2 FRT ARM 6
END 5/8 FLK ARM 5
WIL 2 ATT/PRY 12
PER 1 BLK 1
TEK 7 DGD 6
SPD 3 MOV 5
LUK 4

Skills: Adroit Fighting; Assassin Training

RHnd: Estoc (Reach: 1 Slashing; ATK +3; )
LHnd: Shield (DEF +1; FRN +1)
Armor: (Pierce RES +1; +1 EVA)

Souls: 0.5
>>
Rolled 3, 1, 1, 2, 5, 4, 6, 4, 3, 4, 3, 1, 1, 5, 5, 1, 2, 2, 1, 4, 4, 4 = 66 (22d6)

Perhaps some spry folk can continue down this western passage and spy our next advancement? It appeas the [Ceremonial Ladder] is broken, so we will have to go around. I spy a gate northernly up here.

>>46813497
Good opening! Now is the time for team-work. I'll get the rapscallion while it's distracted from your crashing blows! Together, we are force to be reckoned with!

>>46813454
The long-damned bones hunger for our flesh, but the only taste they shall have is ash!

>Move 3W
>Attack [Shield Skeleton SE] with [Ignite]
>-Tek3+Prof3+Train3+Cast1+Heat9+Atk2+Str1 = 22
>-Critical Heat+Flame Blessing
>-Face W

=Stats=
Str 1 End 3 Wil 2
Per 5 Tek 3 Spd 2 Luk 1
=Defenses=
Frnt: 3 = [3]
Flk: 3 = [3]
Resist 2+2 = [4]
=Proficiencies=
Pyromancy 3, Wizard Training 3, MetaMagic2
Heat, Ignite, Fireball, CounterSpell, Backwards
=Equipment=
White Birch Wand, +1 atk, Casting +1
Kato, +2 ATK
Heat: 9 + [Critical Heat] + [Flame Blessing]
Soul: 1.8
>>
Rolled 1, 4, 1, 5, 3, 1, 2, 2, 3, 4, 4, 1 = 31 (12d6)

>>46810488
As Beetle is now no more, I am rolling for a new individual, if that's alright. Not necessary for me to be able to deploy immediately, just getting stats for when I can, if that's okay?

I didn't die intentionally, I was really really hoping the giant guy would be dead by now, but hopefully I'll get better rolls this time?
>>
Rolled 3, 2, 6, 2, 6, 4, 1, 2, 2, 4, 2, 4, 2, 4, 6, 1, 3, 1, 3, 5, 6, 4, 4, 3, 3 = 83 (25d6)

Botting [W1]

>-errata gain 6 arrows (used 2 since botting) and 1 soul
>SHOOT 2NW
>Overwatch shoot any hostiles West

Venator Wylder of their 1st Rank.

STR: 2
END: 3
=Flank:3
=Front:3
WIL: 3
=Res: 4
PER: 11
=Longbow= 13 Damage 4 Range [14 Arrows]
TEK: 2
SPD: 2
=Move: 4
=Evade: 5
LUK: 3

Wyld Survival [Take a turn to knockup a wound with PER or TEK. Eating something lets you knockup another]
Wylder Training [+1 Dodge/Scout/Throw/Common Weapons]

On his left hand, a Longbow (+1 ATK Range STR DMG PER). In his right hand, a quiver of 14/19 arrows. Adorned with his Wylder Coat, an Incriminating Hatchet in his belt, and two rations of Mystery Meat tucked away in the pockets.

Souls: 1.0
>>
>>46814001
The answer is no I will not get better rolls this time. Damnit.
>>
>-1 damage to Endurance
>Activate Intersection
>Move 3S 2W

[Wyzarde]Caim
STR 1, END 1 (-1)
WIL 4, PER 3
SPD 3, LUK 1

Move 5
Front/Flank 1

Wyzarde Training +3
Minor Study: Ectomancy x3
2.4 souls

[Soul Sight], [Intersection], [Soul Arrow]
>>
>Move 3S, 1W
>Move 4S
>Face W


[Assassin] Loka
Str : 2
End : 3
=3 Front
=3 Flank
Will : 1
Per : 2
Tek : 7
=Estoc (Hit +3, Reach 1)
=Estoc (Hit +3, Reach 1)
Spd : 2
=Evasion : 5 (2+1+2)
=Mov : 4 (2+2)
Luck : 3

Right Hand : Estoc (Reach 1, Slashing, Hit +3)
Left Hand : Estoc (Reach 1, Slashing, Hit +3)
Adorned : Assassin Armor (Piercing Res 1, Evasion 1)

Adroit Fighting (Use Tek instead of Str)
Assassin Training 2 (Improved Dodge, Exotic Weaponry)
>>
>>46814002
That's supposed to be SW SHOOT SW

THE SKELETON being targeted
>>
File: das3 deep.png (253 KB, 512x381)
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>>46790915
>Dare You Die in My Magical Realm ?
[devouring intensifies]
>>
Rolled 5, 3, 1, 6, 5, 1, 3, 6, 2, 5, 1, 1, 5, 3, 3 = 50 (15d6)

>>46813454
"Oh-hoh! You return alive! Well, that just deserves a reward, does it not?"

>Invoke Healing Pulse on Scann's END

Sieghart - Cleric 1
STR: 1
-ATK: 3
END: 2
-A.FNT: 2
-A.FLK: 2
-S.RES: 3
WIL: 13
-RES: 15
PER: 2
TEK: 2
SPD: 2
-MOV: 4
LUK: 6

Souls:: 1.8
[Faith]: Gaia of the Blue Moon
- .2 - Healing Pulse: WIL to heal stat injuries; single stat.
- .3 - THOOM: Knockback = WIL, collision damage.
[Cleric Training]: +1 to Heal/RES/Prayer

Staff: +2 ATK/DEF, +1 RCH, Strike
Cleric Garb: +1 RES, STRK RES
>>
Rolled 3, 6, 4, 1, 1, 1, 1, 5, 4, 4 = 30 (10d6)

Rolled 2, 1, 4, 6 = 13 (4d6)

>>46813454
Melia, staring at the fire the entire time, finally looked up.

>Free action: gain 8 arrows
>Move 4 West, 2 North
>Fire Long Bow at... reddish thing, to the south

Attack/Damage = Stat+Prof+Weapon, right?
Okay, so there was a brief discussion and it says bows do Per damage. Does that stack together?
The old roll is listed above and the new roll is for Spd in case that was needed.
Also, fixed the item trade since we only get one set of weapons (traded Mystery Meat)


[Str] : 3
[End] : 2
[Wil] : 2
[Perception] : 3
[Tek] : 3
[Spd] : 10

Move: 12
Luck: 3

Left Hand : Long Bow (12 Range (10+2), 4 Damage)
Right Hand : Quiver of (19) Arrows
Adorned : [Wylder Coat] (+2 Eva, +1Res)

=Armor=
Flk: 2 , Frn:2

=Weapon Dmg=
Long Bow (12 Range (10+2), 3 Damage) - Spd traded

=Skills=
Lowly Upbringing (Mystery Meat traded) (Weapons may use Spd instead of Str, Hvy Wpns don't count)
Wylder Training : Dodging • Scouting • Thrown Weapons • Common Weapons

=Inventory=
NOTHING
>>
So my choices are
1 STR 2 END 1 WILL 3 PER 2 TEK 1 SPD 3 LUK before class modifiers, choosing Wyzarde, sacrificing a single dice of PER for Metamagics(Backwards and Forwards), and a single dice of TEK for an additional level in Ectomancy, giving me
1 STR 2 END 2 WILL 4 PER 2 TEK 1 SPD 3 LUK
With Soul Sight, Soul Arrow, Backwards and Forwards, and proficiency of 2 in Ectomancy. Also taking the Wand.

Lyre:
Wand Ectomancer
STR: 1 END: 2 WILL: 2
PER: 4 TEK: 2 SPD: 1
MOV: 3
FRN ARM:2
FLK ARM:2
Soul Arrow:RNG 6, 6 dice
Soul Sight: 6 dice or 8? Is this a PER spell?
Backwards and Forwards:Costs extra action, gives success on 3, uncounterable
>>
>>46814002
>3, 2, 6, 2, 6, 4, 1, 2, 2, 4, 2, 4, 2, 4, 6

Will only count these rolls, the last set is rolled during enemy phase.
>>
>>46814343
soul sight is perception.
>>
File: CRYPT_Turn09b.png (424 KB, 1373x1171)
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Darkness Phase.
>>
File: CRYPT_Turn10a.png (354 KB, 1293x1232)
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https://youtu.be/TWv3DfoiigM?t=5904

There is quiet.
Action Phase [Turn ends approx 2h]
>>
>>46815436

>Move North 1 West 1
>Loot Mace
>Move East 3

[Knight] Gren
Str : 3/2/1
=Sword : 5 Dmg (1+3+1)
End : 7
=Flank Armor : 8 (7+1)
=Front : 10 (7+1+2)
Will : 2/1
Per : 1
Tek : 2/1
Spd : 1
=Mov : 3 (1+2)
Luck : 3/2/1

Weapon Rank : Sword Prof 1
Knight Training : 1

Right Hand : Sword (Atk 3, Def 2 slashing)
Left Hand : Shield (Def 2, Front 1)
Adorned : Knight Armor (Armor 1)
Souls: 3.2
>>
>Move 2W, 3S, 3W

[Assassin] Loka
Str : 2
End : 3
=3 Front
=3 Flank
Will : 1
Per : 2
Tek : 7
=Estoc (Hit +3, Reach 1)
=Estoc (Hit +3, Reach 1)
Spd : 2
=Evasion : 5 (2+1+2)
=Mov : 4 (2+2)
Luck : 3

Right Hand : Estoc (Reach 1, Slashing, Hit +3)
Left Hand : Estoc (Reach 1, Slashing, Hit +3)
Adorned : Assassin Armor (Piercing Res 1, Evasion 1)

Adroit Fighting (Use Tek instead of Str)
Assassin Training 2 (Improved Dodge, Exotic Weaponry)
>>
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>>46790990
>wyzarde
>>
Rolled 6, 2, 1, 2, 6, 3 = 20 (6d6)

>-Maintain Intersection
>Move 4S
>Observe W down corridor

2.4 souls
STR 1 END 1
WIL 4 PER 3
TEK 5 SPD 3
LUK 1

Wyzarde training +3
Minor Study: Ectomancy x3

[Soul Sight][Intersection][Soul Arrow]
>>
>>46815436
>Move S2 W2
>Loot Vial

Venator Wylder of their 1st Rank.

STR: 2
END: 3
=Flank:3
=Front:3
WIL: 3
=Res: 4
PER: 11
=Longbow= 13 Damage 4 Range [14 Arrows]
TEK: 2
SPD: 2
=Move: 4
=Evade: 5
LUK: 3

Wyld Survival [Take a turn to knockup a wound with PER or TEK. Eating something lets you knockup another]
Wylder Training [+1 Dodge/Scout/Throw/Common Weapons]

On his left hand, a Longbow (+1 ATK Range STR DMG PER). In his right hand, a quiver of 14/19 arrows. Adorned with his Wylder Coat, an Incriminating Hatchet in his belt, and two rations of Mystery Meat tucked away in the pockets.

Souls: 1.0
>>
File: PUShieldSword.png (338 KB, 532x708)
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>>46815436

>Move 10 spaces (See Pic, Blue Line) : 2S, 4E, 1S, 2E, 1N, Facing South
>Pick up shield
>Pick up sword
>Move 9 space (See Pic, Green Line): 2S, 1W, 4S, 2W, Facing West


[Str] : 3
[End] : 2
[Wil] : 2
[Perception] : 3
[Tek] : 3
[Spd] : 10

Move: 12
Luck: 3
Souls: 1+2

Left Hand : Long Bow (12 Range (10+2), 14 Damage (10+3+1) )
Right Hand : Quiver of (19) Arrows
Adorned : [Wylder Coat] (+2 Eva, +1Res)

=Armor=
Flk: 2 , Frn:2

=Weapon Dmg=
Long Bow (12 Range (10+2), 3 Damage) - Spd traded

=Skills=
Lowly Upbringing (Mystery Meat traded) (Weapons may use Spd instead of Str, Hvy Wpns don't count)
Wylder Training : Dodging • Scouting • Thrown Weapons • Common Weapons

=Inventory=
NOTHING
>>
Rolled 5, 5, 5, 6, 6, 3 = 30 (6d6)

>>46815436

"We should do something about our knight friend....let them finally sleep....."

>-heal 3 END
>Move 2S 3W
>Observe SW (take the rolls you need)

Scann Estoc/Shield Assassin

STR 2 FRT ARM 10
END 8 FLK ARM 8
WIL 2 ATT/PRY 12
PER 1 BLK 1
TEK 7 DGD 6
SPD 3 MOV 5
LUK 4

Skills: Adroit Fighting; Assassin Training

RHnd: Estoc (Reach: 1 Slashing; ATK +3; )
LHnd: Round Shield (DEF +2; FRN +1)
Armor: (Pierce RES +1; +1 EVA)

Souls: 0.5
>>
>>46815436
"Indeed. It seems we have a duty to complete before we may depart this place."

>Move 3S 1W
>Observe West

Sieghart - Cleric 1
STR: 1
-ATK: 3
END: 2
-A.FNT: 2
-A.FLK: 2
-S.RES: 3
WIL: 13
-RES: 15
PER: 2
TEK: 2
SPD: 2
-MOV: 4
LUK: 6

Souls:: 1.6
[Faith]: Gaia of the Blue Moon
- .2 - Healing Pulse: WIL to heal stat injuries; single stat.
- .3 - THOOM: Knockback = WIL, collision damage.
[Cleric Training]: +1 to Heal/RES/Prayer

Staff: +2 ATK/DEF, +1 RCH, Strike
Cleric Garb: +1 RES, STRK RES
>>
>Deploy?
>Wyzarde with Wand
>>
>>46815436
"I do not fear you, creature."
>move 1S 2W 1S
>face W

Solomon, Cleric on his 1st rank
STR: 1
END: 3
- FLK: 3
- FRN: 3
WIL: 4
PER: 2
TEK: 3
SPD: 1
- MOV: 3
LUK: 3

[Faith]: The Twin Apollos
- Radiant Warmth: PER RNG is "lit", [Divinities of the Star] succeed on 3's
- Radiant Judge: Chaotic or Heretical creatures get WIL damaged in PER RNG
[Cleric Training]
- +1 to Healing/Resistance/Prayer

Right Hand: Mace (+3 ATK/+1 DEF)
Left Hand: Book
Adorned: Cleric Garb (+1 RES)
>>
Rolled 2, 1, 2, 5, 4, 1, 1, 3, 1, 6, 6, 5, 4, 1, 4, 6, 1, 4, 1, 3 = 61 (20d6)

Rolling again.
>>
Rolled 1, 3, 1, 2, 5, 4, 2, 6, 6, 4, 3, 3, 2, 2, 5, 5, 6, 6, 6, 6 = 78 (20d6)

>>46816734
2,1,2,5,4,1,2

Rolling second time.
>>
>>46816748
No, that isn't how it works. You get 6d6 and 6d6 which is covered with your first roll.

2, 1, 2, 5, 4, 1,

Or

1, 3, 1, (6, 6, 5) 4, 1,
>>
That gives you the following stats :
1,1,1,3,2,1 or 1,2,1,9,2,1

Also Luck is a separate stats which is determined by the number of 6s and 1s you rolled. Your first set is 2 Luck. you second is 5 Luck
>>
>>46816905
The results are halved after rolling, rounded up. So 1, 3, 1, 2, 5, 4
would give you
1, 2, 1, 1, 3, 2
>>
>>46815904
Permission to be botted next Phase
>>
>>46816850
Alright then, so going with the second set. Guess I'll play a wizard? You know what, fuck it, the only viable thing there is bow wilder.

Wylder Hetros
=Stats=
Str:2
=>Rng: 6([2+1]2)
End:2
=>Frn Armor: 3 (2+1)
=>Flk Armor: 3 (2+1)
Wil:1
Per:11
=>Dmg:13 (11+1+1)
Tek:2
=>Eva:5(2+2+1)
Spd:2
Luk:5

=Equipment=
Hands: Long Bow (Str Rng+Prof*2, Per Dmg, +1Atk)
>19 arrows
Armor:Wylder Coat (+2Eva,+1Res)
Mystery Meat*2

=Traits=
Wyld Survival (Take Turk to knockup a wound with Per or Tek)
Wylder Training+1 (Dodging, Scouting, Thrown Weapons, Common Weapons)
>>
>>46817031
I got it
>>
File: CRYPT_Turn10b.png (463 KB, 1301x1360)
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The darkness breaks. revealing its face -
Darkness Phase.

Memories of a war return to you...

https://www.youtube.com/watch?v=LtilBmwDUNQ


>New Thread will begin with Action Phase in sometime [2h+]
>>
ACTION PHASE POSTED
>>46818918
>>46818918
>>46818918
>>46818918



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