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Welcome back, to a Super Tuesday (how many of these things are there, anyway?) edition of Mecha Space Pirate Quest. This is our tenth chapter, swashbucklers! As always, you are Admiral Roarke S. Starwind of the Iron Kestrels Pirate Fleet, pilot of the Knuckle Kaiser.

Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Mecha+Space+Pirate+Quest%2C+Collective+Game%2C+mecha
Master Pastebin: http://pastebin.com/sSHs0QmF
Upgrade Menu: http://pastebin.com/QQQzkFZe

Last time, you arranged a ransom for Lady Fatima Ahmad, a thorny Martian rose. You also had an emotional reunion with Red Siren, Pirate Idol, and sold her the Heart of the Sunshine in exchange for twenty-two damaged Bluegills.

Which means that it's finally time to go to Suleiman 1, and get some well-deserved revenge on the Green Skulls.
>>
>>46930317
>twenty-two damaged Bluegills
Do we need to put in at port to fix them, or will they be automatically fixed as we go to Suleiman 1?
>>
As usual posting our mixtapes

https://drive.google.com/file/d/0B6iimHE85EZZWjJCLXRLem1mQ2s/view?usp=sharing
>>
First for Best Girl Sam!!
>>
Much to your mutual sadness, you and Red Siren aren't able to have that dinner together yet. She's entertaining some captured guests, and having a bunch of civvies gawking is a surefire way to spoil a nice romantic meal. Besides, you have work to do, work that promises to be both difficult and satisfying. You spend the day on Auditorium, letting Miles and Richard handle the transfer between the Iron Kestrels and Red Siren's fanclub.

Cornelius Cohen, his granddaughter Karen, and the other technicians of the Rhinehawk are pulling double-shifts to fix your new Bluegills, but when asked whether they'll be finished in time the elderly mechanic is rather hedgy. After all, working on one machine is a lot more difficult than working on nearly two dozen, even if the repairs are relatively simple and routine.

The good news is, Karen pulled an all-nighter and managed to get the Knuckle Kaiser completely upgraded before she fell asleep with her cheek on the cold metal of her workbench.

[Continued]
>>
>>46930616
Subjective. Both "Girl" and "Best".
>>
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>>46930667
Hey just because you have shit taste in waifus doesn't mean we all do.

Also don't take that serious. Just so no hard feelings pic related is for you. Spoilered cuase it might be a little to close to the nsfw side.
>>
>>46930663
QM, what do the FC and R in the upgrades pastebin mean?
>>
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>>46930810
Here, Sleepy, have a real spoiler.
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>>46930995
Alright I can see you are a gentleman of the most refined taste in waifus. I give you this.
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>>46930920
Full Coating and Right Arm
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>>46931047
I feel ya, but try this on for size.
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>>46931077
Good taste good taste. Can't fualt you at all. But just something slightly wrong about it. Can't quite put my finger on it. In any case might I offer this one up?

Also maybe we should stop till the end?
>>
However, the starship bay of Auditorium is rather small, the entire colony is smaller than any one of California Station's four, and it's full of Red Siren's people scrambling to refit the Heart of the Sunshine. It can accomodate both ships, but it would take longer considering that all of the bay's resources are being put into the Heart of the Sunshine.

Incidentally, she loves the scarlet rugs inside the cruise liner, and leaves a lipstick mark or two on your face before you return to the Rhinehawk and California Station, where you can do repairs more quickly. The day after you arrive, you get a message. For once, it's not from Lt. Farragut, but rather from the Corporal you had such a lovely date with.

Samantha: 'Roarke, I was able to get that vacation time, but that isn't as important. You need to hurry and get your ship ready for departure, I think the Cincinnatus might be ordered to pursue and arrest you soon. A patrol ship sent to escort some Martian VIP to Europa ran into a pair of Scimitar pilots who claim they were attacked and the passenger ship was taken by the Iron Kestrels. They had some footage of the fight. It was really good, but you're officially on the UJCIDF's radar as a dangerous individual now. No question it was you, they had your order to the ship to surrender recorded in their Scimitars' computers. Oh, and the official military designation for your machine is in...it's on file as the Black Ogre. You really did clean that tan scrapheap up into something nice, didn't you? <3 See you soon! '

You also get a message from the Lieutenant.

Clemmy: 'I KNEW YOU WERE DANGEROUS! I COULDN'T CONTROL MYSELF AT THE MEETING WHEN I SAW!!!1 Hanging out with Squad A is so boring, that prissy little Corporal of theirs has been insufferable, I think she has a boyfriend now or something, and their squad leader is angry at everything. Can you imagine that! I hope I'm the one to arrest you hahaha~~~~ :multiple winking cat smileys:'

>[What do?]
>>
>>46930920

Full Coating (if you get the shield too it becomes an X) and Right Fist. Sorry, I know it was a bit obtuse.
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>>46931191
Welp. Message Sam thanks for the tip and don't get in trouble over me. Pull the ship away I guess and head in on the Yamato?
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>>46931191

I believe some of you wanted to rub it in Jesus' face that you took those Bluegills he shot down. Do you still want to do that?
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>>46931243
Why not
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>>46931243
I'd rather not just yet. Let them all get repaired first before that.
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>>46931191
Samantha: Thanks for the heads up. Since we aren't wanted in this station I might as well move on to Suleiman 1 then. We are just here to pick up some scrap metal to repair some of our mechs anyways.

Clemmy: Yes, yes. I hope it will be you to arrest me too, if you can. I promise I'll give you a one hell of a fight. Just be sure not to ding up my Knuckle Kaiser's head too much.

>>46931243
Clemmy: Hey, show this to Jesus. Tell him thanks for giving us intact presents.
>>
>>46931191
>>46931243
Thank Sam and ask Clemmy to thank Jesus for twenty new bluegills.

I don't know where we are supposed to go from here. Is there some shithole deep-space bar we can go to and use it as a staging point for harassing the green skulls?
>>
>>46931343
We're gonna save some miners at Suleiman 1. After that, probably try to hunt down the remaining Green Skull ships, or take over another band of pirates and make their base ours.
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>>46931243
Did Sam tell Pierre who she went out with?
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You send a message back to Sam first.

Roarke: 'Not staying long, just buying parts for repairs, could leave tonight. Thanks for the heads up, but I'm serious when I say don't get in trouble over me.'

Samantha 'You're always trouble, but that's okay, I'll be alright. <3'

The message to Alice C. Farragut makes you smirk just a little as you send it.

Roarke: 'I'm sure you'll try your best, but I won't surrender. Just try not to dent the Kaiser's paintjob. By the way, tell that kid in your squad he's welcome, I cleaned up some trash of his and put it to better use.'

You also send orders to Yoritomo after arranging to buy some scrap metal from a certain Captain Ashta, and have him do the pickup. The Rhinehawk is in some danger crouched in Colony 3's bay, but less than it would be if you sauntered out and around the Colonies to get to Colony 4 and make the pickup in the Rhinehawk. After all, while the Yamato might have been on the Scimitars' footage, along with your duel, it wasn't Oda Yoritomo broadcasting a stop-and-be-boarded message to the Heart of the Sunshine. You can't help but pace like a caged tiger the whole time until Yoritomo returns with the parts.

Which is coincidentally about the time you get a message back from Clemmy...or at least, from her PC.

[Continued]
>>
Apologies for the delays, incidentally, they were sadly unavoidable and posts should be coming more quickly soon.

By the way, there absolutely will be some combat tonight, so use up your bad luck with a d10 offline or whatever you want before it starts.
>>
Rolled 8 (1d10)

>>46931729
Bad luck? Sir, I only ever roll as intended.

Watch, this roll is less than 4!

On a related note, I fucking hate how you handle the dice in your quest, the reason being is because it gets really fucking tense and I end up bending my computer desk when I grab it too hard. It's too fun, too much drama. So Tsundere.
>>
>>46931769
Way to waste that 8 ya bastard.
>>
Rolled 3 (1d10)

>>46932111
You wanna talk shit, I'll fuck your dice.
>>
>>46932157
No they'll fuck you.
>>
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Clemmy's PC: 'This is Sgt. Keith Young. If you think this is funny, you are sadly mistaken. I knew from the beginning that you were a pirate, and I have no intention of letting you escape justice. Do you hear me? Do you understand me? You will be arrested, tried, and if the system actually works you will spend the rest of your life in a penal colony atoning for your many sins. This is not a game, this is not a joke. You have a more powerful Exo-Suit than most line units, yes, but it's no match for the new SOUL units, particularly the Squad B Experimentals made with technicians from both Bucephalus and Bahamutcorp. Evil like yours is a weed that needs to be plucked out.

PS stop honeydicking my co-workers.'

Before you can muster a sufficiently sarcastic response you receive another message.

Clemmy's PC: 'The LT makes a good point. Maybe we got off on the wrong foot. If you turn yourself in, give back the VIP, show up and endorse the UJCIDF and talk about the need for Solar System unity in one of our recruitment advertisements, and really turn over a new leaf I'm sure you can get your sentence reduced to...the LT is saying community service and a spot on Squad B. I'm not sure if she's being realistic, but it's a possibility. I read in your file that you like old music, have you ever heard of a band called Nickelback, or Linkin Park?'

Avi's voice comes in over the PA, "Admiral, Yoritomo's back and the parts are loaded, we can take off whenever you're ready."

>[God damn it, Jesus]
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>>46932175
And that means they'll fuck you even harder when I roll that 1 for the roll call
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>>46932209
So we aim for the cockpit when we fight him agreed?
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>>46932209
>have you ever heard of a band called Nickelback, or Linkin Park?'
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>>46932235
Im fine with it

>>46932209
>Nickleback, Linkin Park
Just dropped down by two tiers there
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>>46932209
No fuck you. I have been an upmost gentleman in my interactions with them. You however are only behaving like a little child that needs to be put in time out.
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>>46932209
>have you ever heard of a band called Nickelback, or Linkin Park?'

HAHAHAHAHA oh my sides. The funny thing is that while there are plenty of terrible bands in the same decades hating these was such a popular meme it stuck around even when no-one listened to them anymore or has a clue what they sound like.
Even still AHAHAHAHAHA
On another note if were ready to go lets say our goodbyes over video conference and head on out.
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>>46932324
Thats too formal lets just say, you weren't gonna do anything with them and tell him we might let him have our nicest cell when we kick his ass
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>>46932235
Kill him? What would we do without him? Laughs like these just don't grow on trees.
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>>46932235
Nah, we just engage in the basics of CQC and watch him turn into the absolute bitchboy he is because he never learned how to punch.

Then we cripple his machine and steal parts of it while he floats in his cockpit, watching, powerless.
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>>46932357
Formal distance for a misbehaving little man child. It will only piss him off more.
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>>46932384
I sounds lame as shit though
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>>46932379
>Ey, boss, wut if we loot em whoile we bash em!?
>>
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For the next ten minutes or so, you're too stunned to think of an effective response.

Roarke: 'I am, and remain, a gentleman. So I won't laugh at you any harder than I already have. You've made an effort, and I appreciate that despite you being a petulant, arrogant child. As a token of my extremely moderate esteem, let me make a promise to you. When I finish ripping the limbs off whatever overly-engineered modern monstrosity you think stands a chance against my War-era Thoroughbred MP Custom...' You need a moment to remember exactly what the frame would be called for the Knuckle Kaiser. '...I will let you have the nicest cell in my brig, next to Fatima. I'm sure the two of you will get along famously.'

PS Thanks for the Bluegills, give Clemmy a hug for me.' You decide not to mention Samantha. She's a lower rank than the Lieutenant and can't just bully Keith away.

You also send a message to Samantha.

Roarke: 'Setting sail, keep some of that Moet et Chandon in your pretty cabinet for me. I hope we're able to meet soon, under circumstances where I'm not dodging a Wels-Class Battleship.'

You get on the PA, and announce that it's time to get going. It only takes about an hour for any crew that had gone ashore for priority shopping (running out of something essential like salt mid-voyage with no way to replenish it is actually a very dangerous thing) to get back onboard, and Captain Oda confirms his crew have done the same with many a "Taishou-sama!" and "Aniki!" thrown into his speech. The whole time, you find yourself peering out the viewport, expecting to see the mighty bulk of the UJCIDF battleship blocking the bay with its massive cannon batteries deployed.

By the time you make your way to the bridge, though, it still hasn't moved, and sensor readings confirm it. Avi keeps frowning at the radar screen, blinking and rubbing his eyes as though he's having an allergic reaction.

"Avi, let's check out. Ready both ships for jump on my mark."

[Continued]
>>
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The Heavy Striker Rhinehawk and Medium Weight Battleship Yamato both lurch out of port at the same time. The Cincinnatus, as you watch, finally begins to swing around and slowly make its way towards Colony 3 as they confirm your presence and location. It's much too slow and much too late, and being this close to the Colony means that it would be a PR disaster if they fired on you with their long range weapons. Their only hope would be to deploy mecha within boarding range, and you're not waiting for that. Ignoring their hails, you authorize the jump, and your pirate fleet activates its two microgate generators simultaneously. As you slip into the void between folded space, Avi glares at the sensors, "Admiral, um, maybe we should have the technicians take a look at this. I keep getting ghost readings."

"Ghost readings?"

"A tiny blip showed up right before you reached the bridge, sir, then vanished. It can't be a mech, it couldn't have jumped from nowhere right on top of us and then out again that quickly, so it must be a glitch in the system. I saw it again right before the jump." He adjusts his cap with a nervous smile.

"A glitch, right." You settle back into your chair with a sigh, wondering what was so important in the mech bay that Miles and Richard had to be there instead of here. You're uncharacteristically nervous, you definitely would have preferred to spend some time on California Station, enjoying the company of one of the three women available and getting those Bluegills battle-ready. At last, space resumes its usual shape, and you swig coffee like water to get that strange, stretchy feeling out of your muscles as the universe makes up its mind about where exactly you are.

Avi did his job well, both ships are out of maximum sensor range for Suleiman 1 but well within cruising distance.

>[Approach with one ship, keeping the other back]
>[Approach with both ships]
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>>46932872
>>[Approach with one ship, keeping the other back]
Have the faster ship investigate.
>>
>>46932872

>[Approach with one ship, keeping the other back]
>>
>>46932872
>[Approach with both ships]
There's only one of us, and we don't want to get picked off one at a time.

Hey, can we send a recon flight ahead to check things out before both ships get in sensor range?
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>>46932919

That would be the Rhinehawk, incidentally. The Yamato rocks a ten-pack of 150K missiles that can be fired individually or in a salvo (for salvo fire, each point you beat the target's defense roll by means an extra hit per ten missiles fired. So if you launched sixty, somehow, each point you beat the roll by would be +6 hits. Sadly, the Yamato just has 10, but that's still a lot of damage if the Storm Dragons roll well)

>>46932956

The problem with that is that your mecha can be picked up by sensors as easily as a ship, and since it's impossible for Harpies or Bluegills to get this far into space without hitching a ride on a vessel with a microgate generator any enemy commander would likely assume that you have a ship as backup.
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>>46933036
Yep lead them into the missiles of the Yamato with the Rhinehawk as bait?
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>>46933086
This sounds like a good plan.

QM, do mining colonies usually have any anti-ship batteries/missiles?
>>
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"There it is again! Right when we completed the jump!" Avi is normally never annoyed at anything, but today he's outright scowling at the screen and taps it with his fist. One of the bridge bunnies gives him a sympathetic pat on the back.

"I'll have Cornelius look at it when we aren't going into combat." You open a line to the Yamato, "Captain Oda!"

"Taishou-sama, is it time for our heroic charge?" He sounds so hopeful that you're momentarily reconsidering your plan, but a sensible strategy comes first.

"Yes. Only, I need you to stay here, out of sensor range. As far as the Green Skulls know the Iron Kestrels only have one starship. I'd like you to be our nasty little surprise once they inevitably try to gang up on us."

"HAI, aniki! Just save some for me, alright?" He chortles, before cutting the comms, humming one of Red Siren's songs. You're not surprised he listens to S-Pop at all.

The funny thing about the Belt is that it's nowhere as dense as most people think. The vast majority of it is empty space, where you won't encounter a single asteroid in days of travel. Parts of it are more dense, and there are a lot of old debris fields from the War, but on the whole it's just empty. Suleiman is one of the exceptions. The asteroids are clustered rather thickly, even if it's nowhere near enough to make maneuvering the Rhinehawk difficult, and you're able to keep some semblance of cover until Suleiman 1 is within visual range. The colony is connected by what looks like dozens of tiny hairs to a large asteroid, although you know that each of those cables is a transit tube large enough for you to fit dozens of mecha side-by-side or a small starship through without scraping the sides. Fortunately, you didn't see extensive anti-ship batteries or missiles on the blueprints Samantha gave you, apparently the UJCIDF wanted to keep their research a secret and thought that anyone who knew what they were doing wouldn't have the temerity to strike at them.

[Continued]
>>
>>46932664
> (running out of something essential like salt mid-voyage with no way to replenish it is actually a very dangerous thing)

god damnit white base
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>>46933335
>"There it is again! Right when we completed the jump!"

Someone's going to feel the power of an enraged neckbeard (minus the beard) if they keep that up.
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>>46933335
Here comes captain autismo!!
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>>46932267
at least its not Bizkit.
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>>46933403
It's jesus.
>>
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The other starship on your sensors is another matter.

If it was a mech, it would be classified as a Striker. The difference between it and the Rhinehawk is roughly the same as the difference between a bog-standard Bluegill and Red Siren's Archen, or Captain Oda's Osano-Wo if it wasn't so heavily armored. The crisp green skull painted across the top of its vaguely brick-shaped hull with a cluster of thruster ports at the rear tells you all you need to know. A second ship is noticeable on the very edge of your sensor range, but it hasn't moved yet and would take an hour or so to reach your location. At this distance, you can't be as certain of its size as you are of the smaller one, which is likely a transport ship with a Harpy complement, but it's in the same general range as the Rhinehawk and Yamato.

It's also launching Harpies while it can. Which is sensible, because it doesn't seem to have much beyond a Light Battery to threaten you with and it doesn't have much chance against the Rhinehawk's powerful double Medium batteries if it comes to a head-to-head battle. It puts out roughly twenty Harpies, likely its maximum complement, before it starts trying to turn its less-ponderous-than-your-ship's bulk away.

>[Continued, sort of, you have three main options since it isn't chasing you towards the Yamato and explaining them would likely put me over the character limit]
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>>46933397

It's not their fault, the Federation basically let them ride around with almost zero support and only three experimental Mobile Suits until Odessa to get combat data and apparently lure Zeon into sending wave after wave of zakus into the murderous grip of Amuro Ray. It's only natural one of the many hits the White Base took would hit a cargo bay. Everyone hates the salt episode, but I thought it was at least kind of realistic. Gotta have salt to live.
>>
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>>46933505
In a brand-spanking new mech with radar absorbent materials and optical camouflage?
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>>46933601
Probably. Would explain how all the Bluegills were only damaged really and why he was so confident that he would win.
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>>46933601
It still wouldn't save him.
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>>46933527
Lsts go out with our mech and the aces to fight the harpies while our ship takes on theirs
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>>46933670
It's a trap, mang. And you never reveal your ace for a trap.
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>>46933527

Four, actually.

The first decision is, will you go out to meet them in the Knuckle Kaiser or stay within range of the Rhinehawk's CIWS? Harpies can still score crits and megacrits (with a +8 to-hit bonus versus starships) despite being relatively small and weak, and if you're within CIWS range a Harpy could theoretically dodge past you while you're murdering its friends and kamikaze-rush the Rhinehawk's engine. However, if you go out and meet them you won't have the Rhinehawk's CIWS turrets launching a 10K attack against every hostile target in range without penalty every turn.

The second decision is, are you going alone with perhaps one of the heavier mecha you have ready for backup? As you may have noticed from the pastebin, you have at least one capable of granting fire support. If you launch your full forces, you suffer the risk that those Bluegills aren't ready, and with roughly equal numbers of Harpies fighting Harpies it's almost guaranteed you'll take casualties.
>>
>>46933709
Our armor is probably strong enough to take the majority of their harpy attacks and if need be we can withdraw and open with the CIWS. Gaining ground is harder than losing it so a push would be a good idea.

As is some ranged support that can fall back if it gets heated is also a good idea.
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>>46933601

Could Strike Freedom or whatever Kira's gundam was called cloak? I know the Celestial Being gundams had a non-combat cloak, but Mohammed is definitely not with the UJCIDF.
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>>46933833
One of the original gundams that was piloted by the green haired kid had a cloak. Got crucified by Jesus though.
>>
Alright, that was frustrating, some of my statsheets got eaten and apparently weren't saved. The problem is now fixed, but we don't exactly have a consensus on what you're doing.
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>>46934211
What about deploying mechs to protect the Rhinehawk, then accelerate and blitz through the enemy Harpies to let the Rhinehawk blast the Skull ship?
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>>46934223
I disagree. Keep the suits at the ready, but meet the harpies. On even terms we will lose pilots which are a precious resource and the harpies can hit our ship. Our armor however is likely strong enough to absorb any hit the harpies can do to us.

Smash a few in, scare them greatly, THEN move in for the ship. Have the stronger mech serve as fire support.
>>
>>46933709
Go out and meet them in the knuckle Kaiser with some back up but let most stay by the Rhinehawk and use long range fire to fuck with them.
>>
>>46934279
Also keep in mind that Harpies are one of the lightest mechs around with armor and hull as thin as paper. Ripping off their heads to seperate the pilots from the machine is a valid tactic and their weapons are likely not going to do 5 kills of damage on average.
>>
Meanwhile, you'll get a look a the first of the three Master Harpies.


Pirate Mecha Master Harpy Longshadow Variant

Medium Striker Torso: C/S/K 8, 4 tons
Medium Striker Head: C/S/K 4, 2 tons
Medium Striker L. Wing: C/S/K 4, 2 tons
Medium Striker R. Wing: C/S/K 4, 2 tons
Medium Striker L. Arm: C/S/K 5, 2 tons
Left Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
Medium Striker R. Arm: C/S/K 5, 2 tons
Right Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
Medium Striker L. Leg: C/S/K 5, 2 tons
Medium Striker R. Leg: C/S/K 5, 2 tons

Armor: Heavy Striker (5 SP, 5 CP, 2.5 tons) on all locations.

Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton

Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Torso Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP), Interservo Weapons Linkage (Custom Medium Cannons 3 CP), Deluxe Anti-Theft Lock (0.4 CP), Stereo (0.1 CP)

Armament: One handheld Miles Custom Sniper Cannon, two Fire-Linked Custom Medium Cannons in the arm servos
Custom Sniper Cannon: BASE Range 450 meters (irrelevant due to Long Range) WA -2, 9K, Long Range (No further WA penalty up to maximum range of 4.1km), Ammo 10, 3 reloads, 13 CP, 10 spaces, 4.5 tons
Custom Medium Cannon x2: Range 350 meters, WA 0, 6K, Ammo 10, 3 reloads, 8.5 CP, 5 Spaces, 3 tons.

Thrusters: 3 per leg, 3 per wing, 1 in the torso. Moves 450 meters per turn in flight, 900 in jet form. 13 CP.

Jet Mode: Allows the mech to take the form of a mechafighter (costs 0.3 multiplied by the base CP of the mech). This doubles the flight MA, prevents the use of handheld weapons, and inflicts -2 MV. It takes one action to transform.

Total Weight: 51.5 base, 49.5 after 4 CP spent on Weight Efficiency
Total Cost: 186 CP
>>
>>46933709
head out to meet them, leave the CIWS on, bring out the best Bluegills we have.
have the Yamato close in behind us, see if we can spook them into doing something stupid keep an eye out for Green Mask and our stowaway
>>
>>46934349
oh and launch harpies. Its time we taught these fuckers what its like to be caught with their pants down
>>
>>46934349
Our bluegills are still being repaired. They are not combat fit right now thanks to jesus shooting their limbs.
>>
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Here's a decent picture of what it looks like, although Iron Kestrel colors are black with argent trim.

Years ago, you tricked Miles into painting your Harpy Custom for you by switching the names on the bays and putting a gun in your Harpy Custom's hands. In her defense, she was drunk.

In her ensuing tantrum she modified her Harpy Custom's armor and transformation mechanics enough that nobody could ever mistake it for anything else but hers ever again. It was originally intended to be temporary, Harpies, even Harpy Customs, get shot up like nobody's business and their actual armor plating tends to get replaced in a month at most. Except that she ended up liking the stable little saucer design, and has incorporated it into this Master Harpy as well.

You'll notice it has a lot of weight due to having all of the same limbs as your Knuckle Kaiser, plus wings, as well as an arsenal of long-range and high-damage weapons. However, it's fragile, despite the number of points it costs (it's a mostly completed mech where the Knuckle Kaiser still has a lot of room to upgrade) and lacks melee capability beyond grappling.

The Long Range property refers to the fact that a weapon's range is not actually the farthest it can shoot. Its maximum range is significantly longer (if we were using hexes instead of 50-meter lengths, you get the actual value by squaring its combat range), but shooting outside of combat range inflicts a -4 penalty. Long Range weapons reduce that to -2, but inflict -2 on shots inside the combat range as well. Fortunately, every Action she aims for gives her a +1 to hit.
>>
>>46934498
So keep her very far away, possibly with the harpies to support if any enemies can get past us. They are pretty damn fragile even against other harpies, so it may be best to save harpy pilots as support until our bluegills are fully repaired.
>>
So how about we deploy ourselves and a few Harpies to clear the enemy mech screen, while Miles sets up outside and snipes from afar, then once the enemy mechs are gone the Rhinehawk goes after the Skulls' ship?
>>
No Mr. Wong you can't die yet!
>>
>>46934778
Why not keep the harpies readied and just out of the enemies range? Moment they come close shred them with concentrated fire. Officer armor means that any small attacks will just bounce off us, and the moment they figure that out, they will go after lighter armor targets.

We want to make being near Kaiser the 'safest' spot for them and set up a kill zone with miles and long range harpies.
>>
>>46934914
Backing this plan
>>
>>46934914
Backing this
>>
You're not enough of a fool to go completely alone, but even if there's something else out there, which is highly unlikely, that the Green Skulls haven't pulled out yet...you're better equipped to take a hit from it than a Harpy is.

However, Miles ambushes you at the mecha bay and demands to go along. Her new ride looks a lot like her old one except far larger, far shinier, and carrying a long cannon that puts the one on the Cannon Pumpkinseed then-Cadet to shame, along with a pair of large but less gigantic cannons rising up over the shoulders. They likely convert into turrets in saucer form, but using the sniper cannon in that form might be an impossibility currently.

You also send communications to Yoritomo, letting him know to prepare to move in. You don't want to be caught between the two starships, after all, without backup. Meanwhile, Karen is swaying on her feet but beaming, her voice slightly slurred as she points out that she managed to get the upgrades done on time. There's a small forest of empty energy drink capsules floating around her workbench. You sternly order her to go to bed, but she refuses to leave the bay until you launch. Her waving is a little unsteady, but you wave back as always. She leaves before Miles' new machine reaches the catapult, but on the other hand you know that her room can project the sky above and she could easily be watching you fight from her room.

[Continued]
>>
>>46934834

My laptop overheated, I fixed it.
>>
>>46935012
Okay I was worried. Seems the qm curse is still alive.
>>
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Your subordinate Harpies and a small number of Bluegills, mostly still unpainted and some of them moving slower than usual deploy behind you, arraying themselves with Miles along the surface of the ship. Your Harpies are primarily equipped with a Light Cannon (3K) on one arm and a Small Shield on the other. They're modular little beasts. The Bluegills are equipped the same way, mostly using ones from old Harpies reconfigured on the fly. They form a cloud within CIWS range while you ride out to face the twenty Harpies covering the transport vessel's retreat. You going ahead doesn't seem to unnerve them, they show at least remedial signs of military training as they form a three-dimensional encircling formation.

[Continued with stats]
>>
>>46935162
>bluegills are Leo's

You're telling me a gundam protagonist shot a Leo look-alike, and it DIDN'T explode?

shit, I'm actually worried about fighting him now.
>>
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Two of the Green Skulls' Harpies have a Scattershot Arm and a shield, ten have a Light Cannon and a shield and of the remaining eight four have an axe-and-shield combo for fighting other mecha and four have a drill-and-shield combo.

Pirate Mecha Harpy:

Lightweight Torso: C/S/K 4, 2 tons
Lightweight Head: C/S/K 2, 1 ton
Lightweight L. Wing: C/S/K 2, 1 ton
Lightweight R. Wing: C/S/K 2, 1 ton
Lightweight L. Arm: C/S/K 3, 1 ton
Lightweight R. Arm: C/S/K 3, 1 ton
Lightweight L Leg: C/S/K 3, 1 ton
Lightweight R Leg: C/S/K 3, 1 ton

Armor: Lightweight (2 CP, SP 2, 1 ton) all locations

Main Sensors (Head): Cost 4, Space 1, Kills 2, 1 ton

Options: Head Cockpit with Ejector Seat (1 CP, 1 Space), Storage Module (1 CP, 1 Space), Micromanipulators (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP)

Armament: Multiple options, Harpies can be refitted into different variants between missions. Pick two.
Drill: WA -1, 4K, AP, 3 CP, 3 Spaces, 2 tons
Light Cannon: Range 250m, WA 0, 3K, Ammo 10, Reloads 3, 4 CP, 3 Spaces, 1.5 tons
Axe: WA 0, 6K, 3 CP, 3 Spaces, 3 tons
Scattershot Arm (3x Fire-Linked Light Beam Guns): Range 200m, WA +1, 1K each, Infinite Ammo, 8 CP, 3 Spaces total, 1.5 tons
Mounted Small Shield: DA -1, SP 6, 7.5 CP, 3 tons

Thrusters: 2 per Wing (Wings themselves provide +2 MA in flight), MA 6 (12 in Jet Mode), CP 4

Jet Mode: Allows the Harpy to take the form of a mechafighter (costs 0.3 multiplied by the base CP of the mech). This doubles the flight MA, prevents the use of handheld weapons (if Harpies had hands), and inflicts -2 MV. It takes one Action to transform.

Total Weight: 18 tons unarmed, 24 tons with heaviest option
Total Cost: 65 base, 86.5 with most expensive options.
>>
>>46935245
That fact that anyone can go more than a couple battles in a harpy and not getting brutally murdered is terrifying.
>>
>>46935245
We should get Miles and the other mechs to target the Skulls with ranged weapons, while we go to fight the melee guys
>>
>>46935245
yeah, ripping their heads off will likely be easiest and can give us spare parts. They won't be able to dent our shields at all.
>>
List of moves for ya'll:
http://pastebin.com/ks5SsXBq
>>
>>46935265

There's a mech called the Shetland. It is a beloved public symbol. There have been simcartoons about Shetlands, Shetland pilots, and even talking Shetlands that solve crimes. Only the best cops get them, and according to Captain Ozark Shetland pilots pull an immense amount of tail on most civilized Colonies.

The Shetland is a size smaller than the Harpy. It's primarily a police and disaster relief vehicle. There is a mech that even a Harpy can bully.
>>
Rolled 8 (1d10)

Alright rolling for grabbing the closest mechs head and dismembering it
>>
>>46935245
Jesus all we need to do is punch a harpy once in the head to fully kill them. Harpies are pretty suicidal. They can only damage our armour if they take a drill LOL.
>>
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>>46935312
And I fucked it up. Here's the right version.
http://pastebin.com/HSdyCe2y
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>>46935342
Dude just punch. Harpy is 1 hit kill. Dismember is -2 WA. Punch is 0WA and an extra chance if we do miss. Also we just got an upgrade for our fists we better try it out and see how destructive it is.
>>
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>>46935339
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>>46935301

Keep in mind, you can probably punch their heads off too. 6K AP versus 2K 2SP.
>>
>>46935245
Open with a CIWS Salvo. Charge towards closest Harpy that survives, punch its head in. A cockpit on a area with 2 K/S like that's just suicidal.
>>
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So since I assume you're going with the punch, which four do you want to hit first when they swarm you?
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>>46935468
Focus the drill boys first. They are the only ones that can damage us. Are we not allowed to us the Rhinhawk's CIWS before Knuckle Kaiser arrives??
>>
>>46935418

You decided to keep the Rhinehawk back far enough that they can't zip in and target vulnerable points on the Rhinehawk, remember? It's out of CIWS range. You could fire the main guns, but they get a -8 to hit. You do have an incoming wall of fire from your mecha complement, but it's at extremely long range so it will also suffer some penalties.
>>
>>46935525
We don't have to worry about ammo, right?

If so, you should be shooting all the time with whatever you can.
>>
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>>46935388
>>46935353
>Kill them all in one punch
>>
Rolled 10, 4, 1, 5, 5, 5, 2, 2, 4, 8, 8, 2, 9, 9, 10, 8, 3, 8, 1, 9, 4, 8, 4 = 129 (23d10)

Let's see if I can do this right, this is your Harpy barrage if it works.
>>
>>46935558
Let's see how horrified they'll be. Time to wrack up some new nicknames. UJCIDF's call us Black Ogre. Friends call us Knuckle Kaiser. Let's see what the Green Skulls name us.
>>
>>46935583
meh not bad.
>>
>>46935583
Jesus christ! Our freaking guys are spot on! They want a bloody revenge and the Gods of the 80's will grant them it.
>>
Rolled 3, 9, 10, 3, 6, 4, 6, 3, 2, 9, 9, 4, 5, 10, 3, 3, 1, 6, 1, 6 = 103 (20d10)

Green Skull Harpy Dodge
>>
>>46935588
>Roarke

I mean, they have to know who we are just because we're the only jackass crazy enough to go into a battle with nothing but our power mitts.
>>
>>46935619
well that third guy isn't going to get hit.
>>
>>46935636
Or the 14th.
>>
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>>46935626
>>
>>46935626
>power mitts
So Mittens then?
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>>46935663
Das it mane.
>>
Rolled 9, 4, 5 = 18 (3d10)

>>46935583

For my sanity, I'm having the Harpies who got shot at twice dodge and parry ONCE and just use that value.

+10 to the first +8 to the rest. So 20, 12, 9, 13, 13, 13, 10, 10, 12, 16, 16, 10, 17, 17, 18, 16, 11, 16, 9, 17, 12, 16, 12. The last three are aimed at the first three

As for the Harpy dodge >>46935619

+12 to all

15, 21, 22, 15, 18, 16, 18, 15, 14, 21, 21, 16, 17, 22, 15, 15, 13, 18, 13, 18

So a 20, 18, and 16 hit. One of these is Miles, who fired the first shot. Such are the perils of sniping.

The three who didn't dodge try to parry. Still +12

1 hit by 20, 2 by 18,
>>
>>46935162
dick thruster. YOU GO BLUEGILL JOE!
>>
Rolled 2 (1d10)

>>46935902

Ignore that last line, it somehow didn't get deleted.

As you can see, only one got hit. Now make those punch rolls while I figure out where he got dinged. Now that you're in range (and for my sanity) your crew won't be shooting any more, to avoid hitting you.

4d10 lads.
>>
Rolled 1, 2, 9, 9 = 21 (4d10)

>>46935949
>>
Rolled 9, 7, 6, 10 = 32 (4d10)

>>46935949
>>
Rolled 10, 5, 9, 6 = 30 (4d10)

>>46935949
>>
Rolled 7, 3, 6, 8 = 24 (4d10)

>>46935949
>>
>>46935954
>>46935955
A single second!

FUCK!
>>
Almost forgot to decide which song to blast at the enemy

https://www.youtube.com/watch?v=2F2i6EQsPZY
>>
Rolled 4, 9, 5, 10 = 28 (4d10)

>>46935949
FOR THE EMPEROR!
>>
>>46935949
But Wong. I want the crew to keep firing. They can't hurt us anyways except for Miles' Sniper Cannon. I'm willing to take that risk though.
>>
>>46936000
Please spare Wong's sanity, anon
>>
>>46936000
Thats not the hot blooded answer though
>>
>>46936009
dude I don't Wong is sane if he is here with us in this cesspool.
>>
>>46936052
*think
I need to sleep
>>
>>46936009
Wong's already lost it, he read -that- handbook.
>>
Rolled 6, 10, 9, 10, 5, 3, 3, 10 = 56 (8d10)

I didn't mean all at once, but you've got a 14, 15, 22, and 22. For my sanity, I'll use the second set of d10s for their dodge. 21, 19, 18, 22. One's hit, sadly just the one for the first round. My first d10 will be a parry for the one who was hit, the remaining seven are from the Harpies that can actually hurt you. Three of the remaining ones have drills, the last four have axes.

Give me 1d10+13s
>>
Rolled 6 + 13 (1d10 + 13)

>>46936075
>>
Rolled 5 + 13 (1d10 + 13)

>>46936075
>>
Rolled 8 + 13 (1d10 + 13)

>>46936075
oh ill give you alright
You gon like em wong
>>
Rolled 6 + 13 (1d10 + 13)

>>46936075
>>
Rolled 8 + 13 (1d10 + 13)

>>46936075
Yippee-kai-yay
>>
>>46936075
>For my sanity, I'll use the second set of d10s for their dodge.
Did you just.

Dude.

Seriously.

If the dice are giving you this much trouble just use a diceroller on your side. 4chans is total shit anyway.
>>
Rolled 4 + 13 (1d10 + 13)

>>46936075
>two nines, two tens
Dam son.
>>
Rolled 5 + 13 (1d10 + 13)

>>46936075
We need atleast seven dice, plus more for parry! ROLL EM BOYS!
>>
Rolled 6 + 13 (1d10 + 13)

>>46936075
>>
Rolled 2 + 13 (1d10 + 13)

>>46936075
I think it is better if we roll them all at once like 7d13.
>>
Just two more.
>>
Rolled 6 + 13 (1d10 + 13)

>>46936202
>>
Rolled 8 + 13 (1d10 + 13)

>>46936202
Hakam bless these dice!
>>
Rolled 10 + 13 (1d10 + 13)

>>46936075
>>46936202

Is there even enough room for 7 mechs to melee us at once?
>>
Rolled 4 + 13 (1d10 + 13)

>>46936193
The reason quests usually use "best of X" system is to involve more players in each roll.

Wong's system takes one roll, so only the first would.

>>46936202
>>
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I was right, that's one Harpy down.

As for the rest, 22, 21, 22, 17, 15, 15, 22

Versus 19, 18, 21, 19, 21, 17, 18.

19, 15, 19, 21

Fairly awful luck. They got four hits on you, they're each taking separate limbs. However, I accidentally forgot to account for Miles sniping one, so three hits.

As you dive into the swarm, the Green Skulls form a screen around you. One rushes in with a drill and is abruptly popped by Miles' long rifle removing its head. A second drill Harpy swoops towards the Knuckle Kaiser, but is caught and crushed. His sacrifice doesn't go in vain, however, three of the remaining six melee Harpies charge in behind him and manage to score blows on the Kaiser that aren't dodged by your superior speed. The beheaded Harpy Miles struck down bumps haplessly against your shield before you dash it aside. 1K -1SP to your right arm, -1 SP to your left arm, -1 SP to your right leg.

Those are the blows of consequence. The remaining twelve light the Knuckle Kaiser up with beams of plasma and 90mm shells. On first looking at the Kaiser, with its shiny black carapace, the dark hexagons of the Bahamut Corporation's Bichir Armor...modified, reverse-engineered, and reproduced by a very determined girl who had already been independently investigating advanced armor systems for reasons of her own...are invisible, it seems flat black except where it's white. Now, however, it lights up, hexagonal patterns of brilliant silver-white flaring up across its surface as the Officer Armor negates the impact. You don't even bother to dodge or block the shots, you simply firmly crush the Harpy's cockpit that you're holding in your grip and throw the smaller mech aside. Six left, they've already lost a quarter of their effective fighting strength and you haven't even begun to fight.

You reach out and hit the stereo.

'BAAAAAOW!' Says Michael Jackson, and the beat kicks in. Smooth Criminal just fits.

>[Feed me d10s, you already have two but I shall need more]
>>
Rolled 8 (1d10)

>>46936423
oh am gonna feed you those 10s alright
>>
Rolled 9, 8 = 17 (2d10)

>>46936222

Might as well roll against you in the meanwhile. Here's a Dodge and Parry, both at +12
>>
Rolled 3 (1d10)

>>46936423
>>
>>46936423
sure
>>
Rolled 5, 9 = 14 (2d10)

>>46936223

And you.
>>
Rolled 10 (1d10)

>>46936423
>>
Rolled 5 + 13 (1d10 + 13)

>>46936423
Dice gods be merciful
>>
Rolled 5 (1d10)

>>46936423
>>
Rolled 7 + 13 (1d10 + 13)

>>46936464
uh, what did i fuck up
>>
Rolled 3, 7 = 10 (2d10)

>>46936448

Two hits already. It really is because of the music, into it?

Roarke is some sort of Paladin of the 80's. He channels it into good rolls.

>>46936448

Here's for (You)
>>
Rolled 9 + 13 (1d10 + 13)

>>46936423
Behold my 1!

>>46936450
And its been hit by a smooth criminal
>>
Rolled 2, 6 = 8 (2d10)

Three hits. Melee Harpies are dropping like flies.

>>46936455

And for you
>>
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>>46936466
thanks dice gods
>>
Rolled 9 + 13 (1d10 + 13)

>>46936505
Need more? But man we should be listening to Queen right now. Another one bites the bust.
>>
>>46936529
[bite za dusto]
>>
Rolled 5 + 13 (1d10 + 13)

>>46936488
God save Queen!
>>
Rolled 2 + 13 (1d10 + 13)

>>46936423
>>
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The thrusters backing your right arm flare high and bright. Now that you've adjusted to fighting Harpies while bigger than them, this isn't so hard. The one that dug its drill into your right arm is the first.

The remaining three, however, are close enough to make a full assault rather than charge in with a single blow.

'As he came into the window
It was the sound of a creschendo'

You backhand him, the drills on your knuckles tearing the thin armor of his cockpit apart like it was paper. It's a strange, almost surreal feeling, the almost complete lack of resistance. Churned-up oil and a faint tint of red splash all across your hand and arm servo up to the shoulder as you throw the useless metal away and flare your thrusters to drop straight down towards the one who slashed you across the leg with a hyperdense alloy tomahawk. You splay your fingers out and grab him by the cockpit, the crushers installed on your fingers whirring to life. The cockpit shatters like an egg when it's squeezed too hard, fragments of metal puffing like chaff between your fingers.

'He came into her apartment
he left the bloodstains on the carpet' Stained with blood and broken cockpit glass, you turn your masked head servo upwards. The one that got your shield hand with its tomahawk is momentarily paralyzed, so you just fire your leg jets and uppercut him so hard it rips the face of his Harpy off.
Again, you're pummeled with useless beams and shells, your frame practically glowing as you methodically destroy the people who tried to kill your crew off.
>>
Rolled 1, 2, 7, 8, 3, 5 = 26 (6d10)

>>
Rolled 5, 1, 3 = 9 (3d10)

13, 14, 19, 20, 15, 18

Dodge, dodge, hit by 19 (and whiffed the parry), dodge, dodge, dodge.

The remainder are all axe Harpies. That's -1K on your right arm, leaving it with 4, and another -1 SP there, leaving it also at four.

Thunderbird's die was your first attack, but I need more d10s. Three more, specifically, any over that I'll use for your dodge and parry rolls.

These are their dodges, in advance.
>>
Rolled 2 (1d10)

>>46936776
>>
Rolled 2 (1d10)

>>46936776
>>
Rolled 10 (1d10)

>>46936776
>>
Rolled 1 (1d10)

>>46936776
Dodge!
>>
>>46936800
>>46936518
>>46936466
blessed by the dice gods!
>>
It's good to know that once we fight a powerful enemy one of our limbs is going to be out of commission at this rate.
>>
Rolled 6 + 12 (1d10 + 12)

I forgot to roll one.
>>
Rolled 4, 6, 2 = 12 (3d10)

One miss, three hits.

Rolling Parry vs 15, 15, and 23
>>
Rolled 9, 1 = 10 (2d10)

Feed me another few d10s. They're down to two now.
>>
Rolled 7 (1d10)

>>46936929
>>
Rolled 10, 3 = 13 (2d10)

>>46936929

Ah, right, and their second attack.
>>
Rolled 5 + 13 (1d10 + 13)

>>46936929
erewego
>>
Rolled 10 (1d10)

>>46936929
will my luck stop?
>>
Rolled 7 (1d10)

>>46936929
Lets hope I get my luck back
>>
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>>46936956
Apparently not. Props to you, anon.
>>
>>46936956
Nah anon, the 80's God's recognize you for that one thing you did.
>>
More d10s! After all, better more than less since you'll be attacking again soon.

>>46936838

Considering that this is a 20-on-one brawl and an unusually high number of them had melee weapons that can scratch you, you're doing remarkably well though.
>>
>>46936956
>>46936800
>>46936466
three 10s in one night thanks based queen mixtape
>>
Rolled 1 (1d10)

>>46936929
>>
Rolled 8 + 13 (1d10 + 13)

>>46936993
Hey give us a paragraph of how crazy the crew thinks we are.
>>
Rolled 3 (1d10)

>>46936993
>>
>>46936993
They're hurting my waifu, Wong.

My rage shall not be contained.
>>
>>46936956

One hit, one dodge, one lucky dodge, one Thunderbird dodge. Typing now.
>>
>>46937017
Second this. Any screaming over open channels about the Iron Giant's wrath?
>>
Rolled 2 (1d10)

>>46936993
>>
>>46937017
Our crew doesn't even care. They've probably seen Roarke pull this kind of shit before.

Meanwhile the enemy crew is shitting their pants at one mech taking on 20 Harpies and winning.
>>
Rolled 9 (1d10)

>>46936993
>>
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>>46937017
>>
>>46937056
it's not another 10 but it'll do
>>
Rolled 5 + 13 (1d10 + 13)

>>46936993
>>
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'She ran underneath the table
He could see she was unable'

Two of the three are close together, to your right, the third is hovering a little ways to your left. As they continue trying to hit the points they've already struck, you strike back. The first of the two to your right is caught with a haymaker that nearly flattens its head servo, the debris causing the remaining rightward Harpy to miss its charge as you spin towards it. The one on the left, though, manages a desperation blow that digs a gash into the armor and circuitry of your left arm as you try to brutally murder the remaing two. -1K, -1SP.

'So she ran into the bedroom
She was struck down
It was her doom'

Both, surprisingly, manage to catch your blows on their shields, but it knocks them around like a pair of paper dolls.

Meanwhile, on board the ship, Karen is staring. At first it had been with horror, seeing you actually get hurt, but gradually...she starts to laugh. "Thank you, Knuckle Kaiser...just bring him back to me when you're done, okay?" She clasps her hands over her heart, pulling the blanket she's swaddled in tighter around her shoulders as she watches the detailed projection displayed on her screen, seeing every beam disperse across the black mech's armor plating.

'Annie are you okay?
So, Annie are you okay?
Are you okay Annie?'

Avi is recording every second of this from the bridge, frowning in concentration and already planning what to call it when he uploads it to the holonet. The bridge bunnies are mostly just staring.

"It's...that's twenty on one, right?"

"Yeah, twenty on one. I mean, nineteen on one thanks to Miles, but still, look at all the fire they're pouring into him and he's barely scratched."

"Whose plan was it to let the Admiral go in by himself!?"

"His."

"...Oh."

"Yeah. Oh."

It's your turn to attack once more. Two scalawags remain.
>>
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Rolled 8 (1d10)

>>46937178
>>
Rolled 4 (1d10)

>>46937178
Time to uppercut a head straight off
>>
Rolled 7, 7, 7, 9 = 30 (4d10)

Actually, you gave me enough d10s already.

21, 16, 15, 22

This might be it for the Harpies. Rolling their dodge.
>>
Rolled 4, 3 = 7 (2d10)

>>46937208

They're still staring down two hits.
>>
>>46937231
now time to crush their heads together for the finale and get ready to capture that ship. Bet it has loot and prisoners.
>>
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>>46937231
How bout the enemy side? Pic related for our guys in the Harpies for every enemy we brutally destroy.
>>
>>46937231
Hey, is the Skulls' ship's bridge an exposed structure jutting out of the hull? Can we dropkick it?
>>
>>46937284
I say we kill all the Green Skulls crew members since we have to avenge our fallen friends and build a reputation
>>
>>46937301
I meant more along the lines of 'prisoners taken by the green skulls from that colony' and any research data or loot they have.

>>46937287
I am picturing jesus seeing the video and starting to get sick at the carnage.
>>
>>46937301
Is it in Roarke's character to give no quarters though? I can't really think of any member on ship that can qualify as "innocent" though. Maybe the cooks and domestic hires?
>>
>>46937301
nah man take them prisoner and ransom them. Think of the monies and loot
>>
>>46937319
Nah they knew what they were getting into when they joined up, and I think he would give no quarter to avenge his comrades

>>46937325
From who? The Green Skulls aren't gonna give us jack shit for them
>>
>>46937325
Pirates aren't worth money anon. It's why they are flying harpies.

>>46937319
Actually I changed my mind. I just remembered that Green Skulls are fucking scum. I just remmbered what Sam and Rosita said about abducted people.
>>
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Rolled 3, 4, 8, 10, 2 = 27 (5d10)

The sound of the firepower poured in on you by enemies who think this is some kind of force field or sorcery nearly drowns out the chorus, where Michael Jackson earnestly asks poor Annie if she's okay, and if she can tell him that she's okay, several times. However, nobody will ever be able to call these Harpies okay ever again. Without their massive formation protecting them, there isn't anywhere for them to hide.

'You've been hit by-'

You launch a blurring volley of punches. Both of them dodge one, but your speed is too much. A backhand blow catches the first one, and his head servo goes flying off into space, crushed like a beer can.

'You've been hit by-'

"What the hell is this monster!?" Despite the fact that many of them are veterans of the War, not all of them are, and despite the fact that the Green Skulls teach military discipline to their soldiers some of them are capable of breaking.

"Ignore him, transform and go for the ship! Blow your engine cores and-" The last remaining Harpy is an officer. His Harpy is larger than the others, a full size category bigger, a Harpy Custom about as big as a Bluegill. One shoulder pauldron is elaborately scalloped and patterned with a black skull. In fact, you used to pilot a Harpy much like it. Unlike you, though, he's settled for an axe appendage on his right arm where a hand would normally by, while his left hand is a scattershot array of light beam guns guarded by an oval-shaped shield. An officer. It doesn't save him from the sheer power of your fist.

'A smooth criminal!'

You catch him by the head, tilt it back, and drive the butt end of your shield directly through his face and grind it through the twisting metal.

Shards of lime green metal and clouds of oil and blood fill the air, but it isn't enough.
>>
Rolled 6, 4, 8 = 18 (3d10)

>>
>>46937368
officer armor is overpowered as fuck
>>
>>46937414
Just wait till squillia elbow
>>
>>46937414

Wait until you see what Karen's special upgrade is.

Officer Armor is basically the equivalent of a Luna Titanium coating, by the way, although my version is less of a special alloy and more a system that spreads out impact.
>>
>>46937446
Hey, if we get the pugilist upgrade. Will we roll advantage on parry?
>>
Rolled 2 + 10 (1d10 + 10)

As they transform, they're vulnerable. Three of them are pulled apart by the Knuckle Kaiser, diving in among them like a wolf among sheep. In about a minute, you have slaughtered ten enemy Harpies, one of which was a Harpy Custom. Your arms are somewhat battered, but even so there is one last thing you can do.

>[Give me just three little 1d10s. This is sort of outside normal turn structure, but who cares?]
>>
Rolled 3 (1d10)

>>46937481
>>
>>46937481
>>
Rolled 4 (1d10)

>>46937481
>t
>>
Rolled 4 (1d10)

>>46937481
GET OVER HERE
>>
Rolled 7 (1d10)

>>46937481
>>
>>46937488

Successful Pin, the next d10 will be to drag them. You get a +3 on this roll for your weight difference.
>>
Rolled 1 (1d10)

>>46937495
..why the fuck it didn't work.
>>
Rolled 2 (1d10)

>>46937481
>>
Rolled 1 + 3 (1d10 + 3)

>>46937507
>>
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Rolled 7 (1d10)

>>46937507

>>46937508
pic related
>>
Rolled 10, 7, 3 = 20 (3d10)

>>46937500
>>46937501
>>46937505

Responding to all in case he survives.

Goddamn things got Khornate tonight.
>>
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>>46937519
>>46937508
>Double 1s

>>46937526
>10
>>
>>46937573
Dice god is a fickle mistress
>>
>>46937526
Do they realize they just ran away from a meat grinder towards another meat grinder? Our Harpies and Rhinehawk's CIWS are just waiting for them to come in range.
>>
>>46937508
>>46937526
>he breaks free
>almost makes it to the Rhinehawk
>Miles shoots him in the face
>shit-talks us over the comms while attempt to stay Cool
Goddamn, this is the best_ result.
>>
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Your Magnetic Grappling Harpoon fires once. The nanofiber cord is dragged out behind a blade-shaped minidrone that breaks apart into five separate smart grapnels that wind themselves around the slowest Harpy's leg. You yank back and retract the cable, and he zips through space towards you. He manages to twist away from your thruster kick, but not the way you grab his head and break his cockpit against your mech's armored knee.

Eleven Harpies down. Ten Green Skull warriors and their commanding officer killed. There's no ransoming these people. They wanted war, and you're bringing it.

The remaining eight Harpies charge (and have the results rolled offscreen via diceroller) in a disorganized cloud, more flying away from the monster that ripped apart their comrades.

The Scimitars rip them apart. Launched in a pack, the five Martian aerospace fighters tear at the smaller jets with their guns. Each one is packing twice the firepower of a Harpy and moves faster. A nasheed is playing over the comms as five of the Harpies wink out one by one, one of them barely avoiding hitting a Scimitar with the explosion of its microfusion generator. Miles snipes down two of the remaining ones, and combined Bluegill and Harpy firepower take down two more. The last one, badly damaged, careens unsteadily towards the ship when circular ports all over the hall rise up into pillboxes that deploy a curtain of beam fire that rips the Harpy apart.

The Rhinehawk moves implacably forward, its huge engine roaring as it inexorably bears down on the smaller ship while the heavier Yamato slowly makes its way forward from the rear. You can see from your sensors that the enemy battleship is reacting slowly to the Yamato's arrival, abruptly the odds have become two to one against it if it doesn't make it in time to save its smaller comrade from the Rhinehawk.

...Which is the exact moment you see the exact same blip Avi was complaining about on your sensor screen, right behind Miles.
>>
Game resumes tomorrow. Same time, same place. This time with ship-to-ship combat.
>>
>>46937725
Yo Wong, since pugilist upgrade gives us two shields, would we be able to roll twice on our parries?
>>
>>46937715
>>46937725
>you see the exact same blip Avi was complaining about on your sensor screen, right behind Miles
>A tiny blip showed up right before you reached the bridge, sir
>ship-to-ship combat
CREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED!
>>
>>46937729

No. However, if you were well and truly surrounded instead of being swooped on mostly from the front by melee units so the ranged ones could attack your rear (a sensible strategy until the target has Officer Armor) you wouldn't be able to parry attacks on your right.

However, these guys opted to take second attacks instead of move into the best position for flanking, because of the speed you were killing them at.
>>
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>>46937715
Miles! BEHIND YOU!
>>
Incidentally, the Scimitar pilots rolled I think nothing lower than an 8 once I realized they could deploy too, except the one who scored a critical and hit a cockpit.
>>
>>46937962
So are all mechs that can transform into jets have their cockpit on the head? Is that the weakness they have to pay for being able to run away? Or is it only Harpies?
>>
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>>46937962
Well damn, they're some pretty good pilots. Guess we gotta give a bit of praise later.

Just wondering, are Scimitars VTOL capable? Can they go from surface to orbit without a booster?
>>
>>46938085

I'm not sure, I once started calculating how to build a mech that could reach escape velocity without an additional vehicle but quickly gave up. They do have VTOL, as do your Harpies and the Knuckle Kaiser.

>>46938026

So far they've all had head-based cockpits. So far. It does actually give a bonus to surviving a cockpit ejection, but a head is obviously easier to destroy than a torso.
>>
>>46938231
Wouldn't our mighty fists destroy the torsos just as easily?



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