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Welcome back to the eleventh chapter of Mecha Space Pirate Quest, buckos. As always, you are Admiral Roarke S. Starwind of the Iron Kestrels Pirate Fleet, pilot of the Knuckle Kaiser.

Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Mecha+Space+Pirate+Quest%2C+Collective+Game%2C+mecha
Master Pastebin: http://pastebin.com/sSHs0QmF
Upgrade Menu: http://pastebin.com/QQQzkFZe

Last time, you confirmed that you are definitely a wanted man now and made the jump to Suleiman 1 to begin the raid there. Thanks to a clever battle plan devised by Anons, you outmaneuvered the Green Skulls' perimeter defenses and crushed the twenty Harpies that served as their first line of defense. Their efforts to keep you at bay long enough for their battleship to come to their smaller troopship's defense were in vain, and you personally dove into their formation headfirst and scored eleven consecutive kills while the Rhinehawk's mecha complement and CIWS accounted for the rest.

However their battleship is still out there, you haven't destroyed their light troopship yet, and there's no telling what awaits you on the colony itself. On top of that, the mysterious mech-sized blip that kept popping up on your sensors and vanishing has now reappeared directly behind Miles' Master Harpy, which was at the rear of your formation. You are the first to notice, being the only one looking in that direction, the rest of your pirates are busy crowing about their victory over the comms while Michael Jackson's 'Smooth Criminal' finishes playing over yours.

>[What will you do, space pirate?]
>>
>>46950986
Comm link to warn Miles. Charge back to the Harpies for back up. Something that can cloak itself like this can't be a pushover.

Main batteries target and fire on the battleship. We already wiped out 1/3 of a mechabay. The rest we can defend against with harpies and CIWS. Now it's time to see if we can kill the battleship's engine. We are two against one. Especially with the Yamato's big boy missiles.
>>
>>46950986
What do you think of qst? Are you going to use even after quests are banned here?
>>
>>46950986
Might not be the best time since both banished and Kanto celle are running right now/
>>
>>46951126
Also agreed.
>>
>>46950986

Speaking of your eleven consecutive kills, here's how I'm calculating CP gain from battles (for now).

If you personally shoot down an enemy mech, you gain CP equal to the total remaining number of Kills in its servos, divided by four. To avoid decimals as much as possible, add up the Kills of the mechs you destroyed first before you divide them. You took out 10 Harpies, plus one Harpy Custom which had an additional Kill in every servo but the Torso, where it had two Kills more than a regular Harpy.
>>
>>46951154

Never heard of it, are they really banning quests?

>>46951176

This is a fairly small quest and my schedule until Saturday is fairly packed. I'll take my chances.
>>
>>46951230
I'm getting 52 CP so far. Are you sure about this?
>>
>>46951267
>>46951154

Checked out the stickied qst thread. I'm not honestly sure how I feel. I've hypocritically felt that quests kind of strangled a lot of old /tg/'s board culture for a while now, along with the prevalence of generals, but at the same time an actual quest board reminds me of what happened with /vg/ and how awful its threads are as well as how its existence turned /v/ into neo-/b/. I like playing with fa/tg/uys and /m/en, maybe some of the /a/nons, and I worry that with a new board posting quality will suffer.
>>
>>46951316

Welcome to the big leagues. I tried statting one of the less ridiculous gundams and it clocked in at well over 200 even before I started messing with the fancier system options.

Also, it should be 57 unless my math is off.

The fact that the "scrap these for parts" mecha are the first ones you ran into should tell you something.

Harpies will grant no further CP this mission, by the way.
>>
>>46951357
Well, until it's got a working archive system, you're better off running the quest here.
>>
>>46951126
This sounds ok
>>
>>46951126
>1/3 of a mechabay

A brief note on this. Not all mecha bays are created equal. Yours each hold 25 mecha because the Rhinehawk has a Heavy Striker hull. The Yamato, with its Medium Weight hull and the same number of mecha bays, can hold 35 in each bay for a total of 70, even though the Storm Dragons never managed to fill both of them even at maximum strength. A single mecha bay on the Cincinnatus contains 65 UJCIDF machines.
>>
>>46951484
Oh woops it is 57. Forgot to add the difference of 2 to the base 5 of a harpy. Is there a way for us to add more CP total to the Knuckle Kaiser? Or will we have to eventually move to a new mech. I hope we get to design our own mech someday.

BTW Do you want discussions like this at the end of the quest or during?
>>
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You hit your jets at full throttle, gripping hard on the twin handlebars jutting out from your cockpit's seat and shoving them forward. The HMIS plugged into your helmet controls a lot of your movement, but a human body doesn't have thrusters and having some kind of control that can be manipulated to control your speed (and weapons systems if you didn't use your fists and nothing but your fists) makes maneuvering a lot easier.

"Miles, behind you!" You roar in your best commanding-officer voice over the comms, cutting through the chatter. As you approach, you can see SOMETHING there.

It's big, bigger than the Master Harpy, and from what you can tell it's mostly blue and white with a pair of horns or antennae visible.

The Master Harpy has a cable attached to the backside of its Sniper Cannon's scope running up to a port on its faceplate where it plugs into the forehead. When it's plugged in, Miles can see through the scope directly for improved accuracy and make those crazy long-range shots she loves so much...but systems like that are common enough for you to be aware of their biggest flaw. A nearly complete lack of peripheral vision.

You hit the override button on the comms to cut through any remaining chatter, "Rhinehawk, shoot that transport ship out of the sky! Yamato, burn void and get here as quickly as you can, I want us in formation before that battleship gets here!" You bark, flexing the pistons of your fighting gauntlet. It's taken some damage from the Harpy blitz, and your shield arm and right leg are also a little battered, but so long as it can crush and tear you're confident in your own skills.

[Continued]
>>
>>46951663

The 250 CP cap is a restriction of the Rhinehawk's facilities and not the Knuckle Kaiser's frame. It can be upgraded as much as you have space and CP for, and you can also add a Pod servo and paired Wing servos to it. Telling you anything else would be a spoiler.

These quests tend to run late, so I honestly prefer discussion during the quest itself.
>>
>>46951944
Uhh... Hypothetically. Can we... Uhh... cut... off... Karen's arm? Just one. Then replace it with like a swiss army knife prosthetic? Will that boost the Rhinehawk's CP cap? Please anon, I don't hate your waifu. I respect your choices of waifus and even help Roarke towards get laid to other waifus.
>>
>>46952027
>Karen if you really love me, cut off one of your arms
>>
>>46952027
We should just upgrade the facilities on board anon
>>
>>46952099
Anon, Karen is a facility.
>>
Almost forgot to post our mixtapes

https://drive.google.com/file/d/0B6iimHE85EZZWjJCLXRLem1mQ2s/view?usp=drivesdk
>>
>>46952120
So get her better training, or give her a third arm don't take a perfectly good one
>>
>>46952027

My waifu is the magnetic grappling harpoon, who is indisputably the best girl. However, if you're into meatbags, and all the Karen fans didn't jump ship to Red Siren or are plotting my death for not making Roarke's semi-childhood friend the default waifu (and I might deserve it, Karen works hard), Karen is a good girl who sadly wouldn't work any faster with a swiss army hand. Overworking her can cause temporary nerd girl collapse, however.

Now, if you made the Rhinehawk significantly larger, or took over a colony, that's a different matter.
>>
>>46952120
its the facility that i use to activate my dick
>>
>>46952180

Not until we sleep with her and get whatever upgrade she provides, man. We've been on one date and she fell asleep at the end. We really should put in some effort with her today if we have time.
>>
The mech floating just off the hull a few meters behind Miles' Master Harpy is blue and white, and so Bahamutcorp it has fins.

Literally. Two long, slender ones set on the sides of its metal skull, joined to the head servo by swiveling mounts. One fixed one on the back of each forearm and each calf. Its limb fins remind you a little of a helicopter seed...you're not sure that's the exact name for the plant, but you don't come from a farming background like Richard. One of those seeds with the little wing that makes it spiral towards the ground when it comes off the tree. It's primarily a bright, robin's egg blue, but its fins are white, so are its fingers, the first segment of its feet, and its fancy flaring pauldrons whose battlemented lower border reminds you incongrously of a pair of epaulets or the lacy border on a maid's apron. It's also as big as the Knuckle Kaiser, with powerful cylindrical forearms that extend outward below the hand, probably each containing a weapon system of some kind. Proudly displayed on the left pauldron are blocky letters that read SOUL-02A, with the UJCIDF sigil on the right shoulder. Its head looks at first like the standard twin-eye Jovian model, but closer inspection reveals that it has far more than two eyes. In fact, it has ten, set all over the upper face and forehead like the eyes of a hunting spider, glowing brilliantly red. Its feet remind you a bit of a bird's, with a long 'toe' in front and two smaller 'toes' extending off to the sides. Despite its size, it gives off an impression of being slender and graceful with its long limbs and narrow waist, especially when compared to the blocky bulk of the Knuckle Kaiser.

Miles, to her credit, doesn't hesitate or ask what you're talking about. She whirls around, and only the fact that the newcomer is so close allows it to duck the shot she reflexively fires in its direction. A stream of utterly profane language rattles like gatling fire across the comms.

[Continued]
>>
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"Wait, we don't have to fight-" A staticky voice rings out over the comms, likely from the newcomer, the sound quality somewhat degraded by distance and the fact that Miles isn't hesitating at all.

She drops the Sniper Cannon, letting it float by the cord attaching it to her head and (you assume) transferring sensor control to the backup one in her Master Harpy's torso. The two smaller but still heavy-duty fire-linked cannons installed over its shoulders ratchet forward into position. The larger blue-and-white one grabs one of the Master Harpy's arms and wrenches it back to foul the shot, and manages to twist its own body away as Miles fires off a shell with her unobstructed gun, "FUCK YOU, STAND STILL SO I CAN KILL YOU!"

>[How do you want to intervene?]
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>>46952538
Miles wait a sec. Contact the blue machine. Decline now or we will shoot and Sam if that's you, what the hell!??!
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>>46952538
Grab both of them so we can hold back Miles and have a grip on the other one in case it isnt sam
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>>46952538
It the voice Jesus?
Try to establish coms but do not lower defenses any and get ready to intercept if it tries anything
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>>46952538
"If you didn't want to fight you shouldn't be sneaking around like some kind of assassin."
Get close and separate the two.
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>>46952538
Miles. Get ready to eject if I give the order to fire. All crewmen focus on the stranger. DO NOT FIRE UNTIL I GIVE THE COMMAND!

Name yourself and you better not make a move. You so much as hurt Miles and I will track down who you are and exterminate your family line to the third generation.
>>
"All Kestrels, aim but DO NOT fire at the intruder unless I give the signal." Right, this calls for some order. You send a vidcomm request to the blue machine, which is straining to hold Miles back from blasting it.

You land on the hull, the electromagnets in your foot servos activating to give you leverage as you grab the two and throw them roughly apart. "If you don't want to fight, don't sneak up on us in an active combat situation."

Samantha Blanchett's face appears on your monitor, frowning behind the visor of her helmet, "I told you I put in for vacation time...and honest, Roarke, I tried to tell you I was here. I de-cloaked and was about to hail you when my brother sent me a message through my PC, asking where I was and saying the Cincinnatus was deploying. You immediately started pulling out of the bay, though, and I'm not stupid enough to distract you while you're running so I just had to cling on for dear life and ride your ship through the gate. Although getting close to the gate interfered with the system, it must have looked like something was bouncing in and out of your range" She's looking a little woozy and sounds just as badly off. A jump can be hard on some people in a ship, doing it in a mech is absolutely awful from everything you've heard from people who claim to have done it.

She continues speaking, "Then we arrived, and I tried to again, but you were immediately going into a combat situation and I didn't want to get shot up. This was the earliest I could do anything. But if you mean 'why am I here', because I'm not going to send someone I really, really care about into danger on my behalf without helping out as much as I can." She holds her arms up in the universal posture of surrender, "Do you want me to power down and eject my cockpit so you can formally take me prisoner, or can I just come aboard? I'm trying not to throw up in my helmet here, I don't ever want to make a jump without a ship's hull between me and THAT again."
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>>46952896
Fuckigg called it!!
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>>46952968
Congratulations.
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>>46952896
In order for her not to get imprisoned by the navy let take her "prisoner" and confine her as close to our quarters as possible
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>>46952896
Accept surrender but land in the bay. Go to the docs afterwards. I will be interrogating you later. Wink though.
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>>46952896
What did I just say about possibly destroying your career?! Getting videos leaked of this battle will mean you will be a traitor to the UJCIDF and your brother will get discharged at the very least. Act as if I'm taking you prisoner as a failsafe if the GreenSkulls get a video on this. Lucky for you we aren't going to be fighting with mechs, go and rest inside the Rhinehawk.

Weapons down! It's a friendly. We're putting on a play, no one get hurts. After that all Harpies get back in the Rhinehawk it's time to deal with the battle ship.
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>>46952896
She's clearly not in fighting shape. Bring her aboard to rest up and we'll deal with her later. Also have the technicians scan her mech to make sure it's not bugged and to steal as much data as possible
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>>46952896
Rib Miles abit for getting caught with her pants down. Get Sam and the harpies inside the Rhinehawk. Aren't we blowing shit up with the Rhinehawk and Yamato? Don't think we need mechs outside in space for that
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>>46953263
We should look into upgrading her Harpy's sensors so she retains her full field of vision even when sniping.
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>>46953444
"Beep Boop, you bout to get F'ed in the A"

Prolly just need a proxy alarm that warns Miles if a non friendly ID shows up near her. I doubt this will be the only cloaked mech we can find especially with all this SOUL project shit going on.
>>
"This was stupid, Samantha. Your career could be..."

"I know. I'm still not letting you go into this alone when my S-Betta is made for reconnaissance and stealth work and would be useful to you. I'm not my brother, I know how to edit the flight recorder for this thing." She affectionately pats the wall of her cockpit, which has been painted with an old-fashioned floral pattern around the edges of the monitor screens. "People's lives are more important than my career."

"WEAPONS DOWN!" You send the order to your pirates, "You jumped, didn't you Miles?"

"Fuck off, Cap'n." Your First Mate responds jovially, "My eartips were itching, I knew something was watching me."

"Anyway, Samantha, I'm formally taking you prisoner for your own good. Get your butt inside." You deactivate the electromagnets and guide her over to the bay, while Miles organizes the rest of the crew to fly back inside in an orderly manner, "Once you're in, go see the ship's doctor and get some coffee. He'll find you some empty quarters for the time being. You aren't confined there, but it might be good to stay there to avert misunderstandings. I'll, uh..." You flip off the crew-wide comms and set it to private, "I'll be by to interrogate you later."

Her frown turns into a smile, and although the glare from her helmet obscures it you suspect she might be blushing, "Hmm...I...I think I'll look forward to that." She winks, blows a kiss to the monitor with her fingertips, and flies into the mecha bay.

You heave a sigh of relief. You've got ship-to-ship combat to worry about and don't need any distractions right now. Fortunately, Karen is supposed to be asleep, so what are the odds they'll run into each other?

>[Next post, I explain ship combat]
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>>46953604
>Fortunately, Karen is supposed to be asleep, so what are the odds they'll run into each other?
I'm going to bet very high, because comedy.
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>>46953604
>Fortunately, Karen is supposed to be asleep, so what are the odds they'll run into each other?
Damn near 100%
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>>46953717
Who do you think would win in a cat fight?
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>>46953751
The one with an extra tail.
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>>46953751
Sam, as a soldier, should know the basics of CQC, unlike Karen. And probably has a hidden gun.

On the other hand, Karen has power tools of various kinds. So who knows.
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>>46953751
Clemmy
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>>46953793
I'd go with Karen too. She'd fight dirty and I get the feeling she might just be physically stronger from working with machines all the time. Those over sized wrenches ain't light.
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>>46953917
But, Anon. It's in space, everything is relatively "light". Those wrenches probably wrench themselves too, we aren't barbarians.
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>>46953804
>Clemmy also followed us.
>She's been watching us the whole time.
>She's jealous she cant fight us and get "captured."
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>>46953966
Nice dubs. Also I can't imagine all of her work would be in zero-g. even if it was she'd probably have strong hands and fingers from high intensity and high dexterity work. Hands that are great at crushing and holding
>>
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The Rhinehawk's to-roll bonus isn't determined by Roarke's stats, but rather by the quality of the crew. The Iron Kestrels are experienced veterans, although not ultra-elite quality, so they get a +14 to all of their rolls. Ship initiative is slightly different than mech initiative, because it's 1d10 plus the crew value instead of 1d10 plus Mecha Reflexes (Roarke's Reflexes - the first tonnage digit of the Knuckle Kaiser). However, ships automatically act after all mecha during a turn.

To ablate a ship's armor takes at least a 100K attack, which reduces it by 1d10.

Due to being crewed by upwards of a hundred people, a ship is not bound to a limited number of Actions, it can perform any and all of the following that are applicable.

It can move its full speed.
It can launch up to 1/10 its maximum mecha complement (the Rhinehawk can carry 50 maximum, so you can launch 5 per turn)
It can fire any and all main weapons (CIWS arrays fire automatically when an enemy enters range) up to two times per turn.


The transport ship is not a very threatening vessel, however. Its hull has 600 Kills, you'd estimate, with SP 30. If it has two bays, like yours, those 20 Harpies were its full maximum loadout. It might have a CIWS, but aside from that all you see is a single forward-mounted light battery doing 50k per hit and it's running from you at a speed of 700 meters per turn versus your 800. It's currently 3km away. However, it only takes 150 meters to change its heading 60 degrees, compared to your 250 meter turns.
>>
>>46954107
Chase and shoot the transport but keep an eye open for anything on radar
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>>46953998
>She vents her pique by doing the same thing with whatever SOUL machine she's riding to the Rhinehawk's hull that a bored cat does to your curtains.
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>>46954107
Lets close the distance and shoot directly at its propulsion system
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>>46954107
Draw them close to us. Then have our ship provide cover fire as our mechs board there ship and take it to sell or add to the fleet.
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>>46954202
Dear god the horror!!!!!!!!!!!! She must be put down!
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>>46954107
Stay within 2km - 2.5km Distance. Enough distance that it doesn't turn into a dog fight and it can't run away from us easily. The transport has no value on the ship. It's mech bay is empty and it only has a shitty light battery. Fire main batteries then if we hit fire CIWS (Even with long range penalty).

"Oda! The Rhinehawk will match your speed once you get here! Send volleys towards the transport. Save the missiles for the battleship. I want that transport gone so we can attack in formation without any disturbances."
>>
>>46954202
>The crew keeps hearing the sound of screeching metal every time Roarke comes back from a mission.
>The crew begins to believe that the ship is haunted by the spirits of the dead Roarke killed.
This is how our first mutiny starts.
>>
>>46954107
Get the Rhinehawk to start firing. The enemy ship's already within range.
>>
However, 50 km away lies the real danger.

A big, green monster of a similar make and class to the Yamato. It's a Medium-Weight, with 1200 Kills and 60 SP armor, plus whatever mecha it's carrying. You can't see it well enough yet to determine what kind of armament it's sporting, or whether it's more of a gunship or a troopship, but if it's anything like the Yamato it moves at a sedate 600m-per-turn clip.

The Yamato itself is trying to keep up, but is still about 20km away (I may have got some distances wrong last thread, but these are the final ones) and moving at full speed towards you.

Your cannon batteries, incidentally, have a 4km range. You're at an angle where you can only hit with the starboard guns, but that will change next turn.

Feel free to plan out what you're doing next turn. For now, you close the gap to 2900m with the transport ship and get off two shots.

So roll me some d10+14s, first come first served.
>>
Rolled 6 + 14 (1d10 + 14)

>>46954477
>>
Rolled 10 + 14 (1d10 + 14)

>>46954477
>>
Rolled 3 + 14 (1d10 + 14)

>>46954477
Starboard and Port batteries! FIRE!
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>>46954357

The CIWS doesn't do enough damage to do more than scratch the paint even on a transport. Its strength is anti-mecha, not anti-ship. It would be a symbolic gesture, but you're welcome to do it if you want because all of the Rhinehawk's weapons are beam-based and have effectively limitless ammo.
>>
Rolled 4 + 14 (1d10 + 14)

>>46954477
>>
>>46954563
Do star ships never lose their armour? With 2 hits from our batteries we should reduce their 60 SP to 0SP. Meaning CIWS would be able to at least give some damage.
>>
Rolled 6, 10 = 16 (2d10)

>>46954531
>>46954541

+14 both
>>
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>>46954637
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>>46954563
If we got close enough could it be used to take out their windows/sensors?
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>>46954637
Uh what??
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>>46954637
Oh. Okay.
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>>46954618

It takes an attack that does at least 100 Kills to damage a starship's armor, reducing it by 1d10 SP. That's the reason why the transport saw the Rhinehawk and decided to get the fuck out of there. Also, the transport has 30 SP, and it would take at least three hits rolling a 10 to damage their armor to completely destroy their protection.

By the way, in case it was unclear, the Green Skulls actually had a pretty viable strategy. The battleship is close to the colony, guarding it, while the smaller ship patrols. Upon seeing the Rhinehawk, it realized how a fight between the Rhinehawk and the smaller ship would go, and deployed its full Harpy complement with the intention of slowing the Rhinehawk and forcing a mecha battle to delay you while the battleship approached. When the Knuckle Kaiser charged, they were delighted and assumed standard encircling formation to tear up an enemy ace and get as close as possible to you so that the Rhinehawk's other mecha wouldn't risk firing. They didn't count on the Knuckle Kaiser being as strong as it is, or as resistant to fire as it was, but even so they managed to inflict damage which proves their stategy had merit.
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>>46954477
Guess we should also maneuver the Rhinehawk to put the transport ship between us and the battleship. Stay as far away as possible until the Yamato can help.
>>
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For the moment, you are not Roarke Starwind.

Your name is Avi Silversmith, and you have the best job in the galaxy. Despite being a teenage rookie, you're the helmsman of a fast and aesthetically appealing pirate ship, recently upgraded to pirate FLAGship. Your work environment is full of beautiful women, most of whom dote on you because of persistent rumors that, like at least one of the ship's other crew, you are Captain Ozark's illegitimate child. Personally you don't care. The Ca-ADMIRAL, you have to hastily correct yourself, just sent you a comm message confirming that your sensor screens work perfectly and something about a prisoner, putting your mind at ease and letting you focus on something you really, really like.

Shooting down enemy ships with the Rhinehawk's underslung beam cannon batteries.

You roll your palm across the sensor ball that sends a crosshair target flickering across your screen. Coordinate numbers flicker across the crosshairs as it moves, and it flickers red as it calculates that you've led the shot perfectly. Starships don't have HMISes, forcing you to rely more on the computer, but that's okay with you. You've heard about how messy the experiments with starship HMIS got, and you don't want to end up brain-dead or insane.

However the enemy pilot is very, very good, and adjusts his course just enough that the six streamers of blue-green plasma that cut through space like knives avoid his hull by mere meters. It's a perfectly efficient dodge, and with a confident grin you adjust your silly little cap to meet the challenge.

You're going to bake this fucker like a biscuit.

Yamato -- 2100m -- Rhinehawk -- 2900m -- Transport -- 48,700m -- Cruiser
>>
>>46955035

By the way, yes, the distance between the Yamato and Rhinehawk went up. It should actually be 2200m, not 2100m. The Rhinehawk is farther ahead, faster, and both ships are traveling the same direction at maximum speed.
>>
>>46955035
>>46955078

Just confirming those figures ARE correct, I goofed up when I said the Yamato was 20km away, I meant 2km.
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>>46954996
We are stuck at this range. We can't gain distance or lose distance at max speed. The more we can get the transport to panic and try to outmaneuver (barring non serpentine) us the more time we buy ourselves before the battleship arrives. The chase is 0 sum unless the transport tries to 180 in the other direction which is counter productive for it.
>>
Rolled 10 + 14 (1d10 + 14)

>>46955035
Another volly
>>
Rolled 10, 9 = 19 (2d10)

>>46954548
>>46954575

I shall need more d10s soon.
>>
Rolled 3 + 14 (1d10 + 14)

>>46955165
>>
Rolled 5 + 14 (1d10 + 14)

>>46955165
>>
Rolled 7, 8 = 15 (2d10)

>>46955156

>>46955176

Dodge attempts.

>>46955138

You're gaining 100m per turn on the transport. The problem is, that involves gaining on the cruiser too.
>>
Rolled 4 + 14 (1d10 + 14)

>>46955035
We have 32 turns-ish until the cruiser arrives. Fill this transport with hot plasma.
>>
>>46955138
>We can't gain distance or lose distance at max speed
But we move faster than the transport ship. We're gaining on it.
>>
Rolled 10 + 14 (1d10 + 14)

>>46955200
>>
Rolled 10 + 14 (1d10 + 14)

>>46955245
Apparently it does.
>>
>>46955245
Why yes it does.
>>
>>46955206
>>46955200
Oh so we are. I stand corrected then. I imagine the transport would at least try not to go in a straight line? 60 degrees just so one of our batteries can't hit it. We can match its maneuver though and the distance becomes 0m. If it turns more than 60 degrees in a turn then it would just be running away from the BattleShip.
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>>46955298
>>46955245
>>
You were already turning, and you come about far enough to line up both batteries on the transport's tail.

He's good. Damned good. Both of the portside battery's shots miss, but the first Starboard battery clips him. The transport is down to 530 Kills and its armor has been reduced to 25 SP.

You feel excitement rushing through you. You were never one for mecha, despite finding them cool in a sort of detached way. For you, it's always been about the battleships and cannon batteries, and despite the enemy pilot's skill he's greatly outmatched when it comes to firepower.


Yamato -- 2300m -- Rhinehawk -- 2800m -- Transport -- 47,400m -- Cruiser
>>
Rolled 4 + 14 (1d10 + 14)

>>46955367

Tear their armor in half
>>
Rolled 9 + 14 (1d10 + 14)

>>46955367
Keep shooting!!!
>>
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Rolled 3 + 14 (1d10 + 14)

>>46955367
>>
Rolled 3 + 14 (1d10 + 14)

>>46955367
Dust this fool. Get some of the bridge bunnies on your personal joystick once they see how well you can line up these shots.
>>
Rolled 7, 4, 5, 8 = 24 (4d10)

>>46955203
>>46955245
>>46955298
>>46955390
>>
>>46955453
Let loose from the noose. Admiral's orders.
https://www.youtube.com/watch?v=pAgnJDJN4VA
>>
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Now you have the range. Neither of you are exactly going in a straight line, both juking back and forth slightly. Him, to try and stay out of range of the field of fire from at least one battery, you to match him and keep him squarely in front of the Rhinehawk. Hot plasma digs deep furrows into the lime-green metal of the enemy's hull. You've been dreaming about shooting down some Green Skulls for a while now, and you're absolutely satisfied at the thought of just how much damage you're doing.

Let that cruiser fucking come.

>One 75 damage hit, One 84 damage hit, leaving his armor at 13 SP and his hull with 371 Kills remaining.


Yamato -- 2400m -- Rhinehawk -- 2700m -- Transport -- 46,100m -- Cruiser

>FEED ME D10s!
>>
Rolled 3 + 14 (1d10 + 14)

>>46955645
>>
>>46955595

I have extra-special plans for that song, actually.
>>
Rolled 10 + 14 (1d10 + 14)

>>46955645
If you reduced a ships SP to 0 I'm assuming CWIS still wouldn't work on them, right?
>>
Rolled 3 + 14 (1d10 + 14)

>>46955645
These crits will end it
>>
Rolled 8 + 14 (1d10 + 14)

>>46955645
>>
Rolled 5 + 14 (1d10 + 14)

>>46955645
>>46955670
Nice roll. Nah, need 100K to pierce starship hull.
>>
>>46955645
>Let that cruiser fucking come.

>Avi has engaged his inner Kratos
>>
Rolled 4 + 14 (1d10 + 14)

>>46955645
>>
>>46955670

Get within 650m and I'll allow it.
>>
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>>46955710
>>
Rolled 6, 7, 1, 7 = 21 (4d10)

>>46955656
>>46955670
>>46955682
>>46955687
>>46955689
>>
Rolled 2 (1d10)

>>
We didn't get Candle in the Wind in our mix tape... What should we listen to when we dance with Red Siren now?
>>
>>46955845
China girl or Mad in Heaven
>>
I have a feeling we'll meet a guy who found ancient gaming devices such as the Playstation and its descendants who blasts videogame soundtracks as he fight and is a horrible shut in when he isn't murdering everything with his super-autist-savant levels of piloting skills.
>>
>>46955920
> it's the future
>N64 and NES still work.
>>
>>46955920
I swear, if Jesus played the ZOE 2 soundtrack during our inevitable battle, I might just fight to see him live.
>>
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On impulse, you pull the so-called 'Solo Maneuver', flipping the entire ship sideways onto its edge (as much as anything is vertically or horizontally oriented in space, you personally like to think of the enemy starship's bridge as 'down'). This throws off his attempts to dodge you, and three batteries pummel what remains of his armor.

>One 87 damage hit reducing his armor to 8, one 92 damage hit reducing his armor to 4, one 96 damage hit reducing his armor to 2 SP. His hull has 96 Kills remaining.

The transport is falling apart. It's a mess of exposed wire, and you see an early plasma bloom from the fusion engine. You suspect it's just trying a desperate bid at drawing the Rhinehawk towards its teammate's heavier guns.

You don't care. You lost genuine friends to these assholes. You could easily have lost your job and had to find honest work that didn't involve being surrounded by bridge bunnies. Some panicking Green Skull tries to launch an escape pod and jets right into the residual plasma trail of the shot that missed, frying instantly. You hope it hurt.


Yamato -- 2500m -- Rhinehawk -- 2600m -- Transport -- 44,800m -- Cruiser

>[FINISH HIM!]
>>
>>46956004
> find a gen 1 DS that was at the Purging of Mars.
> both screens still work
>>
Rolled 8 + 14 (1d10 + 14)

>>46956033
>>
Rolled 7 + 14 (1d10 + 14)

>>46956033
>>[FINISH HIM!]
>>
Rolled 4 + 14 (1d10 + 14)

>>46956033
>[FINISH HIM!]
>>
>>46955920

Interesting you would suggest that.
>>
Rolled 1 + 14 (1d10 + 14)

>>46956033
That screenie looks familiar.
Shit, I can't remember what it is from.
>>
>>46955920
Are newtypes just autists in space?
>>
>>46956101
Looks like star sector, senpai
>>
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>>46956097
>>
Rolled 5, 3, 4, 3 = 15 (4d10)

>>46956070
>>46956075
>>46956092
>>46956101

I'm assuming the screenshot is from EVE or something, I got it off google.
>>
>>46956145
>>46956132
>>46956101
It's Gratuitous Space Battles
>>
>>46956097
did he sharpen his skills with the first armored core game? because that's how i did it
>>
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It isn't enough. Your taste of vengeance has only spurred a much greater appetite, and you are a healthy young man who always cleans his plate.

The transport goes up like a second sun for a few minutes, the ship's viewscreens automatically adjusting the brightness to avoid blinding you as its fusion reactor erupts beneath the merciless dissection inflicted by your scalpels of blue-green light. You settle back into your chair momentarily, wriggle around to get comfortable, and stretch while you have a moment.

You look up at your latest girlfriend, and make a serious post-battle requisition, "Maya, can I have some of those brownies you made earlier? And some chocolate milk?"

Bloodshed always makes you hungry.

She adjusts her bridge uniform and tuts at you, "Pooka, remember what I said about your diet? I'll let you have a brownie this once, but no making puppy eyes at me later you adorable scamp." She tweaks your nose with a wink and walks off to the commissary with a sway in her hips.

Yeah, you definitely have the best job in the world.


Yamato -- 2600m -- Rhinehawk -- 2500m -- Transport's Exploding Remains -- 43,500m -- Cruiser

>[Become Roarke Starwind again, and decide what you're doing next]
>>
>>46956251
>how is he so good!?

>He actually beat Battletoads! His reflexes are too fast!
>>
>>46956345
I like this kid.
>>
>>46956345
Get all machines needing it at least some battlefield repair. Get either Cohen fixing the KK.
>>
>>46956346
>>46956251

He might even be good enough to play video games during the final battle of the series I get his picture from just so he can RANK UP and BE STRONG.

But I mean, how many ridiculously good gamer protagonists with overpowered mecha could there be? Ha ha. Ha ha ha.
>>
>>46956345
Uhh. I'm just going to assume Roarke is in the bridge. Comm Link to the Yamato. Gotta get in formation. Don't go full stop. Maybe 1/5 normal speed, gotta be in "reasonable" range incase Battleship decides to ditch.

"Sorry, Oda. Cleaned up the Harpies and the transport. We'll slow down so that you can show us how much your packing with those missiles of yours."
>>
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>>46956345
kek'd
>>
>>46956454
Graves are being dug. Whose, we don't know. Ours, most likely.
>>
>>46956345
>Yeah, you definitely have the best job in the world.
Damn, and a teenager to boot. Living his dreams before most have left the metaphorical cradle. Godspeed Avi. Here's to hoping you don't go the way of IBO. Though given he works on the bridge if he is in direct peril that has implications for the whole crew and ship.
>>
>>46956345
Can we headpat Avi? He's like our little bro right?
>>
>>46956454
his callsign will be Raven and his mechs name will be Nine-ball
>>
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>>46956345
>latest girlfriend

Anyway, recall mechs for repair and resupply. Move the Rhinehawk into formation with the Yamato.
>>
>>46956450

Are you sure there's enough time? That cruiser is slower than the Rhinehawk, but still moves 600m per turn.
>>
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>>46956454
Indeed.
>>
>>46956555
Whats the time unit for a turn? Also no hot glue gun? What the fuck kind of future is this.
>>
>>46956558
The bromance would be so fucking real
>>
>>46956555
Hey I said some repair. But I honestly have no clue about how things work.

But could we potentially go full stop or retreat back to the Yamato while undergoing repairs to our mechs?
>>
>>46956558
We need to groom this young man to to become Coop after a timeskip where he pilots a mech/mobile armor with maximum dakka
>>
>>46956507

He might feel slightly condescended to, but you definitely could give him a brofist and he'd be thrilled about it.
>>
>>46956618
the problem is that the megas isn't just a robot like a harpy it a goddamn super robot
>>
>>46956345
Well, the wreckage can likely provide us cover for our soldiers, but we should get the yamato ready. If possible, we should flank the final ship and attack it from multiple fronts, forcing it to waste soldiers and dividing it's attention. Any badly damaged machine pulls back though.
>>
>>46956579

Ten seconds, and the hot glue guns exist (on a mecha scale), you just don't have one. Fun fact, if you'd gone Pure Guns back in session 1, an Epoxy Gun would have been one of the first things you acquired.
>>
>>46956639
Isn't that the point of having a little brother? Fine, he can have this round since his GF is here. Bro fist him and tell him "First of many. You've done good by Captain Ozark."
>>
>>46956682
7 Minutes if we slow down by half speed before cruiser gets us. I guess we aren't NASCAR standard when it comes to replacing a few metal here and there.
>>
>>46956538
someone say Nine-ball?
https://www.youtube.com/watch?v=YoGMJHbV4Wk
>>
>>46956769
Nascar tends to be much smaller compared to a mech. Maybe if we had repair bots like balls or something that could do the bigger patch jobs, but as is we lack even that.
>>
>>46956804
I can see 9 ball being an attempt at a human like AI that starts to see itself as a human stuck in a cockpit.. and then they mass produce him.
>>
>>46956804
AHHHHH!

PTSD is kicking in again!
>>
>>46956663
Given enough time even the realist of robot settings can become super.
>>
>>46956864
Eh. Aren't we all mass produced junk anyways? There's just some people that were missed by quality control.
>>
>>46956931
Yes, but a common trope in any mech show is that the prototype and the MP model are pretty damn different due to the prototype being a test bed and the MP having it's corners cut to reduce cost and to bring out more. Hell, ours is a MP thoroughbred and apparently compared to the real deal it's much weaker.
>>
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>>46957013
>Prototype stronger than MP model
Never understood that trope. Shouldn't the MP model be stronger and better since its had all the bugs worked out?
>>
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>>46956806

One of the few permitted uses for nanobots is for machine repair. They're heavily restricted, but you're a pirate, if you had an hour you could get the Knuckle Kaiser's armor fixed and with several hours you could have it fully repaired. Legal nanobots are somewhat unintelligent, they have to be programmed to make things a certain way. What this means is that restoring the Kaiser originally took a while because they didn't have a shape to work off of and were being applied in patches to remove damaged armor and replace it. The Knuckle Kaiser as it currently is, though, has a shape and composition built by the Cohens and is therefore in the ship's computers.

Ever since the tragedy of NaNa-01 during the War, the taboo against improved nanobots has been strictly adhered to even by pirates. Nobody wants another NaNa-01.
>>
>>46957077
Safety regulations and standards probably bogging it down.
>>
>>46957077
Well most prototypes are either really shitty things they see if they work then build up, or they are wildly over engineered things that are stupid to actually produce and they have to scale it down.

With the occasional "it just doesn't work" thrown in now and again.
>>
>>46957077
logic goes
>Let's test all the crazy shit we can on the prototype
>Now let's actually make something that won't break our budget after building two or three of them.
>>
>>46957086
man! no wants to be that salty ever again!
>>
>>46957086
I get the feeling there's going to be another NaNa -01 before this quest is over.
>>
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>>46957086
>Nanomachines
>Green Men
Jesus, how much apocalyptic shit went down during the War?
>>
>>46957172
i'm going to take all the fucked up shit that happened in Fallout and amp it up by 6 and put in space.
>>
>>46957086
What if we frustrate Jesus so much that in his crusade against dishonesty and violence he starts using improved nanobots to prove our ideals wrong.

Will Jesus cause another NaNa-01?
>>
>>46957077

The prototype model generally has all the bells and whistles attached to impress the investors or whichever military bureaucrat is in charge of funding.

For instance, one of the reasons the original gundam was so lethal is because early-UC controls were kind of primitive and you essentially needed macros to do things like punch or swing your heat hawk around. The gundam, though, had a learning computer that assimilated combat data and generated more advanced moves, allowing it to fight more skillfully. It also had Amuro Ray as a pilot, which helped. The GMs, mass-produced gundam knockoffs, didn't have a learning computer or as many beamsabers or the fancy armor a gundam proper was rocking.

However... >>46957013

...is also slightly incorrect. Thoroughbred-X was definitely much stronger than the current Knuckle Kaiser. In fact, a Thoroughbred MP might have been stronger than the Knuckle Kaiser. However, they're horses of a completely different color. The Kaiser has been customized for you, with systems and upgrades that the Thoroughbred's original makers never really thought of. Officer Armor (called Beta-Grade Armor in the Advanced Technical Manual, but I changed the name because the Kaiser is never beta) didn't even exist back then, and if an equivalent was around it was experimental and much more expensive. Given time and Karen's loving modifications, it could even become stronger than Thoroughbred-X itself.
>>
>>46957077
Like I said, in general it's a test bed. Why the stuff is likely less safe, you could go full out with it to see how far you can go. Higher end materials, risky weaponry, new systems and AI, it'd make any machine a monster.

But that makes the thing way too expensive to make a army of and also risky. Maybe they cannot afford the metal in large enough commodities. Maybe they limit the reactor's power to make it safer. Maybe they dumb down the ai so it's easier to control.

Either way, it ends up with something cheaper to make, more usable for the everyman, but also weaker. Of course sometimes the trope is flipped over it's head, but this is not the case.
>>
>>46957202
Neat
>>
>>46957198
Lets sleep with his girlfriend to fuck with him
>>
>>46957202
So it's a case of 'progress marches on'. We have access to newer tech and plenty of room due it's size thanks to it's body being designed for bigger foes.
>>
>>46957202
So... What if... We add a few more magnetic harpoons on our Knuckle Kaiser. Will the extra BDSM capabilities make us stronger than a Thoroughbred-X?
>>
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>>46957198
>Nanomachines in a mech
>>
>>46957321
i am tempted to ntr him but that wont be cool.
Lets just make his gf happy with jesus' angry/frustated sex
>>
>>46957321
I mean. We are already honeydicking his coworkers. Why not step up our game a little.
>>
>>46957428
We are only honeydicking Clemmy. Samantha is getting the hard dickings.
>>
>>46957462
From butthurt to wheelchair, how hard are we dicking her?
>>
>>46957382
fucking OP weapon that thing was. Destroying any tech higher than industrial era is seriously messed up.
>>
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You are once again Roarke Starwind, Pirate Admiral.

Samantha is violently sick upon getting out of what she calls the S-Betta. You hold her hair out of the way, rub her back, and then get Cornelius to take her to the infirmary. Jump queasiness is something you can feel some sympathy over. Karen is still in her room and hopefully asleep. You take the time to check in on her, just a peek through her door, and spot her curled up in a mound of blankets with a grin on her face and her glasses dangling off her nose as she slumbers peacefully. You let her rest.

By the time you get to the bridge, passing Maya, one of the bunnies and the nominal Communications Officer, on her way out with a slightly dreamy look on her face. She's cute, despite being a little over thirty, but she was never really your type. As for the battle, it's all over but the space-induced cooling of superheated metal. Shards from the transport glitter across the empty void of space, the cruiser staring you down from a little over 40km away. It doesn't even bother dispatching mecha to retrieve any escape pods, that final explosion was a death knell for the transport's crew.

Avi is looking very pleased with himself, and you proffer your fist to be bumped. He looks surprised, then bumps it with a huge grin. He's a good kid. You pretend like you're about to ruffle his hair and he smacks your fist away while both of you laugh before you sprawl out in the Captain's Chair, "Brunhilde, take over Comms for Maya until she gets back." One of the other bunnies shifts over to work the communications system, "Tell the Yamato we'll hold position here, have it circle around to keep enough distance that that thing can't hit us with both batteries at once. We've drawn first blood, let's see if they blink."

[Continued]
>>
>>46957490
Fucking crippled for life.
>>
>>46957503
What the fuck Roarke. Go back and take Karen's glasses off her face.
>>
>>46957350

The Thoroughbred-X was famous for a lot of things, including overwhelmingly high all-around performance. However, its best known weapons were the Colts, part of the Bellerophon system developed by Bucephalus Heavy Industries. The Colts were a number of floating beam rifle drones that Floyd Beck was inhumanly skilled with, they did a number on the Green Men who eventually produced a pilot that could produce a similar effect with an advanced bio-armor that could control a chorus of smaller and more expendable bio-armors piloted by human followers literally grown into the armor until not much remained besides a brainstem.

You know this because you've seen Space Avenger like every other red-blooded Ionian kid.
>>
>>46957503
I just had a thought, do our Bridge Bunnies were literal Playboy Bunny outfits?
>>
>>46957523
seriously glasses hanging off your face is not fun. annoying as hell is what it is.
>>
>>46957594
they better.
>>
>>46957523

...I seriously meant to include that and somehow forgot. What the fuck, me.

Yes, you also gently put her glasses away so she doesn't roll over and smush them while dreaming about building you a mech that can punch moons in half.
>>
>>46957594
Probably on holidays and special occasions. Bunny outfits aren't terribly conducive to an efficient work environment. Or wearing spacesuits.
>>
>>46957594

Ozark wanted it, but somehow he never quite managed to make it a reality. Which didn't stop him from ending up with two kids on his ship that are probably his.
>>
>>46957594
Roarke better start acting like a real admiral. All female crew members must wear garter belt stockings.
>>
>>46957652
Has the other maybe child been introduced in-story yet?
>>
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>>46957670

Got me right in the fetishes.
>>
>>46957631
punch moons in half
We can have our harem, but Gun Damn we're marrying this woman.
>>
>>46957698

Yes. It's not a secret, Roarke knows, but I was saving the details for a more dramatic and less spacebattle-ish moment. I can give them now, though, if you like?
>>
>>46957725
Nah were marrying Red Siren or some other unintroduced waifu
>>
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>>46957715
Comrade. You've given me the motivation to work on my drawing again.
>>
>>46957741
nah its cool.
>>
>>46957787
dont you dare draw garter belt on our mech's waifu
>>
>>46957762
We at least need to make passionate love to her in the Knuckle Kaiser's kockpit
>>
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>>46957715
Should they also wear tiny miniskirts?
>>
>>46957787

It's among the most patrician of fetishes.
>>
>>46957833
How, would that work?
>>
>>46957848

I'd follow you into hell, sir.
>>
>>46957848
YES.
>>
>>46957847
Thats fine juat not marriage
>>
>>46957848
We need to pull a Roy Mustang ahaha.
>>
>>46957892
imagination.jpg
>>
>>46957848
https://www.youtube.com/watch?v=sJUlTg3mfTo
>>
>>46957922

You are the Admiral and have the authority to issue a fleet-wide edict to that effect at any time.
>>
>>46957952
Everyone on the crew has to dress like their in an 80s music video
>>
>>46958076
80s playboy bunnies
>>
>>46958076
with afro's and disco clothes
>>
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Perhaps it's the adrenaline. Perhaps you're just happy you got to literally crush members of the same crew who killed two of your squadmates, cut the numbers of the Iron Kestrels in half, and caused the death of your Captain and mentor. Still, you find yourself contemplating, for a moment, very Ozark-like thoughts about how good it is to be surrounded by beautiful women with smooth thighs. Perhaps you should alter the official Iron Kestrel uniform for the female officers. After all, you are an Admiral now.

The Yamato is a blip on the radar screen, slowly circling around the peacefully floating cruiser.

Abruptly, the comms unit makes a little pwonging noise and a notification pops up. Brunhilde frowns at the screen, then at you, "Sir, we're being hailed by the enemy vessel. It wants to open two-way video communications. Should we accept?"
>>
>>46958101
Thats 79s anon
>>
>>46958101
>>46958099
>>46958076
>And thus the Space Madness consumed Roarke Starwind
>>
>>46958154
this is his way to be inmune to it.
>>
>>46958154
>he is already consumed
>he can hear voice of 30 neckbeards with cheetos smacking on their lips

ANon...
>>
>>46958138
Accept. Prepare for weirdly-themed space pirate captain.
>>
>>46958138
Sure but get ready for a fight men and gorgeous women!
>>
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>>46958076

Soon.
>>
>>46958138
Do but to fuck with them put on one of our favorite 80s personas Macho Man Randy Savage
>>
>>46958138
Accept but get everyone ready. If there is a way to talk with the captain of the ship and head to the mechbay, we should likely do so. Don't want their talks to be a distraction. We still need to rescue civilians and research of course.
>>
>>46958190
that's a one way ticket for everyone to believe we have the space madness. i aprove.
>>
>>46958283
Roarke honestly seems like the kind of guy who would love pro wrestling
>>
"Onscreen." You gesture, right as Maya returns. Oddly, she's carrying a large, moist chocolate brownie carefully wrapped in a flower-patterned napkin and a drink capsule with the cartoonish face of a brown cow on it. She gives both to Avi and he gives her a big smile.

Maya takes her station back from Brunhilde, and deftly manipulates the console. Your main viewscreen flashes, then displays the image of a bridge much like yours. Granted, it's shaped differently, more of a rectangle with the controls marching along the sides of the room rather than in something of a semicircle, with square light panels rather than round, but it's still relatively plain and efficient and quite unlike a military vessel's more specialized controls with sharp white plastic everywhere. All in all, you expected something more strange. The only unusual thing is the long banner with a white skull on a green field hanging from one wall, and the green trim everywhere.

Even the master of the cruiser is surprisingly normal. He's built like your typical middle-aged man, with some of the simultaneously lanky yet pudgy appearance that comes from too long in space without enough exercise or time in gravity. His hair is completely grey, cut close to the scalp except where long, pink scars run across the sides and top of his head like crooked fingers. Then there's his face, or rather, what's covering it. To your disappointment, it doesn't look like the horned green devil mask that shot you down, it's rather plain and unadorned, a simple white skull. It obviously serves some sort of medical function, though, even sitting at ease the enemy commander's breathing is labored and raspy, and his voice sounds like it's getting electronic assistance to achieve normal volume from the harsh, staticky way it sounds.

"So...Roarke Starwind, you're still alive. This is good, that fool of a First Mate has always been too cocky, and in my mind he outlived his usefulness to Captain Galbadie long ago."
>>
>>46958415
Speaking of people outliving things, you're gonna die.

Poor pirate.
>>
>>46958533
Bumping. Derail his train of thought
>>
>>46958415
Well you know our name but we don't know yours. I take it this isn't a call of you surrendering to us either. What do you want?
>>
>>46958415
Still saying we do a macho man impression to screw with him
>>
>>46958415
he's about to outlive you too. what do you want
>>
>>46958607
SO YOU WANT TO MESS WITH THE MACHO MAN?
MACHO MAN MESSES WITH YOU
>>
>>46958607
Why not go full Ultimate Warrior?
https://www.youtube.com/watch?v=cF4ZTcuhixc
>>
>>46958653
As long as we don't go cunt hogan im fine
>>
>>46958696
>cunt hogan

Looks like someone wants some hulkmania
>>
>>46958653
>>46958607

¿por que no los dos?
>>
>>46958716
If we do then it has to be the super coked out promos like the yappapi strap and the trump one
>>
>>46958756
Yeah i have forgotten all about WWE and dont know whatcha talkin about
>>
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He seems oddly unconcerned, but between the blankly grinning mask and the monotone voice it's difficult to tell.

"Fortunately, you won't have to suffer outliving your own. Whether you die on your ship or die in a mech, it makes no difference to me. Although, it would satisfy me even more to know the name of the man I'm about to kill. You have me at a disadvantage, and I don't like that." Even you are surprised at how harsh your own voice is. This doesn't sound like he's surrendering.

"A name? I did have one, once, but I discarded it long ago. We all left parts of ourselves behind on the blood-red sands of Mars, some of us more than others. Nobody cared who I was then, an expendable soldier among billions of expendable soldiers, and nobody cared after I began wearing this." He gestures at the mask, "In order to keep breathing. As for death...I won my war, young one, and rest content that my soul fled my body decades ago. Since then, I am content simply to exist and see how far I can go before my legs and my ship will no longer carry me. I am simply a Bosun, and addressing me as such is sufficient." He glances around at the monitors arrayed around him, and the pirates in plain dark-green uniforms that strongly resemble War-era military fatigues with none of the patches or insignia, "I see. Perhaps you are hoping to stall me while that mad dog Oda brings his ridiculous vessel towards my flank." He chuckles, it's an abominable sound, a sort of wet, modulated gurgling, "How splendid. Either I shall finally find my limit, or I shall kill you and replace the First Mate...but I am no fool either. Now that I have confirmed you are in command rather than working as partners or subordinate to the Storm Dragons, as is obvious from your tone and posture, I have no need to engage you yet. You will not leave this colony alive. A pity I had to sacrifice a talented protege, but his death was not without meaning."

[Continued]
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>>46958815
These two

https://youtube.com/results?q=hogan%20trump&sm=3

https://youtube.com/watch?v=jQtUftGqoyg
>>
>>46958834
>blah blah I'm actually a coward who is going to run away but try to sound cryptic

GAAAAAYYYY
>>
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"After all, it gave me valuable insight into the capabilities and limitations of you and your machine."

Before you can respond by imitating one of the bombastic wrestling personalities whose genre springs back into the public consciousness every few decades to mock his mask, he cuts comms and denies you the last word.

And then he activates his microgate projector. From your perspective, it looks as though space in front of the starship wobbles and bends, and the medium cruiser simply flies right through it into nothingness. You swear, rather loudly. He could be reporting back to his Captain, or he could be lurking just outside your maximum sensor range preparing an ambush. There are just too many unknown variables to be sure.

>[What will you do now?]
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>>46958907
Wait until the Yamato catches up, then advance to the colony. We go down to save the miners, the Storm Dragons stay ready to hold off the cruiser in case it appears again.
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>>46958907
Get Sam and have her scout the area. We will reward her later...in the cap's room
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>>46958907
We need to lead him into a trap so lets move forward with the Rhinehawk and have Sam cloaked following us and tell Yamato when to teleport in to flank him
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>>46958939
that actually isn't a bad idea. her mech being stealth and stuff could help us a lot.
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>>46958907
Get our shit repaired! Maintain a high alert and make sure to stay by the Yamato.
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>>46958963
Leta do this but in an area with a good amount of asteroids to hide behind and make it so they can't ambush us easily
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>>46958962
>>46958963
If Sam's feeling better we could have her scout ahead while we run a quick patch job on everything.
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>>46958907
Why the fuck do we not have any Warp disruption device.
>>
Be back in twenty, showering and cleaning up dinner. Feel free to discuss your plans until then.

Oh, and generally microgate projectors have a cooldown period of twenty-four hours. They can move you up to one AU per day this way.
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>>46958993
We do that IS how we got here anon.
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>>46958993

You can disrupt gate projection with weapons fire, actually, at least a normal-sized microgate. However, he called you from 40km away.
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>>46959001
But since we got an achievement for 5 kills shouldnt we have gotten one for 10 as well?
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i say we should begin the preparations of the mecha engine missiles with the corpses of the harpies. right now there are 11 of them floating in space, and they might come in handy later.
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>>46959022
so out of our range. Seems like he was sizing us up to a degree and likely had no real desire to come close to us. Pity, but his scrap will be useful for us and the ship. We should keep things simple. Do not bunch too close to the yamato in case they try to surround us, but in a good distance so we can assist. This is going to be a tricky mess but we should head to the colony either way.
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>>46959059
Using mecha reactors as bombs is damn near useless, remember? They do jack shit damage compared to just using the Rhinehawk's guns.
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>>46959292
hmm, i didn't saw that last thread.
>>
So he's seen our capabilities, except we're about to upgrade our mech and our guys are going to be using Bluegills from here on rather than Harpys.

I'm okay with this.
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>>46959316
From the last thread:
>Oh, it's doable. Completely doable. The problem is, reactors going critical do a number on things like houses, apartment buildings, Judeau's little sister (apparently), and mecha. A starship, though, can survive it. You would need an awful lot of them to make a dent, or find a way to put it right into a weak spot. It would do significantly less damage than the Rhinehawk's Medium Beam Cannon Batteries if you just hucked it at an enemy starship, plus taking up a valuable part of a mech.
>>
>>46959316
>>46959337
Better if we just take the dead Harpies and salvage them for spare parts, use them to help repair the battle damage.
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>>46959292

Useless against starships. They do 1d10K to every servo of everything nearby when they go off, so they definitely aren't useless as bombs.
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>>46959384
No wonder the Muslims are a galactic power.
>>
So the general consensus seems to be as follows:

Let the Yamato catch up, move towards the colony at a relaxed pace, take time to repair and upgrade as much as possible while letting Samantha (after she recovers) scout ahead in her stealth mech?
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>>46959477
Yep
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>>46959477
Only after interrogating her. Privately. In our quarters with Queen and or Bowie blasting
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>>46959525

Does anyone object?
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>>46959546
No sexing on the battlefield.
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>>46959546
Umm I meant that as a bit of a joke. And I definitely didn't mean sex. Just messing with Miles a bit.
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>>46959567
Dont ruin this anon
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>>46959567

Is that so?
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I like how the legs turned out.
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>>46959777
Now I just gotta learn how to colour. Give me your energy Garterbelt / Red Siren comrades!
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My brain is a little fried, so we'll call it here for the night. Next session is Saturday, the usual time and place unless all quests get shuttled off to the new board before then.

Personally I think that only OP being allowed to post images is dumb as hell, but I'm not Japanese Moot so that isn't really my decision.

I'll be staying up for a little while, though, so feel free to ask questions, bother me for setting details, and post criticism and feedback so long as it isn't about me getting a twitter.
>>
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>>46959777

Very nice! Take my energy!
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>>46959797
WELL THEN. Good night I'mma go pass the fuck out now.
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>>46957077
>>Prototype stronger than MP model
I've heard Macross and Virtual-On subvert this trope.
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>>46959797
Thanks for the run QM. Can't wait to upgrade the Knuckle Kaiser with all of our phat loot. We got enough for the pugilist upgrade + squilla elbow and more boys!
>>
>>46959813
Don't forget to archive boss! Also getting a twatter may help with the /qst/ bullshit.



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