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ARCHIVE: http://suptg.thisisnotatrueending.com/archive.html?tags=Dungeon%20Life%20Quest
PREVIOUS THREAD: http://suptg.thisisnotatrueending.com/archive/46935063/
CHARACTERS AND PLACES: https://docs.google.com/document/d/19gNVgtevar647l4ZumUaVH6GlJzvxLlDNKaH8DrQMWE/edit?usp=sharing

You are Brianna la Croix. You're a necromancer by profession but, honestly, right now? You're gonna let that go for the moment.

Lora's warm, and safe, and you haven't cried in a very long time. Not since the mournstone in the Lichyard.

The feathery wings wrapped around you stretch out and snag John and Hatchet. The draug isn't quite sure what to do with himself, but Hatchet manages to put an arm around the outside of the hug.

Good enough. You let it all go.
>>
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>>46963799
"It's alright," Lora murmurs, while you sob. "She does it to everyone. Gabrielle always did need to validate her bitterness."

You nod, wordlessly, head buried in her robes.

"Brianna, do you want out?"

A silent shake of your head. You couldn't put it into words now if you tried.

"I don't have much time. I need to claim the Diviner, and then we need to talk. Okay?"

You take a deep, shuddering breath, and nod. Lora steps back from the three of you and turns. The Diviner's ghost rises from her corpse, still enraged, still spitting in fury, and is dragged into the blade alongside the other three.

"The Jaw ended as winter's land on accident," Lora murmurs. "I hadn't realized at first where the tunnels I connected it to led. When I found out, it was a delight. It had wind and frost and water, and here, in my Dungeon, I had my own little slice of the north."

Lora turns to you. "I can undo the damage she's done. Rip the ice out of the lakes and pools and make this place suitable for life, but it will take time - a long time - for it to heal to what it was."

"Or?" you ask, curious despite your physical and emotional exhaustion.

"Or...or maybe it is time for spring to come to winter's land."

> Do nothing
> Reverse the Diviner's damage
> Bring spring to the Broken Jaw
>>
>>46963861
> Bring spring to the Broken Jaw
Spring is here ! -T-
>>
>>46963861
>> Bring spring to the Broken Jaw
>>
>>46963861
> Reverse the Diviner's damage

We can't let the terrorists win.
>>
> Reverse the Diviner's damage

A winter wonder land, all for the dungeon's own. This seems like a valuable place to keep.

Sidenote: Heh, I like how it's Hatchet who at least has half the decency to get in on that group hug.
>>
>>46963861
>> Bring spring to the Broken Jaw
>>
>>46963861
>> Bring spring to the Broken Jaw
>>
>>46963861
>Reverse the Diviner's damage
>Accident or not, people lived here and I feel it would be disrespectful to just up and change it.
>Is there a possibility to grant it seasonal change?
>>
'Kay, so - schedule today's between 4:30 PM & 9 PM or so (short shifts are a side effect of retail - avoid at all costs). I'll be resuming my run after I get home from work but I'll need to turn in early to get up Friday morning and help the family out with some stuff. AFTER that stuff, I've got Friday off free and clear.

Got some limited feedback last night in between the, ah. Disturbance. That's definitely still welcome.

Gonna call in a bit after I find some breakfast.
>>
>>46963861
>> Reverse the Diviner's damage

Let's let Lora keep her winter.
>>
>>46964119
There's no need to engage, my friend. Report & move on; mods have been tagging those sorts of posts since last night.
>>
>>46963861
>>Reverse the Diviner's damage
>>Accident or not, people lived here and I feel it would be disrespectful to just up and change it.
>>Is there a possibility to grant it seasonal change?

This seems reasonable.
>>
>>46963861
>>>Reverse the Diviner's damage
>>>Accident or not, people lived here and I feel it would be disrespectful to just up and change it.
>>>Is there a possibility to grant it seasonal change?
Thirding this
>>
>>46963861
> Reverse the Diviner's damage
>Accident or not, people lived here and I feel it would be disrespectful to just up and change it.
>Is there a possibility to grant it seasonal change?
>Maybe give a few areas a milder winter or something?
>>
>>46963861
>> Reverse the Diviner's damage
We said we werent gonna play god with the dungeon. We should really stick to what we said we'd do.
>>
Called, writing shortly.
>>
>>46963861
>> Reverse the Diviner's damage
>>
>>46964732
You appear to be on both boards at once, which is rather interesting.
>>
>>46964805
Not seeing it.
>>
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>>46963861
You shake your head. "I said I wasn't here to rule the Dungeon, and...and I meant it. This place wasn't just special to you. It was special to the people who lived here." You gesture to John. "Would you want spring in your home?"

John startles, wrenching his eyes off of Lora, and shakes his head. "N-no, great lady. I...this-"

"Say no more," Lora murmurs.

"Let it go back to what it was, Lora," you suggest. "If it needs time to heal, it will have time. It'll take awhile before people come here again, but..."

The angel nods and sweeps the tip of her blade through the ice encasing Cannot Hold. There is, as you've felt before, an impression of /force/, of a wave sweeping through the level. The ice around the fort shatters and melts, flowing downhill, and you hear more breaking through the level.

The air warms, noticably, though it is still cold.

"The Diviner aggravated the Jaw's nature," Lora explains. "She found ice easier to work with for seeing what she wanted to see. The fish will be back first, through the underground rivers. From there..." the angel sighs. "From there, time will cure the Jaw. Is this the man you told me about?"

You look from Lora to Hatchet, automatically, and -

He's giving her the oddest look. And for once in his life, his hands are nowhere near his weapons.

"You protected my friend," Lora murmurs. "Name your boon."

"...Your name. Is Lora your true name?"

"It is the name I prefer," the angel tells him. "Humans called me Azrael. And that is not a boon."

Your eyes flick from one to the other. You could swear you've seen that look on Hatchet's face before, but his normal and complete passivity make it hard to tell...

The older human bows his head and folds his arms in front of his lap. "If you insist, Lora," he murmurs. "I would ask for a lock of your hair."

Yep. That was it.
>>
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>>46965064
Lora's blade shortens to a small, delicate knife. She cuts free a small lock of hair and whispers something to it; ice forms around the lock, into a small pendant with a chain of delicate frost.

"It won't melt or break," Lora tells him, before she offers it forth. Hatchet takes it, reverently, and slips the chain over his head. The pendant rests atop his winter coat.

Lora turns to John, who skitters back in abject terror. She quirks an eyebrow at him.

"A-are you here for me?" the draug stammers.

"Why should I be here for you?" Lora asks.

"...Death is the law of the gods."

"So is gravity, and yet the skies are full," Lora says with a shrug. "If you had broken the laws of the gods, you would look like her."

John's eyes flick to the Diviner's corpse, and he shudders.

> "John, this might be your best chance to die a peaceful death."
> "Lora, can you do anything for him?"
> Say nothing; see what they do
> Say nothing; get to work on the Diviner's corpse
> Say nothing; examine Cannot Hold
>>
>>46965124
>> Say nothing; get to work on the Diviner's corpse

werk werk
>>
>>46965124
> Say nothing; get to work on the Diviner's corpse
>>
>>46965124
>Say nothing; get to work on the Diviner's corpse
waste not want not.
>>
>>46965124
>> "John, this might be your best chance to die a peaceful death."
>>
>>46965124
>> Say nothing; get to work on the Diviner's corpse
Let them figure it out we gotta be practical
>>
>>46965124
We effectively cut off the Warehouse and Cornucopia, and there is a good chance that without the Diviner, they are basically blind.
>>
>>46965124
>> Say nothing; see what they do
>>
>>46965124
> "Lora, can you do anything for him?" A peaceful death, or a peaceful unlife? I promised him one, but he fought so hard for the other.
>>
>>46965240
Okay now this is getting ridiculous.
>>46965124
Totally unrelated but I have a question:
Vox, you said previously that the drive to survive is what turns you into a draug, if I remember correctly. So do you only become a draug if this drive is selfish?
Exemple: Say I'm a paladin. In front of me is a monster who has mortally wounded me, and is about to eat a child. Do I become a draugh if I don't want to die in order to save the child?
Exemple 2: I'm trapped in the desert/tundra/bumfuck. I'm also out of supplies and my companion is dying. He tells me to eat him because I have a letter I have to carry to the king. If I do eat him, do I become a draugh?
>>
> "Lora, can you do anything for him?"

The Diviner's body will still be here in the 10 seconds this'll take. Afterwards we can set up the link to mess up the Daughter.
>>
>>46965469
Correction to my post:
Exemple 1:
Exemple: Say I'm a paladin. In front of me is a monster who has mortally wounded me, and is about to eat a child. Do I become a draugh if I don't want to die in order to save the child?
>Forgot to mention the paladin routinely eats the meat of his ennemies as part of his religion.
>>
>>46965124
>> "John, this might be your best chance to die a peaceful death."

If he doesn't take this opportunity, there's a depressingly good chance we'll have to put him down ourselves before too long.
>>
>>46965469
As was said before, there's also the elements of desperation, madness, betrayal. Example 2 /might/ end in a draug depending on how bad that shit fucks you up (and if you die), but chances are if you get out alive or make peace with your oncoming death, you're probably fine.

Example 1 is more likely to create a ghost. You died doing your duty, possibly failing in that duty.

Urge to live isn't enough. It's the slurry of madness and fear that pushes you over the brink into undeath.

Really need to get that undead doc up...
>>
>>46965548
. . . Why wouldn't your god grant you a blessing to do so? Or fuck it, turn into a Draug then off yourself to not taint the holy ritual of consumption where you take another's sins upon you with their flesh and turn it into a foul mockery.
>>
>>46965546
I have really ever seen bait on 4chan that isn't taken, plus it's hard not to react to the shear amount of antiquest shitposting

>>46965124
> Say nothing; get to work on the Diviner's corpse
>>
>>46965569
Hmm okay. I also suppose there hasn't been any report of undead dying /again/ and become half-draug or something like that?
>>46965586
True. But the point doesn't stand anyway seeing as the gods of this world /don't/ tolerate cannibalism.
>Or fuck it, turn into a Draug then off yourself
Uh, that might make it a tad difficult for the religion to propagate if every worshipper become a monster hungering for human flesh.
>>
>>46964805
If you mean the discussion thread over there, yeah. I left some feedback and moved on.
>>
Called, tallying, writing.
>>
>>46965756
Roll for your prayer. If you get a crit, maybe your god will give you a Miracle.
>>
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>>46965124
You contemplate saying something. After all, you did make a promise to John.

On the other hand, Lora just about said she's not going to hurt him. And you have work to do.

You suck in a shaky breath - you're still off-balance, still coming back to something like normal - and kneel next to the Diviner's body. Professionally, you strip the clothes and items from it. You find precious little in the way of magical aids, but you didn't expect to - between the shelf of resonant materials and whatever it is about Cannot Hold that let her reach out and ensnare the vamp -

Wait.

You look up and see James' body in tatters. Even now, Kat, looking much the worse for wear, is shredding what's left of him into smaller and smaller pieces.

So much for that.

"Wh-what do you want with me?" John asks, shakily, while you begin the process of extracting the bones. Longstanding habit makes you separate the meat out; that can be disposed of later, humanely. There's no need to shame her further in her death.

"You aided my friend," Lora says simply. "Name your boon."

"...Can I live?" John's whisper is all desperate hope.

Lora shakes her head.

"...There's a girl," John murmurs. "In Port Atrium, girl named Emily. Haven't seen her in too long. You can't miss her, she's the sweetest girl in town, smile like witchlight on water. You protect her, you hear me?"

"You're certain?" Lora asks, firmly.

"You protect her," John murmurs, "and then you kill me."

> Object
> Let it happen
>>
>>46966087
> Let it happen

We had thr other draugs killed. He's going willingly to death.
>>
>>46966087
>Let it happen
>Ask John if we can give Emily a message.
>>
>>46966117
That's something I've never understood with 4chan in general.
>You people have no authority over what is and what isn't authorized in a thread.
>Only the mods are able to ban/move a thread.
>Thus what you are doing more or less equals throwing a hissy fit.
If you aren't happy about the mod's moderation, why don't you become one then come back, hmm?
MFW when same people are also the one that complain about shitposting most of the time.

>>46966087
>Let it happen
I don't think we are evil enough to deny a man his last wishes.
>>
>>46966087
>> Let it happen
>>
>>46966170

Supporting this addition. Let's keep his last words for her.

...just in case this protection is gonna bite us in the ass and the girl has become evil. A chance to turn that hypothetical wheel around. :P
>>
>>46966087
>> Object
John, I'll feed you Diviner meat just please, help me!
>>
>>46966170
seconding this
>>
>>46966087
> Let it happen
>>
Calmatae, folks. There's not a need to engage, and there probably will never be. Until this thing blows over or official statements and actions get made beyond cleaning out the shitposters, we're business as usual.

We could be gettin' some good discussion going, y'know. There's been some great stuff in the recent threads.

Called, writing.
>>
>>46966170
>Let it happen
>Ask John if we can give Emily a message.
Seconding
>>
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>>46966087
You stand from your work. This is more important.

Lora waits while you limp to John and put a hand on his shoulder. "I know what this means to you," you murmur.

"...I'm scared," he admits, in a low whisper.

"Most people are, when they're about to die. What can I tell Emily from you?"

John looks away. "...Tell her how I died. I don't want her hearing it from the Roost. You tell her true for me. Tell her...tell her I'm sorry."

"I will," you promise.

Lora sets her blade into the stone and wrenches it with her wrist. It splits cleanly, length-wise, down the center, leaving a long sliver of sword vibrating in the stone.

"It will need sharpening on the back end," Lora tells you. "It will need a hilt, and a pommel stone. I suggest onyx."

"What are you going to do?" you ask.

"You were my first heritor. But there is another first that I yet have at my disposal, and there is nothing else I can do to protect Emily from here."

The angel spreads her wings and /booms/. You've heard her speak in the Divine Tongue before, but where her other statements were whispers, songs, this is a /proclamation/. You catch Emily's name somewhere in the storm of phrases, and then it settles.

"John of the Broken Jaw, I name Emily the Chosen of Death," Lora pronounces.

"What." you say, before you can stop yourself.

Lora lunges with her half a blade, piercing John's heart cleanly. The draug slumps to the floor, an expression of peace on his face, while you stare, slack-jawed, at the angel.

"I gave her your name and told her to seek you in the levels above," Lora tells you. "I have to go."

"Lora, wait," you protest, but the fog is already claiming her.

After a moment, she is gone.

"My queen?" Fetch asks.

"I...give me a moment," you tell him, and you get back to work on the Diviner's corpse, because here at least is a job you can fucking finish.
>>
>>46966717
> Examine Cannot Hold after; you need to know how you can strike at the Daughter
> Go /immediately/ to Port Atrium. That girl is going to need guidance
> Find the liquor. Partake of the liquor. Pass out. Demand an explanation from Lora
> Write-in?
>>
>>46966736
>> Go /immediately/ to Port Atrium. That girl is going to need guidance
>>
>>46966736
> Examine Cannot Hold after; you need to know how you can strike at the Daughter

Getting rid of the cunt is honestly really fucking important here.
>>
>>46966736
>> Examine Cannot Hold after; you need to know how you can strike at the Daughter
>> Go /immediately/ AFTER to Port Atrium. That girl is going to need guidance
>>
>>46966736
>Examine Cannot Hold after; you need to know how you can strike at the Daughter

Emily should be relatively safe from most attackers and we might be able to sense her because of her new status.
>>
>>46966736
>> Examine Cannot Hold after; you need to know how you can strike at the Daughter
> Use the bell to inform our friends on the upper levels that we're expecting a guest and will be along to see her shortly.
>>
> Examine Cannot Hold after; you need to know how you can strike at the Daughter

Priority number one right now.
>>
>>46967221
>Are you really planning to keep this quest running for 48 hours straight? I doubt it.

...You're new here, aren't you?

>>46966736
> Go /immediately/ to Port Atrium. That girl is going to need guidance
>>
Called, tallying, writing. Possibly my final update before work.

Folks, I'ma ask again: please don't engage with the shitposters. I know there's a lot of tension goin' down right now but I do like runnin' the quest and I'd like to keep doing so when I get home tonight. Reasonable discussion? Sure, it's somewhat topical. But stay calm, steady the course, aye?

Feedback and criticisms remain, as always, welcome and appreciated.

Writin'.
>>
>>46966242
Well, apparently yes, obviously.

>>46966373
>>46966450
>>46966530
>>46966554
>>46966780
>>46966906
>>46967062
>>46967087
>>46967194

Now what I meant was more along the lines of:
>Stop whining because it's not going to change anything.
>If a mod wants to move this thread, he'll do it.
>Until then, stop complaining.

>>46966511
>>46967130
These guys get it.

>>46967288
Inb4 stupid joke:
>He's not your friend, buddy.

Now for the real deal:
> Go /immediately/ to Port Atrium. That girl is going to need guidance
Guys, I know the Daughter is a bitch, but least we can do is respect John's last wish. We may find an ally there too.
>>
Rolled 2 (1d2)

Heh, we have a tie. So one final die roll for the level, it seems.

1 is Daughter, 2 is Emily.
>>
https://www.youtube.com/watch?v=g37HT4-EtzE
>>
>>46967511
I really hope no one breaks the thing we need to use against the daughter while we're going for Emily, anyone could just waltz right in.
>>
Welp, the die has spoken. Writin'.
>>
>>46967542
I already said I'm not gonna take away your toy just because I wasn't clever enough to think about it.

Besides, it takes a shocking amount of breaking. It isn't what Bri was thinking it was gonna be.
>>
>>46967551
>Can we at least leave Hatchet (and maybe some others) to guard the thing?
>I have a shitty feeling that you're gonna pull a "Thing breaks because we didn't use it immediately" crap.
Got deleted on accident, posting it for other anon
>>
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>>46966736
You finish extracting the Diviner's skeleton and wrap the bones, carefully, in cloths you brought for the purpose.

It takes quite a bit of packing, and the Hatchet Man ends up taking most of the food you had stored in your pack, but you get her body squared away.

"Fetch," you murmur. "We're going after Emily. I'd like you to stay here with your brother, along with Vim & Vigor. Have them help you with the books and tell me how she made this place work, if you can. I'd also like you to take what's left of the Diviner and give her a burial in the closest lake. Nothing insulting, just...take care of her."

"Yes, my Queen," Fetch answers, with a bow. "...Are you sure you're alright?"

"I ain't alright at all, Fetch. But that's...okay." You flash a brave smile. "I think. It's complicated."

"I believe you."

"When do we set off?" Hatchet asks.

"Boar still intact?"

"Aye."

"Now is good."

END PART VI: SEE NO EVIL

* * * *

BEGIN PART VII: DEVIL'S DUE

> You are Nathan Bookchild (Valor Is Its Own Reward)
> You are Amy the Dungeonbreaker (What Falls May Rise)
> You are River la Croix (You Must Die To Be Reborn)

Your choice will be the perspective for Part 7.
>>
>>46967763
> You are River la Croix (You Must Die To Be Reborn)
>>
>>46967763
>> You are Amy the Dungeonbreaker (What Falls May Rise)

time for best birb
>>
>>46967763
>> You are Nathan Bookchild (Valor Is Its Own Reward)

We haven't been Nate much lately.
>>
>>46967763
>> You are Amy the Dungeonbreaker (What Falls May Rise)

Best birb
>>
>>46967763
>> You are Nathan Bookchild (Valor Is Its Own Reward)
>>46967795
Didn't you just get banned?
>>
>>46967763
>You are Nathan Bookchild (Valor Is Its Own Reward)

I do not like the sound of these choices.
>>
>>46967859
Why?
>>
>>46967763
>> You are Nathan Bookchild (Valor Is Its Own Reward)
>>
>>46967763
Love the girls, but Nathan needs some love.
>you are Nathan La Croix.
>>
>>46967873
Just seems so ominous.
>>
>>46967904
Erm... How?

We asked these three to hit the Warehouse while we hit the Jaw. It makes sense that we'd be playing as one of them.
>>
>>46967763
> You are Nathan Bookchild (Valor Is Its Own Reward)
Soooo, what about a ring?
>>
Alright folks, as foretold in prophecy I need to head to work until about 9:00 PM EST. Votes remain open until then. Please; remain patient, and don't engage. Thus far the mods and janitors seem to be discouraging shitposting for the sake of shitposting, a fact for which I'm grateful, and we can do our part by not making more work for 'em.

Part VI was experimental for me in a lot of ways. As I've said before, DLQ is/has been my first quest, and I'm still using it as a testing ground for concepts that may make it into my next quest. Questions, comments, and criticisms about Part VI, its characterization, its epilogue, and the dice/mechanics used are welcome. I may end up asking folks to expand on their feedback; you have to recall that the two other quests I read don't have visible mechanics either, so right now you're essentially my only source of data on this, good or otherwise.

Thank you all for reading and participating! Archiving thread now, as an in-case. .
>>
>>46968138
Thanks for running Vox, see ya when you get back
>>
>>46968138
Take care Vox.
>>
>>46968138
I liked the frantic level, fun overall, but have two caveats to it.

1) not a fan of dice rolling, especially when I don't know the direct consequence of the various numbers. Takes emphasis off the choice and puts it onto luck. Where dice are used, I do like smaller dice with larger modifiers.

2) the randomness is appropriate given everything, but it could have used more lead in. Something like a conversation with Natalia indicating that the Diviner would be vulnerable to breakneck recklessness.
>>
>>46967763
>> You are River la Croix (You Must Die To Be Reborn)
>>
>>46968138
I enjoyed this session, despite how fast it was. I'm not entirely sold on the dice but I like your system of low dice and large amounts of modifiers. It isn't something I've seen before and it made things feel very dynamic. I'd say keep experimenting.

Not learning about the diviner was a little disappointing but I felt we got a good look at her personality from the small interaction we had.

Holy crap that decision by Lora though. Amazing to think a decision to show mercy to a draug directly led to the. Creation of the first chosen of death. Poor girl's gonna have a lot to deal with.
>>
>>46968138
I actually enjoyed the dice, small numbers and big modifiers was interesting.

The Diviner got what she deserved plain and simple.

The Laura thing is in the top 5 for this quests cool shit.
>>
>>46968138
I enjoyed the level, and the dice did add a certain urgency to it. Still prefer the non-dice ,choices-over-luck' method, though.

I don't really think we needed that much info on the Diviner; we got plenty on her earlier, and not every villain needs to be four-dimensional. The Vintner was a good villain even without knowing his real name.

I was also rather surprised at how... Reckless? Lora was with making Emily her Chosen, though given she's Death I imagine she puts great stock in final requests and wanted to do as much as she could to keep to John's.
>>
>>46968138
I found the dice surprisingly acceptable, but it's worth noting that we got quite lucky. We never really got screwed over by the dice. To borrow terminology from Fate, we pretty much always either rolled Success or Success At Cost. If a solid tactical decision had failed and screwed us over because of bad rolls, I suspect my reaction to the rolls would be very different.

I did really like the way the Diviner functioned, especially the voice-in-your-head stuff. I may have to borrow aspects of that for a D&D game at some point.
>>
>>46969048
Yeah, her mind fuckery was getting to me. Perfect villain stuff.
>>
>>46968138
Kinda disappointed that Bri didn't get to be the first chosen of death(Mostly because I'm kinda greedy about these things, will get over it soon enough), not sure if/when you explained the differences between a Heritor and a Chosen.

Cant say I expected dice to work out due to not having used them to this point, but it went well, thought the rolls were pretty good so we got lucky.
>>
>>46969063
The Heritor is specifically assigned by us to Lora in regards to the 'ownership' of the Dungeon; she feels she's failed it by allowing herself to be bound to the Master, and is giving it into Bri's care once this is done while she goes to the Gods to ask for penance.

Chosen are more-or-less super-paladins. We've met one before - Catherine, Chosen of the Red Troth - in the Traitor arc.
>>
>>46969048
>I found the dice surprisingly acceptable, but it's worth noting that we got quite lucky.

Everybody likes fighting as long as they're winning. =p
>>
>>46969063
I'm... educatedly guessing?

Lora has two primary responsibilities/titles. She's Death, and she's the creator of the Dungeon. In some sense, both Death and the Dungeon are "hers," though I mean more than she's responsible for them than that she's in charge of them.

I see this as being similar to feudal titles. Imagine someone who is King of two countries, having inherited one, country X, from his mother and the other, country Y, from his father. His two royal titles, King of X and King of Y, are separate, even though one person has both of them. Suppose the laws of X state that the eldest child inherits, but Y says the oldest SON inherits, and then suppose he has a daughter and then a son. When he dies, the daughter becomes Queen of X (she is the eldest child), while the son becomes King of Y (he is the eldest son).

(I don't know if this ever happened in history, but it certainly could have with the way various inheritance rules worked.)

In much the same way, Lora is Death, and also creator of the Dungeon, but these are two separate titles.

As creator of the Dungeon, it is hers, and it appears she may choose who inherits it. Thus, she has chosen Bri as her Heritor—the heir to her responsibilities towards the Dungeon. The fact that Lora is also Death has nothing to do with this.

As Death, however, she presumably has zero say about who 'inherits' that title should she cease to hold it. Most likely, the gods would appoint someone new to the task, someone they might very well create whole-cloth for the purpose. But Death does get to choose a champion: her Chosen. Emily is Lora's choice for Chosen of Death. This has nothing to do with the Dungeon or Lora's status as its creator.
>>
>>46969322
I mean, yeah. That's kind of my point. Conceptually, I don't like dice for most quests. Experientially, my only experience with this particular dice system was fairly positive, but that experience is colored by the fact that we were rolling well, and while I can try to imagine what it'd be like if we weren't, that really just brings us back to my conceptual opinion.
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>>46968414
>Something like a conversation with Natalia indicating that the Diviner would be vulnerable to breakneck recklessness.
That's something we picked with out loadout, isn't it?
We decided to go breackneck speed even without that discussion.
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>>46967763
>Either of Nathan or Amy
whichever one of them, they need to git gud, and it's going to be fun to watch them get to that point, however they do it.
>>
>>46968138

It was good, but it was over far too quickly. I felt as if we rushed by some of the things we normally do, like establish the villains motivation; or have a chance to get a view from their perspective. I would have liked to hear just how and why the diviner killed the entire ecosystem of broken jaw. I'm not saying you should have tried to make her a sympathetic villain, but I do think that she should have been fleshed out more. I want to know why she is a monster, and how she justify her actions. We haven't even met the lush, yet i feel he has a more defined character then the diviner. I feel as though you missed the opportunity to fill us in on these things when you killed the remaining vampire.

That's another thing, why did you kill that last vampire before we had a chance to talked to it. I was looking forward to hearing their story, but then you threw them away like they were just there to move the plot. The draugs had more character development then those two, and their ending felt rushed.

I guess what I am saying is that the quality of this quest has gone down a bit, which is a shame, as I know that you are a much better writer then one I have seen lately. Your poet and traitor arches were brilliant, but this last arch didn't live up to that standard you set. I hope in your next arch, you slow down a bit, and give use more of that well thought out writing we have come to love.
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>>46969628
These fluctuations seem to be in part because he's trying new things. This entire quest is his experiment to see if he can run one and what style/mechanics he wants to use when running one. The fact that it is a great read despite this is fantastic.

I do think flushing out characters and establishing suspense/settings seem to be some of Vox's strong points, but I thought this change was refreshing and worth a try at least.
>>
My thanks for the feedback thus far; I'll address it more directly when I get home.

Three hours and change to call. And can someone please remind me to put River's sheet up later?
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>>46969803
Hey. I liked the dice. You did a good job of using our tactical decisions to modify the dice rolls and using the d6 kept it going fast and kept it simple.

Which is for the best when merging it with a narrative based system like this.

I personally enjoy the added element of risk, where good planning becomes important but also sometimes there is no "optimal" path so you have to make hard choices or deal with failure. Just like in reality.

The only criticism I would make is to be wary of "crits" when using smaller die. Adding another +1 to the next roll was a good way to handle it though so there is that.

Usually, if you want to have crits then you want a 1d100 with lower is better, rolling to beat a DC with degrees of success where every 10 points that you beat the DC by one degree of success/failure.

That keeps it so that on really hard DC you can only get 1-2 degrees of success. And crits are much rarer.

But I digress, I feel you chose very appropriately how to handle this and some people are just traumatized by the thought of randomness ruining their keikaku. Or whatever the week "just as planned" word is. I personally think DF is FUN though.
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>>46970206
Curious as to why it being lower is better. You could do the same thing with higher.
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>>46968138
I agree that while the dice are simple enough to work with, crits on a 1d6 is a bit much, even if it's best of 1.

While I'm sorta okay with how the flow went, I didn't get as much of an "urgent" feel right before going into the Maw than there should have been. That you could see Cannot Hold right after entering is what really messed with my expectations about how this was going to go. As for the Diviner herself, I think there were enough clues to go on, we just didn't catch on to them.
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>>46970236
Because /tg/ dice roll low like bastards.
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>>46970570
We made good choices throughout the game that made this level a lot easier than it could have been anon. That and we rolled well.
>>
Hour and a half and change to call.
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>>46970672
Ive seen roll low. The dice gods know when to switch out to high dice
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>>46972004
This anon speaks mighty truth.

pic related: /tg/ dice, unless flowers hate you
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>>46972040
I died.
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>>46972004
Remember Banished Quest's triple critical failure?
That was a fun thread.
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>>46972481
Sounds like a nightmare
>>
Home. Getting dinner, then will call and write.
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>>46968414
Noted. You're not the only one to express this idea; I figured it might be better as a surprise, which is why I kept it as one, but I'll keep it in mind for the future.

>>46968883
>>46968905
> I'm not entirely sold on the dice but I like your system of low dice and large amounts of modifiers. It isn't something I've seen before and it made things feel very dynamic. I'd say keep experimenting.
> I actually enjoyed the dice, small numbers and big modifiers was interesting.

...Huh, really? I woulda thought it'd be done more often...

>>46968973
> I was also rather surprised at how... Reckless? Lora was with making Emily her Chosen, though given she's Death I imagine she puts great stock in final requests and wanted to do as much as she could to keep to John's.

This. And Lora's slowly learning about what it means to be a friend, to have friends. Remember how she was surprised at Bri confirming /family/ stuff to her? Lora /actually has/ a family and she's still not really rated to handle the idea yet; concepts like friendship and loyalty are ones she's always been a bit too withdrawn to try out. Now she's reaching for them, and liking how they feel, and that means at times she's gonna do stuff that seems (and/or is) reckless, stupid, or short-sighted just trying to learn how to be a friend.

>>46969048
Success-with-consequences is one of the ideas I like from Fate and will be incorporating into future dice-based mechanics if I use 'em, essentially on a sliding scale going from fail -> fail-with-consequence -> succeed -> succeed with bonuses.

And do lemme know how the game goes.
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>>46972576
Nah, it was funny. It was a joke roll for how good the sex was. End result was a magnificent, seven-hour magic-fueled fuckfest that completely changed the lady's life... And our party telepathy artifact was broadcasting the whole time. Whoops.
Then the grandmaster fire mage we banged, who'd been banished for hotblooded murder, gets clingy.
And pregnant.
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>>46974014
>...Huh, really? I woulda thought it'd be done more often...
A lot of people default to either d20 or d100 out of habit.
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>>46969063
The Dungeon's heritor is appointed to own and mind it. A Chosen is an invested champion, typically of a god or other worshiped being, who is granted some measure of magical prowess. Catherine is a Chosen of Red Troth. When the gods granted Lora the Divine Speech to shape the Dungeon and made it her personal domain, the option to invest Chosen was opened to her. She has not previously exercised this option.

>>46969329
This is more or less accurate, except where outlined above.

>>46969628
I'd been afraid of this when I decided to set up the Broken Jaw as the 'boss rush' level, but I wanted the chance to try it out, learn from it. 's why I warned anon ahead of time that one of the levels available to them had been /planned/ shorter, because though I'm trying (as I mentioned near the end of the Roost arc) to slow down, stop freaking out about length, and just let things happen, this one being short was, y'know. On the docket awhile back.

If it makes you feel better, though, the other vampire didn't have a damn clue what was going on aside from the bit where this hateful witch was in his head.

>>46969755
> These fluctuations seem to be in part because he's trying new things. This entire quest is his experiment to see if he can run one and what style/mechanics he wants to use when running one.

This! DLQ's success continues to be a shock to me and I'm honored - and humbled - to have the following I do, but I still want it to serve its original purpose as, y'know, a testing ground. I've learned a lot running this, not least because folks haven't been afraid to offer me feedback (like the anon I replied to above). I'm very grateful; you folks have been a big help in my ongoing journey here.
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>>46974049
You forget to mention the bit where he was off on an errand to murder our party member's husband so she could propose to the MC when he got distracted by dusky elf pussy.
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>>46970206
I...I dunno, I don't really /like/ percentiles, is the thing. They always seem needlessly large. Maybe it's because I never showed the police officer where on the doll various Final Fantasy tabletop RPGs touched me, but if I'm gonna involve an RNG I prefer to take a simple one and then offer folks the chance (or risk) of modifiers. Some of that is also probably the game designer in me shining through; while I don't always /succeed/ in creating them, I tend to prefer making simple, elegant mechanics when at all possible.

>>46974049
...My sides. Send a search party for my sides.

>>46974079
Eh. I can see it.

And now, without further ado (though feedback and discussion are of course welcome) - CALLED, WRITING.
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>>46967763
You are Nathan Bookchild.

Well...

Okay. Maybe not exactly Bookchild any more? It's gotten complicated all of a sudden. You'd told the dead of the la Croix what you thought of their conditions.

"I know what I'm asking. But I also know that not every la Croix has the duty Brianna does. Some folks can just /help/."

The ghosts had nodded, approvingly, and waited in silence for you to continue.

"I grew up without a family," you told them. "Harry, my master, he was...is...like a father to me, but I was already almost a man when I apprenticed to him. Bri...Bri's so proud of her family. So honored to inherit your traditions, and I'd be lying if I tried to say that I don't want that for myself. But I want that for my children, too. To be raised in a family that understands that it's about more than just blood and rites, that it's about being supportive, being respectful, and being there for one another. I've fought for that already. I'll fight for that forever."

The old woman's ghost, with the noose around her neck, had stepped forward and gripped your hand firmly, and you'd had to stop from screaming in surprise and pain. It hadn't hurt /that/ much, but the sheer shock of it had been jolting.

You tug your gauntlet; the adamantine plate on it is just over the brand of the la Croix family crest.

"You have our blessing," the old woman had whispered, and that was all.

You jolt back into the now. Amy's busy with Bri, and you need...

> To talk to Silence
> To see what Briony wanted
> To ask River why the fuck Lark is here
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>>46975103
>> To see what Briony wanted
>>
>>46975103
>> To ask River why the fuck Lark is here
>>
>>46975103
>> To see what Briony wanted
>>
>>46975103
>> To see what Briony wanted
>>
>>46975103
> To see what Briony wanted
>>
>>46975103
>To see what Briony wanted
Yeah, sounds important.
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>>46975103
>To see what Briony wanted
Glad to see Lark is here though. I like that guy
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>>46975103
>> To see what Briony wanted
>>
>>46975103
>To see what Briony wanted.

There's probably some surface human/harpy spat happening that we need to untangle. Y'know, normal shit.

OR she could want to know more about why the Lady of Ravens spoke with Brianna.

>>46975614
I totally bet that he wants advice on romancing River. Nate can absolutely recommend picnics with flowers and jokes.
>>
Brianna la Croix is an anagram for 'a crib or nix anal'
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>>46975937
...that is fucking beautiful.

Domachevsky better be making some lewds related to that, Vox.
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>>46975937
I chuckled
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>>46975937
Glorious.

>>46975976
In a related story, he just got online and has been shown this.

Called, writing.
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>>46975103
You need to see what Briony wanted, while you've still got a moment. Silence is handling the final preparations to get the harpies that are emigrating from the Roost out safely and sanely, where they're going to head to the higher levels. A few have expressed interest in settling into Lakehallow - it has room for them to stretch their wings without exposing them to the sky - but most have decided to meet with Henrietta. Silence's bell is helping with negotiations and preparations, as well as fielding some of the damndest questions.

The little hatchling - Four, his name was - that had asked how humans perched with boots on their talons all the time had been the cutest thing you'd seen in /ages/.

But Briony had asked you to come see her, before you left, and had been oddly shy about it. Not, "I'm going to awkwardly complicate your love life," shy, but shy.

You head towards Raven Shrine, but you find her before you get there; she's with a small brace of dwarves, surveying what looks like an abandoned storage room.

"Little bit of work and this wouldn't be bad for smoking meat," the dwarf is saying. "We widen the natural fissure there to make a chimney, set up the equipment. Obviously we'd need the meat..."

"You'd need to persuade the harpies that rot isn't a kind of flavor enhancement," Briony points out.

"...Ye have a point."

You clear your throat. Curious heads look your way; Briony makes her excuses and joins you, a bit of a distance from the dwarves.

"Thanks," the acolyte says, earnestly. "...I was worried you'd leave before I got the chance to ask your advice."

"On?" you ask, intrigued.

"I've been thinking about leaving the Roost for awhile," Briony tells you. "The Reverend says I should go up to Glen, do some time in the church up there. Says it'd help me to...to be among my own kind for awhile. And you're the only sane human I really know, so..."
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>>46976439
"What's Bri, a pixie?" you ask, with a snort.

"...I don't know bout that," Briony admits. "She acts like a priest. And...and fuck, I already spend /all of my time/ with a priest. Crashes, he wants me to go learn how to /be human/. So I'm asking you."

"I mean," you say hesitantly. "You're obviously conflicted about this."

Briony nods, with a frustrated sigh.

> Let's start with why you want my perspective. Why not ask a dwarf? A harpy? Hell, Silence?
> Briony, is this about something else that you think is related?
> I get it. The Roost is your home, isn't it?
> Write-in?
>>
>>46976468
>> I get it. The Roost is your home, isn't it?
>>
>>46974148
I like crits. I don't like 1 in 6 chances of critting. I also like to have the ability to adjust the DC based on how difficult what I'm trying to do is, in the context of adding the enemies situation to the DC. Has he been preparing for it? Does he have the high ground? Is he calm, angry, etc.

It adds a lot more significance to planning out the encounter and trying to make it so that you minimize the chance of rolling poorly.

Your die may be simpler, but I contest your statement of it being any more elegant than giving the enemies the same chance to plan and control the fights that the PCs do.

I prefer an active DM and game as opposed to a reactive one.
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>>46976541
Do you feel as if public DCs, rather than hidden ones (as used in Part VI) would have given a bit more of that feeling?
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>>46976541
>I prefer an active DM and game as opposed to a reactive one.

That's fair, it was his first try using dice though. How do you think he could make it better?
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>>46976468
>> I get it. The Roost is your home, isn't it?

With regards to the 'learn how to be human' thing, I'ma suggest something on the lines of "Species matters surprisingly little for how much of a fuss everyone makes of it".
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>>46976468
> Briony, is this about something else that you think is related?
>>
...wait, was Amy birthed or hatched?
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>>46976605
Hatched, anon. With considerable assistance.
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>>46976605
Hatched I bet. Remember the mom was a harpy.
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>>46976605
>>46976615
iirc her dad had to use a lot of magic to make her not end up sickly and or an abomination.
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>>46976468
>Briony, is this about something else that you think is related?
>>
>>46976605
Hatched. Magic was involved.
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>>46976640
Well, her dad traded favors & money to get someone else to use a lot of magic for those things, yes. It's always tricky, with humanoid and more monstrous sapients having kids. Often if it's not a human on the one end it just can't happen at all, but even then the resulting offspring aren't always consistent. The features can come out...unhelpful. Or /very/ helpful.

Generally, healers are employed to ensure that any children that result don't live miserable lives. Even then, you end up with issues like Amy's hollow bones and the little scales around her feet and ankles.
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>>46976615
>>46976685

Main reason I asked was cause her parents might've saved some of her eggshell, for sentimental sake, and I'm thinking if Nate could convince them to give up a piece, it might work really good as the centerpiece of, say, a ring or two...
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>>46976685
>hollow bones

Interesting tidbit here, bird bones aren't "Hollow". The center of the bones are filled with tissue lined pockets of gasses that allow for lighter bones without compromising on integrity.

Fun fact: It was first seen in Dinosaurs that were not the early ancestors of birds.
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>>46976756
Huh. That's interesting.

Sadly I've kinda already established that Amy's more structurally frail so...yeah.

Got links or book suggestions on where I can learn more about that though? That sounds fuckin' fascinating.
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>>46976814
Meh, we can say the tissues that keep the gasses didn't form right. Half-breed bullshit, yeah?
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>>46976814
It's fine that's she frail, it ain't gonna trigger me.


I actually learned that in school, Zoology major.

If I still had my text book I could help you out but I don't own it anymore sadly. Wikipedia has numerous links to various scholarly articles and journal entries on the subject though.
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>>46976814
>>46976868
This may help, what would we do without Wiki?

https://en.wikipedia.org/wiki/Skeletal_pneumaticity
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>>46976880
Oh hey, it's you! Unless I'm thinking of a different guy, there's a biologist that posts on one of the other threads I'm in a lot with some interesting thoughts at times. I'll go lookin', thanks for the tip.

I'm debating leaving this open for the night. I've gotta drive my brother to a job interview in the morning but other than that I've got tomorrow off.

While I figure out if I'm updating again I'ma go AFK and handle Life Stuff. Vote extended for at least that long.
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>>46976922
>there's a biologist that posts on one of the other threads

Which thread, cause maybe?
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>>46976971
/pfg/.
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>>46976746
>Nate proposing to Bri and Amy with rings inset with eggshell
>Amy's has wings around it and as the band, Bri's has the eggshell carved into a little skull in the middle of a cross ala the family seal
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>>46976992
Nope
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>>46976575
Not him, but if you'd use larger dice, say 20s or 100s, it would be easy enough to make brackets, and tell us in which one the challenge lies.
Say, something has a chance of 0.75 to succeed. You could tell us this, but it seems a little to exact for my taste. So maybe you call it a moderate challenge, which goes from 0.6 to 0.8. Or maybe you'd have smaller or larger brackets. Point being: You'd give us rough estimate, which seems fair, because if you attempt something you, too, have an expectation regarding it's chance so succeed, right? But nobody knows exactly how good their estimate is.

Of course, larger dice come with less predictability whithout very large mods. WHich is why I like dice pools, but that tends to quite often cause confusion.
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>>46976541
I don't mind d100 for big chancy things, like a straight up RPG with lots of thing to balance back and forth. Some quests do fine with it as well.

But in a heavy narrative driven kind of deal, there's only so many numbers that matter. Not to mention, setting a DC of 5 for something easy and the flubbing it just makes everyone look dumb.
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>>46976575
I'm ambivalent about rolling behind the screen, as it were. Knowing that there are mechanical advantages to planning things out though seems to be incentive to more thoroughly discuss encounters like the Ambush in the Roost. Instead of having people go "Hey, let's do it and see how he writes it" they go "Hey, let's do this and plan for how to survive it if things go wrong".

Knowing that dice rolls are happening makes people more cautious because even the best laid plans can fall due to a crit-fail, and multiple crit fails or a really, really bad plan with poor rolling can ultimately kill a character even.

Since you essentially have a re-spawn mechanic in this quest it really does change that a lot, though.

But yeah, the reason for the 1d100 is to minimize the chance of "Nope you're boned, it's a crit". Especially if you're using a "best of 3" or something like that on a forum.

>>46976578

I feel as though the dice use here was pretty appropriate, especially since it's just for one level. But, well, people will try to get as many advantages as possible and when you're dealing with a d6, you have to have it run on pretty tight rails to prevent them from getting so many bonuses that they can't fail. I mean, when you have a +2 you pretty much are going to be rolling 3-8, right? A larger dice spread allows for more variables.

I mean, the 1d100 can throw people off, but that way you can just use say 10 points for most bonus-malus, but you can scale it down to 5 points for minor things or scale up to 15, 20, 30 etc. for bigger things. So like having the boar could be a 20 point bonus, being injured or exhausted could be a 10 point malus for each level of injury, etc.

It does require a bit more math but it's all just base 10 calculations and you're still keeping the degrees of success/failure core roll.

So yeah, for a more rigidly planned encounter like this in a narrative quest where we aren't carrying over stats I think he actually made the best choice.
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>>46977097
I've always been an advocate of the 3d10 system myself.
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>>46976995
Why not just use roses? The rings don't /really/ need to be related to the themes of the characters.

I was actually just thinking that Nate could talk to Silence about getting ahold of some bright red opals and talking with a gem cutter/jeweler. Spun silver rings with rose-hued gemstones.
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>>46977097
>Which is why I like dice pools, but that tends to quite often cause confusion.

Just so long as you don't do it like Exalted Quest's "Everybody just always leave your dice+1d10 on and I'll add it up from votes" I swear to god that quest is such fucking shit because of that and "muh hyper-pan-sexual-pedophile" MC. I'd bitch about the snowflake factor, but it's Exalted.
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>>46977147
He actually stopped doing that in favor of asking for dice rolls when required.
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>>46977097
>>46977106
>>46977110
>>46977112
I'd actually entertained using something similar to SR's "hit" system (d6 die pools, bonuses add more dice) but went with the simpler one in the interest of speed. I like hits in principle but...dice pool math gets /weird/.

Though I'm contemplating making the theroetical upcoming Changeling quest more dice-heavy, which means I need to work out a solution there. On my fucking family name, I will not be doing D10 dice pools. Never. Again.
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>>46977147
Holy shit, so its NOT just the akun quest thats god awful!?
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>>46977260
He's exaggerating, but hey. It doesn't really matter now does it?
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>>46977260
There's a few akun exalted quests, one of them is alright, fanbase is full of shitters though.
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>>46977260
Exalted fanbase ALWAYS gonna dive deep into the fuckings.
>>
Yeah, I'm gonna crawl into bed and get back up 'round 9 AM or so. Dunno how long my brother's interview will take but I'll update before I leave for it. Votes, as usual, remain open. 'm glad to see that things have mostly calmed down in here.

Questions, comments, discussion, feedback, and criticisms remain welcome and appreciated. The thoughts on dice and the like have been nice to have, and 'm appreciative of 'em! I'd ask if there's some quests with good mechanics for me to read but if I'm being honest I still haven't investigated Valen Quest like I said I would so I'ma hold off digging that hole any deeper.

Thank you all for reading and participating!
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>>46977384
Night lich. Enjoy your day off!
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>>46977384
Thanks for running man.
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>>46977251
Seriously, steal from Banished Quest or Khornette Quest if you want good dice mechanics for /tg/
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>>46977124
And then I woke up to do something and remembered that I didn't reply to this.

Blind Marsh marriage traditions inherited the idea of wedding rings from their neighbors. However, Starfall - and Glen - tend to favor torcs instead.

Yes, you'll have the chance to choose, or even to define your own gesture that is neither of those things.
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>>46977800
>look up torc
>stiff metal ring around the neck intended for (near) permanent wear

Aha, yeah, those, those look like a liability for fighting things. Ready-made strangling device.

Not saying we /can't/, but...
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>>46977850
It was the Norse marriage symbol, couldn't have been that big a liability.
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>>46977163
I notice you're leaving out the rape, pedophilia, and general smut.
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>>46977850
OR permanent neck armour.
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>>46977850
Clothing is a ready made strangling device, anon.

Generally speaking, a torc is made of gold or alloyed silver and fits close to the neck so that it bends or is hard to grab if someone tries to use it to strangle you anyways. They can't actually be put on if they don't bend.
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>>46977800
One of the Chain-Holders is a dragon, right?

Yep. We going to have dragonbone wedding rings/torcs.
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>>46978268
I forgot if there's an actual dragon among them, but the Lush is definitely a giant.
>>
> I get it. The Roost is your home, isn't it?

Gonna go with this one. She's never been outside, I suspect, and out of all the people available Nate is the only one from Glen.

So the Hero is truly the most qualified for this question.
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>>46977630
Khornette is literally just Black Crusade with Best of Three providing bullshit mad luck factor, isn't it?
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>>46977251
I was just favoring 1d6 no crits. With the number of activated "effects" you have thrown around, I'm a little wary of throwing so many few-sided dice.
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>>46978739
Yes, I'm not a huge fan of the best of three myself. I prefer the QM to roll a single die.

But I do like the DH/Black Crusade system.

It will depend on what kind of quest Vox wants to run though. You want to use the right die system for the job, not just treat every game like a nail.
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>>46979742
>Yes, I'm not a huge fan of the best of three myself.
Well again, it depends on the goals and other system attached to the dice.

Going cuhrazeeey was the goal, and bending the probability over helps with that. As well as getting high success degrees more often helps to conclude the encounters faster and set better pacing.

I've had some plans to run a Mutants and Masterminds quest and for dice system I was thinking to allow votes set the general strategy and have three in-system rounds per one plot post, with first three rolls counting for those actions and any extras going to saving throws from villains' own actions.
>>
I'm up, quite against my will. Gonna call and write shortly.

I need coffee.
>>
>>46980263
Why against your will ? Retail hours ?
Welcome back Lich
>>
>>46980538
No, just one of those life moments where you set your alarm for six hours of sleep but instead wake up an hour early for no god damn reason and can't get the /fuck back to sleep what pitiless god would make us this way/.

Called, writing.
>>
>>46980554
Hypnos.
>>
>>46978268
As much as Bri insists on recycling, I don't think she'd like wearing the corpse of an enemy as an accessory.
>>
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>>46976468
The frustration and hesitation on Briony's face is warring with a sort of cautious curiosity, and you're pretty sure you know what she's feeling.

It's a lot like how you felt when you decided to stick with Bri instead of going back to the forge, really.

"The Roost is your home," you reason. "Not just because you live here but because you love it. Right?"

"I...I dunno about that. I /respect/ it," Briony tells you, walking her way through it. "I think that between the drops of raining blood there's things to love /about/ it. Family, loyalty. Even the practicality, in its own fucked-up way. And I'd be lying if I said the idea of the naked sky doesn't scare me a little. It's something I've only read in books, y'know?"

"You know, the folks heading up, the ones down here...you talk about the sky a lot."

Briony motions for you to follow her - the dwarves are busy anyway - and you step out into one of the many ledges that line the main shaft of the Roost. She gestures up, into the darkness that shrouds the top of the massive sublevel. "There's our sky," she tells you. "...Surprising no one, I read a lot. I know /about/ the sky, about the sun and stars and...and all of that. But it's hard to /imagine/. They're just stories, down here. Stories of air that can smash you into pieces against the ground, of vast murders that march in their thousands to fight one another for honor. You understand? Our world is so very /small/. We can't..." she sighs. "They're birds, Bookchild. Birds who have lived and died in a cage for so long that they can't even imagine freedom."

"They might need someone who understands them, up there," you point out, gently. "Someone who speaks the language?"

Briony runs her hand through her hair. You notice, for the first time, that her short cut gives it a sort of feathery effect, especially with the little flick on the end. The gesture is remarkably like what harpies do with their wings when they're venting.
>>
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>>46981077
"Yeah," she agrees. "They will. And if I don't use my knowledge to help people, the fuck am I becoming a priestess for? My fuckin' health?"

"There's the Briony I know," you tease. "All this emotional honesty was getting disturbing."

She punches your arm. "That necromancer's rubbing off on - wait, there's a joke here, I know it."

"Make it and I'll kick you off this ledge and yell 'catch'," you warn.

"Pfft, look at me shaking in fear of your cripple leg."

You share a laugh with the acolyte, and she flashes you a grin. "Thanks. I'll stay in touch as much as I can, assuming that duchess or whoever can stand my company long enough for me to use her bell. I can help coordinate. I guess...I guess I'd better finish packing."

"You'd already decided," you accuse, gently.

"Nah, I'd already prepared," Briony corrects. "That's not the same at all. Piece of advice back, in exchange?"

"Sure."

"That harpy girl of yours, what is it that confuses you the most about her?"

> Her joy; I look at her life and wonder how she can be so...enthusiastic.
> Her ruthlessness. I know Amy's not a bad person, but fuck, she does a good impression of one.
> The way she just doesn't seem to worry about the future. If it's not a problem she can see and deal with /now/ it's just...not a problem for her.
> Write-in?
>>
>>46981137
>> The way she just doesn't seem to worry about the future. If it's not a problem she can see and deal with /now/ it's just...not a problem for her.

The joy is, I think, part of what Nate understands and loves most about Amy, even if he can't entirely share it.

The ruthlessness he may not entirely like, but it's something he shares, in a way.

It's the ability to just /let go/ that, I think, is beyond him.
>>
>>46981137
>> The way she just doesn't seem to worry about the future. If it's not a problem she can see and deal with /now/ it's just...not a problem for her.
Way I see it, the other stuff is kind of a symptom of this. Yeah, the joy and the ruthlessness are confusing, but they only way we're gonna understand them is by understanding the way she lives her life.
>>
I gotta bounce soon to drive my brother in for his interview. I'll update again when I get back; might even manage another before, but no promises.

Please for the love of god tell me the options on this vote made sense please I'm fucking strung out on exhaustion and not sure if I fucked uuuuup
>>
>>46981137
>> The way she just doesn't seem to worry about the future. If it's not a problem she can see and deal with /now/ it's just...not a problem for her.
>>
>>46981137
>The way she just doesn't seem to worry about the future. If it's not a problem she can see and deal with /now/ it's just...not a problem for her.
>>
>>46981225
They make sense to be senpai, I always got the idea that he was confused about Amy's earnest nature, which causes the first two but may be because of the third.
>>
>>46981137
>The way she just doesn't seem to worry about the future. If it's not a problem she can see and deal with /now/ it's just...not a problem for her.
Sharing >>46981166 and >>46981194 's opinion.
>>
Aight, vote extended; I gotta go. I'll call when I return.
>>
> "No Vox, I said /leave/ by 11:30, not arrive.

Nevermind. Votes called, writing.
>>
>>46977251
/Feedback ahead/
>but went with the simpler one in the interest of speed.

This is something that has started to (for lack of a better word) bug me. You seem to keep trying to rush through the floors and it has kind of gotten to the point where I'm having difficulty knowing what we are doing and why. I can give New Hell a pass as it was a seer and the longer we were there the more she could foresee. But the roost has kind of been 'unremarkable' in how we did things in that we just sorta ran in and stuff happened and we went straight on to the Diviner in which we simply bum rushed her on a boar. Because thats where she was?

I would really suggest you not necessarily slow down per se, but at least not focus on rushing through the levels as much. We are here to experience the world you've created and are kinda missing part of it because of how fast we are going through it.


If you want to read a quest with a much slower pace go try out Princess Guard Quest by archelon.

Do keep in mind that I don't suggest you go that slow. Its just to give you a different perspective.

/End Feedback/
Also I can't stay to respond as I have stuff to do but I'll respond when I can if you need.
>>
>>46981791
I think Vox meant "speed" as in "speed of resolution for one action."

The Diviner was already going to be shorter than a regular sub-floor.

That said, I agree that a sprawling, huge floor would be super rad to explore and learn about.
>>
>>46981923
>>46981791
The Warehouse and Cornucopia are going to be a bitch to deal with.
>>
>>46981978
hype as fuck about the Warehouse, anon.
>>
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>>46981137
You open your mouth to answer immediately, realize that what you're about to say isn't what you mean to say, and shut your mouth again.

Briony gives you time to think it over.

"I think," you tell her at last. "I think the biggest thing is this eternal 'now' Amy seems to live in. And it's not that she doesn't care or that she's stupid, but...hell, she planned a special surprise for Bri, right? To her, a week was a long time of planning. Hell, not even a full week, more like five days, one to psych herself up."

"What happened to the other day?" Briony asks.

You cough and blush while the acolyte's eyebrows enter high orbit.

"Anyway," you continue, shaking it off. "She's just...she just lets /go/ of things. If it's not rooted in something happening right now, or she can't solve it right now, it's not worth thinking about in her world. I don't /get/ that. I don't get how you can live your whole life without looking at the future."

"Well, sure," Briony agrees. "Look at where she's from. She's used to living her life with the idea that 'next year' is synonymous with 'sometime after I died'. Where if you don't hear from a friend for a few days, it's likely you'll never hear from them /again/. And then she goes and meets you and Bri and sees you worrying about the future /all the time/ like a seer gnawing at her dice, and why should she want that for herself?"

You wince.

"Amy lets things go because she knows they'll just make her unhappy," Briony tells you. "She's had her share of sorrow and more, and she'll get more because pain is the price of joy. So why pay extra? Especially when she has good people like you around to let her know when she really does need to pay attention."

"You make it sound like she decided to be happy one day."

Briony shrugs. "She did."
>>
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>>46982154
River calls to you from down below. You shake hands with Briony, say your goodbyes, and rejoin your team. Lark's armed with a crossbow and bolts, along with a surprising selection of knives and tools.

Amy joins you after just a moment.

"I'd like to ask," River says, a little nervously. "...Who's in command on this expedition? I kinda just let you call the shots in New Hell and I'm okay with that if you like, but. I'd prefer a clearer chain of command this time."

"Any particular reason?" you ask.

River looks away.

> Press her on it
> Take her aside and ask
> Let it be; just take command

AND

> Prioritize the Debtor
> Take time to explore the Warehouse first
>>
>>46982197
>> Let it be; just take command
>AND
>> Take time to explore the Warehouse first

Should be some damn cool stuff there.
>>
NOW I have to go. I'll update when I return.
>>
>>46982197
>Let it be; just take command

> Take time to explore the Warehouse first
there's going to be traps, and we may as well secure the food first.
>>
>>46982197
>> Let it be; just take command
> Take time to explore the Warehouse first
>>
>>46982197
> Let it be; just take command
> Take time to explore the Warehouse first
Maybe something because of the vampire and how she decide to bring them with her, to the village, where the duchess is ?
Luckily The Diviner is only out to get Bri, imagine the chaos that will erupt if she commands the vampire to gut Etti like a fish, cook or no cook.
We will meet The Debtor sooner or later, let's get some loot.
>>
Fair warning, this is gonna take awhile. We just now arrived. I've got my phone but I don't wanna just open for Q&A 'cause it could be two or more hours to me getting home.
>>
>>46983100
Take your time, Vox. You've got a whole day of relative freedom, and its only noon.
>>
>>46981791
I meant speed of resolution, so I could keep that rushed, harried feeling I was going for.

You'll have plenty of time in the Warehouse, no worries.
>>
>>46982197
>Let it be; just take command.
I think that this is a combination of River's experiences as a mercenary and being part of a large organized force, and her being unsure of her own abilities as a leader. We can talk to her later about it, but there's no need to press her. She's a big girl.

>Take the time to explore the Warehouse first.
There's bound to be some useful stuff down there, and I'm not even talking magic laboratories or mysterious artifacts. And River might just find the right critter to make into a familiar.
>>
>>46982197
>> Take her aside and ask
I want more characterization, dammit!

>> Take time to explore the Warehouse first
>>
Fuck, I forgot to add River to the character sheet.
>>
>>46984163
...we still need the undead and divines sheets as well...
>>
>>46982197
> That her aside and ask
> Explore
>>
> Take her aside and ask

...River, what's on your mind?

> Take time to explore the Warehouse first

Looooot~ (And given what we out of character know of the Debtor he mostly left the warehouse alone, so we're unlikely to just bump into him and places he messed up.)
>>
>>46982197
>> Take her aside and ask
> Take time to explore the Warehouse first
>>
>>46982197
>> Take her aside and ask
> Take time to explore the Warehouse first
>>
>>46982197
>Let it be, just take command
>Explore the loot bi- warehouse first
>>
Just about home.
>>
Home, called, writing. After I update this I'ma take a fuckin' nap, I'm dead in the damn water. Should be fresh to continue run thereafter.
>>
>>46982197
You almost ask River to step aside with you. It seems perfectly reasonable to you; get a little privacy, ask what's going on. Head off a problem down the line, maybe.

But you stop yourself. Your eyes flick to Amy, who is waiting...not serenely, but staying uninvolved. She meets your gaze with bright curiosity, wondering if you need her, but you focus back on River.

Maybe she just needs some space. Like you do sometimes.

"Alright," you tell her. "I'll take command. You'll be my second."

"...Not Amy?" the elf asks, confused.

"Meaning no offense to Amy, but I think you're more qualified."

"You are," Amy adds, helpfully.

"Yessir," River answers, straightening. "We're ready the moment the door's open. Just say the word."

"Okay, too far," you warn. "My name's Nathan."

"Sorry," River answers, sheepishly. "Habits."

"No worries."

People have been chipping away at the stone holding the new door blocking the entrance to the Warehouse for the last few days. Now it's held in place by clamps attached to long chains.

No one is exactly volunteering to storm the Warehouse. Still, you call out a formal warning to the Roost before your team takes cover around the corners of the door and yanks the chains.

The steel door groans, then tips down slowly, slamming into the tunnel floor with a massive boom.

"What do you think they'll do with it?" Amy asks, as you form up and begin marching in.

"If that door's still there when we get back, I'll give you two of my favor cards," you tell her. "New Hell's got a thirst for raw materials like Lark has a thirst for watching people hurt themselves."

"It's true," the elf says modestly.

And with that, you step inside.
>>
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>>46987430
The Warehouse reminds you of the Basement, at first. The floors and walls are smooth, not unnaturally but with an eye towards transporting goods. The corridors are broad and tall, and made with a regularity that's comforting to you. Witchlights burn in scones at regular intervals and in little glass globes that hang from the cieling, shedding clean white light that makes it easy to see.

You notice that River's shadow is moving ahead of her. Interesting detail.

You aren't exactly sure what you're expecting. The hallway reminds you of the maze-like tunnels of the Basement, but the name of the place suggests something more like the Atheneum.

The answer turns out to be somewhere in the middle. The door at the end of your hall - steel, like so much else in this Dungeon - leads into an even broader corridor, easily wide and tall enough to ride horses through if anyone was cruel enough to bring the beasts down here. You can hear the close and distant sounds of activity, echoing off the stone; voices, labor, doors opening, shouting, singing. Many of the rooms - and halls - off of this gently curving corridor have no doors at all.

One of them explodes into billowing smoke and a combination of offended cursing, choking, and blasphemy. Three voices; you recognize one of them as a goblin, the other two as human.

> Nope.stainedglass
> Rush over to help
> Ask if they need help

AND

> Stay friendly
> Be wary
> Weapons out
>>
>>46987765
>>>46987765
>> Rush over to help
clearly, the place that has ALREADY exploded is safer than the one that can POTENTIALLY explode! MY LOGIC IS SOUND
>> Be wary
>>
>>46987765
>> Rush over to help
> Be wary
>>
>>46987765
>> Rush over to help
>> Be wary
Heroing time. But, you know, smart by heroing standards.
>>
Fuck. Guys, the Debtor's artifacts and forces are gonna be going to Port Atrium.
>>
>>46987765
>> Rush over to help
>> Be wary

>>46988217

This is a surprise?
>>
>>46987765
>Rush over to help
>Be wary
>>
>>46987765
> Rush over to "help"

> By which I mean we get Amy to hypnotize them so we can do some interrogating to see what's going down.
>>
I'm awake.

Dishes, then update.
>>
In other news, gonna try to get one of those docs done tonight.
>>
>>46992214
Don't work yourself to hard linch.
>>
>>46992726
>linch.

Alright I've seen this so much and I'm putting my foot down.

The fuck is a linch?

Do you mean Lich?

Is this some sort of word combination?

Why Linch?

Are you just misspelling lich or is there something I'm not getting?
>>
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>>46987765
You keep a hand on Verve - the girl's an eager thing, but you don't need her jumping out of her sheath just yet - and move over at a jog.

"Is everyone okay?" you call.

"No! Yes!" the goblin voice answers.

"Can you clear the smoke?" a separate voice - male, if you're a guess, probably human or elven and reedy - asks.

Amy starts beating her wings. She holds onto your shoulders to anchor herself and really gets it going; the stiff breeze slowly, but surely, clears the smoke away from three coughing people in the tough and much-scorched clothing of the professional alchemist - lots of layers, thick gloves, goggles, and burn marks.

Two are human, a little older than you, male and female.

The goblin is bright fucking yellow.

"My thanks," the human man tells you, bending over double to cough. "I don't know what - well, I /do/ know what happened, something massive must have hit the floor nearby and it disturbed out work in the middle of a very delicate titra-"

The woman flicks his ear. "Trevor, they don't care."

River raises a hand. "I care?"

"Not now, River," you advise. "Nathan Bookchild, friends."

"Charmed," the woman answers. "I'm Amelia, he's Trevor, and our friend down there is Karla the Red. Don't ask."

"Really don't ask," the goblin mutters.

"That offer for help still good?" Amelia asks. "Our lab's in shambles..."

"Sure thing," you agree. You smile; she smiles back. Trevor attempts something that might be a smile but you get the feeling that he's still looking for the manual that'll teach him how to People.

You can't see a weapon on any of these people, but their coats have an awful lot of pockets. Still, they seem friendly enough, and it doesn't take much for you and the Sultan to start sweeping up glass while the alchemists put out the fires on their work stations and clean up various spilled liquids and reagents.
>>
>>46992816
> "So...we're new to the Warehouse. Where is this?"
> "We're looking for someone. Think you can point us the right way?"
> "There a market nearby?"
> Write-in?
>>
>>46992816
>> "So...we're new to the Warehouse. Where is this?"
>>
>>46992816
>> "So...we're new to the Warehouse. Where is this?"
>>
>>46992835
>> "So...we're new to the Warehouse. Where is this?"
>>
>>46992835

>notice they didn't freaked out about Amy. Then ask
> "So...we're new to the Warehouse. Where is this?"
>>
>>46992835
I'm with this anon
>>46993057
>>
>>46992816
>very delicate titra-

Huh, they have titration already? That's 18th century shit right there.
>>
>>46993132
As has been mentioned before, tech development isn't at the same rate as Earth. Just like prosthetics are a bit more advanced due to the availability of divinations & the pressing need to Make Better Ones, some elements of chemistry have made it into alchemy, mostly due to folks looking for better ways to handle it.

As I've said before, right now the world's on the cusp of what will be its version of industrialization. The elements for it are coming together but they haven't gelled just yet.
>>
>>46993132
Dude they had bloody guns down there. They also had a diviner and other anda Seer. Dick must have stored a lot of "cool shit" down here.

>inb4 we find a not!nuclear war head.
>>
>>46993209
>inb4 we find a not!nuclear war head.
I thought that's what the Moneylender's spear was.
>>
>>46993258
...huh.

Hadn't thought'a that. Makes sense, though.
>>
>>46993209
Please, I wouldn't do that twice.

Besides, it'd take away my room for references.
>>
>>46992816
> Write-in?

Get Amy to hum a little something to make them feel more at ease with us while talking to them. She does have harpy hypnosis yeah?
>>
>>46993209
>some ancient ecowizard had set up a perfectly balanced, perfectly sealed, room-sized terrarium, complete with tiny enchanted sun, that's been running in perfect harmony for centuries
>some necromancer slapped a death bottle on it and now there's a shitload of tiny deaths in there
>>
>>46993531
Yeah, but anybody with a brain would know what she was doing and immediately become suspicious of us.

If they ask, we can make small talk about Nate's apprenticeship in Glen, River's former profession, and Amy's dungeon-breaking training.
>>
Called, writing.
>>
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>>46992816
You keep glancing between the alchemists and Amy. Your lover shrugs, helplessly.

"So...," you begin. "We're new to the Warehouse. Where is this?"

"New?" Karla asks. "Did they finally open the doors back up?"

"The Roost just did," River agrees. "That's where we got in."

"Huh," the goblin notes. "That'd explain it. I would've remembered meeting someone with wraithsteel prosthetics otherwise. Or were those voluntary?"

Amy shakes her head. "I...lost my wings awhile back."

The goblin nods, indifferently. "Anyway, /this/ is our lab. The more helpful answer is that you're in the Outer Ring, where workrooms, labs, and forges are kept. Most people who live here live in the Outer Ring. It's closest to escape if something goes horrifically wrong."

"That happen a lot?" you ask.

"Not as such," the goblin answers. "But...come with me."

Karla leads you three doors down - you shake your head to tell River you don't need an escort - to a thick steel door with a plain keyhole and a handle. DANGER, in bright red letters, is painted across it.

"Door's not locked," Karla comments. She opens it. Floating, about six feet off of the ground, is a plain wooden box. "Got something you don't mind losing forever?"

"...Sure," you agree, curious. You hand Karla a hunk of the bread you packed.

Within a foot of being tossed, underarm, into the room, the bread is finely shredded dust that joins a coating of similarly fine dust on the floor. It fell apart so fast you almost didn't see it.

"Holy shit," you breathe. "Who the fuck built that?"

"We have /no idea/," Karla tells you, before she shuts the door. "Stuff like that just sort of shows up down here sometimes, locked away into side rooms or sealed off by folks who lost something to whatever fucking horrible shit it was. We keep the stuff that explodes or raises the dead or summons demons or whatever in the Center Ring. The further out you are, the less likely the thing is to kill /everyone/."
>>
>>46994426
I just realized we're in Warehouse 13. They wouldn't happen to have a Terra Cotta army or an aquarium for Nessie down here, would they?
>>
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>>46994426
"What else do you keep down here?" you ask, while the two of you are heading back into the lab.

"Just about everything," Amelia answers. "Anything stable, anyway. Reagents, supplies, food -"

"Smokehouses, forges, weaving rooms," Trevor adds.

"Armories, clean water, wine, vinegar." Karla shrugs. "It's the Warehouse. We're the emergency stock room of the Dungeon. Ever since the doors shut we've been having to eat our supplies but oh, woe is us, however will we last."

"This isn't even the first time," Trevor grumbles. "The elves in the Inner Ring are still sneering about their supposed 'twenty year famine'."

"Yes dear," Amelia tells him, gently. "Essentially, we stock things. We also, you know, live here. We're research alchemists. You'll find smiths, artists, mages, chefs - just about anyone, really. Anyone who needs or wants to contribute, research things over time, or has a profession requiring absurd amounts of free time."

"And then there's the merchants in the Inner Ring," Karla adds. "Who facilitate it all."

"Who's in charge?" you ask.

Karla shrugs. "Reasoned debate. Violence. Whichever you think you can get away with."

> What do you ask?
>>
>>46994608
>who's in charge?

i find it odd that most of the chain-holders are flashy, in your face type of people. i don't think we've seen stealth being used by them except for that dance with bridgette (i think)
>>
>>46994426
Oh Christ. We've walked into an SCP Foundation storage site.
>>
>>46994426
>"We have /no idea/," Karla tells you, before she shuts the door. "Stuff like that just sort of shows up down here sometimes, locked away into side rooms or sealed off by folks who lost something to whatever fucking horrible shit it was. We keep the stuff that explodes or raises the dead or summons demons or whatever in the Center Ring. The further out you are, the less likely the thing is to kill /everyone/."

...is this lora's version of a bag of holding? (i know what i want to say, but i have no idea how to fucking say it, i've been staring at this screen for 5 minutes...fuck it)
>>
>>46994788
Not exactly. Folks in the Warehouse learned through experience that if you go around and tell everyone about the horrible shit you just locked away, someone is going to steal it within the hour and end up hurting people by being an idiot.

So instead they stash it, leave a warning, and hope no one notices. That way the idiots are more likely to hurt only themselves.
>>
>>46994706
The warehouse just becamed the best floor.
>>
Is this just the gods trash pit for whenever someone fucks up badly enough that they're unable or unwilling to fix that persons bullshit?

While necromancers get zombie armies, this is what everybody else gets.
>>
>>46994852
That's one of the services Lora provides to the world, yes, much in the same way that she created the Lichyard to restrain those of the dead that mortals live in fear of coming back.
>>
>>46994608
>Do you know anything about the changes outside?
This is going to be a difficult conversation. Just think about what's happened, the enslavement of the Miners, the desecration of the Lichyard, the starvation and genocide of the entire Broken Jaw. And these people have /no idea/.

At least the Debtor is only nominally controlling the Warehouse and doesn't actually care to lord it over the inhabitants. To them, he's probably just a wealthy and influential merchant or scholar with an interest in dangerous things.

>>46994923
So if someone, say, accidentally invented napalm, a Chosen or high priest can ask their god to intervene, and it gets delivered here?

I don't know if I like that. It just sounds like they're passing along the problem instead of fixing it.
>>
>>46995003
If someone experiments with magic and creates something that uses too much different bullshit to the point where it'd require a lot of fucking divine speech to delete and/or risk other fundamental damage to the world they just throw it here and lock it in a room.
>>
>>46995003
Oh, no. Said Chosen or high priest has to be the unlucky fuck to deliver it themselves unless you want to be the cheeky fuck to set it on an altar and go "I made boom, just for you!"

Stuff ending up in the Warehouse is, like with the Lichyard, a case of mortals going "No fuck this, get it out." If the gods were willing to deal with the problem they'd just take it; instead it gets locked up down here.

Lora provides the space. She doesn't care what you do with it. Any of this could be removed and taken elsewhere and the only folks stopping you are the ones that live here.

Admittedly, they'd be pretty pissed about it. They know what a lot of this does.
>>
>>46995003
As far as I can tell, this is our only vote thus far. I'ma call in seven minutes.
>>
>>46994608
I'll second >>46995003
>>
>>46995248
Eh. It seems like a good question. Not too suspicious in case they /do/ work for the Debtor.
>>
>>46995064
Well, I get /that/. What's the point of undoing the existence of dynamite and disrupting the lives of hundreds in a fucked up Butterfly effect if its going to be discovered soon anyway.

But there's a big difference between a natural (if violent) reaction between elements and someone creating an Orb of Annihilation that vaporizes cities.

And I understand the idea of these Gods basically saying 'You're big kids now, learn to clean up after yourselves'. Can't be doing /everything/ for the mortals.

>>46995070
Oh, I understand the need to lock it away. I just figure that its better /far away/ from population centers, and since there's apparently a large and stable population here in the Warehouse..

I just wonder why anyone would want to live right next door to a literal nuke. Seriously, that's just crazy. And yes, I understand that the same can be applied to folks who live on fault lines or next to volcanoes.
>>
>>46995279
Because the environment suits their needs. And for other reasons that'll come out as you continue to explore the Warehouse.
>>
Aight, called, writing. Then MORE DISHES, SOMEHOW.

I'm feeling good about getting this thread slain tonight.
>>
>>46995248

...really vox?
>>46994704
>>
>>46993871
She's not terribly obvious with the harpy thing. Her wings are metal and she's got scales around her ankles that's about it.

Also why I said hum. Just a pleasant little tune to relax to while working.
>>
>>46995421
>"Who's in charge?" you ask.
>Karla shrugs. "Reasoned debate. Violence. Whichever you think you can get away with."

Really anon?
>>
>>46995421
...I took that as a comment on Nathan asking that question already.

As seen here >>46994608

In any event the other question snagged votes, so...
>>
>>46995421
You should probably rephrase your question then.
>Are there any people or groups of interest? Any wizard covens, alchemy guilds, etc.
>>
>>46995279
Well, at least with volcanos the soil around it is richer then other places. I think the question is more like why would someone work/live in a place full of odd stuffs, some that can kill you, if you're a idiot, and some that make strange stuff that challenge the world logic but is some what not a doomsday weapon.

Also my captcha was coffee i feel blessed.
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>>46995583
>I think the question is more like why would someone work/live in a place full of odd stuffs, some that can kill you, if you're a idiot, and some that make strange stuff that challenge the world logic but is some what not a doomsday weapon.

...why the fuck /wouldn't/ you?
>>
>>46995583
Curiousity.

People are curious. And sometimes dumb.
>>
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>>46994608
This clearly isn't the first time they've had to clean up an exploded lab; the alchemists dump the swept-up glass into a small box full of other glass shards and, with remarkable efficiency, begin replacing their broken tools with spares from what may have started its life as a pantry.

You share a glance with your companions. Everyone seems to be having trouble keeping up a conversation here, and you're pretty sure it's because of how weirdly unconcerned these people are.

"How...how much do you know about current events in the Dungeon?" you ask.

"Someone locked the doors," Trevor answers, with a shrug. "They always open back up. I'm not worried."

"...Would someone /else/ be worried?" you press.

"I dunno. Maybe the vintners -" he stops, when he sees Amy's flinch and full-body shudder. "...We keep to ourselves," the alchemist continues, apologetically. "Folks whose trades are disrupted by the doors might know more. I am very sorry."

"We /do/ need to get some trading done," Amelia offers. "We could guide you to the Inner Ring. I'd avoid the Center Ring, if I were you. Can't be anything you want there."

"...Can't?" you ask, regretting it.

"The folks that live there..."

Karla picks up where Amelia trails off. "They're the kind of people that build that box."

You shudder.

> Accept their offer
> Explore on your own instead
> Ask something else (what?)
>>
>>46995959
> Accept their offer
>>
>>46995959
> Accept their offer
>>
>>46995959
>> Accept their offer
>>
>>46995959
>Ask about demons and fae; specifically, can items from /outside/ the Iron Lands be found in the Warehouse.

I honestly believe that the Debtor might have made a deal with a very dangerous Fae, rather than a demon.
>>
>>46995959
> Accept their offer

Oh debtor, buddy...he's a crazy/mad scientist character isn't? Also i bet that what he wants is to have a way in to his pixie friend land.
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>>46996129
>yfw the true villan is the pixie.
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>>46996182
Oh man, didn't even cross my mind.
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>>46996182
>Walking down the street, nearly trip on something.
>Look down, your shoe laces came untied.
>Hear tittering laughter like chimes.
>It's actually her diabolical laughter.
>>
I can't remember if the Debtor was scared of /who/ he owed, or /what/ was owed. That's a very important distinction to make.

What if its a vicious Fae looking to spread mayhem in the mortal world, but needs a certain artifact to do it?
>>
>>46996316

>Walking into a perfectly normal corridor
>hear tinkling noises around you
>follow it inside a room
>find strange looking thing
>touch it
> it was actualy a wraith steel urchin
>get impaled by it
>dying slowly while hearing the "laughting" tinkle noises.
>>
>>46996182
> Implying the Fae aren't all dicks
>>
Called, writing.
>>
>>46996551
Goddamnit, that sounds like something out of Dark Souls.
>Turn corner. See box with a lever.
>Hear kids laughing..somewhere. Not creepy at all.
>Kick box, nothing happens.
>Pull lever.
>Broken tune plays, back away slowly.
>Prepare for jump scare.
>Box pops open, lame Jack-in-the-Box with creepy smile.
>Deep breath, just a dumb box right?
>Turn around, get impaled by evil clown thing from out of nowhere.
>Heart attack at 22 years old.
>YOU DIED!
>Start over?
>>
>>46996735
Silence is chill.
>>
>>46995959
"Honestly? We could use a guide," you agree warmly. "Markets are good places to catch up on gossip too. We'll leave whenever you're ready."

"You got it. Just follow close and keep a wary eye out. Warehouse has its share of assholes. And sometimes monsters. More monsters than assholes," Amelia notes. "The assholes generally get killed after awhile, for being annoying."

"Yeah," Karla agrees, with a malicious grin. "Interrupting research with muggings is a good way to end up poisoned. Or worse."

On unspoken signal, you and your allies huddle together when the alchemists turn back to their work.

"Why do I get the feeling that these people would be mass murderers if they could be bothered to give a fuck?" you ask.

"Same," River agrees.

Lark, Darshan, and Amy all nod.

"Right," you murmur. "Stay alert. The place seems peaceful, which is...pretty refreshing, actually, but we're outsiders here. We need to know more."

"Finding the Debtor is going to be difficult," Lark predicts. "If he isn't turning the floor upside down, he could be anyone."

"Or a she," River points out.

"Or an it," Amy adds. "...What, there's a /ship/ on this list."

"She's not wrong," you say with a sigh. "Sultan, can you work on trying to detect the chain?"

"I...will theorize," the rakshasa admits. "Give me some time."

"Granted."

Karla clears her throat behind you. "Ready?"

The huddle breaks up immediately. "Ready."

The alchemists bring their box of scrap metal and glass, along with a small crate of various mixtures, potions, and what turns out to be perfumes ("Blame Trevor"). They don't talk much as you move through the broad, curving hall.

Quietly, Amy takes your hand and hums. You give her a look and just grin to yourself.

You reach a crossroads, where the alchemists stop you. They point left - "That goes to the Broken Jaw, after awhile" - and then turn right. It's a short walk to another crossroads; this corridor is somewhat narrower, but still wide and clear.
>>
>>46996978
"Welcome to the Inner Ring," Amelia tells you. "Swing left and you'll enter the Trade Arc. That'll be the folks that take raw product and make something useful out of it. Could probably get some, ah, some satisfaction out of them if you let them know the Roost is open. Swing right and you'll get to the Bazaar eventually. That's where we're going."

"And straight, through those double doors, goes to the Center Ring?" you hazard.

"Aye," Karla answers. "And the Center Itself. That door stays locked, though."

"What's in it?" Amy asks.

"Depends on who you ask," Trevor answers, his expression oddly...dreamy. "My mother always said it was the Heart's Treasure, the thing anyone would kill or die for. Something so beautiful the gods hid it away so that the lust of it wouldn't destroy the world."

"There's a thousand legends about it," Karla says shortly. "Most are less idiotic than that. But it doesn't matter. No one's ever picked the lock on the Center Itself. No one's ever opened that door."

> Go left
> Go right
> Go to the Center Ring
> Visit the Center Itself
> Write-in?
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>>46996443
Of /what/ he owes, anon.
>>
>>46997006
>> Go right
>>
>>46997006
Sounds like a lock for the Heritage!


> go right
>>
>>46997083
> Heritage

What?
>>
>>46997006
>> Go right
Got a weird feeling Lora is locked in the center, anyone else?
>>
>>46997006
>Go left.
This is our best opportunity to gather information without totally sending up red flags to the Debtor. Tell folks the Roost is free and clear, the Mine is back in working order, and New Hell is ready for production.

If anyone asks, we can say we're working with the Hallow Clan and the Keepers of Arcadia. Anybody who detects River is a necromancer gets the truth; she's an adopted La Croix. Anyone who knows necromancy knows that name.

>>46997172
She's in the Sanctum, at the very bottom. This is /also/ where grand master Dick is plotting the end of /this/ world and the beginning of another.
>>
>>46997120
Phone autocorrects Heritor
>>
Called, writing new thread. Then sleep.
>>
NEW THREAD

>>46997417
>>46997417
>>46997417
>>46997417



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