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File: TITLECARD.png (104 KB, 621x291)
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"... The White Moon spokesperson this reporter could reach had the following to say..."
"Our people are not cattle! The government stands by, doing nothing, as friends are kidnapped of the street - and for what - the dysfunctional search of a madman? Too long have we been trod on by the those who would..."
"... Which marks the fifth bombing in the last three weeks, leaving seven dead and fifty-six heavily injured. The perperators have not come forward, and the bounty postings have increased by ten-thousand..."
"I assure the viewers, and anyone curious, that Chironan Corporate had no knowledge of any experiments being carried out by any staff in the refuge camp. Our ethical review board would never countenance such perilous experimentation on human subjects. And besides, it must be said, these rumors and allegations are hard to back up when all the proof offered is the wild words of a deranged group of kids who like to pretend to be superheroes..."
---

Your captors haven't turned the TV off once since you were brought in. The muffled sounds of the outside world seep in through the crack in the heavy duty metal door that keeps you here. It sounds familiar. Same old ruckus, same old problems. Good. It means you haven't been here too long for the world to change.

So when you get out, it'll be mostly familiar.


>Previous: http://suptg.thisisnotatrueending.com/archive.html?searchall=infilinc
>>
File: Generation5.png (1.11 MB, 1890x1891)
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But who are you? Maybe someone once, but that was a long time go.

These days, you prefer to go by...

>Character generation rules are to your left
>This is an open skirmish wargame... thing
>Pick some things, roll some dice, ask some questions
>Game start at some ineffable time later on (3-4 hours?)
>Returning SolStar Veterans get standard character gen /but/ you can opt to roll the d10 for the Solstar Affair for 1 CS instead of 3.

"Wait, this one doesn't allow me to pick equipment"
>No, it doesn't. How peculiar.

[Personnel Active]

[Name]
Vitality
Move
Dice
Acc
Proc
Special
Loadout

>https://www.youtube.com/watch?v=xrLl5So1myA
>>
Rolled 22 (1d100)

You know I sort of missed out on a lot of shit and I only have a vague idea what is going on, how did I end up here again?

>Fucking No Name has become just No Name because reasons.

>1) Funny Story, There was this poker game...

[No Name]
Vitality - 10
Move - 3
Dice - 4
Acc - 4
Proc -4
Special - Nothing
Loadout - Hands.
>>
>>47041017
22 on a Quality is
+1 Move and [Slippery]
>Not exactly used to being captured, are you?
>Enemies occassionally opt to fire at someone else.

Also, you can pick a skill for free. That's the 1x under the box and the arrow.

That's not entirely clear. You get a skill on char-gen.
--

The circle with a cross in is accuracy
The lightning bolt is Processing
The dice is dice or attemp points or action points
--
>>
>>47040836
Also, you get [Kinesis] /and/ [Sense] as one skill, they're essentially a set. Somehow my "linked" graphic got eaten by the export process.
>>
Rolled 4 (1d10)

>>47041128

>Skills get
>Spend 2 CS to bump Acc to 6
>Take the [Crash] Drawback and 1 CS
>I was there for the Mr. Wong for like one mission. I made people get hit by a truck. Look I got false dice from it and everything! Honest!
>Roll on 'The Solstar Affair' for the discounted price of 1 CS

[No Name]
Vitality - 10
Move - 4
Dice - 4
Acc - 6
Proc - 4
Special - [Slippery], [SgtSuite], [Crash]
Loadout - Hands.
>>
Rolled 16 (1d100)

>>47040836

Scars: Classified

Snake-Eyes
Vit: 10
Move: 3
Attempt: 4
Accuracy: 6(+2)
Proc: 4
[Special]
Chipless
SolStar affair
[Loadout]
SgtSuite
>>
Rolled 7 (1d10)

>>47041495
>For SolStar
>>
Rolled 23, 30, 97 = 150 (3d100)

>3. Tannenhauser Incident (First 1d100)
>2 CS on Unfinished Business(Second, Third 1d100)
>Discounted 1 CS on Solstar Affair(rolling this after the other three)
[Wraith]
Vitality: 10
Move: 3
Dice: 4
Acc: 4
Proc: 4
Special: [Sense], [Threat]
Loadout
>>
Rolled 4 (1d10)

>>47041805
>Solstar Affair
>>
A wide-array of shady types. A good haul. Carving you up is hard, catching you is harder... But the prize, well...

(Former) [Solstar] personnel start with 1x Blitzstimm (+5 vit, +2 dice) in auto-injection mode. It autofires on "death" or w/ 1 action.

You should also have a Sec-Vest with some protection, but they took that.
>>
Rolled 36 (1d100)

>>47040836

>The amalgamation of several dead agents has formed...

>Roll Classified...
>take [Threat] quality
>use 2 CS to gain +8 Vit

Vitality: 18
Move: 3
Dice: 4
Acc: 4
Proc: 4
Special: [Sgt Suite] [Threat]
Loadout
>>
Rolled 2 (1d10)

>>47041922
>roll for solstar
>>
>>47041900

Ermm, whose is that one boss?
>>
>>47041375
>>47041827
"I thought they discontinued that programme?"
+2 Vit, Regen 1, [Takedown]
>melee attacks do +1 stun

>>47041805
>wraith, its kinesis+sense
"You did what?!"
>-2 Vit, Custodi Special (missing), [<2 Crit]

>>47041555
>>47041495
"Official reports are sort of vague. What's it like in the Stone Dogs?"
>+1 move, Chironan-R (missing), [Aimbot1] (1 atp =+2 acc, 1 turn cooldown)

"I'm pretty sure that's not public knowledge"
[Fire] attunement, +5 Res, 5 dmg fire.
>>
In class, intrested.
>>
>>47041375
>>47041900
>>47042155

"So we've had to cut and run now?"

[No Name]
Vitality - 12 (Regen 1)
Move - 4
Dice - 4
Acc - 6
Proc - 4
Special - [Slippery], [SgtSuite], [Takedown], [Crash]
Loadout -

1x Blitzstimm (+5 Vit, +2 Dice)
Sec-Vest (Missing)
Fake Dice (A momento)
>>
>>47041805
Unfinished Business...
"You know, they're still waiting. Says they've almost found peace"
>+1 dice, [stun resist], [pending favor]
>a favor from an old friend? Not much use down here. But elsewhere...

>>47041922
"That didn't actually happen - they never let people out once they're in"
>[Iaji], [Swords+1]

>>47041940
"Word on the street is they got those from contraband tech"
[PaCom], mk2 servo-set (missing)
>but you don't have any power armor...
>>
>>47042322

what's the last one command?
>>
>>47042364
Three million in spinal grafts and surgery, four years of training and four hundred thousand in hardware rendered useless for the lack of armor.
>power armor compatibility.

Well. It's a cool bar story.
>>
Rolled 13, 22, 10, 81 = 126 (4d100)

>For Scars:Classified, SolStar, Old Scars and Unfinished Business are related.

Equip:
Vit: 10
Move: 3
Dice: 4
Acc: 4
Inventory:
[Special]
Threat
Crash
SolStar Affair
[Loadout]
SgtSuite
>>
>>47042561
Forgot to add Chipless
>>
>>47042465
>>47042322
>>47041922

Vitality: 18
Move: 3
Dice: 4
Acc: 4
Proc: 4
Special: [Sgt Suite] [Threat] [Iaji] [Swords +1] [PaCom]
Loadout: MkII Servo-set

>>47042561

you can only take a single quality agent
>>
>So looks like this?

[Wraith]
Vitality: 10
Move: 3
Dice: 5
Acc: 4
Proc: 4
Special: [Kinesis], [Sense], [<2 Crit], [Takedown], [Stun Resist], [Regen 1], [Pending Favor], [Threat]
Loadout: Autofire Blitz Stim, Missing Custodi Special, Missing SecVest
>>
File: SCAVENGER1.png (3.17 MB, 1241x1754)
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Rolled 6 (1d10)

>>47042561
Auto-adjusting. Max of 1 Drawback. Dropping last [Unfinished Business]

"They let people like you walk away?"
>+2 Vit, +1 Move, [Melee+1]
>Vibro-BreadKnife (Missing), [TigerStyle]
>-You know what this does, I think

"One day. Not today. But one day. They will come for you"
>+2Vit, [Nemesis], [DogTag]
>A price on your head and a favor marker for mercenary legion. Perhaps out of the darkness, this will see some use?

Equip: Nuthin'
Vit: 12
Move: 4
Dice: 4
Acc: 4
[Loadout]: Empty
Special:
[*]Threat, SgtSuite, Tiger Style, [Melee+1]
---

>Personnel On Call
[1 No Name Crash-Slip
[2 Snake-Eyes Chip-Sgt
[3 Wraith Threat-SEN-KIN
[4 Cub Threat-Sgt
[8 [8] Threat-Sgt]
>max of 1 drawback, will allow drawback to be changed.
---

[???]: You know - there is absolutely no reason for you to harm my handsome face. I might make a beautiful corpse, but, well, I look much better with a healthy pallor!
[BoneJacker1]: [Shrug]
[???]: You are forcing me to dig into my vast reserves of arcane prowess, you know? You meddle with the murderous magical might of Merkalin, Dashing Desert Despot!
[BoneJacker]: [Shrug]
[???] You have forced my hand, Good Sir! I will see you on the other side! ALAKA-ZAM

...

...

[???] Normally this does not happen to me. Uhh... Abracadraba? Hocus Pocus? Fillilium-Billium?
[BoneJacker]: Move along, dancing monkey
[???] I'm sure I had some magic word, uh, what was it, blast this messy muddled memory of mine!

Aha!

[BoneJacker]: Shut up.
>>
File: SCAVENGER2.png (3.2 MB, 1241x1754)
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[???]: Alaka-zam /please-now-help-me/

[BoneJacker]: What the fuuuu....

[Player Action]
>>
Rolled 5, 6, 5, 1, 3 = 20 (5d6)

>>47043449
>Move 6, 6, 5, 5
>Punch this guy 4 times.
>Attempt to use him as a human shield.

Equip:
Vit: 14
Move: 4
Dice: 4
Acc: 4
Inventory:
[Special]
Threat
Crash
Chipless
SolStar Affair
[Loadout]
SgtSuite
Tiger Style
>>
Rolled 1, 8, 3, 10 = 22 (4d10)

>>47043449
>Move 445
>4 Attempts to hack that camera
>1 to grab anything useful nearby?

[Wraith]
Vitality: 10
Move: 3
Dice: 5
Acc: 4
Proc: 4
Special: [Kinesis], [Sense], [<2 Crit], [Takedown], [Stun Resist], [Regen 1], [Pending Favor], [Threat]
Loadout: Autofire Blitz Stim, Missing Custodi Special, Missing SecVest
>>
Rolled 2 (1d10)

>>47043449

>Move 666
>Hustle 656
>Prepare to dodge anyone that comes by

Cub
Vitality: 18
Move: 3
Dice: 4
Acc: 4
Proc: 4
Special: [Sgt Suite] [Threat] [Iaji] [Swords +1] [PaCom]
Loadout: MkII Servo-set (missing)
>>
Rolled 3, 4 = 7 (2d10)

>>47043449

"Glad to be out of that /shit/, let's mosey."

>Move 5, 4, 6, Kneel
>Prepare: Get up and punch the crap out of any enemy that gets close when attracted by Cub.
>Prepare: Do to it some more with feeling.
>Prepare: To steal his shit whilst he's on the floor from [Takedown]

[No Name]
Vitality - 12 (Regen 1)
Move - 4
Dice - 4
Acc - 6
Proc - 4
Special - [Slippery], [SgtSuite], [Takedown], [Crash]
Loadout -

1x Blitzstimm (+5 Vit, +2 Dice)
Sec-Vest (Missing)
Fake Dice (A momento)

[Slippery]
>Not exactly used to being captured, are you?
>Enemies occassionally opt to fire at someone else.
[SgtSuite]
>Preperations is free, vault obstacles for free.
[Crash]
>10s are bad, multiple 10s are worse.
[Takedown]
>Melee attacks do +1 stun
>>
File: CLUE1.png (80 KB, 300x300)
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Wraith finds a note.
>>
>>47043535
You need to pick between either [Threat], [Crash] or [Chipless] - you only get one. I mean, I can apply all of them but you'd only get +1 CS even with all those drawbacks.

You've also got [Melee+1] as a skill - I need to see that to give you the +1 bonus to melee'ing things, please add it to the stat-block; makes for easier house-keeping on my end.
>>
>>47043867
Apply'em all, I like a challenge.
>>
{Engaging Observer Runtimes}
>>
>>47043449

>Move 6556
>Hide behind pillar
>Overwatch attack 4
>Overwatch attack 4
>Overwatch attack 6

Snake-Eyes
Vit: 10
Move: 4(+1)
Attempt: 4
Accuracy: 6(+2)
Proc: 4
[Special]
Chipless
SolStar affair
SgtSuite
Chironan-R (missing)
[Aimbot1] (1 atp =+2 acc, 1 turn cooldown
[Fire] attunement, +5 Res, 5 dmg fire

[Loadout]
AutoBlitzstim
>>
File: SCAVENGER3.png (4.36 MB, 1489x2105)
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Agent Cub takes damage.
Agent Wraith takes damage.

[Player Action]
>>
File: SCAVENGER4.png (3.78 MB, 1365x1930)
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Agent Snake-Eyes punches a guy. The faint crack is his nose.
>>
Rolled 7, 10, 9, 3 = 29 (4d10)

>>47043981
>4 Melee attacks on the guy beating on me with [Takedown]
>If he is disarmed, take his stuff
>Move 222
>Regen 1?

[Wraith]
Vitality: 1/10
Move: 3
Dice: 5
Acc: 4
Proc: 4
Special: [Kinesis], [Sense], [<2 Crit], [Takedown], [Stun Resist], [Regen 1], [Pending Favor], [Threat]
Loadout: Autofire Blitz Stim, Missing Custodi Special, Missing SecVest
>>
Rolled 1, 3, 3, 5, 6 = 18 (5d6)

>>47044016
>Punch him one more time
>Throw him at the guy infront of me.
>Move 6
>Punch him 3 times.
>>
Rolled 1, 3, 3, 5 = 12 (4d10)

>>47043981

>Get up, Move 4, 5, 4

"Sup bitch!"

>Punch Ranged 3 three times
>Steal his shit if he's down, otherwise hit him again.

"Just gonna take these off your hands if you don't mind."

[No Name]
Vitality - 12 (Regen 1)
Move - 4
Dice - 4
Acc - 6
Proc - 4
Special - [Slippery], [SgtSuite], [Takedown], [Crash]
Loadout -

1x Blitzstimm (+5 Vit, +2 Dice)
Sec-Vest (Missing)
Fake Dice (A momento)

[Slippery]
>Not exactly used to being captured, are you?
>Enemies occassionally opt to fire at someone else.
[SgtSuite]
>Preperations is free, vault obstacles for free.
[Crash]
>10s are bad, multiple 10s are worse.
[Takedown]
>Melee attacks do +1 stun
>>
>>47044108
Forgot stats

Equip:
Vit: 14
Move: 4
Dice: 4
Acc: 4
Inventory:
[Special]
Threat
Crash
Chipless
SolStar Affair
Nemesis
Dog Tag
[Loadout]
SgtSuite
Tiger Style
Melee+1
>>
File: SCAVENGER5.png (3.78 MB, 1365x1930)
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>>47044173
Thank you.

Agent Snake-Eyes, Cub can still act while Command acquires RATIONS coffee. It's coffee.
>>
>>47044222
Np.
>>
File: SCAVENGER6.png (3.79 MB, 1365x1930)
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[???] Those are quite some fists of fabolous fury my fantastic friends!
--

Agent Cub is Dire Danger
Agent Snake-Eyes takes damage.
Guards call unconscious.

Agent No Name acquires a [Chirni]
3 dmg, FA 2, 4 ammo [smg]
>FA 2 means roll 2 dice when attacking, both count.
The clip iiiiis empty.
>Reload for 2 atp.

Player Action
>>
>>47044334
>Loot bodies for swords/knives.
>>
File: SCAVENGER7.png (3.78 MB, 1365x1930)
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Clear version.

Items with a yellow glow can be interacted with and are commonly cameras, lockboxes, things to pick up, shivs, grenades, fuseboxes, etc.

There appears to be a cluster of boxes in the north-east corner.

The [Melee Fighters] were all carrying [Batons], +2 dmg [sword]
>Standard melee damage is 4, so a +2 Baton bumps that to 6 for you lot.

The [Ranged Fellows] all have Chirnis. They look shoddy, cobbled together from scrap, duct-tape and hope.

[player action]
>>
Rolled 6, 10, 3, 3, 8 = 30 (5d10)

>>47044334
>Regen 1
>5 attempts to use [Kinesis] to take down enemy 6(hit them with their own weapons?)

[Wraith]
Vitality: 3/10?
Move: 3
Dice: 5
Acc: 4
Proc: 4
Special: [Kinesis], [Sense], [<2 Crit], [Takedown], [Stun Resist], [Regen 1], [Pending Favor], [Threat]
Loadout: Autofire Blitz Stim, Missing Custodi Special, Missing SecVest
>>
Rolled 3, 2, 1, 9 = 15 (4d10)

>>47044399

>Reload the Chirni

"Finally I was hoping to get a gun. Urgh mister you need to take better care of this."

>Move 1, 6
>Poke around cover and fire at Melee 5
>Fire again at Ranged 4.

"Get up and /HIT/ them Cub!"

[No Name]
Vitality - 12 (Regen 1)
Move - 4
Dice - 4
Acc - 6
Proc - 4
Special - [Slippery], [SgtSuite], [Takedown], [Crash]
Loadout - [Chirni] 3 dmg, FA 2, 4 ammo [smg]

1x Blitzstimm (+5 Vit, +2 Dice)
Sec-Vest (Missing)
Fake Dice (A momento)
>>
>>47044399
>Move 6, 1, 1, 6
>Hustle 1, 6, 6, 6

Equip:
Vit: 14
Move: 4
Dice: 4
Acc: 4
Inventory:
[Special]
Threat
Crash
Chipless
SolStar Affair
Nemesis
Dog Tag
[Loadout]
SgtSuite
Tiger Style
Melee+1
>>
File: SCAVENGER8.png (3.81 MB, 1365x1930)
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Personnel: Cub dying
First Aid or perish soon.

Personnel: Snake-Eyes hurt
---

[???] And that's one more down! Quick-quick, my fighting friends, lest the last lousy louts raise the alarm!

[Player Action]
>>
>>47044583
>Take the vest.
>Equip vest.
"I am damn near.....Calm down....*angry grumbling*"

Equip:
Unknown Vest
Vit: 14
Move: 4
Dice: 4
Acc: 4
Inventory:
[Special]
Threat
Crash
Chipless
SolStar Affair
Nemesis
Dog Tag
[Loadout]
SgtSuite
Tiger Style
Melee+1
>>
>>47044583

"r---RREREAAAARARAAAACAAGGAHAARAAA"

>use blitz stim (+5 vit +2 dice)
>move 6
>rip the guys head off

Cub
Vitality: 5/18
Move: 3
Dice: 4
Acc: 4
Proc: 4
Special: [Sgt Suite] [Threat] [Iaji] [Swords +1] [PaCom]
Loadout: MkII Servo-set (missing)
>>
Rolled 9, 6, 6, 2, 5 = 28 (5d10)

>>47044583

>Use BltizStimm
>Punch the guy
>Punch him again
>Punch him some more
>Punch him two more times if I can

Snake-Eyes
Vit: 1
Move: 4(+1)
Attempt: 4
Accuracy: 6(+2)
Proc: 4
[Special]
Chipless
SolStar affair
SgtSuite
Chironan-R (missing)
[Aimbot1] (1 atp =+2 acc, 1 turn cooldown
[Fire] attunement, +5 Res, 5 dmg fire

[Loadout]
AutoBlitzstim
>>
Rolled 4, 6, 2, 8 = 20 (4d10)

>>47044698
>>
Rolled 2, 1, 9, 2, 3 = 17 (5d10)

>Regen 1
>5 attempts to hack that damn camera A, then move to hacking B.

[Wraith]
Vitality: 4/10
Move: 3
Dice: 5
Acc: 4
Proc: 4
Special: [Kinesis], [Sense], [<2 Crit], [Takedown], [Stun Resist], [Regen 1], [Pending Favor], [Threat]
Loadout: Autofire Blitz Stim, Missing Custodi Special, Missing SecVest
>>
>>47044583
A bit of offtopic - how do you do this black outline on handwritten labels?
>>
File: SCAVENGER9.png (3.85 MB, 1365x1930)
3.85 MB
3.85 MB PNG
>>47044764
I did it by hand for the first map.
This drove me /stark/ raving mad.

Now I use a photoshop filter by applying a [Stroke] effect to a basic 9 px brush.

Size 6, position outside, opacity 100, blend mode normal - [Stroke].

I toss in a [Drop Shadow] with an offset and a slightly lower opacity to make it pop a little more, but that's not neccessary.

---

Another man falls; this one with broken arms and broken limbs and a shattered wrist and... I hope they have good medical around here.

The final combatant panick fires his chirni; bullets fl everywhere.

>>47044842
>This board is for author-driven collaborative storytelling (i.e., "Quests"). In a quest there is a single author who controls the plot of the story and who drives the creative process. They can choose to take suggestions from other posters, or not, at their sole discretion.

You pretty obviously don't know what /qst is for, and I'm not going to break board rules just because you can't read. This isn't a quest. There's a reason I put [Skirmish] in the title.

But since you are here and you are reading along, you're welcome to join. Its an open game.
---

Player Action.

[???]: Well done. Ah, that was rousing. Shall we take a moment to compose ourselves before bursting out of this facility?

>in a shocking display of awful node security, the cameras were all linked.
>>
>Move 444
>Hustle 5544
>Examine surroundings, there's a glowy dot here
>Regen 1

[Wraith]
Vitality: 4/10
Move: 3
Dice: 5
Acc: 4
Proc: 4
Res: 10
Special: [Kinesis], [Sense], [<2 Crit], [Takedown], [Stun Resist], [Regen 1], [Pending Favor], [Threat]
Loadout: Autofire Blitz Stim, Missing Custodi Special, Missing SecVest
>>
>>47044902
*shrugs*'What's mine is mine, what's yours is also mine.'
>Move 3, 3, 3, 4
>Hustle 3, 4, 4

Equip:
Unknown Vest 3 DR
Vit: 14
Move: 4
Dice: 4
Acc: 4
Inventory:
[Special]
Threat
Crash
Chipless
SolStar Affair
Nemesis
Dog Tag
[Loadout]
SgtSuite
Tiger Style
Melee+1
>>
>>47044902

>Loot baton
>Move 4564
>Overwatch 6
>Overwatch 6
>Overwatch 6


Snake-Eyes
Vit: 6
Move: 4(+1)
Attempt: 4
Accuracy: 6(+2)
Proc: 4
[Special]
Chipless
SolStar affair
SgtSuite
Chironan-R (missing)
[Aimbot1] (1 atp =+2 acc, 1 turn cooldown
[Fire] attunement, +5 Res, 5 dmg fire

[Loadout]
AutoBlitzstim
>>
>>47044902

"Hey give me one of those first aid kits and one of those batons"

>-blitz stim +2atp
>-pick up baton and gun from dead guys
>search the body 2 atp
>move 555
>hustle 666
>grab and use first aid kit 1atp


[Cub]
Vitality: 5/18
Move: 3
Dice: 4
Acc: 4
Proc: 4
Special: [Sgt Suite] [Threat] [Iaji] [Swords +1] [PaCom]
Loadout: MkII Servo-set (missing)
>>
>>47044962
>No-Name will remember that.

>>47044902

>Move 1, 6, 6, 5
>Hustle 5, 4
>Prepare shoot Melee 7 in the back when he moves into the room.
>Prepare to shoot him some extra just to make sure
>If I miss it's very dangerous and might hit an ally
>>
>>47045131
*Signs Give me a sword to trade, other wise, shrugs*
>>
File: SCAVENGER10.png (3.86 MB, 1365x1930)
3.86 MB
3.86 MB PNG
Cub walks away from a standing enemy. Angry, hurt - insulted - the Bonejacker smacks Cub in the back of the head with his Chirni, then reloads, takes a few steps, and sprays down the room.

In other news, peope find gear.

[???] ARGH MY HANDSOME HEROIC HEAD

[Player Action]
>>
>>47045221
>Move 111
>Hustle 2121
>Regen 1

[Wraith]
Vitality: 4/10
Move: 3
Dice: 5
Acc: 4
Proc: 4
Res: 10
Special: [Kinesis], [Sense], [<2 Crit], [Takedown], [Stun Resist], [Regen 1], [Pending Favor], [Threat]
Loadout: Shiv[+1 DMG, Throw] x 3, Autofire Blitz Stim, Missing Custodi Special, Missing SecVest
>>
Rolled 4, 4, 1, 3 = 12 (4d6)

>>47045221
*Signs: One of these days I'll murder one of these newbies."
>Move 2, 2, 2, 1
>Hustle 1
>Punch and Kick the shit out of this guy 4 times.

Equip:
Unknown Vest 3 DR
Vit: 14
Move: 4
Dice: 4
Acc: 4
Inventory:
[Special]
Threat
Crash
Chipless
SolStar Affair
Nemesis
Dog Tag
[Loadout]
SgtSuite
Tiger Style
Melee+1
>>
Rolled 10, 3, 7 = 20 (3d10)

>>47045221

"Oh for fuck sake"

>Move 1, 2, 2, 2
>Hustle 3
>Club Ranged 4 with my gun
>Club him some more
>Steal his shit if he's out, club him once more so he gets it if he isn't

"Bastard"
>>
File: SCAVENGER11.png (3.95 MB, 1365x1930)
3.95 MB
3.95 MB PNG
[BoneJacker4] goes to -25 Hp
-25

two-tens

that's a lot.
---

[Player Action]
>>
Rolled 10, 7, 6 = 23 (3d10)

>>47045221

"Oh for fucks sake"

>heal self again 1atp
>-take the Chirni's and the other first aid kits (2?)
>move 433
>overwatch Chirni NE 3 atp

Vitality: 6/18
Move: 3
Dice: 4
Acc: 4
Proc: 4
Special: [Sgt Suite] [Threat] [Iaji] [Swords +1] [PaCom]
Loadout: MkII Servo-set (missing); [Auto-injector: Blitz-stim 0/1]; Baton
>>
>>47045304
The shoddy Chirni gun wasn't meant to take this kind of abuse.

The sights can be re-adjusted for 2 atp.
>>
>>47045469
>Move 116
>Hustle 661
>Search glowy dot
>Hustle 4
>Regen 1

[Wraith]
Vitality: 5/10
Move: 3
Dice: 5
Acc: 4
Proc: 4
Res: 10
Special: [Kinesis], [Sense], [<2 Crit], [Takedown], [Stun Resist], [Regen 1], [Pending Favor], [Threat]
Loadout: Shiv[+1 DMG, Throw] x 3, Autofire Blitz Stim, Missing Custodi Special, Missing SecVest
>>
Rolled 6 (1d6)

>>47045469
*Signs:Fucker, that's what you get for pissing me off on my off-day.*
>Move 4, 5, 5, 6
>Search whatever's over here.

Equip:
Unknown Vest 3 DR
Vit: 14
Move: 4
Dice: 4
Acc: 4
Inventory:
[Special]
Threat
Crash
Chipless
SolStar Affair
Nemesis
Dog Tag
[Loadout]
SgtSuite
Tiger Style
Melee+1
>>
>>47045469
>>47045492

>Move 6, 5, 5, 5
>Hustle 5, Kneel
>Prepare to fire two shots when the enemies enter the room. To their backs if they have shields.
>Again

[No Name]
Vitality - 12 (Regen 1)
Move - 4
Dice - 4
Acc - 6
Proc - 4
Special - [Slippery], [SgtSuite], [Takedown], [Crash]
Loadout - [Chirni] 3 dmg, FA 2, 4 ammo [smg] (-1 Acc)

1x Blitzstimm (+5 Vit, +2 Dice)
Sec-Vest (Missing)
Fake Dice (A momento)
>>
>>47045469

>Move 66
>Overwatch 5 four times

Snake-Eyes
Vit: 1
Move: 4(+1)
Attempt: 4
Accuracy: 6(+2)
Proc: 4
[Special]
Chipless
SolStar affair
SgtSuite
Chironan-R (missing)
[Aimbot1] (1 atp =+2 acc, 1 turn cooldown
[Fire] attunement, +5 Res, 5 dmg fire

[Loadout]
AutoBlitzstim
>>
>>47045664

>Forgot to note the equpied baton
>Noting it now
>[Baton], +2 dmg [sword]
>>
File: SCAVENGER12.png (3.84 MB, 1365x1930)
3.84 MB
3.84 MB PNG
The dust settle slowly in the old prison chamber, as it always will. Sinking back into the groove.

[Agent Action]
>>
Rolled 6 (1d6)

>>47045782
>Smash Power Relay.

Equip:
Unknown Vest 3 DR
Vit: 14
Move: 4
Dice: 4
Acc: 4
Inventory:
[Special]
Threat
Crash
Chipless
SolStar Affair
Nemesis
Dog Tag
[Loadout]
SgtSuite
Tiger Style
Melee+1
>>
Rolled 5, 3, 1, 4 = 13 (4d10)

>>47045782
>Move 561
>Search the last glowy dot
>Regen 1
>4 attempts to [Sense] signs of Resonance activity.

[Wraith]
Vitality: 6/10
Move: 3
Dice: 5
Acc: 4
Proc: 4
Res: 10
Special: [Kinesis], [Sense], [<2 Crit], [Takedown], [Stun Resist], [Regen 1], [Pending Favor], [Threat]
Loadout: Shiv[+1 DMG, Throw] x 3, Autofire Blitz Stim, Odd Vial, Missing Custodi Special, Missing SecVest
>>
Rolled 58, 30, 51, 22 = 161 (4d100)

>>47040836
"Mmmm hey baby, what's going on in here? Have you seen my car?"

>Funny Story +1d100

>Remember Agent Vegas?
>Returning Vet Bonus Unlocked!

>Solstar Incident +1d100
>Solstar Incident +1d100
>Solstar Incident +1d100

[Dandy]
Vitality 10
Move 3
Dice 4
Acc 4
Proc 4

Special::
[Jinx] - RES Cascade @ +2
[SgtSuite] - Free Prep/Vault

Loadout::
EMPTY
>>
>>47045782

>-Kneeling
>Adjust sights on Chirni (2 actions)
>Overwatch 2 attacks again

[No Name]
Vitality - 12 (Regen 1)
Move - 4
Dice - 4
Acc - 6
Proc - 4
Special - [Slippery], [SgtSuite], [Takedown], [Crash]
Loadout - [Chirni] 3 dmg, FA 2, 4 ammo [smg] (-1 Acc)

1x Blitzstimm (+5 Vit, +2 Dice)
Sec-Vest (Borrowed, and will get returned)
Fake Dice (A momento)
>>
[Please hold]
>>
>>47045782

>Prone
>Overwatch attack at #7
>Prepare action to move 5
>Overwatch attack at #9
>Overwatch attack at #8

Snake-Eyes
Vit: 6
Move: 4(+1)
Attempt: 4
Accuracy: 6(+2)
Proc: 4
[Special]
Chipless
SolStar affair
SgtSuite
Chironan-R (missing)
[Aimbot1] (1 atp =+2 acc, 1 turn cooldown
[Fire] attunement, +5 Res, 5 dmg fire

[Loadout]
AutoBlitzstim-used

[Equiped]
[Baton], +2 dmg [sword]
>>
Rolled 9, 3, 9, 5 = 26 (4d10)

>>47045782

"Who needs a gun? I have an extra one here"

>move 2
>-ready Chirni
>-place other Chirni on waist for a teamate to grab.
>overwatch 4atp
Vitality: 10/18
Move: 3
Dice: 4
Acc: 4
Proc: 4
Special: [Sgt Suite] [Threat] [Iaji] [Swords +1] [PaCom]
Loadout: MkII Servo-set (missing); [Auto-injector: Blitz-stim 0/1]// [Baton]: +2 dmg [sword]// [Chirni] 3 dmg, FA 2, 4 ammo [smg] (-1 Acc)// x2[First Aid Kit] +4 vit
>>
File: SCAVENGER13-1.png (3.82 MB, 1365x1930)
3.82 MB
3.82 MB PNG
>Personnel On Call
[1 No Name Crash-Slip
[2 Snake-Eyes Chip-Sgt
[3 Wraith Threat-SEN-KIN
[4 Cub Threat-Sgt
[5 Dand Jinx-SGT
[8 [8] Threat-Sgt]
--

>>47045841
"So there I was, monster on my left, spaceship on my right and then I..."
>Panache - can move over terrain and enemies without risking Intercepts.

>Solstar
>Solstar?
>...Solstar.
3+5+2 = 10.
---

"You asked for this. All of this. An enhancement there, an augmentation there; fourteen thousand spleen replacement. Genuine trench-coat"
+1 Move, +4 Vit, +1 Acc
[RID Implant] - Remote Infantry Drone Control
>... but you don't have a drone!
[R-Overclocker] - 2 dice to double current [Res] bonus, guaranteed Incursion.

+Sec Vest (missing)
+1 AutoStimm Injector
+1 Cranial Bomb (Defused)
(Probably)
---

Agent 8 hammers on the power control relay.

The relay explodes into a shower of electricity.

>>47045835
Wraith
>>47045859
No Name
>>47045911
Snake Eyes
>>47046011
Cub
+Dandy

may act if they wish to change their action /from/ this point.

Agent Snake-Eyes takes 3 damage
Agent [8] Takes 3 damage
Agent No name takes 3 damage.

Cameras die.
Doors unlock.
>>
>>47046257
*Signs: I had to do it at some point, shrugs*
>Move 3, 2, 2, 1
>Hustle 1, 6, 6, 6

Equip:
Unknown Vest 3 DR
Vit: 5
Move: 4
Dice: 4
Acc: 4
Inventory:
[Special]
Threat
Crash
Chipless
SolStar Affair
Nemesis
Dog Tag
[Loadout]
SgtSuite
Tiger Style
Melee+1
>>
Rolled 9, 7, 6, 6 = 28 (4d10)

>>47046257

"Bloody hamfisted tosser! Now look what you've done!"

>Move 4, 3, 3, 4
>Open fire on Melee 8
>Open fire on Melee 8
>Hustle 3, 3 into Cover.
>-Regen 1 HP.

[No Name]
Vitality - 9/12 (Regen 1)
Move - 4
Dice - 4
Acc - 6
Proc - 4
Special - [Slippery], [SgtSuite], [Takedown], [Crash]
Loadout - [Chirni] 3 dmg, FA 2, 4 ammo [smg] (-1 Acc)

1x Blitzstimm (+5 Vit, +2 Dice)
Sec-Vest (Borrowed, and will get returned)
Fake Dice (A momento)
>>
Rolled 3, 5, 7, 1 = 16 (4d10)

>>47046257

>Hack mooks PAN 4atp
>>
>>47046257

>Prone
>Prepare action to move 5
>Overwatch attack at #9
>Overwatch attack at #9
>Overwatch attack at #8

Snake-Eyes
Vit: 3
Move: 4(+1)
Attempt: 4
Accuracy: 6(+2)
Proc: 4
[Special]
Chipless
SolStar affair
SgtSuite
Chironan-R (missing)
[Aimbot1] (1 atp =+2 acc, 1 turn cooldown
[Fire] attunement, +5 Res, 5 dmg fire

[Loadout]
AutoBlitzstim-used

[Equiped]
[Baton], +2 dmg [sword]
>>
>>47046257
"I think I'm fine right over here, baby."

>Move 6655
>Prepare Attack 6
>Prepare Attack 6
>Prepare Attack 6
>Prepare Dodge3

"But really though, has anyone seen my car?"

[Dandy]
Vitality 14
Move 4
Dice 4
Acc 5
Proc 4

Special:: Panache: MOV w/o Intercepts
[Jinx] - RES Cascade @ +2
[R-Overclocker] - 2 dice to double current [Res] bonus, guaranteed Incursion.
[RID Implant] - Remote Infantry Drone Control
[SgtSuite] - Free Prep/Vault

Loadout::
Sec Vest (missing)
AutoStimm Injector
Cranial Bomb (Defused)
>>
File: SCAVENGER14.png (3.85 MB, 1365x1930)
3.85 MB
3.85 MB PNG
"Hey! You're not Michaels
something's wrong
SHIELDS UP!"

Agent Snake-Eyes takes 1 action damage, 2 normal damage

Agent Cub filches data

[Player Action]
>>
>>47046673
>Move 1
>Look thorugh stuff.

Equip:
Unknown Vest 3 DR
Vit: 14
Move: 4
Dice: 4
Acc: 4
Inventory:
[Special]
Threat
Crash
Chipless
SolStar Affair
Nemesis
Dog Tag
[Loadout]
SgtSuite
Tiger Style
Melee+1
>>
>>47046701
not much there to find, broken machine parts and slighty sparking control bits
>>
>>47046673
did my action not go through?
>>
>>47046673
>>47046701

"Thanks for ruining that potential ambush 8, how did you become a stealth operative again?

>Move 5, Kneel.
>Adjust Sights on Chirni (2 Actions)
>Reload Chirni (2 Actions)
>- Regen 1 HP

[No Name]
Vitality - 10/12 (Regen 1)
Move - 4
Dice - 4
Acc - 6
Proc - 4
Special - [Slippery], [SgtSuite], [Takedown], [Crash]
Loadout - [Chirni] 3 dmg, FA 2, 0/4 ammo [smg] (-1 Acc)

1x Blitzstimm (+5 Vit, +2 Dice)
Sec-Vest (Borrowed, and will get returned)
Fake Dice (A momento)
>>
>>47046673

>Move 2111
>Move1
>Move 2

Snake-Eyes
Vit: 1
Move: 4(+1)
Attempt: 4
Accuracy: 6(+2)
Proc: 4
[Special]
Chipless
SolStar affair
SgtSuite
Chironan-R (missing)
[Aimbot1] (1 atp =+2 acc, 1 turn cooldown
[Fire] attunement, +5 Res, 5 dmg fire

[Loadout]
AutoBlitzstim-used

[Equiped]
[Baton], +2 dmg [sword]
>>
>>47046725
>Attempt to make swords from broken bits adn sparky bits.
>>47046740
*Signs: I've been overcooked a long time ago.*
>>
Rolled 9, 10, 10, 1 = 30 (4d10)

>>47046673

>kneel
>attemp to hack the turret 4atp

Vitality: 10/18
Move: 3
Dice: 4
Acc: 4
Proc: 4
Special: [Sgt Suite] [Threat] [Iaji] [Swords +1] [PaCom]
Loadout: MkII Servo-set (missing); [Auto-injector: Blitz-stim 0/1]// [Baton]: +2 dmg [sword]// [Chirni] 3 dmg, FA 2, 4 ammo [smg] (-1 Acc)// x2[First Aid Kit] +4 vit
>>
File: SCAVENGER15.png (3.84 MB, 1365x1930)
3.84 MB
3.84 MB PNG
>>47046750
It did not.

There you go.
>>
>Assuming I have searched the glowy dot, also go search the new stuff that just showed up in that cell.
>3 move, 5 dice to do that
>Regen 1

[Wraith]
Vitality: 7/10
Move: 3
Dice: 5
Acc: 4
Proc: 4
Res: 10
Special: [Kinesis], [Sense], [<2 Crit], [Takedown], [Stun Resist], [Regen 1], [Pending Favor], [Threat]
Loadout: Shiv[+1 DMG, Throw] x 3, Autofire Blitz Stim, Odd Vial, Missing Custodi Special, Missing SecVest
>>
>>47046850
>Move 3, 4, 4
>Prone, wait for them to enter my zone.
>>47046889
*Points to shivs*"I....want.......one.......or......two......."

Equip:
Unknown Vest 3 DR
Shiv(x2)
Vit: 14
Move: 4
Dice: 4
Acc: 4
Inventory:
Shiv
[Special]
Threat
Crash
Chipless
SolStar Affair
Nemesis
Dog Tag
[Loadout]
SgtSuite
Tiger Style
Melee+1
>>
>>47046950
Fixing vit.

Equip:
Unknown Vest 3 DR
Vit: 5
Move: 4
Dice: 4
Acc: 4
Inventory:
[Special]
Threat
Crash
Chipless
SolStar Affair
Nemesis
Dog Tag
[Loadout]
SgtSuite
Tiger Style
Melee+1
>>
>>47046673
"Wow, I didn't think anyone made guns this poorly! 2021 called and wanted their peashooter back!"

>Move 66116
>Collect Spare [Chirni] from Cub
>Prepare to shoot guard out of cover 4
>Prepare to shoot guard out of cover 4
>Prepare to Dodge fire 66

[Dandy]
Vitality 14
Move 4
Dice 4
Acc 5
Proc 4

Special:: Panache: MOV w/o Intercepts
[Jinx] - RES Cascade @ +2
[R-Overclocker] - 2 dice to double current [Res] bonus, guaranteed Incursion.
[RID Implant] - Remote Infantry Drone Control
[SgtSuite] - Free Prep/Vault

Loadout::
Sec Vest (missing)
AutoStimm Injector
Cranial Bomb (Defused)
[Chirni] 3 dmg, FA 2, 4 ammo [smg] (-1 Acc)
>>
File: SCAVENGER16.png (3.86 MB, 1365x1930)
3.86 MB
3.86 MB PNG
First Casuality.

>https://www.youtube.com/watch?v=x1xxkXNS-es

[8] takes down Bonejacker, critically wounds another, and is then in turn taken down by rain of blows and bullets. Some miss, some find their target.

E-stimm kicks in.
It's not enough.

[8] bleeding to death at -2 VIT, dies at end of round.

[Player Action]}
>>
>>47047093
*Weakly*"Tell, Roma, I'll miss her."
>>
Resolving Dandy's Action results in Bonejacker #9 getting shot.

[8] is alive with 1 hp.
>>
>>47047093

>Move 2166
>Move 6
>Move 6
>Get firstaid
>Use firstaid

Snake-Eyes
Vit: 1
Move: 4(+1)
Attempt: 4
Accuracy: 6(+2)
Proc: 4
[Special]
Chipless
SolStar affair
SgtSuite
Chironan-R (missing)
[Aimbot1] (1 atp =+2 acc, 1 turn cooldown
[Fire] attunement, +5 Res, 5 dmg fire

[Loadout]
AutoBlitzstim-used

[Equiped]
[Baton], +2 dmg [sword]
>>
File: Scavenger17.png (3.85 MB, 1365x1930)
3.85 MB
3.85 MB PNG
[Updated with Dandy]

[Player Action]
>>
>>47047186
>Move 1, 1, 6, 1
>Hustle 2, 2, 4, 6, 6, 6
*Weakly*"Heal"

Equip:
Unknown Vest 3 DR
Vit: 1
Move: 4
Dice: 4
Acc: 4
Inventory:
[Special]
Threat
Crash
Chipless
SolStar Affair
Nemesis
Dog Tag
[Loadout]
SgtSuite
Tiger Style
Melee+1
>>
Rolled 2, 4, 5, 8 = 19 (4d10)

>>47047186

"Get some!"

>Open fire on melee 8
>Open fire on melee 8
>Overwatch on anyone who enters the room.

((One more before I sleep))
>>
Rolled 9, 5 = 14 (2d10)

>>47047186
"Ha ha! Get out of there kid, I got your back!"

>Fire at Enemy 8
>Fire at Enemy 8
>Move 1221
>Reload [Chirni]

[Dandy]
Vitality 14
Move 4
Dice 4
Acc 5
Proc 4

Special:: Panache: MOV w/o Intercepts
[Jinx] - RES Cascade @ +2
[R-Overclocker] - 2 dice to double current [Res] bonus, guaranteed Incursion.
[RID Implant] - Remote Infantry Drone Control
[SgtSuite] - Free Prep/Vault

Loadout::
Sec Vest (missing)
AutoStimm Injector
Cranial Bomb (Defused)
[Chirni] 3 dmg, FA 2, 2/4 ammo [smg] (-1 Acc)
>>
>>47047093

"Hey grab our gear why don't you."

>ready and use first aid kit 1atp
>move 222
>attempt to hack turret again 3 atp
>>
Rolled 7, 3, 10 = 20 (3d10)

>>47047311
Vitality: 14/18
Move: 3
Dice: 4
Acc: 4
Proc: 4
Special: [Sgt Suite] [Threat] [Iaji] [Swords +1] [PaCom]
Loadout: MkII Servo-set (missing); [Auto-injector: Blitz-stim 0/1]// [Baton]: +2 dmg [sword]// [Chirni] 3 dmg, FA 2, 4 ammo [smg] (-1 Acc)// x2[First Aid Kit] +4 vit
>>
>>47047093
>Wear my Vest
>Equip my Custodi Special?
>Attempt to decipher map
>See if I can drag some of this stuff out to the others?
>Regen 1

[Wraith]
Vitality: 8/10
Armor: Secvest, DR 3
Weapon: Custodi Special(forgot what the stats on this are)
Move: 3
Dice: 5
Acc: 4
Proc: 4
Res: 10
Special: [Kinesis], [Sense], [<2 Crit], [Takedown], [Stun Resist], [Regen 1], [Pending Favor], [Threat]
Loadout: Shiv[+1 DMG, Throw] x 6, Autofire Blitz Stim, Odd Vial
>>
>>47047435
"You fool!"*coughs blood*
>>
>>47047435
[???] Oh hey! You've found Merkalin's Marvelous Mysterious Map of Great Mystery.

That's mine, actually - I lost it what with the general rough-housing. A little sport of a dashing rogue such as I.

I was on my way to the X on the darned thing when I got waylaid by these here Bonejackers. Well, I guess this delightful devilish old darling of a mug would fetch a handsome prize on the open skin market.

Careful 'bout my map now, yeah? Let's just sort this mess out.

CLEAR
>>
File: SCAVENGER18.png (3.86 MB, 1365x1930)
3.86 MB
3.86 MB PNG
Wraith finds his old Custodi. A custom piece, hard to get. The wooden stock is heavy; a comforting weight. It bears a faded inscription - but it's too old to tell what the words said once.
>Custodi Special - [Heat], +7 dmg-R | 40 Heat for [Discharge], +1 ACC, [Pistol].
>Heat is +10 per shot, max of 100
>Don't exceed 100
>-10 per turn, or -5 per [active vent] atp spent.
>You active vent by waving the gun around a lot.

[Enemy Phase]
>>
File: SCAVENGER19.png (3.89 MB, 1365x1930)
3.89 MB
3.89 MB PNG
[Merkalin]: Looks like this wily, wonderful desert fox still has it.

Thank you, thank you, my noble assistens! Why, without you it would have taken me considerable moments more to defeat this indefitagible bone-jacker bundle of beeerr... berries.

Y'know, you remind me of the last group of delightful expendable underlings I had. Nice folk. Too bad about that entire plasma beam thing. I guess Water Sanitation workers aren't renowed for their ability to resist high impact ballistics.

Say, you wouldn't all be in the market for dashing captain to lead your merry band, would you? I happen to be /quite/ qualified. And. I have a treasure map. Why, join me on my quest to find the fabled fabolous filthy gold filligree of prodigous pedigree that'll no doubt lurk in the middle of no-mans land and I might
even
share
a little!

What say ye, underlings? Good sport!

Onwards!

[Player Action]
>>
>>47047799
>Crawl 6, 6, 6, 1
>Crawl more 1
>Grab all the first aid and inject myself.
>Leave the vest for it's true owner.

Equip:
Vit: 5
Move: 4
Dice: 4
Acc: 4
Inventory:
[Special]
Threat
Crash
Chipless
SolStar Affair
Nemesis
Dog Tag
[Loadout]
SgtSuite
Tiger Style
Melee+1
>>
>>47047799
[Merkalin] WAIT! NO!

BUNGLING BUNDLE OF BODACIOUS, BAWDY BANDITS.

/Yes/
>>
>>47047846
Fixing VIT

Equip:
Unknown Vest 3 DR
Vit: 1
Move: 4
Dice: 4
Acc: 4
Inventory:
[Special]
Threat
Crash
Chipless
SolStar Affair
Nemesis
Dog Tag
[Loadout]
SgtSuite
Tiger Style
Melee+1
>>
>>47047799
>Grab a first aid kit
>Move over next to 8
>Apply first aid to 8.
>Give 8 Shiv x 3
>Regen 1

[Wraith]
Vitality: 9/10
Armor: Secvest, DR 3
Weapon: Custodi Special - [Heat], +7 dmg-R | 40 Heat for [Discharge], +1 ACC, [Pistol].
Move: 3
Dice: 5
Acc: 4
Proc: 4
Res: 10
Special: [Kinesis], [Sense], [<2 Crit], [Takedown], [Stun Resist], [Regen 1], [Pending Favor], [Threat]
Loadout: Shiv[+1 DMG, Throw] x 3, Autofire Blitz Stim, Odd Vial, Old Map,
>>
>>47047799

>Move26
>Loot missing gear
>Loot Smoke x1 smoke nade and x1 HEnade
>Move 3
>Move 3

Snake-Eyes
Vit: 5
Move: 4(+1)
Attempt: 4
Accuracy: 6(+2)
Proc: 4
[Special]
Chipless
SolStar affair
SgtSuite
Chironan-R (missing)
[Aimbot1] (1 atp =+2 acc, 1 turn cooldown
[Fire] attunement, +5 Res, 5 dmg fire

[Loadout]
AutoBlitzstim-used

[Equiped]
[Baton], +2 dmg [sword]
>>
Rolled 7 (1d10)

>>47047799

>Move 6666
>Hustle 22
>Collect [Missing Gear]; Does this include a Drone?
>Dig around in the [Missing Gear] bin for unclaimed weaponry

[Dandy]
Vitality 14
Move 4
Dice 4
Acc 5
Proc 4

Special:: Panache: MOV w/o Intercepts
[Jinx] - RES Cascade @ +2
[R-Overclocker] - 2 dice to double current [Res] bonus, guaranteed Incursion.
[RID Implant] - Remote Infantry Drone Control
[SgtSuite] - Free Prep/Vault

Loadout::
Sec Vest - DR 3
AutoStimm Injector
Cranial Bomb (Defused)
[Chirni] 3 dmg, FA 2, 2/4 ammo [smg] (-1 Acc)
>>
>>47047799

>Botting [No Name] at his request

>Reload
>Overwatch doorway

[No Name]
Vitality - 10/12 (Regen 1)
Move - 4
Dice - 4
Acc - 6
Proc - 4
Special - [Slippery], [SgtSuite], [Takedown], [Crash]
Loadout - [Chirni] 3 dmg, FA 2, 0/4 ammo [smg] (-1 Acc)

1x Blitzstimm (+5 Vit, +2 Dice)
Sec-Vest (Borrowed, and will get returned)
Fake Dice (A momento)
>>
>>47047940
"Whoops! Ah, just having a look around, y'know?"

>Hustle 11, not 22
>>
>>47047799

>move 166
>hustle 666
>-loot first aid, HE nade, and missing gear
>check pilfered data for anything useful (enemy positions, traps, comms, maps etc..) 1atp

Vitality: 14/18
Move: 3
Dice: 4
Acc: 4
Proc: 4
Special: [Sgt Suite] [Threat] [Iaji] [Swords +1] [PaCom]
Loadout: MkII Servo-set (missing); [Auto-injector: Blitz-stim 0/1]// [Baton]: +2 dmg [sword]// [Chirni] 3 dmg, FA 2, 4 ammo [smg] (-1 Acc)// x2[First Aid Kit] +4 vit
>>
Rolled 6 (1d10)

>>47047982
rolls
>>
>Standing orders because I really need to get some sleep: Find good cover, provide covering fire with Custodi, don't get left behind.

[Wraith]
Vitality: 9/10
Armor: Secvest, DR 3
Weapon: Custodi Special - [Heat], +7 dmg-R | 40 Heat for [Discharge], +1 ACC, [Pistol].
Move: 3
Dice: 5
Acc: 4
Proc: 4
Res: 10
Special: [Kinesis], [Sense], [<2 Crit], [Takedown], [Stun Resist], [Regen 1], [Pending Favor], [Threat]
Loadout: Shiv[+1 DMG, Throw] x 3, Autofire Blitz Stim, Odd Vial, Old Map,
>>
File: SCAVENGER20.png (3.87 MB, 1365x1930)
3.87 MB
3.87 MB PNG
A moment of respite, a moment of peace.
---
Snake-Eyes finds an old Chironan-R, the identication matches the worn dog-tag.
>Chir-R - 6 dmg, +3 rng | Ammo 4 | +40 heat for [Plasma Shot]
--

The boxes otherwise contain:
[Skimmer Drone]x3
Integrity 3, move 3, atp 2 drones with Proc 6 and Accuracy 4 + an smg
[RID Implant] Needed to direct, otherwise they simply search+destroy.
--

A battered old collection of metal plates and bent hydralics that might - once - have been somewhat reminscient of an exo-skeleton.
>Requires a full turn to equip
>Requires PAComp
>+2 Move, 10 Integrity, 1 hand is replaced with [Multitool]
---

[Merkalin] Well? Hurry up, ye scally wags, I hear the pitter-patter of running feet coming to lead us to an early grave!

And I'm too old and gnarled to die young and handsome, so that won't do!

[Player Action]
>>
>Standing orders too: Follow Wraith, stay in cover, attack with Chirni, use Baton and iaji [dat free sgt suite]
>Snake-eyes or Dandy can bot me

Vitality: 14/18
Move: 3
Dice: 4
Acc: 4
Proc: 4
Special: [Sgt Suite] [Threat] [Iaji] [Swords +1] [PaCom]
Loadout: MkII Servo-set (missing); [Auto-injector: Blitz-stim 0/1]// [Baton]: +2 dmg [sword]// [Chirni] 3 dmg, FA 2, 4 ammo [smg] (-1 Acc)// x2[First Aid Kit] +4 vit
>>
Looks like that leads us to 50 % players.

Phase-update post-poned for a bit, then.
>>
>>47048220
>Find my sword.
>Finish healing.
>Carry Vest

Equip:
Shiv
Vit: 9
Move: 4
Dice: 4
Acc: 4
Inventory:
Shiv(x2)
Unknown Vest
[Special]
Threat
Crash
Chipless
SolStar Affair
Nemesis
Dog Tag
[Loadout]
SgtSuite
Tiger Style
Melee+1
>>
>>47048220

>Move 56
>Get first aid
>Use first aid
>Move 33
>Move 3
>Move 3

Snake-Eyes
Vit: 5
Move: 4(+1)
Attempt: 4
Accuracy: 6(+2)
Proc: 4
[Special]
Chipless
SolStar affair
SgtSuite
[Aimbot1] (1 atp =+2 acc, 1 turn cooldown
[Fire] attunement, +5 Res, 5 dmg fire

[Loadout]
AutoBlitzstim-used
Chir-R - 6 dmg, +3 rng | Ammo 4 | +40 heat for [Plasma Shot]

[Equiped]
[Baton], +2 dmg [sword]
>>
>>47048220

I didn't grab an HE-nade but I did grab a first aid kit right?

>Equip Exoskeleton

Vitality: 14/18
Move: 3
Dice: 4
Acc: 4
Proc: 4
Special: [Sgt Suite] [Threat] [Iaji] [Swords +1] [PaCom]
Loadout: MkII Servo-set (missing); [Auto-injector: Blitz-stim 0/1]// [Baton]: +2 dmg [sword]// [Chirni] 3 dmg, FA 2, 4 ammo [smg] (-1 Acc)// x2[First Aid Kit] +4 vit//[Battered Exo-skeleton]+2 Move, 10 Integrity, 1 hand is replaced with [Multitool]
>>
File: SCAVENGER21.png (3.87 MB, 1365x1930)
3.87 MB
3.87 MB PNG
[Merkalin] And that does it.

There goes the alarm

C'mon, you said you could fix it? What do you mean-- different system? Blah, I'm an admiral of abiity, not a captain of cowardice! They sound the alarm but then they shall only know that I, MERKALIN (and my merry men) are coming!

Onwards!

[Player Action]

>https://www.youtube.com/watch?v=_ApwFgcG1yc
>>
>>47048483
*tears of joy holding a classic weapon*
>Move 4, 3, 3, 3
>Hustle 4, 3, 3, 3

Equip:
Shiv, VibroBreadKnife 8 DMG +1 ACC [Sword]
Vit: 14
Move: 4
Dice: 4
Acc: 4
Inventory:
Unknown Vest, Shiv9x20
[Special]
Threat
Crash
Chipless
SolStar Affair
Nemesis
Dog Tag
[Loadout]
SgtSuite
Tiger Style
Melee+1
>>
>Converting this to slower processing. Going to have a look at standing orders in 6-7 hours, then do them there.

>Anyone reading is (of course) welcome to join in in the mean time.
>>
>On page 10 so just move out to where Merkalin is
>Move 3, 5 dice
>>
>>47048665
Will do chargen when I get home.
>>
>>47048483
"It's not a car, but they'll have to do!"

>Activate Drone 1
>Activate Drone 2
>Activate Drone 3
>Move 3334 with Drone Posse

[Dandy]
Vitality 14
Move 4
Dice 4
Acc 5
Proc 4

Special:: Panache: MOV w/o Intercepts
[Jinx] - RES Cascade @ +2
[R-Overclocker] - 2 dice to double current [Res] bonus, guaranteed Incursion.
[RID Implant] - Remote Infantry Drone Control
[SgtSuite] - Free Prep/Vault

Drones::
[Skimmer Drone] x3
Integrity 3
Move 3
Dice 2
Acc 4
Proc 6
[SMG] 4 DMG, FA2

Loadout::
Sec Vest - DR 3
AutoStimm Injector
Cranial Bomb (Defused)
[Chirni] 3 DMG, FA 2, 4/4 [SMG] (-1 ACC)
>>
Rolled 57 (1d100)

>>47048665
>>47051529
> 2) Classified
> CS1:+1proc
> CS2: Solstar Affair
> become a resonant [Jinx]
> CS3:+1proc

[Roma]
Vitality:10/10
Move:3
Dice:4
Acc:4
Proc:6
Special:[Scorch]
Loadout:
>>
Rolled 4 (1d10)

>>47053093
>Solstar

[Roma]
Vitality:10/10
Move:3
Dice:4
Acc:4
Proc:6
Special:[Scorch], [Jinx]
Loadout:
>>
>>47048483

>Move 2, stand up, 6, 6
>Reload Chirni

"Ready when you are hoss.

[No Name]
Vitality - 12/12 (Regen 1)
Move - 4
Dice - 4
Acc - 6
Proc - 4
Special - [Slippery], [SgtSuite], [Takedown], [Crash]
Loadout - [Chirni] 3 dmg, FA 2, 4/4 ammo [smg]

1x Blitzstimm (+5 Vit, +2 Dice)
Sec-Vest (Borrowed, and will get returned)
Fake Dice (A momento)
>>
>>47054942

Gonna tack on an extra action.

>Loot the melee dude's corpse.
>>
Bump.
>>
Bamp
>>
everyone is asleep bump
>>
>>47048483

>Move 4445
>Move 4
>Move 5
>Move 5
>Move 5

Snake-Eyes
Vit: 5
Move: 4(+1)
Attempt: 4
Accuracy: 6(+2)
Proc: 4
[Special]
Chipless
SolStar affair
SgtSuite
[Aimbot1] (1 atp =+2 acc, 1 turn cooldown
[Fire] attunement, +5 Res, 5 dmg fire

[Loadout]
AutoBlitzstim-used
Chir-R - 6 dmg, +3 rng | Ammo 4 | +40 heat for [Plasma Shot]

[Equiped]
[Baton], +2 dmg [sword]
>>
Emergency Bump!
>>
Rolled 8 (1d10)

>rolling for solstar affair
>Am I still drones?
>>
Small bump.
>>
>>47063612
>I hope so.
>>
File: SCAVENGER22.png (3.87 MB, 1365x1930)
3.87 MB
3.87 MB PNG
How is this thread still alive? I had to disappear for almost a day!

>>47063612
Who are you? You're not in any personnel file I know. This ain't an agency, it's a prison break!

[Enemy Phase]
>>
File: SCAVENGER23.png (3.89 MB, 1365x1930)
3.89 MB
3.89 MB PNG
>>47053117
>>47053093
Solstar 4:
"I'm absolutely sure they cancelled that program"
+2 Vit, +2 Regen, [Takedown]
>Melee attacks do +1 Stun damage
Classified 57:
"The few, the... Just the few. Retention of personnel is difficult in that sector"
[Smg+1](skill), [E-shield 1] (Missing but recovered), Shaped Chargex2 ((Missing but recovered))
>1 dice to set up, 1 dice to detonate at any range
>Dmg = line 3, [destroy]

>Persons No Name and Wraith should (also) actually have Regen 2 - Command had a note-problem.
>You've had some kind vitality treatment?
>If only you could force-activate it to heal more, alas.

>>47063612
Solstar 8
"Putting Agents back together, again and agin, takes a sort sort of expertise.
[Bio+] - +8 Res| Heal, cures stun, cures ailments, interacts with living organism| 6 points + RES

---
With a few hits of a wrench and a shuddering, stuttering start - the camers come back online and the doors are sure to follow.

[player phase]
>https://www.youtube.com/watch?v=D6qCo5LA0wU
>>
>Personnel On Call
[1 No Name Crash-Slip
[2 Snake-Eyes Chip-Sgt
[3 Wraith Threat-SEN-KIN
[4 Cub Threat-Sgt
[5 Dand Jinx-SGT
[6 Roma JINX-Sco
[8 [8] Threat-Sgt]

And no deaths.

How impressive.
>>
>>47069108
>Move 4, 4, 5, 5
>Hustle 4
>Hand the vest.
>Hustle 5, 4
>Prepare to throw my shiv down the hall at the first enemy I see.

>>47069260
>But how many near deaths? ;P

Equip:
Shiv, VibroBreadKnife 8 DMG +1 ACC [Sword]
Vit: 14
Move: 4
Dice: 4
Acc: 4
Inventory:
Shivx2
[Special]
Threat
Crash
Chipless
SolStar Affair
Nemesis
Dog Tag
[Loadout]
SgtSuite
Tiger Style
Melee+1
>>
Rolled 28 (1d100)

>>47069108

CS: Solstar (rolled), +1 Acc, +1 Proc

How'd I get these scars? Classified

>Deploy

Vitality: 10
Move: 4
Dice: 4
Acc: 5
Proc: 5
Special: Jinx
Loadout: Bio+, Sorch
>>
>>47069108

>Move 333
>Hustle 4333, 4


[Wraith]
Vitality: 10/10
Armor: Secvest, DR 3
Weapon: Custodi Special - [Heat], +7 dmg-R | 40 Heat for [Discharge], +1 ACC, [Pistol].
Move: 3
Dice: 5
Acc: 4
Proc: 4
Res: 10
Special: [Kinesis], [Sense], [<2 Crit], [Takedown], [Stun Resist], [Regen 2], [Pending Favor], [Threat]
Loadout: Shiv[+1 DMG, Throw] x 3, Autofire Blitz Stim, Odd Vial, Old Map,
>>
Rolled 2, 2, 6 = 10 (3d10)

>>47068717
>>47069108
"Baby, the only kind of break I do is the dance kind."

>Move 3343
>Order Drone A to route a Hack through camera to Turret
>Order Drone B to route a Hack through camera to Turret
>Order Drone C to route a Hack through camera to Turret
>Prepare Dodge 2

[Dandy]
Vitality 14
Move 4
Dice 4
Acc 5
Proc 4

Special:: Panache: MOV w/o Intercepts
[Jinx] - RES Cascade @ +2
[R-Overclocker] - 2 dice to double current [Res] bonus, guaranteed Incursion.
[RID Implant] - Remote Infantry Drone Control
[SgtSuite] - Free Prep/Vault

Drones::
[Skimmer Drone] x3
Integrity 3
Move 3
Dice 2
Acc 4
Proc 6
SMG: 4 DMG, FA2

Loadout::
Sec Vest - DR 3
AutoStimm Injector
Cranial Bomb (Defused)
[Chirni] 3 DMG, FA 2, 4/4 [SMG] (-1 ACC)
>>
File: SCAVENGER24.png (3.97 MB, 1365x1930)
3.97 MB
3.97 MB PNG
>>47069312
"I hear they double you pay after the first tour, but only if you agree never to sign out."
[-2 Vitality, +1 Move], [Hack+1], [Broadsword2 SMG]
>4 dmg, 2 FA, 4 ammo || 2 dice to [Suppress] area
[Displacement Shield]
>Jaunts you 1d6+1d3 when activated or upon taking damaging fire
>Stun damage after first jaunt.

>Personnel On Call
[1 No Name Crash-Slip
[2 Snake-Eyes Chip-Sgt
[3 Wraith Threat-SEN-KIN
[4 Cub Threat-Sgt
[5 Dand Jinx-SGT
[6 Roma JINX-Sco
[7 Tatiana JINX-Sco
[8 [8] Threat-Sgt]
---

Control over cameras are established, despite the best efforts of Technician Jones. The turret OS proves a little harder to crack, as the backflash burns out a Skimmer Drone.

Progress is made.

[Specialist]: Just hold on, reinforcements will get here any minute. Guns on the door, people. Guns on the door.

[Player Action]
>>
>>47070070
>Wrong player?
>>
>>47070110
Quite. That's all

>>47069743
this ones.

Unless you want it? Mug 'em and take their stuff.
>>
>>47070070

>Move 344
>Hustle 555
>Prepare CustodiSpecial shot to 5

[Wraith]
Vitality: 10/10
Armor: Secvest, DR 3
Weapon: Custodi Special - [Heat], +7 dmg-R | 40 Heat for [Discharge], +1 ACC, [Pistol].
Move: 3
Dice: 5
Acc: 4
Proc: 4
Res: 10
Special: [Kinesis], [Sense], [<2 Crit], [Takedown], [Stun Resist], [Regen 2], [Pending Favor], [Threat]
Loadout: Shiv[+1 DMG, Throw] x 3, Autofire Blitz Stim, Odd Vial, Old Map,
>>
>>47070070

"Hey there, I'll trade this here chip for that there chip.

>4, 5, 6
>Offer [Bio+] for RIP implant+ drones

Vitality: 8
Move: 5
Dice: 4
Acc: 5
Proc: 6
Special: Threat
Loadout: Bio+, Sorch
Broadsword SMG (4 dmg, 2 FA, 4 ammo || 2 dices to suppress)
Displacement Shield (Jaunt 1d6+1d3, stun damage after first jaunt)
>>
>>47070129
>Unless sword, no thank you.

>>47070070
*Patience, calm like the sword.*
>Unequip sword, equip second shiv.
>Prepare to launch both shivs.

Equip:
Shiv, Shiv
Vit: 14
Move: 4
Dice: 4
Acc: 4
Inventory:
Shiv, VibroBreadKnife 8 DMG +1 ACC [Sword]
[Special]
Threat
Crash
Chipless
SolStar Affair
Nemesis
Dog Tag
[Loadout]
SgtSuite
Tiger Style
Melee+1
>>
Rolled 2, 2 = 4 (2d10)

>>47070070

>Collect damaged drone
>Move 4554
>Order drone B to hack turret through camera A
>Order drone C to hack turret through camera A
>Prepare Dodge 6

[Dandy]
Vitality 14
Move 4
Dice 4
Acc 5
Proc 4

Special:: Panache: MOV w/o Intercepts
[Jinx] - RES Cascade @ +2
[R-Overclocker] - 2 dice to double current [Res] bonus, guaranteed Incursion.
[RID Implant] - Remote Infantry Drone Control
[SgtSuite] - Free Prep/Vault

Drones::
[Skimmer Drone] x2; 1 inoperable?
Integrity 3
Move 3
Dice 2
Acc 4
Proc 6
SMG: 4 DMG, FA2

Loadout::
Sec Vest - DR 3
AutoStimm Injector
Cranial Bomb (Defused)
[Chirni] 3 DMG, FA 2, 4/4 [SMG] (-1 ACC)
>>
>>47070218
You're not going to rip out a significant part of your cerebellum and just give to another person while managing to maintain your breathing.

You'll need a surgery suite to offer this swap.
>>
>>47070487
"Better. See. If. My doc. Voice. Nearly gone."
>>
Rolled 7, 6, 5, 7 = 25 (4d10)

>>47070070
>Move 654
>Assist turret hacking, 4dice

(Can I get the Shield's stats, and a quick refresh on [Takedown]?)

[Roma]
Vitality:12/12
Move:3
Dice:4
Acc:4
Proc:6
Special:[Scorch], [Jinx], [Takedown], [Regen 2], [Smg+1]
Loadout: [E-shield 1], Shaped Charge x2
>>
File: SCAVENGER25.png (4 MB, 1365x1930)
4 MB
4 MB PNG
>>47070709
[Takedown] is simply +1 stun to melee attacks
The shield is E-shield 1. It'll absorb direct energy damage.
--

[Merkalin] Now, my pugnacious pirate partners! You stall and wait before the long hallway of DOOM but, Merkalin, have a map to a mysterious motherlode so how can I wait? AVAST

--

[Merkalin] With a bullet lodge in my shoulder, my previous plan possibly could have been slightly more thought-out.

[Player Phase]
>>
>>47070922
*Sighs**Motions, I'll go first, need back up, console to smash.*
>Equip sword, unequip shiv.
>Move 5, 5, 5, 4
>Rush 3,
>Prepare to strike any enemy that nears my wall.

Equip:
Shiv, VibroBreadKnife 8 DMG +1 ACC [Sword]
Vit: 14
Move: 4
Dice: 4
Acc: 4
Inventory:
Shiv(x2)
[Special]
Threat
Crash
Chipless
SolStar Affair
Nemesis
Dog Tag
[Loadout]
SgtSuite
Tiger Style
Melee+1
>>
Rolled 9, 2, 3, 6 = 20 (4d10)

>>47070922
>Move 665
>-Regen 2
>Continue Turret theft, 4 dice

[Roma]
Vitality:11/12 (-3, +2)
Move:3
Dice:4
Acc:4
Proc:6
Special:[Scorch], [Jinx], [Takedown], [Regen 2], [Smg+1]
Loadout: [E-shield 1], Shaped Charge x2
>>
>>47070922

>Move 4, 4, 4, 4

Vitality: 8
Move: 5
Dice: 4
Acc: 5
Proc: 6
Special: Threat
Loadout: Bio+, Sorch
Broadsword SMG (4 dmg, 2 FA, 4 ammo || 2 dices to suppress)
Displacement Shield (Jaunt 1d6+1d3, stun damage after first jaunt)
>>
File: SCAVENGER26.png (4.14 MB, 1365x1930)
4.14 MB
4.14 MB PNG
Technician Jones doesn't understand why his turret keeps beeping.

It makes terrible, dreadful sounds.
He hopes its nothing serious.

Then he sees a knife wielding maniac sprint towards him and really, really starts hoping his turret is working properly.

>Roma recovers 2!
>Then takes 4 damage
>But hey, the turret is almost out and Technician Jones is occupied.

>>47071440
You posted during the export process, so assume you've moved.

[Player Phase]
>>
Rolled 8, 3 = 11 (2d10)

>>47070922
"Looks like we're in business, baby! Fire up that turret and lets get this show on the ROAD!"

>Move 5555
>Order Drone B to hack camera E through camera B
>Order Drone C to hack camera E through camera B
>Prepare Dodge 2
>Prepare Dodge 2

[Dandy]
Vitality 14
Move 4
Dice 4
Acc 5
Proc 4

Special:: Panache: MOV w/o Intercepts
[Jinx] - RES Cascade @ +2
[R-Overclocker] - 2 dice to double current [Res] bonus, guaranteed Incursion.
[RID Implant] - Remote Infantry Drone Control
[SgtSuite] - Free Prep/Vault

Drones::
[Skimmer Drone] x3
Integrity 3
Move 3
Dice 2
Acc 4
Proc 6
SMG: 4 DMG, FA2

Loadout::
Sec Vest - DR 3
AutoStimm Injector
Cranial Bomb (Defused)
[Chirni] 3 DMG, FA 2, 4/4 [SMG] (-1 ACC)
>>
Rolled 5 + 1 (1d6 + 1)

>>47071529

>Moving from new position, 3, 3
>Jaunt (if possible) south next to the star 3
>Use last 3 move if needed to loot star 3

Vitality: 8
Move: 5
Dice: 4
Acc: 5
Proc: 6
Special: Threat
Loadout: Bio+, Sorch
Broadsword SMG (4 dmg, 2 FA, 4 ammo || 2 dices to suppress)
Displacement Shield (Jaunt 1d6+1d3, stun damage after first jaunt)
>>
Rolled 9, 5, 9 = 23 (3d10)

>>47071529
>Move 4, 5
>Stab him 3 times.
>Move past him, 3, 3
>Smash console.

Equip:
Shiv, VibroBreadKnife 8 DMG +1 ACC [Sword]
Vit: 8
Move: 4
Dice: 4
Acc: 4
Inventory:
Shiv(x2)
[Special]
Threat
Crash
Chipless
SolStar Affair
Nemesis
Dog Tag
[Loadout]
SgtSuite
Tiger Style
Melee+1
>>
Rolled 2, 10, 3, 9 = 24 (4d10)

>>47071529
(Isn't it 3 damage, with the E-shield? Taking 4, will edit with response)
>Move 55, Crouch
>Finish Claiming that turret, 4dice
>-Regen 2

[Roma]
Vitality:9/12 (-4+2)
Move:3
Dice:4
Acc:4
Proc:6
Special:[Scorch], [Jinx], [Takedown], [Regen 2], [Smg+1]
Loadout: [E-shield 1], Shaped Charge x2
>>
>>47071743
Unfortunately not. If only one of these damn Bonejackers saw fit to fire at you with a plasma or laser gun, then you'd /really/ show them a thing or two.
>>
File: SCAVENGER27.png (4.17 MB, 1365x1930)
4.17 MB
4.17 MB PNG
Technician Jones sputters his last, and his turret - the legacy he leaves behind - falls to foreign intrusion.

With the automatic firing package gone, however, it needs to be told by any owner when to open fire
>1 dice to fire turret, 3 dmg FA 4
--

Tatiana jaunts into a wall.
The emergency protocols kick in and move her further. Stabilization occurs in the next wall block.
With a stutter, Tatiana emerges again.
Enough move and actions left over to pilfer [Insin] ammo from the crate! Nice.
--

With the consoles once again wrecked, the electronic doors (electronic doors? on a prison? Amateurs) pop open. Shots are exchanged. Dandy dodges handily.

Looks like the doctor-specialists have nerve tranq (but poor aim).

[Player Phase]
>>
Rolled 10, 7, 5, 1 = 23 (4d10)

>>47071938
>Control turret to focus fire into room at 1 and 2. Use all my dice.

Equip:
Shiv, VibroBreadKnife 8 DMG +1 ACC [Sword]
Vit: 8
Move: 4
Dice: 4
Acc: 4
Inventory:
Shiv(x2)
[Special]
Threat
Crash
Chipless
SolStar Affair
Nemesis
Dog Tag
[Loadout]
SgtSuite
Tiger Style
Melee+1
>>
Rolled 10, 7 = 17 (2d10)

>>47071938

"That was sure an experience..."

>Loot 2x Block
>Move 6, 1
>Loot 2x HE grenade?
>Move 6, 4, 4
>Throw both HE grenades towards enemies 1/2
>Deploy Block 6

Vitality: 8
Move: 5
Dice: 4
Acc: 5
Proc: 6
Special: Threat
Loadout: Bio+, Sorch
Broadsword SMG (4 dmg, 2 FA, 4 ammo || 2 dices to suppress)
Displacement Shield (Jaunt 1d6+1d3, stun damage after first jaunt)
Insin (Ammo, fire, -1 ammo)
Block 2x (DR 5, deploy)
>>
Rolled 3, 7, 9, 3, 6, 8, 10, 4, 6, 6, 10, 3, 6, 1, 6, 4 = 92 (16d10)

>>47072000

The ammo stock of the turret is quickly depleted.
>>
Rolled 2, 2 = 4 (2d10)

>>47071938
"Hey, hey! That's no way to welcome a guest!"

>Order drone B 5555; fire at 2
>Order drone C 5555; fire at 2

[Dandy]
Vitality 14
Move 4
Dice 4
Acc 5
Proc 4

Special:: Panache: MOV w/o Intercepts
[Jinx] - RES Cascade @ +2
[R-Overclocker] - 2 dice to double current [Res] bonus, guaranteed Incursion.
[RID Implant] - Remote Infantry Drone Control
[SgtSuite] - Free Prep/Vault

Drones::
[Skimmer Drone] x3
Integrity 3
Move 3
Dice 2
Acc 4
Proc 6
SMG: 4 DMG, FA2

Loadout::
Sec Vest - DR 3
AutoStimm Injector
Cranial Bomb (Defused)
[Chirni] 3 DMG, FA 2, 4/4 [SMG] (-1 ACC)
>>
"We....neeeeeeddd.......to......capture......one....of....these....docs.....for....treatment....and....info...."
>>
>>47071938
> Wait for nervtranq to clear
> Wait for turret to cease firing
> move and hustle 555 555
> examine glowy dot
>-regen 2
>>
File: SCAVENGER28.png (4.16 MB, 1365x1930)
4.16 MB
4.16 MB PNG
The makeshift barriers fall first, then the men behind it.

Number 2 survives the initla turret barrage - he does not stand as much of a chance against the drones, bullet ridden and out of cover.

Roma is knocked unconscious.
Snake-Eyes is knocked unconscious.

Hi-Ex grenades go flying nowhere near their intended targets.

A specialist plinks away at the drones - hardened as they are, nothing much happens.

[Player Phase]
>>
>>47071938

>Move and Hustle to get past the door to the surgery room, should be able to barely make it past.

[Wraith]
Vitality: 10/10
Armor: Secvest, DR 3
Weapon: Custodi Special - [Heat], +7 dmg-R | 40 Heat for [Discharge], +1 ACC, [Pistol].
Move: 3
Dice: 5
Acc: 4
Proc: 4
Res: 10
Special: [Kinesis], [Sense], [<2 Crit], [Takedown], [Stun Resist], [Regen 2], [Pending Favor], [Threat]
Loadout: Shiv[+1 DMG, Throw] x 3, Autofire Blitz Stim, Odd Vial, Old Map,
>>
Rolled 8, 10 = 18 (2d10)

>>47072346
>Move 6, 6, 4, 4
>Hustle 4, 6, vault, 6
>"Gently" knock this guy out with two "soft blows.

Equip:
Shiv, VibroBreadKnife 8 DMG +1 ACC [Sword]
Vit: 8
Move: 4
Dice: 4
Acc: 4
Inventory:
Shiv(x2)
[Special]
Threat
Crash
Chipless
SolStar Affair
Nemesis
Dog Tag
[Loadout]
SgtSuite
Tiger Style
Melee+1
>>
Rolled 3, 5 = 8 (2d10)

>>47072346

>Move 1, 6, 6, 1, 2
>Hustle 2, 2
>Bio+ to heal Roma
>Bio+ to heal Snake Eyes

Vitality: 8
Move: 5
Dice: 4
Acc: 5
Proc: 6
Special: Threat
Loadout: Bio+, Sorch
Broadsword SMG (4 dmg, 2 FA, 4 ammo || 2 dices to suppress)
Displacement Shield (Jaunt 1d6+1d3, stun damage after first jaunt)
>>
20 minutes up, but with only 2 player actions I am extending by 10 minutes.
>>
Rolled 3, 4, 4, 2 = 13 (4d10)

>>47072346
>Zzzz, 4dice
>-Regen 2

[Roma]
Vitality:10/12 (+2)
Move:3
Dice:4
Acc:4
Proc:6
Special:[Scorch], [Jinx], [Takedown], [Regen 2], [Smg+1]
Loadout: [E-shield 1], Shaped Charge x2
>>
>>47072674

You should be awake.
>>
Rolled 5, 2 = 7 (2d10)

Drone Autonomy Check.
>>
Rolled 1, 6, 6, 1 = 14 (4d10)

>>47072346
"Hey! You with the lab coats! Now would be a good time to give up!"

>Order drone B 611, Fire at guy next to specialist twice
>Order drone C 611, Fire at guy next to specialist twice

[Dandy]
Vitality 14
Move 4
Dice 4
Acc 5
Proc 4

Special:: Panache: MOV w/o Intercepts
[Jinx] - RES Cascade @ +2
[R-Overclocker] - 2 dice to double current [Res] bonus, guaranteed Incursion.
[RID Implant] - Remote Infantry Drone Control
[SgtSuite] - Free Prep/Vault

Drones::
[Skimmer Drone] x3
Integrity 3
Move 3
Dice 2
Acc 4
Proc 6
SMG: 4 DMG, FA2

Loadout::
Sec Vest - DR 3
AutoStimm Injector
Cranial Bomb (Defused)
[Chirni] 3 DMG, FA 2, 4/4 [SMG] (-1 ACC)
>>
File: SCAVENGER29.png (4.15 MB, 1365x1930)
4.15 MB
4.15 MB PNG
Wraith runs into Nerv-Tran and goes down.
Tatiana runs into Nerv-Tran and goes down.

Roma and Wraith's Regen modules work over-time to clear the toxins out, dropping 4 sleep damage each.

Grenades explode.

Everyone wakes up.
Mostly.

Snake-Eyes goes to -3, E-stimm used,
>KIA
Tatiana goes to 0, E-Stimm auto-use, +5 Vit / +2 Dice
Roma goes to 1
Wraith goes to 2
---

[Surgeon Drone] takes punishing fire and almost detonates.

[Enemy Phase]
>>
Rolled 10 (1d10)

>>47072777
> Grab Snake-Eyes
> Move and Hustle 554 322
>-Regen 2
> Attempt first aid on Snake-Eyes, 1 dice

[Roma]
Vitality:3/12 (+2)
Move:3
Dice:4
Acc:4
Proc:6
Special:[Scorch], [Jinx], [Takedown], [Regen 2], [Smg+1]
Loadout: [E-shield 1], Shaped Charge x2
>>
File: SCAVENGER30.png (4.12 MB, 1365x1930)
4.12 MB
4.12 MB PNG
The Surgeon Drone, hard-wire to hit any target and scalpel any tumor while never missing... somehow does.

Specialists 1 and 2 see a threat, an unconscious threat, but still a threat - and proceed to pump it full of bullets.

Wraiths Solstar Estimms kick in.

They shoot him some more.

>Wraith KIA

>Personnel On Call
[1 No Name Crash-Slip
>[2 Snake-Eyes Chip-Sgt
>[3 Wraith Threat-SEN-KIN
[4 Cub Threat-Sgt
[5 Dand Jinx-SGT
[6 Roma JINX-Sco
[8 [8] Threat-Sgt]

[Player Phase]
>>
>>47072921
>Move 5, 5, 6
>Grab Merk.
>Move 3
>Hustle to the end.
"Cutting. Lossess. You. Owe me. New voice."
>>
Rolled 2, 7, 9, 5, 7, 2 = 32 (6d10)

>>47072921
"THAT'S NOT DANDY! THAT'S NOT DANDY AT ALL!"

>Order Drone B to fire on specialist 12 twice
>Order Drone C to fire on specialist 12 twice
>Move 4555
>Press barrel of [Chirni] up against specialist 13's head, fire twice.

[Dandy]
Vitality 14
Move 4
Dice 4
Acc 5
Proc 4

Special:: Panache: MOV w/o Intercepts
[Jinx] - RES Cascade @ +2
[R-Overclocker] - 2 dice to double current [Res] bonus, guaranteed Incursion.
[RID Implant] - Remote Infantry Drone Control
[SgtSuite] - Free Prep/Vault

Drones::
[Skimmer Drone] x3
Integrity 3
Move 3
Dice 2
Acc 4
Proc 6
SMG: 4 DMG, FA2

Loadout::
Sec Vest - DR 3
AutoStimm Injector
Cranial Bomb (Defused)
[Chirni] 3 DMG, FA 2, 4/4 [SMG] (-1 ACC)
>>
>>47072911
Want this action to stand? If not, you can submit a new order.
>>
Rolled 5, 3, 6, 8 = 22 (4d10)

>>47072921

>Move 4,3
>Deploy Block
>Fire 2 shots into enemy 3
>Fire 2 shot into enemy 2
>Reload

Vitality: 5/8
Move: 5
Dice: 4 (6)
Acc: 5
Proc: 6
Special: Threat
Loadout: Bio+, Sorch
Broadsword SMG (4 dmg, 2 FA, 4 ammo || 2 dices to suppress)
Displacement Shield (Jaunt 1d6+1d3, stun damage after first jaunt)
Insin (Ammo, fire, -1 ammo)
>>
>>47073015
Goodnight.
>>
>>47073015
Yep.
>>
File: SCAVENGER31.png (4.14 MB, 1365x1930)
4.14 MB
4.14 MB PNG
Intimate brain surgery.

[Player Phase]
>>
Rolled 8, 9, 7, 2, 10 = 36 (5d10)

>>47073271

>Bio+ Wraith (1 dice)
>move 5
>Scorch that last enemy, thing.


Vitality: 5/8
Move: 5
Dice: 4 (6)
Acc: 5
Proc: 6
Special: Threat
Loadout: Bio+, Sorch
Broadsword SMG (4 dmg, 2 FA, 4 ammo || 2 dices to suppress)
Displacement Shield (Jaunt 1d6+1d3, stun damage after first jaunt)
Insin (Ammo, fire, -1 ammo)
>>
>>47073271
I am not a doctor. This is not a holiday inn.
> Loot Snake-Eye's gun
>-Regen 2
> Figure out what happened to the box to me 2
>>
>>47073363
Looks like Tatiana the grenades inside it, and this caused the box to disappear?

How videogamey.
>>
Rolled 9, 8, 8, 3 = 28 (4d10)

>>47073271
"Let's nab what we can find here, and then we can go look for my car."

>Order Drone B to fire at surgery drone twice
>Move 6611
>Collect damaged drone
>Shoot surgery drone twice with [Chirni]

[Dandy]
Vitality 14
Move 4
Dice 4
Acc 5
Proc 4

Special:: Panache: MOV w/o Intercepts
[Jinx] - RES Cascade @ +2
[R-Overclocker] - 2 dice to double current [Res] bonus, guaranteed Incursion.
[RID Implant] - Remote Infantry Drone Control
[SgtSuite] - Free Prep/Vault

Drones::
[Skimmer Drone] x3; 2 non-operational
Integrity 3
Move 3
Dice 2
Acc 4
Proc 6
SMG: 4 DMG, FA2

Loadout::
Sec Vest - DR 3
AutoStimm Injector
Cranial Bomb (Defused)
[Chirni] 3 DMG, FA 2, 2/4 [SMG] (-1 ACC)
>>
File: SCAVENGER32.png (3.38 MB, 1365x1930)
3.38 MB
3.38 MB PNG
Ripples in space-time.

Sometimes, they're useful. Helpful. Fine. Wounds cease to exist, blood patters away, sprouting into flowers.

Lucky.
---

Drone B succeeds on autonomy roll and gives the last standing Surgeon Drone a fair smg treat-over. It explosives, scalpel waving ceasing at last.
--

Roma finds a Chir-R
>- 6 dmg, +3 rng | Ammo 4 | +40 heat for [Plasma Shot]
Not exactly the kind of gun you normally find in a prison. The old ID marker reads "Snake-Eyes". Probably a cherished memoty of long service.
--

Merkalin and [8] opt to exit the area, walking up a curving flight of stairs.
>>
>>47073363
>>47073271
>>47073527
> Prepare turret ti fire on hostiles as soon as allies are out of the line of fire, 2dice

[Roma]
Vitality:5/12 (+2)
Move:3
Dice:4
Acc:4
Proc:6
Special:[Scorch], [Jinx], [Takedown], [Regen 2], [Smg+1]
Loadout: [E-shield 1], Shaped Charge x2, Chironian-R
>>
>>47073615

>Move 6, 1, 1, 6, 6
>Hustle 6, 1, 1, 1
>Loot EVERYTHING

Vitality: 5/8
Move: 5
Dice: 4 (6)
Acc: 5
Proc: 6
Special: Threat
Loadout: Bio+, Sorch
Broadsword SMG (4 dmg, 2 FA, 4 ammo || 2 dices to suppress)
Displacement Shield (Jaunt 1d6+1d3, stun damage after first jaunt)
Insin (Ammo, fire, -1 ammo)
>>
>>47073615
"Whoa whoa, you mean we're not done with all this? Gimme a break, I just want my car back!"

>Move 6611
>Collect damaged drone
>Hustle 666
>Inspect crates of things.

[Dandy]
Vitality 14
Move 4
Dice 4
Acc 5
Proc 4

Special:: Panache: MOV w/o Intercepts
[Jinx] - RES Cascade @ +2
[R-Overclocker] - 2 dice to double current [Res] bonus, guaranteed Incursion.
[RID Implant] - Remote Infantry Drone Control
[SgtSuite] - Free Prep/Vault

Drones::
[Skimmer Drone] x3; 2 inoperable
Integrity 3
Move 3
Dice 2
Acc 4
Proc 6
SMG: 4 DMG, FA2

Loadout::
Sec Vest - DR 3
AutoStimm Injector
Cranial Bomb (Defused)
[Chirni] 3 DMG, FA 2, 2/4 [SMG] (-1 ACC)
>>
File: SCAVENGER32-END.png (2.47 MB, 1365x1930)
2.47 MB
2.47 MB PNG
Cellblock 4 secured, at the cost of a life. The muffled sounds of alarm sound from beyond the hefty interior securiy barriers that [8] and Merkalin find themselves staring at.

Looks like someone activated the Lockdown, and the upper layers have better security functionality that the make-shift containment cells.

[Merkalin]: I said to open the doors, my sweet, not to open /all/ the doors. Now look at this mess. These Bonejackers, they will be fighting to contain the riot! How is a dashing diabolical delightful desert deviant to escape with his crew now?

>Crew Alive
[1 No Name Crash-Slip
>[2 Snake-Eyes Chip-Sgt
[3 Wraith Threat-SEN-KIN
[4 Cub Threat-Sgt
[5 Dand Jinx-SGT
[6 Roma JINX-Sco
[8 [8] Threat-Sgt]
--

With the capture of the surgery suite, [Trade] is possible. The Bonejackers look to have been neglient on hygiene, and it's meant to take people apart, not put them together. You can trade skillsuites.

Any trading of skillsuites /might/ result in VIT loss.
But a small boon remains.

Looks like the left-over boxes being prepared for shipping contain:
1x NodeBurner (+1 EMP damage, linked networks take 1 damage)
1x ReaverClaws (+2 melee damage, penetration 3, bleed]
1x CogUp ( 1 dice to boost target acc by +1 / dmg by +2, bonus lasts until re-assigned )

While the heavy doors hold, you have time to scrounge and recover, perhaps try a bit of on the spot surgery.
>Vit restored, guns reloaded, estimm restored

---
5x NervTrang Found
>Sleep 10, radius 1
1x Insin Ammo,
>[Fire damage] but -1 ammo to gun
4x First Aid Packs,
>+4 Vit
1x Smoke Grenade
>Smoke radius 2, persist 3, each tile counts as cover
1x HeGre
>Damage 8, radius 1, Pen 3
3x Chirni
>3 Dmg, FA 2, 4 ammo, [Smg]
4x Batons
>+2 Dmg, [sword]
--

Some of the BoneJackers look to have used the augmentations they were trying to steal from people on themselves, but they're not reliable and in poor shape. You could try acquiring them, but they'res no saying what might happen.
>>
>>47073615
>-Regen 2
>-Carry Snake-Eyes
>Move and hustle 555 5545

[Roma]
Vitality:11/12 (+4+2)
Move:3
Dice:4
Acc:4
Proc:6
Special:[Scorch], [Jinx], [Takedown], [Regen 2], [Smg+1]
Loadout: [E-shield 1], Shaped Charge x2, Chir-R
>>
Rolled 22 + 20 (1d100 + 20)

>>47073849
[Merkalin] Ah! A wounded veteran. Well, never let it be said old Merk didn't try his dap hand at saving those poor bastards who get shot instead of him.

For that, my dear, that would be a most pernicious lie!

Shut up -- cease your laughing. I am nothing if not a generous captain. Why was I saddled with your derisive scornful voice in my head? Pah, says I.
>>
Snake-Eyes alive, but loses 3 VIT in the resuciation process. That's 3 VIT-stat.

The surgery suite was confused by the lack of chip functionality and carved out a pound of flesh.
>>
>>47073816
Well, that NodeBurner looks nice, but Tatiana has first dibs. So, I'll take it if you don't want it.
>>47073899
Oh, you're a doctor? Here I was thinking you were just a roguish gent. With bullets in him.
>>
>>47073971

I was thinking of CogUp if Dandy wants to trade for the drone control rig for Bio+
>>
>>47073971
My expertise is as wide as my reputation is sordid, m'dear, and for you in particular, why, Merkalin will be anything!

Anything that's still a captain.

Anything that you demand that still means I'm in charge.
For you, my beautiful, Merkalin will be most things!
Some things.

Besides, if I man cannot fish a bullet out of a brain with nothing but high proof alcohol and a plier, what nature of dashing scroundrel is he? Why, I once removed an appendix while upside down in zero gravity with plasma burns all over my face, nothing but an old fork in me hand and, eh, eh, six electronic cables wrapped around by neck from when my second-in-command had tried strangling me.

Funny story actually, you see what happened Sertin and Ravair decided they'd had enough of being the Distraction and...

--
>https://www.youtube.com/watch?v=sCOyycDOgeg
>As always, thanks for playing.
>Command leaving for now

>>47073816
>It wasn't obvious, but CogUp, NodeBurder and ReaverClaws are all skillsuites.
>>
>Oh, and since this is a new season Command is trying a few new things
>You may have noticed some
>Any suggestions or questions, feel free

1) Considered including the random tables on the rules-section, but it's a lot of reading and I like the surprise factor. Should they be there?

2) Hacking was reduced to Proc Range (in line with accuracy) but tunneling made more viable by the inclusion of more cameras and a few tricks to use allies as origins (tacnets). Old system was LoS. How does that work?

3) Negative Qualities are fun - everyone picked one, but's not actually intended. They're drawbacks. Should I crank up the mean-ness on those a little or are they fine as is?

4) Challenge Level. You blow through a fair amount of enemies, but you also come close to dying a lot. I can't tell whether that means things are balanced okay, or should be made a little harder (so you actually die). Opinions on current threat / challenge level?

5) Generalized suggestions.
>>
>>47074208

Speaking as someone who did mostly hacking in the SolStar game, I think the changes to that are fair. Having more points of origin (tacnet) comes with a disadvantage now.

Nor do I mind the random tables, but I still want my droonnnessss.
>>
>I've got telekinesis and mind sensing powers, surely I can extract some augmentations from corpses without damaging them?
>>
>>47074413
Indeed you can! Easily, even. There are 4 corpses in enough shape to try. The results of what you might /get/ is in question - the quality control down here seems a little slopshod, and the implementation lacks something to be desired. It looks like they've made do with mostly home-brewed tools, so the final result isn't always as pretty as it might have been in their heads.

Extracting the augmentations themselves are ultimately just a matter of
exercising
the redudant organic material around the augmentation, or move over a chipped-software package.

No danger at all to you.
>>
I phased out of reality to sleep, what the feth happened?
>>
>>47074765
[8] gave you your vest back.
Congratulations!
>>
I guess I continued the trait of blacking out. Why didn't I move at all? No more standing orders?
>>
>>47075051
Finished putting on Servo. Moved. Any further movement would have put you into combat, and therefore danger.

You almost got shot once, but a Threatening Wraith made people refocus.
--
Next time you want fully autonomous combat mode while offline, simply designate
>COMMANDCONTROL
and I will operate your unit on [Player Phase].

People are likely to die doing this.
>>
>>47074208
1) Suprise is fun, but some of the things don't make sense for the Agents that recieved them.
For instance, Roma will probably never use [Takedown]. So, perhaps some refinement to areas of expertise?
2) Yes, this is a good change. With the way acc and res were limited in Season 1, hacking was sometimes way overpowered. The Kroni-Swarm mission comes to mind in particular.
3)Will we be able to use upgrades later to remove the drawbacks? They felt almost necessary to generate a capable agent (See 4.)
4) Well, this is a delicate balancing act, and the first mission is a hard yardstick to gain an accurate measure from, but:
-Newbs, git gud. Agents have fewer points in pretty much everything, this makes it harder to both succeed and perform multiple things. Part of this, I think, is the 2CS available during chargen. As we progress up the ranks I imagine this will be less of an issue.
-Gear? What gear? Because prison escape and random tables, equiping ourselves to do what we need/want is a challenge. Not necessarily a bad challenge, but certainly an obstacle.
-Danger, Will Roma, Danger! There seems to be a decent balance here of killing and dying. Death should be a very real concern, but not a constant. Cycling through agents as fast as we can deploy them would be...disheartening, but if there was no risk, it wouldn't really be fun, right?
5) Who the hell are we and what are we doing in a Bonejacker facility? I miss Liren.
Also, res still makes very little sense to me. But that's ok, I'm not investing in it.

And end ramble. Thanks for running.
>>
>>47075108

Understood command. They're was a severe lack of murder on my part command and I demand ears and teeth. Ears and teeth I say!
>>
File: CHARGECHARGE.png (500 KB, 1365x1930)
500 KB
500 KB PNG
>>47075144
It's basically this.

But maybe the entire system is too obtuse? Hmmmmm.
---

SolStar is rolled on a general table, so it's not based on previous agent experience.

If it was (and if this is the same Roma) then I won't mind so much and you could exchange that [Takedown] for a [SlavedSubSystem] which still gives 1 free [Hack] / turn.
>>
>>47075557
>The same Roma
Nah, everything is different enough that I'm looking at the returning agents like a Repertory cast; same actors, new characters.
Dandy is Vegas with dyed hair. It fools nobody, but looks quite stylish.
>>
File: GENERATION6.png (1 MB, 1890x1891)
1 MB
1 MB PNG
After thinking about it a little the following is now the case:

Any [Resonance] Ability use gives you +1 RES
You can [Tap] with a dice / action and this adds your total current RES to your next ability use as a bonus to accuracy and effectiveness. Total charge spent, it's either or.

Doing so causes a cascade check at chance = charge.
>+modifiers from JINX and [OTHER STUFF]

Held RES functions as a [Soak] pool on you being targetted by resonance stuff, so you might not want to burn it all???

Also someone can [Sense] [Res] and they might see you (But this was the case already)

--

This means: No more rapidly extrapolating madness of 5 dmg, 6 dmg, 7 dmg, 8 dmg, 9 dmg = 35 dmg in one turn.

Control over when Fun Stuff might happen. Tactics!

No fiddly math for you. Yay!

I can't blow you up with a single ResOp Enemy. BOOO
---

>What's the upper limit?
100

>What?
Anything after 10 has that % chance to auto-cascade every turn

>How does Overclock function?
The same! Single action to double current RES, guaranteed Cascade

>What about your sweet, sweet ideas for the [Amplify] Mods?
They'll have to get changed.

>So now that fire does 5 pt and doesn't rapidly blossom into [inferno], how do I destroy the world?
Get [Fire+]. Or [Fire++]. Or [Fire+++++++].

>Are you doing this because you lost track of Wraith's Res Score one time?
NO

>Are you ever going to stop fiddling with the Resonance system? It's seen 4 iterations now; just stop trying
SHUT UP YOU CAN'T MAKE ME
>>
>>47076267
Have my vocal cords been healed yet?
>>
File: SCAVENGER32-1.png (3.85 MB, 1489x2105)
3.85 MB
3.85 MB PNG
[Merkalin] I do not mean to alarm you, my capable competent crew of expendables, but it looks like they're starting to get through the the doors.

If you have any things you wish to do, perhaps now would be a good time to do it?

>Personnel On Call
[1 No Name Crash-Slip
[2 Snake-Eyes Chip-Sgt
[3 Wraith Threat-SEN-KIN
[4 Cub Threat-Sgt
[5 Dand Jinx-SGT
[6 Roma JINX-Sco
[8 [8] Threat-Sgt]
--
>Augs Available:
1x NodeBurner (+1 EMP damage, linked networks take 1 damage)
1x ReaverClaws (+2 melee damage, penetration 3, bleed]
1x CogUp ( 1 dice to boost target acc by +1 / dmg by +2, bonus lasts until re-assigned )
>Items Scrounged
5x NervTrang Found
>Sleep 10, radius 1
1x Insin Ammo,
>[Fire damage] but -1 ammo to gun
4x First Aid Packs,
>+4 Vit
1x Smoke Grenade
>Smoke radius 2, persist 3, each tile counts as cover
1x HeGre
>Damage 8, radius 1, Pen 3
3x Chirni
>3 Dmg, FA 2, 4 ammo, [Smg]
4x Batons
>+2 Dmg, [sword]
>>
>>47076990
>Return the Chir-R to Snake-Eyes
>Take 1 Chirni
>Get NodeBurner implanted
>Take any first aid packs that don't get claimed by other Agents.

[Roma]
Vitality:11/12 (+4+2)
Move:3
Dice:4
Acc:4
Proc:6
Special:[Scorch], [Jinx], [Takedown], [Regen 2], [Smg+1], [NodeBurner]
Loadout: [E-shield 1], Shaped Charge x2, Chirni: 3 Dmg, FA 2, 4 ammo, [Smg]
>>
>>47076990

>Take CogUp Aug
>grab another First Aid Pack

Vitality: 14/18
Move: 3+2
Dice: 4
Acc: 4
Proc: 4
Special: [Sgt Suite] [Threat] [Iaji] [Swords +1] [PaCom] [CogUp]
Loadout: MkII Servo-set (missing); [Auto-injector: Blitz-stim 0/1]// [Baton]: +2 dmg [sword]// [Chirni] 3 dmg, FA 2, 4 ammo [smg] (-1 Acc)// x3[First Aid Kit] +4 vit//[Battered Exo-skeleton]+2 Move, 10 Integrity, 1 hand is replaced with [Multitool]
>>
>>47076990

"Thanks Mister"

>Put on vest
>Take the HeGre, and the Smoke Grenade
>Pick up a baton if I don't have one.
>>
>>47077201
Node-Burder installed without issue.

>>47077339
CogUp installed with minor nerve scarring, -1 VIT

>>47077798
Baton acquired from scrounged stock.
--

2x First Aid remain,
3x Batons.
>>
File: SCAVENGER33.png (3.84 MB, 1489x2105)
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[Merkalin]: Is that burning ozone I smell? These security doors are a wonderful. It truly is remarkable technology.

Mr Helmsman, would you prepare to repel boarders?
>>
>>47076990

>Offer trade of Bio+ to Dandy for RID implant + Drones

>Take a First aid pack
>Take a HE grenade

Vitality: 8
Move: 5
Dice: 4
Acc: 5
Proc: 6
Special: Threat
Loadout: Bio+, Sorch
Broadsword SMG (4 dmg, 2 FA, 4 ammo || 2 dices to suppress)
Displacement Shield (Jaunt 1d6+1d3, stun damage after first jaunt)
HE Grenade
First Aid Pack
>>
>>47077940

>Move 434 44
>Hustle 444 544

Vitality: 14/17
Move: 3+2
Dice: 4
Acc: 4
Proc: 4
Special: [Sgt Suite] [Threat] [Iaji] [Swords +1] [PaCom] [CogUp]
Loadout: MkII Servo-set (missing); [Auto-injector: Blitz-stim 0/1]// [Baton]: +2 dmg [sword]// [Chirni] 3 dmg, FA 2, 4 ammo [smg] (-1 Acc)// x3[First Aid Kit] +4 vit//[Battered Exo-skeleton]+2 Move, 10 Integrity, 1 hand is replaced with [Multitool]
>>
>>47077940
>Head upstairs
>Investigate PC
>>
>>47076990
Take Reaver Claws, one baton to replace my shiv. Also an aid pack.
>>
>>47078533
Installed with minor neural scarring. -1Vit stat.
--
No more aid-kits available.

Reminder that vitality is restored, single-use restockable items restored (e-stimms)
--
>>
>Complete any augmentation extractions from whatever corpses were available and augmented. I didn't murder anyone who wasn't already dead though, someone else can be responsible for that.

[Wraith]
Vitality: 10/10
Armor: Secvest, DR 3
Weapon: Custodi Special - [Heat], +7 dmg-R | 40 Heat for [Discharge], +1 ACC, [Pistol].
Move: 3
Dice: 5
Acc: 4
Proc: 4
Res: 10
Special: [Kinesis], [Sense], [<2 Crit], [Takedown], [Stun Resist], [Regen 2], [Pending Favor], [Threat]
Loadout: Shiv[+1 DMG, Throw] x 3, Autofire Blitz Stim, Odd Vial, Old Map,
>>
>>47077940
>Move 4, 3, 4
>Smash console

Equip:
Shiv, VibroBreadKnife 8 DMG +1 ACC [Sword], Baton +2 DMG
Vit: 14
Move: 4
Dice: 4
Acc: 4
Inventory:
Shiv(x3), First Aid
[Special]
Threat
Crash
Chipless
SolStar Affair
Nemesis
Dog Tag
[Loadout]
SgtSuite
Tiger Style
Melee+1
Reaver Claws
>>
>>47077940
"Hey, if nobody wants these ReaverClaws, I'll take them!"

>Install ReaverClaws

>>47078004
"Yeah yeah here, pipe down already!"

>Remove Drone RID, hand to Tatiana
>Hand over Damaged Skimmer Drone x2
>Implant [Bio+]

[Dandy]
Vitality 14
Move 4
Dice 4
Acc 5
Proc 4

Special:: Panache: MOV w/o Intercepts
[Jinx] - RES Cascade @ +2
[R-Overclocker] - 2 dice to double current [Res] bonus, guaranteed Incursion.
[RID Implant] - Remote Infantry Drone Control
[SgtSuite] - Free Prep/Vault

Drones::
[Skimmer Drone] x3; 2 inoperable
Integrity 3
Move 3
Dice 2
Acc 4
Proc 6
SMG: 4 DMG, FA2

Loadout::
Sec Vest - DR 3
AutoStimm Injector
Cranial Bomb (Defused)
[Chirni] 3 DMG, FA 2, 4/4 [SMG] (-1 ACC)
>>
>>47080723
No, no no, no. I am looking at this, and maybe using it, wait your turn please.
>>
>>47083416
".......Oops.."
>>
>Standing orders: Follow Roma and Wraith Support allies with CogUp and overwatch Cherni. Multitool stuff as needed.

Both are allowed to bot as they see fit
Use the medkit guys

Vitality: 17
Move: 3+2
Dice: 4
Acc: 4
Proc: 4
Special: [Sgt Suite] [Threat] [Iaji] [Swords +1] [PaCom] [CogUp]
Loadout: MkII Servo-set (missing); [Auto-injector: Blitz-stim 0/1]// [Baton]: +2 dmg [sword]// [Chirni] 3 dmg, FA 2, 4 ammo [smg] (-1 Acc)// x3[First Aid Kit] +4 vit//[Battered Exo-skeleton]+2 Move, 10 Integrity, 1 hand is replaced with [Multitool]
>>
Bump
>>
>>47083927
> Would the multitool serve well enough to repair those destroyed skimmers?
>>
>>47083927
>>47089321

Let's try it out and see!
>>
>>47089321
One was carved apart by a surgeon drone and recover is unfortunately impossible.

With a bit of luck and some focus, one skimmer Drone could be repaired, bringing the total to 2.
Skimmer Drone
Integrity 3, move 3, atp 2 drones with Proc 6 and Accuracy 4 + an smg
[RID Implant] Needed to direct, otherwise they simply search+destroy.

>>47081604
>>47091340
RID Implant switched to Tatiana
Bio+ switched to Dandy

Operation was succesful, no drawbacks.

>>47083516
>>47081604
>>47080723
There's some competing claims on the Reaver Claws here. So far [8] has them. Command feels the need to point out they're claws, on your hands - if you hit someone with a sword your benefit is a little small since the claws won't do much.

>>47080486
Destroyed, destroyed... Oh, shiny.

[BruteForce] - 2 dice, but -1 Proc per to [Hacks] when used
>Electronic
[Crea+] - +2 Melee damage | 1 dice for [Knockback] on next attack

[KarateKa] Extra melee attack if unarmed.
>>
Also here - Cub.

You are wearing the servo-suit, so the total integrity goes outside your normal VIT - the suit takes damage first, and then any carry over is applied to you.

Your load out is currently Baton + Multi tool, since you only have 2 hands and 1 is taken. You could also make it [Chirni]+[Mulit-Tool]

Your Inventory is stuff you're carrying.
[4 Cub THREAT-Sgt-Cog]

Integrity 10 | Vitality: 17 [Battered ServSuit]
Move: 3+2
Dice: 4
Acc: 4
Proc: 4
[Skill] SgtSuite,Iaji, PaCom, CogUp
[Qual] Threat, Swords +1, E-Stimm (1)

==Loadout:==
Baton (+2 dmg) | MultiTool (Utility)

==Inventory==
[Chirni] 3 dmg, FA 2, 4 ammo [smg] (-1 Acc)
x3[First Aid Kit] +4 vit

---

Essentially, Loadout is stuff you're using RIGHT NOW and inventory is stuff you've got in your pockets. I don't keep track of "inventory" so much because I assume you just stuff it in your pockets and I don't need to worry about encumbrance.

I do keep track of Loadout because anything in your hands can be used without having to [ready] it and so on.
>>
File: CLUE2.png (3.87 MB, 1489x2105)
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[Audio-Recording #323]

"So how do you feel?"

"This old place gives me the creeps. The sound it makes at nice, the structure bending. I know they say say its safe but I just can't deal with the noise.

Doc tells me I need more pills, but the suppressants dont help. What if I was asleep while something happened? What I woke up in some other part with the only damn things for company?

Heh. So no I guess the anxiety medication ain't helping much. You got any thing else?"

"You know you're not here for a chemical regimen. I cannot give you anything. Also our supplies are running low, Jones. Last shipment hasn't come in for a while. Even the prisoners are getting rowdy. "

"So they're just leaving us here?"

"It's all to do with the new SubDirector, says its too expensive to maintain the monthly transportation schedule. Wants it move to a bi-annual block but we don't have supplies to last that long. I don't even know where he gets the idea from. Cripple the public net, short-deal us in food. It's a joke"

"I just hope the prisoners don't find out. We'd have a riot on our hands. Ferli is already talking."

"So? Let 'em"

"And then what? Either we get more supplies out here or we'll /be/ the supplies out there!"
--

Tampering with the PC reveals the location of a few cameras.

It looks like they've given up trying to breach the door manually.
>>
>>47092391
>>47092161
>>47080486

"Hey Wraith, think I could get that [BruteForce] implant?"

>Deploy and form up with 2x Skimmer drones
>Move to upstairs area

Vitality: 8
Move: 5
Dice: 4
Acc: 5
Proc: 6
Special: Jinx
Loadout: RID implant, Scorch
Broadsword SMG (4 dmg, 2 FA, 4 ammo || 2 dices to suppress)
Displacement Shield (Jaunt 1d6+1d3, stun damage after first jaunt)

Skimmer Drone x2
Integrity 3, move 3, atp 2 drones with Proc 6 and Accuracy 4 + an smg
>>
>>47092391
"Y'know, this doesn't feel right. Gives me the creeps and all. This just ain't me, y'know?"

>Remove [Bio+]
>Remove [R-Overclocker]

"One of you spooks can help yourselves to these. Y'know, lemme get this outa here too while I'm at it."

>Remove Cranial Bomb (defused)

"One of you tech guys might be able to make use of this thing. I dunno though. Feels good to have all this room in my head now."

[Dandy]
Vitality 14
Move 4
Dice 4
Acc 5
Proc 4

Special:: Panache: MOV w/o Intercepts
[Jinx] - RES Cascade @ +2
[R-Overclocker] - 2 dice, double RES, 100% Incursion.
[Bio+] - +8 RES| Heal DMG/Status 6+RES
[SgtSuite] - Free Prep/Vault

Loadout::
[Chirni] 3 DMG, FA 2, 4/4 [SMG]

Inventory::
Sec Vest - DR 3
AutoStimm Injector - +5 vit, +2 dice
Cranial Bomb (Defused)
>>
Rolled 4, 4, 6, 3 = 17 (4d10)

>>47092391
Hmm, well, I guess it's time to see what we can see.
>Use PC to hack Camera B, 4dice (if invalid, target Cam A instead)
>-Regen when the RFD inevitably burns me

[Roma]
Vitality:12/12
Move:3
Dice:4
Acc:4
Proc:6
Special:[Scorch], [Jinx], [Takedown], [Regen 2], [Smg+1], [NodeBurner]
Loadout: [E-shield 1], Chirni: 3 Dmg, FA 2, 4 ammo, [Smg]
Inventory:Shaped Chargex2: line3, [destroy]
>>
File: ESCAPE2.png (2.23 MB, 1488x1211)
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>>47092501
BruteForce installed with no issue.

>>47092967
Modules removed with no issue.

The Cranial Bomb was wired up a little deviously. Solstar likes that kind of thing.
Minor nerve scarring, -1 Vit

>Augments lying around, covered in blood.
[Bio+] RES | Interact with living, heal, remove, cure | 6 points

[R-Overclocker] On tap, doubles RES bonus, guarantees cascade

[Crea+] - +2 Melee damage | 1 dice for [Knockback]
on next attack

[KarateKa] Extra melee attack if unarmed.
---
The [Defused?? Severerance Package Bomb]
Needs to be activated with some sort of electrical impulse or command override by someone with Solstar authority.

>>47093126
Ah, so that's why they stopped with the blow torches.
>>
File: ESCAPE3.png (2.23 MB, 1488x1211)
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"Click".

Roma takes 4 damage
Wraith takes 4 damage
Merkalin takes 6 damage
[8] takes 6 damage
No Name takes 1 damage.
>>
File: ESCAPE4.png (2.21 MB, 1488x1211)
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[Player Phase]
>>
File: ESCAPE5.png (2.26 MB, 1488x1211)
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4 Jinx'ed people in a tight passage causes an problematic shudder.

It dents and buckles apart a security door.

>Too lucky by half.
>>
>>47093621

"That bio mod would be lovely to have right now with the whole patch up bullet holes with your brain and detect life through walls deal."

Roma, Wraith. Remember you guys have me to exploit be it a mostly human shield, extra gun, or buffer.

>-Authorizing CO overide

>move 112
>CogUp anyone who taps this post. Give remainder to [8]
>-resume standing orders (I sound like a robot. Because I mostly am!)

[4 Cub THREAT-Sgt-Cog]

Integrity 10 | Vitality: 17 [Battered ServSuit]
Move: 3+2
Dice: 4
Acc: 4
Proc: 4
[Skill] SgtSuite,Iaji, PaCom, CogUp
[Qual] Threat, Swords +1, E-Stimm (1)

==Loadout:==
Baton (+2 dmg) | MultiTool (Utility)

==Inventory==
[Chirni] 3 dmg, FA 2, 4 ammo [smg] (-1 Acc)
x3[First Aid Kit] +4 vit
>>
Rolled 1 (1d10)

>>47093621

"I can't be having with this"

>Move 3, 3, 3, 2
>Throw HeGre at the immediate East Melee guy. 3 hexes away.

"Surprise arsehole!"

>Prepare to shoot the Chirni's at any remaining dudes.
>With both actions.
>-Regen 2 HP

[No Name]
Vitality - 11/12 (Regen 2)
Move - 4
Dice - 4
Acc - 6
Proc - 4
Special - [Slippery], [SgtSuite], [Takedown], [Crash]
Loadout - [Chirni] 3 dmg, FA 2, 4/4 ammo [smg]

1x Blitzstimm (+5 Vit, +2 Dice)
Sec-Vest (+3 DR)
HeGre
Smoke Grenade
Fake Dice (A momento)
>>
Rolled 3, 4, 5, 4 = 16 (4d10)

>>47093684
>-Regen 2
>tunnel through camera B to hack camera A2, 4dice
>Climb onto the PC and use it as cover

(Oh shit we're actually starting)

[Roma]
Vitality:10/12 (-4+2)
Move:3
Dice:4
Acc:4
Proc:6
Special:[Scorch], [Jinx], [Takedown], [Regen 2], [Smg+1], [NodeBurner]
Loadout: [E-shield 1], Shaped Charge x2, Chirni: 3 Dmg, FA 2, 4 ammo, [Smg]
>>
Rolled 4, 7, 10, 3, 2 = 26 (5d10)

>5 attempts to [Sense][Res], because I'm not trusting my eyes.
>Regen 2

[Wraith]
Vitality: 8/10
Armor: Secvest, DR 3
Weapon: Custodi Special - [Heat], +7 dmg-R | 40 Heat for [Discharge], +1 ACC, [Pistol].
Move: 3
Dice: 5
Acc: 4
Proc: 4
Res: 10
Special: [Kinesis], [Sense], [<2 Crit], [Takedown], [Stun Resist], [Regen 2], [Pending Favor], [Threat]
Loadout: Shiv[+1 DMG, Throw] x 3, Autofire Blitz Stim, Odd Vial, Old Map,
>>
File: ESCAPE6.png (2.36 MB, 1488x1211)
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[A1] burn burn the pretty flames you mewling bawling things

[Enemy Phase]
>>
File: ESCAPE7.png (2.37 MB, 1488x1211)
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A valuable reminder of always stowing away ones tools.
>>
File: ESCAPE7CLEAN.png (2.32 MB, 1488x1211)
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>https://www.youtube.com/watch?v=abuOGcj_B44

[Clean version]

[Player Phase]
>>
Rolled 3, 1, 5, 7, 3 = 19 (5d10)

>>47094596

>5 attempts to hack camera A
>Regen 2

[Wraith]
Vitality: 10/10
Armor: Secvest, DR 3
Weapon: Custodi Special - [Heat], +7 dmg-R | 40 Heat for [Discharge], +1 ACC, [Pistol].
Move: 3
Dice: 5
Acc: 4
Proc: 4
Res: 10
Special: [Kinesis], [Sense], [<2 Crit], [Takedown], [Stun Resist], [Regen 2], [Pending Favor], [Threat]
Loadout: Shiv[+1 DMG, Throw] x 3, Autofire Blitz Stim, Odd Vial, Old Map,
>>
Rolled 6, 10, 10, 2 = 28 (4d10)

>>47094596
A2 is already under my control, do I need to be within proc to tunnel through it? If not:
>-Regen 2
>Tunnel through A2 to hack the turret 444 of it, 4dice
If yes:
>Climb down, but remain crouched, move and hustle 123, 1dice
>Tunnel through A2 to hack the turret 444 of it, 3dice
>-Regen 2

[Roma]
Vitality:12/12 (+2)
Move:3
Dice:4
Acc:4
Proc:6
Special:[Scorch], [Jinx], [Takedown], [Regen 2], [Smg+1], [NodeBurner]
Loadout: [E-shield 1], Chirni: 3 Dmg, FA 2, 4 ammo, [Smg]
Inventory:Shaped Chargex2: line3, [destroy]
>>
Rolled 1, 2, 7 = 10 (3d10)

>>47094596
>>47093843
> Botting Cub
> Move 2321
> CogUp self, 1dice
> Baton A1 3 times, 3dice
(Iaji is ineffective vs fire, correct?)


>CUBBOT
[4 Cub THREAT-Sgt-Cog]

Integrity 6?/10 | Vitality: 17 [Battered ServSuit]
Move: 3+2
Dice: 4
Acc: 4
Proc: 4
[Skill] SgtSuite,Iaji, PaCom, CogUp
[Qual] Threat, Swords +1, E-Stimm (1)

==Loadout:==
Baton (+2 dmg) | MultiTool (Utility)

==Inventory==
[Chirni] 3 dmg, FA 2, 4 ammo [smg] (-1 Acc)
x3[First Aid Kit] +4 vit
>>
>>47094596
>Move 2, 2, 3, 4
>Unequip Baton

Equip:
VibroBreadKnife 8 DMG +1 ACC [Sword],
Vit: 8
Move: 4
Dice: 4
Acc: 4
Inventory:
Shiv(x3), Baton +2 DMG
[Special]
Threat
Crash
Chipless
SolStar Affair
Nemesis
Dog Tag
[Loadout]
SgtSuite
Tiger Style
Melee+1
Reaver Claws
>>
Rolled 9, 4, 6, 6 = 25 (4d10)

>>47094596

>Move 2, 3, 2, Kneel
>Aim x 2
>Poke the Chirni around the corner and fire on the tech twice

"Tease it, teeeease it"
*RATATATATA*

[No Name]
Vitality - 12/12 (Regen 2)
Move - 4
Dice - 4
Acc - 6
Proc - 4
Special - [Slippery], [SgtSuite], [Takedown], [Crash]
Loadout - [Chirni] 3 dmg, FA 2, 4/4 ammo [smg]

1x Blitzstimm (+5 Vit, +2 Dice)
Sec-Vest (+3 DR)
Baton (+2 Dmg)
Smoke Grenade
Fake Dice (A momento)
>>
File: ESCAPE8.png (2.98 MB, 1488x1211)
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Hourly update
Remaining crew can still act, it is still player phase.
>>
>Regeneration occurs on turn stat (ie; when you begin your move)

>This is so it can clear out stun, toxin, all that and keep you alive if you get smoked and might result in you acting despite being stunned.

>unfortunate result is that both Wraith and Roma were at full HP when they failed, and took counter-measure damage

>... and then it won't heal until next player turn.
>>
>>47095134

Robutt battle!
Can the multitool fix integrity or would that need something materials? Kill that robutt so Cub can have a flame thrower!
>>
File: ESCAPE9.png (2.98 MB, 1488x1211)
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Two to the chest, one to the head, a techniacian goes down. Wired in as they did, the feedback wipes out a bit of shielding.

Meanwhile, suit fights suit.
Sparks fly.
Metal bends.

Tatiana takes -4 damage.
[8] gets winged by a lucky turret shot

>>47095220
This would indeed be possible.

[Player Phase]
>https://www.youtube.com/watch?v=w-X5YWOWNvI
>>
Rolled 2, 9, 1, 5 = 17 (4d10)

>>47095264
Merkalin, be a peach and try patching Tatiana up a bit, would you?
Turret, obey me now please.
>-Regen 2
>Make that turret mine, 4dice

[Roma]
Vitality:12/12 (-2+2)
Move:3
Dice:4
Acc:4
Proc:6
Special:[Scorch], [Jinx], [Takedown], [Regen 2], [Smg+1], [NodeBurner]
Loadout: [E-shield 1], Chirni: 3 Dmg, FA 2, 4 ammo, [Smg]
Inventory:Shaped Chargex2: line3, [destroy]
>>
>>47095350
And now I need to sleep for a few hours.
>>
>>47095264
>Move 5
*Angry mumbling*
"Heal......DAMNIT!"

Equip:
Shiv, VibroBreadKnife 8 DMG +1 ACC [Sword],
Vit: 2
Move: 4
Dice: 4
Acc: 4
Inventory:
Shiv(x3), Baton +2 DMG
[Special]
Threat
Crash
Chipless
SolStar Affair
Nemesis
Dog Tag
[Loadout]
SgtSuite
Tiger Style
Melee+1
Reaver Claws
>>
Rolled 8, 8, 4 = 20 (3d10)

>>47095264

> CogUp self, 1dice
> Baton A1 3 times, 3dice


>CUBBOT KILL
[4 Cub THREAT-Sgt-Cog]

Integrity 6?/10 | Vitality: 17 [Battered ServSuit]
Move: 3+2
Dice: 4
Acc: 4
Proc: 4
[Skill] SgtSuite,Iaji, PaCom, CogUp
[Qual] Threat, Swords +1, E-Stimm (1)

==Loadout:==
Baton (+2 dmg) | MultiTool (Utility)

==Inventory==
[Chirni] 3 dmg, FA 2, 4 ammo [smg] (-1 Acc)
x3[First Aid Kit] +4 vit
>>
Rolled 5, 8, 1 = 14 (3d10)

>>47095350
>>47095264

"Ta miss, I'll take it from here.

>Toss a Blitzstimm to [8] >>47095524
>Take control of the turret, 3 shots on Ranged 1's flank
>I don't know the dice I need or what I'm rolling against, so I'll roll 3 dice

No Name]
Vitality - 12/12 (Regen 2)
Move - 4
Dice - 4
Acc - 6
Proc - 4
Special - [Slippery], [SgtSuite], [Takedown], [Crash]
Loadout - [Chirni] 3 dmg, FA 2, 4/4 ammo [smg]

1x Blitzstimm (+5 Vit, +2 Dice) (Passed)
Sec-Vest (+3 DR)
Baton (+2 Dmg)
Smoke Grenade
Fake Dice (A momento)
>>
Rolled 3 (1d10)

>Regen 2
>Aim x 4 on the flamethrower man to my northeast
>Move up close to him, probably in that fire.
>Shoot him with Custodi Special [Discharge]?

[Wraith]
Vitality: 10/10
Armor: Secvest, DR 3
Weapon: Custodi Special - [Heat], +7 dmg-R | 40 Heat for [Discharge], +1 ACC, [Pistol].
Move: 3
Dice: 5
Acc: 4
Proc: 4
Res: 5
Special: [Kinesis], [Sense], [<2 Crit], [Takedown], [Stun Resist], [Regen 2], [Pending Favor], [Threat]
Loadout: Shiv[+1 DMG, Throw] x 3, Autofire Blitz Stim, Odd Vial, Old Map,
>>
>>47095264

Oh, I'm at 0 then, someone please use that medkit I have on me to get me up.

Vitality: 0/8
Move: 5
Dice: 4
Acc: 5
Proc: 6
Special: Jinx
Loadout: RID implant, Scorch
Broadsword SMG (4 dmg, 2 FA, 4 ammo || 2 dices to suppress)
Displacement Shield (Jaunt 1d6+1d3, stun damage after first jaunt)
Medkit x1

Skimmer Drone x2
Integrity 3, move 3, atp 2 drones with Proc 6 and Accuracy 4 + an smg
>>
>>47095264
>>47095688
>>47096038

On mobile format baaad. Don't want to get shot by friend

>move 4 5
>-face enemy robutt
>overwatch run away if robutt explodes (3 MOV left)
>>
>>47096335
Merkalin has you covered, you're at 4 Vit and can act.
>>
Rolled 10, 3, 6, 3, 7, 7, 4, 4 = 44 (8d10)

>>47095264

>Move 4, 4
>Hack A1 to disable flame thrower (6 dice with drones)
>Use 2 ATP from drone to counter feedback

Vitality: 4/8
Move: 5
Dice: 4
Acc: 5
Proc: 6
Special: Jinx
Loadout: RID implant, Scorch
Broadsword SMG (4 dmg, 2 FA, 4 ammo || 2 dices to suppress)
Displacement Shield (Jaunt 1d6+1d3, stun damage after first jaunt)

Skimmer Drone x2
Integrity 3, move 3, atp 2 drones with Proc 6 and Accuracy 4 + an smg
>>
I'm heading to work, Roma can you bot me?
>>
File: ESCAPE10.png (2.99 MB, 1488x1211)
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A1 gets hit with a hammer blow, teetering but alive.

And then a hypervelocity slug bores straight through the armor like so much soft tissue paper.
--
>CogUp lasts until re-assigned, you just trade in the 1 dice to have a hovering permanent bonus assigned to someone
>No reason to re-up

[Enemy Phase]
>>
>>47097211
Ah okay should I update the stats then?
Also was I too slow? I still had move left

See
>>47096348
>>
File: ESCAPE10-1.png (2.98 MB, 1488x1211)
2.98 MB
2.98 MB PNG
>The Green dots represent auto-added shielding
>Roma got 6 succeses versus 4 shielding, so 2 carried over

>That Turrent is still alive at 2 hp

[Player Phase]
>>
>>47097357
Too slow, sorry. But look on the bright side, you can probbly repair some damage with the scrap and the multi-tool.
>>
Rolled 4, 3, 3, 3, 9 = 22 (5d10)

>>47097361

>-Regen 2
>Finish off hacking Camera A, 3 attempts
>Move to the door and examine the locking mechanism, is this something to hack also?
>If so, 2 attempts to hack that as well, but not to open it immediately
>Standing orders: support via hacking vulnerable wireless and sensing for enemy resonance operatives, avoid walking into direct enemy lines of fire.

[Wraith]
Vitality: 10/10
Armor: Secvest, DR 3
Weapon: Custodi Special - [Heat], +7 dmg-R | 40 Heat for [Discharge], +1 ACC, [Pistol].
Move: 3
Dice: 5
Acc: 4
Proc: 4
Res: 5
Special: [Kinesis], [Sense], [<2 Crit], [Takedown], [Stun Resist], [Regen 2], [Pending Favor], [Threat]
Loadout: Shiv[+1 DMG, Throw] x 3, Autofire Blitz Stim, Odd Vial, Old Map,
>>
>>47097361
That call-sign does't look like regulation standard. Is someone interefering with my channel?

>The Green dots represent auto-added shielding
>Roma got 6 succeses versus 4 shielding, so 2 carried over

>That Turrent is still alive at 2 hp

[Player Phase]
>>
Is it possible to highjack suits?
>Requesting E-Stimms
>>
Rolled 7, 7, 1, 5 = 20 (4d10)

>>47097361

>-dedesignate cogup
>use scrap and multitool to fix suit [3 dice]
>salvage flame thrower or other goodies (maybe they had sensors or flame retardant stuff?) [1 dice]

> CogUp self, 1dice
> Baton A1 3 times, 3dice


>CUBBOT KILL
[4 Cub THREAT-Sgt-Cog]

Integrity 3/10 | Vitality: 17 [Battered ServSuit]
Move: 3+2
Dice: 4
Acc: 4
Proc: 4
[Skill] SgtSuite,Iaji, PaCom, CogUp
[Qual] Threat, Swords +1, E-Stimm (1)

==Loadout:==
Baton (+2 dmg) | MultiTool (Utility)

==Inventory==
[Chirni] 3 dmg, FA 2, 4 ammo [smg] (-1 Acc)
x3[First Aid Kit] +4 vit
>>
>>47097607
[Merkalin] You certainly can, [8] - but without the proper Power Armor Compatibiltiy Surgery it's impossible to manage the information flow and correctly and things get funky.

Could still be worth it. I've stolen a few in my time. Just gotta get rid of the pilot inside it first, carve him out of that tin can. The trick is to disable the power feeds.

Just 'cut 'em.

Leaves the poor bugger right stranded.
>>
>>47097607
E-stimms granted. +5 Vit, +2 Dice this turn.
>>
File: ESCAPE11.png (2.99 MB, 1488x1211)
2.99 MB
2.99 MB PNG
Wraith uncovers the secret of doors.

Cog Cub uncogs, repairs a bit of battle-damage and finds a
[ExTermal] - cone 3, damage 4, [burn] | +20 heat on firing OR 2 dice

it can easily be mounted on an avaiable weapon slot.
The servitor-system has 1 available. How convenient.

The rest of the crew stand around, waiting for orders.
[Still player phase]
>>
I only want their massive swords.
>>
Rolled 1, 7, 2, 7 = 17 (4d10)

>>47097361
"Whoa whoa whoa, this is a little much for a prison, dont'cha think? Where is this place anyway?"

>Move 2223
>4 dice to investigate/loot bodies that were lying around the big suit man.

[Dandy]
Vitality 13
Move 4
Dice 4
Acc 5
Proc 4

Special:: Panache: MOV w/o Intercepts
[Jinx] - RES Cascade @ +2
[SgtSuite] - Free Prep/Vault

Loadout::
[Chirni] 3 DMG, FA 2, 4/4 [SMG]

Inventory::
Sec Vest - DR 3
AutoStimm Injector - +5 vit, +2 dice
>>
File: ESCAPE12.png (3.01 MB, 1488x1211)
3.01 MB
3.01 MB PNG
Score
Dandy finds a [Slugger]
>5 Dmg, 5 ammo, [Pistol]
and 2x HealKit (+8Vit, Cure)
--

The enemy moves forward. Flames flicker as a single suited anti-riot unit takes up a fighting stance.

[Player Phase]
>>
Rolled 4, 1, 10, 3, 9 = 27 (5d10)

>>47098390

>Regen 2
>Open Door
>5 attempts to hack camera E
>Move back into cover

[Wraith]
Vitality: 10/10
Armor: Secvest, DR 3
Weapon: Custodi Special - [Heat], +7 dmg-R | 40 Heat for [Discharge], +1 ACC, [Pistol].
Move: 3
Dice: 5
Acc: 4
Proc: 4
Res: 5
Special: [Kinesis], [Sense], [<2 Crit], [Takedown], [Stun Resist], [Regen 2], [Pending Favor], [Threat]
Loadout: Shiv[+1 DMG, Throw] x 3, Autofire Blitz Stim, Odd Vial, Old Map,
>>
>>47098390

Come on man I was driving home, how am I meant to post a turn?
>>
Rolled 5, 6, 8, 6, 1, 7, 3, 7 = 43 (8d10)

>>47098390
> Fire at C1 4 times, 4dice
>Move 222
>-Regen 2

[Roma]
Vitality:10/12 (-4+2)
Move:3
Dice:4
Acc:4
Proc:6
Special:[Scorch], [Jinx], [Takedown], [Regen 2], [Smg+1], [NodeBurner]
Loadout: [E-shield 1], Chirni: 3 Dmg, FA 2, 0/4 ammo, [Smg]
Inventory:Shaped Chargex2: line3, [destroy]
>>
Rolled 3, 2 = 5 (2d10)

>>47098390

>Move 55 553
>hustle 33
>fire External if no friendlies are in the way
>overwatch fire if there are [2 dice]

>CUBBOT KILL
[4 Cub THREAT-Sgt-Cog]

Integrity 7/10 | Vitality: 17 [Battered ServSuit]
Move: 3+2
Dice: 4
Acc: 4
Proc: 4
[Skill] SgtSuite,Iaji, PaCom, CogUp
[Qual] Threat, Swords +1, E-Stimm (1)

==Loadout:==
Baton (+2 dmg) | MultiTool (Utility) | [ExTermal] - cone 3, dmg 4, [burn] | +20 heat on firing OR 2 dice

==Inventory==
[Chirni] 3 dmg, FA 2, 4 ammo [smg] (-1 Acc)
x3[First Aid Kit] +4 vit
>>
Rolled 4, 7, 8, 3, 7 = 29 (5d10)

>>47098390
>Move 3, 2
>Punch this prick 3, stab him 2 times.

Equip:
VibroBreadKnife 8 DMG +1 ACC [Sword],
Vit: 7
Move: 4
Dice: 4
Acc: 4
Inventory:
Shiv(x3), Baton +2 DMG
[Special]
Threat
Crash
Chipless
SolStar Affair
Nemesis
Dog Tag
[Loadout]
SgtSuite
Tiger Style
Melee+1
Reaver Claws
>>
Rolled 1, 10, 7, 4, 9, 4, 2, 4, 10, 3, 5, 3, 2, 6, 3, 10 = 83 (16d10)

>>47098390

"Toasty, now watch this"

>Get out of the way of >>47098959
>Make finger guns at the guy
"Bang"
>Activate the Turret for 4 rounds of shots to the flamethower guy's back
"Later Hombre"
>Retreat 6, 6, 6, 1.
"Guys we got a suit incoming, could use some help!"
>-Regen 2HP


[No Name]
Vitality - 8/12 (Regen 2)
Move - 4
Dice - 4
Acc - 6
Proc - 4
Special - [Slippery], [SgtSuite], [Takedown], [Crash]
Loadout - [Chirni] 3 dmg, FA 2, 4/4 ammo [smg]

Sec-Vest (+3 DR)
Baton (+2 Dmg)
Smoke Grenade
Fake Dice (A momento)
>>
Rolled 8, 2, 8, 3, 8, 9 = 38 (6d10)

>>47096522
>>47098390
> Drone B move 332
> Drone B fire at A2, 2dice
> Drone A tunnel Roma->Cam A2-> hack Cam G, 2dice

>Tatianabots
Vitality: 4/8
Move: 5
Dice: 4
Acc: 5
Proc: 6
Special: Jinx
Loadout: RID implant, Scorch
Broadsword SMG (4 dmg, 2 FA, 4 ammo || 2 dices to suppress)
Displacement Shield (Jaunt 1d6+1d3, stun damage after first jaunt)

Skimmer Drone x2
Integrity 3, move 3, atp 2 drones with Proc 6 and Accuracy 4 + an smg
>>
File: ESCAPE13.png (3.02 MB, 1488x1211)
3.02 MB
3.02 MB PNG
A2 is filled with an unending stream of bullets. They pour into him. Piles upon piles of lead.
He slumps to the ground, dead by the time the fifthieth shot hit and mush by the two-hundreth.
--

[Xen]: PAUSE
NON HOSTILE ENTITIES
UNAFFILIATED WITH BONEJACKER ORGANIZATION

QUERY: HOSTILITY STATUS
ENEMY
YES
NO

[Enemy Phase]
>>
>>47099263

"Enemy no, definitely enemy no, we can confirm we most certainly not with these people sir."
>>
>>47099425

[player Phase]

>>47099425

[player phase]

>>47099425

[player phase]



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